[{"name":"Adept Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+9</span> to Dexterity</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">1</span> to <span class=\"val\">16</span> Lightning damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+80</span> to Evasion Rating</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Aldur's Legacy","effects":"<ul><li class=\"mod\">All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item&#039;s power</li></ul>"},{"name":"Amanamu's Gaze","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Remove a Damaging Ailment when you use a Command Skill</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+2</span> to Armour per 1 Spirit</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">1</span>% increased Movement Speed per 15 Spirit, up to a maximum of 40%<br>Other Modifiers to Movement Speed except for Sprinting do not apply</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Ancient Rune of Animosity","effects":"<ul><li class=\"mod\"><span class=\"dim\">Talismans</span>: Gain <span class=\"val\">2</span> Druidic Prowess when you Heavy Stun a Rare or Unique Enemy</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Talismans</span>: <span class=\"val\">40</span>% increased Stun Buildup</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Control","effects":"<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: <span class=\"val\">50</span>% increased Immobilisation buildup</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: <span class=\"val\">30</span>% increased Damage against Immobilised Enemies</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Decay","effects":"<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">25</span>% increased Withered Magnitude</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">15</span>% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Detonation","effects":"<ul><li class=\"mod\"><span class=\"dim\">Crossbows</span>: Grenades have <span class=\"val\">10</span>% chance to activate a second time</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Crossbows</span>: <span class=\"val\">40</span>% increased Crossbow Reload Speed</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Discovery","effects":"<ul><li class=\"mod\"><span class=\"dim\">Staves</span>: <span class=\"val\">30</span>% chance to create an additional Remnant</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Staves</span>: <span class=\"val\">+1</span> to maximum number of Elemental Infusions</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Dueling","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"val\">30</span>% increased Parried Debuff Magnitude</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"val\">15</span>% increased Block chance</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Prowess","effects":"<ul><li class=\"mod\"><span class=\"dim\">Spears</span>: <span class=\"val\">30</span>% chance when you gain a Charge to gain an additional Charge</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Spears</span>: <span class=\"val\">30</span>% increased Endurance, Frenzy and Power Charge Duration</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Retaliation","effects":"<ul><li class=\"mod\">Shields: <span class=\"val\">8</span>% increased Attack Speed if you have Blocked Recently</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">+3</span>% to maximum Block chance</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Shattering","effects":"<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: <span class=\"val\">40</span>% increased effect of Fully Broken Armour</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: Break <span class=\"val\">50</span>% increased Armour</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Splinters","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: <span class=\"val\">+50</span>% Surpassing chance to fire an additional Arrow</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: <span class=\"val\">30</span>% increased Projectile Speed</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of the Horde","effects":"<ul><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions have <span class=\"val\">8</span>% increased Attack and Cast Speed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions have <span class=\"val\">10</span>% increased Movement Speed</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of the Titan","effects":"<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: <span class=\"val\">10</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: <span class=\"val\">15</span>% increased Area of Effect for Attacks</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ancient Rune of Witchcraft","effects":"<ul><li class=\"mod\"><span class=\"dim\">Foci</span>: <span class=\"val\">40</span>% increased Area of Effect of Curses</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Foci</span>: <span class=\"val\">15</span>% faster Curse Activation</li></ul></li></ul><hr>Limited to: 1"},{"name":"Astrid's Creativity","effects":"<ul><li class=\"mod\">All Equipment: Can have <span class=\"val\">1</span> additional Crafted Modifiers</li></ul><hr>Limited to: 1"},{"name":"Atmohua's Soul Core of Retreat","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Gain additional Ailment Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield, Gain additional Stun Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield</li><li class=\"mod\"><span class=\"dim\">Foci</span>: Gain additional Ailment Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield, Gain additional Stun Threshold equal to <span class=\"val\">15</span>% of maximum Energy Shield</li></ul><hr>Limited to: 1"},{"name":"Bear Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence deal <span class=\"val\">12</span> to <span class=\"val\">18</span> added Attack Physical Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">12</span>% increased Reservation Efficiency of Companion Skills</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% increased Attack Damage while Shapeshifted</li></ul></li></ul>"},{"name":"Betrayal of Aldur","effects":"<ul><li class=\"mod\">Weapon: Transforms all FireCold and Lightning modifiers on the item into equivalent Chaos modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Weapon: <span class=\"val\">25</span>% increased Chaos Damage</li></ul></li></ul>"},{"name":"Boar Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Gain <span class=\"val\">1</span> Rage on Melee Hit</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence Regenerate <span class=\"val\">0.5</span>% of your Maximum Life per second</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">25</span>% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">25</span>% increased Life Regeneration rate while Shapeshifted</li></ul></li></ul>"},{"name":"Body Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">4</span>% of Physical Damage as Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+40</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+45</span> to maximum Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Breath of Aldur","effects":"<ul><li class=\"mod\">Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Weapon: <span class=\"val\">25</span>% increased Cold Damage</li></ul></li></ul>"},{"name":"Cadigan's Epiphany","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Destroys all Augment Sockets on the item to create a Jewel Socket</li></ul><hr>Limited to: 1"},{"name":"Carved Cunning","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Enemies which are on Full Life cannot Evade your Hits</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Prevent <span class=\"val\">+5</span>% of Damage from Deflected Hits if you&#039;ve<br>Deflected no Hits Recently</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Gain Onslaught for <span class=\"val\">4</span> seconds when your Marks Activate</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">30</span>% increased Accuracy Rating</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">8</span>% increased Deflection Rating</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Buffs on you expire <span class=\"val\">10</span>% slower</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Carved Majesty","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+3</span> to Spirit per Idol socketed in your Equipment</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Companions gain Onslaught for <span class=\"val\">4</span> seconds on Hitting your Marked targets</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">1</span>% increased Movement Speed while Sprinting per Persistent Minion</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">5</span>% increased Spirit</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Companions deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Minions have <span class=\"val\">12</span>% increased maximum Life</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Carved Mischief","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Gain Guard equal to <span class=\"val\">10</span>% of maximum Life for 4 seconds on taking Savage Hit</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">+5</span>% to maximum Block chance if you&#039;ve Blocked with a raised Shield Recently</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">200</span>% increased Stun Threshold if you&#039;ve been Stunned Recently</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Buffs on you expire <span class=\"val\">10</span>% slower</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Block chance</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">25</span>% increased Stun Threshold</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Carved Tenacity","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Enemies have no Critical Damage Bonus for <span class=\"val\">4</span> seconds after you Blind them</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Enemies you Critically Hit get <span class=\"val\">100</span>% reduced Life Regeneration Rate for 4 seconds</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Your speed is Unaffected by Slows while Sprinting</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">20</span>% increased Blind Effect</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">15</span>% increased Critical Hit Chance</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">8</span>% increased Movement Speed while Sprinting</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Cat Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">25</span>% increased Accuracy Rating</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence have <span class=\"val\">14</span>% increased Critical Hit Chance</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">30</span>% increased Charm Charges gained</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">25</span>% increased Critical Hit Chance while Shapeshifted</li></ul></li></ul>"},{"name":"Charging Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">12</span>% increased Runic Ward Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: Regenerate <span class=\"val\">15</span> Runic Ward per second</li></ul></li></ul>"},{"name":"Cholotl's Soul Core of War","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: <span class=\"val\">20</span>% increased Projectile Speed</li></ul><hr>Limited to: 1"},{"name":"Citaqualotl's Soul Core of Foulness","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">19</span> to <span class=\"val\">29</span> Chaos damage</li></ul><hr>Limited to: 1"},{"name":"Citaqualotl's Thesis","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: You Recoup <span class=\"val\">50</span>% of Damage taken by your Offerings as Life</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: One of your Persistent Minions revives when an Offering expires</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Sacrifice <span class=\"val\">10</span>% of maximum Life to gain that much Guard when you Dodge Roll</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Countess Seske's Rune of Archery","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: Bow Attacks fire <span class=\"val\">1</span> additional Arrows</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: <span class=\"val\">20</span>% increased Projectile Speed</li></ul></li></ul><hr>Limited to: 1"},{"name":"Courtesan Mannan's Rune of Cruelty","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Magnitude of Damaging Ailments you inflict</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">15</span>% increased Duration of Damaging Ailments on Enemies</li></ul></li></ul><hr>Limited to: 1"},{"name":"Craiceann's Rune of Recovery","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">30</span>% increased Energy Shield Recharge Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Gain additional Ailment Threshold equal to <span class=\"val\">50</span>% of maximum Energy Shield, Gain additional Stun Threshold equal to <span class=\"val\">50</span>% of maximum Energy Shield</li></ul></li></ul><hr>Limited