[{"type":"Active","name":"Arc","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.</li><li class=\"mod\">Deals <span class=\"val\">(1—20)</span> to <span class=\"val\">(13—386)</span> Lightning Damage</li><li class=\"mod\">Chains <span class=\"val\">(5—9)</span> times</li><li class=\"mod\">Chains <span class=\"val\">6</span> additional times when Lightning Infused</li><li class=\"mod\"><span class=\"val\">200</span>% more damage when Lightning Infused</li><li class=\"mod\"><span class=\"val\">50</span>% increased Magnitude of Shock inflicted</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—2)</span> times</li><li class=\"mod\"><strong>Gemling</strong>: Projectiles deal <span class=\"val\">(0—3)</span>% more Damage with Hits for each remaining Chain</li></ul></li></ul>"},{"type":"Active","name":"Archmage","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.</li><li class=\"mod\">Non-Channelling Spells Gain <span class=\"val\">4</span>% of Damage as extra Lightning damage for each 100 maximum Mana you have</li><li class=\"mod\">Non-Channelling Spells cost an additional <span class=\"val\">(6.1—8)</span>% of your maximum Mana</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li><li class=\"mod\"><strong>Gemling</strong>: Non-Channelling Spells Gain <span class=\"val\">(0—1)</span>% of Damage as extra Lightning damage for each 100 maximum Mana you have</li><li class=\"mod\"><strong>Gemling</strong>: Non-Channelling Spells cost an additional <span class=\"val\">(0—2)</span>% of your maximum Mana</li></ul></li></ul>"},{"type":"Active","name":"Arctic Armour","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Staged</span>","effect":"<ul><li class=\"mod secondary\">While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.</li><li class=\"mod\">Deals <span class=\"val\">(3—101)</span> to <span class=\"val\">(5—152)</span> Cold Damage per Stage</li><li class=\"mod\"><span class=\"val\">100</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">100</span>% more Freeze Buildup</li><li class=\"mod\">Gains a Stage every <span class=\"val\">(0.73—1.25)</span> seconds, up to a maximum of <span class=\"val\">(2—5)</span> Stages</li><li>Additional effects from quality:<ul><li class=\"mod\">Gains a Stage every  seconds, up to a maximum of <span class=\"val\">(0—1)</span> Stages</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—20)</span>% increased Armour per Stage</li></ul></li></ul>"},{"type":"Active","name":"Ball Lightning","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(-30—0)</span>% more Projectile Speed</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(1—6)</span> to <span class=\"val\">(4—105)</span> Lightning Damage</li><li class=\"mod\">Hits enemies in range every <span class=\"val\">0.2</span> seconds</li><li class=\"mod\"><span class=\"val\">375</span>% more chance to Shock</li><li class=\"mod\">Bolts target enemies within <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Bolts target enemies within <span class=\"val\">+(0—0.4)</span> metres</li></ul></li><li class=\"mod\">Fire-Infused explosion radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\">Creates Ignited Ground every <span class=\"val\">0.35</span> seconds</li><li class=\"mod\">Fire-Infused explosion deals <span class=\"val\">(19—570)</span> to <span class=\"val\">(29—856)</span> Fire damage</li><li class=\"mod\">Ignited Ground radius is <span class=\"val\">0.9</span> metres</li><li class=\"mod\">Ignited Ground duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Ignites as though dealing <span class=\"val\">(22—744)</span> to <span class=\"val\">(33—1116)</span> Fire damage</li></ul>"},{"type":"Active","name":"Bind Spectre","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions deal <span class=\"val\">(0—20)</span>% more damage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% increased Reservation Efficiency</li></ul></li></ul>"},{"type":"Active","name":"Blasphemy","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.</li><li class=\"mod\">Socketed Curse Skills apply in an Aura around you</li><li class=\"mod\">Reserves <span class=\"val\">60</span> Spirit per socketed Curse</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li></ul></li><li class=\"mod\">Supported Curses have <span class=\"val\">(41—50)</span>% less Magnitudes</li><li class=\"mod\">Socketed Skills have <span class=\"val\">+1</span> metres to base radius</li></ul>"},{"type":"Active","name":"Blink","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.</li><li class=\"mod\">Must be active in both Weapon Sets</li><li class=\"mod secondary\">While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.</li><li class=\"mod\">Teleports <span class=\"val\">(4—4.9)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><strong>Gemling</strong>: Teleports +<span class=\"val\">(0—2.5)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Bone Blast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.</li><li class=\"mod\">Deals <span class=\"val\">(5—226)</span> to <span class=\"val\">(8—339)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">40</span>% chance to inflict Bleeding on Hit</li><li class=\"mod\">Ritual radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Ritual duration is <span class=\"val\">1</span> second</li><li>Additional effects from quality:<ul><li class=\"mod\">Ritual radius is <span class=\"val\">(0—0.4)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Bone Cage","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.</li><li class=\"mod\">Deals <span class=\"val\">(10—347)</span> to <span class=\"val\">(15—521)</span> Physical Damage</li><li class=\"mod\">Hits are Pinning</li><li class=\"mod\">Pins Enemies as though dealing <span class=\"val\">50</span>% more Damage</li><li class=\"mod\">Cage radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Explosion radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Cage duration is <span class=\"val\">1.6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Pins Enemies as though dealing <span class=\"val\">+(0—50)</span>% more Damage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Magnitude of Bleeding inflicted</li></ul></li></ul>"},{"type":"Active","name":"Bone Offering","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.  The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Bone Offering Spike</li><li class=\"mod\">Spike duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Minions take <span class=\"val\">(15—25)</span>% reduced damage from Hits while shielded</li><li class=\"mod\">Absorbs first Hit dealing over <span class=\"val\">25</span>% of Minion's maximum life</li><li>Additional effects from quality:<ul><li class=\"mod\">Shielded Minions take <span class=\"val\">(0—30)</span>% less Damage for 1 second after Shield is lost</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% more Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Bonestorm","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(4—116)</span> to <span class=\"val\">(7—175)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">200</span>% more Impale Magnitude</li><li class=\"mod\">Impale on Spell Hit</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Modifiers to cast speed also affect this skill&#039;s cost</li><li class=\"mod\">Can fire up to <span class=\"val\">20</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more Cast Speed</li></ul></li><li class=\"mod\"><span class=\"val\">200</span>% more Impale Magnitude</li><li class=\"mod\">Impale on Spell Hit</li><li class=\"mod\">Modifiers to cast speed also affect this skill&#039;s cost</li><li class=\"mod\">Can fire up to <span class=\"val\">20</span> Projectiles</li><li class=\"mod\">Explosion radius is <span class=\"val\">0.5</span> metres</li><li class=\"mod\"><span class=\"val\">40</span>% more Area of Effect per Power Charge Consumed</li><li class=\"mod\">+<span class=\"val\">0.7</span> metres to explosion radius if a<br>Power Charge was Consumed</li><li class=\"mod\">Deals <span class=\"val\">(3—89)</span> to <span class=\"val\">(5—134)</span> Physical Damage</li></ul>"},{"type":"Active","name":"Cast on Critical","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—20)</span>% increased Critical Hit chance</li></ul></li><li class=\"mod\">Gains <span class=\"val\">1</span> Energy per Power of enemies you<br>Critically Hit with Skills, modified by the percentage of the enemy&#039;s Ailment Threshold the Critical Hit will deal</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li></ul></li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li><li class=\"mod\">Socketed Skills deal <span class=\"val\">20</span>% less Damage</li></ul>"},{"type":"Active","name":"Cast on Elemental Ailment","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Spirit Reservation Efficiency</li></ul></li><li class=\"mod\">Gains <span class=\"val\">10</span> Energy per Power of enemies you Freeze with<br>Hits from Skills</li><li class=\"mod\">Gains <span class=\"val\">1</span> Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy&#039;s Ailment Threshold the Ignite will deal</li><li class=\"mod\">Gains <span class=\"val\">1</span> Energy per Power of enemies you Shock with<br>Hits from Skills</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Cast on Freeze","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.</li><li class=\"mod\">Gains <span class=\"val\">10</span> Energy per Power of enemies you Freeze with<br>Hits from Skills</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Cast on Ignite","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.</li><li class=\"mod\">Gains <span class=\"val\">2</span> Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy&#039;s Ailment Threshold the Ignite will deal</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Cast on Minion Death","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Socketed Spells deal <span class=\"val\">(0—20)</span>% increased Damage when triggered</li></ul></li><li class=\"mod\">Gains 50 base Energy when a Minion is killed, modified by the Minion's Power</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Cast on Shock","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.</li><li class=\"mod\">Gains <span class=\"val\">1</span> Energy per Power of enemies you Shock with<br>Hits from Skills</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Chaos Bolt","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a burst of Chaos energy at the target.</li><li class=\"mod\">Deals <span class=\"val\">(5—200)</span> to <span class=\"val\">(9—371)</span> Chaos Damage</li><li class=\"mod\">Inflicts Withered on Hit</li><li class=\"mod\">Withered lasts <span class=\"val\">4</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Coiling Bolts","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.</li><li class=\"mod\">Deals <span class=\"val\">(9—279)</span> to <span class=\"val\">(14—418)</span> Physical Damage</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards</li><li class=\"mod\">Projectiles Split towards <span class=\"val\">2</span> targets</li><li class=\"mod\">Can Chain from any number of Cursed targets</li><li class=\"mod\"><span class=\"val\">50</span>% increased Chaining range</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles Split towards <span class=\"val\">+(0—2)</span> targets</li></ul></li><li class=\"mod\">Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards</li><li class=\"mod\">Projectiles Split towards <span class=\"val\">2</span> targets</li><li class=\"mod\">Can Chain from any number of Cursed targets</li><li class=\"mod\"><span class=\"val\">50</span>% increased Chaining range</li><li class=\"mod\">Deals <span class=\"val\">(8—244)</span> to <span class=\"val\">(15—453)</span> Chaos Damage</li></ul>"},{"type":"Active","name":"Comet","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Damage with Hits against Frozen Enemies</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(23—787)</span> to <span class=\"val\">(35—1181)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Cast Time</li><li class=\"mod\">Impact radius is <span class=\"val\">2.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to Echo</li></ul></li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Cast Time</li><li class=\"mod\">Impact radius is <span class=\"val\">3.4</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(23—787)</span> to <span class=\"val\">(35—1181)</span> Fire Damage</li><li class=\"mod\">Deals <span class=\"val\">(23—787)</span> to <span class=\"val\">(35—1181)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Conductivity","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area after a short delay, lowering their Lightning Resistance.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse inflicts <span class=\"val\">(-29—-23)</span>% to Lightning Resistance</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% faster Curse Activation</li></ul></li></ul>"},{"type":"Active","name":"Contagion","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.</li><li class=\"mod\">Deals <span class=\"val\">(2—93.9)</span> Chaos damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to Debuff&#039;s Damage over Time</li><li class=\"mod\">Debuff deals <span class=\"val\">100</span>% more Damage for each<br>time it has spread, up to <span class=\"val\">300</span>%</li><li class=\"mod\">Spread radius is <span class=\"val\">1.7</span> metres</li><li class=\"mod\">Debuff duration is <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Contagion targets <span class=\"val\">(0—2)</span> additional Enemies when Cast</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Convalescence","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.</li><li class=\"mod\">Must be active in both Weapon Sets</li><li class=\"mod\">Cooldown does not recover during Buff effect</li><li class=\"mod\">Cooldown is <span class=\"val\">30</span> seconds</li><li class=\"mod\">Buff duration is <span class=\"val\">(3—3.95)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.5)</span> seconds to Buff duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Dark Effigy","color":"Blue","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.</li><li class=\"mod\">Totem duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Totem</li><li class=\"mod\">Totem gains <span class=\"val\">+(0—75)</span>% to all Elemental Resistances</li><li class=\"mod\">Totem gains +<span class=\"val\">(0—35)</span>% to Chaos Resistance</li><li class=\"mod secondary\">Fire a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.</li><li class=\"mod\">Deals <span class=\"val\">(2—69)</span> to <span class=\"val\">(4—128)</span> Chaos Damage</li><li class=\"mod\">Fires <span class=\"val\">100</span> additional Projectiles</li><li class=\"mod\">Impact radius is <span class=\"val\">1.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to Impact radius</li></ul></li></ul>"},{"type":"Active","name":"Dark Pact","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.</li><li class=\"mod\">Deals <span class=\"val\">(1—52)</span> to <span class=\"val\">(3—97)</span> Chaos Damage</li><li class=\"mod\">Sacrifices <span class=\"val\">13</span>% of Minion's life to deal that much Chaos damage</li><li class=\"mod\">Uses your life if no Minion in range</li><li class=\"mod\"><span class=\"val\">100</span>% more damage with Hits if using your life</li><li>Additional effects from quality:<ul><li class=\"mod\">Sacrifices <span class=\"val\">(0—2.5)</span>% of Minion's life to deal that much Chaos damage</li></ul></li></ul>"},{"type":"Active","name":"Decompose","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.</li><li class=\"mod\">Limit <span class=\"val\">6</span> Poison Clouds</li><li class=\"mod\">Poisons enemies as though dealing Chaos damage equal to <span class=\"val\">10</span>% of Corpse's maximum Life</li><li class=\"mod\">Gains <span class=\"val\">+20</span>% more Radius per second, up to a maximum of <span class=\"val\">+80</span>%</li><li class=\"mod\">Cloud radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Cloud duration is <span class=\"val\">4</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> second to Cloud duration<br><span class=\"secondary\">base secondary skill effect duration [0,1000]</span></li></ul></li><li class=\"mod\">Cloud radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Cloud duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(9—398)</span> to <span class=\"val\">(14—598)</span> Fire Damage</li></ul>"},{"type":"Active","name":"Despair","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area after a short delay, lowering their Chaos Resistance.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse does not apply to enemies above level <span class=\"val\">(0—20)</span></li><li class=\"mod\">Curse inflicts <span class=\"val\">(-49—-35)</span>% to Chaos Resistance</li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% reduced Mana Cost</li></ul></li></ul>"},{"type":"Active","name":"Detonate Dead","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Detonator</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Cause a Corpse to violently explode, damaging surrounding enemies.</li><li class=\"mod\">Deals <span class=\"val\">(19—145)</span> to <span class=\"val\">(28—218)</span> Fire Damage</li><li class=\"mod\">Deals Physical damage equal to <span class=\"val\">(5—10.7)</span>% of<br>Corpse's maximum Life</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to explosion radius</li><li class=\"mod\"><strong>Gemling</strong>: Converts <span class=\"val\">(0—60)</span>% of Physical damage to Fire damage</li></ul></li></ul>"},{"type":"Active","name":"Discipline","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.</li><li class=\"mod\">Aura grants <span class=\"val\">+(18—328)</span> to Total Maximum Energy Shield</li><li>Additional effects from quality:<ul><li class=\"mod\">Aura grants <span class=\"val\">(0—20)</span>% increased Energy Shield Recharge Rate</li></ul></li></ul>"},{"type":"Active","name":"Elemental Conflux","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.</li><li class=\"mod\"><span class=\"val\">8</span> second duration between Element randomisations</li><li class=\"mod\">Buff grants <span class=\"val\">(40—59)</span>% more damage with the affected Element</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">(0—10)</span>% more damage with the affected Element</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—4)</span> second duration between Element randomisations</li></ul></li></ul>"},{"type":"Active","name":"Elemental Weakness","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area after a short delay, lowering their Elemental Resistances.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse does not apply to enemies above level <span class=\"val\">(0—20)</span></li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse inflicts <span class=\"val\">(-59—-40)</span>% to Elemental Resistances</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% faster Curse Activation</li></ul></li></ul>"},{"type":"Active","name":"Ember Fusillade","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.</li><li class=\"mod\">Deals <span class=\"val\">(7—195)</span> to <span class=\"val\">(10—293)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% more Damage for each previous Ember fired in sequence</li><li class=\"mod\">Hover duration is <span class=\"val\">1.3</span> seconds</li><li class=\"mod\">Can accumulate up to <span class=\"val\">(6—10)</span> Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated</li><li class=\"mod\"><span class=\"val\">5</span>% more Damage for each previous Ember fired in sequence</li><li class=\"mod\">Explosion radius is <span class=\"val\">0.9</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span>% more Damage for each previous Ember fired in sequence</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% reduced Skill Effect Duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% less Cast Speed</li></ul></li><li class=\"mod\">Chains <span class=\"val\">4</span> times</li><li class=\"mod\"><span class=\"val\">5</span>% more Damage for each previous Ember fired in sequence</li><li class=\"mod\">Deals <span class=\"val\">(1—16)</span> to <span class=\"val\">(10—309)</span> Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span>% more Damage for each previous Ember fired in sequence</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% reduced Skill Effect Duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% less Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Enervating Nova","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.</li><li class=\"mod\">Deals <span class=\"val\">(1—14)</span> to <span class=\"val\">(7—265)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Electrocution buildup</li><li class=\"mod\">Lightning damage from this skill Contributes to<br>Electrocution Buildup</li><li class=\"mod\">Ring outer radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\">Ring inner radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Enemies Hit receive Electrocution buildup from<br>Lightning damage for <span class=\"val\">4</span> second duration</li><li class=\"mod\">Deals more damage to enemies based on distance from<br>you, up to <span class=\"val\">100</span>% to enemies on the far edge of the ring</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more Electrocution buildup</li></ul></li></ul>"},{"type":"Active","name":"Enfeeble","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area after a short delay, making them deal less damage.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse does not apply to enemies above level <span class=\"val\">(0—20)</span></li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse makes targets deal <span class=\"val\">(20—29)</span>% less Damage</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% reduced Mana Cost</li></ul></li></ul>"},{"type":"Active","name":"Essence Drain","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.</li><li class=\"mod\">Deals <span class=\"val\">(5—138)</span> to <span class=\"val\">(9—257)</span> Chaos Damage</li><li class=\"mod\">Modifiers to Spell Damage apply to Debuff&#039;s Damage over Time</li><li class=\"mod\">Debuff duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(9.2—443.5)</span> Chaos damage per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> second to Debuff duration</li><li class=\"mod\"><strong>Gemling</strong>: Chains <span class=\"val\">+(0—4)</span> times</li></ul></li></ul>"},{"type":"Active","name":"Exsanguinate","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.</li><li class=\"mod\">Deals <span class=\"val\">(2—84)</span> to <span class=\"val\">(3—125)</span> Physical Damage</li><li class=\"mod\">Chains <span class=\"val\">2</span> times</li><li class=\"mod\">Fires tendrils at up to <span class=\"val\">3</span> Targets</li><li class=\"mod\">Inflicts Bleeding on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires tendrils at up to <span class=\"val\">+(0—1)</span> Target</li></ul></li></ul>"},{"type":"Active","name":"Eye of Winter","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.</li><li class=\"mod\">Deals <span class=\"val\">(1—40)</span> to <span class=\"val\">(2—59)</span> Cold Damage</li><li class=\"mod\">Fires <span class=\"val\">30</span> Shard Projectiles per second</li><li class=\"mod\">Gains <span class=\"val\">100</span>% of damage as damage of the corresponding<br>Type when passing over an Elemental Ground Effect or Orb</li><li class=\"mod\">Each use of this Skill deals <span class=\"val\">900</span>% more damage with its<br>first Hit against each enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% increased Projectile Speed</li><li class=\"mod\"><strong>Gemling</strong>: Projectiles have <span class=\"val\">(0—50)</span>% chance to Return to you</li></ul></li></ul>"},{"type":"Active","name":"Feast of Flesh","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.</li><li class=\"mod\">Corpse Consumption radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Consumes up to <span class=\"val\">5</span> Corpses</li><li class=\"mod\">Recover <span class=\"val\">(21—211)</span> Life and <span class=\"val\">(21—211)</span> Mana over <span class=\"val\">3</span> seconds per Corpse Consumed</li><li>Additional effects from quality:<ul><li class=\"mod\">Consumes <span class=\"val\">+(0—3)</span> Corpses</li></ul></li></ul>"},{"type":"Active","name":"Fireball","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: +<span class=\"val\">(0—10)</span>% chance to fire 8 additional Projectiles in a circle</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(8—224)</span> to <span class=\"val\">(12—336)</span> Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% chance to fire 2 additional Projectiles</li></ul></li><li class=\"mod\">Explosion radius is <span class=\"val\">1.7</span> metres</li><li class=\"mod\">Number of Projectiles cannot be modified</li><li class=\"mod\">Inflicts <span class=\"val\">100</span>% more Flammability Magnitude</li><li class=\"mod\">Fires <span class=\"val\">12</span> Projectiles</li><li class=\"mod\">Deals <span class=\"val\">(8—224)</span> to <span class=\"val\">(12—336)</span> Fire Damage</li></ul>"},{"type":"Active","name":"Firebolt","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.</li><li class=\"mod\">Deals <span class=\"val\">(7—290)</span> to <span class=\"val\">(10—435)</span> Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Inflicts <span class=\"val\">(0—20)</span>% more Flammability Magnitude</li></ul></li><li class=\"mod\">Explosion radius is <span class=\"val\">0.7</span> metres</li></ul>"},{"type":"Active","name":"Firestorm","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove an Infusion but still count as consuming them</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(3—111)</span> to <span class=\"val\">(5—167)</span> Fire Damage</li><li class=\"mod\">Can Hit each enemy only once every <span class=\"val\">0.15</span> seconds</li><li class=\"mod\">Impact radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Storm radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Storm duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">One impact every <span class=\"val\">0.2</span> seconds</li><li class=\"mod\">Fire Infusion grants <span class=\"val\">100</span>% increased bolt frequency</li><li class=\"mod\">Fire Infusion grants <span class=\"val\">100</span>% increased Damage</li><li class=\"mod\">Fire Infusion grants <span class=\"val\">+1.5</span> metres to storm radius</li><li class=\"mod\">Limit <span class=\"val\">1</span> Firestorm</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to impact radius</li></ul></li><li class=\"mod\">Can Hit each enemy only once every <span class=\"val\">0.15</span> seconds</li><li class=\"mod\">Impact radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">One impact every <span class=\"val\">0.2</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(3—95)</span> to <span class=\"val\">(4—143)</span> Cold Damage</li><li class=\"mod\">Can Hit each enemy only once every <span class=\"val\">0.15</span> seconds</li><li class=\"mod\">Impact radius is <span class=\"val\">0.7</span> metres</li><li class=\"mod\">One impact every <span class=\"val\">0.2</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(1—16)</span> to <span class=\"val\">(9—302)</span> Lightning Damage</li></ul>"},{"type":"Active","name":"Flame Wall","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—40)</span>% more Fire Damage</li></ul></li><li class=\"mod\">Wall deals <span class=\"val\">(1.8—59.6)</span> Fire Damage per second</li><li class=\"mod\">Wall duration is <span class=\"val\">(4.5—6.4)</span> seconds</li><li class=\"mod\">Ignites as though dealing <span class=\"val\">(5—181)</span> to <span class=\"val\">(8—271)</span> Fire damage</li><li class=\"mod\">Wall length is <span class=\"val\">(5—6.9)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Inflicts <span class=\"val\">(0—20)</span>% more Flammability Magnitude</li></ul></li><li class=\"mod\">Projectiles which pass through the wall deal <span class=\"val\">(2—27)</span> to <span class=\"val\">(3—41)</span> Added Fire Damage</li><li class=\"mod\">Projectiles which pass through the Infused wall deal <span class=\"val\">(1—3)</span> to <span class=\"val\">(4—65)</span> Added Lightning Damage</li></ul>"},{"type":"Active","name":"Flameblast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Staged</span>","effect":"<ul><li class=\"mod secondary\">Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.</li><li class=\"mod\">Deals <span class=\"val\">(7—244)</span> to <span class=\"val\">(11—367)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">75</span>% more damage per Stage</li><li class=\"mod\">Modifiers to cast speed also affect this skill&#039;s cost</li><li class=\"mod\"><span class=\"val\">10</span> maximum Stages</li><li class=\"mod\">Explosion radius is <span class=\"val\">0.6</span> metres per Stage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Cast Speed</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Magnitude of Damaging Ailments per Stage</li></ul></li></ul>"},{"type":"Active","name":"Flammability","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area after a short delay, lowering their Fire Resistance.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse inflicts <span class=\"val\">(-29—-23)</span>% to Fire Resistance</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% faster Curse Activation</li></ul></li></ul>"},{"type":"Active","name":"Freezing Shards","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.</li><li class=\"mod\">Deals <span class=\"val\">(2—64)</span> to <span class=\"val\">(3—96)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">100</span>% more Freeze Buildup</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—1)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Frost Bomb","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Orb</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.</li><li class=\"mod\">Deals <span class=\"val\">(7—238)</span> to <span class=\"val\">(11—358)</span> Cold Damage</li><li class=\"mod\">Detonation Time is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Chills Enemies as though dealing <span class=\"val\">300</span>% more damage</li><li class=\"mod\">Initially applies <span class=\"val\">20</span>% Elemental Exposure and <span class=\"val\">2</span>% Exposure per pulse, up to a maximum of <span class=\"val\">50</span>%</li><li class=\"mod\">Pulse and explosion radius are <span class=\"val\">(2.4—3.1)</span> metres</li><li class=\"mod\">Limit <span class=\"val\">1</span> Frost Bomb</li><li class=\"mod\">Exposure duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Cannot apply Exposure to enemies of level higher than <span class=\"val\">(20—100)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% maximum Elemental Exposure applied</li><li class=\"mod\"><strong>Gemling</strong>: Limit <span class=\"val\">(0—3)</span> Frost Bomb</li></ul></li></ul>"},{"type":"Active","name":"Frost Darts","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Payoff</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Forks <span class=\"val\">(0—2)</span> additional Times</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(2—45)</span> to <span class=\"val\">(3—68)</span> Cold Damage</li><li class=\"mod\">Cannot cause Freeze buildup or inflict Chill</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% chance to fire 2 additional Projectiles</li></ul></li><li class=\"mod\">Cannot cause Freeze buildup or inflict Chill</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Each explosion creates <span class=\"val\">3</span> Ice Chunks</li><li class=\"mod\">Deals <span class=\"val\">(2—66)</span> to <span class=\"val\">(4—98)</span> Cold Damage</li><li class=\"mod\">Cannot cause Freeze buildup or inflict Chill</li><li class=\"mod\">Projectiles from Supported Skills are<br>fired in random directions</li><li class=\"mod\">Number of Projectiles cannot be modified</li><li class=\"mod\">Impact radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Each dart creates <span class=\"val\">2</span> ice chunks</li><li class=\"mod\">Deals <span class=\"val\">(2—53)</span> to <span class=\"val\">(3—80)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Frost Wall","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—400)</span>% increased Ice Crystal Life</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(7—187)</span> to <span class=\"val\">(11—280)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">50</span>% more Freeze Buildup</li><li class=\"mod\">% more area of effect if Shattered</li><li class=\"mod\">% more damage if Shattered</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Ice Crystal duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Ice Crystals have <span class=\"val\">(36—12714)</span> maximum Life</li><li class=\"mod\">Wall is <span class=\"val\">(2.8—5.6)</span> metres long</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\"><span class=\"val\">50</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">50</span>% more Freeze Buildup</li><li class=\"mod\">% more area of effect if Shattered</li><li class=\"mod\">% more damage if Shattered</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(1—23)</span> to <span class=\"val\">(17—444)</span> Lightning Damage</li></ul>"},{"type":"Active","name":"Frostbolt","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Projectile Speed</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(5—144)</span> to <span class=\"val\">(8—216)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(100—195)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\">Pierces all Targets</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Projectile Damage after Piercing an Enemy</li></ul></li><li class=\"mod\">Explosion radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(9—230)</span> to <span class=\"val\">(13—344)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Fulmination","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">Hits up to 8 enemies</li><li class=\"mod\">Additional Hits deal <span class=\"val\">(71—90)</span>% less damage<br>Additional Hits convert 100% of Physical and<br>Elemental damage to Lightning</li><li>Additional effects from quality:<ul><li class=\"mod\">Additional Hits deal <span class=\"val\">(0—5)</span>% more damage</li></ul></li></ul>"},{"type":"Active","name":"Galvanic Field","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.</li><li class=\"mod\">Buff grants <span class=\"val\">30</span>% more Chance to Shock</li><li class=\"mod\">Chains <span class=\"val\">3</span> times</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Field radius is <span class=\"val\">1.9</span> metres</li><li class=\"mod\">Fires a bolt every <span class=\"val\">0.6</span> seconds</li><li class=\"mod\">Orb duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Galvanic Field</li><li class=\"mod\">Deals <span class=\"val\">(1—7)</span> to <span class=\"val\">(3—139)</span> Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—2)</span> times</li></ul></li></ul>"},{"type":"Active","name":"Grim Feast","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Remnants created by Supported Skills can be collected from <span class=\"val\">(0—40)</span>% further away</li></ul></li><li class=\"mod\">Remnants last for <span class=\"val\">8</span> seconds</li><li class=\"mod\">Remnants store <span class=\"val\">35</span>% of Minion maximum Life</li><li class=\"mod\">You can store up to <span class=\"val\">(47—66124)</span> collected Minion Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Remnants store <span class=\"val\">(0—5)</span>% of Minion maximum Life</li></ul></li><li class=\"mod secondary\">Consume stored Minion Life to Revive your Minions. Revives as many Minions as possible with total maximum Life equal to or less than the Life stored by Grim Feast, prioritising those with higher maximum Life.</li></ul>"},{"type":"Active","name":"Heart of Ice","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Chills all enemies in your Presence.</li><li class=\"mod\">Chills enemies in your Presence as though dealing <span class=\"val\">(26—888)</span> to <span class=\"val\">(39—1332)</span> Cold damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Magnitude of Chill inflicted</li></ul></li></ul>"},{"type":"Active","name":"Hexblast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Payoff</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.</li><li class=\"mod\">Deals <span class=\"val\">(21—725)</span> to <span class=\"val\">(39—1347)</span> Chaos Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Explodes a Curse on enemies in a <span class=\"val\">2.8</span> metre radius</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Explosions per cast</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more Damage per 1 second of remaining duration on removed Curse</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Critical Hit Chance</li></ul></li></ul>"},{"type":"Active","name":"Hypothermia","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area after a short delay, lowering their Cold Resistance.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse inflicts <span class=\"val\">(-29—-23)</span>% to Cold Resistance</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% faster Curse Activation</li></ul></li></ul>"},{"type":"Active","name":"Ice Nova","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% chance to not remove an Infusion but still count as consuming them</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(6—131)</span> to <span class=\"val\">(8—196)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Freeze Buildup</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Nova radius is <span class=\"val\">3.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Hits against Enemies that are Chilled</li></ul></li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Nova radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Explosion and Chilled Ground radius are <span class=\"val\">4.8</span> metres</li><li class=\"mod\">Chilled Ground duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(15—448)</span> to <span class=\"val\">(22—672)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Impurity","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.</li><li class=\"mod\">Aura grants <span class=\"val\">+(10—29)</span>% to Chaos Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Aura grants <span class=\"val\">+(0—6)</span>% to Chaos Resistance</li></ul></li></ul>"},{"type":"Active","name":"Incinerate","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: +<span class=\"val\">(0—2)</span> seconds of Maximum fuel</li></ul></li><li class=\"mod\">Cone length is <span class=\"val\">5.8</span> metres</li><li class=\"mod\">Ignites from a single use of this Skill Compound if not<br>from Ignited Ground</li><li class=\"mod\">Deals <span class=\"val\">(1.7—57.6)</span> Fire Damage per second</li><li class=\"mod\">Gains <span class=\"val\">(2—7)</span> milliseconds of fuel per Mana spent</li><li class=\"mod\">Can store up to <span class=\"val\">5</span> seconds of fuel</li><li class=\"mod\">Ignites as though dealing <span class=\"val\">(2—83)</span> to <span class=\"val\">(4—124)</span> Fire damage, every 0.075 seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Ignite duration</li></ul></li><li class=\"mod\">Ignited Ground duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Ignites as though dealing <span class=\"val\">(24—829)</span> to <span class=\"val\">(36—1243)</span> Fire damage</li></ul>"},{"type":"Active","name":"Lightning Bolt","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Call down a Shocking bolt of Lightning to strike enemies in a small area.</li><li class=\"mod\">Deals <span class=\"val\">(3—30)</span> to <span class=\"val\">(13—565)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">200</span>% more chance to Shock</li><li class=\"mod\">Impact radius is <span class=\"val\">0.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more chance to Shock</li></ul></li></ul>"},{"type":"Active","name":"Lightning Conduit","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.</li><li class=\"mod\">Deals <span class=\"val\">(6—189)</span> to <span class=\"val\">(17—568)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Cast Time</li><li class=\"mod\"><span class=\"val\">10</span>% more damage with Hits per 5% Shock Effect on Enemy</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Cone length is <span class=\"val\">10</span> metres</li><li class=\"mod\"><span class=\"val\">(1—2)</span> additional bolt if a Shocked enemy is in the target area</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Lightning Damage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—4)</span> additional bolts if a Shocked enemy is in the target area</li></ul></li></ul>"},{"type":"Active","name":"Lightning Warp","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Remnant</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.</li><li class=\"mod\">Deals <span class=\"val\">(2—54)</span> to <span class=\"val\">(30—1032)</span> Lightning Damage</li><li class=\"mod\">Explosion and Shocked Ground radius are <span class=\"val\">3</span> metres</li><li class=\"mod\">Shocked Ground duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Debuff duration is <span class=\"val\">4</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Magnitude of Shock inflicted</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Living Bomb","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.</li><li class=\"mod\">Deals <span class=\"val\">(10—481)</span> to <span class=\"val\">(15—721)</span> Fire Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Seed duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> active Seed</li><li class=\"mod\">Explodes after enemy is dealt damage equal to <span class=\"val\">200</span>% of its Ailment Threshold</li><li>Additional effects from quality:<ul><li class=\"mod\">Inflicts <span class=\"val\">(0—20)</span>% more Flammability Magnitude</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—50)</span>% more Fire Damage</li><li class=\"mod\"><strong>Gemling</strong>: Explodes after enemy is dealt damage equal to <span class=\"val\">(0—200)</span>% of its Ailment Threshold</li></ul></li></ul>"},{"type":"Active","name":"Malice","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.</li><li class=\"mod\">Critical Weakness duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Applies Critical Weakness to enemies every <span class=\"val\">(0.51—0.7)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Critical Weakness duration is <span class=\"val\">(0—1)</span> second</li></ul></li></ul>"},{"type":"Active","name":"Mana Drain","color":"Blue","tags":"<span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.</li><li class=\"mod\">Leeches Mana <span class=\"val\">70</span>% slower</li><li class=\"mod\">Leeches <span class=\"val\">(30—408)</span> Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Leeches <span class=\"val\">(0—90)</span> Mana</li></ul></li></ul>"},{"type":"Active","name":"Mana Remnants","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.</li><li class=\"mod\">Remnants last for <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">25</span>% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment</li><li class=\"mod\">Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every <span class=\"val\">2</span> seconds</li><li class=\"mod\">Each Remnant grants <span class=\"val\">(28—281)</span> Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Each Remnant grants <span class=\"val\">(0—40)</span> Mana</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—40)</span>% increased Mana Regeneration Rate</li></ul></li></ul>"},{"type":"Active","name":"Mana Tempest","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.</li><li class=\"mod\">Cooldown does not recover during Buff effect</li><li class=\"mod\">Effects of Mana Tempest linger for <span class=\"val\">2</span> seconds after leaving the Tempest</li><li class=\"mod\">Empowered Spells Gain <span class=\"val\">(40—78)</span>% of damage as Lightning Damage</li><li class=\"mod\">Empowered Spells Split to <span class=\"val\">(1—3)</span> additional target</li><li class=\"mod\"><span class=\"val\">30</span>% of Mana and Life spent while in the storm is<br>added to this Skill&#039;s Mana Cost per Second</li><li>Additional effects from quality:<ul><li class=\"mod\">Effects of Mana Tempest linger for <span class=\"val\">(0—2)</span> seconds after leaving the Tempest</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(-8—0)</span>% of Mana and Life spent while in the storm is<br>added to this Skill&#039;s Mana Cost per Second</li></ul></li></ul>"},{"type":"Active","name":"Mirror of Refraction","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.</li><li class=\"mod\">A Mirror appears in your Presence every <span class=\"val\">(2—3.9)</span> seconds</li><li class=\"mod\">Projectiles which shatter Mirrors are copied <span class=\"val\">7</span> times</li><li class=\"mod\">Limit <span class=\"val\">4</span> Mirrors of Refraction</li><li class=\"mod\">Mirrors persist for <span class=\"val\">8</span> second duration</li><li class=\"mod\">Modifiers to Cooldown Recovery Rate also apply to<br>Mirror appearance frequency</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles which shatter Mirrors are copied <span class=\"val\">+(0—2)</span> times</li></ul></li></ul>"},{"type":"Active","name":"Orb of Storms","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Orb</span><span class=\"multiVal\">Remnant</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.</li><li class=\"mod\">Deals <span class=\"val\">(1—14)</span> to <span class=\"val\">(8—260)</span> Lightning Damage</li><li class=\"mod\">Chains <span class=\"val\">(3—5)</span> times</li><li class=\"mod\">Fires a bolt every <span class=\"val\">4</span> seconds, and when you<br>cast a Spell near the Orb</li><li class=\"mod\">Orb expires after firing <span class=\"val\">6</span> bolts</li><li class=\"mod\">Orb radius is <span class=\"val\">3.6</span> metres</li><li class=\"mod\">Orb duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Orb of Storms</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—3)</span> times</li><li class=\"mod\"><strong>Gemling</strong>: Orb expires after firing <span class=\"val\">(0—6)</span> bolts</li></ul></li></ul>"},{"type":"Active","name":"Pain Offering","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting.  The bone spike is itself a Minion. If it dies, the effect ends immediately.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Pain Offering Spike</li><li class=\"mod\">Minion Aura radius is <span class=\"val\">6</span> metres</li><li class=\"mod\">Spike duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Aura grants Minions <span class=\"val\">(20—29)</span>% increased Attack and Cast Speed</li><li class=\"mod\">Aura grants Minions <span class=\"val\">(20—58)</span>% increased damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2.4)</span> metres to Minion Aura radius</li><li class=\"mod\"><strong>Gemling</strong>: Aura grants Minions <span class=\"val\">(0—20)</span>% increased Attack and Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Power Siphon","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.</li><li class=\"mod\">Deals <span class=\"val\">(3—109)</span> to <span class=\"val\">(5—202)</span> Physical Damage</li><li class=\"mod\">Your Spells have Culling Strike</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% chance to grant an additional Power Charge on Cull</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to grant an additional Power Charge on Cull</li></ul></li></ul>"},{"type":"Active","name":"Profane Ritual","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.</li><li class=\"mod\">Deals <span class=\"val\">(13.5—652.2)</span> Chaos damage per second</li><li class=\"mod\">Limit <span class=\"val\">5</span> active rituals</li><li class=\"mod\">Modifiers to Spell Damage apply to Debuff&#039;s Damage over Time</li><li class=\"mod\">Ritual radius is <span class=\"val\">2.2</span> metres</li><li class=\"mod\">Ritual duration is <span class=\"val\">2</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to not destroy Consumed Corpse</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—100)</span>% more Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Purity of Fire","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.</li><li class=\"mod\">Aura grants <span class=\"val\">+(22—41)</span>% to Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Aura grants <span class=\"val\">+(0—8)</span>% to Fire Resistance</li></ul></li></ul>"},{"type":"Active","name":"Purity of Ice","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.</li><li class=\"mod\">Aura grants <span class=\"val\">+(22—41)</span>% to Cold Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Aura grants <span class=\"val\">+(0—8)</span>% to Cold Resistance</li></ul></li></ul>"},{"type":"Active","name":"Purity of Lightning","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.</li><li class=\"mod\">Aura grants <span class=\"val\">+(22—41)</span>% to Lightning Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Aura grants <span class=\"val\">+(0—8)</span>% to Lightning Resistance</li></ul></li></ul>"},{"type":"Active","name":"Raging Spirits","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.</li><li class=\"mod\">Minions from this skill convert <span class=\"val\">70</span>% of Physical Damage to Fire Damage</li><li class=\"mod\">Limit <span class=\"val\">10</span> Summoned Raging Spirits</li><li class=\"mod\">Fire Area Spells summon a Spirit per <span class=\"val\">1.5</span> metres of radius<br>Projectiles from Fire Spells summon a Spirit on hit</li><li class=\"mod\">Maximum <span class=\"val\">2</span> Spirits summoned per Spell cast</li><li class=\"mod\">Spirit duration is <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Limit <span class=\"val\">(0—2)</span> Summoned Raging Spirits</li><li class=\"mod\"><strong>Gemling</strong>: Minions deal <span class=\"val\">(0—50)</span>% more damage</li></ul></li></ul>"},{"type":"Active","name":"Raise Zombie","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.</li><li class=\"mod\">Limit <span class=\"val\">10</span> Raised Zombies</li><li class=\"mod\">Zombie duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Empowered Zombies take <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Empowered Zombies deal <span class=\"val\">(100—253)</span>% more damage with Hits</li><li class=\"mod\">Empowered Zombies have <span class=\"val\">25</span>% more movement speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—25)</span>% increased effect of Empowerment on Raised Zombies</li><li class=\"mod\"><strong>Gemling</strong>: Limit <span class=\"val\">(0—4)</span> Raised Zombies</li></ul></li></ul>"},{"type":"Active","name":"Ravenous Swarm","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.</li><li class=\"mod\">Swarms Attack enemies within <span class=\"val\">4</span> metre radius of you</li><li class=\"mod\">Spawn a new Swarm once every <span class=\"val\">6</span> seconds</li><li class=\"mod\">Swarm duration is <span class=\"val\">(6—9.8)</span> seconds</li><li class=\"mod\">Modifiers to Cooldown Recovery Rate also apply to<br>Swarm spawning frequency</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> metres to swarm Attack radius</li><li class=\"mod\"><strong>Gemling</strong>: Spawn a new Swarm once every <span class=\"val\">(-2—0)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Reap","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.</li><li class=\"mod\">Deals <span class=\"val\">(11—400)</span> to <span class=\"val\">(16—599)</span> Physical Damage</li><li class=\"mod\">Gain <span class=\"val\">(5—188)</span> Life on Culling Strike</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Critical Weakness duration is <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Critical Weakness duration is <span class=\"val\">+(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Sacrifice","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.</li><li class=\"mod\">Must be active in both Weapon Sets</li><li class=\"mod\">Skills can use your undead Reviving Minions in<br>place of Corpses<br>Minions Revive <span class=\"val\">(40—59)</span>% more slowly</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions Revive <span class=\"val\">+(0—5)</span>% more quickly</li><li class=\"mod\"><strong>Gemling</strong>: Minions have <span class=\"val\">(0—40)</span>% increased maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Sigil of Power","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Staged</span>","effect":"<ul><li class=\"mod secondary\">Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.</li><li class=\"mod\">Minimum 1 second between gaining Stages</li><li class=\"mod\">Sigil radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Gains a Stage when you Spend a total of <span class=\"val\">50</span>% of your Maximum Mana while in Area</li><li class=\"mod\">Sigil duration is <span class=\"val\">(10—11.9)</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">4</span> Stages</li><li class=\"mod\">Buff grants <span class=\"val\">(10—14)</span>% more Spell damage per Stage</li><li>Additional effects from quality:<ul><li class=\"mod\">Sigil radius is <span class=\"val\">(0—0.8)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Siphon Elements","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.</li><li class=\"mod\">Remnants created by Supported Skills can be collected from <span class=\"val\">(0—38)</span>% further away</li><li class=\"mod\"><span class=\"val\">5</span>% chance per Power to spawn a Cold Remnant on<br>Freezing a target</li><li class=\"mod\"><span class=\"val\">5</span>% chance to spawn a Fire Remnant on<br>Igniting a non-Ignited target</li><li class=\"mod\"><span class=\"val\">5</span>% chance to spawn a Lightning Remnant on<br>Shocking a non-Shocked target</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span>% chance per Power to spawn a Cold Remnant on<br>Freezing a target<br><span class=\"val\">+(0—2)</span>% chance to spawn a Fire Remnant on<br>Igniting a non-Ignited target<br><span class=\"val\">+(0—2)</span>% chance to spawn a Lightning Remnant on<br>Shocking a non-Shocked target</li><li class=\"mod\"><strong>Gemling</strong>: Remnants created by Supported Skills can be collected from <span class=\"val\">(0—30)</span>% further away</li></ul></li></ul>"},{"type":"Active","name":"Skeletal Arsonist","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Detonator</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.