[{"name":"Chayula's Gift","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to <span class=\"tooltip\" data-title=\"The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.\">Maximum Chaos Resistance</span></li><li class=\"mod\">Chaos Resistance is doubled</li></ul>"},{"name":"Deepening Shadows","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased maximum Darkness per 1% Chaos Resistance</li></ul>"},{"name":"Embrace the Darkness","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">You have no Spirit</li><li class=\"mod\">Base Maximum Darkness is <span class=\"val\">100</span></li><li class=\"mod\">Damage taken is Reserved from Darkness before being taken from Life or Energy Shield</li><li class=\"mod\">Darkness Reservation lasts for <span class=\"val\">5</span> seconds</li><li class=\"mod\">+<span class=\"val\">10</span> to Maximum Darkness per Level</li></ul>"},{"name":"Grasp of the Void","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.\">Void Illusion</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Explosion radius is 3 metres&lt;br&gt;Illusion duration is 2 seconds\">Void Illusion</span></li></ul>"},{"name":"Inner Turmoil","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Volatility on inflicting an <span class=\"tooltip\" data-title=\"Elemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.\">Elemental Ailment</span></li><li class=\"mod\">Take no Damage from Volatility</li></ul>"},{"name":"Lucid Dreaming","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li>One of:<ul><li>Choice of Power<ul><li class=\"mod\">All <span class=\"tooltip\" data-title=\"Collecting Flames of Chayula grants the following bonuses:&lt;br&gt;Red Flames of Chayula Leech 15% of your maximum Life to you&lt;br&gt;Blue Flames of Chayula Leech 15% of your maximum Mana to you&lt;br&gt;Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage for 8 seconds, and stacks up to 10 times. Flames of Chayula count as Remnants.\">Flames of Chayula</span> that you manifest are <span class=\"tooltip\" data-title=\"Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage. Stacks up to 10 times.\">Purple</span></li><li class=\"mod\">Remnants have <span class=\"val\">50</span>% increased effect</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li></ul></li><li>Choice of Mana<ul><li class=\"mod\">All <span class=\"tooltip\" data-title=\"Collecting Flames of Chayula grants the following bonuses:&lt;br&gt;Red Flames of Chayula Leech 15% of your maximum Life to you&lt;br&gt;Blue Flames of Chayula Leech 15% of your maximum Mana to you&lt;br&gt;Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage for 8 seconds, and stacks up to 10 times. Flames of Chayula count as Remnants.\">Flames of Chayula</span> that you manifest are <span class=\"tooltip\" data-title=\"Blue Flames of Chayula Leech 15% of your maximum Mana to you when collected.\">Blue</span></li><li class=\"mod\">Remnants have <span class=\"val\">50</span>% increased effect</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li></ul></li><li>Choice of Life<ul><li class=\"mod\">All <span class=\"tooltip\" data-title=\"Collecting Flames of Chayula grants the following bonuses:&lt;br&gt;Red Flames of Chayula Leech 15% of your maximum Life to you&lt;br&gt;Blue Flames of Chayula Leech 15% of your maximum Mana to you&lt;br&gt;Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage for 8 seconds, and stacks up to 10 times. Flames of Chayula count as Remnants.\">Flames of Chayula</span> that you manifest are <span class=\"tooltip\" data-title=\"Red Flames of Chayula Leech 15% of your maximum Life to you to when collected.\">Red</span></li><li class=\"mod\">Remnants have <span class=\"val\">50</span>% increased effect</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li></ul></li></ul></li></ul>"},{"name":"Sap of Nightmares","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Leech recovers based on Chaos Damage as well as Physical Damage</li></ul>"},{"name":"Unravelling","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"While affected by Unravelling, your Chaos Damage randomly either also contributes to Freeze buildup, Flammability and Ignite Magnitudes, or Shock chance - changing which it contributes to every two seconds.\">Unravelling</span></li></ul>"},{"name":"Waking Dream","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.&lt;br&gt;A Flame of Chayula manifests nearby every 1.4 seconds&lt;br&gt;Flames of Chayula fade after 25 seconds if not picked up\">Into the Breach</span></li></ul>"},{"name":"Chaos Damage","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Resistance","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">7</span>% to Chaos Resistance</li></ul>"},{"name":"Damage as Chaos","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Chaos Damage</li></ul>"},{"name":"Darkness (2)","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Darkness</li></ul>"},{"name":"Leech","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">11</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Skill Speed (2)","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Volatility","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Volatility on Kill</li></ul>"},{"name":"Azmeri Brew","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Life Flasks also recover Mana</li><li class=\"mod\">Mana Flasks also recover Life</li></ul>"},{"name":"Critical Strike","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Chance to Hit with Attacks can <span class=\"tooltip\" data-title=\"By default, chance-based stats cap at 100% chance for the result to occur. However, some chances can exceed 100%. Unless otherwise specified, a chance higher than 100% is equivalent to 100% chance - the chance always succeeds. But some effects may scale based on how high the chance is or how much it exceeds 100% by.\">exceed 100%</span></li><li class=\"mod\">Gain additional Critical Hit Chance equal to <span class=\"val\">25</span>% of excess chance to Hit with Attacks</li></ul>"},{"name":"Elemental Surge","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">When you Consume a Charge, Trigger Elemental Surge to gain <span class=\"val\">3</span> <span class=\"tooltip\" data-title=\"Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.&lt;br&gt;Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.&lt;br&gt;Projectiles which Split or Fork do not gain the benefits of Surges.\">Lightning Surges</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.&lt;br&gt;Converts 100% of Physical damage to Cold damage&lt;br&gt;Cannot Consume Charges&lt;br&gt;Explosion radius is 1.8 metres&lt;br&gt;Converts 100% of Physical damage to Fire damage&lt;br&gt;Converts 100% of Physical damage to Lightning damage\">Elemental Surge</span></li></ul>"},{"name":"In for the Kill","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed while an enemy with an <span class=\"tooltip\" data-title=\"Revealed Weaknesses are highlighted on enemy Life bars, and occupy a total of 45% of their maximum Life (but in random segments). While the enemy&#x27;s current Life is within a highlighted segment, they are considered to have an Open Weakness.\">Open Weakness</span> is in your Presence</li><li class=\"mod\"><span class=\"val\">40</span>% increased Skill Speed while an enemy with an <span class=\"tooltip\" data-title=\"Revealed Weaknesses are highlighted on enemy Life bars, and occupy a total of 45% of their maximum Life (but in random segments). While the enemy&#x27;s current Life is within a highlighted segment, they are considered to have an Open Weakness.\">Open Weakness</span> is in your Presence</li></ul>"},{"name":"Mystic Harvest","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.&lt;br&gt;Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.&lt;br&gt;Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.\">Life Leech</span> recovers based on your Elemental damage as well as Physical damage</li></ul>"},{"name":"Penetrate","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Attacks using your Weapons have Added Physical Damage equal</li><li class=\"mod\">to <span class=\"val\">25</span>% of the Accuracy Rating on the Weapon</li></ul>"},{"name":"Predatory Instinct","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Revealed Weaknesses are highlighted on enemy Life bars, and occupy a total of 45% of their maximum Life (but in random segments). While the enemy&#x27;s current Life is within a highlighted segment, they are considered to have an Open Weakness.\">Reveal Weaknesses</span> against <span class=\"tooltip\" data-title=\"Item or monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.\">Rare and Unique</span> enemies</li><li class=\"mod\"><span class=\"val\">50</span>% more damage against enemies with an <span class=\"tooltip\" data-title=\"Revealed Weaknesses are highlighted on enemy Life bars, and occupy a total of 45% of their maximum Life (but in random segments). While the enemy&#x27;s current Life is within a highlighted segment, they are considered to have an Open Weakness.\">Open Weakness</span></li></ul>"},{"name":"Stalking Panther","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Evasion Rating from Equipped Helmet, Gloves and Boots is doubled</li><li class=\"mod\">Evasion Rating from Equipped Body Armour is halved</li></ul>"},{"name":"Surging Avatar","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">When you Consume a Charge, Trigger Elemental Surge to gain <span class=\"val\">2</span> <span class=\"tooltip\" data-title=\"Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.&lt;br&gt;Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.&lt;br&gt;Projectiles which Split or Fork do not gain the benefits of Surges.\">Fire Surges</span></li><li class=\"mod\">When you Consume a Charge, Trigger Elemental Surge to gain <span class=\"val\">2</span> <span class=\"tooltip\" data-title=\"Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.&lt;br&gt;Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.&lt;br&gt;Projectiles which Split or Fork do not gain the benefits of Surges.\">Cold Surges</span></li><li class=\"mod\">Gain <span class=\"val\">1</span> fewer <span class=\"tooltip\" data-title=\"Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.&lt;br&gt;Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.&lt;br&gt;Projectiles which Split or Fork do not gain the benefits of Surges.\">Lightning Surge</span> from <span class=\"tooltip\" data-title=\"Many effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.&lt;br&gt;If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled.\">Triggering</span> Elemental Surge</li></ul>"},{"name":"Accuracy (2)","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating</li></ul>"},{"name":"Elemental Damage (2)","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage</li></ul>"},{"name":"Evasion","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li></ul>"},{"name":"Flask Recovery","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Life Leech","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased amount of Life Leeched</li></ul>"},{"name":"Skill Speed (2)","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Blood Barbs","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Bleeding you inflict on Cursed targets is Aggravated</li><li class=\"mod\">Elemental Damage also Contributes to Bleeding Magnitude</li></ul>"},{"name":"Crimson Power","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional maximum Life equal to <span class=\"val\">100</span>% of the Item Energy Shield on Equipped Body Armour</li></ul>"},{"name":"Gore Spike","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">1% increased Critical Damage Bonus per <span class=\"val\">50</span> current Life</li></ul>"},{"name":"Grasping Wounds","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead</li></ul>"},{"name":"Sanguimancy","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Skills gain a Base Life Cost equal to Base Mana Cost</li><li class=\"mod\">life remnants gain per globe: <span class=\"val\">1</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.&lt;br&gt;Each Remnant grants 11 Life&lt;br&gt;Remnants last for 8 seconds&lt;br&gt;25% chance to spawn a Remnant on killing an enemy&lt;br&gt;Spawn a Remnant on Hitting a target, no more than once every 3 seconds\">Life Remnants</span></li></ul>"},{"name":"Sanguine Tides","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">On <span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Hitting</span> an Enemy while a Life Flask is at full Charges, <span class=\"val\">40</span>% of its Charges are consumed</li><li class=\"mod\">Gain <span class=\"val\">1</span>% of damage as Physical damage for <span class=\"val\">3</span> seconds per Charge consumed this way</li><li class=\"mod\">Gain <span class=\"val\">1</span> Life Flask Charge per 4% Life spent</li></ul>"},{"name":"Sunder the Flesh","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Base Critical Hit Chance for Spells is <span class=\"val\">15</span>%</li></ul>"},{"name":"Vitality Siphon","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Spell Damage <span class=\"tooltip\" data-title=\"When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.&lt;br&gt;Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.&lt;br&gt;Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.\">Leeched as Life</span></li></ul>"},{"name":"Whispers of the Flesh","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Targets Cursed by you have at least <span class=\"val\">15</span>% of Life <span class=\"tooltip\" data-title=\"Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.\">Reserved</span></li><li class=\"mod\">Targets Cursed by you have <span class=\"val\">100</span>% reduced Life Regeneration Rate</li></ul>"},{"name":"Bleed on Critical Chance","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to inflict Bleeding on Critical Hit</li></ul>"},{"name":"Curse Effect","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Curse Magnitudes</li></ul>"},{"name":"Life (2)","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li></ul>"},{"name":"Life Flasks","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Flask Charges gained</li></ul>"},{"name":"Life Leech","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased amount of Life Leeched</li></ul>"},{"name":"Spell Critical Chance (2)","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance for Spells</li></ul>"},{"name":"Apex of the Moment","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in your Presence are <span class=\"tooltip\" data-title=\"Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.&lt;br&gt;Higher Rarity enemies are less affected by Slows:&lt;br&gt;15% less Slow effect on Magic monsters&lt;br&gt;30% less Slow effect on Rare monsters&lt;br&gt;50% less Slow effect on Unique monsters&lt;br&gt;Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.\">Slowed</span> by <span class=\"val\">20</span>%</li></ul>"},{"name":"Footprints in the Sand","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.&lt;br&gt;Maximum 16 afterimages&lt;br&gt;Creates an afterimage every 0.25 seconds&lt;br&gt;This Spell&#x27;s Cast Speed cannot be modified\">Temporal Rift</span></li></ul>"},{"name":"Inevitability","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff&#x27;s duration expires, they take that tracked damage again, all at once.&lt;br&gt;Curse radius is 1.5 metres&lt;br&gt;Curse duration is 6 seconds&lt;br&gt;Ignores Curse limit&lt;br&gt;Curse applies after 1.5 seconds delay&lt;br&gt;Cursed targets take 50% of Hit Damage dealt to them while Cursed again when Curse expires&lt;br&gt;Taking Damage again this way cannot inflict Ailments on the Cursed target\">Inevitable Agony</span></li></ul>"},{"name":"Now and Again","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Skills have <span class=\"val\">33</span>% chance to not consume a Cooldown when used</li></ul>"},{"name":"Quicksand Hourglass","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"Sands of Time grants 60% increased Cast Speed, scaling down to 1% over 10 seconds, at which point it will then scale back up to 60%. It also grants 1% increased Area of Effect, scaling up to 60% over 10 seconds, at which point it will then scale back down to 1%.\">Sands of Time</span></li></ul>"},{"name":"The Rapid River","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.\">Recoup Effects</span> instead occur over 4 seconds</li></ul>"},{"name":"Ultimate Command","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.&lt;br&gt;Wave radius is 10 metres&lt;br&gt;Time Freeze duration is 3 seconds&lt;br&gt;Affected Enemies have Time Freeze duration halved for each time they&#x27;ve been Time Frozen in the past 30 seconds\">Time Freeze</span></li></ul>"},{"name":"Unbound Encore","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Manipulate time, resetting the cooldowns of your other Skills.\">Time Snap</span></li></ul>"},{"name":"Buff Expiry Rate (2)","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\">Buffs on you expire <span class=\"val\">10</span>% slower</li></ul>"},{"name":"Cast Speed and Area of Effect","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Cooldown Recovery Rate (2)","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Curse Delay","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\">Curse zones erupt after <span class=\"val\">10</span>% reduced delay</li></ul>"},{"name":"Life Recoup","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Slow Effect","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">6</span>% increased Slow Magnitude</li></ul>"},{"name":"Avidity","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge</li></ul>"},{"name":"Bullseye","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Apply <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.\">Critical Weakness</span> to Enemies when <span class=\"tooltip\" data-title=\"Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.&lt;br&gt;Consuming a Debuff on an enemy causes the enemy to be immune to that Debuff for 1 seconds.\">Consuming</span> a Mark on them</li></ul>"},{"name":"Called Shots","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.&lt;br&gt;Applies a socketed Mark to 1 Enemy every five seconds&lt;br&gt;Applies socketed Marks to Enemies within 10 metres\">Called Shots</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed\">Called Shots</span></li></ul>"},{"name":"Endless Munitions","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">number of additional projectiles: <span class=\"val\">1</span></li></ul>"},{"name":"Gathering Winds","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"Tailwind is a stacking Buff which grants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.\">Tailwind</span> on Skill use</li><li class=\"mod\">Lose all <span class=\"tooltip\" data-title=\"Tailwind is a stacking Buff which grants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.\">Tailwind</span> when Hit</li></ul>"},{"name":"Mirage Deadeye","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.\">Mirage Deadeye</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Supported Skills cannot consume Charges&lt;br&gt;Mirages deal 50% less Damage\">Mirage Deadeye</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Mirage duration is 4.05 seconds\">Mirage Deadeye</span></li></ul>"},{"name":"Projectile Proximity Specialisation","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li>One of:<ul><li>Far Shot<ul><li class=\"mod\">Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach <span class=\"val\">20</span>% after 7 metres</li></ul></li><li>Point Blank<ul><li class=\"mod\">Projectiles deal <span class=\"val\">20</span>% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres</li></ul></li></ul></li></ul>"},{"name":"Thrilling Chase","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Benefits from consuming Frenzy Charges for your Skills have <span class=\"val\">50</span>% chance to be doubled</li></ul>"},{"name":"Frenzy Charge Duration (2)","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Frenzy Charge Duration</li></ul>"},{"name":"Mark Effect (2)","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Effect of your Mark Skills</li></ul>"},{"name":"Projectile Damage","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Projectile Damage</li></ul>"},{"name":"Projectile Speed (2)","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Speed</li></ul>"},{"name":"Skill Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Barya of Kelari","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.&lt;br&gt;Inflicts Critical Weakness on Hit&lt;br&gt;50% increased Critical Damage Bonus\">Kelari, the Tainted Sands</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Kelari, the Tainted Sands</span></li></ul>"},{"name":"Barya of Navira","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.&lt;br&gt;Triggers Navira&#x27;s Calming when Commanded to&lt;br&gt;use a Skill, granting nearby Allies 10% increased&lt;br&gt;Mana Regeneration for 4 seconds\">Navira, the Last Mirage</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Navira, the Last Mirage</span></li></ul>"},{"name":"Barya of Ruzhan","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">ascendancy enable fire djinn passive: <span class=\"val\">1</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.&lt;br&gt;Ruzhan deals 10% more damage for each damaging Skill you&#x27;ve used Recently&lt;br&gt;Attacks with Ruzhan&#x27;s Zealotry when you use a&lt;br&gt;damaging Skill with a 4 second cooldown, inflicting&lt;br&gt;enemies Struck with Exposure\">Ruzhan, the Blazing Sword</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Ruzhan, the Blazing Sword</span></li></ul>"},{"name":"Baryanic Leylines","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Non-<span class=\"tooltip\" data-title=\"Item or monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.\">Unique</span> Time-Lost <span class=\"tooltip\" data-title=\"Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.\">Jewels</span> have <span class=\"val\">40</span>% increased radius</li></ul>"},{"name":"Instruments of Power","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">You can equip a Focus while wielding a <span class=\"tooltip\" data-title=\"Staves are Two-Handed Spellcasting weapons that require Intelligence to equip.&lt;br&gt;Staves cannot be used to Attack. However, they grant inbuilt Spells based on the staff type and powerful bonuses to spells.\">Staff</span></li><li class=\"mod\"><span class=\"val\">50</span>% reduced bonuses gained from Equipped Focus</li></ul>"},{"name":"Kelari's Deception","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Kelari&#x27;s Deception</span></li></ul>"},{"name":"Kelari's Judgment","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Kelari&#x27;s Judgment</span></li></ul>"},{"name":"Kelari's Malediction","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Harness Kelari&#x27;s power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.&lt;br&gt;1.5 second duration between Corpse consumptions&lt;br&gt;Maximum 4 Corpse Beetles&lt;br&gt;Summons 2 Beetles per Corpse consumed\">Kelari&#x27;s Malediction</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Kelari&#x27;s Malediction</span></li></ul>"},{"name":"Navira's Fracturing","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Navira&#x27;s Fracturing</span></li></ul>"},{"name":"Navira's Oasis","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Navira&#x27;s Oasis</span></li></ul>"},{"name":"Navira's Well","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Navira&#x27;s Well</span></li></ul>"},{"name":"Ruzhan's Fury","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Ruzhan&#x27;s Fury</span></li></ul>"},{"name":"Ruzhan's Reckoning","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Ruzhan&#x27;s Reckoning</span></li></ul>"},{"name":"Ruzhan's Trap","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Ruzhan&#x27;s Trap</span></li></ul>"},{"name":"Sacred Rituals","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% of your current Energy Shield is added to your Armour for</li><li class=\"mod\">determining your Physical Damage Reduction from Armour</li></ul>"},{"name":"The Fourth Teaching","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">-<span class=\"val\">1</span> second to base Energy Shield Recharge delay</li><li class=\"mod\"><span class=\"val\">40</span>% more Energy Shield Recharge Rate while on <span class=\"tooltip\" data-title=\"You are on Low Energy Shield if you have 35% of your Maximum Energy Shield or less.\">Low Energy Shield</span></li></ul>"},{"name":"Varashta's Intuition","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% of Elemental Damage is taken from Mana before Life</li></ul>"},{"name":"Area of Effect","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Cast Speed","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Cast Speed</li></ul>"},{"name":"Energy Shield (2)","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li></ul>"},{"name":"Mana","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Mana</li></ul>"},{"name":"Adaptive Capability","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">Attribute Requirements of Gems can be satisified by your highest Attribute</li></ul>"},{"name":"Advanced Thaumaturgy","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"While Thaumaturgical Dynamism is active, you passively generate a Power, Frenzy or Endurance Charge once every five seconds.&lt;br&gt;The kind of Charge you generate is determined by the Attribute Requirements of the Skills you have socketed in your Skill Gem sockets. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.\">Thaumaturgical Dynamism</span></li></ul>"},{"name":"Crystalline Potential","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Quality of all Skills</li></ul>"},{"name":"Enhanced Effectiveness","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% less Attributes</li><li class=\"mod\">Inherent bonuses gained from Attributes are doubled</li></ul>"},{"name":"Gem Studded","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">For each colour of Socketed Support Gem that is most numerous, gain:</li><li class=\"mod\">•Red: Hits against you have no Critical Damage Bonus</li><li class=\"mod\">•Blue: Skills have <span class=\"val\">30</span>% less cost</li><li class=\"mod\">•Green: <span class=\"val\">40</span>% less Movement Speed Penalty from using Skills while Moving</li></ul>"},{"name":"Implanted Gems","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li>One of:<ul><li>Bolstering Implants<ul><li class=\"mod\">+<span class=\"val\">2</span> to Level of all Skills with a Strength requirement</li></ul></li><li>Motoric Implants<ul><li class=\"mod\">+<span class=\"val\">2</span> to Level of all Skills with a Dexterity requirement</li></ul></li><li>Neurological Implants<ul><li class=\"mod\">+<span class=\"val\">2</span> to Level of all Skills with an Intelligence requirement</li></ul></li></ul></li></ul>"},{"name":"Integrated Efficiency","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">Skills deal <span class=\"val\">20</span>% increased Damage per <span class=\"tooltip\" data-title=\"Two gems are considered Connected if one is socketed into the other, or if both are socketed into a third gem.&lt;br&gt;A Support Gem socketed in a Meta Skill  is still Connected to that Meta Skill and to all other Skills socketed in that Meta Skill, even if it cannot Support some of those skills.\">Connected</span> Red <span class=\"tooltip\" data-title=\"Support Gems can be inserted into sockets on a Skill Gem in order to modify the effects of that Skill. They only apply to the Skill Gem they are socketed into.&lt;br&gt;You cannot use multiple copies of the exact same Lineage Support across multiple Skills, or for Supports that grant global benefits to persistent reservation Skills while active.&lt;br&gt;Cannot use multiple Support Gems of the same Category in one Skill.\">Support Gem</span></li><li class=\"mod\">Skills have <span class=\"val\">6</span>% increased Skill Speed per <span class=\"tooltip\" data-title=\"Two gems are considered Connected if one is socketed into the other, or if both are socketed into a third gem.&lt;br&gt;A Support Gem socketed in a Meta Skill  is still Connected to that Meta Skill and to all other Skills socketed in that Meta Skill, even if it cannot Support some of those skills.\">Connected</span> Green <span class=\"tooltip\" data-title=\"Support Gems can be inserted into sockets on a Skill Gem in order to modify the effects of that Skill. They only apply to the Skill Gem they are socketed into.&lt;br&gt;You cannot use multiple copies of the exact same Lineage Support across multiple Skills, or for Supports that grant global benefits to persistent reservation Skills while active.&lt;br&gt;Cannot use multiple Support Gems of the same Category in one Skill.\">Support Gem</span></li><li class=\"mod\">Skills have <span class=\"val\">20</span>% increased Critical Hit Chance per <span class=\"tooltip\" data-title=\"Two gems are considered Connected if one is socketed into the other, or if both are socketed into a third gem.&lt;br&gt;A Support Gem socketed in a Meta Skill  is still Connected to that Meta Skill and to all other Skills socketed in that Meta Skill, even if it cannot Support some of those skills.\">Connected</span> Blue <span class=\"tooltip\" data-title=\"Support Gems can be inserted into sockets on a Skill Gem in order to modify the effects of that Skill. They only apply to the Skill Gem they are socketed into.&lt;br&gt;You cannot use multiple copies of the exact same Lineage Support across multiple Skills, or for Supports that grant global benefits to persistent reservation Skills while active.&lt;br&gt;Cannot use multiple Support Gems of the same Category in one Skill.\">Support Gem</span></li></ul>"},{"name":"Thaumaturgical Infusion","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">+1% to Maximum Cold Resistance per <span class=\"val\">3</span> Blue Support Gems Socketed</li><li class=\"mod\">+1% to Maximum Fire Resistance per <span class=\"val\">3</span> Red Support Gems Socketed</li><li class=\"mod\">+1% to Maximum Lightning Resistance per <span class=\"val\">3</span> Green Support Gems Socketed</li></ul>"},{"name":"Attributes (2)","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attributes</li></ul>"},{"name":"Reduced Attribute Requirements (3)","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Small","effect":"<ul><li class=\"mod\">Equipment and Skill Gems have <span class=\"val\">4</span>% reduced Attribute Requirements</li></ul>"},{"name":"Skill Gem Quality (3)","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span>% to Quality of all Skills</li></ul>"},{"name":"Altered Flesh","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Cold Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"val\">20</span>% of Lightning Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"val\">20</span>% of <span class=\"tooltip\" data-title=\"Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.&lt;br&gt;Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.\">Physical Damage</span> taken as Chaos Damage</li></ul>"},{"name":"Beidat's Gaze","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.\">Reserves</span> <span class=\"val\">25</span>% of Life</li><li class=\"mod\">+1 to Maximum Mana per <span class=\"val\">6</span> Maximum Life</li></ul>"},{"name":"Beidat's Hand","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.\">Reserves</span> <span class=\"val\">25</span>% of Life</li><li class=\"mod\">+1 to Maximum Energy Shield per <span class=\"val\">8</span> Maximum Life</li></ul>"},{"name":"Beidat's Will","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.\">Reserves</span> <span class=\"val\">25</span>% of Life</li><li class=\"mod\">+1 to Maximum Spirit per <span class=\"val\">25</span> Maximum Life</li></ul>"},{"name":"Bringer of Flame","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">All Damage from you and Allies in your Presence</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.&lt;br&gt;Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.&lt;br&gt;For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).\">contributes</span> to Flammability and Ignite Magnitudes</li></ul>"},{"name":"Demonic Possession","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">max demon form stacks: <span class=\"val\">10</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn&#x27;t a Spell, or reactivate this Skill.&lt;br&gt;12% increased Cast Speed while in Demon Form&lt;br&gt;0.8 Life Loss per second per Demonflame&lt;br&gt;Deal 3% more Spell damage per Demonflame\">Demon Form</span></li></ul>"},{"name":"Grinning Immolation","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Become Ignited when you deal a Critical Hit, taking <span class=\"val\">15</span>% of your maximum Life and Energy Shield as Fire Damage per second</li><li class=\"mod\"><span class=\"val\">50</span>% more Critical Damage Bonus</li></ul>"},{"name":"Loyal Hellhound","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">number of infernal familiars allowed: <span class=\"val\">1</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Activate to summon a Reviving Infernal Hound which Ignites enemies near it.&lt;br&gt;Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion&#x27;s Maximum Life\">Summon Infernal Hound</span></li></ul>"},{"name":"Mastered Darkness","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Demonflame has no maximum</li></ul>"},{"name":"Pyromantic Pact","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Maximum Mana is replaced by twice as much Maximum Infernal Flame</li><li class=\"mod\">Gain Infernal Flame instead of spending Mana for Skill costs</li><li class=\"mod\">Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum</li><li class=\"mod\">Lose all Infernal Flame on reaching maximum Infernal Flame</li><li class=\"mod\"><span class=\"val\">25</span>% of Infernal Flame lost per second if none was gained in the past 2 seconds</li></ul>"},{"name":"Seething Body","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Gain Elemental Archon when you cast a Spell while on <span class=\"tooltip\" data-title=\"You are on High Infernal Flame if you have 65% of your maximum Infernal Flame or more.\">High Infernal Flame</span></li><li class=\"mod\">Elemental Archon does not expire while on <span class=\"tooltip\" data-title=\"You are on High Infernal Flame if you have 65% of your maximum Infernal Flame or more.\">High Infernal Flame</span></li><li class=\"mod\">Lose Elemental Archon on reaching maximum Infernal Flame</li></ul>"},{"name":"Critical Chance","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Flammability Magnitude","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Flammability Magnitude</li></ul>"},{"name":"Life (4)","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li></ul>"},{"name":"Mana (2)","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Mana</li></ul>"},{"name":"Minion Life","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Spell Damage (2)","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li></ul>"},{"name":"...and I Shall Rage","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">gain unbound ailment stacks: <span class=\"val\">1</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.&lt;br&gt;Unbound duration is 8 seconds&lt;br&gt;Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy&lt;br&gt;Maximum 100 Unbound Fury&lt;br&gt;Cannot gain Unbound Fury while Unbound&lt;br&gt;40% more Elemental Damage while Unbound&lt;br&gt;80% more chance to inflict Elemental Ailments while Unbound&lt;br&gt;40% more Elemental Ailment Buildup while Unbound\">Unbound Avatar</span></li></ul>"},{"name":"...and Protect me from Harm","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating</li><li class=\"mod\"><span class=\"val\">35</span>% less Evasion Rating</li></ul>"},{"name":"...and Scatter Them to the Winds","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Trigger Elemental Expression on Melee Critical Hit</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.&lt;br&gt;Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit&lt;br&gt;Deals 8 to 12 Fire Damage&lt;br&gt;Explosion radius is 3.6 metres&lt;br&gt;Deals 7 to 10 Cold Damage&lt;br&gt;Pierces all Targets&lt;br&gt;Fires 3 Projectiles&lt;br&gt;Deals 3 to 16 Lightning Damage&lt;br&gt;Chains 7 times\">Elemental Expression</span></li></ul>"},{"name":"Faith is a Choice","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.&lt;br&gt;24% more Energy Shield Recharge Rate\">Meditate</span></li></ul>"},{"name":"I am the Blizzard...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">On <span class=\"tooltip\" data-title=\"Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.&lt;br&gt;Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.\">Freezing</span> Enemies create <span class=\"tooltip\" data-title=\"Chilled Ground Chills those standing in it, and lasts 6 seconds by default.\">Chilled Ground</span></li></ul>"},{"name":"I am the Thunder...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance on <span class=\"tooltip\" data-title=\"Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.&lt;br&gt;Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target&#x27;s Ailment Threshold dealt.\">Shocking</span> Enemies to created <span class=\"tooltip\" data-title=\"Shocked Ground Shocks those standing in it, and lasts 6 seconds by default.\">Shocked Ground</span></li></ul>"},{"name":"Lead me through Grace...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">+1 to Spirit for every <span class=\"val\">8</span> Item Energy Shield on Equipped Body Armour</li><li class=\"mod\">+1 to Spirit for every <span class=\"val\">20</span> Evasion Rating on Equipped Body Armour</li><li class=\"mod\">Cannot gain Spirit from Equipment</li></ul>"},{"name":"Sunder my Enemies...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Critical Hits ignore non-negative Enemy Monster <span class=\"tooltip\" data-title=\"Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives &amp; Quest items.&lt;br&gt;Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you&#x27;re having difficulty surviving.\">Elemental Resistances</span></li></ul>"},{"name":"The Soul Springs Eternal","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Meta Skills gain <span class=\"val\">35</span>% more Energy</li><li class=\"mod\">Meta Skills have <span class=\"val\">50</span>% increased Reservation Efficiency</li></ul>"},{"name":"Chill Effect","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Critical Chance (2)","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Elemental Damage (2)","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage</li></ul>"},{"name":"Energy Shield Recharge Rate","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Evasion","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li></ul>"},{"name":"Evasion and Energy Shield","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Energy Shield</li></ul>"},{"name":"Shock Effect","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Triggered Spell Damage","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\">Triggered Spells deal <span class=\"val\">16</span>% increased Spell Damage</li></ul>"},{"name":"Blackened Heart","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Magnitude of <span class=\"tooltip\" data-title=\"Unholy Might is a Buff that grants 30% of all damage as extra Chaos Damage.\">Unholy Might</span> Buffs you grant per 100 maximum Mana</li></ul>"},{"name":"Eldritch Empowerment","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.\">Sacrifice</span> <span class=\"val\">5</span>% of maximum Energy Shield when you Cast a Spell</li><li class=\"mod\">Spells for which this <span class=\"tooltip\" data-title=\"Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.\">Sacrifice</span> was fully made deal <span class=\"val\">30</span>% more Damage</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.\">Sacrificing</span> Energy Shield does not interrupt <span class=\"tooltip\" data-title=\"Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge.\">Recharge</span></li></ul>"},{"name":"Eternal Life","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Your Life cannot change while you have Energy Shield</li></ul>"},{"name":"Incessant Cacophony","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Curses you inflict have infinite Duration</li><li class=\"mod\">You can apply an additional Curse</li></ul>"},{"name":"Necromantic Conduit","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">While you are not on Low Mana, you and Allies in your Presence have <span class=\"tooltip\" data-title=\"Unholy Might is a Buff that grants 30% of all damage as extra Chaos Damage.\">Unholy Might</span></li><li class=\"mod\">Lose <span class=\"val\">5</span>% of maximum Mana per Second</li></ul>"},{"name":"Price of Power","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Spells consume a Power Charge if able to deal <span class=\"val\">40</span>% more Damage</li></ul>"},{"name":"Rupture the Soul","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Cursed Enemies killed by you, or by Allies in your Presence, have a <span class=\"val\">33</span>% chance to explode, dealing a quarter of their maximum Life as Chaos damage</li></ul>"},{"name":"Soulless Form","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Damage taken bypasses Energy Shield</li><li class=\"mod\">No inherent Mana Regeneration</li><li class=\"mod\">Regenerate Mana equal to <span class=\"val\">6</span>% of maximum Life per second</li></ul>"},{"name":"Curse Area (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect of Curses</li></ul>"},{"name":"Energy Shield (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield if Consumed Power Charge","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased maximum Energy Shield if you've consumed a Power Charge Recently</li></ul>"},{"name":"Life (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li></ul>"},{"name":"Mana (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Mana</li></ul>"},{"name":"Converging Paths","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Send out a temporal Nova to take advantage of enemies&#x27; moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.&lt;br&gt;Deals 1 to 2 Physical Damage&lt;br&gt;60% of damage dealt to temporal visages is also dealt to the original targets&lt;br&gt;Nova radius is 4 metres&lt;br&gt;10 second delay before enemy can be affected again\">Moment of Vulnerability</span></li></ul>"},{"name":"Entwined Realities","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree</li></ul>"},{"name":"Fateful Vision","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.&lt;br&gt;12 second delay between Visage&lt;br&gt;25% increased Visage frequency per Spell Visages could cast&lt;br&gt;Casting the matching Spell before the next Visage Empowers it&lt;br&gt;Empowered Spells deal 30% more damage\">Align Fate</span></li></ul>"},{"name":"Forced Outcome","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Hits which could potentially be a Critical Hit but do not roll a Critical Hit will re-roll Critical Hit chance until they succeed.&lt;br&gt;Hits have 30% less Critical Damage Bonus for each time Critical Hit chance was re-rolled.\">Inevitable Critical Hits</span></li></ul>"},{"name":"Harmony Within","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Hit damage is taken from Mana before Life if your current Mana is higher than your current Life</li><li class=\"mod\"><span class=\"val\">15</span>% less maximum Life</li><li class=\"mod\"><span class=\"val\">15</span>% less maximum Mana</li></ul>"},{"name":"The Lesser Harm","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Enemy Critical Hit Chance against you is Unlucky</li><li class=\"mod\">Damage of Enemies <span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Hitting</span> you is Unlucky</li></ul>"},{"name":"The Unseen Path","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Walk the <span class=\"tooltip\" data-title=\"You see what is and what might have been. Reveal a suite of Oracle-only passive tree nodes after Ascending as an Oracle.