to: 1"},{"name":"Craiceann's Rune of Warding","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">50</span>% reduced effect of Curses on you</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">8</span>% increased Curse Magnitudes</li></ul></li></ul><hr>Limited to: 1"},{"name":"Desert Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">7</span> to <span class=\"val\">11</span> Fire Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">8</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Armour: <span class=\"val\">+14</span>% to Fire Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Emergent Instinct","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Targets that are BlindedMaimed, and Bleeding cannot Evade your Hits</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Regenerate <span class=\"val\">5</span>% of maximum Life per Second if you have used a Command Skill Recently</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Thorns Damage is Lucky against targets with Fully Broken Armour</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">30</span>% increased Immobilisation buildup</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">30</span>% increased Thorns damage</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Emergent Possibility","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">15</span>% of Chaos Damage from Hits taken as a Damage of a random Element</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Gain <span class=\"val\">1</span>% of Damage as Extra Damage of a random Element per<br>Rune Socketed in Equipped Items</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">50</span>% increased Runic Ward Regeneration Rate while Sprinting</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+13</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">15</span>% increased Runic Ward Cost Efficiency</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Emergent Protection","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Banners also grant <span class=\"val\">2</span>% of Life Regenerated per second to affected targets</li><li class=\"mod\"><span class=\"dim\">Boots</span>: When you stop Sprinting, gain Guard equal to <span class=\"val\">4</span>% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">40</span>% increased Endurance Charge Duration</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">20</span>% increased Guard gained</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Emergent Vigour","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+1</span> to maximum Life per 8 Armour on Equipped Helmet</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Gain Maximum Energy Shield equal to <span class=\"val\">50</span>% of total<br>Strength Requirements of Equipped Armour Items</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Hits against you have no Critical Damage Bonus while on Consecrated Ground</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+20</span> to Spirit</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">20</span>% increased Effect of Consecrated Ground you create</li></ul></li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Estazunti's Soul Core of Convalescence","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">12</span>% increased speed of Recoup Effects</li><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">8</span>% of Damage taken Recouped as Life</li></ul><hr>Limited to: 1"},{"name":"Farrul's Rune of Grace","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">8</span>% increased Deflection Rating while moving</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Prevent <span class=\"val\">+3</span>% of Damage from Deflected Hits</li></ul></li></ul><hr>Limited to: 1"},{"name":"Farrul's Rune of the Chase","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">5</span>% increased Movement Speed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul></li></ul><hr>Limited to: 1"},{"name":"Farrul's Rune of the Hunt","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">50</span>% increased Attack Damage against Rare or Unique Enemies</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+1</span> to Level of all Attack Skills</li></ul></li></ul><hr>Limited to: 1"},{"name":"Fenumus' Rune of Agony","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">13</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">13</span>% of Damage as Extra Chaos Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">8</span>% of Damage as Extra Physical Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">8</span>% of Damage as Extra Physical Damage</li></ul></li></ul><hr>Limited to: 1"},{"name":"Fenumus' Rune of Draining","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Withered Magnitude</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">+7</span>% to Chaos Resistance</li></ul></li></ul><hr>Limited to: 1"},{"name":"Fenumus' Rune of Spinning","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">8</span>% increased Cast Speed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Mana Cost Efficiency while on Low Mana</li></ul></li></ul><hr>Limited to: 1"},{"name":"Fox Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Idols socketed in this item gain the benefits of their Bonded modifiers, <span class=\"secondary\">display additional socketable mods for idols [1]</span></li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">50</span>% increased Presence Area of Effect</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+5</span>% to Quality of all Skills</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions have <span class=\"val\">30</span>% increased Area of Effect</li></ul></li></ul><hr>Limited to: 1"},{"name":"Glacial Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Cold Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">8</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Armour: <span class=\"val\">+14</span>% to Cold Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Adept Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+12</span> to Dexterity</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">1</span> to <span class=\"val\">16</span> Lightning damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+80</span> to Evasion Rating</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Body Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">5</span>% of Physical Damage as Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+50</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+60</span> to maximum Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Charging Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">16</span>% increased Runic Ward Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: Regenerate <span class=\"val\">20</span> Runic Ward per second</li></ul></li></ul>"},{"name":"Greater Desert Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">13</span> to <span class=\"val\">16</span> Fire Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">10</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Armour: <span class=\"val\">+18</span>% to Fire Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Glacial Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">9</span> to <span class=\"val\">15</span> Cold Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">10</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Armour: <span class=\"val\">+18</span>% to Cold Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Inspiration Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">30</span> Mana per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Armour: <span class=\"val\">18</span>% increased Mana Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">12</span>% of Skill Mana Costs Converted to Life Costs</li><li class=\"mod\">Wand or Staff: <span class=\"val\">16</span>% increased Mana Cost Efficiency</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Iron Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">18</span>% increased Physical Damage</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Spell Damage</li><li class=\"mod\">Armour: <span class=\"val\">18</span>% increased ArmourEvasion and Energy Shield</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">20</span>% increased effect of Fully Broken Armour</li><li class=\"mod\">Wand or Staff: Break Armour on Critical Hit with Spells equal to <span class=\"val\">12</span>% of Physical Damage dealt</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Mind Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">4</span>% of Physical Damage as Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+75</span> to maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+40</span> to maximum Mana</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Rebirth Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">35</span> Life per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">10</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Armour: Regenerate <span class=\"val\">0.45</span>% of maximum Life per second</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Regenerate <span class=\"val\">0.4</span>% of maximum Life per second</li><li class=\"mod\">Wand or Staff: <span class=\"val\">8</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Resolve Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+12</span> to Intelligence</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">5</span> to <span class=\"val\">8</span> Cold damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+50</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Robust Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+12</span> to Strength</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Fire damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+100</span> to Armour</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Rune of Alacrity","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">8</span>% increased Skill Speed</li><li class=\"mod\">Armour: Debuffs on you expire <span class=\"val\">8</span>% faster</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">15</span>% increased Reservation Efficiency of Herald Skills</li><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Elemental Ailment Threshold</li></ul></li></ul>"},{"name":"Greater Rune of Leadership","effects":"<ul><li class=\"mod\">Martial Weapon: Minions gain <span class=\"val\">10</span>% of their Physical Damage as Extra Lightning Damage</li><li class=\"mod\">Armour: Minions take <span class=\"val\">10</span>% of Physical Damage as Lightning Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Minions deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Armour: Minions have <span class=\"val\">+10</span>% to all Elemental Resistances</li></ul></li></ul>"},{"name":"Greater Rune of Nobility","effects":"<ul><li class=\"mod\">Martial Weapon: Attacks with this Weapon have <span class=\"val\">10</span>% chance to inflict Exposure</li><li class=\"mod\">Armour: <span class=\"val\">10</span>% reduced effect of Shock on you</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">20</span>% increased Exposure Effect</li><li class=\"mod\">Armour: <span class=\"val\">10</span>% reduced Shock duration on you</li></ul></li></ul>"},{"name":"Greater Rune of Tithing","effects":"<ul><li class=\"mod\">Martial Weapon: Meta Skills gain <span class=\"val\">10</span>% increased Energy</li><li class=\"mod\">Armour: <span class=\"val\">1</span> to <span class=\"val\">100</span> Lightning Thorns damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Invocated Spells have <span class=\"val\">25</span>% chance to consume half as much Energy</li><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Thorns damage</li></ul></li></ul>"},{"name":"Greater Stone Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Causes <span class=\"val\">40</span>% increased Stun Buildup</li><li class=\"mod\">Wand or Staff: Gain additional Stun Threshold equal to <span class=\"val\">14</span>% of maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+100</span> to Stun Threshold</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">40</span>% increased Damage against Immobilised Enemies</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Immobilisation buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Storm Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">1</span> to <span class=\"val\">30</span> Lightning Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">10</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">Armour: <span class=\"val\">+18</span>% to Lightning Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Tempered Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">9</span> to <span class=\"val\">12</span> Physical Damage</li><li class=\"mod\">Armour: <span class=\"val\">31</span> to <span class=\"val\">52</span> Physical Thorns damage</li></ul>"},{"name":"Greater Vision Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+120</span> to Accuracy Rating</li><li class=\"mod\">Wand or Staff: <span class=\"val\">24</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\">Armour: <span class=\"val\">16</span>% increased Life and Mana Recovery from Flasks</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Attacks have <span class=\"val\">+1</span>% to Critical Hit Chance</li><li class=\"mod\">Wand or Staff: <span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Greater Ward Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">+25</span> to maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Global ArmourEvasion and Energy Shield</li></ul></li></ul>"},{"name":"Guatelitzi's Soul Core of Endurance","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">50</span>% chance when you gain an Endurance Charge to gain an additional Endurance Charge</li><li class=\"mod\">Wand or Staff: <span class=\"val\">50</span>% chance when you gain an Endurance Charge to gain an additional Endurance Charge</li></ul><hr>Limited to: 1"},{"name":"Guatelitzi's Thesis","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Gain Armour equal to <span class=\"val\">35</span>% of Life Lost from Hits in the past 8 seconds</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">10</span>% of Physical Damage prevented Recouped as Life</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Lose <span class=\"val\">5</span>% of maximum Life per second while Sprinting, <span class=\"val\">25</span>% increased Movement Speed while Sprinting</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Hawk Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">10</span>% increased Deflection Rating</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions have <span class=\"val\">12</span>% increased Attack Speed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+12</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">8</span>% increased Attack Speed while your Companion is in your Presence</li></ul></li></ul><hr>Limited to: 1"},{"name":"Hayoxi's Soul Core of Heatproofing","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+40</span>% of Armour also applies to Cold Damage</li></ul><hr>Limited to: 1"},{"name":"Hedgewitch Assandra's Rune of Wisdom","effects":"<ul><li class=\"mod\">Wand or Staff: <span class=\"val\">+1</span> to Level of all Spell Skills</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Wand or Staff: Archon recovery period expires <span class=\"val\">30</span>% faster</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Alira","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">15</span>% chance when you gain a Power Charge to gain an additional Power Charge</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: When you generate a Power ChargeAllies in your Presence generate that Charge instead</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% increased maximum Energy Shield if you&#039;ve consumed a Power Charge Recently</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Eeshta","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">15</span>% increased Cost Efficiency</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">15</span>% increased Mana Recovery rate while your Companion is in your Presence</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Meta Skills have <span class=\"val\">15</span>% increased Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">8</span>% increased Life Recovery Rate while your Companion is in your Presence</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Egrin","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Enemies you Curse take <span class=\"val\">6</span>% increased Damage</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"secondary\">curse duration +% [20]</span></li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">20</span>% increased Area of Effect of Curses</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">20</span>% faster Curse Activation</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Eramir","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Skills have <span class=\"val\">10</span>% chance to not remove Charges but still count as consuming them</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence share Charges with you</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">15</span>% chance for Charms you use to not consume Charges</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">25</span>% increased Endurance, Frenzy and Power Charge Duration</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Greust","effects":"<ul><li class=\"mod\">Shields: <span class=\"val\">+25</span>% of Armour also applies to Elemental Damage</li><li class=\"mod\"><span class=\"dim\">Bucklers</span>: Gain Deflection Rating equal to <span class=\"val\">20</span>% of Evasion Rating</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions deal <span class=\"val\">10</span>% more Damage for each different type of dead Companion you have</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">12</span>% increased Damage for each type of Elemental Ailment on Enemy</li><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"val\">12</span>% increased Damage for each type of Elemental Ailment on Enemy</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Recover <span class=\"val\">3</span>% of maximum Life when one of your Minions is Revived</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Grold","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">50</span>% increased total Power counted by Warcries</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">15</span>% increased Damage per each different Companion in your Presence</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">30</span>% increased Glory generation</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">15</span>% increased Reservation Efficiency of Companion Skills</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Kraityn","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">15</span>% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: When you generate a Frenzy ChargeAllies in your Presence generate that Charge instead</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">+1</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% increased Evasion Rating if you&#039;ve consumed a Frenzy Charge Recently</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Maxarius","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+1</span> Charm Slots</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Flasks gain <span class=\"val\">0.2</span> charges per Second</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Storm Skills have +<span class=\"val\">1</span> to Limit</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">20</span>% increased Life and Mana Recovery from Flasks</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Oak","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">15</span>% chance when you gain an Endurance Charge to gain an additional Endurance Charge</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: When you generate an Endurance ChargeAllies in your Presence generate that Charge instead</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">+1</span> to Maximum Endurance Charges</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% increased Armour if you&#039;ve consumed an Endurance Charge Recently</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Ralakesh","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">8</span>% increased Reservation Efficiency of Minion Skills</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% increased ArmourEvasion and Energy Shield while your Companion is in your Presence</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Minions Revive <span class=\"val\">8</span>% faster</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions have <span class=\"val\">25</span>% increased maximum Life</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Silk","effects":"<ul><li class=\"mod\">Shields: <span class=\"val\">15</span>% increased Block chance while your Companion is in your Presence</li><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"secondary\">companions gain onslaught when you parry [1]</span></li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions in your Presence gain <span class=\"val\">1</span> Rage on hit</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">+3</span>% to maximum Block chance</li><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"val\">30</span>% increased Parry Range</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions have <span class=\"val\">30</span>% increased Area of Effect</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Sirrius","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">8</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence have <span class=\"val\">8</span>% increased Movement Speed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% reduced Slowing Potency of Debuffs on You</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">4</span>% increased Movement Speed</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of the Martyr","effects":"<ul><li class=\"mod\">Martial Weapon, Wand or Staff: <span class=\"val\">25</span>% reduced SpiritMeta Skills gain <span class=\"val\">40</span>% increased Energy</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% reduced Presence Area of Effect, Aura Skills have <span class=\"val\">25</span>% increased Magnitudes</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon, Wand or Staff: Invocated skills have <span class=\"val\">25</span>% increased Maximum EnergyMeta Skills have <span class=\"val\">25</span>% reduced Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence Regenerate <span class=\"val\">3</span>% of your Maximum Life per second, <span class=\"val\">25</span>% reduced Life Regeneration rate</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of the Pharisee","effects":"<ul><li class=\"mod\">Martial Weapon, Wand or Staff: <span class=\"val\">30</span>% reduced maximum Mana, Gain <span class=\"val\">2</span>% of Damage as Extra Physical Damage per ten percent missing Mana</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">30</span>% reduced Mana Cost Efficiency of Command Skills, Minions deal <span class=\"val\">60</span>% increased Damage with Command Skills</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon, Wand or Staff: <span class=\"val\">30</span>% reduced Mana Cost Efficiency<span class=\"val\">12</span>% increased Skill Speed while on Low Mana</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">25</span>% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have <span class=\"val\">+2</span> to Limit of Minions summoned</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of the Sycophant","effects":"<ul><li class=\"mod\">Martial Weapon, Wand or Staff: <span class=\"val\">-20</span>% to all Elemental ResistancesGain <span class=\"val\">20</span>% of Damage as Extra Damage of a random Element</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions in your Presence have <span class=\"val\">-20</span>% to all Elemental ResistancesCompanions in your Presence Gain <span class=\"val\">20</span>% of Damage as Extra Damage of a random Element</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon, Wand or Staff: <span class=\"val\">-20</span>% to Chaos ResistanceGain <span class=\"val\">20</span>% of Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence Gain <span class=\"val\">20</span>% of Damage as Extra Chaos Damage, Companions in your Presence have <span class=\"val\">-20</span>% to Chaos Resistance</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Thruldana","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">25</span>% reduced Poison Duration, Targets can be affected by <span class=\"val\">+1</span> of your Poisons at the same time</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence deal <span class=\"val\">13</span> to <span class=\"val\">27</span> added Attack Chaos Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">13</span>% of Physical Damage as extra Chaos Damage</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">15</span>% increased Withered Magnitude</li></ul></li></ul><hr>Limited to: 1"},{"name":"Idol of Yeena","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">30</span>% increased Skill Effect Duration with Plant Skills</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Plants have a <span class=\"val\">25</span>% chance to immediately Overgrow when they enter your Presence for the first time</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Plants have a <span class=\"val\">25</span>% chance to immediately Overgrow when they enter your Presence for the first time</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">30</span>% increased Skill Effect Duration with Plant Skills</li></ul></li></ul><hr>Limited to: 1"},{"name":"Inspiration Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">20</span> Mana per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">25</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Mana Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">12</span>% of Skill Mana Costs Converted to Life Costs</li><li