</li><li class=\"mod\">Can target Minions with <span class=\"val\">(29—1379)</span> Life or less</li><li class=\"mod secondary\">Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Deals additional Fire damage equal to <span class=\"val\">8</span>% of Minion&#039;s maximum Life</li><li class=\"mod\">Can target Minions with <span class=\"val\">(30—1096)</span> Life or less</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals additional Fire damage equal to <span class=\"val\">+(0—4)</span>% of Minion&#039;s maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Skeletal Brute","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Minions have <span class=\"val\">(0—30)</span>% more Maximum Life</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions cause <span class=\"val\">(0—40)</span>% more Stun buildup</li></ul></li><li class=\"mod secondary\">A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range</li></ul>"},{"type":"Active","name":"Skeletal Cleric","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Minions take <span class=\"val\">(0—40)</span>% reduced Damage</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\">Revived Skeletons are immune to Damage for <span class=\"val\">(0—3)</span> seconds after being Revived</li></ul></li><li class=\"mod secondary\">Revive a fallen Skeleton</li><li class=\"mod\">Life Regeneration granted@<span class=\"val\">12.93</span></li></ul>"},{"type":"Active","name":"Skeletal Frost Mage","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% increased Spirit Reservation Efficiency</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions deal <span class=\"val\">(0—20)</span>% more damage</li></ul></li><li class=\"mod secondary\">Crystallises the air into icy shards that explode outwards when they hit the ground.</li><li class=\"mod\">Deals <span class=\"val\">16</span> to <span class=\"val\">23</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">100</span>% more Magnitude of Chill inflicted</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.6</span> metres</li></ul>"},{"type":"Active","name":"Skeletal Reaver","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Break Armour equal to <span class=\"val\">(0—30)</span>% of Physical damage dealt</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—20)</span>% increased effect of Rage</li></ul></li><li class=\"mod secondary\">Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit.</li><li class=\"mod\">Lose <span class=\"val\">1</span>% of maximum Life per second<br><span class=\"val\">20</span>% more Life loss each second</li><li class=\"mod\">Gain <span class=\"val\">2</span> Rage on Hit</li></ul>"},{"type":"Active","name":"Skeletal Sniper","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions deal <span class=\"val\">(0—20)</span>% more damage</li></ul></li><li class=\"mod secondary\">Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.</li><li class=\"mod\">Impact radius is <span class=\"val\">1.4</span> metres</li><li class=\"mod\">Does not Hit, but Poisons enemies as though Hitting them</li><li class=\"mod\">Gains <span class=\"val\">20</span>% more Radius per second, up to a maximum of <span class=\"val\">80</span>%</li><li class=\"mod\">Cloud radius is <span class=\"val\">1.4</span> metres</li><li class=\"mod\">Cloud duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.4</span> metres</li></ul>"},{"type":"Active","name":"Skeletal Storm Mage","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% increased Minion Cast Speed</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions gain <span class=\"val\">(0—20)</span>% of their maximum Life as Extra maximum Energy Shield</li></ul></li><li class=\"mod secondary\">Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.</li><li class=\"mod\">Deals <span class=\"val\">10</span> to <span class=\"val\">59</span> Lightning Damage</li><li class=\"mod\">Bolt explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Shocked Ground radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Shocked Ground duration is <span class=\"val\">6</span> seconds</li></ul>"},{"type":"Active","name":"Skeletal Warrior","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon Reviving Skeletal Warriors.</li><li class=\"mod\">First <span class=\"val\">2</span> minions summoned have no base spirit reservation</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—20)</span>% more Maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Snap","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Payoff</span><span class=\"multiVal\">Remnant</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—100)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(14—473)</span> to <span class=\"val\">(21—709)</span> Cold Damage</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Cannot Ignite</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Enemy explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Frostbolt explosion radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more damage with Hits for blasts originating<br>from a Unique enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to spawn an additional Infusion Remnant</li></ul></li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Cannot Ignite</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Enemy explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(1—27)</span> to <span class=\"val\">(15—512)</span> Lightning Damage</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Cannot Ignite</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Enemy explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(6—192)</span> to <span class=\"val\">(8—288)</span> Fire Damage</li></ul>"},{"type":"Active","name":"Solar Orb","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Orb</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.</li><li class=\"mod\">Deals <span class=\"val\">(4—181)</span> to <span class=\"val\">(5—271)</span> Fire Damage</li><li class=\"mod\">Pulses every <span class=\"val\">1.4</span> seconds</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Orb duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Solar Orb</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Hits against Burning Enemies</li></ul></li><li class=\"mod\">Ignite radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Ignites as though dealing <span class=\"val\">(6—287)</span> to <span class=\"val\">(8—430)</span> Fire damage</li></ul>"},{"type":"Active","name":"Soul Offering","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions.  The bone spike is itself a Minion. If it dies, the effect ends immediately.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Soul Offering Spike</li><li class=\"mod\">Spike duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Buff grants you <span class=\"val\">(20—77)</span>% increased Spell damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> second to Spike duration</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants you <span class=\"val\">(0—20)</span>% increased Spell damage</li></ul></li></ul>"},{"type":"Active","name":"Soulrend","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.</li><li class=\"mod\">Deals <span class=\"val\">(3—130)</span> to <span class=\"val\">(6—242)</span> Chaos Damage</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Modifiers to Spell Damage apply to Debuff&#039;s Damage over Time</li><li class=\"mod\">Debuff duration is <span class=\"val\">0.6</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(10.1—430.9)</span> Chaos damage per second</li><li>Additional effects from quality:<ul><li class=\"mod\">Debuff duration is <span class=\"val\">(0—0.1)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Spark","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">(0—4)</span> additional Projectiles</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(1—11)</span> to <span class=\"val\">(10—216)</span> Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">(4—9)</span> Projectiles</li><li class=\"mod\">Projectile duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Projectiles fired at the same time can Hit the same<br>target no more than once every <span class=\"val\">0.66</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% increased Projectile Speed</li></ul></li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Projectile duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\"><span class=\"val\">+0.5</span> seconds to Cast Time</li><li class=\"mod\">Projectiles fired at the same time can Hit the same<br>target no more than once every <span class=\"val\">0.66</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(7—207)</span> to <span class=\"val\">(11—310)</span> Cold Damage</li><li class=\"mod\">Deals <span class=\"val\">(1—13)</span> to <span class=\"val\">(10—245)</span> Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">(12—16)</span> Projectiles in a circle</li></ul>"},{"type":"Active","name":"Spellslinger","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Invocation</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Maximum Energy is <span class=\"val\">500</span></li><li class=\"mod\">Gains <span class=\"val\">2</span> Energy per 0.1 seconds of base<br>cast time of Spells you cast</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Socketed Spells consume 10 Energy per <span class=\"val\">0.1</span> seconds of base cast time when Triggered</li></ul>"},{"type":"Active","name":"Spiraling Conspiracy","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.</li><li class=\"mod\">A Raven joins the Flock every <span class=\"val\">(1.05—2)</span> seconds while a Rare or Unique enemy is in your Presence</li><li class=\"mod\">A Raven joins the Flock for every <span class=\"val\">1</span> total Power of enemies slain by you or your Minions</li><li>Additional effects from quality:<ul><li class=\"mod\">Raven Flock&#039;s Skills have <span class=\"val\">(0—20)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Temporal Chains","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse does not apply to enemies above level <span class=\"val\">(0—20)</span></li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse Slows targets by <span class=\"val\">(40—59)</span>%</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li class=\"mod\">Curse makes other effects on targets expire <span class=\"val\">25</span>% slower</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% faster Curse Activation</li></ul></li></ul>"},{"type":"Active","name":"Unearth","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.</li><li class=\"mod\">Deals <span class=\"val\">(4—117)</span> to <span class=\"val\">(6—176)</span> Physical Damage</li><li class=\"mod\">Limit <span class=\"val\">(8—20)</span> Bone Constructs</li><li class=\"mod\">Cone length is <span class=\"val\">6</span> metres</li><li class=\"mod\">Bone Construct duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Reviving Minions can only create<br> one Bone Construct per death</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span> seconds to Bone Construct duration<br>Minions have <span class=\"val\">(0—50)</span>% increased Movement Speed</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% more Minion Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Volatile Dead","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.</li><li class=\"mod\">Consumes up to <span class=\"val\">1</span> Corpse</li><li class=\"mod\">Core duration is <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to not destroy Consumed Corpse</li></ul></li><li class=\"mod\">Volatile Dead Consumes up to <span class=\"val\">1</span> additional corpse</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.2</span> metres</li><li class=\"mod\">Core duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Ignites as though dealing <span class=\"val\">(3—20)</span> to <span class=\"val\">(4—29)</span> Fire damage</li><li class=\"mod\">Volatile Dead Consumes up to <span class=\"val\">1</span> additional corpse</li><li class=\"mod\">Ignites enemies within <span class=\"val\">1.5</span> metre radius</li><li class=\"mod\">Ignites as though dealing <span class=\"val\">(4—146)</span> to <span class=\"val\">(6—218)</span> Fire damage</li></ul>"},{"type":"Active","name":"Vulnerability","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse does not apply to enemies above level <span class=\"val\">(0—20)</span></li><li class=\"mod\">Curse radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Curse inflicts -<span class=\"val\">(16—19210)</span> to Total Armour</li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Curse Magnitudes</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% reduced Mana Cost</li></ul></li></ul>"},{"type":"Active","name":"Wither","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel a debilitating hex that Withers enemies in the area.</li><li class=\"mod\">Withered lasts <span class=\"val\">(2—2.95)</span> seconds</li><li class=\"mod\"><span class=\"val\">6</span>% increased Chaos Damage taken</li></ul>"},{"type":"Active","name":"Withering Presence","color":"Blue","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, emits an Aura that periodically Withers enemies in your Presence.</li><li class=\"mod\">Withered duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Withers enemies in your Presence every <span class=\"val\">(1.42—1.8)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Withered duration is <span class=\"val\">(0—1)</span> second</li><li class=\"mod\"><strong>Gemling</strong>: Withers enemies in your Presence every <span class=\"val\">(-0.5—0)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Alchemist's Boon","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.</li><li class=\"mod\"><span class=\"val\">(15—34)</span>% of recovery from your Flasks is also<br>granted to Allies in your Presence</li><li class=\"mod\">Grants you <span class=\"val\">(0.17—0.23)</span> Flask charges per second</li><li>Additional effects from quality:<ul><li class=\"mod\">Grants you <span class=\"val\">(0—0.03)</span> Flask charges per second</li><li class=\"mod\"><strong>Gemling</strong>: Grants <span class=\"val\">(0—20)</span>% increased Attack speed during any Life Flask Effect</li><li class=\"mod\"><strong>Gemling</strong>: Grants <span class=\"val\">(0—20)</span>% increased cast speed during any Mana Flask Effect</li></ul></li></ul>"},{"type":"Active","name":"Barrage","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.</li><li class=\"mod\">Empowered Attacks Repeat <span class=\"val\">+2</span> times, and a further <span class=\"val\">+1</span> time per Frenzy Charge consumed</li><li class=\"mod\">Repeats deal <span class=\"val\">50</span>% less Damage</li><li class=\"mod\"><span class=\"val\">(410—600)</span>% of Empowered Skill&#039;s attack time is added to this skill&#039;s cooldown, to a maximum of <span class=\"val\">30</span> seconds</li><li class=\"mod\">Maximum Buff duration is <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Repeats deal <span class=\"val\">+(0—5)</span>% more Damage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li></ul>"},{"type":"Active","name":"Blood Hunt","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.</li><li class=\"mod\"><span class=\"val\">+0.15</span> seconds to Total Attack Time</li><li class=\"mod\">Cannot cause Bleeding</li><li class=\"mod\">Cannot cause Bleeding</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.3</span> metres</li><li class=\"mod\">Enemies lose Life equal to <span class=\"val\">25</span>% of Consumed Blood Loss</li><li class=\"mod\"><span class=\"val\">10</span>% more area of effect per  Blood Loss Consumed, up to 500%</li><li class=\"mod\">% more area of effect per <span class=\"val\">(1—381)</span> Blood Loss Consumed, up to 500%</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to explosion radius</li><li class=\"mod\"><strong>Gemling</strong>: Enemies lose Life equal to +<span class=\"val\">(0—4)</span>% of Consumed Blood Loss</li></ul></li></ul>"},{"type":"Active","name":"Bloodhound's Mark","color":"Green","tags":"<span class=\"multiVal\">Mark</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Marked target</li><li class=\"mod\">Mark duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Marked target receives Heavy Stun buildup equal to<br><span class=\"val\">300</span>% of Blood Loss</li><li class=\"mod\">Activates when Marked enemy is Heavy Stunned<br>Activates when Marked enemy dies if they had at least <span class=\"val\">5</span>% Heavy Stun buildup from Blood Loss<br>Triggers blood explosion when Activated</li><li>Additional effects from quality:<ul><li class=\"mod\">Marked target receives Heavy Stun buildup equal to<br><span class=\"val\">(0—50)</span>% of Blood Loss</li></ul></li><li class=\"mod secondary\">A violent explosion of blood that deals Physical Attack damage which is not based on your Weapon's damage.</li><li class=\"mod\"><span class=\"val\">(7—196)</span> to <span class=\"val\">(11—294)</span> base Physical Damage</li><li class=\"mod\">Cannot cause Bleeding</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\">Gains up to <span class=\"val\">100</span>% more damage and <span class=\"val\">100</span>% more area of<br>effect based on the percentage of target&#039;s<br>Heavy Stun buildup caused by Blood Loss</li></ul>"},{"type":"Active","name":"Combat Frenzy","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.</li><li class=\"mod\">Gain a Frenzy Charge when you FreezeElectrocute or Pin an enemy, no more than once every <span class=\"val\">(6.1—8)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to gain an additional Charge</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(-1—0)</span> seconds to delay on gaining a Frenzy Charge</li></ul></li></ul>"},{"type":"Active","name":"Companion: {0}","color":"Green","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Companion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Summon a Reviving Beast Companion to aid you in combat.</li><li class=\"mod\">Minions deal <span class=\"val\">(8—84)</span>% more damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Minion Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Cull The Weak","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Normal and Magic monsters grant <span class=\"val\">1</span> Frenzy Charge<br>Rare monsters grant <span class=\"val\">2</span> Frenzy Charges<br>Unique monsters grant <span class=\"val\">3</span> Frenzy Charges</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to gain an additional Charge</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to gain an additional random Charge when you gain a Charge</li></ul></li></ul>"},{"type":"Active","name":"Detonating Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Detonator</span><span class=\"multiVal\">Staged</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Ignite Magnitude</li></ul></li><li class=\"mod\">Modifers to Attack speed also affect this skill&#039;s cost</li><li class=\"mod\">Gain <span class=\"val\">120</span>% of Damage as extra Fire Damage per Stage<br>Maximum <span class=\"val\">4</span> Stages</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to number of Maximum Stages</li></ul></li><li class=\"mod\">Modifers to Attack speed also affect this skill&#039;s cost</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.4</span> metres</li></ul>"},{"type":"Active","name":"Disengage","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—1)</span> metres to Melee Strike Range</li></ul></li><li class=\"mod\"><span class=\"val\">+0.2</span> seconds to Total Attack Time</li><li class=\"mod\"><span class=\"val\">+2.5</span> metres to Melee Strike Range</li><li class=\"mod\">Grants a Frenzy Charge on Parried Consumption</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance for an additional Shockwave</li></ul></li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Active","name":"Electrocuting Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cannot Chain</li><li class=\"mod\">Cannot Pierce</li><li class=\"mod\">Arrow duration is <span class=\"val\">25</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Hits against targets with attached Rods gain <span class=\"val\">(0—10)</span>% of Damage as extra Lightning Damage</li><li class=\"mod\"><strong>Gemling</strong>: Targets with attached Rods take <span class=\"val\">(0—20)</span>% increased damage</li></ul></li></ul>"},{"type":"Active","name":"Elemental Sundering","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Critical Hit Chance</li></ul></li><li class=\"mod\">Pulse radius is <span class=\"val\">5</span> metres</li><li class=\"mod\">Consumes up to <span class=\"val\">20</span> Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to Pulse radius</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Cannot inflict FreezeShock or Ignite</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more damage with Hits for pulses originating<br>from a Unique enemy</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Cannot inflict FreezeShock or Ignite</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cannot inflict FreezeShock or Ignite</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li></ul>"},{"type":"Active","name":"Escape Shot","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Damage with Hits against Frozen Enemies</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\">Number of Projectiles cannot be modified</li><li class=\"mod\"><span class=\"val\">+0.7</span> seconds to Total Attack Time</li><li class=\"mod\"><span class=\"val\">(300—585)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(300—585)</span>% more Freeze Buildup</li><li class=\"mod\">Impact radius is <span class=\"val\">2.4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—120)</span>% more Freeze Buildup</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\"><span class=\"val\">80</span>% more Projectile Speed</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Fires <span class=\"val\">(7—11)</span> Projectiles</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Active","name":"Explosive Spear","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Detonator</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.</li><li class=\"mod\">Detonation Time is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Fire damage</li><li class=\"mod\">Number of Projectiles cannot be modified</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Cannot Chain</li><li class=\"mod\">Limit <span class=\"val\">(1—3)</span> lodged Spear</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to Explosion radius</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Ignite Magnitude</li><li class=\"mod\">Explosion width is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Ignited Ground radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Ignited Ground duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Ignited Ground Ignites enemies as though dealing the explosion&#039;s damage</li><li class=\"mod\">Explosion length is <span class=\"val\">(4—5.9)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to Explosion length</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li></ul>"},{"type":"Active","name":"Fangs of Frost","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—1)</span> metres to Melee Strike Range</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">+0.4</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Freeze Buildup</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% chance to not consume Parried Debuff</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Explosion and Chilled Ground radius are <span class=\"val\">2.2</span> metres</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Freeze Buildup</li></ul>"},{"type":"Active","name":"Freezing Salvo","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.</li><li class=\"mod\">Supported Skills Repeat <span class=\"val\">1</span> time per Seal broken</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to the number of times this skill Repeats</li><li class=\"mod\"><span class=\"val\">(30—68)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(30—68)</span>% more Freeze Buildup</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Seals</li><li class=\"mod\">Gains a Seal every <span class=\"val\">0.75</span> seconds</li><li class=\"mod\">Impact radius is <span class=\"val\">1.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more Freeze Buildup</li><li class=\"mod\"><strong>Gemling</strong>: Maximum <span class=\"val\">(0—4)</span> Seals</li></ul></li></ul>"},{"type":"Active","name":"Gas Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Fire Damage</li></ul></li><li class=\"mod\">Impact radius is <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to impact radius</li></ul></li><li class=\"mod\">Limit <span class=\"val\">6</span> Poison Clouds</li><li class=\"mod\">Does not Hit, but Poisons enemies as though Hitting them</li><li class=\"mod\">Gains <span class=\"val\">+20</span>% more Radius per second, up to a maximum of <span class=\"val\">+80</span>%</li><li class=\"mod\">Cloud radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Cloud duration is <span class=\"val\">4</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to cloud radius</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Fire Damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.8</span> metres</li></ul>"},{"type":"Active","name":"Glacial Lance","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\">Number of Projectiles cannot be modified</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Freeze Buildup</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Projectiles cannot Split</li><li class=\"mod\">Chilling radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Frenzy-Charged fragment duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Fragment duration is <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to Chilling radius</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">50</span>% more Freeze Buildup</li><li class=\"mod\">Explosion length is <span class=\"val\">2.6</span> metres</li></ul>"},{"type":"Active","name":"Herald of Plague","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.</li><li class=\"mod\">Spreads the most Damaging Poison on enemies you kill in a <span class=\"val\">(1.5—1.8)</span> metre radius</li><li class=\"mod\"><span class=\"val\">(10—29)</span>% chance to Hinder enemies on spreading Poison to them</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to Hinder enemies on spreading Poison to them</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Herald of Thunder","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—20)</span>% increased Lightning damage</li></ul></li><li class=\"mod\">Lightning Bolts strike the targets of your next <span class=\"val\">(2—3)</span> Attack Hits<br>after killing a Shocked enemy with Attack damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Lightning Bolts strike the targets of your next <span class=\"val\">(0—2)</span> Attack Hits<br>after killing a Shocked enemy with Attack damage</li></ul></li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Bolt impact radius is <span class=\"val\">1</span> metre</li><li class=\"mod\"><span class=\"val\">100</span>% of Bolt Physical Damage<br>Converted to Lightning Damage</li></ul>"},{"type":"Active","name":"Ice Shot","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire an icy arrow that sprays a cone of ice shards when it hits a target.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% reduced Movement Speed Penalty while moving</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">25</span>% more Freeze Buildup</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% more Magnitude of Chill inflicted</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Fires <span class=\"val\">(8—11)</span> Projectiles</li></ul>"},{"type":"Active","name":"Ice-Tipped Arrows","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.</li><li class=\"mod\">Maximum Buff duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Empowers <span class=\"val\">4</span> Attacks</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% more Projectile Speed</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li></ul>"},{"type":"Active","name":"Lightning Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% chance for Lightning Damage with Hits to be Lucky</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cannot Chain</li><li class=\"mod\">Beam targeting radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">Fires beams at up to <span class=\"val\">(2—4)</span> additional Enemies near the target</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more chance to Shock</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Chains <span class=\"val\">2</span> times</li><li class=\"mod\">Beam targeting radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">Fires beams at up to  additional Enemies near the target</li></ul>"},{"type":"Active","name":"Lightning Rod","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Burst radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Maximum Arrow duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Arrow disappears after being Chained to <span class=\"val\">8</span> times</li><li class=\"mod\">Maximum <span class=\"val\">10</span> active Arrows</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to cause an additional Burst on impact</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Lightning Spear","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.</li><li class=\"mod\">Cannot Pierce</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">100</span>% more chance to Shock</li><li class=\"mod\">Fires  Projectiles</li><li class=\"mod\">Cannot Chain</li><li class=\"mod\">Projectiles can Split from hitting terrain</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Spear cannot PierceForkChain or Return<br>Modifiers to the number of Projectiles fired only affect<br>the maximum number of lightning bolt Projectiles</li><li class=\"mod\">Splits towards <span class=\"val\">3</span> targets when Consuming a Frenzy Charge</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">200</span>% more chance to Shock</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Projectiles cannot Split</li><li class=\"mod\">Fires lightning bolts at targets within <span class=\"val\">5</span> metre radius</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—2)</span> bolts</li><li class=\"mod\"><strong>Gemling</strong>: Benefits from consuming Charges have <span class=\"val\">(0—20)</span>% chance to be doubled</li></ul></li></ul>"},{"type":"Active","name":"Magnetic Salvo","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Lightning Damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Fires up to <span class=\"val\">8</span> missiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires up to <span class=\"val\">+(0—4)</span> missiles</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Fires <span class=\"val\">8</span> Arrows</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.4</span> metres</li></ul>"},{"type":"Active","name":"Mirage Archer","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.</li><li class=\"mod\">Mirages deal <span class=\"val\">30</span>% less Damage</li><li class=\"mod\">Socketed Skills cannot consume Charges</li><li class=\"mod\">Mirage duration is <span class=\"val\">(5.05—6)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> seconds to Mirage duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Spirit Reservation Efficiency</li></ul></li></ul>"},{"type":"Active","name":"Plague Bearer","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% increased Magnitude of Poison on targets that are not Poisoned</li></ul></li><li class=\"mod\">Stores <span class=\"val\">4</span>% of Expected Poison damage, up to <span class=\"val\">(43—15257)</span><br>Deals Physical damage equal to the stored Poison</li><li>Additional effects from quality:<ul><li class=\"mod\">Stores <span class=\"val\">(0—2)</span>% of Expected Poison damage, up to <br>Deals Physical damage equal to the stored Poison</li></ul></li><li class=\"mod\">Always Poisons on Hit</li><li class=\"mod\"><span class=\"val\">80</span>% less Stun buildup</li><li class=\"mod\">Nova radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Stored Poison grants up to <span class=\"val\">600</span>% more Area of Effect</li></ul>"},{"type":"Active","name":"Poisonburst Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Break Armour equal to <span class=\"val\">(0—20)</span>% of Poison damage</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more Magnitude of Poison inflicted</li></ul></li><li class=\"mod\">Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration</li><li class=\"mod\">Does not Hit, but Poisons enemies as though Hitting them</li><li class=\"mod\">Poison duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Burst radius is <span class=\"val\">(1.5—2.4)</span> metres</li></ul>"},{"type":"Active","name":"Primal Strikes","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Critical Hit Chance</li></ul></li><li class=\"mod\">Converts <span class=\"val\">40</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.5</span> metres to Melee Strike Range</li><li class=\"mod\">Cannot Shock</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Attack Speed</li></ul></li><li class=\"mod\">Converts <span class=\"val\">40</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+1.5</span> metres to Melee Strike Range</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by <span class=\"val\">50</span>%</li><li class=\"mod\"><span class=\"val\">35</span>% less Attack Speed</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.5</span> metres to Melee Strike Range</li><li class=\"mod\">Consume Shock on Hit</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\"><span class=\"val\">+(1—1.5)</span> metres to Melee Strike Range</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Charge length is <span class=\"val\">8.6</span> metres</li><li class=\"mod\">Charge width is <span class=\"val\">1.8</span> metres</li></ul>"},{"type":"Active","name":"Rain of Arrows","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span>","effect":"<ul><li class=\"mod secondary\">Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.</li><li class=\"mod\">Fires <span class=\"val\">(30—39)</span> Arrows</li><li class=\"mod\">Can Hit each enemy only once every <span class=\"val\">0.12</span> seconds</li><li class=\"mod\">Rain radius is <span class=\"val\">3.6</span> metres</li><li class=\"mod\">Arrow impact radius is <span class=\"val\">0.7</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">1</span> arrow rain</li><li class=\"mod\">One arrow lands every <span class=\"val\">0.08</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">150</span>% more Arrows if a Frenzy Charge was consumed</li><li class=\"mod\">Modifiers to Projectile speed apply to arrow landing frequency</li><li>Additional effects from quality:<ul><li class=\"mod\">Arrows fall <span class=\"val\">(0—20)</span>% faster</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more damage</li></ul></li></ul>"},{"type":"Active","name":"Rake","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.</li><li class=\"mod\"><span class=\"val\">+0.4</span> seconds to Total Attack Time</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">100</span>% more Magnitude of Bleeding inflicted</li><li class=\"mod\">Deals up to <span class=\"val\">100</span>% more Damage, based on the distance travelled</li><li class=\"mod\">Inflicts Bleeding on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to an additional <span class=\"val\">+(0—30)</span>% more Damage, based on the distance travelled</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to Aggravate Bleeding on targets you Hit with Attacks</li></ul></li></ul>"},{"type":"Active","name":"Rapid Assault","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.</li><li class=\"mod\"><span class=\"val\">+0.6</span> metres to Melee Strike Range</li><li class=\"mod\">Limit <span class=\"val\">5</span> Spearheads stuck in each Target</li><li class=\"mod\"><span class=\"val\">+1.2</span> metres to Melee Strike Range</li><li class=\"mod\">Inflicts Bleeding on Hit</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Spearhead duration is <span class=\"val\">30</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to leave an additional spearhead in the target</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Magnitude of Bleeding inflicted</li></ul></li><li class=\"mod\">Inflicts Bleeding on Hit</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.4</span> metres</li></ul>"},{"type":"Active","name":"Rhoa Mount","color":"Green","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Companion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.</li><li class=\"mod\"><span class=\"val\">100</span>% increased Minion Accuracy Rating</li><li class=\"mod\"><span class=\"val\">100</span>% reduced Movement Speed Penalty from<br>using Skills while mounted</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—20)</span>% more Maximum Life</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% increased Reservation Efficiency</li></ul></li></ul>"},{"type":"Active","name":"Shockchain Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Payoff</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Projectile Chains <span class=\"val\">3</span> additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit</li><li class=\"mod\">Arrow duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Arrow disappears after being Chained to <span class=\"val\">8</span> times</li><li class=\"mod\">Maximum <span class=\"val\">10</span> active Arrows</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Lightning Damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2.5</span> metres</li></ul>"},{"type":"Active","name":"Snipe","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Payoff</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Modifers to Attack speed also affect this skill&#039;s cost</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Modifers to Attack speed also affect this skill&#039;s cost</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion radius is <span class=\"val\">(0—0.4)</span> metres</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% longer Perfect Timing window</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Modifers to Attack speed also affect this skill&#039;s cost</li><li class=\"mod\">Explosion radius is <span class=\"val\">3</span> metres</li><li class=\"mod\"><span class=\"val\">(31—50)</span>% more damage with Hits for explosions originating from a Unique enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion radius is <span class=\"val\">(0—0.4)</span> metres</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% longer Perfect Timing window</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Sniper's Mark","color":"Green","tags":"<span class=\"multiVal\">Mark</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Marked target</li><li class=\"mod\">Maximum Mark duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Next Critical Hit against Marked Enemy has <span class=\"val\">(20—77)</span>% increased Critical Damage Bonus</li><li>Additional effects from quality:<ul><li class=\"mod\">Next Critical Hit against Marked Enemy has <span class=\"val\">(0—15)</span>% increased Critical Damage Bonus</li><li class=\"mod\"><strong>Gemling</strong>: Marked enemy deals <span class=\"val\">(0—10)</span>% less damage</li></ul></li></ul>"},{"type":"Active","name":"Spear of Solaris","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Fire Damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">75</span>% of Physical damage to Fire damage</li><li class=\"mod\"><span class=\"val\">+1.4</span> seconds to Total Attack Time</li><li class=\"mod\">Requires <span class=\"val\">20</span> Glory to use</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Impact radius is <span class=\"val\">2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—25)</span>% chance to retain 40% of Glory on use</li></ul></li><li class=\"mod\">Ground spear pulses every <span class=\"val\">0.2</span> seconds, up to <span class=\"val\">20</span> times</li><li class=\"mod\">Converts <span class=\"val\">75</span>% of Physical damage to Fire damage</li><li class=\"mod\">Pulse radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Ignited Ground radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Gains Radius over the Ground Spear&#039;s lifetime, up to <span class=\"val\">100</span>% more at the end of the Spear&#039;s lifetime</li></ul>"},{"type":"Active","name":"Spearfield","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li><li class=\"mod\">Creates 1 Spear per <span class=\"val\">0.2</span> metres of Radius</li><li class=\"mod\">Maim on Hit</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Maims from this Skill Slow an additional <span class=\"val\">10</span>%</li><li class=\"mod\">Spears emerge within a <span class=\"val\">(4—6.9)</span> metre length cone</li><li class=\"mod\">Spear duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">70</span> active spears</li><li>Additional effects from quality:<ul><li class=\"mod\">Hazards created by this Skill have <span class=\"val\">(0—10)</span>% chance to rearm after they are triggered</li></ul></li><li class=\"mod\">Maim on Hit</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Maims from this Skill Slow an additional <span class=\"val\">10</span>%</li><li class=\"mod\">Explosion radius is <span class=\"val\">0.6</span> metres</li></ul>"},{"type":"Active","name":"Spiral Volley","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span>","effect":"<ul><li class=\"mod secondary\">Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.</li><li class=\"mod\"><span class=\"val\">+0.4</span> seconds to Total Attack Time</li><li class=\"mod\">Fires <span class=\"val\">25</span> Arrows</li><li class=\"mod\">Chains once per Frenzy Charge Consumed</li><li class=\"mod\"><span class=\"val\">30</span>% more Damage per Frenzy Charge Consumed</li><li class=\"mod\"><span class=\"val\">100</span>% more Damage if a Frenzy Charge was Consumed</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—4)</span> Projectiles</li><li class=\"mod\"><strong>Gemling</strong>: Benefits from consuming Charges have <span class=\"val\">(0—30)</span>% chance to be doubled</li></ul></li></ul>"},{"type":"Active","name":"Storm Lance","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.</li><li class=\"mod\">Converts <span class=\"val\">30</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Cannot Chain</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Fires bolts at enemies within a <span class=\"val\">3</span> metre radius</li><li class=\"mod\">Shocked Ground duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Lodged spear duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Fires a bolt every <span class=\"val\">0.2</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"secondary\">base number of overcharged spears allowed [0,1]</span></li><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">+(0—2)</span> Projectiles</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Fires bolts at enemies within a <span class=\"val\">2</span> metre radius</li><li class=\"mod\">Limit <span class=\"val\">3</span> lodged spears</li><li class=\"mod\">Lodged spear duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Fires a bolt every <span class=\"val\">0.8</span> seconds</li><li class=\"mod\">Bolts Chain to <span class=\"val\">(4—6)</span> enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Limit <span class=\"val\">(0—1)</span> lodged spear</li><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">+(0—2)</span> Projectiles</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Fires bolts at enemies within a <span class=\"val\">3</span> metre radius</li><li class=\"mod\">Fires <span class=\"val\">16</span> bolts</li></ul>"},{"type":"Active","name":"Stormcaller Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">(0—2)</span> additional Projectiles</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Arrow duration is <span class=\"val\">1.5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% increased Shock Duration</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Shocks Enemies as though dealing <span class=\"val\">50</span>% more Damage</li><li class=\"mod\"><span class=\"val\">500</span>% more chance to Shock</li><li class=\"mod\">Arrow duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Impact radius is <span class=\"val\">(1.5—2.4)</span> metres</li><li class=\"mod\">If any target Hit by Bolt is Shocked, also Shocks all Enemies within a <span class=\"val\">(1.5—3)</span> metre radius</li></ul>"},{"type":"Active","name":"Tame Beast","color":"Green","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Companion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.</li><li class=\"mod\">While this Gem is Socketed you can view Monster Categories on Enemies</li><li class=\"mod\">Wisp duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\">Tamed Beast retains up to four monster modifiers when summoned</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1.6)</span> seconds to Wisp duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% reduced Mana Cost</li></ul></li></ul>"},{"type":"Active","name":"Thunderous Leap","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Detonator</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.</li><li class=\"mod\">Converts <span class=\"val\">70</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+1.1</span> seconds to Total Attack Time</li><li class=\"mod\"><span class=\"val\">100</span>% more chance to Shock</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% chance to leave Shocked Ground when Detonating Spears</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% chance to cause an additional Aftershock</li></ul></li></ul>"},{"type":"Active","name":"Tornado Shot","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.</li><li class=\"mod\">Impact radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Impact radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Tornado spits out <span class=\"val\">3</span> copies of Projectiles fired into it</li><li class=\"mod\">Limit <span class=\"val\">1</span> Tornado</li><li class=\"mod\">Copied Projectiles have a maximum travel distance of <span class=\"val\">6</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(4.3—208.7)</span> Physical damage per second</li><li class=\"mod\">Maximum Tornado duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Copied Projectiles deal <span class=\"val\">(41—60)</span>% less damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Copied Projectiles deal <span class=\"val\">+(0—15)</span>% more damage</li><li class=\"mod\"><strong>Gemling</strong>: +<span class=\"val\">(0—2)</span> to Limit of Tornadoes</li></ul></li></ul>"},{"type":"Active","name":"Toxic Domain","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Effects of Toxic Bloom Linger on you for <span class=\"val\">(0—2)</span> seconds</li></ul></li><li class=\"mod\">Toxic Bloom Radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Toxic Bloom duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Each enemy can have up to 1 Pustule attached</li><li class=\"mod\">Regenerate <span class=\"val\">(5.67—41.67)</span> life per second</li><li class=\"mod\">Skill costs are increased by <span class=\"val\">25</span>%</li><li class=\"mod\">Projectile Hits attach a Pustule</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to Toxic Bloom radius</li></ul></li><li class=\"mod\">Always Poisons on Hit</li><li class=\"mod\">Pustule Detonation radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Pustule Detonates after <span class=\"val\">15</span> seconds</li><li class=\"mod\">Pustules store expected damage of Poisons inflicted on them</li><li class=\"mod\">Overgrown Pustules grow as though dealt <span class=\"val\">(0.4—194.2)</span> Poison damage per second</li></ul>"},{"type":"Active","name":"Toxic Growth","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Repeatable</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Poison Duration</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Overgrown Pustules grow as though dealt <span class=\"val\">(0.4—194.2)</span> Poison damage per second</li><li class=\"mod\">Stored Poison adds up to <span class=\"val\">1.5</span> metres to base explosion radius</li><li class=\"mod\">Stored Poison grants up to <span class=\"val\">300</span>% more explosion Damage</li><li class=\"mod\">Fires <span class=\"val\">5</span> Pustules</li><li class=\"mod\">Limit <span class=\"val\">5</span> pustules</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—1)</span> Pustule<br>Limit <span class=\"val\">+(0—1)</span> pustule</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Always Poisons on Hit</li><li class=\"mod\">Explosion radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Pustules store expected damage of Poisons inflicted on them</li></ul>"},{"type":"Active","name":"Trail of Caltrops","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">While active, scatters caltrops in your wake when you dodge.</li><li class=\"mod\">Scatters <span class=\"val\">3</span> caltrops when you dodge</li><li class=\"mod secondary\">Maims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.</li><li class=\"mod\"><span class=\"val\">(6—159)</span> to <span class=\"val\">(9—238)</span> base Physical Damage</li><li class=\"mod\">Increases and reductions to Thorns Damage apply to Hit Damage with this skill</li><li class=\"mod\">Maim on Hit</li><li class=\"mod\">Triggered on reaching maximum Energy</li><li class=\"mod\">Caltrop radius is <span class=\"val\">0.5</span> metres</li><li class=\"mod\">Caltrops land within a <span class=\"val\">0.8</span> metre radius of Projectile impact</li><li class=\"mod\">Creates <span class=\"val\">1</span> Caltrop</li><li class=\"mod\">Caltrop duration is <span class=\"val\">8</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span> to maximum number of Caltrops allowed</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Physical damage</li></ul></li></ul>"},{"type":"Active","name":"Twister","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.</li><li class=\"mod\">Blinds Enemies</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Twister radius is <span class=\"val\">0.5</span> metres</li><li class=\"mod\">Twister duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Consumes Whirlwinds to create an additional twister and deal <span class=\"val\">80</span>% more damage per Whirlwind stage</li><li class=\"mod\">Elemental twisters Gain <span class=\"val\">50</span>% of damage as damage of the corresponding Type</li><li class=\"mod\">Twisters fired at the same time can Hit the same<br>target no more than once every <span class=\"val\">0.66</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance for an additional twister</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Vine Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.</li><li class=\"mod\">Limit <span class=\"val\">(1—3)</span> Plant</li><li class=\"mod\"><span class=\"val\">50</span>% more damage when Overgrown</li><li class=\"mod\">Impact radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more damage when Overgrown</li><li class=\"mod\">Vines attach to enemies within a <span class=\"val\">2.4</span> metre radius</li><li class=\"mod\">Vines Slow enemy movement speed by <span class=\"val\">40</span>%</li><li class=\"mod\">Plant duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Poisoning the plant causes it to deal additional Chaos Damage per second equal to <span class=\"val\">50</span>% of Poison Damage per second</li><li class=\"mod\"><span class=\"val\">50</span>% more area of effect when Overgrown</li><li class=\"mod\">Deals <span class=\"val\">(5.6—271.3)</span> Chaos damage per second</li><li>Additional effects from quality:<ul><li class=\"mod\">Plant deals additional Chaos Damage per second equal to <span class=\"val\">(0—10)</span>% of Poison Damage per second</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Voltaic Mark","color":"Green","tags":"<span class=\"multiVal\">Mark</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Marked target</li><li class=\"mod\">Marked enemy becomes Electrocuted when<br>Hit while Primed for Electrocution</li><li class=\"mod\">Buff duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Mark duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Buff grants <span class=\"val\">30</span>% of damage Gained as Lightning damage</li><li class=\"mod\">Hits against Marked enemy cause <span class=\"val\">(25—35)</span>% increased Electrocute buildup</li><li>Additional effects from quality:<ul><li class=\"mod\">Hits against Marked enemy cause <span class=\"val\">+(0—20)</span>% increased Electrocute buildup</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% reduced Mana Cost</li></ul></li></ul>"},{"type":"Active","name":"Whirling Slash","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Staged</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Slows enemy movement speed by <span class=\"val\">30</span>%</li><li class=\"mod\">Maximum <span class=\"val\">3</span> stages</li><li class=\"mod\">Collapse deals <span class=\"val\">150</span>% more damage per additional stage</li><li class=\"mod\"><span class=\"val\">10</span>% more Knockback distance per stage</li><li class=\"mod\">Whirlwind radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\"><span class=\"val\">+0.3</span>m to Radius per additional stage</li><li class=\"mod\">Elemental Whirlwinds Gain <span class=\"val\">50</span>% of damage as damage of the corresponding Type</li><li>Additional effects from quality:<ul><li class=\"mod\">Collapse deals <span class=\"val\">+(0—40)</span>% more damage per additional stage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—10)</span>% more Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Whirlwind Lance","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Slows enemy movement speed by <span class=\"val\">30</span>%</li><li class=\"mod\">Maximum <span class=\"val\">3</span> stages</li><li class=\"mod\">Collapse deals <span class=\"val\">150</span>% more damage per additional stage</li><li class=\"mod\"><span class=\"val\">10</span>% more Knockback distance per stage</li><li class=\"mod\">Collapse deals Melee damage</li><li class=\"mod\">Whirlwind radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Whirlwind duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\"><span class=\"val\">+0.3</span>m to Radius per additional stage</li><li class=\"mod\">Limit <span class=\"val\">6</span> Whirlwinds</li><li class=\"mod\">Elemental Whirlwinds Gain <span class=\"val\">50</span>% of damage as damage of the corresponding Type</li><li>Additional effects from quality:<ul><li class=\"mod\">Collapse deals <span class=\"val\">+(0—40)</span>% more damage per additional stage</li><li class=\"mod\"><strong>Gemling</strong>: Elemental Whirlwinds Gain +<span class=\"val\">(0—50)</span>% of damage as damage of the corresponding Type</li></ul></li></ul>"},{"type":"Active","name":"Wind Dancer","color":"Green","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Staged</span>","effect":"<ul><li class=\"mod secondary\">While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.