&lt;br&gt;On taking The Unseen Path Ascendancy Notable, gain the ability to allocate these nodes.\">Paths Not Taken</span></li></ul>"},{"name":"Unnamed Heartwood","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Totems die <span class=\"val\">6</span> seconds after their Life is reduced to 0</li></ul>"},{"name":"Critical Damage Bonus on You","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Hits against you have <span class=\"val\">12</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Critical Hit Chance","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Immobilisation Buildup","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Immobilisation buildup</li></ul>"},{"name":"Life and Mana Regeneration Rate","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Passive Point (2)","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">1</span> Passive Skill Point</li></ul>"},{"name":"Spell Damage","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li></ul>"},{"name":"Totem Cast and Attack Speed","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">5</span>% increased Attack Speed</li></ul>"},{"name":"Brew Concoction","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li>One of:<ul><li>Explosive Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.&lt;br&gt;14 to 21 base Fire Damage&lt;br&gt;Inflicts 100% more Flammability Magnitude&lt;br&gt;Consumes 5 Charges from your Mana Flask&lt;br&gt;Explosion radius is 1.8 metres&lt;br&gt;Explosion radius is 1.2 metres&lt;br&gt;Throw additional Projectiles at up to 4 Ignited Enemies&lt;br&gt;Cannot Ignite\">Explosive Concoction</span></li></ul></li><li>Shattering Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.&lt;br&gt;12 to 18 base Cold Damage&lt;br&gt;Consumes 5 Charges from your Mana Flask&lt;br&gt;Freeze enemies that are Primed for Freeze&lt;br&gt;Inflicts Exposure on Hit&lt;br&gt;Explosion radius is 1.8 metres\">Shattering Concoction</span></li></ul></li><li>Fulminating Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.&lt;br&gt;8 to 24 base Lightning Damage&lt;br&gt;200% more chance to Shock&lt;br&gt;50% more Magnitude of Shock inflicted&lt;br&gt;Consumes 5 Charges from your Mana Flask&lt;br&gt;Explosion radius is 1.8 metres\">Fulminating Concoction</span></li></ul></li><li>Acidic Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.&lt;br&gt;7 to 11 base Physical Damage&lt;br&gt;Consumes 5 Charges from your Mana Flask&lt;br&gt;Explosion radius is 1.8 metres&lt;br&gt;Cannot Poison&lt;br&gt;Burst radius is 1.5 metres&lt;br&gt;Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison&lt;br&gt;30% more Area of Effect per Poison affecting the Enemy\">Acidic Concoction</span></li></ul></li><li>Bleeding Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.&lt;br&gt;11 to 21 base Physical Damage&lt;br&gt;Inflicts Bleeding on Hit&lt;br&gt;Consumes 5 Charges from your Mana Flask&lt;br&gt;Explosion radius is 1.8 metres&lt;br&gt;Aggravate Bleeding on Hit\">Bleeding Concoction</span></li></ul></li></ul></li></ul>"},{"name":"Enduring Elixirs","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Life Flask Effects are not removed when <span class=\"tooltip\" data-title=\"Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.\">Unreserved</span> Life is Filled</li><li class=\"mod\">Life Flask Effects do not Queue</li></ul>"},{"name":"Overwhelming Toxicity","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Double the number of your Poisons that targets can be affected by at the same time</li><li class=\"mod\"><span class=\"val\">35</span>% less Poison Duration</li></ul>"},{"name":"Path Seeker","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li>One of:<ul><li>Path of the Sorceress<ul><li class=\"mod\">Can Allocate Passives from the Sorceress's starting point</li><li class=\"mod\">Grants <span class=\"val\">4</span> Passive Skill Points</li></ul></li><li>Path of the Warrior<ul><li class=\"mod\">Can Allocate Passives from the Warrior's starting point</li><li class=\"mod\">Grants <span class=\"val\">4</span> Passive Skill Points</li></ul></li></ul></li></ul>"},{"name":"Relentless Pursuit","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Your speed is unaffected by <span class=\"tooltip\" data-title=\"Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.&lt;br&gt;Higher Rarity enemies are less affected by Slows:&lt;br&gt;15% less Slow effect on Magic monsters&lt;br&gt;30% less Slow effect on Rare monsters&lt;br&gt;50% less Slow effect on Unique monsters&lt;br&gt;Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.\">Slows</span></li></ul>"},{"name":"Running Assault","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Cannot be Heavy Stunned while Sprinting</li><li class=\"mod\"><span class=\"val\">50</span>% less Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Sustainable Practices","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% of Evasion Rating also grants Elemental Damage reduction</li></ul>"},{"name":"Traveller's Wisdom","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Attribute Passive Skills can instead grant 5% increased Damage</li><li class=\"mod\">Attribute Passive Skills can instead grant 5% increased Defences</li><li class=\"mod\">Attribute Passive Skills can instead grant 5% increased Cost Efficiency</li></ul>"},{"name":"Evasion","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li></ul>"},{"name":"Life Flask Charges","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Flask Charges gained</li></ul>"},{"name":"Mana Flask Charges","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Flask Charges gained</li></ul>"},{"name":"Passive Points (2)","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">1</span> Passive Skill Point</li></ul>"},{"name":"Poison Effect","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Skill Speed (2)","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"As the Whispers Demand","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random <span class=\"tooltip\" data-title=\"Magic and Rare Monsters can have Modifiers which will augment them in many dangerous ways, making them more powerful and deadly foes.&lt;br&gt;Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters can have multiple.\">Monster Modifier</span></li><li class=\"mod\">A maximum of one Modifer can be granted this way</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.&lt;br&gt;Stolen Modifier duration is 82 seconds\">Ritual Sacrifice</span></li></ul>"},{"name":"Corrupted Lifeforce","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% more Damage against Enemies affected by Blood Boils</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.&lt;br&gt;Blood Boil applies to non-Unique enemies&lt;br&gt;in your Presence every 2 seconds&lt;br&gt;Corrupted Blood deals 2% of slain Enemy&#x27;s maximum Life as Physical damage per second&lt;br&gt;20% more Corrupted Blood infliction Area of Effect&lt;br&gt;per Blood Boil on slain Enemy&lt;br&gt;Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy&lt;br&gt;Corrupted Blood duration is 5 seconds\">Blood Boil</span></li></ul>"},{"name":"Intricate Sigils","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">20</span>% more Charm Charges gained</li></ul>"},{"name":"Mind Phylacteries","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">Can instead consume <span class=\"val\">25</span>% of maximum Mana to trigger Charms with insufficient charges</li></ul>"},{"name":"Mystic Attunement","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased bonuses gained from Equipped Rings and Amulets</li></ul>"},{"name":"Unfurled Finger","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">+1 Ring Slot</li></ul>"},{"name":"Wildwood Persistence","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery rate per 5% missing Unreserved Life</li></ul>"},{"name":"Attributes","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attributes</li></ul>"},{"name":"Charm Charges (2)","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Charm Charges gained</li></ul>"},{"name":"Life Recovery Rate","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery rate</li></ul>"},{"name":"Movement Speed","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul>"},{"name":"Physical Damage","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Physical Damage</li></ul>"},{"name":"Reduced Mana","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced maximum Mana</li></ul>"},{"name":"Reduced Resistances","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">-20</span>% to all Elemental Resistances</li></ul>"},{"name":"Reduced Spirit","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Spirit</li></ul>"},{"name":"Avatar of Evolution","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Adaptations are gained by taking Elemental Damage from Hits and cause you to take less damage of that Type from subsequent Hits.&lt;br&gt;Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.\">Adaptations</span> have a duration of <span class=\"val\">5</span> seconds</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Cold Damage</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Lightning Damage</li></ul>"},{"name":"Bringer of the Apocalypse","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.&lt;br&gt;Requires 100 Glory to use&lt;br&gt;Duration of the Apocalypse is 12 seconds&lt;br&gt;Triggers one of three disasters every 0.75 seconds\">Apocalypse</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Targets an area or an enemy, causing a series of icy hailstones to rain down in an area over a duration.&lt;br&gt;Deals 3 to 4 Cold Damage&lt;br&gt;Hailstorm radius is 2 metres&lt;br&gt;Hail impact radius is 0.8 metres&lt;br&gt;Hailstorm creates 9 chunks of ice\">Apocalypse</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Targets an area or an enemy, calling down a massive meteor to strike an area, dealing Fire damage and contributing to your enemies&#x27; extinction.&lt;br&gt;Deals 19 to 28 Fire Damage&lt;br&gt;Explosion radius is 1.6 metres&lt;br&gt;Meteor lands after 2 seconds\">Apocalypse</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Targets an area or an enemy, causing a rapid buildup of pulsing Lightning damage in an area that culminates in a powerful final Lightning strike.&lt;br&gt;Deals 1 to 7 Lightning Damage&lt;br&gt;Crash Lightning radius is 1.6 metres&lt;br&gt;Pulses 3 times before final strike&lt;br&gt;Final strike occurs after 3 seconds&lt;br&gt;Deals 4 to 27 Lightning Damage\">Apocalypse</span></li></ul>"},{"name":"Druidic Champion","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Every 2 Rage also grants <span class=\"val\">1</span>% more Spell damage</li></ul>"},{"name":"Furious Wellspring","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">6</span>% of your maximum Rage per second</li><li class=\"mod\">Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate</li><li class=\"mod\">Skills have +<span class=\"val\">5</span> to Rage cost</li><li class=\"mod\">+<span class=\"val\">7</span> to Maximum Rage</li></ul>"},{"name":"Reactive Growth","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Adaptations are gained by taking Elemental Damage from Hits and cause you to take less damage of that Type from subsequent Hits.&lt;br&gt;Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.\">Adapt</span> to the highest <span class=\"tooltip\" data-title=\"The three Elemental damage types are Fire, Cold, and Lightning.\">Elemental Damage Type</span> of each Hit you take</li><li class=\"mod\"><span class=\"val\">10</span>% less Damage taken of each <span class=\"tooltip\" data-title=\"The three Elemental damage types are Fire, Cold, and Lightning.\">Elemental Damage Type</span> per matching <span class=\"tooltip\" data-title=\"Adaptations are gained by taking Elemental Damage from Hits and cause you to take less damage of that Type from subsequent Hits.&lt;br&gt;Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.\">Adaptation</span></li><li class=\"mod\"><span class=\"val\">10</span>% less Elemental Damage taken</li><li class=\"mod\">base max adaptations: <span class=\"val\">3</span></li></ul>"},{"name":"Sacred Flow","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">40</span> to Spirit for each of your empty Charm slots</li></ul>"},{"name":"Turning of the Seasons","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in your Presence have Exposure</li><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Damage of a random <span class=\"tooltip\" data-title=\"The three Elemental damage types are Fire, Cold, and Lightning.\">Element</span></li></ul>"},{"name":"Wisdom of the Maji","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Gain the benefits of <span class=\"tooltip\" data-title=\"Some modifiers on Runes and Idols are available only to players who have allocated the Shaman&#x27;s Wisdom of the Maji Ascendancy Notable.\">Bonded</span> modifiers on <span class=\"tooltip\" data-title=\"Runes are Augments of Kalguuran origin and make.\">Runes</span> and <span class=\"tooltip\" data-title=\"Idols are a type of Augment fashioned by the Azmeri.\">Idols</span></li></ul>"},{"name":"Defences","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Defences</li></ul>"},{"name":"Elemental Damage (2)","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Resistances (2)","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li></ul>"},{"name":"Flask Recovery","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Maximum Rage (2)","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to Maximum Rage</li></ul>"},{"name":"Against the Anvil","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.&lt;br&gt;Maximum of 12 Empowered Attacks&lt;br&gt;Supported Skills Cost nothing&lt;br&gt;While Channelling each strike of the anvil Empowers your next 3 Melee Attacks&lt;br&gt;Empowered Attacks Trigger Combust on Hit\">Temper Weapon</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Explode, dealing Fire damage in an area.&lt;br&gt;Converts 100% of Physical damage to Fire damage&lt;br&gt;Can&#x27;t be Evaded&lt;br&gt;Explosion radius is 3 metres\">Temper Weapon</span></li></ul>"},{"name":"Coal Stoker","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Modifiers to Fire Resistance also grant <span class=\"tooltip\" data-title=\"Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives &amp; Quest items.&lt;br&gt;Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you&#x27;re having difficulty surviving.\">Cold and Lightning Resistance</span> at <span class=\"val\">50</span>% of their value</li></ul>"},{"name":"Dedication to Kitava","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants +100% of Armour also applies to Chaos Damage</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Flowing Metal","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants +<span class=\"val\">50</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Forged in Flame","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Modifiers to Maximum Fire Resistance also grant <span class=\"tooltip\" data-title=\"The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.\">Maximum Cold and Lightning Resistance</span></li></ul>"},{"name":"Heat of the Forge","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.&lt;br&gt;Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy&#x27;s Ailment Threshold the Hit will deal&lt;br&gt;Can only socket Fire Spells&lt;br&gt;Triggers all Socketed Spells and loses all Energy on reaching maximum Energy\">Fire Spell on Hit</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Supported Skills deal 10% increased Damage&lt;br&gt;Supported Skills Cost nothing\">Fire Spell on Hit</span></li></ul>"},{"name":"Heatproofing","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"tooltip\" data-title=\"Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect.\">Unaffected</span> by Damaging Ailments</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Internal Layer","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants Hits against you have <span class=\"val\">100</span>% reduced Critical Damage Bonus</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Kitavan Engraving","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">15</span>% increased maximum Life</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Kitavan Imprint","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">60</span>% increased Glory generation</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Leather Bindings","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants regenerate <span class=\"val\">3</span>% of maximum Life per second</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Living Weapon","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.&lt;br&gt;Minions from this skill have 1% increased Attack Speed&lt;br&gt;per 3 of your Dexterity&lt;br&gt;Minions from this skill have 1% increased Damage&lt;br&gt;per 1 of your Strength\">Manifest Weapon</span></li></ul>"},{"name":"Molten Symbol","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">25</span>% of Physical Damage from Hits taken as Fire Damage</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Smith's Masterwork","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Can only use a <span class=\"tooltip\" data-title=\"Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item.&lt;br&gt;Magic items can have 2 Modifiers; a Prefix and a Suffix.&lt;br&gt;Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes.&lt;br&gt;More powerful and dangerous enemies are more likely to drop rarer Items.\">Normal</span> Body Armour</li><li class=\"mod\">+<span class=\"val\">200</span> to Armour for each Connected Notable Passive Skill Allocated</li></ul>"},{"name":"Spiked Plates","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">100</span>% increased Thorns damage</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Support Straps","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">20</span>% increased Strength</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Tantalum Alloy","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants +<span class=\"val\">75</span>% to Fire Resistance</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Tribute to Utula","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">30</span>% increased Spirit</li><li class=\"mod\">base physical damage reduction rating no display: <span class=\"val\">200</span></li></ul>"},{"name":"Fire Damage","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Fire Damage</li></ul>"},{"name":"Fire Resistance (2)","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% to Fire Resistance</li></ul>"},{"name":"Melee Damage","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage</li></ul>"},{"name":"Strength","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Strength</li></ul>"},{"name":"Constant Gale","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">You have Arcane Surge</li></ul>"},{"name":"Force of Will","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased <span class=\"tooltip\" data-title=\"Modifiers to the Effect of Buffs or Debuffs usually come from the target it affects and are multiplicative with modifiers to the Magnitudes of the Buff or Debuff, which come from its creator.\">Effect</span> of Arcane Surge on you per ten percent missing Mana</li><li class=\"mod\"><span class=\"val\">20</span>% of Damage is taken from Mana before Life</li></ul>"},{"name":"Heavy Snows","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Targets can be affected by two of your Chills at the same time</li><li class=\"mod\">Your <span class=\"tooltip\" data-title=\"Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target&#x27;s Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.&lt;br&gt;Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.\">Chills</span> can <span class=\"tooltip\" data-title=\"Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.&lt;br&gt;Higher Rarity enemies are less affected by Slows:&lt;br&gt;15% less Slow effect on Magic monsters&lt;br&gt;30% less Slow effect on Rare monsters&lt;br&gt;50% less Slow effect on Unique monsters&lt;br&gt;Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.\">Slow</span> targets by up to a maximum of <span class=\"val\">35</span>%</li><li class=\"mod\"><span class=\"val\">25</span>% less Magnitude of Chill you inflict</li></ul>"},{"name":"Multiplying Squalls","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Limit for Elemental Skills</li></ul>"},{"name":"Refracted Infusion","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">When collecting an Elemental Infusion, gain another different Elemental Infusion</li></ul>"},{"name":"Shaper of Storms","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"The damage types are Physical, Fire, Cold, Lightning and Chaos.\">All Damage</span> from Hits Contributes to Shock Chance</li></ul>"},{"name":"Shaper of Winter","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"The damage types are Physical, Fire, Cold, Lightning and Chaos.\">All Damage</span> from Hits Contributes to Chill Magnitude</li></ul>"},{"name":"Storm's Recollection","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Remnants you create reappear once, <span class=\"val\">3</span> seconds after being collected</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li></ul>"},{"name":"Strike Twice","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Targets can be affected by two of your Shocks at the same time</li><li class=\"mod\"><span class=\"val\">25</span>% less Magnitude of Shock you inflict</li></ul>"},{"name":"Tempest Caller","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Trigger Elemental Storm on Critical Hit with Spells</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.&lt;br&gt;Cannot deal Critical Hits&lt;br&gt;Storm radius is 1.8 metres&lt;br&gt;Storm duration is 5 seconds&lt;br&gt;Enemies inside the storm are Hindered&lt;br&gt;Deals Damage every 0.25 seconds&lt;br&gt;Deals 2 to 3 Fire Damage&lt;br&gt;Deals 1 to 3 Lightning Damage&lt;br&gt;Deals 1 to 2 Cold Damage\">Elemental Storm</span></li></ul>"},{"name":"Chill Duration (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Chill Duration on Enemies</li></ul>"},{"name":"Mana Regeneration (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Remnant Range (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\">Remnants can be collected from <span class=\"val\">25</span>% further away</li></ul>"},{"name":"Shock Chance (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to Shock</li></ul>"},{"name":"Spell Critical Chance (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance for Spells</li></ul>"},{"name":"A Solid Plan","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Persistent Buffs have <span class=\"val\">50</span>% less Reservation</li></ul>"},{"name":"Cannons, Ready!","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Skills used by Totems have <span class=\"val\">30</span>% more Skill Speed</li><li class=\"mod\">Totems only use Skills when you fire an Attack Projectile</li><li class=\"mod\">is focused totem: <span class=\"val\">1</span></li></ul>"},{"name":"Polish That Gear","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">20</span>% of Armour</li><li class=\"mod\">Gain <span class=\"val\">100</span>% of Evasion Rating as extra Ailment Threshold</li></ul>"},{"name":"Right Where We Want Them","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Projectile Damage builds Pin</li><li class=\"mod\">Pinned enemies cannot perform actions</li></ul>"},{"name":"Stay Light, Use Cover","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Defend with 200% of Armour</li><li class=\"mod\">Enemies have an Accuracy Penalty against you based on Distance</li><li class=\"mod\">Maximum Chance to <span class=\"tooltip\" data-title=\"Evasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker&#x27;s Accuracy.\">Evade</span> is 50%</li><li class=\"mod\">Maximum <span class=\"tooltip\" data-title=\"Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.&lt;br&gt;Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.\">Physical Damage</span> Reduction is 50%</li></ul>"},{"name":"Strategic Embankments","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Totems you place grant <span class=\"tooltip\" data-title=\"Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:&lt;br&gt;Artillery Ballista grants 20% increased Skill Speed.&lt;br&gt;Siege Ballista grants 25% more Damage against Immobilised Enemies.&lt;br&gt;Mortar Cannon grants 25% of Damage Gained as extra Fire.&lt;br&gt;Shockwave Totem grants 30% increased Area of Effect.&lt;br&gt;Ancestral Warrior Totem grants 40% increased Glory Generation.&lt;br&gt;Dark Effigy grants 40% increased Damage over Time.&lt;br&gt;Spell Totem grants 50% increased Critical Hit Chance.\">Embankment Auras</span></li></ul>"},{"name":"Suppressing Fire","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% more Immobilisation buildup</li></ul>"},{"name":"Unleash Hell!","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.&lt;br&gt;Minions from this skill have 1% increased Area of Effect&lt;br&gt;per 3 of your Dexterity&lt;br&gt;Minions from this skill have 1% increased Damage&lt;br&gt;per 1 of your Strength\">Supporting Fire</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"\">Supporting Fire</span></li></ul>"},{"name":"Watch How I Do It","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence gain added Attack Damage equal</li><li class=\"mod\">to <span class=\"val\">25</span>% of your main hand Weapon's Damage</li></ul>"},{"name":"Whoever Pays Best","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">There is no Limit on the number of Banners you can place</li><li class=\"mod\">Banners gain <span class=\"val\">5</span> Glory per second</li></ul>"},{"name":"Armour and Evasion (2)","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Banner Area","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">20</span>% increased Area of Effect</li></ul>"},{"name":"Minion Damage","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Pin Buildup (2)","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Pin Buildup</li></ul>"},{"name":"Presence Area","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Presence Area of Effect</li></ul>"},{"name":"Spirit","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spirit</li></ul>"},{"name":"Totem Damage (2)","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Damage</li></ul>"},{"name":"Ancestral Empowerment","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\">Every second Slam Skill you use yourself is Ancestrally Boosted</li></ul>"},{"name":"Colossal Capacity","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\">Carry a Chest which adds 20 Inventory Slots</li></ul>"},{"name":"Crushing Impacts","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\">Your Hits are <span class=\"tooltip\" data-title=\"Crushing Blows cause a Heavy Stun on enemies that are Primed for Stun.\">Crushing Blows</span></li><li class=\"mod\"><span class=\"val\">25</span>% more Damage against Heavy Stunned Enemies</li></ul>"},{"name":"Earthbreaker","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Hulking Form","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased effect of <span class=\"tooltip\" data-title=\"Small Passive Skills are Passives that are not Notables, Keystones, Ascendancy Passive Skills or Passive Skills where you can select an Attribute.\">Small Passive</span> Skills</li></ul>"},{"name":"Mountain Splitter","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\">Every Third Slam skill that doesn't create Fissures which you use yourself causes <span class=\"val\">3</span> additional <span class=\"tooltip\" data-title=\"Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area. Only Attack damage can cause Aftershocks.\">Aftershocks</span> ahead and to each side of the initial area</li></ul>"},{"name":"Mysterious Lineage","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% more Maximum Life</li></ul>"},{"name":"Stone Skin","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% more Armour from Equipped Body Armour</li></ul>"},{"name":"Armour","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour</li></ul>"},{"name":"Life Regeneration","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li></ul>"},{"name":"Slam Area of Effect (2)","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\">Slam Skills have <span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Strength (2)","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Strength</li></ul>"},{"name":"Stun Buildup (2)","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Stun Buildup</li></ul>"},{"name":"Answered Call","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Trigger Ancestral Spirits when you Summon a Totem</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.&lt;br&gt;Modifiers to Totem Life also affects Minions from this Skill&lt;br&gt;Minions from this skill have 1% increased Attack Speed&lt;br&gt;per 3 of your Dexterity&lt;br&gt;Minions from this skill have 1% increased Damage&lt;br&gt;per 1 of your Strength\">Ancestral Spirits</span></li></ul>"},{"name":"Anvil's Weight","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target&#x27;s Armour by a specified amount. If this brings the target&#x27;s Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.&lt;br&gt;Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.\">Break Armour</span> equal to <span class=\"val\">10</span>% of <span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Hit Damage</span> dealt</li></ul>"},{"name":"Imploding Impacts","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Fully Broken Armour you inflict increases all Damage Taken from Hits instead</li><li class=\"mod\">You can <span class=\"tooltip\" data-title=\"Enemies with Armour Broken below 0 have negative Armour. This means they take more Physical damage from Hits. Armour broken below 0 is capped by the enemy&#x27;s base Armour.\">Break Enemy Armour to below 0</span></li></ul>"},{"name":"Jade Heritage","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Gain a stack of <span class=\"tooltip\" data-title=\"Jade is a stacking Buff which grants 1% additional Physical Damage Reduction per stack. Maximum of 10 Jade stacks.\">Jade</span> every second</li><li class=\"mod\">additional physical damage reduction % per jade: <span class=\"val\">1</span></li><li class=\"mod\">max jade stacks: <span class=\"val\">10</span></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.&lt;br&gt;Guard duration is 4 seconds&lt;br&gt;Gain Guard equal to 6% of your maximum life per Jade consumed\">Encase in Jade</span></li></ul>"},{"name":"Renly's Training","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">35</span>% Base Chance to Block from Equipped Shield instead of the Shield's value</li></ul>"},{"name":"Turtle Charm","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Maximum Block chance is <span class=\"val\">75</span>%</li><li class=\"mod\">You take <span class=\"val\">20</span>% of damage from <span class=\"tooltip\" data-title=\"Blocking completely prevents the damage of an incoming Hit.&lt;br&gt;You will still take any Stun from the Blocked hit. You can&#x27;t Block while Stunned or Frozen.&lt;br&gt;Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.\">Blocked</span> Hits</li></ul>"},{"name":"Warcaller's Bellow","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Warcries Explode Corpses dealing <span class=\"val\">25</span>% of their Life as Physical Damage</li><li class=\"mod\">Ignore Warcry Cooldowns</li></ul>"},{"name":"Wooden Wall","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Damage from Hits is taken from your nearest <span class=\"tooltip\" data-title=\"Totems are allied constructs which use skills for you. Totems are not Minions and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed.&lt;br&gt;Totem Limit is shared between different types of Totem by default.\">Totem&#x27;s</span> Life before you</li></ul>"},{"name":"Armour","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour</li></ul>"},{"name":"Armour Break (2)","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\">Break <span class=\"val\">25</span>% increased Armour</li></ul>"},{"name":"Block Chance (2)","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Block chance</li></ul>"},{"name":"Totem Life (2)","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Life</li></ul>"},{"name":"Warcry Speed","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Warcry Speed</li></ul>"},{"name":"Ceremonial Ablution","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits</li></ul>"},{"name":"Judge, Jury, and Executioner","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Hits against Full Life Enemies remove between 5% and 30% of Life, before the damage of the Hit is applied.\">Decimating Strike</span></li></ul>"},{"name":"No Mercy","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Deal up to <span class=\"val\">40</span>% more Damage to Enemies based on their missing Concentration</li></ul>"},{"name":"Obsessive Rituals","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% less Armour and Evasion Rating</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.&lt;br&gt;Barrier recharges after 8 seconds&lt;br&gt;Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield&lt;br&gt;Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating\">Sorcery Ward</span></li></ul>"},{"name":"Pitiless Killer","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Culling Strike</li></ul>"},{"name":"Weapon Master","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">100</span> Weapon Set Points</li></ul>"},{"name":"Witchbane","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Enemies have Maximum Concentration equal to <span class=\"val\">30</span>% of their Maximum Life</li><li class=\"mod\">Break enemy Concentration on Hit equal to <span class=\"val\">100</span>% of Damage Dealt</li><li class=\"mod\">Enemies regain <span class=\"val\">10</span>% of Concentration every second if they haven't lost Concentration in the past 5 seconds</li><li class=\"mod\">focus decay delay ms: <span class=\"val\">5000</span></li></ul>"},{"name":"Zealous Inquisition","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Enemies you Kill to Explode, dealing 100%</li><li class=\"mod\">of their maximum Life as Physical Damage</li><li class=\"mod\">Chance is doubled against Undead and Demons</li></ul>"},{"name":"Area of Effect","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Armour and Evasion (2)","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Cooldown Recovery Rate (3)","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Damage vs Low Life Enemies (2)","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Hits against Enemies that are on Low Life</li></ul>"},{"name":"Ancestral Bond","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Unlimited number of Summoned Totems</li><li class=\"mod\">Totems reserve 75 Spirit each</li></ul>"},{"name":"Avatar of Fire","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">75% of Damage Converted to Fire Damage</li><li class=\"mod\">Deal no Non-Fire Damage</li></ul>"},{"name":"Blackflame Covenant","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Fire Spells <span class=\"tooltip\" data-title=\"Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.&lt;br&gt;For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.&lt;br&gt;Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.\">Convert</span> 100% of Fire Damage to Chaos Damage</li><li class=\"mod\">Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes</li><li class=\"mod\">Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage</li></ul>"},{"name":"Blood Magic","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You have no Mana</li><li class=\"mod\">Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Bulwark","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Dodge Roll cannot Avoid Damage</li><li class=\"mod\">Take 30% less <span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Damage from Hits</span> while Dodge Rolling</li></ul>"},{"name":"Chaos Inoculation","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Maximum Life is 1</li><li class=\"mod\">Immune to Chaos Damage and Bleeding</li></ul>"},{"name":"Conduit","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">If you would gain a Charge, Allies in your Presence gain that Charge instead</li></ul>"},{"name":"Crimson Assault","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Bleeding you inflict is Aggravated</li><li class=\"mod\">Base Bleeding Duration is 1 second</li><li class=\"mod\">50% more Magnitude of Bleeding you inflict</li></ul>"},{"name":"Dance with Death","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">25% more Skill Speed while Off Hand is empty and you have</li><li class=\"mod\">a One-Handed <span class=\"tooltip\" data-title=\"Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.\">Martial Weapon</span> equipped in your Main Hand</li></ul>"},{"name":"Eldritch Battery","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.&lt;br&gt;For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.\">Converts</span> all Energy Shield to Mana</li><li class=\"mod\">Doubles Mana Costs</li></ul>"},{"name":"Elemental Equilibrium","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Create Lightning <span class=\"tooltip\" data-title=\"Some Skills create Elemental Infusion Remnants when specific conditions are met. Picking up the Remnant grants you the Infusion for 20 seconds or until it is Consumed by another Skill. You can have up to 3 of each Infusion by default.&lt;br&gt;Skills that can Consume Infusions specifically mention the type(s) of Infusion they can Consume and the benefits for doing so. If a Skill repeats or reoccurs, each of them must Consume an Infusion separately to gain the effect.\">Infusion</span> Remnants instead of Fire</li><li class=\"mod\">Create Cold <span class=\"tooltip\" data-title=\"Some Skills create Elemental Infusion Remnants when specific conditions are met. Picking up the Remnant grants you the Infusion for 20 seconds or until it is Consumed by another Skill. You can have up to 3 of each Infusion by default.&lt;br&gt;Skills that can Consume Infusions specifically mention the type(s) of Infusion they can Consume and the benefits for doing so. If a Skill repeats or reoccurs, each of them must Consume an Infusion separately to gain the effect.\">Infusion</span> Remnants instead of Lightning</li><li class=\"mod\">Create Fire <span class=\"tooltip\" data-title=\"Some Skills create Elemental Infusion Remnants when specific conditions are met. Picking up the Remnant grants you the Infusion for 20 seconds or until it is Consumed by another Skill. You can have up to 3 of each Infusion by default.&lt;br&gt;Skills that can Consume Infusions specifically mention the type(s) of Infusion they can Consume and the benefits for doing so. If a Skill repeats or reoccurs, each of them must Consume an Infusion separately to gain the effect.\">Infusion</span> Remnants instead of Cold</li></ul>"},{"name":"Eternal Youth","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Life <span class=\"tooltip\" data-title=\"Lost Life will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Life resets this delay, interrupting Recharge.&lt;br&gt;Modifiers to Energy Shield Recharge Rate or to how fast it starts will also apply to Life Recharge.\">Recharges</span> instead of Energy Shield</li><li class=\"mod\">50% less Life Recovery from Flasks</li></ul>"},{"name":"Giant's Blood","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can wield <span class=\"tooltip\" data-title=\"Two-handed weapons take up both weapon slots when equipped.\">Two-Handed</span> Axes, Maces and <span class=\"tooltip\" data-title=\"Swords are Melee weapons that can be One-Handed or Two-Handed. Swords require Strength and Dexterity to equip.&lt;br&gt;Sword Attacks are commonly related to elemental damage.\">Swords</span> in one hand</li><li class=\"mod\">Triple Attribute requirements of <span class=\"tooltip\" data-title=\"Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.\">Martial Weapons</span></li><li class=\"mod\">Inherent Life granted by Strength is halved</li></ul>"},{"name":"Glancing Blows","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Chance to <span class=\"tooltip\" data-title=\"Evasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker&#x27;s Accuracy.\">Evade</span> is Unlucky</li><li class=\"mod\">Chance to <span class=\"tooltip\" data-title=\"Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker&#x27;s Accuracy.\">Deflect</span> is Lucky</li></ul>"},{"name":"Heartstopper","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Take 50% less Damage over Time if you've started taking Damage over Time in the past second</li><li class=\"mod\">Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second</li></ul>"},{"name":"Hollow Palm Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Can Attack as though using a Quarterstaff while both of your hand slots are empty</li><li class=\"mod\">Unarmed Attacks that would use your Quarterstaff's damage gain:</li><li class=\"mod\">• Physical damage based on their Skill Level</li><li class=\"mod\">• 1% more Attack Speed per 75 <span class=\"tooltip\" data-title=\"Stats that refer to an item&#x27;s Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.\">Item Evasion Rating</span> on <span class=\"tooltip\" data-title=\"Equippable Armours are pieces of equipment that you can wear to provide various defences. Equippable Armours include Helmets, Body Armours, Gloves, Boots, Shields and Foci.\">Equipped Armour Items</span></li><li class=\"mod\">• +0.1% to Critical Hit Chance per 10 Item Energy Shield on <span class=\"tooltip\" data-title=\"Equippable Armours are pieces of equipment that you can wear to provide various defences. Equippable Armours include Helmets, Body Armours, Gloves, Boots, Shields and Foci.\">Equipped Armour Items</span></li></ul>"},{"name":"Iron Reflexes","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.&lt;br&gt;For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect.\">Converts</span> all Evasion Rating to Armour</li></ul>"},{"name":"Lord of the Wilds","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can equip a non-<span class=\"tooltip\" data-title=\"Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item.&lt;br&gt;Magic items can have 2 Modifiers; a Prefix and a Suffix.&lt;br&gt;Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes.&lt;br&gt;More powerful and dangerous enemies are more likely to drop rarer Items.\">Unique</span> <span class=\"tooltip\" data-title=\"Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.&lt;br&gt;Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.\">Sceptre</span> while wielding a <span class=\"tooltip\" data-title=\"Talismans are Two-Handed Melee weapons that require Strength and Intelligence to equip.&lt;br&gt;Talismans allow you to use Shapeshifting Skills associated with the Talisman&#x27;s current form, and grants a basic Attack for that form. You can change the Talisman&#x27;s form at any time.&lt;br&gt;While you have a Talisman in your active weapon set you will Shapeshift into its associated form. As a result, Skills that cannot be used in a Shapeshift form cannot be used with Talismans. Triggered Skills and Persistent Skills will continue to function.\">Talisman</span></li><li class=\"mod\">50% less Spirit</li><li class=\"mod\">Non-Minion Skills have 50% less Reservation Efficiency</li></ul>"},{"name":"Mind Over Matter","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">All <span class=\"tooltip\" data-title=\"The damage types are Physical, Fire, Cold, Lightning and Chaos.