[{"name":"Chayula's Gift","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Maximum Chaos Resistance</li><li class=\"mod\">Chaos Resistance is doubled</li></ul>"},{"name":"Deepening Shadows","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased maximum Darkness per <span class=\"val\">1</span>% Chaos Resistance</li></ul>"},{"name":"Embrace the Darkness","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">You have no Spirit\nBase Maximum Darkness is <span class=\"val\">100</span>\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield</li><li class=\"mod\">Darkness Reservation lasts for <span class=\"val\">5</span> seconds</li><li class=\"mod\">+<span class=\"val\">10</span> to Maximum Darkness per Level</li></ul>"},{"name":"Grasp of the Void","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.&lt;br&gt;Void Illusion: Explosion radius is 3 metres&lt;br&gt;Void Illusion: Illusion duration is 2 seconds\">Void Illusion</span></li></ul>"},{"name":"Inner Turmoil","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Volatility on inflicting an Elemental Ailment</li><li class=\"mod\">Take no Damage from Volatility</li></ul>"},{"name":"Lucid Dreaming","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li>One of:<ul><li>Choice of Power<ul><li class=\"mod\">Remnants you create have <span class=\"val\">50</span>% increased effect</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li><li class=\"mod\">All Flames of Chayula that you manifest are Purple</li></ul></li><li>Choice of Mana<ul><li class=\"mod\">Remnants you create have <span class=\"val\">50</span>% increased effect</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li><li class=\"mod\">All Flames of Chayula that you manifest are Blue</li></ul></li><li>Choice of Life<ul><li class=\"mod\">Remnants you create have <span class=\"val\">50</span>% increased effect</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li><li class=\"mod\">All Flames of Chayula that you manifest are Red</li></ul></li></ul></li></ul>"},{"name":"Sap of Nightmares","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Leech recovers based on Chaos Damage as well as Physical Damage</li></ul>"},{"name":"Unravelling","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Grants Unravelling</li></ul>"},{"name":"Waking Dream","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.&lt;br&gt;Into the Breach: A Flame of Chayula manifests within 8.5m of&lt;br&gt;you every 1.4 seconds&lt;br&gt;Into the Breach: Flame of Chayula within 5m of you are revealed&lt;br&gt;Into the Breach: Flames of Chayula fade after 25 seconds if not picked up\">Into the Breach</span></li></ul>"},{"name":"Chaos Damage","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Resistance","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">7</span>% to Chaos Resistance</li></ul>"},{"name":"Damage as Chaos","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Chaos Damage</li></ul>"},{"name":"Darkness (2)","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Darkness</li></ul>"},{"name":"Leech","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">11</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Skill Speed (2)","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Volatility","category":"Ascendancy","tree":"Acolyte of Chayula","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Volatility on Kill</li></ul>"},{"name":"Azmeri Brew","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Life Flasks also recover Mana\nMana Flasks also recover Life</li></ul>"},{"name":"Critical Strike","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Chance to Hit with Attacks can exceed <span class=\"val\">100</span>%\nGain additional Critical Hit Chance equal to <span class=\"val\">25</span>% of excess chance to Hit with Attacks</li></ul>"},{"name":"Elemental Surge","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">When you Consume a Charge, Trigger Elemental Surge to gain <span class=\"val\">3</span> Lightning Surges</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.&lt;br&gt;Cold Surge: Converts 100% of Physical damage to Cold damage&lt;br&gt;Cold Surge: Cannot Consume Charges&lt;br&gt;Cold Surge: Explosion radius is 1.8 metres&lt;br&gt;Fire Surge: Converts 100% of Physical damage to Fire damage&lt;br&gt;Fire Surge: Cannot Consume Charges&lt;br&gt;Fire Surge: Explosion radius is 1.8 metres&lt;br&gt;Lightning Surge: Converts 100% of Physical damage to Lightning damage&lt;br&gt;Lightning Surge: Cannot Consume Charges&lt;br&gt;Lightning Surge: Explosion radius is 1.8 metres\">Elemental Surge</span></li></ul>"},{"name":"In for the Kill","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed while an enemy with an Open Weakness is in your Presence</li><li class=\"mod\"><span class=\"val\">40</span>% increased Skill Speed while an enemy with an Open Weakness is in your Presence</li></ul>"},{"name":"Mystic Harvest","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Life Leech recovers based on your Elemental damage as well as Physical damage</li></ul>"},{"name":"Penetrate","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Attacks using your Weapons have Added Physical Damage equal\nto <span class=\"val\">25</span>% of the Accuracy Rating on the Weapon</li></ul>"},{"name":"Predatory Instinct","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Reveal Weaknesses against Rare and Unique enemies</li><li class=\"mod\"><span class=\"val\">50</span>% more damage against enemies with an Open Weakness</li></ul>"},{"name":"Stalking Panther","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">Evasion Rating from Equipped Helmet, Gloves and Boots is doubled</li><li class=\"mod\">Evasion Rating from Equipped Body Armour is halved</li></ul>"},{"name":"Surging Avatar","category":"Ascendancy","tree":"Amazon","type":"Notable","effect":"<ul><li class=\"mod\">When you Consume a Charge, Trigger Elemental Surge to gain <span class=\"val\">2</span> Fire Surges</li><li class=\"mod\">When you Consume a Charge, Trigger Elemental Surge to gain <span class=\"val\">2</span> Cold Surges</li><li class=\"mod\">Gain <span class=\"val\">1</span> fewer Lightning Surge from Triggering Elemental Surge</li></ul>"},{"name":"Accuracy (2)","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating</li></ul>"},{"name":"Elemental Damage (2)","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage</li></ul>"},{"name":"Evasion","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li></ul>"},{"name":"Flask Recovery","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Life Leech","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased amount of Life Leeched</li></ul>"},{"name":"Skill Speed (2)","category":"Ascendancy","tree":"Amazon","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Blood Barbs","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Elemental Damage also Contributes to Bleeding Magnitude</li><li class=\"mod\">Bleeding you inflict on Cursed targets is Aggravated</li></ul>"},{"name":"Crimson Power","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional maximum Life equal to <span class=\"val\">100</span>% of the Item Energy Shield on Equipped Body Armour</li></ul>"},{"name":"Gore Spike","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Critical Damage Bonus per <span class=\"val\">50</span> current Life</li></ul>"},{"name":"Grasping Wounds","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% of Life Loss from Hits is prevented, then that much Life is lost over <span class=\"val\">4</span> seconds instead</li></ul>"},{"name":"Sanguimancy","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Skills gain a Base Life Cost equal to Base Mana Cost</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.&lt;br&gt;Life Remnants: Remnants last for 8 seconds&lt;br&gt;Life Remnants: 25% chance to spawn a Remnant on killing an enemy&lt;br&gt;Life Remnants: Spawn a Remnant on Hitting a target, no more than once every 3 seconds&lt;br&gt;Life Remnants: Each Remnant grants 11 Life\">Life Remnants</span></li></ul>"},{"name":"Sanguine Tides","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Flasks do not recover Life</li><li class=\"mod\">Gain <span class=\"val\">1</span> Life Flask Charge per <span class=\"val\">2</span>% Life spent</li><li class=\"mod\">On Hitting an Enemy while a Life Flask is at full Charges, <span class=\"val\">40</span>% of its Charges are consumed\nGain <span class=\"val\">1</span>% of damage as Physical damage for <span class=\"val\">5</span> seconds per Charge consumed this way</li></ul>"},{"name":"Sunder the Flesh","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Base Critical Hit Chance for Spells is <span class=\"val\">15</span>%</li></ul>"},{"name":"Vitality Siphon","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Spell Damage Leeched as Life</li></ul>"},{"name":"Whispers of the Flesh","category":"Ascendancy","tree":"Blood Mage","type":"Notable","effect":"<ul><li class=\"mod\">Targets Cursed by you have <span class=\"val\">100</span>% reduced Life Regeneration Rate</li><li class=\"mod\">Targets Cursed by you have at least <span class=\"val\">15</span>% of Life Reserved</li></ul>"},{"name":"Bleed on Critical Chance","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to inflict Bleeding on Critical Hit</li></ul>"},{"name":"Curse Effect","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Curse Magnitudes</li></ul>"},{"name":"Life (2)","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li></ul>"},{"name":"Life Flasks","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Flask Charges gained</li></ul>"},{"name":"Life Leech","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased amount of Life Leeched</li></ul>"},{"name":"Spell Critical Chance (2)","category":"Ascendancy","tree":"Blood Mage","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance for Spells</li></ul>"},{"name":"Apex of the Moment","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in your Presence are Slowed by <span class=\"val\">20</span>%</li></ul>"},{"name":"Footprints in the Sand","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.&lt;br&gt;Temporal Rift: This Spell&#x27;s Cast Speed cannot be modified&lt;br&gt;Temporal Rift: Removes damage delayed by Phased Form&lt;br&gt;Temporal Rift: Maximum 16 afterimages&lt;br&gt;Temporal Rift: Creates an afterimage every 0.25 seconds\">Temporal Rift</span></li></ul>"},{"name":"Inevitability","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff&#x27;s duration expires or can kill the target, the target loses life equal to that tracked damage all at once.&lt;br&gt;Inevitable Agony: Initial cast radius is 1.5 metres&lt;br&gt;Inevitable Agony: Debuff duration is 12 seconds&lt;br&gt;Inevitable Agony: Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed when Debuff expires&lt;br&gt;Culls enemies if Debuff reaches Culling Strike Threshold\">Inevitable Agony</span></li></ul>"},{"name":"Now and Again","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Cascadable Spells have <span class=\"val\">20</span>% chance to Echo</li><li class=\"mod\">Repeatable Spells have <span class=\"val\">20</span>% chance to Repeat</li></ul>"},{"name":"Phased Form","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Take <span class=\"val\">30</span>% less Damage</li><li class=\"mod\"><span class=\"val\">4</span> seconds after being Damaged by an Enemy Hit, take Damage equal to <span class=\"val\">30</span>% of that Hit's Damage</li></ul>"},{"name":"Quicksand Hourglass","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Sands of Time</li></ul>"},{"name":"Ultimate Command","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.&lt;br&gt;Time Freeze: Wave radius is 10 metres&lt;br&gt;Time Freeze: Time Freeze duration is 3 seconds&lt;br&gt;Time Freeze: Affected Enemies have Time Freeze duration halved for each time they&#x27;ve been Time Frozen in the past 30 seconds\">Time Freeze</span></li></ul>"},{"name":"Unbound Encore","category":"Ascendancy","tree":"Chronomancer","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Manipulate time, resetting the cooldowns of your other Skills.\">Time Snap</span></li></ul>"},{"name":"Area of Effect","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Buff Expiry Rate (2)","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\">Buffs on you expire <span class=\"val\">10</span>% slower</li></ul>"},{"name":"Cast Speed","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cast Speed</li></ul>"},{"name":"Cooldown Recovery Rate (2)","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Skill Speed and Area of Effect","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect</li></ul>"},{"name":"Slow Effect","category":"Ascendancy","tree":"Chronomancer","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">6</span>% increased Slow Magnitude</li></ul>"},{"name":"Avidity","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge</li></ul>"},{"name":"Bullseye","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Apply <span class=\"val\">10</span> Critical Weakness to Enemies when Consuming a Mark on them</li></ul>"},{"name":"Called Shots","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.&lt;br&gt;Called Shots: Applies a socketed Mark to 1 Enemy every five seconds&lt;br&gt;Called Shots: Applies socketed Marks to Enemies within 10 metres&lt;br&gt;Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed\">Called Shots</span></li></ul>"},{"name":"Endless Munitions","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Skills fire an additional Projectile</li></ul>"},{"name":"Gathering Winds","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Gain Tailwind on Skill use</li><li class=\"mod\">Lose all Tailwind when Hit</li></ul>"},{"name":"Mirage Deadeye","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.&lt;br&gt;Mirages deal 50% less Damage&lt;br&gt;Socketed Skills cannot consume Charges&lt;br&gt;Mirage: Mirage duration is 4.05 seconds\">Mirage Deadeye</span></li></ul>"},{"name":"Projectile Proximity Specialisation","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li>One of:<ul><li>Far Shot<ul><li class=\"mod\">Projectiles deal <span class=\"val\">0</span>% more Hit damage to targets in the first <span class=\"val\">3.5</span> metres of their movement, scaling up with distance travelled to reach <span class=\"val\">20</span>% after <span class=\"val\">7</span> metres</li></ul></li><li>Point Blank<ul><li class=\"mod\">Projectiles deal <span class=\"val\">20</span>% more Hit damage to targets in the first <span class=\"val\">3.5</span> metres of their movement, scaling down with distance travelled to reach <span class=\"val\">0</span>% after <span class=\"val\">7</span> metres</li></ul></li></ul></li></ul>"},{"name":"Thrilling Chase","category":"Ascendancy","tree":"Deadeye","type":"Notable","effect":"<ul><li class=\"mod\">Benefits from consuming Frenzy Charges for your Skills have <span class=\"val\">50</span>% chance to be doubled</li></ul>"},{"name":"Frenzy Charge Duration (2)","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Frenzy Charge Duration</li></ul>"},{"name":"Mark Effect (2)","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Effect of your Mark Skills</li></ul>"},{"name":"Projectile Damage","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Projectile Damage</li></ul>"},{"name":"Projectile Speed (2)","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Speed</li></ul>"},{"name":"Skill Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Barya of Kelari","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.&lt;br&gt;Kelari, the Tainted Sands: Inflicts Critical Weakness on Hit&lt;br&gt;Kelari, the Tainted Sands: 50% increased Critical Damage Bonus&lt;br&gt;Projectile: Deals 7 to 11 Physical Damage&lt;br&gt;Projectile: Pierces all Targets&lt;br&gt;Projectile: Projectiles cannot Split&lt;br&gt;Projectile: Creates erupting blades within 3 metre radius&lt;br&gt;Projectile: Creates 12 erupting blades&lt;br&gt;Eruption: Deals 7 to 11 Physical Damage&lt;br&gt;Eruption: Maim on Hit&lt;br&gt;Eruption: Eruption radius is 1 metre\">Kelari, the Tainted Sands</span></li></ul>"},{"name":"Barya of Navira","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.&lt;br&gt;Navira, the Last Mirage: Triggers Navira&#x27;s Calming when Commanded to&lt;br&gt;use a Skill, granting nearby Allies 10% increased&lt;br&gt;Mana Regeneration for 4 seconds&lt;br&gt;Navira&#x27;s Embrace: Bubble radius is 2.5 metres&lt;br&gt;Navira&#x27;s Embrace: Chilled Ground duration is 6 seconds&lt;br&gt;Navira&#x27;s Embrace: Bubble duration is 5.1 seconds&lt;br&gt;Navira&#x27;s Embrace: Absorbs 70% of damage dealt by enemies outside the bubble&lt;br&gt;Navira&#x27;s Embrace: Bubble has 60 maximum Life per 100 of your maximum Mana\">Navira, the Last Mirage</span></li></ul>"},{"name":"Barya of Ruzhan","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.&lt;br&gt;Ruzhan, the Blazing Sword: Ruzhan deals 10% more damage for each damaging Skill you&#x27;ve used Recently&lt;br&gt;Ruzhan, the Blazing Sword: Attacks with Ruzhan&#x27;s Zealotry when you use a&lt;br&gt;damaging Skill with a 4 second cooldown, inflicting&lt;br&gt;enemies Struck with Exposure&lt;br&gt;Ruzhan&#x27;s Brand: Deals 11 to 16 Fire Damage&lt;br&gt;Ruzhan&#x27;s Brand: Detonation Time is 3 seconds&lt;br&gt;Ruzhan&#x27;s Brand: 50% more Damage with Hits against Burning Enemies&lt;br&gt;Ruzhan&#x27;s Brand: Explosion radius is 2 metres&lt;br&gt;Ruzhan&#x27;s Brand: Limit 3 active Brands\">Ruzhan, the Blazing Sword</span></li></ul>"},{"name":"Baryanic Leylines","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Non-Unique Time-Lost Jewels have <span class=\"val\">40</span>% increased radius</li></ul>"},{"name":"Instruments of Power","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">You can equip a Focus while wielding a Staff</li><li class=\"mod\"><span class=\"val\">50</span>% reduced bonuses gained from Equipped Focus</li></ul>"},{"name":"Kelari's Deception","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.&lt;br&gt;Kelari&#x27;s Deception: Deals 20 to 30 Physical Damage&lt;br&gt;Kelari&#x27;s Deception: Explosion radius is 2.5 metres&lt;br&gt;Kelari&#x27;s Deception: 50% more damage for each previous time this Skill has been used consecutively\">Kelari&#x27;s Deception</span></li></ul>"},{"name":"Kelari's Judgment","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.&lt;br&gt;Kelari&#x27;s Judgment: Deals 20 to 30 Physical Damage&lt;br&gt;Kelari&#x27;s Judgment: 100% more Stun buildup&lt;br&gt;Kelari&#x27;s Judgment: Shockwave length is 3.5 metres&lt;br&gt;Kelari&#x27;s Judgment: Inflicts 4 additional Critical Weakness on Hit&lt;br&gt;Kelari&#x27;s Judgment: 25% more area of effect per stage&lt;br&gt;Kelari&#x27;s Judgment: 125% more Damage with Hits for each stage&lt;br&gt;Kelari&#x27;s Judgment: 4 maximum stages\">Kelari&#x27;s Judgment</span></li></ul>"},{"name":"Kelari's Malediction","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Harness Kelari&#x27;s power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.&lt;br&gt;Kelari&#x27;s Malediction: 1.5 second duration between Corpse consumptions&lt;br&gt;Kelari&#x27;s Malediction: Maximum 4 Corpse Beetles&lt;br&gt;Kelari&#x27;s Malediction: Summons 2 Beetles per Corpse consumed&lt;br&gt;Sandblast: Deals 12 to 18 Physical Damage&lt;br&gt;Sandblast: Inflicts Critical Weakness on Hit&lt;br&gt;Sandblast: 50% increased Critical Damage Bonus&lt;br&gt;Sandblast: 20% chance to Blind enemies on Hit&lt;br&gt;Sandblast: 40% more damage against Unique enemies&lt;br&gt;Sandblast: Explosion radius is 1.5 metres\">Kelari&#x27;s Malediction</span></li></ul>"},{"name":"Navira's Fracturing","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.&lt;br&gt;Navira&#x27;s Fracturing: Deals 58 to 86 Cold Damage&lt;br&gt;Navira&#x27;s Fracturing: Chills Enemies as though dealing 200% more damage&lt;br&gt;Navira&#x27;s Fracturing: 200% more Freeze Buildup&lt;br&gt;Navira&#x27;s Fracturing: Fractures Chilled Ground within 6 metres\">Navira&#x27;s Fracturing</span></li></ul>"},{"name":"Navira's Oasis","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Command Navira to turn nearby Chilled Ground into Navira&#x27;s Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.&lt;br&gt;Navira&#x27;s Oasis: Converts Chilled Ground within 8 metres&lt;br&gt;Navira&#x27;s Oasis: Oasis duration is 15 seconds&lt;br&gt;Navira&#x27;s Oasis: Oasis grants 31% of damage taken Recouped as Life&lt;br&gt;Navira&#x27;s Oasis: Oasis grants 20% of damage taken Recouped as Mana&lt;br&gt;Navira&#x27;s Oasis: Oasis grants 0.5 Flask charges per second\">Navira&#x27;s Oasis</span></li></ul>"},{"name":"Navira's Well","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.&lt;br&gt;Navira&#x27;s Well: Buff duration is 6 seconds&lt;br&gt;Navira&#x27;s Well: Buff grants 11% Increased Energy Shield Recharge Rate\">Navira&#x27;s Well</span></li></ul>"},{"name":"Ruzhan's Fury","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.&lt;br&gt;Projectile: Deals 4 to 6 Fire Damage&lt;br&gt;Projectile: 60% more damage against Immobilised enemies&lt;br&gt;Projectile: Fires 20 Projectiles&lt;br&gt;Explosion: Deals 4 to 6 Fire Damage&lt;br&gt;Explosion: 60% more damage against Immobilised enemies&lt;br&gt;Explosion: Ember Explosion Radius is 0.9 metres\">Ruzhan&#x27;s Fury</span></li></ul>"},{"name":"Ruzhan's Reckoning","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.&lt;br&gt;Emergence: Deals 11 to 17 Fire Damage&lt;br&gt;Emergence: Damage radius is 1.5 metres&lt;br&gt;Fire Wave: Deals 38 to 57 Fire Damage&lt;br&gt;Fire Wave: 100% more Ignite Magnitude&lt;br&gt;Fire Wave: Wave length is 4 metres\">Ruzhan&#x27;s Reckoning</span></li></ul>"},{"name":"Ruzhan's Trap","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.&lt;br&gt;Projectile: Deals 5 to 7 Fire Damage&lt;br&gt;Projectile: Pierces all Targets&lt;br&gt;Projectile: Creates runes within a 5 metre radius&lt;br&gt;Projectile: Limit 21 Runes&lt;br&gt;Projectile: Creates 8 Runes&lt;br&gt;Rune: Rune trigger radius is 0.8 metres&lt;br&gt;Rune: Rune duration is 6 seconds&lt;br&gt;Tornado: Deals 6 to 9 Fire Damage&lt;br&gt;Tornado: Inflicts 400% more Flammability Magnitude&lt;br&gt;Tornado: Tornado radius is 1.2 metres&lt;br&gt;Tornado: Tornado duration is 4 seconds&lt;br&gt;Tornado: Tornadoes Hit enemies every 0.70 seconds\">Ruzhan&#x27;s Trap</span></li></ul>"},{"name":"Sacred Rituals","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% of your current Energy Shield is added to your Armour for\ndetermining your Physical Damage Reduction from Armour</li></ul>"},{"name":"The Fourth Teaching","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\">-<span class=\"val\">1</span> second to base Energy Shield Recharge delay</li><li class=\"mod\"><span class=\"val\">40</span>% more Energy Shield Recharge Rate while on Low Energy Shield</li></ul>"},{"name":"Varashta's Intuition","category":"Ascendancy","tree":"Disciple of Varashta","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% of Elemental Damage is taken from Mana before Life</li></ul>"},{"name":"Area of Effect","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Cast Speed","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Cast Speed</li></ul>"},{"name":"Energy Shield (2)","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li></ul>"},{"name":"Mana","category":"Ascendancy","tree":"Disciple of Varashta","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Mana</li></ul>"},{"name":"Adaptive Capability","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">Attribute Requirements of Gems can be satisified by your highest Attribute</li></ul>"},{"name":"Advanced Thaumaturgy","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">Gem Quality grants Socketed Skills an additional effect</li></ul>"},{"name":"Enhanced Effectiveness","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% less Attributes</li><li class=\"mod\">Inherent bonuses gained from Attributes are doubled</li></ul>"},{"name":"Essence of Virtue","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.&lt;br&gt;Virtuous Barrier: Gains a random Mote every 2 seconds&lt;br&gt;Virtuous Barrier: Maximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute&lt;br&gt;Single-Attribute Skills grant twice as many maximum Motes&lt;br&gt;Virtuous Barrier: 2% increased maximum Life per Strength Mote&lt;br&gt;Virtuous Barrier: 5% increased Armour, Evasion and&lt;br&gt;Energy Shield per Dexterity Mote&lt;br&gt;Virtuous Barrier: 5% increased Life Regeneration rate per Intelligence Mote&lt;br&gt;Virtuous Barrier: 5% increased Mana Regeneration rate per Intelligence Mote\">Virtuous Barrier</span></li></ul>"},{"name":"Gem Studded","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">For each colour of Socketed Support Gem that is most numerous, gain:\n•Red: Hits against you have no Critical Damage Bonus\n•Blue: Skills have <span class=\"val\">30</span>% less cost\n•Green: <span class=\"val\">40</span>% less Movement Speed Penalty from using Skills while Moving</li></ul>"},{"name":"Implanted Gems","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li>One of:<ul><li>Bolstering Implants<ul><li class=\"mod\">+<span class=\"val\">2</span> to Level of all Skills with a Strength requirement</li></ul></li><li>Motoric Implants<ul><li class=\"mod\">+<span class=\"val\">2</span> to Level of all Skills with a Dexterity requirement</li></ul></li><li>Neurological Implants<ul><li class=\"mod\">+<span class=\"val\">2</span> to Level of all Skills with an Intelligence requirement</li></ul></li></ul></li></ul>"},{"name":"Integrated Efficiency","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">Skills deal <span class=\"val\">20</span>% increased Damage per Connected Red Support Gem</li><li class=\"mod\">Skills have <span class=\"val\">6</span>% increased Skill Speed per Connected Green Support Gem</li><li class=\"mod\">Skills have <span class=\"val\">20</span>% increased Critical Hit Chance per Connected Blue Support Gem</li></ul>"},{"name":"Thaumaturgical Infusion","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Cold Resistance per <span class=\"val\">3</span> Blue Support Gems Socketed</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Fire Resistance per <span class=\"val\">3</span> Red Support Gems Socketed</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Lightning Resistance per <span class=\"val\">3</span> Green Support Gems Socketed</li></ul>"},{"name":"Attributes (2)","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attributes</li></ul>"},{"name":"Reduced Attribute Requirements (3)","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Small","effect":"<ul><li class=\"mod\">Equipment and Skill Gems have <span class=\"val\">4</span>% reduced Attribute Requirements</li></ul>"},{"name":"Skill Gem Quality (3)","category":"Ascendancy","tree":"Gemling Legionnaire","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span>% to Quality of all Skills</li></ul>"},{"name":"Altered Flesh","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Physical Damage taken as Chaos Damage</li><li class=\"mod\"><span class=\"val\">20</span>% of Lightning Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"val\">20</span>% of Cold Damage taken as Fire Damage</li></ul>"},{"name":"Beidat's Gaze","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Reserves <span class=\"val\">25</span>% of Life</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Mana per <span class=\"val\">6</span> Maximum Life</li></ul>"},{"name":"Beidat's Hand","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Reserves <span class=\"val\">25</span>% of Life</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Energy Shield per <span class=\"val\">8</span> Maximum Life</li></ul>"},{"name":"Beidat's Will","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Reserves <span class=\"val\">25</span>% of Life</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Spirit per <span class=\"val\">25</span> Maximum Life</li></ul>"},{"name":"Bringer of Flame","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">All Damage from you and Allies in your Presence\ncontributes to Flammability and Ignite Magnitudes</li></ul>"},{"name":"Demonic Possession","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn&#x27;t a Spell, or reactivate this Skill.&lt;br&gt;Demon Form: 12% increased Cast Speed while in Demon Form&lt;br&gt;Demon Form: 0.8 Life Loss per second per Demonflame&lt;br&gt;Demon Form: Deal 3% more Spell damage per Demonflame\">Demon Form</span></li></ul>"},{"name":"Grinning Immolation","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Become Ignited when you deal a Critical Hit, taking <span class=\"val\">15</span>% of your maximum Life and Energy Shield as Fire Damage per second</li><li class=\"mod\"><span class=\"val\">50</span>% more Critical Damage Bonus</li></ul>"},{"name":"Loyal Hellhound","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Activate to summon a Reviving Infernal Hound which Ignites enemies near it.&lt;br&gt;Summon Infernal Hound: Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion&#x27;s Maximum Life\">Summon Infernal Hound</span></li></ul>"},{"name":"Mastered Darkness","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Demonflame has no maximum</li></ul>"},{"name":"Pyromantic Pact","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Maximum Mana is replaced by twice as much Maximum Infernal Flame\nGain Infernal Flame instead of spending Mana for Skill costs</li><li class=\"mod\">Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum</li><li class=\"mod\">Lose all Infernal Flame on reaching maximum Infernal Flame</li><li class=\"mod\"><span class=\"val\">25</span>% of Infernal Flame lost per second if none was gained in the past <span class=\"val\">2</span> seconds</li></ul>"},{"name":"Seething Body","category":"Ascendancy","tree":"Infernalist","type":"Notable","effect":"<ul><li class=\"mod\">Gain Elemental Archon when you cast a Spell while on High Infernal Flame</li><li class=\"mod\">Elemental Archon does not expire while on High Infernal Flame</li><li class=\"mod\">Lose Elemental Archon on reaching maximum Infernal Flame</li></ul>"},{"name":"Critical Chance","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Flammability Magnitude","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Flammability Magnitude</li></ul>"},{"name":"Life (4)","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li></ul>"},{"name":"Mana (2)","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Mana</li></ul>"},{"name":"Minion Life","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Spell Damage (2)","category":"Ascendancy","tree":"Infernalist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li></ul>"},{"name":"...and I Shall Rage","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.&lt;br&gt;Unbound Avatar: Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy&lt;br&gt;Maximum 100 Unbound Fury&lt;br&gt;Cannot gain Unbound Fury while Unbound&lt;br&gt;Unbound Avatar: 40% more Elemental Damage while Unbound&lt;br&gt;Unbound Avatar: 80% more chance to inflict Elemental Ailments while Unbound&lt;br&gt;Unbound Avatar: 40% more Elemental Ailment Buildup while Unbound&lt;br&gt;Unbound Avatar: Unbound duration is 8 seconds\">Unbound Avatar</span></li></ul>"},{"name":"...and Protect me from Harm","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating</li><li class=\"mod\"><span class=\"val\">35</span>% less Evasion Rating</li></ul>"},{"name":"...and Scatter Them to the Winds","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Trigger Elemental Expression on Melee Critical Hit</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.&lt;br&gt;Elemental Expression: Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit&lt;br&gt;Fiery Explosion: Deals 8 to 12 Fire Damage&lt;br&gt;Fiery Explosion: Explosion radius is 3.6 metres&lt;br&gt;Arcing Bolt: Deals 3 to 16 Lightning Damage&lt;br&gt;Arcing Bolt: Chains 7 times&lt;br&gt;Icy Wave: Deals 7 to 10 Cold Damage&lt;br&gt;Icy Wave: Pierces all Targets&lt;br&gt;Icy Wave: Fires 3 Projectiles\">Elemental Expression</span></li></ul>"},{"name":"Faith is a Choice","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.&lt;br&gt;Meditate: 24% more Energy Shield Recharge Rate\">Meditate</span></li></ul>"},{"name":"I am the Blizzard...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">On Freezing Enemies create Chilled Ground</li></ul>"},{"name":"I am the Thunder...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance on Shocking Enemies to created Shocked Ground</li></ul>"},{"name":"Lead me through Grace...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Spirit for every <span class=\"val\">8</span> Item Energy Shield on Equipped Body Armour</li><li class=\"mod\">+<span class=\"val\">1</span> to Spirit for every <span class=\"val\">20</span> Evasion Rating on Equipped Body Armour</li><li class=\"mod\">Cannot gain Spirit from Equipment</li></ul>"},{"name":"Sunder my Enemies...","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Critical Hits ignore non-negative Enemy Monster Elemental Resistances</li></ul>"},{"name":"The Soul Springs Eternal","category":"Ascendancy","tree":"Invoker","type":"Notable","effect":"<ul><li class=\"mod\">Meta Skills gain <span class=\"val\">35</span>% more Energy</li><li class=\"mod\">Meta Skills have <span class=\"val\">50</span>% increased Reservation Efficiency</li></ul>"},{"name":"Chill Effect","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Critical Chance (2)","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Elemental Damage (2)","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage</li></ul>"},{"name":"Energy Shield Recharge Rate","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Evasion","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li></ul>"},{"name":"Evasion and Energy Shield","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Energy Shield</li></ul>"},{"name":"Shock Effect","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Triggered Spell Damage","category":"Ascendancy","tree":"Invoker","type":"Small","effect":"<ul><li class=\"mod\">Triggered Spells deal <span class=\"val\">16</span>% increased Spell Damage</li></ul>"},{"name":"Blackened Heart","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Magnitude of Unholy Might Buffs you grant per <span class=\"val\">100</span> maximum Mana</li></ul>"},{"name":"Eldritch Empowerment","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Sacrificing Energy Shield does not interrupt Recharge</li><li class=\"mod\">Sacrifice <span class=\"val\">5</span>% of maximum Energy Shield when you Cast a Spell\nSpells for which this Sacrifice was fully made deal <span class=\"val\">30</span>% more Damage</li></ul>"},{"name":"Eternal Life","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Your Life cannot change while you have Energy Shield</li></ul>"},{"name":"Incessant Cacophony","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Curses you inflict have infinite Duration</li><li class=\"mod\">You can apply an additional Curse</li></ul>"},{"name":"Necromantic Conduit","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">While you are not on Low Mana, you and Allies in your Presence have Unholy Might</li><li class=\"mod\">Lose <span class=\"val\">5</span>% of maximum Mana per Second</li></ul>"},{"name":"Price of Power","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Spells consume a Power Charge if able to deal <span class=\"val\">40</span>% more Damage</li></ul>"},{"name":"Rupture the Soul","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\">Cursed Enemies killed by you, or by Allies in your Presence, have a <span class=\"val\">33</span>% chance to explode, dealing a quarter of their maximum Life as Chaos damage</li></ul>"},{"name":"Soulless Form","category":"Ascendancy","tree":"Lich","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Damage taken bypasses Energy Shield</li><li class=\"mod\">No inherent Mana Regeneration</li><li class=\"mod\">Regenerate Mana equal to <span class=\"val\">6</span>% of maximum Life per second</li></ul>"},{"name":"Curse Area (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect of Curses</li></ul>"},{"name":"Energy Shield (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield if Consumed Power Charge","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased maximum Energy Shield if you've consumed a Power Charge Recently</li></ul>"},{"name":"Life (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li></ul>"},{"name":"Mana (2)","category":"Ascendancy","tree":"Lich","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Mana</li></ul>"},{"name":"Hollow Focus Technique","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.&lt;br&gt;Bells: Bells appear within 3 metre radius of you&lt;br&gt;Bells: A bell appears every 3 seconds&lt;br&gt;Bells: Bell duration is 21 seconds&lt;br&gt;Bells: Modifiers to Cooldown Recovery Rate also apply to&lt;br&gt;bell appearance frequency&lt;br&gt;Bells: Limit 3 active Bells&lt;br&gt;Shockwave: Cannot cause Stun buildup&lt;br&gt;Shockwave: Shockwave radius is 2.3 metres\">Hollow Focus</span></li></ul>"},{"name":"Hollow Form Technique","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.&lt;br&gt;Hollow Form: Images can be created within 6 metre radius of you&lt;br&gt;Hollow Form: Creating an Image spends 80% of Socketed Skill&#x27;s Cost&lt;br&gt;Hollow Form: Consumes a Power Charge to create 2 additional Images&lt;br&gt;Socketed Skills cannot consume Charges&lt;br&gt;Socketed Skills have 30% less Attack speed&lt;br&gt;Socketed Skills deal 15% less damage\">Hollow Form</span></li></ul>"},{"name":"Hollow Resonance Technique","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.&lt;br&gt;Hollow Resonance: 150% more Stun buildup&lt;br&gt;Hollow Resonance: Shockwave radius is 2 metres\">Hollow Resonance</span></li></ul>"},{"name":"Martial Adept","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\">When you gain Combo, gain an additional Combo</li><li class=\"mod\">-<span class=\"val\">0.2</span> seconds to current Energy Shield Recharge delay per Combo expended when using Skills</li></ul>"},{"name":"Martial Master","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\">Skills can build and retain Combo regardless of Weapon Set</li><li class=\"mod\">Gain Combo from all Attack Hits</li></ul>"},{"name":"Runic Meridians","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\">Can tattoo Runes onto your body, gaining\nadditional Rune-only sockets:\n• <span class=\"val\">1</span> Helmet socket\n• <span class=\"val\">2</span> Body Armour sockets\n• <span class=\"val\">1</span> Gloves socket\n• <span class=\"val\">1</span> Boots socket</li></ul>"},{"name":"Way of the Mountain","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of <span class=\"val\">30</span>\nLose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings</li></ul>"},{"name":"Way of the Stonefist","category":"Ascendancy","tree":"Martial Artist","type":"Notable","effect":"<ul><li class=\"mod\">Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and\ntheir Explicit Modifiers are transformed into more powerful related Modifiers</li><li class=\"mod\">Ignore Attribute Requirements to equip Gloves</li></ul>"},{"name":"Additional Power Charge Chance","category":"Ascendancy","tree":"Martial Artist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when you gain a Power Charge to gain an additional Power Charge</li></ul>"},{"name":"Area of Effect (2)","category":"Ascendancy","tree":"Martial Artist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Attack Speed (2)","category":"Ascendancy","tree":"Martial Artist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Attributes","category":"Ascendancy","tree":"Martial Artist","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to all Attributes</li></ul>"},{"name":"Evasion and Energy Shield","category":"Ascendancy","tree":"Martial Artist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Energy Shield</li></ul>"},{"name":"Immobilisation Buildup","category":"Ascendancy","tree":"Martial Artist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Immobilisation buildup</li></ul>"},{"name":"Converging Paths","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Send out a temporal Nova to take advantage of enemies&#x27; moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.&lt;br&gt;Moment of Vulnerability: Deals 1 to 2 Physical Damage&lt;br&gt;Moment of Vulnerability: Nova radius is 4 metres&lt;br&gt;Moment of Vulnerability: 10 second delay before enemy can be affected again&lt;br&gt;Moment of Vulnerability: 60% of damage dealt to temporal visages is also dealt to the original targets\">Moment of Vulnerability</span></li></ul>"},{"name":"Entwined Realities","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree</li></ul>"},{"name":"Fateful Vision","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.