class=\"mod\">Wand or Staff: <span class=\"val\">16</span>% increased Mana Cost Efficiency</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Ire of Aldur","effects":"<ul><li class=\"mod\">Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Weapon: <span class=\"val\">25</span>% increased Lightning Damage</li></ul></li></ul>"},{"name":"Iron Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">16</span>% increased Physical Damage</li><li class=\"mod\">Wand or Staff: <span class=\"val\">25</span>% increased Spell Damage</li><li class=\"mod\">Armour: <span class=\"val\">16</span>% increased ArmourEvasion and Energy Shield</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">20</span>% increased effect of Fully Broken Armour</li><li class=\"mod\">Wand or Staff: Break Armour on Critical Hit with Spells equal to <span class=\"val\">12</span>% of Physical Damage dealt</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Jiquani's Thesis","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+1</span> to maximum Mana per 2 Item Energy Shield on Equipped Helmet</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Energy Shield Recharge starts after spending a total of<br> 2000 Mana, no more than once every 2 seconds</li><li class=\"mod\"><span class=\"dim\">Boots</span>: Increases and Reductions to Movement Speed also<br> apply to Energy Shield Recharge Rate</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Katla's Gloom","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Can roll Decay modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">25</span>% reduced Effect of Non-Damaging Ailments on you</li></ul></li></ul><hr>Limited to: 1"},{"name":"Kolr's Hunt","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Can roll Marksman modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Projectile Damage</li></ul></li></ul><hr>Limited to: 1"},{"name":"Kurgal's Gaze","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">40</span>% increased effect of Arcane Surge on you</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">15</span>% increased Mana Cost Efficiency if you haven&#039;t Dodge Rolled Recently</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Lady Hestra's Rune of Winter","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">19</span> to <span class=\"val\">28</span> Cold Damage against Chilled Enemies</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+2</span>% to Maximum Cold Resistance</li></ul></li></ul><hr>Limited to: 1"},{"name":"Legacy of A Worthy Foe","effects":"<ul><li class=\"mod\">Shields: Off-hand Hits inflict Runefather's Challenge</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">+45</span>% to Cold Resistance</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Adonia's Ego","effects":"<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">+1</span> to Maximum Power Charges</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">+65</span> to maximum Mana</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Alkem Eira","effects":"<ul><li class=\"mod\">Shields: <span class=\"val\">30</span>% of damage Blocked is Recouped as Mana</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">20</span>% of damage Blocked is Recouped as Mana</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Amor Mandragora","effects":"<ul><li class=\"mod\"><span class=\"dim\">Talismans</span>: Gain 1 Druidic Prowess for every 20 total Rage spent</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Talismans</span>: Enemies in your Presence are Hindered</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Ashrend","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Cannot be Ignited<span class=\"val\">-10</span> Physical Damage taken from Attack Hits</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+35</span>% to Fire Resistance</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Blackbraid","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+50</span>% of Armour also applies to Elemental Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+15</span>% to all Elemental Resistances</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Brain Rattler","effects":"<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: All damage with this Weapon causes Electrocution buildup</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: Damage Penetrates <span class=\"val\">10</span>% Lightning Resistance</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Bramblejack","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">250</span>% of Melee Physical Damage taken reflected to Attacker</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Regenerate <span class=\"val\">3</span>% of maximum Life per second while Surrounded</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Briarpatch","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">+15</span>% to Thorns Critical Hit Chance</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">15</span>% increased Thorns Critical Damage Bonus</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Briskwrap","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Gain Deflection Rating equal to <span class=\"val\">30</span>% of Evasion Rating</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">35</span>% increased Flask Mana Recovery rate</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Bristleboar","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Gain <span class=\"val\">5</span> Rage when Hit by an Enemy, Gain <span class=\"val\">10</span> Rage when Critically Hit by an Enemy</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+3</span> to Maximum Rage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Brynhand's Mark","effects":"<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: Causes Double Stun Buildup</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: Adds <span class=\"val\">14</span> to <span class=\"val\">20</span> Physical Damage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Bushwhack","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Physical Damage is Pinning</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">+20</span> to Dexterity</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Candlemaker","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">40</span>% increased Fire Damage, Flammability Magnitude is doubled</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">20</span>% increased Ignite Duration on Enemies</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Chernobog's Pillar","effects":"<ul><li class=\"mod\">Shields: Gain 1% of damage as Fire damage per <span class=\"val\">2</span>% Chance to Block</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">+30</span>% to Chaos Resistance</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Crown of Thorns","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Pain Attunement</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">17</span> to <span class=\"val\">26</span> Physical Thorns damage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Cursecarver","effects":"<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">+3</span> to Level of all Curse Skills</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">35</span>% increased Mana Regeneration Rate</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Deathblow","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Culling Strike</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Gain <span class=\"val\">30</span> Life per enemy killed</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Deidbell","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Warcries Explode Corpses dealing <span class=\"val\">10</span>% of their Life as Physical Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Warcry Skills have <span class=\"val\">20</span>% increased Area of Effect</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Dionadair","effects":"<ul><li class=\"mod\">Shields: Double Stun Threshold while Shield is Raised</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">15</span>% increased Stun Threshold</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Duality","effects":"<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: Gain <span class=\"val\">250</span> Guard for 0.5 seconds per Combo expended when using Skills</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: Gain Finality for <span class=\"val\">0.2</span> seconds per Combo expended when using Skills</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Dunkelhalt","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"val\">50</span>% increased Parried Debuff Magnitude</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"val\">50</span>% increased Parry Damage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Dusk Vigil","effects":"<ul><li class=\"mod\"><span class=\"dim\">Staves</span>: Gain <span class=\"val\">30</span>% of Physical Damage as Extra Fire Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Staves</span>: Triggered Spells deal <span class=\"val\">20</span>% increased Spell Damage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Edyrns Tusks","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">50</span>% chance to inflict Bleeding on Hit<span class=\"val\">50</span>% reduced Slowing Potency of Debuffs on You</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">35</span>% increased Thorns damage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Elevore","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Charms gain <span class=\"val\">1</span> charge per Second, <span class=\"val\">+1</span> Charm Slots</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Charms gain <span class=\"val\">0.5</span> charges per Second</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Erian's Cobble","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+30</span> to Accuracy Rating, <span class=\"val\">+10</span> to maximum Life, <span class=\"val\">+10</span> to maximum Mana, <span class=\"val\">10</span>% increased Rarity of Items found, <span class=\"val\">10</span>% increased Critical Hit Chance, <span class=\"val\">+5</span> to all Attributes<span class=\"val\">+5</span>% to all Elemental Resistances<span class=\"val\">3</span> Life Regeneration per second</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+20</span> to Armour<span class=\"val\">+20</span> to Evasion Rating, <span class=\"val\">+20</span> to maximum Energy Shield</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Ezomyte Peak","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">15</span>% increased Area of Effect, Unwavering Stance</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">50</span>% reduced Slowing Potency of Debuffs on You</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Facebreaker","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: +1 to Armour per Strength</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">1</span>% increased Damage per 15 Strength</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Foxshade","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">10</span>% increased Movement Speed when on Full Life, <span class=\"val\">100</span>% increased Evasion Rating when on Full Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">20</span>% increased Evasion Rating</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Greymake","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+50</span> to all Attributes</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+1</span> Maximum Life per Level</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Hoghunt","effects":"<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: <span class=\"val\">+5</span>% to Critical Hit Chance, Maim on Critical Hit</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: <span class=\"val\">25</span>% increased Attack Damage against Maimed Enemies</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Horns of Bynden","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Every Rage also grants <span class=\"val\">1</span>% increased Armour, Gain <span class=\"val\">1</span> Rage on Melee Hit</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+3</span> to Maximum Rage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Hrimnor's Hymn","effects":"<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: <span class=\"val\">25</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: <span class=\"val\">15</span>% chance for Slam Skills you use yourself to cause an additional Aftershock</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Ironbound","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: Hits with this weapon have <span class=\"val\">1</span> to <span class=\"val\">3</span> Added Physical Damage per 1% Block Chance</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: <span class=\"val\">3</span>% increased Block chance per 100 total Item Armour on Equipped Armour Items</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Keeper of the Arc","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Alternating every 5 seconds:<br>Take <span class=\"val\">20</span>% less Damage