\">Damage</span> is taken from Mana before Life</li><li class=\"mod\">50% less Mana Recovery Rate</li></ul>"},{"name":"Necromantic Talisman","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">All bonuses from Equipped Amulet apply to your Minions instead of you</li></ul>"},{"name":"Oasis","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Cannot use Charms</li><li class=\"mod\">30% more Recovery from Flasks</li></ul>"},{"name":"Pain Attunement","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">30% less Critical Damage Bonus when on Full Life</li><li class=\"mod\">30% more Critical Damage Bonus when on Low Life</li></ul>"},{"name":"Primal Hunger","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">100% more Maximum Rage</li><li class=\"mod\">Regenerate 1 Rage per second per 4 Rage spent Recently</li><li class=\"mod\">No Rage effect</li></ul>"},{"name":"Resolute Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Accuracy Rating is Doubled</li><li class=\"mod\">Never deal Critical Hits</li></ul>"},{"name":"Resonance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Gain Power Charges instead of Frenzy Charges</li><li class=\"mod\">Gain Frenzy Charges instead of Endurance Charges</li><li class=\"mod\">Gain Endurance Charges instead of Power Charges</li></ul>"},{"name":"Ritual Cadence","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Invocation Skills instead Trigger Spells every 2 seconds</li><li class=\"mod\">Invocation Skills cannot gain Energy while <span class=\"tooltip\" data-title=\"Many effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.&lt;br&gt;If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled.\">Triggering</span> Spells</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Invoked Skills are those Triggered by Invocation Skills.\">Invoked</span> Spells consume 50% less Energy</li></ul>"},{"name":"Scarred Faith","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">5% of Physical Damage prevented Recouped as Energy Shield per enemy <span class=\"tooltip\" data-title=\"Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster&#x27;s Rarity:&lt;br&gt;Normal: 1&lt;br&gt;Magic: 2&lt;br&gt;Rare: 5&lt;br&gt;Unique monsters always have 20 Power.\">Power</span></li><li class=\"mod\">Energy Shield does not <span class=\"tooltip\" data-title=\"Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge.\">Recharge</span></li><li class=\"mod\">You cannot Recover Energy Shield from Regeneration</li><li class=\"mod\">You cannot Recover Energy Shield to above Armour</li></ul>"},{"name":"Trusted Kinship","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can have two Companions of different types</li><li class=\"mod\">You have 30% less Defences</li><li class=\"mod\">Companions have +1 to each <span class=\"tooltip\" data-title=\"Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.\">Defence</span> for every 2 of that <span class=\"tooltip\" data-title=\"Armour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences.\">Defence</span> you have</li></ul>"},{"name":"Unwavering Stance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Cannot be <span class=\"tooltip\" data-title=\"Any Hit has a chance to Light Stun the target, interrupting their current action and preventing them from taking actions for a fraction of a second. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target&#x27;s maximum Life. Chances lower than 15% are treated as 0%.&lt;br&gt;Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance. For players, these bonuses are multiplicative with each other.\">Light Stunned</span></li><li class=\"mod\">Cannot Dodge Roll or Sprint</li></ul>"},{"name":"Vaal Pact","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.&lt;br&gt;Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.&lt;br&gt;Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.\">Life Leech</span> is Instant</li><li class=\"mod\">Cannot use Life Flasks</li></ul>"},{"name":"Whispers of Doom","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\">Double Activation Delay of Curses</li></ul>"},{"name":"Wildsurge Incantation","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Storm Skills are long-duration weather-based Skills that have special interactions with other effects.\">Storm</span> and Plant Spells:</li><li class=\"mod\">• deal 50% more damage</li><li class=\"mod\">• cost 50% less</li><li class=\"mod\">• have 75% less duration</li></ul>"},{"name":"Zealot's Oath","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Excess Life Recovery from Regeneration is applied to Energy Shield</li><li class=\"mod\">Energy Shield does not Recharge</li></ul>"},{"name":"Abasement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Recovery</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">30</span>% of maximum Energy Shield</li></ul>"},{"name":"Acceleration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Speed</li></ul>"},{"name":"Adamant Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Increases and Reductions to Armour also apply to Energy Shield</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.\">Recharge Rate</span> at <span class=\"val\">40</span>% of their value</li></ul>"},{"name":"Adaptable Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds</li><li class=\"mod\">Projectiles have <span class=\"val\">25</span>% chance to <span class=\"tooltip\" data-title=\"Projectiles that Fork split into two the first time they hit an enemy and do not Pierce it.\">Fork</span> if you've dealt a Melee Hit in the past eight seconds</li></ul>"},{"name":"Adaptive Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to <span class=\"tooltip\" data-title=\"The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.\">Maximum Resistances</span> of each Elemental Damage Type you have been Hit with Recently</li></ul>"},{"name":"Admonisher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Adrenaline Rush","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed if you've Killed Recently</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed if you've killed Recently</li></ul>"},{"name":"Advanced Munitions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased chance to inflict Ailments with Projectiles</li></ul>"},{"name":"Adverse Growth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">20</span>% of Damage taken Recouped as Mana</li></ul>"},{"name":"Affliction Enforcer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to Shock</li></ul>"},{"name":"Afterimage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Evasion Rating if you have Hit an Enemy Recently</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Aftershocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Slam Skills you use yourself have <span class=\"val\">30</span>% increased Aftershock Area of Effect</li></ul>"},{"name":"Against the Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Aggravation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Aggravate Bleeding on targets you Hit with Attacks</li></ul>"},{"name":"Agile Sprinter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating while Sprinting</li></ul>"},{"name":"Agile Succession","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating if you have Hit an Enemy Recently</li></ul>"},{"name":"Agonising Calamity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Chaos Damage while affected by Herald of Plague</li><li class=\"mod\"><span class=\"val\">40</span>% increased Physical Damage while affected by Herald of Blood</li></ul>"},{"name":"Alchemical Oil","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Exposure Effect</li></ul>"},{"name":"All For One","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect</li></ul>"},{"name":"All Natural","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul>"},{"name":"Altered Brain Chemistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Recovery Rate during Effect of any Mana Flask</li></ul>"},{"name":"Alternating Current","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Regeneration Rate if you have Shocked an Enemy Recently</li></ul>"},{"name":"Among the Hordes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Damage</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased Movement Speed</li></ul>"},{"name":"Ancestral Alacrity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed if you've summoned a Totem Recently</li></ul>"},{"name":"Ancestral Artifice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Melee Attack Skills have +<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Placement range</li></ul>"},{"name":"Ancestral Conduits","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack and Cast Speed if you've summoned a Totem Recently</li></ul>"},{"name":"Ancestral Mending","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second while you have a Totem</li><li class=\"mod\">Totems Regenerate <span class=\"val\">3</span>% of maximum Life per second</li></ul>"},{"name":"Ancestral Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Totem Placement range</li></ul>"},{"name":"Ancestral Unity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed per Summoned Totem</li></ul>"},{"name":"Ancient Aegis","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Armour from Equipped Body Armour</li><li class=\"mod\"><span class=\"val\">60</span>% increased Energy Shield from Equipped Body Armour</li></ul>"},{"name":"Anticipation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills Supported by <span class=\"tooltip\" data-title=\"Unleash is an effect that allows Spells to accumulate Seals that allows the Spell to reoccur when being cast. There is a limit of 2 Seals per Spell.\">Unleash</span> have <span class=\"val\">25</span>% increased Seal gain frequency</li></ul>"},{"name":"Apocalypse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Damage</li><li class=\"mod\">+<span class=\"val\">8</span>% to Critical Hit Chance of Herald Skills</li></ul>"},{"name":"Arcane Alchemy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Arcane Blossom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Recovery rate</li></ul>"},{"name":"Arcane Intensity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Spell Damage per 100 maximum Mana</li></ul>"},{"name":"Arcane Mixtures","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Arcane Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect while you have Arcane Surge</li><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage while you have Arcane Surge</li></ul>"},{"name":"Arcane Remnants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">3</span>% of Maximum Mana when you collect a Remnant</li></ul>"},{"name":"Archon of the Blizzard","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Elemental Archon when your Energy Shield Recharge begins</li></ul>"},{"name":"Archon of the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Elemental Archon after spending 100% of your Maximum Mana</li></ul>"},{"name":"Arsonist","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">18</span>% faster</li></ul>"},{"name":"Artillery Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attack Skills have +<span class=\"val\">1</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect while you have a Totem</li></ul>"},{"name":"Asceticism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Stun Threshold is based on <span class=\"val\">30</span>% of your Energy Shield instead of Life</li></ul>"},{"name":"Aspiring Genius","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Gain Arcane Surge when you deal a Critical Hit</li></ul>"},{"name":"At your Command","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage with Command Skills for each different type of Persistent Minion in your Presence</li></ul>"},{"name":"Austerity Measures","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to all Attributes</li><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">16</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">16</span>% of maximum Energy Shield</li></ul>"},{"name":"Authority","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Avoiding Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">-5</span>% to amount of <span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Damage</span> Prevented by <span class=\"tooltip\" data-title=\"Deflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker&#x27;s Accuracy.\">Deflection</span></li><li class=\"mod\"><span class=\"val\">20</span>% increased Deflection Rating</li></ul>"},{"name":"Back in Action","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Stun Recovery</li></ul>"},{"name":"Backstabbing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus with Daggers</li></ul>"},{"name":"Backup Plan","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">50</span>% increased Armour if you haven't been Hit Recently</li></ul>"},{"name":"Ball and Chain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage with Flails</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed with Flails</li></ul>"},{"name":"Bannerman","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Banner Buffs linger on you for <span class=\"val\">2</span> seconds after you leave the Area</li></ul>"},{"name":"Barbaric Strength","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">45</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost of Skills</li></ul>"},{"name":"Bashing Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you Heavy Stun while Shapeshifted are <span class=\"tooltip\" data-title=\"Intimidate is a Debuff that inflicts 10% increased damage taken and 10% reduced damage dealt.\">Intimidated</span> for <span class=\"val\">6</span> seconds</li></ul>"},{"name":"Battle Fever","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Speed</li></ul>"},{"name":"Battle Trance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Maximum Rage</li></ul>"},{"name":"Battle-hardened","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Dexterity</li><li class=\"mod\">Hits against you have <span class=\"val\">20</span>% reduced Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Bear's Roar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun buildup if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Beastial Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating from Equipped Body Armour</li></ul>"},{"name":"Beef","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> to Strength</li></ul>"},{"name":"Behemoth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Bestial Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Hit</li><li class=\"mod\">Every 10 Rage also grants <span class=\"val\">12</span>% increased Physical Damage</li></ul>"},{"name":"Biting Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Freeze Duration on Enemies</li><li class=\"mod\">Enemies Frozen by you take <span class=\"val\">20</span>% increased Cold Damage</li></ul>"},{"name":"Blade Catcher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li><li class=\"mod\">Defend with <span class=\"val\">200</span>% of Armour against Critical Hits</li></ul>"},{"name":"Blade Flurry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed while Dual Wielding</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Critical Hit Chance while Dual Wielding</li></ul>"},{"name":"Blazing Arms","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage</li></ul>"},{"name":"Bleeding Out","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">250</span> to Accuracy against Bleeding Enemies</li><li class=\"mod\">Bleeding you inflict deals Damage <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Blessing of the Moon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40%</li></ul>"},{"name":"Blinding Flash","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Blind Effect</li><li class=\"mod\">Blind Enemies when they Stun you</li></ul>"},{"name":"Blinding Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Blood of Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span> Rage when you use a Life Flask</li></ul>"},{"name":"Blood of the Wolf","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased amount of Life Leeched while Shapeshifted</li><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Cold Resistance while Shapeshifted</li></ul>"},{"name":"Blood Rush","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">6</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Blood Tearing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict</li></ul>"},{"name":"Blood Transfusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">25</span>% of Spell Mana Cost Converted to Life Cost</li></ul>"},{"name":"Bloodletting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict</li></ul>"},{"name":"Bloodthirsty","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased amount of Life Leeched</li><li class=\"mod\">Leech Life <span class=\"val\">25</span>% faster</li></ul>"},{"name":"Blur","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li></ul>"},{"name":"Blurred Motion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li></ul>"},{"name":"Bolstering Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Aura Skills have <span class=\"val\">12</span>% increased Magnitudes</li></ul>"},{"name":"Bolstering Yell","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\">Warcry Skills have <span class=\"val\">30</span>% increased Area of Effect</li></ul>"},{"name":"Bonded Precision","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">25</span>% increased Critical Hit Chance</li></ul>"},{"name":"Bone Chains","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Physical Spell Critical Hits build Pin</li></ul>"},{"name":"Boon of the Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">When you Shapeshift to Human form, gain <span class=\"val\">10</span>% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds</li></ul>"},{"name":"Boundless Growth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Plants created by Plant Skills can be Overgrown to gain power in ways detailed on the Plant Skill. This generally cannot be caused by the Skill that creates the Plants, and requires a different Skill or effect that specifically causes them to Overgrow.\">Plants</span> have a <span class=\"val\">20</span>% chance to immediately <span class=\"tooltip\" data-title=\"Plants created by Plant Skills can be Overgrown to gain power in ways detailed on the Plant Skill. This generally cannot be caused by the Skill that creates the Plants, and requires a different Skill or effect that specifically causes them to Overgrow.\">Overgrow</span></li></ul>"},{"name":"Bounty Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Mana on Kill</li><li class=\"mod\"><span class=\"val\">25</span>% increased Culling Strike Threshold</li></ul>"},{"name":"Branching Bolts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% chance for Lightning Skills to Chain an additional time</li></ul>"},{"name":"Bravado","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks have <span class=\"val\">50</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">100</span>% increased Stun Threshold during Empowered Attacks</li></ul>"},{"name":"Breakage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">60</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Defend with 200% of Armour</li></ul>"},{"name":"Breaking Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect if you have Stunned an Enemy Recently</li></ul>"},{"name":"Breaking Point","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Non-Damaging Ailments you inflict</li></ul>"},{"name":"Breath of Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Fire Resistance</li></ul>"},{"name":"Breath of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Cold Resistance</li></ul>"},{"name":"Breath of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Bringer of Order","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Briny Carapace","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Stun Threshold for each time you've been Stunned Recently</li></ul>"},{"name":"Brush Off","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Prevent +<span class=\"val\">15</span>% of Damage from Deflected Critical Hits</li></ul>"},{"name":"Brutal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">16</span>% increased Melee Damage</li></ul>"},{"name":"Brute Strength","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced maximum Mana</li><li class=\"mod\"><span class=\"val\">1</span>% increased Damage per 15 Strength</li></ul>"},{"name":"Building Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Poison Duration</li><li class=\"mod\">Targets can be affected by +<span class=\"val\">1</span> of your Poisons at the same time</li></ul>"},{"name":"Burn Away","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Ignite Magnitude</li><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Fire Resistance</li></ul>"},{"name":"Burning Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Ignite Duration on Enemies</li></ul>"},{"name":"Burning Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">12</span>% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Burnout","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">15</span>% faster</li></ul>"},{"name":"Cacophony","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Warcries</li><li class=\"mod\">Warcry Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Calibration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">4</span>% increased maximum Mana</li></ul>"},{"name":"Captivating Companionship","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% of Damage from Hits is taken from your Damageable Companion's Life before you</li><li class=\"mod\"><span class=\"val\">20</span>% increased Defences while your Companion is in your Presence</li></ul>"},{"name":"Careful Aim","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li></ul>"},{"name":"Careful Assassin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Careful Consideration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating if you haven't been Hit Recently</li></ul>"},{"name":"Carved Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack and Cast Speed if you've summoned a Totem Recently</li></ul>"},{"name":"Casting Cascade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Spell Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Cast Speed for each different Non-Instant Spell you've Cast Recently</li></ul>"},{"name":"Catalysis","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage with Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage from Hits taken as Damage of a Random <span class=\"tooltip\" data-title=\"The three Elemental damage types are Fire, Cold, and Lightning.\">Element</span></li></ul>"},{"name":"Catapult","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Catlike Agility","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">40</span>% increased Evasion Rating if you've Dodge Rolled Recently</li><li class=\"mod\"><span class=\"val\">3</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Cautious Concoctions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">15</span>% increased Flask Charges gained</li></ul>"},{"name":"Chakra of Breathing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Energy Shield Recharge Rate per 4 Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating while you have Energy Shield</li></ul>"},{"name":"Chakra of Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Physical Damage as Extra Cold Damage against Shocked Enemies</li><li class=\"mod\">Gain <span class=\"val\">8</span>% of Physical Damage as Extra Lightning Damage against <span class=\"tooltip\" data-title=\"Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target&#x27;s Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.&lt;br&gt;Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.\">Chilled</span> Enemies</li></ul>"},{"name":"Chakra of Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\">Skills deal <span class=\"val\">8</span>% increased Damage per Combo consumed, up to 40%</li></ul>"},{"name":"Chakra of Life","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery rate</li></ul>"},{"name":"Chakra of Rhythm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% Chance to build an additional Combo on Hit</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li></ul>"},{"name":"Chakra of Sight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% chance to Blind Enemies on Hit</li><li class=\"mod\"><span class=\"val\">20</span>% increased <span class=\"tooltip\" data-title=\"Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.\">Light Radius</span></li><li class=\"mod\">Cannot be Blinded</li></ul>"},{"name":"Chakra of Stability","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Recovery</li><li class=\"mod\">+<span class=\"val\">1</span> to Stun Threshold per Dexterity</li><li class=\"mod\">Regenerate <span class=\"val\">3</span>% of maximum Life over 1 second when Stunned</li></ul>"},{"name":"Chakra of Thought","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% of Damage is taken from Mana before Life</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed while not on Low Mana</li></ul>"},{"name":"Channelled Heritage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Area of Effect of Ancestrally Boosted Attacks</li></ul>"},{"name":"Chilled to the Bone","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">20</span>% increased Chill Duration on Enemies</li></ul>"},{"name":"Chillproof","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Threshold</li><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Cold Damage</li></ul>"},{"name":"Chronomancy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Skill Effect Duration</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">10</span>% increased Slow Magnitude</li></ul>"},{"name":"Clean Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Pierce an Enemy</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li></ul>"},{"name":"Clear Space","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"val\">20</span>% chance to <span class=\"tooltip\" data-title=\"Knockback pushes Enemies away when Hit.\">Knock Enemies Back</span> with Hits at Close Range</li></ul>"},{"name":"Clever Construction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance with Traps</li></ul>"},{"name":"Climate Change","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\">Gain <span class=\"val\">25</span>% of Cold Damage as Extra Fire Damage against Frozen Enemies</li></ul>"},{"name":"Close Confines","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance for Projectiles to Pierce Enemies within 3m distance of you</li></ul>"},{"name":"Cluster Bombs","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Grenade <span class=\"tooltip\" data-title=\"Skills with a Detonation Time Detonate once this time has elapsed. This time is not affected by duration modifiers.\">Detonation Time</span></li><li class=\"mod\">Grenade Skills Fire an additional Projectile</li></ul>"},{"name":"Coated Arms","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with One Handed Weapons</li><li class=\"mod\">Attacks with One-Handed <span class=\"tooltip\" data-title=\"Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.\">Weapons</span> have <span class=\"val\">20</span>% increased Chance to inflict Ailments</li></ul>"},{"name":"Coated Knife","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Critical Hits with Daggers have a <span class=\"val\">25</span>% chance to Poison the Enemy</li></ul>"},{"name":"Cold Coat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Freeze Duration on you</li><li class=\"mod\"><span class=\"val\">25</span>% increased Freeze Threshold</li></ul>"},{"name":"Cold Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Chill Duration on Enemies</li></ul>"},{"name":"Colossal Weapon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Combat Alchemy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Flasks you use to not consume Charges</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Coming Calamity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Cold Damage while affected by Herald of Ice</li><li class=\"mod\"><span class=\"val\">40</span>% increased Fire Damage while affected by Herald of Ash</li><li class=\"mod\"><span class=\"val\">40</span>% increased Lightning Damage while affected by Herald of Thunder</li></ul>"},{"name":"Commanding Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Every Rage also grants you <span class=\"val\">1</span>% increased Minion Attack Speed</li><li class=\"mod\">Every Rage also grants you <span class=\"val\">1</span>% increased Minion Damage</li></ul>"},{"name":"Concussive Attack","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li></ul>"},{"name":"Conductive Embrace","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Lightning Resistance</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed</li></ul>"},{"name":"Conservative Casting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Consistent Intake","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parried Debuff Magnitude</li><li class=\"mod\">Cannot be <span class=\"tooltip\" data-title=\"Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.&lt;br&gt;Attacks usually use your weapon&#x27;s base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.&lt;br&gt;Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.\">Critically Hit</span> while Parrying</li></ul>"},{"name":"Constricting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">5</span>% increased Slow Magnitude</li></ul>"},{"name":"Controlled Chaos","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Maximum Volatility is <span class=\"val\">30</span></li></ul>"},{"name":"Controlling Magic","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\">Hits have <span class=\"val\">25</span>% reduced Critical Hit Chance against you</li></ul>"},{"name":"Convalescence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">40</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Cooked","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Defences</li><li class=\"mod\"><span class=\"val\">60</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Core of the Guardian","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Defences from Equipped Shield</li></ul>"},{"name":"Counterstancing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Successfully Parrying a Melee Hit grants <span class=\"val\">40</span>% increased Damage to your next Ranged Attack</li><li class=\"mod\">Successfully Parrying a Projectile Hit grants <span class=\"val\">40</span>% increased Damage to your next Melee Attack</li></ul>"},{"name":"Coursing Energy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Electrocute Buildup</li><li class=\"mod\"><span class=\"val\">30</span>% increased Shock Chance against <span class=\"tooltip\" data-title=\"Electrocution is an Ailment that interrupts the target&#x27;s actions and prevents them performing any action, and lasts 5 seconds by default.&lt;br&gt;Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.\">Electrocuted</span> Enemies</li></ul>"},{"name":"Covering Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Gain <span class=\"val\">20</span> Energy Shield when you Block</li></ul>"},{"name":"Cranial Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\">Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy</li></ul>"},{"name":"Crashing Wave","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">36</span>% increased Damage if you've dealt a Critical Hit in the past 8 seconds</li></ul>"},{"name":"Craving Slaughter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> maximum Rage for each time you've used a Skill that Requires Glory in the past 6 seconds, up to 5 times</li></ul>"},{"name":"Cremating Cries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks Gain <span class=\"val\">15</span>% of Physical Damage as Extra Fire damage</li></ul>"},{"name":"Cremation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Fire Resistance</li><li class=\"mod\">Gain <span class=\"val\">6</span>% of Elemental Damage as Extra Fire Damage</li></ul>"},{"name":"Crippling Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Attacks to Maim on Hit against <span class=\"tooltip\" data-title=\"Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.&lt;br&gt;Physical and Chaos damage from Hits Contribute to Poison Magnitude.&lt;br&gt;Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.&lt;br&gt;The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.&lt;br&gt;Modifiers and Debuffs that affect the enemy&#x27;s ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.\">Poisoned</span> Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Critical Exploit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance</li></ul>"},{"name":"Critical Overload","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">15</span>% increased Spell Damage if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Cross Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating while Dual Wielding</li><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed while Dual Wielding</li></ul>"},{"name":"Cruel Fate","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Cruel Methods","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li><li class=\"mod\">Break <span class=\"val\">40</span>% increased Armour</li></ul>"},{"name":"Crushing Judgement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour Break Duration</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Area Damage</li></ul>"},{"name":"Crushing Verdict","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attack Damage</li></ul>"},{"name":"Crystal Elixir","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Damage with Attack Skills during any Flask Effect</li></ul>"},{"name":"Crystalline Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\">Minions have +<span class=\"val\">5</span>% to all Maximum Elemental Resistances</li></ul>"},{"name":"Crystalline Resistance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to all Maximum Elemental Resistances if you have at</li><li class=\"mod\">least 5 Red, Green and Blue Support Gems Socketed</li></ul>"},{"name":"Crystallised Immunities","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Chill if a majority of your Socketed Support Gems are Blue</li><li class=\"mod\">Immune to Ignite if a majority of your Socketed Support Gems are Red</li><li class=\"mod\">Immune to Shock if a majority of your Socketed Support Gems are Green</li></ul>"},{"name":"Cull the Hordes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Culling Strike Threshold against Rare or Unique Enemies</li></ul>"},{"name":"Curved Weapon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li></ul>"},{"name":"Cut to the Bone","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\">Break Armour on Critical Hit with Spells equal to <span class=\"val\">10</span>% of Physical Damage dealt</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Impales inflicted with Spells</li></ul>"},{"name":"Dampening Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">28</span>% increased maximum Energy Shield</li><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li></ul>"},{"name":"Dangerous Blossom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Physical Damage</li></ul>"},{"name":"Dark Entries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Level of all Chaos Skills</li></ul>"},{"name":"Dazing Blocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% chance to Daze Enemies whose Hits you Block with a raised Shield</li></ul>"},{"name":"Dead can Dance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased Evasion Rating</li></ul>"},{"name":"Deadly Flourish","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Melee Critical Hit Chance</li></ul>"},{"name":"Deadly Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage if you've dealt a Critical Hit in the past 8 seconds</li></ul>"},{"name":"Deadly Invocations","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocation Spells have <span class=\"val\">50</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Deadly Swarm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Deafening Cries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Damage for each time you've <span class=\"tooltip\" data-title=\"Warcries are skills which count enemy Power within their area and Empower your subsequent Melee Attacks, sometimes depending on the total Power of enemies counted.\">Warcried</span> Recently</li></ul>"},{"name":"Death from Afar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">25</span>% increased Critical Hit Chance against Enemies further than 6m</li><li class=\"mod\">Projectiles deal <span class=\"val\">25</span>% increased Damage with Hits against Enemies further than 6m</li></ul>"},{"name":"Decisive Retreat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Damage Bonus against Enemies that have exited your Presence Recently</li></ul>"},{"name":"Decrepifying Curse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased duration of Ailments you inflict against Cursed Enemies</li></ul>"},{"name":"Deep Freeze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\">Enemies Frozen by you have <span class=\"val\">-8</span>% to Cold Resistance</li></ul>"},{"name":"Deep Trance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Cost Efficiency</li></ul>"},{"name":"Deep Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attack Hits Aggravate any Bleeding on targets which is older than <span class=\"val\">4</span> seconds</li></ul>"},{"name":"Defender's Resolve","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\">Your Heavy Stun buildup empties <span class=\"val\">50</span>% faster</li></ul>"},{"name":"Defensive Reflexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">5</span> Mana gained when you Block</li></ul>"},{"name":"Defensive Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span>% to maximum Block chance</li></ul>"},{"name":"Defiance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">120</span>% increased Armour and Evasion Rating when on Low Life</li></ul>"},{"name":"Deft Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Recovery</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Threshold if you haven't been Stunned Recently</li></ul>"},{"name":"Delayed Danger","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Hazard Duration</li><li class=\"mod\"><span class=\"val\">40</span>% increased Hazard Damage</li></ul>"},{"name":"Demolitionist","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Fire Damage for</li><li class=\"mod\">every different Grenade fired in the past 8 seconds</li></ul>"},{"name":"Dependable Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">25</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Desensitisation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">Hits against you have <span class=\"val\">25</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Desperate Times","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of maximum Life per second while on Low Life</li><li class=\"mod\"><span class=\"val\">40</span>% increased Life Recovery from Flasks used when on Low Life</li></ul>"},{"name":"Destructive Apparatus","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Trap Damage</li></ul>"},{"name":"Deterioration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damaging Ailments Cannot Be inflicted on you while you already have one</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Damaging Ailments you inflict</li></ul>"},{"name":"Determined Precision","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">30</span>% increased Accuracy Rating at Close Range</li></ul>"},{"name":"Devastation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Devestating Devices","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Trap Damage</li></ul>"},{"name":"Devoted Protector","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Intelligence</li><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">15</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Dimensional Weakspot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hits have <span class=\"val\">15</span>% chance to treat Enemy Monster Elemental Resistance values as inverted</li></ul>"},{"name":"Direct Approach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Critical Hit Chance against Enemies that are affected</li><li class=\"mod\">by no Elemental Ailments</li></ul>"},{"name":"Disciplined Training","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect for Attacks</li><li class=\"mod\">Combo count loss occurs <span class=\"val\">20</span>% slower</li></ul>"},{"name":"Disorientation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Blind duration</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Blinded Enemies</li></ul>"},{"name":"Dispatch Foes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently</li></ul>"},{"name":"Distant Dreamer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Chaos Resistance</li><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"val\">50</span>% reduced effect of Withered on you</li></ul>"},{"name":"Distracted Target","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance against Blinded Enemies</li></ul>"},{"name":"Distracting Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Enemies in your Presence have <span class=\"val\">10</span>% reduced Cooldown Recovery Rate</li></ul>"},{"name":"Dizzying Hits","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance against Dazed Enemies</li></ul>"},{"name":"Dizzying Sweep","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li></ul>"},{"name":"Doomsayer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Herald Skills have <span class=\"val\">25</span>% increased Area of Effect</li><li class=\"mod\">Herald Skills deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Draiocht Cleansing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Remove a Curse after Channelling for 2 seconds</li></ul>"},{"name":"Dread Engineer's Concoction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Magnitude of Ignite against <span class=\"tooltip\" data-title=\"Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.&lt;br&gt;Physical and Chaos damage from Hits Contribute to Poison Magnitude.&lt;br&gt;Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.&lt;br&gt;The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.&lt;br&gt;Modifiers and Debuffs that affect the enemy&#x27;s ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.\">Poisoned</span> enemies</li></ul>"},{"name":"Dreamcatcher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Spell Damage while on Full Energy Shield</li><li class=\"mod\"><span class=\"val\">75</span>% increased Energy Shield from Equipped Focus</li></ul>"},{"name":"Drenched","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased chance to Shock</li><li class=\"mod\">Gain <span class=\"val\">5</span>% of Lightning Damage as Extra Cold Damage</li></ul>"},{"name":"Dynamism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage if you've Triggered a Skill Recently</li><li class=\"mod\">Meta Skills gain <span class=\"val\">15</span>% increased Energy</li></ul>"},{"name":"Eagle Eye","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li></ul>"},{"name":"Easy Going","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Reservation Efficiency of Companion Skills</li></ul>"},{"name":"Easy Target","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Your Hits cannot be <span class=\"tooltip\" data-title=\"Evasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker&#x27;s Accuracy.\">Evaded</span> by Heavy Stunned Enemies</li></ul>"},{"name":"Echoing Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage if you've Ignited an Enemy Recently</li></ul>"},{"name":"Echoing Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage if you've <span class=\"tooltip\" data-title=\"Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target&#x27;s Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.