&lt;br&gt;Align Fate: 12 second delay between Visages&lt;br&gt;Align Fate: Modifiers to Cooldown Recovery Rate also apply to&lt;br&gt;Visage appearance frequency&lt;br&gt;Align Fate: 25% more Visage frequency per Spell Visages could cast&lt;br&gt;Align Fate: Casting the matching Spell before the next&lt;br&gt;Visage appears Empowers that Spell&lt;br&gt;Empowered Spells deal 30% more damage\">Align Fate</span></li></ul>"},{"name":"Forced Outcome","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Inevitable Critical Hits</li></ul>"},{"name":"Harmony Within","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Hit damage is taken from Mana before Life if your current Mana is higher than your current Life</li><li class=\"mod\"><span class=\"val\">15</span>% less maximum Life</li><li class=\"mod\"><span class=\"val\">15</span>% less maximum Mana</li></ul>"},{"name":"The Lesser Harm","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Enemy Critical Hit Chance against you is Unlucky</li><li class=\"mod\">Damage of Enemies Hitting you is Unlucky</li></ul>"},{"name":"The Unseen Path","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Walk the Paths Not Taken</li></ul>"},{"name":"Unnamed Heartwood","category":"Ascendancy","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Totems die <span class=\"val\">6</span> seconds after their Life is reduced to <span class=\"val\">0</span></li></ul>"},{"name":"Critical Damage Bonus on You","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Hits against you have <span class=\"val\">12</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Critical Hit Chance","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Immobilisation Buildup","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Immobilisation buildup</li></ul>"},{"name":"Life and Mana Regeneration Rate","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Passive Point (2)","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">1</span> Passive Skill Point</li></ul>"},{"name":"Spell Damage","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li></ul>"},{"name":"Totem Cast and Attack Speed","category":"Ascendancy","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">5</span>% increased Attack Speed</li></ul>"},{"name":"Brew Concoction","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li>One of:<ul><li>Explosive Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack&lt;br&gt;Flask: 14 to 21 base Fire Damage&lt;br&gt;Flask: Inflicts 100% more Flammability Magnitude&lt;br&gt;Flask: Consumes 5 Charges from your Mana Flask&lt;br&gt;Flask: Explosion radius is 1.8 metres&lt;br&gt;Mini Flasks: 14 to 21 base Fire Damage&lt;br&gt;Mini Flasks: Explosion radius is 1.2 metres&lt;br&gt;Mini Flasks: Throw additional Projectiles at up to 4 Ignited Enemies&lt;br&gt;Mini Flasks: Cannot Ignite\">Explosive Concoction</span></li></ul></li><li>Shattering Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack&lt;br&gt;Shattering Concoction: 12 to 18 base Cold Damage&lt;br&gt;Shattering Concoction: Consumes 5 Charges from your Mana Flask&lt;br&gt;Shattering Concoction: Freeze enemies that are Primed for Freeze&lt;br&gt;Shattering Concoction: Inflicts Exposure on Hit&lt;br&gt;Shattering Concoction: Explosion radius is 1.8 metres\">Shattering Concoction</span></li></ul></li><li>Fulminating Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack&lt;br&gt;Fulminating Concoction: 8 to 24 base Lightning Damage&lt;br&gt;Fulminating Concoction: 200% more chance to Shock&lt;br&gt;Fulminating Concoction: 50% more Magnitude of Shock inflicted&lt;br&gt;Fulminating Concoction: Consumes 5 Charges from your Mana Flask&lt;br&gt;Fulminating Concoction: Explosion radius is 1.8 metres\">Fulminating Concoction</span></li></ul></li><li>Acidic Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack&lt;br&gt;Flask: 7 to 11 base Physical Damage&lt;br&gt;Flask: Consumes 5 Charges from your Mana Flask&lt;br&gt;Flask: Explosion radius is 1.8 metres&lt;br&gt;Flask: Cannot Poison&lt;br&gt;Acidic Burst: Burst radius is 1.5 metres&lt;br&gt;Acidic Burst: Cannot Poison&lt;br&gt;Acidic Burst: Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison&lt;br&gt;Acidic Burst: 30% more Area of Effect per Poison affecting the Enemy\">Acidic Concoction</span></li></ul></li><li>Bleeding Concoction<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack&lt;br&gt;Bleeding Concoction: 11 to 21 base Physical Damage&lt;br&gt;Bleeding Concoction: Inflicts Bleeding on Hit&lt;br&gt;Bleeding Concoction: Consumes 5 Charges from your Mana Flask&lt;br&gt;Bleeding Concoction: Explosion radius is 1.8 metres&lt;br&gt;Bleeding Concoction: Aggravate Bleeding on Hit\">Bleeding Concoction</span></li></ul></li></ul></li></ul>"},{"name":"Enduring Elixirs","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue</li></ul>"},{"name":"Overwhelming Toxicity","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Double the number of your Poisons that targets can be affected by at the same time</li><li class=\"mod\"><span class=\"val\">50</span>% less Poison Duration</li></ul>"},{"name":"Path Seeker","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li>One of:<ul><li>Path of the Sorceress<ul><li class=\"mod\">Can Allocate Passive Skills from the Sorceress's starting point</li><li class=\"mod\">Grants <span class=\"val\">4</span> Passive Skill Points</li></ul></li><li>Path of the Warrior<ul><li class=\"mod\">Can Allocate Passive Skills from the Warrior's starting point</li><li class=\"mod\">Grants <span class=\"val\">4</span> Passive Skill Points</li></ul></li></ul></li></ul>"},{"name":"Relentless Pursuit","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Your speed is unaffected by Slows</li></ul>"},{"name":"Running Assault","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Cannot be Heavy Stunned while Sprinting</li><li class=\"mod\"><span class=\"val\">30</span>% less Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Sustainable Practices","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% of Evasion Rating also grants Elemental Damage reduction</li></ul>"},{"name":"Traveller's Wisdom","category":"Ascendancy","tree":"Pathfinder","type":"Notable","effect":"<ul><li class=\"mod\">Attribute Passive Skills can instead grant <span class=\"val\">5</span>% increased Damage\nAttribute Passive Skills can instead grant <span class=\"val\">5</span>% increased Armour, Evasion and Energy Shield\nAttribute Passive Skills can instead grant <span class=\"val\">5</span>% increased Cost Efficiency</li></ul>"},{"name":"Evasion","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li></ul>"},{"name":"Life Flask Charges","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Flask Charges gained</li></ul>"},{"name":"Mana Flask Charges","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Flask Charges gained</li></ul>"},{"name":"Passive Points (2)","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">1</span> Passive Skill Point</li></ul>"},{"name":"Poison Effect","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Skill Speed (2)","category":"Ascendancy","tree":"Pathfinder","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"As the Whispers Demand","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.&lt;br&gt;Ritual Sacrifice: Modifier duration is 82 seconds&lt;br&gt;Ritual Sacrifice: When used on yourself, removes 20% of maximum Life to grant a random Monster Modifier, replacing any previous&lt;br&gt;Modifier gained this way\">Ritual Sacrifice</span></li></ul>"},{"name":"Corrupted Lifeforce","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% more Damage against Enemies affected by Blood Boils</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.&lt;br&gt;Blood Boil: Corrupted Blood deals 2% of slain Enemy&#x27;s maximum Life as Physical damage per second&lt;br&gt;Blood Boil: Blood Boil applies to non-Unique enemies&lt;br&gt;in your Presence every 2 seconds&lt;br&gt;Blood Boil: 20% more Corrupted Blood infliction Area of Effect&lt;br&gt;per Blood Boil on slain Enemy&lt;br&gt;Blood Boil: Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy&lt;br&gt;Blood Boil: Corrupted Blood duration is 5 seconds\">Blood Boil</span></li></ul>"},{"name":"Intricate Sigils","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> Charm Slot</li><li class=\"mod\"><span class=\"val\">20</span>% more Charm Charges gained</li></ul>"},{"name":"Mind Phylacteries","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">Can instead consume <span class=\"val\">25</span>% of maximum Mana to trigger Charms with insufficient charges</li></ul>"},{"name":"Mystic Attunement","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased bonuses gained from Equipped Rings and Amulets</li></ul>"},{"name":"Unfurled Finger","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> Ring Slot</li></ul>"},{"name":"Wildwood Persistence","category":"Ascendancy","tree":"Ritualist","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery rate per <span class=\"val\">5</span>% missing Unreserved Life</li></ul>"},{"name":"Attributes","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attributes</li></ul>"},{"name":"Charm Charges (2)","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Charm Charges gained</li></ul>"},{"name":"Life Recovery Rate","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery rate</li></ul>"},{"name":"Movement Speed","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul>"},{"name":"Physical Damage","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Physical Damage</li></ul>"},{"name":"Reduced Mana","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced maximum Mana</li></ul>"},{"name":"Reduced Resistances","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\">-<span class=\"val\">20</span>% to all Elemental Resistances</li></ul>"},{"name":"Reduced Spirit","category":"Ascendancy","tree":"Ritualist","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Spirit</li></ul>"},{"name":"Avatar of Evolution","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Lightning Damage</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Cold Damage</li><li class=\"mod\">Adaptations have a duration of <span class=\"val\">5</span> seconds</li><li class=\"mod\">Double Adaptation Effect</li></ul>"},{"name":"Bringer of the Apocalypse","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.&lt;br&gt;Apocalypse: Requires 100 Glory to use&lt;br&gt;Apocalypse: Duration of the Apocalypse is 12 seconds&lt;br&gt;Apocalypse: Triggers one of three disasters every 0.75 seconds&lt;br&gt;Hailstorm: Deals 3 to 4 Cold Damage&lt;br&gt;Hailstorm: Hailstorm radius is 2 metres&lt;br&gt;Hailstorm: Hail impact radius is 0.8 metres&lt;br&gt;Hailstorm: Hailstorm creates 9 chunks of ice&lt;br&gt;Meteor: Deals 19 to 28 Fire Damage&lt;br&gt;Meteor: Explosion radius is 1.6 metres&lt;br&gt;Meteor: Meteor lands after 2 seconds&lt;br&gt;Crash Lightning: Deals 1 to 7 Lightning Damage&lt;br&gt;Crash Lightning: Crash Lightning radius is 1.6 metres&lt;br&gt;Crash Lightning: Pulses 3 times before final strike&lt;br&gt;Crash Lightning: Final strike occurs after 3 seconds&lt;br&gt;Final Strike: Deals 4 to 27 Lightning Damage&lt;br&gt;Final Strike: Crash Lightning radius is 1.6 metres\">Apocalypse</span></li></ul>"},{"name":"Druidic Champion","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Every <span class=\"val\">2</span> Rage also grants <span class=\"val\">1</span>% more Spell damage</li></ul>"},{"name":"Furious Wellspring","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">No Inherent loss of Rage</li><li class=\"mod\">Regenerate <span class=\"val\">6</span>% of your maximum Rage per second</li><li class=\"mod\">Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate</li><li class=\"mod\">Skills have +<span class=\"val\">5</span> to Rage cost</li><li class=\"mod\">+<span class=\"val\">7</span> to Maximum Rage</li></ul>"},{"name":"Reactive Growth","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% less Elemental Damage taken</li><li class=\"mod\">Adapt to the highest Elemental Damage Type of each Hit you take</li><li class=\"mod\"><span class=\"val\">10</span>% less Damage taken of each Elemental Damage Type per matching Adaptation</li></ul>"},{"name":"Sacred Flow","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">40</span> to Spirit for each of your empty Charm slots</li></ul>"},{"name":"Turning of the Seasons","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in your Presence have Exposure</li><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Damage of a random Element</li></ul>"},{"name":"Wisdom of the Maji","category":"Ascendancy","tree":"Shaman","type":"Notable","effect":"<ul><li class=\"mod\">Gain the benefits of Bonded modifiers on Runes and Idols</li></ul>"},{"name":"Defences","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour, Evasion and Energy Shield</li></ul>"},{"name":"Elemental Damage (2)","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Resistances (2)","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li></ul>"},{"name":"Flask Recovery","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Maximum Rage (2)","category":"Ascendancy","tree":"Shaman","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to Maximum Rage</li></ul>"},{"name":"Against the Anvil","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.&lt;br&gt;Temper Weapon: Maximum of 12 Empowered Attacks&lt;br&gt;Temper Weapon: Supported Skills Cost nothing&lt;br&gt;Temper Weapon: While Channelling each strike of the anvil Empowers your next 3 Melee Attacks&lt;br&gt;Empowered Attacks Trigger Combust on Hit&lt;br&gt;Combust: Converts 100% of Physical damage to Fire damage&lt;br&gt;Combust: Can&#x27;t be Evaded&lt;br&gt;Combust: Explosion radius is 3 metres\">Temper Weapon</span></li></ul>"},{"name":"Coal Stoker","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Modifiers to Fire Resistance also grant Cold and Lightning Resistance at <span class=\"val\">50</span>% of their value</li></ul>"},{"name":"Dedication to Kitava","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants +<span class=\"val\">100</span>% of Armour also applies to Chaos Damage</li></ul>"},{"name":"Flowing Metal","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants +<span class=\"val\">50</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Forged in Flame","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance</li></ul>"},{"name":"Heat of the Forge","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.&lt;br&gt;Fire Spell on Melee Hit: Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy&#x27;s Ailment Threshold the Hit will deal&lt;br&gt;Fire Spell on Melee Hit: Can only socket Fire Spells&lt;br&gt;Triggers all Socketed Spells and loses all Energy on reaching maximum Energy&lt;br&gt;Supported Skills Cost nothing&lt;br&gt;Socketed Skills deal 10% increased damage&lt;br&gt;Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells\">Fire Spell on Hit</span></li></ul>"},{"name":"Heatproofing","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants Unaffected by Damaging Ailments</li></ul>"},{"name":"Internal Layer","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants Hits against you have <span class=\"val\">100</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Kitavan Engraving","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">15</span>% increased maximum Life</li></ul>"},{"name":"Kitavan Imprint","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">60</span>% increased Glory generation</li></ul>"},{"name":"Leather Bindings","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants regenerate <span class=\"val\">3</span>% of maximum Life per second</li></ul>"},{"name":"Living Weapon","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.&lt;br&gt;Manifest Weapon: Minions from this skill have 1% increased Attack Speed&lt;br&gt;per 3 of your Dexterity&lt;br&gt;Manifest Weapon: Minions from this skill have 1% increased Damage&lt;br&gt;per 1 of your Strength\">Manifest Weapon</span></li></ul>"},{"name":"Molten Symbol","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">25</span>% of Physical Damage from Hits taken as Fire Damage</li></ul>"},{"name":"Smith's Masterwork","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Can only use a Normal Body Armour</li><li class=\"mod\">+<span class=\"val\">200</span> to Armour for each Connected Notable Passive Skill Allocated</li></ul>"},{"name":"Spiked Plates","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">100</span>% increased Thorns damage</li></ul>"},{"name":"Support Straps","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">20</span>% increased Strength</li></ul>"},{"name":"Tantalum Alloy","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants +<span class=\"val\">75</span>% to Fire Resistance</li></ul>"},{"name":"Tribute to Utula","category":"Ascendancy","tree":"Smith of Kitava","type":"Notable","effect":"<ul><li class=\"mod\">Body Armour grants <span class=\"val\">30</span>% increased Spirit</li></ul>"},{"name":"Fire Damage","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Fire Damage</li></ul>"},{"name":"Fire Resistance (2)","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% to Fire Resistance</li></ul>"},{"name":"Melee Damage","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage</li></ul>"},{"name":"Strength","category":"Ascendancy","tree":"Smith of Kitava","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Strength</li></ul>"},{"name":"Idolatry","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">10</span>% increased damage per Idol in your Equipment</li><li class=\"mod\"><span class=\"val\">2</span>% increased Reservation Efficiency of Skills per Idol in your Equipment</li><li class=\"mod\">-<span class=\"val\">4</span>% to all Elemental Resistances per non-Idol Augment in your Equipment</li></ul>"},{"name":"Primal Bounty","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Gain a Primal Owl Feather every <span class=\"val\">4</span> seconds, up to a maximum of <span class=\"val\">3</span>\nExpend an Owl Feather when you Dodge to trigger Primal Bounty</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.&lt;br&gt;Primal Bounty: Empowered Skills fire 2 additional Projectiles&lt;br&gt;Empowered Skills have 30% increased Projectile speed&lt;br&gt;Primal Bounty: This Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll\">Primal Bounty</span></li></ul>"},{"name":"Sacred Unity","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Bear Spirit gains Embrace of the Wild</li><li class=\"mod\">Vivid Stags leap towards enemies</li><li class=\"mod\">Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground</li></ul>"},{"name":"The Catha's Balance","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Companions gain added Attack damage equal to <span class=\"val\">60</span>% of your main hand Weapon's damage</li></ul>"},{"name":"The Mhacha's Gift","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Dodging can expend up to <span class=\"val\">3</span> Owl Feathers, granting Primal Bounty <span class=\"val\">100</span>% more\nEmpowerment effect per additional Feather expended</li><li class=\"mod\">Gain Owl Feathers <span class=\"val\">50</span>% faster</li></ul>"},{"name":"The Mórrigan's Guidance","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Gain a Vivid Wisp when Vivid Stampede ends</li><li class=\"mod\">Stags deal <span class=\"val\">20</span>% more damage per leap</li><li class=\"mod\">Stags have <span class=\"val\">20</span>% more Shock Magnitude per leap</li></ul>"},{"name":"The Natural Order","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Tame Beast can capture Unique Beasts\nCan have up to one Unique Tamed Beast summoned</li><li class=\"mod\">Unique Tamed Beasts have <span class=\"val\">30</span>% increased movement speed</li><li class=\"mod\">Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every <span class=\"val\">20</span> seconds</li></ul>"},{"name":"Vivid Stampede","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Gain a Vivid Wisp for every <span class=\"val\">10</span> metres you move, up to a maximum of <span class=\"val\">3</span>\nExpend all Vivid Wisps to trigger Vivid Stampede when you Attack</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.&lt;br&gt;Vivid Stampede: Converts 60% of Physical damage to Lightning damage&lt;br&gt;Vivid Stampede: 50% more chance to Shock&lt;br&gt;Vivid Stampede: Shockwave radius is 2 metres&lt;br&gt;Vivid Stampede: Stags leap 4 times&lt;br&gt;Vivid Stampede: Shocked Ground duration is 4 seconds\">Vivid Stampede</span></li></ul>"},{"name":"Wild Protector","category":"Ascendancy","tree":"Spirit Walker","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.\">Wild Protector</span></li></ul>"},{"name":"Companion Life and Area","category":"Ascendancy","tree":"Spirit Walker","type":"Small","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\">Companions have <span class=\"val\">15</span>% increased maximum Life</li></ul>"},{"name":"Critical Chance (2)","category":"Ascendancy","tree":"Spirit Walker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Movement Speed (2)","category":"Ascendancy","tree":"Spirit Walker","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed</li></ul>"},{"name":"Shared Companion Damage (2)","category":"Ascendancy","tree":"Spirit Walker","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">10</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage while your Companion is in your Presence</li></ul>"},{"name":"Spirit","category":"Ascendancy","tree":"Spirit Walker","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Spirit</li></ul>"},{"name":"Constant Gale","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">You have Arcane Surge</li></ul>"},{"name":"Force of Will","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Damage is taken from Mana before Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Arcane Surge on you per ten percent missing Mana</li></ul>"},{"name":"Heavy Snows","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Targets can be affected by two of your Chills at the same time</li><li class=\"mod\">Your Chills can Slow targets by up to a maximum of <span class=\"val\">35</span>%</li><li class=\"mod\"><span class=\"val\">25</span>% less Magnitude of Chill you inflict</li></ul>"},{"name":"Multiplying Squalls","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Limit for Elemental Skills</li></ul>"},{"name":"Refracted Infusion","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">When collecting an Elemental Infusion, gain another different Elemental Infusion</li></ul>"},{"name":"Shaper of Storms","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">All Damage from Hits Contributes to Shock Chance</li></ul>"},{"name":"Shaper of Winter","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">All Damage from Hits Contributes to Chill Magnitude</li></ul>"},{"name":"Storm's Recollection","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li><li class=\"mod\">Remnants you create reappear once, <span class=\"val\">3</span> seconds after being collected</li></ul>"},{"name":"Strike Twice","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Targets can be affected by two of your Shocks at the same time</li><li class=\"mod\"><span class=\"val\">25</span>% less Magnitude of Shock you inflict</li></ul>"},{"name":"Tempest Caller","category":"Ascendancy","tree":"Stormweaver","type":"Notable","effect":"<ul><li class=\"mod\">Trigger Elemental Storm on Critical Hit with Spells</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.&lt;br&gt;Fire: Deals 2 to 3 Fire Damage&lt;br&gt;Fire: Cannot deal Critical Hits&lt;br&gt;Fire: Deals Damage every 0.25 seconds&lt;br&gt;Fire: Storm radius is 1.8 metres&lt;br&gt;Fire: Storm duration is 5 seconds&lt;br&gt;Fire: Enemies inside the storm are Hindered&lt;br&gt;Lightning: Deals 1 to 3 Lightning Damage&lt;br&gt;Lightning: Cannot deal Critical Hits&lt;br&gt;Lightning: Deals Damage every 0.25 seconds&lt;br&gt;Lightning: Storm radius is 1.8 metres&lt;br&gt;Lightning: Storm duration is 5 seconds&lt;br&gt;Lightning: Enemies inside the storm are Hindered&lt;br&gt;Cold: Deals 1 to 2 Cold Damage&lt;br&gt;Cold: Cannot deal Critical Hits&lt;br&gt;Cold: Deals Damage every 0.25 seconds&lt;br&gt;Cold: Storm radius is 1.8 metres&lt;br&gt;Cold: Storm duration is 5 seconds&lt;br&gt;Cold: Enemies inside the storm are Hindered\">Elemental Storm</span></li></ul>"},{"name":"Chill Duration (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Chill Duration on Enemies</li></ul>"},{"name":"Mana Regeneration (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Remnant Range (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\">Remnants can be collected from <span class=\"val\">25</span>% further away</li></ul>"},{"name":"Shock Chance (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to Shock</li></ul>"},{"name":"Spell Critical Chance (2)","category":"Ascendancy","tree":"Stormweaver","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance for Spells</li></ul>"},{"name":"A Solid Plan","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Persistent Buffs have <span class=\"val\">50</span>% less Reservation</li></ul>"},{"name":"Cannons, Ready!","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Skills used by Totems have <span class=\"val\">30</span>% more Skill Speed</li><li class=\"mod\">Totems only use Skills when you fire an Attack Projectile</li></ul>"},{"name":"Polish That Gear","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">20</span>% of Armour</li><li class=\"mod\">Gain <span class=\"val\">100</span>% of Evasion Rating as extra Ailment Threshold</li></ul>"},{"name":"Right Where We Want Them","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Projectile Damage builds Pin</li><li class=\"mod\">Pinned enemies cannot perform actions</li></ul>"},{"name":"Stay Light, Use Cover","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Defend with <span class=\"val\">200</span>% of Armour</li><li class=\"mod\">Enemies have an Accuracy Penalty against you based on Distance</li><li class=\"mod\">Maximum Chance to Evade is <span class=\"val\">50</span>%</li><li class=\"mod\">Maximum Physical Damage Reduction is <span class=\"val\">50</span>%</li></ul>"},{"name":"Strategic Embankments","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Totems you place grant Embankment Auras</li></ul>"},{"name":"Suppressing Fire","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% more Immobilisation buildup</li></ul>"},{"name":"Unleash Hell!","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.&lt;br&gt;Minion Info: Minions from this skill have 1% increased Area of Effect&lt;br&gt;per 3 of your Dexterity&lt;br&gt;Minion Info: Minions from this skill have 1% increased Damage&lt;br&gt;per 1 of your Strength&lt;br&gt;Death From Above: Volley length is 14 metres&lt;br&gt;Death From Above: Volley width is 14 metres&lt;br&gt;Death From Above: 6 Volleys&lt;br&gt;Death From Above: 0.75 seconds between each Volley\">Supporting Fire</span></li></ul>"},{"name":"Watch How I Do It","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence gain added Attack Damage equal\nto <span class=\"val\">25</span>% of your main hand Weapon's damage</li></ul>"},{"name":"Whoever Pays Best","category":"Ascendancy","tree":"Tactician","type":"Notable","effect":"<ul><li class=\"mod\">Banners gain <span class=\"val\">5</span> Glory per second</li><li class=\"mod\">There is no Limit on the number of Banners you can place</li></ul>"},{"name":"Armour and Evasion (2)","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Banner Area","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">16</span>% increased Area of Effect</li></ul>"},{"name":"Minion Damage","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Pin Buildup (2)","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Pin Buildup</li></ul>"},{"name":"Presence Area","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Presence Area of Effect</li></ul>"},{"name":"Spirit","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spirit</li></ul>"},{"name":"Totem Damage (2)","category":"Ascendancy","tree":"Tactician","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Damage</li></ul>"},{"name":"Ancestral Empowerment","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\">Every second Slam Skill you use yourself is Ancestrally Boosted</li></ul>"},{"name":"Colossal Capacity","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\">Carry a Chest which adds <span class=\"val\">20</span> Inventory Slots</li></ul>"},{"name":"Crushing Impacts","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% more Damage against Heavy Stunned Enemies</li><li class=\"mod\">Your Hits are Crushing Blows</li></ul>"},{"name":"Earthbreaker","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Hulking Form","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased effect of Small Passive Skills</li></ul>"},{"name":"Mountain Splitter","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\">Every Third Slam skill that doesn't create Fissures which you use yourself causes <span class=\"val\">3</span> additional Aftershocks ahead and to each side of the initial area</li></ul>"},{"name":"Mysterious Lineage","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% more Maximum Life</li></ul>"},{"name":"Stone Skin","category":"Ascendancy","tree":"Titan","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% more Armour from Equipped Body Armour</li></ul>"},{"name":"Armour","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour</li></ul>"},{"name":"Life Regeneration","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li></ul>"},{"name":"Slam Area of Effect (2)","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\">Slam Skills have <span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Strength (2)","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Strength</li></ul>"},{"name":"Stun Buildup (2)","category":"Ascendancy","tree":"Titan","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Stun Buildup</li></ul>"},{"name":"Answered Call","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Trigger Ancestral Spirits when you Summon a Totem</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it&#x27;s summoning will die too.&lt;br&gt;Ancestral Spirits: Minions from this skill have 1% increased Attack Speed&lt;br&gt;per 3 of your Dexterity&lt;br&gt;Ancestral Spirits: Modifiers to Totem Life also affects Minions from this Skill&lt;br&gt;Ancestral Spirits: Minions from this skill have 1% increased Damage&lt;br&gt;per 1 of your Strength\">Ancestral Spirits</span></li></ul>"},{"name":"Anvil's Weight","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Break Armour equal to <span class=\"val\">10</span>% of Hit Damage dealt</li></ul>"},{"name":"Imploding Impacts","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Fully Broken Armour you inflict increases all Damage Taken from Hits instead</li><li class=\"mod\">You can Break Enemy Armour to below <span class=\"val\">0</span></li></ul>"},{"name":"Jade Heritage","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Gain a stack of Jade every second</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.&lt;br&gt;Encase in Jade: Gain Guard equal to 6% of your maximum life per Jade consumed&lt;br&gt;Encase in Jade: Guard duration is 4 seconds\">Encase in Jade</span></li></ul>"},{"name":"Renly's Training","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">35</span>% Base Chance to Block from Equipped Shield instead of the Shield's value</li></ul>"},{"name":"Turtle Charm","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">You take <span class=\"val\">20</span>% of damage from Blocked Hits</li><li class=\"mod\">Maximum Block chance is <span class=\"val\">75</span>%</li></ul>"},{"name":"Warcaller's Bellow","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\">Warcries Explode Corpses dealing <span class=\"val\">25</span>% of their Life as Physical Damage</li><li class=\"mod\">Ignore Warcry Cooldowns</li></ul>"},{"name":"Wooden Wall","category":"Ascendancy","tree":"Warbringer","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Damage from Hits is taken from your nearest Totem's Life before you</li></ul>"},{"name":"Armour","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour</li></ul>"},{"name":"Armour Break (2)","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\">Break <span class=\"val\">25</span>% increased Armour</li></ul>"},{"name":"Block Chance (2)","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Block chance</li></ul>"},{"name":"Totem Life (2)","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Life</li></ul>"},{"name":"Warcry Speed","category":"Ascendancy","tree":"Warbringer","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Warcry Speed</li></ul>"},{"name":"Ceremonial Ablution","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits</li></ul>"},{"name":"Judge, Jury, and Executioner","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Decimating Strike</li></ul>"},{"name":"No Mercy","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Deal up to <span class=\"val\">40</span>% more Damage to Enemies based on their missing Concentration</li></ul>"},{"name":"Obsessive Rituals","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% less Armour and Evasion Rating</li><li class=\"mod\">Grants Skill: <span class=\"tooltip\" data-title=\"Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.&lt;br&gt;Sorcery Ward: Barrier recharges after 8 seconds&lt;br&gt;Sorcery Ward: Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield&lt;br&gt;Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating\">Sorcery Ward</span></li></ul>"},{"name":"Pitiless Killer","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Culling Strike</li></ul>"},{"name":"Weapon Master","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span> Passive Skill Points become Weapon Set Skill Points</li></ul>"},{"name":"Witchbane","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\">Enemies have Maximum Concentration equal to <span class=\"val\">30</span>% of their Maximum Life</li><li class=\"mod\">Break enemy Concentration on Hit equal to <span class=\"val\">100</span>% of Damage Dealt</li><li class=\"mod\">Enemies regain <span class=\"val\">10</span>% of Concentration every second if they haven't lost Concentration in the past <span class=\"val\">5</span> seconds</li></ul>"},{"name":"Zealous Inquisition","category":"Ascendancy","tree":"Witchhunter","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Enemies you Kill to Explode, dealing <span class=\"val\">100</span>%\nof their maximum Life as Physical Damage\nChance is doubled against Undead and Demons</li></ul>"},{"name":"Area of Effect","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Armour and Evasion (2)","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Cooldown Recovery Rate (3)","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Damage vs Low Life Enemies (2)","category":"Ascendancy","tree":"Witchhunter","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Hits against Enemies that are on Low Life</li></ul>"},{"name":"Ancestral Bond","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Your Totem Limit is doubled\nNo Charge requirement for placing Totems\nTotems reserve <span class=\"val\">75</span> Spirit each</li></ul>"},{"name":"Avatar of Fire","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"val\">75</span>% of Damage Converted to Fire Damage\nDeal no Non-Fire Damage</li></ul>"},{"name":"Blackflame Covenant","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Fire Spells Convert <span class=\"val\">100</span>% of Fire Damage to Chaos Damage\nChaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes\nIgnite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage</li></ul>"},{"name":"Blood Magic","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You have no Mana\nSkill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Bulwark","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Dodge Roll cannot Avoid Damage\nTake <span class=\"val\">30</span>% less Damage from Hits while Dodge Rolling</li></ul>"},{"name":"Chaos Inoculation","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Maximum Life is <span class=\"val\">1</span>\nImmune to Chaos Damage and Bleeding</li></ul>"},{"name":"Conduit","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">If you would gain a Charge, Allies in your Presence gain that Charge instead</li></ul>"},{"name":"Crimson Assault","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Bleeding you inflict is Aggravated\nBase Bleeding Duration is <span class=\"val\">1</span> second\n<span class=\"val\">50</span>% more Magnitude of Bleeding you inflict</li></ul>"},{"name":"Dance with Death","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% more Skill Speed while Off Hand is empty and you have\na One-Handed Martial Weapon equipped in your Main Hand</li></ul>"},{"name":"Eldritch Battery","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Convert <span class=\"val\">100</span>% of maximum Energy Shield to maximum Mana\nMana Costs are Doubled</li></ul>"},{"name":"Elemental Equilibrium","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Create Lightning Infusion Remnants instead of Fire\nCreate Cold Infusion Remnants instead of Lightning\nCreate Fire Infusion Remnants instead of Cold</li></ul>"},{"name":"Eternal Youth","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Life Recharges instead of Energy Shield\n<span class=\"val\">50</span>% less Life Recovery from Flasks</li></ul>"},{"name":"Giant's Blood","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can wield Two-Handed Axes, Maces and Swords in one hand\nTriple Attribute requirements of Martial Weapons\nInherent Life granted by Strength is halved</li></ul>"},{"name":"Glancing Blows","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Chance to Evade is Unlucky\nChance to Deflect is Lucky</li></ul>"},{"name":"Heartstopper","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Take <span class=\"val\">50</span>% less Damage over Time if you've started taking Damage over Time in the past second\nTake <span class=\"val\">50</span>% more Damage over Time if you haven't started taking Damage over Time in the past second</li></ul>"},{"name":"Hollow Palm Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Can Attack as though using a Quarterstaff while both of your hand slots are empty\nUnarmed Attacks that would use an Equipped Quarterstaff's damage have:\n• Base Unarmed Physical damage replaced with damage based on their Skill Level\n• <span class=\"val\">1</span>% more Attack Speed per <span class=\"val\">75</span> Item Evasion on Equipped Armour Items\n• +<span class=\"val\">0.1</span>% to Critical Hit Chance per <span class=\"val\">10</span> Item Energy Shield on Equipped Armour Items</li></ul>"},{"name":"Iron Reflexes","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Converts all Evasion Rating to Armour</li></ul>"},{"name":"Lord of the Wilds","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can equip a non-Unique Sceptre while wielding a Talisman\n<span class=\"val\">50</span>% less Spirit\nNon-Minion Skills have <span class=\"val\">50</span>% less Reservation Efficiency</li></ul>"},{"name":"Mind Over Matter","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">All Damage is taken from Mana before Life\n<span class=\"val\">50</span>% less Mana Recovery Rate</li></ul>"},{"name":"Necromantic Talisman","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">All bonuses from Equipped Amulet apply to your Minions instead of you</li></ul>"},{"name":"Oasis","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Cannot use Charms\n<span class=\"val\">30</span>% more Recovery from Flasks</li></ul>"},{"name":"Pain Attunement","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% less Critical Damage Bonus when on Full Life\n<span class=\"val\">30</span>% more Critical Damage Bonus when on Low Life</li></ul>"},{"name":"Primal Hunger","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% more Maximum Rage\nRegenerate <span class=\"val\">1</span> Rage per second per <span class=\"val\">4</span> Rage spent Recently\nNo Rage effect</li></ul>"},{"name":"Resolute Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Accuracy Rating is Doubled\nNever deal Critical Hits</li></ul>"},{"name":"Resonance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Gain Power Charges instead of Frenzy Charges\nGain Frenzy Charges instead of Endurance Charges\nGain Endurance Charges instead of Power Charges</li></ul>"},{"name":"Ritual Cadence","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Invocation Skills instead Trigger Spells every <span class=\"val\">2</span> seconds\nInvocation Skills cannot gain Energy while Triggering Spells\nInvoked Spells consume <span class=\"val\">50</span>% less Energy</li></ul>"},{"name":"Scarred Faith","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage prevented Recouped as Energy Shield per enemy Power\nEnergy Shield does not Recharge\nYou cannot Recover Energy Shield from Regeneration\nYou cannot Recover Energy Shield to above Armour</li></ul>"},{"name":"Trusted Kinship","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can have two Companions of different types\n<span class=\"val\">30</span>% more Reservation Efficiency of Companion Skills\n<span class=\"val\">20</span>% less Reservation Efficiency of non-Companion Skills</li></ul>"},{"name":"Unwavering Stance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Cannot be Light Stunned\nCannot Dodge Roll or Sprint</li></ul>"},{"name":"Vaal Pact","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% more amount of Life Leeched\nLeech Life <span class=\"val\">67</span>% less quickly\nCannot Recover Life other than from Leech\nLife Leech effects are not removed when Unreserved Life is Filled</li></ul>"},{"name":"Whispers of Doom","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">You can apply an additional Curse\nDouble Activation Delay of Curses</li></ul>"},{"name":"Wildsurge Incantation","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Storm and Plant Spells:\n• deal <span class=\"val\">50</span>% more damage\n• cost <span class=\"val\">50</span>% less\n• have <span class=\"val\">75</span>% less duration</li></ul>"},{"name":"Zealot's Oath","category":"Main Tree","tree":"Main Tree","type":"Keystone","effect":"<ul><li class=\"mod\">Excess Life Recovery from Regeneration is applied to Energy Shield\nEnergy Shield does not