</li><li class=\"mod\"><span class=\"val\">3</span> maximum stages</li><li class=\"mod\">Gain a stage every <span class=\"val\">(1.12—1.5)</span> seconds</li><li class=\"mod\"><span class=\"val\">10</span>% more Evasion Rating per stage<br>On being Hit by an Enemy, consume all<br>stages to trigger Gale Force</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\"><span class=\"val\">100</span>% more area of effect per stage</li><li class=\"mod\"><span class=\"val\">50</span>% more damage per stage</li><li class=\"mod\"><span class=\"val\">25</span>% more Knockback distance per stage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to explosion radius</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% more damage per stage</li></ul></li></ul>"},{"type":"Active","name":"Wind Serpent's Fury","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Conditional</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Gains <span class=\"val\">(0—20)</span>% of Damage as Extra Chaos Damage</li></ul></li><li class=\"mod\"><span class=\"val\">200</span>% more Knockback Distance against Unique Enemies</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Thrust length is <span class=\"val\">10</span> metres</li><li class=\"mod\">Thrust width is <span class=\"val\">1.7</span> metres</li><li class=\"mod\">Requires <span class=\"val\">1</span> Frenzy Charge to use</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% more Knockback Distance</li></ul></li><li class=\"mod\"><span class=\"val\">200</span>% more Knockback Distance against Unique Enemies</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Serpent length is <span class=\"val\">10</span> metres</li><li class=\"mod\">Serpent width is <span class=\"val\">1.7</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% more Knockback Distance</li><li class=\"mod\"><strong>Gemling</strong>: Gains <span class=\"val\">(0—20)</span>% of Damage as Extra Chaos Damage</li></ul></li></ul>"},{"type":"Active","name":"Acidic Concoction","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack</li><li class=\"mod\"><span class=\"val\">(7—196)</span> to <span class=\"val\">(11—294)</span> base Physical Damage</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Consumes <span class=\"val\">5</span> Charges from your Mana Flask</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Cannot Poison</li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion radius is <span class=\"val\">(0—0.4)</span> metres</li></ul></li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Burst radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Cannot Poison</li><li class=\"mod\">Enemies lose Life equal to <span class=\"val\">150</span>% of the expected remaining Damage of the Consumed Poison</li><li class=\"mod\"><span class=\"val\">30</span>% more Area of Effect per Poison affecting the Enemy</li></ul>"},{"type":"Active","name":"Align Fate","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.</li><li class=\"mod\"><span class=\"val\">(9.15—12)</span> second delay between Visages</li><li class=\"mod\">Modifiers to Cooldown Recovery Rate also apply to<br>Visage appearance frequency</li><li class=\"mod\"><span class=\"val\">25</span>% more Visage frequency per Spell Visages could cast</li><li class=\"mod\">Casting the matching Spell before the next<br>Visage appears Empowers that Spell<br>Empowered Spells deal <span class=\"val\">30</span>% more damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Visage frequency</li></ul></li></ul>"},{"type":"Active","name":"Ancestral Spirits","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.</li><li class=\"mod\">Minions from this skill have 1% increased Attack Speed<br>per <span class=\"val\">3</span> of your Dexterity</li><li class=\"mod\">Modifiers to Totem Life also affects Minions from this Skill</li><li class=\"mod\">Minions from this skill have 1% increased Damage<br>per <span class=\"val\">1</span> of your Strength</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—20)</span>% more Maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Animus Exchange","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.</li><li class=\"mod\">Sacrifices up to <span class=\"val\">(25—800)</span> Life</li><li class=\"mod\">Gain Runic Ward equal to <span class=\"val\">70</span>% of Sacrificed Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><strong>Gemling</strong>: Gain Runic Ward equal to <span class=\"val\">(0—5)</span>% of Sacrificed Life</li></ul></li></ul>"},{"type":"Active","name":"Animus Splinters","color":"Neutral","tags":"<span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li><li class=\"mod\">This Skill&#039;s base cost is equal to <span class=\"val\">(153—200)</span>% of the base<br>costs of Socketed Skills</li><li class=\"mod\">Gains <span class=\"val\">100</span>% of Life and Mana Cost as Extra Runic Ward Cost</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cost Efficiency</li></ul></li></ul>"},{"type":"Active","name":"Apocalypse","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.</li><li class=\"mod\">Requires <span class=\"val\">100</span> Glory to use</li><li class=\"mod\">Duration of the Apocalypse is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Triggers one of three disasters every <span class=\"val\">0.75</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased frequency of Triggers</li></ul></li><li class=\"mod secondary\">Targets an area or an enemy, causing a series of icy hailstones to rain down in an area over a duration.</li><li class=\"mod\">Deals <span class=\"val\">(3—128)</span> to <span class=\"val\">(4—192)</span> Cold Damage</li><li class=\"mod\">Hailstorm radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Hail impact radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Hailstorm creates <span class=\"val\">9</span> chunks of ice</li><li class=\"mod secondary\">Targets an area or an enemy, calling down a massive meteor to strike an area, dealing Fire damage and contributing to your enemies' extinction.</li><li class=\"mod\">Deals <span class=\"val\">(19—902)</span> to <span class=\"val\">(28—1352)</span> Fire Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Meteor lands after <span class=\"val\">2</span> seconds</li><li class=\"mod secondary\">Targets an area or an enemy, causing a rapid buildup of pulsing Lightning damage in an area that culminates in a powerful final Lightning strike.</li><li class=\"mod\">Deals <span class=\"val\">(1—59)</span> to <span class=\"val\">(7—335)</span> Lightning Damage</li><li class=\"mod\">Crash Lightning radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Pulses <span class=\"val\">3</span> times before final strike</li><li class=\"mod\">Final strike occurs after <span class=\"val\">3</span> seconds</li><li class=\"mod\">Crash Lightning radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(3—169)</span> to <span class=\"val\">(20—958)</span> Lightning Damage</li></ul>"},{"type":"Active","name":"Archon of Chayula","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.</li><li class=\"mod\">Requires <span class=\"val\">100</span> Glory to use</li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy</li><li class=\"mod\">Grants <span class=\"val\">20</span>% more Physical and Chaos damage</li><li class=\"mod\">Grants <span class=\"val\">25</span>% chance to Wither enemies for 4 seconds on Hit</li><li class=\"mod\">Trigger Chayula&#039;s Will every <span class=\"val\">3</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Grants <span class=\"val\">(0—5)</span>% more Physical and Chaos damage</li></ul></li><li class=\"mod secondary\">Conjure a Chaos tornado that chases down and Slows enemies.</li><li class=\"mod\">Converts <span class=\"val\">70</span>% of Physical damage to Chaos damage</li><li class=\"mod\">Tornado radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\">Tornado duration is <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Active","name":"Arctic Howl","color":"Neutral","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Werewolf</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.</li><li class=\"mod\">Deals <span class=\"val\">(5—186)</span> to <span class=\"val\">(8—279)</span> Cold Damage</li><li class=\"mod\">Cannot cause Freeze Buildup</li><li class=\"mod\">Freeze enemies that are Primed for Freeze</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Empowers one Attack per <span class=\"val\">5</span> enemy Power in<br>range, counting up to <span class=\"val\">50</span> Power</li><li class=\"mod\">Warcry radius is <span class=\"val\">5.5</span> metres</li><li class=\"mod\">Buff duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Buff grants Allies <span class=\"val\">(1—37)</span> to <span class=\"val\">(2—56)</span> added Cold damage to Attacks</li><li class=\"mod\">Empowered Attacks deal <span class=\"val\">(4—121)</span> to <span class=\"val\">(5—186)</span> additional Cold damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants Allies <span class=\"val\">(0—20)</span>% increased Freeze buildup</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not count Empowered Attacks</li></ul></li></ul>"},{"type":"Active","name":"Armour Piercing Rounds","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.</li><li class=\"mod\"><span class=\"val\">+(12—21)</span> Bolts loaded per clip</li><li class=\"mod secondary\">Rapidly fire bolts that Break enemy Armour. Can fire a limited number of bolts before needing to reload.</li><li class=\"mod\">Hits Break <span class=\"val\">(1—845)</span> Armour</li><li class=\"mod\">Knocks Back Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Break <span class=\"val\">(0—20)</span>% increased Armour</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Artillery Ballista","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.</li><li class=\"mod\">Totem duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Totem</li><li class=\"mod\">Totem gains <span class=\"val\">+(0—75)</span>% to all Elemental Resistances</li><li class=\"mod\">Totem gains +<span class=\"val\">(0—35)</span>% to Chaos Resistance</li><li class=\"mod\">Hits are Pinning</li><li class=\"mod\">Pins Enemies as though dealing <span class=\"val\">600</span>% more Damage</li><li class=\"mod\">Maim on Hit</li><li class=\"mod\">Bolt impact radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Hits <span class=\"val\">4</span> times per salvo<br>Modifiers to number of Projectiles fired instead apply<br>to number of Hits per salvo</li><li>Additional effects from quality:<ul><li class=\"mod\">Pins Enemies as though dealing <span class=\"val\">+(0—200)</span>% more Damage</li><li class=\"mod\"><strong>Gemling</strong>: Limit <span class=\"val\">(0—1)</span> Totem</li></ul></li></ul>"},{"type":"Active","name":"Attrition","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.</li><li class=\"mod\">You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least <span class=\"val\">(31—40)</span> seconds</li><li class=\"mod\">You deal <span class=\"val\">1</span>% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to <span class=\"val\">(40—59)</span>%</li><li>Additional effects from quality:<ul><li class=\"mod\">You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least <span class=\"val\">(-5—0)</span> seconds</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Presence Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Axe Slash","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Axe.</li></ul>"},{"type":"Active","name":"Barkskin","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.</li><li class=\"mod\">When Hit by an enemy, gain Armour equal to <span class=\"val\">(43—62)</span>% of<br>Energy Shield lost</li><li class=\"mod\">Buff duration is <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">When Hit by an enemy, gain Armour equal to <span class=\"val\">(0—5)</span>% of<br>Energy Shield lost</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Barrier Invocation","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Invocation</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Socketed Spells deal <span class=\"val\">(0—20)</span>% increased Damage when triggered</li></ul></li><li class=\"mod\">When Hit by an Enemy, gain 1 Energy for each <span class=\"val\">10</span> Energy Shield lost to damage taken</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Maximum Energy is <span class=\"val\">500</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Socketed Spells consume 10 Energy per <span class=\"val\">0.1</span> seconds of base cast time when Triggered</li></ul>"},{"type":"Active","name":"Bitter Dead","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—10)</span>% chance to not destroy Consumed Corpse</li></ul></li><li class=\"mod\">Transformation radius is <span class=\"val\">3.5</span> metres</li><li class=\"mod\">Transforms up to <span class=\"val\">(1—7)</span> Corpse</li><li class=\"mod\">Core duration is <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Transforms <span class=\"val\">+(0—1)</span> Corpse</li></ul></li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(9—319)</span> to <span class=\"val\">(14—478)</span> Cold damage</li><li class=\"mod\">Chills enemies within <span class=\"val\">1.5</span> metre radius</li><li class=\"mod\">Chills enemies as though dealing <span class=\"val\">(26—888)</span> to <span class=\"val\">(39—1332)</span> Cold damage</li><li class=\"mod\">Modifiers to Spell Damage apply to Debuff&#039;s Damage over Time</li><li class=\"mod\">Rune radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Rune duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(6.5—221.4)</span> Cold damage per second</li></ul>"},{"type":"Active","name":"Bleeding Concoction","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack</li><li class=\"mod\"><span class=\"val\">(11—314)</span> to <span class=\"val\">(21—582)</span> base Physical Damage</li><li class=\"mod\">Inflicts Bleeding on Hit</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Consumes <span class=\"val\">5</span> Charges from your Mana Flask</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Aggravate Bleeding on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion radius is <span class=\"val\">(0—0.4)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Blood Boil","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.</li><li class=\"mod\">Corrupted Blood deals <span class=\"val\">2</span>% of slain Enemy&#039;s maximum Life as Physical damage per second</li><li class=\"mod\">Blood Boil applies to non-Unique enemies<br>in your Presence every <span class=\"val\">(1.53—2)</span> seconds</li><li class=\"mod\"><span class=\"val\">20</span>% more Corrupted Blood infliction Area of Effect<br>per Blood Boil on slain Enemy</li><li class=\"mod\">Inflicts a stack of Corrupted Blood on targets within <span class=\"val\">1.5</span> metres per Blood Boil on slain Enemy</li><li class=\"mod\">Corrupted Blood duration is <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1.5)</span> seconds to Corrupted Blood duration</li></ul></li></ul>"},{"type":"Active","name":"Bow Shot","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Fire an arrow with your Bow.</li></ul>"},{"type":"Active","name":"Briarpatch","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.</li><li class=\"mod\">Modifiers to Thorns damage apply to this Skill&#039;s Spell damage</li><li class=\"mod\">Stores <span class=\"val\">1</span>% of Physical Attack damage dealt, up to <span class=\"val\">(9—256)</span></li><li class=\"mod\">Thorny Ground radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Limit <span class=\"val\">1</span> patch of Thorny Ground</li><li class=\"mod\">Thorny Ground duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Cannot create more than one patch of<br>Thorny Ground every <span class=\"val\">8</span> seconds</li><li class=\"mod\">Overgrown Thorny Ground deals damage 50% more<br>frequently and expires 50% slower</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% chance to Hinder enemies on Hit</li><li class=\"mod\"><strong>Gemling</strong>: Thorny Ground radius is <span class=\"val\">(0—0.6)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Called Shots","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.</li><li class=\"mod\">Applies a socketed Mark to <span class=\"val\">1</span> Enemy every five seconds</li><li class=\"mod\">Applies socketed Marks to Enemies within <span class=\"val\">10</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Applies socketed Marks to Enemies within <span class=\"val\">(0—0.4)</span> metres</li></ul></li><li class=\"mod\">Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed</li></ul>"},{"type":"Active","name":"Cast on Block","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.</li><li class=\"mod\">Gains <span class=\"val\">25</span> Energy when you Block</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\">Gains <span class=\"val\">(0—0.05)</span> Energy when you Block</li></ul></li><li class=\"mod\">Supported Skills Cost nothing</li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Cast on Dodge","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">+(0—1)</span> metre to Dodge Roll distance</li></ul></li><li class=\"mod\">Gain <span class=\"val\">2</span> Energy per metre travelled while dodge rolling</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li></ul></li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Charge Regulation","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.</li><li class=\"mod\"><span class=\"val\">(20—26)</span>% more Critical Hit Chance while<br>you have a Power Charge</li><li class=\"mod\"><span class=\"val\">(15—20)</span>% more ArmourEvasion and Energy Shield while you have an Endurance Charge</li><li class=\"mod\"><span class=\"val\">(20—25)</span>% increased Skill Speed while you have a Frenzy Charge</li><li class=\"mod\">Consumes one of each Charge every <span class=\"val\">10</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Consumes one of each Charge every <span class=\"val\">(0—2.4)</span> seconds</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—2)</span>% increased damage per Charge</li></ul></li></ul>"},{"type":"Active","name":"Charged Staff","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li><li class=\"mod\">Buff grants <span class=\"val\">1</span> to <span class=\"val\">(2—22)</span> Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges</li><li class=\"mod\">Buff duration is <span class=\"val\">6</span> seconds per Power Charge Consumed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Wave length is <span class=\"val\">5</span> metres</li></ul>"},{"type":"Active","name":"Claw Stab","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Claw.</li></ul>"},{"type":"Active","name":"Cluster Grenade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Grenade</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% reduced Detonation Time</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">20</span>% of Physical damage to Fire damage</li><li class=\"mod\">Consumes <span class=\"val\">15</span> Heat if possible to<br>Gain <span class=\"val\">50</span>% of damage as Fire damage</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">40</span>% of Physical damage to Fire damage</li><li class=\"mod\">Number of Projectiles cannot be modified</li><li class=\"mod\">Fires <span class=\"val\">18</span> Projectiles</li><li class=\"mod\">Consumes <span class=\"val\">15</span> Heat if possible to<br>Gain <span class=\"val\">50</span>% of damage as Fire damage</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.4</span> metres</li></ul>"},{"type":"Active","name":"Conductive Runes","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Runes emerge within a <span class=\"val\">(0—0.6)</span> metre length cone</li></ul></li><li class=\"mod\">Runes emerge within a <span class=\"val\">8.5</span> metre length cone</li><li class=\"mod\">Rune duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Runes arm after <span class=\"val\">0.4</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">20</span> active Runes</li><li class=\"mod\">Runes detonate <span class=\"val\">0.3</span> seconds after activation</li><li class=\"mod\">Creates <span class=\"val\">10</span> Runes</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-0.1—0)</span> seconds to arming time<br><span class=\"val\">(-0.1—0)</span> seconds to activation time</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Lightning damage from this skill Contributes to<br>Electrocution Buildup</li><li class=\"mod\">Rune explosion radius is <span class=\"val\">1.4</span> metres</li><li class=\"mod\"><span class=\"val\">(1—16)</span> to <span class=\"val\">(11—304)</span> base Lightning Damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Electrocution buildup from Hits with this skill</li></ul>"},{"type":"Active","name":"Consecrate","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Create an area of Consecrated Ground around you.</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Effect of Consecrated Ground</li><li class=\"mod\">Consecrated Ground radius is <span class=\"val\">2.2</span> metres</li><li class=\"mod\">Consecrated Ground duration is <span class=\"val\">8</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Cross Slash","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Werewolf</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Converts <span class=\"val\">(0—40)</span>% of Physical damage to Cold damage</li></ul></li><li class=\"mod\">Gouge length is <span class=\"val\">4.7</span> metres</li><li class=\"mod\">Gouge width is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Flings Ice Fragments within <span class=\"val\">7</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to gouge width</li></ul></li><li class=\"mod\">Gouge length is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">Gouge width is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Flings Ice Fragments within <span class=\"val\">7</span> metres</li></ul>"},{"type":"Active","name":"Crossbow Shot","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fire a bolt from your crossbow.</li><li class=\"mod secondary\">Clear your active Bolt and reload any ammunition.</li><li class=\"mod\"><span class=\"val\">+7</span> Bolts loaded per clip</li></ul>"},{"type":"Active","name":"Dagger Stab","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Dagger.</li></ul>"},{"type":"Active","name":"Defiance Banner","color":"Neutral","tags":"<span class=\"multiVal\">Banner</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% more Area of Effect</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li></ul></li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Monster Power as Glory for this Skill on Hitting with an Attack</li><li class=\"mod\">Requires <span class=\"val\">200</span> Glory to use</li><li class=\"mod\">Banner Aura radius is <span class=\"val\">6</span> metres</li><li class=\"mod\">Aura grants <span class=\"val\">30</span>% more Armour and Evasion Rating</li><li class=\"mod\">Aura grants <span class=\"val\">30</span>% increased movement speed</li><li class=\"mod\">Banner duration is <span class=\"val\">(6—9.8)</span> seconds</li></ul>"},{"type":"Active","name":"Demon Form","color":"Neutral","tags":"<span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Buff</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.</li><li class=\"mod\"><span class=\"val\">(12—25)</span>% increased Cast Speed while in Demon Form</li><li class=\"mod\"><span class=\"val\">(0.8—18.5)</span> Life Loss per second per Demonflame</li><li class=\"mod\">Deal <span class=\"val\">3</span>% more Spell damage per Demonflame</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cast Speed while in Demon Form</li></ul></li></ul>"},{"type":"Active","name":"Detonate Living","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.</li><li class=\"mod\">Deals <span class=\"val\">(1—30)</span> to <span class=\"val\">(2—46)</span> Physical Damage</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(28—177)</span> to <span class=\"val\">(42—265)</span> Physical Damage</li><li class=\"mod\">Deals Physical damage equal to <span class=\"val\">(6.6—14.2)</span>% of<br>Corpse's maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals Physical damage equal to <span class=\"val\">(0—2)</span>% of<br>Corpse's maximum Life</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—0.4)</span> metres to explosion radius</li></ul></li></ul>"},{"type":"Active","name":"Devour","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Wyvern</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.</li><li class=\"mod\">Up to <span class=\"val\">+0.5</span> seconds to Total<br>Attack Time based on distance travelled</li><li class=\"mod\">Impact radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Regenerates <span class=\"val\">(10—337)</span> life per enemy or<br>Corpse consumed over 1 second</li><li class=\"mod\">Consumes up to <span class=\"val\">2</span> additional Corpses near the target</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—50)</span>% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to gain an additional Charge</li></ul></li></ul>"},{"type":"Active","name":"Dread Banner","color":"Neutral","tags":"<span class=\"multiVal\">Banner</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% more Area of Effect</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li></ul></li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Monster Power as Glory for this Skill on Hitting with an Attack</li><li class=\"mod\">Requires <span class=\"val\">200</span> Glory to use</li><li class=\"mod\">Banner Aura radius is <span class=\"val\">6</span> metres</li><li class=\"mod\">Aura grants <span class=\"val\">+4</span>% to all Maximum Elemental Resistances</li><li class=\"mod\">Aura grants <span class=\"val\">60</span>% more Elemental Ailment Threshold</li><li class=\"mod\">Aura grants <span class=\"val\">0.5</span> Flask charges per second</li><li class=\"mod\">Banner duration is <span class=\"val\">(6—9.8)</span> seconds</li></ul>"},{"type":"Active","name":"Elemental Expression","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.</li><li class=\"mod\">Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Explosion radius is <span class=\"val\">3.6</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(8—244)</span> to <span class=\"val\">(12—366)</span> Fire Damage</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Deals <span class=\"val\">(7—200)</span> to <span class=\"val\">(10—300)</span> Cold Damage</li><li class=\"mod\">Chains <span class=\"val\">7</span> times</li><li class=\"mod\">Deals <span class=\"val\">(3—84)</span> to <span class=\"val\">(16—477)</span> Lightning Damage</li></ul>"},{"type":"Active","name":"Elemental Invocation","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Invocation</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Socketed Spells deal <span class=\"val\">(0—20)</span>% increased Damage when triggered</li></ul></li><li class=\"mod\"><span class=\"val\">(0—68)</span>% increased Energy gained</li><li class=\"mod\">Gains <span class=\"val\">10</span> Energy per Power of enemies you Freeze with<br>Hits from Skills</li><li class=\"mod\">Gains <span class=\"val\">1</span> Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy&#039;s Ailment Threshold the Ignite will deal</li><li class=\"mod\">Gains <span class=\"val\">1</span> Energy per Power of enemies you Shock with<br>Hits from Skills</li><li class=\"mod\">Maximum Energy is <span class=\"val\">500</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Maximum Energy is <span class=\"val\">(0—100)</span></li></ul></li><li class=\"mod\">Socketed Spells consume 10 Energy per <span class=\"val\">0.1</span> seconds of base cast time when Triggered</li></ul>"},{"type":"Active","name":"Elemental Storm","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.</li><li class=\"mod\">Cannot deal Critical Hits</li><li class=\"mod\">Deals Damage every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Storm radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Storm duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Enemies inside the storm are Hindered</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Cannot deal Critical Hits</li><li class=\"mod\">Deals Damage every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Storm radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Storm duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Enemies inside the storm are Hindered</li><li class=\"mod\">Deals <span class=\"val\">(2—58)</span> to <span class=\"val\">(3—88)</span> Fire Damage</li><li class=\"mod\">Cannot deal Critical Hits</li><li class=\"mod\">Deals Damage every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Storm radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Storm duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Enemies inside the storm are Hindered</li><li class=\"mod\">Deals <span class=\"val\">(1—17)</span> to <span class=\"val\">(3—95)</span> Lightning Damage</li><li class=\"mod\">Cannot deal Critical Hits</li><li class=\"mod\">Deals Damage every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Storm radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Storm duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Enemies inside the storm are Hindered</li><li class=\"mod\">Deals <span class=\"val\">(1—45)</span> to <span class=\"val\">(2—67)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Elemental Surge","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Cannot Consume Charges</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Cannot Consume Charges</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cannot Consume Charges</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li></ul>"},{"type":"Active","name":"Emergency Reload","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.</li><li class=\"mod\">Buff duration is <span class=\"val\">6</span> seconds or until your Empowered bolts are expended</li><li class=\"mod\">Buff Empowers bolts with <span class=\"val\">(12—31)</span>% more damage</li><li class=\"mod\">Number of each clip&#039;s Empowered bolts is equal to the maximum Ammunition of the clip</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><strong>Gemling</strong>: Buff Empowers bolts with <span class=\"val\">(0—10)</span>% more damage</li></ul></li></ul>"},{"type":"Active","name":"Encase in Jade","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.</li><li class=\"mod\">Gain Guard equal to <span class=\"val\">6</span>% of your maximum life per Jade consumed</li><li class=\"mod\">Guard duration is <span class=\"val\">(4—4.95)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Gain Guard equal to <span class=\"val\">(0—1)</span>% of your maximum life per Jade consumed</li></ul></li></ul>"},{"type":"Active","name":"Entangle","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—4)</span> to Fissure Limit</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(4—111)</span> to <span class=\"val\">(6—167)</span> Physical Damage</li><li class=\"mod\">Fissure length is <span class=\"val\">8</span> metres</li><li class=\"mod\">Attaches Vines to enemies within <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Limit <span class=\"val\">(4—8)</span> Fissures</li><li class=\"mod\">Fissure duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Attaches a Vine every <span class=\"val\">0.1</span> seconds</li><li class=\"mod\">Overgrown fissures expire <span class=\"val\">25</span>% slower</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to create an additional Fissure</li></ul></li><li class=\"mod\">Vines can stretch to a <span class=\"val\">2</span> metre length before breaking</li><li class=\"mod\">Each attached Vine Slows enemy by <span class=\"val\">15</span>%</li><li class=\"mod\">Vines remain attached for up to <span class=\"val\">1</span> second</li><li class=\"mod\">Can attach up to <span class=\"val\">3</span> Vines to each enemy</li><li class=\"mod\">Overgrown fissures can attach up to <span class=\"val\">3</span> additional Vines</li><li class=\"mod\">Deals <span class=\"val\">(1—29)</span> to <span class=\"val\">(1—43)</span> Physical Damage</li></ul>"},{"type":"Active","name":"Eternal March","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.</li><li class=\"mod\">Spends up to <span class=\"val\">(19—853)</span> Runic Ward to Revive Minions with total maximum Life equal to <span class=\"val\">(3—20)</span> times the Runic Ward spent</li><li>Additional effects from quality:<ul><li class=\"mod\">Spends up to <span class=\"val\">(0—200)</span> additional Runic Ward</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Explosive Concoction","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack</li><li class=\"mod\"><span class=\"val\">(14—384)</span> to <span class=\"val\">(21—576)</span> base Fire Damage</li><li class=\"mod\">Inflicts <span class=\"val\">100</span>% more Flammability Magnitude</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Consumes <span class=\"val\">5</span> Charges from your Mana Flask</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Throw additional Projectiles at up to <span class=\"val\">4</span> Ignited Enemies</li><li class=\"mod\">Cannot Ignite</li><li>Additional effects from quality:<ul><li class=\"mod\">Throw additional Projectiles at up to <span class=\"val\">(0—2)</span> Ignited Enemies</li></ul></li></ul>"},{"type":"Active","name":"Explosive Grenade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Grenade</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Detonator</span>","effect":"<ul><li class=\"mod secondary\">Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.</li><li class=\"mod\">Detonation Time is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">Consumes <span class=\"val\">15</span> Heat if possible to<br>Gain <span class=\"val\">50</span>% of damage as Fire damage</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Explosion radius is <span class=\"val\">(2—2.4)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">+(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Explosive Shot","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Detonator</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.</li><li class=\"mod\"><span class=\"val\">30</span>% less reload speed</li><li class=\"mod\"><span class=\"val\">+1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Fire a flaming bolt that explodes on impact. The explosion will cause any Grenades in its area of effect to also explode.</li><li class=\"mod\">Converts <span class=\"val\">30</span>% of Physical damage to Fire damage</li><li class=\"mod\">Knocks Back Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% more Ignite Magnitude</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Explosion radius is <span class=\"val\">(2.4—3)</span> metres</li></ul>"},{"type":"Active","name":"Explosive Transmutation","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.</li><li class=\"mod\">Trigger Transmutation Explosion on picking up a Remnant</li><li class=\"mod\">Deals <span class=\"val\">(4—149)</span> to <span class=\"val\">(7—223)</span> Physical Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to Explosion radius</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% increased Runic Ward Cost Efficiency</li></ul></li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(4—103)</span> to <span class=\"val\">(6—155)</span> Cold Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(4—116)</span> to <span class=\"val\">(6—174)</span> Fire Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(1—16)</span> to <span class=\"val\">(9—295)</span> Lightning Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(4—139)</span> to <span class=\"val\">(8—259)</span> Chaos Damage</li></ul>"},{"type":"Active","name":"Falling Thunder","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Cone length is <span class=\"val\">4</span> metres</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\"><span class=\"val\">50</span>% more Damage per Power Charge Consumed</li><li class=\"mod\"><span class=\"val\">100</span>% more Damage if a Power Charge was Consumed</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles per Power Charge Consumed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage per Power Charge Consumed</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li></ul>"},{"type":"Active","name":"Feral Invocation","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Invocation</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Reservation Efficiency</li></ul></li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Gains 1 Energy per <span class=\"val\">20</span> Mana spent</li><li class=\"mod\">Maximum Energy is <span class=\"val\">500</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Socketed Attacks consume 10 Energy per <span class=\"val\">0.1</span> seconds of Base Skill Attack Time to create a visage</li></ul>"},{"type":"Active","name":"Ferocious Roar","color":"Neutral","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Bear</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.</li><li class=\"mod\">Empowers one Attack per <span class=\"val\">8</span> enemy Power in<br>range, counting up to <span class=\"val\">64</span> Power</li><li class=\"mod\">Warcry radius is <span class=\"val\">7</span> metres</li><li class=\"mod\">Gain <span class=\"val\">2</span> Rage per enemy Power in range</li><li class=\"mod\">Empowered Attacks Break <span class=\"val\">(5—6147)</span> Armour on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\">Gain <span class=\"val\">(0—1)</span> Rage per enemy Power in range</li></ul></li><li class=\"mod\">Triggers Socketed Warcry instead of Ferocious Roar&#039;s effects</li><li class=\"mod\">Socketed Skills have <span class=\"val\">50</span>% increased Area of Effect</li><li class=\"mod\">Socketed Skills deal <span class=\"val\">(30—58)</span>% increased damage</li><li class=\"mod\">Attacks Empowered by Socketed<br>Skills deal <span class=\"val\">(30—58)</span>% increased damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Attacks Empowered by Socketed<br>Skills deal <span class=\"val\">(0—30)</span>% increased damage</li><li class=\"mod\"><strong>Gemling</strong>: Socketed Skills have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Fire Spell on Hit","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.</li><li class=\"mod\">Gains <span class=\"val\">3</span> Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy&#039;s Ailment Threshold the Hit will deal</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Supported Skills Cost nothing</li><li class=\"mod\">Socketed Skills deal <span class=\"val\">(10—200)</span>% increased damage</li><li class=\"mod\">Has 10 maximum Energy per <span class=\"val\">0.1</span> seconds of base cast time of Socketed Spells</li></ul>"},{"type":"Active","name":"Flail Strike","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Flail.</li></ul>"},{"type":"Active","name":"Flame Breath","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Wyvern</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Detonator</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Ignites from a single use of this Skill Compound</li><li class=\"mod\">Inflicts <span class=\"val\">200</span>% more Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">60</span>% less Ignite Magnitude</li><li class=\"mod\">Rage cost is ignored for first <span class=\"val\">4</span> seconds of Channelling</li><li class=\"mod\">Cannot gain Rage while using this Skill</li><li class=\"mod\">Immolation radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Empowered Flame Breath Gains <span class=\"val\">50</span>% of<br>damage as Lightning damage</li><li class=\"mod\">Empowered Flame Breath costs <span class=\"val\">50</span>% less Rage per second</li><li>Additional effects from quality:<ul><li class=\"mod\">Rage cost is ignored for an additional <span class=\"val\">(0—1)</span> second</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Flash Grenade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Grenade</span>","effect":"<ul><li class=\"mod secondary\">Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.</li><li class=\"mod\">Detonation Time is <span class=\"val\">0.85</span> seconds</li><li class=\"mod\">Blinds Enemies</li><li class=\"mod\"><span class=\"val\">500</span>% more Stun buildup</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Explosion radius is <span class=\"val\">(2.6—3.3)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><strong>Gemling</strong>: Gain <span class=\"val\">(0—10)</span>% damage as Extra Lightning Damage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"secondary\">active skill base all damage % to gain as cold [0,10]</span></li></ul></li></ul>"},{"type":"Active","name":"Flicker Strike","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.</li><li class=\"mod\">Teleports and Strikes <span class=\"val\">2</span> additional times per Power Charge, with 285% more Attack Speed</li><li class=\"mod\">You cannot gain Power Charges while using this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Critical Hit Chance</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li></ul>"},{"type":"Active","name":"Fragmentation Rounds","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Payoff</span><span class=\"multiVal\">Merging</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.</li><li class=\"mod\"><span class=\"val\">+1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Fire Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of ice shards. These fragments can Merge.</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Consume Freeze on Hit</li><li class=\"mod\">Overwhelm % Physical Damage Reduction</li><li class=\"mod\">Fires <span class=\"val\">10</span> fragments per shot</li><li class=\"mod\">Bolts Pierce <span class=\"val\">(2—4)</span> Targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> fragments per shot</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Overwhelm % Physical Damage Reduction</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more damage with Hits for explosions originating<br>from a Unique enemy</li><li class=\"mod\">Consumes Freeze on enemies Hit to<br>trigger a secondary explosion at their location<br>Secondary explosions cannot Consume Freeze</li></ul>"},{"type":"Active","name":"Freezing Mark","color":"Neutral","tags":"<span class=\"multiVal\">Mark</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Marked target</li><li class=\"mod\">Hits against Marked enemy cause <span class=\"val\">(25—35)</span>% more Freeze buildup</li><li class=\"mod\">Marked enemy becomes Frozen when<br>Hit while Primed for Freeze</li><li class=\"mod\">Mark duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Buff grants <span class=\"val\">30</span>% of damage Gained as Cold damage</li><li class=\"mod\">Buff duration is <span class=\"val\">10</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Hits against Marked enemy cause <span class=\"val\">+(0—20)</span>% more Freeze buildup</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% reduced Mana Cost</li></ul></li></ul>"},{"type":"Active","name":"Frostflame Nova","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% increased Damage with Hits against Frozen Enemies</li></ul></li><li class=\"mod\">Wave radius is <span class=\"val\">3.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to wave radius</li></ul></li><li class=\"mod\"><span class=\"val\">10</span>% more Freeze Buildup for each 1% of enemy&#039;s Ailment Threshold dealt by the affected Ignite per second</li><li class=\"mod\">Hits enemies every 0.5 seconds until affected Ignite expires</li><li class=\"mod\">Deals <span class=\"val\">(2—81)</span> to <span class=\"val\">(3—122)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Frozen Locus","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Ice Crystal</li><li class=\"mod\">Ice Crystal duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Ice Crystal has <span class=\"val\">(27—9536)</span> maximum Life</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Freeze Buildup</li><li class=\"mod\">Limit <span class=\"val\">1</span> Ice Crystal</li><li class=\"mod\">Ice Crystal duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Explosion radius is <span class=\"val\">3.4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><strong>Gemling</strong>: Limit <span class=\"val\">(0—1)</span> Ice Crystal</li></ul></li></ul>"},{"type":"Active","name":"Fulminating Concoction","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack</li><li class=\"mod\"><span class=\"val\">(8—224)</span> to <span class=\"val\">(24—672)</span> base Lightning Damage</li><li class=\"mod\"><span class=\"val\">200</span>% more chance to Shock</li><li class=\"mod\"><span class=\"val\">50</span>% more Magnitude of Shock inflicted</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Consumes <span class=\"val\">5</span> Charges from your Mana Flask</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more chance to Shock</li></ul></li></ul>"},{"type":"Active","name":"Furious Slam","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Bear</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li><li class=\"mod\"><span class=\"val\">60</span>% more Stun buildup</li><li class=\"mod\">+<span class=\"val\">0.4</span> seconds to base attack time if not standing</li><li class=\"mod\">+<span class=\"val\">0.4</span> seconds to base use time when Shapeshifting</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Spends <span class=\"val\">10</span> Rage to perform enraged slam if possible</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Stun Threshold while using Skill</li></ul></li><li class=\"mod\"><span class=\"val\">60</span>% more Stun buildup</li><li class=\"mod\">+<span class=\"val\">0.4</span> seconds to base attack time if not standing</li><li class=\"mod\">+<span class=\"val\">0.4</span> seconds to base use time when Shapeshifting</li><li class=\"mod\">Shockwave radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Jagged Ground duration is <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Active","name":"Fury of the Mountain","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Bear</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">Modifers to Attack speed also affect this skill&#039;s cost</li><li class=\"mod\">Gain <span class=\"val\">3</span> Rage on Hit</li><li class=\"mod\">Fissure duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">12</span> Fissures</li><li>Additional effects from quality:<ul><li class=\"mod\">Gain <span class=\"val\">(0—2)</span> Rage on Hit</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Galvanic Shards","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Merging</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.</li><li class=\"mod\"><span class=\"val\">1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. These fragments can Merge.</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Cannot Chain</li><li class=\"mod\">Fires <span class=\"val\">8</span> fragments per shot</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> fragments per shot</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Beam Chains to <span class=\"val\">1</span> enemy</li></ul>"},{"type":"Active","name":"Gas Grenade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Grenade</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Fire Damage</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Impact radius is <span class=\"val\">(1.4—2)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Limit <span class=\"val\">6</span> Poison Clouds</li><li class=\"mod\">Does not Hit, but Poisons enemies as though Hitting them</li><li class=\"mod\">Gains <span class=\"val\">20</span>% more Radius per second, up to a maximum of <span class=\"val\">80</span>%</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Cloud Duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Projectiles cannot Fork</li></ul>"},{"type":"Active","name":"Gathering Storm","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.</li><li class=\"mod\">Converts <span class=\"val\">20</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.8</span> seconds to Total Attack Time</li><li class=\"mod\"><span class=\"val\">+1</span> metres to Melee Strike Range</li><li class=\"mod\">Converts <span class=\"val\">70</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.8</span> seconds to Total Attack Time</li><li class=\"mod\"><span class=\"val\">+1</span> metres to Melee Strike Range</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% longer Perfect Timing window</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% chance for Lightning Damage with Hits to be Lucky</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.8</span> seconds to Total Attack Time</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.8</span> seconds to Total Attack Time</li></ul>"},{"type":"Active","name":"Ghost Dance","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.</li><li class=\"mod\">Gain a Ghost Shroud every <span class=\"val\">(10.1—12)</span> seconds</li><li class=\"mod\">Modifiers to Cooldown Recovery Rate also apply to<br>Ghost Shroud gain frequency</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Ghost Shrouds</li><li class=\"mod\">When HitConsume a Ghost Shroud to<br>recover Energy Shield equal to % of your Evasion</li><li class=\"mod\">When Hit, lose a Ghost Shroud <br>Regenerate Energy Shield equal to <span class=\"val\">2</span>% of your Evasion Rating per second if you have lost a Ghost Shroud Recently</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Reservation Efficiency</li><li class=\"mod\"><strong>Gemling</strong>: Maximum <span class=\"val\">(0—1)</span> Ghost Shrouds</li></ul></li></ul>"},{"type":"Active","name":"Glacial Bolt","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.</li><li class=\"mod\"><span class=\"val\">+1</span> Bolt loaded per clip</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> Bolts loaded per clip</li></ul></li><li class=\"mod secondary\">Fire an icy bolt that creates two walls of Ice Crystals at the end of its flight.</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Cold damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">50</span>% more area of effect if Shattered</li><li class=\"mod\">% more damage if Shattered</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Wall lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Ice Crystals have <span class=\"val\">(36—12714)</span> maximum Life</li></ul>"},{"type":"Active","name":"Glacial Cascade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Burst radius is <span class=\"val\">0.6</span> metres</li><li class=\"mod\">Wave length is <span class=\"val\">4.8</span> metres</li><li class=\"mod\">Causes <span class=\"val\">8</span> Bursts</li><li>Additional effects from quality:<ul><li class=\"mod\">Gains <span class=\"val\">(0—15)</span>% of Physical damage as Cold damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Consumes Freeze on Non-Unique enemies to deal <span class=\"val\">250</span>% more Damage</li><li class=\"mod\">Consumes Freeze on Unique enemies to deal <span class=\"val\">425</span>% more Damage</li><li class=\"mod\">Cannot Knock Enemies Back</li><li class=\"mod\">Burst radius is <span class=\"val\">0.9</span> metres</li></ul>"},{"type":"Active","name":"Grim Pillars","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—0.4)</span> metres to eruption radius</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(3—99)</span> to <span class=\"val\">(5—149)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Creation radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Creates <span class=\"val\">8</span> Grim Pillars</li><li class=\"mod\">Eruption radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Grim Pillar duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Grim Pillars have <span class=\"val\">(27—9536)</span> maximum Life</li><li class=\"mod\">Limit <span class=\"val\">20</span> Grim Pillars</li><li>Additional effects from quality:<ul><li class=\"mod\">Creates <span class=\"val\">+(0—2)</span> Grim Pillars</li></ul></li><li class=\"mod\"><span class=\"val\">50</span>% more Freeze Buildup</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Creates <span class=\"val\">8</span> Grim Pillars</li><li class=\"mod\">Grim Pillar duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">20</span> Grim Pillars</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(5—159)</span> to <span class=\"val\">(7—239)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Hailstorm Rounds","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.</li><li class=\"mod\">Supported Crossbow Ammunition Skills cannot reload</li><li class=\"mod\"><span class=\"val\">150</span>% more reload speed</li><li class=\"mod\">Can store up to <span class=\"val\">(32—50)</span> Bolts</li><li>Additional effects from quality:<ul><li class=\"mod\">Can store <span class=\"val\">+(0—5)</span> Bolts</li></ul></li><li class=\"mod secondary\">Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(100—157)</span>% more Freeze Buildup</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Can Hit each enemy only once every <span class=\"val\">0.2</span> seconds</li><li class=\"mod\">Impact radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Rain radius is <span class=\"val\">4</span> metres</li></ul>"},{"type":"Active","name":"Hand of Chayula","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.</li><li class=\"mod\">Converts <span class=\"val\">73</span>% of Physical damage to Chaos damage</li><li class=\"mod\"><span class=\"val\">+0.35</span> seconds to Total Attack Time</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">100</span>% increased duration of socketed Curses</li><li class=\"mod\"><span class=\"val\">(20—29)</span>% increased Effect of Socketed Marks</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% increased duration of socketed Curses<br><span class=\"val\">+(0—10)</span>% increased Effect of Socketed Marks</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% reduced Mana Cost</li></ul></li></ul>"},{"type":"Active","name":"Herald of Blood","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.</li><li class=\"mod\">Enemies with Blood Loss you kill explode</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Cannot cause Bleeding</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\"><span class=\"val\">(4—107)</span> to <span class=\"val\">(6—160)</span> base Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">+15</span>% of exploded enemy&#039;s Blood Loss<br>as unscalable Physical Attack Damage</li><li class=\"mod\"><span class=\"val\">(40—59)</span>% chance to Aggravate Bleeding on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—4)</span>% of exploded enemy&#039;s Blood Loss<br>as unscalable Physical Attack Damage</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—15)</span>% increased Physical damage</li></ul></li></ul>"},{"type":"Active","name":"Herald of Ice","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.</li><li class=\"mod\">Enemies you Shatter explode</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\"><span class=\"val\">100</span>% of Explosion Physical Damage<br>Converted to Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion radius is <span class=\"val\">(0—0.4)</span> metres</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—20)</span>% increased Cold damage</li></ul></li></ul>"},{"type":"Active","name":"High Velocity Rounds","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.</li><li class=\"mod\"><span class=\"val\">+1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Fire a powerful Piercing bolt that applies Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Overwhelm % Physical Damage Reduction</li><li class=\"mod\">Bolts Pierce <span class=\"val\">6</span> Targets</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Projectile Damage after Piercing an Enemy</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Physical damage</li></ul></li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Overwhelm % Physical Damage Reduction</li><li class=\"mod\">Bolts Pierce <span class=\"val\">6</span> Targets</li><li class=\"mod\">Applies Riven Armour on Hit<br>Riven Armour has <span class=\"val\">5</span> second duration, or until Fully<br>Broken Armour is removed</li></ul>"},{"type":"Active","name":"Hollow Focus","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.