&lt;br&gt;Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.\">Chilled</span> an Enemy Recently</li></ul>"},{"name":"Echoing Pulse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Final Repeat of Spells has <span class=\"val\">30</span>% increased Area of Effect</li></ul>"},{"name":"Echoing Thunder","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage if you've Shocked an Enemy Recently</li></ul>"},{"name":"Effervescent","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Cast Speed for each different Non-Instant Spell you've Cast Recently</li></ul>"},{"name":"Efficient Alchemy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flask and Charm Charges gained</li><li class=\"mod\"><span class=\"val\">40</span>% increased Life and Mana Recovery from Flasks while you have an active Charm</li></ul>"},{"name":"Efficient Casting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Efficient Contraptions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hazards have <span class=\"val\">15</span>% chance to rearm after they are triggered</li></ul>"},{"name":"Efficient Inscriptions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Meta Skills have <span class=\"val\">20</span>% increased Reservation Efficiency</li></ul>"},{"name":"Efficient Killing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Mana on Kill</li></ul>"},{"name":"Efficient Loading","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance when you Reload a Crossbow to be immediate</li></ul>"},{"name":"Eldritch Will","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life, Mana and Energy Shield</li><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield</li></ul>"},{"name":"Electric Amplification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Lightning Resistance</li><li class=\"mod\">Gain <span class=\"val\">6</span>% of Elemental Damage as Extra Lightning Damage</li></ul>"},{"name":"Electric Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% reduced effect of Shock on you</li></ul>"},{"name":"Electrified Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Lightning Damage while Shapeshifted</li></ul>"},{"name":"Electrifying Daze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li><li class=\"mod\">Gain <span class=\"val\">12</span>% of Physical Damage as Extra Lightning Damage against Dazed Enemies</li></ul>"},{"name":"Electrifying Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Shock Duration</li></ul>"},{"name":"Electrocuting Exposure","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">25</span>% of Physical Damage as Extra Lightning Damage against <span class=\"tooltip\" data-title=\"Electrocution is an Ailment that interrupts the target&#x27;s actions and prevents them performing any action, and lasts 5 seconds by default.&lt;br&gt;Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.\">Electrocuted</span> Enemies</li></ul>"},{"name":"Electrocution","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you <span class=\"tooltip\" data-title=\"Electrocution is an Ailment that interrupts the target&#x27;s actions and prevents them performing any action, and lasts 5 seconds by default.&lt;br&gt;Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.\">Electrocute</span> have <span class=\"val\">20</span>% increased Damage taken</li></ul>"},{"name":"Electrotherapy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Electrocute Buildup</li></ul>"},{"name":"Elemental Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li></ul>"},{"name":"Embodiment of Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Freeze and Chill while affected by an Archon Buff</li></ul>"},{"name":"Embodiment of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Shock while affected by an Archon Buff</li></ul>"},{"name":"Emboldened Avatar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">25</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">25</span>% increased chance to Shock</li><li class=\"mod\"><span class=\"val\">25</span>% increased Electrocute Buildup</li></ul>"},{"name":"Emboldening Casts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds</li></ul>"},{"name":"Emboldening Lead","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">30</span>% increased Damage if you've Hit Recently</li></ul>"},{"name":"Embracing Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Cold Resistance</li><li class=\"mod\">+<span class=\"val\">10</span>% to Cold Resistance</li></ul>"},{"name":"Empowering Infusions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage if you have consumed an Elemental Infusion Recently</li></ul>"},{"name":"Empowering Remains","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Spell Damage if one of your Minions has died Recently</li></ul>"},{"name":"Empowering Remnants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance for Remnants you create to grant their effects twice</li></ul>"},{"name":"Encompassing Domain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect if you have Stunned an Enemy Recently</li></ul>"},{"name":"Endless Blizzard","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Level of all Cold Skills</li></ul>"},{"name":"Endless Circuit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance on <span class=\"tooltip\" data-title=\"Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.&lt;br&gt;Consuming a Debuff on an enemy causes the enemy to be immune to that Debuff for 1 seconds.\">Consuming</span> a Shock on an Enemy to reapply it</li></ul>"},{"name":"Endurance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Endurance Charges</li></ul>"},{"name":"Endured Suffering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% of Physical Damage taken Recouped as Life</li></ul>"},{"name":"Enduring Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Archon Buff duration</li></ul>"},{"name":"Enduring Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\">Prevent +<span class=\"val\">3</span>% of Damage from Deflected Hits</li></ul>"},{"name":"Energise","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Trigger skills to refund half of Energy Spent</li></ul>"},{"name":"Energising Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge while affected by an Archon Buff</li><li class=\"mod\"><span class=\"val\">40</span>% increased Energy Shield Recharge Rate while affected by an Archon Buff</li></ul>"},{"name":"Energising Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">5</span>% increased Deflection Rating</li></ul>"},{"name":"Engineered Blaze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%</li></ul>"},{"name":"Enhanced Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% of Maximum Life Converted to Energy Shield</li></ul>"},{"name":"Enhanced Reflexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">5</span>% of Evasion Rating</li></ul>"},{"name":"Enhancing Attacks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds</li></ul>"},{"name":"Enraged Reaver","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Maximum Rage while wielding an Axe</li></ul>"},{"name":"Entropic Incarnation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">13</span>% to Chaos Resistance</li><li class=\"mod\">Minions gain <span class=\"val\">10</span>% of Physical Damage as Chaos Damage</li></ul>"},{"name":"Enveloping Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\">Aura Skills have <span class=\"val\">6</span>% increased Magnitudes</li></ul>"},{"name":"Equilibrium","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage if you've Cast a Spell Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed if you've Attacked Recently</li></ul>"},{"name":"Eroding Chains","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">50</span>% of Armour on <span class=\"tooltip\" data-title=\"Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy&#x27;s Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned.&lt;br&gt;Pinned targets count as Immobilised.\">Pinning</span> an Enemy</li></ul>"},{"name":"Erraticism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">16</span>% increased Cast Speed if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Escalating Mayhem","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage for each Hazard triggered Recently, up to 50%</li></ul>"},{"name":"Escalating Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%</li></ul>"},{"name":"Escalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage for each different Warcry you've used Recently</li></ul>"},{"name":"Escape Strategy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Evasion Rating if you haven't been Hit Recently</li></ul>"},{"name":"Escape Velocity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li></ul>"},{"name":"Essence Infusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">40</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Essence of the Mountain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li></ul>"},{"name":"Essence of the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased chance to Shock</li></ul>"},{"name":"Ether Flow","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Mana Regeneration Rate while stationary</li><li class=\"mod\"><span class=\"val\">50</span>% increased Mana Regeneration Rate while moving</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Event Horizon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">53</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Life Loss is not damage, and can&#x27;t be mitigated or absorbed by Energy Shield. Life Loss can still kill you.\">Lose</span> <span class=\"val\">3</span>% of maximum Life and Energy Shield when you use a Chaos Skill</li></ul>"},{"name":"Everlasting Glory","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills have a <span class=\"val\">15</span>% chance to not consume Glory</li></ul>"},{"name":"Everlasting Infusions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills have <span class=\"val\">10</span>% chance to not remove Elemental Infusions but still count as consuming them</li></ul>"},{"name":"Evocational Practitioner","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance if you've Triggered a Skill Recently</li><li class=\"mod\">Meta Skills gain <span class=\"val\">25</span>% increased Energy if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Expendable Army","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Minion Duration</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"A Temporary Minion is a Minion that does not revive after it dies.\">Temporary Minion</span> Skills have +<span class=\"val\">2</span> to Limit of Minions summoned</li></ul>"},{"name":"Exploit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Enemies affected by Elemental Ailments</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Ignite, Shock and Chill on Enemies</li></ul>"},{"name":"Exploit the Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage with Hits against Enemies affected by Elemental Ailments</li><li class=\"mod\"><span class=\"val\">30</span>% increased chance to inflict Ailments against Rare or Unique Enemies</li></ul>"},{"name":"Explosive Empowerment","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Enemies you kill with Empowered Attacks have a <span class=\"val\">10</span>% chance to Explode, dealing a tenth of their maximum Life as Fire Damage</li></ul>"},{"name":"Explosive Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect</li><li class=\"mod\">Burning Enemies you kill have a <span class=\"val\">5</span>% chance to Explode, dealing a</li><li class=\"mod\">tenth of their maximum Life as Fire Damage</li></ul>"},{"name":"Exposed to the Cosmos","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Cold Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments against Enemies with Exposure</li></ul>"},{"name":"Exposed to the Inferno","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Ailments against Enemies with Exposure</li></ul>"},{"name":"Exposed to the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Lightning Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance against enemies with Exposure</li></ul>"},{"name":"Exposed Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased chance to inflict Ailments</li><li class=\"mod\">Hits Break <span class=\"val\">30</span>% increased Armour on targets with Ailments</li></ul>"},{"name":"Extinguishing Exhalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Remove Ignite when you Warcry</li></ul>"},{"name":"Falcon Dive","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 400 Accuracy Rating, up to 20%</li></ul>"},{"name":"Falcon Technique","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 25 Dexterity</li></ul>"},{"name":"Fan the Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Ignite Duration on you</li><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Far Sighted","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced penalty to Accuracy Rating at range</li></ul>"},{"name":"Fast Acting Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">12</span>% faster</li></ul>"},{"name":"Fast Metabolism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.&lt;br&gt;Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.&lt;br&gt;Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.\">Life Leech</span> effects are not removed when <span class=\"tooltip\" data-title=\"Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.\">Unreserved</span> Life is Filled</li></ul>"},{"name":"Fate Finding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Fated End","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Curse Duration</li><li class=\"mod\">Targets Cursed by you have <span class=\"val\">50</span>% reduced Life Regeneration Rate</li><li class=\"mod\">Enemies you Curse cannot Recharge Energy Shield</li></ul>"},{"name":"Favourable Odds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Block chance while Surrounded</li><li class=\"mod\"><span class=\"val\">10</span>% increased Deflection Rating while Surrounded</li><li class=\"mod\"><span class=\"val\">40</span>% increased <span class=\"tooltip\" data-title=\"A higher Elemental Ailment Threshold makes it less likely that being Hit by Elemental Damage will apply the relevant Ailment, as well as lowering the amount of Freeze and Electrocute buildup recieved. A lower Elemental Ailment Threshold makes it more likely, and increases buildup of Freeze and Electrocute recieved. By default a player&#x27;s Ailment Threshold is equal to half their Life.\">Ailment</span> and Stun Threshold while Surrounded</li></ul>"},{"name":"Fearful Paralysis","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies are <span class=\"tooltip\" data-title=\"Intimidate is a Debuff that inflicts 10% increased damage taken and 10% reduced damage dealt.\">Intimidated</span> for <span class=\"val\">4</span> seconds when you <span class=\"tooltip\" data-title=\"A target is immobilised if it cannot move, for example due to being Frozen, Pinned, Heavy Stunned, or Electrocuted.\">Immobilise</span> them</li></ul>"},{"name":"Feathered Fletching","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Increases and Reductions to Projectile Speed also apply to Damage with <span class=\"tooltip\" data-title=\"Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.&lt;br&gt;Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.\">Bows</span></li></ul>"},{"name":"Feel no Pain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour and Evasion Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold</li></ul>"},{"name":"Feel the Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Shock duration on you</li><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Fervour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Frenzy Charges</li></ul>"},{"name":"Final Barrage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Cast Speed when on Low Life</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Cast Speed when on Full Life</li></ul>"},{"name":"Finality","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">120</span>% increased Damage with Hits against Enemies that are on Low Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Damage taken while on Low Life</li></ul>"},{"name":"Finesse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li><li class=\"mod\">Gain Accuracy Rating equal to your Intelligence</li></ul>"},{"name":"Finish Them","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Culling Strike Threshold against Immobilised Enemies</li></ul>"},{"name":"Finishing Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Damage with Hits against Enemies that are on Low Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup against Enemies that are on Low Life</li></ul>"},{"name":"Firestarter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Flammability Magnitude</li><li class=\"mod\">Enemies Ignited by you have <span class=\"val\">-5</span>% to Fire Resistance</li></ul>"},{"name":"First Approach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Hit Chance against Enemies that are on Full Life</li><li class=\"mod\">Cannot be Blinded while on Full Life</li><li class=\"mod\"><span class=\"val\">80</span>% increased Damage with Hits against Enemies that are on Full Life</li></ul>"},{"name":"Flamewalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Magnitude of Ignite on you</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Damage as Extra Fire Damage while on <span class=\"tooltip\" data-title=\"Ignited Ground repeatedly inflicts Flammability on enemies as long as they are standing on it, Igniting them when it reaches 50%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.\">Ignited Ground</span></li></ul>"},{"name":"Flare","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span>% of Damage as Extra Fire Damage per Endurance Charge consumed Recently</li></ul>"},{"name":"Flash Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased chance to Shock</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Flashy Parrying","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Parried Debuff Duration</li></ul>"},{"name":"Fleshcrafting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% of Maximum Life Converted to Energy Shield</li><li class=\"mod\">Minions gain <span class=\"val\">15</span>% of their maximum Life as Extra maximum Energy Shield</li></ul>"},{"name":"Flip the Script","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">50</span>% of maximum Life when you Heavy Stun a Rare or Unique Enemy</li></ul>"},{"name":"Flow Like Water","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity and Intelligence</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Flow State","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Focused Channel","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased Stun Threshold while Channelling</li></ul>"},{"name":"Focused Thrust","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">75</span>% increased Melee Damage with Spears while Surrounded</li><li class=\"mod\"><span class=\"val\">40</span>% increased Projectile Damage with Spears while there are no Enemies within 3m</li></ul>"},{"name":"For the Jugular","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Forces of Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attack Damage Penetrates <span class=\"val\">15</span>% of Enemy Elemental Resistances</li></ul>"},{"name":"Forcewave","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li></ul>"},{"name":"Forthcoming","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% reduced Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Fortified Location","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour and Evasion Rating per Summoned Totem in your Presence</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage per Summoned Totem in your Presence</li></ul>"},{"name":"Fortifying Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">40</span>% increased Armour and Evasion Rating while Leeching</li></ul>"},{"name":"Frantic Fighter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Accuracy Rating while Surrounded</li><li class=\"mod\"><span class=\"val\">100</span>% increased Attack Damage while Surrounded</li></ul>"},{"name":"Frantic Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Accuracy Rating</li><li class=\"mod\"><span class=\"val\">18</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Frantic Swings","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies Blinded by you have <span class=\"val\">50</span>% reduced Critical Hit Chance</li></ul>"},{"name":"Frazzled","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Freedom of Movement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Frenetic","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">10</span>% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge</li></ul>"},{"name":"Frightening Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Apply <span class=\"tooltip\" data-title=\"Debilitate is a Debuff that inflicts 20% reduced movement speed and 10% reduced damage dealt. Unless specified, Debilitate lasts 1 second.\">Debilitate</span> to Enemies 3 Metres in front of you while your Shield is raised</li></ul>"},{"name":"Frostwalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Effect of Chill on you</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Damage as Extra Cold Damage while on <span class=\"tooltip\" data-title=\"Chilled Ground Chills those standing in it, and lasts 6 seconds by default.\">Chilled Ground</span></li></ul>"},{"name":"Frozen Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Cold Damage while Shapeshifted</li></ul>"},{"name":"Frozen Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum <span class=\"tooltip\" data-title=\"Some Skills create Elemental Infusion Remnants when specific conditions are met. Picking up the Remnant grants you the Infusion for 20 seconds or until it is Consumed by another Skill. You can have up to 3 of each Infusion by default.&lt;br&gt;Skills that can Consume Infusions specifically mention the type(s) of Infusion they can Consume and the benefits for doing so. If a Skill repeats or reoccurs, each of them must Consume an Infusion separately to gain the effect.\">Cold Infusions</span></li></ul>"},{"name":"Full Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">12</span>% increased Cast Speed while on Full Mana</li></ul>"},{"name":"Full Salvo","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Crossbows for each type of <span class=\"tooltip\" data-title=\"Using a Crossbow Ammunition Skill replaces your Crossbow&#x27;s basic Attack with the skill indicated. The Ammunition Skill itself does not fire the Ammunition, only load it into your Crossbow. Most Crossbow Ammunition Skills that directly Hit enemies have Knockback.\">Ammunition</span> fired in the past 10 seconds</li></ul>"},{"name":"Fulmination","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Hits against Ignited Enemies</li></ul>"},{"name":"Gem Enthusiast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Maximum Life if you have at least 10 Red Support Gems Socketed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you have at least 10 Green Support Gems Socketed</li></ul>"},{"name":"General Electric","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased chance to Shock</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed with Lightning Skills</li></ul>"},{"name":"General's Bindings","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Evasion Rating as extra Armour</li></ul>"},{"name":"Giantslayer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against <span class=\"tooltip\" data-title=\"Item or monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.\">Rare and Unique</span> Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating against Rare or Unique Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments against Rare or Unique Enemies</li></ul>"},{"name":"Gigantic Following","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Reservation Efficiency of Minion Skills</li><li class=\"mod\">Your Minions are <span class=\"tooltip\" data-title=\"Gigantic Minions have 20% more Maximum Life, 20% more Damage and 20% increased size.\">Gigantic</span></li></ul>"},{"name":"Glaciation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Cold Resistance</li><li class=\"mod\">Gain <span class=\"val\">6</span>% of Elemental Damage as Extra Cold Damage</li></ul>"},{"name":"Glancing Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Deflection Rating</li></ul>"},{"name":"Glazed Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Damage Taken Recouped as Life, Mana and Energy Shield</li></ul>"},{"name":"Glorious Anticipation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills gain 1 Glory every <span class=\"val\">2</span> seconds for each Rare or Unique monster in your Presence</li></ul>"},{"name":"Goring","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">3</span>% reduced maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased amount of Life Leeched</li></ul>"},{"name":"Gravedigger","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">15</span>% faster</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life when one of your Minions is <span class=\"tooltip\" data-title=\"Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.\">Revived</span></li></ul>"},{"name":"Greatest Defence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Damage per 75 <span class=\"tooltip\" data-title=\"Stats that refer to an item&#x27;s Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.\">Item Armour and Evasion Rating</span> on Equipped Shield</li></ul>"},{"name":"Grenadier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Grenade Skills have +<span class=\"val\">1</span> Cooldown Use</li></ul>"},{"name":"Grip of Evil","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">40</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Grit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">10</span>% chance when you gain an Endurance Charge to gain an additional Endurance Charge</li></ul>"},{"name":"Grounded in the Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">16</span>% increased Stun Threshold</li></ul>"},{"name":"Growing Swarm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Area of Effect</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Guided Hand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ancestrally Boosted Attacks deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\">On <span class=\"tooltip\" data-title=\"Heavy Stuns occur when a target&#x27;s Stun bar is filled, interrupts the target&#x27;s current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).&lt;br&gt;While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.&lt;br&gt;Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.\">Heavy Stunning</span> a Rare or Unique Enemy, your next Attack within <span class=\"val\">4</span> seconds will be Ancestrally Boosted</li></ul>"},{"name":"Guts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Endurance Charges</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life for each Endurance Charge consumed</li></ul>"},{"name":"Guttural Roar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Speed</li><li class=\"mod\">Warcries <span class=\"tooltip\" data-title=\"Debilitate is a Debuff that inflicts 20% reduced movement speed and 10% reduced damage dealt. Unless specified, Debilitate lasts 1 second.\">Debilitate</span> Enemies</li><li class=\"mod\">Warcry Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Haemorrhaging Cuts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you inflict Bleeding on cannot Regenerate Life</li></ul>"},{"name":"Hail","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks Gain <span class=\"val\">16</span>% of Damage as Extra Cold Damage</li></ul>"},{"name":"Hale Heart","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Recovery rate</li></ul>"},{"name":"Hale Traveller","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Hallowed","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">20</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">20</span>% of maximum Energy Shield</li></ul>"},{"name":"Hard to Kill","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Flask Life Recovery rate</li><li class=\"mod\">Regenerate <span class=\"val\">0.75</span>% of maximum Life per second</li></ul>"},{"name":"Hardened Wood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\">Totems have <span class=\"val\">20</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Harmonic Generator","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">40</span>% increased Magnitude of Shock you inflict with Critical Hits</li></ul>"},{"name":"Harness the Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage for each type of <span class=\"tooltip\" data-title=\"Elemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.\">Elemental Ailment</span> on Enemy</li></ul>"},{"name":"Harsh Winter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed with Cold Skills</li><li class=\"mod\"><span class=\"val\">16</span>% increased Skill Effect Duration</li></ul>"},{"name":"Hastening Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed when on Full Life</li></ul>"},{"name":"Headshot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">30</span>% increased Critical Damage Bonus against Enemies further than 6m</li><li class=\"mod\">Projectiles have <span class=\"val\">20</span>% increased Critical Hit Chance against Enemies further than 6m</li><li class=\"mod\"><span class=\"val\">25</span>% chance to inflict Daze with Hits against Enemies further than 6m</li></ul>"},{"name":"Heart Tissue","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second if you have been Hit Recently</li></ul>"},{"name":"Heartbreaking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Heartstopping","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Heartstopping Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in your Presence have <span class=\"val\">75</span>% reduced Life Regeneration rate</li></ul>"},{"name":"Heatproof","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Fire Damage</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Heavy Ammunition","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">40</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Projectile Stun Buildup</li></ul>"},{"name":"Heavy Armour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">150</span>% of Strength Requirements from Boots, Gloves and Helmets also added to Armour</li></ul>"},{"name":"Heavy Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Swords</li></ul>"},{"name":"Heavy Buffer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% of Damage taken bypasses Energy Shield</li></ul>"},{"name":"Heavy Contact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hits that Heavy Stun Enemies have Culling Strike</li></ul>"},{"name":"Heavy Drinker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks applied to you grant <span class=\"tooltip\" data-title=\"Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted.&lt;br&gt;You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff&#x27;s duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life.\">Guard</span> for 4 seconds equal to <span class=\"val\">8</span>% of the Life Recovery per Second they apply</li></ul>"},{"name":"Heavy Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\">Hits ignore non-negative Elemental Resistances of Frozen Enemies</li></ul>"},{"name":"Heavy Weaponry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li><li class=\"mod\"><span class=\"val\">15</span>% increased Melee Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Buildup with Melee Damage</li></ul>"},{"name":"Hefty Unit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to Stun Threshold per Strength</li></ul>"},{"name":"Hidden Barb","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Hide of the Bear","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Armour while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Fire Resistance while Shapeshifted</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold while Shapeshifted</li></ul>"},{"name":"High Alert","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating when on Full Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold while on Full Life</li></ul>"},{"name":"Hindered Capabilities","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against <span class=\"tooltip\" data-title=\"Hinder is a Debuff that Slows movement speed by 30% unless otherwise specified. Unless Specified, Hinder has a duration of 4 seconds.\">Hindered</span> Enemies</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">10</span>% increased Slow Magnitude</li></ul>"},{"name":"Hindering Obstacles","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs inflicted by Hazards have <span class=\"val\">30</span>% increased Slow Magnitude</li><li class=\"mod\"><span class=\"val\">30</span>% increased Hazard Immobilisation buildup</li></ul>"},{"name":"Holy Protector","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Block chance</li></ul>"},{"name":"Honed Instincts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed</li></ul>"},{"name":"Honourless","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour if you've Hit an Enemy with a <span class=\"tooltip\" data-title=\"Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.&lt;br&gt;Any Projectiles these attacks create do not count as Melee damage.\">Melee Attack</span> Recently</li><li class=\"mod\"><span class=\"val\">50</span>% increased Melee Damage against Immobilised Enemies</li></ul>"},{"name":"Howling Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries inflict <span class=\"val\">3</span> <span class=\"tooltip\" data-title=\"Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.\">Critical Weakness</span> on Enemies</li></ul>"},{"name":"Hulking Smash","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li></ul>"},{"name":"Hunker Down","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">20</span> Life when you Block</li><li class=\"mod\">+<span class=\"val\">2</span>% to maximum Block chance</li><li class=\"mod\"><span class=\"val\">80</span>% less Knockback Distance for <span class=\"tooltip\" data-title=\"Blocking completely prevents the damage of an incoming Hit.&lt;br&gt;You will still take any Stun from the Blocked hit. You can&#x27;t Block while Stunned or Frozen.&lt;br&gt;Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.\">Blocked</span> Hits</li></ul>"},{"name":"Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Damage against Demons</li><li class=\"mod\"><span class=\"val\">50</span>% increased Duration of Ailments on Beasts</li><li class=\"mod\"><span class=\"val\">50</span>% increased Immobilisation buildup against Constructs</li><li class=\"mod\">can see monster categories: <span class=\"val\">1</span></li></ul>"},{"name":"Hunter's Talisman","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> Charm Slot</li></ul>"},{"name":"Hunting Companion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Culling Strike Threshold</li><li class=\"mod\">Culling Strike against Beasts while your Companion is in your Presence</li><li class=\"mod\">can see monster categories: <span class=\"val\">1</span></li></ul>"},{"name":"Ice Walls","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">200</span>% increased <span class=\"tooltip\" data-title=\"Ice Crystals are solid blocks of ice which can be damaged. When destroyed, Ice Crystals will deal Cold damage in an area. Ice Crystals will block the movement of smaller monsters, while larger monsters will destroy Ice Crystals in their path.&lt;br&gt;Skills which Consume Freeze will instantly shatter Ice Crystals, causing them to deal more damage in a larger area.\">Ice Crystal</span> Life</li></ul>"},{"name":"Icebreaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">50</span>% of maximum Energy Shield as additional Freeze Threshold</li></ul>"},{"name":"Ichlotl's Inferno","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Every Rage also grants <span class=\"val\">1</span>% increased Fire Damage</li></ul>"},{"name":"Ignore Pain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span> Rage when Hit by an Enemy</li><li class=\"mod\">Every Rage also grants <span class=\"val\">2</span>% increased Stun Threshold</li></ul>"},{"name":"Illuminated Crown","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased <span class=\"tooltip\" data-title=\"Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.\">Light Radius</span></li><li class=\"mod\"><span class=\"val\">70</span>% increased Energy Shield from Equipped Helmet</li></ul>"},{"name":"Imbibed Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed during any Flask Effect</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage during any Flask Effect</li></ul>"},{"name":"Immaterial","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating while you have Energy Shield</li></ul>"},{"name":"Immolation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">25</span>% increased Ignite Magnitude</li></ul>"},{"name":"Immortal Infamy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">10</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life on Kill</li></ul>"},{"name":"Immortal Thirst","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Impact Area","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect if you have Stunned an Enemy Recently</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Impact Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Area Damage</li></ul>"},{"name":"Impair","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with One Handed Weapons</li><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to Maim on Hit</li></ul>"},{"name":"Impending Doom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% faster Curse Activation</li><li class=\"mod\">Your Curses have <span class=\"val\">20</span>% increased Magnitudes if 50% of Curse Duration expired</li></ul>"},{"name":"Impenetrable Shell","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Defend with <span class=\"val\">150</span>% of Armour against Hits from Enemies that are further than 6m away</li></ul>"},{"name":"In the Thick of It","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">2.5</span>% of maximum Life per second while Surrounded</li></ul>"},{"name":"In Your Face","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Melee Damage with Hits at Close Range</li></ul>"},{"name":"Incendiary","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Burning Enemies</li></ul>"},{"name":"Incision","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased effect of Incision</li></ul>"},{"name":"Inescapable Cold","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Duration on Enemies</li></ul>"},{"name":"Inevitable Rupture","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Attack Hits to apply ten Incision</li></ul>"},{"name":"Infernal Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum <span class=\"tooltip\" data-title=\"Some Skills create Elemental Infusion Remnants when specific conditions are met. Picking up the Remnant grants you the Infusion for 20 seconds or until it is Consumed by another Skill. You can have up to 3 of each Infusion by default.&lt;br&gt;Skills that can Consume Infusions specifically mention the type(s) of Infusion they can Consume and the benefits for doing so. If a Skill repeats or reoccurs, each of them must Consume an Infusion separately to gain the effect.\">Fire Infusions</span></li></ul>"},{"name":"Infused Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">8</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Infused Limits","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Elemental Infusions</li></ul>"},{"name":"Infusing Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when collecting an Elemental Infusion to gain an</li><li class=\"mod\">additional Elemental Infusion of the same type</li></ul>"},{"name":"Infusion of Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain a Power Charge when you consume an Elemental Infusion</li></ul>"},{"name":"Ingenuity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> to Intelligence</li></ul>"},{"name":"Inherited Strength ","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries have <span class=\"val\">15</span>% chance to <span class=\"tooltip\" data-title=\"Empowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills.\">Empower</span> 3 additional Attacks</li></ul>"},{"name":"Initiative","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Melee Damage when on Full Life</li><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Speed if you haven't Attacked Recently</li></ul>"},{"name":"Inner Faith","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% reduced effect of Curses on you</li></ul>"},{"name":"Insightfulness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">18</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">12</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Inspiring Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Increases and Reductions to Companion Damage also apply to you</li></ul>"},{"name":"Inspiring Leader","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Banners also grant +<span class=\"val\">25</span>% to all Elemental Resistances to you and Allies</li></ul>"},{"name":"Instability","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility</li></ul>"},{"name":"Insulated Treads","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots</li></ul>"},{"name":"Insulating Hide","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">20</span>% of Armour also applies to Elemental Damage while Shapeshifted</li></ul>"},{"name":"Intense Dose","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Intense Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Hits against Burning Enemies</li></ul>"},{"name":"Internal Bleeding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks</li><li class=\"mod\">Empowered Attacks deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Investing Energies","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Invigorating Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Archon Buffs also grant +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\">Archon Buffs also grant <span class=\"val\">10</span>% increased Movement Speed</li></ul>"},{"name":"Invigorating Grandeur","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life per Glory consumed</li></ul>"},{"name":"Invigorating Hate","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Consume all Rage when <span class=\"tooltip\" data-title=\"Shapeshifting changes you into a non-human form. Shapeshifting skills still use your character&#x27;s stats as normal unless otherwise specified.&lt;br&gt;Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.\">Shapeshifting</span> to Human form to recover <span class=\"val\">1</span>% of maximum life per Rage Consumed</li></ul>"},{"name":"Invocated Echoes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocated Spells have <span class=\"val\">40</span>% chance to consume half as much Energy</li></ul>"},{"name":"Invocated Efficiency","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost Efficiency</li><li class=\"mod\">Triggered Spells deal <span class=\"val\">40</span>% increased Spell Damage</li></ul>"},{"name":"Invocated Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocated skills have <span class=\"val\">30</span>% increased Maximum Energy</li></ul>"},{"name":"Iron Slippers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to Armour per 1 Item Energy Shield on Equipped Boots</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Irreparable","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Armour Break Duration</li></ul>"},{"name":"Jack of all Trades","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Damage per 5 of your lowest Attribute</li></ul>"},{"name":"Javelin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Damage Bonus with Spears</li></ul>"},{"name":"Kept at Bay","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks used by <span class=\"tooltip\" data-title=\"Ballistas are a type of Totem that use Projectile Attacks.