[{"name":"Astramentis","data-subtype":"Stellar Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5—7)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50—100)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">-4</span> Physical Damage taken from Attack Hits</li></ul>"},{"name":"Beacon of Azis","data-subtype":"Solar Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Spirit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+30</span> to Spirit</li><li class=\"mod\"><span class=\"val\">30</span>% increased Light Radius</li><li class=\"mod\">Critical Hits ignore Enemy Monster Elemental Resistances</li></ul>"},{"name":"Carnage Heart","data-subtype":"Amber Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% reduced maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(100—200)</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">(25—50)</span>% increased Damage while Leeching</li></ul>"},{"name":"Choir of the Storm","data-subtype":"Jade Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Grants Skill: Level 13 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Lightning Bolt&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 s (5 Times)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.85 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;10.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Call down a &lt;a data-keyword=&quot;Shock&quot; href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shocking&lt;/a&gt; bolt of &lt;a data-keyword=&quot;Lightning&quot; href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; to strike enemies in a small area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;30)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(13&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;565)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;200&lt;/span&gt;% more chance to &lt;a href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shock&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Impact radius is &lt;span class=&quot;mod-value&quot;&gt;0.8&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Lightning Bolt</span></li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50—100)</span>% to Lightning Resistance</li><li class=\"mod\">Critical Hits Ignore Enemy Monster Lightning Resistance</li><li class=\"mod\">Trigger Lightning Bolt Skill on Critical Hit</li></ul>"},{"name":"Defiance of Destiny","data-subtype":"Jade Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(6—10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(25—40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Recover <span class=\"val\">(20—30)</span>% of Missing Life before being Hit by an Enemy</li></ul>"},{"name":"Eventide Petals","data-subtype":"Veridical Chain","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Grants Skill: Level 6 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Midnight Zenith&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, &lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical&lt;/a&gt; &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt; to create &lt;a data-keyword=&quot;IceCrystals&quot; href=&quot;Ice_Crystals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/aaccfa42fff7377d4f60b29c13bc61b6f1b11865a538dec926c63af7d34d65d9&quot;&gt;Ice Crystals&lt;/a&gt; near the most recent target.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Buff&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;This Skill cannot cause &lt;a href=&quot;Meta_Gems&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/53ecb18253ab32cfa3d2f43250b61a80b553dbee30a0425ce0551e348ad4b914&quot;&gt;Meta&lt;/a&gt; Skills to generate &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You cannot gain Arctic Petals from this Skill&#039;s &lt;a href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;+1 Arctic Petal per &lt;a href=&quot;Monster_Power&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPower&quot;&gt;Power&lt;/a&gt; of targets Killed with &lt;a href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(2&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;4)&lt;/span&gt; Arctic Petals on &lt;a href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critically&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hitting&lt;/a&gt; Rare or Unique targets&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; Arctic Petals to create &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; &lt;a href=&quot;Ice_Crystals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/aaccfa42fff7377d4f60b29c13bc61b6f1b11865a538dec926c63af7d34d65d9&quot;&gt;Ice Crystals&lt;/a&gt; when able&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;midnight star max ice crystals [0,2]&lt;/span&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Crystal&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;This Skill cannot cause &lt;a href=&quot;Meta_Gems&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/53ecb18253ab32cfa3d2f43250b61a80b553dbee30a0425ce0551e348ad4b914&quot;&gt;Meta&lt;/a&gt; Skills to generate &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2.2&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ice_Crystals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/aaccfa42fff7377d4f60b29c13bc61b6f1b11865a538dec926c63af7d34d65d9&quot;&gt;Ice Crystal&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; &lt;a href=&quot;Ice_Crystals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/aaccfa42fff7377d4f60b29c13bc61b6f1b11865a538dec926c63af7d34d65d9&quot;&gt;Ice Crystals&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(2&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;47)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;70)&lt;/span&gt; &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ice_Crystals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/aaccfa42fff7377d4f60b29c13bc61b6f1b11865a538dec926c63af7d34d65d9&quot;&gt;Ice Crystals&lt;/a&gt; have &lt;span class=&quot;mod-value&quot;&gt;(14&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;4768)&lt;/span&gt; maximum Life&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Midnight Zenith</span></li><li class=\"mod\"><span class=\"val\">+(30—40)</span> to maximum Runic Ward</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(25—35)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Light Radius</li><li class=\"mod\">Ice Crystals have <span class=\"val\">(-3—3)</span>% reduced maximum Life per 5% Cold Resistance you have</li></ul>"},{"name":"Eye of Chayula","data-subtype":"Gold Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12—20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% reduced maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to all Attributes</li><li class=\"mod\">Cannot be Light Stunned</li></ul>"},{"name":"Fireflower","data-subtype":"Solar Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Spirit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(1—4)</span> to Level of all Fire Skills</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Take <span class=\"val\">100</span> Fire Damage when you Ignite an Enemy</li></ul>"},{"name":"Fixation of Yix","data-subtype":"Stellar Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5—7)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+100</span> to maximum Life</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">(30—50)</span>% increased Critical Hit Chance</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">(30—50)</span>% increased Critical Damage Bonus</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">(10—20)</span>% increased Attack Speed</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Presence Area of Effect</li></ul>"},{"name":"Hinekora's Sight","data-subtype":"Stellar Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Grants Skill: Level 11 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Future-Past&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants each of Hindsight, Foresight, and&lt;br&gt;Sight Beyond Sight, in sequence&lt;br&gt;Hindsight lasts for a &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt; second duration&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Foresight prevents Dodge Roll from Avoiding &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; and lasts until immediately before you are &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; while Dodge Rolling&lt;br&gt;Sight Beyond Sight makes you unable to die and lasts for a &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;5.9)&lt;/span&gt; second duration&lt;br&gt;Fully recover Life when you gain Sight Beyond Sight&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.3)&lt;/span&gt; seconds to Beyond Sight duration&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Future-Past</span></li><li class=\"mod\"><span class=\"val\">+(5—7)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(300—600)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(300—600)</span> to Evasion Rating</li><li class=\"mod\">Cannot be Blinded</li></ul>"},{"name":"Idol of Uldurn","data-subtype":"Crimson Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(2—4)</span> Life Regeneration per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(20—40)</span>% reduced Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Spirit</li><li class=\"mod\">Skills have +<span class=\"val\">1</span> to Limit</li></ul>"},{"name":"Igniferis","data-subtype":"Crimson Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(2—4)</span> Life Regeneration per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Life Recovery from Regeneration is not applied</li><li class=\"mod\">Every 4 seconds, Recover 1 Life for every <span class=\"val\">0.2</span> Life Recovery per second from Regeneration</li></ul>"},{"name":"Ligurium Talisman","data-subtype":"Lapis Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30—40)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(25—35)</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">Life Regeneration is applied to Energy Shield instead</li></ul>"},{"name":"Revered Resin","data-subtype":"Amber Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Life Recovery rate</li><li class=\"mod\">Life Flasks gain <span class=\"val\">(0.17—0.25)</span> charges per Second</li></ul>"},{"name":"Rondel of Fragility","data-subtype":"Lunar Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">-30</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Damage</li></ul>"},{"name":"Serpent's Egg","data-subtype":"Gold Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12—20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Gain an additional Charge when you gain a Charge</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">50</span>% chance to gain an additional random Charge when you gain a Charge</li><li class=\"mod cultivated\"><span class=\"val\">(-60—60)</span>% reduced Endurance, Frenzy and Power Charge Duration</li><li class=\"mod cultivated\">Skills have <span class=\"val\">(10—15)</span>% chance to not remove Charges but still count as consuming them</li></ul></ul>"},{"name":"Stone of Lazhwar","data-subtype":"Lapis Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Block Chance while holding a Focus</li></ul>"},{"name":"Strugglescream","data-subtype":"Stellar Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5—7)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Can have <span class=\"val\">3</span> additional Instilled Modifiers</li></ul>"},{"name":"Surefooted Sigil","data-subtype":"Jade Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(5—15)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+1</span> metre to Dodge Roll distance</li><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating if you&#039;ve Dodge Rolled Recently</li></ul>"},{"name":"The Anvil","data-subtype":"Bloodstone Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Skill Speed</li><li class=\"mod\"><span class=\"val\">(25—50)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">25</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">+(5—10)</span>% to maximum Block chance</li></ul>"},{"name":"The Everlasting Gaze","data-subtype":"Azure Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Gain <span class=\"val\">(4—6)</span>% of maximum Mana as Extra maximum Energy Shield</li></ul>"},{"name":"The Pandemonius","data-subtype":"Lapis Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50—100)</span>% to Cold Resistance</li><li class=\"mod\">Damage Penetrates <span class=\"val\">75</span>% Cold Resistance</li><li class=\"mod\">Blind Chilled enemies on Hit</li></ul>"},{"name":"Ungil's Harmony","data-subtype":"Azure Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(100—200)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to Stun Threshold</li><li class=\"mod\">You have no Critical Damage Bonus</li></ul>"},{"name":"Xoph's Blood","data-subtype":"Amber Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(50—100)</span>% to Fire Resistance</li><li class=\"mod\">Enemies in your Presence have <span class=\"val\">-25</span>% to Fire Resistance</li></ul>"},{"name":"Yoke of Suffering","data-subtype":"Bloodstone Amulet","type":"Amulets","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Elemental Damage</li><li class=\"mod\">Enemies take <span class=\"val\">(15—20)</span>% increased Damage for each Elemental Ailment type among<br>your Ailments on them</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% reduced Duration of IgniteShock and Chill on Enemies</li></ul>"},{"name":"Bijouborne","data-subtype":"Double Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Grants Skill: Level 11 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Cast on Charm Use&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Meta&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMeta&quot;&gt;Meta&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, gains &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; when one of your &lt;a data-keyword=&quot;Charm&quot; href=&quot;Charms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharm&quot;&gt;Charms&lt;/a&gt; is used and triggers socketed &lt;a data-keyword=&quot;Spell&quot; href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt; on reaching maximum &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Cast on Charm Use&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;When a &lt;a href=&quot;Charms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharm&quot;&gt;Charm&lt;/a&gt; is used gains &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; per Charge used&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;57)&lt;/span&gt;% increased &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Triggers all Socketed &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt; and loses all &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; on reaching maximum &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;15)&lt;/span&gt;% increased &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; gained&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Support&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Has 10 maximum Energy per &lt;span class=&quot;mod-value&quot;&gt;0.1&lt;/span&gt; seconds of base cast time of Socketed &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Place one or more Skill Gems into this Meta Gem&#039;s sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem&#039;s effect.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Cast on Charm Use</span></li><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Charm Charges gained</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(10—50)</span>% reduced Charm Effect Duration</li><li class=\"mod\"><span class=\"val\">+2</span> Charm Slots</li><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Charm Charges gained</li></ul>"},{"name":"Birthright Buckle","data-subtype":"Wide Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Charges gained</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Armour</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Flask Charges used</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Charges gained</li><li class=\"mod\">Life Flasks used while on Low Life apply Recovery Instantly</li><li class=\"mod\">Mana Flasks used while on Low Mana apply Recovery Instantly</li></ul>"},{"name":"Byrnabas","data-subtype":"Wide Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Charges gained</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(30—40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(7—12)</span> Life Regeneration per second</li><li class=\"mod\">Cannot be Shocked</li></ul>"},{"name":"Cat O' Nine Tails","data-subtype":"Utility Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">20</span>% of Flask Recovery applied Instantly</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(120—200)</span> to maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">5</span>% of maximum Life per second if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">(25—50)</span>% increased Life Recovery rate</li><li class=\"mod\">Life Recovery other than Flasks cannot Recover Life to above Low Life</li><li class=\"mod\">Gain Physical Thorns damage equal to <span class=\"val\">8</span>% - <span class=\"val\">12</span>% of maximum Life</li></ul>"},{"name":"Coward's Legacy","data-subtype":"Mail Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Flask Charges used</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-20—-10)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Life and Mana Recovery from Flasks</li><li class=\"mod\">You are considered on Low Life while at <span class=\"val\">75</span>% of maximum Life or below instead</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\">Regenerate <span class=\"val\">(2—3)</span>% of maximum Life per second while on Low Life</li><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased Flask Charges gained</li><li class=\"mod cultivated\"><span class=\"val\">+(100—150)</span> to Evasion Rating while on Low Life</li></ul></ul>"},{"name":"Darkness Enthroned","data-subtype":"Fine Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\">Flasks gain <span class=\"val\">0.17</span> charges per Second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased effect of Socketed Augment Items</li><li class=\"mod\">This item gains bonuses from Socketed Items as though it was a Body Armour</li><li class=\"mod\">Has 2 Augment Sockets (Hidden)</li></ul>"},{"name":"Darkness Enthroned","data-subtype":"Fine Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\">Flasks gain <span class=\"val\">0.17</span> charges per Second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased effect of Socketed Augment Items</li><li class=\"mod\">This item gains bonuses from Socketed Items as though it was a Helmet</li><li class=\"mod\">Has 2 Augment Sockets (Hidden)</li></ul>"},{"name":"Darkness Enthroned","data-subtype":"Fine Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\">Flasks gain <span class=\"val\">0.17</span> charges per Second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased effect of Socketed Augment Items</li><li class=\"mod\">This item gains bonuses from Socketed Items as though it was Gloves</li><li class=\"mod\">Has 2 Augment Sockets (Hidden)</li></ul>"},{"name":"Darkness Enthroned","data-subtype":"Fine Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\">Flasks gain <span class=\"val\">0.17</span> charges per Second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased effect of Socketed Augment Items</li><li class=\"mod\">This item gains bonuses from Socketed Items as though it was Boots</li><li class=\"mod\">Has 2 Augment Sockets (Hidden)</li></ul>"},{"name":"Darkness Enthroned","data-subtype":"Fine Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\">Flasks gain <span class=\"val\">0.17</span> charges per Second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased effect of Socketed Augment Items</li><li class=\"mod\">This item gains bonuses from Socketed Items as though it was a Shield</li><li class=\"mod\">Has 2 Augment Sockets (Hidden)</li></ul>"},{"name":"Goregirdle","data-subtype":"Plate Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">+(140—180)</span> to Armour</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(10—20)</span> Life Regeneration per second</li><li class=\"mod\">Defend with 200% of Armour</li><li class=\"mod\">Maximum Physical Damage Reduction is 50%</li></ul>"},{"name":"Headhunter","data-subtype":"Heavy Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20—40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20—40)</span> to Dexterity</li><li class=\"mod\">When you kill a Rare monster, you gain its Modifiers for 60 seconds</li></ul>"},{"name":"Ingenuity","data-subtype":"Utility Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">20</span>% of Flask Recovery applied Instantly</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-20—20)</span>% reduced Charm Charges gained</li><li class=\"mod\"><span class=\"val\">(-10—10)</span>% reduced Charm Charges used</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased bonuses gained from left Equipped Ring</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased bonuses gained from right Equipped Ring</li></ul>"},{"name":"Keelhaul","data-subtype":"Linen Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Recovery from Flasks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-25—25)</span>% reduced Flask Life Recovery rate</li><li class=\"mod\"><span class=\"val\">(-25—25)</span>% reduced Flask Mana Recovery rate</li><li class=\"mod\">Life Flasks gain <span class=\"val\">0.25</span> charges per Second</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">0.25</span> charges per Second</li></ul>"},{"name":"Mageblood","data-subtype":"Heavy Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Stun Threshold</li></ul><hr><ul><li class=\"mod\">Legacy of <span class=\"val\">(1—14)</span></li><li class=\"mod\">Legacy of <span class=\"val\">(1—14)</span></li><li class=\"mod\">Legacy of <span class=\"val\">(1—14)</span></li><li class=\"mod\">Legacy of <span class=\"val\">(1—14)</span></li><li class=\"mod\">All Mage's Legacies have <span class=\"val\">(25—50)</span>% increased effect per duplicate Mage's Legacy you have</li></ul>"},{"name":"Meginord's Girdle","data-subtype":"Rawhide Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Life Recovery from Flasks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% increased Flask Charges used</li><li class=\"mod\"><span class=\"val\">100</span>% increased Flask Charges gained</li></ul>"},{"name":"Midnight Braid","data-subtype":"Rawhide Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Life Recovery from Flasks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(5—10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">50</span>% of Damage taken Recouped as Mana</li></ul>"},{"name":"Ryslatha's Coil","data-subtype":"Ornate Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Charm Charges used</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(80—100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Flask Life Recovery rate</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% more maximum Physical Attack Damage</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% less minimum Physical Attack Damage</li></ul>"},{"name":"Shavronne's Satchel","data-subtype":"Fine Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\">Flasks gain <span class=\"val\">0.17</span> charges per Second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% reduced Flask Life Recovery rate</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Charges gained</li><li class=\"mod\">Life Recovery from Flasks also applies to Energy Shield</li></ul>"},{"name":"Soul Tether","data-subtype":"Long Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(15—20)</span>% increased Charm Effect Duration</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">You lose <span class=\"val\">5</span>% of maximum Energy Shield per second</li><li class=\"mod\">Excess Life Recovery from Leech is applied to Energy Shield</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—15)</span>% increased Energy Shield Recovery rate</li><li class=\"mod cultivated\">Lose <span class=\"val\">(2.5—5)</span>% of maximum Life per second</li><li class=\"mod cultivated\">Leech Life <span class=\"val\">(-25—25)</span>% slower</li><li class=\"mod cultivated\">Life Regeneration is applied to Energy Shield instead</li></ul></ul>"},{"name":"The Gnashing Sash","data-subtype":"Wide Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Charges gained</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—35)</span>% increased Flask Life Recovery rate</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Lose <span class=\"val\">5</span>% of maximum Life per second</li><li class=\"mod\">Life Recovery from Flasks can Overflow Maximum Life</li></ul>"},{"name":"Umbilicus Immortalis","data-subtype":"Linen Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Recovery from Flasks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30—40)</span>% reduced Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">Minions have <span class=\"val\">(20—30)</span>% increased maximum Life</li><li class=\"mod\">Your Life Flask also applies to your Minions</li><li class=\"mod\">Minions cannot Die while affected by a Life Flask</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Charges gained</li></ul>"},{"name":"Waistgate","data-subtype":"Heavy Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(50—80)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Life Recovery rate</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Mana Recovery rate</li><li class=\"mod\">Life and Mana Flasks can be equipped in either slot</li></ul>"},{"name":"Zerphi's Genesis","data-subtype":"Heavy Belt","type":"Belts","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has <span class=\"val\">(1—3)</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(25—50)</span>% increased Corrupted Charms effect duration</li><li class=\"mod\"><span class=\"val\">50</span>% of Charges consumed by used Charms are granted to your Life Flasks</li><li class=\"mod\"><span class=\"val\">50</span>% of Charges consumed by used Life Flasks are granted to your Charms</li><li class=\"mod\"><span class=\"val\">+(10—30)</span> to Strength</li><li class=\"mod\">Skills from Corrupted Gems have <span class=\"val\">(15—25)</span>% increased Cost Efficiency during any Flask Effect</li><li class=\"mod\">Corrupted Blood cannot be inflicted on you</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—30)</span>% increased Charm Charges gained</li><li class=\"mod cultivated\"><span class=\"val\">(10—30)</span>% increased Life Recovery from Flasks</li><li class=\"mod cultivated\">Charms gain <span class=\"val\">0.5</span> charges per Second</li><li class=\"mod cultivated\">Remove Bleeding when you use a Life Flask</li></ul></ul>"},{"name":"Apron of Emiran","data-subtype":"Hermit Garb","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\">Bleeding you inflict is Aggravated</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% reduced Duration of Bleeding on You</li></ul>"},{"name":"Ashrend","data-subtype":"Pathfinder Coat","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(30—40)</span>% to Fire Resistance</li><li class=\"mod\">Cannot be Ignited</li><li class=\"mod\"><span class=\"val\">-10</span> Physical Damage taken from Attack Hits</li></ul>"},{"name":"Atziri's Splendour","data-subtype":"Sacrificial Regalia","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Corrupted Skill Gems</li></ul><hr><ul><li class=\"mod\">Only Soul Cores can be Socketed in this item</li><li class=\"mod\">Has no Attribute Requirements</li><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased ArmourEvasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to all Elemental Resistances</li><li class=\"mod\">Skills from Corrupted Gems have <span class=\"val\">50</span>% of Mana Costs Converted to Life Costs</li><li class=\"mod\">This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]</li><li class=\"mod\">Has 6 Augment Sockets (Hidden)</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased Cost Efficiency</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased effect of Socketed Soul Cores</li><li class=\"mod cultivated\"><span class=\"val\">+(100—200)</span> to Armour</li><li class=\"mod cultivated\"><span class=\"val\">+(100—200)</span> to Evasion Rating</li><li class=\"mod cultivated\"><span class=\"val\">+(66—100)</span> to maximum Energy Shield</li><li class=\"mod cultivated\">This item gains bonuses from Socketed Soul Cores as though it was also Boots</li><li class=\"mod cultivated\">This item gains bonuses from Socketed Soul Cores as though it was also Gloves</li><li class=\"mod cultivated\">This item gains bonuses from Socketed Soul Cores as though it was also a Helmet</li></ul></ul>"},{"name":"Belly of the Beast","data-subtype":"Explorer Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Stun Threshold</li><li class=\"mod\">Life Recovery from Flasks is instant</li><li class=\"mod\"><span class=\"val\">(25—30)</span> to <span class=\"val\">(35—40)</span> Physical Thorns damage</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(15—30)</span>% increased Life Flask Charges gained</li><li class=\"mod cultivated\"><span class=\"val\">(25—50)</span>% increased Life Recovery from Flasks</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% of Thorns Damage Leeched as Life</li><li class=\"mod cultivated\"><span class=\"val\">+(220—320)</span> to Armour</li></ul></ul>"},{"name":"Bitterbloom","data-subtype":"Feathered Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Energy Shield Recharge starts when you use a Mana Flask</li></ul>"},{"name":"Blackbraid","data-subtype":"Fur Plate","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(5—15)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(5—15)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(100—150)</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to Stun Threshold</li></ul>"},{"name":"Bramblejack","data-subtype":"Rusted Cuirass","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to Stun Threshold</li><li class=\"mod\">Cannot Evade Enemy Attacks</li><li class=\"mod\"><span class=\"val\">250</span>% of Melee Physical Damage taken reflected to Attacker</li><li class=\"mod\">Regenerate <span class=\"val\">5</span>% of maximum Life per second while Surrounded</li></ul>"},{"name":"Briskwrap","data-subtype":"Rhoahide Coat","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Flask Life Recovery rate</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Flask Mana Recovery rate</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">(20—30)</span>% of Evasion Rating</li></ul>"},{"name":"Bristleboar","data-subtype":"Leather Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% reduced Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(3—5)</span> Life Regeneration per second</li><li class=\"mod\">Gain <span class=\"val\">5</span> Rage when Hit by an Enemy</li><li class=\"mod\">Gain <span class=\"val\">10</span> Rage when Critically Hit by an Enemy</li></ul>"},{"name":"Cloak of Defiance","data-subtype":"Havoc Raiment","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">50</span>% of Damage is taken from Mana before Life</li></ul>"},{"name":"Cloak of Flame","data-subtype":"Silk Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30—50)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% reduced Ignite Duration on you</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span> to <span class=\"val\">35</span> Fire Thorns damage</li></ul>"},{"name":"Coat of Red","data-subtype":"Chain Mail","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(80—100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(75—150)</span> to Stun Threshold</li><li class=\"mod\"><span class=\"val\">25</span>% chance to be inflicted with Bleeding when Hit</li></ul>"},{"name":"Cospri's Will","data-subtype":"Assassin Garb","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 17 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Withering Presence&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, emits an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that periodically &lt;a data-keyword=&quot;Withered&quot; href=&quot;Withered&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWithered&quot;&gt;Withers&lt;/a&gt; enemies in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Withered&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWithered&quot;&gt;Withered&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Withered&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWithered&quot;&gt;Withers&lt;/a&gt; enemies in your &lt;a href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; every &lt;span class=&quot;mod-value&quot;&gt;(1.42&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1.8)&lt;/span&gt; seconds&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Withering Presence</span></li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(23—29)</span>% to Chaos Resistance</li><li class=\"mod\">Curses you inflict have infinite Duration</li><li class=\"mod\">Curses you inflict can affect Hexproof Enemies</li><li class=\"mod\">Withered you inflict has infinite Duration</li></ul>"},{"name":"Couture of Crimson","data-subtype":"Gilded Vestments","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased maximum Life</li><li class=\"mod\">Life Leech can Overflow Maximum Life</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% reduced Duration of Bleeding on You</li></ul>"},{"name":"Decree of Loyalty","data-subtype":"Ancient Mail","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Strength and Intelligence</li><li class=\"mod\"><span class=\"val\">+(1—5)</span>% to Maximum Chaos Resistance</li><li class=\"mod\">Convert <span class=\"val\">1</span>% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%</li><li class=\"mod\">Defend with <span class=\"val\">(150—200)</span>% of Armour while you have Energy Shield</li><li class=\"mod\">Damage over Time cannot bypass your Energy Shield</li></ul>"},{"name":"Doryani's Prototype","data-subtype":"Scale Mail","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Life</li><li class=\"mod\">+100% of Armour also applies to Lightning Damage</li><li class=\"mod\">Enemies in your Presence have Lightning Resistance equal to yours</li><li class=\"mod\">Lightning Resistance does not affect Lightning damage taken</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\">Damage Penetrates <span class=\"val\">(10—20)</span>% Lightning Resistance</li><li class=\"mod cultivated\"><span class=\"val\">(-60—60)</span>% to Lightning Resistance</li><li class=\"mod cultivated\">Your Hits can Penetrate Elemental Resistances down to a minimum of -50%</li><li class=\"mod cultivated\"><span class=\"val\">+(260—400)</span> to Armour</li></ul></ul>"},{"name":"Dustbloom","data-subtype":"Studded Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Fragile Regrowth</li><li class=\"mod\"><span class=\"val\">0.5</span>% of maximum Life Regenerated per second per Fragile Regrowth</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Regeneration Rate per Fragile Regrowth</li><li class=\"mod\">Lose all Fragile Regrowth when Hit</li><li class=\"mod\">Gain <span class=\"val\">1</span> Fragile Regrowth each second</li></ul>"},{"name":"Edyrn's Tusks","data-subtype":"Iron Cuirass","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(120—160)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">50</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\"><span class=\"val\">(15—20)</span> to <span class=\"val\">(25—30)</span> Physical Thorns damage</li></ul>"},{"name":"Enfolding Dawn","data-subtype":"Pilgrim Vestments","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+100</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(5—15)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain no inherent bonus from Intelligence</li></ul>"},{"name":"Forgotten Warden","data-subtype":"Primal Markings","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 16 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spirit Vessel&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Minion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minion&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Companion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companion&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Meta&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMeta&quot;&gt;Meta&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a &lt;a data-keyword=&quot;Shapeshift&quot; href=&quot;Shapeshifting&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShapeshift&quot;&gt;Shapeshifting&lt;/a&gt; Spirit Vessel &lt;a data-keyword=&quot;Companion&quot; href=&quot;Companions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companion&lt;/a&gt; that uses copies of socketed &lt;a data-keyword=&quot;Bear&quot; href=&quot;Bear_Form&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBear&quot;&gt;Bear&lt;/a&gt;, &lt;a data-keyword=&quot;Werewolf&quot; href=&quot;Werewolf_Form&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWerewolf&quot;&gt;Werewolf&lt;/a&gt;, and &lt;a data-keyword=&quot;Wyvern&quot; href=&quot;Wyvern_Form&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWyvern&quot;&gt;Wyvern&lt;/a&gt; Skills.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spirit Vessel&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Spirit Vessel deals &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% more Damage per different socketed Skill&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% more Maximum Life&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Support&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Place one or more Skill Gems into this Meta Gem&#039;s sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem&#039;s effect.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spirit Vessel</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(70—100)</span> to Deflection Rating per 50 missing Energy Shield</li><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\">Companions have <span class=\"val\">(30—50)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% of Damage from Deflected Hits is taken from Damageable Companion&#039;s Life before you</li><li class=\"mod\"><span class=\"secondary\">enable ancient order task [1]</span></li></ul>"},{"name":"Foxshade","data-subtype":"Quilted Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50—70)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed when on Full Life</li><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating when on Full Life</li></ul>"},{"name":"Geofri's Sanctuary","data-subtype":"Revered Vestments","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to all Maximum Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to all Elemental Resistances</li><li class=\"mod\">Your maximum Energy Shield is equal to <span class=\"val\">(200—300)</span>% of your Strength</li><li class=\"mod\">Maximum Energy Shield cannot be Converted</li><li class=\"mod\">Regenerate <span class=\"val\">2</span> Life per second for every 10 Intelligence</li><li class=\"mod\">Zealot's Oath</li></ul>"},{"name":"Ghostwrithe","data-subtype":"Tattered Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+100</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(29—37)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">35</span>% of Maximum Life Converted to Energy Shield</li></ul>"},{"name":"Gloamgown","data-subtype":"Elementalist Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—140)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30—40)</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(25—35)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">1000</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Your base Energy Shield Recharge Delay is <span class=\"val\">10</span> seconds</li></ul>"},{"name":"Gloomform","data-subtype":"Waxed Jacket","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Light Radius</li><li class=\"mod\">You have a Smoke Cloud around you while stationary</li></ul>"},{"name":"Greed's Embrace","data-subtype":"Vaal Cuirass","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Strength Requirement</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Fire Resistance</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">100</span>% reduced Presence Area of Effect</li><li class=\"mod cultivated\"><span class=\"val\">(-40—40)</span>% reduced Attack Damage while Surrounded</li></ul></ul>"},{"name":"Hyrri's Ire","data-subtype":"Armoured Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Elemental Ailment Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion Rating</li><li class=\"mod\">Gain <span class=\"val\">(10—20)</span>% of Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">+(30—40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">25</span>% increased Freeze Duration on Enemies</li><li class=\"mod\">Evasion Rating is doubled if you have not been Hit Recently</li></ul>"},{"name":"Icetomb","data-subtype":"Mail Vestments","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(30—40)</span>% to Cold Resistance</li><li class=\"mod\">Gain Cold Thorns Damage equal to <span class=\"val\">(10—18)</span>% of your maximum Mana</li></ul>"},{"name":"Irongrasp","data-subtype":"Vagabond Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Stun Threshold</li><li class=\"mod\">Iron Grip</li><li class=\"mod\">Iron Will</li></ul>"},{"name":"Kaom's Heart","data-subtype":"Conqueror Plate","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1500</span> to maximum Life</li><li class=\"mod\">You have no Spirit</li></ul>"},{"name":"Kingsguard","data-subtype":"Full Plate","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(5—10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Endurance Charge Duration</li><li class=\"mod\">Recover <span class=\"val\">5</span>% of maximum Life for each Endurance Charge consumed</li></ul>"},{"name":"Lightning Coil","data-subtype":"Ancestral Mail","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 12 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Valako&#039;s Charge&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaining&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chaining&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;9.