Recharge</li></ul>"},{"name":"Abasement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Recovery</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">30</span>% of maximum Energy Shield</li></ul>"},{"name":"Acceleration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Speed</li></ul>"},{"name":"Adaptable Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">0.4</span> metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds</li><li class=\"mod\">Projectiles have <span class=\"val\">25</span>% chance to Fork if you've dealt a Melee Hit in the past eight seconds</li></ul>"},{"name":"Adaptive Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently</li></ul>"},{"name":"Admonisher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Adrenaline Rush","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed if you've Killed Recently</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed if you've killed Recently</li></ul>"},{"name":"Advanced Munitions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased chance to inflict Ailments with Projectiles</li></ul>"},{"name":"Adverse Growth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">20</span>% of Damage taken Recouped as Mana</li></ul>"},{"name":"Affliction Enforcer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to Shock</li></ul>"},{"name":"Afterimage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Evasion Rating if you have Hit an Enemy Recently</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Aftershocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Slam Skills you use yourself have <span class=\"val\">30</span>% increased Aftershock Area of Effect</li></ul>"},{"name":"Against the Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Aggravation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Aggravate Bleeding on targets you Hit with Attacks</li></ul>"},{"name":"Agile Sprinter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating while Sprinting</li></ul>"},{"name":"Agile Succession","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating if you have Hit an Enemy Recently</li></ul>"},{"name":"Agonising Calamity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Chaos Damage while affected by Herald of Plague</li><li class=\"mod\"><span class=\"val\">40</span>% increased Physical Damage while affected by Herald of Blood</li></ul>"},{"name":"Alchemical Oil","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Exposure Effect</li></ul>"},{"name":"All For One","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect</li></ul>"},{"name":"All Natural","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul>"},{"name":"Altered Brain Chemistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Recovery Rate during Effect of any Mana Flask</li></ul>"},{"name":"Alternating Current","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Regeneration Rate if you have Shocked an Enemy Recently</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Among the Hordes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Damage</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased Movement Speed</li></ul>"},{"name":"Ancestral Alacrity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed if you've summoned a Totem Recently</li></ul>"},{"name":"Ancestral Artifice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Melee Attack Skills have +<span class=\"val\">1</span> to maximum number of Summoned Totems</li><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Placement range</li></ul>"},{"name":"Ancestral Conduits","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack and Cast Speed if you've summoned a Totem Recently</li></ul>"},{"name":"Ancestral Mending","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second while you have a Totem</li><li class=\"mod\">Totems Regenerate <span class=\"val\">3</span>% of maximum Life per second</li></ul>"},{"name":"Ancestral Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Totem Placement range</li></ul>"},{"name":"Ancestral Unity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed per Summoned Totem</li></ul>"},{"name":"Ancient Aegis","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Armour from Equipped Body Armour</li><li class=\"mod\"><span class=\"val\">60</span>% increased Energy Shield from Equipped Body Armour</li></ul>"},{"name":"Anticipation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Sealed Skills have <span class=\"val\">25</span>% increased Seal gain frequency</li></ul>"},{"name":"Apocalypse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Damage</li><li class=\"mod\">+<span class=\"val\">8</span>% to Critical Hit Chance of Herald Skills</li></ul>"},{"name":"Arcane Alchemy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Mana Flasks gain <span class=\"val\">0.1</span> charges per Second</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Arcane Blossom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Recovery rate</li></ul>"},{"name":"Arcane Intensity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Spell Damage per <span class=\"val\">100</span> maximum Mana</li></ul>"},{"name":"Arcane Mixtures","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed if you've used a Mana Flask Recently</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Arcane Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect while you have Arcane Surge</li><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage while you have Arcane Surge</li></ul>"},{"name":"Arcane Remnants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">3</span>% of Maximum Mana when you collect a Remnant</li></ul>"},{"name":"Archon of the Blizzard","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Elemental Archon when your Energy Shield Recharge begins</li></ul>"},{"name":"Archon of the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Elemental Archon after spending <span class=\"val\">100</span>% of your Maximum Mana</li></ul>"},{"name":"Archon of Undeath","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to gain Archon of Undeath when you use a Command skill</li></ul>"},{"name":"Arsonist","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">18</span>% faster</li></ul>"},{"name":"Artillery Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attack Skills have +<span class=\"val\">1</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect while you have a Totem</li></ul>"},{"name":"Asceticism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Stun Threshold is based on <span class=\"val\">30</span>% of your Energy Shield instead of Life</li></ul>"},{"name":"Aspiring Genius","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Gain Arcane Surge when you deal a Critical Hit</li></ul>"},{"name":"At your Command","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage with Command Skills for each different type of Persistent Minion in your Presence</li></ul>"},{"name":"Authority","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Avoiding Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">-<span class=\"val\">5</span>% to amount of Damage Prevented by Deflection</li><li class=\"mod\"><span class=\"val\">20</span>% increased Deflection Rating</li></ul>"},{"name":"Back in Action","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Stun Recovery</li></ul>"},{"name":"Backstabbing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus with Daggers</li></ul>"},{"name":"Backup Plan","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour and Evasion Rating</li><li class=\"mod\"><span class=\"val\">40</span>% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">40</span>% increased Armour if you haven't been Hit Recently</li></ul>"},{"name":"Ball and Chain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage with Flails</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed with Flails</li></ul>"},{"name":"Bannerman","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Banner Buffs linger on you for <span class=\"val\">2</span> seconds after you leave the Area</li></ul>"},{"name":"Barbaric Strength","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">45</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost of Skills</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Barrier of Venarius","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Armour Break taken</li><li class=\"mod\">Defend with <span class=\"val\">120</span>% of Armour while not on Low Energy Shield</li></ul>"},{"name":"Bashing Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you Heavy Stun while Shapeshifted are Intimidated for <span class=\"val\">6</span> seconds</li></ul>"},{"name":"Battle Fever","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Battle Trance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Maximum Rage</li></ul>"},{"name":"Battle-hardened","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hits against you have <span class=\"val\">20</span>% reduced Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% increased Armour and Evasion Rating</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Dexterity</li></ul>"},{"name":"Bear's Roar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun buildup if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Beastial Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating from Equipped Body Armour</li></ul>"},{"name":"Beef","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> to Strength</li></ul>"},{"name":"Behemoth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Bestial Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Hit</li><li class=\"mod\">Every <span class=\"val\">10</span> Rage also grants <span class=\"val\">12</span>% increased Physical Damage</li></ul>"},{"name":"Bhatair's Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">12</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">8</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">Archon recovery period expires <span class=\"val\">10</span>% faster</li><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Archon Buffs on you</li></ul>"},{"name":"Biting Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Freeze Duration on Enemies</li><li class=\"mod\">Enemies Frozen by you take <span class=\"val\">20</span>% increased Cold Damage</li></ul>"},{"name":"Blade Catcher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Defend with <span class=\"val\">200</span>% of Armour against Critical Hits</li><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li></ul>"},{"name":"Blade Flurry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed while Dual Wielding</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Critical Hit Chance while Dual Wielding</li></ul>"},{"name":"Blazing Arms","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage</li></ul>"},{"name":"Bleeding Out","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">250</span> to Accuracy against Bleeding Enemies</li><li class=\"mod\">Bleeding you inflict deals Damage <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Blessing of the Moon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Effect Duration per Enemy you've Frozen in the last <span class=\"val\">8</span> seconds, up to <span class=\"val\">40</span>%</li></ul>"},{"name":"Blinding Flash","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Blind Effect</li><li class=\"mod\">Blind Enemies when they Stun you</li></ul>"},{"name":"Blinding Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Blood of Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span> Rage when you use a Life Flask</li></ul>"},{"name":"Blood of the Wolf","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased amount of Life Leeched while Shapeshifted</li><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Cold Resistance while Shapeshifted</li></ul>"},{"name":"Blood Rush","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">6</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Blood Tearing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Blood Transfusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">25</span>% of Spell Mana Cost Converted to Life Cost</li></ul>"},{"name":"Bloodletting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict</li></ul>"},{"name":"Bloodthirsty","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage while Leeching</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed while Leeching</li><li class=\"mod\"><span class=\"val\">30</span>% increased Armour and Evasion Rating while Leeching</li></ul>"},{"name":"Blur","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Blurred Motion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li><li class=\"mod\"><span class=\"val\">5</span>% increased Dexterity</li></ul>"},{"name":"Bolstering Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Aura Skills have <span class=\"val\">12</span>% increased Magnitudes</li></ul>"},{"name":"Bolstering Yell","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\">Warcry Skills have <span class=\"val\">30</span>% increased Area of Effect</li></ul>"},{"name":"Bond of the Ape","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect</li><li class=\"mod\">Companions have <span class=\"val\">30</span>% increased Area of Effect</li></ul>"},{"name":"Bond of the Cat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Bond of the Mamba","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">4</span>% of Physical Damage as extra Chaos Damage</li><li class=\"mod\">Companions gain <span class=\"val\">12</span>% Damage as extra Chaos Damage</li></ul>"},{"name":"Bond of the Owl","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">6</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Companions gain <span class=\"val\">12</span>% Damage as extra Cold Damage</li></ul>"},{"name":"Bond of the Viper","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Skill Effect Duration</li><li class=\"mod\">Companions have a <span class=\"val\">40</span>% chance to Poison on Hit</li></ul>"},{"name":"Bond of the Wolf","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\">Companions have <span class=\"val\">50</span>% chance to gain Onslaught on Kill</li></ul>"},{"name":"Bonded Precision","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence have <span class=\"val\">25</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance</li></ul>"},{"name":"Bone Chains","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Physical Spell Critical Hits build Pin</li></ul>"},{"name":"Boon of the Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">When you Shapeshift to Human form, gain <span class=\"val\">10</span>% increased Spell Damage per second you were Shapeshifted, up to a maximum of <span class=\"val\">80</span>%, for <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Boundless Growth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Plants have a <span class=\"val\">20</span>% chance to immediately Overgrow</li></ul>"},{"name":"Bounty Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Mana on Kill</li><li class=\"mod\"><span class=\"val\">25</span>% increased Culling Strike Threshold</li></ul>"},{"name":"Branching Bolts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% chance for Lightning Skills to Chain an additional time</li></ul>"},{"name":"Bravado","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks have <span class=\"val\">50</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">100</span>% increased Stun Threshold during Empowered Attacks</li></ul>"},{"name":"Breakage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">60</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Defend with <span class=\"val\">200</span>% of Armour</li></ul>"},{"name":"Breaking Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect if you have Stunned an Enemy Recently</li></ul>"},{"name":"Breaking Point","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Non-Damaging Ailments you inflict</li></ul>"},{"name":"Breath of Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Fire Resistance</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Breath of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Cold Resistance</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Breath of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Brinerot Ferocity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed</li><li class=\"mod\">+<span class=\"val\">8</span>% to Lightning Resistance</li><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Lightning Damage</li></ul>"},{"name":"Bringer of Order","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Briny Carapace","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Stun Threshold for each time you've been Stunned Recently</li></ul>"},{"name":"Brush Off","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li><li class=\"mod\">Prevent +<span class=\"val\">15</span>% of Damage from Deflected Critical Hits</li></ul>"},{"name":"Brutal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">16</span>% increased Melee Damage</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Brute Strength","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced maximum Mana</li><li class=\"mod\"><span class=\"val\">1</span>% increased Damage per <span class=\"val\">15</span> Strength</li></ul>"},{"name":"Building Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Poison Duration</li><li class=\"mod\">Targets can be affected by +<span class=\"val\">1</span> of your Poisons at the same time</li></ul>"},{"name":"Burn Away","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Ignite Magnitude</li><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Fire Resistance</li></ul>"},{"name":"Burning Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Ignite Duration on Enemies</li></ul>"},{"name":"Burning Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">12</span>% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Burnout","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">15</span>% faster</li></ul>"},{"name":"Cacophony","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Warcries</li><li class=\"mod\">Warcry Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Captivating Companionship","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% of Damage from Hits is taken from your Damageable Companion's Life before you</li><li class=\"mod\"><span class=\"val\">20</span>% increased Armour, Evasion and Energy Shield while your Companion is in your Presence</li></ul>"},{"name":"Careful Aim","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li></ul>"},{"name":"Careful Assassin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Hit Chance</li></ul>"},{"name":"Careful Consideration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating if you haven't been Hit Recently</li></ul>"},{"name":"Carved Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack and Cast Speed if you've summoned a Totem Recently</li></ul>"},{"name":"Casting Cascade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Spell Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Cast Speed for each different Spell you've Cast in the last eight seconds</li></ul>"},{"name":"Catalysis","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage with Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage from Hits taken as Damage of a Random Element</li></ul>"},{"name":"Catapult","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Catlike Agility","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">40</span>% increased Evasion Rating if you've Dodge Rolled Recently</li><li class=\"mod\"><span class=\"val\">3</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Cautious Concoctions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">15</span>% increased Flask Charges gained</li></ul>"},{"name":"Chakra of Breathing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge when not on Full Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating while you have Energy Shield</li></ul>"},{"name":"Chakra of Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Physical Damage as Extra Cold Damage against Shocked Enemies</li><li class=\"mod\">Gain <span class=\"val\">8</span>% of Physical Damage as Extra Lightning Damage against Chilled Enemies</li></ul>"},{"name":"Chakra of Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\">Skills deal <span class=\"val\">8</span>% increased Damage per Combo consumed, up to <span class=\"val\">40</span>%</li></ul>"},{"name":"Chakra of Life","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery rate</li></ul>"},{"name":"Chakra of Rhythm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% Chance to build an additional Combo on Hit</li></ul>"},{"name":"Chakra of Sight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Light Radius</li><li class=\"mod\">Cannot be Blinded</li><li class=\"mod\"><span class=\"val\">12</span>% chance to Blind Enemies on Hit</li></ul>"},{"name":"Chakra of Stability","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Recovery</li><li class=\"mod\">Regenerate <span class=\"val\">3</span>% of maximum Life over <span class=\"val\">1</span> second when Stunned</li><li class=\"mod\">+<span class=\"val\">1</span> to Stun Threshold per Dexterity</li></ul>"},{"name":"Chakra of Thought","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% of Damage is taken from Mana before Life</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed while not on Low Mana</li></ul>"},{"name":"Channelled Heritage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Area of Effect of Ancestrally Boosted Attacks</li></ul>"},{"name":"Chilled to the Bone","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Chill Duration on Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Chillproof","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Threshold</li><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Cold Damage</li></ul>"},{"name":"Chronomancy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Skill Effect Duration</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">10</span>% increased Slow Magnitude</li></ul>"},{"name":"Cirel of Tarth's Light","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">10</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"Clean Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Pierce an Enemy</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li></ul>"},{"name":"Clear Space","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Knock Enemies Back with Hits at Close Range</li></ul>"},{"name":"Clever Construction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance with Traps</li></ul>"},{"name":"Climate Change","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\">Gain <span class=\"val\">25</span>% of Cold Damage as Extra Fire Damage against Frozen Enemies</li></ul>"},{"name":"Close Confines","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance for Projectiles to Pierce Enemies within 3m distance of you</li></ul>"},{"name":"Cluster Bombs","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Grenade Detonation Time</li><li class=\"mod\">Grenade Skills Fire an additional Projectile</li></ul>"},{"name":"Coated Arms","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with One Handed Weapons</li><li class=\"mod\">Attacks with One-Handed Weapons have <span class=\"val\">20</span>% increased Chance to inflict Ailments</li></ul>"},{"name":"Coated Knife","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Critical Hits with Daggers have a <span class=\"val\">25</span>% chance to Poison the Enemy</li></ul>"},{"name":"Cold Coat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Freeze Duration on you</li><li class=\"mod\"><span class=\"val\">25</span>% increased Freeze Threshold</li></ul>"},{"name":"Cold Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Chill Duration on Enemies</li></ul>"},{"name":"Colossal Weapon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Combat Alchemy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Flasks you use to not consume Charges</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Coming Calamity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Cold Damage while affected by Herald of Ice</li><li class=\"mod\"><span class=\"val\">40</span>% increased Fire Damage while affected by Herald of Ash</li><li class=\"mod\"><span class=\"val\">40</span>% increased Lightning Damage while affected by Herald of Thunder</li></ul>"},{"name":"Commanding Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Every five Rage also grants you <span class=\"val\">2</span>% increased Minion Attack Speed</li><li class=\"mod\">Every Rage also grants you <span class=\"val\">1</span>% increased Minion Damage</li></ul>"},{"name":"Conall the Hunted","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">5</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">Immune to Bleeding while Shapeshifted</li><li class=\"mod\">Immune to Maim while Shapeshifted</li></ul>"},{"name":"Concussive Attack","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li></ul>"},{"name":"Conductive Embrace","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Lightning Resistance</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Lightning Resistance if you have at least <span class=\"val\">5</span> Green Support Gems Socketed</li></ul>"},{"name":"Conservative Casting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Consistent Intake","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parried Debuff Magnitude</li><li class=\"mod\">Cannot be Critically Hit while Parrying</li></ul>"},{"name":"Constricting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">5</span>% increased Slow Magnitude</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Controlled Chaos","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Maximum Volatility is <span class=\"val\">30</span></li></ul>"},{"name":"Controlling Magic","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\">Hits have <span class=\"val\">25</span>% reduced Critical Hit Chance against you</li></ul>"},{"name":"Convalescence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Cooked","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Armour, Evasion and Energy Shield</li></ul>"},{"name":"Core of the Guardian","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% increased Block chance</li></ul>"},{"name":"Counterstancing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Successfully Parrying a Melee Hit grants <span class=\"val\">40</span>% increased Damage to your next Ranged Attack</li><li class=\"mod\">Successfully Parrying a Projectile Hit grants <span class=\"val\">40</span>% increased Damage to your next Melee Attack</li></ul>"},{"name":"Coursing Energy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Electrocute Buildup</li><li class=\"mod\"><span class=\"val\">30</span>% increased Shock Chance against Electrocuted Enemies</li></ul>"},{"name":"Cranial Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\">Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy</li></ul>"},{"name":"Crashing Wave","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage if you've dealt a Critical Hit in the past <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Craving Slaughter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> maximum Rage if you've used a Skill that Requires Glory in the past <span class=\"val\">20</span> seconds</li></ul>"},{"name":"Cremating Cries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks Gain <span class=\"val\">15</span>% of Physical Damage as Extra Fire damage</li></ul>"},{"name":"Cremation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Fire Resistance</li><li class=\"mod\">Gain <span class=\"val\">6</span>% of Elemental Damage as Extra Fire Damage</li></ul>"},{"name":"Crippling Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Attacks to Maim on Hit against Poisoned Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Critical Exploit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance</li></ul>"},{"name":"Critical Overload","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Spell Damage Bonus</li></ul>"},{"name":"Cross Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating while Dual Wielding</li><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed while Dual Wielding</li></ul>"},{"name":"Cruel Fate","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Cruel Methods","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">40</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Crushing Judgement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour Break Duration</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Area Damage</li></ul>"},{"name":"Crushing Verdict","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attack Damage</li></ul>"},{"name":"Crystal Elixir","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Damage with Attack Skills during any Flask Effect</li></ul>"},{"name":"Crystalline Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\">Minions have +<span class=\"val\">5</span>% to all Maximum Elemental Resistances</li></ul>"},{"name":"Crystalline Resistance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to all Maximum Elemental Resistances if you have at\nleast <span class=\"val\">5</span> Red, Green and Blue Support Gems Socketed</li></ul>"},{"name":"Crystallised Immunities","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Chill if a majority of your Socketed Support Gems are Blue</li><li class=\"mod\">Immune to Ignite if a majority of your Socketed Support Gems are Red</li><li class=\"mod\">Immune to Shock if a majority of your Socketed Support Gems are Green</li></ul>"},{"name":"Cull the Hordes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Culling Strike Threshold against Rare or Unique Enemies</li></ul>"},{"name":"Curved Weapon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Cut to the Bone","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break Armour on Critical Hit with Spells equal to <span class=\"val\">10</span>% of Physical Damage dealt</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Impales inflicted with Spells</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Dampening Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">28</span>% increased maximum Energy Shield</li><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li></ul>"},{"name":"Dangerous Blossom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Damage as Extra Physical Damage</li></ul>"},{"name":"Dark Entries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Level of all Chaos Skills</li></ul>"},{"name":"Dazing Blocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% chance to Daze Enemies whose Hits you Block with a raised Shield</li></ul>"},{"name":"Dead can Dance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased Evasion Rating</li></ul>"},{"name":"Deadly Flourish","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Melee Critical Hit Chance</li></ul>"},{"name":"Deadly Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage if you've dealt a Critical Hit in the past <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance</li></ul>"},{"name":"Deadly Invocations","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocation Spells have <span class=\"val\">50</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Deadly Swarm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Deafening Cries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Damage for each time you've Warcried Recently</li></ul>"},{"name":"Death from Afar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">25</span>% increased Critical Hit Chance against Enemies further than 6m</li><li class=\"mod\">Projectiles deal <span class=\"val\">25</span>% increased Damage with Hits against Enemies further than 6m</li></ul>"},{"name":"Decisive Retreat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Damage Bonus against Enemies that have exited your Presence Recently</li></ul>"},{"name":"Decrepifying Curse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased duration of Ailments you inflict against Cursed Enemies</li></ul>"},{"name":"Deep Freeze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\">Enemies Frozen by you have -<span class=\"val\">8</span>% to Cold Resistance</li></ul>"},{"name":"Deep Trance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Cost Efficiency</li></ul>"},{"name":"Deep Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attack Hits Aggravate any Bleeding on targets which is older than <span class=\"val\">4</span> seconds</li></ul>"},{"name":"Defender's Resolve","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\">Your Heavy Stun buildup empties <span class=\"val\">50</span>% faster</li></ul>"},{"name":"Defensive Reflexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">5</span> Mana gained when you Block</li></ul>"},{"name":"Defensive Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span>% to maximum Block chance</li></ul>"},{"name":"Defiance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour and Evasion Rating</li><li class=\"mod\"><span class=\"val\">80</span>% increased Armour and Evasion Rating when on Low Life</li></ul>"},{"name":"Delayed Danger","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Hazard Duration</li><li class=\"mod\"><span class=\"val\">40</span>% increased Hazard Damage</li></ul>"},{"name":"Demolitionist","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Fire Damage for\nevery different Grenade fired in the past <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Dependable Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">12</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Desensitisation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">Hits against you have <span class=\"val\">25</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Desperate Times","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of maximum Life per second while on Low Life</li><li class=\"mod\"><span class=\"val\">40</span>% increased Life Recovery from Flasks used when on Low Life</li></ul>"},{"name":"Destructive Apparatus","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Trap Damage</li></ul>"},{"name":"Deterioration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damaging Ailments Cannot Be inflicted on you while you already have one</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Damaging Ailments you inflict</li></ul>"},{"name":"Determined Precision","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Accuracy Rating at Close Range</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Devastation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Devestating Devices","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Trap Damage</li></ul>"},{"name":"Devoted Protector","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Intelligence</li></ul>"},{"name":"Dimensional Weakspot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hits have <span class=\"val\">15</span>% chance to treat Enemy Monster Elemental Resistance values as inverted</li></ul>"},{"name":"Direct Approach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Critical Hit Chance against Enemies that are affected\nby no Elemental Ailments</li></ul>"},{"name":"Disciplined Training","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect for Attacks</li><li class=\"mod\">Skills lose Combo <span class=\"val\">20</span>% slower</li></ul>"},{"name":"Disorientation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Blind duration</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Blinded Enemies</li></ul>"},{"name":"Dispatch Foes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently</li></ul>"},{"name":"Distant Dreamer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Chaos Resistance</li><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"val\">50</span>% reduced effect of Withered on you</li></ul>"},{"name":"Distracted Target","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance against Blinded Enemies</li></ul>"},{"name":"Distracting Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Enemies in your Presence have <span class=\"val\">10</span>% reduced Cooldown Recovery Rate</li></ul>"},{"name":"Dizzying Hits","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance against Dazed Enemies</li></ul>"},{"name":"Dizzying Sweep","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li></ul>"},{"name":"Dominus' Providence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">Immune to Exposure</li><li class=\"mod\">Unaffected by Elemental Weakness</li></ul>"},{"name":"Doomsayer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Herald Skills have <span class=\"val\">25</span>% increased Area of Effect</li><li class=\"mod\">Herald Skills deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Draiocht Cleansing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Remove a Curse after Channelling for <span class=\"val\">2</span> seconds</li></ul>"},{"name":"Dread Engineer's Concoction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Magnitude of Ignite against Poisoned enemies</li></ul>"},{"name":"Dreamcatcher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Spell Damage while on Full Energy Shield</li><li class=\"mod\"><span class=\"val\">75</span>% increased Energy Shield from Equipped Focus</li></ul>"},{"name":"Drenched","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased chance to Shock</li><li class=\"mod\">Gain <span class=\"val\">5</span>% of Lightning damage as Extra Cold damage</li></ul>"},{"name":"Dynamism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage if you've Triggered a Skill Recently</li><li class=\"mod\">Meta Skills gain <span class=\"val\">15</span>% increased Energy</li></ul>"},{"name":"Eagle Eye","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li></ul>"},{"name":"Easy Going","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Reservation Efficiency of Companion Skills</li></ul>"},{"name":"Easy Target","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Your Hits cannot be Evaded by Heavy Stunned Enemies</li></ul>"},{"name":"Echoing Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage if you've Ignited an Enemy Recently</li></ul>"},{"name":"Echoing Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage if you've Chilled an Enemy Recently</li></ul>"},{"name":"Echoing Pulse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Echoed Spells have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Echoing Thunder","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage if you've Shocked an Enemy Recently</li></ul>"},{"name":"Effervescent","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Cast Speed for each different Spell you've Cast in the last eight seconds</li></ul>"},{"name":"Efficient Alchemy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flask and Charm Charges gained</li><li class=\"mod\"><span class=\"val\">40</span>% increased Life and Mana Recovery from Flasks while you have an active Charm</li></ul>"},{"name":"Efficient Casting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Efficient Contraptions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hazards have <span class=\"val\">15</span>% chance to rearm after they are triggered</li></ul>"},{"name":"Efficient Inscriptions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Meta Skills have <span class=\"val\">20</span>% increased Reservation Efficiency</li></ul>"},{"name":"Efficient Killing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Mana on Kill</li></ul>"},{"name":"Efficient Loading","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance when you Reload a Crossbow to be immediate</li></ul>"},{"name":"Eldritch Will","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life, Mana and Energy Shield</li><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield</li></ul>"},{"name":"Electric Amplification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Lightning Resistance</li><li class=\"mod\">Gain <span class=\"val\">6</span>% of Elemental Damage as Extra Lightning Damage</li></ul>"},{"name":"Electric Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% reduced effect of Shock on you</li></ul>"},{"name":"Electrified Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Lightning Damage while Shapeshifted</li></ul>"},{"name":"Electrifying Daze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li><li class=\"mod\">Gain <span class=\"val\">12</span>% of Physical Damage as Extra Lightning Damage against Dazed Enemies</li></ul>"},{"name":"Electrifying Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Shock Duration</li></ul>"},{"name":"Electrocuting Exposure","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">25</span>% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies</li></ul>"},{"name":"Electrocution","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you Electrocute have <span class=\"val\">20</span>% increased Damage taken</li></ul>"},{"name":"Electrotherapy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Electrocute Buildup</li></ul>"},{"name":"Elemental Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li></ul>"},{"name":"Embodiment of Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Bleeding while affected by an Archon Buff</li></ul>"},{"name":"Embodiment of Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Freeze and Chill while affected by an Archon Buff</li></ul>"},{"name":"Embodiment of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Shock while affected by an Archon Buff</li></ul>"},{"name":"Emboldened Avatar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">25</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">25</span>% increased chance to Shock</li><li class=\"mod\"><span class=\"val\">25</span>% increased Electrocute