</li><li class=\"mod\">Tempest Bells are destroyed after an additional <span class=\"val\">1</span> Hits</li><li class=\"mod\">Bells appear within <span class=\"val\">3</span> metre radius of you</li><li class=\"mod\">A bell appears every <span class=\"val\">(2.05—3)</span> seconds</li><li class=\"mod\">Bell duration is <span class=\"val\">21</span> seconds</li><li class=\"mod\">Modifiers to Cooldown Recovery Rate also apply to<br>bell appearance frequency</li><li class=\"mod\">Limit <span class=\"val\">3</span> active Bells</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-0.4—0)</span> metres to bell appearance radius</li></ul></li><li class=\"mod\">Tempest Bells are destroyed after an additional <span class=\"val\">1</span> Hits</li><li class=\"mod\">Cannot cause Stun buildup</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2.3</span> metres</li></ul>"},{"type":"Active","name":"Hollow Form","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.</li><li class=\"mod\">Images can be created within <span class=\"val\">6</span> metre radius of you</li><li class=\"mod\">Creating an Image spends <span class=\"val\">80</span>% of Socketed Skill&#039;s Cost</li><li class=\"mod\">Consumes a Power Charge to create <span class=\"val\">2</span> additional Images</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to not remove a Power Charge but still count as consuming it</li></ul></li><li class=\"mod\">Socketed Skills cannot consume Charges</li><li class=\"mod\">Socketed Skills have <span class=\"val\">30</span>% less Attack speed</li><li class=\"mod\">Socketed Skills deal <span class=\"val\">15</span>% less damage</li></ul>"},{"type":"Active","name":"Hollow Resonance","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.</li><li class=\"mod\"><span class=\"val\">150</span>% more Stun buildup</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% more Stun buildup</li></ul></li></ul>"},{"type":"Active","name":"Hollow Shell","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.</li><li class=\"mod\">Pulse spends 100% of your Runic Ward to grant Allies<br>Guard equal to <span class=\"val\">(45—64)</span>% of Runic Ward spent</li><li class=\"mod\">Pulse radius is <span class=\"val\">(3—4)</span> metres</li><li class=\"mod\">Guard duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Cannot affect the same target more than once every <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Pulse grants Guard equal to an additional <span class=\"val\">(0—5)</span>% of Runic Ward spent</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—2)</span> seconds to Guard duration</li></ul></li></ul>"},{"type":"Active","name":"Ice Shards","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.</li><li class=\"mod\"><span class=\"val\">+16</span> Bolts loaded per clip</li><li class=\"mod secondary\">Rapidly fire icy bolts at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Can fire a limited number of bolts before needing to reload.</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Cold damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Cannot Chain</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Shards arm after <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Shards deal up to <span class=\"val\">400</span>% more damage <span class=\"val\">2</span> seconds after arming</li><li class=\"mod\">Maximum <span class=\"val\">16</span> active shards</li><li class=\"mod\">Chills Enemies as though dealing <span class=\"val\">(200—390)</span>% more damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Chills Enemies as though dealing <span class=\"val\">(0—100)</span>% more damage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—200)</span>% more Freeze Buildup</li></ul></li></ul>"},{"type":"Active","name":"Ice Strike","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Critical Hit Chance</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Attack Speed</li></ul></li><li class=\"mod\"><span class=\"val\">50</span>% less Attack Speed</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">+0.7</span> metres to Melee Strike Range</li></ul>"},{"type":"Active","name":"Incendiary Shot","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Merging</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.</li><li class=\"mod\"><span class=\"val\">+1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Fire flaming bolts that fragment in flight, damaging and Igniting enemies on hit, and in a small cone behind their final target. These fragments can Merge.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Ignites you inflict with this skill deal Damage <span class=\"val\">200</span>% faster</li><li class=\"mod\">Inflicts <span class=\"val\">300</span>% more Flammability Magnitude</li><li class=\"mod\">Consumes <span class=\"val\">15</span> Heat if possible to<br>gain <span class=\"val\">100</span>% more Ignite Magnitude</li><li class=\"mod\">Bolts shatter on impact, dealing Damage in a <span class=\"val\">1.9</span> metre cone</li><li class=\"mod\">Fires <span class=\"val\">10</span> fragments per shot</li><li class=\"mod\"><span class=\"val\">30</span>% increased Ignite duration for each Fragment in a single hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—15)</span>% increased Ignite duration for each Fragment in a single hit</li><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">(0—4)</span> fragments per shot</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">Ignites you inflict with this skill deal Damage <span class=\"val\">200</span>% faster</li><li class=\"mod\">Inflicts <span class=\"val\">300</span>% more Flammability Magnitude</li><li class=\"mod\">Consumes <span class=\"val\">15</span> Heat if possible to<br>gain <span class=\"val\">100</span>% more Ignite Magnitude</li><li class=\"mod\">Bolts shatter on impact, dealing Damage in a <span class=\"val\">1.9</span> metre cone</li><li class=\"mod\">Fires <span class=\"val\">10</span> fragments per shot</li><li class=\"mod\"><span class=\"val\">30</span>% increased Ignite duration for each Fragment in a single hit</li></ul>"},{"type":"Active","name":"Inevitable Agony","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.</li><li class=\"mod\">Initial cast radius is <span class=\"val\">(1.5—3.1)</span> metres</li><li class=\"mod\">Debuff duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Debuffed targets lose life equal to <span class=\"val\">25</span>% of Hit Damage dealt to them while Debuffed when Debuff expires<br> Culls enemies if Debuff reaches Culling Strike Threshold</li><li>Additional effects from quality:<ul><li class=\"mod\">+<span class=\"val\">(0—0.5)</span> Metres to initial cast radius</li></ul></li></ul>"},{"type":"Active","name":"Into the Breach","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.</li><li class=\"mod\">A Flame of Chayula manifests within 8.5m of<br> you every <span class=\"val\">(1.21—1.4)</span> seconds</li><li class=\"mod\">Flames of Chayula fade after <span class=\"val\">25</span> seconds if not picked up</li><li class=\"mod\">Flame of Chayula within 5m of you are revealed</li><li class=\"mod\">Flames of Chayula have <span class=\"val\">(0—50)</span>% increased effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Flames of Chayula have <span class=\"val\">(0—15)</span>% increased effect</li></ul></li></ul>"},{"type":"Active","name":"Kelari, the Tainted Sands","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Command</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.</li><li class=\"mod\">Inflicts Critical Weakness on Hit</li><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Damage Bonus</li></ul>"},{"type":"Active","name":"Kelari's Deception","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.</li><li class=\"mod\">Deals <span class=\"val\">16</span> to <span class=\"val\">23</span> Physical Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more damage for each previous time this Skill has been used consecutively</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more damage for each previous time this Skill has been used consecutively</li></ul></li><li class=\"mod\">Explosion radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Clone explosions inflict <span class=\"val\">2</span> additional Critical Weakness on Hit</li><li class=\"mod\"><span class=\"val\">50</span>% more damage for each previous time this Skill has been used consecutively</li><li class=\"mod\">Deals <span class=\"val\">(—3)</span> to <span class=\"val\">(—5)</span> Physical Damage</li></ul>"},{"type":"Active","name":"Kelari's Judgment","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.</li><li class=\"mod\">Deals <span class=\"val\">15</span> to <span class=\"val\">23</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">100</span>% more Stun buildup</li><li class=\"mod\">Shockwave length is <span class=\"val\">3.5</span> metres</li><li class=\"mod\">Inflicts <span class=\"val\">4</span> additional Critical Weakness on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% more area of effect per stage</li><li class=\"mod\"><span class=\"val\">125</span>% more Damage with Hits for each stage</li><li class=\"mod\"><span class=\"val\">4</span> maximum stages</li><li>Additional effects from quality:<ul><li class=\"mod\">Inflicts <span class=\"val\">(0—2)</span> additional Critical Weakness on Hit</li></ul></li></ul>"},{"type":"Active","name":"Kelari's Malediction","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Command</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.</li><li class=\"mod\"><span class=\"val\">(0.9—1.5)</span> second duration between Corpse consumptions</li><li class=\"mod\">Maximum <span class=\"val\">(4—8)</span> Corpse Beetles</li><li class=\"mod\">Summons <span class=\"val\">2</span> Beetles per Corpse consumed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—4)</span> maximum Corpse Beetles</li></ul></li></ul>"},{"type":"Active","name":"Killing Palm","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Dashes and Strikes additional valid targets</li><li class=\"mod\">Normal and Magic monsters grant <span class=\"val\">1</span> Power Charge<br>Rare monsters grant <span class=\"val\">2</span> Power Charges<br>Unique monsters grant <span class=\"val\">3</span> Power Charges</li><li>Additional effects from quality:<ul><li class=\"mod\">Recover <span class=\"val\">(0—4)</span>% of maximum Mana over four seconds on Culling an Enemy</li><li class=\"mod\"><strong>Gemling</strong>: Recover <span class=\"val\">(0—10)</span>% of maximum Life over four seconds on Culling an Enemy</li></ul></li></ul>"},{"type":"Active","name":"Leylines","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.</li><li class=\"mod\">Deal <span class=\"val\">(10—29)</span>% more Spell damage while on a Leyline</li><li class=\"mod\">Lose <span class=\"val\">(3.43—93.03)</span> Runic Ward per second while on a Leyline<br>Cannot Recover Runic Ward while on a Leyline</li><li class=\"mod\">Leyline radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Leylines reappear <span class=\"val\">8</span> seconds after dissipating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"secondary\">base skill effect duration [0,2000]</span></li><li class=\"mod\"><strong>Gemling</strong>: Deal <span class=\"val\">(0—10)</span>% more Spell damage while on a Leyline</li></ul></li></ul>"},{"type":"Active","name":"Life Remnants","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.</li><li class=\"mod\">Remnants last for <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">25</span>% chance to spawn a Remnant on killing an enemy</li><li class=\"mod\">Spawn a Remnant on Hitting a target, no more than once every <span class=\"val\">3</span> seconds</li><li class=\"mod\">Each Remnant grants <span class=\"val\">(11—410)</span> Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to spawn a Remnant on killing an enemy</li></ul></li></ul>"},{"type":"Active","name":"Lingering Illusion","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.</li><li class=\"mod\">Illusions have <span class=\"val\">1</span>% of your maximum Life</li><li class=\"mod\">Remnants last for <span class=\"val\">5</span> seconds</li><li class=\"mod\">Illusion duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% chance to create an additional Remnant</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% chance to create an additional Remnant</li></ul></li></ul>"},{"type":"Active","name":"Lunar Assault","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Werewolf</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">(240—506)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(240—506)</span>% more Freeze Buildup</li><li>Additional effects from quality:<ul><li class=\"mod\">Gains <span class=\"val\">(0—10)</span>% of Physical damage as Cold damage</li><li class=\"mod\"><strong>Gemling</strong>: Penetrates <span class=\"val\">(0—20)</span>% Cold Resistance</li></ul></li></ul>"},{"type":"Active","name":"Lunar Blessing","color":"Neutral","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Werewolf</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Can Hit each enemy only once every  seconds</li><li class=\"mod\">Knocks back enemies in a <span class=\"val\">4</span> metre radius</li><li class=\"mod\">Buff duration is <span class=\"val\">5</span> seconds, plus <span class=\"val\">0.2</span> seconds per Rage spent</li><li class=\"mod\">Buff grants <span class=\"val\">(40—59)</span>% of damage Gained as Cold damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">+(0—10)</span>% of damage Gained as Cold damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">Calls down a Moonbeam on the target Hit and up to <span class=\"val\">(4—5)</span> other targets within <span class=\"val\">6</span> metres</li></ul>"},{"type":"Active","name":"Mace Strike","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Mace.</li></ul>"},{"type":"Active","name":"Manifest Weapon","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Companion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.</li><li class=\"mod\">Minions from this skill have 1% increased Attack Speed<br>per <span class=\"val\">3</span> of your Dexterity</li><li class=\"mod\">Minions from this skill have 1% increased Damage<br>per <span class=\"val\">1</span> of your Strength</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Minion Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Mantra of Destruction","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants\nPurple Flames of Chayula for a duration.</li><li class=\"mod\">Requires <span class=\"val\">8</span> Combo to use</li><li class=\"mod\">This Skill loses Combo if it generates no Combo for <span class=\"val\">8</span> seconds</li><li class=\"mod\">Empowered Attack gains <span class=\"val\">(50—69)</span>% of Damage as Chaos</li><li class=\"mod\">Empowers the next Melee Attack you perform</li><li class=\"mod\">Buff duration is up to <span class=\"val\">8</span> seconds, or until your next Attack</li><li class=\"mod\">Purple Flames of Chayula Duration is <span class=\"val\">20</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Requires <span class=\"val\">(0—1)</span> fewer Combo to use</li><li class=\"mod\"><strong>Gemling</strong>: Purple Flames of Chayula Duration is <span class=\"val\">(0—0.05)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Maul","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Bear</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.</li><li class=\"mod\">Gain <span class=\"val\">5</span> Rage on Hit</li><li class=\"mod\">+<span class=\"val\">0.3</span> seconds to base use time when Shapeshifting</li><li>Additional effects from quality:<ul><li class=\"mod\">Gain <span class=\"val\">(0—2)</span> Rage on Hit</li></ul></li></ul>"},{"type":"Active","name":"Meditate","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.</li><li class=\"mod\"><span class=\"val\">(24—100)</span>% more Energy Shield Recharge Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more Energy Shield Recharge Rate</li></ul></li></ul>"},{"type":"Active","name":"Mirage Deadeye","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.</li><li class=\"mod\">Mirages deal <span class=\"val\">50</span>% less Damage</li><li class=\"mod\">Socketed Skills cannot consume Charges</li><li class=\"mod\">Mirage duration is <span class=\"val\">(4.05—5)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> seconds to Mirage duration</li></ul></li></ul>"},{"type":"Active","name":"Moment of Vulnerability","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.</li><li class=\"mod\">Deals <span class=\"val\">(1—30)</span> to <span class=\"val\">(2—46)</span> Physical Damage</li><li class=\"mod\">Nova radius is <span class=\"val\">4</span> metres</li><li class=\"mod\"><span class=\"val\">10</span> second delay before enemy can be affected again</li><li class=\"mod\"><span class=\"val\">(60—98)</span>% of damage dealt to temporal visages is also dealt to the original targets</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% of damage dealt to temporal visages is also dealt to the original targets</li></ul></li></ul>"},{"type":"Active","name":"Mortar Cannon","color":"Neutral","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Grenade</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Limit <span class=\"val\">(0—1)</span> Totem</li></ul></li><li class=\"mod\">Totem duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Totem</li><li class=\"mod\">Totem gains <span class=\"val\">+(0—75)</span>% to all Elemental Resistances</li><li class=\"mod\">Totem gains +<span class=\"val\">(0—35)</span>% to Chaos Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Area of Effect for Skills used by Totems</li></ul></li><li class=\"mod\">Supported Grenade Skills have <span class=\"val\">100</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Attack speed</li><li class=\"mod\">Supported Grenade Skills deal <span class=\"val\">50</span>% less Damage</li></ul>"},{"type":"Active","name":"Navira, the Last Mirage","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Command</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.</li><li class=\"mod\">Triggers Navira&#039;s Calming when Commanded to<br>use a Skill, granting nearby Allies <span class=\"val\">(10—67)</span>% increased<br>Mana Regeneration for 4 seconds</li></ul>"},{"type":"Active","name":"Navira's Fracturing","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.</li><li class=\"mod\">Deals <span class=\"val\">44</span> to <span class=\"val\">66</span> Cold Damage</li><li class=\"mod\">Chills Enemies as though dealing <span class=\"val\">200</span>% more damage</li><li class=\"mod\"><span class=\"val\">200</span>% more Freeze Buildup</li><li class=\"mod\">Fractures Chilled Ground within <span class=\"val\">6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Chills Enemies as though dealing <span class=\"val\">(0—40)</span>% more damage<br><span class=\"val\">(0—40)</span>% more Freeze Buildup</li></ul></li></ul>"},{"type":"Active","name":"Navira's Oasis","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.</li><li class=\"mod\">Converts Chilled Ground within <span class=\"val\">8</span> metres</li><li class=\"mod\">Oasis duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Oasis grants <span class=\"val\">(30—80)</span>% of damage taken Recouped as Life</li><li class=\"mod\">Oasis grants <span class=\"val\">(20—50)</span>% of damage taken Recouped as Mana</li><li class=\"mod\">Oasis grants <span class=\"val\">0.5</span> Flask charges per second</li><li>Additional effects from quality:<ul><li class=\"mod\">Oasis grants <span class=\"val\">(0—0.2)</span> Flask charges per second</li></ul></li></ul>"},{"type":"Active","name":"Navira's Well","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.</li><li class=\"mod\">Buff duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Buff grants <span class=\"val\">(10—109)</span>% Increased Energy Shield Recharge Rate</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">(0—20)</span>% Increased Energy Shield Recharge Rate</li></ul></li></ul>"},{"type":"Active","name":"Oil Barrage","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Wyvern</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to not remove Charges on use</li></ul></li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Oil Slows enemy movement speed by <span class=\"val\">20</span>%</li><li class=\"mod\">Oil applies Exposure, lowering Total<br>Elemental Resistances by <span class=\"val\">20</span>%</li><li class=\"mod\">Oil spray radius is <span class=\"val\">2.1</span> metres</li><li class=\"mod\">Oil Duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Channelling ends after one group of Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Exposure lowers Total Elemental<br>Resistances by an additional <span class=\"val\">(0—5)</span>%</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Once IgnitedOil Ground adds <span class=\"val\">100</span>% of this Attack&#039;s Fire Damage as unscalable Damage to the Ignite</li><li class=\"mod\">Oil Slows enemy movement speed by <span class=\"val\">20</span>%</li><li class=\"mod\">Oil applies Exposure, lowering Total<br>Elemental Resistances by <span class=\"val\">20</span>%</li><li class=\"mod\">Oil Ground radius is <span class=\"val\">2.1</span> metres</li><li class=\"mod\">Oil Ground Duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">40</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Oil Slows enemy movement speed by <span class=\"val\">20</span>%</li><li class=\"mod\">Oil applies Exposure, lowering Total<br>Elemental Resistances by <span class=\"val\">20</span>%</li><li class=\"mod\">Impact radius is <span class=\"val\">2.1</span> metres</li><li class=\"mod\">Oil duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Consumes a Power Charge every <span class=\"val\">1.5</span> seconds to<br>continue Channelling</li></ul>"},{"type":"Active","name":"Oil Grenade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Grenade</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Exposure lowers Total Elemental<br>Resistances by an additional <span class=\"val\">(0—10)</span>%</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">1.6</span> seconds</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Oil Slows enemy movement speed by <span class=\"val\">40</span>%</li><li class=\"mod\">Oil applies Exposure, lowering Total<br>Elemental Resistances by <span class=\"val\">20</span>%</li><li class=\"mod\">Damage and Oil spray radius is <span class=\"val\">(2—2.6)</span> metres</li><li class=\"mod\">Oil Duration is <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Detonation Time is <span class=\"val\">1.6</span> seconds</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Once IgnitedOil Ground adds <span class=\"val\">150</span>% of this Attack&#039;s Fire Damage as unscalable Damage to the Ignite</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Oil Slows enemy movement speed by <span class=\"val\">40</span>%</li><li class=\"mod\">Oil applies Exposure, lowering Total<br>Elemental Resistances by <span class=\"val\">20</span>%</li><li class=\"mod\">Oil Ground Duration is <span class=\"val\">6</span> seconds</li></ul>"},{"type":"Active","name":"Parry","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">400</span>% more Stun buildup</li><li class=\"mod\">Can Block Damage from enemies within <span class=\"val\">1</span> metre</li><li class=\"mod\">Can Block Projectile Damage from enemies within <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Parried Debuff makes targets take <span class=\"val\">50</span>% more Attack Damage</li><li class=\"mod\">Parried Debuff duration is  seconds</li><li class=\"mod\">Parried Debuff duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\"><span class=\"val\">3</span> to <span class=\"val\">4</span> Added Physical Damage per 5 Evasion Rating on Buckler</li></ul>"},{"type":"Active","name":"Permafrost Bolts","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Merging</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.</li><li class=\"mod\"><span class=\"val\">+1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Fire icy bolts that  fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Pierces <span class=\"val\">(2—4)</span> targets</li><li class=\"mod\"><span class=\"val\">(200—504)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(200—504)</span>% more Freeze Buildup</li><li class=\"mod\">Bolts shatter on impact, dealing Damage in a <span class=\"val\">2.7</span> metre cone</li><li class=\"mod\">Fires <span class=\"val\">10</span> fragments per shot</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> fragments per shot</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\">Bolts shatter on impact, dealing Damage in a <span class=\"val\">2.7</span> metre cone</li><li class=\"mod\">Fires <span class=\"val\">10</span> fragments per shot</li></ul>"},{"type":"Active","name":"Plasma Blast","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.</li><li class=\"mod\"><span class=\"val\">1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Channel to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\"><span class=\"val\">+2</span> seconds to Total Attack Time</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\"><span class=\"val\">50</span>% increased Magnitude of Shock inflicted</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% more Shock duration</li><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">+(0—2)</span> Projectiles</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased Magnitude of Shock inflicted</li><li class=\"mod\">Explosion radius is <span class=\"val\">3.2</span> metres</li></ul>"},{"type":"Active","name":"Pounce","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Werewolf</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.</li><li class=\"mod\"><span class=\"val\">+0.2</span> seconds to Total Attack Time</li><li class=\"mod\">Impact radius is <span class=\"val\">2</span> metres</li><li class=\"mod secondary\">Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.</li><li class=\"mod\">Limit <span class=\"val\">1</span> Marked target</li><li class=\"mod\">Mark duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Marked target takes <span class=\"val\">3</span>% increased damage for each of its enemies within 6 metres of it, up to <span class=\"val\">45</span>%</li><li>Additional effects from quality:<ul><li class=\"mod\">Marked target takes <span class=\"val\">(0—1)</span>% increased damage for each of its enemies within 6 metres of it, up to <span class=\"val\">(0—15)</span>%</li></ul></li><li class=\"mod secondary\">This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives.</li><li class=\"mod\">Limit <span class=\"val\">(4—6)</span> Summoned Wolves</li><li class=\"mod\">Summons <span class=\"val\">+1</span> Wolf if Marked target is Unique</li></ul>"},{"type":"Active","name":"Powered by Verisium","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.</li><li class=\"mod\">Generates <span class=\"val\">(1—4)</span> Verisium Infusion</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—50)</span>% increased Verisium Infusion duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance when collecting an Elemental Infusion to gain an<br>additional Elemental Infusion of the same type</li></ul></li></ul>"},{"type":"Active","name":"Primal Bounty","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.</li><li class=\"mod\">Empowered Skills fire 2 additional Projectiles<br>Empowered Skills have <span class=\"val\">(30—68)</span>% increased Projectile speed</li><li class=\"mod\">This Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll</li><li>Additional effects from quality:<ul><li class=\"mod\">Empowered Skills have <span class=\"val\">(0—30)</span>% increased Projectile speed</li></ul></li></ul>"},{"type":"Active","name":"Punch","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Perform an Unarmed Strike.</li></ul>"},{"type":"Active","name":"Quarterstaff Strike","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Quarterstaff.</li></ul>"},{"type":"Active","name":"Rain of Blades","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.</li><li class=\"mod\">Buff duration is <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Hits are Pinning</li><li class=\"mod\">Impact radius is <span class=\"val\">1.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% increased Immobilisation buildup</li></ul></li></ul>"},{"type":"Active","name":"Raise Shield","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.</li><li class=\"mod\">Shield Bash causes <span class=\"val\">600</span>% more Heavy Stun buildup</li><li class=\"mod\">Shield Bash always Light Stuns<br>Shield Bash Dazes if holding a Tower Shield</li><li class=\"mod\">Shield Bash can&#039;t be Evaded</li><li class=\"mod\">Shield Bash deals <span class=\"val\">3</span> to <span class=\"val\">4</span> Physical Damage per 5 Armour on Shield</li></ul>"},{"type":"Active","name":"Rampage","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Bear</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.</li><li class=\"mod\">+<span class=\"val\">0.5</span> seconds to base attack time if not standing</li><li class=\"mod\">Rage cost is ignored for first <span class=\"val\">2.5</span> seconds of Channelling</li><li class=\"mod\">Run speed is affected by movement speed modifiers instead of Attack speed modifiers</li><li class=\"mod\">Cannot gain Rage while using this Skill</li><li class=\"mod\">Impact radius is <span class=\"val\">2.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Rage cost is ignored for an additional <span class=\"val\">(0—1)</span> second</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Rapid Shot","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.</li><li class=\"mod\"><span class=\"val\">100</span> Bolts loaded per clip</li><li class=\"mod secondary\">Fire a stream of heated bolts. Heat builds up on your Crossbow as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume Heat for extra benefits.</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Fire damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Maximum <span class=\"val\">(26—45)</span> Heat</li><li class=\"mod\">Cannot fire or reload for <span class=\"val\">10</span> seconds on<br>reaching maximum Heat</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—15)</span> to Maximum Heat</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—30)</span> to Maximum Heat</li></ul></li></ul>"},{"type":"Active","name":"Reaper's Invocation","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Invocation</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Socketed Spells deal <span class=\"val\">(0—20)</span>% increased Damage when triggered</li></ul></li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Energy gained</li><li class=\"mod\">Maximum Energy is <span class=\"val\">500</span></li><li class=\"mod\">Gains <span class=\"val\">30</span> Energy per Power of enemies you<br>kill with Melee Attacks</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Energy gained</li></ul></li><li class=\"mod\">Socketed Spells consume 10 Energy per <span class=\"val\">0.1</span> seconds of base cast time when Triggered</li></ul>"},{"type":"Active","name":"Refutation","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.</li><li class=\"mod\">While the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemies</li><li class=\"mod\">Buff duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% less Stun Threshold while Buff is active</li><li class=\"mod\"><span class=\"val\">5</span>% more Stun Threshold while Buff is active per 10 Runic Ward spent</li><li class=\"mod\">Parried Debuff makes targets take <span class=\"val\">50</span>% more Attack Damage</li><li class=\"mod\">Parried Debuff duration is <span class=\"val\">(2—3.9)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% more Stun Threshold while Buff is active</li><li class=\"mod\"><strong>Gemling</strong>: Buff duration is <span class=\"val\">(0—1)</span> second</li></ul></li></ul>"},{"type":"Active","name":"Remnants of Kalguur","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.</li><li class=\"mod\">Remnants last for <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% chance to spawn a Remnant on Stunning an Enemy, no more than once every <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">25</span>% chance to spawn a Remnant on killing an enemy</li><li class=\"mod\">Each Remnant grants <span class=\"val\">(5—205)</span> Runic Ward</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% chance to spawn a Remnant on Stunning an Enemy<br><span class=\"val\">+(0—5)</span>% chance to spawn a Remnant on killing an enemy</li><li class=\"mod\"><strong>Gemling</strong>: % chance to spawn a Remnant on Stunning an Enemy</li></ul></li></ul>"},{"type":"Active","name":"Rend","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Wyvern</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.</li><li class=\"mod\">Buff duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Buff grants <span class=\"val\">50</span>% of damage Gained as Lightning</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">(0—10)</span>% of damage Gained as Lightning</li></ul></li><li class=\"mod\"><span class=\"val\">20</span>% less Attack Speed</li><li class=\"mod\">150% more Area of Effect</li></ul>"},{"type":"Active","name":"Repulsion","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.</li><li class=\"mod\">Curse applies after <span class=\"val\">1.5</span> seconds delay</li><li class=\"mod\">Curse does not apply to enemies above level <span class=\"val\">(0—20)</span></li><li class=\"mod\">Curse duration is <span class=\"val\">(6—7.4)</span> seconds</li><li class=\"mod\">Curse applies <span class=\"val\">20</span> Fragility</li><li class=\"mod secondary\">Deals Physical Attack damage in an area around the Cursed target that is not based on your Weapon's damage. Other targets are Knocked back and take more Stun buildup based on the Fragility they have.</li><li class=\"mod\"><span class=\"val\">(5—128)</span> to <span class=\"val\">(7—192)</span> base Physical Damage</li><li class=\"mod\"><span class=\"val\">200</span>% increased Knockback Distance</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\"><span class=\"val\">10</span>% more Stun buildup on Hit<br>per Fragility on the target</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more Stun buildup</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—20)</span>% more damage against Immobilised enemies</li></ul></li></ul>"},{"type":"Active","name":"Ritual Sacrifice","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.</li><li class=\"mod\">Modifier duration is <span class=\"val\">(82—120)</span> seconds</li><li class=\"mod\">When used on yourself, removes <span class=\"val\">20</span>% of maximum Life to grant a random Monster Modifier, replacing any previous<br>Modifier gained this way</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span> seconds to Modifier duration</li></ul></li></ul>"},{"type":"Active","name":"Rolling Magma","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Wyvern</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Detonator</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Chains <span class=\"val\">(3—5)</span> times</li><li class=\"mod\">Inflicts <span class=\"val\">100</span>% more Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">100</span>% more Ignite Magnitude</li><li class=\"mod\">Impact radius is <span class=\"val\">(1.4—1.8)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more Damage with Hits for each time this Skill has Chained</li><li class=\"mod\"><strong>Gemling</strong>: Chains <span class=\"val\">+(0—4)</span> times</li></ul></li></ul>"},{"type":"Active","name":"Runic Reprieve","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.</li><li class=\"mod\"><span class=\"val\">(5—100)</span>% increased Stun Threshold while using Skill</li><li class=\"mod\">You take <span class=\"val\">(21—25)</span>% of damage from Blocked Hits</li><li class=\"mod\">Lose Runic Ward on Block equal to the damage you took from that Hit</li><li class=\"mod\">Requires at least <span class=\"val\">20</span>% of maximum Runic Ward to be able to use this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Stun Threshold while using Skill</li><li class=\"mod\"><strong>Gemling</strong>: You take <span class=\"val\">(0—10)</span>% of damage from Blocked Hits</li></ul></li></ul>"},{"type":"Active","name":"Ruzhan, the Blazing Sword","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Command</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.</li><li class=\"mod\">Ruzhan deals <span class=\"val\">10</span>% more damage for each damaging Skill you&#039;ve used Recently</li><li class=\"mod\">Attacks with Ruzhan&#039;s Zealotry when you use a<br>damaging Skill with a 4 second cooldown, inflicting<br>enemies Struck with Exposure</li></ul>"},{"type":"Active","name":"Ruzhan's Fury","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.</li><li class=\"mod\">Deals <span class=\"val\">3</span> to <span class=\"val\">4</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">60</span>% more damage against Immobilised enemies</li><li class=\"mod\">Fires <span class=\"val\">20</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—4)</span> Projectiles</li></ul></li><li class=\"mod\"><span class=\"val\">60</span>% more damage against Immobilised enemies</li><li class=\"mod\">Ember Explosion Radius is <span class=\"val\">0.9</span> metres</li></ul>"},{"type":"Active","name":"Ruzhan's Reckoning","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.</li><li class=\"mod\">Deals <span class=\"val\">8</span> to <span class=\"val\">13</span> Fire Damage</li><li class=\"mod\">Damage radius is <span class=\"val\">1.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to damage radius</li></ul></li><li class=\"mod\"><span class=\"val\">100</span>% more Ignite Magnitude</li><li class=\"mod\">Wave length is <span class=\"val\">4</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(—29)</span> to <span class=\"val\">(—44)</span> Fire Damage</li></ul>"},{"type":"Active","name":"Ruzhan's Trap","color":"Neutral","tags":"<span class=\"multiVal\">Command</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.</li><li class=\"mod\">Deals <span class=\"val\">4</span> to <span class=\"val\">6</span> Fire Damage</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Creates runes within a <span class=\"val\">5</span> metre radius</li><li class=\"mod\">Limit <span class=\"val\">21</span> Runes</li><li class=\"mod\">Creates <span class=\"val\">8</span> Runes</li><li class=\"mod\">Rune trigger radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Rune duration is <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> seconds to rune duration</li></ul></li><li class=\"mod\">Inflicts <span class=\"val\">400</span>% more Flammability Magnitude</li><li class=\"mod\">Tornado radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Tornado duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(—5)</span> to <span class=\"val\">(—7)</span> Fire Damage</li><li class=\"mod\">Tornadoes Hit enemies every <span class=\"val\">(0—0.7)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> seconds to tornado duration</li></ul></li></ul>"},{"type":"Active","name":"Savage Fury","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.</li><li class=\"mod\">Gain 1 Fury on Attack Hit, no<br>more than once per Skill use</li><li class=\"mod\"><span class=\"val\">20</span> maximum Fury</li><li class=\"mod\">Buff duration is <span class=\"val\">0.5</span> seconds per Fury</li><li class=\"mod\">Buff grants Onslaught and <span class=\"val\">(20—29)</span>% more damage</li><li class=\"mod\">Buff causes you to lose <span class=\"val\">3</span>% of maximum Life per second</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">(0—5)</span>% more damage</li><li class=\"mod\"><strong>Gemling</strong>: Gain <span class=\"val\">(0—1)</span> additional Fury on Attack Hit</li></ul></li></ul>"},{"type":"Active","name":"Shard Scavenger","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.</li><li class=\"mod\">Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming<br>FreezeShockIgnite, or Fully Broken Armour<br>Minimum duration between consumptions is <span class=\"val\">(6.05—7)</span> seconds</li><li class=\"mod\">Buff duration is <span class=\"val\">3</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Shattering Concoction","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack</li><li class=\"mod\"><span class=\"val\">(12—333)</span> to <span class=\"val\">(18—499)</span> base Cold Damage</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Consumes <span class=\"val\">5</span> Charges from your Mana Flask</li><li class=\"mod\">Freeze enemies that are Primed for Freeze</li><li class=\"mod\">Inflicts Exposure on Hit</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Freeze Duration on enemies</li></ul></li></ul>"},{"type":"Active","name":"Shattering Palm","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Cold damage</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Attaches Shards to enemies within a <span class=\"val\">3.8</span> metre radius</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Critical Hit Chance</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Critical Hit Chance</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Shockburst Rounds","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.</li><li class=\"mod\"><span class=\"val\">20</span>% less reload speed</li><li class=\"mod\"><span class=\"val\">(10—19)</span> Bolts loaded per clip</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—4)</span> Bolts loaded per clip</li></ul></li><li class=\"mod secondary\">Rapidly fire charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Can fire a limited number of bolts before needing to reload.</li><li class=\"mod\">Converts <span class=\"val\">40</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">100</span>% less Electrocution buildup</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">100</span>% less Electrocution buildup</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Pulse radius is <span class=\"val\">1.8</span> metres</li></ul>"},{"type":"Active","name":"Shred","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Werewolf</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Triggers Ice Fragments on Hit against<br>Frozen enemies, no more than once per use</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Attack Speed</li></ul></li><li class=\"mod\"><span class=\"val\">35</span>% more Attack Speed</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Triggers Ice Fragments on Hit against<br>Frozen enemies, no more than once per use</li><li class=\"mod\"><span class=\"val\">55</span>% less Attack Speed</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\"><span class=\"val\">+0.6</span> metres to Melee Strike Range</li><li class=\"mod\">Triggers Ice Fragments on Hit against<br>Frozen enemies, no more than once per use</li><li class=\"mod\">Detonation Time is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% more Projectile Speed</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Cold damage</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li></ul>"},{"type":"Active","name":"Siege Ballista","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.</li><li class=\"mod\">Totem duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Totem</li><li class=\"mod\">Totem gains <span class=\"val\">+(0—75)</span>% to all Elemental Resistances</li><li class=\"mod\">Totem gains +<span class=\"val\">(0—35)</span>% to Chaos Resistance</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Fire damage</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Bolt explosion radius is <span class=\"val\">0.5</span> metres</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Bolt explosion radius is <span class=\"val\">1.4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Siege Cascade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.</li><li class=\"mod\"><span class=\"val\">30</span>% less reload speed</li><li class=\"mod\"><span class=\"val\">+1</span> Bolt loaded per clip</li><li class=\"mod secondary\">Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\"><span class=\"val\">100</span>% more damage against Immobilised enemies</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Fires Bolts at every Enemy within a <span class=\"val\">4</span> metre radius</li><li class=\"mod\">Bolt explosion radius is <span class=\"val\">0.4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—40)</span>% more damage against Immobilised enemies</li></ul></li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\"><span class=\"val\">100</span>% more damage against Immobilised enemies</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li class=\"mod\">Fires Bolts at every Enemy within a <span class=\"val\">4</span> metre radius</li><li class=\"mod\">Bolt explosion radius is <span class=\"val\">0.8</span> metres</li></ul>"},{"type":"Active","name":"Siphoning Strike","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% chance to gain an additional Charge</li></ul></li><li class=\"mod\"><span class=\"val\">+0.6</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">50</span>% more Stun buildup</li><li class=\"mod\">Consume Shock on Hit</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Cannot Shock</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—50)</span>% chance to Daze on Hit</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Stun buildup</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Shockwave radius is <span class=\"val\">3</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—50)</span>% chance to Daze on Hit</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% chance to gain an additional Charge</li></ul></li></ul>"},{"type":"Active","name":"Skyfall","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Conditional</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% increased Damage with Hits against Frozen Enemies</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(16—553)</span> to <span class=\"val\">(24—829)</span> Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">(16—553)</span> to <span class=\"val\">(24—829)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Cast Time</li><li class=\"mod\">Requires <span class=\"val\">(50—270)</span> Glory to use</li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Runic Ward spent as Glory for this Skill</li><li class=\"mod\">Creates <span class=\"val\">3</span> Temporary Minions</li><li class=\"mod\">Limit <span class=\"val\">12</span> Temporary Minions</li><li class=\"mod\">Impact radius is <span class=\"val\">3</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to Echo</li></ul></li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Cast Time</li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Runic Ward spent as Glory for this Skill</li><li class=\"mod\">Creates <span class=\"val\">6</span> Temporary Minions</li><li class=\"mod\">Limit <span class=\"val\">12</span> Temporary Minions</li><li class=\"mod\">Impact radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(16—553)</span> to <span class=\"val\">(24—829)</span> Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">(16—553)</span> to <span class=\"val\">(24—829)</span> Cold Damage</li></ul>"},{"type":"Active","name":"Sorcery Ward","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.</li><li class=\"mod\">Barrier recharges after <span class=\"val\">(6.1—8)</span> seconds</li><li class=\"mod\">Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield<br>Barrier can take Elemental Damage up to <span class=\"val\">30</span>% of your Armour and Evasion Rating</li><li>Additional effects from quality:<ul><li class=\"mod\">Barrier can take Elemental Damage up to an additional <span class=\"val\">+(0—5)</span>% of your Armour and Evasion Rating</li></ul></li></ul>"},{"type":"Active","name":"Spear Stab","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Spear.</li><li class=\"mod\"><span class=\"val\">+0.4</span> metres to Melee Strike Range</li></ul>"},{"type":"Active","name":"Spear Throw","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Active","name":"Spell Totem","color":"Neutral","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.</li><li class=\"mod\">Totem duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">(1—2)</span> Totem</li><li class=\"mod\">Totem gains <span class=\"val\">+(0—75)</span>% to all Elemental Resistances</li><li class=\"mod\">Totem gains +<span class=\"val\">(0—35)</span>% to Chaos Resistance</li><li class=\"mod\">Socketed Skills deal <span class=\"val\">10</span>% more<br>damage per Power Charge Consumed</li><li class=\"mod\"><span class=\"val\">20</span>% more Totem life per Endurance Charge Consumed</li><li class=\"mod\"><span class=\"val\">20</span>% more Totem duration per Endurance Charge Consumed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—4)</span> seconds to Totem duration</li></ul></li><li class=\"mod\">Socketed Skills have <span class=\"val\">25</span>% less Cast Speed</li></ul>"},{"type":"Active","name":"Staggering Palm","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Dashes and Strikes additional valid targets</li><li class=\"mod\">Buff duration is <span class=\"val\">7.5</span> seconds</li><li class=\"mod\">Maximum Buff duration is <span class=\"val\">30</span> seconds</li><li class=\"mod\">Pierces all Targets</li><li class=\"mod\">Fires <span class=\"val\">+1</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% chance to Blind Enemies</li><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">(0—2)</span> additional Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Storm Wave","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">100</span>% more chance to Shock</li><li class=\"mod\">Wave length is <span class=\"val\">8</span> metres</li><li class=\"mod\">Wave width is <span class=\"val\">1</span> metre</li><li>Additional effects from quality:<ul><li class=\"mod\">Wave width is <span class=\"val\">+(0—1)</span> metre</li><li class=\"mod\"><strong>Gemling</strong>: Wave length is +<span class=\"val\">(0—4)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Stormblast Bolts","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.</li><li class=\"mod\"><span class=\"val\">5</span> Bolts loaded per clip</li><li class=\"mod secondary\">Aims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload.</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Maximum of <span class=\"val\">30</span> active Bolts</li><li class=\"mod\">Impact radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Fires <span class=\"val\">3</span> Bolts</li><li class=\"mod\">Charged Bolt duration is <span class=\"val\">10</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Penetrates <span class=\"val\">(0—20)</span>% Lightning Resistance</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Maximum of <span class=\"val\">30</span> active Bolts</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li></ul>"},{"type":"Active","name":"Summon Infernal Hound","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Companion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon a Reviving Infernal Hound which Ignites enemies near it.</li><li class=\"mod\">Minions Ignite Enemies within a radius of <span class=\"val\">2.5</span> metres as though dealt Base Fire Damage equal to <span class=\"val\">20</span>% of Minion&#039;s Maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—20)</span>% more Maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Supporting Fire","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.</li><li class=\"mod\">Minions from this skill have 1% increased Area of Effect<br>per <span class=\"val\">3</span> of your Dexterity</li><li class=\"mod\">Minions from this skill have 1% increased Damage<br>per <span class=\"val\">1</span> of your Strength</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions deal <span class=\"val\">(0—20)</span>% more damage</li></ul></li></ul>"},{"type":"Active","name":"Sword Slash","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Strike with your Sword.</li></ul>"},{"type":"Active","name":"Temper Weapon","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.</li><li class=\"mod\">Maximum of <span class=\"val\">12</span> Empowered Attacks</li><li class=\"mod\">Supported Skills Cost nothing</li><li class=\"mod\">While Channelling each strike of the anvil Empowers your next <span class=\"val\">3</span> Melee Attacks<br>Empowered Attacks Trigger Combust on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Speed</li></ul></li><li class=\"mod secondary\">Explode, dealing Fire damage in an area.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Explosion radius is <span class=\"val\">3</span> metres</li></ul>"},{"type":"Active","name":"Tempest Bell","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.</li><li class=\"mod\">Requires <span class=\"val\">4</span> Combo to use</li><li class=\"mod\">This Skill loses Combo if it generates no Combo for <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">(1—3)</span> Bell</li><li class=\"mod\">Bell duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Bell is destroyed after <span class=\"val\">10</span> Hits</li><li class=\"mod\">Can be Ancestrally Boosted as though a Strike</li><li class=\"mod\">Bell is destroyed after <span class=\"val\">10</span> Hits</li><li class=\"mod\">Impact radius is <span class=\"val\">2.1</span> metres</li><li class=\"mod\"><span class=\"val\">30</span>% more Area of Effect per 0.1 metres of<br>Knockback the triggering Hit would have caused</li><li class=\"mod\">Gains <span class=\"val\">30</span>% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell</li><li class=\"mod\">Bell is destroyed after <span class=\"val\">10</span> Hits</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\">Shockwave can be triggered once every <span class=\"val\">0.3</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Shockwave deals <span class=\"val\">(0—3)</span>% more Damage per Hit taken by Bell</li><li class=\"mod\"><strong>Gemling</strong>: Bell is destroyed after <span class=\"val\">+(0—10)</span> Hits</li></ul></li></ul>"},{"type":"Active","name":"Tempest Flurry","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Final Strike targets <span class=\"val\">(0—2)</span> additional nearby enemies</li></ul></li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.4</span> metres to Melee Strike Range</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to Melee Strike Range</li></ul></li><li class=\"mod\"><span class=\"val\">35</span>% less Attack Speed</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.4</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">45</span>% less Attack Speed</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">+0.6</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">100</span>% more chance to Shock</li><li class=\"mod\"><span class=\"val\">100</span>% increased Magnitude of Shock inflicted</li></ul>"},{"type":"Active","name":"Temporal Rift","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.</li><li class=\"mod\">This Spell&#039;s Cast Speed cannot be modified</li><li class=\"mod\">Removes damage delayed by Phased Form</li><li class=\"mod\">Maximum <span class=\"val\">16</span> afterimages</li><li class=\"mod\">Creates an afterimage every <span class=\"val\">0.25</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Thrashing Vines","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.