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, taking &lt;a data-keyword=&quot;Lightning&quot; href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; damage builds up charge on you. Reaching full charge expends all charge to &lt;a data-keyword=&quot;Trigger&quot; href=&quot;Triggered_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt; this skill, creating a &lt;a data-keyword=&quot;Chain&quot; href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chaining&lt;/a&gt; lightning bolt that arcs to nearby enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Buff&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Trigger Supported Spells when you take a total of &lt;span class=&quot;mod-value&quot;&gt;(17&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;628)&lt;/span&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can target Enemies within &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Bolt&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; damage from this skill &lt;a href=&quot;Damage_Contributing_to_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FContributes&quot;&gt;Contributes&lt;/a&gt; to&lt;br&gt;&lt;a href=&quot;Electrocution&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElectrocute&quot;&gt;Electrocution&lt;/a&gt; Buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot &lt;a href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shock&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;102)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(65&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1942)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chains&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;5)&lt;/span&gt; times&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Chains &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt; times&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Valako's Charge</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(80—100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(-40—-30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% of Physical damage from Hits taken as Lightning damage</li><li class=\"mod\"><span class=\"secondary\">lightning coil replace damage hit effect index [110]</span></li></ul>"},{"name":"Morior Invictus","data-subtype":"Grand Regalia","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(300—400)</span>% increased ArmourEvasion and Energy Shield</li><li class=\"mod\">[3 Random Socket Modifiers]</li><li class=\"mod\">Has 4 Augment Sockets (Hidden)</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">+(5—7)</span> to all Attributes per Socket filled</li><li class=\"mod\">+<span class=\"val\">(8—10)</span>% to all Elemental Resistances per Socket filled</li><li class=\"mod\"><span class=\"val\">+(45—60)</span> to maximum Life per Socket filled</li><li class=\"mod\"><span class=\"val\">+(50—60)</span> to maximum Mana per Socket filled</li><li class=\"mod\"><span class=\"val\">+(10—13)</span>% to Chaos Resistance per Socket filled</li><li class=\"mod\"><span class=\"val\">(9—12)</span>% increased Global ArmourEvasion and Energy Shield per Socket filled</li><li class=\"mod\"><span class=\"val\">(8—12)</span> Life Regeneration per second per Socket filled</li><li class=\"mod\">Hits against you have <span class=\"val\">(15—20)</span>% reduced Critical Damage Bonus per Socket filled</li><li class=\"mod\">+<span class=\"val\">(10—14)</span> to Spirit per Socket filled</li><li class=\"mod\"><span class=\"val\">+(70—90)</span> to Stun Threshold per Socket filled</li></ul></ul>"},{"name":"Necromantle","data-subtype":"Bone Raiment","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\">Minions gain <span class=\"val\">(20—30)</span>% of their maximum Life as Extra maximum Energy Shield</li><li class=\"mod\">Minions have <span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Minions Revive <span class=\"val\">50</span>% faster</li></ul>"},{"name":"Pariah's Embrace","data-subtype":"Cloaked Mail","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+50</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(10—15)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">(20—40)</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Perfidy","data-subtype":"Knight Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(300—450)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(10—30)</span>% chance to Avoid Physical Damage from Hits</li><li class=\"mod\"><span class=\"val\">(10—30)</span>% chance to Avoid Fire Damage from Hits</li><li class=\"mod\"><span class=\"val\">(10—30)</span>% chance to Avoid Cold Damage from Hits</li><li class=\"mod\"><span class=\"val\">(10—30)</span>% chance to Avoid Lightning Damage from Hits</li><li class=\"mod\"><span class=\"val\">(10—30)</span>% chance to Avoid Chaos Damage from Hits</li><li class=\"mod\">Enemies in your Presence are Intimidated</li></ul>"},{"name":"Pragmatism","data-subtype":"Explorer Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">-17</span>% to Chaos Resistance</li><li class=\"mod\">Charms use no Charges</li></ul>"},{"name":"Prayers for Rain","data-subtype":"Keth Raiment","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% slower start of Energy Shield Recharge</li><li class=\"mod\">Energy Shield Recharge is not interrupted by Damage if Recharge began Recently</li></ul>"},{"name":"Quatl's Molt","data-subtype":"Serpentscale Coat","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">(40—60)</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">(10—20)</span> Life Regeneration per second</li><li class=\"mod\">Cannot be Poisoned</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(60—80)</span>% increased Chaos Damage</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% of Damage taken from Deflected Hits Recouped as Life</li><li class=\"mod cultivated\">Targets can be affected by <span class=\"val\">+1</span> of your Poisons at the same time</li></ul></ul>"},{"name":"Queen of the Forest","data-subtype":"Smuggler Coat","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(250—300)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(-15—-10)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(25—30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to Lightning Resistance</li><li class=\"mod\">Increases Movement Speed by 25%, plus 1% per <span class=\"val\">600</span> Evasion Rating, up to a maximum of 75%<br>Other Modifiers to Movement Speed except for Sprinting do not apply</li></ul>"},{"name":"Redflare Conduit","data-subtype":"Anchorite Garb","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50—70)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge on Hit</li><li class=\"mod\">Lose all Power Charges on reaching maximum Power Charges</li><li class=\"mod\">Shocks you when you reach maximum Power Charges</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(150—300)</span>% increased Evasion and Energy Shield</li><li class=\"mod cultivated\">Recover <span class=\"val\">(2—5)</span>% of maximum Mana when you consume a Power Charge</li><li class=\"mod cultivated\">Gain a Power Charge every Second if you haven&#039;t lost Power Charges Recently</li><li class=\"mod cultivated\"><span class=\"val\">(25—50)</span>% reduced effect of Shock on you</li></ul></ul>"},{"name":"Reverie","data-subtype":"Shaman Mantle","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 8 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Rite of Restoration&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Staged&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FGainsStages&quot;&gt;Staged&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;10.00 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.60 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Place a Sigil on the ground, providing a powerful &lt;a data-keyword=&quot;Buff&quot; href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; to you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; standing in it which grants Life Regeneration and amplifies &lt;a data-keyword=&quot;Armour&quot; href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt;, &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; and &lt;a data-keyword=&quot;EnergyShield&quot; href=&quot;Energy_Shield&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergyShield&quot;&gt;Energy Shield&lt;/a&gt;. The &lt;a data-keyword=&quot;Buff&quot; href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; becomes more powerful the more mana you spend while standing in the Sigil. &lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minimum 1 second between gaining Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Sigil radius is &lt;span class=&quot;mod-value&quot;&gt;4.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains a Stage when you Spend a total of &lt;span class=&quot;mod-value&quot;&gt;35&lt;/span&gt;% of your Maximum Mana while in Area&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Sigil duration is &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;11.9)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;14)&lt;/span&gt;% more &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt;, &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; and &lt;a href=&quot;Energy_Shield&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergyShield&quot;&gt;Energy Shield&lt;/a&gt; per Stage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(1.1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;21.7)&lt;/span&gt; Life Regenerated per second per Stage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Sigil radius is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.8)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Rite of Restoration</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">-10</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Cannot use Life Flasks<br>Non-Unique Life Flasks apply their Effects constantly<br>Recovery from Life Flasks cannot be Instant<br>Recovery from your Life Flasks cannot be applied to anything other than you</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% less Life Flask Recovery</li></ul>"},{"name":"Sacrosanctum","data-subtype":"Corvus Mantle","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Spirit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Damage taken Recouped as Life is also Recouped as Energy Shield</li></ul>"},{"name":"Sands of Silk","data-subtype":"Shrouded Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 5 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Blink&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Travel&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTravel&quot;&gt;Travel&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;(4.50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;3.50) s (3 Times)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.70 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, replaces your dodge roll with a short-cooldown &lt;a data-keyword=&quot;Spell&quot; href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt; that allows you to tunnel through space, instantly reappearing a medium distance away.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Teleports &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;4.9)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Blink</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(50—80)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"secondary\">unique blink sand [1]</span></li></ul>"},{"name":"Sierran Inheritance","data-subtype":"Marabout Garb","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">-15</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(30—40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you</li><li class=\"mod\">The Effect of Chill on you is reversed</li></ul>"},{"name":"Silks of Veneration","data-subtype":"Enlightened Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40—50)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Current Energy Shield also grants Elemental Damage reduction</li></ul>"},{"name":"Skin of the Loyal","data-subtype":"Garment","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5—40)</span>% to all Elemental Resistances</li><li class=\"mod\">Elemental Ailment Threshold is increased by Uncapped Chaos Resistance</li><li class=\"mod\">Armour is increased by Uncapped Fire Resistance</li><li class=\"mod\">Energy Shield is increased by Uncapped Cold Resistance</li><li class=\"mod\">Evasion Rating is increased by Uncapped Lightning Resistance</li></ul>"},{"name":"Soul Mantle","data-subtype":"Sacrificial Mantle","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+75</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+10</span> to Strength</li><li class=\"mod\"><span class=\"val\">+15</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Inflicts a random Curse on you when your Totems die, ignoring Curse limit</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">25</span>% increased Attack and Cast Speed if you&#039;ve summoned a Totem Recently</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased Totem Damage per Curse on you</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Totem Duration</li><li class=\"mod cultivated\"><span class=\"val\">+(40—50)</span> to Spirit</li><li class=\"mod cultivated\"><span class=\"val\">+(50—80)</span> to maximum Energy Shield</li></ul></ul>"},{"name":"Tabula Rasa","data-subtype":"Garment","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 6 Jewel Sockets</li></ul>"},{"name":"Temporalis","data-subtype":"Silk Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(100—150)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(5—30)</span>% of Damage taken Recouped as Life</li><li class=\"mod\"><span class=\"val\">(5—30)</span>% of Damage taken Recouped as Mana</li><li class=\"mod\">Skills have <span class=\"val\">(-2—-1)</span> seconds to Cooldown</li></ul>"},{"name":"Tetzlapokal's Desire","data-subtype":"Votive Raiment","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Life Recharges</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">1</span>% increased Energy Shield Recharge Rate per 4 Strength</li><li class=\"mod cultivated\"><span class=\"val\">(10—15)</span>% of Maximum Life Converted to Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">+(70—100)</span> to maximum Life</li></ul></ul>"},{"name":"The Auspex","data-subtype":"Exquisite Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 20 Mist Raven</li><li class=\"mod\">223% increased Evasion Rating</li><li class=\"mod\">+109 to Maximum Life</li><li class=\"mod\">100% increased Attribute Requirements</li><li class=\"mod\">Chance to Deflect is Lucky while on Low Life</li><li class=\"mod\">Enemies in your Presence gain 1 Gruelling Madness each second</li></ul>"},{"name":"The Barrow Dweller","data-subtype":"Rogue Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(-20—-10)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+50</span>% to Cold Resistance</li><li class=\"mod\">Damage of Enemies Hitting you is Unlucky while you are on Low Life</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Avoid Death from Hits</li></ul>"},{"name":"The Black Doubt","data-subtype":"Hexer's Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Cold Resistance</li><li class=\"mod\">Damage over Time bypasses your Energy Shield<br>While not on Full Life, Sacrifice <span class=\"val\">10</span>% of maximum Mana per Second to Recover that much Life</li></ul>"},{"name":"The Brass Dome","data-subtype":"Champion Cuirass","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(500—600)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(-5—-1)</span>% to all Maximum Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(200—300)</span> to Stun Threshold</li><li class=\"mod\">Take no Extra Damage from Critical Hits</li></ul>"},{"name":"The Coming Calamity","data-subtype":"Heroic Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 15 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot; style=&quot;background-image: url(https://cdn.poe2db.tw/image/art/textures/interface/2d/2dart/uiimages/ingame/smarthover/gemhoverimage/gemhoverimageheraldofash.webp); background-repeat: no-repeat; background-position: right top; background-size: 80%;&quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Herald of Ash&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Herald&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHerald&quot;&gt;Herald&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Str&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; Any &lt;a data-keyword=&quot;MartialWeapon&quot; href=&quot;Martial_Weapons&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/d5c9ac17c75d841ffd206e4d1bcc3127a168fba5affcf7eb0c06b9659ea4be21&quot;&gt;Martial Weapon&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, enemies you sufficiently &lt;a data-keyword=&quot;Overkill&quot; href=&quot;Overkill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOverkill&quot;&gt;Overkill&lt;/a&gt; with non-&lt;a data-keyword=&quot;Herald&quot; href=&quot;Herald_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHerald&quot;&gt;Herald&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt; will cause an explosion that &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; nearby enemies based on the &lt;a data-keyword=&quot;Overkill&quot; href=&quot;Overkill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOverkill&quot;&gt;Overkill&lt;/a&gt; damage dealt.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Buff&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt; surrounding enemies if Overkill damage is at least &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% of enemy&#039;s maximum Life&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.2&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;An additional &lt;span class=&quot;mod-value&quot;&gt;+(16.67&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;23)&lt;/span&gt;% of &lt;a href=&quot;Overkill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOverkill&quot;&gt;Overkill&lt;/a&gt; damage contributes to base &lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt; damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Herald of Ash</span></li><li class=\"mod\">Grants Skill: Level 15 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Herald of Ice&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Herald&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHerald&quot;&gt;Herald&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Payoff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPayoff&quot;&gt;Payoff&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;86) Dex&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;86) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; Any &lt;a data-keyword=&quot;MartialWeapon&quot; href=&quot;Martial_Weapons&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMartialWeapon&quot;&gt;Martial Weapon&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, &lt;a data-keyword=&quot;Shatter&quot; href=&quot;Shatter&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShatter&quot;&gt;Shattering&lt;/a&gt; an enemy with a non-&lt;a data-keyword=&quot;Herald&quot; href=&quot;Herald_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHerald&quot;&gt;Herald&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; will cause an icy explosion that deals &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage to surrounding enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Buff&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Enemies you &lt;a href=&quot;Shatter&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShatter&quot;&gt;Shatter&lt;/a&gt; explode&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(70&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;286)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot &lt;a href=&quot;Freeze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFreeze&quot;&gt;Freeze&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of Explosion &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;br&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converted&lt;/a&gt; to &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Herald of Ice</span></li><li class=\"mod\">Grants Skill: Level 15 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot; style=&quot;background-image: url(https://cdn.poe2db.tw/image/art/textures/interface/2d/2dart/uiimages/ingame/smarthover/gemhoverimage/gemhoverimageheraldofthunder.webp); background-repeat: no-repeat; background-position: right top; background-size: 80%;&quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Herald of Thunder&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Herald&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHerald&quot;&gt;Herald&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Payoff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPayoff&quot;&gt;Payoff&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Dex&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; Any &lt;a data-keyword=&quot;MartialWeapon&quot; href=&quot;Martial_Weapons&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/d5c9ac17c75d841ffd206e4d1bcc3127a168fba5affcf7eb0c06b9659ea4be21&quot;&gt;Martial Weapon&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, killing &lt;a data-keyword=&quot;Shock&quot; href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shocked&lt;/a&gt; enemies with a non-&lt;a data-keyword=&quot;Herald&quot; href=&quot;Herald_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHerald&quot;&gt;Herald&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; will cause subsequent &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; to release lightning bolts which deals &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage to all surrounding enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Buff&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Lightning Bolts strike the targets of your next &lt;span class=&quot;mod-value&quot;&gt;(2&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;3)&lt;/span&gt; &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt;&lt;br&gt;after killing a &lt;a href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shocked&lt;/a&gt; enemy with &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Bolt&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(30&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot &lt;a href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shock&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Bolt impact radius is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of Bolt &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;br&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converted&lt;/a&gt; to &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Herald of Thunder</span></li><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30—40)</span>% to all Elemental Resistances</li><li class=\"mod\">Herald Skills deal <span class=\"val\">(50—100)</span>% increased Damage</li><li class=\"mod\">Enemies in your Presence have no Elemental Resistances</li></ul>"},{"name":"The Covenant","data-subtype":"Altar Robe","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 10 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Life Remnants&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Remnant&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt;, and &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hitting&lt;/a&gt; a target spawns a Life &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt; every few seconds. Picking up a Life &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt; grants you Life which can &lt;a data-keyword=&quot;Overflow&quot; href=&quot;Overflow&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOverflow&quot;&gt;Overflow&lt;/a&gt; maximum Life.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnants&lt;/a&gt; last for &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to spawn a &lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt; on killing an enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Spawn a &lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt; on &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hitting&lt;/a&gt; a target, no more than once every &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Each &lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(11&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;410)&lt;/span&gt; Life&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt;% chance to spawn a &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt; on killing an enemy&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Life Remnants</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% of Spell Damage Leeched as Life</li><li class=\"mod\">Skills Gain <span class=\"val\">100</span>% of Mana Cost as Extra Life Cost</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—25)</span>% increased Life Cost Efficiency</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% increased maximum Life</li><li class=\"mod cultivated\">Regenerate <span class=\"val\">(1—3)</span>% of maximum Life per second</li></ul></ul>"},{"name":"The Dancing Mirage","data-subtype":"Wayfarer Jacket","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% less Damage taken if you have not been Hit Recently</li><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating if you have been Hit Recently</li></ul>"},{"name":"The Mutable Star","data-subtype":"Cleric Vestments","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">(25—35)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% reduced Ignite Duration on you</li><li class=\"mod\">Defend against Hits as though you had <span class=\"val\">1</span>% more Armour per 1% current Energy Shield</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% reduced Duration of Bleeding on You</li></ul>"},{"name":"The Rat Cage","data-subtype":"Scout's Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+300</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Attribute Requirements</li><li class=\"mod\"><span class=\"val\">100</span>% of Fire Damage from Hits taken as Physical Damage</li></ul>"},{"name":"The Road Warrior","data-subtype":"Raider Plate","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(15—30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(15—30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(10—15)</span> Life Regeneration per second</li><li class=\"mod\">Moving while Bleeding doesn&#039;t cause you to take extra damage</li></ul>"},{"name":"The Sunken Vessel","data-subtype":"Knight Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(120—180)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(80—120)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Life Recovery rate</li><li class=\"mod\"><span class=\"val\">33</span>% chance to avoid Projectiles</li><li class=\"mod\">Physical Damage of Enemies Hitting you is Unlucky</li><li class=\"mod\">Convert All Armour to Evasion Rating</li></ul>"},{"name":"The Unleashed","data-subtype":"Revered Vestments","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to all Maximum Elemental Resistances</li></ul><hr><ul><li class=\"mod\">183% increased Armour and Energy Shield</li><li class=\"mod\">100% increased Spell Damage</li><li class=\"mod\">+17 to Strength and Intelligence</li><li class=\"mod\">17% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halt</li><li class=\"mod\">Lose all Runic Bindings when you Shapeshift to gain an equal amount of Unbound Potential</li><li class=\"mod\">Gain 1 Runic Binding on Hit with Spells, no more than once each second</li></ul>"},{"name":"Titanrot Cataphract","data-subtype":"Maraketh Cuirass","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(400—500)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Intelligence</li><li class=\"mod\">You have no Life Regeneration</li></ul>"},{"name":"Vis Mortis","data-subtype":"Plated Raiment","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(70—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(70—100)</span> to maximum Mana</li><li class=\"mod\">Minions have <span class=\"val\">50</span>% reduced maximum Life</li><li class=\"mod\">Minions have Unholy Might</li></ul>"},{"name":"Voll's Protector","data-subtype":"Plated Vestments","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% reduced maximum Mana</li><li class=\"mod\"><span class=\"val\">+(13—17)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Power Charge on Critical Hit</li></ul>"},{"name":"Wandering Reliquary","data-subtype":"Steel Plate","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(60—80)</span> to Stun Threshold</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage prevented Recouped as Life</li></ul>"},{"name":"Waveshaper","data-subtype":"Tideseer Mantle","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(100—200)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—40)</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(25—35)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(25—35)</span>% to Cold Resistance</li><li class=\"mod\">Increases and Reductions to Mana Regeneration Rate also<br>apply to Energy Shield Recharge Rate</li><li class=\"mod\">Gain <span class=\"val\">(30—50)</span>% of Maximum Mana as Armour</li></ul>"},{"name":"Widow's Reign","data-subtype":"Knight Armour","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(120—200)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+(200—300)</span> to Ailment Threshold</li><li class=\"mod\">Life that would be lost by taking Damage is instead Reserved<br>until you take no Damage to Life for <span class=\"val\">3</span> seconds</li></ul>"},{"name":"Yriel's Fostering","data-subtype":"Strider Vest","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(80—120)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—30)</span> to Spirit</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% reduced Poison Duration on you</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% reduced Duration of Bleeding on You</li><li class=\"mod\">You can have two Companions of different types</li></ul>"},{"name":"Zerphi's Serape","data-subtype":"Scalper's Jacket","type":"Body Armours","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attribute Requirements</li><li class=\"mod\"><span class=\"val\">(-30—30)</span>% reduced Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">(-30—30)</span>% reduced Mana Regeneration Rate</li><li class=\"mod\">Soul Eater</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(15—30)</span>% increased Presence Area of Effect</li><li class=\"mod cultivated\"><span class=\"val\">+(90—120)</span> to maximum Energy Shield</li><li class=\"mod cultivated\">Eat a Soul when you Hit a Unique Enemy, no more than once every <span class=\"val\">0.5</span> seconds</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Cost Efficiency</li></ul></ul>"},{"name":"Ab Aeterno","data-subtype":"Grand Cuisses","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(200—250)</span>% increased ArmourEvasion and Energy Shield</li><li class=\"mod\">Dodge Roll avoids all Hits</li><li class=\"mod\"><span class=\"val\">10</span>% less Movement and Skill Speed per Dodge Roll in the past 20 seconds</li></ul>"},{"name":"Atziri's Step","data-subtype":"Cinched Boots","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(70—100)</span> to maximum Life</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">(40—60)</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">(-12—-6)</span>% to amount of Damage Prevented by Deflection</li><li class=\"mod\">Cannot be Light Stunned by Deflected Hits</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(15—25)</span>% increased Deflection Rating while moving</li><li class=\"mod cultivated\"><span class=\"val\">+(50—150)</span> to Evasion Rating</li><li class=\"mod cultivated\">Glancing Blows</li></ul></ul>"},{"name":"Beetlebite","data-subtype":"Velour Shoes","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(60—120)</span>% increased Evasion and Energy Shield</li><li class=\"mod\">Aggravate Bleeding on Enemies when they Enter your Presence</li><li class=\"mod\"><span class=\"val\">100</span>% increased Thorns damage</li></ul>"},{"name":"Birth of Fury","data-subtype":"Stone Greaves","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Fire Resistance</li><li class=\"mod\">Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to <span class=\"val\">10</span>% of your maximum Life</li></ul>"},{"name":"Bones of Ullr","data-subtype":"Lattice Sandals","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(5—15)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—40)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20—40)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Reservation Efficiency of Skills which create Undead Minions</li></ul>"},{"name":"Briarpatch","data-subtype":"Laced Boots","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(60—80)</span> to Stun Threshold</li><li class=\"mod\"><span class=\"val\">+25</span>% to Thorns Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">(10—15)</span> to <span class=\"val\">(20—25)</span> Physical Thorns damage</li></ul>"},{"name":"Bushwhack","data-subtype":"Lizardscale Boots","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\">Physical Damage is Pinning</li></ul>"},{"name":"Corpsewade","data-subtype":"Iron Greaves","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 4 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Decompose&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consume a &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt; to create a cloud of flammable &lt;a data-keyword=&quot;Poison&quot; href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poisonous&lt;/a&gt; gas. Any &lt;a data-keyword=&quot;Burning&quot; href=&quot;Burning&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBurning&quot;&gt;Burning&lt;/a&gt; effects or Detonator skills will explode the gas cloud, creating a fiery explosion.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Poison Cloud&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; Poison Clouds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poisons&lt;/a&gt; enemies as though dealing &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; damage equal to &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% of &lt;a href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&#039;s&lt;/a&gt; maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;+20&lt;/span&gt;% more Radius per second, up to a maximum of &lt;span class=&quot;mod-value&quot;&gt;+80&lt;/span&gt;%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Cloud radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(9&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;398)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(14&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;598)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Decompose</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(5—10)</span> to Strength</li><li class=\"mod\">Trigger <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Decompose&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consume a &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt; to create a cloud of flammable &lt;a data-keyword=&quot;Poison&quot; href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poisonous&lt;/a&gt; gas. Any &lt;a data-keyword=&quot;Burning&quot; href=&quot;Burning&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBurning&quot;&gt;Burning&lt;/a&gt; effects or Detonator skills will explode the gas cloud, creating a fiery explosion.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Poison Cloud&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; Poison Clouds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poisons&lt;/a&gt; enemies as though dealing &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; damage equal to &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% of &lt;a href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&#039;s&lt;/a&gt; maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;+20&lt;/span&gt;% more Radius per second, up to a maximum of &lt;span class=&quot;mod-value&quot;&gt;+80&lt;/span&gt;%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1)&lt;/span&gt; second to Cloud duration&lt;br&gt;&lt;span class=&quot;secondary&quot;&gt;base secondary skill effect duration [0,1000]&lt;/span&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;8.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(9&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;398)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(14&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;598)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Decompose</span> every 1.2 metres travelled</li></ul>"},{"name":"Darkray Vectors","data-subtype":"Braced Sabatons","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Light Radius</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges</li></ul>"},{"name":"Decree of Flight","data-subtype":"Ancient Leggings","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% faster Dodge Roll</li><li class=\"mod\">Gain Guard equal to <span class=\"val\">(10—20)</span>% of missing Energy Shield for 4 seconds when you Dodge Roll</li><li class=\"mod\">Maximum amount of Guard is based on maximum Energy Shield instead</li><li class=\"mod\">Divine Flight</li><li class=\"mod\"><span class=\"secondary\">base is floating [1]</span></li></ul>"},{"name":"Gamblesprint","data-subtype":"Embossed Boots","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—140)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Lightning Resistance</li><li class=\"mod\">Gain 0% to <span class=\"val\">40</span>% increased Movement Speed at random when Hit, until Hit again</li></ul>"},{"name":"Ghostmarch","data-subtype":"Threaded Shoes","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Dodge Roll passes through Enemies</li></ul>"},{"name":"Legionstride","data-subtype":"Rough Greaves","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50—70)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(50—70)</span> to Stun Threshold</li><li class=\"mod\"><span class=\"val\">+10</span>% to Block chance</li><li class=\"mod\"><span class=\"val\">-10</span> Physical damage taken from Projectile Attacks</li></ul>"},{"name":"Luminous Pace","data-subtype":"Straw Sandals","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(5—10)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% reduced Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">100</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Obern's Bastion","data-subtype":"Stacked Sabatons","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(20—25)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">200</span>% increased Stun Recovery</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% reduced Chill Duration on you</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% reduced Freeze Duration on you</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% reduced Shock duration on you</li></ul>"},{"name":"Powertread","data-subtype":"Hunting Shoes","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Damage Bonus per Power Charge</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(-60—60)</span>% reduced Critical Damage Bonus if you&#039;ve consumed a Power Charge Recently</li><li class=\"mod cultivated\"><span class=\"val\">(-60—60)</span>% reduced Power Charge Duration</li><li class=\"mod cultivated\"><span class=\"val\">10</span>% chance when you gain a Power Charge to gain an additional Power Charge</li></ul></ul>"},{"name":"Shankgonne","data-subtype":"Covered Sabatons","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 11 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Black Powder Blitz&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Detonator&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDetonator&quot;&gt;Detonator&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Travel&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTravel&quot;&gt;Travel&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that &lt;a data-keyword=&quot;Blind&quot; href=&quot;Blind&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlind&quot;&gt;Blinds&lt;/a&gt; and &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; enemies in the area you escape from. The explosion will cause any &lt;a data-keyword=&quot;Grenade&quot; href=&quot;Grenade_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/4994d197d4e08694d64774a034514751661a6b970a4c2f869b318a120fba64b3&quot;&gt;Grenades&lt;/a&gt; in its area of effect to also explode.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Buff&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;hybridProperty&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;(4.50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;3.50) s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;hybridProperty&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;15.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(15&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;521)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(28&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;967)&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;60&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Blind&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlind&quot;&gt;Blind&lt;/a&gt; enemies on &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased &lt;a href=&quot;Player_Stun_Threshold&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStunThreshold&quot;&gt;Stun Threshold&lt;/a&gt; while using Skill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Always &lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell&#039;s Cast Speed cannot be modified&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt;% increased &lt;a data-keyword=&quot;CooldownRecovery&quot; href=&quot;Cooldown_Recovery_Rate&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCooldownRecovery&quot;&gt;Cooldown Recovery Rate&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Black Powder Blitz</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Fire Resistance</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">20</span>% of Armour</li><li class=\"mod\"><span class=\"val\">+(200—300)</span> to Stun Threshold</li><li class=\"mod\">You cannot Sprint</li><li class=\"mod\"><span class=\"secondary\">cannon ball footsteps [1]</span></li><li class=\"mod\"><span class=\"secondary\">footstep effect variation [119]</span></li></ul>"},{"name":"The Infinite Pursuit","data-subtype":"Bronze Greaves","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(80—100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Chance to be afflicted by Ailments when Hit</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed while affected by an Ailment</li></ul>"},{"name":"The Knight-errant","data-subtype":"Mail Sabatons","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Stun Threshold</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Ailment Threshold</li><li class=\"mod\">Iron Reflexes</li></ul>"},{"name":"Trampletoe","data-subtype":"Trimmed Greaves","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attribute Requirements</li><li class=\"mod\">Deal <span class=\"val\">30</span>% of Overkill damage to enemies within 2 metres of the enemy killed</li></ul>"},{"name":"Wake of Destruction","data-subtype":"Secured Leggings","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(30—60)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(30—50)</span> Lightning damage to Attacks</li><li class=\"mod\">Drop Shocked Ground while moving, lasting 8 seconds</li></ul>"},{"name":"Wanderlust","data-subtype":"Wrapped Sandals","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+5</span> to Dexterity</li><li class=\"mod\">Your speed is unaffected by Slows</li></ul>"},{"name":"Windscream","data-subtype":"Feathered Sandals","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\">Curse Skills have <span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\">Curses have no Activation Delay</li></ul>"},{"name":"Wondertrap","data-subtype":"Silk Slippers","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">50</span>% increased Rarity of Items found when on Low Life</li></ul>"},{"name":"Death's Harp","data-subtype":"Dualstring Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+50</span>% Surpassing chance to fire an additional Arrow</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20—25)</span>% to Critical Damage Bonus</li><li class=\"mod\">Gain <span class=\"val\">(20—30)</span> Life per enemy killed</li><li class=\"mod\">Gain <span class=\"val\">(12—18)</span> Mana per enemy killed</li><li class=\"mod\"><span class=\"val\">+(250—330)</span>% Surpassing chance to fire an additional Arrow</li></ul>"},{"name":"Doomfletch","data-subtype":"Composite Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(5—7)</span> to <span class=\"val\">(10—12)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Attacks with this Weapon gain <span class=\"val\">100</span>% of Physical damage as Extra damage of each Element</li></ul>"},{"name":"Fairgraves' Curse","data-subtype":"Artillery Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 11 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Phantasmal Arrow&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(6&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;40) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(20&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;62)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;54 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bows&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBow&quot;&gt;Bows&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt;. &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Igniting&lt;/a&gt; any enemy with the Explosion also applies &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt; to enemies within range.