\">Ballistas</span> have <span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Ballista Immobilisation buildup</li></ul>"},{"name":"Killer Instinct","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Damage while on Full Life</li><li class=\"mod\"><span class=\"val\">60</span>% increased Attack Damage while on Low Life</li></ul>"},{"name":"Kite Runner","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li></ul>"},{"name":"Last Stand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage if you have been Heavy Stunned Recently</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while you have no Life Flask uses left</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while Surrounded</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while on Low Life</li></ul>"},{"name":"Lasting Boons","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\">Buffs on you expire <span class=\"val\">10</span>% slower</li></ul>"},{"name":"Lasting Incantations","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Lasting Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">40</span>% increased Poison Duration</li></ul>"},{"name":"Lasting Trauma","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Ailments you inflict</li><li class=\"mod\"><span class=\"val\">20</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Lavianga's Brew","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect</li></ul>"},{"name":"Lay Siege","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Damage per 1% Chance to Block</li></ul>"},{"name":"Lead by Example","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">30</span>% increased Glory generation</li></ul>"},{"name":"Leaping Ambush","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Hit Chance against Enemies that are on Full Life</li></ul>"},{"name":"Leather Bound Gauntlets","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Evasion Rating per 1 Item Armour on Equipped Gloves</li></ul>"},{"name":"Leeching Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Poison you inflict</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life on Killing a <span class=\"tooltip\" data-title=\"Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.&lt;br&gt;Physical and Chaos damage from Hits Contribute to Poison Magnitude.&lt;br&gt;Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.&lt;br&gt;The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.&lt;br&gt;Modifiers and Debuffs that affect the enemy&#x27;s ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.\">Poisoned</span> Enemy</li></ul>"},{"name":"Left Hand of Darkness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% additional Physical Damage Reduction</li><li class=\"mod\">Minions have +<span class=\"val\">23</span>% to Chaos Resistance</li><li class=\"mod\">Attacks Gain <span class=\"val\">5</span>% of Damage as extra Chaos Damage</li></ul>"},{"name":"Licking Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%</li></ul>"},{"name":"Life from Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life on Kill</li></ul>"},{"name":"Lifelong Friend","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">35</span>% faster if all your Minions are Companions</li></ul>"},{"name":"Light on your Feet","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\">Immune to Hinder</li><li class=\"mod\">Immune to Maim</li></ul>"},{"name":"Lightning Quick","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">14</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed with Lightning Skills</li></ul>"},{"name":"Lightning Rod","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance for Lightning Damage with Hits to be Lucky</li></ul>"},{"name":"Lingering Horror","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">23</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Lingering Whispers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Curse Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Curse Magnitudes</li></ul>"},{"name":"Living Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">22</span>% to all Elemental Resistances</li><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to all Maximum Elemental Resistances</li></ul>"},{"name":"Lockdown","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Damage against Maimed Enemies</li><li class=\"mod\">Enemies are <span class=\"tooltip\" data-title=\"Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced Evasion Rating. Maim lasts for 4 seconds unless otherwise specified.\">Maimed</span> for <span class=\"val\">4</span> seconds after becoming <span class=\"tooltip\" data-title=\"Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy&#x27;s Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned.&lt;br&gt;Pinned targets count as Immobilised.\">Unpinned</span></li></ul>"},{"name":"Locked On","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li></ul>"},{"name":"Lone Warrior","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Aura Skills have <span class=\"val\">14</span>% increased Magnitudes</li><li class=\"mod\">Your Aura Buffs do not affect Allies</li></ul>"},{"name":"Long Distance Relationship","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased Area of Effect</li></ul>"},{"name":"Loose Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Elemental Damage taken Recouped as Life</li></ul>"},{"name":"Lord of Horrors","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Reservation Efficiency of Minion Skills</li></ul>"},{"name":"Low Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Effect of Poison you inflict on targets that are not Poisoned</li></ul>"},{"name":"Lucidity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">8</span>% of Damage is taken from Mana before Life</li></ul>"},{"name":"Lucky Rabbit Foot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage while you have an active Charm</li><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed while you have an active Charm</li></ul>"},{"name":"Lust for Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">10</span>% chance when you gain a Power Charge to gain an additional Power Charge</li></ul>"},{"name":"Lust for Sacrifice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Minion Damage while you have at least two different active Offerings</li></ul>"},{"name":"Made to Last","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage prevented Recouped as Life</li></ul>"},{"name":"Madness in the Bones","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Physical Damage as extra Chaos Damage</li></ul>"},{"name":"Maiming Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage</li><li class=\"mod\">Attacks have <span class=\"val\">25</span>% chance to Maim on Hit</li></ul>"},{"name":"Mana Blessing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Manifold Method","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased amount of Mana Leeched</li><li class=\"mod\"><span class=\"val\">25</span>% increased chance to inflict Ailments against Rare or Unique Enemies</li></ul>"},{"name":"Marathon Runner","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Movement Speed while Sprinting</li></ul>"},{"name":"Marked Agility","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Mana Cost Efficiency of <span class=\"tooltip\" data-title=\"Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.&lt;br&gt;Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.\">Marks</span></li><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed if you've used a Mark Recently</li></ul>"},{"name":"Marked for Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Culling Strike against Enemies you Mark</li></ul>"},{"name":"Marked for Sickness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you Mark have <span class=\"val\">10</span>% reduced <span class=\"tooltip\" data-title=\"Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.&lt;br&gt;Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.\">Accuracy Rating</span></li><li class=\"mod\">Enemies you Mark take <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Martial Artistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">25</span>% increased Accuracy Rating with Quarterstaves</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus with Quarterstaves</li></ul>"},{"name":"Mass Hysteria","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence have <span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li></ul>"},{"name":"Mass Rejuvenation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">1</span>% of your Maximum Life per second</li><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li></ul>"},{"name":"Master Fletching","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Master of Hexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Curse Duration</li><li class=\"mod\"><span class=\"val\">18</span>% increased Curse Magnitudes</li></ul>"},{"name":"Material Solidification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Physical Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Fully Broken Armour</li></ul>"},{"name":"Mauling Stuns","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun Buildup against enemies within 2 metres</li><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage against Heavy Stunned enemies</li></ul>"},{"name":"Meat Recycling","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to not destroy Corpses when Consuming Corpses</li></ul>"},{"name":"Melding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% reduced maximum Mana</li></ul>"},{"name":"Melting Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies Ignited by you permanently take <span class=\"val\">1</span>% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%</li></ul>"},{"name":"Mending Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% of Damage taken from Deflected Hits Recouped as Life</li></ul>"},{"name":"Mental Alacrity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mental Perseverance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">10</span>% of Damage is taken from Mana before Life</li></ul>"},{"name":"Mental Toughness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Cost Efficiency while on Low Mana</li></ul>"},{"name":"Mind Eraser","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Mindful Awareness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">24</span>% increased maximum Energy Shield</li></ul>"},{"name":"Molten Being","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Fire Damage</li></ul>"},{"name":"Molten Carapace","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Armour while Ignited</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Fire Resistance while Ignited</li><li class=\"mod\"><span class=\"val\">50</span>% increased Fire Damage while Ignited</li></ul>"},{"name":"Molten Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Fire Damage while Shapeshifted</li></ul>"},{"name":"Moment of Truth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus if you've dealt a <span class=\"tooltip\" data-title=\"Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.&lt;br&gt;Attacks usually use your weapon&#x27;s base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.&lt;br&gt;Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.\">Non-Critical Hit</span> Recently</li></ul>"},{"name":"Momentum","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignore all <span class=\"tooltip\" data-title=\"Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.&lt;br&gt;For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.&lt;br&gt;For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.\">Movement Penalties</span> from Armour</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Morning Star","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance with Flails</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus with Flails</li></ul>"},{"name":"Multi Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">24</span>% Surpassing chance to fire an additional Projectile</li></ul>"},{"name":"Multitasking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">12</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Mystic Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Threshold while on Full Life</li></ul>"},{"name":"Mystical Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Every Rage also grants <span class=\"val\">2</span>% increased Spell Damage</li></ul>"},{"name":"Natural Immunity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> to Ailment Threshold per Dexterity</li></ul>"},{"name":"Nature's Bite","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Near at Hand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% reduced Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Near Sighted","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">30</span>% increased penalty to Accuracy Rating at range</li></ul>"},{"name":"Necromantic Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">30</span>% reduced effect of Curses on you</li><li class=\"mod\"><span class=\"val\">30</span>% increased damage against Undead Enemies</li><li class=\"mod\">can see monster categories: <span class=\"val\">1</span></li></ul>"},{"name":"Necrotic Touch","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">40</span>% increased Critical Hit Chance</li></ul>"},{"name":"Necrotised Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">40</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% reduced Life Recovery rate</li></ul>"},{"name":"Nimble Strength","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage</li><li class=\"mod\">Gain Accuracy Rating equal to your Strength</li></ul>"},{"name":"Nourishing Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery Rate while your Companion is in your Presence</li></ul>"},{"name":"Nurturing Guardian","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Life Recovery from your Flasks also applies to your Companions</li></ul>"},{"name":"Off-Balancing Retort","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Parried Debuff Duration</li></ul>"},{"name":"One For All","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">8</span>% reduced Area of Effect</li></ul>"},{"name":"One With Flame","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"One with the River","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">30</span>% increased Defences while wielding a Quarterstaff</li><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Buildup with Quarterstaves</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup with Quarterstaves</li></ul>"},{"name":"One with the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge</li></ul>"},{"name":"Open Mind","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Overexposure","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Exposure Effect</li></ul>"},{"name":"Overflowing Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Power Charges</li></ul>"},{"name":"Overheating Blow","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">25</span>% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies</li></ul>"},{"name":"Overload","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Lightning Resistance if on Low Mana</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Overwhelm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Overwhelming Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus for Attack Damage</li><li class=\"mod\"><span class=\"val\">20</span>% more Stun Buildup with Critical Hits</li></ul>"},{"name":"Overzealous","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Cost of Skills</li></ul>"},{"name":"Pack Encouragement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%</li></ul>"},{"name":"Paranoia","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Surrounded Area of Effect</li></ul>"},{"name":"Passthrough Rounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles Pierce enemies with Fully Broken Armour</li></ul>"},{"name":"Patient Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% <span class=\"tooltip\" data-title=\"Affects the delay before your Energy Shield starts Recharging after losing Energy Shield.\">slower start of Energy Shield Recharge</span></li></ul>"},{"name":"Perfect Opportunity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Damage with Hits</span> is Lucky against Heavy Stunned Enemies</li></ul>"},{"name":"Perfectly Placed Knife","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Aggravate Bleeding on targets you <span class=\"tooltip\" data-title=\"Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.&lt;br&gt;Attacks usually use your weapon&#x27;s base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.&lt;br&gt;Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.\">Critically Hit</span> with Attacks</li></ul>"},{"name":"Perforation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground</li><li class=\"mod\"><span class=\"val\">40</span>% increased Jagged Ground Duration</li></ul>"},{"name":"Perpetual Freeze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">15</span>% increased Chill and Freeze Duration on Enemies</li></ul>"},{"name":"Personal Touch","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Immobilisation buildup</li></ul>"},{"name":"Pierce the Heart","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Arrows Pierce an additional Target</li></ul>"},{"name":"Piercing Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% of Enemy Elemental Resistances while Shapeshifted</li></ul>"},{"name":"Piercing Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to Pierce an Enemy</li></ul>"},{"name":"Pile On","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased effect of Fully Broken Armour</li></ul>"},{"name":"Pin and Run","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Pin Buildup</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you've Pinned an Enemy Recently</li></ul>"},{"name":"Pin their Motivation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Pinned Enemies cannot deal Critical Hits</li><li class=\"mod\"><span class=\"val\">20</span>% increased Pin duration</li></ul>"},{"name":"Pinpoint Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks gain increased <span class=\"tooltip\" data-title=\"Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.&lt;br&gt;Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.\">Accuracy Rating</span> equal to their Critical Hit Chance</li></ul>"},{"name":"Pliable Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Damage taken Recouped as Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased speed of Recoup Effects</li></ul>"},{"name":"Pocket Sand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Blind Effect</li></ul>"},{"name":"Polished Iron","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">30</span>% of Item Armour on <span class=\"tooltip\" data-title=\"Equippable Armours are pieces of equipment that you can wear to provide various defences. Equippable Armours include Helmets, Body Armours, Gloves, Boots, Shields and Foci.\">Equipped Armour Items</span></li></ul>"},{"name":"Polymathy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">7</span>% increased Attributes</li></ul>"},{"name":"Potent Incantation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Cast Speed</li></ul>"},{"name":"Power Conduction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\"><span class=\"val\">25</span>% increased Shock Duration</li></ul>"},{"name":"Power Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Attack Speed with Crossbows</li><li class=\"mod\"><span class=\"val\">80</span>% increased Critical Damage Bonus with Crossbows</li></ul>"},{"name":"Practiced Signs","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cast Speed</li></ul>"},{"name":"Precise Invocations","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocated Spells have <span class=\"val\">30</span>% increased Critical Hit Chance</li></ul>"},{"name":"Precise Point","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Spears</li><li class=\"mod\"><span class=\"val\">25</span>% increased Accuracy Rating with Spears</li></ul>"},{"name":"Precise Volatility","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Volatility explodes after 4 seconds, dealing 100 Physical Damage to you per Volatility. For 10 seconds after explosion, you will gain Volatile Power, Gaining 1% of Damage as Chaos for each Volatility which exploded. The explosion timer will reset on gaining another stack of Volatility.&lt;br&gt;Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.\">Volatile Power</span> also grants <span class=\"val\">1</span>% increased <span class=\"tooltip\" data-title=\"Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.&lt;br&gt;Attacks usually use your weapon&#x27;s base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.&lt;br&gt;Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.\">Critical Hit chance</span> per Volatility exploded</li></ul>"},{"name":"Precision Salvo","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating</li></ul>"},{"name":"Preemptive Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Critical Damage Bonus vs full life enemies@<span class=\"val\">100</span>%</li></ul>"},{"name":"Presence Present","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence have +<span class=\"val\">100</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">35</span>% increased Attack Damage while you have an Ally in your Presence</li></ul>"},{"name":"Preservation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Skill Effect Duration</li></ul>"},{"name":"Pressure Points","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">35</span>% increased Freeze Buildup</li></ul>"},{"name":"Price of Freedom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Cost Efficiency of Attacks</li><li class=\"mod\"><span class=\"val\">18</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Primal Growth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect if you've Killed Recently</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Primal Protection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Charm Effect Duration</li><li class=\"mod\"><span class=\"val\">40</span>% increased Charm Charges gained</li></ul>"},{"name":"Primal Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">12</span> to maximum Rage while Shapeshifted</li></ul>"},{"name":"Primal Sundering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">12</span>% Elemental Resistances</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Primed to Explode","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Detonator skills have <span class=\"val\">40</span>% increased Area of Effect</li><li class=\"mod\">Detonator skills have <span class=\"val\">80</span>% reduced damage</li></ul>"},{"name":"Principal Infusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Infusion duration</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">30</span>% further away</li></ul>"},{"name":"Prism Guard","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Profane Commander","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">4</span>% increased Spirit</li></ul>"},{"name":"Proficiency","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> to Dexterity</li></ul>"},{"name":"Projectile Bulwark","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\">Defend with <span class=\"val\">120</span>% of Armour against Projectile Attacks</li></ul>"},{"name":"Proliferating Weeds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Fissure Skills have +<span class=\"val\">1</span> to Limit</li></ul>"},{"name":"Prolonged Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">16</span>% increased Skill Effect Duration</li><li class=\"mod\">Buffs on you expire <span class=\"val\">10</span>% slower</li></ul>"},{"name":"Prolonged Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Inherent loss of Rage is <span class=\"val\">25</span>% slower</li></ul>"},{"name":"Protraction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Psychic Fragmentation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% chance for Spell Skills to fire 2 additional Projectiles</li></ul>"},{"name":"Punctured Lung","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you <span class=\"tooltip\" data-title=\"Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target&#x27;s Armour by a specified amount. If this brings the target&#x27;s Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.&lt;br&gt;Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.\">Fully Armour Break</span> cannot Regenerate Life</li><li class=\"mod\">Enemies you <span class=\"tooltip\" data-title=\"Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target&#x27;s Armour by a specified amount. If this brings the target&#x27;s Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.&lt;br&gt;Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.\">Fully Armour Break</span> are <span class=\"tooltip\" data-title=\"Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced Evasion Rating. Maim lasts for 4 seconds unless otherwise specified.\">Maimed</span></li></ul>"},{"name":"Pure Chaos","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">11</span>% of Damage as Extra Chaos Damage</li></ul>"},{"name":"Pure Energy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">30</span>% increased maximum Energy Shield</li></ul>"},{"name":"Pure Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% more Maximum Lightning Damage</li></ul>"},{"name":"Push the Advantage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Damage Bonus with One Handed Melee Weapons</li></ul>"},{"name":"Quick Fingers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">24</span>% Surpassing chance to fire an additional Arrow</li></ul>"},{"name":"Quick Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun Recovery</li><li class=\"mod\">Regenerate <span class=\"val\">5</span>% of maximum Life over 1 second when Stunned</li></ul>"},{"name":"Quick Response","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">30</span>% faster start of Energy Shield Recharge when not on Full Life</li></ul>"},{"name":"Radial Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">12</span>% increased Immobilisation buildup</li></ul>"},{"name":"Rallying Form","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions in your Presence have <span class=\"tooltip\" data-title=\"Onslaught grants 20% increased Skill Speed and 10% increased movement speed.&lt;br&gt;Unless specified, Onslaught lasts 4 seconds.\">Onslaught</span> while you are Shapeshifted</li></ul>"},{"name":"Rallying Icon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">When a Banner expires, recover <span class=\"val\">15</span>% of the Glory required for that Banner</li></ul>"},{"name":"Rapid Recharge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">25</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Rapid Reload","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Crossbow Reload Speed</li></ul>"},{"name":"Rapid Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">8</span>% increased Melee Attack Speed</li></ul>"},{"name":"Rattled","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% increased Shock Duration</li></ul>"},{"name":"Rattling Ball","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Flails</li></ul>"},{"name":"Raw Mana","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost of Skills</li></ul>"},{"name":"Raw Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li></ul>"},{"name":"Reaching Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Melee Damage</li><li class=\"mod\">+<span class=\"val\">2</span> to Melee Strike Range</li></ul>"},{"name":"Reaving","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed with One Handed Weapons</li></ul>"},{"name":"Refills","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Life Flasks gain <span class=\"val\">0.15</span> charges per Second</li></ul>"},{"name":"Refocus","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Reformed Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Your Energy Shield Recharge starts when your Minions are <span class=\"tooltip\" data-title=\"Minion Reforming is similar to Minion Reviving, but only occurs at the end of the &quot;Minion Reforming&quot; Buff Timer that is granted while Persistent Minions are dead, as opposed to other effects that may revive Minions.\">Reformed</span></li></ul>"},{"name":"Regenerative Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Minions Recoup <span class=\"val\">15</span>% of Damage taken as Life</li></ul>"},{"name":"Reinforced Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li><li class=\"mod\">Defend with <span class=\"val\">120</span>% of Armour while not on <span class=\"tooltip\" data-title=\"You are on Low Energy Shield if you have 35% of your Maximum Energy Shield or less.\">Low Energy Shield</span></li></ul>"},{"name":"Reinforced Rallying","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of placed Banners</li></ul>"},{"name":"Reinvigoration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per Second if you've used a Life Flask in the past 10 seconds</li></ul>"},{"name":"Relentless","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li></ul>"},{"name":"Relentless Fallen","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Relentless Vindicator","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Intelligence</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Remnant Attraction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to create an additional Remnant</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li></ul>"},{"name":"Remorseless","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Dexterity</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup against enemies within 2 metres</li></ul>"},{"name":"Repeating Explosives","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Grenade Skills are only usable when wielding a Crossbow. They have cooldowns, but generally deliver high damage or powerful utility.&lt;br&gt;Grenade Skills have a fuse duration and will generally not explode until the fuse has expired, so they are strongest when you aim carefully and predict enemy movements.&lt;br&gt;Grenades cannot Fork or Chain.\">Grenades</span> have <span class=\"val\">15</span>% chance to activate a second time</li></ul>"},{"name":"Reprisal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Parried Debuff Magnitude</li></ul>"},{"name":"Repulsion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Area Skills have <span class=\"val\">20</span>% chance to <span class=\"tooltip\" data-title=\"Knockback pushes Enemies away when Hit.\">Knock Enemies Back</span> on Hit</li><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Area Damage</li></ul>"},{"name":"Resilient Soul","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">5</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Resolute Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">18</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Resolute Reprisal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Parry Range</li><li class=\"mod\">Your Heavy Stun buildup empties <span class=\"val\">50</span>% faster if you've successfully <span class=\"tooltip\" data-title=\"Parry is a Skill granted by Bucklers that allows you to Block and retaliate against an enemy Strike or Projectile, leaving them off balance and inflicting the Parried Debuff.\">Parried</span> Recently</li></ul>"},{"name":"Resolution","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Defences</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold</li></ul>"},{"name":"Restless Dead","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">25</span>% faster</li></ul>"},{"name":"Resurging Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Archon recovery period expires <span class=\"val\">25</span>% faster</li></ul>"},{"name":"Retaliation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">75</span>% increased Thorns damage if you've <span class=\"tooltip\" data-title=\"Blocking completely prevents the damage of an incoming Hit.&lt;br&gt;You will still take any Stun from the Blocked hit. You can&#x27;t Block while Stunned or Frozen.&lt;br&gt;Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.\">Blocked</span> Recently</li></ul>"},{"name":"Return to Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Plants created by Plant Skills can be Overgrown to gain power in ways detailed on the Plant Skill. This generally cannot be caused by the Skill that creates the Plants, and requires a different Skill or effect that specifically causes them to Overgrow.\">Overgrown Plant</span> Skills Break <span class=\"val\">50</span>% increased Armour</li></ul>"},{"name":"Reusable Ammunition","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Bolts fired by Crossbow Attacks have <span class=\"val\">30</span>% chance to not</li><li class=\"mod\">expend <span class=\"tooltip\" data-title=\"Using a Crossbow Ammunition Skill replaces your Crossbow&#x27;s basic Attack with the skill indicated. The Ammunition Skill itself does not fire the Ammunition, only load it into your Crossbow. Most Crossbow Ammunition Skills that directly Hit enemies have Knockback.\">Ammunition</span> if you've Reloaded Recently</li></ul>"},{"name":"Revenge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Physical Thorns damage equal to <span class=\"val\">10</span>% of Item Armour on Equipped Body Armour</li></ul>"},{"name":"Reverberating Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">25</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Reverberating Parry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parried Debuff Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Reverberation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Spell Skills have <span class=\"val\">15</span>% increased Area of Effect</li></ul>"},{"name":"Ricochet","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li><li class=\"mod\">Projectiles have <span class=\"val\">10</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"Right Hand of Darkness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Area of Effect</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% chance to inflict Withered on Hit</li><li class=\"mod\">Spells Gain <span class=\"val\">5</span>% of Damage as extra Chaos Damage</li></ul>"},{"name":"Ripping Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Swords</li></ul>"},{"name":"Roaring Cries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries have a minimum of 10 Power</li></ul>"},{"name":"Roil","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Spell Area Damage</li><li class=\"mod\">Spell Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Roll and Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Spears</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed with Spears</li></ul>"},{"name":"Ruin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Spell Area Damage</li><li class=\"mod\">Spell Skills have <span class=\"val\">10</span>% reduced Area of Effect</li></ul>"},{"name":"Ruinic Helm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Energy Shield per 8 Item Armour on Equipped Helmet</li></ul>"},{"name":"Run and Gun","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li><li class=\"mod\">Projectile Attacks have a <span class=\"val\">12</span>% chance to fire two additional Projectiles while moving</li></ul>"},{"name":"Rupturing Pins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Magnitude of Bleeding you inflict against Pinned Enemies</li></ul>"},{"name":"Rusted Pins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Bleeding you inflict on Pinned Enemies is Aggravated</li><li class=\"mod\"><span class=\"val\">30</span>% increased Pin Buildup</li></ul>"},{"name":"Sacrificial Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Cost of Skills</li><li class=\"mod\"><span class=\"val\">40</span>% increased Spell Damage with Spells that cost Life</li></ul>"},{"name":"Sand in the Eyes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Sanguimantic Rituals","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second</li><li class=\"mod\">Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate</li></ul>"},{"name":"Sanguine Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to <span class=\"tooltip\" data-title=\"Corrupted Blood is a Debuff that deals Physical damage over time and can stack up to 10 times.&lt;br&gt;Corrupted Blood is not Bleeding and is not affected by any stats related to Bleeding.\">Corrupted Blood</span></li><li class=\"mod\"><span class=\"val\">40</span>% reduced Duration of Bleeding on You</li></ul>"},{"name":"Saqawal's Guidance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage with Attacks</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li></ul>"},{"name":"Savagery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating if you've consumed a Frenzy Charge Recently</li></ul>"},{"name":"Savoured Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased amount of Life Leeched</li><li class=\"mod\">Leech Life <span class=\"val\">20</span>% slower</li></ul>"},{"name":"Savouring","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Flasks you use to not consume Charges</li></ul>"},{"name":"Scales of the Wyvern","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge while Shapeshifted</li><li class=\"mod\"><span class=\"val\">20</span>% increased Energy Shield Recharge Rate while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Lightning Resistance while Shapeshifted</li></ul>"},{"name":"Searing Heat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Flammability Magnitude</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Secrets of the Orb","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Orb Skills create lasting effects at a location which damage enemies in an area around them.\">Orb</span> Skills have +<span class=\"val\">1</span> to Limit</li></ul>"},{"name":"Seeing Stars","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% increased Daze Duration</li></ul>"},{"name":"Self Immolation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignites you cause are reflected back to you</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Self Mortification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">20</span>% of maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold while on Full Life</li></ul>"},{"name":"Serrated Edges","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage against Rare or Unique Enemies</li></ul>"},{"name":"Shadow Dancing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">60</span>% faster start of Energy Shield Recharge if you've been Stunned Recently</li></ul>"},{"name":"Sharp Sight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Accuracy Rating against Rare or Unique Enemies</li></ul>"},{"name":"Sharpened Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Physical Damage while Shapeshifted</li></ul>"},{"name":"Shatter Palm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li></ul>"},{"name":"Shattered Crystal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% reduced <span class=\"tooltip\" data-title=\"Ice Crystals are solid blocks of ice which can be damaged. When destroyed, Ice Crystals will deal Cold damage in an area. Ice Crystals will block the movement of smaller monsters, while larger monsters will destroy Ice Crystals in their path.&lt;br&gt;Skills which Consume Freeze will instantly shatter Ice Crystals, causing them to deal more damage in a larger area.\">Ice Crystal</span> Life</li></ul>"},{"name":"Shattering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased Chill Duration on Enemies</li></ul>"},{"name":"Shattering Blow","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">50</span>% of Armour on <span class=\"tooltip\" data-title=\"Heavy Stuns occur when a target&#x27;s Stun bar is filled, interrupts the target&#x27;s current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).&lt;br&gt;While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.&lt;br&gt;Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.\">Heavy Stunning</span> an Enemy</li></ul>"},{"name":"Shattering Daze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li><li class=\"mod\">Gain <span class=\"val\">12</span>% of Physical Damage as Extra Cold Damage against Dazed Enemies</li></ul>"},{"name":"Shedding Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Duration of Ailments on You</li></ul>"},{"name":"Shield Expertise","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">40</span>% increased Block Recovery</li></ul>"},{"name":"Shifted Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shimmering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Energy Shield Recovery Rate if you haven't been Hit Recently</li><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed while you have Energy Shield</li></ul>"},{"name":"Shimmering Mirage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">30</span>% of maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Duration of Ailments on You</li></ul>"},{"name":"Shocking Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum <span class=\"tooltip\" data-title=\"Some Skills create Elemental Infusion Remnants when specific conditions are met. Picking up the Remnant grants you the Infusion for 20 seconds or until it is Consumed by another Skill. You can have up to 3 of each Infusion by default.&lt;br&gt;Skills that can Consume Infusions specifically mention the type(s) of Infusion they can Consume and the benefits for doing so. If a Skill repeats or reoccurs, each of them must Consume an Infusion separately to gain the effect.\">Lightning Infusions</span></li></ul>"},{"name":"Shockproof","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Lightning Damage</li><li class=\"mod\"><span class=\"val\">30</span>% reduced effect of Shock on you</li></ul>"},{"name":"Shockwaves","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently</li></ul>"},{"name":"Short Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Projectile Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li></ul>"},{"name":"Shrapnel","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Pierce an Enemy</li><li class=\"mod\">Projectiles have <span class=\"val\">10</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"Shredding Contraptions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies affected by your Hazards Recently have <span class=\"val\">25</span>% reduced Armour</li><li class=\"mod\">Enemies affected by your Hazards Recently have <span class=\"val\">25</span>% reduced Evasion Rating</li></ul>"},{"name":"Shredding Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Spell Damage Bonus</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Sic 'Em","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">60</span>% increased damage against Immobilised enemies</li></ul>"},{"name":"Sigil of Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Ignited Enemies</li></ul>"},{"name":"Sigil of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Chilled Enemies</li></ul>"},{"name":"Sigil of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Shocked Enemies</li></ul>"},{"name":"Silent Guardian","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Silent Shiv","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed with Daggers</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance with Daggers</li></ul>"},{"name":"Singular Purpose","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Siphon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Mana on Kill</li><li class=\"mod\"><span class=\"val\">25</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Sitting Duck","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Your Hits cannot be <span class=\"tooltip\" data-title=\"Evasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker&#x27;s Accuracy.