from Hits<br>Take <span class=\"val\">20</span>% less Damage over time</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">25</span>% increased Mana Regeneration Rate</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Kingsguard","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Recover <span class=\"val\">5</span>% of maximum Life for each Endurance Charge consumed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+30</span> to maximum Life</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Legionstride","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">+10</span>% to Block chance</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">10</span>% reduced Damage taken from Projectile Hits</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Lifesprig","effects":"<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">+2</span> to Level of all Spell Skills</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: Leeches <span class=\"val\">1</span>% of maximum Life when you Cast a Spell</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Mjölner","effects":"<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: <span class=\"val\">+200</span> Intelligence Requirement, <span class=\"val\">+3</span> to Level of all Lightning Skills</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: <span class=\"val\">+1</span> to Level of all Lightning Skills</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Northpaw","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Base Critical Hit Chance for Attacks with Weapons is <span class=\"val\">7</span>%</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">15</span>% increased Critical Damage Bonus</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Oaksworn","effects":"<ul><li class=\"mod\">Shields: <span class=\"val\">50</span>% increased Life Regeneration rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">50</span> Life Regeneration per second</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Obern's Bastion","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">200</span>% increased Stun Recovery</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">40</span>% reduced Chill Duration on you, <span class=\"val\">40</span>% reduced Freeze Duration on you</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Olrovasara","effects":"<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: On Hitting an enemy, gains maximum added Lightning damage equal to<br>the enemy&#039;s Power for 20 seconds, up to a total of <span class=\"val\">120</span></li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: <span class=\"val\">15</span>% increased Attack Speed</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Quill Rain","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: <span class=\"val\">50</span>% increased Attack Speed, <span class=\"val\">20</span>% less Attack Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Bows</span>: <span class=\"val\">70</span>% increased Arrow Speed</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Rondel de Ezo","effects":"<ul><li class=\"mod\"><span class=\"dim\">Bucklers</span>: Curse Enemies with Enfeeble on Block</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Bucklers</span>: <span class=\"val\">100</span>% increased Block chance against Projectiles</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Runeseeker's Call","effects":"<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">75</span>% increased effect of Socketed Runes</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">+100</span> to maximum Mana</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Serle's Grit","effects":"<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: Maximum Quality is <span class=\"val\">40</span>%</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: Skills which Empower an Attack have <span class=\"val\">20</span>% chance to not count that Attack</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Spiteful Floret","effects":"<ul><li class=\"mod\"><span class=\"dim\">Talismans</span>: Every 5 Rage also grants <span class=\"val\">5</span>% of Damage taken Recouped as Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Talismans</span>: Attacks have <span class=\"val\">20</span>% chance to cause Bleeding</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Starkonja's Head","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">100</span>% increased Global Evasion Rating when on Low Life<span class=\"val\">5</span>% of Damage from Hits is taken from your Damageable Companion&#039;s Life before you</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">5</span>% of Damage from Hits is taken from your Damageable Companion&#039;s Life before you</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Svalinn","effects":"<ul><li class=\"mod\">Shields: Chance to Block Damage is Lucky, You take <span class=\"val\">20</span>% of damage from Blocked Hits</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">+50</span> to maximum Runic Ward</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of The Blood Thorn","effects":"<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: Adds <span class=\"val\">4</span> to <span class=\"val\">8</span> Physical Damage, Causes Bleeding on Hit</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: <span class=\"val\">10</span>% increased Magnitude of Bleeding you inflict</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of The Knight-errant","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Iron Reflexes</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">25</span>% increased Elemental Ailment Threshold</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of The Sentry","effects":"<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: Adds <span class=\"val\">23</span> to <span class=\"val\">34</span> Fire damage to Attacks<span class=\"val\">100</span>% increased Flammability Magnitude</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Quarterstaves</span>: <span class=\"val\">+2</span>% to Maximum Fire Resistance</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of The Smiling Knight","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Aggravate Bleeding on targets you Critically Hit with Attacks</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">20</span>% increased Critical Hit Chance</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of The Unleashed","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">25</span>% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">20</span>% increased Armour while Shapeshifted</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of The Vile Knight","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Deal <span class=\"val\">4</span>% increased Damage with Hits to Rare or Unique Enemies for each second they&#039;ve ever been in your Presence, up to a maximum of 200%</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">20</span>% increased Presence Area of Effect</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Trampletoe","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Deal <span class=\"val\">10</span>% of Overkill damage to enemies within 2 metres of the enemy killed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">15</span>% increased Global Physical Damage</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Trenchtimbre","effects":"<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: Increases and Reductions to Minion Attack Speed also affect you</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">One Hand Maces</span>: <span class=\"val\">+1</span> to Level of all Minion Skills</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Twisted Empyrean","effects":"<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: Attacks with this Weapon have Added Cold Damage equal to <span class=\"val\">6</span>% to <span class=\"val\">10</span>% of maximum Mana</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Two Hand Maces</span>: <span class=\"val\">15</span>% of Damage is taken from Mana before Life</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Tyranny's Grip","effects":"<ul><li class=\"mod\"><span class=\"dim\">Spears</span>: Strikes deal Splash Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Spears</span>: Knocks Enemies Back on Hit</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Wanderlust","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Your speed is unaffected by Slows</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">5</span>% increased Movement Speed</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Wings of Caelyn","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Gain <span class=\"val\">1</span> Rage on Melee Hit, Every Rage also grants <span class=\"val\">1</span>% increased Stun Threshold</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Every five Rage also grants you <span class=\"val\">1</span>% increased Movement Speed</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Legacy of Wulfsbane","effects":"<ul><li class=\"mod\">Shields: Intimidate Enemies on Block for <span class=\"val\">8</span> seconds</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields: <span class=\"val\">+25</span> to Strength</li></ul></li></ul><hr>Limited to: 1 Aldur's Legacy"},{"name":"Lesser Adept Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+6</span> to Dexterity</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">1</span> to <span class=\"val\">16</span> Lightning damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+80</span> to Evasion Rating</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Body Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">3</span>% of Physical Damage as Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+30</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+30</span> to maximum Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Charging Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">8</span>% increased Runic Ward Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: Regenerate <span class=\"val\">10</span> Runic Ward per second</li></ul></li></ul>"},{"name":"Lesser Desert Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">4</span> to <span class=\"val\">6</span> Fire Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">6</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Armour: <span class=\"val\">+10</span>% to Fire Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Glacial Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">3</span> to <span class=\"val\">5</span> Cold Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">6</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Armour: <span class=\"val\">+10</span>% to Cold Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Inspiration Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">10</span> Mana per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Armour: <span class=\"val\">12</span>% increased Mana Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">12</span>% of Skill Mana Costs Converted to Life Costs</li><li class=\"mod\">Wand or Staff: <span class=\"val\">16</span>% increased Mana Cost Efficiency</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Iron Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">14</span>% increased Physical Damage</li><li class=\"mod\">Wand or Staff: <span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\">Armour: <span class=\"val\">14</span>% increased ArmourEvasion and Energy Shield</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">20</span>% increased effect of Fully Broken Armour</li><li class=\"mod\">Wand or Staff: Break Armour on Critical Hit with Spells equal to <span class=\"val\">12</span>% of Physical Damage dealt</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Mind Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">2</span>% of Physical Damage as Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+45</span> to maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Mana</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Rebirth Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">15</span> Life per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">6</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Armour: Regenerate <span class=\"val\">0.35</span>% of maximum Life per second</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Regenerate <span class=\"val\">0.4</span>% of maximum Life per second</li><li class=\"mod\">Wand or Staff: <span class=\"val\">8</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Resolve Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+6</span> to Intelligence</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">5</span> to <span class=\"val\">8</span> Cold damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+50</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Robust Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+6</span> to Strength</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Fire damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+100</span> to