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Arrow&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Arrow duration is &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Inflicts &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;100)&lt;/span&gt;% more &lt;a data-keyword=&quot;Flammability&quot; href=&quot;Flammability&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFlammability&quot;&gt;Flammability&lt;/a&gt; &lt;a data-keyword=&quot;BuffMagnitude&quot; href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitude&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(120&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;374)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Inflicts &lt;span class=&quot;mod-value&quot;&gt;200&lt;/span&gt;% more &lt;a href=&quot;Flammability&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFlammability&quot;&gt;Flammability&lt;/a&gt; &lt;a href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitude&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; inflicted by this Skill &lt;a href=&quot;Spreading_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAilmentSpread&quot;&gt;Spread&lt;/a&gt; to other&lt;br&gt;enemies that stay within &lt;span class=&quot;mod-value&quot;&gt;1.8&lt;/span&gt; metres for 1 second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Arrow duration is &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;(1.5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2.4)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Phantasmal Arrow</span></li><li class=\"mod\"><span class=\"val\">50</span>% reduced Projectile Range</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(76—98)</span> to <span class=\"val\">(126—193)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Ignite Magnitude</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Life Recovery rate</li><li class=\"mod\"><span class=\"val\">-30</span> Physical Damage taken from Hits</li><li class=\"mod\">Attack Hits inflict Spectral Fire for <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Ironbound","data-subtype":"Warden Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(25—35)</span>% chance to Chain an additional time</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Armour</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+12</span>% to Block chance</li><li class=\"mod\"><span class=\"val\">(3—5)</span>% increased Block chance per 100 total Item Armour on Equipped Armour Items</li><li class=\"mod\">Hits with this weapon have <span class=\"val\">(1—2)</span> to <span class=\"val\">(4—5)</span> Added Physical Damage per 1% Block Chance</li><li class=\"mod\">Arrows Return if they have Pierced a target which had Fully Broken Armour</li></ul>"},{"name":"Lioneye's Glare","data-subtype":"Heavy Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—240)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(300—500)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+2</span> metres to Dodge Roll distance if you haven&#039;t Dodge Rolled Recently</li><li class=\"mod\"><span class=\"val\">-1</span> metre to Dodge Roll distance if you&#039;ve Dodge Rolled Recently</li><li class=\"mod\">Repeatable Attacks with this Bow Repeat <span class=\"val\">+2</span> times if no enemies are in your Presence</li><li class=\"mod\"><span class=\"secondary\">enable lioneyes glow task [1]</span></li></ul>"},{"name":"Periphery","data-subtype":"Heartwood Shortbow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 16 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Azmerian Swarms&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Minion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minion&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, summons short-lived Azmerian Swarms when you kill enemies affected by &lt;a data-keyword=&quot;ElementalAilments&quot; href=&quot;Elemental_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalAilments&quot;&gt;Elemental Ailments&lt;/a&gt; or hit &lt;a data-keyword=&quot;Rarity&quot; href=&quot;Rarity&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRarity&quot;&gt;Rare or Unique&lt;/a&gt; enemies affected by &lt;a data-keyword=&quot;ElementalAilments&quot; href=&quot;Elemental_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalAilments&quot;&gt;Elemental Ailments&lt;/a&gt;. The swarms are untargetable &lt;a data-keyword=&quot;Minion&quot; href=&quot;Minions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minions&lt;/a&gt; that pursue nearby enemies to &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; them and infict &lt;a data-keyword=&quot;FaerieFire&quot; href=&quot;Faerie_Fire&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFaerieFire&quot;&gt;Faerie Fire&lt;/a&gt; on &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Summon an Azmerian Swarm when you kill a target affected by an &lt;a href=&quot;Elemental_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalAilments&quot;&gt;Elemental Ailment&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% chance to summon an Azmerian Swarm when you &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; a Rare or Unique target affected by an &lt;a href=&quot;Elemental_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalAilments&quot;&gt;Elemental Ailment&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; Azmerian Swarms&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Swarms have &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% chance to inflict 1 &lt;a href=&quot;Faerie_Fire&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFaerieFire&quot;&gt;Faerie Fire&lt;/a&gt; on &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Swarms &lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Convert&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage to a random &lt;a href=&quot;Elemental_Damage_Types&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalDamage&quot;&gt;Element&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Swarm duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Swarms have 1% increased &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Speed&lt;br&gt;per &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; of your &lt;a href=&quot;Dexterity&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDexterity&quot;&gt;Dexterity&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Swarms deal &lt;span class=&quot;mod-value&quot;&gt;(12&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;30)&lt;/span&gt;% more Damage with &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; for each type of &lt;a href=&quot;Elemental_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalAilments&quot;&gt;Elemental Ailment&lt;/a&gt; on target&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt; Azmerian Swarms&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Azmerian Swarms</span></li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(48—59)</span> to <span class=\"val\">(75—97)</span> Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(35—53)</span> to <span class=\"val\">(65—80)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">(1—8)</span> to <span class=\"val\">(123—152)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(7—17)</span>% increased Attack Speed</li><li class=\"mod\">Elemental Damage from Hits Contributes to FlammabilityIgnite, and Chill MagnitudesFreeze Buildup, and Shock Chance</li></ul>"},{"name":"Quill Rain","data-subtype":"Shortbow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Arrow Speed</li><li class=\"mod\"><span class=\"val\">40</span>% less Attack Damage</li></ul>"},{"name":"Slivertongue","data-subtype":"Zealot Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(40—48)</span> to <span class=\"val\">(65—72)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(4—6)</span>% to Critical Hit Chance</li><li class=\"mod\">Leeches <span class=\"val\">(5—8)</span>% of Physical Damage as Life</li><li class=\"mod\">Leeches <span class=\"val\">(4—7)</span>% of Physical Damage as Mana</li><li class=\"mod\">Arrows Fork</li><li class=\"mod\">Arrows Pierce all targets after Forking</li></ul>"},{"name":"Splinterheart","data-subtype":"Recurve Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(120—160)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(50—70)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Projectile Speed</li><li class=\"mod\">Projectiles Split towards <span class=\"val\">+2</span> targets</li></ul>"},{"name":"Voltaxic Rift","data-subtype":"Fanatic Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local weapon implicit hidden added maximum chaos damage [64]</span><br><span class=\"secondary\">local weapon implicit hidden added minimum chaos damage [28]</span></li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(300—500)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">100</span>% of Lightning Damage Converted to Chaos Damage</li><li class=\"mod\">Chaos Damage from Hits also Contributes to Shock Chance</li></ul>"},{"name":"Widowhail","data-subtype":"Crude Bow","type":"Bows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—250)</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Bloodbarrier","data-subtype":"Iron Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">+(13—17)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(5—10)</span> Life Regeneration per second</li><li class=\"mod\">Inflict Corrupted Blood for <span class=\"val\">5</span> seconds on Block, dealing <span class=\"val\">50</span>% of<br>your maximum Life as Physical damage per second</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased Stun Threshold</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% of Damage taken Recouped as Life</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% increased maximum Life</li></ul></ul>"},{"name":"Calgyra's Arc","data-subtype":"Ornate Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\">Infinite Parry Range</li><li class=\"mod\"><span class=\"val\">50</span>% increased Parried Debuff Duration</li><li class=\"mod\"><span class=\"secondary\">parry skill art variation from item [1]</span></li></ul>"},{"name":"Dunkelhalt","data-subtype":"Leather Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Evasion Rating</li><li class=\"mod\">You take <span class=\"val\">50</span>% of damage from Blocked Hits</li><li class=\"mod\"><span class=\"val\">50</span>% increased Parried Debuff Magnitude</li></ul>"},{"name":"Kaltenhalt","data-subtype":"Ridged Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+5</span>% to Maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+40</span>% to Cold Resistance</li><li class=\"mod\">Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry</li><li class=\"mod\"><span class=\"val\">100</span>% of Parry Physical Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">25</span> to <span class=\"val\">35</span> Cold Thorns damage</li></ul>"},{"name":"Nocturne","data-subtype":"Wooden Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating</li><li class=\"mod\">Parried enemies take more Spell Damage instead of more Attack Damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Parried Debuff Duration</li><li class=\"mod\"><span class=\"secondary\">parry skill art variation from item [2]</span></li></ul>"},{"name":"Rondel de Ezo","data-subtype":"Plated Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">5</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">100</span>% increased Block chance against Projectiles</li><li class=\"mod\">Curse Enemies with Enfeeble on Block</li></ul>"},{"name":"Silverthorne","data-subtype":"Spiked Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to all Elemental Resistances</li><li class=\"mod\">Parrying applies <span class=\"val\">10</span> Stacks of Critical Weakness</li><li class=\"mod\"><span class=\"val\">100</span>% increased Parry Damage</li></ul>"},{"name":"Sunsplinter","data-subtype":"Array Buckler","type":"Bucklers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Parry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Bucklers&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Bucklers&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Ready your &lt;a data-keyword=&quot;Buckler&quot; href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt; to parry the next &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you would take, &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; the &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage for a short duration. Parrying causes you to accumulate &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; a &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; you could parry, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% more &lt;a href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Damage&lt;/a&gt; from enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried Debuff&lt;/a&gt; makes targets take &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% more &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is  seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Parried&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FParriedDebuff&quot;&gt;Parried&lt;/a&gt; &lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Added &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion Rating&lt;/a&gt; on &lt;a href=&quot;Bucklers&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuckler&quot;&gt;Buckler&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Parry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100—300)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Fire Skills</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Cold Skills</li><li class=\"mod\"><span class=\"val\">+3</span> to Level of all Lightning Skills</li><li class=\"mod\"><span class=\"val\">+1</span>% to Maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+2</span>% to Maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+3</span>% to Maximum Lightning Resistance</li></ul>"},{"name":"Arakaali's Gift","data-subtype":"Antidote Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you become Poisoned</li></ul><hr><ul><li class=\"mod\">Recover Life equal to <span class=\"val\">(15—20)</span>% of Mana Flask's Recovery Amount when used</li><li class=\"mod\">Recover Mana equal to <span class=\"val\">(15—20)</span>% of Life Flask's Recovery Amount when used</li></ul>"},{"name":"Beira's Anguish","data-subtype":"Dousing Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you become Ignited</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—25)</span>% Chance to gain a Charge when you kill an enemy</li><li class=\"mod\">Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to <span class=\"val\">500</span>% of your maximum Life</li></ul>"},{"name":"Breath of the Mountains","data-subtype":"Sapphire Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you take Cold damage from a Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Charges per use</li><li class=\"mod\">Grants a Power Charge on use</li></ul>"},{"name":"For Utopia","data-subtype":"Stone Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you become Stunned</li></ul><hr><ul><li class=\"mod\">Defend with 200% of Armour during effect</li></ul>"},{"name":"Forsaken Bangle","data-subtype":"Amethyst Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you take Chaos damage from a Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Duration</li><li class=\"mod\"><span class=\"val\">50</span>% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect</li></ul>"},{"name":"Nascent Hope","data-subtype":"Thawing Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you become Frozen</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—25)</span>% Chance to gain a Charge when you kill an enemy</li><li class=\"mod\">Energy Shield Recharge starts on use</li></ul>"},{"name":"Ngamahu's Chosen","data-subtype":"Ruby Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you take Fire damage from a Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Charges</li><li class=\"mod\">Grants up to your maximum Rage on use</li></ul>"},{"name":"Rite of Passage","data-subtype":"Golden Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you kill a Rare or Unique enemy</li></ul><hr><ul><li class=\"mod\">Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use</li></ul>"},{"name":"Sanguis Heroum","data-subtype":"Staunching Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you start Bleeding</li></ul><hr><ul><li class=\"mod\">Gains <span class=\"val\">(0.15—0.2)</span> Charges per Second</li><li class=\"mod\">Creates Consecrated Ground on use</li><li class=\"mod\"><span class=\"secondary\">charm create consecrated ground when used duration ms [4000]</span></li><li class=\"mod\"><span class=\"secondary\">charm create consecrated ground when used radius [14]</span></li></ul>"},{"name":"The Black Cat","data-subtype":"Grounding Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you become Shocked</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Duration</li><li class=\"mod\">Lightning Damage of Enemies Hitting you is Unlucky during effect</li></ul>"},{"name":"The Fall of the Axe","data-subtype":"Silver Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you are affected by a Slow</li></ul><hr><ul><li class=\"mod\">Grants Onslaught during effect</li></ul>"},{"name":"Valako's Roar","data-subtype":"Topaz Charm","type":"Charms","type-group":"Trinket","effect":"<ul><li class=\"mod\">Used when you take Lightning damage from a Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Charges gained</li><li class=\"mod\">Grants a Frenzy Charge on use</li></ul>"},{"name":"Double Vision","data-subtype":"Dyad Crossbow","type":"Crossbows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 6 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Gemini Surge&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;181)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants your weapon &lt;a data-keyword=&quot;Surge&quot; href=&quot;Elemental_Surges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSurge&quot;&gt;Surges&lt;/a&gt;. Non-&lt;a data-keyword=&quot;Melee&quot; href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt; with that weapon Consume &lt;a data-keyword=&quot;Surge&quot; href=&quot;Elemental_Surges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSurge&quot;&gt;Surges&lt;/a&gt; to cause the &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; fired to explode at the end of their flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Cold Surge&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot Consume &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Charges&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;No more than once per Skill use&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.3)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Fire Surge&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;181)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot Consume &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Charges&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;No more than once per Skill use&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Gemini Surge</span></li><li class=\"mod\">Loads an additional bolt</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(14—21)</span> to <span class=\"val\">(25—37)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+5</span>% to Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Reload Speed</li><li class=\"mod\">When you reload, triggers <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Gemini Surge&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;181)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants your weapon &lt;a data-keyword=&quot;Surge&quot; href=&quot;Elemental_Surges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSurge&quot;&gt;Surges&lt;/a&gt;. Non-&lt;a data-keyword=&quot;Melee&quot; href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt; with that weapon Consume &lt;a data-keyword=&quot;Surge&quot; href=&quot;Elemental_Surges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSurge&quot;&gt;Surges&lt;/a&gt; to cause the &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; fired to explode at the end of their flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Cold Surge&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot Consume &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Charges&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;No more than once per Skill use&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.3)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Fire Surge&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;181)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot Consume &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Charges&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;No more than once per Skill use&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Gemini Surge</span> to alternately<br>gain <span class=\"val\">(2—6)</span> Cold Surges or <span class=\"val\">(2—6)</span> Fire Surges</li><li class=\"mod\"><span class=\"secondary\">trigger reload infusion on reload [1]</span></li></ul>"},{"name":"Mist Whisper","data-subtype":"Makeshift Crossbow","type":"Crossbows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(8—10)</span> to <span class=\"val\">(13—15)</span> Cold Damage</li><li class=\"mod\">Gain <span class=\"val\">5</span> Mana per enemy killed</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">30</span>% increased Chill Duration on Enemies</li><li class=\"mod\">Attacks Chain <span class=\"val\">2</span> additional times</li></ul>"},{"name":"Rampart Raptor","data-subtype":"Tense Crossbow","type":"Crossbows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Bolt Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Reload Speed</li><li class=\"mod\">Bolts fired by Crossbow Attacks have <span class=\"val\">100</span>% chance to not<br>expend Ammunition if you&#039;ve Reloaded Recently</li></ul>"},{"name":"Redemption","data-subtype":"Trarthan Cannon","type":"Crossbows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Cannot load or fire Ammunition</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(300—400)</span>% increased Physical Damage</li><li class=\"mod\">Hits with this Weapon have no Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">(20—40)</span>% reduced Cooldown Recovery Rate</li><li class=\"mod\">Gain 1 Explosive Rhythm every <span class=\"val\">(2—3)</span> times you use a Grenade Skill<br> Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds</li></ul>"},{"name":"The Last Lament","data-subtype":"Desolate Crossbow","type":"Crossbows","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 17 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Requiem&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Ammunition&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAmmunition&quot;&gt;Ammunition&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Conditional&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConditional&quot;&gt;Conditional&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(22&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;150) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Crossbows&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCrossbow&quot;&gt;Crossbows&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your &lt;a data-keyword=&quot;Crossbow&quot; href=&quot;Crossbows&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3829e38623c1d8e32eba731254bfb66ccf1214aebe57caa34636bff669f35d4d&quot;&gt;Crossbow&lt;/a&gt; shot into a torrent of anguish for a short, fixed amount of time. Does not use &lt;a data-keyword=&quot;Ammunition&quot; href=&quot;Crossbow_Ammunition_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAmmunition&quot;&gt;Ammunition&lt;/a&gt;.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Compose Requiem&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Requiem lasts for &lt;span class=&quot;mod-value&quot;&gt;12&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Requires &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt; anguish to use&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Accumulates &lt;span class=&quot;mod-value&quot;&gt;3.33&lt;/span&gt; anguish per second&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Requiem&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;hybridProperty&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;400% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(300&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;936)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;hybridProperty&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;7.5 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Unleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use &lt;a data-keyword=&quot;Ammunition&quot; href=&quot;Crossbow_Ammunition_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAmmunition&quot;&gt;Ammunition&lt;/a&gt; and can be fired freely until the Requiem ends.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;60&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Impact radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Anguish impacts within a &lt;span class=&quot;mod-value&quot;&gt;2.4&lt;/span&gt; metre radius of the target&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.2)&lt;/span&gt; metres to impact radius&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Requiem</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(250—300)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% reduced Reload Speed</li><li class=\"mod\">Leeches <span class=\"val\">(5—10)</span>% of Physical Damage as Life</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% chance to load a bolt into all Crossbow skills on Kill</li><li class=\"mod\">Sacrifice <span class=\"val\">300</span> Life to not consume the last bolt when firing</li><li class=\"mod\"><span class=\"secondary\">enable grand design clip handling [1]</span></li></ul>"},{"name":"Apep's Supremacy","data-subtype":"Voodoo Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—200)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">20</span>% of Elemental damage from Hits taken as Chaos damage</li><li class=\"mod\"><span class=\"val\">+25</span>% chance to be Poisoned</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Poison on Hit with Spell Damage</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+(16—26)</span>% to Chaos Resistance</li><li class=\"mod cultivated\">Regenerate <span class=\"val\">(1.5—3)</span>% of maximum Life per second</li><li class=\"mod cultivated\"><span class=\"val\">(30—40)</span>% increased Magnitude of Poison you inflict while Poisoned</li></ul></ul>"},{"name":"Carrion Call","data-subtype":"Engraved Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—40)</span> to maximum Energy Shield</li><li class=\"mod\">Minions have <span class=\"val\">(20—30)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Minions' Resistances are equal to yours</li></ul>"},{"name":"Deathrattle","data-subtype":"Twig Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10—20)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(20—40)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(5—10)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Energy Shield Recharge to start when you Kill an Enemy</li></ul>"},{"name":"Effigy of Cruelty","data-subtype":"Antler Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(40—50)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(7—13)</span>% to Chaos Resistance</li><li class=\"mod\">Critical Hits with Spells apply <span class=\"val\">(1—3)</span> Stack of Critical Weakness</li></ul>"},{"name":"Rathpith Globe","data-subtype":"Sacred Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Life</li><li class=\"mod\">Non-Channelling Spells cost an additional <span class=\"val\">6</span>% of your maximum Life</li><li class=\"mod\">Non-Channelling Spells have <span class=\"val\">3</span>% increased Critical Hit Chance per 100 maximum Life</li><li class=\"mod\">Non-Channelling Spells deal <span class=\"val\">6</span>% increased Damage per 100 maximum Life</li><li class=\"mod\"><span class=\"secondary\">rathpith surge [3]</span></li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(8—15)</span>% increased Life Cost Efficiency</li><li class=\"mod cultivated\">Non-Channelling Spells have <span class=\"val\">3</span>% increased Magnitude of Ailments per 100 maximum Life</li><li class=\"mod cultivated\">Non-Channelling Spells have <span class=\"val\">3</span>% increased Critical Hit Chance per 100 maximum Mana</li><li class=\"mod cultivated\">Non-Channelling Spells deal <span class=\"val\">6</span>% increased Damage per 100 maximum Mana</li></ul></ul>"},{"name":"Serpent's Lesson","data-subtype":"Tonal Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\">You count as on Low Life while at <span class=\"val\">35</span>% of maximum Mana or below</li><li class=\"mod\">You count as on Low Mana while at <span class=\"val\">35</span>% of maximum Life or below</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+(60—100)</span> to maximum Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% of Damage Taken Recouped as Life, Mana and Energy Shield</li></ul></ul>"},{"name":"The Eternal Spark","data-subtype":"Crystal Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—70)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+5</span>% to Maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">40</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">40</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Threaded Light","data-subtype":"Woven Focus","type":"Foci","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—70)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">20</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">(8—12)</span>% increased Spell Damage per 10 Spirit</li></ul>"},{"name":"Aerisvane's Wings","data-subtype":"Burnished Gauntlets","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—70)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">Decimating Strike</li></ul>"},{"name":"Aerisvane's Wings","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% chance to gain Onslaught for 4 seconds on Hit</li><li class=\"mod\"><span class=\"val\">(20—25)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Deal Double Damage to Enemies that are on Full Life</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Atziri's Acuity","data-subtype":"Moulded Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">Leech from Critical Hits is instant</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(120—200)</span>% increased Critical Hit Chance if you haven&#039;t dealt a Critical Hit Recently</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% of Leech is Instant</li><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased Mana Cost Efficiency</li></ul></ul>"},{"name":"Atziri's Acuity","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—25)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">Leech from Critical Hits is instant</li><li class=\"mod\">Unmodifiable</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(120—200)</span>% increased Critical Hit Chance if you haven&#039;t dealt a Critical Hit Recently</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% of Leech is Instant</li><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased Mana Cost Efficiency</li></ul></ul>"},{"name":"Aurseize","data-subtype":"Layered Gauntlets","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(40—50)</span>% increased Rarity of Items found</li><li class=\"mod\">Lose <span class=\"val\">2</span>% of maximum Life on Kill</li></ul>"},{"name":"Aurseize","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\">Lose <span class=\"val\">2</span>% of maximum Life on Kill</li><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Quantity of Gold Dropped by Slain Enemies</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Blessed Bonds","data-subtype":"Linen Wraps","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60—100)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Energy Shield</li><li class=\"mod\">Gain <span class=\"val\">(25—35)</span> Mana per enemy killed</li><li class=\"mod\">Inflict Cold Exposure on Igniting an Enemy</li><li class=\"mod\">Inflict Fire Exposure on Shocking an Enemy</li><li class=\"mod\">Inflict Lightning Exposure on Critical Hit</li></ul>"},{"name":"Blueflame Bracers","data-subtype":"Goldcast Cuffs","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(5—15)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(5—15)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% of Fire Damage Converted to Cold Damage</li></ul>"},{"name":"Blueflame Bracers","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">+1</span> to Evasion Rating per player level</li><li class=\"mod\">Has <span class=\"val\">+1</span> to maximum Energy Shield per player level</li><li class=\"mod\"><span class=\"val\">+1</span>% to Maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(5—15)</span>% to Fire Resistance</li><li class=\"mod\">Gain <span class=\"val\">(10—20)</span>% of Fire damage as Extra Lightning damage</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">100</span>% of Fire damage Converted to Lightning damage</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Candlemaker","data-subtype":"Sombre Gloves","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(20—40)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% reduced Cold Damage</li><li class=\"mod\"><span class=\"val\">+(20—40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-20—-10)</span>% to Cold Resistance</li><li class=\"mod\">Flammability Magnitude is doubled</li></ul>"},{"name":"Candlemaker","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\">Attacks Gain <span class=\"val\">(4—7)</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Attacks Gain <span class=\"val\">(4—7)</span>% of Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">+(2—3)</span>% to Maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Chill Duration on you</li><li class=\"mod\">Enemies Ignited or Chilled by you have <span class=\"val\">(-25—-15)</span>% to Elemental Resistances</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Death Articulated","data-subtype":"Ornate Gauntlets","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Lose <span class=\"val\">5</span>% of maximum Life per second</li><li class=\"mod\">Regenerate <span class=\"val\">5</span> Rage per second</li><li class=\"mod\">No Inherent loss of Rage</li></ul>"},{"name":"Death Articulated","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% chance to gain Onslaught for 4 seconds on Hit</li><li class=\"mod\"><span class=\"val\">+2</span>% to Maximum Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">5</span> Rage per second</li><li class=\"mod\">Lose <span class=\"val\">5</span>% of maximum Mana per Second</li><li class=\"mod\">No Inherent loss of Rage</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Deathblow","data-subtype":"Doubled Gauntlets","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\">Gain <span class=\"val\">(20—30)</span> Life per enemy killed</li><li class=\"mod\">Gain <span class=\"val\">(20—30)</span> Mana per enemy killed</li><li class=\"mod\">Culling Strike</li></ul>"},{"name":"Deathblow","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Mana on Kill</li><li class=\"mod\">Culling Strike</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Culling Strike Threshold if you&#039;ve dealt a Culling Strike Recently</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Demon Stitcher","data-subtype":"Intricate Gloves","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(80—120)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(6—12)</span>% increased Cast Speed</li><li class=\"mod\">Sacrifice <span class=\"val\">(5—15)</span>% of maximum Life to gain that much Energy Shield when you Cast a Spell</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased Cost Efficiency</li><li class=\"mod cultivated\"><span class=\"val\">(10—15)</span>% of Maximum Life Converted to Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">(25—50)</span>% of Spell Mana Cost Converted to Life Cost</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased effect of Arcane Surge on you</li></ul></ul>"},{"name":"Demon Stitcher","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Runic Ward</li><li class=\"mod\"><span class=\"val\">+(130—160)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(9—15)</span>% increased Attack Speed</li><li class=\"mod\">Sacrifice <span class=\"val\">(10—30)</span>% of maximum Life to gain half that much Runic Ward when you Attack</li><li class=\"mod\">Unmodifiable</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased Cost Efficiency</li><li class=\"mod cultivated\"><span class=\"val\">(10—15)</span>% of Maximum Life Converted to Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">(25—50)</span>% of Spell Mana Cost Converted to Life Cost</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased effect of Arcane Surge on you</li></ul></ul>"},{"name":"Doedre's Tenure","data-subtype":"Stitched Gloves","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">100</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% reduced Cast Speed</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Intelligence</li></ul>"},{"name":"Doedre's Tenure","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">+2</span> to Evasion Rating per player level</li><li class=\"mod\">Has <span class=\"val\">+1</span> to maximum Energy Shield per player level</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">100</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Dreadfist","data-subtype":"Bolstered Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Damage Bonus</li><li class=\"mod\">Critical Hits inflict Impale</li><li class=\"mod\">Critical Hits cannot Extract Impale</li><li class=\"mod\"><span class=\"val\">(20—31)</span> to <span class=\"val\">(31—49)</span> Physical Thorns damage</li></ul>"},{"name":"Dreadfist","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(1.5—2)</span>% to Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">(25—35)</span>% increased Thorns Critical Damage Bonus</li><li class=\"mod\">Deal your Thorns damage to enemies you Critically Hit with Melee Attacks</li><li class=\"mod\"><span class=\"val\">(24—35)</span> to <span class=\"val\">(36—57)</span> Cold Thorns damage</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Empire's Grasp","data-subtype":"Titan Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\">Gain <span class=\"val\">(30—50)</span> Life per enemy killed</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Global Physical Damage</li><li class=\"mod\">Knockback direction is reversed</li></ul>"},{"name":"Empire's Grasp","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life on Kill</li><li class=\"mod\">Knockback direction is reversed</li><li class=\"mod\"><span class=\"val\">(18—24)</span>% increased Area of Effect for Attacks</li><li class=\"mod\">Attack Damage with Hits is Lucky while you are Surrounded</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Essentia Sanguis","data-subtype":"Furtive Wraps","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—70)</span>% increased Evasion and Energy Shield</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(30—50)</span> Lightning damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(25—35)</span>% to Lightning Resistance</li><li class=\"mod\">Life Leech is Converted to Energy Shield Leech</li></ul>"},{"name":"Essentia Sanguis","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">+2</span>% to Maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(25—35)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Mana Leech effects also Recover Energy Shield</li><li class=\"mod\">Attacks Gain <span class=\"val\">(17—21)</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Facebreaker","data-subtype":"Stocky Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">8</span> to <span class=\"val\">12</span> Physical damage, <span class=\"val\">+3</span> to <span class=\"val\">+4</span> per Boss's Face Broken</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Stun Buildup</li><li class=\"mod\">1% more Unarmed Damage per <span class=\"val\">5</span> Strength</li><li class=\"mod\"><span class=\"val\">+0.3</span> metres to Melee Strike Range while Unarmed</li><li class=\"mod\">+1 to Armour per Strength</li><li class=\"mod\">Can Attack as though using a One Handed Mace while both of your hand slots are empty<br>Unarmed Attacks that would use an Equipped One Hand Mace&#039;s damage use this Item&#039;s damage</li><li class=\"mod\"><span class=\"secondary\">local display facebreaker damage imitation weapon [1]</span></li></ul>"},{"name":"Facebreaker","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 1 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Smash to Smithereens&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(130&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;531)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; Any &lt;a data-keyword=&quot;MartialWeapon&quot; href=&quot;Martial_Weapons&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/d5c9ac17c75d841ffd206e4d1bcc3127a168fba5affcf7eb0c06b9659ea4be21&quot;&gt;Martial Weapon&lt;/a&gt;, &lt;a data-keyword=&quot;Unarmed&quot; href=&quot;Unarmed&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FUnarmed&quot;&gt;Unarmed&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Blows strong enough to &lt;a data-keyword=&quot;HeavyStun&quot; href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; an enemy reverberate in an area around the enemy and heavily &lt;a data-keyword=&quot;ArmourBreak&quot; href=&quot;Armour_Break&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmourBreak&quot;&gt;Break Armour&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Armour_Break&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmourBreak&quot;&gt;Break Armour&lt;/a&gt; equal to &lt;span class=&quot;mod-value&quot;&gt;200&lt;/span&gt;% of &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire Damage&lt;/a&gt; dealt&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Triggered_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Triggers&lt;/a&gt; when you &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; an enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Impact radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Smash to Smithereens</span></li><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">9</span> to <span class=\"val\">14</span> Fire damage, <span class=\"val\">+3</span> to <span class=\"val\">+5</span> per Boss's Face Broken</li><li class=\"mod\"><span class=\"val\">+0.3</span> metres to Melee Strike Range while Unarmed</li><li class=\"mod\">Gain 1% of Unarmed Damage as extra Fire damage per <span class=\"val\">5</span> Intelligence</li><li class=\"mod\">1% increased Area of Effect for Unarmed Attacks per <span class=\"val\">10</span> Intelligence</li><li class=\"mod\">Can Attack as though using a One Handed Mace while both of your hand slots are empty<br>Unarmed Attacks that would use an Equipped One Hand Mace&#039;s damage use this Item&#039;s damage</li><li class=\"mod\"><span class=\"secondary\">local display facebreaker damage imitation weapon [1]</span></li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Gravebind","data-subtype":"Rope Cuffs","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% increased Rarity of Items found<br>Your other Modifiers to Rarity of Items found do not apply</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to Cold Resistance</li><li class=\"mod\">Gain <span class=\"val\">(7—10)</span> Life per enemy killed</li><li class=\"mod\">Gain <span class=\"val\">(4—6)</span> Mana per enemy killed</li><li class=\"mod\">Enemies in your Presence killed by anyone count as being killed by you instead</li></ul>"},{"name":"Gravebind","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% increased Rarity of Items found<br>Your other Modifiers to Rarity of Items found do not apply</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Mana on Kill</li><li class=\"mod\">Enemies in your Presence killed by anyone count as being killed by you instead</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% chance to gain Volatility on Kill</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Grip of Winter","data-subtype":"Firm Bracers","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Evasion Rating</li><li class=\"mod\">Adds <span class=\"val\">(3—5)</span> to <span class=\"val\">(6—8)</span> Cold damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(40—50)</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Grip of Winter","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\">Attacks Gain <span class=\"val\">(10—15)</span>% of Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">+(2—3)</span>% to Maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Cold Resistance</li><li class=\"mod\">All Damage from Hits Contributes to Chill Magnitude</li><li class=\"mod\">All Damage from Hits Contributes to Freeze Buildup</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Hand of Wisdom and Action","data-subtype":"Spiral Wraps","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 20 Dexterity</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">10</span> Lightning Damage to Attacks per 20 Intelligence</li></ul>"},{"name":"Hand of Wisdom and Action","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(11—13)</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Area of Effect per 20 Intelligence</li><li class=\"mod\">Adds <span class=\"val\">6</span> to <span class=\"val\">8</span> Cold Damage to Attacks per 20 Dexterity</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Hateforge","data-subtype":"Moulded Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(300—400)</span>% increased Armour</li><li class=\"mod\">Gain <span class=\"val\">(3—6)</span> Rage on Hit</li><li class=\"mod\">Gain a random Charge on reaching Maximum Rage, no more than once every <span class=\"val\">(3—6)</span> seconds</li><li class=\"mod\">Lose all Rage on reaching Maximum Rage</li><li class=\"mod\"><span class=\"val\">(-10—10)</span> to Maximum Rage</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">25</span>% increased Attack Speed</li><li class=\"mod cultivated\">+<span class=\"val\">(8—10)</span> maximum Rage if you&#039;ve used a Skill that Requires Glory in the past 20 seconds</li><li class=\"mod cultivated\"><span class=\"val\">(12—16)</span>% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage</li></ul></ul>"},{"name":"Hateforge","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(70—100)</span> to maximum Runic Ward</li><li class=\"mod\">Gain <span class=\"val\">(6—8)</span> Rage on Hit</li><li class=\"mod\">Lose all Rage on reaching Maximum Rage</li><li class=\"mod\"><span class=\"val\">(-10—10)</span> to Maximum Rage</li><li class=\"mod\">Recover <span class=\"val\">(3—5)</span>% of maximum Runic Ward on reaching Maximum Rage</li><li class=\"mod\">Unmodifiable</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">25</span>% increased Attack Speed</li><li class=\"mod cultivated\">+<span class=\"val\">(8—10)</span> maximum Rage if you&#039;ve used a Skill that Requires Glory in the past 20 seconds</li><li class=\"mod cultivated\"><span class=\"val\">(12—16)</span>% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage</li></ul></ul>"},{"name":"Horror's Flight","data-subtype":"Engraved Bracers","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 18 Crushing Fear</li><li class=\"mod\">213% increased Evasion Rating</li><li class=\"mod\">14% increased Attack Speed</li><li class=\"mod\">+22 to Dexterity</li><li class=\"mod\">Adds 19 to 34 Chaos Damage to Attacks</li><li class=\"mod\">Gain 1 Fear Incarnate when you Cull a target</li></ul>"},{"name":"Idle Hands","data-subtype":"Sectioned Bracers","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(5—10)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Speed while on Full Mana</li><li class=\"mod\">You count as on Full Mana while at <span class=\"val\">90</span>% of maximum Mana or above</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\">Leech <span class=\"val\">(4—6)</span>% of Physical Attack Damage as Mana</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased maximum Mana</li><li class=\"mod cultivated\"><span class=\"val\">25</span>% increased Mana Cost Efficiency</li><li class=\"mod cultivated\">Meta Skills gain <span class=\"val\">25</span>% increased Energy while on Full Mana</li></ul></ul>"},{"name":"Idle Hands","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% more Attack damage while on Low Mana</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% chance to Blind Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">You are considered on Low Mana while at <span class=\"val\">50</span>% of maximum Mana or below instead</li><li class=\"mod\">Unmodifiable</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\">Leech <span class=\"val\">(4—6)</span>% of Physical Attack Damage as Mana</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased maximum Mana</li><li