\">Evaded</span> by Pinned Enemies</li><li class=\"mod\"><span class=\"val\">35</span>% increased Critical Hit Chance against Immobilised enemies</li></ul>"},{"name":"Skullcrusher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% more Damage against Heavy Stunned Enemies with Maces</li></ul>"},{"name":"Sling Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments with Projectiles</li></ul>"},{"name":"Slippery Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect.\">Unaffected</span> by Chill during Dodge Roll</li></ul>"},{"name":"Slow Burn","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Ignite Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Ignite Duration on Enemies</li></ul>"},{"name":"Smash","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Melee Damage against Heavy Stunned enemies</li></ul>"},{"name":"Smoke Inhalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Sniper","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Arrows gain Critical Hit Chance as they travel farther, up to</li><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Hit Chance after 7 metres</li></ul>"},{"name":"Snowpiercer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Cold Resistance</li></ul>"},{"name":"Soul Bloom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Energy Shield Recovery rate</li></ul>"},{"name":"Spaghettification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">29</span>% increased Chaos Damage</li><li class=\"mod\">+<span class=\"val\">13</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">-7</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">23</span>% reduced <span class=\"tooltip\" data-title=\"Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.\">Light Radius</span></li></ul>"},{"name":"Specialised Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Bolt Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Crossbows</li></ul>"},{"name":"Spectral Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+1 to Maximum Energy Shield per <span class=\"val\">12</span> <span class=\"tooltip\" data-title=\"Stats that refer to an item&#x27;s Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.\">Item Evasion Rating</span> on Equipped Body Armour</li></ul>"},{"name":"Spell Haste","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed</li></ul>"},{"name":"Spellblade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">32</span>% increased Spell Damage while wielding a Melee Weapon</li></ul>"},{"name":"Spike Pit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in Jagged Ground you create take <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Spiked Armour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those.&lt;br&gt;If you have Thorns damage, you inherently Retaliate against Melee Attack Hits, dealing your Thorns damage to the enemy that Hit you.&lt;br&gt;Some skills and other effects may also deal your thorns damage to enemies at other times.\">Thorns Damage</span> has <span class=\"val\">50</span>% chance to ignore Enemy Armour</li></ul>"},{"name":"Spiked Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Damage per 75 <span class=\"tooltip\" data-title=\"Stats that refer to an item&#x27;s Armour, Evasion Rating and/or Energy Shield use the exact value of those Defences listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Defence actually granted to your character are not considered.\">Item Armour and Evasion Rating</span> on Equipped Shield</li><li class=\"mod\"><span class=\"val\">50</span>% increased Defences from Equipped Shield</li></ul>"},{"name":"Spiked Whip","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Flails</li></ul>"},{"name":"Spiral into Depression","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">25</span>% increased maximum Energy Shield</li></ul>"},{"name":"Spiral into Insanity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Defences</li><li class=\"mod\"><span class=\"val\">29</span>% increased Chaos Damage</li></ul>"},{"name":"Spiral into Mania","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed</li><li class=\"mod\">+<span class=\"val\">13</span>% to Chaos Resistance</li></ul>"},{"name":"Spirit Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Duration</li></ul>"},{"name":"Spirit of the Bear","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Damage against Immobilised Enemies while Shapeshifted</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun buildup while Shapeshifted</li></ul>"},{"name":"Spirit of the Wolf","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance while Shapeshifted</li><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Speed while Shapeshifted</li></ul>"},{"name":"Spirit of the Wyvern","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating while Shapeshifted</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage while Shapeshifted</li></ul>"},{"name":"Splintering Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions <span class=\"tooltip\" data-title=\"Some Skills, Items, Support Gems and other effects can Break Armour, which lowers a target&#x27;s Armour by a specified amount. If this brings the target&#x27;s Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour, non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits.&lt;br&gt;Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.\">Break Armour</span> equal to <span class=\"val\">3</span>% of Physical damage dealt</li></ul>"},{"name":"Splinters","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\">Hits Break <span class=\"val\">50</span>% increased Armour on targets with Ailments</li></ul>"},{"name":"Split Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">75</span>% chance for an additional Projectile when <span class=\"tooltip\" data-title=\"Projectiles that Fork split into two the first time they hit an enemy and do not Pierce it.\">Forking</span></li></ul>"},{"name":"Split the Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for <span class=\"tooltip\" data-title=\"Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.&lt;br&gt;Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.\">Mace</span> Slam Skills you use yourself to cause an additional Aftershock</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"A Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes.\">Strike</span> Skills you use yourself with Maces have <span class=\"val\">10</span>% chance to deal <span class=\"tooltip\" data-title=\"Strike Skills can be made to deal Splash damage when hitting an enemy, causing additional Hits to other enemies around the one hit by the Strike.&lt;br&gt;The base radius of Splash damage is 1.5 metres.\">Splash Damage</span></li></ul>"},{"name":"Splitting Ground","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills which create Fissures have a <span class=\"val\">20</span>% chance to create an additional Fissure</li></ul>"},{"name":"Spray and Pray","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Accuracy Rating while moving</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attack Damage while moving</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Spreading Shocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.&lt;br&gt;Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target&#x27;s Ailment Threshold dealt.\">Shocking</span> Hits have a <span class=\"val\">50</span>% chance to also Shock enemies in a 1.5 metre radius</li></ul>"},{"name":"Stacking Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Targets can be affected by +<span class=\"val\">1</span> of your Poisons at the same time</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Magnitude of Poison you inflict</li></ul>"},{"name":"Staggering Palm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li></ul>"},{"name":"Staggering Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to <span class=\"tooltip\" data-title=\"Knockback pushes Enemies away when Hit.\">Knock Back</span> Bleeding Enemies with Hits</li></ul>"},{"name":"Stance Breaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Swords</li></ul>"},{"name":"Stand and Deliver","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">40</span>% increased Critical Damage Bonus against Enemies within 2m</li><li class=\"mod\">Projectiles deal <span class=\"val\">25</span>% increased Damage with Hits against Enemies within 2m</li></ul>"},{"name":"Stand Ground","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second while affected by any <span class=\"tooltip\" data-title=\"Ailments that deal damage are Bleeding, Ignite, and Poison.\">Damaging Ailment</span></li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second while stationary</li></ul>"},{"name":"Stars Aligned","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Damage with Hits</span> is Lucky against Enemies that are on Low Life</li></ul>"},{"name":"Staunch Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Deflected Hits cannot inflict Maim on you</li><li class=\"mod\">Deflected Hits cannot inflict Bleeding on you</li></ul>"},{"name":"Staunching","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\">Life Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Steadfast Resolve","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">You cannot be <span class=\"tooltip\" data-title=\"Any Hit has a chance to Light Stun the target, interrupting their current action and preventing them from taking actions for a fraction of a second. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target&#x27;s maximum Life. Chances lower than 15% are treated as 0%.&lt;br&gt;Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance. For players, these bonuses are multiplicative with each other.\">Light Stunned</span> if you've been Stunned Recently</li></ul>"},{"name":"Steady Footing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold if you haven't been Stunned Recently</li></ul>"},{"name":"Step Like Mist","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity and Intelligence</li><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Stigmata","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">30</span>% increased Maximum Life</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life when you create an Offering</li></ul>"},{"name":"Stimulants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Speed during any Flask Effect</li></ul>"},{"name":"Storm Driven","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% of Elemental Damage taken Recouped as Energy Shield</li></ul>"},{"name":"Storm Surge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Cold Resistance</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Storm Swell","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Cold Resistance</li><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Lightning Resistance</li></ul>"},{"name":"Stormbreaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage for each type of <span class=\"tooltip\" data-title=\"Elemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.\">Elemental Ailment</span> on Enemy</li></ul>"},{"name":"Stormcharged","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Damage if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Stormwalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">15</span>% of Damage as Extra Lightning Damage while on <span class=\"tooltip\" data-title=\"Shocked Ground Shocks those standing in it, and lasts 6 seconds by default.\">Shocked Ground</span></li><li class=\"mod\"><span class=\"val\">40</span>% reduced effect of Shock on you</li></ul>"},{"name":"Strike True","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating</li></ul>"},{"name":"Stripped Defences","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Exposure you inflict lowers Resistances by an additional <span class=\"val\">5</span>%</li></ul>"},{"name":"Strong Chin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet</li></ul>"},{"name":"Struck Through","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks have +<span class=\"val\">1</span>% to Critical Hit Chance</li></ul>"},{"name":"Stupefy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage against Dazed Enemies</li></ul>"},{"name":"Sturdy Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li><li class=\"mod\">Companions gain your Strength</li></ul>"},{"name":"Sturdy Metal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Armour from Equipped Body Armour</li></ul>"},{"name":"Sturdy Mind","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">14</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Stylebender","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li><li class=\"mod\">Hits Break <span class=\"val\">30</span>% increased Armour on targets with Ailments</li></ul>"},{"name":"Subterfuge Mask","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Evasion Rating per 1 Item Energy Shield on Equipped Helmet</li></ul>"},{"name":"Succour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Life Regeneration rate during Effect of any Life Flask</li></ul>"},{"name":"Sudden Escalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Sudden Infuriation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage</li></ul>"},{"name":"Suffusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased amount of Mana Leeched</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect.\">Unaffected</span> by Chill while <span class=\"tooltip\" data-title=\"When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.&lt;br&gt;Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.&lt;br&gt;Leeched Mana is recovered over one second. Multiple Leeches can occur simultaneously.\">Leeching</span> Mana</li></ul>"},{"name":"Sundering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus for Attack Damage</li><li class=\"mod\">+<span class=\"val\">25</span>% to Critical Damage Bonus against Stunned Enemies</li></ul>"},{"name":"Supportive Ancestors","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage while you have a Totem</li><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">3</span>% increased Cast Speed per Summoned Totem</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">3</span>% increased Attack Speed per Summoned Totem</li></ul>"},{"name":"Surging Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Arcane Surge when you Shapeshift to Human form after</li><li class=\"mod\">being Shapeshifted for at least <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Surging Currents","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Swift Blocking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed for each time you've Blocked in the past 10 seconds</li></ul>"},{"name":"Swift Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Speed while Shapeshifted</li></ul>"},{"name":"Swift Flight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed</li></ul>"},{"name":"Swift Interruption","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Speed if you've successfully <span class=\"tooltip\" data-title=\"Parry is a Skill granted by Bucklers that allows you to Block and retaliate against an enemy Strike or Projectile, leaving them off balance and inflicting the Parried Debuff.\">Parried</span> Recently</li><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed if you've successfully <span class=\"tooltip\" data-title=\"Parry is a Skill granted by Bucklers that allows you to Block and retaliate against an enemy Strike or Projectile, leaving them off balance and inflicting the Parried Debuff.\">Parried</span> Recently</li></ul>"},{"name":"Symbol of Defiance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">30</span>% increased Area of Effect</li><li class=\"mod\">Banner Skills have <span class=\"val\">30</span>% increased Duration</li></ul>"},{"name":"Tactical Retreat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">0.5</span> metres to Dodge Roll distance while Surrounded</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed while Surrounded</li></ul>"},{"name":"Tainted Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Taste for Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">20</span> Life per enemy killed</li><li class=\"mod\"><span class=\"val\">2</span>% chance to Recover all Life when you Kill an Enemy</li></ul>"},{"name":"Taut Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Physical Damage taken Recouped as Life</li></ul>"},{"name":"Tempered Defences","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Tempered Mind","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Temporal Mastery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Tenfold Attacks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed if you've been Hit Recently</li></ul>"},{"name":"The Ancient Serpent","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Poison Duration on you</li><li class=\"mod\">Life Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"The Cunning Fox","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Quality of all Skills</li></ul>"},{"name":"The Fabled Stag","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\">Skills have <span class=\"val\">10</span>% chance to not remove <span class=\"tooltip\" data-title=\"Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.&lt;br&gt;There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.\">Charges</span> but still count as consuming them</li><li class=\"mod\"><span class=\"val\">40</span>% increased Endurance, Frenzy and Power Charge Duration</li></ul>"},{"name":"The Frenzied Bear","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage if you've consumed a Frenzy Charge Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Speed if you've consumed a Frenzy Charge Recently</li></ul>"},{"name":"The Great Boar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Strength</li><li class=\"mod\">+<span class=\"val\">1</span> Life per 4 Dexterity</li><li class=\"mod\">+<span class=\"val\">1</span> to Stun Threshold per Dexterity</li></ul>"},{"name":"The Howling Primate","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">15</span>% increased Presence Area of Effect</li><li class=\"mod\">Aura Skills have <span class=\"val\">10</span>% increased Magnitudes</li></ul>"},{"name":"The Molten One's Gift","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Fully Broken Armour</li><li class=\"mod\">Fully Broken Armour you inflict also increases Fire Damage Taken from Hits</li></ul>"},{"name":"The Noble Wolf","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Ailments you inflict against <span class=\"tooltip\" data-title=\"Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.&lt;br&gt;Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.\">Marked</span> Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance against <span class=\"tooltip\" data-title=\"Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.&lt;br&gt;Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.\">Marked</span> Enemies</li></ul>"},{"name":"The Power Within","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you've gained a Power Charge Recently</li></ul>"},{"name":"The Raging Ox","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\">Hits against you have <span class=\"val\">30</span>% reduced Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Duration of Ailments on You</li></ul>"},{"name":"The Spring Hare","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Damage with Hits to be Lucky</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Damage of Enemies <span class=\"tooltip\" data-title=\"Any damage that isn&#x27;t damage over time is Hit damage.&lt;br&gt;Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.\">Hitting</span> you to be Unlucky</li></ul>"},{"name":"The Wild Cat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">10</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">40</span>% increased Evasion Rating while moving</li></ul>"},{"name":"The Winter Owl","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">3</span>% increased Evasion Rating per 10 Intelligence</li><li class=\"mod\">Gain Accuracy Rating equal to your Intelligence</li></ul>"},{"name":"Thickened Arteries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li><li class=\"mod\"><span class=\"val\">40</span>% increased Life Regeneration Rate while stationary</li></ul>"},{"name":"Thicket Warding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Charms you use to not consume Charges</li><li class=\"mod\">Recover <span class=\"val\">5</span>% of maximum Mana when a Charm is used</li></ul>"},{"name":"Thin Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">50</span>% increased Damage with Hits against Frozen Enemies</li></ul>"},{"name":"Thirst for Endurance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance when you gain an Endurance Charge to gain an additional Endurance Charge</li></ul>"},{"name":"Thirst for Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance when you gain a Power Charge to gain an additional Power Charge</li></ul>"},{"name":"Thirst of Kitava","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Life Leeched from Empowered Attacks is Instant</li></ul>"},{"name":"Thirsting Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.&lt;br&gt;Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.&lt;br&gt;Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.\">Leeching Life</span> from your Hits causes your Companion to also Leech the <span class=\"tooltip\" data-title=\"Their modifier to the amount they leech will not affect this amount; your modifiers have already applied to it.\">same amount</span> of Life</li></ul>"},{"name":"Thornhide","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">6</span>% to Thorns Critical Hit Chance</li></ul>"},{"name":"Thousand Cuts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you apply Incision to take <span class=\"val\">2</span>% increased Physical Damage per Incision</li></ul>"},{"name":"Thrill of Battle","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed while Surrounded</li></ul>"},{"name":"Thrill of the Fight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Consuming Glory grants you <span class=\"val\">3</span>% increased Attack damage per Glory consumed for 6 seconds, up to 60%</li></ul>"},{"name":"Throatseeker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">60</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Thunderstruck","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Electrocute Buildup against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">50</span>% increased Shock Chance against <span class=\"tooltip\" data-title=\"Electrocution is an Ailment that interrupts the target&#x27;s actions and prevents them performing any action, and lasts 5 seconds by default.&lt;br&gt;Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.\">Electrocuted</span> Enemies</li></ul>"},{"name":"Tides of Change","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Skill Effect Duration</li></ul>"},{"name":"Time Manipulation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">10</span>% increased Slow Magnitude</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">20</span>% faster</li></ul>"},{"name":"Titan's Determination","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Regeneration Rate while moving</li></ul>"},{"name":"Titanic","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Threshold</li></ul>"},{"name":"Tolerant Equipment","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating</li><li class=\"mod\">Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour</li></ul>"},{"name":"Total Incineration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ignite Duration on Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Ignited Enemies</li></ul>"},{"name":"Touch the Arcane","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased effect of Arcane Surge on you</li></ul>"},{"name":"Towering Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Chance to Block if you've Blocked with a raised Shield Recently</li><li class=\"mod\"><span class=\"val\">50</span>% increased Defences from Equipped Shield</li></ul>"},{"name":"Toxic Sludge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Duration of Poisons you inflict against <span class=\"tooltip\" data-title=\"Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.&lt;br&gt;Higher Rarity enemies are less affected by Slows:&lt;br&gt;15% less Slow effect on Magic monsters&lt;br&gt;30% less Slow effect on Rare monsters&lt;br&gt;50% less Slow effect on Unique monsters&lt;br&gt;Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.\">Slowed</span> Enemies</li></ul>"},{"name":"Toxic Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Poison</li></ul>"},{"name":"Trained Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Prevent +<span class=\"val\">6</span>% of Damage from Deflected Hits</li></ul>"},{"name":"Trained Turrets","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Ballista Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% increased Ballista Critical Hit Chance</li></ul>"},{"name":"Tribal Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"A Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes.\">Strikes</span> deal <span class=\"tooltip\" data-title=\"Strike Skills can be made to deal Splash damage when hitting an enemy, causing additional Hits to other enemies around the one hit by the Strike.&lt;br&gt;The base radius of Splash damage is 1.5 metres.\">Splash Damage</span></li></ul>"},{"name":"Trick Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">15</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"True Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Tukohama's Brew","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% of Skill Mana costs Converted to Life Costs during any Life Flask Effect</li></ul>"},{"name":"Turn the Clock Back","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Projectile Speed for Spell Skills</li></ul>"},{"name":"Turn the Clock Forward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed for Spell Skills</li></ul>"},{"name":"Unbending","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%</li></ul>"},{"name":"Unbothering Cold","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Cold Resistance</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed</li></ul>"},{"name":"Unbound Forces","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\"><span class=\"val\">40</span>% increased Chill Duration on Enemies</li><li class=\"mod\"><span class=\"val\">40</span>% increased Shock Duration</li></ul>"},{"name":"Unbreaking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Unerring Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating with One Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating with Two Handed Melee Weapons</li><li class=\"mod\">+<span class=\"val\">2</span> to Melee Strike Range</li></ul>"},{"name":"Unexpected Finesse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Accuracy Rating while moving</li></ul>"},{"name":"Unforgiving","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> to Maximum Rage</li><li class=\"mod\">Inherent loss of Rage is <span class=\"val\">20</span>% slower</li></ul>"},{"name":"Unhindered","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\"><span class=\"val\">6</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Unimpeded","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Unleash Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup with Melee Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">75</span>% increased Damage against Heavy Stunned Enemies</li></ul>"},{"name":"Unnatural Resilience","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed</li></ul>"},{"name":"Unsight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies near Enemies you Mark are Blinded</li><li class=\"mod\">Enemies you Mark cannot deal Critical Hits</li></ul>"},{"name":"Unspoken Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions have +<span class=\"val\">30</span>% to Chaos Resistance</li><li class=\"mod\">Companions have +<span class=\"val\">30</span>% to all Elemental Resistances</li></ul>"},{"name":"Unstable Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span> Volatility when an <span class=\"tooltip\" data-title=\"Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats.&lt;br&gt;You do not count as your own Ally.\">Allied</span> Persistent <span class=\"tooltip\" data-title=\"Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.\">Reviving</span> Minion is <span class=\"tooltip\" data-title=\"Minions whose durations expire or that are despawned by the player are considered to have died. However, effects that state they trigger when a Minion is Killed do not trigger in these cases. Minions are only Killed if they reach 0 life, though this can be caused by their summoner as well as enemies.\">Killed</span></li></ul>"},{"name":"Unstoppable Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Unyielding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed if you've been Hit Recently</li><li class=\"mod\"><span class=\"val\">8</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Urgent Call","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life and Mana when you use a Warcry</li><li class=\"mod\"><span class=\"val\">24</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">18</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Utility Ordnance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Cooldown Recovery Rate for Grenade Skills</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Grenade Damage</li></ul>"},{"name":"Utmost Offering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Offerings cannot be damaged if they have been created Recently</li></ul>"},{"name":"Vale Shelter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Charms gain <span class=\"val\">0.15</span> charges per Second</li></ul>"},{"name":"Vengeance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Thorns Damage <span class=\"tooltip\" data-title=\"When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.&lt;br&gt;Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.&lt;br&gt;Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.\">Leeched as Life</span></li></ul>"},{"name":"Vengeful Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span> Rage when Hit by an Enemy</li><li class=\"mod\">Every Rage also grants <span class=\"val\">1</span>% increased Armour</li></ul>"},{"name":"Versatile Arms","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength and Dexterity</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed with One Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating with One Handed Melee Weapons</li></ul>"},{"name":"Viciousness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed per Enemy in Close Range</li></ul>"},{"name":"Vigilance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">10</span> Life gained when you Block</li><li class=\"mod\">+<span class=\"val\">2</span>% to maximum Block chance</li></ul>"},{"name":"Vigorous Remnants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">3</span>% of Maximum Life when you collect a Remnant</li></ul>"},{"name":"Vile Mending","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\">Minions Regenerate <span class=\"val\">3</span>% of maximum Life per second</li><li class=\"mod\">Minions have +<span class=\"val\">13</span>% to Chaos Resistance</li></ul>"},{"name":"Vile Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">33</span>% increased Damage with Hits against Enemies affected by Ailments</li></ul>"},{"name":"Vocal Empowerment","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries <span class=\"tooltip\" data-title=\"Empowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills.\">Empower</span> an additional Attack</li></ul>"},{"name":"Void","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">29</span>% increased Chaos Damage</li><li class=\"mod\">Enemies you Curse have <span class=\"val\">-3</span>% to Chaos Resistance</li></ul>"},{"name":"Volatile Catalyst","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Volatile Grenades","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Grenade <span class=\"tooltip\" data-title=\"Skills with a Detonation Time Detonate once this time has elapsed. This time is not affected by duration modifiers.\">Detonation Time</span></li></ul>"},{"name":"Volcanic Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">+<span class=\"val\">20</span>% to Fire Resistance</li></ul>"},{"name":"Voracious","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Leech is Instant</li></ul>"},{"name":"Vulgar Methods","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">10</span>% reduced maximum Mana</li></ul>"},{"name":"Waning Hindrances","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs on you expire <span class=\"val\">25</span>% faster</li></ul>"},{"name":"Warding Fetish","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage per Curse on you</li><li class=\"mod\"><span class=\"val\">30</span>% reduced effect of Curses on you</li><li class=\"mod\"><span class=\"val\">60</span>% increased Energy Shield from Equipped Focus</li></ul>"},{"name":"Warding Potions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Flask Charges used from Mana Flasks</li><li class=\"mod\">Remove a Curse when you use a Mana Flask</li></ul>"},{"name":"Warlord Berserker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Presence Area of Effect</li><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">5</span> Rage per second if you have gained Rage Recently</li></ul>"},{"name":"Warlord Leader","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">40</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Presence Area of Effect</li></ul>"},{"name":"Warm the Heart","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Freeze Duration on you</li><li class=\"mod\"><span class=\"val\">60</span>% increased Freeze Threshold</li></ul>"},{"name":"Wary Dodging","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Cannot be <span class=\"tooltip\" data-title=\"Any Hit has a chance to Light Stun the target, interrupting their current action and preventing them from taking actions for a fraction of a second. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target&#x27;s maximum Life. Chances lower than 15% are treated as 0%.&lt;br&gt;Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance. For players, these bonuses are multiplicative with each other.\">Light Stunned</span> if you haven't been Hit Recently</li></ul>"},{"name":"Wasting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Enemies affected by Ailments</li></ul>"},{"name":"Wasting Casts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against <span class=\"tooltip\" data-title=\"Hinder is a Debuff that Slows movement speed by 30% unless otherwise specified. Unless Specified, Hinder has a duration of 4 seconds.\">Hindered</span> Enemies</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Hinder Enemies on Hit with Spells</li></ul>"},{"name":"Watchtowers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recoup <span class=\"val\">5</span>% of damage taken by your Totems as Life</li><li class=\"mod\">Each Totem applies <span class=\"val\">2</span>% increased Damage taken to Enemies in their Presence</li></ul>"},{"name":"Waters of Life","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life when you use a Mana Flask</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Well of Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you've consumed a Power Charge Recently</li><li class=\"mod\">Recover <span class=\"val\">5</span>% of maximum Mana when you consume a Power Charge</li></ul>"},{"name":"Wellspring","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed during Effect of any Mana Flask</li></ul>"},{"name":"Whirling Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed with Quarterstaves</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Knockback pushes Enemies away when Hit.\">Knocks Back</span> Enemies if you get a Critical Hit with a Quarterstaff</li></ul>"},{"name":"Whirling Onslaught","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to gain <span class=\"tooltip\" data-title=\"Onslaught grants 20% increased Skill Speed and 10% increased movement speed.&lt;br&gt;Unless specified, Onslaught lasts 4 seconds.\">Onslaught</span> on Killing Blow with Axes</li></ul>"},{"name":"Wide Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Defences</li><li class=\"mod\"><span class=\"val\">30</span>% increased Block chance</li></ul>"},{"name":"Widespread Coverage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Hazard Area of Effect</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Hazard Damage</li></ul>"},{"name":"Wild Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Lightning Damage</li></ul>"},{"name":"Wither Away","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Unwithered enemies are Withered for <span class=\"val\">8</span> seconds when they enter your Presence</li><li class=\"mod\"><span class=\"val\">20</span>% increased Withered Magnitude</li></ul>"},{"name":"Wolf's Howl","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Woodland Aspect","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Charms applied to you have <span class=\"val\">25</span>% increased Effect</li></ul>"},{"name":"Wrapped Quiver","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Wyvern's Breath","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased chance to inflict Elemental Ailments if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Zone of Control","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect of Curses</li><li class=\"mod\"><span class=\"val\">10</span>% increased Curse Magnitudes</li><li class=\"mod\">Enemies you Curse are <span class=\"tooltip\" data-title=\"Hinder is a Debuff that Slows movement speed by 30% unless otherwise specified. Unless Specified, Hinder has a duration of 4 seconds.