Buildup</li></ul>"},{"name":"Emboldening Casts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage for each different Non-Instant Spell you've used in the past <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Emboldening Lead","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">30</span>% increased Damage if you've Hit Recently</li></ul>"},{"name":"Embracing Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Cold Resistance</li><li class=\"mod\">+<span class=\"val\">10</span>% to Cold Resistance</li></ul>"},{"name":"Empowering Infusions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage if you have consumed an Elemental Infusion Recently</li></ul>"},{"name":"Empowering Remains","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Spell Damage if one of your Minions has died Recently</li></ul>"},{"name":"Empowering Remnants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance for Remnants you create to grant their effects twice</li></ul>"},{"name":"Encompassing Domain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect if you have Stunned an Enemy Recently</li></ul>"},{"name":"Endless Blizzard","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Level of all Cold Skills</li></ul>"},{"name":"Endless Circuit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance on Consuming a Shock on an Enemy to reapply it</li></ul>"},{"name":"Endurance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Endurance Charges</li></ul>"},{"name":"Endured Suffering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Physical Damage taken Recouped as Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Enduring Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Archon Buff duration</li></ul>"},{"name":"Enduring Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\">Prevent +<span class=\"val\">3</span>% of Damage from Deflected Hits</li></ul>"},{"name":"Energise","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Trigger skills to refund half of Energy Spent</li></ul>"},{"name":"Energising Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Archon Buff duration</li><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge while affected by an Archon Buff</li></ul>"},{"name":"Energising Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">6</span>% increased Deflection Rating</li></ul>"},{"name":"Engineered Blaze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks per Enemy you've Ignited in the last <span class=\"val\">8</span> seconds, up to <span class=\"val\">40</span>%</li></ul>"},{"name":"Enhanced Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% of Maximum Life Converted to Energy Shield</li></ul>"},{"name":"Enhanced Reflexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">5</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">8</span>% increased Dexterity</li></ul>"},{"name":"Enhancing Attacks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage for each different Non-Instant Attack you've used in the past <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Enraged Reaver","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Maximum Rage while wielding an Axe</li></ul>"},{"name":"Entropic Incarnation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">13</span>% to Chaos Resistance</li><li class=\"mod\">Minions gain <span class=\"val\">10</span>% of Physical Damage as Chaos Damage</li></ul>"},{"name":"Enveloping Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\">Aura Skills have <span class=\"val\">6</span>% increased Magnitudes</li></ul>"},{"name":"Equilibrium","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage if you've Cast a Spell Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed if you've Attacked Recently</li></ul>"},{"name":"Eroding Chains","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">50</span>% of Armour on Pinning an Enemy</li></ul>"},{"name":"Erraticism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Cast Speed if you've dealt a Critical Hit Recently</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Critical Hit Chance</li></ul>"},{"name":"Escalating Mayhem","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage for each Hazard triggered Recently, up to <span class=\"val\">50</span>%</li></ul>"},{"name":"Escalating Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of <span class=\"val\">100</span>%</li></ul>"},{"name":"Escalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage for each different Warcry you've used Recently</li></ul>"},{"name":"Escape Strategy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Evasion Rating if you haven't been Hit Recently</li></ul>"},{"name":"Escape Velocity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li></ul>"},{"name":"Essence Infusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">+<span class=\"val\">12</span> to Intelligence</li></ul>"},{"name":"Essence of the Mountain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li></ul>"},{"name":"Essence of the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased chance to Shock</li></ul>"},{"name":"Ether Flow","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Mana Regeneration Rate while stationary</li><li class=\"mod\"><span class=\"val\">50</span>% increased Mana Regeneration Rate while moving</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Event Horizon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">53</span>% increased Chaos Damage</li><li class=\"mod\">Lose <span class=\"val\">3</span>% of maximum Life and Energy Shield when you use a Chaos Skill</li></ul>"},{"name":"Everlasting Glory","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills have a <span class=\"val\">15</span>% chance to not consume Glory</li></ul>"},{"name":"Everlasting Infusions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills have <span class=\"val\">10</span>% chance to not remove Elemental Infusions but still count as consuming them</li></ul>"},{"name":"Evocational Practitioner","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance if you've Triggered a Skill Recently</li><li class=\"mod\">Meta Skills gain <span class=\"val\">25</span>% increased Energy if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Expendable Army","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Minion Duration</li><li class=\"mod\">Temporary Minion Skills have +<span class=\"val\">2</span> to Limit of Minions summoned</li></ul>"},{"name":"Exploit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Enemies affected by Elemental Ailments</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Ignite, Shock and Chill on Enemies</li></ul>"},{"name":"Exploit the Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage with Hits against Enemies affected by Elemental Ailments</li><li class=\"mod\"><span class=\"val\">30</span>% increased chance to inflict Ailments against Rare or Unique Enemies</li></ul>"},{"name":"Explosive Empowerment","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Enemies you kill with Empowered Attacks have a <span class=\"val\">10</span>% chance to Explode, dealing a tenth of their maximum Life as Fire Damage</li></ul>"},{"name":"Explosive Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect</li><li class=\"mod\">Burning Enemies you kill have a <span class=\"val\">5</span>% chance to Explode, dealing a\ntenth of their maximum Life as Fire Damage</li></ul>"},{"name":"Exposed to the Cosmos","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Cold Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments against Enemies with Exposure</li></ul>"},{"name":"Exposed to the Inferno","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Ailments against Enemies with Exposure</li></ul>"},{"name":"Exposed to the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Lightning Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance against enemies with Exposure</li></ul>"},{"name":"Exposed Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased chance to inflict Ailments</li><li class=\"mod\">Hits Break <span class=\"val\">30</span>% increased Armour on targets with Ailments</li></ul>"},{"name":"Extinguishing Exhalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Remove Ignite when you Warcry</li></ul>"},{"name":"Falcon Dive","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per <span class=\"val\">400</span> Accuracy Rating, up to <span class=\"val\">20</span>%</li></ul>"},{"name":"Falcon Technique","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per <span class=\"val\">25</span> Dexterity</li></ul>"},{"name":"Fan the Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Ignite Duration on you</li><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Far Sighted","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced penalty to Accuracy Rating at range</li></ul>"},{"name":"Fast Acting Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">12</span>% faster</li></ul>"},{"name":"Fast Metabolism","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage while Leeching Life</li></ul>"},{"name":"Fate Finding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Fated End","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Curse Duration</li><li class=\"mod\">Targets Cursed by you have <span class=\"val\">50</span>% reduced Life Regeneration Rate</li><li class=\"mod\">Enemies you Curse cannot Recharge Energy Shield</li></ul>"},{"name":"Favourable Odds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Block chance while Surrounded</li><li class=\"mod\"><span class=\"val\">10</span>% increased Deflection Rating while Surrounded</li><li class=\"mod\"><span class=\"val\">40</span>% increased Ailment and Stun Threshold while Surrounded</li></ul>"},{"name":"Fearful Paralysis","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies are Intimidated for <span class=\"val\">4</span> seconds when you Immobilise them</li></ul>"},{"name":"Feathered Fletching","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Increases and Reductions to Projectile Speed also apply to Damage with Bows</li></ul>"},{"name":"Feel no Pain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour and Evasion Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold</li></ul>"},{"name":"Feel the Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Shock duration on you</li><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Fervour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Frenzy Charges</li></ul>"},{"name":"Final Barrage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Cast Speed when on Low Life</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Cast Speed when on Full Life</li></ul>"},{"name":"Finality","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">120</span>% increased Damage with Hits against Enemies that are on Low Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Damage taken while on Low Life</li></ul>"},{"name":"Finesse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li><li class=\"mod\">Gain Accuracy Rating equal to your Intelligence</li></ul>"},{"name":"Finish Them","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Culling Strike Threshold against Immobilised Enemies</li></ul>"},{"name":"Finishing Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Damage with Hits against Enemies that are on Low Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup against Enemies that are on Low Life</li></ul>"},{"name":"Firestarter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Flammability Magnitude</li><li class=\"mod\">Enemies Ignited by you have -<span class=\"val\">5</span>% to Fire Resistance</li></ul>"},{"name":"First Approach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Hit Chance against Enemies that are on Full Life</li><li class=\"mod\">Cannot be Blinded while on Full Life</li><li class=\"mod\"><span class=\"val\">80</span>% increased Damage with Hits against Enemies that are on Full Life</li></ul>"},{"name":"First Principle of the Hollow","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li><li class=\"mod\">+<span class=\"val\">5</span>% to Cold Resistance</li><li class=\"mod\">+<span class=\"val\">5</span>% to Lightning Resistance</li></ul>"},{"name":"First Teachings of the Keeper","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Fire Resistance</li><li class=\"mod\">+<span class=\"val\">5</span>% to Chaos Resistance</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">8</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Flamewalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Magnitude of Ignite on you</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Damage as Extra Fire Damage while on Ignited Ground</li></ul>"},{"name":"Flare","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span>% of Damage as Extra Fire Damage per Endurance Charge consumed Recently</li></ul>"},{"name":"Flash Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased chance to Shock</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Flashy Parrying","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Parried Debuff Duration</li></ul>"},{"name":"Fleshcrafting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions gain <span class=\"val\">15</span>% of their maximum Life as Extra maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">4</span>% of Maximum Life Converted to Energy Shield</li></ul>"},{"name":"Flip the Script","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">50</span>% of maximum Life when you Heavy Stun a Rare or Unique Enemy</li></ul>"},{"name":"Flow Like Water","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity and Intelligence</li></ul>"},{"name":"Flow of Life","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs on you expire <span class=\"val\">10</span>% faster</li><li class=\"mod\"><span class=\"val\">20</span>% increased speed of Recoup Effects</li></ul>"},{"name":"Flow of Time","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Buffs on you expire <span class=\"val\">10</span>% slower</li><li class=\"mod\"><span class=\"val\">20</span>% increased speed of Recoup Effects</li></ul>"},{"name":"Flow State","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Focused Channel","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased Stun Threshold while Channelling</li></ul>"},{"name":"Focused Thrust","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">75</span>% increased Melee Damage with Spears while Surrounded</li><li class=\"mod\"><span class=\"val\">40</span>% increased Projectile Damage with Spears while there are no Enemies within 3m</li></ul>"},{"name":"For the Jugular","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Forces of Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attack Damage Penetrates <span class=\"val\">15</span>% of Enemy Elemental Resistances</li></ul>"},{"name":"Forcewave","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Forthcoming","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% reduced Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Fortified Aegis","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Armour, Evasion and Energy Shield from Equipped Shield</li></ul>"},{"name":"Fortified Location","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour and Evasion Rating per Summoned Totem in your Presence</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage per Summoned Totem in your Presence</li></ul>"},{"name":"Fortifying Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">40</span>% increased Armour and Evasion Rating while Leeching</li></ul>"},{"name":"Frantic Fighter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Accuracy Rating while Surrounded</li><li class=\"mod\"><span class=\"val\">100</span>% increased Attack Damage while Surrounded</li></ul>"},{"name":"Frantic Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Accuracy Rating</li><li class=\"mod\"><span class=\"val\">18</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Frantic Swings","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies Blinded by you have <span class=\"val\">50</span>% reduced Critical Hit Chance</li></ul>"},{"name":"Frazzled","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Freedom of Movement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Frenetic","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Frenzy Charges</li></ul>"},{"name":"Frightening Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Apply Debilitate to Enemies <span class=\"val\">30</span> Metres in front of you while your Shield is raised</li></ul>"},{"name":"Frostwalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Effect of Chill on you</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Damage as Extra Cold Damage while on Chilled Ground</li></ul>"},{"name":"Frozen Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Cold Damage while Shapeshifted</li></ul>"},{"name":"Frozen Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum Cold Infusions</li></ul>"},{"name":"Full Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">12</span>% increased Cast Speed while on Full Mana</li></ul>"},{"name":"Full Salvo","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Crossbows for each type of Ammunition fired in the past <span class=\"val\">10</span> seconds</li></ul>"},{"name":"Fulmination","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Hits against Ignited Enemies</li></ul>"},{"name":"Gem Enthusiast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Maximum Life if you have at least <span class=\"val\">10</span> Red Support Gems Socketed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Maximum Mana if you have at least <span class=\"val\">10</span> Blue Support Gems Socketed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you have at least <span class=\"val\">10</span> Green Support Gems Socketed</li></ul>"},{"name":"General Electric","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased chance to Shock</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed with Lightning Skills</li></ul>"},{"name":"General's Bindings","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Evasion Rating as extra Armour</li></ul>"},{"name":"Giantslayer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Rare and Unique Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating against Rare or Unique Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments against Rare or Unique Enemies</li></ul>"},{"name":"Gigantic Following","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Your Minions are Gigantic</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Reservation Efficiency of Minion Skills</li></ul>"},{"name":"Glaciation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">18</span>% Cold Resistance</li><li class=\"mod\">Gain <span class=\"val\">6</span>% of Elemental Damage as Extra Cold Damage</li></ul>"},{"name":"Glancing Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Deflection Rating</li></ul>"},{"name":"Glazed Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Damage Taken Recouped as Life, Mana and Energy Shield</li></ul>"},{"name":"Glorious Anticipation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills gain <span class=\"val\">1</span> Glory every <span class=\"val\">2</span> seconds for each Rare or Unique monster in your Presence</li></ul>"},{"name":"Goring","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased amount of Life Leeched</li></ul>"},{"name":"Gravedigger","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">15</span>% faster</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life when one of your Minions is Revived</li></ul>"},{"name":"Greatest Defence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Damage per <span class=\"val\">75</span> Item Armour and Evasion on Equipped Shield</li></ul>"},{"name":"Grenadier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Grenade Skills have +<span class=\"val\">1</span> Cooldown Use</li></ul>"},{"name":"Grip of Evil","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">40</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Grit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when you gain an Endurance Charge to gain an additional Endurance Charge</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Endurance Charges</li></ul>"},{"name":"Grounded in the Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">16</span>% increased Stun Threshold</li></ul>"},{"name":"Growing Swarm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Area of Effect</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Guided Hand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">The next Attack you use within <span class=\"val\">4</span> seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted</li><li class=\"mod\">Ancestrally Boosted Attacks deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Guts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life for each Endurance Charge consumed</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Endurance Charges</li></ul>"},{"name":"Guttural Roar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Speed</li><li class=\"mod\">Warcries Debilitate Enemies</li><li class=\"mod\">Warcry Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Haemorrhaging Cuts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you inflict Bleeding on cannot Regenerate Life</li></ul>"},{"name":"Hail","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Empowered Attacks Gain <span class=\"val\">16</span>% of Damage as Extra Cold Damage</li></ul>"},{"name":"Hale Heart","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Recovery rate</li></ul>"},{"name":"Hale Traveller","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Hallowed","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">20</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">20</span>% of maximum Energy Shield</li></ul>"},{"name":"Hard to Kill","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Flask Life Recovery rate</li><li class=\"mod\">Regenerate <span class=\"val\">0.75</span>% of maximum Life per second</li></ul>"},{"name":"Hardened Wood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\">Totems have <span class=\"val\">20</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Harmonic Generator","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">40</span>% increased Magnitude of Shock you inflict with Critical Hits</li></ul>"},{"name":"Harness the Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage for each type of Elemental Ailment on Enemy</li></ul>"},{"name":"Harsh Winter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed with Cold Skills</li><li class=\"mod\"><span class=\"val\">16</span>% increased Skill Effect Duration</li></ul>"},{"name":"Hastening Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed when on Full Life</li></ul>"},{"name":"Headshot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">30</span>% increased Critical Damage Bonus against Enemies further than 6m</li><li class=\"mod\">Projectiles have <span class=\"val\">20</span>% increased Critical Hit Chance against Enemies further than 6m</li><li class=\"mod\"><span class=\"val\">25</span>% chance to inflict Daze with Hits against Enemies further than 6m</li></ul>"},{"name":"Heart Tissue","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">8</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Heartbreaking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Heartstopping","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Heartstopping Presence","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in your Presence have <span class=\"val\">75</span>% reduced Life Regeneration rate</li></ul>"},{"name":"Heatproof","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Fire Damage</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Heavy Ammunition","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">40</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Projectile Stun Buildup</li></ul>"},{"name":"Heavy Armour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Armour equal to <span class=\"val\">150</span>% of total Strength Requirements of Equipped Boots, Gloves and Helmet</li></ul>"},{"name":"Heavy Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Swords</li></ul>"},{"name":"Heavy Buffer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% of Damage taken bypasses Energy Shield</li></ul>"},{"name":"Heavy Contact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hits that Heavy Stun Enemies have Culling Strike</li></ul>"},{"name":"Heavy Drinker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks applied to you grant Guard for <span class=\"val\">4</span> seconds equal to <span class=\"val\">8</span>% of the Life Recovery per Second they apply</li></ul>"},{"name":"Heavy Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\">Hits ignore non-negative Elemental Resistances of Frozen Enemies</li></ul>"},{"name":"Heavy Weaponry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Melee Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Buildup with Melee Damage</li><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li></ul>"},{"name":"Hefty Unit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to Stun Threshold per Strength</li></ul>"},{"name":"Hidden Barb","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Hide of the Bear","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Armour while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Fire Resistance while Shapeshifted</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold while Shapeshifted</li></ul>"},{"name":"High Alert","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating when on Full Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold while on Full Life</li></ul>"},{"name":"Hindered Capabilities","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Hindered Enemies</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">10</span>% increased Slow Magnitude</li></ul>"},{"name":"Hindering Obstacles","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs inflicted by Hazards have <span class=\"val\">30</span>% increased Slow Magnitude</li><li class=\"mod\"><span class=\"val\">30</span>% increased Hazard Immobilisation buildup</li></ul>"},{"name":"Holy Protector","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Block chance</li></ul>"},{"name":"Honed Instincts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Honourless","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour if you've Hit an Enemy with a Melee Attack Recently</li><li class=\"mod\"><span class=\"val\">50</span>% increased Melee Damage against Immobilised Enemies</li></ul>"},{"name":"Howling Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries inflict <span class=\"val\">3</span> Critical Weakness on Enemies</li></ul>"},{"name":"Hulking Smash","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li></ul>"},{"name":"Hunker Down","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">20</span> Life when you Block</li><li class=\"mod\">+<span class=\"val\">2</span>% to maximum Block chance</li><li class=\"mod\"><span class=\"val\">80</span>% less Knockback Distance for Blocked Hits</li></ul>"},{"name":"Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Damage against Demons</li><li class=\"mod\"><span class=\"val\">50</span>% increased Duration of Ailments on Beasts</li><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Hit Chance against Humanoids</li><li class=\"mod\"><span class=\"val\">50</span>% increased Immobilisation buildup against Constructs</li></ul>"},{"name":"Hunter's Talisman","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> Charm Slot</li></ul>"},{"name":"Hunting Companion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Culling Strike Threshold</li><li class=\"mod\">Culling Strike against Beasts while your Companion is in your Presence</li></ul>"},{"name":"Ice Walls","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">200</span>% increased Ice Crystal Life</li></ul>"},{"name":"Icebreaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">50</span>% of maximum Energy Shield as additional Freeze Threshold</li></ul>"},{"name":"Ichlotl's Inferno","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Every Rage also grants <span class=\"val\">1</span>% increased Fire Damage</li></ul>"},{"name":"Ignore Pain","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span> Rage when Hit by an Enemy</li><li class=\"mod\">Every Rage also grants <span class=\"val\">2</span>% increased Stun Threshold</li></ul>"},{"name":"Illuminated Crown","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">70</span>% increased Energy Shield from Equipped Helmet</li></ul>"},{"name":"Imbibed Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed during any Flask Effect</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage during any Flask Effect</li></ul>"},{"name":"Immaterial","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating if Energy Shield Recharge has started in the past <span class=\"val\">2</span> seconds</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating while you have Energy Shield</li></ul>"},{"name":"Immolation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Ignite Magnitude</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Immortal Infamy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Life Recovery rate</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life on Kill</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Immortal Thirst","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Impact Area","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect if you have Stunned an Enemy Recently</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Impact Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Area Damage</li></ul>"},{"name":"Impair","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with One Handed Weapons</li><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to Maim on Hit</li></ul>"},{"name":"Impending Doom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% faster Curse Activation</li><li class=\"mod\">Your Curses have <span class=\"val\">20</span>% increased Magnitudes if <span class=\"val\">50</span>% of Curse Duration expired</li></ul>"},{"name":"Impenetrable Shell","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Defend with <span class=\"val\">150</span>% of Armour against Hits from Enemies that are further than 6m away</li></ul>"},{"name":"In the Thick of It","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">2.5</span>% of maximum Life per second while Surrounded</li></ul>"},{"name":"In Your Face","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Melee Damage with Hits at Close Range</li></ul>"},{"name":"Incendiary","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Burning Enemies</li></ul>"},{"name":"Incision","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased effect of Incision</li></ul>"},{"name":"Inescapable Cold","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Duration on Enemies</li></ul>"},{"name":"Inevitable Rupture","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Attack Hits to apply ten Incision</li></ul>"},{"name":"Infernal Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum Fire Infusions</li></ul>"},{"name":"Infused Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">8</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Infused Limits","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of Elemental Infusions</li></ul>"},{"name":"Infusing Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when collecting an Elemental Infusion to gain an\nadditional Elemental Infusion of the same type</li></ul>"},{"name":"Infusion of Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain a Power Charge when you consume an Elemental Infusion</li></ul>"},{"name":"Ingenuity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> to Intelligence</li></ul>"},{"name":"Inherited Strength ","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries have <span class=\"val\">15</span>% chance to Empower <span class=\"val\">3</span> additional Attacks</li></ul>"},{"name":"Initiative","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Melee Damage when on Full Life</li><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Speed if you haven't Attacked Recently</li></ul>"},{"name":"Inner Faith","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% reduced effect of Curses on you</li></ul>"},{"name":"Insightfulness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">12</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">6</span>% increased Intelligence</li></ul>"},{"name":"Inspiring Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Increases and Reductions to Companion Damage also apply to you</li></ul>"},{"name":"Inspiring Leader","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Banners also grant +<span class=\"val\">25</span>% to all Elemental Resistances affected targets</li></ul>"},{"name":"Instability","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility</li></ul>"},{"name":"Insulated Treads","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour and Evasion Rating</li><li class=\"mod\">Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots</li></ul>"},{"name":"Insulating Hide","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">20</span>% of Armour also applies to Elemental Damage while Shapeshifted</li></ul>"},{"name":"Intense Dose","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Intense Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Hits against Burning Enemies</li></ul>"},{"name":"Internal Bleeding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks</li><li class=\"mod\">Empowered Attacks deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Investing Energies","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Invigorating Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Archon Buffs also grant +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\">Archon Buffs also grant <span class=\"val\">10</span>% increased Movement Speed</li></ul>"},{"name":"Invigorating Grandeur","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life per Glory consumed</li></ul>"},{"name":"Invigorating Hate","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Consume all Rage when Shapeshifting to Human form to recover <span class=\"val\">1</span>% of maximum life per Rage Consumed</li></ul>"},{"name":"Invocated Echoes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocated Spells have <span class=\"val\">40</span>% chance to consume half as much Energy</li></ul>"},{"name":"Invocated Efficiency","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost Efficiency</li><li class=\"mod\">Triggered Spells deal <span class=\"val\">40</span>% increased Spell Damage</li></ul>"},{"name":"Invocated Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocated skills have <span class=\"val\">30</span>% increased Maximum Energy</li></ul>"},{"name":"Iron Slippers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Armour per <span class=\"val\">1</span> Item Energy Shield on Equipped Boots</li><li class=\"mod\"><span class=\"val\">12</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Irreparable","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Armour Break Duration</li></ul>"},{"name":"Jack of all Trades","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Damage per <span class=\"val\">5</span> of your lowest Attribute</li></ul>"},{"name":"Javelin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Damage Bonus with Spears</li></ul>"},{"name":"Kept at Bay","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks used by Ballistas have <span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Ballista Immobilisation buildup</li></ul>"},{"name":"Killer Instinct","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Damage while on Full Life</li><li class=\"mod\"><span class=\"val\">60</span>% increased Attack Damage while on Low Life</li></ul>"},{"name":"Kite Runner","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li></ul>"},{"name":"Knight of Chitus","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">12</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">15</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Parried Debuff Magnitude</li></ul>"},{"name":"Knight of Izaro","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">12</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">10</span>% of Evasion Rating</li><li class=\"mod\">Banner Skills have <span class=\"val\">15</span>% increased Aura Magnitudes</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Armour Break taken</li></ul>"},{"name":"Knight of Tarcus","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">15</span>% increased Glory generation</li></ul>"},{"name":"Last Stand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage if you have been Heavy Stunned Recently</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while you have no Life Flask uses left</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while Surrounded</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while on Low Life</li></ul>"},{"name":"Lasting Boons","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\">Buffs on you expire <span class=\"val\">10</span>% slower</li></ul>"},{"name":"Lasting Incantations","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Lasting Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">40</span>% increased Poison Duration</li></ul>"},{"name":"Lasting Trauma","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Ailments you inflict</li><li class=\"mod\"><span class=\"val\">20</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Lavianga's Brew","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect</li></ul>"},{"name":"Lay Siege","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Damage per <span class=\"val\">1</span>% Chance to Block</li></ul>"},{"name":"Lead by Example","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">30</span>% increased Glory generation</li></ul>"},{"name":"Leaping Ambush","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Hit Chance against Enemies that are on Full Life</li></ul>"},{"name":"Leather Bound Gauntlets","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Evasion Rating per <span class=\"val\">1</span> Item Armour on Equipped Gloves</li></ul>"},{"name":"Leeching Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Poison you inflict</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life on Killing a Poisoned Enemy</li></ul>"},{"name":"Left Hand of Darkness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% additional Physical Damage Reduction</li><li class=\"mod\">Minions have +<span class=\"val\">23</span>% to Chaos Resistance</li><li class=\"mod\">Attacks Gain <span class=\"val\">5</span>% of Damage as extra Chaos Damage</li></ul>"},{"name":"Left Ventricle","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased speed of Recoup Effects</li></ul>"},{"name":"Licking Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of <span class=\"val\">40</span>%</li></ul>"},{"name":"Life from Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life on Kill</li></ul>"},{"name":"Lifelong Friend","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">35</span>% faster if all your Minions are Companions</li></ul>"},{"name":"Light on your Feet","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\">Immune to Hinder</li><li class=\"mod\">Immune to Maim</li></ul>"},{"name":"Lightning Quick","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">14</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed with Lightning Skills</li></ul>"},{"name":"Lightning Rod","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance for Lightning Damage with Hits to be Lucky</li></ul>"},{"name":"Lingering Horror","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">23</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Lingering Whispers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Curse Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Curse Magnitudes</li></ul>"},{"name":"Living Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">22</span>% to all Elemental Resistances</li><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to all Maximum Elemental Resistances</li></ul>"},{"name":"Lockdown","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Damage against Maimed Enemies</li><li class=\"mod\">Enemies are Maimed for <span class=\"val\">4</span> seconds after becoming Unpinned</li></ul>"},{"name":"Locked On","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li></ul>"},{"name":"Lone Warrior","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Aura Skills have <span class=\"val\">14</span>% increased Magnitudes</li><li class=\"mod\">Your Aura Buffs do not affect Allies</li></ul>"},{"name":"Long Distance Relationship","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased Area of Effect</li></ul>"},{"name":"Loose Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Elemental Damage taken Recouped as Life</li></ul>"},{"name":"Lord of Horrors","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Reservation Efficiency of Minion Skills</li></ul>"},{"name":"Low Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Magnitude of Poison you inflict on targets that are not Poisoned</li></ul>"},{"name":"Lucidity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% of Damage is taken from Mana before Life</li><li class=\"mod\">+<span class=\"val\">15</span> to Intelligence</li></ul>"},{"name":"Lucky Rabbit Foot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage while you have an active Charm</li><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed while you have an active Charm</li></ul>"},{"name":"Lust for Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when you gain a Power Charge to gain an additional Power Charge</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Power Charges</li></ul>"},{"name":"Lust for Sacrifice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Minion Damage while you have at least two different active Offerings</li></ul>"},{"name":"Made to Last","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage prevented Recouped as Life</li></ul>"},{"name":"Madness in the Bones","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Physical Damage as extra Chaos Damage</li></ul>"},{"name":"Maiming Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage</li><li class=\"mod\">Attacks have <span class=\"val\">25</span>% chance to Maim on Hit</li></ul>"},{"name":"Mana Blessing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Manifold Method","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased amount of Mana Leeched</li><li class=\"mod\"><span class=\"val\">25</span>% increased chance to inflict Ailments against Rare or Unique Enemies</li></ul>"},{"name":"Marathon Runner","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Movement Speed while Sprinting</li></ul>"},{"name":"Marked Agility","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Mana Cost Efficiency of Marks</li><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed if you've used a Mark Recently</li></ul>"},{"name":"Marked for Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Culling Strike against Enemies you Mark</li></ul>"},{"name":"Marked for Sickness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you Mark have <span class=\"val\">10</span>% reduced Accuracy Rating</li><li class=\"mod\">Enemies you Mark take <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Martial Artistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Accuracy Rating with Quarterstaves</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus with Quarterstaves</li><li class=\"mod\">+<span class=\"val\">25</span> to Dexterity</li></ul>"},{"name":"Mass Hysteria","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence have <span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li></ul>"},{"name":"Mass Rejuvenation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">1</span>% of your Maximum Life per second</li><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li></ul>"},{"name":"Master Fletching","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Master of Hexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Curse Duration</li><li class=\"mod\"><span class=\"val\">18</span>% increased Curse Magnitudes</li></ul>"},{"name":"Material Solidification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Physical Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Fully Broken Armour</li></ul>"},{"name":"Mauling Stuns","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun Buildup against enemies within <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage against Heavy Stunned enemies</li></ul>"},{"name":"Meat Recycling","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to not destroy Corpses when Consuming Corpses</li></ul>"},{"name":"Melding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% reduced maximum Mana</li></ul>"},{"name":"Melting Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies Ignited by you permanently take <span class=\"val\">1</span>% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of <span class=\"val\">10</span>%</li></ul>"},{"name":"Mending Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% of Damage taken from Deflected Hits Recouped as Life</li><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge when not on Full Life</li></ul>"},{"name":"Mental Alacrity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Mental Perseverance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Damage is taken from Mana before Life</li><li class=\"mod\">+<span class=\"val\">15</span> to Intelligence</li></ul>"},{"name":"Mental Toughness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Cost Efficiency while on Low Mana</li></ul>"},{"name":"Mind Eraser","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Mindful Awareness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">24</span>% increased maximum Energy Shield</li></ul>"},{"name":"Molten Being","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% of Physical Damage taken as Fire Damage</li></ul>"},{"name":"Molten Carapace","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Armour while Ignited</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Fire Resistance while Ignited</li><li class=\"mod\"><span class=\"val\">50</span>% increased Fire Damage while Ignited</li></ul>"},{"name":"Molten Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Fire Damage while Shapeshifted</li></ul>"},{"name":"Moment of Truth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance</li></ul>"},{"name":"Momentum","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignore all Movement Penalties from Armour</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Morgana, the Storm Seer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">You cannot be Electrocuted</li><li class=\"mod\"><span class=\"val\">50</span>% reduced effect of Shock on you</li></ul>"},{"name":"Morning Star","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance with Flails</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus with Flails</li></ul>"},{"name":"Multi Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">24</span>% Surpassing chance to fire an additional Projectile</li></ul>"},{"name":"Multitasking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">12</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Mutewind Agility","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\">+<span class=\"val\">8</span>% to Cold Resistance</li><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Cold Damage</li></ul>"},{"name":"Mystic Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Threshold while on Full Life</li></ul>"},{"name":"Mystical Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Every Rage also grants <span class=\"val\">2</span>% increased Spell Damage</li></ul>"},{"name":"Natural Immunity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> to Ailment Threshold per Dexterity</li></ul>"},{"name":"Nature's Bite","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Near at Hand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% reduced Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Near Sighted","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">30</span>% increased penalty to Accuracy Rating at range</li></ul>"},{"name":"Necromantic Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">30</span>% reduced effect of Curses on you</li><li class=\"mod\"><span class=\"val\">30</span>% increased damage against Undead Enemies</li></ul>"},{"name":"Necrotic Touch","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">40</span>% increased Critical Hit Chance</li></ul>"},{"name":"Necrotised Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">40</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% reduced Life Recovery rate</li></ul>"},{"name":"Nimble Strength","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage</li><li class=\"mod\">Gain Accuracy Rating equal to your Strength</li></ul>"},{"name":"Nourishing Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery Rate while your Companion is in your Presence</li></ul>"},{"name":"Nurturing Guardian","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Life Recovery from your Flasks also applies to your Companions</li></ul>"},{"name":"Off-Balancing Retort","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Parried Debuff Duration</li></ul>"},{"name":"One For All","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">8</span>% reduced Area of Effect</li></ul>"},{"name":"One With Flame","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"One with the River","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">30</span>% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff</li><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Buildup with Quarterstaves</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup with Quarterstaves</li></ul>"},{"name":"One with the Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge</li></ul>"},{"name":"Open Mind","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Overexposure","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Exposure Effect</li></ul>"},{"name":"Overflowing Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Power Charges</li></ul>"},{"name":"Overheating Blow","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">25</span>% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies</li></ul>"},{"name":"Overload","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Lightning Resistance if on Low Mana</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Overwhelm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Overwhelming Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus for Attack Damage</li><li class=\"mod\"><span class=\"val\">20</span>% more Stun Buildup with Critical Hits</li></ul>"},{"name":"Overzealous","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Cost of Skills</li></ul>"},{"name":"Pack Encouragement","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage for each Minion in your Presence, up to a maximum of <span class=\"val\">80</span>%</li></ul>"},{"name":"Paranoia","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Surrounded Area of Effect</li></ul>"},{"name":"Passthrough Rounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles Pierce enemies with Fully Broken Armour</li></ul>"},{"name":"Path of the Renegade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% to Chaos Resistance</li><li class=\"mod\">+<span class=\"val\">20</span>% of Armour also applies to Chaos Damage</li></ul>"},{"name":"Patient Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% slower start of Energy Shield Recharge</li></ul>"},{"name":"Perfect Opportunity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\">Damage with Hits is Lucky against Heavy Stunned Enemies</li></ul>"},{"name":"Perfectly Placed Knife","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Hit Chance against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Aggravate Bleeding on targets you Critically Hit with Attacks</li></ul>"},{"name":"Perforation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground</li><li class=\"mod\"><span class=\"val\">40</span>% increased Jagged Ground Duration</li></ul>"},{"name":"Perpetual Freeze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">15</span>% increased Chill and Freeze Duration on Enemies</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Personal Touch","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Immobilisation buildup</li></ul>"},{"name":"Pierce the Heart","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Arrows Pierce an additional Target</li></ul>"},{"name":"Piercing Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% of Enemy Elemental Resistances while Shapeshifted</li></ul>"},{"name":"Piercing Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to Pierce an Enemy</li></ul>"},{"name":"Pile On","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased effect of Fully Broken Armour</li></ul>"},{"name":"Pin and Run","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Pin Buildup</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you've Pinned an Enemy Recently</li></ul>"},{"name":"Pin their Motivation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Pin duration</li><li class=\"mod\">Pinned Enemies cannot deal Critical Hits</li></ul>"},{"name":"Pinpoint Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks gain increased Accuracy Rating equal to their Critical Hit Chance</li></ul>"},{"name":"Pliable Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Damage taken Recouped as Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased speed of Recoup Effects</li></ul>"},{"name":"Pocket Sand","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Blind Effect</li></ul>"},{"name":"Polished Iron","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">30</span>% of Item Armour on Equipped Armour Items</li></ul>"},{"name":"Polymathy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">7</span>% increased Attributes</li></ul>"},{"name":"Potent Incantation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Cast Speed</li></ul>"},{"name":"Power Conduction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Shock Duration</li><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Power Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Attack Speed with Crossbows</li><li class=\"mod\"><span class=\"val\">80</span>% increased Critical Damage Bonus with Crossbows</li></ul>"},{"name":"Practiced Signs","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cast Speed</li></ul>"},{"name":"Precise Invocations","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Invocated Spells have <span class=\"val\">30</span>% increased Critical Hit Chance</li></ul>"},{"name":"Precise Point","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Spears</li><li class=\"mod\"><span class=\"val\">25</span>% increased Accuracy Rating with Spears</li></ul>"},{"name":"Precise Volatility","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Volatile Power also grants <span class=\"val\">1</span>% increased Critical Hit chance per Volatility exploded</li></ul>"},{"name":"Precision Salvo","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating</li></ul>"},{"name":"Preemptive Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Critical Damage Bonus against Enemies that are on Full Life</li></ul>"},{"name":"Presence Present","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence have +<span class=\"val\">100</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">35</span>% increased Attack Damage while you have an Ally in your Presence</li></ul>"},{"name":"Preservation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Skill Effect Duration</li></ul>"},{"name":"Pressure Points","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">35</span>% increased Freeze Buildup</li></ul>"},{"name":"Price of Freedom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Cost Efficiency of Attacks</li><li class=\"mod\"><span class=\"val\">18</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Primal Growth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect if you've Killed Recently</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Primal Protection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Charm Effect Duration</li><li class=\"mod\"><span class=\"val\">40</span>% increased Charm Charges gained</li></ul>"},{"name":"Primal Rage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">12</span> to maximum Rage while Shapeshifted</li></ul>"},{"name":"Primal Sundering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">12</span>% Elemental Resistances</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Primed to Explode","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Detonator skills have <span class=\"val\">40</span>% increased Area of Effect</li><li class=\"mod\">Detonator skills have <span class=\"val\">80</span>% reduced damage</li></ul>"},{"name":"Principal Infusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Infusion duration</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">30</span>% further away</li></ul>"},{"name":"Prism Guard","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Profane Commander","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">4</span>% increased Spirit</li></ul>"},{"name":"Proficiency","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">25</span> to Dexterity</li></ul>"},{"name":"Projectile Bulwark","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\">Defend with <span class=\"val\">120</span>% of Armour against Projectile Attacks</li></ul>"},{"name":"Proliferating Weeds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Fissure Skills have +<span class=\"val\">1</span> to Limit</li></ul>"},{"name":"Prolonged Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">16</span>% increased Skill Effect Duration</li><li class=\"mod\">Buffs on you expire <span class=\"val\">10</span>% slower</li></ul>"},{"name":"Prolonged Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Inherent loss of Rage is <span class=\"val\">25</span>% slower</li></ul>"},{"name":"Protraction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Psychic Fragmentation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% chance for Spell Skills to fire <span class=\"val\">2</span> additional Projectiles</li></ul>"},{"name":"Punctured Lung","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you Fully Armour Break cannot Regenerate Life</li><li class=\"mod\">Enemies you Fully Armour Break are Maimed</li></ul>"},{"name":"Puppet Master chance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill</li></ul>"},{"name":"Puppet Master chance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Cost Efficiency of Command Skills</li><li class=\"mod\">+<span class=\"val\">1</span> maximum stacks of Puppet Master</li></ul>"},{"name":"Pure Chaos","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">11</span>% of Damage as Extra Chaos Damage</li></ul>"},{"name":"Pure Energy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased maximum Energy Shield</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Pure Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% more Maximum Lightning Damage</li></ul>"},{"name":"Push the Advantage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Damage Bonus with One Handed Melee Weapons</li></ul>"},{"name":"Quick Fingers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">24</span>% Surpassing chance to fire an additional Arrow</li></ul>"},{"name":"Quick Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun Recovery</li><li class=\"mod\">Regenerate <span class=\"val\">5</span>% of maximum Life over <span class=\"val\">1</span> second when Stunned</li></ul>"},{"name":"Radial Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">12</span>% increased Immobilisation buildup</li></ul>"},{"name":"Rallying Form","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions in your Presence have Onslaught while you are Shapeshifted</li></ul>"},{"name":"Rallying Icon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">When a Banner expires, recover <span class=\"val\">15</span>% of the Glory required for that Banner</li></ul>"},{"name":"Rapid Recharge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\"><span class=\"val\">12</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Rapid Reload","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Crossbow Reload Speed</li></ul>"},{"name":"Rapid Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">8</span>% increased Melee Attack Speed</li></ul>"},{"name":"Rattled","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% increased Shock Duration</li></ul>"},{"name":"Rattling Ball","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Flails</li></ul>"},{"name":"Raw Mana","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost of Skills</li></ul>"},{"name":"Raw Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Reaching Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Melee Damage</li><li class=\"mod\">+<span class=\"val\">0.2</span> metres to Melee Strike Range</li></ul>"},{"name":"Reaving","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed with One Handed Weapons</li><li class=\"mod\">+<span class=\"val\">15</span> to Dexterity</li></ul>"},{"name":"Redblade Discipline","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold</li><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Fire Damage</li></ul>"},{"name":"Refills","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Life Flasks gain <span class=\"val\">0.15</span> charges per Second</li></ul>"},{"name":"Refocus","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Regenerative Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Minions Recoup <span class=\"val\">15</span>% of Damage taken as Life</li></ul>"},{"name":"Reinforced Rallying","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum number of placed Banners</li></ul>"},{"name":"Reinvigoration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per Second if you've used a Life Flask in the past <span class=\"val\">10</span> seconds</li></ul>"},{"name":"Relentless","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Relentless Fallen","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Relentless Vindicator","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Intelligence</li></ul>"},{"name":"Remnant Attraction","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to create an additional Remnant</li><li class=\"mod\">Remnants can be collected from <span class=\"val\">50</span>% further away</li></ul>"},{"name":"Remorseless","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup against enemies within <span class=\"val\">2</span> metres</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength and Dexterity</li></ul>"},{"name":"Repeating Explosives","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Grenades have <span class=\"val\">15</span>% chance to activate a second time</li></ul>"},{"name":"Reprisal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Parried Debuff Magnitude</li></ul>"},{"name":"Repulsion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Area Skills have <span class=\"val\">20</span>% chance to Knock Enemies Back on Hit</li><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Area Damage</li></ul>"},{"name":"Resilient Soul","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">5</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Resolute Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Critical Hit Chance</li></ul>"},{"name":"Resolute Reprisal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Parry Range</li><li class=\"mod\">Your Heavy Stun buildup empties <span class=\"val\">50</span>% faster if you've successfully Parried Recently</li></ul>"},{"name":"Resolution","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">10</span>% increased Armour, Evasion and Energy Shield</li></ul>"},{"name":"Restless Dead","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">25</span>% faster</li></ul>"},{"name":"Resurging Archon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Archon recovery period expires <span class=\"val\">25</span>% faster</li></ul>"},{"name":"Retaliation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">75</span>% increased Thorns damage if you've Blocked Recently</li></ul>"},{"name":"Return to Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Overgrown Plant Skills Break <span class=\"val\">50</span>% increased Armour</li></ul>"},{"name":"Reusable Ammunition","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Bolts fired by Crossbow Attacks have <span class=\"val\">30</span>% chance to not\nexpend Ammunition if you've Reloaded Recently</li></ul>"},{"name":"Revenge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Physical Thorns damage equal to <span class=\"val\">10</span>% of Item Armour on Equipped Body Armour</li></ul>"},{"name":"Reverberating Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">25</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Reverberating Parry","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parried Debuff Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Reverberation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Spell Skills have <span class=\"val\">15</span>% increased Area of Effect</li></ul>"},{"name":"Ricochet","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage</li><li class=\"mod\">Projectiles have <span class=\"val\">10</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"Right Hand of Darkness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Area of Effect</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% chance to inflict Withered on Hit</li><li class=\"mod\">Spells Gain <span class=\"val\">5</span>% of Damage as extra Chaos Damage</li></ul>"},{"name":"Ripping Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Swords</li></ul>"},{"name":"Roaring Cries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries have a minimum of <span class=\"val\">10</span> Power</li></ul>"},{"name":"Roil","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Spell Area Damage</li><li class=\"mod\">Spell Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Roll and Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Spears</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed with Spears</li></ul>"},{"name":"Ruin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Spell Area Damage</li><li class=\"mod\">Spell Skills have <span class=\"val\">10</span>% reduced Area of Effect</li></ul>"},{"name":"Ruinic Helm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Energy Shield per <span class=\"val\">8</span> Item Armour on Equipped Helmet</li></ul>"},{"name":"Run and Gun","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li><li class=\"mod\">Projectile Attacks have a <span class=\"val\">12</span>% chance to fire two additional Projectiles while moving</li></ul>"},{"name":"Rupturing Pins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Magnitude of Bleeding you inflict against Pinned Enemies</li></ul>"},{"name":"Rusted Pins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Pin Buildup</li><li class=\"mod\">Bleeding you inflict on Pinned Enemies is Aggravated</li></ul>"},{"name":"Sacrificial Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Cost of Skills</li><li class=\"mod\"><span class=\"val\">40</span>% increased Spell Damage with Spells that cost Life</li></ul>"},{"name":"Sand in the Eyes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Sanguimantic Rituals","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second</li><li class=\"mod\">Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate</li></ul>"},{"name":"Sanguine Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Corrupted Blood</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Duration of Bleeding on You</li></ul>"},{"name":"Saqawal's Guidance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage with Attacks</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Saqawal's Hide","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Saqawal's Talon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Savagery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Evasion Rating if you've consumed a Frenzy Charge Recently</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Frenzy Charges</li></ul>"},{"name":"Savoured Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased amount of Life Leeched</li><li class=\"mod\">Leech Life <span class=\"val\">20</span>% slower</li></ul>"},{"name":"Savouring","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Flasks you use to not consume Charges</li></ul>"},{"name":"Scales of the Wyvern","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge while Shapeshifted</li><li class=\"mod\"><span class=\"val\">20</span>% increased Energy Shield Recharge Rate while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">1</span>% to Maximum Lightning Resistance while Shapeshifted</li></ul>"},{"name":"Searing Heat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Flammability Magnitude</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Secrets of the Orb","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Orb Skills have +<span class=\"val\">1</span> to Limit</li></ul>"},{"name":"Seeing Stars","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% increased Daze Duration</li></ul>"},{"name":"Self Immolation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Ignites you cause are reflected back to you</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Self Mortification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">20</span>% of maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold while on Full Life</li></ul>"},{"name":"Serrated Edges","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage against Rare or Unique Enemies</li></ul>"},{"name":"Shadow Dancing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"val\">40</span>% faster start of Energy Shield Recharge if you've been Stunned Recently</li></ul>"},{"name":"Sharp Sight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Accuracy Rating against Rare or Unique Enemies</li></ul>"},{"name":"Sharpened Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Physical Damage while Shapeshifted</li></ul>"},{"name":"Shatter Palm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li></ul>"},{"name":"Shattered Crystal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% reduced Ice Crystal Life</li></ul>"},{"name":"Shattering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">20</span>% increased Chill Duration on Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Shattering Blow","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Break <span class=\"val\">50</span>% of Armour on Heavy Stunning an Enemy</li></ul>"},{"name":"Shattering Daze","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li><li class=\"mod\">Gain <span class=\"val\">12</span>% of Physical Damage as Extra Cold Damage against Dazed Enemies</li></ul>"},{"name":"Shedding Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Duration of Ailments on You</li></ul>"},{"name":"Shield Expertise","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">40</span>% increased Block Recovery</li></ul>"},{"name":"Shifted Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shimmering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating if you haven't been Hit Recently</li><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed while you have Energy Shield</li></ul>"},{"name":"Shimmering Mirage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">30</span>% of maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Duration of Ailments on You</li></ul>"},{"name":"Shocking Limit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to maximum Lightning Infusions</li></ul>"},{"name":"Shockproof","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">30</span>% of Armour also applies to Lightning Damage</li><li class=\"mod\"><span class=\"val\">30</span>% reduced effect of Shock on you</li></ul>"},{"name":"Shockwaves","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently</li></ul>"},{"name":"Short Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Projectile Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li></ul>"},{"name":"Shrapnel","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Pierce an Enemy</li><li class=\"mod\">Projectiles have <span class=\"val\">10</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"Shredding Contraptions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies affected by your Hazards Recently have <span class=\"val\">25</span>% reduced Armour</li><li class=\"mod\">Enemies affected by your Hazards Recently have <span class=\"val\">25</span>% reduced Evasion Rating</li></ul>"},{"name":"Shredding Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Spell Damage Bonus</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Sic 'Em","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">60</span>% increased damage against Immobilised enemies</li></ul>"},{"name":"Sigil of Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Ignited Enemies</li></ul>"},{"name":"Sigil of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Chilled Enemies</li></ul>"},{"name":"Sigil of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Shocked Enemies</li></ul>"},{"name":"Silent Guardian","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Silent Shiv","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed with Daggers</li><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance with Daggers</li></ul>"},{"name":"Singular Purpose","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Siphon","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Mana on Kill</li><li class=\"mod\"><span class=\"val\">25</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Sitting Duck","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Critical Hit Chance against Immobilised enemies</li><li class=\"mod\">Your Hits cannot be Evaded by Pinned Enemies</li></ul>"},{"name":"Skullcrusher","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% more Damage against Heavy Stunned Enemies with Maces</li></ul>"},{"name":"Sling Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments with Projectiles</li></ul>"},{"name":"Slippery Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Effect of Chill on you</li><li class=\"mod\">Unaffected by Chill during Dodge Roll</li></ul>"},{"name":"Slow Burn","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Ignite Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Ignite Duration on Enemies</li></ul>"},{"name":"Smash","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Melee Damage against Heavy Stunned enemies</li></ul>"},{"name":"Smoke Inhalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Sniper","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Arrows gain Critical Hit Chance as they travel farther, up to\n<span class=\"val\">40</span>% increased Critical Hit Chance after <span class=\"val\">7</span> metres</li></ul>"},{"name":"Snowpiercer","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Cold Resistance</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Soul Bloom","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Spaghettification","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">29</span>% increased Chaos Damage</li><li class=\"mod\">+<span class=\"val\">13</span> to all Attributes</li><li class=\"mod\">-<span class=\"val\">7</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">23</span>% reduced Light Radius</li></ul>"},{"name":"Specialised Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Bolt Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Crossbows</li></ul>"},{"name":"Spectral Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Energy Shield per <span class=\"val\">12</span> Item Evasion on Equipped Body Armour</li></ul>"},{"name":"Spell Haste","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed</li></ul>"},{"name":"Spellblade","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">32</span>% increased Spell Damage while wielding a Melee Weapon</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Spike Pit","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies in Jagged Ground you create take <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Spiked Armour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Thorns Damage has <span class=\"val\">50</span>% chance to ignore Enemy Armour</li></ul>"},{"name":"Spiked Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Damage per <span class=\"val\">75</span> Item Armour and Evasion on Equipped Shield</li><li class=\"mod\"><span class=\"val\">50</span>% increased Armour, Evasion and Energy Shield from Equipped Shield</li></ul>"},{"name":"Spiked Whip","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Flails</li></ul>"},{"name":"Spiral into Depression","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">25</span>% increased maximum Energy Shield</li></ul>"},{"name":"Spiral into Insanity","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">29</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Armour, Evasion and Energy Shield</li></ul>"},{"name":"Spiral into Mania","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed</li><li class=\"mod\">+<span class=\"val\">13</span>% to Chaos Resistance</li></ul>"},{"name":"Spirit Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Duration</li></ul>"},{"name":"Spirit of the Bear","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Damage against Immobilised Enemies while Shapeshifted</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun buildup while Shapeshifted</li></ul>"},{"name":"Spirit of the Wolf","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance while Shapeshifted</li><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Speed while Shapeshifted</li></ul>"},{"name":"Spirit of the Wyvern","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating while Shapeshifted</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage while Shapeshifted</li></ul>"},{"name":"Splintering Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions Break Armour equal to <span class=\"val\">3</span>% of Physical damage dealt</li></ul>"},{"name":"Splinters","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\">Hits Break <span class=\"val\">50</span>% increased Armour on targets with Ailments</li></ul>"},{"name":"Split Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">75</span>% chance for an additional Projectile when Forking</li></ul>"},{"name":"Split the Earth","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Mace Slam Skills you use yourself to cause an additional Aftershock</li><li class=\"mod\">Strike Skills you use yourself with Maces have <span class=\"val\">10</span>% chance to deal Splash Damage</li></ul>"},{"name":"Splitting Ground","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Skills which create Fissures have a <span class=\"val\">20</span>% chance to create an additional Fissure</li></ul>"},{"name":"Spray and Pray","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Accuracy Rating while moving</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attack Damage while moving</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Spreading Shocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Shocking Hits have a <span class=\"val\">50</span>% chance to also Shock enemies in a <span class=\"val\">1.5</span> metre radius</li></ul>"},{"name":"Stacking Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Targets can be affected by +<span class=\"val\">1</span> of your Poisons at the same time</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Magnitude of Poison you inflict</li></ul>"},{"name":"Staggering Palm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Staggering Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to Knock Back Bleeding Enemies with Hits</li></ul>"},{"name":"Stance Breaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Swords</li></ul>"},{"name":"Stand and Deliver","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">40</span>% increased Critical Damage Bonus against Enemies within 2m</li><li class=\"mod\">Projectiles deal <span class=\"val\">25</span>% increased Damage with Hits against Enemies within 2m</li></ul>"},{"name":"Stand Ground","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second while affected by any Damaging Ailment</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second while stationary</li></ul>"},{"name":"Stars Aligned","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage with Hits is Lucky against Enemies that are on Low Life</li></ul>"},{"name":"Staunch Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Deflected Hits cannot inflict Maim on you</li><li class=\"mod\">Deflected Hits cannot inflict Bleeding on you</li></ul>"},{"name":"Staunching","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Life Flasks gain <span class=\"val\">0.1</span> charges per Second</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Steadfast Resolve","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">You cannot be Light Stunned if you've been Stunned Recently</li></ul>"},{"name":"Steady Footing","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold if you haven't been Stunned Recently</li></ul>"},{"name":"Step Like Mist","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Regeneration Rate</li><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity and Intelligence</li></ul>"},{"name":"Stigmata","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">30</span>% increased Maximum Life</li><li class=\"mod\">Recover <span class=\"val\">3</span>% of maximum Life when you create an Offering</li></ul>"},{"name":"Stimulants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Speed during any Flask Effect</li></ul>"},{"name":"Storm Driven","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% of Elemental Damage taken Recouped as Energy Shield</li></ul>"},{"name":"Storm Surge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Cold Resistance</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li></ul>"},{"name":"Storm Swell","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Cold Resistance</li><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Lightning Resistance</li></ul>"},{"name":"Stormbreaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage for each type of Elemental Ailment on Enemy</li></ul>"},{"name":"Stormcharged","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% of Enemy Elemental Resistances</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed with Elemental Skills</li></ul>"},{"name":"Stormwalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">15</span>% of Damage as Extra Lightning Damage while on Shocked Ground</li><li class=\"mod\"><span class=\"val\">40</span>% reduced effect of Shock on you</li></ul>"},{"name":"Strike True","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Accuracy Rating</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Stripped Defences","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Exposure you inflict lowers Resistances by an additional <span class=\"val\">5</span>%</li></ul>"},{"name":"Strong