class=\"mod cultivated\"><span class=\"val\">25</span>% increased Mana Cost Efficiency</li><li class=\"mod cultivated\">Meta Skills gain <span class=\"val\">25</span>% increased Energy while on Full Mana</li></ul></ul>"},{"name":"Jarngreipr","data-subtype":"Ringmail Gauntlets","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Armour and Evasion</li><li class=\"mod\">Adds <span class=\"val\">(2—3)</span> to <span class=\"val\">(5—6)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased Attack Speed</li><li class=\"mod\">Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills</li></ul>"},{"name":"Jarngreipr","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\">Attacks Gain <span class=\"val\">(10—15)</span>% of Damage as Extra Physical Damage</li><li class=\"mod\"><span class=\"val\">(6—8)</span>% more damage taken while on Low Life</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% chance to gain Onslaught for 4 seconds on Hit</li><li class=\"mod\">Dexterity can satisfy other Attribute Requirements of Melee Weapons and Melee Skills</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Killjoy","data-subtype":"Linen Wraps","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—60)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Damage Bonus</li><li class=\"mod\">Flasks do not recover Life</li><li class=\"mod\">On-Kill Effects happen twice</li></ul>"},{"name":"Killjoy","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Runic Ward</li><li class=\"mod\"><span class=\"val\">(6—7)</span>% less damage taken while on Low Life</li><li class=\"mod\"><span class=\"val\">+(1—2)</span>% to Critical Hit Chance</li><li class=\"mod\">On-Kill Effects happen twice</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Runic Ward on Kill</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Kitoko's Current","data-subtype":"Jewelled Gloves","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Attack and Cast Speed</li><li class=\"mod\">Lightning damage from Hits Contributes to Electrocution Buildup</li></ul>"},{"name":"Kitoko's Current","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Attack and Cast Speed</li><li class=\"mod\">All damage with Attacks Contributes to Electrocution Buildup</li><li class=\"mod\"><span class=\"val\">+(20—40)</span>% Surpassing chance to fire an additional Projectile</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Leopold's Applause","data-subtype":"Embroidered Gloves","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Rarity of Items found</li><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Elemental Resistances</li><li class=\"mod\">Your Hits can Penetrate Elemental Resistances down to a minimum of -50%</li></ul>"},{"name":"Leopold's Applause","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% more Attack damage while on Low Mana</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to all Elemental Resistances</li><li class=\"mod\">Elemental Damage from your Hits is Resisted by the enemy&#039;s lowest Elemental Resistance</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Quantity of Gold Dropped by Slain Enemies</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Lochtonial Caress","data-subtype":"Tempered Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced maximum Mana</li><li class=\"mod\">Share Charges with Allies in your Presence</li></ul>"},{"name":"Lochtonial Caress","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">+1</span> to Evasion Rating per player level</li><li class=\"mod\">Has <span class=\"val\">+1</span> to maximum Energy Shield per player level</li><li class=\"mod\"><span class=\"val\">(7—9)</span>% less damage taken while on Low Life</li><li class=\"mod\"><span class=\"val\">(13—20)</span>% increased Attack Speed</li><li class=\"mod\">Cannot Leech Mana</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% chance to grant a Endurance Charge to Allies in your Presence on Hit</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% chance to grant a Frenzy Charge to Allies in your Presence on Hit</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% chance to grant a Power Charge to Allies in your Presence on Hit</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Maligaro's Virtuosity","data-subtype":"Fine Bracers","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\">Your Critical Hit Chance cannot be Rerolled</li><li class=\"mod\">Your Critical Damage Bonus is 250%</li></ul>"},{"name":"Maligaro's Virtuosity","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Onslaught for 4 seconds on Hit</li><li class=\"mod\">Critical Hit chance for Attacks is <span class=\"val\">(25—40)</span>%</li><li class=\"mod\"><span class=\"val\">+(45—60)</span>% Surpassing chance to fire an additional Projectile</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Nightscale","data-subtype":"Pauascale Gloves","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">150</span>% increased Mana Regeneration Rate if you&#039;ve dealt a Critical Hit Recently</li><li class=\"mod\">Cannot Regenerate Mana if you haven&#039;t dealt a Critical Hit Recently</li></ul>"},{"name":"Nightscale","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—25)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+2</span>% to Maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li><li class=\"mod\">You have no Mana Regeneration</li><li class=\"mod\"><span class=\"val\">15</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased amount of Mana Leeched if you&#039;ve dealt a Critical Hit Recently</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Northpaw","data-subtype":"Suede Bracers","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Evasion Rating</li><li class=\"mod\">Adds <span class=\"val\">(3—5)</span> to <span class=\"val\">(8—10)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Critical Damage Bonus</li><li class=\"mod\">Base Critical Hit Chance for Attacks with Weapons is <span class=\"val\">7</span>%</li></ul>"},{"name":"Northpaw","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">+2</span> to Evasion Rating per player level</li><li class=\"mod\">Has <span class=\"val\">+1</span> to maximum Energy Shield per player level</li><li class=\"mod\">Attacks Gain <span class=\"val\">(11—15)</span>% of Damage as Extra Physical Damage</li><li class=\"mod\"><span class=\"val\">(15—20)</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">+(3—6)</span>% to Unarmed Melee Attack Critical Hit Chance</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Painter's Servant","data-subtype":"Torn Gloves","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(5—10)</span>% of Elemental Damage as Extra Cold Damage</li><li class=\"mod\">Gain <span class=\"val\">(5—10)</span>% of Elemental Damage as Extra Fire Damage</li><li class=\"mod\">Gain <span class=\"val\">(5—10)</span>% of Elemental Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">33</span>% of Elemental Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">33</span>% of Elemental Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">33</span>% of Elemental Damage Converted to Lightning Damage</li></ul>"},{"name":"Painter's Servant","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">(6—15)</span>% of Lightning damage as Extra Physical damage</li><li class=\"mod\">Gain <span class=\"val\">(6—15)</span>% of Cold damage as Extra Physical damage</li><li class=\"mod\">Gain <span class=\"val\">(6—15)</span>% of Fire damage as Extra Physical damage</li><li class=\"mod\">Physical damage from Hits Contributes to Flammability and<br>Ignite MagnitudesFreeze Buildup, and Shock Chance</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Plaguefinger","data-subtype":"Gauze Wraps","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(4—6)</span>% increased Attack Speed</li><li class=\"mod\">Cannot inflict Elemental Ailments</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% chance to Poison on Hit</li><li class=\"mod\">All Damage from Hits Contributes to Poison Magnitude</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+1</span> to Level of all Chaos Skills</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% Global chance to Blind Enemies on Hit</li><li class=\"mod cultivated\"><span class=\"val\">(10—16)</span>% increased Magnitude of Poison you inflict</li><li class=\"mod cultivated\"><span class=\"val\">(30—60)</span>% increased Magnitude of Poison you inflict on targets that are not Poisoned</li></ul></ul>"},{"name":"Plaguefinger","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(8—12)</span>% chance to gain Onslaught for 4 seconds on Hit</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Magnitude of Poison you inflict with Critical Hits</li><li class=\"mod\">Critical Hits Poison the enemy</li><li class=\"mod\">Unmodifiable</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+1</span> to Level of all Chaos Skills</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% Global chance to Blind Enemies on Hit</li><li class=\"mod cultivated\"><span class=\"val\">(10—16)</span>% increased Magnitude of Poison you inflict</li><li class=\"mod cultivated\"><span class=\"val\">(30—60)</span>% increased Magnitude of Poison you inflict on targets that are not Poisoned</li></ul></ul>"},{"name":"Shackles of the Wretched","data-subtype":"Aged Cuffs","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Armour and Energy Shield</li><li class=\"mod\">You cannot be Chilled for <span class=\"val\">6</span> seconds after being Chilled</li><li class=\"mod\">You cannot be Frozen for <span class=\"val\">6</span> seconds after being Frozen</li><li class=\"mod\">You cannot be Ignited for <span class=\"val\">6</span> seconds after being Ignited</li><li class=\"mod\">You cannot be Shocked for <span class=\"val\">6</span> seconds after being Shocked</li><li class=\"mod\">Curses you inflict are reflected back to you</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased Curse Magnitudes</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased Freeze Duration on Enemies</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased Ignite Magnitude</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased Magnitude of Shock you inflict</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased Magnitude of Chill you inflict</li><li class=\"mod cultivated\">Elemental Ailments other than Freeze you inflict are Reflected to you</li></ul></ul>"},{"name":"Shackles of the Wretched","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(4—6)</span>% reduced Movement Speed while Cursed</li><li class=\"mod\">Enemies you Curse take <span class=\"val\">(20—30)</span>% increased Damage</li><li class=\"mod\">Curses you inflict are reflected back to you</li><li class=\"mod\"><span class=\"val\">(15—20)</span>% more damage taken while Cursed</li><li class=\"mod\">Unmodifiable</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased Curse Magnitudes</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased Freeze Duration on Enemies</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased Ignite Magnitude</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased Magnitude of Shock you inflict</li><li class=\"mod cultivated\"><span class=\"val\">(20—40)</span>% increased Magnitude of Chill you inflict</li><li class=\"mod cultivated\">Elemental Ailments other than Freeze you inflict are Reflected to you</li></ul></ul>"},{"name":"Sine Aequo","data-subtype":"Grand Manchettes","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased ArmourEvasion and Energy Shield</li><li class=\"mod\">Immobilise enemies at <span class=\"val\">50</span>% buildup instead of 100%</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Damage against Immobilised Enemies</li></ul>"},{"name":"Sine Aequo","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Attack Speed if you&#039;ve dealt a Critical Hit Recently</li><li class=\"mod\"><span class=\"val\">(25—35)</span>% Surpassing chance per enemy Power to gain<br>Mountain's Teachings on Immobilising an enemy if<br>you have the [AscendancyMonk1Notable6|Way of the Mountain] Ascendancy Passive Skill</li><li class=\"mod\">Immobilise enemies at <span class=\"val\">50</span>% buildup instead of 100%</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Snakebite","data-subtype":"Spined Bracers","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(7—17)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(6—10)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% chance to Poison on Hit</li><li class=\"mod\">Targets can be affected by <span class=\"val\">+1</span> of your Poisons at the same time</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(30—40)</span>% increased Duration of Poisons you inflict when you&#039;ve consumed a Frenzy Charge Recently</li><li class=\"mod cultivated\"><span class=\"val\">(40—60)</span>% reduced Poison Duration on you</li><li class=\"mod cultivated\">Recover <span class=\"val\">(0.5—1)</span>% of maximum Life per Poison affecting Enemies you Kill</li></ul></ul>"},{"name":"Snakebite","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">+1</span>% to Maximum Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+(7—17)</span>% to Chaos Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">(0.5—1.5)</span>% of maximum Life per second</li><li class=\"mod\">Targets can be affected by two of your Chills at the same time</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\">Unmodifiable</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(30—40)</span>% increased Duration of Poisons you inflict when you&#039;ve consumed a Frenzy Charge Recently</li><li class=\"mod cultivated\"><span class=\"val\">(40—60)</span>% reduced Poison Duration on you</li><li class=\"mod cultivated\">Recover <span class=\"val\">(0.5—1)</span>% of maximum Life per Poison affecting Enemies you Kill</li></ul></ul>"},{"name":"The Prisoner's Manacles","data-subtype":"Kalguuran Cuffs","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+100</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">100</span>% increased Attribute Requirements</li><li class=\"mod\"><span class=\"val\">+(20—40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(15—30)</span> Life Regeneration per second</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">(20—30)</span>% increased Slow Magnitude</li><li class=\"mod\">Cannot Immobilise enemies</li></ul>"},{"name":"The Prisoner's Manacles","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—25)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(10—12)</span>% less damage taken while on Low Life</li><li class=\"mod\"><span class=\"val\">100</span>% increased Attribute Requirements</li><li class=\"mod\"><span class=\"val\">+(2—3)</span>% to Maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Lightning Resistance</li><li class=\"mod\">Your Hits cannot Stun enemies</li><li class=\"mod\">Regenerate <span class=\"val\">(1.5—3)</span>% of maximum Life per second</li><li class=\"mod\"><span class=\"val\">(25—50)</span>% increased Immobilisation buildup</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Thunderfist","data-subtype":"Utility Wraps","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 15 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Crackling Palm&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses &quot; href=&quot;Unarmed&quot;&gt;Unarmed&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;When you &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; with &lt;a data-keyword=&quot;UnarmedAttack&quot; href=&quot;Unarmed_Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FUnarmedAttack&quot;&gt;Unarmed&lt;/a&gt; &lt;a data-keyword=&quot;Melee&quot; href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt;, calls down lightning bolts which deal &lt;a data-keyword=&quot;UnarmedDamage&quot; href=&quot;Unarmed_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ca45d68ab0043fe918325c57da7f1f923326d38ff7aad7461e066125fa028d9d&quot;&gt;Unarmed&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage to all surrounding enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Crackling Palm&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;active skill base area of effect radius [0,2]&lt;/span&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Bolt&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(25&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;73)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Creates a bolt of lightning when you &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; with &lt;a href=&quot;Unarmed_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ca45d68ab0043fe918325c57da7f1f923326d38ff7aad7461e066125fa028d9d&quot;&gt;Unarmed&lt;/a&gt; &lt;a href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; damage, no more than &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; times every &lt;span class=&quot;mod-value&quot;&gt;0.5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Bolt impact radius is &lt;span class=&quot;mod-value&quot;&gt;1.4&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;28)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(20&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;539)&lt;/span&gt; Added &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Crackling Palm</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(1—111)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(1—11)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(1—33)</span>% to Lightning Resistance</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(77—111)</span> Lightning Damage to Unarmed Melee Hits</li><li class=\"mod\"><span class=\"val\">+(0.1—1.1)</span>% to Unarmed Melee Attack Critical Hit Chance</li><li class=\"mod\"><span class=\"secondary\">use thunderfist art variation [1]</span></li></ul>"},{"name":"Thunderfist","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 1 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Gelid Palm&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses &quot; href=&quot;Unarmed&quot;&gt;Unarmed&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;When you &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; with &lt;a data-keyword=&quot;Unarmed&quot; href=&quot;Unarmed&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FUnarmed&quot;&gt;Unarmed&lt;/a&gt; &lt;a data-keyword=&quot;Melee&quot; href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt;, projects icy wind which deal &lt;a data-keyword=&quot;Unarmed&quot; href=&quot;Unarmed&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FUnarmed&quot;&gt;Unarmed&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage to all surrounding enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Gelid Palm&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Ice Burst&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(25&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;73)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(8&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;227)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(12&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;340)&lt;/span&gt; Added &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Gelid Palm</span></li><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% chance to gain Onslaught for 4 seconds on Hit</li><li class=\"mod\"><span class=\"val\">+(2—3)</span>% to Maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(10—25)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(0.8—1.5)</span>% to Unarmed Melee Attack Critical Hit Chance</li><li class=\"mod\">Adds <span class=\"val\">44</span> to <span class=\"val\">66</span> Cold Damage to Unarmed Melee Hits</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Treefingers","data-subtype":"Riveted Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30—60)</span>% increased Armour</li><li class=\"mod\">Adds <span class=\"val\">(6—10)</span> to <span class=\"val\">(12—16)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">+(15—20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Stun Buildup</li><li class=\"mod\">Giant's Blood</li></ul>"},{"name":"Treefingers","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\">Attacks Gain <span class=\"val\">(10—15)</span>% of Damage as Extra Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Cast Speed</li><li class=\"mod\"><span class=\"val\">(15—20)</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Immobilisation buildup</li><li class=\"mod\">Hollow Palm Technique</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Valako's Vice","data-subtype":"Plate Gauntlets","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(30—50)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% of Fire damage Converted to Lightning damage</li></ul>"},{"name":"Valako's Vice","data-subtype":"Fists of Stone","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local hand wraps player level to use [0]</span></li><li class=\"mod\">Has <span class=\"val\">+3</span> to Evasion Rating per player level<br>Has <span class=\"val\">+1</span> to maximum Energy Shield per player level<br><span class=\"secondary\">local level requirement override [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% more Global Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Onslaught for 4 seconds on Hit</li><li class=\"mod\">Gain <span class=\"val\">(15—25)</span>% of Lightning damage as Extra Cold damage</li><li class=\"mod\"><span class=\"val\">100</span>% of Lightning Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">(10—14)</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">+(25—50)</span>% Surpassing chance to fire an additional Projectile</li><li class=\"mod\">Unmodifiable</li></ul>"},{"name":"Alpha's Howl","data-subtype":"Armoured Cap","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+100</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(50—75)</span>% to Cold Resistance</li><li class=\"mod\">Presence Radius is doubled</li></ul>"},{"name":"Assailum","data-subtype":"Closed Helm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(200—400)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Critical Hit Chance</li><li class=\"mod\">Skills have a <span class=\"val\">(100—150)</span>% longer Perfect Timing window</li></ul>"},{"name":"Atsak's Sight","data-subtype":"Veiled Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\">Critical Hits Poison the enemy</li></ul>"},{"name":"Atziri's Disdain","data-subtype":"Gold Circlet","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Rarity of Items found</li><li class=\"mod\">Gain <span class=\"val\">(10—15)</span>% of maximum Life as Extra maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% of Damage taken bypasses Energy Shield</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">10</span>% of Damage is taken from Mana before Life</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% increased maximum Life</li><li class=\"mod cultivated\"><span class=\"val\">(6—10)</span>% of Damage taken Recouped as Mana</li></ul></ul>"},{"name":"Black Sun Crest","data-subtype":"Wrapped Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(5—15)</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">(5—15)</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">(5—15)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Light Radius</li></ul>"},{"name":"Blood Price","data-subtype":"Fierce Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(10—15)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Stun Threshold</li><li class=\"mod\"><span class=\"val\">(30—60)</span>% increased Presence Area of Effect</li><li class=\"mod\">Enemies in your Presence have at least <span class=\"val\">10</span>% of Life Reserved</li></ul>"},{"name":"Bronzebeard","data-subtype":"Horned Crown","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+100</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(35—50)</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"val\">(35—50)</span>% reduced Magnitude of Ignite on you</li><li class=\"mod\"><span class=\"val\">(35—50)</span>% reduced effect of Shock on you</li></ul>"},{"name":"Constricting Command","data-subtype":"Viper Cap","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(80—120)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(8—12)</span> Life Regeneration per second</li><li class=\"mod\">Require <span class=\"val\">(2—4)</span> fewer enemies to be Surrounded</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(-40—40)</span>% reduced Attack Damage while Surrounded</li><li class=\"mod cultivated\">Regenerate <span class=\"val\">(0.5—1.5)</span>% of maximum Life per second while Surrounded</li><li class=\"mod cultivated\"><span class=\"val\">+(60—75)</span> to Armour</li><li class=\"mod cultivated\"><span class=\"val\">(20—60)</span>% increased Surrounded Area of Effect</li></ul></ul>"},{"name":"Cornathaum","data-subtype":"Heavy Crown","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(40—50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">30</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">5</span>% increased Experience gain</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(100—150)</span>% increased Armour and Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% increased Quantity of Gold Dropped by Slain Enemies</li><li class=\"mod cultivated\">Increases and Reductions to Light Radius also apply to Area of Effect at <span class=\"val\">(25—50)</span>% of their value</li></ul></ul>"},{"name":"Corona of the Red Sun","data-subtype":"Warrior Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20—25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+(1—2)</span> to Level of all Minion Skills</li><li class=\"mod cultivated\"><span class=\"val\">(25—50)</span>% increased Presence Area of Effect</li><li class=\"mod cultivated\"><span class=\"val\">+(100—150)</span> to Armour</li></ul></ul>"},{"name":"Crown of Eyes","data-subtype":"Vermeil Circlet","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—140)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(150—200)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">-10</span>% to Fire Resistance</li><li class=\"mod\">Increases and Reductions to Spell damage also apply to Attacks</li></ul>"},{"name":"Crown of the Pale King","data-subtype":"Cultist Crown","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(10—15)</span> to <span class=\"val\">(20—25)</span> Physical Thorns damage</li><li class=\"mod\">Thorns can Retaliate against all Hits</li></ul>"},{"name":"Crown of the Victor","data-subtype":"Iron Crown","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Skills</li><li class=\"mod\">Gain <span class=\"val\">10</span> Life per enemy killed</li><li class=\"mod\">Gain <span class=\"val\">10</span> Mana per enemy killed</li></ul>"},{"name":"Crown of Thorns","data-subtype":"Twig Circlet","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(100—150)</span> to maximum Energy Shield</li><li class=\"mod\">Lose <span class=\"val\">5</span> Life when you use a Skill</li><li class=\"mod\"><span class=\"val\">(3—5)</span> to <span class=\"val\">(6—10)</span> Physical Thorns damage</li><li class=\"mod\">Pain Attunement</li></ul>"},{"name":"Decree of Acuity","data-subtype":"Ancient Visor","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—250)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(25—35)</span> to Dexterity</li><li class=\"mod\">Gain <span class=\"val\">(15—30)</span>% of Evasion Rating as extra Armour</li><li class=\"mod\">You are Blind</li><li class=\"mod\">The Effect of Blind on you is reversed</li></ul>"},{"name":"Deidbell","data-subtype":"Elite Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Warcry Speed</li><li class=\"mod\">Warcries Explode Corpses dealing <span class=\"val\">10</span>% of their Life as Physical Damage</li><li class=\"mod\">Warcry Skills have <span class=\"val\">(20—30)</span>% increased Area of Effect</li></ul>"},{"name":"Demigod's Virtue","data-subtype":"Golden Visage","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Rarity of Items found</li><li class=\"mod\">Virtuous</li></ul>"},{"name":"Elevore","data-subtype":"Hunter Hood","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\">Charms gain <span class=\"val\">1</span> charge per Second</li><li class=\"mod\"><span class=\"val\">+(1—2)</span> Charm Slot</li></ul>"},{"name":"Erian's Cobble","data-subtype":"Guarded Helm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(0—40)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(0—30)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(0—20)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(0—60)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(0—30)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(0—20)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(0—30)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(0—10)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(0—10)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(0—10)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(0—10)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(0—10)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(0—10)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(0—6)</span> Life Regeneration per second</li></ul>"},{"name":"Ezomyte Peak","data-subtype":"Soldier Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(50—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(3—6)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Area of Effect</li><li class=\"mod\">Unwavering Stance</li></ul>"},{"name":"Glimpse of Chaos","data-subtype":"Tribal Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\">Can be modified while Corrupted</li><li class=\"mod\"><span class=\"val\">+(50—150)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(50—150)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(-30—30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-30—30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(-30—30)</span>% to Lightning Resistance</li><li class=\"mod\">Chaos Resistance is zero</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+(50—150)</span> to maximum Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">(1—60)</span>% increased Chaos Damage</li><li class=\"mod cultivated\"><span class=\"val\">(1—60)</span>% increased Cold Damage</li><li class=\"mod cultivated\"><span class=\"val\">(1—60)</span>% increased Lightning Damage</li><li class=\"mod cultivated\"><span class=\"val\">(1—60)</span>% increased Fire Damage</li><li class=\"mod cultivated\"><span class=\"val\">+(1—60)</span>% to Chaos Resistance</li></ul></ul>"},{"name":"Goldrim","data-subtype":"Felt Cap","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(25—35)</span>% to all Elemental Resistances</li></ul>"},{"name":"Greymake","data-subtype":"Brimmed Helm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">-1</span> to all Attributes per Level</li><li class=\"mod\">Has 4 Augment Sockets (Hidden)</li></ul>"},{"name":"Heatshiver","data-subtype":"Velvet Cap","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—70)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li><li class=\"mod\">Gain <span class=\"val\">1</span>% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy</li></ul>"},{"name":"Horns of Bynden","data-subtype":"Rusted Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to Armour</li><li class=\"mod\"><span class=\"val\">(5—15)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\">Every Rage also grants <span class=\"val\">1</span>% increased Armour</li><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Hit</li></ul>"},{"name":"Indigon","data-subtype":"Magus Tiara","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—140)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(80—120)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Cost of Skills for each 200 total Mana Spent Recently</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Spell damage for each 200 total Mana you have Spent Recently</li><li class=\"mod\">Mana Recovery other than Regeneration cannot Recover Mana</li></ul>"},{"name":"Innsmouth","data-subtype":"Shabby Hood","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">25</span>% reduced maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(13—19)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Ironride","data-subtype":"Visored Helm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to Lightning Resistance</li><li class=\"mod\">You have no Accuracy Penalty at Distance</li></ul>"},{"name":"Keeper of the Arc","data-subtype":"Spiritbone Crown","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(240—340)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(15—25)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Alternating every 5 seconds:<br>Take <span class=\"val\">40</span>% less Damage from Hits<br>Take <span class=\"val\">40</span>% less Damage over time</li></ul>"},{"name":"Leer Cast","data-subtype":"Hooded Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\">Allies in your Presence deal <span class=\"val\">50</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Damage</li></ul>"},{"name":"Mask of the Sanguimancer","data-subtype":"Face Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—25)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(20—40)</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\">Blood Magic</li></ul>"},{"name":"Mask of the Stitched Demon","data-subtype":"Feathered Tiara","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(120—160)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Cannot have Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">0.05</span> Life per second per Maximum Energy Shield</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+(70—100)</span> to maximum Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">+(60—80)</span> to maximum Life</li><li class=\"mod cultivated\"><span class=\"val\">+(17—23)</span> to all Attributes</li></ul></ul>"},{"name":"Mind of the Council","data-subtype":"Death Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60—90)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li><li class=\"mod\">Attacks cost an additional <span class=\"val\">6</span>% of your maximum Mana</li><li class=\"mod\">Attacks have Added maximum Lightning Damage equal to <span class=\"val\">(6—9)</span>% of maximum Mana</li></ul>"},{"name":"Myris Uxor","data-subtype":"Covert Hood","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">100</span>% increased Culling Strike Threshold</li></ul>"},{"name":"Radiant Grief","data-subtype":"Lace Hood","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% increased Light Radius</li><li class=\"mod\">Enemies in your Presence are Ignited as though dealt <span class=\"val\">200</span> Base Fire Damage</li></ul>"},{"name":"Sandstorm Visage","data-subtype":"Chain Tiara","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(80—120)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\">Enemies in your Presence are Blinded</li><li class=\"mod\">Every second, inflicts Critical Weakness on enemies in your Presence for <span class=\"val\">(15—20)</span> seconds</li></ul>"},{"name":"Scold's Bridle","data-subtype":"Jade Tiara","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(75—150)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(80—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Cast Speed</li><li class=\"mod\">Take <span class=\"val\">(25—100)</span>% of Mana Costs you pay for Skills as Physical Damage</li></ul>"},{"name":"Solus Ipse","data-subtype":"Grand Visage","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased ArmourEvasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Equipment and Skill Gems have <span class=\"val\">25</span>% increased Attribute Requirements</li><li class=\"mod\">You can Socket <span class=\"val\">2</span> additional copies of each Lineage Support Gem, in different Skills</li></ul>"},{"name":"Starkonja's Head","data-subtype":"Leatherbound Hood","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100—200)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(30—40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">150</span>% increased Global Evasion Rating when on Low Life</li><li class=\"mod\"><span class=\"val\">15</span>% of Damage from Hits is taken from your Damageable Companion&#039;s Life before you</li></ul>"},{"name":"The Black Insignia","data-subtype":"Corsair Cap","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(70—100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Lightning Resistance</li><li class=\"mod\">Gain Tailwind on Critical Hit, no more than once per second</li><li class=\"mod\">Lose all Tailwind when Hit</li></ul>"},{"name":"The Bringer of Rain","data-subtype":"Decorated Helm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(600—800)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(200—300)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">100</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">(30—60)</span> Life Regeneration per second</li><li class=\"mod\">Can&#039;t use Body Armour</li><li class=\"mod\">You can wield Two-Handed AxesMaces and Swords in one hand</li><li class=\"mod\">This item gains bonuses from Socketed Items as though it was a Body Armour</li><li class=\"mod\">Has 4 Augment Sockets (Hidden)</li></ul>"},{"name":"The Devouring Diadem","data-subtype":"Wicker Tiara","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(13—19)</span>% to Chaos Resistance</li><li class=\"mod\">Every 3 seconds, Consume a nearby Corpse to Recover <span class=\"val\">20</span>% of maximum Life</li></ul>"},{"name":"The Hollow Mask","data-subtype":"Hewn Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Skill: Level 2 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Wildwood&#039;s Gifts&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Remnant&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby &lt;a data-keyword=&quot;AncientBlooms&quot; href=&quot;Ancient_Blooms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAncientBlooms&quot;&gt;Ancient Blooms&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ancient_Blooms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAncientBlooms&quot;&gt;Ancient Blooms&lt;/a&gt; fade after &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt; seconds if not picked up&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ancient_Blooms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAncientBlooms&quot;&gt;Ancient Blooms&lt;/a&gt; within 5m of you are revealed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;An &lt;a href=&quot;Ancient_Blooms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAncientBlooms&quot;&gt;Ancient Bloom&lt;/a&gt; manifests within 8.5m of&lt;br&gt; you every &lt;span class=&quot;mod-value&quot;&gt;(1.21&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1.4)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ancient_Blooms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAncientBlooms&quot;&gt;Ancient Blooms&lt;/a&gt; have &lt;span class=&quot;mod-value&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;100)&lt;/span&gt;% increased effect&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;AncientBlooms&quot; href=&quot;Ancient_Blooms&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAncientBlooms&quot;&gt;Ancient Blooms&lt;/a&gt; have &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;15)&lt;/span&gt;% increased effect&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Wildwood's Gifts</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">15</span>% additional Physical Damage Reduction</li><li class=\"mod\"><span class=\"val\">-10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+13</span>% to Chaos Resistance</li><li class=\"mod\">Remnants you create affect Allies in your Presence as well as you when collected</li><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Reservation Efficiency of Remnant Skills</li></ul>"},{"name":"The Smiling Knight","data-subtype":"Cowled Helm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50—100)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Critical Hit Chance</li><li class=\"mod\">Aggravate Bleeding on targets you Critically Hit with Attacks</li></ul>"},{"name":"The Three Dragons","data-subtype":"Solid Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to all Elemental Resistances</li><li class=\"mod\">Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes</li><li class=\"mod\">Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup</li><li class=\"mod\">Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance</li></ul>"},{"name":"The Vertex","data-subtype":"Tribal Mask","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\">Has no Attribute Requirements</li><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(13—17)</span>% to Chaos Resistance</li><li class=\"mod\">Skill Gems have no Attribute Requirements</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% increased Attributes</li><li class=\"mod cultivated\"><span class=\"val\">(13—17)</span>% increased Mana Cost Efficiency</li><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased chance to inflict Ailments</li><li class=\"mod cultivated\"><span class=\"val\">+(2—4)</span> to Level of all Skills</li></ul></ul>"},{"name":"The Vile Knight","data-subtype":"Shielded Helm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(75—125)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(10—15)</span> Life Regeneration per second</li><li class=\"mod\">Deal <span class=\"val\">4</span>% increased Damage with Hits to Rare or Unique Enemies for each second they&#039;ve ever been in your Presence, up to a maximum of 200%</li></ul>"},{"name":"Thrillsteel","data-subtype":"Spired Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\">Onslaught</li></ul>"},{"name":"Veil of the Night","data-subtype":"Martyr Crown","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Light Radius</li><li class=\"mod\">You have no Elemental Resistances</li></ul>"},{"name":"Vestige of Darkness","data-subtype":"Tenebrous Crown","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength and Intelligence</li><li class=\"mod\">Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup</li><li class=\"mod\">Enemies in your Presence are Blinded</li><li class=\"mod\">The Bodach haunts your Presence</li><li class=\"mod\"><span class=\"secondary\">the wendigo manifestation delay randomisation ms [500]</span></li><li class=\"mod\"><span class=\"secondary\">the wendigo manifests +% faster per enemy power in your presence [5]</span></li></ul>"},{"name":"Visage of Ayah","data-subtype":"Beaded Circlet","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Lightning Resistance</li><li class=\"mod\">Eldritch Battery</li></ul>"},{"name":"Wings of Caelyn","data-subtype":"Rusted Greathelm","type":"Helmets","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to Armour</li><li class=\"mod\"><span class=\"val\">(5—15)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Hit</li><li class=\"mod\">Every Rage also grants <span class=\"val\">1</span>% increased Stun Threshold</li></ul>"},{"name":"Against the Darkness","data-subtype":"Time-Lost Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"secondary\">local jewel effect base radius [1000]</span></li></ul><hr><ul><li class=\"mod\">[2 Random Jewel Modifiers]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Allocated Small Passive Skills in Radius grant nothing</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">+(2—3)</span>% to Chaos Resistance</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">+(2—4)</span>% to Cold Resistance</li><li class=\"mod\">Notable Passive Skills in Radius also grant Gain <span class=\"val\">(2—4)</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\">Notable Passive Skills in Radius also grant Gain <span class=\"val\">(2—4)</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Notable Passive Skills in Radius also grant Gain <span class=\"val\">(2—4)</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Notable Passive Skills in Radius also grant Gain <span class=\"val\">(2—4)</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">+(2—4)</span>% to Fire Resistance</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">(4—6)</span>% reduced Freeze Duration on you</li><li class=\"mod\">Grants all bonuses of Unallocated Small Passive Skills in Radius<br><span class=\"secondary\">local jewel effect base radius [1000]</span></li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">(4—6)</span>% reduced Ignite Duration on you</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">+8</span> to maximum Life</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">+8</span> to maximum Mana</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">1</span>% increased maximum Life</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">+(2—4)</span>% to Lightning Resistance</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">1</span>% increased maximum Mana</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">+1</span>% to Maximum Chaos Resistance</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">+1</span>% to Maximum Cold Resistance</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">+1</span>% to Maximum Fire Resistance</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">+1</span>% to Maximum Lightning Resistance</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">(2—3)</span>% increased Dexterity</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">(2—3)</span>% increased Intelligence</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">(2—3)</span>% increased Strength</li><li class=\"mod\">Small Passive Skills in Radius also grant <span class=\"val\">(4—6)</span>% reduced Shock duration on you</li><li class=\"mod\">Notable Passive Skills in Radius also grant <span class=\"val\">+(8—12)</span> to Spirit</li></ul></ul>"},{"name":"Controlled Metamorphosis","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Only affects Passives in Medium-Large