</li><li class=\"mod\">Deals <span class=\"val\">(5—151)</span> to <span class=\"val\">(8—226)</span> Physical Damage</li><li class=\"mod\">Vine length is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Vine growth area radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Overgrown vines are <span class=\"val\">50</span>% larger</li><li class=\"mod\">Time between vine growths is <span class=\"val\">50</span>% of this Skill&#039;s Cast Time</li><li class=\"mod\">Limit <span class=\"val\">1</span> vine growth area</li><li class=\"mod\">Vines grow for <span class=\"val\">8</span> second duration</li><li class=\"mod\">Overgrown vines deal <span class=\"val\">50</span>% more damage</li><li class=\"mod\">Vines grow facing nearby targets, no more than once per<br><span class=\"val\">0.5</span> seconds for each target</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.5)</span> metres to vine length</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% chance to Impale Enemies on Hit</li></ul></li></ul>"},{"type":"Active","name":"Thunderstorm","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.</li><li class=\"mod\">Deals <span class=\"val\">(1—5)</span> to <span class=\"val\">(5—179)</span> Lightning Damage</li><li class=\"mod\">Storm radius is <span class=\"val\">2.3</span> metres</li><li class=\"mod\">Impact radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Storm duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Hits one target every <span class=\"val\">0.35</span> seconds</li><li class=\"mod\">Can Hit each enemy only once every <span class=\"val\">0.5</span> seconds</li><li class=\"mod\">Cannot Drench enemies above level <span class=\"val\">(0—20)</span></li><li class=\"mod\">Drenched enemies receive <span class=\"val\">25</span>% more Freeze buildup</li><li class=\"mod\">Drenched enemies have <span class=\"val\">50</span>% more chance to be Shocked</li><li class=\"mod\">Drenched lingers for <span class=\"val\">2</span> second duration</li><li class=\"mod\">Limit <span class=\"val\">1</span> Thunderstorm</li><li>Additional effects from quality:<ul><li class=\"mod\">Drenched enemies receive <span class=\"val\">(0—5)</span>% more Freeze buildup<br>Drenched enemies have <span class=\"val\">(0—10)</span>% more chance to be Shocked</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Time Freeze","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.</li><li class=\"mod\">Wave radius is <span class=\"val\">10</span> metres</li><li class=\"mod\">Time Freeze duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Affected Enemies have Time Freeze duration halved for each time they&#039;ve been Time Frozen in the past <span class=\"val\">30</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Time Snap","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Manipulate time, resetting the cooldowns of your other Skills.</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Tornado","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Wind</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.</li><li class=\"mod\">Deals <span class=\"val\">(3—146.1)</span> Physical damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to Debuff&#039;s Damage over Time</li><li class=\"mod\">Tornado radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(6.1—292.2)</span> damage per second of each absorbed<br>Elemental Damage type</li><li class=\"mod\">Tornado duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Tornado</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> seconds to Tornado duration</li><li class=\"mod\"><strong>Gemling</strong>: +<span class=\"val\">(0—2)</span> to Limit of Tornadoes</li></ul></li></ul>"},{"type":"Active","name":"Trinity","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.</li><li class=\"mod\"><span class=\"val\">(1—6)</span>% more Elemental Damage per 30 Affinity of any type</li><li class=\"mod\">On dealing Elemental Damage with a Hit, gain <span class=\"val\">(5—13)</span> Affinity of the highest Elemental Damage type and lose <span class=\"val\">3</span> Affinity of the other types</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Skill Speed while total Affinity is over 250</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% of Physical damage Converted to a random Element</li></ul></li></ul>"},{"type":"Active","name":"Triskelion Cascade","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.</li><li class=\"mod\">Maximum Buff duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">(300—800)</span>% of Empowered Skill&#039;s cast time is added to this Skill&#039;s cooldown</li><li class=\"mod\">Empowered Skill has <span class=\"val\">(31—40)</span>% less area of effect</li><li class=\"mod\">Empowered Skill deals <span class=\"val\">(11—30)</span>% less damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Empowered Skill deals <span class=\"val\">(0—10)</span>% more damage</li><li class=\"mod\"><strong>Gemling</strong>: Empowered Skill has <span class=\"val\">(0—5)</span>% more area of effect</li></ul></li></ul>"},{"type":"Active","name":"Unbound Avatar","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.</li><li class=\"mod\">Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy<br>Maximum 100 Unbound Fury<br>Cannot gain Unbound Fury while Unbound</li><li class=\"mod\"><span class=\"val\">40</span>% more Elemental Damage while Unbound</li><li class=\"mod\"><span class=\"val\">80</span>% more chance to inflict Elemental Ailments while Unbound</li><li class=\"mod\"><span class=\"val\">40</span>% more Elemental Ailment Buildup while Unbound</li><li class=\"mod\">Unbound duration is <span class=\"val\">(8—9.9)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Unbound duration is <span class=\"val\">(0—1)</span> second</li></ul></li></ul>"},{"type":"Active","name":"Vaulting Impact","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.</li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Attack Time</li><li class=\"mod\">Cannot inflict Daze</li><li class=\"mod\">Impact radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Attack Time</li><li class=\"mod\">Cannot inflict Daze</li><li class=\"mod\">Applies Broken Stance on Hit against Dazed enemies</li><li class=\"mod\">Broken Stance has <span class=\"val\">60</span> second duration, or until Daze is removed</li><li class=\"mod\">Broken Stance is removed after the affected enemy takes <span class=\"val\">10</span> Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">Broken Stance is removed after the affected enemy takes <span class=\"val\">+(0—2)</span> Hits</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% more Damage against Heavy Stunned Enemies</li></ul></li></ul>"},{"type":"Active","name":"Verisium Manifestations","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.</li><li class=\"mod\">Trigger Manifest Rune on Hitting with an Attack</li><li class=\"mod secondary\">Summon a short-lived Verisium Manifestation that launches Projectile Attacks at enemies.</li><li class=\"mod\">Limit <span class=\"val\">10</span> Summoned Verisium Manifestations</li><li class=\"mod\">Manifestation duration is <span class=\"val\">8</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span>s to Manifestation duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—2)</span> to Verisium Manifestation Limit</li></ul></li></ul>"},{"type":"Active","name":"Virtuous Barrier","color":"Neutral","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.</li><li class=\"mod\">Gains a random Mote every <span class=\"val\">(1.53—2)</span> seconds</li><li class=\"mod\">Maximum of each Attribute of Mote is <span class=\"val\">3</span> plus the number of Skills you have which require that Attribute<br>Single-Attribute Skills grant twice as many maximum Motes</li><li class=\"mod\"><span class=\"val\">2</span>% increased maximum Life per Strength Mote</li><li class=\"mod\"><span class=\"val\">5</span>% increased ArmourEvasion and<br>Energy Shield per Dexterity Mote</li><li class=\"mod\"><span class=\"val\">5</span>% increased Life Regeneration rate per Intelligence Mote</li><li class=\"mod\"><span class=\"val\">5</span>% increased Mana Regeneration rate per Intelligence Mote</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—2.5)</span>% increased Life Regeneration rate per Intelligence Mote<br><span class=\"val\">(0—2.5)</span>% increased Mana Regeneration rate per Intelligence Mote</li></ul></li></ul>"},{"type":"Active","name":"Vivid Stampede","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.</li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">50</span>% more chance to Shock</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Stags leap <span class=\"val\">4</span> times</li><li class=\"mod\">Shocked Ground duration is <span class=\"val\">4</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.5)</span> metres to Shockwave radius</li></ul></li></ul>"},{"type":"Active","name":"Void Illusion","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.</li><li class=\"mod\">Explosion radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Illusion duration is <span class=\"val\">2</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metre to explosion radius</li></ul></li></ul>"},{"type":"Active","name":"Volcano","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Skill Effect Duration</li></ul></li><li class=\"mod\">Deals <span class=\"val\">(4—121)</span> to <span class=\"val\">(6—181)</span> Fire Damage</li><li class=\"mod\">Modifiers to cast speed also affect this skill&#039;s cost</li><li class=\"mod\">Fires Projectiles every <span class=\"val\">0.5</span> seconds</li><li class=\"mod\">Channelling ends when reaching <span class=\"val\">4</span> Stages</li><li class=\"mod\">Eruption radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Volcano duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Volcano</li><li class=\"mod\"><span class=\"val\">150</span>% more Eruption damage per additional Stage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to eruption radius</li></ul></li><li class=\"mod\">Impact radius is <span class=\"val\">0.6</span> metres</li><li class=\"mod\">Fires Projectiles every <span class=\"val\">0.5</span> seconds, or when Slammed</li><li class=\"mod\">Initial eruption fires <span class=\"val\">4</span> additional<br>Projectiles per additional Stage</li><li class=\"mod\">Volcano is destroyed after <span class=\"val\">10</span> Slams</li><li class=\"mod\">Deals <span class=\"val\">(3—92)</span> to <span class=\"val\">(5—138)</span> Fire Damage</li><li class=\"mod\">Fires <span class=\"val\">(3—5)</span> Projectiles</li><li class=\"mod\">Fires Projectiles every <span class=\"val\">0.5</span> seconds</li><li class=\"mod\">Eruption radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Volcano duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">150</span>% more Eruption damage per additional Stage</li><li class=\"mod\">Deals <span class=\"val\">(3—92)</span> to <span class=\"val\">(5—138)</span> Fire Damage</li><li class=\"mod\">Fires <span class=\"val\">(3—5)</span> Projectiles</li></ul>"},{"type":"Active","name":"Voltaic Barrier","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\"><span class=\"val\">300</span>% more Electrocution buildup</li><li class=\"mod\">Lightning damage from this skill Contributes to<br>Electrocution Buildup</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Wall length is <span class=\"val\">6</span> metres</li><li class=\"mod\">Wall duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Wall Hits enemies every <span class=\"val\">0.25</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Skill Effect Duration</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Chains <span class=\"val\">3</span> times</li><li class=\"mod\">Beam targeting radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Fires beams at up to <span class=\"val\">3</span> additional Enemies near the target</li></ul>"},{"type":"Active","name":"Voltaic Grenade","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Grenade</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.</li><li class=\"mod\">Detonation Time is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\">Projectiles cannot Fork</li><li class=\"mod\">Explosion radius is <span class=\"val\">(2—2.4)</span> metres</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical Damage to Lightning Damage</li><li class=\"mod\">Lightning damage from Hits with this skill Contributes to Electrocution Buildup</li><li class=\"mod\"><span class=\"val\">(150—340)</span>% more Electrocution buildup from Hits with this skill</li><li class=\"mod\">Electrocution buildup Debuff duration is <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Lightning Damage</li></ul></li></ul>"},{"type":"Active","name":"Walking Calamity","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Bear</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% chance to not consume Glory</li></ul></li><li class=\"mod\">Requires <span class=\"val\">50</span> Glory to use</li><li class=\"mod\">+<span class=\"val\">0.3</span> seconds to base attack time if not standing</li><li class=\"mod\">Trigger a Meteor every <span class=\"val\">0.15</span> seconds</li><li class=\"mod\">A large Meteor falls every <span class=\"val\">15</span> Meteors</li><li class=\"mod\">Meteors fall in <span class=\"val\">8</span> metre radius</li><li class=\"mod\">Meteors Trigger <span class=\"val\">50</span>% more frequently for each<br>additional enemy in radius, up to <span class=\"val\">200</span>%</li><li class=\"mod\">Large meteors can target a single enemy only<br>once every <span class=\"val\">2</span> seconds</li><li class=\"mod\">Buff duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Buff grants <span class=\"val\">5</span> Rage regenerated per second</li><li class=\"mod\">Buff grants <span class=\"val\">30</span>% of damage Gained as Fire damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">+(0—10)</span>% of damage Gained as Fire damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Impact radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.4</span> metres</li><li class=\"mod\">Ignited Ground duration is <span class=\"val\">5</span> seconds</li></ul>"},{"type":"Active","name":"War Banner","color":"Neutral","tags":"<span class=\"multiVal\">Banner</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% more Area of Effect</li></ul></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Reservation Efficiency</li></ul></li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Monster Power as Glory for this Skill on Hitting with an Attack</li><li class=\"mod\">Requires <span class=\"val\">200</span> Glory to use</li><li class=\"mod\">Banner Aura radius is <span class=\"val\">6</span> metres</li><li class=\"mod\">Aura grants <span class=\"val\">25</span>% more Attack damage</li><li class=\"mod\">Aura grants <span class=\"val\">50</span>% increased Accuracy Rating</li><li class=\"mod\">Aura grants <span class=\"val\">25</span>% increased Attack Speed</li><li class=\"mod\">Banner duration is <span class=\"val\">(6—9.8)</span> seconds</li></ul>"},{"type":"Active","name":"Wardbound Minions","color":"Neutral","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Repeatable</span>","effect":"<ul><li class=\"mod secondary\">Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.</li><li class=\"mod\">Limit <span class=\"val\">(15—24)</span> Summoned Wardbound Minions</li><li class=\"mod\">Minion duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Minions disperse after casting <span class=\"val\">6</span> Spells</li><li class=\"mod\">Summon one Wardbound Minion on Skill use and an additional Minion for each additional <span class=\"val\">(11—59)</span> Runic Ward spent</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> Spell casts before dispersing</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">+(0—5)</span>s to Minion duration</li></ul></li></ul>"},{"type":"Active","name":"Wave of Frost","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Cold damage</li><li class=\"mod\"><span class=\"val\">(300—585)</span>% more Magnitude of Chill inflicted</li><li class=\"mod\"><span class=\"val\">(300—585)</span>% more Freeze Buildup</li><li class=\"mod\">Freeze enemies that are Primed for Freeze</li><li class=\"mod\">Wave length is <span class=\"val\">6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Penetrates <span class=\"val\">(0—20)</span>% Cold Resistance</li><li class=\"mod\"><strong>Gemling</strong>: Enemies Frozen by this Skill take <span class=\"val\">(0—40)</span>% increased damage</li></ul></li></ul>"},{"type":"Active","name":"Whirling Assault","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Advance while hitting enemies around you with a series of spinning Strikes.</li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Attack Time</li><li class=\"mod\"><span class=\"val\">+1.4</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">(1—20)</span>% more Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Attack Speed</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Physical damage</li></ul></li></ul>"},{"type":"Active","name":"Wild Protector","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Companion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions deal <span class=\"val\">(0—20)</span>% more damage<br>Minions have <span class=\"val\">(0—20)</span>% more Maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Wind Blast","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.</li><li class=\"mod\"><span class=\"val\">150</span>% more Stun buildup</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Cone length is <span class=\"val\">6</span> metres</li><li class=\"mod\">Dazes on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further</li><li class=\"mod\"><strong>Gemling</strong>: Break Armour equal to <span class=\"val\">(0—40)</span>% of Physical damage dealt</li></ul></li></ul>"},{"type":"Active","name":"Wing Blast","color":"Neutral","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Wyvern</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Wind</span>","effect":"<ul><li class=\"mod secondary\">Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Physical damage</li></ul></li><li class=\"mod\"><span class=\"val\">+0.3</span> seconds to Total Attack Time</li><li class=\"mod\">Cannot cause Stun buildup</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Blast length is <span class=\"val\">6</span> metres</li><li class=\"mod\"><span class=\"val\">15</span>% Surpassing chance to grant a Power Charge on<br>Heavy Stun, modified by Monster Power</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% Surpassing chance to grant a Power Charge on<br>Heavy Stun, modified by Monster Power</li></ul></li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more damage with Hits for Shockwaves originating<br>from a Unique enemy</li></ul>"},{"type":"Active","name":"Wolf Pack","color":"Neutral","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Companion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.</li><li class=\"mod\">Summons <span class=\"val\">(3—6)</span> Wolves</li><li>Additional effects from quality:<ul><li class=\"mod\">Summons <span class=\"val\">(0—1)</span> Wolf</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Minion Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Ancestral Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Grants <span class=\"val\">(0—10)</span>% more Fire damage</li></ul></li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Monster Power as Glory for<br>this Skill on Igniting an enemy</li><li class=\"mod\">Requires <span class=\"val\">100</span> Glory to use</li><li class=\"mod\">Empowers the next  Melee Strike Attacks you perform</li><li class=\"mod\">Exerted Strikes target <span class=\"val\">2</span> additional Enemies</li><li class=\"mod\">Warcry radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Knocks back and interrupts enemies in a smaller area</li><li class=\"mod\">Warcry duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Consumes all Endurance Charges to increase Warcry duration by <span class=\"val\">50</span>% per charge</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical Damage to Fire damage with Boosted Attacks</li><li class=\"mod\">Trigger Volcanic Steps every <span class=\"val\">1.2</span> metres travelled</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% increased Warcry duration per Endurance Charge consumed</li></ul></li><li class=\"mod secondary\">Slam the ground around you, dealing damage to nearby enemies.</li><li class=\"mod\">Slam radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod secondary\">Fire molten Projectiles from the struck enemy, which will land nearby dealing Attack damage in an area.</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Impact Radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\">Fires <span class=\"val\">3</span> Molten Projectiles</li></ul>"},{"type":"Active","name":"Ancestral Warrior Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span><span class=\"multiVal\">Meta</span>","effect":"<ul><li class=\"mod secondary\">Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% increased totem life</li></ul></li><li class=\"mod\">Totem duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Conjures a spirit warrior every <span class=\"val\">150</span>% of socketed Attack time</li><li class=\"mod\">Totem gains <span class=\"val\">+(0—75)</span>% to all Elemental Resistances</li><li class=\"mod\">Totem gains +<span class=\"val\">(0—35)</span>% to Chaos Resistance</li><li class=\"mod\">Cannot have more than <span class=\"val\">10</span> Ancestral Warrior Totems active</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> seconds to Totem duration</li></ul></li></ul>"},{"type":"Active","name":"Armour Breaker","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Strike with a forceful blow, knocking enemies back and weakening their Armour.</li><li class=\"mod\">Hits Break <span class=\"val\">(3—4918)</span> Armour</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\"><span class=\"val\">40</span>% more attack speed while Dual Wielding</li><li>Additional effects from quality:<ul><li class=\"mod\">Break <span class=\"val\">(0—20)</span>% increased Armour</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Physical damage</li></ul></li></ul>"},{"type":"Active","name":"Berserk","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, strengthens your Rage, but causes you to lose Life while not losing Rage.</li><li class=\"mod\">Lose <span class=\"val\">0.1</span>% of maximum Life per Rage per second while not losing Rage</li><li class=\"mod\">Grants <span class=\"val\">(40—59)</span>% increased Rage effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Grants <span class=\"val\">(0—10)</span>% increased Rage effect</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">+(0—8)</span> to maximum Rage</li></ul></li></ul>"},{"type":"Active","name":"Boneshatter","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Shockwave radius is <span class=\"val\">(0—2)</span> metres</li></ul></li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Cannot cause Stun buildup</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Attack Speed</li></ul></li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more damage with Hits for Shockwaves originating<br>from a Unique enemy</li></ul>"},{"type":"Active","name":"Earthquake","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Magnitude of Damaging Ailments inflicted</li></ul></li><li class=\"mod\"><span class=\"val\">100</span>% increased Magnitude of Jagged Ground you create</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Jagged Ground radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Limit <span class=\"val\">(2—4)</span> Jagged Ground patches</li><li class=\"mod\">Jagged Ground duration is <span class=\"val\">4</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> to Jagged Ground patch Limit</li></ul></li><li class=\"mod\"><span class=\"val\">100</span>% increased Magnitude of Jagged Ground you create</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Aftershock radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Aftershock radius is <span class=\"val\">(0.6—1.2)</span> metres</li></ul>"},{"type":"Active","name":"Earthshatter","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% chance to cause an additional Aftershock</li></ul></li><li class=\"mod\">While Dual Wielding, both weapons hit with<br><span class=\"val\">30</span>% less attack speed</li><li class=\"mod\">Deals damage along the fissure&#039;s path and in a<br><span class=\"val\">1</span> metre radius around the emerging spike</li><li class=\"mod\">Spike duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">6</span> Spikes</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—6)</span>% more Damage with Hits for each Spike</li></ul></li><li class=\"mod\">While Dual Wielding, both weapons hit with<br><span class=\"val\">30</span>% less attack speed</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Active","name":"Eternal Rage","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, you constantly regenerate Rage.</li><li class=\"mod\">Must be active in both Weapon Sets</li><li class=\"mod\">Regenerate <span class=\"val\">(0.25—5)</span> Rage per second</li><li>Additional effects from quality:<ul><li class=\"mod\">Regenerate <span class=\"val\">(0—0.5)</span> Rage per second</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—15)</span>% increased Spirit Reservation Efficiency</li></ul></li></ul>"},{"type":"Active","name":"Forge Hammer","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Gain <span class=\"val\">(0—20)</span>% damage as Extra Fire Damage</li></ul></li><li class=\"mod\">Converts <span class=\"val\">30</span>% of Physical damage to Fire damage</li><li class=\"mod\">Creates <span class=\"val\">5</span> fissures</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Hammer duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Cooldown does not recover while the hammer is lodged</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Creates <span class=\"val\">5</span> fissures</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Cooldown does not recover during Buff effect</li><li class=\"mod\">Fissure duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">10</span> Fissures</li><li class=\"mod\"><span class=\"val\">70</span>% more Attack Speed</li><li class=\"mod\">Converts <span class=\"val\">30</span>% of Physical damage to Fire damage</li><li class=\"mod\">Creates <span class=\"val\">5</span> fissures</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Hammer duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Cooldown does not recover while the hammer is lodged</li></ul>"},{"type":"Active","name":"Fortifying Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.</li><li class=\"mod\">Warcry radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Guard duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Can Trigger Shield Wave once per <span class=\"val\">5</span> enemy Power in<br>range, counting up to <span class=\"val\">50</span> Power</li><li class=\"mod\">Grants <span class=\"val\">(2—92)</span> Guard for every 5 enemy Power in<br>range, counting up to <span class=\"val\">20</span> Power</li><li class=\"mod\"><span class=\"val\">(3—85)</span> to <span class=\"val\">(5—128)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span> to <span class=\"val\">7</span> Added Physical Damage per 15 Armour on Shield</li><li class=\"mod\">This Attack is Triggered by Fortifying Cry and counts as Empowered by it</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Modifiers to Damage with Warcries affect this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\">Shockwave radius is <span class=\"val\">(0—0.4)</span> metres</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"secondary\">base secondary skill effect duration [0,40]</span></li></ul></li></ul>"},{"type":"Active","name":"Hammer of the Gods","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.</li><li class=\"mod\">Generates <span class=\"val\">100</span>% of Monster Power as Glory for<br>this Skill on Heavy Stunning an enemy</li><li class=\"mod\">Requires <span class=\"val\">20</span> Glory to use</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Impact radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">Hammerfall duration is <span class=\"val\">2.5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to impact radius</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—50)</span>% chance to not consume Glory</li></ul></li></ul>"},{"type":"Active","name":"Herald of Ash","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.</li><li class=\"mod\">Ignite surrounding enemies if Overkill damage is at least <span class=\"val\">20</span>% of enemy&#039;s maximum Life</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Ignite duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">An additional <span class=\"val\">+(16.67—23)</span>% of Overkill damage contributes to base Ignite damage</li><li>Additional effects from quality:<ul><li class=\"mod\">An additional <span class=\"val\">+(0—5)</span>% of Overkill damage contributes to base Ignite damage</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—20)</span>% increased Fire damage</li></ul></li></ul>"},{"type":"Active","name":"Infernal Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Warcry radius is <span class=\"val\">(0—3)</span> metres</li></ul></li><li class=\"mod\">Empowers one Attack per <span class=\"val\">10</span> enemy Power in<br>range, counting up to <span class=\"val\">50</span> Power</li><li class=\"mod\">Empowered Attacks Gain <span class=\"val\">(30—49)</span>% of damage as extra Fire damage</li><li class=\"mod\">Warcry radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Destabilises Enemies for <span class=\"val\">8</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Empowered Attacks Gain <span class=\"val\">(0—10)</span>% of damage as extra Fire damage</li></ul></li><li class=\"mod secondary\">The enemy's Corpse violently explodes, dealing Fire damage in an area around it.</li><li class=\"mod\">Deals <span class=\"val\">(3—112)</span> to <span class=\"val\">(5—167)</span> Fire Damage</li><li class=\"mod\">Deals <span class=\"val\">10</span>% more Fire Damage per 1 Power of exploding Corpse</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li></ul>"},{"type":"Active","name":"Iron Ward","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.</li><li class=\"mod\">Stores <span class=\"val\">(100—480)</span>% of mitigated Physical damage, up to <span class=\"val\">(65—22886)</span></li><li class=\"mod\"><span class=\"val\">200</span>% more Stun buildup</li><li class=\"mod\">Nova radius is <span class=\"val\">6</span> metres</li><li class=\"mod\">Stored damage grants up to <span class=\"val\">200</span>% more Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—50)</span>% more Stun buildup</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Physical damage</li></ul></li></ul>"},{"type":"Active","name":"Leap Slam","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are\npushed out of the way.</li><li class=\"mod\"><span class=\"val\">+0.65</span> seconds to Total Attack Time, plus up to<br><span class=\"val\">+0.5</span> seconds based on distance travelled</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\"><span class=\"val\">(50—88)</span>% more Stun buildup</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Impact radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Consumes Fully Broken Armour on enemies to cause <span class=\"val\">500</span>% more Stun buildup</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Hits against Enemies with Fully Broken Armour</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Magma Barrier","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">+(0—5)</span>% to maximum Block Chance</li></ul></li><li class=\"mod\">Fully imbues Shield in <span class=\"val\">8</span> seconds</li><li class=\"mod\">% reduced Imbuement time</li><li class=\"mod\">Grants <span class=\"val\">25</span>% increased Block chance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% increased Block chance</li></ul></li><li class=\"mod\"><span class=\"val\">5</span> to <span class=\"val\">7</span> Added Fire damage per 15 Armour on Shield</li><li class=\"mod\"><span class=\"val\">5</span> to <span class=\"val\">7</span> Added Fire damage per 15 Evasion on Shield</li><li class=\"mod\"><span class=\"val\">(4—103)</span> to <span class=\"val\">(6—155)</span> Base Off Hand Fire Damage</li><li class=\"mod\">Magma Spray radius is <span class=\"val\">2.8</span> metres</li></ul>"},{"type":"Active","name":"Molten Blast","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Fires <span class=\"val\">(0—2)</span> additional Projectiles</li></ul></li><li class=\"mod\">Converts <span class=\"val\">60</span>% of Physical damage to Fire damage</li><li class=\"mod\">Inflicts <span class=\"val\">200</span>% more Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">100</span>% more Ignite duration</li><li class=\"mod\">While Dual Wielding, fires twice as many Projectiles with <span class=\"val\">15</span>% less attack speed</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% chance to inflict Exposure on Hit</li></ul></li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Number of Projectiles cannot be modified</li><li class=\"mod\">Inflicts <span class=\"val\">200</span>% more Flammability Magnitude</li><li class=\"mod\"><span class=\"val\">100</span>% more Ignite duration</li><li class=\"mod\">Fires <span class=\"val\">8</span> Projectiles</li></ul>"},{"type":"Active","name":"Overwhelming Presence","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.</li><li class=\"mod\">Enemies in your Presence have <span class=\"val\">(15—24)</span>% reduced<br>Elemental Ailment Threshold</li><li class=\"mod\">Enemies in your Presence have <span class=\"val\">(15—25)</span>% reduced Stun Threshold</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% increased Aura Magnitudes</li></ul></li></ul>"},{"type":"Active","name":"Perfect Strike","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—40)</span>% more Attack Speed</li></ul></li><li class=\"mod\">Converts <span class=\"val\">40</span>% of Physical damage to Fire damage</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Inflicts <span class=\"val\">(0—20)</span>% more Flammability Magnitude</li></ul></li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\"><span class=\"val\">+3.5</span> metres to Melee Strike Range</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li></ul>"},{"type":"Active","name":"Resonating Shield","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.</li><li class=\"mod\">Hits Break <span class=\"val\">(2—1537)</span> Armour</li><li class=\"mod\"><span class=\"val\">(4—103)</span> to <span class=\"val\">(6—155)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span> to <span class=\"val\">7</span> Added Physical Damage per 15 Armour on Shield</li><li class=\"mod\">Modifers to Attack speed also affect this skill&#039;s cost</li><li class=\"mod\">Cannot be Empowered by Warcries</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2.3</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Break <span class=\"val\">(0—20)</span>% increased Armour</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—100)</span>% increased Stun Threshold while Channelling</li></ul></li></ul>"},{"type":"Active","name":"Rolling Slam","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Break Armour equal to <span class=\"val\">(0—40)</span>% of Physical damage dealt</li></ul></li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Attack Time</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—100)</span>% increased Stun Threshold while using Skill</li></ul></li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Attack Time</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Stun buildup</li><li class=\"mod\">Impact radius is <span class=\"val\">1.4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—100)</span>% increased Stun Threshold while using Skill</li><li class=\"mod\"><strong>Gemling</strong>: Break Armour equal to <span class=\"val\">(0—40)</span>% of Physical damage dealt</li></ul></li><li class=\"mod\"><span class=\"val\">+1</span> second to Total Attack Time</li><li class=\"mod\"><span class=\"val\">50</span>% more Damage against Heavy Stunned Enemies</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—100)</span>% increased Stun Threshold while using Skill</li><li class=\"mod\"><strong>Gemling</strong>: Break Armour equal to <span class=\"val\">(0—40)</span>% of Physical damage dealt</li></ul></li></ul>"},{"type":"Active","name":"Scavenged Plating","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.</li><li class=\"mod\">Scavenged Plating duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">4</span>% more Armour per Scavenged Plating</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Scavenged Plating</li><li class=\"mod\"><span class=\"val\">(2—43)</span> to <span class=\"val\">(2—64)</span> Thorns per Scavenged Plating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> seconds to Scavenged Plating duration</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—1)</span>% more Armour per Scavenged Plating</li></ul></li></ul>"},{"type":"Active","name":"Seismic Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.</li><li class=\"mod\">Deals <span class=\"val\">(7—223)</span> to <span class=\"val\">(10—335)</span> Physical Damage</li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\">Warcry radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Empowers one Slam per <span class=\"val\">10</span> enemy Power in<br>range, counting up to <span class=\"val\">50</span> Power</li><li>Additional effects from quality:<ul><li class=\"mod\">Empowered Attack Aftershocks deal <span class=\"val\">(0—10)</span>% more damage</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"secondary\">active skill base physical damage % to gain as fire [0,20]</span></li></ul></li></ul>"},{"type":"Active","name":"Shield Charge","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—30)</span>% increased maximum travel distance</li></ul></li><li class=\"mod\"><span class=\"val\">(3—85)</span> to <span class=\"val\">(5—128)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">3</span> to <span class=\"val\">5</span> Added Physical Damage per 15 Armour on Shield</li><li class=\"mod\">Deals up to an additional <span class=\"val\">+100</span>% more Damage, based on the distance travelled</li><li class=\"mod\">Run speed is affected by movement speed modifiers instead of Attack speed modifiers</li><li class=\"mod\">Impact radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\"><span class=\"val\">80</span>% increased maximum travel distance</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to an additional <span class=\"val\">+(0—40)</span>% more Damage, based on the distance travelled</li></ul></li><li class=\"mod\">Knocks Back Enemies</li><li class=\"mod\"><span class=\"val\">50</span>% more Stun buildup</li><li class=\"mod\">Deals up to an additional <span class=\"val\">+100</span>% more Damage, based on the distance travelled</li><li class=\"mod\">Run speed is affected by movement speed modifiers instead of Attack speed modifiers</li><li class=\"mod\">Impact radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\"><span class=\"val\">80</span>% increased maximum travel distance</li><li class=\"mod\"><span class=\"val\">6</span> to <span class=\"val\">8</span> Added Physical Damage per 15 Armour on Shield</li></ul>"},{"type":"Active","name":"Shield Wall","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.</li><li class=\"mod\"><span class=\"val\">(4—103)</span> to <span class=\"val\">(6—155)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span> to <span class=\"val\">7</span> Added Physical Damage per 15 Armour on Shield</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\"><span class=\"val\">100</span>% more Damage if destroyed by your Skills</li><li class=\"mod\">Explosion length is <span class=\"val\">4</span> metres</li><li class=\"mod\">Limit <span class=\"val\">2</span> active Shield Walls</li><li class=\"mod\">Wall duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Wall Segments have <span class=\"val\">(36—12714)</span> maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more Damage if destroyed by your Skills</li><li class=\"mod\"><strong>Gemling</strong>: <span class=\"secondary\">active skill base physical damage % to gain as fire [0,20]</span></li></ul></li></ul>"},{"type":"Active","name":"Shockwave Totem","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: Limit <span class=\"val\">(0—1)</span> Totem</li></ul></li><li class=\"mod\">Totem duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">1</span> Totem</li><li class=\"mod\">Totem gains <span class=\"val\">+(0—75)</span>% to all Elemental Resistances</li><li class=\"mod\">Totem gains +<span class=\"val\">(0—35)</span>% to Chaos Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—4)</span> seconds to Totem duration</li></ul></li><li class=\"mod\">Shockwave radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Shockwave radius is <span class=\"val\">3</span> metres</li></ul>"},{"type":"Active","name":"Stampede","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—100)</span>% more Movement Speed</li></ul></li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Run speed is affected by movement speed modifiers instead of Attack speed modifiers</li><li class=\"mod\">Jagged Ground duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Impact and Jagged Ground radius are <span class=\"val\">1.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to cause an additional Aftershock</li></ul></li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Impact radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Explodes Jagged Ground within <span class=\"val\">3.2</span> metre radius of Slam and each patch of Jagged Ground exploded</li></ul>"},{"type":"Active","name":"Sunder","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—20)</span>% more Attack Speed</li></ul></li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to wave length for each wave in the Sequence</li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Wave length is <span class=\"val\">0.9</span> metres</li><li class=\"mod\">Wave causes Shockwaves from up to <span class=\"val\">7</span> Enemies in each Area</li><li class=\"mod\">Inflicts Sundered Armour on hitting<br>Fully Armour Broken targets, causing <span class=\"val\">20</span>% additional<br>increased Physical damage taken</li><li class=\"mod\">Sundered Armour has <span class=\"val\">6</span> second duration, or until Fully Broken Armour is removed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—50)</span>% reduced Accuracy penalty based on distance</li></ul></li><li class=\"mod\">While Dual Wielding, both weapons hit with <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Shockwave radius is <span class=\"val\">1.2</span> metres</li></ul>"},{"type":"Active","name":"Supercharged Slam","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Staged</span>","effect":"<ul><li class=\"mod secondary\">Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.</li><li>Additional effects from quality:<ul><li class=\"mod\"><strong>Gemling</strong>: <span class=\"val\">(0—300)</span>% more Stun buildup</li></ul></li><li class=\"mod\">Impact radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\"><span class=\"val\">40</span>% more Damage with Hits for each stage</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Stages<br>Channelling ends 1 second after reaching maximum Stages<br>Releases 1 Aftershock per Stage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> maximum Stage</li></ul></li><li class=\"mod\">Aftershock radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\">Each successive aftershock gains <span class=\"val\">+0.4</span> metres to radius, up to 3 metres</li><li class=\"mod\"><span class=\"val\">40</span>% more damage with Hits for each stage</li></ul>"},{"type":"Active","name":"Time of Need","color":"Red","tags":"<span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.</li><li class=\"mod\"><span class=\"val\">(8.1—10)</span> seconds between Blessings</li><li class=\"mod\">Modifiers to Cooldown Recovery Rate also apply to<br>Blessing frequency</li><li class=\"mod\">Blessing recovers <span class=\"val\">(17—628)</span> Life and removes Curses and Elemental Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Blessing recovers <span class=\"val\">(0—40)</span> Life and removes Curses and Elemental Ailments</li><li class=\"mod\"><strong>Gemling</strong>: Buff grants <span class=\"val\">(0—20)</span>% increased Life Regeneration Rate</li></ul></li></ul>"},{"type":"Active","name":"Volcanic Fissure","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">While Dual Wielding, both weapons hit with<br><span class=\"val\">30</span>% less attack speed</li><li class=\"mod\">Fissures branch <span class=\"val\">2</span> times</li><li class=\"mod\">Fissure duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">8</span> Fissures</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to cause an additional Aftershock</li><li class=\"mod\"><strong>Gemling</strong>: Deals <span class=\"val\">(0—20)</span>% more Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Abiding Hex","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.</li><li class=\"mod\">Supported Skills consume a Power Charge on use<br>Supported Skills have <span class=\"val\">80</span>% more duration when consuming a Power Charge</li></ul>"},{"type":"Support","name":"Accelerated Growth","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.</li><li class=\"mod\">Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills</li><li class=\"mod secondary\">Spawn a verdant flower that grows and explodes.</li><li class=\"mod\">Deals <span class=\"val\">(4—111)</span> to <span class=\"val\">(6—167)</span> Physical Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Explosion occurs after <span class=\"val\">1.2</span> seconds</li></ul>"},{"type":"Support","name":"Accelerated Growth II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.</li><li class=\"mod\">Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills</li><li class=\"mod secondary\">Spawn a verdant flower that grows and explodes.</li><li class=\"mod\">Deals <span class=\"val\">(4—111)</span> to <span class=\"val\">(6—167)</span> Physical Damage</li><li class=\"mod\">Blind enemies on Hit</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Explosion occurs after <span class=\"val\">1.2</span> seconds</li></ul>"},{"type":"Support","name":"Acrimony","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.</li><li class=\"mod\">Enemies affected by non-Ailment Damage over time from Supported Skills have <span class=\"val\">50</span>% reduced Life regeneration rate</li></ul>"},{"type":"Support","name":"Advancing Storm","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Supports Storm skills, causing them to appear at the user's location and move towards the target location.</li><li class=\"mod\">Supported Skills originate from the player and move towards the target location</li></ul>"},{"type":"Support","name":"Ahn's Citadel","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create walls in a line, causing them to instead be created along a fissure.</li><li class=\"mod\">Walls from Supported Skills are created along a Fissure instead</li></ul>"},{"type":"Support","name":"Ambrosia","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.</li><li class=\"mod\">Supported Skills consume <span class=\"val\">14</span>% of your maximum Mana Flask charges on use<br>Supported Skills Gain <span class=\"val\">2</span>% of Damage as extra Lightning Damage per Mana Flask charge consumed</li></ul>"},{"type":"Support","name":"Ambrosia II","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.</li><li class=\"mod\">Supported Skills consume <span class=\"val\">35</span>% of your maximum Mana Flask charges on use<br>Supported Skills Gain <span class=\"val\">1</span>% of Damage as extra Lightning Damage per Mana Flask charge consumed</li></ul>"},{"type":"Support","name":"Ambush","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.</li><li class=\"mod\">Supported Skill has <span class=\"val\">100</span>% more Critical Hit Chance against Enemies that are on Full Life</li></ul>"},{"type":"Support","name":"Arbiter's Ignition","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.</li><li class=\"mod\">Gain Elemental Archon when you Ignite an Enemy</li></ul>"},{"type":"Support","name":"Arcane Surge","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.</li><li class=\"mod\">Gain Arcane Surge for <span class=\"val\">10</span> seconds after Spending a total of <span class=\"val\">100</span>% of your Maximum Mana on Supported Skills</li></ul>"},{"type":"Support","name":"Astral Projection","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.</li><li class=\"mod\">Supported Skills Cast at the targeted location instead of around you</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% less Area of Effect</li></ul>"},{"type":"Support","name":"Atziri's Allure","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.</li><li class=\"mod\">Curses inflicted by Supported Skills ignore Curse limit</li><li class=\"mod\">Curses inflicted by Supported Skills are reflected back to you</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Curse Effect</li></ul>"},{"type":"Support","name":"Bhatair's Vengeance","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.</li><li class=\"mod\">When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for <span class=\"val\">15</span> seconds</li></ul>"},{"type":"Support","name":"Bidding I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Command</span>","effect":"<ul><li class=\"mod secondary\">Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.</li><li class=\"mod\">Supported Minions have <span class=\"val\">20</span>% increased Cooldown Recovery Rate for Command Skills</li><li class=\"mod\">Supported Minions' Command Skills deal <span class=\"val\">20</span>% more Damage</li></ul>"},{"type":"Support","name":"Bidding II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Command</span>","effect":"<ul><li class=\"mod secondary\">Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.</li><li class=\"mod\">Supported Minions have <span class=\"val\">30</span>% increased Cooldown Recovery Rate for Command Skills</li><li class=\"mod\">Supported Minions' Command Skills deal <span class=\"val\">30</span>% more Damage</li></ul>"},{"type":"Support","name":"Bidding III","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Command</span>","effect":"<ul><li class=\"mod secondary\">Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.</li><li class=\"mod\">Supported Minions have <span class=\"val\">80</span>% increased Cooldown Recovery Rate for Command Skills</li></ul>"},{"type":"Support","name":"Biting Frost I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.</li><li class=\"mod\">Supported Skills cannot cause Freeze buildup</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more damage to Frozen Unique enemies</li><li class=\"mod\">Supported Skills Consume Freeze on enemies to deal <span class=\"val\">40</span>% more Damage</li></ul>"},{"type":"Support","name":"Biting Frost II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.</li><li class=\"mod\">Supported Skills cannot cause Freeze buildup</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more damage to Frozen Unique enemies</li><li class=\"mod\">Freezes Consumed by Supported Skills Chill the target</li><li class=\"mod\">Supported Skills Consume Freeze on enemies to deal <span class=\"val\">40</span>% more Damage</li></ul>"},{"type":"Support","name":"Blazing Critical","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.</li><li class=\"mod\">Attacks Gain <span class=\"val\">15</span>% of Damage as Fire Damage for <span class=\"val\">5</span> seconds on Critically Hitting with Supported Skills</li></ul>"},{"type":"Support","name":"Bone Shrapnel","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod\">Supported Skills cannot cause Pin buildup</li><li class=\"mod\">Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies</li><li class=\"mod secondary\">Deal Physical Area Damage based off of the maximum Life of the Pinned target slain.</li><li class=\"mod\">Deals <span class=\"val\">25</span>% of Pinned target&#039;s Maximum Life as Physical Damage</li><li class=\"mod\">Cannot cause Pin buildup</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Boundless Energy I","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Meta Skills. Supported Skills generate Energy significantly faster.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">35</span>% increased Energy</li></ul>"},{"type":"Support","name":"Boundless Energy II","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Meta Skills. Supported Skills generate Energy significantly faster.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">45</span>% increased Energy</li></ul>"},{"type":"Support","name":"Brittle Armour","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.</li><li class=\"mod\">Hits against targets Frozen by Supported Skills Break Armour equal to <span class=\"val\">100</span>% of Physical damage dealt</li></ul>"},{"type":"Support","name":"Burgeon I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">10</span>% more Damage per second spent Channelling, up to <span class=\"val\">40</span>%</li></ul>"},{"type":"Support","name":"Burgeon II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Damage per second spent Channelling, up to <span class=\"val\">40</span>%</li></ul>"},{"type":"Support","name":"Burning Inscription","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod\">Supported Skills trigger Burning Inscription after their Runic Inscriptions expire</li><li class=\"mod secondary\">Create Ignited Ground Igniting Enemies based on a percentage of your Maximum Mana.</li><li class=\"mod\">Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to <span class=\"val\">20</span>% of your Maximum Mana</li><li class=\"mod\">Ignited Ground radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Ignited Ground duration is <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Catalysing Elements","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.</li><li class=\"mod\">Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground Surface</li><li class=\"mod secondary\">Triggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element.</li><li class=\"mod\">Discharge radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Discharge radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(7—209)</span> to <span class=\"val\">(10—313)</span> Fire Damage</li><li class=\"mod\">Discharge radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(1—26)</span> to <span class=\"val\">(16—496)</span> Lightning Damage</li><li class=\"mod\">Discharge radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Deals <span class=\"val\">(6—186)</span> to <span class=\"val\">(9—279)</span> Cold Damage</li></ul>"},{"type":"Support","name":"Catharsis","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.</li><li class=\"mod\">Supported Skill requires <span class=\"val\">20</span> Volatility on you to use</li><li class=\"mod\">Using Supported Skills will explode a random amount of Volatility on you</li></ul>"},{"type":"Support","name":"Chaos Attunement","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.