Chin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour and Evasion Rating</li><li class=\"mod\">Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet</li></ul>"},{"name":"Struck Through","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Attacks have +<span class=\"val\">1</span>% to Critical Hit Chance</li></ul>"},{"name":"Stupefy","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage against Dazed Enemies</li></ul>"},{"name":"Sturdy Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions gain your Strength</li><li class=\"mod\">+<span class=\"val\">15</span> to Strength</li></ul>"},{"name":"Sturdy Metal","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">80</span>% increased Armour from Equipped Body Armour</li></ul>"},{"name":"Sturdy Mind","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">14</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Stylebender","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hits Break <span class=\"val\">30</span>% increased Armour on targets with Ailments</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Subterfuge Mask","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> to Evasion Rating per <span class=\"val\">1</span> Item Energy Shield on Equipped Helmet</li></ul>"},{"name":"Succour","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Life Regeneration rate during Effect of any Life Flask</li></ul>"},{"name":"Sudden Escalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Sudden Infuriation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage</li></ul>"},{"name":"Suffusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased amount of Mana Leeched</li><li class=\"mod\">Unaffected by Chill while Leeching Mana</li></ul>"},{"name":"Sundering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Damage Bonus for Attack Damage</li><li class=\"mod\">+<span class=\"val\">25</span>% to Critical Damage Bonus against Stunned Enemies</li></ul>"},{"name":"Supportive Ancestors","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage while you have a Totem</li><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">3</span>% increased Cast Speed per Summoned Totem</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">3</span>% increased Attack Speed per Summoned Totem</li></ul>"},{"name":"Surging Beast","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Arcane Surge when you Shapeshift to Human form after\nbeing Shapeshifted for at least <span class=\"val\">8</span> seconds</li></ul>"},{"name":"Surging Currents","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% Lightning Resistance</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Swift Blocking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed for each time you've Blocked in the past <span class=\"val\">10</span> seconds</li></ul>"},{"name":"Swift Claw","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Speed while Shapeshifted</li></ul>"},{"name":"Swift Flight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Swift Interruption","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Speed if you've successfully Parried Recently</li><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed if you've successfully Parried Recently</li></ul>"},{"name":"Symbol of Defiance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">30</span>% increased Area of Effect</li><li class=\"mod\">Banner Skills have <span class=\"val\">30</span>% increased Duration</li></ul>"},{"name":"Tactical Retreat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">0.5</span> metres to Dodge Roll distance while Surrounded</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed while Surrounded</li></ul>"},{"name":"Tainted Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">30</span>% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Taste for Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">20</span> Life per enemy killed</li><li class=\"mod\"><span class=\"val\">2</span>% chance to Recover all Life when you Kill an Enemy</li></ul>"},{"name":"Taut Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% of Physical Damage taken Recouped as Life</li></ul>"},{"name":"Tempered Defences","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Tempered Mind","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Fully Broken Armour</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Temporal Mastery","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Tenfold Attacks","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed if you've been Hit Recently</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"The Ancient Serpent","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Poison Duration on you</li><li class=\"mod\">Life Flasks gain <span class=\"val\">0.1</span> charges per Second</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"The Fabled Stag","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Endurance, Frenzy and Power Charge Duration</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\">Skills have <span class=\"val\">10</span>% chance to not remove Charges but still count as consuming them</li></ul>"},{"name":"The Frenzied Bear","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage if you've consumed a Frenzy Charge Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Speed if you've consumed a Frenzy Charge Recently</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"The Great Boar","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span> Life per <span class=\"val\">4</span> Dexterity</li><li class=\"mod\">+<span class=\"val\">1</span> to Stun Threshold per Dexterity</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength</li></ul>"},{"name":"The Hollowkeeper","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% reduced effect of Curses on you</li><li class=\"mod\"><span class=\"val\">35</span>% reduced Effect of Non-Damaging Ailments on you</li></ul>"},{"name":"The Howling Primate","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Presence Area of Effect</li><li class=\"mod\">Aura Skills have <span class=\"val\">10</span>% increased Magnitudes</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"The Molten One's Gift","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Fully Broken Armour</li><li class=\"mod\">Fully Broken Armour you inflict also increases Fire Damage Taken from Hits</li></ul>"},{"name":"The Noble Wolf","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Ailments you inflict against Marked Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance against Marked Enemies</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"The Power Within","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you've gained a Power Charge Recently</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Power Charges</li></ul>"},{"name":"The Quick Fox","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Deflection Rating while moving</li></ul>"},{"name":"The Raging Ox","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Hits against you have <span class=\"val\">30</span>% reduced Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Duration of Ailments on You</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"The Soul Meridian","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">8</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">8</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost Efficiency</li><li class=\"mod\"><span class=\"val\">10</span>% increased Reservation Efficiency of Minion Skills</li></ul>"},{"name":"The Spring Hare","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Damage of Enemies Hitting you to be Unlucky</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Damage with Hits to be Lucky</li></ul>"},{"name":"The Wild Cat","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">12</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">40</span>% increased Evasion Rating while moving</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"The Winter Owl","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Evasion Rating per <span class=\"val\">10</span> Intelligence</li><li class=\"mod\">Gain Accuracy Rating equal to your Intelligence</li><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Thickened Arteries","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li><li class=\"mod\"><span class=\"val\">40</span>% increased Life Regeneration Rate while stationary</li></ul>"},{"name":"Thicket Warding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Charms you use to not consume Charges</li><li class=\"mod\">Recover <span class=\"val\">5</span>% of maximum Mana when a Charm is used</li></ul>"},{"name":"Thin Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">50</span>% increased Damage with Hits against Frozen Enemies</li></ul>"},{"name":"Thirst for Endurance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance when you gain an Endurance Charge to gain an additional Endurance Charge</li></ul>"},{"name":"Thirst for Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance when you gain a Power Charge to gain an additional Power Charge</li></ul>"},{"name":"Thirsting Ally","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Leeching Life from your Hits causes your Companion to also Leech the same amount of Life</li></ul>"},{"name":"Thornhide","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">6</span>% to Thorns Critical Hit Chance</li></ul>"},{"name":"Thousand Cuts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies you apply Incision to take <span class=\"val\">2</span>% increased Physical Damage per Incision</li></ul>"},{"name":"Thrill of Battle","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed while Surrounded</li></ul>"},{"name":"Thrill of the Fight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Consuming Glory grants you <span class=\"val\">3</span>% increased Attack damage per Glory consumed for <span class=\"val\">6</span> seconds, up to <span class=\"val\">60</span>%</li></ul>"},{"name":"Throatseeker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Critical Hit Chance</li></ul>"},{"name":"Thunderstruck","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Electrocute Buildup against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">50</span>% increased Shock Chance against Electrocuted Enemies</li></ul>"},{"name":"Tides of Change","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Skill Effect Duration</li></ul>"},{"name":"Time Manipulation","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">10</span>% increased Slow Magnitude</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">20</span>% faster</li></ul>"},{"name":"Titan's Determination","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Regeneration Rate while moving</li></ul>"},{"name":"Titanic","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">5</span>% increased Strength</li></ul>"},{"name":"Tolerant Equipment","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour and Evasion Rating</li><li class=\"mod\">Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating</li><li class=\"mod\">Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour</li></ul>"},{"name":"Total Incineration","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ignite Duration on Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Ignited Enemies</li></ul>"},{"name":"Touch the Arcane","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased effect of Arcane Surge on you</li></ul>"},{"name":"Towering Shield","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Chance to Block if you've Blocked with a raised Shield Recently</li><li class=\"mod\"><span class=\"val\">50</span>% increased Armour, Evasion and Energy Shield from Equipped Shield</li></ul>"},{"name":"Toxic Sludge","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Duration of Poisons you inflict against Slowed Enemies</li></ul>"},{"name":"Toxic Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Immune to Poison</li></ul>"},{"name":"Trained Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Prevent +<span class=\"val\">6</span>% of Damage from Deflected Hits</li></ul>"},{"name":"Trained Turrets","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Ballista Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">20</span>% increased Ballista Critical Hit Chance</li></ul>"},{"name":"Tribal Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Strikes deal Splash Damage</li></ul>"},{"name":"Trick Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">15</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"True Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Tukohama's Brew","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% of Skill Mana costs Converted to Life Costs during any Life Flask Effect</li></ul>"},{"name":"Turn the Clock Back","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Projectile Speed for Spell Skills</li></ul>"},{"name":"Turn the Clock Forward","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Speed for Spell Skills</li></ul>"},{"name":"Unbending","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to <span class=\"val\">100</span>%</li></ul>"},{"name":"Unbothering Cold","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% to Cold Resistance</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Cold Resistance if you have at least <span class=\"val\">5</span> Blue Support Gems Socketed</li></ul>"},{"name":"Unbound Forces","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Chill Duration on Enemies</li><li class=\"mod\"><span class=\"val\">40</span>% increased Shock Duration</li><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">25</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Unbreakable","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Armour Break taken</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Unbreaking","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Unerring Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating with One Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating with Two Handed Melee Weapons</li><li class=\"mod\">+<span class=\"val\">0.2</span> metres to Melee Strike Range</li></ul>"},{"name":"Unexpected Finesse","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Accuracy Rating while moving</li></ul>"},{"name":"Unforgiving","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> to Maximum Rage</li><li class=\"mod\">Inherent loss of Rage is <span class=\"val\">20</span>% slower</li></ul>"},{"name":"Unhindered","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\"><span class=\"val\">6</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Unimpeded","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Unleash Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Buildup with Melee Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">75</span>% increased Damage against Heavy Stunned Enemies</li></ul>"},{"name":"Unnatural Resilience","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li><li class=\"mod\">+<span class=\"val\">2</span>% to Maximum Fire Resistance if you have at least <span class=\"val\">5</span> Red Support Gems Socketed</li></ul>"},{"name":"Unsight","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Enemies near Enemies you Mark are Blinded</li><li class=\"mod\">Enemies you Mark cannot deal Critical Hits</li></ul>"},{"name":"Unspoken Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Companions have +<span class=\"val\">30</span>% to Chaos Resistance</li><li class=\"mod\">Companions have +<span class=\"val\">30</span>% to all Elemental Resistances</li></ul>"},{"name":"Unstable Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span> Volatility when an Allied Persistent Reviving Minion is Killed</li></ul>"},{"name":"Unstoppable Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Unyielding","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed if you've been Hit Recently</li><li class=\"mod\"><span class=\"val\">8</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Urgent Call","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life and Mana when you use a Warcry</li><li class=\"mod\"><span class=\"val\">24</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">18</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Utility Ordnance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Cooldown Recovery Rate for Grenade Skills</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Grenade Damage</li></ul>"},{"name":"Utmost Offering","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Offerings cannot be damaged if they have been created Recently</li></ul>"},{"name":"Vale Shelter","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Charms gain <span class=\"val\">0.15</span> charges per Second</li></ul>"},{"name":"Vengeance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Thorns Damage Leeched as Life</li></ul>"},{"name":"Vengeful Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span> Rage when Hit by an Enemy</li><li class=\"mod\">Every Rage also grants <span class=\"val\">1</span>% increased Armour</li></ul>"},{"name":"Versatile Arms","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed with One Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating with One Handed Melee Weapons</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength and Dexterity</li></ul>"},{"name":"Viciousness","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed per Enemy in Close Range</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Vigilance","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">10</span> Life gained when you Block</li><li class=\"mod\">+<span class=\"val\">2</span>% to maximum Block chance</li></ul>"},{"name":"Vigorous Remnants","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">3</span>% of Maximum Life when you collect a Remnant</li></ul>"},{"name":"Vile Mending","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\">Minions Regenerate <span class=\"val\">3</span>% of maximum Life per second</li><li class=\"mod\">Minions have +<span class=\"val\">13</span>% to Chaos Resistance</li></ul>"},{"name":"Vile Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">33</span>% increased Damage with Hits against Enemies affected by Ailments</li></ul>"},{"name":"Vocal Empowerment","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Warcries Empower an additional Attack</li></ul>"},{"name":"Void","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">29</span>% increased Chaos Damage</li><li class=\"mod\">Enemies you Curse have -<span class=\"val\">3</span>% to Chaos Resistance</li></ul>"},{"name":"Volatile Catalyst","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Volatile Grenades","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Grenade Detonation Time</li></ul>"},{"name":"Volcanic Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">+<span class=\"val\">20</span>% to Fire Resistance</li></ul>"},{"name":"Voll's Protection","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">10</span>% increased Block chance</li><li class=\"mod\">Gain <span class=\"val\">10</span> Energy Shield when you Block</li><li class=\"mod\">Recover <span class=\"val\">10</span> Life when you Block</li></ul>"},{"name":"Voracious","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed while Leeching</li></ul>"},{"name":"Vulgar Methods","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced maximum Mana</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance</li></ul>"},{"name":"Waning Hindrances","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Debuffs on you expire <span class=\"val\">25</span>% faster</li></ul>"},{"name":"Warding Fetish","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage per Curse on you</li><li class=\"mod\"><span class=\"val\">30</span>% reduced effect of Curses on you</li><li class=\"mod\"><span class=\"val\">60</span>% increased Energy Shield from Equipped Focus</li></ul>"},{"name":"Warding Potions","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Flask Charges used from Mana Flasks</li><li class=\"mod\">Remove a Curse when you use a Mana Flask</li></ul>"},{"name":"Warlord Berserker","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Presence Area of Effect</li><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">5</span> Rage per second if you have gained Rage Recently</li></ul>"},{"name":"Warlord Leader","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">40</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Presence Area of Effect</li></ul>"},{"name":"Warm the Heart","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Freeze Duration on you</li><li class=\"mod\"><span class=\"val\">60</span>% increased Freeze Threshold</li></ul>"},{"name":"Wary Dodging","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Cannot be Light Stunned if you haven't been Hit Recently</li></ul>"},{"name":"Wasting","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Enemies affected by Ailments</li></ul>"},{"name":"Wasting Casts","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Hits against Hindered Enemies</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Hinder Enemies on Hit with Spells</li></ul>"},{"name":"Watchtowers","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recoup <span class=\"val\">5</span>% of damage taken by your Totems as Life</li><li class=\"mod\">Each Totem applies <span class=\"val\">2</span>% increased Damage taken to Enemies in their Presence</li></ul>"},{"name":"Waters of Life","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life when you use a Mana Flask</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">0.1</span> charges per Second</li></ul>"},{"name":"Well of Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you've consumed a Power Charge Recently</li><li class=\"mod\">Recover <span class=\"val\">5</span>% of maximum Mana when you consume a Power Charge</li></ul>"},{"name":"Wellspring","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed during Effect of any Mana Flask</li></ul>"},{"name":"Whirling Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed with Quarterstaves</li><li class=\"mod\">Knocks Back Enemies if you get a Critical Hit with a Quarterstaff</li></ul>"},{"name":"Whirling Onslaught","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to gain Onslaught on Killing Blow with Axes</li></ul>"},{"name":"Wide Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Armour</li><li class=\"mod\"><span class=\"val\">30</span>% increased Block chance</li></ul>"},{"name":"Widespread Coverage","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Hazard Area of Effect</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Hazard Damage</li></ul>"},{"name":"Wild Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Gain <span class=\"val\">4</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">+<span class=\"val\">10</span> to Dexterity</li></ul>"},{"name":"Wither Away","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Unwithered enemies are Withered for <span class=\"val\">8</span> seconds when they enter your Presence</li><li class=\"mod\"><span class=\"val\">20</span>% increased Withered Magnitude</li></ul>"},{"name":"Wolf's Howl","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Woodland Aspect","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\">Charms applied to you have <span class=\"val\">25</span>% increased Effect</li></ul>"},{"name":"Wrapped Quiver","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Wyvern's Breath","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Zone of Control","category":"Main Tree","tree":"Main Tree","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect of Curses</li><li class=\"mod\"><span class=\"val\">10</span>% increased Curse Magnitudes</li><li class=\"mod\">Enemies you Curse are Hindered, with <span class=\"val\">15</span>% reduced Movement Speed</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating at Close Range</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy (21)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">6</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Speed (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Accuracy Rating</li></ul>"},{"name":"Accuracy and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Hit Chance for Attacks</li><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating</li></ul>"},{"name":"Additional Remnant Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to create an additional Remnant</li></ul>"},{"name":"Additional Spell Projectiles (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% chance for Spell Skills to fire <span class=\"val\">2</span> additional Projectiles</li></ul>"},{"name":"Additional Spell Projectiles (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% chance for Spell Skills to fire <span class=\"val\">2</span> additional Projectiles</li></ul>"},{"name":"Ailment Chance (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Ailment Chance and Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">6</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Ailment Chance and Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">6</span>% increased Magnitude of Damaging Ailments you inflict</li></ul>"},{"name":"Ailment Chance and Elemental Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased chance to inflict Ailments</li></ul>"},{"name":"Ailment Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Ailments on Beasts</li></ul>"},{"name":"Ailment Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Ailments you inflict</li></ul>"},{"name":"Ailment Effect and Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Magnitude of Ailments you inflict</li><li class=\"mod\"><span class=\"val\">5</span>% increased Duration of Damaging Ailments on Enemies</li></ul>"},{"name":"Ailment Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Ailments you inflict</li></ul>"},{"name":"Ailment Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Ailment Threshold (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Ailment Threshold and Companion Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Ailment Threshold</li><li class=\"mod\">Companions have +<span class=\"val\">12</span>% to all Elemental Resistances</li></ul>"},{"name":"Ailment Threshold and Slow Effect on You (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Ailment Threshold from Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li></ul>"},{"name":"All Attributes (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to all Attributes</li></ul>"},{"name":"Ally Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Ancestral Boosted Area and Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect of Ancestrally Boosted Attacks</li><li class=\"mod\">Ancestrally Boosted Attacks deal <span class=\"val\">8</span>% increased Damage</li></ul>"},{"name":"Ancestral Boosted Attack Damage and Stun (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\">Ancestrally Boosted Attacks deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Arcane Surge Effect (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Arcane Surge on you</li></ul>"},{"name":"Arcane Surge Effect and Life Regeneration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Arcane Surge on you</li></ul>"},{"name":"Arcane Surge on Critical Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Gain Arcane Surge when you deal a Critical Hit</li></ul>"},{"name":"Arcane Surge Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Spell Damage while you have Arcane Surge</li></ul>"},{"name":"Archon Delay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Archon recovery period expires <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Archon Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Archon Buff duration</li></ul>"},{"name":"Archon Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Archon Buffs on you</li></ul>"},{"name":"Archon Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased effect of Archon Buffs on you</li></ul>"},{"name":"Archon Effect and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Archon Buff duration</li><li class=\"mod\"><span class=\"val\">5</span>% increased effect of Archon Buffs on you</li></ul>"},{"name":"Area and Presence","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">9</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">3</span>% increased Area of Effect</li></ul>"},{"name":"Area and Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">3</span>% reduced Area of Effect</li></ul>"},{"name":"Area and Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect</li></ul>"},{"name":"Area Damage (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Area Damage</li></ul>"},{"name":"Area Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area Damage</li></ul>"},{"name":"Area Damage and Armour Break (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Break <span class=\"val\">10</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Area Damage</li></ul>"},{"name":"Area Damage and Companion Area of Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Area Damage</li><li class=\"mod\">Companions have <span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"Area of Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Area of Effect</li></ul>"},{"name":"Area of Effect and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">5</span>% increased Area Damage</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour if you haven't been Hit Recently</li></ul>"},{"name":"Armour (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Armour</li></ul>"},{"name":"Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">20</span> to Armour</li></ul>"},{"name":"Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Armour</li></ul>"},{"name":"Armour (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Armour and  Applies to Lightning Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">10</span>% of Armour also applies to Lightning Damage</li></ul>"},{"name":"Armour and Applies to Cold Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">10</span>% of Armour also applies to Cold Damage</li></ul>"},{"name":"Armour and Applies to Fire Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">+<span class=\"val\">10</span>% of Armour also applies to Fire Damage</li></ul>"},{"name":"Armour and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Armour and Energy Shield (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">4</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Armour and Energy Shield (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">12</span>% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Armour</li><li class=\"mod\">+<span class=\"val\">5</span> to maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield Delay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">4</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Armour and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Armour and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Evasion Rating</li><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Armour and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Armour and Evasion (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Armour</li><li class=\"mod\">+<span class=\"val\">8</span> to Evasion Rating</li></ul>"},{"name":"Armour and Evasion (22)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Armour and Evasion Rating</li></ul>"},{"name":"Armour and Evasion while Surrounded (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour while Surrounded</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating while Surrounded</li></ul>"},{"name":"Armour and Slow Effect on You (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Armour Applies to Cold Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Cold Damage</li></ul>"},{"name":"Armour applies to Elemental Damage and Deflection (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">6</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">4</span>% of Evasion Rating</li></ul>"},{"name":"Armour applies to Elemental Damage and Deflection (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">6</span>% of Evasion Rating</li></ul>"},{"name":"Armour applies to Elemental Damage and Deflection (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">5</span>% of Evasion Rating</li></ul>"},{"name":"Armour Applies to Elemental Damage and Energy Shield Delay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">6</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">3</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Armour Applies to Fire Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Fire Damage</li></ul>"},{"name":"Armour Applies to Lightning Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span>% of Armour also applies to Lightning Damage</li></ul>"},{"name":"Armour Break (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Break <span class=\"val\">20</span>% increased Armour</li></ul>"},{"name":"Armour Break (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Break Armour on Critical Hit with Spells equal to <span class=\"val\">5</span>% of Physical Damage dealt</li></ul>"},{"name":"Armour Break and Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">Break <span class=\"val\">15</span>% increased Armour</li></ul>"},{"name":"Armour Break and Physical Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Break <span class=\"val\">10</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">6</span>% increased Physical Damage</li></ul>"},{"name":"Armour Break Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour Break Duration</li></ul>"},{"name":"Armour Break Effect (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Fully Broken Armour</li></ul>"},{"name":"Armour if Consumed Endurance Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour if you've consumed an Endurance Charge Recently</li></ul>"},{"name":"Armour if Hit (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour if you have been Hit Recently</li></ul>"},{"name":"Armour while Surrounded (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while Surrounded</li></ul>"},{"name":"Attack and Cast Speed on Critical","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed if you've dealt a Critical Hit Recently</li><li class=\"mod\"><span class=\"val\">3</span>% increased Cast Speed if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Attack and Minion Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\">Minions deal <span class=\"val\">8</span>% increased Damage</li></ul>"},{"name":"Attack and Spell Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Attack Area (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Area (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect</li></ul>"},{"name":"Attack Area and Combo (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li><li class=\"mod\"><span class=\"val\">5</span>% Chance to build an additional Combo on Hit</li></ul>"},{"name":"Attack Area and Flammability Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Area Damage and Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Area Damage and Area (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Area Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Cold Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Cold Damage</li></ul>"},{"name":"Attack Cold Damage and Freeze Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Cold Damage</li></ul>"},{"name":"Attack Critical Chance (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Attacks</li></ul>"},{"name":"Attack Critical Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Damage Bonus for Attack Damage</li></ul>"},{"name":"Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Immobilisation buildup</li></ul>"},{"name":"Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage against Rare or Unique Enemies</li></ul>"},{"name":"Attack Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Accuracy (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Accuracy Rating</li></ul>"},{"name":"Attack Damage and Accuracy (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Accuracy Rating</li></ul>"},{"name":"Attack Damage and Combo","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">5</span>% Chance to build an additional Combo on Hit</li></ul>"},{"name":"Attack Damage and Companion Damage as Chaos (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Damage</li><li class=\"mod\">Companions gain <span class=\"val\">4</span>% Damage as extra Chaos Damage</li></ul>"},{"name":"Attack Damage and Companion Damage as Cold (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Damage</li><li class=\"mod\">Companions gain <span class=\"val\">4</span>% Damage as extra Cold Damage</li></ul>"},{"name":"Attack Damage and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Presence Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Presence Area of Effect</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Skill Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Effect Duration</li></ul>"},{"name":"Attack Damage and Slow Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li><li class=\"mod\">Debuffs you inflict have <span class=\"val\">4</span>% increased Slow Magnitude</li></ul>"},{"name":"Attack Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li></ul>"},{"name":"Attack Damage if Stunned Recently","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage if you have been Heavy Stunned Recently</li></ul>"},{"name":"Attack Damage on Low Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage while on Low Life</li></ul>"},{"name":"Attack Damage vs Bleeding Enemies (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage against Bleeding Enemies</li></ul>"},{"name":"Attack Damage while Moving (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage while moving</li></ul>"},{"name":"Attack Damage while no remaining Life Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage while you have no Life Flask uses left</li></ul>"},{"name":"Attack Damage while Surrounded","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage while Surrounded</li></ul>"},{"name":"Attack Damage while Surrounded (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage while Surrounded</li></ul>"},{"name":"Attack Damage with Ally (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage while you have an Ally in your Presence</li></ul>"},{"name":"Attack Damage with nearby Ally (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Damage while you have an Ally in your Presence</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with One Handed Weapons</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Cost Efficiency</li></ul>"},{"name":"Attack Speed (24)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed while a Rare or Unique Enemy is in your Presence</li></ul>"},{"name":"Attack Speed and Companion Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\">Companions have <span class=\"val\">6</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed and Dexterity (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity</li></ul>"},{"name":"Attack Speed and Flask Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed and Minion Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed</li><li class=\"mod\">Minions have <span class=\"val\">3</span>% increased Attack Speed</li></ul>"},{"name":"Attack Speed with Companion in Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed while your Companion is in your Presence</li></ul>"},{"name":"Attribute (293)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span> to any Attribute</li></ul>"},{"name":"Aura Magnitude (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Aura Skills have <span class=\"val\">5</span>% increased Magnitudes</li></ul>"},{"name":"Axe Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Axes</li></ul>"},{"name":"Axe Rage on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span> Rage on Melee Axe Hit</li></ul>"},{"name":"Axe Rage on Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Axe Hit</li></ul>"},{"name":"Ballista Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attacks used by Ballistas have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Ballista Critical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ballista Critical Damage Bonus</li></ul>"},{"name":"Ballista Critical Strike","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ballista Critical Hit Chance</li></ul>"},{"name":"Ballista Critical Strike and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Ballista Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">10</span>% increased Ballista Critical Hit Chance</li></ul>"},{"name":"Ballista Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Ballista damage</li></ul>"},{"name":"Ballista Immobilisation Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Ballista Immobilisation buildup</li></ul>"},{"name":"Banner Area (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">12</span>% increased Area of Effect</li></ul>"},{"name":"Banner Aura Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">12</span>% increased Aura Magnitudes</li></ul>"},{"name":"Banner Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">20</span>% increased Duration</li></ul>"},{"name":"Banner Glory Gained (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Glory generation for Banner Skills</li></ul>"},{"name":"Bleed Chance (14)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to inflict Bleeding on Hit</li></ul>"},{"name":"Bleeding Chance on Critical (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to inflict Bleeding on Critical Hit with Attacks</li></ul>"},{"name":"Bleeding Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict against Enemies affected by Incision</li></ul>"},{"name":"Bleeding Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Bleeding