Ring</li><li class=\"mod\">Passives in Radius can be Allocated without being connected to your tree</li><li class=\"mod\"><span class=\"val\">(-20—-5)</span>% to all Elemental Resistances</li></ul>"},{"name":"Flesh Crucible","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">Random 1 Keystone Passive Skill [1,33]</span></li><li class=\"mod\">(20-10)% less [random stat]</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">Random 1 Keystone Passive Skill [1,33]</span></li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% less Damage</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% less ArmourEvasion and Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% less maximum Life</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% less maximum Mana</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% less Movement Speed</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% less Spirit</li></ul></ul>"},{"name":"From Nothing","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Passives in Radius of <span class=\"val\">Passive Skill</span> can be Allocated<br>without being connected to your tree</li></ul>"},{"name":"Grand Spectrum","data-subtype":"Ruby","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Maximum Life per socketed Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","data-subtype":"Emerald","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Spirit per socketed Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","data-subtype":"Sapphire","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% to all Elemental Resistances per socketed Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Heart of the Well","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">[Custom Desecrated prefix]</li><li class=\"mod\">[Custom Desecrated prefix]</li><li class=\"mod\">[Custom Desecrated suffix]</li><li class=\"mod\">[Custom Desecrated suffix]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">(5—10)</span>% chance to Aggravate Bleeding on targets you Hit with Attacks<br></li><li class=\"mod\"><span class=\"val\">(5—8)</span>% increased Attack Speed while a Rare or Unique Enemy is in your Presence<br></li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Armour from Equipped Body Armour<br></li><li class=\"mod\"><span class=\"val\">(30—50)</span>% chance to Pierce an Enemy<br></li><li class=\"mod\"><span class=\"val\">(10—15)</span>% chance when a Charm is used to use another Charm without consuming Charges<br></li><li class=\"mod\">Charms applied to you have <span class=\"val\">(15—25)</span>% increased Effect<br></li><li class=\"mod\">Recover <span class=\"val\">(5—10)</span>% of maximum Mana when a Charm is used<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Culling Strike Threshold<br></li><li class=\"mod\">Gain <span class=\"val\">(9—15)</span>% of Damage as Extra Lightning Damage<br></li><li class=\"mod\">Gain <span class=\"val\">(7—13)</span>% of Damage as Extra Chaos Damage<br></li><li class=\"mod\">Gain <span class=\"val\">(9—15)</span>% of Damage as Extra Fire Damage<br></li><li class=\"mod\">Gain <span class=\"val\">(9—15)</span>% of Damage as Extra Cold Damage<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Damage while your Companion is in your Presence<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Exposure Effect<br></li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Evasion Rating from Equipped Body Armour<br></li><li class=\"mod\">Regenerate <span class=\"val\">(1—1.5)</span>% of maximum Life per Second if you&#039;ve used a Life Flask in the past 10 seconds<br></li><li class=\"mod\"><span class=\"val\">(10—18)</span>% increased Cooldown Recovery Rate<br></li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Ice Crystal Life<br></li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased Skill Speed<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% chance for Lightning Damage with Hits to be Lucky<br></li><li class=\"mod\"><span class=\"val\">(8—16)</span>% increased Mana Cost Efficiency<br></li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate while moving<br></li><li class=\"mod\"><span class=\"val\">+1</span>% to all Maximum Elemental Resistances<br></li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Energy Shield from Equipped Body Armour<br></li><li class=\"mod\">Minions gain <span class=\"val\">(10—15)</span>% of their maximum Life as Extra maximum Energy Shield<br></li><li class=\"mod\">Minions Regenerate <span class=\"val\">(1—3)</span>% of maximum Life per second<br></li><li class=\"mod\">Minions Revive <span class=\"val\">(5—10)</span>% faster<br></li><li class=\"mod\"><span class=\"val\">(8—15)</span>% of Leech is Instant<br></li><li class=\"mod\"><span class=\"val\">(5—10)</span>% of Physical Damage prevented Recouped as Life<br></li><li class=\"mod\"><span class=\"val\">(8—14)</span>% increased speed of Recoup Effects<br></li><li class=\"mod\">Recover <span class=\"val\">(2—4)</span>% of maximum Life on Killing a Poisoned Enemy<br></li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Skill Effect Duration<br></li><li class=\"mod\"><span class=\"val\">+(2—4)</span>% to Thorns Critical Hit Chance<br></li><li class=\"mod\">Gain Physical Thorns damage equal to <span class=\"val\">(4—6)</span>% of Item Armour on Equipped Body Armour<br></li><li class=\"mod\"><span class=\"val\">(6—12)</span>% chance for Trigger skills to refund half of Energy Spent<br></li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased chance to inflict Ailments<br></li><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">(4—10)</span>% of maximum Energy Shield<br></li><li class=\"mod\"><span class=\"val\">(5—10)</span>% chance to inflict Bleeding on Hit<br></li><li class=\"mod\"><span class=\"val\">(5—10)</span>% chance to Poison on Hit<br></li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased Critical Hit Chance<br></li><li class=\"mod\"><span class=\"val\">(6—12)</span>% increased Critical Damage Bonus<br></li><li class=\"mod\"><span class=\"val\">(2—3)</span>% of Damage is taken from Mana before Life<br></li><li class=\"mod\">Debuffs on you expire <span class=\"val\">(4—8)</span>% faster<br></li><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">(2—4)</span>% faster<br></li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased Flask Effect Duration<br></li><li class=\"mod\">Gain <span class=\"val\">(1—2)</span> Rage when Hit by an Enemy<br></li><li class=\"mod\"><span class=\"val\">(2—3)</span>% increased Cooldown Recovery Rate<br></li><li class=\"mod\"><span class=\"val\">(6—12)</span>% increased Elemental Ailment Threshold<br></li><li class=\"mod\"><span class=\"val\">(2—3)</span>% increased Attack Speed<br></li><li class=\"mod\"><span class=\"val\">(2—3)</span>% increased Cast Speed<br></li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased Flask Charges gained<br></li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Stun Threshold<br></li><li class=\"mod\"><span class=\"val\">(2—3)</span>% of Skill Mana Costs Converted to Life Costs<br></li><li class=\"mod\"><span class=\"val\">(2—3)</span>% of Damage taken Recouped as Life<br></li><li class=\"mod\"><span class=\"val\">(6—12)</span>% increased Life Regeneration rate<br></li><li class=\"mod\">Recover <span class=\"val\">(1—2)</span>% of maximum Mana on Kill<br></li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased Mana Regeneration Rate<br></li><li class=\"mod\"><span class=\"val\">+1</span>% to Maximum Cold Resistance<br></li><li class=\"mod\"><span class=\"val\">+1</span>% to Maximum Fire Resistance<br></li><li class=\"mod\">Recover <span class=\"val\">(1—2)</span>% of maximum Life on Kill<br></li><li class=\"mod\"><span class=\"val\">+1</span>% to Maximum Lightning Resistance<br></li><li class=\"mod\">Minions have <span class=\"val\">(2—3)</span>% increased Attack and Cast Speed<br></li><li class=\"mod\">Minions have <span class=\"val\">(6—12)</span>% increased Critical Hit Chance<br></li><li class=\"mod\">Minions have <span class=\"val\">+(3—4)</span>% to all Elemental Resistances<br></li><li class=\"mod\">Minions have <span class=\"val\">(3—12)</span>% additional Physical Damage Reduction<br></li><li class=\"mod\"><span class=\"val\">(1—2)</span>% increased Movement Speed<br></li><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Hit<br></li><li class=\"mod\"><span class=\"val\">(3—8)</span>% increased Skill Effect Duration<br></li><li class=\"mod\"><span class=\"val\">(5—10)</span>% reduced Slowing Potency of Debuffs on You<br></li><li class=\"mod\"><span class=\"val\">(4—8)</span>% increased Critical Hit Chance for Spells<br></li><li class=\"mod\"><span class=\"val\">(6—12)</span>% increased Critical Spell Damage Bonus<br></li><li class=\"mod\"><span class=\"val\">(6—12)</span>% increased Stun Buildup<br></li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">(4—10)</span>% of maximum Energy Shield<br></li></ul></ul>"},{"name":"Heroic Tragedy","data-subtype":"Timeless Jewel","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Remembrancing <span class=\"val\">(100—8000)</span> songworthy deeds by the line of Vorana<br>Passives in radius are Conquered by the Kalguur</li><li class=\"mod\">Historic</li><li class=\"mod\"><span class=\"secondary\">local unique jewel break timeless jewel calculators [0]</span></li></ul><ul><li>randomly chosen from:</li><ul></ul></ul></ul>"},{"name":"Megalomaniac","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocates <span class=\"val\">Passive Skill</span></li><li class=\"mod\">Allocates <span class=\"val\">Passive Skill</span></li><li class=\"mod\">Allocates <span class=\"val\">Passive Skill</span></li></ul>"},{"name":"Megalomaniac","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocates <span class=\"val\">Passive Skill</span></li><li class=\"mod\">Allocates <span class=\"val\">Passive Skill</span></li></ul>"},{"name":"Prism of Belief","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">+<span class=\"val\">(1—3)</span> to Level of all <span class=\"val\">Specific Skill</span> Skills</li></ul>"},{"name":"The Adorned","data-subtype":"Diamond","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(0—150)</span>% increased Effect of Jewel Socket Passive Skills<br>containing Corrupted Magic Jewels</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Global Physical Damage</li><li class=\"mod cultivated\"><span class=\"val\">(0—75)</span>% increased Effect of Jewel Socket Passive Skills<br>containing Corrupted Rare Jewels</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Fire Damage</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Cold Damage</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Lightning Damage</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Chaos Damage</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Armour</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Evasion Rating</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span> to maximum Energy Shield</li><li class=\"mod cultivated\">Minions deal <span class=\"val\">(-30—30)</span>% reduced Damage</li></ul></ul>"},{"name":"Undying Hate","data-subtype":"Timeless Jewel","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Glorifying the defilement of <span class=\"val\">(79—30977)</span> souls in tribute to Amanamu<br>Passives in radius are Conquered by the Abyssals<br>Desecration makes this item unstable</li><li class=\"mod\">Historic</li><li class=\"mod\"><span class=\"secondary\">local unique jewel break timeless jewel calculators [0]</span></li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Conquered Attribute Passive Skills also grant <span class=\"val\">+(2—3)</span> to all Attributes</li><li class=\"mod\">Conquered Attribute Passive Skills also grant <span class=\"val\">+(4—8)</span> to Dexterity</li><li class=\"mod\">Conquered Attribute Passive Skills also grant <span class=\"val\">+(4—8)</span> to Intelligence</li><li class=\"mod\">Conquered Attribute Passive Skills also grant <span class=\"val\">+(4—8)</span> to Strength</li><li class=\"mod\">Conquered Attribute Passive Skills also grant <span class=\"val\">+(2—5)</span> to Tribute</li><li class=\"mod\">One Conquered Notable Passive Skill becomes <span class=\"val\">Passive Skill</span></li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(2—4)</span>% increased Armour</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(3—5)</span>% increased Attack damage</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(3—5)</span>% increased Chaos damage</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(3—6)</span>% increased Elemental Ailment Threshold</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(3—5)</span>% increased Elemental Damage</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(2—4)</span>% increased Energy Shield</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(2—4)</span>% increased Evasion Rating</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(2—3)</span>% increased Life Regeneration rate</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(2—3)</span>% increased Mana Regeneration rate</li><li class=\"mod\">Conquered Small Passive Skills also grant Minions deal <span class=\"val\">(3—5)</span>% increased damage</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(3—5)</span>% increased Physical damage</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(3—5)</span>% increased Spell damage</li><li class=\"mod\">Conquered Small Passive Skills also grant <span class=\"val\">(3—6)</span>% increased Stun Threshold</li></ul></ul><ul><li>randomly chosen from:</li><ul></ul></ul></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Resistances if you have at least 100 Tribute</li><li class=\"mod\">Non-Instant skills with Cooldowns have <span class=\"val\">+1</span> Cooldown Use if you have at least 100 Tribute</li><li class=\"mod\">Ignore all Movement Penalties from Armour if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges if you have at least 100 Tribute</li><li class=\"mod\">Warcries Empower an additional Attack if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Damage taken from Volatility if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">40</span>% increased Glory generation if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">+40</span>% of Armour also applies to Elemental Damage if you have at least 100 Tribute</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">80</span>% further away if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">5</span>% of Thorns Damage Leeched as Life if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">25</span>% chance for Thorns to Retaliate against Non-Melee Hits if you have at least 200 Tribute</li><li class=\"mod\">Targets can be affected by <span class=\"val\">+1</span> of your Poisons at the same time if you have at least 100 Tribute</li><li class=\"mod\">Minions Revive <span class=\"val\">20</span>% faster if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">50</span>% increased Curse Duration if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">15</span>% increased Aura Magnitudes if you have at least 100 Tribute</li><li class=\"mod\">Charms gain <span class=\"val\">1</span> charges per Second if you have at least 200 Tribute</li><li class=\"mod\"><span class=\"val\">+1</span> Charm Slot if you have at least 100 Tribute</li><li class=\"mod\">Leech Life <span class=\"val\">35</span>% faster if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">20</span>% increased Block chance if you have at least 100 Tribute</li><li class=\"mod\">Attacks have <span class=\"val\">+2.5</span>% to Critical Hit Chance against Parried enemies if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">8</span>% increased Spirit if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">5</span>% increased Maximum Mana if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">50</span>% increased Damage with Hits against Rare and Unique Enemies if you have at least 100 Tribute</li><li class=\"mod\"><span class=\"val\">20</span>% of Physical Damage prevented Recouped as Life if you have at least 100 Tribute</li></ul></ul>"},{"name":"Voices","data-subtype":"Sapphire","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocates <span class=\"val\">2</span> Sinister Jewel sockets</li></ul>"},{"name":"Voices","data-subtype":"Sapphire","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocates <span class=\"val\">3</span> Sinister Jewel sockets</li></ul>"},{"name":"Voices","data-subtype":"Sapphire","type":"Jewels","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocates <span class=\"val\">4</span> Sinister Jewel sockets</li></ul>"},{"name":"Blood of the Warrior","data-subtype":"Gargantuan Life Flask","type":"Life Flasks","type-group":"Trinket","effect":"<ul><li class=\"mod\"><span class=\"val\">90</span>% less Life Recovered</li><li class=\"mod\">Effect is not removed when Unreserved Life is Filled</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% of Damage taken during effect Recouped as Life</li><li class=\"mod\">Gain <span class=\"val\">(3—5)</span> Rage when Hit by an Enemy during effect</li><li class=\"mod\">No Inherent loss of Rage during effect</li><li class=\"mod\"><span class=\"val\">(25—50)</span>% increased Duration</li></ul>"},{"name":"Olroth's Resolve","data-subtype":"Ultimate Life Flask","type":"Life Flasks","type-group":"Trinket","effect":"<ul><li class=\"mod\">Instant Recovery</li><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Charges per use</li><li class=\"mod\">Excess Life Recovery added as Guard for <span class=\"val\">20</span> seconds</li></ul>"},{"name":"Brutus' Lead Sprinkler","data-subtype":"Morning Star","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 11 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Molten Shower&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.25 s ((3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;6) Times)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;132)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;4 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Fires molten &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; from the enemy hit, which will explode when they land nearby, dealing &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage in an area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;80&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; is &lt;a href=&quot;Triggered_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Triggered&lt;/a&gt; by Brutus&#039; Lead Sprinkler&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% increased &lt;a data-keyword=&quot;CooldownRecovery&quot; href=&quot;Cooldown_Recovery_Rate&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCooldownRecovery&quot;&gt;Cooldown Recovery Rate&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Molten Shower</span></li></ul><hr><ul><li class=\"mod\">Hits with this Weapon have <span class=\"val\">5</span>% chance to Trigger Molten Shower per 25 Strength</li><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Strength</li><li class=\"mod\"><span class=\"val\">5</span> to <span class=\"val\">10</span> Added Attack Fire Damage per 25 Strength</li><li class=\"mod\"><span class=\"secondary\">local display grants level X molten shower [1]</span></li></ul>"},{"name":"Brynhand's Mark","data-subtype":"Wooden Club","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(10—14)</span> to <span class=\"val\">(16—20)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength</li><li class=\"mod\">Causes Double Stun Buildup</li></ul>"},{"name":"Frostbreath","data-subtype":"Slim Mace","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(8—12)</span> to <span class=\"val\">(16—20)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(8—12)</span> to <span class=\"val\">(16—20)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">+5</span>% to Critical Hit Chance</li><li class=\"mod\">All Damage from Hits with this Weapon Contributes to Freeze Buildup</li><li class=\"mod\">Culling Strike against Frozen Enemies</li></ul>"},{"name":"Mjölner","data-subtype":"Torment Club","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 15 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Thundergod&#039;s Wrath&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Meta&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMeta&quot;&gt;Meta&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, gains &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; when you &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; enemies with &lt;a data-keyword=&quot;Melee&quot; href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt; and triggers socketed &lt;a data-keyword=&quot;Lightning&quot; href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; spells on reaching maximum &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Thundergod&#039;s Wrath&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; per &lt;a href=&quot;Monster_Power&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPower&quot;&gt;Power&lt;/a&gt; of enemies you &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; with &lt;a href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt;, modified by the percentage of the enemy&#039;s &lt;a href=&quot;Elemental_Ailment_Threshold&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAilmentThreshold&quot;&gt;Ailment Threshold&lt;/a&gt; the &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; will deal&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;57)&lt;/span&gt;% increased &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Triggers all Socketed &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt; and loses all &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; on reaching maximum &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;15)&lt;/span&gt;% increased &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; gained&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Support&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Supported Skills Cost nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Socketed Skills deal &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;200)&lt;/span&gt;% increased damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Has 10 maximum Energy per &lt;span class=&quot;mod-value&quot;&gt;0.1&lt;/span&gt; seconds of base cast time of Socketed &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Place one or more Skill Gems into this Meta Gem&#039;s sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem&#039;s effect.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Thundergod's Wrath</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+200</span> Intelligence Requirement</li><li class=\"mod\"><span class=\"val\">+100</span> Strength Requirement</li><li class=\"mod\"><span class=\"val\">(250—350)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(2—4)</span> to Level of all Lightning Skills</li></ul>"},{"name":"Nebuloch","data-subtype":"Execratus Hammer","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(39—48)</span> to <span class=\"val\">(69—79)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Critical Damage Bonus</li><li class=\"mod\">Adds <span class=\"val\">(25—36)</span> to <span class=\"val\">(44—55)</span> Chaos damage</li><li class=\"mod\">Attacks consume an Endurance Charge to Critically Hit</li><li class=\"mod\">Take <span class=\"val\">100</span> Chaos damage per second per Endurance Charge</li></ul>"},{"name":"Olrovasara","data-subtype":"Torment Club","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60—80)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(300—400)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(5—30)</span>% increased Attack Speed</li><li class=\"mod\">On Hitting an enemy, gains maximum added Lightning damage equal to<br>the enemy&#039;s Power for 20 seconds, up to a total of <span class=\"val\">500</span></li></ul>"},{"name":"Sculpted Suffering","data-subtype":"Warpick","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5—10)</span>% to Critical Damage Bonus</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(21—26)</span> to <span class=\"val\">(25—31)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Attack Speed</li><li class=\"mod\">Breaks Armour equal to <span class=\"val\">40</span>% of damage from Hits with this weapon</li><li class=\"mod\">Fully Armour Broken enemies you kill with Hits Shatter</li></ul>"},{"name":"Seeing Stars","data-subtype":"Marching Mace","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(12—16)</span> to <span class=\"val\">(22—25)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(40—45)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Attack Speed</li><li class=\"mod\">Energy Generation is doubled</li></ul>"},{"name":"Serle's Grit","data-subtype":"Kalguuran Forgehammer","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 12 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Runic Tempering&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(2.9&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;19.65) Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;&lt;a data-keyword=&quot;Channelling&quot; href=&quot;Channelling&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channel&lt;/a&gt; to imbue your armour with Runic Plates. When you are &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your &lt;a data-keyword=&quot;Thorns&quot; href=&quot;Thorns&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FThorns&quot;&gt;Thorns&lt;/a&gt; damage in an area around your attacker.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Backlash radius is &lt;span class=&quot;mod-value&quot;&gt;1.9&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can backlash once every &lt;span class=&quot;mod-value&quot;&gt;0.4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You take &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% less Damage from &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; while you have Runic Plates&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;[DNT-UNUSED] Maximum &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Runes&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;A Runic Plate is lost for every &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; backlashes&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Runic Tempering</span></li><li class=\"mod\">Has <span class=\"val\">3</span> Sockets</li></ul><hr><ul><li class=\"mod\">Maximum Quality is <span class=\"val\">40</span>%</li><li class=\"mod\">Adds <span class=\"val\">(23—30)</span> to <span class=\"val\">(35—55)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\">Skills which Empower an Attack have <span class=\"val\">(10—20)</span>% chance to not count that Attack</li><li class=\"mod\"><span class=\"val\">(40—50)</span> to <span class=\"val\">(80—100)</span> added Physical Thorns damage per Runic Plate</li></ul>"},{"name":"Trenchtimbre","data-subtype":"Spiked Club","type":"Maces (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(13—15)</span> to <span class=\"val\">(22—25)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(1—2)</span> to Level of all Minion Skills</li><li class=\"mod\">Increases and Reductions to Minion Attack Speed also affect you</li></ul>"},{"name":"Brain Rattler","data-subtype":"Studded Greatclub","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(18—22)</span> to <span class=\"val\">(24—28)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(50—55)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Attack Speed</li><li class=\"mod\">All damage with this Weapon causes Electrocution buildup</li></ul>"},{"name":"Chober Chaber","data-subtype":"Leaden Greathammer","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+100</span> Intelligence Requirement</li><li class=\"mod\">Adds <span class=\"val\">(58—65)</span> to <span class=\"val\">(102—110)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(80—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+50</span> to Spirit</li><li class=\"mod\">Increases and Reductions to Minion Damage also affect you</li></ul>"},{"name":"Hoghunt","data-subtype":"Felled Greatclub","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(16—20)</span> to <span class=\"val\">(23—27)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+15</span>% to Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">+10</span> to Strength</li><li class=\"mod\">Maim on Critical Hit</li></ul>"},{"name":"Hrimnor's Hymn","data-subtype":"Oak Greathammer","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Causes <span class=\"val\">(20—40)</span>% increased Stun Buildup</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li><li class=\"mod\">Gain <span class=\"val\">(10—20)</span> Life per enemy killed</li><li class=\"mod\">Slam Skills you use yourself cause an additional Aftershock</li></ul>"},{"name":"Marohi Erqi","data-subtype":"Totemic Greatclub","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Warcries Empower an additional Attack</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+150</span> Strength Requirement</li><li class=\"mod\"><span class=\"val\">(600—700)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(-300—-200)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">35</span>% reduced Attack Speed</li><li class=\"mod\">Causes <span class=\"val\">(40—60)</span>% increased Stun Buildup</li><li class=\"mod\">Heavy Stuns Enemies that are on Full Life</li></ul>"},{"name":"Quecholli","data-subtype":"Crumbling Maul","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Causes Enemies to Explode on Critical kill, for <span class=\"val\">10</span>% of their Life as Physical Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to all Attributes</li><li class=\"mod\">Gain <span class=\"val\">30</span> Life per enemy killed</li><li class=\"mod\">Hits with this Weapon have no Critical Damage Bonus</li><li class=\"mod\">This Weapon&#039;s Critical Hit Chance is <span class=\"val\">100</span>%</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—25)</span>% increased Area of Effect if you&#039;ve Killed Recently</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% increased Strength</li><li class=\"mod cultivated\">Adds <span class=\"val\">(40—60)</span> to <span class=\"val\">(70—90)</span> Physical Damage</li></ul></ul>"},{"name":"Shyaba","data-subtype":"Temple Maul","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+50</span> Dexterity Requirement</li><li class=\"mod\"><span class=\"val\">-15</span> Strength Requirement</li><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Light Radius</li><li class=\"mod\">Always Hits</li></ul>"},{"name":"The Empty Roar","data-subtype":"Cultist Greathammer","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Strikes deal Splash Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(25—35)</span> to <span class=\"val\">(40—50)</span> Physical Damage</li><li class=\"mod\">Leeches <span class=\"val\">10</span>% of Physical Damage as Life</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% chance to cause Bleeding on Hit</li><li class=\"mod\">All Attacks count as Empowered Attacks</li><li class=\"mod\">Cannot use Warcries</li></ul>"},{"name":"The Hammer of Faith","data-subtype":"Giant Maul","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(300—350)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">50</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds</li></ul>"},{"name":"Tidebreaker","data-subtype":"Pointed Maul","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(120—150)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to Level of all Melee Skills</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">Causes <span class=\"val\">(150—200)</span>% increased Stun Buildup</li><li class=\"mod\">All Damage from Hits with this Weapon Contributes to Chill Magnitude</li></ul>"},{"name":"Trephina","data-subtype":"Forge Maul","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Crushes Enemies on Hit</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(12—15)</span> to <span class=\"val\">(22—25)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Attack Speed</li><li class=\"mod\">Causes <span class=\"val\">(30—50)</span>% increased Stun Buildup</li><li class=\"mod\">Always deals Critical Hits against Heavy Stunned Enemies</li></ul>"},{"name":"Twisted Empyrean","data-subtype":"Aberrant Sledge","type":"Maces (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 18 Starborn Onslaught</li><li class=\"mod\">94% increased Physical Damage</li><li class=\"mod\">Adds 166 to 372 Cold Damage</li><li class=\"mod\">+319 to maximum Mana</li><li class=\"mod\">+4.43% to Critical Hit Chance</li><li class=\"mod\">10% of Damage is taken from Mana before Life</li><li class=\"mod\">Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana</li><li class=\"mod\">Convert 100% of Fire Damage with Mace Skills to Cold Damage</li></ul>"},{"name":"Lavianga's Spirits","data-subtype":"Gargantuan Mana Flask","type":"Mana Flasks","type-group":"Trinket","effect":"<ul><li class=\"mod\">This Flask cannot be Used but applies its Effect constantly</li><li class=\"mod\"><span class=\"val\">(70—80)</span>% reduced Amount Recovered</li></ul>"},{"name":"Melting Maelstrom","data-subtype":"Ultimate Mana Flask","type":"Mana Flasks","type-group":"Trinket","effect":"<ul><li class=\"mod\">Effect is not removed when Unreserved Mana is Filled</li><li class=\"mod\"><span class=\"val\">(200—250)</span>% increased Duration</li><li class=\"mod\">Every 3 seconds during Effect, deal <span class=\"val\">100</span>% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres</li><li class=\"mod\">Deals <span class=\"val\">25</span>% of current Mana as Chaos Damage to you when Effect ends</li></ul>"},{"name":"Uhtred's Chalice","data-subtype":"Transcendent Mana Flask","type":"Mana Flasks","type-group":"Trinket","effect":"<ul><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Amount Recovered</li><li class=\"mod\"><span class=\"val\">70</span>% reduced Recovery rate</li><li class=\"mod\"><span class=\"val\">(50—60)</span>% reduced Charges</li><li class=\"mod\">Lose <span class=\"val\">5</span>% Life per second while you have no Runic Ward during Effect</li><li class=\"mod\">Mana Recovery from Flasks can Overflow maximum Mana during Effect</li></ul>"},{"name":"Collapsing Horizon","data-subtype":"Wyrm Quarterstaff","type":"Quarterstaves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5—10)</span>% to Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(2—4)</span> to Level of all Elemental Skills</li><li class=\"mod\"><span class=\"val\">100</span>% increased Elemental Damage</li><li class=\"mod\">Trigger skills refund half of Energy spent</li></ul>"},{"name":"Duality","data-subtype":"Warding Quarterstaff","type":"Quarterstaves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Runic Ward</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">(12—22)</span>% increased Attack Speed</li><li class=\"mod\">Gain Finality for <span class=\"val\">0.5</span> seconds per Combo expended when using Skills</li><li class=\"mod\">Gain <span class=\"val\">(500—1000)</span> Guard for 0.5 seconds per Combo expended when using Skills</li></ul>"},{"name":"Matsya","data-subtype":"Crescent Quarterstaff","type":"Quarterstaves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(6—9)</span> to <span class=\"val\">(10—15)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(19—29)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(3—5)</span>% to Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">(15—20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(25—40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Skills reserve 50% less Spirit</li></ul>"},{"name":"Nazir's Judgement","data-subtype":"Steelpoint Quarterstaff","type":"Quarterstaves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(30—36)</span> to <span class=\"val\">(75—81)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(50—100)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Stun Duration</li><li class=\"mod\">Dazes on Hit</li><li class=\"mod\"><span class=\"val\">(35—50)</span>% increased Melee Damage against Heavy Stunned enemies</li></ul>"},{"name":"Pillar of the Caged God","data-subtype":"Long Quarterstaff","type":"Quarterstaves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Melee Strike Range with this weapon</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">1</span>% increased Area of Effect for Attacks per 10 Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 10 Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% increased Weapon Damage per 10 Strength</li></ul>"},{"name":"The Blood Thorn","data-subtype":"Wrapped Quarterstaff","type":"Quarterstaves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(8—12)</span> to <span class=\"val\">(16—18)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li><li class=\"mod\">Causes Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">(4—5)</span> to <span class=\"val\">(8—10)</span> Physical Thorns damage</li></ul>"},{"name":"The Sentry","data-subtype":"Gothic Quarterstaff","type":"Quarterstaves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(25—32)</span> to <span class=\"val\">(40—50)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">30</span>% increased Light Radius</li></ul>"},{"name":"Asphyxia's Wrath","data-subtype":"Broadhead Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">3</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(3—4)</span> to <span class=\"val\">(5—8)</span> Cold damage to Attacks</li><li class=\"mod\">Attacks Gain <span class=\"val\">(5—10)</span>% of Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(5—10)</span>% to Cold Resistance</li><li class=\"mod\">Enemies Chilled by your Hits increase damage taken by Chill Magnitude</li></ul>"},{"name":"Beyond Reach","data-subtype":"Visceral Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Hit Chance for Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Attack Speed</li><li class=\"mod\">Attacks Gain <span class=\"val\">(10—20)</span>% of Physical Damage as extra Chaos Damage</li><li class=\"mod\">Chaos Damage from Hits also Contributes to Freeze Buildup</li><li class=\"mod\">Chaos Damage from Hits also Contributes to Electrocute Buildup</li></ul>"},{"name":"Blackgleam","data-subtype":"Fire Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">3</span> to <span class=\"val\">5</span> Fire damage to Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(3—5)</span> to <span class=\"val\">(6—9)</span> Fire damage to Attacks</li><li class=\"mod\">Attacks Gain <span class=\"val\">(5—10)</span>% of Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% increased Flammability Magnitude</li><li class=\"mod\">Projectiles Pierce all Ignited enemies</li></ul>"},{"name":"Cadiro's Gambit","data-subtype":"Primed Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(7—10)</span>% increased Attack Speed</li></ul><hr><ul><li class=\"mod\">Each Arrow fired is a CrescendoSplinterReversingDiamondCovetous, or Blunt Arrow</li></ul>"},{"name":"Drillneck","data-subtype":"Penetrating Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% chance to Pierce an Enemy</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60—90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(8—12)</span>% increased Attack Speed</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">(24—32)</span>% of Evasion Rating</li><li class=\"mod\">Attack Projectiles Return if they Pierced at least <span class=\"val\">(2—4)</span> times</li><li class=\"mod\">Projectiles deal <span class=\"val\">(42—64)</span>% increased Damage with Hits for each time they have Pierced</li><li class=\"mod\">Projectiles have <span class=\"val\">(42—64)</span>% increased Critical Hit chance for each time they have Pierced</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(16—24)</span>% increased Projectile Speed</li><li class=\"mod cultivated\"><span class=\"val\">(100—150)</span>% increased Evasion Rating while Sprinting</li><li class=\"mod cultivated\">Arrows Pierce an additional Target</li></ul></ul>"},{"name":"Murkshaft","data-subtype":"Toxic Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: Level 10 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Bursting Fen Toad&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(225&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;702)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;This skill creates a toad that jumps around briefly, then explodes the toad, dealing &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; damage in an area and inflicting &lt;a data-keyword=&quot;Poison&quot; href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poison&lt;/a&gt;.  