\">Hindered</span>, with 15% reduced Movement Speed</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating at Close Range</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy (21)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">6</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Speed (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating</li></ul>"},{"name":"Additional Remnant Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to create an additional Remnant</li></ul>"},{"name":"Additional Spell Projectiles (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% chance for Spell Skills to fire 2 additional Projectiles</li></ul>"},{"name":"Additional Spell Projectiles (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% chance for Spell Skills to fire 2 additional Projectiles</li></ul>"},{"name":"Ailment Chance (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Ailment Chance and Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">6</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Ailment Chance and Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">6</span>% increased Magnitude of Damaging Ailments you inflict</li></ul>"},{"name":"Ailment Chance and Elemental Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Ailment Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Ailments on Beasts</li></ul>"},{"name":"Ailment Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Ailments you inflict</li></ul>"},{"name":"Ailment Effect and Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Magnitude of Ailments you inflict</li><li class=\"mod\"><span class=\"val\">5</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Ailment Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Ailments you inflict</li></ul>"},{"name":"Ailment Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Ailment Threshold (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Ailment Threshold and Companion Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Ailment Threshold</li><li class=\"mod\">Companions have +<span class=\"val\">12</span>% to all Elemental Resistances</li></ul>"},{"name":"Ailment Threshold and Slow Effect on You (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Ailment Threshold from Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li></ul>"},{"name":"All Attributes (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to all Attributes</li></ul>"},{"name":"Ally Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Ancestral Boosted Area and Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect of Ancestrally Boosted Attacks</li><li class=\"mod\">Ancestrally Boosted Attacks deal <span class=\"val\">8</span>% increased Damage</li></ul>"},{"name":"Ancestral Boosted Attack Damage and Stun (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\">Ancestrally Boosted Attacks deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Arcane Surge Effect (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Arcane Surge on you</li></ul>"},{"name":"Arcane Surge Effect and Life Regeneration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Arcane Surge on you</li></ul>"},{"name":"Arcane Surge on Critical Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Gain Arcane Surge when you deal a Critical Hit</li></ul>"},{"name":"Arcane Surge Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Spell Damage while you have Arcane Surge</li></ul>"},{"name":"Archon Delay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Archon recovery period expires <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Archon Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Archon Buff duration</li></ul>"},{"name":"Archon Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Archon Buffs on you</li></ul>"},{"name":"Archon Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Archon Buffs on you</li></ul>"},{"name":"Archon Effect and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Archon Buff duration</li><li class=\"mod\"><span class=\"val\">5</span>% increased effect of Archon Buffs on you</li></ul>"},{"name":"Area and Presence","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">9</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">3</span>% increased Area of Effect</li></ul>"},{"name":"Area and Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">3</span>% reduced Area of Effect</li></ul>"},{"name":"Area and Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect</li></ul>"},{"name":"Area Damage (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Area Damage</li></ul>"},{"name":"Area Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area Damage</li></ul>"},{"name":"Area Damage and Armour Break (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Break <span class=\"val\">10</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Area Damage</li></ul>"},{"name":"Area of Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Area of Effect</li></ul>"},{"name":"Area of Effect and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">5</span>% increased Area Damage</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour if you haven't been Hit Recently</li></ul>"},{"name":"Armour (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li></ul>"},{"name":"Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to Armour</li></ul>"},{"name":"Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Armour</li></ul>"},{"name":"Armour (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Armour and  Applies to Lightning Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">10</span>% of Armour also applies to Lightning Damage</li></ul>"},{"name":"Armour and Applies to Cold Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">10</span>% of Armour also applies to Cold Damage</li></ul>"},{"name":"Armour and Applies to Fire Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">10</span>% of Armour also applies to Fire Damage</li></ul>"},{"name":"Armour and Energy Shield (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">12</span>% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Armour</li><li class=\"mod\">+<span class=\"val\">5</span> to maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield Delay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">12</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Armour and Evasion (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Armour</li><li class=\"mod\">+<span class=\"val\">8</span> to Evasion Rating</li></ul>"},{"name":"Armour and Evasion (20)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Armour and Evasion while Surrounded (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour while Surrounded</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating while Surrounded</li></ul>"},{"name":"Armour Applies to Cold Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Cold Damage</li></ul>"},{"name":"Armour Applies to Fire Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Fire Damage</li></ul>"},{"name":"Armour Applies to Lightning Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Lightning Damage</li></ul>"},{"name":"Armour Break (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Break <span class=\"val\">20</span>% increased Armour</li></ul>"},{"name":"Armour Break (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Break Armour on Critical Hit with Spells equal to <span class=\"val\">5</span>% of Physical Damage dealt</li></ul>"},{"name":"Armour Break and Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">Break <span class=\"val\">15</span>% increased Armour</li></ul>"},{"name":"Armour Break and Physical Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Physical Damage</li><li class=\"mod\">Break <span class=\"val\">10</span>% increased Armour</li></ul>"},{"name":"Armour Break Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour Break Duration</li></ul>"},{"name":"Armour Break Effect (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Fully Broken Armour</li></ul>"},{"name":"Armour if Consumed Endurance Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour if you've consumed an Endurance Charge Recently</li></ul>"},{"name":"Armour if Hit (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour if you have been Hit Recently</li></ul>"},{"name":"Armour while Surrounded (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while Surrounded</li></ul>"},{"name":"Attack and Minion Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\">Minions deal <span class=\"val\">8</span>% increased Damage</li></ul>"},{"name":"Attack and Spell Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Attack Area (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Area (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect</li></ul>"},{"name":"Attack Area and Combo (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% Chance to build an additional Combo on Hit</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Area and Flammability Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Area Damage and Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Area Damage and Area (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Cold Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Cold Damage</li></ul>"},{"name":"Attack Cold Damage and Freeze Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Cold Damage</li></ul>"},{"name":"Attack Critical Chance (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Attacks</li></ul>"},{"name":"Attack Critical Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Damage Bonus for Attack Damage</li></ul>"},{"name":"Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Immobilisation buildup</li></ul>"},{"name":"Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage against Rare or Unique Enemies</li></ul>"},{"name":"Attack Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Accuracy (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Accuracy Rating</li></ul>"},{"name":"Attack Damage and Accuracy (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Accuracy Rating</li></ul>"},{"name":"Attack Damage and Combo","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% Chance to build an additional Combo on Hit</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Presence Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Skill Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Effect Duration</li></ul>"},{"name":"Attack Damage and Slow Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">4</span>% increased Slow Magnitude</li></ul>"},{"name":"Attack Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage if Stunned Recently","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage if you have been Heavy Stunned Recently</li></ul>"},{"name":"Attack Damage on Low Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage while on Low Life</li></ul>"},{"name":"Attack Damage vs Bleeding Enemies (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage against Bleeding Enemies</li></ul>"},{"name":"Attack Damage while Moving (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage while moving</li></ul>"},{"name":"Attack Damage while no remaining Life Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage while you have no Life Flask uses left</li></ul>"},{"name":"Attack Damage while Surrounded","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage while Surrounded</li></ul>"},{"name":"Attack Damage while Surrounded (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while Surrounded</li></ul>"},{"name":"Attack Damage with Ally (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage while you have an Ally in your Presence</li></ul>"},{"name":"Attack Damage with nearby Ally (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage while you have an Ally in your Presence</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with One Handed Weapons</li></ul>"},{"name":"Attack Speed (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed while a Rare or Unique Enemy is in your Presence</li></ul>"},{"name":"Attack Speed and Dexterity (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed and Flask Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed and Minion Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed</li><li class=\"mod\">Minions have <span class=\"val\">3</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed with Companion in Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed while your Companion is in your Presence</li></ul>"},{"name":"Attribute (293)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+5 to any Attribute</li></ul>"},{"name":"Aura Magnitude (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Aura Skills have <span class=\"val\">5</span>% increased Magnitudes</li></ul>"},{"name":"Axe Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Axes</li></ul>"},{"name":"Axe Rage on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span> Rage on Melee Axe Hit</li></ul>"},{"name":"Axe Rage on Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Axe Hit</li></ul>"},{"name":"Ballista Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attacks used by <span class=\"tooltip\" data-title=\"Ballistas are a type of Totem that use Projectile Attacks.\">Ballistas</span> have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Ballista Critical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ballista Critical Damage Bonus</li></ul>"},{"name":"Ballista Critical Strike","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ballista Critical Hit Chance</li></ul>"},{"name":"Ballista Critical Strike and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Ballista Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">10</span>% increased Ballista Critical Hit Chance</li></ul>"},{"name":"Ballista Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Ballista damage</li></ul>"},{"name":"Ballista Immobilisation Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Ballista Immobilisation buildup</li></ul>"},{"name":"Banner Area (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">15</span>% increased Area of Effect</li></ul>"},{"name":"Banner Aura Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">12</span>% increased Aura Magnitudes</li></ul>"},{"name":"Banner Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">20</span>% increased Duration</li></ul>"},{"name":"Banner Glory Gained (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Glory generation for Banner Skills</li></ul>"},{"name":"Bleed Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\">spell critical strike chance +%: <span class=\"val\">0</span></li></ul>"},{"name":"Bleed Chance (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to inflict Bleeding on Hit</li></ul>"},{"name":"Bleeding Chance on Critical (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to inflict Bleeding on Critical Hit with Attacks</li></ul>"},{"name":"Bleeding Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict against Enemies affected by Incision</li></ul>"},{"name":"Bleeding Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Bleeding you inflict</li></ul>"},{"name":"Bleeding Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Bleeding Duration</li></ul>"},{"name":"Blind Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Blind Chance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit</li></ul>"},{"name":"Blind Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Blind Effect</li></ul>"},{"name":"Blinded Enemies Critical (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Enemies Blinded by you have <span class=\"val\">15</span>% reduced Critical Hit Chance</li></ul>"},{"name":"Block","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">5</span> Life when you Block</li></ul>"},{"name":"Block and Movement Penalty with Raised Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty while Actively <span class=\"tooltip\" data-title=\"Blocking completely prevents the damage of an incoming Hit.&lt;br&gt;You will still take any Stun from the Blocked hit. You can&#x27;t Block while Stunned or Frozen.&lt;br&gt;Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.\">Blocking</span></li><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li></ul>"},{"name":"Block and Shield Defences (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Defences from Equipped Shield</li></ul>"},{"name":"Block and Stun Threshold (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">5</span>% increased Stun Threshold</li></ul>"},{"name":"Block Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Block Recovery</li></ul>"},{"name":"Bolt Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Bolt Speed</li></ul>"},{"name":"Bow Accuracy Rating (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating with Bows</li></ul>"},{"name":"Bow Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Critical Damage Bonus with Bows</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Bows</li></ul>"},{"name":"Bow Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Bows</li></ul>"},{"name":"Bow Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Bows</li></ul>"},{"name":"Cast Speed (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Cast Speed</li></ul>"},{"name":"Cast Speed with Cold Skills (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Cast Speed with Cold Skills</li></ul>"},{"name":"Chaining Projectiles (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">5</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"Channelling Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Channelling Damage and Defences","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">6</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased Global Defences while Channelling</li></ul>"},{"name":"Channelling Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">2</span>% increased Skill Speed with Channelling Skills</li></ul>"},{"name":"Channelling Defences (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Global Defences while Channelling</li></ul>"},{"name":"Channelling Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Skill Speed with Channelling Skills</li></ul>"},{"name":"Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">7</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage and Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Effect Duration</li></ul>"},{"name":"Chaos Damage and Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Chaos Damage</li><li class=\"mod\">+<span class=\"val\">3</span>% to Chaos Resistance</li></ul>"},{"name":"Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Chaos Resistance</li></ul>"},{"name":"Charge Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Endurance, Frenzy and Power Charge Duration</li></ul>"},{"name":"Charge Duration and Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% increased Endurance, Frenzy and Power Charge Duration</li></ul>"},{"name":"Charm Activation Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when a Charm is used to use another Charm without consuming Charges</li></ul>"},{"name":"Charm Charges (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Charm Charges gained</li></ul>"},{"name":"Charm Charges Used (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% reduced Charm Charges used</li></ul>"},{"name":"Charm Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Charm Effect Duration</li></ul>"},{"name":"Charm Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Charms applied to you have <span class=\"val\">10</span>% increased Effect</li></ul>"},{"name":"Chill Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Effect of Chill on you</li></ul>"},{"name":"Chill Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Chill Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Chill Magnitude and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">10</span>% increased Chill Duration on Enemies</li></ul>"},{"name":"Cold and Fire Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cold Damage</li></ul>"},{"name":"Cold Damage (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Cold Damage</li></ul>"},{"name":"Cold Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cold Damage</li></ul>"},{"name":"Cold Damage and Energy Shield Recharge Rate (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Cold Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Cold Penetration (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% Cold Resistance</li></ul>"},{"name":"Cold Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Cold Resistance</li></ul>"},{"name":"Combo Gain (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% Chance to build an additional Combo on Hit</li></ul>"},{"name":"Command Skill Cooldown (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Cooldown Recovery Rate for Command Skills</li></ul>"},{"name":"Command Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage with Command Skills</li></ul>"},{"name":"Command Skill Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage with Command Skills</li></ul>"},{"name":"Companion Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Companion Damage and Companion Life (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li><li class=\"mod\">Companions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Companion Reservation (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Reservation Efficiency of Companion Skills</li></ul>"},{"name":"Companion Resistance and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions have +<span class=\"val\">12</span>% to all Elemental Resistances</li><li class=\"mod\">Companions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Companion Revive Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">15</span>% faster if all your Minions are Companions</li></ul>"},{"name":"Cooldown Recovery Rate (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Corpses (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage if you have Consumed a <span class=\"tooltip\" data-title=\"Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.\">Corpse</span> Recently</li></ul>"},{"name":"Corpses (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to not destroy Corpses when Consuming Corpses</li></ul>"},{"name":"Critical Bleeding Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict with Critical Hits</li></ul>"},{"name":"Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance against Humanoids</li></ul>"},{"name":"Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance against Enemies that have entered your Presence Recently</li></ul>"},{"name":"Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance if you have Killed Recently</li></ul>"},{"name":"Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently</li></ul>"},{"name":"Critical Chance (28)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance</li></ul>"},{"name":"Critical Chance and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Critical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently</li></ul>"},{"name":"Critical Damage (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Critical Damage vs Full Life (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Critical Damage Bonus vs full life enemies@<span class=\"val\">40</span>%</li></ul>"},{"name":"Critical Damage when consuming a Power Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you've consumed a Power Charge Recently</li></ul>"},{"name":"Critical vs Blinded (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance against Blinded Enemies</li></ul>"},{"name":"Criticals vs Dazed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance against Dazed Enemies</li></ul>"},{"name":"Crossbow Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Crossbows</li></ul>"},{"name":"Crossbow Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Crossbows</li></ul>"},{"name":"Crossbow Reload Speed (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Crossbow Reload Speed</li></ul>"},{"name":"Culling Strike Threshold (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Culling Strike Threshold</li></ul>"},{"name":"Curse Activation Speed and Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Curse Magnitudes</li><li class=\"mod\"><span class=\"val\">10</span>% faster Curse Activation</li></ul>"},{"name":"Curse Area (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect of Curses</li></ul>"},{"name":"Curse Duration (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Curse Duration</li></ul>"},{"name":"Curse Effect (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Curse Magnitudes</li></ul>"},{"name":"Curse Effect on Self (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced effect of Curses on you</li></ul>"},{"name":"Curse Effect on you (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced effect of Curses on you</li></ul>"},{"name":"Curse Effect on you and Life Regeneration Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">5</span>% reduced effect of Curses on you</li></ul>"},{"name":"Dagger Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Daggers</li></ul>"},{"name":"Dagger Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Damage Bonus with Daggers</li></ul>"},{"name":"Dagger Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Daggers</li></ul>"},{"name":"Dagger Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Daggers</li></ul>"},{"name":"Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage against Demons</li></ul>"},{"name":"Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Damage against Ailments (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Hits against Enemies affected by Elemental Ailments</li></ul>"},{"name":"Damage against Burning Enemies (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">14</span>% increased Damage with Hits against Burning Enemies</li></ul>"},{"name":"Damage against Enemies on Low Life (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Enemies that are on Low Life</li></ul>"},{"name":"Damage and Companion Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage while your Companion is in your Presence</li></ul>"},{"name":"Damage from Mana (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% of Damage is taken from Mana before Life</li></ul>"},{"name":"Damage on Critical (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Damage vs Armour Broken Enemies (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage against Enemies with Fully Broken Armour</li></ul>"},{"name":"Damage vs Blinded (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage with Hits against Blinded Enemies</li></ul>"},{"name":"Damage vs Dazed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage against Dazed Enemies</li></ul>"},{"name":"Damage vs Full Life (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Hits against Enemies that are on Full Life</li></ul>"},{"name":"Damage vs Immobilised (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage against Immobilised Enemies</li></ul>"},{"name":"Damage vs Immobilised and Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage against Immobilised Enemies</li><li class=\"mod\"><span class=\"val\">8</span>% increased Immobilisation buildup</li></ul>"},{"name":"Damage with Companion in Presence (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage while your Companion is in your Presence</li></ul>"},{"name":"Daze Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Daze</li></ul>"},{"name":"Daze on Hit (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li></ul>"},{"name":"Debuff Expiry Rate (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs on you expire <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Defences and Companion Life (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">12</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Defences while your Companion is in your Presence</li></ul>"},{"name":"Deflection (25)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">6</span>% of Evasion Rating</li></ul>"},{"name":"Deflection and Evasion (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">3</span>% of Evasion Rating</li></ul>"},{"name":"Deflection Rating","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Deflection Rating</li></ul>"},{"name":"Detonator Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Detonator skills have <span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Dexterity (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Dexterity</li></ul>"},{"name":"Dual Wielding Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating while Dual Wielding</li></ul>"},{"name":"Dual Wielding Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage while Dual Wielding</li></ul>"},{"name":"Dual Wielding Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Duration (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Effect Duration</li></ul>"},{"name":"Electrocute Buildup (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Electrocute Buildup</li></ul>"},{"name":"Elemental (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Elemental (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack and Cast Speed with Elemental Skills</li></ul>"},{"name":"Elemental Ailment Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">12</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">12</span>% increased chance to Shock</li></ul>"},{"name":"Elemental Ailment Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased chance to Shock</li></ul>"},{"name":"Elemental Ailment Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Ignite, Shock and Chill on Enemies</li></ul>"},{"name":"Elemental Attack Damage (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage with Attacks</li></ul>"},{"name":"Elemental Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage (22)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Flammability Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Freeze Buildup (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Shock Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased chance to Shock</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">3</span>% of Enemy Elemental Resistances</li></ul>"},{"name":"Elemental Penetration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">4</span>% of Enemy Elemental Resistances</li></ul>"},{"name":"Empowered Attack Damage (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Empowered Attack Damage and Bleeding Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\">Empowered Attacks deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Empowered Attack Damage and Power Counted (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased total Power counted by Warcries</li></ul>"},{"name":"Empowered Attack Freeze Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup with Empowered Attacks</li></ul>"},{"name":"Endurance Charge Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Endurance Charge Duration</li></ul>"},{"name":"Endurance Charge Duration and Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Endurance Charge Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Armour if you've consumed an Endurance Charge Recently</li></ul>"},{"name":"Energy (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Meta Skills gain <span class=\"val\">8</span>% increased Energy</li></ul>"},{"name":"Energy and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Critical Hit Chance</li><li class=\"mod\">Meta Skills gain <span class=\"val\">4</span>% increased Energy</li></ul>"},{"name":"Energy Shield (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to maximum Energy Shield</li></ul>"},{"name":"Energy Shield and Armour applies to Elemental Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased maximum Energy Shield</li><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Energy Shield and Mana Regeneration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">6</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Energy Shield as Freeze Threshold (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">15</span>% of maximum Energy Shield as additional Freeze Threshold</li></ul>"},{"name":"Energy Shield Delay (21)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Energy Shield if Consumed Power Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield if you've consumed a Power Charge Recently</li></ul>"},{"name":"Energy Shield Recharge (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Energy Shield Recharge and Delay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">8</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Energy Shield Recharge and Mana Flask Recovery (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Recovery from Flasks</li></ul>"},{"name":"Energy Shield Recoup (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Elemental Damage taken Recouped as Energy Shield</li></ul>"},{"name":"Evasion (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">16</span> to Evasion Rating</li></ul>"},{"name":"Evasion (26)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to Evasion Rating</li><li class=\"mod\">+<span class=\"val\">15</span> to maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">12</span>% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Evasion Rating</li><li class=\"mod\">+<span class=\"val\">5</span> to maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield Recharge (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Evasion and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating</li></ul>"},{"name":"Evasion and Movement Speed while Sprinting","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating while Sprinting</li><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed while Sprinting</li></ul>"},{"name":"Evasion and Reduced Movement Penalty (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Evasion during Parry","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Evasion Rating while Parrying</li></ul>"},{"name":"Evasion if Consumed Frenzy Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating if you've consumed a Frenzy Charge Recently</li></ul>"},{"name":"Evasion Rating on Hit Recently","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating if you have Hit an Enemy Recently</li></ul>"},{"name":"Evasion while Sprinting (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Evasion Rating while Sprinting</li></ul>"},{"name":"Evasion while Surrounded (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating while Surrounded</li></ul>"},{"name":"Exposure Effect (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Exposure Effect</li></ul>"},{"name":"Exposure Effect and Slow Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">7</span>% increased Slow Magnitude</li><li class=\"mod\"><span class=\"val\">7</span>% increased Exposure Effect</li></ul>"},{"name":"Faster Ailments (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">5</span>% faster</li></ul>"},{"name":"Faster Ignites and Flammability Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">4</span>% faster</li></ul>"},{"name":"Fire Damage (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Fire Damage</li></ul>"},{"name":"Fire Damage (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Fire Damage</li></ul>"},{"name":"Fire Damage and Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Area of Effect</li></ul>"},{"name":"Fire Damage and Armour  (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li></ul>"},{"name":"Fire Damage and Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Fire Damage when consuming an Endurance Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Fire Damage per Endurance Charge consumed Recently</li></ul>"},{"name":"Fire Penetration (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% Fire Resistance</li></ul>"},{"name":"Fire Penetration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Fire Resistance</li></ul>"},{"name":"Fire Penetration and Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\">Damage Penetrates <span class=\"val\">5</span>% Fire Resistance</li></ul>"},{"name":"Fire Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Fire Resistance</li></ul>"},{"name":"Flail Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance with Flails</li></ul>"},{"name":"Flail Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Flails</li></ul>"},{"name":"Flail Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Flails</li></ul>"},{"name":"Flammability and Ignite Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Ignite Magnitude</li></ul>"},{"name":"Flammability Magnitude","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flammability Magnitude</li></ul>"},{"name":"Flammability Magnitude (14)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Flammability Magnitude</li></ul>"},{"name":"Flammability Magnitude and Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li></ul>"},{"name":"Flask and Charm Charges Gained (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Flask and Charm Charges gained</li></ul>"},{"name":"Flask Charges Gained (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flask Charges gained</li></ul>"},{"name":"Flask Charges Gained (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Charges gained</li></ul>"},{"name":"Flask Charges Used","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Flask Charges used</li></ul>"},{"name":"Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Effect Duration</li></ul>"},{"name":"Focus Energy Shield (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Energy Shield from Equipped Focus</li></ul>"},{"name":"Forking Projectiles","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">25</span>% chance for an additional Projectile when <span class=\"tooltip\" data-title=\"Projectiles that Fork split into two the first time they hit an enemy and do not Pierce it.\">Forking</span></li></ul>"},{"name":"Freeze and Chill Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Threshold</li></ul>"},{"name":"Freeze Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li></ul>"},{"name":"Freeze Buildup (17)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Freeze Buildup</li></ul>"},{"name":"Freeze Buildup and Cold Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Freeze Buildup</li></ul>"},{"name":"Freeze Buildup and Skill Effect Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">6</span>% increased Skill Effect Duration</li></ul>"},{"name":"Freeze Threshold (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Freeze Threshold</li></ul>"},{"name":"Frenzy Charge Duration (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Frenzy Charge Duration</li></ul>"},{"name":"Glory Generation (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Glory generation</li></ul>"},{"name":"Glory Generation and Attack Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Glory generation</li></ul>"},{"name":"Grenade Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Grenade Area of Effect</li></ul>"},{"name":"Grenade Cooldown Recovery Rate (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Cooldown Recovery Rate for Grenade Skills</li></ul>"},{"name":"Grenade Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Grenade Damage</li></ul>"},{"name":"Grenade Fuse Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Grenade <span class=\"tooltip\" data-title=\"Skills with a Detonation Time Detonate once this time has elapsed. This time is not affected by duration modifiers.\">Detonation Time</span></li></ul>"},{"name":"Hazard Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Hazard Area of Effect</li></ul>"},{"name":"Hazard Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Hazard Damage</li></ul>"},{"name":"Hazard Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Hazard Duration</li></ul>"},{"name":"Hazard Immobilisation Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Hazard Immobilisation buildup</li></ul>"},{"name":"Hazard Rearm Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Hazards have <span class=\"val\">5</span>% chance to rearm after they are triggered</li></ul>"},{"name":"Herald Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage while affected by a Herald</li></ul>"},{"name":"Herald Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Herald Skills deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Herald Reservation (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Herald Reservation (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Ignite Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Ignite Duration on Enemies</li></ul>"},{"name":"Ignite Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Ignite Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Ignite Magnitude</li></ul>"},{"name":"Ignite Magnitude (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ignite Magnitude</li></ul>"},{"name":"Ignite Magnitude and Poison Magnitude","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Ignite Magnitude</li><li class=\"mod\"><span class=\"val\">6</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Ignite Magnitude on You (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Immobilisation Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Immobilisation buildup against Constructs</li></ul>"},{"name":"Immobilisation Buildup (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Immobilisation buildup</li></ul>"},{"name":"Impale Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Impale on Spell Hit</li></ul>"},{"name":"Incision Chance (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Attack Hits to apply Incision</li></ul>"},{"name":"Increased Duration and Stun Threshold (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">8</span>% increased Stun Threshold</li></ul>"},{"name":"Infused Spell Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage if you have consumed an Elemental Infusion Recently</li></ul>"},{"name":"Infusion and Power Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Infusion duration</li></ul>"},{"name":"Infusion and Power Charge Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">6</span>% increased Elemental Infusion duration</li></ul>"},{"name":"Infusion Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance when collecting an Elemental Infusion to gain an</li><li class=\"mod\">additional Elemental Infusion of the same type</li></ul>"},{"name":"Infusion Consumption Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Skills have <span class=\"val\">5</span>% chance to not remove Elemental Infusions but still count as consuming them</li></ul>"},{"name":"Infusion Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Infusion duration</li></ul>"},{"name":"Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Intelligence (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Intelligence</li></ul>"},{"name":"Invocation Critical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Invocation Spells have <span class=\"val\">20</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Invocation Critical Hits","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Invocated Spells have <span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Invocation Spell Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Invocated Spells deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Jagged Ground Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Jagged Ground you create</li></ul>"},{"name":"Knockback (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Knockback Distance</li></ul>"},{"name":"Knockback and Stun Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Knockback Distance</li></ul>"},{"name":"Later Rage Loss Start (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Inherent Rage loss starts 1 second later</li></ul>"},{"name":"Life and Mana Flask Recovery (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Life and Mana on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Mana on Kill</li></ul>"},{"name":"Life and Mana Regeneration Rate (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Life Costs (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Flask Charges (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Flask Charges gained</li></ul>"},{"name":"Life Flasks (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Life Flasks (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Life Flasks (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Recovery from Flasks used when on Low Life</li></ul>"},{"name":"Life Leech (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased amount of Life Leeched</li></ul>"},{"name":"Life Leech (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Life Leeched</li></ul>"},{"name":"Life Leech and Companion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased amount of Life Leeched</li><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Life Leech and Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Life Leeched</li></ul>"},{"name":"Life Leech and Slower Leech (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased amount of Life Leeched</li><li class=\"mod\">Leech Life <span class=\"val\">5</span>% slower</li></ul>"},{"name":"Life Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Leech Life <span class=\"val\">15</span>% faster</li></ul>"},{"name":"Life Leech. Armour and Evasion while Leeching (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">8</span>% increased Armour and Evasion Rating while Leeching</li></ul>"},{"name":"Life on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span> Life per enemy killed</li></ul>"},{"name":"Life on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span> Life per enemy killed</li></ul>"},{"name":"Life on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life on Kill</li></ul>"},{"name":"Life Recoup (18)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Life Regeneration (17)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Regeneration rate</li></ul>"},{"name":"Life Regeneration (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">0.2</span>% of maximum Life per second</li></ul>"},{"name":"Life Regeneration and Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Damage</li><li class=\"mod\">Regenerate <span class=\"val\">0.1</span>% of maximum Life per second</li></ul>"},{"name":"Life Regeneration on Low Life (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration Rate while on Low Life</li></ul>"},{"name":"Life Regeneration Rate and Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Presence Area of Effect</li></ul>"},{"name":"Life Regeneration while Stationary (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration Rate while stationary</li></ul>"},{"name":"Life Spell Costs","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% of Spell Mana Cost Converted to Life Cost</li></ul>"},{"name":"Life Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage with Spells that cost Life</li></ul>"},{"name":"Life Spell Damage and Costs","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Spell Damage with Spells that cost Life</li><li class=\"mod\"><span class=\"val\">8</span>% of Spell Mana Cost Converted to Life Cost</li></ul>"},{"name":"Lightning and Cold Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage and Electrocute Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Electrocute Buildup</li></ul>"},{"name":"Lightning Damage and Mana Regeneration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Lightning Damage and Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Lightning Damage</li><li class=\"mod\">+<span class=\"val\">3</span>% to Lightning Resistance</li></ul>"},{"name":"Lightning Penetration (18)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% Lightning Resistance</li></ul>"},{"name":"Lightning Resistance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Lightning Resistance</li></ul>"},{"name":"Lightning Skill Chain Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Lightning Skills to Chain an additional time</li></ul>"},{"name":"Lightning Skill Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack and Cast Speed with Lightning Skills</li></ul>"},{"name":"Mace Aftershock Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% chance for <span class=\"tooltip\" data-title=\"Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.&lt;br&gt;Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.