Armour</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Stone Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Causes <span class=\"val\">20</span>% increased Stun Buildup</li><li class=\"mod\">Wand or Staff: Gain additional Stun Threshold equal to <span class=\"val\">10</span>% of maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+50</span> to Stun Threshold</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">40</span>% increased Damage against Immobilised Enemies</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Immobilisation buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Storm Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">1</span> to <span class=\"val\">10</span> Lightning Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">6</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">Armour: <span class=\"val\">+10</span>% to Lightning Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Tempered Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">3</span> to <span class=\"val\">4</span> Physical Damage</li><li class=\"mod\">Armour: <span class=\"val\">6</span> to <span class=\"val\">9</span> Physical Thorns damage</li></ul>"},{"name":"Lesser Vision Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+60</span> to Accuracy Rating</li><li class=\"mod\">Wand or Staff: <span class=\"val\">16</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\">Armour: <span class=\"val\">8</span>% increased Life and Mana Recovery from Flasks</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Attacks have <span class=\"val\">+1</span>% to Critical Hit Chance</li><li class=\"mod\">Wand or Staff: <span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Lesser Ward Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">+15</span> to maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Global ArmourEvasion and Energy Shield</li></ul></li></ul>"},{"name":"Masterwork Rune","effects":"<ul><li class=\"mod\">All Equipment: Upgrades a socketed Rune</li></ul>"},{"name":"Medved's Tending","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Can roll Soul modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">3</span>% increased maximum Life, <span class=\"val\">3</span>% increased maximum Mana</li></ul></li></ul><hr>Limited to: 1"},{"name":"Mind Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">3</span>% of Physical Damage as Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+60</span> to maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+30</span> to maximum Mana</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Opiloti's Soul Core of Assault","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">50</span>% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge</li><li class=\"mod\">Wand or Staff: <span class=\"val\">50</span>% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge</li></ul><hr>Limited to: 1"},{"name":"Owl Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Foci</span>: <span class=\"val\">12</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence have <span class=\"val\">10</span>% increased Cast Speed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Foci</span>: <span class=\"val\">20</span>% increased effect of Archon Buffs on you</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">10</span>% increased Skill Speed while Shapeshifted</li></ul></li></ul>"},{"name":"Ox Idol","effects":"<ul><li class=\"mod\">Shields and Bucklers: <span class=\"val\">15</span>% increased Block chance</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence have <span class=\"val\">+12</span>% to all Elemental Resistances</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields and Bucklers: <span class=\"val\">15</span>% chance for Damage of Enemies Hitting you to be Unlucky</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">+20</span>% of Armour also applies to Elemental Damage while Shapeshifted</li></ul></li></ul>"},{"name":"Panther Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+10</span>% of Armour also applies to Chaos Damage</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions have <span class=\"val\">+20</span>% to Chaos Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+8</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions have <span class=\"val\">20</span>% additional Physical Damage Reduction</li></ul></li></ul><hr>Limited to: 1"},{"name":"Passion of Aldur","effects":"<ul><li class=\"mod\">Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Weapon: <span class=\"val\">25</span>% increased Fire Damage</li></ul></li></ul>"},{"name":"Perfect Adept Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+15</span> to Dexterity</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">1</span> to <span class=\"val\">16</span> Lightning damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+80</span> to Evasion Rating</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Body Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">6</span>% of Physical Damage as Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+60</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+75</span> to maximum Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Charging Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">20</span>% increased Runic Ward Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: Regenerate <span class=\"val\">25</span> Runic Ward per second</li></ul></li></ul>"},{"name":"Perfect Desert Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">17</span> to <span class=\"val\">20</span> Fire Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">12</span>% of Damage as Extra Fire Damage</li><li class=\"mod\">Armour: <span class=\"val\">+22</span>% to Fire Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Ignite Magnitude</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Glacial Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">16</span> to <span class=\"val\">20</span> Cold Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">12</span>% of Damage as Extra Cold Damage</li><li class=\"mod\">Armour: <span class=\"val\">+22</span>% to Cold Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Inspiration Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">40</span> Mana per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">35</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Armour: <span class=\"val\">21</span>% increased Mana Regeneration Rate</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">12</span>% of Skill Mana Costs Converted to Life Costs</li><li class=\"mod\">Wand or Staff: <span class=\"val\">16</span>% increased Mana Cost Efficiency</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Iron Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\">Wand or Staff: <span class=\"val\">35</span>% increased Spell Damage</li><li class=\"mod\">Armour: <span class=\"val\">20</span>% increased ArmourEvasion and Energy Shield</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">20</span>% increased effect of Fully Broken Armour</li><li class=\"mod\">Wand or Staff: Break Armour on Critical Hit with Spells equal to <span class=\"val\">12</span>% of Physical Damage dealt</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Mind Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Leeches <span class=\"val\">5</span>% of Physical Damage as Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+90</span> to maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+50</span> to maximum Mana</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Wand or Staff: <span class=\"val\">5</span>% increased maximum Mana</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Rebirth Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">45</span> Life per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">12</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Armour: Regenerate <span class=\"val\">0.5</span>% of maximum Life per second</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Regenerate <span class=\"val\">0.4</span>% of maximum Life per second</li><li class=\"mod\">Wand or Staff: <span class=\"val\">8</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Resolve Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+15</span> to Intelligence</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">5</span> to <span class=\"val\">8</span> Cold damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+50</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Robust Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+15</span> to Strength</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Fire damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+100</span> to Armour</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Stone Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Causes <span class=\"val\">50</span>% increased Stun Buildup</li><li class=\"mod\">Wand or Staff: Gain additional Stun Threshold equal to <span class=\"val\">16</span>% of maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+125</span> to Stun Threshold</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">40</span>% increased Damage against Immobilised Enemies</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Immobilisation buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Storm Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">1</span> to <span class=\"val\">40</span> Lightning Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">12</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">Armour: <span class=\"val\">+22</span>% to Lightning Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Vision Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+150</span> to Accuracy Rating</li><li class=\"mod\">Wand or Staff: <span class=\"val\">28</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\">Armour: <span class=\"val\">20</span>% increased Life and Mana Recovery from Flasks</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Attacks have <span class=\"val\">+1</span>% to Critical Hit Chance</li><li class=\"mod\">Wand or Staff: <span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Perfect Ward Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">+30</span> to maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Global ArmourEvasion and Energy Shield</li></ul></li></ul>"},{"name":"Primate Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Minions have <span class=\"val\">15</span>% increased maximum Life</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence deal <span class=\"val\">40</span>% increased Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Remnants can be collected from <span class=\"val\">30</span>% further away</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% increased Damage while Shapeshifted</li></ul></li></ul>"},{"name":"Quipolatl's Soul Core of Flow","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">8</span>% increased Skill Effect Duration, <span class=\"val\">8</span>% increased Cooldown Recovery Rate</li></ul><hr>Limited to: 1"},{"name":"Quipolatl's Thesis","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: A random Skill that requires Glory generates <span class=\"val\">50</span>% of its maximum Glory when your Marks Activate</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Your Energy Shield Recharge starts when your Minions are Reformed</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+75</span>% of Armour also applies to Chaos Damage while on full Energy Shield</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Rabbit Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">12</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">15</span>% increased Spirit</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">10</span>% increased Quantity of Gold Dropped by Slain Enemies</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions have <span class=\"val\">30</span>% increased Cooldown Recovery Rate for Command Skills</li></ul></li></ul><hr>Limited to: 1"},{"name":"Raven-Touched Shard","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Raven-Touched</li></ul><hr>Limited to: 1"},{"name":"Rebirth Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">25</span> Life per enemy killed</li><li class=\"mod\">Wand or Staff: <span class=\"val\">8</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Armour: Regenerate <span class=\"val\">0.4</span>% of maximum Life per second</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Regenerate <span class=\"val\">0.4</span>% of maximum Life per second</li><li class=\"mod\">Wand or Staff: <span class=\"val\">8</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Resolve Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+9</span> to Intelligence</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">5</span> to <span class=\"val\">8</span> Cold damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+50</span> to maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Robust Rune","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+9</span> to Strength</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Physical Damage to Attacks, Adds <span