Damage you deal with skill is not based on your &lt;a data-keyword=&quot;MartialWeapon&quot; href=&quot;Martial_Weapons&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/d5c9ac17c75d841ffd206e4d1bcc3127a168fba5affcf7eb0c06b9659ea4be21&quot;&gt;Weapon&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to &lt;a href=&quot;Triggered_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt; this Skill on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Toad Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(6&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;171)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(9&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;256)&lt;/span&gt; Base &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% chance to &lt;a href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poison&lt;/a&gt; on &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt;% chance to &lt;a data-keyword=&quot;Trigger&quot; href=&quot;Triggered_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt; this Skill on Kill&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Bursting Fen Toad</span></li><li class=\"mod\"><span class=\"val\">(20—30)</span>% chance to Poison on Hit with Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(6—10)</span> to <span class=\"val\">(13—17)</span> Physical Damage to Attacks</li><li class=\"mod\">Gain <span class=\"val\">(10—15)</span> Mana per enemy killed</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Poison Duration</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% chance to Poison on Hit with Attacks</li><li class=\"mod\">Blind Targets when you Poison them</li><li class=\"mod\"><span class=\"secondary\">local display triggers level x toad on kill [1]</span></li></ul>"},{"name":"Rearguard","data-subtype":"Blunt Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(25—40)</span>% increased Stun Buildup</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(7—11)</span> to <span class=\"val\">(14—20)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(150—200)</span> to Armour</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Block chance</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+(50—150)</span> to Evasion Rating</li><li class=\"mod cultivated\"><span class=\"val\">(20—30)</span>% increased Surrounded Area of Effect</li><li class=\"mod cultivated\"><span class=\"val\">25</span>% increased Attack Speed</li><li class=\"mod cultivated\"><span class=\"val\">(15—25)</span>% increased Deflection Rating</li></ul></ul>"},{"name":"The Lethal Draw","data-subtype":"Sacral Quiver","type":"Quivers","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(2—3)</span> Life per Enemy Hit with Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Attack Speed</li><li class=\"mod\">Gain <span class=\"val\">5</span> Life per Enemy Hit with Attacks</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% chance to Pierce an Enemy</li><li class=\"mod\">Bow Attacks consume <span class=\"val\">10</span>% of your maximum Life Flask Charges if possible to deal added Physical damage equal to <span class=\"val\">(5—10)</span>% of Flask&#039;s Life Recovery amount</li></ul>"},{"name":"The Burden of Leadership","data-subtype":"Tapestry Relic","type":"Relics","type-group":"Other","effect":"<ul><li class=\"mod\">Zarokh, the Temporal drops Sekhema&#039;s Resolve</li><li class=\"mod\">Rooms are unknown on the Trial Map</li><li class=\"mod\">This item is destroyed when applied to a Trial</li></ul>"},{"name":"The Changing Seasons","data-subtype":"Seal Relic","type":"Relics","type-group":"Other","effect":"<ul><li class=\"mod\">Zarokh, the Temporal drops Sandstorm Visage</li><li class=\"mod\">Cannot restore Honour</li><li class=\"mod\">This item is destroyed when applied to a Trial</li></ul>"},{"name":"The Desperate Alliance","data-subtype":"Vase Relic","type":"Relics","type-group":"Other","effect":"<ul><li class=\"mod\">Zarokh, the Temporal drops Against the Darkness</li><li class=\"mod\">Zarokh, the Temporal deals <span class=\"val\">100</span>% more Damage</li><li class=\"mod\">Zarokh, the Temporal takes <span class=\"val\">75</span>% less Damage</li><li class=\"mod\">This item is destroyed when applied to a Trial</li></ul>"},{"name":"The Last Flame","data-subtype":"Incense Relic","type":"Relics","type-group":"Other","effect":"<ul><li class=\"mod\">Zarokh, the Temporal drops Temporalis</li><li class=\"mod\">Damage taken cannot be Absorbed</li><li class=\"mod\">Maximum Honour is 1</li><li class=\"mod\">Cannot be used with Trials below level <span class=\"val\">80</span></li><li class=\"mod\">This item is destroyed when applied to a Trial</li></ul>"},{"name":"The Peacemaker's Draught","data-subtype":"Amphora Relic","type":"Relics","type-group":"Other","effect":"<ul><li class=\"mod\">Zarokh, the Temporal drops an additional Barya</li><li class=\"mod\">Your ArmourEvasion and Energy Shield are zero</li><li class=\"mod\">This item is destroyed when applied to a Trial</li></ul>"},{"name":"Andvarius","data-subtype":"Gold Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(6—15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—70)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">-20</span>% to all Elemental Resistances</li></ul>"},{"name":"Berek's Grip","data-subtype":"Two-Stone Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12—16)</span>% to Cold and Lightning Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity and Intelligence</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Cold and Lightning Resistances</li><li class=\"mod\">Hits against you have <span class=\"val\">(35—50)</span>% reduced Critical Hit Chance while you are Chilled</li><li class=\"mod\">Wind Skills which can be boosted by Elemental Ground Surfaces count<br>as being boosted by Shocked Ground</li></ul>"},{"name":"Berek's Pass","data-subtype":"Two-Stone Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12—16)</span>% to Fire and Cold Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength and Intelligence</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Fire and Cold Resistances</li><li class=\"mod\">Regenerate <span class=\"val\">(1—2)</span>% of maximum Life per second while Ignited</li><li class=\"mod\">Wind Skills which can be boosted by Elemental Ground Surfaces count<br>as being boosted by Chilled Ground</li></ul>"},{"name":"Berek's Respite","data-subtype":"Two-Stone Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12—16)</span>% to Fire and Lightning Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Strength and Dexterity</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to Fire and Lightning Resistances</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Critical Damage Bonus while Shocked</li><li class=\"mod\">Wind Skills which can be boosted by Elemental Ground Surfaces count<br>as being boosted by Ignited Ground</li></ul>"},{"name":"Blackflame","data-subtype":"Amethyst Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(7—13)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Ignite Magnitude</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Ignite you inflict deals Chaos Damage instead of Fire Damage</li><li class=\"mod\"><span class=\"val\">(60—75)</span>% reduced Ignite Duration on Enemies</li><li class=\"mod\">Withered you inflict also increases Fire Damage taken</li><li class=\"mod\">Withered does not expire on Enemies Ignited by you</li><li class=\"mod\"><span class=\"secondary\">use unique blackflame ignite effect [1]</span></li></ul>"},{"name":"Blackheart","data-subtype":"Iron Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(3—6)</span> Life Regeneration per second</li><li class=\"mod\">Adds <span class=\"val\">(4—6)</span> to <span class=\"val\">(8—10)</span> Chaos Damage to Attacks</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Intimidate Enemies for 4 seconds on Hit</li></ul>"},{"name":"Blistering Bond","data-subtype":"Ruby Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-15—-10)</span>% to Cold Resistance</li><li class=\"mod\">You take Fire Damage instead of Physical Damage from Bleeding</li></ul>"},{"name":"Bursting Decay","data-subtype":"Unset Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Grants 1 additional Skill Slot</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\">Lose <span class=\"val\">5</span>% of maximum Life per second</li><li class=\"mod\">Attacks have added Physical damage equal to <span class=\"val\">3</span>% of maximum Life</li></ul>"},{"name":"Call of the Brotherhood","data-subtype":"Topaz Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(25—35)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">100</span>% of Lightning Damage Converted to Cold Damage</li></ul>"},{"name":"Cracklecreep","data-subtype":"Ruby Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(3.1—6)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second</li></ul>"},{"name":"Death Rush","data-subtype":"Emerald Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(120—160)</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(75—125)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(75—125)</span> to Evasion Rating</li><li class=\"mod\">Leech <span class=\"val\">5</span>% of Physical Attack Damage as Life</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">4</span> seconds on Kill</li></ul>"},{"name":"Doedre's Damning","data-subtype":"Lazuli Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5—15)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">(1—10)</span> Mana per enemy killed</li><li class=\"mod\">You can apply an additional Curse</li></ul>"},{"name":"Dream Fragments","data-subtype":"Sapphire Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">You cannot be Chilled or Frozen</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">10</span>% of Damage is taken from Mana before Life</li><li class=\"mod cultivated\"><span class=\"val\">(40—60)</span>% increased Ice Crystal Life</li><li class=\"mod cultivated\">Recover <span class=\"val\">(1—2)</span>% of maximum Mana on Kill</li></ul></ul>"},{"name":"Evergrasping Ring","data-subtype":"Pearl Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(7—10)</span>% increased Cast Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\">Allies in your Presence Gain <span class=\"val\">(15—25)</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\">Enemies in your Presence Gain <span class=\"val\">(6—12)</span>% of Damage as Extra Chaos Damage</li></ul>"},{"name":"Gifts from Above","data-subtype":"Prismatic Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(7—10)</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Rarity of Items Dropped by Enemies killed with a Critical Hit</li><li class=\"mod\">You have Consecrated Ground around you while stationary</li></ul>"},{"name":"Glowswarm","data-subtype":"Lazuli Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Flask Mana Recovery rate</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">(0.17—0.25)</span> charges per Second</li><li class=\"mod\">Using a Mana Flask grants Guard equal to <span class=\"val\">100</span>% of Flask&#039;s recovery amount for 4 seconds</li></ul>"},{"name":"Grip of Kulemak","data-subtype":"Abyssal Signet","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Inflict Abyssal Wasting on Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% reduced Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% reduced Light Radius</li><li class=\"mod\">[Can gain 0-4 custom Desecrated Modifiers]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Magnitude of Abyssal Wasting you inflict<br></li><li class=\"mod\">Abyssal Wasting you inflict has Infinite Duration<br></li><li class=\"mod\">Abyssal Wasting also applies <span class=\"val\">(-8—-6)</span>% to Fire Resistance<br></li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% of Armour also applies to Elemental Damage<br></li><li class=\"mod\">Gain <span class=\"val\">(8—12)</span>% of Damage as Extra Fire Damage<br></li><li class=\"mod\"><span class=\"val\">(10—20)</span>% faster Curse Activation<br></li><li class=\"mod\"><span class=\"val\">+(20—25)</span> to Spirit while you have at least 200 Strength<br></li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Ignite Magnitude<br></li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Armour<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Area of Effect of Curses<br></li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">(12—20)</span>% increased Slow Magnitude<br></li><li class=\"mod\"><span class=\"val\">(6—10)</span>% increased Spirit<br></li><li class=\"mod\"><span class=\"val\">(4—6)</span>% increased Strength<br></li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges<br></li><li class=\"mod\">Hits against you have <span class=\"val\">(20—30)</span>% reduced Critical Damage Bonus<br></li><li class=\"mod\"><span class=\"val\">(10—20)</span>% reduced Slowing Potency of Debuffs on You<br></li><li class=\"mod\"><span class=\"val\">(5—8)</span>% reduced Movement Speed Penalty from using Skills while moving<br></li><li class=\"mod\"><span class=\"val\">(10—16)</span>% increased Skill Effect Duration<br></li><li class=\"mod\"><span class=\"val\">(6—10)</span>% increased Spirit Reservation Efficiency of Skills<br></li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Thorns damage if you&#039;ve consumed an Endurance Charge Recently<br></li><li class=\"mod\">You and Allies in your Presence have <span class=\"val\">+(17—23)</span>% to Chaos Resistance<br></li><li class=\"mod\">You and Allies in your Presence have <span class=\"val\">(10—14)</span>% increased Cooldown Recovery Rate<br></li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Accuracy Rating against Enemies affected by Abyssal Wasting<br></li><li class=\"mod\"><span class=\"val\">(20—30)</span>% of Mana Leeched from targets affected by Abyssal Wasting is Instant<br></li><li class=\"mod\">Abyssal Wasting also applies <span class=\"val\">(-8—-6)</span>% to Cold Resistance<br></li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Magnitude of Chill you inflict<br></li><li class=\"mod\"><span class=\"val\">(25—40)</span>% increased Critical Hit Chance<br></li><li class=\"mod\">Gain <span class=\"val\">(8—12)</span>% of Damage as Extra Cold Damage<br></li><li class=\"mod\"><span class=\"val\">(10—14)</span>% of Damage is taken from Mana before Life<br></li><li class=\"mod\">Recover <span class=\"val\">(3—5)</span>% of your maximum Mana when an Enemy dies in your Presence<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% faster start of Energy Shield Recharge<br></li><li class=\"mod\"><span class=\"val\">+(20—25)</span> to Spirit while you have at least 200 Intelligence<br></li><li class=\"mod\">Gain Arcane Surge when a Minion Dies<br></li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased maximum Energy Shield<br></li><li class=\"mod\"><span class=\"val\">(4—6)</span>% increased Intelligence<br></li><li class=\"mod\">Spell Skills have <span class=\"val\">(9—18)</span>% increased Area of Effect<br></li><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Mana Regeneration Rate while Surrounded<br></li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased maximum Mana<br></li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges<br></li><li class=\"mod\">Meta Skills gain <span class=\"val\">(10—16)</span>% increased Energy<br></li><li class=\"mod\"><span class=\"val\">2</span>% increased Cast Speed per 20 Spirit<br></li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Cost Efficiency of Skills if you&#039;ve consumed a Power Charge Recently<br></li><li class=\"mod\">Triggered Spells deal <span class=\"val\">(25—40)</span>% increased Spell Damage<br></li><li class=\"mod\">You and Allies in your Presence have <span class=\"val\">(11—16)</span>% increased Cast Speed<br></li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting<br></li><li class=\"mod\"><span class=\"val\">(20—30)</span>% of Life Leeched from targets affected by Abyssal Wasting is Instant<br></li><li class=\"mod\">Abyssal Wasting also applies <span class=\"val\">(-8—-6)</span>% to Lightning Resistance<br></li><li class=\"mod\">Projectiles have <span class=\"val\">(40—50)</span>% chance for an additional Projectile when Forking<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Critical Damage Bonus<br></li><li class=\"mod\">Gain <span class=\"val\">(8—12)</span>% of Damage as Extra Lightning Damage<br></li><li class=\"mod\">Recover <span class=\"val\">(2—3)</span>% of your maximum Life when an Enemy dies in your Presence<br></li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">(10—20)</span>% of Evasion Rating<br></li><li class=\"mod\"><span class=\"val\">+(20—25)</span> to Spirit while you have at least 200 Dexterity<br></li><li class=\"mod\">Gain Onslaught for 4 seconds when a Minion Dies<br></li><li class=\"mod\"><span class=\"val\">(9—18)</span>% increased Area of Effect for Attacks<br></li><li class=\"mod\"><span class=\"val\">(4—6)</span>% increased Dexterity<br></li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Evasion Rating<br></li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased amount of Life Leeched if you&#039;ve consumed a Frenzy Charge Recently<br></li><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Life Regeneration rate while Surrounded<br></li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges<br></li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased maximum Life<br></li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 20 Spirit<br></li><li class=\"mod\">Projectiles have <span class=\"val\">(10—16)</span>% chance to Chain an additional time from terrain<br></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Magnitude of Shock you inflict<br></li><li class=\"mod\">You and Allies in your Presence have <span class=\"val\">(20—28)</span>% increased Accuracy Rating<br></li><li class=\"mod\">You and Allies in your Presence have <span class=\"val\">(7—12)</span>% increased Attack Speed<br></li></ul></ul>"},{"name":"Heartbound Loop","data-subtype":"Pearl Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(7—10)</span>% increased Cast Speed</li></ul><hr><ul><li class=\"mod\">Minions have <span class=\"val\">(10—15)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(10—15)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">(20—40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">300</span> Physical Damage taken on Minion Death</li><li class=\"mod\">Minions Revive <span class=\"val\">(10—15)</span>% faster</li></ul>"},{"name":"Icefang Orbit","data-subtype":"Iron Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(5—7)</span> to <span class=\"val\">(9—13)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% chance to Poison on Hit</li><li class=\"mod\">All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you</li><li class=\"mod\">All Damage from Hits against Poisoned targets Contributes to Chill Magnitude</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Kalandra's Touch","data-subtype":"Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Reflects opposite Ring</li></ul>"},{"name":"Levinstone","data-subtype":"Topaz Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased chance to Shock</li><li class=\"mod\">Lightning Skills Chain <span class=\"val\">+1</span> times</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Ming's Heart","data-subtype":"Amethyst Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(7—13)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% reduced maximum Life</li><li class=\"mod\">Gain <span class=\"val\">(30—40)</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Global ArmourEvasion and Energy Shield</li></ul>"},{"name":"Original Sin","data-subtype":"Amethyst Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(7—13)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% of Elemental Damage Converted to Chaos Damage</li></ul>"},{"name":"Perandus Seal","data-subtype":"Gold Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(6—15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30—50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(5—10)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Quantity of Gold Dropped by Slain Enemies</li></ul>"},{"name":"Polcirkeln","data-subtype":"Sapphire Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li><li class=\"mod\">Enemies Chilled by your Hits can be Shattered as though Frozen</li></ul>"},{"name":"Prized Pain","data-subtype":"Iron Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\">Skills Gain <span class=\"val\">10</span>% of Mana Cost as Extra Life Cost</li><li class=\"mod\"><span class=\"val\">(24—35)</span> to <span class=\"val\">(35—53)</span> Physical Thorns damage</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks</li></ul>"},{"name":"Seed of Cataclysm","data-subtype":"Lazuli Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">+(13—17)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost of Skills</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% chance for Spell Damage with Critical Hits to be Lucky</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(-15—15)</span>% reduced Cast Speed if you&#039;ve dealt a Critical Hit Recently</li><li class=\"mod cultivated\"><span class=\"val\">(30—50)</span>% chance to grant Volatility on Critical Hit</li><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% chance for Spell Skills to fire 8 additional Projectiles in a circle</li></ul></ul>"},{"name":"Snakepit","data-subtype":"Pearl Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(7—10)</span>% increased Cast Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Cast Speed</li><li class=\"mod\">Left ring slot: Projectiles from Spells cannot Chain</li><li class=\"mod\">Left ring slot: Projectiles from Spells Fork</li><li class=\"mod\">Right ring slot: Projectiles from Spells Chain +<span class=\"val\">1</span> times</li><li class=\"mod\">Right ring slot: Projectiles from Spells cannot Fork</li><li class=\"mod\">Projectiles from Spells cannot Pierce</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(5—10)</span>% chance for Spell Skills to fire 2 additional Projectiles</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Mana Cost Efficiency</li><li class=\"mod cultivated\">Meta Skills gain <span class=\"val\">(-30—30)</span>% reduced Energy</li><li class=\"mod cultivated\"><span class=\"val\">(-30—30)</span>% reduced Projectile Speed for Spell Skills</li><li class=\"mod cultivated\">Skills have <span class=\"val\">(5—10)</span>% chance to not remove Elemental Infusions but still count as consuming them</li></ul></ul>"},{"name":"The Burrower","data-subtype":"Topaz Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">-10</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Lightning Damage of Enemies Hitting you is Unlucky</li></ul>"},{"name":"Thief's Torment","data-subtype":"Emerald Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(120—160)</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30—40)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">25</span> Life per Enemy Hit with Attacks</li><li class=\"mod\">Can&#039;t use other Rings</li><li class=\"mod\">Gain <span class=\"val\">15</span> Mana per Enemy Hit with Attacks</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Duration of Curses on you</li></ul>"},{"name":"Venopuncture","data-subtype":"Iron Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(5—7)</span> to <span class=\"val\">(9—13)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\">All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you</li><li class=\"mod\">All Damage from Hits against Bleeding targets Contributes to Chill Magnitude</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% increased Magnitude of Bleeding you inflict</li></ul>"},{"name":"Ventor's Gamble","data-subtype":"Gold Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(6—15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(0—80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(0—20)</span> to Spirit</li><li class=\"mod\"><span class=\"val\">(-25—25)</span>% reduced Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(-40—40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-40—40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(-40—40)</span>% to Lightning Resistance</li></ul>"},{"name":"Vigilant View","data-subtype":"Emerald Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(120—160)</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\">Enemies have an Accuracy Penalty against you based on Distance</li><li class=\"mod\">Maximum Chance to Evade is 50%</li></ul>"},{"name":"Whisper of the Brotherhood","data-subtype":"Sapphire Ring","type":"Rings","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(25—35)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">100</span>% of Cold Damage Converted to Lightning Damage</li></ul>"},{"name":"Font of Power","data-subtype":"Omen Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Malice&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;48) Str&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, emits an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that continuously inflicts &lt;a data-keyword=&quot;CriticalWeakness&quot; href=&quot;Critical_Weakness&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCriticalWeakness&quot;&gt;Critical Weakness&lt;/a&gt; on enemies in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Critical_Weakness&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCriticalWeakness&quot;&gt;Critical Weakness&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Applies &lt;a href=&quot;Critical_Weakness&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCriticalWeakness&quot;&gt;Critical Weakness&lt;/a&gt; to enemies every &lt;span class=&quot;mod-value&quot;&gt;(0.51&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.7)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;CriticalWeakness&quot; href=&quot;Critical_Weakness&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCriticalWeakness&quot;&gt;Critical Weakness&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1)&lt;/span&gt; second&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Malice</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Spirit</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">When a Party Member in your Presence Casts a Spell, you<br>Sacrifice <span class=\"val\">20</span>% of Mana and they Leech that Mana</li></ul>"},{"name":"Guiding Palm of the Eye","data-subtype":"Shrine Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Purity of Ice&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;48) Str&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Emit an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that boosts the &lt;a data-keyword=&quot;Resistances&quot; href=&quot;Resistances&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FResistances&quot;&gt;Cold Resistance&lt;/a&gt; of you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(22&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;41)&lt;/span&gt;% to &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Resistance&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;8)&lt;/span&gt;% to &lt;a data-keyword=&quot;Cold&quot; href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Resistance&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Purity of Ice</span></li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">25</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Allies in your Presence deal <span class=\"val\">(15—23)</span> to <span class=\"val\">(28—35)</span> added Attack Cold Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of your Base Life Regeneration is granted to Allies in your Presence</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Grants effect of Guided Freezing Shrine</li></ul>"},{"name":"Guiding Palm of the Heart","data-subtype":"Shrine Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Purity of Fire&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;48) Str&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Emit an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that boosts the &lt;a data-keyword=&quot;Resistances&quot; href=&quot;Resistances&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FResistances&quot;&gt;Fire Resistance&lt;/a&gt; of you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(22&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;41)&lt;/span&gt;% to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Resistance&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;8)&lt;/span&gt;% to &lt;a data-keyword=&quot;Fire&quot; href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Resistance&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Purity of Fire</span></li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">25</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Allies in your Presence deal <span class=\"val\">(15—23)</span> to <span class=\"val\">(28—35)</span> added Attack Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of your Base Life Regeneration is granted to Allies in your Presence</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Grants effect of Guided Meteoric Shrine</li></ul>"},{"name":"Guiding Palm of the Mind","data-subtype":"Shrine Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Purity of Lightning&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;48) Str&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Emit an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that boosts the &lt;a data-keyword=&quot;Resistances&quot; href=&quot;Resistances&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FResistances&quot;&gt;Lightning Resistance&lt;/a&gt; of you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(22&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;41)&lt;/span&gt;% to &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Resistance&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;8)&lt;/span&gt;% to &lt;a data-keyword=&quot;Lightning&quot; href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Resistance&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Purity of Lightning</span></li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">25</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">Allies in your Presence deal <span class=\"val\">1</span> to <span class=\"val\">(56—70)</span> added Attack Lightning Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of your Base Life Regeneration is granted to Allies in your Presence</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Grants effect of Guided Tempest Shrine</li></ul>"},{"name":"Palm of the Dreamer","data-subtype":"Shrine Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Impurity&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;48) Str&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Emit an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that boosts the &lt;a data-keyword=&quot;Resistances&quot; href=&quot;Resistances&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FResistances&quot;&gt;Chaos Resistance&lt;/a&gt; of you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;29)&lt;/span&gt;% to &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; Resistance&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;6)&lt;/span&gt;% to &lt;a data-keyword=&quot;Chaos&quot; href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; Resistance&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Impurity</span></li></ul><hr><ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">(13—17)</span> to <span class=\"val\">(25—37)</span> added Attack Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(7—13)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">23</span>% reduced Light Radius</li><li class=\"mod\"><span class=\"val\">(-13—13)</span>% reduced Skill Effect Duration</li><li class=\"mod\">Gain <span class=\"val\">27</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\">Grants effect of Dreaming Gloom Shrine</li></ul>"},{"name":"Sacred Flame","data-subtype":"Shrine Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Purity of Fire&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;48) Str&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Emit an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that boosts the &lt;a data-keyword=&quot;Resistances&quot; href=&quot;Resistances&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FResistances&quot;&gt;Fire Resistance&lt;/a&gt; of you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(22&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;41)&lt;/span&gt;% to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Resistance&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;8)&lt;/span&gt;% to &lt;a data-keyword=&quot;Fire&quot; href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Resistance&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Purity of Fire</span></li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">(40—60)</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">(2—3)</span>% of their Maximum Life per second</li><li class=\"mod\">Allies in your Presence Gain <span class=\"val\">(20—30)</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance</li></ul>"},{"name":"Sylvan's Effigy","data-subtype":"Stoic Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Discipline&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;48) Str&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;122) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Emit an &lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; that grants you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; additional &lt;a data-keyword=&quot;Total&quot; href=&quot;Stat_Totals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTotal&quot;&gt;Total&lt;/a&gt; &lt;a data-keyword=&quot;EnergyShield&quot; href=&quot;Energy_Shield&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergyShield&quot;&gt;Energy Shield&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;+(18&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;328)&lt;/span&gt; to &lt;a href=&quot;Adding_to_Stat_Totals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTotalPlus&quot;&gt;Total&lt;/a&gt; Maximum &lt;a href=&quot;Energy_Shield&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergyShield&quot;&gt;Energy Shield&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;Aura&quot; href=&quot;Auras&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% increased &lt;a data-keyword=&quot;ESRechargeRate&quot; href=&quot;Energy_Shield_Recharge_Rate&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FESRechargeRate&quot;&gt;Energy Shield Recharge Rate&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Discipline</span></li><li class=\"mod\">Grants Skill: Level 14 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Azmerian Wolf&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Minion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minion&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Companion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companion&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an ancient &lt;a data-keyword=&quot;Reviving&quot; href=&quot;Reviving_Minions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FReviving&quot;&gt;Reviving&lt;/a&gt; Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on &lt;a data-keyword=&quot;Command&quot; href=&quot;Minion_Commands&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCommand&quot;&gt;Command&lt;/a&gt;. It &lt;a data-keyword=&quot;Maim&quot; href=&quot;Maim&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMaim&quot;&gt;Maims&lt;/a&gt; when attacking foes, and can lunge to bite and inflict &lt;a data-keyword=&quot;Bleeding&quot; href=&quot;Bleeding&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBleeding&quot;&gt;Bleeding&lt;/a&gt;, or howl to inspire nearby allies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Minion Info&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% more Maximum Life&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Command&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(8&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;85) Mana&lt;/span&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Azmerian Wolf</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50—75)</span>% increased Spirit</li><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">(50—100)</span> Life per second</li><li class=\"mod\"><span class=\"val\">+(6—12)</span> to all Attributes</li><li class=\"mod\">Companions deal <span class=\"val\">(50—100)</span>% increased damage to your Marked targets</li><li class=\"mod\">You can have any number of Companions of different types</li><li class=\"mod\"><span class=\"secondary\">discipline art variation [1]</span></li></ul>"},{"name":"The Dark Defiler","data-subtype":"Rattling Sceptre","type":"Sceptres","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot; style=&quot;background-image: url(https://cdn.poe2db.tw/image/art/textures/interface/2d/2dart/uiimages/ingame/smarthover/gemhoverimage/gemhoverimageskeletalwarrior.webp); background-repeat: no-repeat; background-position: right top; background-size: 80%;&quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Skeletal Warrior&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Minion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minion&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;(60&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20) Spirit&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Activate to summon &lt;a data-keyword=&quot;Reviving&quot; href=&quot;Reviving_Minions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FReviving&quot;&gt;Reviving&lt;/a&gt; Skeletal Warriors.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;First &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; minions summoned have no base spirit reservation&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% more Maximum Life&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Skeletal Warrior</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(5—10)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(10—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Chaos Damage per Undead Minion</li></ul>"},{"name":"Alkem Eira","data-subtype":"Blazon Crest Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50—70)</span> to maximum Mana</li><li class=\"mod\">Damage Blocked is Recouped as Mana</li></ul>"},{"name":"Arvil's Wheel","data-subtype":"Hardwood Targe","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Mana</li><li class=\"mod\">Lose <span class=\"val\">1</span>% of maximum Life on Kill</li><li class=\"mod\">Lose <span class=\"val\">1</span>% of maximum Mana on Kill</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Skill Effect Duration</li></ul>"},{"name":"Chernobog's Pillar","data-subtype":"Blacksteel Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(30—40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(23—29)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+(150—200)</span> to Stun Threshold</li><li class=\"mod\">Gain 1% of damage as Fire damage per <span class=\"val\">1</span>% Chance to Block</li></ul>"},{"name":"Crest of Ardura","data-subtype":"Jingling Crest Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10—20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Dionadair","data-subtype":"Splintered Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(3—5)</span> Life Regeneration per second</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Stun Threshold</li><li class=\"mod\">Double Stun Threshold while Shield is Raised</li></ul>"},{"name":"Doomgate","data-subtype":"Braced Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">(100—150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(13—17)</span>% to Chaos Resistance</li><li class=\"mod\">You take <span class=\"val\">(25—40)</span>% of damage from Blocked Hits</li><li class=\"mod\">Enemies are Culled on Block</li></ul>"},{"name":"Feathered Fortress","data-subtype":"Crescent Targe","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20—30)</span>% to Cold Resistance</li><li class=\"mod\">No Movement Speed Penalty while Shield is Raised</li></ul>"},{"name":"Lycosidae","data-subtype":"Rampart Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour</li><li class=\"mod\">Accuracy Rating is Doubled</li><li class=\"mod\">Blocking Damage Poisons the Enemy as though dealing <span class=\"val\">200</span> Base Chaos Damage</li></ul>"},{"name":"Mahuxotl's Machination","data-subtype":"Omen Crest Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(66—333)</span>% increased effect of Socketed Soul Cores</li><li class=\"mod\"><span class=\"val\">(333—666)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Everlasting Sacrifice</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(33—66)</span>% faster start of Energy Shield Recharge</li><li class=\"mod cultivated\"><span class=\"val\">+(33—66)</span>% of Armour also applies to Elemental Damage</li></ul></ul>"},{"name":"Nightfall","data-subtype":"Fortress Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\">Grants Skill: Level X Soaring Midnight</li><li class=\"mod\">+150 Strength Requirement</li><li class=\"mod\">19% increased Block chance</li><li class=\"mod\">285% increased Armour</li><li class=\"mod\">19% of Fire damage taken as Cold damage</li><li class=\"mod\">13% of Lightning damage taken as Cold Damage</li></ul>"},{"name":"Oaksworn","data-subtype":"Sigil Crest Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(17—23)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% increased Life Regeneration rate</li></ul>"},{"name":"Prism Guardian","data-subtype":"Intricate Crest Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+50</span> to Spirit</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(10—20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">1</span>% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life</li></ul>"},{"name":"Redblade Banner","data-subtype":"Heraldric Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Stun Threshold</li><li class=\"mod\">Enemies in your Presence count as having double Power</li></ul>"},{"name":"Rise of the Phoenix","data-subtype":"Omen Crest Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+5</span>% to Maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20—25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+25</span>% to Fire Resistance while on Low Life</li><li class=\"mod\">Regenerate <span class=\"val\">3</span>% of maximum Life per second</li><li class=\"mod\">Regenerate <span class=\"val\">3</span>% of maximum Life per second while on Low Life</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\">Burning Enemies you kill have a <span class=\"val\">(5—10)</span>% chance to Explode, dealing a<br>tenth of their maximum Life as Fire Damage</li><li class=\"mod cultivated\"><span class=\"val\">25</span>% increased Flammability Magnitude</li><li class=\"mod cultivated\"><span class=\"val\">+1</span> to Level of all Fire Skills</li><li class=\"mod cultivated\">Regenerate <span class=\"val\">3</span>% of maximum Life per second while Ignited</li></ul></ul>"},{"name":"Saffell's Frame","data-subtype":"Emblem Crest Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(15—25)</span>% to Lightning Resistance</li><li class=\"mod\">Cannot Block</li><li class=\"mod\">Modifiers to Maximum Block Chance instead apply to Maximum Resistances</li></ul>"},{"name":"Svalinn","data-subtype":"Crucible Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li><li class=\"mod\">Grants Skill: Level 14 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Cast on Block&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Meta&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMeta&quot;&gt;Meta&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, gains &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; when you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; and triggers socketed &lt;a data-keyword=&quot;Spell&quot; href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt; on reaching maximum &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Cast on Block&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt; &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; when you &lt;a href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;57)&lt;/span&gt;% increased &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Triggers all Socketed &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt; and loses all &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; on reaching maximum &lt;a href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.05)&lt;/span&gt; &lt;a data-keyword=&quot;Energy&quot; href=&quot;Energy&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEnergy&quot;&gt;Energy&lt;/a&gt; when you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Support&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Supported Skills Cost nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Has 10 maximum Energy per &lt;span class=&quot;mod-value&quot;&gt;0.1&lt;/span&gt; seconds of base cast time of Socketed &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spells&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Place one or more Skill Gems into this Meta Gem&#039;s sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem&#039;s effect.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Cast on Block</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50—100)</span> to maximum Runic Ward</li><li class=\"mod\"><span class=\"val\">(200—300)</span>% increased Armour</li><li class=\"mod\">Chance to Block Damage is Lucky</li><li class=\"mod\">You take <span class=\"val\">(0—20)</span>% of damage from Blocked Hits</li></ul>"},{"name":"The Surrender","data-subtype":"Vaal Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40—60)</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(150—200)</span> to Stun Threshold</li><li class=\"mod\">Recover <span class=\"val\">4</span>% of maximum Life when you Block</li></ul>"},{"name":"Window to Paradise","data-subtype":"Barricade Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10—15)</span>% to all Elemental Resistances</li><li class=\"mod\">Inflict Elemental Exposure to Enemies 3 metres in front of you<br>for 4 seconds, every 0.25 seconds while raised</li></ul>"},{"name":"Wulfsbane","data-subtype":"Painted Tower Shield","type":"Shields","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Raise Shield&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Channelling&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/61e43f85192b83fe16c26a8b2dfa5b663eccc1c15217f7ec469f0a2f08041561&quot;&gt;Channelling&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana 0 Mana per second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Time: &lt;span class=&quot;colourDefault&quot;&gt;0.55 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;80% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level 1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a data-keyword=&quot;ArmouredShield&quot; href=&quot;Armoured_Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmouredShield&quot;&gt;Armoured Shield&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; to &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt; all incoming &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blockable&lt;/a&gt; hits. Release immediately after &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; when an enemy is close to perform a Shield Bash, damaging and &lt;a data-keyword=&quot;Stun&quot; href=&quot;Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStun&quot;&gt;Stunning&lt;/a&gt; enemies. While your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised you cannot be &lt;a data-keyword=&quot;LightStun&quot; href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stunned&lt;/a&gt; by hits you &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Block&lt;/a&gt;, but &lt;a data-keyword=&quot;Block&quot; href=&quot;Block&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBlock&quot;&gt;Blocking&lt;/a&gt; too much damage may &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; you. You cannot &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evade&lt;/a&gt; while your &lt;a data-keyword=&quot;Shield&quot; href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt; is raised, but &lt;a data-keyword=&quot;Evasion&quot; href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evasion&lt;/a&gt; instead grants an equal chance to avoid this &lt;a data-keyword=&quot;HeavyStunPlayer&quot; href=&quot;Player_Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStunPlayer&quot;&gt;Heavy Stun&lt;/a&gt; buildup.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash causes &lt;span class=&quot;mod-value&quot;&gt;600&lt;/span&gt;% more &lt;a href=&quot;Heavy_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHeavyStun&quot;&gt;Heavy Stun&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash always &lt;a href=&quot;Light_Stun&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightStun&quot;&gt;Light Stuns&lt;/a&gt;&lt;br&gt;Shield Bash &lt;a href=&quot;Daze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDaze&quot;&gt;Dazes&lt;/a&gt; if holding a Tower Shield&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash can&#039;t be &lt;a href=&quot;Evasion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FEvasion&quot;&gt;Evaded&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Shield Bash deals &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage per 5 &lt;a href=&quot;Armour&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FArmour&quot;&gt;Armour&lt;/a&gt; on &lt;a href=&quot;Shields&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShield&quot;&gt;Shield&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Raise Shield</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40—60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10—15)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(60—80)</span> to Stun Threshold</li><li class=\"mod\">Permanently Intimidate enemies on Block</li></ul>"},{"name":"Atziri's Contempt","data-subtype":"Pronged Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li><li class=\"mod\">Grants Skill: Level 17 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Shattering Spite&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;453)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Stamp your spear, destroying all Bloodstone Lances on each enemy in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and &lt;a data-keyword=&quot;Leech&quot; href=&quot;Leech&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLeech&quot;&gt;Leech&lt;/a&gt; Life from enemies caught in the blast.