</li><li class=\"mod\">Supported Attacks Gain <span class=\"val\">25</span>% of Damage as extra Chaos Damage</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">50</span>% less non-Chaos Damage</li></ul>"},{"type":"Support","name":"Chaos Mastery","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Chaos Skills</li></ul>"},{"type":"Support","name":"Chaotic Freeze","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.</li><li class=\"mod\">Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills</li></ul>"},{"type":"Support","name":"Clarity I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.</li><li class=\"mod\"><span class=\"val\">30</span>% Increased Mana Regeneration Rate while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Clarity II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.</li><li class=\"mod\"><span class=\"val\">50</span>% Increased Mana Regeneration Rate while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Cold Attunement","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.</li><li class=\"mod\">Supported Attacks Gain <span class=\"val\">25</span>% of Damage as extra Cold Damage</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">50</span>% less Fire and Lightning Damage</li></ul>"},{"type":"Support","name":"Cold Exposure","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.</li><li class=\"mod\">Supported Skills inflict Exposure for <span class=\"val\">8</span> seconds on Critical Hit with Cold Damage</li></ul>"},{"type":"Support","name":"Cold Mastery","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Cold Skills</li></ul>"},{"type":"Support","name":"Cold Penetration","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">30</span>% Cold Resistance</li></ul>"},{"type":"Support","name":"Commandment","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Command</span>","effect":"<ul><li class=\"mod secondary\">Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.</li><li class=\"mod\">Supported Minions have <span class=\"val\">100</span>% increased Cooldown Recovery Rate for Command Skills</li><li class=\"mod\">Supported Minions deal <span class=\"val\">100</span>% less Damage with non-command Skills</li></ul>"},{"type":"Support","name":"Concentrated Area","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Area Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Area of Effect</li></ul>"},{"type":"Support","name":"Concussive Spells","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.</li><li class=\"mod\">Supported Skills Daze on Critically Hitting enemies with Physical damage</li></ul>"},{"type":"Support","name":"Considered Casting","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.</li><li class=\"mod\">Supported Spell Skills have <span class=\"val\">15</span>% less Cast Speed</li><li class=\"mod\">Supported Spells deal <span class=\"val\">35</span>% more Damage</li></ul>"},{"type":"Support","name":"Controlled Destruction","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.</li><li class=\"mod\">Supported Spells deal <span class=\"val\">25</span>% more Hit Damage</li><li class=\"mod\">Supported Skills cannot deal Critical Hits</li></ul>"},{"type":"Support","name":"Corpse Conservation","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.</li><li class=\"mod\">Corpses consumed by Supported Skills have <span class=\"val\">25</span>% chance to not be destroyed</li></ul>"},{"type":"Support","name":"Coursing Current","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.</li><li class=\"mod\">Trigger Coursing Current when a Hit from Supported Skills Shocks</li><li class=\"mod secondary\">Sends a Chaining Lightning Projectile from the Shocked enemy towards a nearby Drenched enemy, dealing Spell damage.</li><li class=\"mod\">Deals <span class=\"val\">(1—8)</span> to <span class=\"val\">(11—294)</span> Lightning Damage</li><li class=\"mod\">Chains <span class=\"val\">6</span> times</li><li class=\"mod\">Projectiles can only collide with Drenched targets</li></ul>"},{"type":"Support","name":"Crackling Barrier","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of your maximum Mana as Lightning Thorns Damage while Channelling Supported Skills</li></ul>"},{"type":"Support","name":"Crazed Minions","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.</li><li class=\"mod\">Supported Minions deal <span class=\"val\">30</span>% more Damage if they have Revived Recently</li></ul>"},{"type":"Support","name":"Creeping Chill","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.</li><li class=\"mod\">Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills</li><li class=\"mod secondary\">Creates spreading Chilled Ground around Ice Crystals created by Supported Skills.</li><li class=\"mod\">Gains <span class=\"val\">+50</span>% more Radius per second, up to a maximum of <span class=\"val\">+300</span>%</li><li class=\"mod\">Chilled Ground radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Created Chilled Ground Chills as though dealing damage equal to <span class=\"val\">100</span>% of the Ice Crystal&#039;s maximum Life</li></ul>"},{"type":"Support","name":"Crescendo I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.</li><li class=\"mod\">Final Strike of Supported Skills can<br>be performed twice in succession</li></ul>"},{"type":"Support","name":"Crescendo II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.</li><li class=\"mod\">Final Strike of Supported Skills can<br>be performed twice in succession</li><li class=\"mod\">Attacks with Supported Skills that are not Final Strikes have <span class=\"val\">15</span>% more Attack Speed</li></ul>"},{"type":"Support","name":"Crescendo III","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.</li><li class=\"mod\">Final Strike of Supported Skill is Ancestrally Boosted</li></ul>"},{"type":"Support","name":"Crystalline Shards","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.</li><li class=\"mod\">Supported Skills cannot Extract Impale</li><li class=\"mod\">Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical</li><li class=\"mod\">Ice Crystals created by Supported Skills have <span class=\"val\">100</span>% chance to Impale</li></ul>"},{"type":"Support","name":"Cursed Ground","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.</li><li class=\"mod\">Supported Skills create Cursed Ground<br>Enemies on the Cursed Ground from a Supported Skill are Cursed while within it</li><li class=\"mod\">Limit <span class=\"val\">2</span> areas of Cursed Ground</li></ul>"},{"type":"Support","name":"Danse Macabre","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.</li><li class=\"mod\">Supported Offering Skills have <span class=\"val\">30</span>% increased Buff effect</li><li class=\"mod\">Supported Offering Skills target an additional skeletal Minion<br>Support Effects are only applied if an additional skeletal Minion is targeted</li><li class=\"mod\">Supported Offering Skills deal <span class=\"val\">30</span>% more Damage</li></ul>"},{"type":"Support","name":"Deathmarch","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.</li><li class=\"mod\">Minions from Supported Skills heal Allied Minions within <span class=\"val\">3</span> metres for <span class=\"val\">25</span>% of Supported Minions' life on death, as well as removing all Ailments from those Minions</li></ul>"},{"type":"Support","name":"Decaying Hex","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.</li><li class=\"mod\">Supported Skills trigger Profane Decay on each target Cursed</li><li class=\"mod secondary\">Inflicts Decay on the target, dealing Chaos Damage over time.</li><li class=\"mod\">Decay deals <span class=\"val\">(5.9—287)</span> Chaos damage per second</li><li class=\"mod\">Decay duration is <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Deep Freeze","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Freeze Duration on Enemies</li></ul>"},{"type":"Support","name":"Derange","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.</li><li class=\"mod\">Supported Skills gain an Energy Shield cost<br>equal to your Intelligence</li><li class=\"mod\">Supported Skills deal <span class=\"val\">8</span>% more<br>non-Ailment Damage over time per 100 Intelligence</li></ul>"},{"type":"Support","name":"Dialla's Desire","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.</li><li class=\"mod\"><span class=\"val\">+5</span>% to Quality of Supported Skills</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Skill Gems</li></ul>"},{"type":"Support","name":"Doedre's Undoing","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.</li><li class=\"mod\">Supported Skills create Cursed Ground<br>Enemies on the Cursed Ground from a Supported Skill are Cursed while within it</li><li class=\"mod\">Each Cursed Ground area from Supported Skills spawns a Witchtoad every <span class=\"val\">0.25</span> seconds, up to a Limit of <span class=\"val\">4</span></li><li class=\"mod\">Limit <span class=\"val\">2</span> areas of Cursed Ground</li><li class=\"mod secondary\">Explodes a Witchtoad to deal spell damage in an area.</li><li class=\"mod\">Deals <span class=\"val\">(5—186)</span> to <span class=\"val\">(10—345)</span> Chaos Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\">This skill is Triggered when Witchtoads leap at enemies</li></ul>"},{"type":"Support","name":"Drain Ailments","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.</li><li class=\"mod\">Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal <span class=\"val\">35</span>% more damage if any Ailments were consumed</li></ul>"},{"type":"Support","name":"Electromagnetism","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.</li><li class=\"mod\">On Shocking an enemy where there are at least <span class=\"val\">3</span><br>Shocked enemies within <span class=\"val\">4</span> metres that are not already<br>in a Shocking Rift, Supported Skills Consume Shock of<br>all enemies within <span class=\"val\">4</span> metres to trigger Shocking Rift</li><li class=\"mod secondary\">Pull enemies in and pulse Lightning damage, Hindering enemies Hit. Each pulse increases in damage, with the final pulse dealing additional damage.</li><li class=\"mod\">Deals <span class=\"val\">(1—8)</span> to <span class=\"val\">(6—153)</span> Lightning Damage</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Shocking Rift radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Shocking Rift pull radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Limit <span class=\"val\">3</span> Shocking Rifts</li><li class=\"mod\"><span class=\"val\">20</span>% more Damage per pulse performed</li><li class=\"mod\">Pulses apply Hinder for <span class=\"val\">0.9</span> seconds</li><li class=\"mod\">Shocking Rift pulses every <span class=\"val\">0.85</span> seconds, up to <span class=\"val\">5</span> times</li><li class=\"mod\"><span class=\"val\">25</span>% increased pulse speed for each Shock Consumed by the rift</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Shocking Rift radius is <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">20</span>% more Damage per pulse performed</li><li class=\"mod\">Pulses apply Hinder for <span class=\"val\">0.9</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(1—16)</span> to <span class=\"val\">(11—307)</span> Lightning Damage</li></ul>"},{"type":"Support","name":"Elemental Army","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+30</span>% to all Elemental Resistances</li></ul>"},{"type":"Support","name":"Elemental Discharge","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.</li><li class=\"mod\">Supported Skills Cannot inflict FreezeShock or Ignite</li><li class=\"mod\">Supported Skills Consume FreezeShock and Ignite on hit to trigger Elemental Discharge</li><li class=\"mod secondary\">Triggered when supported skill Consumes Ignite, Shock, or Freeze, to deal damage of Types matching the Consumed Ailments.</li><li class=\"mod\">Only deals Damage of Elements matching Consumed Ailments<br>Deals no Damage of other Damage Types</li><li class=\"mod\"><span class=\"val\">40</span>% to <span class=\"val\">60</span>% of your Intelligence as Fire Damage</li><li class=\"mod\"><span class=\"val\">80</span>% to <span class=\"val\">120</span>% of your Intelligence as Cold Damage</li><li class=\"mod\"><span class=\"val\">1</span>% to <span class=\"val\">120</span>% of your Intelligence as Lightning Damage</li><li class=\"mod\">Discharge radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Elemental Focus","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% more Elemental Damage</li><li class=\"mod\">Supported Skills cannot inflict Elemental Ailments</li></ul>"},{"type":"Support","name":"Embitter","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.</li><li class=\"mod\">If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead</li></ul>"},{"type":"Support","name":"Empowered Sparks I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.</li><li class=\"mod\">Generating a Power Charge with supported Skills Empowers <span class=\"val\">3</span> Attacks</li><li class=\"mod\">Deals <span class=\"val\">(1—8)</span> to <span class=\"val\">(7—144)</span> Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">(4—9)</span> Projectiles</li><li class=\"mod\">Projectile duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Projectiles fired at the same time can Hit the same<br>target no more than once every <span class=\"val\">0.66</span> seconds</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Projectile duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Projectiles fired at the same time can Hit the same<br>target no more than once every <span class=\"val\">0.66</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(5—122)</span> to <span class=\"val\">(7—182)</span> Cold Damage</li><li class=\"mod\">Deals <span class=\"val\">(1—8)</span> to <span class=\"val\">(7—144)</span> Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">(12—16)</span> Projectiles in a circle</li></ul>"},{"type":"Support","name":"Empowered Sparks II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.</li><li class=\"mod\">Generating a Power Charge with supported Skills Empowers <span class=\"val\">3</span> Attacks</li><li class=\"mod\">Deals <span class=\"val\">(1—8)</span> to <span class=\"val\">(7—144)</span> Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">(6—11)</span> Projectiles</li><li class=\"mod\">Projectile duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Projectiles fired at the same time can Hit the same<br>target no more than once every <span class=\"val\">0.66</span> seconds</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Projectile duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Projectiles fired at the same time can Hit the same<br>target no more than once every <span class=\"val\">0.66</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(5—122)</span> to <span class=\"val\">(7—182)</span> Cold Damage</li><li class=\"mod\">Deals <span class=\"val\">(1—8)</span> to <span class=\"val\">(7—144)</span> Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">(14—18)</span> Projectiles in a circle</li></ul>"},{"type":"Support","name":"Encroaching Ground","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.</li><li class=\"mod\">Ground Surfaces created by Supported Skills gain <span class=\"val\">20</span>% increased Area of Effect per second, up to a maximum of <span class=\"val\">100</span>%</li></ul>"},{"type":"Support","name":"Energy Capacitor","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.</li><li class=\"mod\">Supported Meta Gems have <span class=\"val\">80</span>% increased Maximum Energy</li></ul>"},{"type":"Support","name":"Energy Retention","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.</li><li class=\"mod\">Skills Triggered by Supported Meta Skills<br>have <span class=\"val\">35</span>% chance to refund half of their Energy cost</li></ul>"},{"type":"Support","name":"Esh's Radiance","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.</li><li class=\"mod\">Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">40</span>% of Lightning Damage as Extra Chaos Damage</li></ul>"},{"type":"Support","name":"Essence Harvest","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.</li><li class=\"mod\">Recoup <span class=\"val\">8</span>% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies</li></ul>"},{"type":"Support","name":"Eternal Mark","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Supports Mark Skills, causing them to not be Consumed the first time they are Activated.</li><li class=\"mod\">Marks from Supported Skills are not Consumed the<br>first time they Activate</li></ul>"},{"type":"Support","name":"Excise","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% more chance to Critically Hit</li><li class=\"mod\">Supported Skills have a Cooldown of <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Execrate","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% more chance to inflict Ailments</li><li class=\"mod\">Supported Skills have a Cooldown of <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Expand","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.</li><li class=\"mod\">Supported Skills have a maximum of <span class=\"val\">3</span> Seals</li><li class=\"mod\">Supported Skills get <span class=\"val\">30</span>% increased area of effect per Seal broken</li><li class=\"mod\">Supported Spells gain a Seal every <span class=\"val\">0.2</span>% of cast time</li></ul>"},{"type":"Support","name":"Expanse","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Area of Effect</li><li class=\"mod\">Supported Skills have a Cooldown of <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Extraction","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">35</span>% of Damage as extra Chaos Damage</li><li class=\"mod\">Supported Skills Sacrifice <span class=\"val\">10</span>% of Life on use</li></ul>"},{"type":"Support","name":"Feeding Frenzy I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">30</span>% more Damage</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">20</span>% more Damage</li></ul>"},{"type":"Support","name":"Feeding Frenzy II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">30</span>% more Damage</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">15</span>% more Damage</li></ul>"},{"type":"Support","name":"Fiery Death","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.</li><li class=\"mod\">Enemies Ignited by Supported Skills have <span class=\"val\">60</span>% chance to<br>explode on death</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">10</span>% of the Corpse's Maximum Life</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Fire Mastery","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Fire Skills</li></ul>"},{"type":"Support","name":"Fluke","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.</li><li class=\"mod\">Skills Triggered by Supported Skills deal between <span class=\"val\">40</span>% less and <span class=\"val\">60</span>% more Damage</li><li class=\"mod\">Skills Triggered by Supported Skills recover between % and <span class=\"val\">20</span>% of cost on use</li></ul>"},{"type":"Support","name":"Focused Curse","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse skills, causing them to Curse enemies more quickly after being cast.</li><li class=\"mod\">Curse zones from Supported<br>Skills erupt after <span class=\"val\">50</span>% less delay</li></ul>"},{"type":"Support","name":"Font of Mana","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.</li><li class=\"mod\">Totems created by Supported Skills create a Mana Font with a radius of <span class=\"val\">4</span> metres<br>Allies in Mana Fonts Leech Mana equal to <span class=\"val\">12</span>% of Physical Damage dealt by Supported Totem</li></ul>"},{"type":"Support","name":"Fortress I","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% less damage with Hits</li><li class=\"mod\">Walls from Supported Skills are created in a Circle instead</li></ul>"},{"type":"Support","name":"Fortress II","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% less damage with Hits</li><li class=\"mod\">Walls from Supported Skills are created in a Circle instead</li></ul>"},{"type":"Support","name":"Freeze","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making it more effective at Freezing enemies.</li><li class=\"mod\">Supported Skills cause <span class=\"val\">50</span>% more Freeze Buildup</li></ul>"},{"type":"Support","name":"Freezefork","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.</li><li class=\"mod\">Supported Skills Fork when hitting Frozen Enemies</li><li class=\"mod\">Supported Skills cannot cause Freeze buildup</li></ul>"},{"type":"Support","name":"Frost Nexus","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.</li><li class=\"mod\">Supported Skills create Chilled Ground for <span class=\"val\">8</span> seconds when they Freeze an Enemy</li></ul>"},{"type":"Support","name":"Frostfire","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.</li><li class=\"mod\"><span class=\"val\">50</span>% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills</li><li class=\"mod\">Supported Skills cannot cause Freeze buildup</li><li class=\"mod\">Supported Skills Consume Freeze from Enemies they Ignite</li><li class=\"mod\"><span class=\"val\">25</span>% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills</li></ul>"},{"type":"Support","name":"Gambleshot","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.</li><li class=\"mod\">Projectiles fired by Supported Skills ForkChain an additional time, or Pierce an additional time at random</li><li class=\"mod\">Projectiles from Supported Skills deal <span class=\"val\">15</span>% less Damage</li></ul>"},{"type":"Support","name":"Glacier","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.</li><li class=\"mod\">Ice Crystals created by Supported Skills have <span class=\"val\">100</span>% more Life</li></ul>"},{"type":"Support","name":"Gorge","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.</li><li class=\"mod\">Supported Skills grant <span class=\"val\">10</span> Life Flask Charges for each Corpse Consumed</li><li class=\"mod\">Supported Skills grant <span class=\"val\">10</span> Mana Flask Charges for each Corpse Consumed</li></ul>"},{"type":"Support","name":"Guatelitzi's Ablation","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.</li><li class=\"mod\">When an Offering from Supported Skills dies, Regenerate <span class=\"val\">5</span>% of your Life and Mana per second, for as long as that Offering was alive</li><li class=\"mod\">Supported Skills Sacrifice <span class=\"val\">25</span>% of Life on use</li><li class=\"mod\">Offerings from Supported Skills grant you a Power Charge every <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Harmonic Remnants I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Remnants, allowing those Remnants to be collected from further away.</li><li class=\"mod\">Remnants created by Supported Skills can be collected from <span class=\"val\">35</span>% further away</li></ul>"},{"type":"Support","name":"Harmonic Remnants II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Supported Skills to create an additional Remnant</li><li class=\"mod\">Remnants created by Supported Skills can be collected from <span class=\"val\">35</span>% further away</li></ul>"},{"type":"Support","name":"Hayoxi's Fulmination","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.</li><li class=\"mod\">Supported Skills create Cursed Ground<br>Enemies on the Cursed Ground from a Supported Skill are Cursed while within it</li><li class=\"mod\">Limit <span class=\"val\">2</span> areas of Cursed Ground</li><li class=\"mod\">Trigger Annihilation when Cursed Ground from Supported Skills have persisted for <span class=\"val\">7</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(25—850)</span> to <span class=\"val\">(37—1275)</span> Physical Damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1.7</span> metres</li><li class=\"mod\">Hits a total of <span class=\"val\">6</span> times over <span class=\"val\">2</span> seconds</li><li class=\"mod\">100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem&#039;s Tags</li></ul>"},{"type":"Support","name":"Heightened Curse","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse Skills, magnifying their power.</li><li class=\"mod\">Supported Curses have <span class=\"val\">25</span>% increased Magnitudes</li></ul>"},{"type":"Support","name":"Hex Bloom","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curses, spreading their effects when a Cursed enemy dies.</li><li class=\"mod\">Curses from Supported Skills spread to enemies within 3 metres when a Cursed enemy dies</li></ul>"},{"type":"Support","name":"Hourglass","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Damage</li><li class=\"mod\">Supported Skills have a Cooldown of <span class=\"val\">10</span> seconds</li></ul>"},{"type":"Support","name":"Hulking Minions","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.</li><li class=\"mod\">Minions from Supported Skills are Gigantic</li></ul>"},{"type":"Support","name":"Ice Bite I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.</li><li class=\"mod\">Attacks Gain <span class=\"val\">25</span>% of Damage as Cold Damage for <span class=\"val\">5</span> seconds on Freezing an enemy with Supported Skills</li></ul>"},{"type":"Support","name":"Ice Bite II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.</li><li class=\"mod\">Attacks Gain <span class=\"val\">30</span>% of Damage as Cold Damage for <span class=\"val\">6</span> seconds on Freezing an enemy with Supported Skills</li></ul>"},{"type":"Support","name":"Icicle","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.</li><li class=\"mod\">Ice Crystals created by Supported Skills have <span class=\"val\">50</span>% less Life</li></ul>"},{"type":"Support","name":"Impending Doom","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.</li><li class=\"mod\">Trigger Doom Blast when Curses from Supported Skills expire</li><li class=\"mod secondary\">Deal Chaos damage in an area around the previously Cursed enemy.</li><li class=\"mod\">Deals <span class=\"val\">(10—304)</span> to <span class=\"val\">(18—565)</span> Chaos Damage</li><li class=\"mod\">Blast radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Inexorable Critical I","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">10</span>% increased Critical Hit Chance each second, up to <span class=\"val\">100</span>%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits</li></ul>"},{"type":"Support","name":"Inexorable Critical II","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">40</span>% increased Critical Hit Chance each second, up to <span class=\"val\">200</span>%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits</li><li class=\"mod\">Supported Skills gain <span class=\"val\">10</span>% less Critical Damage Bonus each second, up to <span class=\"val\">50</span>%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits</li></ul>"},{"type":"Support","name":"Intense Agony","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.</li><li class=\"mod\">Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal <span class=\"val\">50</span>% more damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% less Skill Effect Duration</li></ul>"},{"type":"Support","name":"Ixchel's Torment","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.</li><li class=\"mod\">Skills Triggered by Supported Skills have between <span class=\"val\">40</span>% less and <span class=\"val\">50</span>% more Area of Effect</li><li class=\"mod\">Skills Triggered by Supported Skills have between <span class=\"val\">40</span>% less and <span class=\"val\">50</span>% more Projectile Speed</li><li class=\"mod\">Skills Triggered by Supported Skills deal between <span class=\"val\">40</span>% less and <span class=\"val\">60</span>% more Damage</li><li class=\"mod\">Skills Triggered by Supported Skills recover between % and <span class=\"val\">20</span>% of cost on use</li></ul>"},{"type":"Support","name":"Kalisa's Crescendo","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.</li><li class=\"mod\">Enemies affected by Curses from Supported Skills are Pacified for the final <span class=\"val\">30</span>% of Supported Curse's duration</li><li class=\"mod\">Enemies Pacified this way cannot be Pacified again for <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Khatal's Rejuvenation","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.</li><li class=\"mod\">Remnants created by Supported Skills grant Khatal's Rejuvenation when collected</li></ul>"},{"type":"Support","name":"Kulemak's Dominion","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.</li><li class=\"mod\">Spells you cast which affect an area around you or a targeted location also affect an area around Supported Offerings<br>Spells deal <span class=\"val\">50</span>% less damage when affecting areas around Offerings this way</li></ul>"},{"type":"Support","name":"Kurgal's Leash","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.</li><li class=\"mod\">Gain Unholy Might for <span class=\"val\">15</span> seconds on Commanding Minions from Supported Skills</li><li class=\"mod\">Minions from Supported Skills gain Unholy Might for <span class=\"val\">15</span> seconds when Commanded</li></ul>"},{"type":"Support","name":"Last Gasp","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.</li><li class=\"mod\">Minions from Supported Skills die <span class=\"val\">4</span> seconds after their Life is reduced to 0</li></ul>"},{"type":"Support","name":"Lightning Mastery","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Lightning Skills</li></ul>"},{"type":"Support","name":"Living Lightning","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.</li><li class=\"mod\">Trigger Living Lightning on dealing Lightning Damage with Supported Skill</li><li class=\"mod\">Chains <span class=\"val\">3</span> times</li><li class=\"mod\">This Skill is Triggered on dealing Lightning Damage with Supported Skill</li><li class=\"mod\">Creates 1 Minion<br>Level of Minions is based on Level of Triggering Skill</li><li class=\"mod\">Minion duration is <span class=\"val\">30</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">5</span> Minions</li><li class=\"mod\">Minions convert <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Minions Attack every <span class=\"val\">0.14</span> seconds</li><li class=\"mod\">Minions disperse after <span class=\"val\">3</span> Attacks</li></ul>"},{"type":"Support","name":"Living Lightning II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.</li><li class=\"mod\">Trigger Living Lightning on dealing Lightning Damage with Supported Skill</li><li class=\"mod\">Minions from this skill have 1% increased Attack Speed<br>per <span class=\"val\">10</span> of your Dexterity</li><li class=\"mod\">Minions from this skill have 1% increased Damage<br>per <span class=\"val\">5</span> of your Strength</li><li class=\"mod\">Chains <span class=\"val\">3</span> times</li><li class=\"mod\">This Skill is Triggered on dealing Lightning Damage with Supported Skill</li><li class=\"mod\">Creates 1 Minion<br>Level of Minions is based on Level of Triggering Skill</li><li class=\"mod\">Minion duration is <span class=\"val\">30</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">8</span> Minions</li><li class=\"mod\">Minions convert <span class=\"val\">100</span>% of Physical damage to Lightning damage</li><li class=\"mod\">Minions Attack every <span class=\"val\">0.14</span> seconds</li><li class=\"mod\">Minions disperse after <span class=\"val\">3</span> Attacks</li></ul>"},{"type":"Support","name":"Loyalty","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.</li><li class=\"mod\"><span class=\"val\">10</span>% of Damage from Hits is taken from Supported Companion&#039;s Life before you</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">30</span>% less maximum Life</li></ul>"},{"type":"Support","name":"Magnified Area I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect, making it larger.</li><li class=\"mod\">Supported Skills have <span class=\"val\">35</span>% increased Area of Effect</li></ul>"},{"type":"Support","name":"Magnified Area II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect, making it larger.</li><li class=\"mod\">Supported Skills have <span class=\"val\">45</span>% increased Area of Effect</li></ul>"},{"type":"Support","name":"Mana Flare","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.</li><li class=\"mod\">Supported Skills trigger Mana Flare on Critical Hit</li><li class=\"mod\">Consumes <span class=\"val\">25</span>% of current Mana to deal that much Fire damage</li><li class=\"mod\">Flare radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Mana Leech","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing their Physical damage to Leech Mana.</li><li class=\"mod\">Leech <span class=\"val\">8</span>% of Physical Attack Damage from Supported Skills as Mana</li></ul>"},{"type":"Support","name":"Mark of Siphoning","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.</li><li class=\"mod\">Enemies Marked by Supported Skills cause you to Leech Mana equal to <span class=\"val\">8</span>% of Physical Attack Damage they take from your Hits</li></ul>"},{"type":"Support","name":"Mark of Siphoning II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.</li><li class=\"mod\">Enemies Marked by Supported Skills cause you to Leech Mana equal to <span class=\"val\">8</span>% of Physical Attack Damage they take from your Hits</li><li class=\"mod\">Enemies Marked by Supported Skills cause you to Leech Life equal to <span class=\"val\">8</span>% of Physical Attack Damage they take from your Hits</li></ul>"},{"type":"Support","name":"Minion Instability","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions, causing them to violently explode when reduced to Low Life.</li><li class=\"mod\">Minions from Supported Skills explode when reduced to Low Life, dealing <span class=\"val\">15</span>% of their maximum Life as Fire Damage to surrounding Enemies</li></ul>"},{"type":"Support","name":"Minion Mastery","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Minion Skills</li></ul>"},{"type":"Support","name":"Minion Pact I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.</li><li class=\"mod\">Supported Skills remove <span class=\"val\">100</span>% of your maximum Life from a nearby Minion on use to deal <span class=\"val\">30</span>% more damage</li></ul>"},{"type":"Support","name":"Minion Pact II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.</li><li class=\"mod\">Supported Skills remove <span class=\"val\">150</span>% of your maximum Life from a nearby Minion on use to deal <span class=\"val\">35</span>% more damage</li></ul>"},{"type":"Support","name":"Morgana's Tempest","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Storm</span>","effect":"<ul><li class=\"mod secondary\">Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% less area of effect</li><li class=\"mod\">Supported Skills have <span class=\"val\">60</span>% more Storm travel speed</li><li class=\"mod\">Supported Storm Skills have +<span class=\"val\">1</span> to Limit</li><li class=\"mod\">Supported Skills have <span class=\"val\">35</span>% less damage</li><li class=\"mod\">Supported Skills originate from the player and move towards the target location</li></ul>"},{"type":"Support","name":"Muster","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.</li><li class=\"mod\">Supported Minions deal <span class=\"val\">7</span>% more damage for each different type of Reviving Minion you have summoned</li></ul>"},{"type":"Support","name":"Mysticism I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.</li><li class=\"mod\">Deal <span class=\"val\">30</span>% increased Spell Damage while on full Energy Shield while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Mysticism II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.</li><li class=\"mod\">Deal <span class=\"val\">40</span>% increased Spell Damage while on full Energy Shield while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Oisín's Oath","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.</li><li class=\"mod\">Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage</li></ul>"},{"type":"Support","name":"Perpetual Charge","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% chance to not remove Charges but still count as consuming them</li></ul>"},{"type":"Support","name":"Physical Mastery","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Physical Skills</li></ul>"},{"type":"Support","name":"Pinpoint Critical","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.</li><li class=\"mod\">Supported Skills have <span class=\"val\">60</span>% more Critical Hit Chance</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Critical Damage Bonus</li></ul>"},{"type":"Support","name":"Potent Exposure","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.</li><li class=\"mod\">Exposure applied by Supported Skills has <span class=\"val\">20</span>% increased effect</li></ul>"},{"type":"Support","name":"Practical Magic I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.</li><li class=\"mod\">Gain <span class=\"val\">30</span>% increased Spell damage for <span class=\"val\">8</span> seconds on Heavy Stunning an enemy with Supported Skills</li></ul>"},{"type":"Support","name":"Practical Magic II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.</li><li class=\"mod\">Gain <span class=\"val\">40</span>% increased Spell damage for <span class=\"val\">8</span> seconds on Heavy Stunning an enemy with Supported Skills</li></ul>"},{"type":"Support","name":"Profanity I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.</li><li class=\"mod\">Supported Skills consume a Corpse within <span class=\"val\">5</span> metres<br>on use, if possible</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more<br>Chaos Damage if consuming a Corpse</li></ul>"},{"type":"Support","name":"Profanity II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.</li><li class=\"mod\">Supported Skills consume up to <span class=\"val\">10</span> Corpses within <span class=\"val\">5</span> metres<br>on use, if possible</li><li class=\"mod\">Supported Skills deal <span class=\"val\">5</span>% more<br>Chaos Damage for each Corpse consumed this way</li></ul>"},{"type":"Support","name":"Rapid Casting I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells, causing them to cast faster.</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% increased Cast Speed</li></ul>"},{"type":"Support","name":"Rapid Casting II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells, causing them to cast faster.</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% increased Cast Speed</li></ul>"},{"type":"Support","name":"Rapid Casting III","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% increased Cast Speed for each different Spell you&#039;ve Cast in the last eight seconds</li></ul>"},{"type":"Support","name":"Rising Tempest","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">12</span>% more Elemental Damage for each<br>Skill used Recently of a different Elemental type</li></ul>"},{"type":"Support","name":"Ritualistic Curse","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Area of Effect</li><li class=\"mod\">Curse zones from Supported<br>Skills erupt after <span class=\"val\">30</span>% more delay</li></ul>"},{"type":"Support","name":"Romira's Requital","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.</li><li class=\"mod\"><span class=\"val\">10</span>% of Damage from Hits is taken from Supported Companion&#039;s Life before you</li><li class=\"mod\">You Recoup <span class=\"val\">200</span>% of Damage taken by Supported Minions this way as Life</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">30</span>% less maximum Life</li></ul>"},{"type":"Support","name":"Sacrificial Lamb I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.</li><li class=\"mod\">Your Skills target Minions from Supported Skills within<br><span class=\"val\">6</span> metres if possible</li></ul>"},{"type":"Support","name":"Sacrificial Lamb II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.</li><li class=\"mod\">Minions created by Supported Skills are always considered to be Detonatable</li><li class=\"mod\">Your Skills target Minions from Supported Skills within<br><span class=\"val\">6</span> metres if possible</li></ul>"},{"type":"Support","name":"Sacrificial Offering","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.</li><li class=\"mod\">Supported Offering Skills have <span class=\"val\">30</span>% increased Buff effect</li><li class=\"mod\">Supported Skills Sacrifice <span class=\"val\">15</span>% of Life on use</li><li class=\"mod\">Supported Offering Skills deal <span class=\"val\">30</span>% more Damage</li></ul>"},{"type":"Support","name":"Shock Conduction","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.</li><li class=\"mod\">Shocking Hits from supported Skills have a <span class=\"val\">50</span>% chance to also Shock enemies in a <span class=\"val\">2.5</span> metre radius</li></ul>"},{"type":"Support","name":"Shock Conduction II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.</li><li class=\"mod\">Hits from Supported Skills always Shock Drenched targets</li><li class=\"mod\">Shocking Hits from supported Skills have a <span class=\"val\">50</span>% chance to also Shock enemies in a <span class=\"val\">2.5</span> metre radius</li></ul>"},{"type":"Support","name":"Shock Siphon","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.</li><li class=\"mod\">Recover <span class=\"val\">4</span>% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked enemy</li></ul>"},{"type":"Support","name":"Sione's Temper","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.</li><li class=\"mod\">Gain <span class=\"val\">1</span> Wildshard on casting Supported Spells</li><li class=\"mod\">Supported Skills have a <span class=\"val\">20</span>% chance to fire 8 additional Projectiles in a circle per Wildshard<br>All Wildshards are lost when Supported Skills fire Projectiles in a circle</li></ul>"},{"type":"Support","name":"Spell Cascade","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Area of Effect</li><li class=\"mod\">Cascades from Supported Skills have <span class=\"val\">20</span>% less Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% less Damage</li><li class=\"mod\">Supported Skills Cascade to either side of the targeted Area along a random axis</li></ul>"},{"type":"Support","name":"Spell Echo","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports Cascadable Spells you use yourself. Supported Spells Echo.</li><li class=\"mod\">Supported Spells Echo <span class=\"val\">1</span> time</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Cast Speed</li><li class=\"mod\">Echoes from Supported Spells have <span class=\"val\">40</span>% increased Area of Effect</li></ul>"},{"type":"Support","name":"Static Shocks","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Sustained</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.</li><li class=\"mod\">Supported Skills Trigger Static Shocks when Shocking an enemy</li><li class=\"mod secondary\">Attaches a Static Shock to a target that pulses Lightning damage to the attached target and nearby enemies. Targets can have a maximum of one Static Shock attached to them.</li><li class=\"mod\">Deals <span class=\"val\">(1—7)</span> to <span class=\"val\">(4—142)</span> Lightning Damage</li><li class=\"mod\">Cannot Shock</li><li class=\"mod\">Static Shocks target enemies within <span class=\"val\">3</span> metres of affected target</li><li class=\"mod\">Static Shocks duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Static Shocks pulses towards up to <span class=\"val\">6</span> enemies</li><li class=\"mod\">Static Shocks pulse every <span class=\"val\">0.65</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">5</span> attached Static Shocks</li></ul>"},{"type":"Support","name":"Stormfire","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.</li><li class=\"mod\">Enemies Shocked by Supported Skills take <span class=\"val\">20</span>% of damage from Ignite as Lightning damage as well as Fire damage</li></ul>"},{"type":"Support","name":"Strong Hearted","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.</li><li class=\"mod\"><span class=\"val\">50</span>% less Shock duration on you while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Supercritical","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% increased Critical Damage Bonus</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Critical Hit chance</li></ul>"},{"type":"Support","name":"Tecrod's Revenge","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.</li><li class=\"mod\">Minions from Supported Skills die <span class=\"val\">20</span> seconds after their Life is reduced to 0</li><li class=\"mod\">Minions from Supported Skills gain Soul Eater when their Life is reduced to 0</li><li class=\"mod\">Minions from Supported Skills gain <span class=\"val\">40</span>% increased Attack and Cast Speed when their Life is reduced to 0</li></ul>"},{"type":"Support","name":"Thrill of the Kill","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.</li><li class=\"mod\">Attacks Gain <span class=\"val\">25</span>% of Damage as Lightning Damage for <span class=\"val\">8</span> seconds on Culling an enemy with Supported Skills</li></ul>"},{"type":"Support","name":"Thrill of the Kill II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.</li><li class=\"mod\">Attacks Gain <span class=\"val\">25</span>% of Damage as Lightning Damage for <span class=\"val\">8</span> seconds on Culling an enemy with Supported Skills</li><li class=\"mod\">Thrill of the Kill Buff also grants <span class=\"val\">40</span>% increased Shock chance</li></ul>"},{"type":"Support","name":"Unleash","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.</li><li class=\"mod\">Supported Skills have a maximum of <span class=\"val\">2</span> Seals</li><li class=\"mod\">Supported Skills Repeat <span class=\"val\">1</span> time per Seal broken</li><li class=\"mod\">Supported Spells gain a Seal every <span class=\"val\">0.2</span>% of cast time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% less Damage when Repeating</li></ul>"},{"type":"Support","name":"Upwelling I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.</li><li class=\"mod\">Your Minions deal <span class=\"val\">30</span>% increased Damage while you are not on full Mana while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Upwelling II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.</li><li class=\"mod\">Your Minions deal <span class=\"val\">50</span>% increased Damage while you are not on full Mana while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Varashta's Blessing","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">10</span>% more Damage for each different Command Skill you have used in the last 15 seconds</li></ul>"},{"type":"Support","name":"Verglas","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.</li><li class=\"mod\">Destroying an Ice Crystal grants Supported Skills <span class=\"val\">1</span>% of Damage Gained as extra Cold for <span class=\"val\">6</span> seconds, per two thousand maximum Life of the destroyed Ice Crystal</li></ul>"},{"type":"Support","name":"Vilenta's Propulsion","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.</li><li class=\"mod\"><span class=\"val\">75</span>% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills</li></ul>"},{"type":"Support","name":"Volatility","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.</li><li class=\"mod\">Supported Skills grant Volatility on Critical Hit</li></ul>"},{"type":"Support","name":"Wildfire","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.</li><li class=\"mod\">Ignites inflicted by Supported Skills Spread to other<br>enemies that stay within <span class=\"val\">1.5</span> metres for 1 second</li></ul>"},{"type":"Support","name":"Wildshards I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.</li><li class=\"mod\">Supported Skills have a <span class=\"val\">20</span>% chance to fire 8 additional Projectiles in a circle</li></ul>"},{"type":"Support","name":"Wildshards II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.</li><li class=\"mod\">Supported Skills have a <span class=\"val\">25</span>% chance to fire 8 additional Projectiles in a circle</li></ul>"},{"type":"Support","name":"Withering Touch","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.</li><li class=\"mod\">Withered lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% less Damage</li><li class=\"mod\">Chance to inflict Withered on Hit with Supported<br>Skills can Surpass 100%</li><li class=\"mod\">Supported Skills have 1% chance to inflict<br>Withered on Hit for every <span class=\"val\">0.57142857142857</span>% of enemy<br>Ailment Threshold dealt as Chaos damage</li></ul>"},{"type":"Support","name":"Xibaqua's Rending","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.</li><li class=\"mod\">Supported Skills trigger Fiery Reclamation on landing</li><li class=\"mod secondary\">Deals Fire damage in an area around the exploding Corpse based on its maximum Life.</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">6</span>% of the Corpse's Maximum Life</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Detonates Corpses in a radius of <span class=\"val\">3.5</span> metres</li></ul>"},{"type":"Support","name":"Zarokh's Refrain","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.</li><li class=\"mod\">Supported Spells Echo <span class=\"val\">3</span> times</li><li class=\"mod\">Echoes from Supported Spells have <span class=\"val\">40</span>% increased Area of Effect</li></ul>"},{"type":"Support","name":"Zarokh's Revolt","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals.</li><li class=\"mod\">Supported Skills have a maximum of <span class=\"val\">5</span> Seals</li><li class=\"mod\">Supported Skills Repeat <span class=\"val\">1</span> time per Seal broken</li><li class=\"mod\">Supported Spells gain a Seal every <span class=\"val\">0.05</span>% of cast time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% less Damage when Repeating</li></ul>"},{"type":"Support","name":"Zenith I","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.</li><li class=\"mod\">Supported Spells deal <span class=\"val\">30</span>% more Damage while you are above 90% of your Maximum Mana</li></ul>"},{"type":"Support","name":"Zenith II","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% increased Mana Cost Efficiency</li><li class=\"mod\">Supported Spells deal <span class=\"val\">30</span>% more Damage while you are above 90% of your Maximum Mana</li></ul>"},{"type":"Support","name":"Adhesive Grenades I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Grenade</span>","effect":"<ul><li class=\"mod secondary\">Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.</li><li class=\"mod\">Supported Grenade Skills stop where they initially land</li><li class=\"mod\">Supported Grenade Skills deal <span class=\"val\">10</span>% less Damage</li></ul>"},{"type":"Support","name":"Adhesive Grenades II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Grenade</span>","effect":"<ul><li class=\"mod secondary\">Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.</li><li class=\"mod\">Supported Grenade Skills stop where they initially land</li></ul>"},{"type":"Support","name":"Admixture","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.</li><li class=\"mod\"><span class=\"val\">20</span>% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies</li></ul>"},{"type":"Support","name":"Ailith's Chimes","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.</li><li class=\"mod\"><span class=\"val\">25</span>% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended</li></ul>"},{"type":"Support","name":"Alignment I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.</li><li class=\"mod\">Supported Skills indicate one of four directions<br>Indicated direction changes when an Attack with Supported Skill matches indicated direction</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Projectile Damage when Attacking in indicated direction</li></ul>"},{"type":"Support","name":"Alignment II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.</li><li class=\"mod\">Supported Skills indicate one of four directions<br>Indicated direction changes when an Attack with Supported Skill matches indicated direction</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% more Projectile Damage when Attacking in indicated direction</li></ul>"},{"type":"Support","name":"Alignment III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.</li><li class=\"mod\">Supported Skills indicate one of four directions<br>Indicated direction changes when an Attack with Supported Skill matches indicated direction</li><li class=\"mod\">Supported Skills fire <span class=\"val\">4</span> additional Projectiles when Attacking in indicated direction</li></ul>"},{"type":"Support","name":"Ammo Conservation I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.</li><li class=\"mod\">Bolts fired by Supported Crossbow Attacks have <span class=\"val\">20</span>% chance to not expend Ammunition</li></ul>"},{"type":"Support","name":"Ammo Conservation II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.</li><li class=\"mod\">Bolts fired by Supported Crossbow Attacks have <span class=\"val\">25</span>% chance to not expend Ammunition</li></ul>"},{"type":"Support","name":"Ammo Conservation III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.</li><li class=\"mod\">Bolts fired by Supported Crossbow Attacks have <span class=\"val\">30</span>% chance to not expend Ammunition</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Reload speed</li></ul>"},{"type":"Support","name":"Arakaali's Lust","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">8</span>% more Damage with Hits for each Poison on the Enemy, up to <span class=\"val\">40</span>%</li></ul>"},{"type":"Support","name":"Arjun's Medal","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.</li><li class=\"mod\"><span class=\"val\">25</span>% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill</li></ul>"},{"type":"Support","name":"Atziri's Impatience","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.</li><li class=\"mod\">Lose <span class=\"val\">25</span>% of maximum Life, Mana, and Energy Shield when you use Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% increased cooldown recovery rate</li></ul>"},{"type":"Support","name":"Blind I","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing them to Blind on Hit.</li><li class=\"mod\">Supported Skills Blind Enemies on Hit</li></ul>"},{"type":"Support","name":"Blind II","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.</li><li class=\"mod\">Supported Skills Blind Enemies on Hit</li><li class=\"mod\">Blind inflicted with Supported Skills has <span class=\"val\">20</span>% increased Effect</li></ul>"},{"type":"Support","name":"Blindside","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.</li><li class=\"mod\">Supported Skills cannot inflict Blind</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% more Critical Damage Bonus with Hits against Blinded Enemies</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% more chance to Critically Hit Blinded Enemies</li></ul>"},{"type":"Support","name":"Bounty I","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">50</span>% more Charm charges</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">50</span>% more Life Flask Charges</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">50</span>% more Mana Flask Charges</li></ul>"},{"type":"Support","name":"Bounty II","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">100</span>% more Charm charges</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">100</span>% more Life Flask Charges</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">100</span>% more Mana Flask Charges</li></ul>"},{"type":"Support","name":"Bursting Plague","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.