class=\"val\">6</span> to <span class=\"val\">10</span> Fire damage to Attacks</li><li class=\"mod\">Wand or Staff: <span class=\"val\">+100</span> to Armour</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Rune of Accumulation","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Gain <span class=\"val\">3</span> Life per Enemy Hit with Attacks, Gain <span class=\"val\">1</span> Mana per Enemy Hit with Attacks</li><li class=\"mod\">Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy&#039;s Power for 20 seconds, up to a total of <span class=\"val\">32</span></li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">+30</span> to maximum Life, <span class=\"val\">+30</span> to maximum Mana</li><li class=\"mod\">Crossbow, Bow or Spear: <span class=\"val\">30</span>% increased Freeze Buildup</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Acrobatics","effects":"<ul><li class=\"mod\">Weapon: Flasks gain <span class=\"val\">0.2</span> charges per Second</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">+0.3</span> metres to Dodge Roll distance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Weapon: Charms gain <span class=\"val\">0.25</span> charges per Second</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">30</span>% increased Armour if you haven&#039;t Dodge Rolled Recently</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Confrontation","effects":"<ul><li class=\"mod\">Quarterstaff or Spear: Gain <span class=\"val\">4</span> Rage on Melee Hit<span class=\"val\">-10</span> to Maximum Rage</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Quarterstaff or Spear: <span class=\"secondary\">rage effect +% [10]</span></li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Consistency","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">200</span>% increased Critical Hit Chance, You have no Critical Damage Bonus</li><li class=\"mod\">Caster Weapon: <span class=\"val\">50</span>% increased Spell Damage while your Companion is in your Presence</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Hits against you have <span class=\"val\">25</span>% reduced Critical Damage Bonus</li><li class=\"mod\">Caster Weapon: <span class=\"val\">8</span>% increased Mana Recovery rate while your Companion is in your Presence</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Culmination","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">50</span>% chance to build an additional Combo on Hit</li><li class=\"mod\">One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\">One Hand Mace or Quarterstaff: <span class=\"secondary\">bleed duration +% [20]</span></li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Foundations","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+30</span> to Armour<span class=\"val\">+30</span> to Evasion Rating, <span class=\"val\">+10</span> to maximum Energy Shield</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Reach","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Remnants you create have <span class=\"val\">15</span>% increased effect</li><li class=\"mod\">Wand or Staff: Remnants can be collected from <span class=\"val\">50</span>% further away, Remnants you create have <span class=\"val\">25</span>% reduced effect</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Recover <span class=\"val\">3</span>% of Maximum Mana when you collect a Remnant</li><li class=\"mod\">Wand or Staff: <span class=\"val\">20</span>% increased Exposure Effect</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Renown","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">50</span>% increased Glory generation</li><li class=\"mod\">Caster Weapon: Archon recovery period expires <span class=\"val\">30</span>% faster</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Banner Skills have <span class=\"val\">20</span>% increased Aura Magnitudes</li><li class=\"mod\">Caster Weapon: <span class=\"val\">30</span>% increased Archon Buff duration</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of the Blossom","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+50</span> to Spirit<span class=\"val\">-1</span> to Spirit per 2 Levels</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">5</span>% increased Spirit Reservation Efficiency of Skills</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of the Hunt","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">8</span>% increased Movement Speed while Sprinting</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions deal <span class=\"val\">30</span>% increased Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">50</span>% increased Stun Recovery</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">8</span>% increased Mana Recovery rate while your Companion is in your Presence</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of the Prism","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">-10</span>% to all Maximum Elemental Resistances<span class=\"val\">+20</span>% to all Elemental Resistances</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"secondary\">damage removed from mana before life % [20]</span></li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Vital Flame","effects":"<ul><li class=\"mod\">One Hand Mace, Two Hand Mace or Talisman: Adds <span class=\"val\">13</span> to <span class=\"val\">16</span> Fire Damage, <span class=\"val\">15</span>% of Skill Mana Costs Converted to Life Costs</li></ul><ul><li>Bonded:<ul><li class=\"mod\">One Hand Mace, Two Hand Mace or Talisman: <span class=\"val\">30</span>% increased Ignite Magnitude</li></ul></li></ul><hr>Limited to: 1"},{"name":"Rune of Vitality","effects":"<ul><li class=\"mod\">Weapon: <span class=\"val\">+80</span> to maximum Life</li><li class=\"mod\">Shields and Bucklers: Recover <span class=\"val\">15</span> Life when you Block</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Weapon: <span class=\"val\">15</span>% increased amount of Life Leeched</li><li class=\"mod\">Shields and Bucklers: <span class=\"val\">5</span>% increased maximum Life</li></ul></li></ul><hr>Limited to: 1"},{"name":"Saqawal's Rune of Erosion","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">25</span>% increased Exposure Effect</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">15</span>% increased Magnitude of Non-Damaging Ailments you inflict</li></ul></li></ul><hr>Limited to: 1"},{"name":"Saqawal's Rune of Memory","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">2</span>% increased Experience gain</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+10</span>% to all Elemental Resistances</li></ul></li></ul><hr>Limited to: 1"},{"name":"Saqawal's Rune of the Sky","effects":"<ul><li class=\"mod\">Martial Weapon: Gain <span class=\"val\">5</span>% of Damage as Extra Damage of all Elements</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">5</span>% of Damage as Extra Damage of all Elements</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">8</span>% chance to gain an additional random Charge when you gain a Charge</li><li class=\"mod\">Wand or Staff: <span class=\"val\">12</span>% chance when collecting an Elemental Infusion to gain an<br>additional Elemental Infusion of the same type</li></ul></li></ul><hr>Limited to: 1"},{"name":"Serle's Triumph","effects":"<ul><li class=\"mod\">All Equipment: <span class=\"val\">+1</span> Suffix Modifier allowed, <span class=\"secondary\">local maximum mods allowed + [1]</span></li></ul><hr>Limited to: 1"},{"name":"Snake Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">8</span>% increased Curse Magnitudes</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence have <span class=\"val\">10</span>% increased Attack Speed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Remnants you create have <span class=\"val\">15</span>% increased effect</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">10</span>% increased Skill Speed while Shapeshifted</li></ul></li></ul>"},{"name":"Soul Core of Atmohua","effects":"<ul><li class=\"mod\">Martial Weapon: Convert <span class=\"val\">20</span>% of Requirements to Strength</li><li class=\"mod\">Armour: Convert <span class=\"val\">20</span>% of Requirements to Strength</li></ul>"},{"name":"Soul Core of Azcapa","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+15</span> to Spirit</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">10</span>% increased Quantity of Gold Dropped by Slain Enemies</li></ul>"},{"name":"Soul Core of Cholotl","effects":"<ul><li class=\"mod\">Martial Weapon: Convert <span class=\"val\">20</span>% of Requirements to Dexterity</li><li class=\"mod\">Armour: Convert <span class=\"val\">20</span>% of Requirements to Dexterity</li></ul>"},{"name":"Soul Core of Citaqualotl","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Elemental Damage with Attacks</li><li class=\"mod\">Armour: <span class=\"val\">+5</span>% to all Elemental Resistances</li></ul>"},{"name":"Soul Core of Jiquani","effects":"<ul><li class=\"mod\">Martial Weapon: Recover <span class=\"val\">2</span>% of maximum Life on Kill</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">3</span>% increased maximum Life</li></ul>"},{"name":"Soul Core of Opiloti","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">15</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">20</span>% increased Charm Charges gained</li></ul>"},{"name":"Soul Core of Puhuarte","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Flammability Magnitude</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">+1</span>% to Maximum Fire Resistance</li></ul>"},{"name":"Soul Core of Quipolatl","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">15</span>% reduced Slowing Potency of Debuffs on You</li></ul>"},{"name":"Soul Core of Tacati","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">15</span>% chance to Poison on Hit with this weapon</li><li class=\"mod\">Armour: <span class=\"val\">+11</span>% to Chaos Resistance</li></ul>"},{"name":"Soul Core of Ticaba","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+5</span>% to Critical Damage Bonus</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Hits against you have <span class=\"val\">20</span>% reduced Critical Damage Bonus</li><li class=\"mod\">Shields and Bucklers: Hits against you have <span class=\"val\">20</span>% reduced Critical Damage Bonus</li></ul>"},{"name":"Soul Core of Topotante","effects":"<ul><li class=\"mod\">Martial Weapon: Attacks with this Weapon Penetrate <span class=\"val\">15</span>% Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">25</span>% increased Elemental Ailment Threshold</li></ul>"},{"name":"Soul Core of Tzamoto","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Freeze Buildup</li><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+1</span>% to Maximum Cold Resistance</li></ul>"},{"name":"Soul Core of Xopec","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased chance to Shock</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">+1</span>% to Maximum Lightning Resistance</li></ul>"},{"name":"Soul Core of Zalatl","effects":"<ul><li class=\"mod\">Martial Weapon: Recover <span class=\"val\">2</span>% of maximum Mana on Kill</li><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">3</span>% increased maximum Mana</li></ul>"},{"name":"Soul Core of Zantipi","effects":"<ul><li class=\"mod\">Martial Weapon: Convert <span class=\"val\">20</span>% of Requirements to Intelligence</li><li class=\"mod\">Armour: Convert <span class=\"val\">20</span>% of Requirements to Intelligence</li></ul>"},{"name":"Stag Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Projectiles have <span class=\"val\">15</span>% chance to Fork</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence deal <span class=\"val\">1</span> to <span class=\"val\">40</span> added Attack Lightning Damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Projectiles have <span class=\"val\">25</span>% chance for an additional Projectile when Forking</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">40</span>% increased Attack Damage while Shapeshifted</li></ul></li></ul><hr>Limited to: 1"},{"name":"Stoat Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">5</span>% of Damage taken bypasses Energy Shield</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Companions have <span class=\"val\">25</span>% increased maximum Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">+12</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">25</span>% increased Damage while your Companion is in your Presence</li></ul></li></ul><hr>Limited to: 1"},{"name":"Stone Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Causes <span class=\"val\">30</span>% increased Stun Buildup</li><li class=\"mod\">Wand or Staff: Gain additional Stun Threshold equal to <span class=\"val\">12</span>% of maximum Energy Shield</li><li class=\"mod\">Armour: <span class=\"val\">+75</span> to Stun Threshold</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">40</span>% increased Damage against Immobilised Enemies</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Immobilisation