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.35&lt;/span&gt; seconds to &lt;a href=&quot;Adding_to_Stat_Totals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTotalPlus&quot;&gt;Total&lt;/a&gt; &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Time&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% less &lt;a href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitude&lt;/a&gt; of &lt;a href=&quot;Damaging_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDamagingAilments&quot;&gt;Damaging Ailments&lt;/a&gt; inflicted&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot inflict Bloodstone Lances&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Life_Leech&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLifeLeech&quot;&gt;Life Leech&lt;/a&gt; recovers based on this Skill&#039;s &lt;a href=&quot;Elemental_Damage_Types&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalDamage&quot;&gt;Elemental&lt;/a&gt; damage as well as &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosions deal &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% more Damage per Bloodstone Lance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosions with at least 5 Bloodstone Lances have &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% increased Area of Effect per Bloodstone Lance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Life_Leech&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLifeLeech&quot;&gt;Leech&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Damage as Life from Explosions with at least 10 Bloodstone Lances&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Bloodstone Lances are shattered based on &lt;span class=&quot;mod-value&quot;&gt;200&lt;/span&gt;% of your &lt;a href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; area&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.2)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Shattering Spite</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100—120)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(83—97)</span> to <span class=\"val\">(123—153)</span> Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(193—207)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10—16)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Presence Area of Effect</li><li class=\"mod\">Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(100—150)</span>% increased Elemental Damage with Attacks</li><li class=\"mod cultivated\"><span class=\"val\">+(2—4)</span>% to Critical Hit Chance</li><li class=\"mod cultivated\">Hits have <span class=\"val\">(15—30)</span>% chance to treat Enemy Monster Elemental Resistance values as inverted</li><li class=\"mod cultivated\">Projectiles have <span class=\"val\">(50—75)</span>% chance to Fork if you&#039;ve dealt a Melee Hit in the past eight seconds</li></ul></ul>"},{"name":"Chainsting","data-subtype":"Hunting Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li><li class=\"mod\"><span class=\"val\">(15—25)</span>% chance to Maim on Hit</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(13—17)</span> to <span class=\"val\">(22—28)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(100—150)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\">All Damage from Hits with this Weapon Contributes to Pin Buildup</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Projectile Speed with this Weapon</li></ul>"},{"name":"Daevata's Wind","data-subtype":"War Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li><li class=\"mod\"><span class=\"val\">(25—35)</span>% increased Projectile Speed with this Weapon</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(10—15)</span> to <span class=\"val\">(21—26)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+100</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(30—60)</span>% increased Melee Damage if you&#039;ve dealt a Projectile Attack Hit in the past eight seconds</li><li class=\"mod\"><span class=\"val\">(30—60)</span>% increased Projectile Damage if you&#039;ve dealt a Melee Hit in the past eight seconds</li></ul>"},{"name":"Saitha's Spear","data-subtype":"Barbed Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li><li class=\"mod\">Bleeding you inflict deals Damage <span class=\"val\">(10—20)</span>% faster</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(14—26)</span> to <span class=\"val\">(27—32)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(33—41)</span> to <span class=\"val\">(47—53)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(15—25)</span>% chance to cause Bleeding on Hit</li><li class=\"mod\">Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target</li><li class=\"mod\"><span class=\"val\">(25—40)</span>% chance to Aggravate Bleeding on Hit</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(30—50)</span>% chance to inflict Exposure on Hit</li><li class=\"mod cultivated\"><span class=\"val\">(15—25)</span>% increased Flammability Magnitude</li><li class=\"mod cultivated\"><span class=\"val\">(300—400)</span>% increased Physical Damage</li><li class=\"mod cultivated\"><span class=\"val\">+1</span> to Level of all Fire Skills</li><li class=\"mod cultivated\">Hits with this Weapon have Culling Strike against Bleeding Enemies</li></ul></ul>"},{"name":"Skysliver","data-subtype":"Winged Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li></ul><hr><ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(80—120)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(50—100)</span>% increased chance to Shock</li><li class=\"mod\">Rolls only the minimum or maximum Damage value for each Damage Type</li></ul>"},{"name":"Spire of Ire","data-subtype":"Helix Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li><li class=\"mod\">Grants Skill: Level 15 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Chaotic Surge&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;181)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants your weapon &lt;a data-keyword=&quot;Surge&quot; href=&quot;Elemental_Surges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSurge&quot;&gt;Surges&lt;/a&gt;. Non-&lt;a data-keyword=&quot;Melee&quot; href=&quot;Melee&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt; &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; &lt;a data-keyword=&quot;Attack&quot; href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attacks&lt;/a&gt; with that weapon Consume &lt;a data-keyword=&quot;Surge&quot; href=&quot;Elemental_Surges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSurge&quot;&gt;Surges&lt;/a&gt; to cause the &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; fired to explode at the end of their flight.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot Consume &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Charges&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.8&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Chaotic Surge</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15—20)</span>% increased Attack Speed</li><li class=\"mod\">Leeches <span class=\"val\">(10—20)</span>% of Physical Damage as Life</li><li class=\"mod\">Adds <span class=\"val\">(167—201)</span> to <span class=\"val\">(267—333)</span> Chaos damage</li><li class=\"mod\">When you Consume a Charge Trigger Chaotic Surge to gain <span class=\"val\">2</span> Chaos Surges</li><li class=\"mod\">Life Leech recovers based on your Chaos damage instead of Physical damage</li></ul>"},{"name":"Splinter of Lorrata","data-subtype":"Hardwood Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(2—3)</span> to <span class=\"val\">(6—8)</span> Physical Damage</li><li class=\"mod\">Deal no Elemental Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Strike Range with this weapon</li><li class=\"mod\">Any number of Poisons from this Weapon can affect a target at the same time</li><li class=\"mod\">Always Poison on Hit with this weapon</li></ul>"},{"name":"Tangletongue","data-subtype":"Forked Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(14—18)</span> to <span class=\"val\">(30—36)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(5—8)</span>% to Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">+(15—25)</span> to Intelligence</li><li class=\"mod\">Bifurcates Critical Hits</li><li class=\"mod\"><span class=\"val\">10</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"The Ordained","data-subtype":"Grand Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li><li class=\"mod\"><span class=\"val\">25</span>% increased Melee Strike Range with this weapon</li></ul><hr><ul><li class=\"mod\">Grants Skill: Level 18 Righteous Descent</li><li class=\"mod\">243% increased Physical Damage</li><li class=\"mod\">Adds 1 to 209 Lightning Damage</li><li class=\"mod\">+6.47% to Critical Hit Chance</li><li class=\"mod\">Life Leech recovers based on your Lightning damage as well as Physical damage</li><li class=\"mod\">Create a Fragment of Divinity in your Presence every 4 seconds</li></ul>"},{"name":"Tyranny's Grip","data-subtype":"Ironhead Spear","type":"Spears","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spear Throw&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;70% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;390)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;37 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Spears&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpear&quot;&gt;Spears&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Hurl your &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; with force. Consumes a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Frenzy Charge&lt;/a&gt; if you have one to cause the &lt;a data-keyword=&quot;Spear&quot; href=&quot;Spears&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/0cbe54ac0e86227640a307fe3498a125f1b96f8566808f07d64f73c067195e56&quot;&gt;Spear&lt;/a&gt; to explode at the end of its flight.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spear Throw&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            %0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(232&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;724)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spear Throw</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150—200)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">+(15—30)</span> to Strength</li><li class=\"mod\">Strikes deal Splash Damage</li><li class=\"mod\">Knocks Back Enemies on Hit</li><li class=\"mod\">Cannot use Projectile Attacks</li></ul>"},{"name":"Atziri's Rule","data-subtype":"Reflecting Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Mirror of Refraction&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Mirrors of Refraction appear in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; periodically. &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hitting&lt;/a&gt; a mirror with a &lt;a data-keyword=&quot;Spell&quot; href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt; &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; may be copied again when colliding with other mirrors.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;A Mirror appears in your &lt;a href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; every &lt;span class=&quot;mod-value&quot;&gt;(2&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;3.9)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles which shatter Mirrors are copied &lt;span class=&quot;mod-value&quot;&gt;7&lt;/span&gt; times&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Mirrors of Refraction&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Mirrors persist for &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; second duration&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Cooldown Recovery Rate also apply to&lt;br&gt;Mirror appearance frequency&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Projectiles which shatter Mirrors are copied &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt; times&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Mirror of Refraction</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(3—5)</span> to Level of all Corrupted Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Intelligence</li><li class=\"mod\">Spells which cost Life Gain <span class=\"val\">(80—120)</span>% of Damage as Extra Physical Damage</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">(10—25)</span>% chance for Spell Skills to fire 2 additional Projectiles</li><li class=\"mod cultivated\"><span class=\"val\">(10—20)</span>% increased Life Cost Efficiency</li><li class=\"mod cultivated\"><span class=\"val\">(10—15)</span>% of Maximum Life Converted to Energy Shield</li><li class=\"mod cultivated\"><span class=\"val\">5</span>% of Spell Damage Leeched as Life</li></ul></ul>"},{"name":"Dusk Vigil","data-subtype":"Ashen Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Firebolt&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.90 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;8.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;10.4 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Launch a fiery &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; towards a target. The &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; explodes on impact, damaging foes in a small area.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Projectile&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(7&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;290)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;435)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Inflicts &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% more &lt;a data-keyword=&quot;Flammability&quot; href=&quot;Flammability&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFlammability&quot;&gt;Flammability&lt;/a&gt; &lt;a data-keyword=&quot;BuffMagnitude&quot; href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitude&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;0.7&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Firebolt</span></li><li class=\"mod\">Grants Skill: Level 1 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Ember Fusillade&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;37) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.40 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;30 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing &lt;a data-keyword=&quot;Fire&quot; href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; a &lt;a data-keyword=&quot;Lightning&quot; href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; &lt;a data-keyword=&quot;ElementalInfusion&quot; href=&quot;Elemental_Infusions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/195ff5d10800e8fc984dd851e5b0d9445e9b995f2c781b4b32787436fb974b15&quot;&gt;Infusion&lt;/a&gt; if possible to cause the entire Fusillade to create beams that &lt;a data-keyword=&quot;Chain&quot; href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chain&lt;/a&gt; to enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Ember Fusillade&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(7&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;195)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;293)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Hover duration is &lt;span class=&quot;mod-value&quot;&gt;1.3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can accumulate up to &lt;span class=&quot;mod-value&quot;&gt;(6&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt; Embers&lt;br&gt;Modifiers to number of &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; instead&lt;br&gt;apply to number of Embers accumulated&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;0.9&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Beam&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chains&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; times&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;16)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;309)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Ember Fusillade</span></li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">(30—50)</span>% of Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Spell Damage</li><li class=\"mod\">Gain <span class=\"val\">(5—10)</span> Life per enemy killed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Trigger <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Ember Fusillade&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Tier: &lt;span class=&quot;colourDefault&quot;&gt;5&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;37) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.40 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCritical&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;30 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. &lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; a &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; &lt;a href=&quot;Elemental_Infusions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalInfusion&quot;&gt;Infusion&lt;/a&gt; if possible to cause the entire Fusillade to create beams that &lt;a href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chain&lt;/a&gt; to enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Projectile&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(7&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;195)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;293)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Hover duration is &lt;span class=&quot;mod-value&quot;&gt;1.3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can accumulate up to &lt;span class=&quot;mod-value&quot;&gt;(6&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt; Embers&lt;br&gt;Modifiers to number of &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectiles&lt;/a&gt; instead&lt;br&gt;apply to number of Embers accumulated&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;0.9&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;secondaryQualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;40)&lt;/span&gt;% reduced Skill Effect Duration&lt;/div&gt;&lt;div class=&quot;secondaryQualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% less Cast Speed&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Beam&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chains&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; times&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;16)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;309)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;secondaryQualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;40)&lt;/span&gt;% reduced Skill Effect Duration&lt;/div&gt;&lt;div class=&quot;secondaryQualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% less Cast Speed&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Ember Fusillade</span> Skill on casting a Spell</li></ul>"},{"name":"Earthbound","data-subtype":"Voltaic Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Lightning Bolt&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.85 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;10.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Call down a &lt;a data-keyword=&quot;Shock&quot; href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shocking&lt;/a&gt; bolt of &lt;a data-keyword=&quot;Lightning&quot; href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; to strike enemies in a small area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;30)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(13&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;565)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;200&lt;/span&gt;% more chance to &lt;a href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shock&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Impact radius is &lt;span class=&quot;mod-value&quot;&gt;0.8&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;40)&lt;/span&gt;% more chance to &lt;a data-keyword=&quot;Shock&quot; href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shock&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Lightning Bolt</span></li><li class=\"mod\">Grants Skill: Level 1 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spark&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;56) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.70 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;9.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;10 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Launch a spray of sparking &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; that travel erratically along the ground until they hit an enemy or expire. &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; a &lt;a data-keyword=&quot;Cold&quot; href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; &lt;a data-keyword=&quot;ElementalInfusion&quot; href=&quot;Elemental_Infusions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/195ff5d10800e8fc984dd851e5b0d9445e9b995f2c781b4b32787436fb974b15&quot;&gt;Infusion&lt;/a&gt; if possible to fire many sparks in a circle.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Spark&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;11)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;216)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;9)&lt;/span&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles fired at the same time can &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; the same&lt;br&gt;target no more than once every &lt;span class=&quot;mod-value&quot;&gt;0.66&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;30)&lt;/span&gt;% increased &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; Speed&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Cold-Infused&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;11.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.5&lt;/span&gt; seconds to Cast Time&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles fired at the same time can &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; the same&lt;br&gt;target no more than once every &lt;span class=&quot;mod-value&quot;&gt;0.66&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(7&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;207)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(11&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;310)&lt;/span&gt; &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;13)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;245)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;(12&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;16)&lt;/span&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; in a circle&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spark</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Trigger <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot; style=&quot;background-image: url(https://cdn.poe2db.tw/image/art/textures/interface/2d/2dart/uiimages/ingame/smarthover/gemhoverimage/gemhoverimagespark.webp); background-repeat: no-repeat; background-position: right top; background-size: 80%;&quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spark&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Tier: &lt;span class=&quot;colourDefault&quot;&gt;1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;56) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.70 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCritical&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;9.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;10 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Launch a spray of sparking &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectiles&lt;/a&gt; that travel erratically along the ground until they hit an enemy or expire. &lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; a &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; &lt;a href=&quot;Elemental_Infusions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalInfusion&quot;&gt;Infusion&lt;/a&gt; if possible to fire many sparks in a circle.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secondaryQualityMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;4)&lt;/span&gt; additional &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectiles&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Base&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;11)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;216)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;9)&lt;/span&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectiles&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles fired at the same time can &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; the same&lt;br&gt;target no more than once every &lt;span class=&quot;mod-value&quot;&gt;0.66&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;30)&lt;/span&gt;% increased &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt; Speed&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Cold-Infused&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;&lt;a href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCritical&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;11.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectiles&lt;/a&gt; in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.5&lt;/span&gt; seconds to Cast Time&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles fired at the same time can &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt; the same&lt;br&gt;target no more than once every &lt;span class=&quot;mod-value&quot;&gt;0.66&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(7&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;207)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(11&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;310)&lt;/span&gt; &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;13)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;245)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;(12&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;16)&lt;/span&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectiles&lt;/a&gt; in a circle&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spark</span> Skill on killing a Shocked Enemy</li></ul>"},{"name":"Sire of Shards","data-subtype":"Chiming Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Sigil of Power&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Staged&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FGainsStages&quot;&gt;Staged&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;10.00 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.60 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Place a Sigil on the ground, providing a powerful &lt;a data-keyword=&quot;Spell&quot; href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt; Damage &lt;a data-keyword=&quot;Buff&quot; href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; to you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; while standing in it. The &lt;a data-keyword=&quot;Buff&quot; href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; becomes more powerful the more mana you spend while standing in the Sigil.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minimum 1 second between gaining Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Sigil radius is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains a Stage when you Spend a total of &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% of your Maximum Mana while in Area&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Sigil duration is &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;11.9)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;14)&lt;/span&gt;% more &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt; damage per Stage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Sigil radius is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.8)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Sigil of Power</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(5—10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Light Radius</li><li class=\"mod\">Spells fire <span class=\"val\">4</span> additional Projectiles<br>Spells fire Projectiles in a circle</li></ul>"},{"name":"Taryn's Shiver","data-subtype":"Gelid Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Freezing Shards&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;11.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;16 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Launch icy &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; in a sweeping arc. Multiple &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; can hit the same enemy.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(2&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;64)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;96)&lt;/span&gt; &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% more &lt;a href=&quot;Freeze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFreeze&quot;&gt;Freeze&lt;/a&gt; Buildup&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1)&lt;/span&gt; &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Freezing Shards</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Enemies Frozen by you take <span class=\"val\">100</span>% increased Damage</li></ul>"},{"name":"The Burden of Shadows","data-subtype":"Chiming Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Sigil of Power&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Staged&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FGainsStages&quot;&gt;Staged&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;10.00 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.60 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Place a Sigil on the ground, providing a powerful &lt;a data-keyword=&quot;Spell&quot; href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt; Damage &lt;a data-keyword=&quot;Buff&quot; href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; to you and &lt;a data-keyword=&quot;Allies&quot; href=&quot;Allies&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAllies&quot;&gt;Allies&lt;/a&gt; while standing in it. The &lt;a data-keyword=&quot;Buff&quot; href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; becomes more powerful the more mana you spend while standing in the Sigil.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minimum 1 second between gaining Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Sigil radius is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains a Stage when you Spend a total of &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% of your Maximum Mana while in Area&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Sigil duration is &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;11.9)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(10&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;14)&lt;/span&gt;% more &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt; damage per Stage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Sigil radius is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.8)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Sigil of Power</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20—30)</span>% increased Cast Speed</li><li class=\"mod\">Skill Mana Costs Converted to Life Costs</li><li class=\"mod\">Skills gain <span class=\"val\">1</span>% of Damage as Chaos Damage per 3 Life Cost</li></ul>"},{"name":"The Raven's Flock","data-subtype":"Perching Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Spiraling Conspiracy&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Minion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minion&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; of dangerous enemies, but the flock as a whole is considered a single minion. You can &lt;a data-keyword=&quot;Command&quot; href=&quot;Minion_Commands&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCommand&quot;&gt;Command&lt;/a&gt; some of them to take flight, leaving the flock to assail your enemies.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Minion Info&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;A Raven joins the Flock every &lt;span class=&quot;mod-value&quot;&gt;(1.05&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt; seconds while a Rare or Unique enemy is in your &lt;a href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;A Raven joins the Flock for every &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; total &lt;a href=&quot;Monster_Power&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPower&quot;&gt;Power&lt;/a&gt; of enemies slain by you or your &lt;a href=&quot;Minions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minions&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Raven Flock&#039;s Skills have &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% increased Area of Effect&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Command&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Spiraling Conspiracy</span></li></ul><hr><ul><li class=\"mod\">14% increased Cast Speed</li><li class=\"mod\">+24 to Intelligence</li><li class=\"mod\">Minions deal 111% increased Damage</li><li class=\"mod\">Minions have 12% chance to inflict Gruelling Madness on Hit</li><li class=\"mod\">34% increased Spirit Reservation Efficiency of Skills</li></ul>"},{"name":"The Searing Touch","data-subtype":"Pyrophyte Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot; style=&quot;background-image: url(https://cdn.poe2db.tw/image/art/textures/interface/2d/2dart/uiimages/ingame/smarthover/gemhoverimage/gemhoverimagesolarorb.webp); background-repeat: no-repeat; background-position: right top; background-size: 80%;&quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Solar Orb&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Sustained&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSustained&quot;&gt;Sustained&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Orb&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOrb&quot;&gt;Orb&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Create a fiery &lt;a data-keyword=&quot;Orb&quot; href=&quot;Orb_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOrb&quot;&gt;Orb&lt;/a&gt; that periodically releases fiery pulses. Enemies that are very close to the &lt;a data-keyword=&quot;Orb&quot; href=&quot;Orb_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOrb&quot;&gt;Orb&lt;/a&gt; are &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignited&lt;/a&gt;. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Pulse&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;181)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;271)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Pulses every &lt;span class=&quot;mod-value&quot;&gt;1.4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2.5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Orb_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FOrb&quot;&gt;Orb&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; Solar Orb&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% more Damage with &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; against &lt;a data-keyword=&quot;Burning&quot; href=&quot;Burning&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBurning&quot;&gt;Burning&lt;/a&gt; Enemies&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Ignite&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt; radius is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; as though dealing &lt;span class=&quot;mod-value&quot;&gt;(6&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;287)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(8&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;430)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Solar Orb</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—120)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">100</span>% increased Ignite Magnitude</li><li class=\"mod\"><span class=\"val\">100</span>% increased Flammability Magnitude</li><li class=\"mod\">Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second</li></ul>"},{"name":"The Unborn Lich","data-subtype":"Ravenous Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Feast of Flesh&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Nova&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FNova&quot;&gt;Nova&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.30 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;&lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consume&lt;/a&gt; &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpses&lt;/a&gt; near you to recover Life and Mana over a short time per &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt; &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt; &lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumption&lt;/a&gt; radius is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; up to &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; &lt;a href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpses&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Recover &lt;span class=&quot;mod-value&quot;&gt;(21&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;211)&lt;/span&gt; Life and &lt;span class=&quot;mod-value&quot;&gt;(21&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;211)&lt;/span&gt; Mana over &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds per &lt;a href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt; &lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;3)&lt;/span&gt; &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpses&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Feast of Flesh</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—80)</span>% increased Desecrated Modifier magnitudes</li><li class=\"mod\">[Custom Desecrated prefix]</li><li class=\"mod\">[Lich&#039;s Desecrated prefix]</li><li class=\"mod\">[Lich&#039;s Desecrated suffix]</li><li class=\"mod\">[Lich&#039;s Desecrated suffix]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">(100—160)</span>% increased Chaos Damage<br>Enemies you kill have a <span class=\"val\">(5—10)</span>% chance to explode, dealing a quarter of their maximum Life as Chaos damage<br></li><li class=\"mod\"><span class=\"val\">(100—160)</span>% increased Chaos Damage<br>Enemies you Curse have <span class=\"val\">(-8—-5)</span>% to Chaos Resistance<br></li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Duration of Elemental Ailments on Enemies<br><span class=\"val\">(100—160)</span>% increased Elemental Damage<br></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;His Foul Emergence&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;8.00 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;15.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving &lt;a data-keyword=&quot;WitheringGround&quot; href=&quot;Withering_Ground&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWitheringGround&quot;&gt;Withering Ground&lt;/a&gt; in its wake. Targeting close to you will cause you to jump back as you cast.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(12&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;425)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(19&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;638)&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(22&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;744)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(40&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1381)&lt;/span&gt; &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1&lt;/span&gt; second to &lt;a href=&quot;Adding_to_Stat_Totals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTotalPlus&quot;&gt;Total&lt;/a&gt; Cast Time&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Withered&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWithered&quot;&gt;Withered&lt;/a&gt; lasts &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Emergence radius is &lt;span class=&quot;mod-value&quot;&gt;2.8&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Withering_Ground&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWitheringGround&quot;&gt;Withering Ground&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1)&lt;/span&gt; second to &lt;a data-keyword=&quot;WitheringGround&quot; href=&quot;Withering_Ground&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWitheringGround&quot;&gt;Withering Ground&lt;/a&gt; duration&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">His Foul Emergence</span><br></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;His Grave Command&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Minion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minion&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Companion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companion&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure Abyssal spirits to &lt;a data-keyword=&quot;Hinder&quot; href=&quot;Hinder&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHinder&quot;&gt;Hinder&lt;/a&gt; a &lt;a data-keyword=&quot;Rarity&quot; href=&quot;Rarity&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRarity&quot;&gt;Rare&lt;/a&gt; &lt;a data-keyword=&quot;MonsterCategory&quot; href=&quot;Monster_Category&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMonsterCategory&quot;&gt;Undead&lt;/a&gt; for a duration. If you defeat the &lt;a data-keyword=&quot;MonsterCategory&quot; href=&quot;Monster_Category&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMonsterCategory&quot;&gt;Undead&lt;/a&gt; while it is &lt;a data-keyword=&quot;Hinder&quot; href=&quot;Hinder&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHinder&quot;&gt;Hindered&lt;/a&gt;, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound &lt;a data-keyword=&quot;MonsterCategory&quot; href=&quot;Monster_Category&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMonsterCategory&quot;&gt;Undead&lt;/a&gt; as a &lt;a data-keyword=&quot;Reviving&quot; href=&quot;Reviving_Minions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FReviving&quot;&gt;Reviving&lt;/a&gt; &lt;a data-keyword=&quot;Companion&quot; href=&quot;Companions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companion&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;While this Gem is Socketed you can view &lt;a href=&quot;Monster_Category&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMonsterCategory&quot;&gt;Monster Categories&lt;/a&gt; on Enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Spirit duration is &lt;span class=&quot;mod-value&quot;&gt;(8&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Bound Undead retains up to four monster modifiers when summoned&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1.6)&lt;/span&gt; seconds to Spirit duration&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">His Grave Command</span><br></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;His Scattering Calamity&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.40 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;11.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;30 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing &lt;a data-keyword=&quot;Lightning&quot; href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Projectile&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(11&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;325)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(16&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;488)&lt;/span&gt; &lt;a href=&quot;Lightning_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chains&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;4)&lt;/span&gt; times&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Duration between launching Wellsprites is &lt;span class=&quot;mod-value&quot;&gt;1.2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Hover duration is &lt;span class=&quot;mod-value&quot;&gt;0.7&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can accumulate up to &lt;span class=&quot;mod-value&quot;&gt;(8&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt; Wellsprites&lt;br&gt;Modifiers to number of &lt;a href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectiles&lt;/a&gt; instead&lt;br&gt;apply to number of Wellsprites accumulated&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% more Damage for each previous Wellsprite fired in sequence&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt;% more Damage for each previous Wellsprite fired in sequence&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% more Damage for each previous Ember fired in sequence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;1.4&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">His Scattering Calamity</span><br></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;His Vile Intrusion&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;15.