you inflict</li></ul>"},{"name":"Bleeding Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Bleeding Duration</li></ul>"},{"name":"Blind Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Blind Chance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit</li></ul>"},{"name":"Blind Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Blind Effect</li></ul>"},{"name":"Blinded Enemies Critical (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Enemies Blinded by you have <span class=\"val\">15</span>% reduced Critical Hit Chance</li></ul>"},{"name":"Block","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">5</span> Life when you Block</li></ul>"},{"name":"Block and Movement Penalty with Raised Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed Penalty while Actively Blocking</li></ul>"},{"name":"Block and Shield Defences (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Armour, Evasion and Energy Shield from Equipped Shield</li></ul>"},{"name":"Block and Stun Threshold (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">5</span>% increased Stun Threshold</li></ul>"},{"name":"Block Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Block Recovery</li></ul>"},{"name":"Bolt Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Bolt Speed</li></ul>"},{"name":"Bow Accuracy Rating (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating with Bows</li></ul>"},{"name":"Bow Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Critical Damage Bonus with Bows</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Bows</li></ul>"},{"name":"Bow Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Bows</li></ul>"},{"name":"Bow Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Bows</li></ul>"},{"name":"Cast Speed (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Cast Speed</li></ul>"},{"name":"Cast Speed with Cold Skills (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Cast Speed with Cold Skills</li></ul>"},{"name":"Chaining Projectiles (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">5</span>% chance to Chain an additional time from terrain</li></ul>"},{"name":"Channelling Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Channelling Damage and Defences","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">6</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased Armour, Evasion and Energy Shield while Channelling</li></ul>"},{"name":"Channelling Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">2</span>% increased Skill Speed with Channelling Skills</li></ul>"},{"name":"Channelling Defences (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Armour, Evasion and Energy Shield while Channelling</li></ul>"},{"name":"Channelling Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Skill Speed with Channelling Skills</li></ul>"},{"name":"Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">7</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage and Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Effect Duration</li></ul>"},{"name":"Chaos Damage and Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Chaos Damage</li><li class=\"mod\">+<span class=\"val\">3</span>% to Chaos Resistance</li></ul>"},{"name":"Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Chaos Resistance</li></ul>"},{"name":"Charge Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Endurance, Frenzy and Power Charge Duration</li></ul>"},{"name":"Charge Duration and Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Endurance, Frenzy and Power Charge Duration</li><li class=\"mod\">+<span class=\"val\">5</span> to Dexterity</li></ul>"},{"name":"Charm Activation Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance when a Charm is used to use another Charm without consuming Charges</li></ul>"},{"name":"Charm Charges (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Charm Charges gained</li></ul>"},{"name":"Charm Charges Used (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% reduced Charm Charges used</li></ul>"},{"name":"Charm Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Charm Effect Duration</li></ul>"},{"name":"Charm Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Charms applied to you have <span class=\"val\">10</span>% increased Effect</li></ul>"},{"name":"Chill Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Effect of Chill on you</li></ul>"},{"name":"Chill Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Chill Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Chill Magnitude and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Chill Duration on Enemies</li><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Cold and Fire Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cold Damage</li></ul>"},{"name":"Cold Damage (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Cold Damage</li></ul>"},{"name":"Cold Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cold Damage</li></ul>"},{"name":"Cold Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Chill you inflict</li></ul>"},{"name":"Cold Penetration (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% Cold Resistance</li></ul>"},{"name":"Cold Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Cold Resistance</li></ul>"},{"name":"Combo Gain (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% Chance to build an additional Combo on Hit</li></ul>"},{"name":"Command Skill Cooldown (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Cooldown Recovery Rate for Command Skills</li></ul>"},{"name":"Command Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage with Command Skills</li></ul>"},{"name":"Command Skill Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage with Command Skills</li></ul>"},{"name":"Companion Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">10</span>% increased Attack Speed</li></ul>"},{"name":"Companion Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Companion Damage and Companion Life (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li><li class=\"mod\">Companions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Companion Reservation (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Reservation Efficiency of Companion Skills</li></ul>"},{"name":"Companion Resistance and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions have +<span class=\"val\">12</span>% to all Elemental Resistances</li><li class=\"mod\">Companions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Companion Revive Speed (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">12</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Armour, Evasion and Energy Shield while your Companion is in your Presence</li></ul>"},{"name":"Cooldown Recovery Rate (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Corpses (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage if you have Consumed a Corpse Recently</li></ul>"},{"name":"Corpses (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to not destroy Corpses when Consuming Corpses</li></ul>"},{"name":"Critical Bleeding Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict with Critical Hits</li></ul>"},{"name":"Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance against Humanoids</li></ul>"},{"name":"Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance against Enemies that have entered your Presence Recently</li></ul>"},{"name":"Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance if you have Killed Recently</li></ul>"},{"name":"Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently</li></ul>"},{"name":"Critical Chance (28)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance</li></ul>"},{"name":"Critical Chance and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">5</span>% increased Critical Hit Chance</li></ul>"},{"name":"Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently</li></ul>"},{"name":"Critical Damage (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Critical Damage vs Full Life (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Damage Bonus against Enemies that are on Full Life</li></ul>"},{"name":"Critical Damage when consuming a Power Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus if you've consumed a Power Charge Recently</li></ul>"},{"name":"Critical vs Blinded (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance against Blinded Enemies</li></ul>"},{"name":"Criticals vs Dazed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Critical Hit Chance against Dazed Enemies</li></ul>"},{"name":"Crossbow Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Crossbows</li></ul>"},{"name":"Crossbow Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Crossbows</li></ul>"},{"name":"Crossbow Reload Speed (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Crossbow Reload Speed</li></ul>"},{"name":"Culling Strike Threshold (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Culling Strike Threshold</li></ul>"},{"name":"Curse Activation Speed and Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Curse Magnitudes</li><li class=\"mod\"><span class=\"val\">10</span>% faster Curse Activation</li></ul>"},{"name":"Curse Area (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect of Curses</li></ul>"},{"name":"Curse Duration (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Curse Duration</li></ul>"},{"name":"Curse Effect (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Curse Magnitudes</li></ul>"},{"name":"Curse Effect on Self (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced effect of Curses on you</li></ul>"},{"name":"Curse Effect on you (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced effect of Curses on you</li></ul>"},{"name":"Curse Effect on you and Life Regeneration Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">5</span>% reduced effect of Curses on you</li></ul>"},{"name":"Dagger Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Daggers</li></ul>"},{"name":"Dagger Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Damage Bonus with Daggers</li></ul>"},{"name":"Dagger Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Daggers</li></ul>"},{"name":"Dagger Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Daggers</li></ul>"},{"name":"Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage against Demons</li></ul>"},{"name":"Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Damage against Ailments (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Hits against Enemies affected by Elemental Ailments</li></ul>"},{"name":"Damage against Burning Enemies (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">14</span>% increased Damage with Hits against Burning Enemies</li></ul>"},{"name":"Damage against Enemies on Low Life (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Hits against Enemies that are on Low Life</li></ul>"},{"name":"Damage and Companion Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage while your Companion is in your Presence</li></ul>"},{"name":"Damage from Mana (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% of Damage is taken from Mana before Life</li></ul>"},{"name":"Damage on Critical","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage if you've dealt a Critical Hit Recently</li></ul>"},{"name":"Damage vs Armour Broken Enemies (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage against Enemies with Fully Broken Armour</li></ul>"},{"name":"Damage vs Blinded (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage with Hits against Blinded Enemies</li></ul>"},{"name":"Damage vs Dazed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage against Dazed Enemies</li></ul>"},{"name":"Damage vs Full Life (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Hits against Enemies that are on Full Life</li></ul>"},{"name":"Damage vs Immobilised (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage against Immobilised Enemies</li></ul>"},{"name":"Damage vs Immobilised and Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage against Immobilised Enemies</li><li class=\"mod\"><span class=\"val\">8</span>% increased Immobilisation buildup</li></ul>"},{"name":"Damage with Companion in Presence (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage while your Companion is in your Presence</li></ul>"},{"name":"Daze Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Daze</li></ul>"},{"name":"Daze on Hit (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li></ul>"},{"name":"Debuff Expiry Rate (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs on you expire <span class=\"val\">10</span>% faster</li></ul>"},{"name":"Deflection","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">6</span>% of Evasion Rating</li></ul>"},{"name":"Deflection (21)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">8</span>% of Evasion Rating</li></ul>"},{"name":"Deflection (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">5</span>% of Evasion Rating</li></ul>"},{"name":"Deflection and Energy Shield Delay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">5</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">5</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Deflection and Energy Shield Delay (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">5</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">4</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Deflection and Evasion (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating</li><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">4</span>% of Evasion Rating</li></ul>"},{"name":"Deflection Rating","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Deflection Rating</li></ul>"},{"name":"Detonator Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Detonator skills have <span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Dexterity (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Dexterity</li></ul>"},{"name":"Dual Wielding Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating while Dual Wielding</li></ul>"},{"name":"Dual Wielding Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Damage while Dual Wielding</li></ul>"},{"name":"Dual Wielding Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Duration (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Skill Effect Duration</li></ul>"},{"name":"Electrocute Buildup (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Electrocute Buildup</li></ul>"},{"name":"Elemental (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Chill you inflict</li><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Elemental (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack and Cast Speed with Elemental Skills</li></ul>"},{"name":"Elemental Ailment Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">12</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">12</span>% increased chance to Shock</li></ul>"},{"name":"Elemental Ailment Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased chance to Shock</li></ul>"},{"name":"Elemental Ailment Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Ignite, Shock and Chill on Enemies</li></ul>"},{"name":"Elemental Attack Damage (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage with Attacks</li></ul>"},{"name":"Elemental Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage (22)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Energy Shield Delay (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Flammability Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Freeze Buildup (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Mana Regeneration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Shock Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased chance to Shock</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">3</span>% of Enemy Elemental Resistances</li></ul>"},{"name":"Elemental Penetration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">4</span>% of Enemy Elemental Resistances</li></ul>"},{"name":"Empowered Attack Damage (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Empowered Attack Damage and Bleeding Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\">Empowered Attacks deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Empowered Attack Damage and Power Counted (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Empowered Attacks deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased total Power counted by Warcries</li></ul>"},{"name":"Empowered Attack Freeze Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup with Empowered Attacks</li></ul>"},{"name":"Endurance Charge Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Endurance Charge Duration</li></ul>"},{"name":"Endurance Charge Duration and Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Endurance Charge Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Armour if you've consumed an Endurance Charge Recently</li></ul>"},{"name":"Energy (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Meta Skills gain <span class=\"val\">8</span>% increased Energy</li></ul>"},{"name":"Energy and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Meta Skills gain <span class=\"val\">4</span>% increased Energy</li><li class=\"mod\"><span class=\"val\">5</span>% increased Critical Hit Chance</li></ul>"},{"name":"Energy Shield (14)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to maximum Energy Shield</li></ul>"},{"name":"Energy Shield and Armour applies to Elemental Damage Hits (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased maximum Energy Shield</li><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage</li></ul>"},{"name":"Energy Shield and Mana Regeneration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">6</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Energy Shield as Freeze Threshold (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">15</span>% of maximum Energy Shield as additional Freeze Threshold</li></ul>"},{"name":"Energy Shield Delay","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain Deflection Rating equal to <span class=\"val\">4</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"val\">4</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">5</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Energy Shield Delay (23)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Energy Shield Delay and Armour Applies to Elemental Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"val\">5</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Energy Shield if Consumed Power Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield if you've consumed a Power Charge Recently</li></ul>"},{"name":"Energy Shield Recoup (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Elemental Damage taken Recouped as Energy Shield</li></ul>"},{"name":"Evasion (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">16</span> to Evasion Rating</li></ul>"},{"name":"Evasion (28)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating</li></ul>"},{"name":"Evasion and Companion Movement Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Evasion Rating</li><li class=\"mod\">Companions have <span class=\"val\">8</span>% increased Movement Speed</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">30</span> to Evasion Rating</li><li class=\"mod\">+<span class=\"val\">15</span> to maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">12</span>% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Evasion Rating</li><li class=\"mod\">+<span class=\"val\">5</span> to maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield Delay (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">4</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Evasion and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating</li></ul>"},{"name":"Evasion and Movement Speed while Sprinting","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Evasion Rating while Sprinting</li><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed while Sprinting</li></ul>"},{"name":"Evasion and Reduced Movement Penalty (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Evasion during Parry","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Evasion Rating while Parrying</li></ul>"},{"name":"Evasion if Consumed Frenzy Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating if you've consumed a Frenzy Charge Recently</li></ul>"},{"name":"Evasion Rating on Hit Recently","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating if you have Hit an Enemy Recently</li></ul>"},{"name":"Evasion while Moving (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating while moving</li></ul>"},{"name":"Evasion while Sprinting (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Evasion Rating while Sprinting</li></ul>"},{"name":"Evasion while Surrounded (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating while Surrounded</li></ul>"},{"name":"Exposure Effect (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Exposure Effect</li></ul>"},{"name":"Exposure Effect and Slow Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">7</span>% increased Slow Magnitude</li><li class=\"mod\"><span class=\"val\">7</span>% increased Exposure Effect</li></ul>"},{"name":"Faster Ailments (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">5</span>% faster</li></ul>"},{"name":"Faster Ignites and Flammability Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">4</span>% faster</li></ul>"},{"name":"Fire Damage (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Fire Damage</li></ul>"},{"name":"Fire Damage (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Fire Damage</li></ul>"},{"name":"Fire Damage and Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Area of Effect</li></ul>"},{"name":"Fire Damage and Armour  (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Armour</li></ul>"},{"name":"Fire Damage and Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage</li></ul>"},{"name":"Fire Damage when consuming an Endurance Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Fire Damage per Endurance Charge consumed Recently</li></ul>"},{"name":"Fire Penetration (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% Fire Resistance</li></ul>"},{"name":"Fire Penetration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Fire Resistance</li></ul>"},{"name":"Fire Penetration and Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\">Damage Penetrates <span class=\"val\">5</span>% Fire Resistance</li></ul>"},{"name":"Fire Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Fire Resistance</li></ul>"},{"name":"Flail Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance with Flails</li></ul>"},{"name":"Flail Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Flails</li></ul>"},{"name":"Flail Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Flails</li></ul>"},{"name":"Flammability and Ignite Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Ignite Magnitude</li></ul>"},{"name":"Flammability Magnitude","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flammability Magnitude</li></ul>"},{"name":"Flammability Magnitude (14)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Flammability Magnitude</li></ul>"},{"name":"Flammability Magnitude and Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Flammability Magnitude</li></ul>"},{"name":"Flask and Charm Charges Gained (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Flask and Charm Charges gained</li></ul>"},{"name":"Flask Charges Gained (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Flask Charges gained</li></ul>"},{"name":"Flask Charges Gained (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Charges gained</li></ul>"},{"name":"Flask Charges Used","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Flask Charges used</li></ul>"},{"name":"Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Effect Duration</li></ul>"},{"name":"Focus Energy Shield (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Energy Shield from Equipped Focus</li></ul>"},{"name":"Forking Projectiles","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">25</span>% chance for an additional Projectile when Forking</li></ul>"},{"name":"Freeze and Chill Resistance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Threshold</li></ul>"},{"name":"Freeze Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup</li></ul>"},{"name":"Freeze Buildup (17)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Freeze Buildup</li></ul>"},{"name":"Freeze Buildup and Cold Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Freeze Buildup</li></ul>"},{"name":"Freeze Buildup and Skill Effect Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"val\">6</span>% increased Skill Effect Duration</li></ul>"},{"name":"Freeze Threshold (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Freeze Threshold</li></ul>"},{"name":"Frenzy Charge Duration (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Frenzy Charge Duration</li></ul>"},{"name":"Glory Generation (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Glory generation</li></ul>"},{"name":"Glory Generation and Attack Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Glory generation</li></ul>"},{"name":"Grenade Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Grenade Area of Effect</li></ul>"},{"name":"Grenade Cooldown Recovery Rate (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Cooldown Recovery Rate for Grenade Skills</li></ul>"},{"name":"Grenade Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Grenade Damage</li></ul>"},{"name":"Grenade Fuse Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Grenade Detonation Time</li></ul>"},{"name":"Hazard Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Hazard Area of Effect</li></ul>"},{"name":"Hazard Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Hazard Damage</li></ul>"},{"name":"Hazard Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Hazard Duration</li></ul>"},{"name":"Hazard Immobilisation Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Hazard Immobilisation buildup</li></ul>"},{"name":"Hazard Rearm Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Hazards have <span class=\"val\">5</span>% chance to rearm after they are triggered</li></ul>"},{"name":"Herald Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage while affected by a Herald</li></ul>"},{"name":"Herald Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Herald Skills deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Herald Reservation (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Herald Reservation (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Ignite Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Ignite Duration on Enemies</li></ul>"},{"name":"Ignite Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Ignite Magnitude (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Ignite Magnitude</li></ul>"},{"name":"Ignite Magnitude (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Ignite Magnitude</li></ul>"},{"name":"Ignite Magnitude and Poison Magnitude","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Ignite Magnitude</li><li class=\"mod\"><span class=\"val\">6</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Ignite Magnitude on You (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Magnitude of Ignite on you</li></ul>"},{"name":"Immobilisation Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Immobilisation buildup against Constructs</li></ul>"},{"name":"Immobilisation Buildup (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Immobilisation buildup</li></ul>"},{"name":"Impale Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Impale on Spell Hit</li></ul>"},{"name":"Incision Chance (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Attack Hits to apply Incision</li></ul>"},{"name":"Increased Duration and Stun Threshold (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">8</span>% increased Stun Threshold</li></ul>"},{"name":"Infused Spell Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage if you have consumed an Elemental Infusion Recently</li></ul>"},{"name":"Infusion and Power Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">8</span>% increased Elemental Infusion duration</li></ul>"},{"name":"Infusion and Power Charge Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">6</span>% increased Elemental Infusion duration</li></ul>"},{"name":"Infusion Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance when collecting an Elemental Infusion to gain an\nadditional Elemental Infusion of the same type</li></ul>"},{"name":"Infusion Consumption Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Skills have <span class=\"val\">5</span>% chance to not remove Elemental Infusions but still count as consuming them</li></ul>"},{"name":"Infusion Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Elemental Infusion duration</li></ul>"},{"name":"Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span> to Intelligence</li></ul>"},{"name":"Intelligence (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Intelligence</li></ul>"},{"name":"Invocation Critical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Invocation Spells have <span class=\"val\">20</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Invocation Critical Hits","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Invocated Spells have <span class=\"val\">12</span>% increased Critical Hit Chance</li></ul>"},{"name":"Invocation Spell Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Invocated Spells deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Jagged Ground Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Jagged Ground you create</li></ul>"},{"name":"Knockback (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Knockback Distance</li></ul>"},{"name":"Knockback and Stun Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Knockback Distance</li></ul>"},{"name":"Later Rage Loss Start (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Inherent Rage loss starts <span class=\"val\">1</span> second later</li></ul>"},{"name":"Life and Mana Flask Recovery (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Life and Mana on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Mana on Kill</li></ul>"},{"name":"Life and Mana Regeneration Rate (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Life Costs (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Flask Charges (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Flask Charges gained</li></ul>"},{"name":"Life Flasks (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Life Flasks (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Life Flasks (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Recovery from Flasks used when on Low Life</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Life Leeched</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Leech Life <span class=\"val\">8</span>% slower</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Leech Life <span class=\"val\">8</span>% faster</li></ul>"},{"name":"Life Leech (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased amount of Life Leeched</li></ul>"},{"name":"Life Leech and Companion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased amount of Life Leeched</li><li class=\"mod\">Companions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Life Leech and Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">8</span>% increased amount of Life Leeched</li></ul>"},{"name":"Life Leech and Slower Leech (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased amount of Life Leeched</li><li class=\"mod\">Leech Life <span class=\"val\">5</span>% slower</li></ul>"},{"name":"Life Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Leech Life <span class=\"val\">15</span>% faster</li></ul>"},{"name":"Life Leech. Armour and Evasion while Leeching (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">8</span>% increased Armour and Evasion Rating while Leeching</li></ul>"},{"name":"Life on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span> Life per enemy killed</li></ul>"},{"name":"Life on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span> Life per enemy killed</li></ul>"},{"name":"Life on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Life on Kill</li></ul>"},{"name":"Life Recoup (18)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Damage taken Recouped as Life</li></ul>"},{"name":"Life Recoup Speed (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased speed of Recoup Effects</li></ul>"},{"name":"Life Regeneration (17)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Life Regeneration rate</li></ul>"},{"name":"Life Regeneration (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">0.2</span>% of maximum Life per second</li></ul>"},{"name":"Life Regeneration and Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Damage</li><li class=\"mod\">Regenerate <span class=\"val\">0.1</span>% of maximum Life per second</li></ul>"},{"name":"Life Regeneration on Low Life (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration Rate while on Low Life</li></ul>"},{"name":"Life Regeneration Rate and Presence (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Presence Area of Effect</li></ul>"},{"name":"Life Regeneration while Stationary (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration Rate while stationary</li></ul>"},{"name":"Life Spell Costs","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% of Spell Mana Cost Converted to Life Cost</li></ul>"},{"name":"Life Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage with Spells that cost Life</li></ul>"},{"name":"Life Spell Damage and Costs","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Spell Damage with Spells that cost Life</li><li class=\"mod\"><span class=\"val\">8</span>% of Spell Mana Cost Converted to Life Cost</li></ul>"},{"name":"Lightning and Cold Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage and Electrocute Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Electrocute Buildup</li></ul>"},{"name":"Lightning Damage and Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Lightning Damage</li><li class=\"mod\">+<span class=\"val\">3</span>% to Lightning Resistance</li></ul>"},{"name":"Lightning Penetration (18)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% Lightning Resistance</li></ul>"},{"name":"Lightning Resistance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Lightning Resistance</li></ul>"},{"name":"Lightning Skill Chain Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance for Lightning Skills to Chain an additional time</li></ul>"},{"name":"Lightning Skill Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack and Cast Speed with Lightning Skills</li></ul>"},{"name":"Mace Aftershock Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% chance for Mace Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Mace Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage with Maces</li></ul>"},{"name":"Mace Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">14</span>% increased Damage with Maces</li></ul>"},{"name":"Mace Damage and Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Maces</li></ul>"},{"name":"Mace Stun Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Stun Buildup with Maces</li></ul>"},{"name":"Mana Cost Efficiency (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Cost Efficiency</li></ul>"},{"name":"Mana Flask Charges","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Mana Flask Charges gained</li></ul>"},{"name":"Mana Flask Charges Used (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% reduced Flask Charges used from Mana Flasks</li></ul>"},{"name":"Mana Flasks (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Recovery from Flasks</li></ul>"},{"name":"Mana Leech (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Mana Leech and Cold Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">5</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Mana Leeched</li></ul>"},{"name":"Mana on Kill (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">1</span>% of maximum Mana on Kill</li></ul>"},{"name":"Mana Recoup (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Damage taken Recouped as Mana</li></ul>"},{"name":"Mana Regeneration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Mana Regeneration (37)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">8</span>% increased Critical Hit Chance</li></ul>"},{"name":"Mana Regeneration and Skill Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Skill Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration while not on Low Mana (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Mana Regeneration Rate while not on Low Mana</li></ul>"},{"name":"Mark Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Mark Skills have <span class=\"val\">25</span>% increased Skill Effect Duration</li></ul>"},{"name":"Mark Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Effect of your Mark Skills</li></ul>"},{"name":"Mark Effect and Blind Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Effect of your Mark Skills</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Mark Effect and Blind Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Effect of your Mark Skills</li><li class=\"mod\"><span class=\"val\">10</span>% increased Blind Effect</li></ul>"},{"name":"Mark Use Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Mark Skills have <span class=\"val\">10</span>% increased Use Speed</li></ul>"},{"name":"Maximum Block","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">1</span>% to maximum Block chance</li></ul>"},{"name":"Maximum Rage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">2</span> to Maximum Rage</li></ul>"},{"name":"Maximum Rage while Shapeshifted (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to maximum Rage while Shapeshifted</li></ul>"},{"name":"Melee and Stun","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Melee Damage</li></ul>"},{"name":"Melee Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Melee Attack Speed</li></ul>"},{"name":"Melee Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Melee Critical Hit Chance</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating with One Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">8</span>% increased Accuracy Rating with Two Handed Melee Weapons</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Melee Damage</li></ul>"},{"name":"Melee Damage (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Melee Damage</li></ul>"},{"name":"Melee Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Melee Damage with Hits at Close Range</li></ul>"},{"name":"Melee Damage (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Melee Damage</li></ul>"},{"name":"Melee Damage against Immobilised (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Melee Damage against Immobilised Enemies</li></ul>"},{"name":"Melee Damage if Projectile Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds</li></ul>"},{"name":"Melee Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Stun Buildup with Melee Damage</li></ul>"},{"name":"Minion Area (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Minion Attack and Cast Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">5</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Minion Attack and Cast Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">3</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Minion Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Cold Resistance</li></ul>"},{"name":"Minion Cold Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Cold Resistance</li><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to Maximum Cold Resistances</li></ul>"},{"name":"Minion Critical Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Critical Hit Chance</li></ul>"},{"name":"Minion Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">16</span>% increased Damage</li></ul>"},{"name":"Minion Damage (15)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Minion Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Minion Damage and Command Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">6</span>% increased Damage</li><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased Cooldown Recovery Rate for Command Skills</li></ul>"},{"name":"Minion Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">6</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Minion Duration</li></ul>"},{"name":"Minion Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">8</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Minion Duration</li></ul>"},{"name":"Minion Damage and Life (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">6</span>% increased maximum Life</li><li class=\"mod\">Minions deal <span class=\"val\">6</span>% increased Damage</li></ul>"},{"name":"Minion Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Minion Duration</li></ul>"},{"name":"Minion Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Minion Duration</li></ul>"},{"name":"Minion Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Fire Resistance</li></ul>"},{"name":"Minion Fire Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to Maximum Fire Resistances</li><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Fire Resistance</li></ul>"},{"name":"Minion Life (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li></ul>"},{"name":"Minion Life (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Minion Life and Chaos Resistance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\">Minions have +<span class=\"val\">7</span>% to Chaos Resistance</li></ul>"},{"name":"Minion Life and Minion Revive Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions Revive <span class=\"val\">8</span>% faster</li></ul>"},{"name":"Minion Life and Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">8</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Minion Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Lightning