buildup</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Storm Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">1</span> to <span class=\"val\">20</span> Lightning Damage</li><li class=\"mod\">Wand or Staff: Gain <span class=\"val\">8</span>% of Damage as Extra Lightning Damage</li><li class=\"mod\">Armour: <span class=\"val\">+14</span>% to Lightning Resistance</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Wand or Staff: <span class=\"val\">30</span>% increased Magnitude of Shock you inflict</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Tacati's Soul Core of Affliction","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Enemies you Curse have <span class=\"val\">-5</span>% to Chaos Resistance</li></ul><hr>Limited to: 1"},{"name":"Tecrod's Gaze","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Regenerate <span class=\"val\">1.5</span>% of maximum Life per second</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">25</span>% increased Life Cost Efficiency</li><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">10</span>% increased Movement Speed when on Low Life</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Tempered Rune","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">6</span> to <span class=\"val\">9</span> Physical Damage</li><li class=\"mod\">Armour: <span class=\"val\">14</span> to <span class=\"val\">21</span> Physical Thorns damage</li></ul>"},{"name":"Thane Girt's Rune of Wildness","effects":"<ul><li class=\"mod\">Wand or Staff: <span class=\"val\">25</span>% chance for Spell Skills to fire 2 additional Projectiles</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Wand or Staff: Every Rage also grants <span class=\"val\">1</span>% increased Spell Damage</li></ul></li></ul><hr>Limited to: 1"},{"name":"Thane Grannell's Rune of Mastery","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">30</span>% increased Magnitude of Non-Damaging Ailments you inflict</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">15</span>% increased Duration of Elemental Ailments on Enemies</li></ul></li></ul><hr>Limited to: 1"},{"name":"Thane Leld's Rune of Spring","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">1</span> to <span class=\"val\">60</span> Lightning Damage against Shocked Enemies</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+2</span>% to Maximum Lightning Resistance</li></ul></li></ul><hr>Limited to: 1"},{"name":"Thane Myrk's Rune of Summer","effects":"<ul><li class=\"mod\">Martial Weapon: Adds <span class=\"val\">23</span> to <span class=\"val\">34</span> Fire Damage to Attacks against Ignited Enemies</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+2</span>% to Maximum Fire Resistance</li></ul></li></ul><hr>Limited to: 1"},{"name":"The Greatwolf's Rune of Claws","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Adds <span class=\"val\">5</span> to <span class=\"val\">12</span> Physical Damage to Attacks</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: Fissure Skills have +<span class=\"val\">2</span> to Limit</li></ul></li></ul><hr>Limited to: 1"},{"name":"The Greatwolf's Rune of Willpower","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">15</span>% of Damage is taken from Mana before Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: <span class=\"val\">8</span>% of Maximum Life Converted to Energy Shield</li></ul></li></ul><hr>Limited to: 1"},{"name":"Thrud's Might","effects":"<ul><li class=\"mod\">Weapon: Can roll Destruction modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Weapon: <span class=\"val\">+5</span>% to all Elemental Resistances</li></ul></li></ul><hr>Limited to: 1"},{"name":"Topotante's Soul Core of Dampening","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">+40</span>% of Armour also applies to Fire Damage</li></ul><hr>Limited to: 1"},{"name":"Tzamoto's Soul Core of Ferocity","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+4</span> to Maximum Rage</li></ul><hr>Limited to: 1"},{"name":"Uhtred's Sidereus","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Can roll Chronomancy modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">10</span>% increased Cooldown Recovery Rate</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ulaman's Gaze","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">+1</span> to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet</li><li class=\"mod\"><span class=\"dim\">Gloves</span>: Critical Hit chance is Lucky against Parried enemies</li><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Prevent <span class=\"val\">+3</span>% of Damage from Deflected Hits</li></ul><hr>Limited to: 1 Ancient Augment"},{"name":"Uromoti's Soul Core of Attenuation","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">15</span>% increased Curse Duration, <span class=\"val\">15</span>% increased Poison Duration</li></ul><hr>Limited to: 1"},{"name":"Vision Rune","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">+90</span> to Accuracy Rating</li><li class=\"mod\">Wand or Staff: <span class=\"val\">20</span>% increased Critical Hit Chance for Spells</li><li class=\"mod\">Armour: <span class=\"val\">12</span>% increased Life and Mana Recovery from Flasks</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Attacks have <span class=\"val\">+1</span>% to Critical Hit Chance</li><li class=\"mod\">Wand or Staff: <span class=\"val\">25</span>% increased Critical Damage Bonus</li><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Life, <span class=\"val\">+20</span> to maximum Mana</li></ul></li></ul>"},{"name":"Vorana's Carnage","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Can roll Berserking modifiers</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: Gain <span class=\"val\">2</span> Rage on Melee Hit</li></ul></li></ul><hr>Limited to: 1"},{"name":"Ward Rune","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">+20</span> to maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Global ArmourEvasion and Energy Shield</li></ul></li></ul>"},{"name":"Warding Rune of Annihilation","effects":"<ul><li class=\"mod\">Martial Weapon: Attacks spend <span class=\"val\">5</span>% of your maximum Runic Ward if possible to gain that much added Physical damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">10</span>% reduced Runic Ward Cost Efficiency</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Armature","effects":"<ul><li class=\"mod\">Martial Weapon: Gain maximum Runic Ward equal to <span class=\"val\">15</span>% of this Weapon&#039;s maximum damage</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">5</span>% increased Attack Speed while missing Runic Ward</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Bodyguards","effects":"<ul><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions in your Presence have Onslaught while you are on Low Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Damage of Enemies Hitting you is Unlucky if<br>your Runic Ward has been damaged Recently</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Courage","effects":"<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">25</span>% increased Armour and Evasion Rating while on Low Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Helmets</span>: <span class=\"val\">20</span>% increased Armour and Evasion Rating when on Low Life</li></ul></li></ul>"},{"name":"Warding Rune of Desperation","effects":"<ul><li class=\"mod\">Wand or Staff: Spell damage Penetrates <span class=\"val\">25</span>% of enemy Elemental Resistances while on Low Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Wand or Staff: <span class=\"val\">12</span>% increased Elemental Damage</li></ul></li></ul>"},{"name":"Warding Rune of Disintegration","effects":"<ul><li class=\"mod\">Martial Weapon: Attacks Break Armour equal to <span class=\"val\">15</span>% of maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Martial Weapon: Break <span class=\"val\">10</span>% increased Armour</li></ul></li></ul>"},{"name":"Warding Rune of Equinox","effects":"<ul><li class=\"mod\">Caster Weapon: <span class=\"val\">40</span>% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Caster Weapon: <span class=\"val\">20</span>% increased Runic Ward Regeneration Rate if you&#039;ve dealt a Critical Hit Recently</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Glancing","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: +<span class=\"val\">3</span> to Deflection Rating per 10 maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Prevent <span class=\"val\">+1</span>% of Damage from Deflected Hits</li></ul></li></ul>"},{"name":"Warding Rune of Heart","effects":"<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: Gain <span class=\"val\">5</span>% of maximum Life as Extra maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Body Armours</span>: 1% more Runic Ward Regeneration rate per <span class=\"val\">2</span>% of maximum Runic Ward lost from Hits Recently, up to 100% more</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Hollowing","effects":"<ul><li class=\"mod\">Caster Weapon: Gain <span class=\"val\">15</span>% of maximum Life as Extra maximum Runic Ward<span class=\"val\">15</span>% less maximum Life</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Caster Weapon: <span class=\"val\">+1</span>% to all Maximum Elemental Resistances while on full Runic Ward</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Nourishment","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">15</span>% Life Recovery from Flasks also applies to Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: <span class=\"val\">15</span>% increased Life Recovery from Flasks</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Obsession","effects":"<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: All damage taken bypasses Runic WardRunic Ward Regeneration Rate is doubled</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Wands</span>: <span class=\"val\">12</span>% increased maximum Runic Ward</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Protection","effects":"<ul><li class=\"mod\">Armour: Every 4 seconds, gain Guard equal to <span class=\"val\">20</span>% of maximum Runic Ward for 2 seconds</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: <span class=\"val\">8</span>% increased Guard gained</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Reinforcement","effects":"<ul><li class=\"mod\">Armour: <span class=\"val\">20</span>% increased Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Armour: Gain <span class=\"val\">2</span>% of maximum Life as Extra maximum Runic Ward</li></ul></li></ul>"},{"name":"Warding Rune of Salvaging","effects":"<ul><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Recover <span class=\"val\">3</span>% of maximum Runic Ward when one of your Reviving Minions is Killed</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Recover <span class=\"val\">3</span>% of maximum Life when one of your Minions is Revived</li></ul></li></ul><hr>Limited to: 1"},{"name":"Warding Rune of Stability","effects":"<ul><li class=\"mod\">Shields and Bucklers: +<span class=\"val\">4</span> to Stun Threshold per 10 maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\">Shields and Bucklers: <span class=\"val\">15</span>% increased Stun buildup while Shapeshifted</li></ul></li></ul>"},{"name":"Warding Rune of Symbiosis","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: 1% increased Energy Shield Recharge Rate per <span class=\"val\">30</span> maximum Runic Ward</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: Regenerate <span class=\"val\">1</span>% of maximum Energy Shield per second</li></ul></li></ul><hr>Limited to: 1"},{"name":"Wolf Idol","effects":"<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">15</span>% increased Magnitude of Bleeding you inflict</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Allies in your Presence have <span class=\"val\">20</span>% increased Critical Damage Bonus</li></ul><ul><li>Bonded:<ul><li class=\"mod\"><span class=\"dim\">Gloves</span>: <span class=\"val\">25</span>% reduced Magnitude of Bleeding on You</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: <span class=\"val\">25</span>% increased Critical Hit Chance while Shapeshifted</li></ul></li></ul>"},{"name":"Xipocado's Soul Core of Dominion","effects":"<ul><li class=\"mod\">Wand or Staff: Minions deal <span class=\"val\">40</span>% increased Damage with Command Skills</li><li class=\"mod\"><span class=\"dim\">Sceptres</span>: Minions deal <span class=\"val\">40</span>% increased Damage with Command Skills</li></ul><hr>Limited to: 1"},{"name":"Xopec's Soul Core of Power","effects":"<ul><li class=\"mod\">Martial Weapon: <span class=\"val\">50</span>% chance when you gain a Power Charge to gain an additional Power Charge</li><li class=\"mod\">Wand or Staff: <span class=\"val\">50</span>% chance when you gain a Power Charge to gain an additional Power Charge</li></ul><hr>Limited to: 1"},{"name":"Zalatl's Soul Core of Insulation","effects":"<ul><li class=\"mod\"><span class=\"dim\">Boots</span>: <span class=\"val\">+40</span>% of Armour also applies to Lightning Damage</li></ul><hr>Limited to: 1"}]