\">Mace</span> Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Mace Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage with Maces</li></ul>"},{"name":"Mace Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">14</span>% increased Damage with Maces</li></ul>"},{"name":"Mace Damage and Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Maces</li></ul>"},{"name":"Mace Stun Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Stun Buildup with Maces</li></ul>"},{"name":"Mana Cost Efficiency (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Mana Flask Charges","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Flask Charges gained</li></ul>"},{"name":"Mana Flask Charges Used (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% reduced Flask Charges used from Mana Flasks</li></ul>"},{"name":"Mana Flasks (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Recovery from Flasks</li></ul>"},{"name":"Mana Leech (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Mana Leech and Cold Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Mana on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Mana on Kill</li></ul>"},{"name":"Mana Recoup (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Damage taken Recouped as Mana</li></ul>"},{"name":"Mana Regeneration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Mana Regeneration (34)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Skill Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration while not on Low Mana (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Mana Regeneration Rate while not on Low Mana</li></ul>"},{"name":"Mark Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Mark Skills have <span class=\"val\">25</span>% increased Skill Effect Duration</li></ul>"},{"name":"Mark Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Effect of your Mark Skills</li></ul>"},{"name":"Mark Effect and Blind Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Effect of your Mark Skills</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Mark Effect and Blind Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Effect of your Mark Skills</li><li class=\"mod\"><span class=\"val\">10</span>% increased Blind Effect</li></ul>"},{"name":"Mark Use Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Mark Skills have <span class=\"val\">10</span>% increased Use Speed</li></ul>"},{"name":"Maximum Block","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to maximum Block chance</li></ul>"},{"name":"Maximum Rage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Rage</li></ul>"},{"name":"Maximum Rage while Shapeshifted (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to maximum Rage while Shapeshifted</li></ul>"},{"name":"Melee and Stun","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Melee Damage</li></ul>"},{"name":"Melee Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Melee Attack Speed</li></ul>"},{"name":"Melee Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Melee Critical Hit Chance</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating with One Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating with Two Handed Melee Weapons</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Melee Damage</li></ul>"},{"name":"Melee Damage (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Melee Damage</li></ul>"},{"name":"Melee Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Melee Damage with Hits at Close Range</li></ul>"},{"name":"Melee Damage (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Melee Damage</li></ul>"},{"name":"Melee Damage against Immobilised (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage against Immobilised Enemies</li></ul>"},{"name":"Melee Damage if Projectile Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds</li></ul>"},{"name":"Melee Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Stun Buildup with Melee Damage</li></ul>"},{"name":"Minion Area (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Minion Attack and Cast Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">5</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Minion Attack and Cast Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">3</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Minion Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Cold Resistance</li></ul>"},{"name":"Minion Cold Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Cold Resistance</li><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to <span class=\"tooltip\" data-title=\"The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.\">Maximum Cold Resistances</span></li></ul>"},{"name":"Minion Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Minion Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Minion Damage (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Minion Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Minion Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">6</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Minion Duration</li></ul>"},{"name":"Minion Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Minion Duration</li></ul>"},{"name":"Minion Damage and Life (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">6</span>% increased maximum Life</li><li class=\"mod\">Minions deal <span class=\"val\">6</span>% increased Damage</li></ul>"},{"name":"Minion Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Minion Duration</li></ul>"},{"name":"Minion Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Minion Duration</li></ul>"},{"name":"Minion Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Fire Resistance</li></ul>"},{"name":"Minion Fire Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to <span class=\"tooltip\" data-title=\"The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.\">Maximum Fire Resistances</span></li><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Fire Resistance</li></ul>"},{"name":"Minion Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">0</span>% to Chaos Resistance</li></ul>"},{"name":"Minion Life (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li></ul>"},{"name":"Minion Life (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Minion Life and Chaos Resistance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\">Minions have +<span class=\"val\">7</span>% to Chaos Resistance</li></ul>"},{"name":"Minion Life and Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">8</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Minion Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Lightning Resistance</li></ul>"},{"name":"Minion Lightning Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Lightning Resistance</li><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to <span class=\"tooltip\" data-title=\"The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.\">Maximum Lightning Resistances</span></li></ul>"},{"name":"Minion Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% additional Physical Damage Reduction</li><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased Evasion Rating</li></ul>"},{"name":"Minion Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Minion Resistances (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">8</span>% to all Elemental Resistances</li></ul>"},{"name":"Minion Revive Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">5</span>% faster</li></ul>"},{"name":"Minion Revive Speed and Energy Shield Recharge","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Minions Revive <span class=\"val\">3</span>% faster</li></ul>"},{"name":"Minion Stun Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions cause <span class=\"val\">15</span>% increased Stun Buildup</li></ul>"},{"name":"Movement Penalty with Raised Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Movement Speed Penalty while Actively <span class=\"tooltip\" data-title=\"Blocking completely prevents the damage of an incoming Hit.&lt;br&gt;You will still take any Stun from the Blocked hit. You can&#x27;t Block while Stunned or Frozen.&lt;br&gt;Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.\">Blocking</span></li></ul>"},{"name":"Movement Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed if you've Killed Recently</li></ul>"},{"name":"Movement Speed (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed</li></ul>"},{"name":"Movement Speed and Slow Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Non-Damaging Ailment Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Non-Damaging Ailments you inflict</li></ul>"},{"name":"Offering Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">20</span>% increased Area of Effect</li></ul>"},{"name":"Offering Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">30</span>% increased Duration</li></ul>"},{"name":"Offering Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">30</span>% reduced Duration</li></ul>"},{"name":"Offering Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">20</span>% increased Duration</li></ul>"},{"name":"Offering Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">15</span>% increased Buff effect</li></ul>"},{"name":"Offering Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">30</span>% increased Maximum Life</li></ul>"},{"name":"Offering Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">30</span>% reduced Maximum Life</li></ul>"},{"name":"Offering Life (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">15</span>% increased Maximum Life</li></ul>"},{"name":"One Handed Accuracy (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating with One Handed Melee Weapons</li></ul>"},{"name":"One Handed Ailment Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attacks with One-Handed <span class=\"tooltip\" data-title=\"Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.\">Weapons</span> have <span class=\"val\">15</span>% increased Chance to inflict Ailments</li></ul>"},{"name":"One Handed Attack Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with One Handed Melee Weapons</li></ul>"},{"name":"One Handed Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with One Handed Melee Weapons</li></ul>"},{"name":"One Handed Damage (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with One Handed Weapons</li></ul>"},{"name":"Parried Debuff Magnitude (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Parried Debuff Magnitude</li></ul>"},{"name":"Parried Debuff Magnitude and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Parried Debuff Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Parried Debuff Duration</li></ul>"},{"name":"Parried Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parried Debuff Duration</li></ul>"},{"name":"Parry Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Parry Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Parry Area and Debuff Magnitude","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Parried Debuff Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Parry Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Damage</li></ul>"},{"name":"Parry Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Parry has <span class=\"val\">25</span>% increased Stun Buildup</li></ul>"},{"name":"Parry Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Parry has <span class=\"val\">20</span>% increased Stun Buildup</li></ul>"},{"name":"Physical as Extra Chaos Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span>% of Physical Damage as extra Chaos Damage</li></ul>"},{"name":"Physical Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Physical Damage</li></ul>"},{"name":"Physical Damage (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Physical Damage and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Increased Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Effect Duration</li></ul>"},{"name":"Physical Damage and Life Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">3</span>% of Physical Damage taken Recouped as Life</li></ul>"},{"name":"Physical Damage and Reduced Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Skill Effect Duration</li></ul>"},{"name":"Physical Life Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Physical Damage taken Recouped as Life</li></ul>"},{"name":"Pierce Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Pierce an Enemy</li></ul>"},{"name":"Pin Buildup (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Pin Buildup</li></ul>"},{"name":"Pin Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Pin duration</li></ul>"},{"name":"Pin Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Pin duration</li></ul>"},{"name":"Plant Skill Damage (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Plant Skills</li></ul>"},{"name":"Poison Chance (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% chance to Poison on Hit</li></ul>"},{"name":"Poison Damage (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Poison Duration (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Poison Duration</li></ul>"},{"name":"Poison Duration on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Poison Duration on you</li></ul>"},{"name":"Power Charge Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Power Charge Duration</li></ul>"},{"name":"Power Charge Duration and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield if you've consumed a Power Charge Recently</li></ul>"},{"name":"Presence Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Presence Area of Effect</li></ul>"},{"name":"Presence Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Presence Area of Effect</li></ul>"},{"name":"Presence Area (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Presence Area of Effect</li></ul>"},{"name":"Presence Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Presence Area of Effect</li></ul>"},{"name":"Presence Area and Companion Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Presence Area of Effect</li><li class=\"mod\">Companions have <span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"Projectile Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments with Projectiles</li></ul>"},{"name":"Projectile Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">12</span>% increased Critical Hit Chance against Enemies further than 6m</li></ul>"},{"name":"Projectile Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles deal <span class=\"val\">15</span>% increased Damage with Hits against Enemies within 2m</li></ul>"},{"name":"Projectile Damage (26)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles deal <span class=\"val\">15</span>% increased Damage with Hits against Enemies further than 6m</li></ul>"},{"name":"Projectile Damage if Melee Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds</li></ul>"},{"name":"Projectile Parry Range","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Range</li></ul>"},{"name":"Projectile Pierce (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Projectiles to Pierce Enemies within 3m distance of you</li></ul>"},{"name":"Projectile Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Speed</li></ul>"},{"name":"Projectile Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed</li></ul>"},{"name":"Projectile Speed and Physical Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Projectile Speed</li></ul>"},{"name":"Projectile Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Stun Buildup</li></ul>"},{"name":"Projectile Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Projectile Stun Buildup</li></ul>"},{"name":"Quarterstaff Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Quarterstaves</li></ul>"},{"name":"Quarterstaff Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Critical Damage Bonus with Quarterstaves</li></ul>"},{"name":"Quarterstaff Freeze and Daze Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup with Quarterstaves</li></ul>"},{"name":"Quarterstaff Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Quarterstaves</li></ul>"},{"name":"Quarterstaff Stun and Knockback (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup with Quarterstaves</li></ul>"},{"name":"Quiver Effect (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Rage Decay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Inherent loss of Rage is <span class=\"val\">15</span>% slower</li></ul>"},{"name":"Rage on Ignite (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage when your Hit Ignites a target</li></ul>"},{"name":"Rage on Melee Hit (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Hit</li></ul>"},{"name":"Rage when Hit (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span> Rage when Hit by an Enemy</li></ul>"},{"name":"Recover Life on consuming Endurance Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life for each Endurance Charge consumed</li></ul>"},{"name":"Recover Mana on consuming Power Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Mana when you consume a Power Charge</li></ul>"},{"name":"Reduced Attribute Requirements (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Equipment and Skill Gems have <span class=\"val\">4</span>% reduced Attribute Requirements</li></ul>"},{"name":"Reduced Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% reduced Skill Effect Duration</li></ul>"},{"name":"Reduced Movement Penalty (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Reduced Movement Penalty and Attack Damage while Moving (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage while moving</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Reduced Projectile Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% reduced Projectile Speed</li></ul>"},{"name":"Remnant Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Remnants have <span class=\"val\">10</span>% increased effect</li></ul>"},{"name":"Remnant Pickup Range (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Remnants can be collected from <span class=\"val\">20</span>% further away</li></ul>"},{"name":"Seal Generation Frequency (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Skills Supported by <span class=\"tooltip\" data-title=\"Unleash is an effect that allows Spells to accumulate Seals that allows the Spell to reoccur when being cast. There is a limit of 2 Seals per Spell.\">Unleash</span> have <span class=\"val\">10</span>% increased Seal gain frequency</li></ul>"},{"name":"Sentinels (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Shaman","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li></ul>"},{"name":"Shapeshifted Accuracy Rating (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating while Shapeshifted</li></ul>"},{"name":"Shapeshifted Armour (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance while Shapeshifted</li></ul>"},{"name":"Shapeshifted Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Damage against Immobilised (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage against Immobilised Enemies while Shapeshifted</li></ul>"},{"name":"Shapeshifted Elemental Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Elemental Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% of Enemy Elemental Resistances while Shapeshifted</li></ul>"},{"name":"Shapeshifted Energy Shield Delay (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% faster start of Energy Shield Recharge while Shapeshifted</li></ul>"},{"name":"Shapeshifted Energy Shield Recharge (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Energy Shield Recharge Rate while Shapeshifted</li></ul>"},{"name":"Shapeshifted Life Leech (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Life Leeched while Shapeshifted</li></ul>"},{"name":"Shapeshifted Life Regeneration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate while Shapeshifted</li></ul>"},{"name":"Shapeshifted Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Skill Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Skill Speed while Shapeshifted</li></ul>"},{"name":"Shapeshifting Armour applies to Elemental Damage Hits","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% of Armour also applies to Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifting Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Damage if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shapeshifting Critical Hit Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shapeshifting Elemental Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Elemental Ailments if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shapeshifting Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage if you have Shapeshifted to Human form Recently</li></ul>"},{"name":"Shapeshifting Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun buildup if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shield Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed while holding a Shield</li></ul>"},{"name":"Shield Block (24)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Block chance</li></ul>"},{"name":"Shield Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">10</span>% increased Damage while holding a Shield</li></ul>"},{"name":"Shield Defences (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Defences from Equipped Shield</li></ul>"},{"name":"Shock Chance (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased chance to Shock</li></ul>"},{"name":"Shock Chance and Lightning Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased chance to Shock</li></ul>"},{"name":"Shock Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Shock Duration</li></ul>"},{"name":"Shock Effect (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Shock Effect and Mana Regeneration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\"><span class=\"val\">6</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Shock Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced effect of Shock on you</li></ul>"},{"name":"SIX (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul></ul>"},{"name":"Skill Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Skill Speed (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Skill Speed</li></ul>"},{"name":"Slow Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">5</span>% increased Slow Magnitude</li></ul>"},{"name":"Slow Effect and Hinder Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">4</span>% increased Slow Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Hinder Duration</li></ul>"},{"name":"Slow Effect on You (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Slow Effect on You and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Slow Effect on You and Debuff Expiry Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">3</span>% faster</li></ul>"},{"name":"Spear Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating with Spears</li></ul>"},{"name":"Spear Attack Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Spears</li></ul>"},{"name":"Spear Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Spears</li></ul>"},{"name":"Spear Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Spears</li></ul>"},{"name":"Spell and Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage</li></ul>"},{"name":"Spell and Minion Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Spell Area Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Area Damage</li></ul>"},{"name":"Spell Area of Effect (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Spell Skills have <span class=\"val\">6</span>% increased Area of Effect</li></ul>"},{"name":"Spell Critical Chance (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Spells</li></ul>"},{"name":"Spell Critical Chance and Critical Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Spell Critical Damage (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Spell Damage Bonus</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li></ul>"},{"name":"Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage while wielding a Melee Weapon</li></ul>"},{"name":"Spell Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li></ul>"},{"name":"Spell Damage (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li></ul>"},{"name":"Spell Damage and Cast Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">2</span>% increased Cast Speed</li></ul>"},{"name":"Spell Damage and Projectile Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed for Spell Skills</li></ul>"},{"name":"Spell Damage and Projectile Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Projectile Speed for Spell Skills</li></ul>"},{"name":"Spell Damage on full Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage while on Full Energy Shield</li></ul>"},{"name":"Spell Hinder","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Hinder Enemies on Hit with Spells</li></ul>"},{"name":"Sprint Movement Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed while Sprinting</li></ul>"},{"name":"Strength (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">12</span> to Strength</li></ul>"},{"name":"Strength (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Strength</li></ul>"},{"name":"Strength and Critical Damage Bonus on You (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Strength</li><li class=\"mod\">Hits against you have <span class=\"val\">5</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Strength and Dexterity (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> to Strength</li><li class=\"mod\">+<span class=\"val\">4</span> to Dexterity</li></ul>"},{"name":"Stun and Ailment Threshold from Energy Shield (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">8</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">8</span>% of maximum Energy Shield</li></ul>"},{"name":"Stun and Freeze Buildup (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">15</span>% increased Freeze Buildup</li></ul>"},{"name":"Stun Buildup (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Buildup</li></ul>"},{"name":"Stun Recovery (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Recovery</li></ul>"},{"name":"Stun Threshold (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Stun Threshold</li></ul>"},{"name":"Stun Threshold (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Threshold</li></ul>"},{"name":"Stun Threshold and Evasion Rating","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">12</span>% increased Stun Threshold if you haven't been Stunned Recently</li></ul>"},{"name":"Stun Threshold and Strength (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to Strength</li><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Threshold</li></ul>"},{"name":"Stun Threshold during Parry (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold while Parrying</li></ul>"},{"name":"Stun Threshold from Energy Shield (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li></ul>"},{"name":"Stun Threshold if no recent Stun (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold if you haven't been Stunned Recently</li></ul>"},{"name":"Surpassing Arrow Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% Surpassing chance to fire an additional Arrow</li></ul>"},{"name":"Surpassing Arrow Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% Surpassing chance to fire an additional Arrow</li></ul>"},{"name":"Surpassing Projectile Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% Surpassing chance to fire an additional Projectile</li></ul>"},{"name":"Sword Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Swords</li></ul>"},{"name":"Sword Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Swords</li></ul>"},{"name":"Thorn Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Thorns Critical Damage Bonus</li></ul>"},{"name":"Thorns (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Thorns damage</li></ul>"},{"name":"Thorns and Block (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Thorns damage</li></ul>"},{"name":"Thorns and Leech (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">12</span>% increased Thorns damage</li></ul>"},{"name":"Thorns Ignore Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those.&lt;br&gt;If you have Thorns damage, you inherently Retaliate against Melee Attack Hits, dealing your Thorns damage to the enemy that Hit you.&lt;br&gt;Some skills and other effects may also deal your thorns damage to enemies at other times.\">Thorns Damage</span> has <span class=\"val\">25</span>% chance to ignore Enemy Armour</li></ul>"},{"name":"Totem Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Totem Cast and Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">4</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Totem Cast Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">4</span>% increased Cast Speed</li></ul>"},{"name":"Totem Damage (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Totem Damage</li></ul>"},{"name":"Totem Elemental Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">12</span>% to all Elemental Resistances</li></ul>"},{"name":"Totem Life (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Totem Life</li></ul>"},{"name":"Totem Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Totems have <span class=\"val\">12</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Totem Placement Speed (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Placement speed</li></ul>"},{"name":"Trap Critical Chance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Traps</li></ul>"},{"name":"Trap Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Trap Damage</li></ul>"},{"name":"Trap Throw Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Trap Throwing Speed</li></ul>"},{"name":"Triggered Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Triggered Spells deal <span class=\"val\">16</span>% increased Spell Damage</li></ul>"},{"name":"Triggered Spell Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Triggered Spells deal <span class=\"val\">14</span>% increased Spell Damage</li></ul>"},{"name":"Two Handed Damage (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Two Handed Damage and Stun (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Volatility Detonation Time (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Volatility Explosion delay</li></ul>"},{"name":"Volatility Detonation Time (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Volatility Explosion delay</li></ul>"},{"name":"Volatility on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to gain Volatility on Kill</li></ul>"},{"name":"Volatility on Kill (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% chance to gain Volatility on Kill</li></ul>"},{"name":"Volatility when Stunned (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to gain Volatility when you are Stunned</li></ul>"},{"name":"Warcry Cooldown (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Cooldown and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Damage with Warcries</li></ul>"},{"name":"Warcry Power Counted (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased total Power counted by Warcries</li></ul>"},{"name":"Warcry Speed (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Warcry Speed</li></ul>"},{"name":"Withered Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Withered Magnitude</li></ul>"},{"name":"Anger Management","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Maximum Rage</li><li class=\"mod\"><span class=\"val\">200</span>% faster start of inherent Rage loss</li></ul>"},{"name":"Calculated Hunter","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Skill Speed</li></ul>"},{"name":"Call Upon the Deep","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds</li></ul>"},{"name":"Comradery","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Corruption Endures","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">7</span>% chance to Avoid Death from Hits</li></ul>"},{"name":"Cower Before the First Ones","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Lightning Damage</li></ul>"},{"name":"Deadly Thorns","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Physical Damage</li></ul>"},{"name":"Echoes of Ferocity","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Endlessly Soaring","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Shapeshift Skills have <span class=\"val\">30</span>% increased Skill Effect Duration</li></ul>"},{"name":"Everlasting Bloom","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Skill Effect Duration</li></ul>"},{"name":"Exhaust All Power","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Archon recovery period expires <span class=\"val\">30</span>% slower</li><li class=\"mod\">Archon Buffs also grant +<span class=\"val\">50</span>% Critical Damage Bonus</li><li class=\"mod\">Archon Buffs also grant +<span class=\"val\">30</span>% Critical Hit Chance</li></ul>"},{"name":"First Sting","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Poison on Hit against Enemies that are not Poisoned</li><li class=\"mod\"><span class=\"val\">80</span>% increased Effect of Poison you inflict on targets that are not Poisoned</li></ul>"},{"name":"Flesh Withstands","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">500</span> to Armour while Frozen</li><li class=\"mod\"><span class=\"val\">21</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">21</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">30</span>% increased Life Regeneration rate while Ignited</li></ul>"},{"name":"Forbidden Path","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Minions Gain <span class=\"val\">20</span>% of Elemental Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"val\">5</span>% reduced maximum Life</li><li class=\"mod\"><span class=\"val\">-10</span>% to all Elemental Resistances</li><li class=\"mod\">Minions Recoup <span class=\"val\">30</span>% of Damage taken as Life</li></ul>"},{"name":"Friend to Many","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage with Command Skills for each different type of Persistent Minion in your Presence</li></ul>"},{"name":"Gift of the Plains","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Power Charges, you instead gain up to</li><li class=\"mod\">your maximum number of Power Charges</li></ul>"},{"name":"Give Up Your Essence","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">2</span>% of your Maximum Life per second</li><li class=\"mod\"><span class=\"val\">30</span>% increased Life Cost of Skills</li></ul>"},{"name":"Her Final Bite","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage with Bows</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.&lt;br&gt;Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.\">Bow</span> Attacks have Culling Strike</li></ul>"},{"name":"Hidden Forms","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Damage of a random <span class=\"tooltip\" data-title=\"The three Elemental damage types are Fire, Cold, and Lightning.\">Element</span> while Shapeshifted</li></ul>"},{"name":"Innate Rune","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">37</span> Lightning damage to Attacks</li></ul>"},{"name":"Known by All","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"A Temporary Minion is a Minion that does not revive after it dies.\">Temporary Minion</span> Skills have +<span class=\"val\">2</span> to Limit of Minions summoned</li></ul>"},{"name":"Limitless Pursuit","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">14</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Lunar Boon","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Mana Regeneration Rate while Shapeshifted</li></ul>"},{"name":"Meditative Focus","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Stun Threshold while Channelling</li><li class=\"mod\"><span class=\"val\">30</span>% of Damage taken Recouped as Life while Channelling</li></ul>"},{"name":"Mentorship","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% reduced Attack Speed</li><li class=\"mod\">Minions have <span class=\"val\">15</span>% reduced Cast Speed</li><li class=\"mod\">Minions deal <span class=\"val\">100</span>% increased Damage with Command Skills</li></ul>"},{"name":"Mighty Trunk","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">3</span>% to all Maximum Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect for Skills used by Totems</li></ul>"},{"name":"Night's Bite","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Spells Gain <span class=\"val\">12</span>% of Damage as extra Chaos Damage</li></ul>"},{"name":"Nurturing Nature","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Mana Regeneration Rate while on Full Life</li></ul>"},{"name":"Power of the Storm","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Damage if you've Triggered a Skill Recently</li></ul>"},{"name":"Powerful Casting","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Spell Damage per 10 Strength</li></ul>"},{"name":"Prize of the Hunt","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges</li></ul>"},{"name":"Relinquish Your Life","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">53</span>% increased Life Cost of Skills</li><li class=\"mod\">Gain <span class=\"val\">21</span>% of Damage as Extra Chaos Damage</li></ul>"},{"name":"Rough Carapace","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Gain Physical Thorns damage equal to <span class=\"val\">8</span>% of maximum Life while Shapeshifted</li></ul>"},{"name":"Rustle of the Leaves","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Totem Placement speed</li><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">6</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">6</span>% increased Attack Speed</li></ul>"},{"name":"Scent of Blood","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Bleeding Duration</li><li class=\"mod\"><span class=\"val\">40</span>% chance for Attack Hits to apply Incision</li></ul>"},{"name":"Self Sacrificing","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Spirit Reservation Efficiency of Skills</li><li class=\"mod\"><span class=\"val\">40</span>% increased Reservation Efficiency of Minion Skills</li></ul>"},{"name":"Shelter from the Rain","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">15</span>% increased Block chance</li></ul>"},{"name":"Strength of the Deep","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges</li></ul>"},{"name":"Trusted Partner","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% of Damage from Hits is taken from your Damageable Companion's Life before you</li></ul>"},{"name":"Unmoving Craiceann","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while stationary</li><li class=\"mod\"><span class=\"val\">30</span>% increased Life Regeneration Rate while stationary</li></ul>"},{"name":"Unquenchable Iron","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">18</span>% of Physical Damage as Extra Lightning Damage</li></ul>"},{"name":"Vale Dweller","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Armour while Bleeding</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Magnitude of Bleeding on You</li></ul>"},{"name":"Ally Attack and Cast Speed (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% reduced Skill Speed</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">6</span>% increased Cast Speed</li></ul>"},{"name":"Ally Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Damage</li></ul>"},{"name":"Archon Duration and Critical Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">10</span>% increased Archon Buff duration</li></ul>"},{"name":"Armour (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while stationary</li></ul>"},{"name":"Armour and Block Chance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Armour while stationary</li></ul>"},{"name":"Armour while Bleeding (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while Bleeding</li></ul>"},{"name":"Attack Added Lighting Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">7</span> Lightning damage to Attacks</li></ul>"},{"name":"Bleed Duration (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Bleeding Duration</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Attack Hits to apply Incision</li></ul>"},{"name":"Block Chance (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Block chance</li></ul>"},{"name":"Bow Attack Speed (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed with Bows</li></ul>"},{"name":"Bow Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Damage with Bows</li></ul>"},{"name":"Chance to Poison and Spell Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% chance to Poison on Hit</li></ul>"},{"name":"Channelling Life Recoup (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Damage taken Recouped as Life while Channelling</li></ul>"},{"name":"Channelling Stun Threshold (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold while Channelling</li></ul>"},{"name":"Chaos Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Chaos Damage</li></ul>"},{"name":"Cold Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Cold Damage</li></ul>"},{"name":"Command Skill Cooldown (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased Cooldown Recovery Rate for Command Skills</li></ul>"},{"name":"Companion Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Cooldown Recovery Rate (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Critical Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Damage and Minion Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Elemental Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Threshold (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">17</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Energy (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Meta Skills gain <span class=\"val\">20</span>% increased Energy</li></ul>"},{"name":"Fire Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Fire Damage</li></ul>"},{"name":"Gain Maximum Endurance Charges on Gaining Endurance Charge (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges</li></ul>"},{"name":"Gain Maximum Frenzy Charges on Gaining Frenzy Charge (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges</li></ul>"},{"name":"Gain Maximum Power Charges on Gaining Power Charge (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Power Charges, you instead gain up to</li><li class=\"mod\">your maximum number of Power Charges</li></ul>"},{"name":"Glory Generation (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Glory generation</li></ul>"},{"name":"Impale Chance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Impale on Spell Hit</li></ul>"},{"name":"Increased Duration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Life Costs (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Costs and Chaos Damage (6)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">21</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">11</span>% increased Life Cost of Skills</li><li class=\"mod\"><span class=\"val\">3</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Costs and Regeneration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">6</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Regeneration Rate (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Regeneration rate</li></ul>"},{"name":"Lightning Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Lightning Damage</li></ul>"},{"name":"Maximum Rage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to Maximum Rage</li></ul>"},{"name":"Minion Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Minion Damage (4)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Minion Duration (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Minion Duration</li></ul>"},{"name":"Minion Life (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Movement Speed (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul>"},{"name":"Physical and Lightning Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Lightning Damage</li></ul>"},{"name":"Physical Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Increased Duration (4)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Effect Duration</li></ul>"},{"name":"Poison Chance (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Poison on Hit</li></ul>"},{"name":"Poison Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Reduced Movement Penalty (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Shapeshifted Aftershock Chance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Shapeshifted Elemental Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Mana Regeneration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate while Shapeshifted</li></ul>"},{"name":"Shapeshifted Skill Effect Duration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Shapeshift Skills have <span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Strength and Spell Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li></ul>"},{"name":"Stun and Elemental Threshold","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">11</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Stun Threshold (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">17</span>% increased Stun Threshold</li></ul>"},{"name":"Thorns (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Thorns damage</li></ul>"},{"name":"Totem Area of Effect","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect for Skills used by Totems</li></ul>"},{"name":"Totem Cast and Attack Speed (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">4</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Totem Cast and Attack Speed and Elemental Resistance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">1</span>% to all Maximum Elemental Resistances</li><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">2</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">2</span>% increased Attack Speed</li></ul>"},{"name":"Totem Elemental Resistance (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">2</span>% to all Maximum Elemental Resistances</li></ul>"},{"name":"Totem Placement Speed","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Placement speed</li></ul>"}]