</li><li class=\"mod\">Poison from Supported Skills also adds <span class=\"val\">100</span>% of Damage per Second to Enemy as Plague, up to a maximum of <span class=\"val\">20</span>% of Enemy&#039;s maximum Life</li><li class=\"mod secondary\">Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.</li><li class=\"mod\"><span class=\"val\">+5</span>% to Critical Hit Chance</li><li class=\"mod\">Deals Physical Damage equal to <span class=\"val\">100</span>% of Plague on Triggering Enemy</li><li class=\"mod\">Has up to <span class=\"val\">100</span>% more Area of Effect at maximum Plague</li><li class=\"mod\">This Skill is Triggered when an Enemy Dies with Plague on it</li><li class=\"mod\">Burst radius is <span class=\"val\">1.8</span> metres</li></ul>"},{"type":"Support","name":"Cadence","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.</li><li class=\"mod\">Supported Skills have <span class=\"val\">8</span>% more Attack speed for each time they&#039;ve been used Recently</li><li class=\"mod\">Supported Skills are unusable for <span class=\"val\">10</span> seconds after being used <span class=\"val\">6</span> or more times within four seconds</li></ul>"},{"type":"Support","name":"Caltrops","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.</li><li class=\"mod\">Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight</li><li class=\"mod secondary\">Maims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.</li><li class=\"mod\">Attack Damage of this skill is <span class=\"val\">75</span>% of Default Attack Damage</li><li class=\"mod\">Increases and reductions to Thorns Damage apply to Hit Damage with this skill</li><li class=\"mod\">Maim on Hit</li><li class=\"mod\">Caltrop radius is <span class=\"val\">0.5</span> metres</li><li class=\"mod\">Caltrops land within a <span class=\"val\">3</span> metre radius of Projectile impact</li><li class=\"mod\">Creates <span class=\"val\">1</span> Caltrop</li><li class=\"mod\">Caltrop duration is <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Chain I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">+1</span> times</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% less Damage with Hits</li></ul>"},{"type":"Support","name":"Chain II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">+2</span> times</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% less Damage with Hits</li></ul>"},{"type":"Support","name":"Chain III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">+2</span> times</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% less Damage with Hits</li></ul>"},{"type":"Support","name":"Charge Profusion I","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% chance to<br>grant an additional Charge</li></ul>"},{"type":"Support","name":"Charge Profusion II","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% chance to<br>grant an additional Charge</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% chance to<br>grant an additional random Charge</li></ul>"},{"type":"Support","name":"Charged Mark","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.</li><li class=\"mod\">Supported Mark Skills Trigger Charged Mark when they are Activated</li><li class=\"mod\">Shocked Ground radius is <span class=\"val\">(1.4—2.3)</span> metres</li><li class=\"mod\">Creates Shocked Ground with a <span class=\"val\">6</span> second duration</li></ul>"},{"type":"Support","name":"Charged Shots I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.</li><li class=\"mod\">One in every <span class=\"val\">3</span> shots with Supported Skills is a Charged Shot</li><li class=\"mod\">Charged Shots with Supported Skills Gain <span class=\"val\">30</span>% of Damage as extra Lightning Damage</li><li class=\"mod\">Charged Shots with Supported Skills recover <span class=\"val\">100</span>% of their Mana cost when used</li></ul>"},{"type":"Support","name":"Charged Shots II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.</li><li class=\"mod\">One in every <span class=\"val\">3</span> shots with Supported Skills is a Charged Shot</li><li class=\"mod\">Charged Shots with Supported Skills Gain <span class=\"val\">60</span>% of Damage as extra Lightning Damage</li></ul>"},{"type":"Support","name":"Close Combat I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Attack Damage to <br>enemies within 1 metre of you, scaling down to<br>no bonus at 3.5 metres or further</li></ul>"},{"type":"Support","name":"Close Combat II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Attack Damage to <br>enemies within 1 metre of you, scaling down to<br>no bonus at 3.5 metres or further</li></ul>"},{"type":"Support","name":"Combo Finisher I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.</li><li class=\"mod\">Supported Skills lose Combo if they<br>generate no Combo for <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills require <span class=\"val\">3</span> Combo to use</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% more Damage</li></ul>"},{"type":"Support","name":"Combo Finisher II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.</li><li class=\"mod\">Supported Skills lose Combo if they<br>generate no Combo for <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills require <span class=\"val\">5</span> Combo to use</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% more Damage</li></ul>"},{"type":"Support","name":"Commiserate","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.</li><li class=\"mod\">Ailments inflicted by Supported Skills have <span class=\"val\">40</span>% more Magnitude if you are afflicted with that Ailment when inflicting it</li><li class=\"mod\">When inflicting an Ailment with Supported Skill, remove that Ailment from yourself</li></ul>"},{"type":"Support","name":"Controlled Hazard","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.</li><li class=\"mod\">Hazards cannot be triggered for <span class=\"val\">3</span> seconds after being created</li></ul>"},{"type":"Support","name":"Cooldown Recovery I","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% increased cooldown recovery rate</li></ul>"},{"type":"Support","name":"Cooldown Recovery II","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% increased cooldown recovery rate</li></ul>"},{"type":"Support","name":"Corrosion","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.</li><li class=\"mod\">Poison applied by supported Skills also<br>Breaks Armour equal to <span class=\"val\">80</span>% of Poison damage</li></ul>"},{"type":"Support","name":"Culling Strike I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.</li><li class=\"mod\">Supported Skills have Culling Strike against Rare or Unique Enemies</li></ul>"},{"type":"Support","name":"Culling Strike II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.</li><li class=\"mod\">Supported Skills have Culling Strike against Rare or Unique Enemies</li><li class=\"mod\">Gain <span class=\"val\">20</span>% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills</li></ul>"},{"type":"Support","name":"Culmination I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.</li><li class=\"mod\">Supported Skills can gain up to <span class=\"val\">10</span> Combo<br>Supported Skills expend all Combo on use</li><li class=\"mod\">Supported Skills lose Combo if they<br>generate no Combo for <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">3</span>% more Damage per Combo expended</li></ul>"},{"type":"Support","name":"Culmination II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.</li><li class=\"mod\">Supported Skills can gain up to <span class=\"val\">10</span> Combo<br>Supported Skills expend all Combo on use</li><li class=\"mod\">Supported Skills lose Combo if they<br>generate no Combo for <span class=\"val\">6</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">4</span>% more Damage per Combo expended</li></ul>"},{"type":"Support","name":"Deadly Herald","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Damage</li></ul>"},{"type":"Support","name":"Deadly Poison I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% less Damage with Hits</li><li class=\"mod\"><span class=\"val\">75</span>% more Magnitude of Poison inflicted with Supported Skills</li></ul>"},{"type":"Support","name":"Deadly Poison II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% less Damage with Hits</li><li class=\"mod\"><span class=\"val\">100</span>% more Magnitude of Poison inflicted with Supported Skills</li></ul>"},{"type":"Support","name":"Delayed Gratification","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.</li><li class=\"mod\">Supported Conditional Skills can be used an additional time within <span class=\"val\">10</span> seconds of using them after meeting their requirements</li><li class=\"mod\">Conditional requirements of Supported Skills are <span class=\"val\">150</span>% harder to meet</li></ul>"},{"type":"Support","name":"Delayed Reaction","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.</li><li class=\"mod\">Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation<br>Hazards created by Supported Skills trigger at<br>the end of their duration</li><li class=\"mod\">Hazards created by Supported Skills deal <span class=\"val\">15</span>% more Damage</li><li class=\"mod\">Hazards created by Supported Skills have <span class=\"val\">70</span>% less duration</li></ul>"},{"type":"Support","name":"Deliberation","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Damage</li><li class=\"mod\"><span class=\"val\">30</span>% more Movement Speed penalty while<br>using Supported Skills</li></ul>"},{"type":"Support","name":"Dominus' Grasp","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills and any other skills that Chain, causing them to Chain more times.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">100</span>% more times</li></ul>"},{"type":"Support","name":"Durability","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.</li><li class=\"mod\">Objects created by Supported Skills can be Hit <span class=\"val\">+2</span> times</li></ul>"},{"type":"Support","name":"Electrocute","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.</li><li class=\"mod\">Supported Skills Cannot inflict Shock</li><li class=\"mod\">Lightning Damage from Supported Skills Contributes to Electrocution Buildup</li></ul>"},{"type":"Support","name":"Eonyr's Thunder","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.</li><li class=\"mod\">Supported Skills Cannot inflict Shock</li><li class=\"mod\">Lightning Damage from Supported Skills Contributes to Electrocution Buildup</li><li class=\"mod\">Supported Skills Trigger Voltaic Fulmination on killing Electrocuted enemies</li><li class=\"mod\">Explosion radius is <span class=\"val\">(1.5—2.1)</span> metres</li><li class=\"mod\">Deals Lightning damage equal to <span class=\"val\">(5—14)</span>% of Corpse's maximum Life</li></ul>"},{"type":"Support","name":"Escalating Poison","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.</li><li class=\"mod\">Targets can be affected by <span class=\"val\">+1</span> Poisons from Supported Skills at the same time</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Poison Duration</li></ul>"},{"type":"Support","name":"Ferocity","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.</li><li class=\"mod\">Supported Skills cannot generate Frenzy Charges</li><li class=\"mod\">Supported Skills will consume a Frenzy Charge on use if possible<br>Supported Skills have <span class=\"val\">40</span>% more Skill Speed when consuming Frenzy Charges</li></ul>"},{"type":"Support","name":"Fork","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making their Projectiles Fork.</li><li class=\"mod\">Projectiles from Supported Skills Fork</li><li class=\"mod\">Projectiles from Supported Skills deal<br><span class=\"val\">30</span>% less Damage after Forking</li></ul>"},{"type":"Support","name":"Frenzied Riposte","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.</li><li class=\"mod\">Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge</li></ul>"},{"type":"Support","name":"Frozen Spite","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.</li><li class=\"mod\">Supported Skills trigger Ice Fragments on killing Frozen Enemies</li><li class=\"mod secondary\">Explodes to deal Cold Damage in an area after a short delay, based on the life of the slain frozen Enemy.</li><li class=\"mod\">Detonation Time is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">10</span>% of Frozen target&#039;s Maximum Life as Cold Damage</li><li class=\"mod\">Cannot Freeze</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.5</span> metres</li></ul>"},{"type":"Support","name":"Garukhan's Resolve","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.</li><li class=\"mod\">Maximum Critical Hit chance with Supported Skills is <span class=\"val\">50</span>%</li><li class=\"mod\">Attack Critical Hit Chance with Supported Skills Bifurcates</li></ul>"},{"type":"Support","name":"Heightened Accuracy I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to gain Accuracy.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% more Accuracy Rating</li></ul>"},{"type":"Support","name":"Heightened Accuracy II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.</li><li class=\"mod\">Supported Skills Always Hit Enemies on full Life</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% more Accuracy Rating</li></ul>"},{"type":"Support","name":"Heightened Charges","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.</li><li class=\"mod\">Benefits from consuming Charges for Supported Skill have <span class=\"val\">20</span>% chance to be doubled</li></ul>"},{"type":"Support","name":"Hit and Run","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.</li><li class=\"mod\">Supported Skills become usable after you have moved <span class=\"val\">10</span> metres<br>Supported Skills become unusable again after use</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% more Skill Speed</li></ul>"},{"type":"Support","name":"Impale","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.</li><li class=\"mod\">Supported Skills cannot Extract Impale</li><li class=\"mod\">Supported Skills Impale Enemies on Hit</li></ul>"},{"type":"Support","name":"Inhibitor","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.</li><li class=\"mod\">Supported Skills cannot consume Infusions</li><li class=\"mod\">Supported Skills cannot consume Charges</li><li class=\"mod\">Supported Skills deal <span class=\"val\">4</span>% more Damage per different type of Charge or Infusion on you</li></ul>"},{"type":"Support","name":"Innervate","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.</li><li class=\"mod\">Attacks gain <span class=\"val\">25</span>% of Damage as Lightning Damage for <span class=\"val\">5</span> seconds on killing a Shocked enemy with Supported Skills</li></ul>"},{"type":"Support","name":"Lasting Shock","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% increased Shock Duration</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less chance to Shock</li></ul>"},{"type":"Support","name":"Life Bounty","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">100</span>% more Life Flask Charges</li></ul>"},{"type":"Support","name":"Life Drain","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.</li><li class=\"mod\">Recover <span class=\"val\">12</span>% of maximum Life over four seconds when Supported Skills Cull an Enemy</li></ul>"},{"type":"Support","name":"Lightning Attunement","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.</li><li class=\"mod\">Supported Attacks Gain <span class=\"val\">25</span>% of Damage as extra Lightning Damage</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">50</span>% less Cold and Fire Damage</li></ul>"},{"type":"Support","name":"Lightning Exposure","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.</li><li class=\"mod\">Supported Skills inflict Exposure for <span class=\"val\">8</span> seconds on Shocking a target</li></ul>"},{"type":"Support","name":"Lightning Penetration","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">30</span>% Lightning Resistance</li></ul>"},{"type":"Support","name":"Lockdown","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.</li><li class=\"mod\">Supported Skills have <span class=\"val\">120</span>% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metres</li></ul>"},{"type":"Support","name":"Longshot I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to deal more damage from farther away.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% more Attack Damage to <br>enemies further than 7 metres from you, scaling down to<br>no bonus at 3.5 metres or closer</li></ul>"},{"type":"Support","name":"Longshot II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to deal more damage from farther away.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">35</span>% more Attack Damage to <br>enemies further than 7 metres from you, scaling down to<br>no bonus at 3.5 metres or closer</li></ul>"},{"type":"Support","name":"Maim","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Maim enemies.</li><li class=\"mod\">Supported Attacks always Maim on Hit</li></ul>"},{"type":"Support","name":"Malady","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.</li><li class=\"mod\">Chance to inflict Bleeding with Supported Skills is calculated from their base chance to Poison instead</li><li class=\"mod\">Chance to Poison with Supported Skills is calculated from their base chance to inflict Bleeding instead</li></ul>"},{"type":"Support","name":"Mana Bounty","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.</li><li class=\"mod\">Enemies killed by Hits from Supported Skills grant <span class=\"val\">100</span>% more Mana Flask Charges</li></ul>"},{"type":"Support","name":"Mobility","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can be used while moving, allowing you to move faster while using them.</li><li class=\"mod\"><span class=\"val\">25</span>% less Movement Speed penalty while<br>using Supported Skills</li></ul>"},{"type":"Support","name":"Momentum","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.</li><li class=\"mod\">After moving at least <span class=\"val\">2</span> metres during a single use of a Supported Skill, the rest of that use deals <span class=\"val\">40</span>% more Damage</li></ul>"},{"type":"Support","name":"Multishot I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">35</span>% less Damage</li><li class=\"mod\">Supported Skills fire <span class=\"val\">2</span> additional Projectiles</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Skill Speed</li></ul>"},{"type":"Support","name":"Multishot II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% less Damage</li><li class=\"mod\">Supported Skills fire <span class=\"val\">2</span> additional Projectiles</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Skill Speed</li></ul>"},{"type":"Support","name":"Murderous Intent","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.</li><li class=\"mod\">Skills Empowered by Supported Skills have Culling Strike</li></ul>"},{"type":"Support","name":"Neural Overload","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.</li><li class=\"mod\">Supported Skills Electrocute Primed enemies on Hit</li></ul>"},{"type":"Support","name":"Nimble Reload","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.</li><li class=\"mod\">Supported Skills have <span class=\"val\">60</span>% increased Crossbow Reload Speed</li></ul>"},{"type":"Support","name":"Nova Projectiles I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.</li><li class=\"mod\">Supported Skills fire Projectiles in a circle</li></ul>"},{"type":"Support","name":"Nova Projectiles II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.</li><li class=\"mod\">Supported Skills fire <span class=\"val\">6</span> additional Projectiles</li><li class=\"mod\">Supported Skills fire Projectiles in a circle</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% less Damage</li></ul>"},{"type":"Support","name":"Overabundance I","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word \"Limit\".</li><li class=\"mod\">Supported Skills have +<span class=\"val\">1</span> to Limit</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Skill Effect Duration</li></ul>"},{"type":"Support","name":"Overabundance II","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word \"Limit\".</li><li class=\"mod\">Supported Skills have +<span class=\"val\">1</span> to Limit</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Skill Effect Duration</li></ul>"},{"type":"Support","name":"Overabundance III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Curse</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word \"Limit\". Cannot support Persistent Skills.</li><li class=\"mod\">Inflicts a random Curse on you when you use Supported Skills, ignoring Curse limit</li><li class=\"mod\">Limits of Supported Skills are doubled</li></ul>"},{"type":"Support","name":"Overcharge","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.</li><li class=\"mod\"><span class=\"val\">50</span>% increased Magnitude of Shocks inflicted with Supported Skills</li><li class=\"mod\">Shocks caused by Supported Skills are reflected back to you</li></ul>"},{"type":"Support","name":"Overextend","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.</li><li class=\"mod\">You are Dazed for <span class=\"val\">5</span> seconds on Critically Striking with Supported Skill</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% more Critical Damage Bonus</li></ul>"},{"type":"Support","name":"Overreach","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% increased Area of Effect</li><li class=\"mod\">Supported Skills have <span class=\"val\">80</span>% less Accuracy Rating against Enemies within two metres</li></ul>"},{"type":"Support","name":"Payload","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Grenade</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.</li><li class=\"mod\">Supported Skills have <span class=\"val\">70</span>% reduced Cooldown Recovery Rate</li><li class=\"mod\">Grenades fired by Supported Skills have <span class=\"val\">50</span>% chance to activate a second time</li></ul>"},{"type":"Support","name":"Perfected Endurance","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.</li><li class=\"mod\">Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed</li></ul>"},{"type":"Support","name":"Perfection","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.</li><li class=\"mod\">Successfully executing Perfect Timing with Supported Skills grants Perfection<br>All Perfection is lost on failing to execute any Perfect Timing</li></ul>"},{"type":"Support","name":"Pierce I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.</li><li class=\"mod\">Projectiles from Supported Skills Pierce an Enemy</li><li class=\"mod\">Projectiles from Supported Skills deal <span class=\"val\">20</span>% less Damage if they&#039;ve Pierced an enemy</li></ul>"},{"type":"Support","name":"Pierce II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making their Projectiles Pierce an enemy.</li><li class=\"mod\">Projectiles from Supported Skills Pierce an Enemy</li></ul>"},{"type":"Support","name":"Pierce III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.</li><li class=\"mod\">Projectiles from Supported Skills Pierce all Targets</li><li class=\"mod\">Projectiles from Supported Skills deal <span class=\"val\">20</span>% less Damage for each Enemy they Pierce</li></ul>"},{"type":"Support","name":"Pin I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.</li><li class=\"mod\">Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup<br>Supported Skills cannot cause Stun Buildup</li><li class=\"mod\">Physical Damage from Supported Skill is Pinning</li></ul>"},{"type":"Support","name":"Pin II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Critical Hit Chance against Immobilised Enemies</li><li class=\"mod\">Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup<br>Supported Skills cannot cause Stun Buildup</li><li class=\"mod\">Physical Damage from Supported Skill is Pinning</li></ul>"},{"type":"Support","name":"Pin III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.</li><li class=\"mod\">Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup<br>Supported Skills cannot cause Stun Buildup</li><li class=\"mod\">Physical Damage from Supported Skill is Pinning</li><li class=\"mod\">Hits with Supported Skills cause <span class=\"val\">60</span>% less Pin buildup</li><li class=\"mod\">Pin caused by Supported Skills has <span class=\"val\">30</span>% more duration</li></ul>"},{"type":"Support","name":"Poison I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to Poison enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% chance to Poison on Hit</li></ul>"},{"type":"Support","name":"Poison II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to Poison enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">60</span>% chance to Poison on Hit</li></ul>"},{"type":"Support","name":"Poison III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">60</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"val\">20</span>% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies</li></ul>"},{"type":"Support","name":"Poison Spores","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.</li><li class=\"mod\">Supported Skills Trigger Toxic Pustule on Hitting an enemy</li><li class=\"mod secondary\">Attach a Toxic Pustule to the enemy, which Detonates after a delay, dealing Attack damage. They can also be Poisoned, causing them to Detonate faster and more violently.</li><li class=\"mod\">Overgrown Pustules grow as though dealt <span class=\"val\">(0.4—194.2)</span> Poison damage per second</li><li class=\"mod\">Each enemy can have up to 1 Pustule attached</li><li class=\"mod\">Detonation Time is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Always Poisons on Hit</li><li class=\"mod\">Explosion radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Pustules store expected damage of Poisons inflicted on them</li></ul>"},{"type":"Support","name":"Practiced Combo","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.</li><li class=\"mod\">Supported Strike Skills have a <span class=\"val\">40</span>% chance to build an additional Combo on Hit</li></ul>"},{"type":"Support","name":"Precision I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.</li><li class=\"mod\"><span class=\"val\">30</span>% Increased Accuracy Rating while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Precision II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.</li><li class=\"mod\"><span class=\"val\">50</span>% Increased Accuracy Rating while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Projectile Acceleration I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making those Projectiles travel faster.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% more Projectile Speed</li></ul>"},{"type":"Support","name":"Projectile Acceleration II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.</li><li class=\"mod\">Projectiles from Supported Skills have <span class=\"val\">40</span>% chance to Pierce an Enemy</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% more Projectile Speed</li></ul>"},{"type":"Support","name":"Projectile Acceleration III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.</li><li class=\"mod\">Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% more Projectile Speed</li></ul>"},{"type":"Support","name":"Projectile Deceleration I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making those Projectiles travel more slowly.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% less Projectile Speed</li></ul>"},{"type":"Support","name":"Projectile Deceleration II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile skills, making those Projectiles travel more slowly.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Projectile Speed</li></ul>"},{"type":"Support","name":"Punch Through","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.</li><li class=\"mod\">Supported Skills apply Easy Target on Knockback<br>Easy Target applied this way has a magnitude of <span class=\"val\">3</span>% per metre of Expected Knockback Distance</li></ul>"},{"type":"Support","name":"Pursuit I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds</li><li class=\"mod\">Supported Skills deal no Projectile damage</li></ul>"},{"type":"Support","name":"Pursuit II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds</li><li class=\"mod\">Supported Skills deal no Projectile damage</li></ul>"},{"type":"Support","name":"Pursuit III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds</li><li class=\"mod\">Supported Skills deal no Projectile damage</li></ul>"},{"type":"Support","name":"Rakiata's Flow","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.</li><li class=\"mod\">Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted</li></ul>"},{"type":"Support","name":"Rapid Attacks I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Attack faster.</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% increased Attack Speed</li></ul>"},{"type":"Support","name":"Rapid Attacks II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Attack faster.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% increased Attack Speed</li></ul>"},{"type":"Support","name":"Rapid Attacks III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Attack faster at the cost of Damage.</li><li class=\"mod\">Supported Skills have <span class=\"val\">35</span>% increased Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% less Damage</li></ul>"},{"type":"Support","name":"Ratha's Assault","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.</li><li class=\"mod\">Supported Crossbow Ammunition Skills cannot reload</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\">Supported Skills load <span class=\"val\">4</span> bolts when you Dodge</li><li class=\"mod\">Supported Skills load <span class=\"val\">3</span> additional bolts</li></ul>"},{"type":"Support","name":"Rearm I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.</li><li class=\"mod\">Hazards created by Supported Skills have <span class=\"val\">20</span>% chance to rearm after they are triggered</li></ul>"},{"type":"Support","name":"Rearm II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hazard</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.</li><li class=\"mod\">Hazards created by Supported Skills have <span class=\"val\">30</span>% chance to rearm after they are triggered</li></ul>"},{"type":"Support","name":"Retreat I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.</li><li class=\"mod\">Supported Skills deal no Melee damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds</li></ul>"},{"type":"Support","name":"Retreat II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.</li><li class=\"mod\">Supported Skills deal no Melee damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds</li></ul>"},{"type":"Support","name":"Retreat III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.</li><li class=\"mod\">Supported Skills deal no Melee damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds</li></ul>"},{"type":"Support","name":"Ricochet I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.</li><li class=\"mod\">Projectiles from Supported Skills have <span class=\"val\">40</span>% chance to Chain an additional time from terrain</li></ul>"},{"type":"Support","name":"Ricochet II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.</li><li class=\"mod\">Projectiles from Supported Skills have <span class=\"val\">50</span>% chance to Chain an additional time from terrain</li></ul>"},{"type":"Support","name":"Ricochet III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.</li><li class=\"mod\">Projectiles from Supported Skills Pierce all Targets</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to the number times Projectiles from Supported Skills Chain from terrain</li></ul>"},{"type":"Support","name":"Rigwald's Ferocity","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% increased Attack Speed if<br>used in Weapon Set I</li><li class=\"mod\">Supported Skills deal <span class=\"val\">15</span>% less Damage if<br>used in Weapon Set I</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% reduced Attack Speed if<br>used in Weapon Set II</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Damage if<br>used in Weapon Set II</li></ul>"},{"type":"Support","name":"Salvo","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.</li><li class=\"mod\">Supported Skills have a maximum of <span class=\"val\">6</span> Seals</li><li class=\"mod\">Supported Skills gain a Seal every <span class=\"val\">1</span> second</li><li class=\"mod\">Projectiles from Supported Skills are<br>fired in random directions</li><li class=\"mod\">Supported Skills fire <span class=\"val\">1</span> additional Projectile per Seal broken</li></ul>"},{"type":"Support","name":"Second Wind I","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Cooldown Recovery Rate</li><li class=\"mod\">Supported Skills have twice as many Cooldown Uses</li></ul>"},{"type":"Support","name":"Second Wind II","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Cooldown Recovery Rate</li><li class=\"mod\">Supported Skills have twice as many Cooldown Uses</li></ul>"},{"type":"Support","name":"Second Wind III","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Cooldown Recovery Rate</li><li class=\"mod\">When a Supported Skill is used and goes on cooldown, recover <span class=\"val\">1</span>% of maximum Life per second of cooldown</li><li class=\"mod\">Supported Skills have twice as many Cooldown Uses</li></ul>"},{"type":"Support","name":"Shock","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making it more likely to Shock.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% more chance to Shock</li></ul>"},{"type":"Support","name":"Shocking Leap","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.</li><li class=\"mod\">Supported Skills create Shocked Ground for <span class=\"val\">4</span> seconds when they Critically Hit, no more than once per Skill use<br>Shocked Ground created this way has a radius of <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Slow Potency","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill, causing inflicted Slows to be more powerful.</li><li class=\"mod\">Debuffs inflicted with Supported Skills have <span class=\"val\">15</span>% increased Slow Magnitude</li></ul>"},{"type":"Support","name":"Soul Drain","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.</li><li class=\"mod\">Recover <span class=\"val\">12</span>% of maximum Mana over four seconds when Supported Skills Cull an Enemy</li></ul>"},{"type":"Support","name":"Spectral Volley","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.</li><li class=\"mod\">Attacks with Supported Skills create a Spectral Projectile</li><li class=\"mod\">Spectral Projectiles will fire if no Spectral Projectiles have been created in the last <span class=\"val\">3</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">60</span>% less Damage when not fired from Spectral Projectiles</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Damage when fired from Spectral Projectiles</li><li class=\"mod\">Maximum <span class=\"val\">5</span> Spectral Projectiles</li></ul>"},{"type":"Support","name":"Stormchain","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.</li><li class=\"mod\">Supported Skills Cannot inflict Shock</li></ul>"},{"type":"Support","name":"Streamlined Rounds","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less reload speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% more Attack speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">60</span>% less Damage</li><li class=\"mod\">Supported Skills load <span class=\"val\">5</span> additional bolts</li></ul>"},{"type":"Support","name":"Swift Affliction I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more non-Ailment Damage over Time</li><li class=\"mod\"><span class=\"val\">20</span>% less Duration of Supported Skills and Damaging Ailments they inflict</li></ul>"},{"type":"Support","name":"Swift Affliction II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more non-Ailment Damage over Time</li><li class=\"mod\"><span class=\"val\">10</span>% less Duration of Supported Skills and Damaging Ailments they inflict</li></ul>"},{"type":"Support","name":"Swift Affliction III","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% more non-Ailment damage over time if their duration is less than one second</li><li class=\"mod\"><span class=\"val\">30</span>% less Duration of Supported Skills and Damaging Ailments they inflict</li></ul>"},{"type":"Support","name":"Tacati's Ire","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.</li><li class=\"mod\">Poisons from Supported Skills deal Damage <span class=\"val\">2</span>% faster per Rage</li></ul>"},{"type":"Support","name":"Tasalio's Rhythm","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.</li><li class=\"mod\">Successfully executing Perfect Timing with Supported Skills grants a stack of Tasalio&#039;s Rhythm<br>All Tasalio&#039;s Rhythm is lost on failing to execute any Perfect Timing<br> Supported Skills deal 10% more Damage for each stack of Tasalio&#039;s Rhythm<br> Supported Skills have a 30% shorter Perfect Timing window for each stack of Tasalio&#039;s Rhythm<br> Tasalio&#039;s Rhythm stacks up to 5 times</li><li class=\"mod\">Supported Skills have a <span class=\"val\">100</span>% longer Perfect Timing window</li></ul>"},{"type":"Support","name":"Tul's Stillness","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.</li><li class=\"mod\">Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">40</span>% of Cold Damage as Extra Chaos Damage</li></ul>"},{"type":"Support","name":"Volt","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">2</span> Voltaic Charge per Metre travelled</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span> maximum Voltaic Charge<br>Supported Skills consume all Voltaic Charge on use</li><li class=\"mod\">Supported Skills gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed</li></ul>"},{"type":"Support","name":"Warm Blooded","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.</li><li class=\"mod\"><span class=\"val\">50</span>% less Freeze duration on you while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Window of Opportunity I","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.</li><li class=\"mod\">Supported Skills have a <span class=\"val\">35</span>% shorter Perfect Timing window</li><li class=\"mod\">Supported Skills deal <span class=\"val\">35</span>% more Damage when released with Perfect Timing</li></ul>"},{"type":"Support","name":"Window of Opportunity II","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.</li><li class=\"mod\">Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to <span class=\"val\">15</span>% of Evasion Rating for 8 seconds</li><li class=\"mod\">Supported Skills have a <span class=\"val\">35</span>% shorter Perfect Timing window</li><li class=\"mod\">Supported Skills deal <span class=\"val\">35</span>% more Damage when released with Perfect Timing</li></ul>"},{"type":"Support","name":"Arbiter's Reach","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.</li><li class=\"mod\">Allies in your Presence gain Guard equal to 10% of your maximum Life for <span class=\"val\">4</span> seconds, every 6 seconds while<br>a Supported Skill is active</li></ul>"},{"type":"Support","name":"Breachlord's Amalgam","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.</li><li class=\"mod\">Projectiles from Supported Skills Return to you</li><li class=\"mod\">Returning Projectiles from Supported Skills Pierce all targets</li></ul>"},{"type":"Support","name":"Catha's Brilliance","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.</li><li class=\"mod\">Minions from Supported Skills Blind Enemies within a <span class=\"val\">2</span> metre radius</li><li class=\"mod\">Minions from Supported Skills Ignite Enemies within a radius of <span class=\"val\">2</span> metres as though dealing Base Fire Damage equal to <span class=\"val\">10</span>% of Minion's Maximum Life</li></ul>"},{"type":"Support","name":"Concussive Runes","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.</li><li class=\"mod\">Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy</li><li class=\"mod\">Cannot cause Stun buildup</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Esh's Prowess","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Supported Lightning Skills</li><li class=\"mod\">Supported Skills only roll the minimum or maximum Damage value for Lightning Damage</li></ul>"},{"type":"Support","name":"Healing Runes","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.</li><li class=\"mod\">Lose up to <span class=\"val\">10</span>% of your maximum Runic Ward every <span class=\"val\">5</span> seconds to heal nearby allies for a total of <span class=\"val\">200</span>% of the amount of Ward lost</li></ul>"},{"type":"Support","name":"Her Declaration","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.</li><li class=\"mod\">Enemies entering your Presence while a Supported Skill is active are Intimidated for <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Medved's Felling","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.</li><li class=\"mod\">Lose <span class=\"val\">1</span>% of Maximum Life per 5 Rage when <br>you use Supported Skills</li><li class=\"mod\">Supported Skills grant <span class=\"val\">10</span>% of Maximum Rage on Melee hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">5</span>% increased Attack Speed per 5 Rage</li></ul>"},{"type":"Support","name":"Mórrigan's Insight","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.</li><li class=\"mod\">Supported Skills trigger Nature&#039;s Exchange when Consuming Freeze</li><li class=\"mod\">Supported Skills cannot cause Freeze buildup</li><li class=\"mod\">Supported Skills Consume Freeze on enemies to deal <span class=\"val\">50</span>% more Damage</li><li class=\"mod\">Buff duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Grants <span class=\"val\">(16—531)</span> Guard</li><li class=\"mod\">Grants <span class=\"val\">(3—106)</span> to <span class=\"val\">(5—159)</span> Cold Thorns damage</li></ul>"},{"type":"Support","name":"Olroth's Conviction","color":"Neutral","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">100</span>% of Life and Mana Cost as Extra Runic Ward Cost</li><li class=\"mod\">Supported Skills Empower <span class=\"val\">2</span> additional Skill uses</li></ul>"},{"type":"Support","name":"Olroth's Hubris","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.</li><li class=\"mod\">Physical Damage from Hits also Contributes to Freeze Buildup</li><li class=\"mod\">Supported Skills cost an additional <span class=\"val\">20</span>% of<br>maximum Runic Ward</li><li class=\"mod\">Supported Skills deal added Cold damage equal<br>to <span class=\"val\">15</span>% of Runic Ward cost</li><li class=\"mod\">Supported Skills deal added Physical damage equal<br>to <span class=\"val\">15</span>% of Runic Ward cost</li></ul>"},{"type":"Support","name":"Prototype Seventeen","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.</li><li class=\"mod\">Supported Skills get <span class=\"val\">20</span>% increased Critical Hit chance per 5 Rage</li><li class=\"mod\">Lose all Rage when you deal a Critical Hit with Supported Skills</li></ul>"},{"type":"Support","name":"Runeforged Blades","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.</li><li class=\"mod\">Supported Skills cannot Break Armour</li><li class=\"mod\">Fires <span class=\"val\">7</span> Projectiles</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Fires Projectiles in a circle</li></ul>"},{"type":"Support","name":"Runic Extraction","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.</li><li class=\"mod\">Remnants created by Supported Skills last for <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">20</span>% of Life and Mana Cost as Extra Runic Ward Cost</li><li class=\"mod\">Supported Skills have <span class=\"val\">35</span>% chance create a Verisium Infusion Remnant on kill</li></ul>"},{"type":"Support","name":"Runic Infusion","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.</li><li class=\"mod\">Supported Skills cost an additional <span class=\"val\">20</span>% of<br>maximum Runic Ward</li><li class=\"mod\">Supported Skills deal added Physical damage equal<br>to <span class=\"val\">25</span>% of Runic Ward cost</li></ul>"},{"type":"Support","name":"Scouring Flame","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">25</span>% of Life and Mana Cost as Extra Runic Ward Cost</li><li class=\"mod\"><span class=\"val\">50</span>% more Magnitude of Ignite inflicted with Supported Skills</li></ul>"},{"type":"Support","name":"Seraph's Heart","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.</li><li class=\"mod\">Enemy Hits have <span class=\"val\">20</span>% chance to treat all your Resistances as being 90% while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Styrn's Ferocity","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.</li><li class=\"mod\">Supported Skills Crush targets they Hit for <span class=\"val\">8</span> seconds</li><li class=\"mod\">Hits against targets Crushed by Supported Skills Break Armour equal to <span class=\"val\">10</span>% of Physical damage dealt</li></ul>"},{"type":"Support","name":"Styrn's Mountain","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.</li><li class=\"mod\">Melee Skills that don&#039;t raise a Shield deal <span class=\"val\">20</span>% more Damage if you&#039;ve Blocked while using Supported Skills Recently</li><li class=\"mod\"><span class=\"val\">50</span>% more Stun Threshold for Heavy Stuns while using Supported Skills</li></ul>"},{"type":"Support","name":"Tangmazu's Thurible","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.</li><li class=\"mod\">Companions from Supported Skills are Gigantic</li><li class=\"mod\">Companions from Supported Skills have <span class=\"val\">+4</span> to Evasion Rating per 10 Evasion Rating you have</li><li class=\"mod\">Companions from Supported Skills have <span class=\"val\">+4</span> to Deflection Rating per 10 Deflection Rating you have</li></ul>"},{"type":"Support","name":"Trickster's Shard","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.</li><li class=\"mod\">Supported Spells Trigger Fragment Self</li><li class=\"mod\">Supported Spells deal <span class=\"val\">50</span>% less Damage when<br>cast by Fractured Mimics</li><li class=\"mod secondary\">Creates a Fractured Mimic of yourself, suspended in time at the point of casting the Triggering Spell. If you reach the Limit of Fractured Mimics, they will all finish casting their Spells and disappear.</li><li class=\"mod\">Fractured Mimics are created within <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Fractured Mimic duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">4</span> Fractured Mimics</li></ul>"},{"type":"Support","name":"Tul's Avalanche","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals.</li><li class=\"mod\">Supported Skills have a maximum of <span class=\"val\">4</span> Seals</li><li class=\"mod\">Supported Spells Echo <span class=\"val\">1</span> time per Seal broken</li><li class=\"mod\">Supported Skills gain a Seal every <span class=\"val\">2</span> times you Block</li></ul>"},{"type":"Support","name":"Uhtred's Constellation","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Cooldown Recovery Rate</li><li class=\"mod\">Supported Non-Instant Skills have <span class=\"val\">+2</span> Cooldown Uses</li><li class=\"mod\">Supported Skills deal <span class=\"val\">8</span>% more Damage for each different Skill with a Cooldown you have used in the last 8 seconds</li></ul>"},{"type":"Support","name":"Uhtred's Rite","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.</li><li class=\"mod\">Supported Skills grant Overflowing Chalice when used, for <span class=\"val\">1</span> second per 1 second of their cooldown</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more damage during<br>effect of any Life Flask</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% increased Mana<br>Cost Efficiency during effect of any Mana Flask</li></ul>"},{"type":"Support","name":"Vorana's Siege","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.</li><li class=\"mod\">Supported Skills have <span class=\"val\">35</span>% increased Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Damage with Hits against Isolated targets</li></ul>"},{"type":"Support","name":"Vruun's Aftermath","color":"Neutral","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Warcry</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.</li><li class=\"mod\">Supported Warcries cause Ice Crystals to explode</li><li class=\"mod\">Supported Warcries Detonate your Ice Fragments</li><li class=\"mod\">Supported Warcries Empower <span class=\"val\">3</span> additional Attacks if they destroy at least 5 total Ice Crystals and Ice Fragments</li></ul>"},{"type":"Support","name":"Aftershock I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Supports Slams you use yourself, giving them a chance to create an Aftershock.</li><li class=\"mod\">Supported skills have <span class=\"val\">25</span>% chance to cause an additional Aftershock</li></ul>"},{"type":"Support","name":"Aftershock II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Supports Slams you use yourself, giving them a chance to create an Aftershock.</li><li class=\"mod\">Supported skills have <span class=\"val\">35</span>% chance to cause an additional Aftershock</li></ul>"},{"type":"Support","name":"Amanamu's Tithe","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.</li><li class=\"mod\"><span class=\"val\">50</span>% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills dies<br>Maximum 3 Abyssal Monster Modifiers gained this way</li></ul>"},{"type":"Support","name":"Ancestral Call I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.</li><li class=\"mod\">Supported Skills are Ancestrally Boosted<br>once every <span class=\"val\">5</span> seconds</li></ul>"},{"type":"Support","name":"Ancestral Call II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.</li><li class=\"mod\">Supported Skills are Ancestrally Boosted<br>once every <span class=\"val\">3</span> seconds</li></ul>"},{"type":"Support","name":"Armour Break I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.</li><li class=\"mod\">Break Armour equal to <span class=\"val\">15</span>% of Physical Damage dealt by Supported Skill</li></ul>"},{"type":"Support","name":"Armour Break II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.</li><li class=\"mod\">Break Armour equal to <span class=\"val\">15</span>% of Physical Damage dealt by Supported Skill</li><li class=\"mod\"><span class=\"val\">15</span>% chance to gain an Endurance Charge when Supported Skills Fully Break Armour</li></ul>"},{"type":"Support","name":"Armour Break III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.</li><li class=\"mod\">Break Armour equal to <span class=\"val\">20</span>% of Physical Damage dealt by Supported Skill</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain an Endurance Charge when Supported Skills Fully Break Armour</li></ul>"},{"type":"Support","name":"Armour Demolisher I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill, causing Armour Break it inflicts to be stronger.</li><li class=\"mod\">Supported Skills Break <span class=\"val\">50</span>% more Armour</li></ul>"},{"type":"Support","name":"Armour Demolisher II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill, causing Armour Break it inflicts to be stronger.</li><li class=\"mod\">Supported Skills Break <span class=\"val\">70</span>% more Armour</li></ul>"},{"type":"Support","name":"Armour Explosion","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.</li><li class=\"mod\">Supported Skills trigger an Explosion when they Fully Break an enemy&#039;s Armour</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical damage to Fire damage</li><li class=\"mod\">Attack Damage of this skill is <span class=\"val\">30</span>% of Default Attack Damage</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.4</span> metres</li></ul>"},{"type":"Support","name":"Atalui's Bloodletting","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.</li><li class=\"mod\">Supported Skills have Mana Costs Converted to Life Costs</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">2</span>% of Damage as extra Physical Damage per 20 Life cost, up to 40%</li></ul>"},{"type":"Support","name":"Auto Reload","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.</li><li class=\"mod\">Supported Skills reload automatically when Heavy Stunning an enemy with them</li></ul>"},{"type":"Support","name":"Barbs I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.</li><li class=\"mod\">Deal your Thorns damage to the next <span class=\"val\">4</span> enemies Hit by Supported Skills after you Retaliate with Thorns</li></ul>"},{"type":"Support","name":"Barbs II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.</li><li class=\"mod\">Deal your Thorns damage to the next <span class=\"val\">6</span> enemies Hit by Supported Skills after you Retaliate with Thorns</li></ul>"},{"type":"Support","name":"Barbs III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.</li><li class=\"mod\">Deal your Thorns damage twice to the next enemy Hit by Supported Skills after you Retaliate with Thorns</li></ul>"},{"type":"Support","name":"Battershout","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.</li><li class=\"mod\">Supported Skills cannot Break Armour</li><li class=\"mod\">Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout</li><li class=\"mod secondary\">Deal Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.</li><li class=\"mod\"><span class=\"val\">+5</span>% to Critical Hit Chance</li><li class=\"mod\"><span class=\"val\">50</span>% more damage against Unique enemies</li><li class=\"mod\">Cannot Break Armour</li><li class=\"mod\">Explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Deals Physical Damage equal to <span class=\"val\">40</span>% Broken Armour of the target Triggered from<br>Does not take into account Overbroken Armour</li></ul>"},{"type":"Support","name":"Behead I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.</li><li class=\"mod\">Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for <span class=\"val\">20</span> seconds</li></ul>"},{"type":"Support","name":"Behead II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.</li><li class=\"mod\">Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for <span class=\"val\">20</span> seconds</li></ul>"},{"type":"Support","name":"Bleed I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% chance to inflict Bleeding</li></ul>"},{"type":"Support","name":"Bleed II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.</li><li class=\"mod\">Supported Skills have <span class=\"val\">75</span>% chance to inflict Bleeding</li></ul>"},{"type":"Support","name":"Bleed III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to inflict Bleeding.