Resistance</li></ul>"},{"name":"Minion Lightning Resistance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">20</span>% to Lightning Resistance</li><li class=\"mod\">Minions have +<span class=\"val\">3</span>% to Maximum Lightning Resistances</li></ul>"},{"name":"Minion Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% additional Physical Damage Reduction</li><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased Evasion Rating</li></ul>"},{"name":"Minion Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Minion Resistances (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions have +<span class=\"val\">8</span>% to all Elemental Resistances</li></ul>"},{"name":"Minion Revive Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions Revive <span class=\"val\">5</span>% faster</li></ul>"},{"name":"Minion Stun Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Minions cause <span class=\"val\">15</span>% increased Stun Buildup</li></ul>"},{"name":"Movement Penalty with Raised Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Movement Speed Penalty while Actively Blocking</li></ul>"},{"name":"Movement Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed if you've Killed Recently</li></ul>"},{"name":"Movement Speed (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed</li></ul>"},{"name":"Movement Speed and Slow Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Non-Damaging Ailment Magnitude (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Non-Damaging Ailments you inflict</li></ul>"},{"name":"Offering Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">20</span>% increased Area of Effect</li></ul>"},{"name":"Offering Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">30</span>% increased Duration</li></ul>"},{"name":"Offering Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">30</span>% reduced Duration</li></ul>"},{"name":"Offering Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">20</span>% increased Duration</li></ul>"},{"name":"Offering Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offering Skills have <span class=\"val\">15</span>% increased Buff effect</li></ul>"},{"name":"Offering Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">30</span>% increased Maximum Life</li></ul>"},{"name":"Offering Life","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">30</span>% reduced Maximum Life</li></ul>"},{"name":"Offering Life (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Offerings have <span class=\"val\">15</span>% increased Maximum Life</li></ul>"},{"name":"One Handed Accuracy (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Accuracy Rating with One Handed Melee Weapons</li></ul>"},{"name":"One Handed Ailment Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attacks with One-Handed Weapons have <span class=\"val\">15</span>% increased Chance to inflict Ailments</li></ul>"},{"name":"One Handed Attack Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with One Handed Melee Weapons</li></ul>"},{"name":"One Handed Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with One Handed Melee Weapons</li></ul>"},{"name":"One Handed Damage (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with One Handed Weapons</li></ul>"},{"name":"Parried Debuff Magnitude (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Parried Debuff Magnitude</li></ul>"},{"name":"Parried Debuff Magnitude and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Parried Debuff Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Parried Debuff Duration</li></ul>"},{"name":"Parried Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parried Debuff Duration</li></ul>"},{"name":"Parry Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Parry Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Parry Area and Debuff Magnitude","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Parried Debuff Magnitude</li><li class=\"mod\"><span class=\"val\">8</span>% increased Parry Hit Area of Effect</li></ul>"},{"name":"Parry Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Damage</li></ul>"},{"name":"Parry Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Parry has <span class=\"val\">25</span>% increased Stun Buildup</li></ul>"},{"name":"Parry Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Parry has <span class=\"val\">20</span>% increased Stun Buildup</li></ul>"},{"name":"Physical as Extra Chaos Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span>% of Physical Damage as extra Chaos Damage</li></ul>"},{"name":"Physical Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Attack Physical Damage</li></ul>"},{"name":"Physical Damage (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased chance to inflict Ailments</li><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Increased Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Life Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% of Physical Damage taken Recouped as Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Reduced Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% reduced Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li></ul>"},{"name":"Physical Life Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% of Physical Damage taken Recouped as Life</li></ul>"},{"name":"Pierce Chance (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Pierce an Enemy</li></ul>"},{"name":"Pin Buildup (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Pin Buildup</li></ul>"},{"name":"Pin Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Pin duration</li></ul>"},{"name":"Pin Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Pin duration</li></ul>"},{"name":"Plant Skill Damage (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage with Plant Skills</li></ul>"},{"name":"Poison Chance (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% chance to Poison on Hit</li></ul>"},{"name":"Poison Damage (12)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Poison Duration (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Poison Duration</li></ul>"},{"name":"Poison Duration on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Poison Duration on you</li></ul>"},{"name":"Power Charge Duration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Power Charge Duration</li></ul>"},{"name":"Power Charge Duration and Energy Shield (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield if you've consumed a Power Charge Recently</li></ul>"},{"name":"Presence Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% reduced Presence Area of Effect</li></ul>"},{"name":"Presence Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Presence Area of Effect</li></ul>"},{"name":"Presence Area (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Presence Area of Effect</li></ul>"},{"name":"Presence Area (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Presence Area of Effect</li></ul>"},{"name":"Presence Area and Companion Area","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Presence Area of Effect</li><li class=\"mod\">Companions have <span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"Projectile Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased chance to inflict Ailments with Projectiles</li></ul>"},{"name":"Projectile Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles have <span class=\"val\">12</span>% increased Critical Hit Chance against Enemies further than 6m</li></ul>"},{"name":"Projectile Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles deal <span class=\"val\">15</span>% increased Damage with Hits against Enemies within 2m</li></ul>"},{"name":"Projectile Damage (26)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Projectiles deal <span class=\"val\">15</span>% increased Damage with Hits against Enemies further than 6m</li></ul>"},{"name":"Projectile Damage if Melee Hit (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds</li></ul>"},{"name":"Projectile Parry Range","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Parry Range</li></ul>"},{"name":"Projectile Pierce (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance for Projectiles to Pierce Enemies within 3m distance of you</li></ul>"},{"name":"Projectile Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Speed</li></ul>"},{"name":"Projectile Speed (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed</li></ul>"},{"name":"Projectile Speed and Physical Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">8</span>% increased Physical Damage</li></ul>"},{"name":"Projectile Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Stun Buildup</li></ul>"},{"name":"Projectile Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Projectile Stun Buildup</li></ul>"},{"name":"Puppet Master chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Puppet Master</li></ul>"},{"name":"Puppet Master chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Duration of each Puppet Master stack</li></ul>"},{"name":"Puppet Master chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Effect of Puppet Master</li></ul>"},{"name":"Puppet Master chance (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill</li></ul>"},{"name":"Quarterstaff Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Quarterstaves</li></ul>"},{"name":"Quarterstaff Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Critical Damage Bonus with Quarterstaves</li></ul>"},{"name":"Quarterstaff Freeze and Daze Buildup (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to Daze on Hit</li><li class=\"mod\"><span class=\"val\">20</span>% increased Freeze Buildup with Quarterstaves</li></ul>"},{"name":"Quarterstaff Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Quarterstaves</li></ul>"},{"name":"Quarterstaff Stun and Knockback (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Buildup with Quarterstaves</li></ul>"},{"name":"Quiver Effect (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Rage Decay (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Inherent loss of Rage is <span class=\"val\">15</span>% slower</li></ul>"},{"name":"Rage on Ignite (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage when your Hit Ignites a target</li></ul>"},{"name":"Rage on Melee Hit (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Rage on Melee Hit</li></ul>"},{"name":"Rage when Hit (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span> Rage when Hit by an Enemy</li></ul>"},{"name":"Recover Life on consuming Endurance Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Life for each Endurance Charge consumed</li></ul>"},{"name":"Recover Mana on consuming Power Charge (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">2</span>% of maximum Mana when you consume a Power Charge</li></ul>"},{"name":"Reduced Attribute Requirements (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Equipment and Skill Gems have <span class=\"val\">4</span>% reduced Attribute Requirements</li></ul>"},{"name":"Reduced Duration (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% reduced Skill Effect Duration</li></ul>"},{"name":"Reduced Movement Penalty (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Reduced Movement Penalty and Attack Damage while Moving (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Damage while moving</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Reduced Projectile Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% reduced Projectile Speed</li></ul>"},{"name":"Remnant Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Remnants you create have <span class=\"val\">10</span>% increased effect</li></ul>"},{"name":"Remnant Pickup Range (6)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Remnants can be collected from <span class=\"val\">20</span>% further away</li></ul>"},{"name":"Seal Generation Frequency (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Sealed Skills have <span class=\"val\">10</span>% increased Seal gain frequency</li></ul>"},{"name":"Sentinels (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Shaman","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span>% to all Elemental Resistances</li></ul>"},{"name":"Shapeshifted Accuracy Rating (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating while Shapeshifted</li></ul>"},{"name":"Shapeshifted Armour (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Armour while Shapeshifted</li><li class=\"mod\">+<span class=\"val\">5</span>% of Armour also applies to Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance while Shapeshifted</li></ul>"},{"name":"Shapeshifted Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Damage against Immobilised (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage against Immobilised Enemies while Shapeshifted</li></ul>"},{"name":"Shapeshifted Elemental Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Elemental Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% of Enemy Elemental Resistances while Shapeshifted</li></ul>"},{"name":"Shapeshifted Energy Shield Delay (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge while Shapeshifted</li></ul>"},{"name":"Shapeshifted Energy Shield Recharge (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Energy Shield Recharge Rate while Shapeshifted</li></ul>"},{"name":"Shapeshifted Life Leech (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased amount of Life Leeched while Shapeshifted</li></ul>"},{"name":"Shapeshifted Life Regeneration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate while Shapeshifted</li></ul>"},{"name":"Shapeshifted Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Skill Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Skill Speed while Shapeshifted</li></ul>"},{"name":"Shapeshifting Armour applies to Elemental Damage Hits","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% of Armour also applies to Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifting Attack Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Damage if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shapeshifting Critical Hit Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shapeshifting Elemental Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shapeshifting Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage if you have Shapeshifted to Human form Recently</li></ul>"},{"name":"Shapeshifting Stun Buildup","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun buildup if you have Shapeshifted to an Animal form Recently</li></ul>"},{"name":"Shield Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed while holding a Shield</li></ul>"},{"name":"Shield Block (27)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Block chance</li></ul>"},{"name":"Shield Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">10</span>% increased Damage while holding a Shield</li></ul>"},{"name":"Shield Defences (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour, Evasion and Energy Shield from Equipped Shield</li></ul>"},{"name":"Shock Chance (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased chance to Shock</li></ul>"},{"name":"Shock Chance and Lightning Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased chance to Shock</li></ul>"},{"name":"Shock Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Shock Duration</li></ul>"},{"name":"Shock Effect (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Shock Effect and Mana Regeneration (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Magnitude of Shock you inflict</li></ul>"},{"name":"Shock Effect on You","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced effect of Shock on you</li></ul>"},{"name":"Skill Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Skill Speed</li></ul>"},{"name":"Skill Speed (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Skill Speed</li></ul>"},{"name":"Slow Effect (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">5</span>% increased Slow Magnitude</li></ul>"},{"name":"Slow Effect and Hinder Duration (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Debuffs you inflict have <span class=\"val\">4</span>% increased Slow Magnitude</li><li class=\"mod\"><span class=\"val\">20</span>% increased Hinder Duration</li></ul>"},{"name":"Slow Effect on You (13)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Slow Effect on You and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Slow Effect on You and Debuff Expiry Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">3</span>% faster</li></ul>"},{"name":"Spear Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating with Spears</li></ul>"},{"name":"Spear Attack Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Spears</li></ul>"},{"name":"Spear Critical Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Spears</li></ul>"},{"name":"Spear Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Spears</li></ul>"},{"name":"Spell and Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Damage</li></ul>"},{"name":"Spell and Minion Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li></ul>"},{"name":"Spell Area Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Area Damage</li></ul>"},{"name":"Spell Area of Effect (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Spell Skills have <span class=\"val\">6</span>% increased Area of Effect</li></ul>"},{"name":"Spell Critical Chance (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Spells</li></ul>"},{"name":"Spell Critical Chance and Critical Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\"><span class=\"val\">15</span>% increased Magnitude of Damaging Ailments you inflict with Critical Hits</li></ul>"},{"name":"Spell Critical Damage (10)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Spell Damage Bonus</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li></ul>"},{"name":"Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage while wielding a Melee Weapon</li></ul>"},{"name":"Spell Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li></ul>"},{"name":"Spell Damage (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li></ul>"},{"name":"Spell Damage and Cast Speed (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">2</span>% increased Cast Speed</li></ul>"},{"name":"Spell Damage and Projectile Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Projectile Speed for Spell Skills</li></ul>"},{"name":"Spell Damage and Projectile Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Projectile Speed for Spell Skills</li></ul>"},{"name":"Spell Damage on full Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage while on Full Energy Shield</li></ul>"},{"name":"Spell Hinder","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Hinder Enemies on Hit with Spells</li></ul>"},{"name":"Sprint Movement Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed while Sprinting</li></ul>"},{"name":"Strength (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">12</span> to Strength</li></ul>"},{"name":"Strength (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span> to Strength</li></ul>"},{"name":"Strength and Critical Damage Bonus on You (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Hits against you have <span class=\"val\">5</span>% reduced Critical Damage Bonus</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength</li></ul>"},{"name":"Strength and Dexterity (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">4</span> to Strength</li><li class=\"mod\">+<span class=\"val\">4</span> to Dexterity</li></ul>"},{"name":"Stun and Ailment Threshold from Energy Shield (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain additional Ailment Threshold equal to <span class=\"val\">8</span>% of maximum Energy Shield</li><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">8</span>% of maximum Energy Shield</li></ul>"},{"name":"Stun and Freeze Buildup (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">15</span>% increased Freeze Buildup</li></ul>"},{"name":"Stun Buildup (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Buildup</li></ul>"},{"name":"Stun Recovery (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Recovery</li></ul>"},{"name":"Stun Threshold (19)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Stun Threshold</li></ul>"},{"name":"Stun Threshold (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Stun Threshold</li></ul>"},{"name":"Stun Threshold and Evasion Rating","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">12</span>% increased Stun Threshold if you haven't been Stunned Recently</li></ul>"},{"name":"Stun Threshold and Strength (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Threshold</li><li class=\"mod\">+<span class=\"val\">5</span> to Strength</li></ul>"},{"name":"Stun Threshold during Parry (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold while Parrying</li></ul>"},{"name":"Stun Threshold from Energy Shield (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Gain additional Stun Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li></ul>"},{"name":"Stun Threshold if not Stunned recently (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold if you haven't been Stunned Recently</li></ul>"},{"name":"Surpassing Arrow Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">10</span>% Surpassing chance to fire an additional Arrow</li></ul>"},{"name":"Surpassing Arrow Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% Surpassing chance to fire an additional Arrow</li></ul>"},{"name":"Surpassing Projectile Chance (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">8</span>% Surpassing chance to fire an additional Projectile</li></ul>"},{"name":"Sword Damage (7)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Swords</li></ul>"},{"name":"Sword Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Attack Speed with Swords</li></ul>"},{"name":"Thorn Critical Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Thorns Critical Damage Bonus</li></ul>"},{"name":"Thorns (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Thorns damage</li></ul>"},{"name":"Thorns and Block (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Thorns damage</li></ul>"},{"name":"Thorns and Leech (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased amount of Life Leeched</li><li class=\"mod\"><span class=\"val\">12</span>% increased Thorns damage</li></ul>"},{"name":"Thorns Ignore Armour (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Thorns Damage has <span class=\"val\">25</span>% chance to ignore Enemy Armour</li></ul>"},{"name":"Totem Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Totem Cast and Attack Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">4</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Totem Cast Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">4</span>% increased Cast Speed</li></ul>"},{"name":"Totem Damage (16)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Totem Damage</li></ul>"},{"name":"Totem Elemental Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">12</span>% to all Elemental Resistances</li></ul>"},{"name":"Totem Life (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Totem Life</li></ul>"},{"name":"Totem Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Totems have <span class=\"val\">12</span>% additional Physical Damage Reduction</li></ul>"},{"name":"Totem Placement Speed (9)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Placement speed</li></ul>"},{"name":"Trap Critical Chance (4)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Critical Hit Chance with Traps</li></ul>"},{"name":"Trap Damage (3)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Trap Damage</li></ul>"},{"name":"Trap Throw Speed (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Trap Throwing Speed</li></ul>"},{"name":"Triggered Spell Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Triggered Spells deal <span class=\"val\">16</span>% increased Spell Damage</li></ul>"},{"name":"Triggered Spell Damage (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\">Triggered Spells deal <span class=\"val\">14</span>% increased Spell Damage</li></ul>"},{"name":"Two Handed Damage (11)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Two Handed Damage and Stun (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Stun Buildup</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Volatility Detonation Time (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Volatility Explosion delay</li></ul>"},{"name":"Volatility Detonation Time (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Volatility Explosion delay</li></ul>"},{"name":"Volatility on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to gain Volatility on Kill</li></ul>"},{"name":"Volatility on Kill (5)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% chance to gain Volatility on Kill</li></ul>"},{"name":"Volatility when Stunned (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to gain Volatility when you are Stunned</li></ul>"},{"name":"Warcry Cooldown (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Cooldown and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Warcry Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Damage (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Damage with Warcries</li></ul>"},{"name":"Warcry Power Counted (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased total Power counted by Warcries</li></ul>"},{"name":"Warcry Speed (8)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Warcry Speed</li></ul>"},{"name":"Withered Effect (2)","category":"Main Tree","tree":"Main Tree","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Withered Magnitude</li></ul>"},{"name":"Anger Management","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">+<span class=\"val\">15</span> to Maximum Rage</li><li class=\"mod\"><span class=\"val\">200</span>% faster start of inherent Rage loss</li></ul>"},{"name":"Calculated Hunter","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced Skill Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Hit Chance</li></ul>"},{"name":"Call Upon the Deep","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Elemental Resistances for each time you've used a Skill that Requires Glory in the past <span class=\"val\">6</span> seconds</li></ul>"},{"name":"Comradery","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Corruption Endures","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">7</span>% chance to Avoid Death from Hits</li></ul>"},{"name":"Cower Before the First Ones","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Physical Damage</li></ul>"},{"name":"Deadly Thorns","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Physical Damage</li></ul>"},{"name":"Echoes of Ferocity","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Endlessly Soaring","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Shapeshift Skills have <span class=\"val\">30</span>% increased Skill Effect Duration</li></ul>"},{"name":"Everlasting Bloom","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Skill Effect Duration</li></ul>"},{"name":"Exhaust All Power","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Archon recovery period expires <span class=\"val\">30</span>% slower</li><li class=\"mod\">Archon Buffs also grant +<span class=\"val\">50</span>% Critical Damage Bonus</li><li class=\"mod\">Archon Buffs also grant +<span class=\"val\">30</span>% Critical Hit Chance</li></ul>"},{"name":"First Sting","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Poison on Hit against Enemies that are not Poisoned</li><li class=\"mod\"><span class=\"val\">80</span>% increased Magnitude of Poison you inflict on targets that are not Poisoned</li></ul>"},{"name":"Flesh Withstands","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate while Shocked</li><li class=\"mod\">+<span class=\"val\">500</span> to Armour while Frozen</li><li class=\"mod\"><span class=\"val\">21</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">21</span>% increased Elemental Ailment Threshold</li><li class=\"mod\"><span class=\"val\">30</span>% increased Life Regeneration rate while Ignited</li></ul>"},{"name":"Forbidden Path","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% reduced maximum Life</li><li class=\"mod\">-<span class=\"val\">10</span>% to all Elemental Resistances</li><li class=\"mod\">Minions Recoup <span class=\"val\">30</span>% of Damage taken as Life</li><li class=\"mod\">Minions Gain <span class=\"val\">20</span>% of Elemental Damage as Extra Chaos Damage</li></ul>"},{"name":"Friend to Many","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage with Command Skills for each different type of Persistent Minion in your Presence</li></ul>"},{"name":"Gift of the Plains","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Power Charges</li></ul>"},{"name":"Give Up Your Essence","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Allies in your Presence Regenerate <span class=\"val\">2</span>% of your Maximum Life per second</li><li class=\"mod\"><span class=\"val\">30</span>% increased Life Cost of Skills</li></ul>"},{"name":"Her Final Bite","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage with Bows</li><li class=\"mod\">Bow Attacks have Culling Strike</li></ul>"},{"name":"Hidden Forms","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Damage as Extra Damage of a random Element while Shapeshifted</li></ul>"},{"name":"Innate Rune","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">37</span> Lightning damage to Attacks</li></ul>"},{"name":"Known by All","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Temporary Minion Skills have +<span class=\"val\">2</span> to Limit of Minions summoned</li></ul>"},{"name":"Limitless Pursuit","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">14</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Lunar Boon","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Mana Regeneration Rate while Shapeshifted</li></ul>"},{"name":"Meditative Focus","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Stun Threshold while Channelling</li><li class=\"mod\"><span class=\"val\">30</span>% of Damage taken Recouped as Life while Channelling</li></ul>"},{"name":"Mentorship","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% reduced Attack Speed</li><li class=\"mod\">Minions have <span class=\"val\">15</span>% reduced Cast Speed</li><li class=\"mod\">Minions deal <span class=\"val\">100</span>% increased Damage with Command Skills</li></ul>"},{"name":"Mighty Trunk","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">3</span>% to all Maximum Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect for Skills used by Totems</li></ul>"},{"name":"Night's Bite","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Spells Gain <span class=\"val\">12</span>% of Damage as extra Chaos Damage</li></ul>"},{"name":"Nurturing Nature","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Mana Regeneration Rate while on Full Life</li></ul>"},{"name":"Power of the Storm","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Damage if you've Triggered a Skill Recently</li></ul>"},{"name":"Powerful Casting","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Spell Damage per <span class=\"val\">10</span> Strength</li></ul>"},{"name":"Prize of the Hunt","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Frenzy Charges</li></ul>"},{"name":"Relinquish Your Life","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">53</span>% increased Life Cost of Skills</li><li class=\"mod\">Gain <span class=\"val\">21</span>% of Damage as Extra Chaos Damage</li></ul>"},{"name":"Rough Carapace","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Gain Physical Thorns damage equal to <span class=\"val\">8</span>% of maximum Life while Shapeshifted</li></ul>"},{"name":"Rustle of the Leaves","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Totem Placement speed</li><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">6</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">6</span>% increased Attack Speed</li></ul>"},{"name":"Scent of Blood","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Bleeding Duration</li><li class=\"mod\"><span class=\"val\">40</span>% chance for Attack Hits to apply Incision</li></ul>"},{"name":"Self Sacrificing","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Spirit Reservation Efficiency of Skills</li><li class=\"mod\"><span class=\"val\">40</span>% increased Reservation Efficiency of Minion Skills</li></ul>"},{"name":"Shelter from the Rain","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">15</span>% increased Block chance</li></ul>"},{"name":"Strength of the Deep","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges</li><li class=\"mod\">+<span class=\"val\">1</span> to Maximum Endurance Charges</li></ul>"},{"name":"Trusted Partner","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Companions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% of Damage from Hits is taken from your Damageable Companion's Life before you</li></ul>"},{"name":"Unmoving Craiceann","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while stationary</li><li class=\"mod\"><span class=\"val\">30</span>% increased Life Regeneration Rate while stationary</li></ul>"},{"name":"Unquenchable Iron","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">18</span>% of Physical Damage as Extra Lightning Damage</li></ul>"},{"name":"Vale Dweller","category":"Unseen Path","tree":"Oracle","type":"Notable","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Armour while Bleeding</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Magnitude of Bleeding on You</li></ul>"},{"name":"Ally Attack and Cast Speed (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% reduced Skill Speed</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\">Allies in your Presence have <span class=\"val\">6</span>% increased Cast Speed</li></ul>"},{"name":"Ally Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Allies in your Presence deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Damage</li></ul>"},{"name":"Archon Duration and Critical Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Critical Damage Bonus</li><li class=\"mod\"><span class=\"val\">10</span>% increased Archon Buff duration</li></ul>"},{"name":"Armour (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while stationary</li></ul>"},{"name":"Armour and Block Chance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Block chance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Armour while stationary</li></ul>"},{"name":"Armour while Bleeding (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour while Bleeding</li></ul>"},{"name":"Attack Added Lighting Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">7</span> Lightning damage to Attacks</li></ul>"},{"name":"Bleed Duration (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Bleeding Duration</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Attack Hits to apply Incision</li></ul>"},{"name":"Block Chance (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Block chance</li></ul>"},{"name":"Bow Attack Speed (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed with Bows</li></ul>"},{"name":"Bow Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Damage with Bows</li></ul>"},{"name":"Chance to Poison and Spell Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% chance to Poison on Hit</li></ul>"},{"name":"Channelling Life Recoup (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% of Damage taken Recouped as Life while Channelling</li></ul>"},{"name":"Channelling Stun Threshold (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Stun Threshold while Channelling</li></ul>"},{"name":"Chaos Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Chaos Damage</li></ul>"},{"name":"Cold Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Cold Damage</li></ul>"},{"name":"Command Skill Cooldown (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased Cooldown Recovery Rate for Command Skills</li></ul>"},{"name":"Companion Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Companions deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Cooldown Recovery Rate (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Critical Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Damage Bonus</li></ul>"},{"name":"Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Damage and Minion Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Damage</li><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Elemental Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Elemental Damage</li></ul>"},{"name":"Elemental Threshold (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">17</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Energy (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Meta Skills gain <span class=\"val\">20</span>% increased Energy</li></ul>"},{"name":"Fire Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Fire Damage</li></ul>"},{"name":"Gain Maximum Endurance Charges on Gaining Endurance Charge (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges</li></ul>"},{"name":"Gain Maximum Frenzy Charges on Gaining Frenzy Charge (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges</li></ul>"},{"name":"Gain Maximum Power Charges on Gaining Power Charge (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges</li></ul>"},{"name":"Glory Generation (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Glory generation</li></ul>"},{"name":"Impale Chance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Impale on Spell Hit</li></ul>"},{"name":"Increased Duration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Life Costs (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">8</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Costs and Chaos Damage (6)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">21</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">11</span>% increased Life Cost of Skills</li><li class=\"mod\"><span class=\"val\">3</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Costs and Regeneration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">6</span>% of Skill Mana Costs Converted to Life Costs</li></ul>"},{"name":"Life Regeneration Rate (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Regeneration rate</li></ul>"},{"name":"Lightning Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Lightning Damage</li></ul>"},{"name":"Maximum Rage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">+<span class=\"val\">3</span> to Maximum Rage</li></ul>"},{"name":"Minion Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">12</span>% increased Damage</li></ul>"},{"name":"Minion Damage (4)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li></ul>"},{"name":"Minion Duration (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Minion Duration</li></ul>"},{"name":"Minion Life (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">12</span>% increased maximum Life</li></ul>"},{"name":"Movement Speed (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul>"},{"name":"Physical and Lightning Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Increased Duration (4)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">12</span>% increased Physical Damage</li></ul>"},{"name":"Poison Chance (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Poison on Hit</li></ul>"},{"name":"Poison Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Magnitude of Poison you inflict</li></ul>"},{"name":"Reduced Movement Penalty (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% reduced Movement Speed Penalty from using Skills while moving</li></ul>"},{"name":"Shapeshifted Aftershock Chance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock</li></ul>"},{"name":"Shapeshifted Elemental Damage (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage while Shapeshifted</li></ul>"},{"name":"Shapeshifted Mana Regeneration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate while Shapeshifted</li></ul>"},{"name":"Shapeshifted Skill Effect Duration","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Shapeshift Skills have <span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Strength and Spell Damage (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Spell Damage</li><li class=\"mod\">+<span class=\"val\">10</span> to Strength</li></ul>"},{"name":"Stun and Elemental Threshold","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">11</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">11</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Stun Threshold (3)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">17</span>% increased Stun Threshold</li></ul>"},{"name":"Thorns (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Thorns damage</li></ul>"},{"name":"Totem Area of Effect","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect for Skills used by Totems</li></ul>"},{"name":"Totem Cast and Attack Speed (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">4</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">4</span>% increased Attack Speed</li></ul>"},{"name":"Totem Cast and Attack Speed and Elemental Resistance","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">1</span>% to all Maximum Elemental Resistances</li><li class=\"mod\">Spells Cast by Totems have <span class=\"val\">2</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have <span class=\"val\">2</span>% increased Attack Speed</li></ul>"},{"name":"Totem Elemental Resistance (2)","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\">Totems gain +<span class=\"val\">2</span>% to all Maximum Elemental Resistances</li></ul>"},{"name":"Totem Placement Speed","category":"Unseen Path","tree":"Oracle","type":"Small","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Placement speed</li></ul>"}]