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Target an enemy to either teleport inside the target&#039;s body if they are under the &lt;a data-keyword=&quot;CullingStrike&quot; href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Cull&lt;/a&gt; threshold, causing it to violently explode, or to apply a &lt;a data-keyword=&quot;Debuff&quot; href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; to them, which will cause the same effect if that enemy falls under the &lt;a data-keyword=&quot;CullingStrike&quot; href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Cull&lt;/a&gt; threshold during its duration. On teleport, the target is destroyed, and the explosion deals &lt;a data-keyword=&quot;Physical&quot; href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to surrounding enemies and inflicts &lt;a data-keyword=&quot;Impale&quot; href=&quot;Impale&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FImpale&quot;&gt;Impale&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(13&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;435)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(19&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;652)&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Impale&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FImpale&quot;&gt;Impale&lt;/a&gt; on &lt;a href=&quot;Spells&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt; &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased &lt;a href=&quot;Impale&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FImpale&quot;&gt;Impale&lt;/a&gt; &lt;a href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitude&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Inflicts an additional &lt;a href=&quot;Impale&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FImpale&quot;&gt;Impale&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Debuffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDebuff&quot;&gt;Debuff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt;% increased &lt;a data-keyword=&quot;Impale&quot; href=&quot;Impale&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FImpale&quot;&gt;Impale&lt;/a&gt; &lt;a data-keyword=&quot;BuffMagnitude&quot; href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitude&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">His Vile Intrusion</span><br></li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;His Winnowing Flame&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Trigger&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Payoff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPayoff&quot;&gt;Payoff&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.70 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure an abyssal scythe that sweeps across the targeted area, dealing &lt;a data-keyword=&quot;Fire&quot; href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage to enemies and &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consuming&lt;/a&gt; &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt; to create pillars of flame. Cannot be &lt;a data-keyword=&quot;Trigger&quot; href=&quot;Triggered_Skills&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTrigger&quot;&gt;Triggered&lt;/a&gt;.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;His Winnowing Flame&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(14&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;418)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(21&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;627)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Culling Strike&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot &lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt;% increased Cast Speed&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Grisly Pyre&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;hybridProperty&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Deal &lt;a data-keyword=&quot;Fire&quot; href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage in an Area based on a percentage of the expected Damage of the &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt; &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot &lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Pillar radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grisly Pyres deal Damage equal to &lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;% of the highest expected remaining Damage of the &lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt; &lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">His Winnowing Flame</span><br></li><li class=\"mod\"><span class=\"val\">(100—160)</span>% increased Spell Physical Damage<br><span class=\"val\">(20—30)</span>% chance to inflict Bleeding on Hit<br></li><li class=\"mod\"><span class=\"val\">+(40—60)</span> to Spirit<br><span class=\"val\">(6—10)</span>% increased Spirit Reservation Efficiency of Skills<br></li><li class=\"mod\"><span class=\"val\">(28—56)</span>% increased Magnitude of Unholy Might buffs you grant<br>You have Unholy Might<br></li></ul></ul>"},{"name":"The Whispering Ice","data-subtype":"Permafrost Staff","type":"Staves","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Heart of Ice&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Aura&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAura&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;11.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;&lt;a data-keyword=&quot;Chill&quot; href=&quot;Chill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChill&quot;&gt;Chills&lt;/a&gt; all enemies in your &lt;a data-keyword=&quot;Presence&quot; href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Chill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChill&quot;&gt;Chills&lt;/a&gt; enemies in your &lt;a href=&quot;Presence&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPresence&quot;&gt;Presence&lt;/a&gt; as though dealing &lt;span class=&quot;mod-value&quot;&gt;(26&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;888)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(39&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1332)&lt;/span&gt; &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% more &lt;a data-keyword=&quot;BuffMagnitude&quot; href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitude&lt;/a&gt; of &lt;a data-keyword=&quot;Chill&quot; href=&quot;Chill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChill&quot;&gt;Chill&lt;/a&gt; inflicted&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Heart of Ice</span></li><li class=\"mod\">Grants Skill: Level 17 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Icestorm&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Sustained&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSustained&quot;&gt;Sustained&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Payoff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPayoff&quot;&gt;Payoff&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Storm&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FStorm&quot;&gt;Storm&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(12&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;126) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;11.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure a hail of icy bolts over the targeted area. &lt;a data-keyword=&quot;Chill&quot; href=&quot;Chill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChill&quot;&gt;Chill&lt;/a&gt; and &lt;a data-keyword=&quot;Freeze&quot; href=&quot;Freeze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFreeze&quot;&gt;Freeze&lt;/a&gt; on enemies in front of you are &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt; to fuel the Icestorm by creating improved bolts.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Storm&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;93)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;139)&lt;/span&gt; &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage from &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; does not &lt;a href=&quot;Damage_Contributing_to_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FContributes&quot;&gt;contribute&lt;/a&gt; to &lt;a href=&quot;Chill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChill&quot;&gt;Chill&lt;/a&gt; Magnitude&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot &lt;a href=&quot;Freeze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFreeze&quot;&gt;Freeze&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can Hit each enemy only once every &lt;span class=&quot;mod-value&quot;&gt;0.15&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Impact radius is &lt;span class=&quot;mod-value&quot;&gt;0.9&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Storm radius is &lt;span class=&quot;mod-value&quot;&gt;2.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Storm duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;One impact every &lt;span class=&quot;mod-value&quot;&gt;0.15&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Improves &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; Bolt per &lt;a href=&quot;Chill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChill&quot;&gt;Chill&lt;/a&gt; &lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Improves &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; Bolt per &lt;a href=&quot;Monster_Power&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPower&quot;&gt;Power&lt;/a&gt; of enemies from&lt;br&gt;which &lt;a href=&quot;Freeze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFreeze&quot;&gt;Freeze&lt;/a&gt; is &lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumed&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; Icestorms&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.2)&lt;/span&gt; metres to impact radius&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Improved Bolt&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage from &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hits&lt;/a&gt; does not &lt;a href=&quot;Damage_Contributing_to_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FContributes&quot;&gt;contribute&lt;/a&gt; to &lt;a href=&quot;Chill&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChill&quot;&gt;Chill&lt;/a&gt; Magnitude&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot &lt;a href=&quot;Freeze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFreeze&quot;&gt;Freeze&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can Hit each enemy only once every &lt;span class=&quot;mod-value&quot;&gt;0.15&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Impact radius is &lt;span class=&quot;mod-value&quot;&gt;1.8&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; Icestorms&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(19&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;564)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(28&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;847)&lt;/span&gt; &lt;a href=&quot;Cold_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Icestorm</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5—7)</span> to Level of all Cold Spell Skills</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% reduced Cast Speed</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">2</span>% increased Spell Damage per 10 Intelligence</li><li class=\"mod\">Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by <span class=\"val\">(50—60)</span>%</li></ul>"},{"name":"Amor Mandragora","data-subtype":"Changeling Talisman","type":"Talismans","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(16—20)</span> to <span class=\"val\">(23—27)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(8—15)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% increased Skill Effect Duration</li><li class=\"mod\">Enemies in your Presence are Hindered</li><li class=\"mod\">Gain 1 Druidic Prowess for every 20 total Rage spent</li></ul>"},{"name":"Fury of the King","data-subtype":"Ashbark Talisman","type":"Talismans","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 17 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Molten Crash&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Attack&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Shapeshift&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShapeshift&quot;&gt;Shapeshift&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Bear&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBear&quot;&gt;Bear&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Melee&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMelee&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Slam&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSlam&quot;&gt;Slam&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Travel&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTravel&quot;&gt;Travel&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(14&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;97) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(120&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;490)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt; &lt;a class=&quot;ItemClasses  KeywordPopups&quot; href=&quot;Talismans&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTalisman&quot;&gt;Talismans&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;&lt;a data-keyword=&quot;Shapeshift&quot; href=&quot;Shapeshifting&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShapeshift&quot;&gt;Shapeshift&lt;/a&gt; into a burning monstrosity and leap through the air to crash down upon the earth, &lt;a data-keyword=&quot;Slam&quot; href=&quot;Slams&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSlam&quot;&gt;Slamming&lt;/a&gt; twice and creating &lt;a data-keyword=&quot;MoltenFissure&quot; href=&quot;Molten_Fissures&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMoltenFissure&quot;&gt;Molten Fissures&lt;/a&gt;. &lt;a data-keyword=&quot;Consume&quot; href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; &lt;a data-keyword=&quot;Rage&quot; href=&quot;Rage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRage&quot;&gt;Rage&lt;/a&gt; to create additional &lt;a data-keyword=&quot;MoltenFissure&quot; href=&quot;Molten_Fissures&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMoltenFissure&quot;&gt;Molten Fissures&lt;/a&gt;.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Molten Crash&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.55&lt;/span&gt; seconds to &lt;a href=&quot;Adding_to_Stat_Totals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTotalPlus&quot;&gt;Total&lt;/a&gt; &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Time, plus up to&lt;br&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.3&lt;/span&gt; seconds based on distance travelled&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fissures branch &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; times&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Impact radius is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Effect_Consumption&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConsume&quot;&gt;Consumes&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; &lt;a href=&quot;Rage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRage&quot;&gt;Rage&lt;/a&gt; on Landing to create &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; additional Fissure&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill effect duration [0,2000]&lt;/span&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Fissures&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(70&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;185)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Damage_Conversion&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConversion&quot;&gt;Converts&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; damage to &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.55&lt;/span&gt; seconds to &lt;a href=&quot;Adding_to_Stat_Totals&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FTotalPlus&quot;&gt;Total&lt;/a&gt; &lt;a href=&quot;Attacks&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAttack&quot;&gt;Attack&lt;/a&gt; Time, plus up to&lt;br&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.3&lt;/span&gt; seconds based on distance travelled&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fissures branch &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; times&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fissure duration is &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; Fissures&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Molten Crash</span></li><li class=\"mod\"><span class=\"val\">(50—80)</span>% increased Flammability Magnitude<br><span class=\"secondary\">local weapon implicit hidden % base damage is fire [30]</span></li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(503—589)</span> to <span class=\"val\">(647—713)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(15—20)</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">+(30—40)</span> to Strength</li><li class=\"mod\">Bear Skills Convert <span class=\"val\">80</span>% of Physical Damage to Fire Damage</li><li class=\"mod\">Skills which require Glory generate <span class=\"val\">(2—5)</span> Glory every 2 seconds</li><li class=\"mod\">Enemies in your Presence have Exposure</li><li class=\"mod\"><span class=\"secondary\">exposure art variation [1]</span></li></ul>"},{"name":"Hysseg's Claw","data-subtype":"Familial Talisman","type":"Talismans","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 5 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Cackling Companions&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Minion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMinion&quot;&gt;Minion&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Companion&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companion&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Activate to summon a cackle of Hyena &lt;a data-keyword=&quot;Companion&quot; href=&quot;Companions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companions&lt;/a&gt;. The cackle is treated as a single &lt;a data-keyword=&quot;Companion&quot; href=&quot;Companions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companion&lt;/a&gt; for effects that count or limit &lt;a data-keyword=&quot;Companion&quot; href=&quot;Companions&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCompanion&quot;&gt;Companions&lt;/a&gt;, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, &lt;a data-keyword=&quot;Hinder&quot; href=&quot;Hinder&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHinder&quot;&gt;Hindering&lt;/a&gt; nearby enemies, and have a chance to &lt;a data-keyword=&quot;Maim&quot; href=&quot;Maim&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FMaim&quot;&gt;Maim&lt;/a&gt; enemies they &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Summons &lt;span class=&quot;mod-value&quot;&gt;(6&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;9)&lt;/span&gt; Hyenas&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;% more Maximum Life&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Cackling Companions</span></li><li class=\"mod\">Minions deal <span class=\"val\">(30—50)</span>% increased Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(70—100)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(8—15)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(8—15)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(5—8)</span>% increased Damage per Minion</li></ul>"},{"name":"Spiteful Floret","data-subtype":"Nettle Talisman","type":"Talismans","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: Level 2 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Sanguine Revelry&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Persistent&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPersistent&quot;&gt;Persistent&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Remnant&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/ceb2f6dcbab55792cc09fdec9ef35558d45d8a0d489a47f1e8a3f3dd9dc56516&quot;&gt;Remnant&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure hateful energy to fuel your Rage and Life. While active, &lt;a data-keyword=&quot;Bleeding&quot; href=&quot;Bleeding&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBleeding&quot;&gt;Bleeding&lt;/a&gt; enemies you kill have a chance to spawn a Hateful &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt;, and &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hitting&lt;/a&gt; a &lt;a data-keyword=&quot;Bleeding&quot; href=&quot;Bleeding&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBleeding&quot;&gt;Bleeding&lt;/a&gt; target spawns a Hateful &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt; every few seconds. Picking up a Hateful &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt; grants you Rage and recovers Life based on your current Rage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnants&lt;/a&gt; last for &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Spawn a &lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt; on &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hitting&lt;/a&gt; a &lt;a href=&quot;Bleeding&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBleeding&quot;&gt;Bleeding&lt;/a&gt; enemy, no more than once every &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Spawn a &lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt; on killing a &lt;a href=&quot;Bleeding&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBleeding&quot;&gt;Bleeding&lt;/a&gt; enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Each &lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;9)&lt;/span&gt; &lt;a href=&quot;Rage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRage&quot;&gt;Rage&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Each &lt;a href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt; causes you to recover &lt;span class=&quot;mod-value&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1.5)&lt;/span&gt;% of maximum Life per 5 Current &lt;a href=&quot;Rage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRage&quot;&gt;Rage&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Each &lt;a data-keyword=&quot;Remnant&quot; href=&quot;Remnants&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRemnant&quot;&gt;Remnant&lt;/a&gt; grants &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt; &lt;a data-keyword=&quot;Rage&quot; href=&quot;Rage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRage&quot;&gt;Rage&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Sanguine Revelry</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—90)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(6—10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(7—14)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% chance to cause Bleeding on Hit</li><li class=\"mod\">Every 5 Rage also grants <span class=\"val\">5</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Surge of the Tide","data-subtype":"Lumbering Talisman","type":"Talismans","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(250—300)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(10—15)</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">+(20—30)</span> to Strength</li><li class=\"mod\">Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted<br>Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted</li></ul>"},{"name":"The Flesh Poppet","data-subtype":"Vicious Talisman","type":"Talismans","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(90—120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(7—13)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(7—13)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(30—40)</span>% reduced Presence Area of Effect</li><li class=\"mod\">Copy a random Modifier from each enemy in your Presence when<br>you Shapeshift to an Animal form<br>Modifiers gained this way are lost after <span class=\"val\">30</span> seconds or when you next Shapeshift</li></ul><hr><ul><li>Cultivated:</li><ul><li class=\"mod cultivated\"><span class=\"val\">+(2—4)</span>% to Critical Hit Chance</li><li class=\"mod cultivated\">Adds <span class=\"val\">(65—73)</span> to <span class=\"val\">(83—91)</span> Physical Damage</li><li class=\"mod cultivated\">Gain <span class=\"val\">(25—40)</span>% of Damage as Extra Fire Damage</li></ul></ul>"},{"name":"Adonia's Ego","data-subtype":"Siphoning Wand","type":"Wands","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Power Siphon&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.70 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;15.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Attempt to rip the lifeforce from an enemy. Enemies within &lt;a data-keyword=&quot;CullingStrike&quot; href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Culling&lt;/a&gt; range will be highlighted and instantly killed on &lt;a data-keyword=&quot;HitDamage&quot; href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;, granting a &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charge&lt;/a&gt;. Can only target Enemies in &lt;a data-keyword=&quot;CullingStrike&quot; href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Culling&lt;/a&gt; range.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;109)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;202)&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Your Spells have &lt;a href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Culling Strike&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;76)&lt;/span&gt;% chance to grant an additional &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charge&lt;/a&gt; on &lt;a href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Cull&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt;% chance to grant an additional &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charge&lt;/a&gt; on &lt;a data-keyword=&quot;CullingStrike&quot; href=&quot;Culling_Strike&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b0e87bba3f1dc90178836b89006af9dc280d6753472d9538cbd0e9da2f0e28d1&quot;&gt;Cull&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Power Siphon</span></li><li class=\"mod\">Grants Skill: Level 15 <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Pinnacle of Power&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Buff&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Lightning&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLightning&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Cold&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCold&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Conditional&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FConditional&quot;&gt;Conditional&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(93&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;4.00 s&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consume all &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charges&lt;/a&gt; to master the elements, gaining &lt;a data-keyword=&quot;ElementalDamage&quot; href=&quot;Elemental_Damage_Types&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalDamage&quot;&gt;Elemental Damage&lt;/a&gt; and the ability to apply &lt;a data-keyword=&quot;ElementalAilments&quot; href=&quot;Elemental_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalAilments&quot;&gt;Elemental Ailments&lt;/a&gt; with other damage types. Can only be used while you have maximum &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charges&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds per &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charge&lt;/a&gt; Consumed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% more &lt;a href=&quot;Elemental_Damage_Types&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalDamage&quot;&gt;Elemental Damage&lt;/a&gt; per &lt;a href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charge&lt;/a&gt; Consumed&lt;br&gt;&lt;a href=&quot;Buffs&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuff&quot;&gt;Buff&lt;/a&gt; causes all &lt;a href=&quot;Elemental_Damage_Types&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalDamage&quot;&gt;Elemental Damage&lt;/a&gt; to &lt;a href=&quot;Damage_Contributing_to_Ailments&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FContributes&quot;&gt;Contribute&lt;/a&gt; to &lt;a href=&quot;Flammability&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFlammability&quot;&gt;Flammability&lt;/a&gt; and &lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignite&lt;/a&gt; &lt;a href=&quot;Buff_Debuff_Magnitude&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBuffMagnitude&quot;&gt;Magnitudes&lt;/a&gt;, &lt;a href=&quot;Shock&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FShock&quot;&gt;Shock&lt;/a&gt; chance, and &lt;a href=&quot;Freeze&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFreeze&quot;&gt;Freeze&lt;/a&gt; buildup&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt;% more &lt;a data-keyword=&quot;ElementalDamage&quot; href=&quot;Elemental_Damage_Types&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FElementalDamage&quot;&gt;Elemental Damage&lt;/a&gt; per &lt;a data-keyword=&quot;Charges&quot; href=&quot;Charges&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCharges&quot;&gt;Power Charge&lt;/a&gt; Consumed&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Pinnacle of Power</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(100—150)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+3</span> to Level of all Spell Skills</li><li class=\"mod\"><span class=\"val\">(15—30)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">-10</span>% to all Elemental Resistances per Power Charge</li><li class=\"mod\"><span class=\"val\">(-1—1)</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"secondary\">power siphon unique elemental art variation [1]</span></li><li class=\"mod\"><span class=\"secondary\">visual use power charges elemental epk [1]</span></li></ul>"},{"name":"Cursecarver","data-subtype":"Acrid Wand","type":"Wands","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Decompose&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consume a &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt; to create a cloud of flammable &lt;a data-keyword=&quot;Poison&quot; href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poisonous&lt;/a&gt; gas. Any &lt;a data-keyword=&quot;Burning&quot; href=&quot;Burning&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBurning&quot;&gt;Burning&lt;/a&gt; effects or Detonator skills will explode the gas cloud, creating a fiery explosion.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Poison Cloud&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Limit&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FLimit&quot;&gt;Limit&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; Poison Clouds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Poison&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPoison&quot;&gt;Poisons&lt;/a&gt; enemies as though dealing &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; damage equal to &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% of &lt;a href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&#039;s&lt;/a&gt; maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;+20&lt;/span&gt;% more Radius per second, up to a maximum of &lt;span class=&quot;mod-value&quot;&gt;+80&lt;/span&gt;%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;1)&lt;/span&gt; second to Cloud duration&lt;br&gt;&lt;span class=&quot;secondary&quot;&gt;base secondary skill effect duration [0,1000]&lt;/span&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;hybridProperty&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;8.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cloud duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(9&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;398)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(14&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;598)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Decompose</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% increased Cast Speed</li><li class=\"mod\">Lose <span class=\"val\">10</span> Life per enemy killed</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">+4 to Level of [Random Curse] Skills</li></ul>"},{"name":"Enezun's Charge","data-subtype":"Volatile Wand","type":"Wands","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Volatile Dead&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Fire&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consume a &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt; to create a volatile core that seeks out enemies and &lt;a data-keyword=&quot;Ignite&quot; href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; enemies near it. The core explodes at the end of its duration.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Volatile Dead&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Consumes up to &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; &lt;a href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Core duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;10)&lt;/span&gt;% chance to not destroy Consumed &lt;a data-keyword=&quot;Corpse&quot; href=&quot;Corpses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCorpse&quot;&gt;Corpse&lt;/a&gt;&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Explosion&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Volatile Dead Consumes up to &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; additional corpse&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion radius is &lt;span class=&quot;mod-value&quot;&gt;2.2&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Core duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; as though dealing &lt;span class=&quot;mod-value&quot;&gt;(3&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;29)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Core&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Volatile Dead Consumes up to &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; additional corpse&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; enemies within &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; metre radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Ignite&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FIgnite&quot;&gt;Ignites&lt;/a&gt; as though dealing &lt;span class=&quot;mod-value&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;146)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(6&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;218)&lt;/span&gt; &lt;a href=&quot;Fire_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FFire&quot;&gt;Fire&lt;/a&gt; damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Volatile Dead</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(30—50)</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\">Gain <span class=\"val\">(10—15)</span> Mana per enemy killed</li><li class=\"mod\"><span class=\"val\">25</span>% chance to not destroy Corpses when Consuming Corpses</li></ul>"},{"name":"Lifesprig","data-subtype":"Attuned Wand","type":"Wands","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Mana Drain&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.85 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;&lt;a data-keyword=&quot;ManaLeech&quot; href=&quot;Mana_Leech&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FManaLeech&quot;&gt;Leech&lt;/a&gt; Mana from an enemy over a prolonged period, as well as briefly &lt;a data-keyword=&quot;Hinder&quot; href=&quot;Hinder&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHinder&quot;&gt;Hindering&lt;/a&gt; them.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Mana_Leech&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FManaLeech&quot;&gt;Leeches&lt;/a&gt; Mana &lt;span class=&quot;mod-value&quot;&gt;70&lt;/span&gt;% slower&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Mana_Leech&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FManaLeech&quot;&gt;Leeches&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;(30&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;408)&lt;/span&gt; Mana&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;a data-keyword=&quot;ManaLeech&quot; href=&quot;Mana_Leech&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FManaLeech&quot;&gt;Leeches&lt;/a&gt; &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt; Mana&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Mana Drain</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10—20)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(1—3)</span> to Level of all Spell Skills</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% increased Cast Speed</li><li class=\"mod\">Leeches <span class=\"val\">1</span>% of maximum Life when you Cast a Spell</li></ul>"},{"name":"Liminal Coil","data-subtype":"Twisted Wand","type":"Wands","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Coiling Bolts&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;38 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Simultaneously fires a &lt;a data-keyword=&quot;Physical&quot; href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; and a &lt;a data-keyword=&quot;Chaos&quot; href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; at the target. These projectiles &lt;a data-keyword=&quot;Chain&quot; href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chain&lt;/a&gt; through any number of &lt;a data-keyword=&quot;Curse&quot; href=&quot;Curses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCurse&quot;&gt;Cursed&lt;/a&gt; targets.&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Physical&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(9&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;279)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(14&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;418)&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to number of Projectiles instead apply to&lt;br&gt;the number of targets Projectile &lt;a href=&quot;Split&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSplit&quot;&gt;Splits&lt;/a&gt; towards&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles &lt;a href=&quot;Split&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSplit&quot;&gt;Split&lt;/a&gt; towards &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; targets&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chain&lt;/a&gt; from any number of &lt;a href=&quot;Curses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCurse&quot;&gt;Cursed&lt;/a&gt; targets&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% increased Chaining range&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Projectiles &lt;a data-keyword=&quot;Split&quot; href=&quot;Split&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSplit&quot;&gt;Split&lt;/a&gt; towards &lt;span class=&quot;mod-value&quot;&gt;+(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;2)&lt;/span&gt; targets&lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;%0A            &lt;div class=&quot;TextGem TitleBar&quot;&gt;%0A                &lt;span class=&quot;ItemType align-middle&quot;&gt;Chaos&lt;/span&gt;%0A            &lt;/div&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;explicitMod&quot;&gt;Modifiers to number of Projectiles instead apply to&lt;br&gt;the number of targets Projectile &lt;a href=&quot;Split&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSplit&quot;&gt;Splits&lt;/a&gt; towards&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles &lt;a href=&quot;Split&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSplit&quot;&gt;Split&lt;/a&gt; towards &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; targets&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can &lt;a href=&quot;Chain&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChain&quot;&gt;Chain&lt;/a&gt; from any number of &lt;a href=&quot;Curses&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FCurse&quot;&gt;Cursed&lt;/a&gt; targets&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% increased Chaining range&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(8&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;244)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(15&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;453)&lt;/span&gt; &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; Damage&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Coiling Bolts</span></li></ul><hr><ul><li class=\"mod\">71% increased Spell Damage</li><li class=\"mod\">11% increased Cast Speed</li><li class=\"mod\">Magnitudes of Curses you inflict are zero</li><li class=\"mod\">Curses you inflict ignore Curse limit</li><li class=\"mod\">Spell Hits Gain 27% of Damage as Extra Chaos Damage per Curse on target</li><li class=\"mod\">Spell Hits Gain 27% of Damage as Extra Physical Damage per Curse on target</li></ul>"},{"name":"Sanguine Diviner","data-subtype":"Bone Wand","type":"Wands","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Bone Blast&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;AoE&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FAoESkill&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Physical&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FPhysical&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Duration&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FDurationSkill&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;14.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing &lt;a data-keyword=&quot;Bleeding&quot; href=&quot;Bleeding&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBleeding&quot;&gt;Bleeding&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;226)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(8&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;339)&lt;/span&gt; &lt;a href=&quot;Physical_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/1aadc4907999ccff58185313bf70f388b94eff2cf2d5862879ee78f63a91e184&quot;&gt;Physical&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% chance to inflict &lt;a href=&quot;Bleeding&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FBleeding&quot;&gt;Bleeding&lt;/a&gt; on &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Ritual radius is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; metre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Ritual duration is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; second&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Ritual radius is &lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;0.4)&lt;/span&gt; metres&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Bone Blast</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80—100)</span>% increased Spell Damage</li><li class=\"mod\">Gain <span class=\"val\">(10—15)</span> Life per enemy killed</li><li class=\"mod\"><span class=\"val\">25</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% of Spell Mana Cost Converted to Life Cost</li></ul>"},{"name":"The Wicked Quill","data-subtype":"Withered Wand","type":"Wands","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"&lt;div class=&quot;newItemPopup GemPopup item-popup--poe2 &quot;&gt;%0A    &lt;div class=&quot;itemHeader doubleLine&quot;&gt;%0A%0A        &lt;div class=&quot;itemName&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;Chaos Bolt&lt;/span&gt;%0A        &lt;/div&gt;%0A        &lt;div class=&quot;itemName typeLine&quot;&gt;%0A            &lt;span class=&quot;lc&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Spell&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FSpell&quot;&gt;Spell&lt;/a&gt;&lt;/span&gt;%0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A    &lt;div class=&quot;content&quot;&gt;%0A        &lt;div class=&quot;Stats&quot;&gt;%0A            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Projectile&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FProjectile&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Chaos&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags KeywordPopups&quot; href=&quot;Repeatable&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FRepeat&quot;&gt;Repeatable&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;0 Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;&lt;a data-keyword=&quot;Critical&quot; href=&quot;Critical_Hits&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/3685bf05007b4aabc4f8b9dfc3f2572ac9da8a2cbefd6f793004e4657b8a3009&quot;&gt;Critical Hit&lt;/a&gt; Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;38 metres per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires:  &lt;span class=&quot;colourDefault&quot;&gt;Level (1&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;90)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(4&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;157) Int&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Fire a burst of &lt;a data-keyword=&quot;Chaos&quot; href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; energy at the target.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(5&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;200)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(9&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;371)&lt;/span&gt; &lt;a href=&quot;Chaos_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FChaos&quot;&gt;Chaos&lt;/a&gt; Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Inflicts &lt;a href=&quot;Withered&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWithered&quot;&gt;Withered&lt;/a&gt; on &lt;a href=&quot;Hit_Damage&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FHitDamage&quot;&gt;Hit&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;a href=&quot;Withered&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;?s=Data%5CKeywordPopups%2FWithered&quot;&gt;Withered&lt;/a&gt; lasts &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;%0AAdditional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0&lt;span class=&quot;ndash&quot;&gt;—&lt;/span&gt;40)&lt;/span&gt;% increased &lt;a data-keyword=&quot;Projectile&quot; href=&quot;Projectile&quot; class=&quot;KeywordPopups&quot; data-hover=&quot;https://cdn.poe2db.tw/cache2/us/Poe_Data_KeywordPopups_hover/b701796ff6689370900248eb6f210a2e65098ec1e796946bc76e44164784e553&quot;&gt;Projectile&lt;/a&gt; Speed&lt;/div&gt;%0A        &lt;/div&gt;%0A%0A%0A        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;%0A        &lt;div class=&quot;default fst-italic&quot;&gt;%0A            Skills can be managed in the Skills Panel.%0A        &lt;/div&gt;%0A%0A        &lt;div&gt;%0A            %0A        &lt;/div&gt;%0A    &lt;/div&gt;%0A&lt;/div&gt;\">Chaos Bolt</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60—100)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(60—100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(7—13)</span>% to Chaos Resistance</li><li class=\"mod\">Spells have a <span class=\"val\">25</span>% chance to inflict Withered for 4 seconds on Hit</li></ul>"}]