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% chance to inflict Bleeding</li></ul>"},{"type":"Support","name":"Bleed IV","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Melee Physical Damage against Bleeding enemies</li><li class=\"mod\">Hits from Supported Skills inflict Incision</li><li class=\"mod\">Supported Attacks cannot cause Bleeding</li></ul>"},{"type":"Support","name":"Bloodlust","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Melee Physical Damage against Bleeding enemies</li><li class=\"mod\">Supported Attacks cannot cause Bleeding</li></ul>"},{"type":"Support","name":"Brambleslam","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Hazard</span><span class=\"multiVal\">Plant</span>","effect":"<ul><li class=\"mod secondary\">Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.</li><li class=\"mod\">Supported Slams create <span class=\"val\">3</span> Brambles</li><li class=\"mod secondary\">Hazardous thorns damage and Maim enemies with which they come in contact.</li><li class=\"mod\">Attack Damage of this skill is <span class=\"val\">35</span>% of Default Attack Damage</li><li class=\"mod\">Increases and reductions to Thorns Damage apply to Hit Damage with this skill</li><li class=\"mod\">Maim on Hit</li><li class=\"mod\"><span class=\"val\">80</span>% less damage if destroyed within 0.5 seconds by something other than you</li><li class=\"mod\"><span class=\"val\">50</span>% more damage when Overgrown</li><li class=\"mod\">Bramble radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Bramble duration is <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Branching Fissures I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.</li><li class=\"mod\">Supported Skills&#039; Branched Fissures deal <span class=\"val\">40</span>% less damage</li><li class=\"mod\">Supported Skills&#039; Fissures branch <span class=\"val\">2</span> times</li><li class=\"mod\">Supported Skills&#039; Branched Fissures have <span class=\"val\">35</span>% less area of effect</li></ul>"},{"type":"Support","name":"Branching Fissures II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.</li><li class=\"mod\">Supported Skills&#039; Branched Fissures deal <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Supported Skills&#039; Fissures branch <span class=\"val\">2</span> times</li><li class=\"mod\">Supported Skills&#039; Branched Fissures have <span class=\"val\">35</span>% less area of effect</li></ul>"},{"type":"Support","name":"Brink I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.</li><li class=\"mod\">Stun buildup caused by Supported Skills cannot reach 100%</li><li class=\"mod\">Hits with Supported Skills cause <span class=\"val\">30</span>% more Stun buildup</li></ul>"},{"type":"Support","name":"Brink II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.</li><li class=\"mod\">Stun buildup caused by Supported Skills cannot reach 100%</li><li class=\"mod\">Hits with Supported Skills cause <span class=\"val\">50</span>% more Stun buildup</li></ul>"},{"type":"Support","name":"Brutality I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% more Physical Damage</li><li class=\"mod\">Supported Skills deal no Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li></ul>"},{"type":"Support","name":"Brutality II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Physical Damage</li><li class=\"mod\">Supported Skills deal no Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li></ul>"},{"type":"Support","name":"Brutality III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Physical Damage</li><li class=\"mod\">Supported Skills deal no Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li><li class=\"mod\">Hits with Supported Skills have <span class=\"val\">20</span>% chance to ignore Enemy Physical Damage reduction</li></ul>"},{"type":"Support","name":"Brutus' Brain","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.</li><li class=\"mod\">Minions from Supported Skills cannot be Damaged</li><li class=\"mod\">Minions from Supported Skills deal no Damage</li></ul>"},{"type":"Support","name":"Cannibalism I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.</li><li class=\"mod\"><span class=\"val\">2</span>% of maximum Life recovered on kill while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Cannibalism II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.</li><li class=\"mod\"><span class=\"val\">3</span>% of maximum Life recovered on kill while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Cirel's Cultivation","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.</li><li class=\"mod\">Supported Skills can only have one active Totem</li><li class=\"mod\">Totems created by Supported Skills have <span class=\"val\">5</span>% increased area of effect per allied Totem in effect radius</li><li class=\"mod\">Totems created by Supported Skills deal <span class=\"val\">10</span>% more damage per allied Totem in effect radius</li><li class=\"mod\">Supported Totems can gain benefits for having up<br>to <span class=\"val\">5</span> Totems in effect radius</li><li class=\"mod\">Counts allied Totems in radius of <span class=\"val\">4</span> metres</li><li class=\"mod\">Totems created by supported Skills regenerate <span class=\"val\">1</span>% of maximum Life per second per allied Totem in effect radius</li></ul>"},{"type":"Support","name":"Clash","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal <span class=\"val\">20</span>% less Melee Damage against Enemies with a lower percentage of their Life remaining than you</li></ul>"},{"type":"Support","name":"Compressed Duration I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration making that duration shorter.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Skill Effect Duration</li></ul>"},{"type":"Support","name":"Compressed Duration II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration making that duration shorter.</li><li class=\"mod\">Supported Skills have <span class=\"val\">35</span>% less Skill Effect Duration</li></ul>"},{"type":"Support","name":"Concoct I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.</li><li class=\"mod\">Supported Skills consume <span class=\"val\">20</span>% of your maximum Life Flask charges on use<br>Supported Skills have <span class=\"val\">3</span>% more Magnitude of Bleeding they inflict per Life Flask charge consumed</li></ul>"},{"type":"Support","name":"Concoct II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.</li><li class=\"mod\">Supported Skills consume <span class=\"val\">30</span>% of your maximum Life Flask charges on use<br>Supported Skills have <span class=\"val\">3</span>% more Magnitude of Bleeding they inflict per Life Flask charge consumed</li></ul>"},{"type":"Support","name":"Cool Headed","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.</li><li class=\"mod\"><span class=\"val\">50</span>% less Ignite duration on you while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Corrupting Cry I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.</li><li class=\"mod\">Supported Warcries have <span class=\"val\">30</span>% less Area of Effect</li><li class=\"mod\">Supported Skills Trigger Corrupted Cry for each enemy in range</li><li class=\"mod secondary\">Covers the target in Corrupted Blood which damages them.</li><li class=\"mod\">Corrupted Blood deals <span class=\"val\">(5.9—287)</span> Physical damage per second</li><li class=\"mod\">Corrupted Blood duration is <span class=\"val\">5</span> seconds</li></ul>"},{"type":"Support","name":"Corrupting Cry II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.</li><li class=\"mod\">Supported Skills Trigger Corrupted Cry for each enemy in range</li><li class=\"mod secondary\">Covers the target in Corrupted Blood which damages them.</li><li class=\"mod\">Corrupted Blood deals <span class=\"val\">(5.9—287)</span> Physical damage per second</li><li class=\"mod\">Corrupted Blood duration is <span class=\"val\">5</span> seconds</li></ul>"},{"type":"Support","name":"Crater","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.</li><li class=\"mod\">Supported Skills create <span class=\"val\">3</span> Fissures on landing</li><li class=\"mod secondary\">Creates multiple Fissures when landing with Supported Skill.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">Attack Damage of this skill is <span class=\"val\">35</span>% of Default Attack Damage</li><li class=\"mod\">Fissure length is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Fissure duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">9</span> Fissures allowed</li></ul>"},{"type":"Support","name":"Daresso's Passion","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Banner</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Banner Skills, causing them to require significantly less Glory to use.</li><li class=\"mod\">Supported Skills require <span class=\"val\">50</span>% less Glory to use</li></ul>"},{"type":"Support","name":"Dauntless","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.</li><li class=\"mod\">Supported Skills cannot be used unless you have been stationary for <span class=\"val\">1.5</span> seconds<br>This timer resets when you move</li><li class=\"mod\">Supported Skills deal <span class=\"val\">3</span>% more Damage with Hits for each quarter second you have been stationary, up to <span class=\"val\">45</span>%<br>This Damage bonus resets when you move</li></ul>"},{"type":"Support","name":"Deadly Resolve","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Staged</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.</li><li class=\"mod\">Stage duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Can Trigger Deadly Resolve once every <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Gain a stage every <span class=\"val\">1</span> second</li><li class=\"mod\"><span class=\"val\">3</span> maximum stages</li><li class=\"mod secondary\">Creates a deadly slash towards the target, dealing Attack damage which is not based on your Weapon</li><li class=\"mod\">1% more damage per <span class=\"val\">(5—108)</span> of your Armour, up to 200%</li><li class=\"mod\"><span class=\"val\">(7—196)</span> to <span class=\"val\">(11—294)</span> base Physical Damage</li><li class=\"mod\">Slash radius is <span class=\"val\">3</span> metres</li></ul>"},{"type":"Support","name":"Deep Cuts I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.</li><li class=\"mod\"><span class=\"val\">75</span>% more Magnitude of Bleeding inflicted with Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% less Damage with Hits</li></ul>"},{"type":"Support","name":"Deep Cuts II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.</li><li class=\"mod\"><span class=\"val\">100</span>% more Magnitude of Bleeding inflicted with Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% less Damage with Hits</li></ul>"},{"type":"Support","name":"Defy I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.</li><li class=\"mod\">Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded</li></ul>"},{"type":"Support","name":"Defy II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.</li><li class=\"mod\">Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded</li><li class=\"mod\">Insufficient Mana doesn&#039;t prevent the use of Supported Skills while Surrounded</li></ul>"},{"type":"Support","name":"Direstrike I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.</li><li class=\"mod\">Deal <span class=\"val\">50</span>% increased Attack Damage while on Low Life while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Direstrike II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.</li><li class=\"mod\">Deal <span class=\"val\">70</span>% increased Attack Damage while on Low Life while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Double Barrel I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Reload Speed</li><li class=\"mod\">Supported Skills load an additional bolt</li></ul>"},{"type":"Support","name":"Double Barrel II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Reload Speed</li><li class=\"mod\">Supported Skills load an additional bolt</li></ul>"},{"type":"Support","name":"Double Barrel III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Ammunition</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.</li><li class=\"mod\">Supported Skills reload automatically when Heavy Stunning an enemy with them</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Reload Speed</li><li class=\"mod\">Supported Skills load an additional bolt</li></ul>"},{"type":"Support","name":"Echoing Cry","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.</li><li class=\"mod\">Supported Skills become usable after you have moved <span class=\"val\">10</span> metres<br>Supported Skills become unusable again after use</li><li class=\"mod\">Supported Skills count enemies as having <span class=\"val\">50</span>% less Power</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% less Damage</li><li class=\"mod\">Supported Skills Echo <span class=\"val\">2</span> times, with a <span class=\"val\">1.3</span> second delay</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% more area of effect per time they have Echoed</li></ul>"},{"type":"Support","name":"Efficiency I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Cost</li></ul>"},{"type":"Support","name":"Efficiency II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Cost</li></ul>"},{"type":"Support","name":"Einhar's Beastrite","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.</li><li class=\"mod\">Supported Skills can only Damage Low Life Enemies</li><li class=\"mod\">Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for <span class=\"val\">300</span> seconds</li></ul>"},{"type":"Support","name":"Elemental Armament I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to deal more Elemental damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% more Elemental Attack damage</li></ul>"},{"type":"Support","name":"Elemental Armament II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to deal more Elemental damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% more Elemental Attack damage</li></ul>"},{"type":"Support","name":"Elemental Armament III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.</li><li class=\"mod\">Supported Skills cannot inflict Elemental Ailments</li><li class=\"mod\">Supported Skills deal <span class=\"val\">12</span>% more Attack Damage for each Elemental Ailment on Enemies they Hit</li></ul>"},{"type":"Support","name":"Enduring Impact I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills</li><li class=\"mod\">Gain <span class=\"val\">1</span> Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill</li></ul>"},{"type":"Support","name":"Enduring Impact II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills</li><li class=\"mod\">Gain <span class=\"val\">3</span> Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill</li></ul>"},{"type":"Support","name":"Enraged Warcry I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.</li><li class=\"mod\">Supported Warcries spend <span class=\"val\">20</span> Rage to bypass their Cooldown, instead of an Endurance Charge</li></ul>"},{"type":"Support","name":"Enraged Warcry II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.</li><li class=\"mod\">Supported Warcries spend <span class=\"val\">15</span> Rage to bypass their Cooldown, instead of an Endurance Charge</li></ul>"},{"type":"Support","name":"Eternal Flame I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% increased Ignite Duration on Enemies</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% less Flammability Magnitude</li></ul>"},{"type":"Support","name":"Eternal Flame II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing its Ignites to last longer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% increased Ignite Duration on Enemies</li></ul>"},{"type":"Support","name":"Eternal Flame III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% chance to refresh Ignite duration on Critical Hit</li></ul>"},{"type":"Support","name":"Execute I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% more Damage with Hits against Enemies that are on Low Life</li></ul>"},{"type":"Support","name":"Execute II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% more Damage with Hits against Enemies that are on Low Life</li></ul>"},{"type":"Support","name":"Execute III","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Damage with Hits while you are on Low Life</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Damage with Hits against Enemies that are on Low Life</li></ul>"},{"type":"Support","name":"Exploit Weakness","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.</li><li class=\"mod\">Supported Skills cannot Break Armour</li><li class=\"mod\">Supported Skills Consume Enemy Fully Broken Armour to deal <span class=\"val\">40</span>% more Damage</li></ul>"},{"type":"Support","name":"Exposing Cry","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries. Supported Skills apply Exposure on Hitting enemies.</li><li class=\"mod\">Supported Skills apply Exposure on Hit for <span class=\"val\">5</span> seconds</li></ul>"},{"type":"Support","name":"Fan The Flames","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.</li><li class=\"mod\">Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills</li><li class=\"mod secondary\">Causes a fiery explosion in a cone behind the target, dealing Attack damage which is not based on your Weapon</li><li class=\"mod\"><span class=\"val\">(7—196)</span> to <span class=\"val\">(11—294)</span> base Fire Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">3.5</span> metres</li><li class=\"mod\">Cannot Ignite</li></ul>"},{"type":"Support","name":"Fan The Flames II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.</li><li class=\"mod\">Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills</li><li class=\"mod secondary\">Causes a fiery explosion in a cone behind the target, dealing Attack damage which is not based on your Weapon</li><li class=\"mod\">Hitting an enemy with Fan the Flames Spreads that enemy&#039;s Ignite to all enemies Hit</li><li class=\"mod\"><span class=\"val\">(7—196)</span> to <span class=\"val\">(11—294)</span> base Fire Damage</li><li class=\"mod\">Explosion radius is <span class=\"val\">3.5</span> metres</li><li class=\"mod\">Cannot Ignite</li></ul>"},{"type":"Support","name":"Fire Attunement","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.</li><li class=\"mod\">Supported Attacks Gain <span class=\"val\">25</span>% of Damage as extra Fire Damage</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">50</span>% less Cold and Lightning Damage</li></ul>"},{"type":"Support","name":"Fire Exposure","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.</li><li class=\"mod\">Supported Skills inflict Exposure for <span class=\"val\">8</span> seconds on Igniting a target</li></ul>"},{"type":"Support","name":"Fire Penetration I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">30</span>% Fire Resistance</li></ul>"},{"type":"Support","name":"Fire Penetration II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.</li><li class=\"mod\">Hits from Supported Skills ignore enemy Fire Resistance</li></ul>"},{"type":"Support","name":"Fist of War I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.</li><li class=\"mod\">Attacks with Supported Skill are Ancestrally Boosted, no more than once every <span class=\"val\">6</span> seconds</li></ul>"},{"type":"Support","name":"Fist of War II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.</li><li class=\"mod\">Attacks with Supported Skill are Ancestrally Boosted, no more than once every <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Fist of War III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.</li><li class=\"mod\">Attacks with Supported Skill are Ancestrally Boosted, no more than once every <span class=\"val\">14</span> seconds</li><li class=\"mod\">Ancestral Boost has double effect on Supported Skills</li></ul>"},{"type":"Support","name":"Flamepierce","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.</li><li class=\"mod\">Supported Skills cannot Ignite</li><li class=\"mod\">Projectiles from Supported Skills Pierce Ignited Enemies</li></ul>"},{"type":"Support","name":"Font of Blood","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.</li><li class=\"mod\">Totems created by Supported Skills create a Blood Font with a radius of <span class=\"val\">4</span> metres<br>Allies in Blood Fonts Leech Life equal to <span class=\"val\">12</span>% of Physical Damage dealt by Supported Totem</li></ul>"},{"type":"Support","name":"Fresh Clip I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.</li><li class=\"mod\">Supported Crossbow Skills deal <span class=\"val\">1</span>% more Damage for<br>each bolt Reloaded by that skill in the past 6 seconds</li></ul>"},{"type":"Support","name":"Fresh Clip II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.</li><li class=\"mod\">Supported Crossbow Skills deal <span class=\"val\">1</span>% more Damage for<br>each bolt Reloaded by that skill in the past 8 seconds</li></ul>"},{"type":"Support","name":"Haemocrystals","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.</li><li class=\"mod\">Supported Attacks cannot cause Bleeding</li><li class=\"mod\">Supported Skills Consume Bleeding on Enemies they Hit, creating <span class=\"val\">4</span> Haemocrystals</li><li class=\"mod\">Supported Skills create <span class=\"val\">2</span> additional Haemocrystals when Consuming Aggravated Bleeding</li><li class=\"mod\">Maximum <span class=\"val\">20</span> active Haemocrystals</li><li class=\"mod secondary\">Deal Physical Damage in an Area based on a percentage of the expected Damage of the Consumed Bleeding.</li><li class=\"mod\">Cannot cause Bleeding</li><li class=\"mod\">Haemocrystal radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Haemocrystals explode after <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Haemocrystals are randomly created within <span class=\"val\">2.5</span> metres of the Consumed Bleeding</li><li class=\"mod\">Haemocrystals deal Damage equal to <span class=\"val\">8</span>% of the highest expected remaining Damage of the Consumed Bleeding</li></ul>"},{"type":"Support","name":"Hardy Totems I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, causing those Totems to have more Life.</li><li class=\"mod\">Totems created by Supported<br>Skills have <span class=\"val\">40</span>% more maximum Life</li></ul>"},{"type":"Support","name":"Hardy Totems II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, causing those Totems to have more Life.</li><li class=\"mod\">Totems created by Supported<br>Skills have <span class=\"val\">50</span>% more maximum Life</li></ul>"},{"type":"Support","name":"Heavy Swing","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">35</span>% more Melee Physical Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Attack Speed</li></ul>"},{"type":"Support","name":"Heft","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% more Maximum Physical Hit Damage</li></ul>"},{"type":"Support","name":"Helbrym's Hide","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Shapeshift</span><span class=\"multiVal\">Buff</span>","effect":"<ul><li class=\"mod secondary\">Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.</li><li class=\"mod\">Gain Helbrym's Composure for <span class=\"val\">2</span> seconds when Supported Skills cause you to Shapeshift</li></ul>"},{"type":"Support","name":"Herbalism I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.</li><li class=\"mod\"><span class=\"val\">30</span>% Increased Recovery from Life Flasks while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Herbalism II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.</li><li class=\"mod\"><span class=\"val\">50</span>% Increased Recovery from Life Flasks while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Holy Descent","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.</li><li class=\"mod\">Supported Skills create Consecrated Ground for <span class=\"val\">4</span> seconds on landing</li><li class=\"mod\">Supported Skills create Consecrated Ground in an area of <span class=\"val\">2.2</span> metres</li></ul>"},{"type":"Support","name":"Ignite I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making it more likely to Ignite.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% more Flammability Magnitude</li></ul>"},{"type":"Support","name":"Ignite II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making it more likely to Ignite.</li><li class=\"mod\">Supported Skills have <span class=\"val\">150</span>% more Flammability Magnitude</li></ul>"},{"type":"Support","name":"Ignite III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.</li><li class=\"mod\">Ignites from Supported Skills deal Damage <span class=\"val\">15</span>% faster</li><li class=\"mod\">Supported Skills have <span class=\"val\">200</span>% more Flammability Magnitude</li></ul>"},{"type":"Support","name":"Immolate","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Payoff</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.</li><li class=\"mod\">Supported Skills cannot Ignite</li><li class=\"mod\">Supported Attacks Gain <span class=\"val\">30</span>% of Damage as extra Fire Damage against Ignited enemies</li></ul>"},{"type":"Support","name":"Impact Shockwave","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.</li><li class=\"mod\">Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within <span class=\"val\">1.5</span> metres<br>Aftershocks caused this way cannot Stun</li></ul>"},{"type":"Support","name":"Incision","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.</li><li class=\"mod\">Hits from Supported Skills inflict Incision</li><li class=\"mod\"><span class=\"val\">3</span>% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%</li></ul>"},{"type":"Support","name":"Infernal Legion I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">10</span>% of their maximum Life as Fire Damage per second</li><li class=\"mod\">Minions from Supported Skills Ignite Enemies within a radius of <span class=\"val\">1.5</span> metres as though dealing Base Fire Damage equal to <span class=\"val\">10</span>% of Minion's Maximum Life</li></ul>"},{"type":"Support","name":"Infernal Legion II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">10</span>% of their maximum Life as Fire Damage per second</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\">Minions from Supported Skills Ignite Enemies within a radius of <span class=\"val\">2</span> metres as though dealing Base Fire Damage equal to <span class=\"val\">10</span>% of Minion's Maximum Life</li></ul>"},{"type":"Support","name":"Infernal Legion III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">10</span>% of their maximum Life as Fire Damage per second</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\">Minions from Supported Skills Ignite Enemies within a radius of <span class=\"val\">2</span> metres as though dealing Base Fire Damage equal to <span class=\"val\">10</span>% of Minion's Maximum Life</li></ul>"},{"type":"Support","name":"Jagged Ground I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.</li><li class=\"mod\">Supported Skills create Jagged Ground when consuming an Endurance Charge</li><li class=\"mod\">Supported Skills consume an Endurance Charge on Use</li><li class=\"mod\">Jagged Ground lasts <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Jagged Ground II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.</li><li class=\"mod\">Aftershocks caused by Supported Skills create Jagged Ground</li><li class=\"mod\">Jagged Ground lasts <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Kaom's Madness","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.</li><li class=\"mod\">Supported Skills create <span class=\"val\">3</span> additional fissures</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% less Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Skill Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Area of Effect</li></ul>"},{"type":"Support","name":"Knockback","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing it to Knock Back enemies.</li><li class=\"mod\">Supported Skills Knock Enemies Back on Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% more Knockback Distance</li></ul>"},{"type":"Support","name":"Life Leech I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing their Physical damage to Leech Life.</li><li class=\"mod\">Leech <span class=\"val\">12</span>% of Physical Attack Damage from Supported Skills as Life</li></ul>"},{"type":"Support","name":"Life Leech II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing their Physical damage to Leech Life.</li><li class=\"mod\">Leech <span class=\"val\">16</span>% of Physical Attack Damage from Supported Skills as Life</li></ul>"},{"type":"Support","name":"Life Leech III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.</li><li class=\"mod\">Leech <span class=\"val\">16</span>% of Physical Attack Damage from Supported Skills as Life</li><li class=\"mod\">Life Leeched by Supported Skills is not removed at full Life</li></ul>"},{"type":"Support","name":"Lifetap","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.</li><li class=\"mod\">Supported Skills have Mana Costs Converted to Life Costs</li></ul>"},{"type":"Support","name":"Long Fuse I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.</li><li class=\"mod\">Grenades from Supported Skills cannot explode before the end of their Detonation Time</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Detonation Time</li><li class=\"mod\">Detonations from supported Skills deal <span class=\"val\">30</span>% more Damage</li></ul>"},{"type":"Support","name":"Long Fuse II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.</li><li class=\"mod\">Grenades from Supported Skills cannot explode before the end of their Detonation Time</li><li class=\"mod\">Supported Skills have <span class=\"val\">70</span>% increased Detonation Time</li><li class=\"mod\">Detonations from supported Skills deal <span class=\"val\">35</span>% more Damage</li></ul>"},{"type":"Support","name":"Mark for Death","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.</li><li class=\"mod\">Hits against targets Marked by Supported Skills Break Armour equal to <span class=\"val\">10</span>% of Physical damage dealt</li></ul>"},{"type":"Support","name":"Mark for Death II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.</li><li class=\"mod\">Hits against targets Marked by Supported Skills Break Armour equal to <span class=\"val\">15</span>% of Physical damage dealt</li></ul>"},{"type":"Support","name":"Meat Shield I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">35</span>% less Damage</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">35</span>% less Damage</li></ul>"},{"type":"Support","name":"Meat Shield II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions, granting them less damage taken but making them deal less damage.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">40</span>% less Damage</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">40</span>% less Damage</li></ul>"},{"type":"Support","name":"Minion Splash I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.</li><li class=\"mod\">Supported Minions&#039; Strikes have Melee Splash</li></ul>"},{"type":"Support","name":"Minion Splash II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased Area of Effect</li><li class=\"mod\">Supported Minions&#039; Strikes have Melee Splash</li></ul>"},{"type":"Support","name":"Opening Move","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.</li><li class=\"mod\">Supported Skills Daze when Hitting enemies that are on full life</li></ul>"},{"type":"Support","name":"Paquate's Pact","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries, Triggering Twisted Pact  to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.</li><li class=\"mod\">Supported Skills Cost <span class=\"val\">10</span>% of maximum Life for each time they have been used or Triggered Recently, up to a maximum of 30%</li><li class=\"mod\">Supported Skills Trigger Twisted Pact for each enemy in range</li><li class=\"mod secondary\">Covers the target in large quantities of Corrupted Blood which severly damages them.</li><li class=\"mod\">Inflicts <span class=\"val\">5</span> Corrupted Blood Debuffs</li><li class=\"mod\">Corrupted Blood deals <span class=\"val\">(7—339.1)</span> Physical damage per second</li><li class=\"mod\">Corrupted Blood duration is <span class=\"val\">5</span> seconds</li></ul>"},{"type":"Support","name":"Persistent Ground I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.</li><li class=\"mod\"><span class=\"val\">50</span>% increased duration of Ground Surfaces created by Supported Skills</li></ul>"},{"type":"Support","name":"Persistent Ground II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.</li><li class=\"mod\"><span class=\"val\">50</span>% increased duration of Ground Surfaces created by Supported Skills</li><li class=\"mod\">Ground Surfaces created by Supported Skills cannot be destroyed except by expiring</li></ul>"},{"type":"Support","name":"Persistent Ground III","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.</li><li class=\"mod\"><span class=\"val\">50</span>% increased duration of Ground Surfaces created by Supported Skills</li><li class=\"mod\">Ground Surfaces from Supported Skills apply Suppressive Ground<br>Suppressive Ground inflicts <span class=\"val\">30</span>% less Cooldown Recovery Rate</li><li class=\"mod\">Ground Surfaces created by Supported Skills cannot be destroyed except by expiring</li></ul>"},{"type":"Support","name":"Prolonged Duration I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration, making that duration longer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% more Skill Effect Duration</li></ul>"},{"type":"Support","name":"Prolonged Duration II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration, making that duration longer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">35</span>% more Skill Effect Duration</li></ul>"},{"type":"Support","name":"Quill Burst","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've\nRetaliated with Thorns Damage.</li><li class=\"mod\">Supported Skills trigger Quill Burst on their next <span class=\"val\">3</span> Hits after you Retaliate with Thorns</li><li class=\"mod secondary\">Deal your Thorns Damage in an Area. Cannot Hit the target this was Triggered from.</li><li class=\"mod\">Explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Deals Thorns Damage to other targets in an area around the Triggering target</li></ul>"},{"type":"Support","name":"Rage I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks, causing them to grant Rage on Hit.</li><li class=\"mod\">Supported Skills grant <span class=\"val\">3</span> Rage on Melee Hit</li></ul>"},{"type":"Support","name":"Rage II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks, causing them to grant Rage on Hit.</li><li class=\"mod\">Supported Skills grant <span class=\"val\">5</span> Rage on Melee Hit</li></ul>"},{"type":"Support","name":"Rage III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.</li><li class=\"mod\">Supported Skills grant <span class=\"val\">5</span> Rage on Melee Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% increased Attack speed while you are not at maximum Rage</li></ul>"},{"type":"Support","name":"Rageforged I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.</li><li class=\"mod\">Supported Skills spend <span class=\"val\">10</span> Rage if possible to<br>deal <span class=\"val\">35</span>% more Damage</li></ul>"},{"type":"Support","name":"Rageforged II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% chance to gain the benefits of this Support without spending additional Rage</li><li class=\"mod\">Supported Skills spend <span class=\"val\">10</span> Rage if possible to<br>deal <span class=\"val\">35</span>% more Damage</li></ul>"},{"type":"Support","name":"Raging Cry","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.</li><li class=\"mod\">Supported Skills grant <span class=\"val\">4</span> Rage per 5 Power of counted Enemies in range</li></ul>"},{"type":"Support","name":"Refraction I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.</li><li class=\"mod\">Refractive Plating grants Deflection Rating equal to <span class=\"val\">15</span>% of Evasion Rating</li><li class=\"mod\">Refractive Plating causes <span class=\"val\">20</span>% of Armour to apply to Elemental Hit Damage taken</li></ul>"},{"type":"Support","name":"Refraction II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.</li><li class=\"mod\">Refractive Plating grants Deflection Rating equal to <span class=\"val\">20</span>% of Evasion Rating</li><li class=\"mod\">Refractive Plating causes <span class=\"val\">30</span>% of Armour to apply to Elemental Hit Damage taken</li></ul>"},{"type":"Support","name":"Refraction III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.</li><li class=\"mod\">Supported Banners apply Refractive Dissolution to Enemies in their radius<br>Refractive Dissolution applies <span class=\"val\">2</span>% Elemental Exposure per 1000 player Armour, up to 80%</li></ul>"},{"type":"Support","name":"Reinforced Totems I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.</li><li class=\"mod\">Totems summoned by Supported Skills have +<span class=\"val\">40</span>% to all Elemental Resistances</li></ul>"},{"type":"Support","name":"Reinforced Totems II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.</li><li class=\"mod\">Totems summoned by Supported Skills have <span class=\"val\">+10</span>% to all Maximum Elemental Resistances</li><li class=\"mod\">Totems summoned by Supported Skills have +<span class=\"val\">40</span>% to all Elemental Resistances</li></ul>"},{"type":"Support","name":"Remnant Potency I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Remnants, making those Remnants more powerful.</li><li class=\"mod\">Remnants from Supported Skills have<br><span class=\"val\">20</span>% increased effect</li></ul>"},{"type":"Support","name":"Remnant Potency II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.</li><li class=\"mod\">Effects of Remnants generated by Supported Skills occur <span class=\"val\">4</span> seconds after being collected</li><li class=\"mod\">Remnants from Supported Skills have<br><span class=\"val\">30</span>% increased effect</li></ul>"},{"type":"Support","name":"Remnant Potency III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.</li><li class=\"mod\">Effects of Remnants generated by Supported Skills occur <span class=\"val\">3</span> seconds after being collected</li><li class=\"mod\">Remnants from Supported Skills have<br><span class=\"val\">40</span>% increased effect</li></ul>"},{"type":"Support","name":"Rending Apex","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.</li><li class=\"mod\">Final Strikes of Supported Skills Break Armour equal to <span class=\"val\">75</span>% of Attack Damage dealt</li></ul>"},{"type":"Support","name":"Retaliate I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.</li><li class=\"mod\">Supported Skills deal up to <span class=\"val\">40</span>% more Attack Damage, scaling up as your Stun Bar increases</li></ul>"},{"type":"Support","name":"Retaliate II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.</li><li class=\"mod\">Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the<br>current percentage of your Stun Bar</li><li class=\"mod\">Supported Skills deal up to <span class=\"val\">40</span>% more Attack Damage, scaling up as your Stun Bar increases</li></ul>"},{"type":"Support","name":"Rip","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.</li><li class=\"mod\">Remnants created by Supported Skills last for <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy<br>Remnants created this way increase Life regeneration rate by <span class=\"val\">10</span>% for <span class=\"val\">5</span> seconds when collected, up to a maximum of 100%</li><li class=\"mod\">Remnants are created within a <span class=\"val\">1.5</span> metre radius of the slain Enemy</li></ul>"},{"type":"Support","name":"Rupture","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.</li><li class=\"mod\">Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies</li></ul>"},{"type":"Support","name":"Rusted Spikes","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.</li><li class=\"mod\">Supported Skills Aggravate Bleeding on Enemies when Pinning them</li></ul>"},{"type":"Support","name":"Searing Flame I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% less Damage with Hits</li><li class=\"mod\"><span class=\"val\">75</span>% more Magnitude of Ignite inflicted with Supported Skills</li></ul>"},{"type":"Support","name":"Searing Flame II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% less Damage with Hits</li><li class=\"mod\"><span class=\"val\">100</span>% more Magnitude of Ignite inflicted with Supported Skills</li></ul>"},{"type":"Support","name":"Selfless Remnants","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Remnant</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.</li><li class=\"mod\">Remnants from Supported Skills affect Allies in your Presence instead of you when collected</li></ul>"},{"type":"Support","name":"Short Fuse I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Detonation Time</li></ul>"},{"type":"Support","name":"Short Fuse II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.</li><li class=\"mod\">Supported Skills have <span class=\"val\">80</span>% less Detonation Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">30</span>% less Damage</li></ul>"},{"type":"Support","name":"Skittering Stone I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.</li><li class=\"mod\">After <span class=\"val\">5</span> Enemies are killed within <span class=\"val\">4</span> metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones</li><li class=\"mod secondary\">Creates Skittering Stone Minions from shattered objects created by Supported Skill.</li><li class=\"mod\">Minions from this skill have 1% increased Damage<br>per <span class=\"val\">1</span> of your Strength</li><li class=\"mod\">Creates <span class=\"val\">1</span> Skittering Stone</li><li class=\"mod\">Level of Minions is based on Level of Triggering Skill</li><li class=\"mod\">Minion duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">8</span> Skittering Stones</li></ul>"},{"type":"Support","name":"Skittering Stone II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.</li><li class=\"mod\">After <span class=\"val\">5</span> Enemies are killed within <span class=\"val\">4</span> metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones</li><li class=\"mod secondary\">Creates Skittering Stone Minions from shattered objects created by Supported Skill.</li><li class=\"mod\">Minions from this skill have 1% increased Damage<br>per <span class=\"val\">1</span> of your Strength</li><li class=\"mod\">Creates <span class=\"val\">2</span> Skittering Stones</li><li class=\"mod\">Level of Minions is based on Level of Triggering Skill</li><li class=\"mod\">Minion duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Limit <span class=\"val\">12</span> Skittering Stones</li></ul>"},{"type":"Support","name":"Spar","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.</li><li class=\"mod\">Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the<br>current percentage of your Stun Bar</li></ul>"},{"type":"Support","name":"Splinter Totem I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.</li><li class=\"mod\">Supported Skills can only have one active Totem</li><li class=\"mod\">Totems created by Supported Skills can splinter up to <span class=\"val\">2</span> times</li><li class=\"mod\">Totems created by Supported Skills have <span class=\"val\">20</span>% less<br>area of effect for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills deal <span class=\"val\">20</span>% less damage for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills have <span class=\"val\">20</span>% less maximum<br>Life for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills have <span class=\"val\">10</span>% less Skill Speed for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills splinter after<br>performing <span class=\"val\">1</span> action</li></ul>"},{"type":"Support","name":"Splinter Totem II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.</li><li class=\"mod\">Supported Skills can only have one active Totem</li><li class=\"mod\">Totems created by Supported Skills can splinter up to <span class=\"val\">2</span> times</li><li class=\"mod\">Totems created by Supported Skills have <span class=\"val\">15</span>% less<br>area of effect for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills deal <span class=\"val\">15</span>% less damage for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills have <span class=\"val\">15</span>% less maximum<br>Life for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills have <span class=\"val\">7</span>% less Skill Speed for each time they have splintered</li><li class=\"mod\">Totems created by Supported Skills splinter after<br>performing <span class=\"val\">1</span> action</li></ul>"},{"type":"Support","name":"Steadfast I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.</li><li class=\"mod\">You have <span class=\"val\">50</span>% more Stun Threshold while Channelling Supported Skills</li></ul>"},{"type":"Support","name":"Steadfast II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold  while Channelling them.</li><li class=\"mod\">You have <span class=\"val\">100</span>% more Ailment Threshold while Channelling Supported Skills</li><li class=\"mod\">You have <span class=\"val\">50</span>% more Stun Threshold while Channelling Supported Skills</li></ul>"},{"type":"Support","name":"Stoicism I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">1</span>% more Damage<br>every second, up to 20%<br>This Damage Bonus resets if you<br>Dodge Roll or use a Travel Skill</li></ul>"},{"type":"Support","name":"Stoicism II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">2</span>% more Damage<br>every second, up to 20%<br>This Damage Bonus resets if you<br>Dodge Roll or use a Travel Skill</li></ul>"},{"type":"Support","name":"Stomping Ground","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.</li><li class=\"mod\">Triggers a Shockwave when you take a step while using Supported Skills</li><li class=\"mod\">Attack Damage of this skill is <span class=\"val\">50</span>% of Default Attack Damage</li><li class=\"mod\">Shockwave radius is <span class=\"val\">2</span> metres</li></ul>"},{"type":"Support","name":"Stun I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits Enemies, causing it to build up Stun more quickly.</li><li class=\"mod\">Hits with Supported Skills cause <span class=\"val\">50</span>% more Stun buildup</li></ul>"},{"type":"Support","name":"Stun II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits Enemies, causing it to build up Stun more quickly.</li><li class=\"mod\">Hits with Supported Skills cause <span class=\"val\">70</span>% more Stun buildup</li></ul>"},{"type":"Support","name":"Stun III","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% less Damage</li><li class=\"mod\">Hits with Supported Skills cause <span class=\"val\">300</span>% more Stun buildup</li></ul>"},{"type":"Support","name":"Syzygy","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.</li><li class=\"mod\">Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies</li><li class=\"mod\">Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them</li></ul>"},{"type":"Support","name":"Tawhoa's Tending","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.</li><li class=\"mod\">Totems created by Supported<br>Skills have <span class=\"val\">25</span>% more maximum Life</li><li class=\"mod\">Totems created by Supported Skills trigger Tawhoa&#039;s Vengeance on death</li><li class=\"mod secondary\">Deals Physical Damage in an area, based on Totem Life.</li><li class=\"mod\">Explosion radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Explosion deals base Physical Damage equal to <span class=\"val\">20</span>% of Totem's maximum Life</li></ul>"},{"type":"Support","name":"Tear","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.</li><li class=\"mod\"><span class=\"val\">50</span>% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice</li></ul>"},{"type":"Support","name":"Tectonic Slams","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">45</span>% less damage with Aftershocks</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Aftershock area of effect</li><li class=\"mod\">Supported Skills cause <span class=\"val\">1</span> additional Aftershock ahead and to each side of the initial area</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% less Attack Speed</li></ul>"},{"type":"Support","name":"Thornskin I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.</li><li class=\"mod\">Deal <span class=\"val\">40</span>% increased Thorns Damage while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Thornskin II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.</li><li class=\"mod\">Deal <span class=\"val\">70</span>% increased Thorns Damage while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Tireless","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% chance to not count Attacks they Empower</li></ul>"},{"type":"Support","name":"Uhtred's Augury","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+2</span> to level of Supported Skills if exactly two other Supports are modifying them</li></ul>"},{"type":"Support","name":"Uhtred's Exodus","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+3</span> to level of Supported Skills if no other Supports are modifying them</li></ul>"},{"type":"Support","name":"Uhtred's Omen","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.</li><li class=\"mod\"><span class=\"val\">+2</span> to level of Supported Skills if exactly one other Support is modifying them</li></ul>"},{"type":"Support","name":"Upheaval I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.</li><li class=\"mod\">Supported Skills create an additional fissure</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% less Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Skill Speed</li></ul>"},{"type":"Support","name":"Upheaval II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.</li><li class=\"mod\">Supported Skills create <span class=\"val\">2</span> additional fissures</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% less Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Skill Speed</li></ul>"},{"type":"Support","name":"Urgent Totems I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, causing those Skills to place Totems much more quickly.</li><li class=\"mod\">Supported Skills have <span class=\"val\">80</span>% increased Totem Placement speed</li></ul>"},{"type":"Support","name":"Urgent Totems II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, causing those Skills to place Totems much more quickly.</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% increased Totem Placement speed</li></ul>"},{"type":"Support","name":"Urgent Totems III","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.</li><li class=\"mod\">Spells Cast by Totems created by Supported Skills have <span class=\"val\">20</span>% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems created by Supported Skills have <span class=\"val\">20</span>% increased Attack Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">100</span>% increased Totem Placement speed</li></ul>"},{"type":"Support","name":"Uruk's Smelting","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.</li><li class=\"mod\">Fully Breaking Armour with Supported Skills causes affected targets to permanently take <span class=\"val\">5</span>% increased Physical Damage, up to 20%</li><li class=\"mod\">Supported Skills Break <span class=\"val\">70</span>% more Armour</li></ul>"},{"type":"Support","name":"Uul-Netol's Embrace","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.</li><li class=\"mod\">Break Armour equal to <span class=\"val\">20</span>% of Chaos Damage dealt by Supported Skills</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">40</span>% of Physical Damage as Extra Chaos Damage</li></ul>"},{"type":"Support","name":"Vanguard I","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.</li><li class=\"mod\">Gain <span class=\"val\">2</span> Guard per ten Strength when you Stun an Enemy<br>Gain an additional <span class=\"val\">4</span> Guard per ten Strength if Heavily Stunning<br>Guard duration is <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Vanguard II","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.</li><li class=\"mod\">Gain <span class=\"val\">2</span> Guard per ten Strength when you Stun an Enemy<br>Gain an additional <span class=\"val\">6</span> Guard per ten Strength if Heavily Stunning<br>Guard duration is <span class=\"val\">4</span> seconds</li></ul>"},{"type":"Support","name":"Vitality I","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of maximum Life per second while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Vitality II","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Buff</span><span class=\"multiVal\">Persistent</span>","effect":"<ul><li class=\"mod secondary\">Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of maximum Life per second while a Supported Skill is active</li></ul>"},{"type":"Support","name":"Volcanic Eruption","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.</li><li class=\"mod\">Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies</li><li class=\"mod secondary\">Fire molten Projectiles from the struck target, which will land nearby dealing Attack damage in an area.</li><li class=\"mod\">Converts <span class=\"val\">80</span>% of Physical damage to Fire damage</li><li class=\"mod\">Attack Damage of this skill is <span class=\"val\">20</span>% of Default Attack Damage</li><li class=\"mod\">Impact radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Fires <span class=\"val\">4</span> Molten Projectiles</li></ul>"},{"type":"Support","name":"Vruun's Inevitability","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Conditional</span>","effect":"<ul><li class=\"mod secondary\">Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.</li><li class=\"mod\">Supported Skills can gain up to <span class=\"val\">10</span> Combo<br>Supported Skills expend all Combo on use</li><li class=\"mod\">Supported Skills have <span class=\"val\">6</span>% increased area<br>of effect per Combo expended</li><li class=\"mod\">Supported Skills lose Combo if they<br>generate no Combo for <span class=\"val\">6</span> seconds</li></ul>"},{"type":"Support","name":"Xoph's Pyre","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.</li><li class=\"mod\">Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes</li><li class=\"mod\">Supported Skills Gain <span class=\"val\">40</span>% of Fire Damage as Extra Chaos Damage</li></ul>"},{"type":"Support","name":"Zerphi's Infamy","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Lineage</span><span class=\"multiVal\">Warcry</span>","effect":"<ul><li class=\"mod secondary\">Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly\n increased area of effect.</li><li class=\"mod\">Supported Skills requires <span class=\"val\">50</span> Glory to use</li><li class=\"mod\">Supported Skills gain Glory equal to <span class=\"val\">5</span>% of<br> Life spent on other Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">50</span>% more Damage</li></ul>"}]