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other codices: Path of Exile 1 Torchlight Infinite Diablo 4 Last Epoch
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poe2codex.com – Updated for Return of the Ancients 0.5 on 2026-05-30
Equipment1,927 rows
SourceTypeSlotEffect
AugmentAugmentBowsBow Attacks fire an additional Arrow
AugmentAugmentBows20% increased Projectile Speed
AugmentAugmentBows+50% Surpassing chance to fire an additional Arrow
AugmentAugmentBows50% increased Attack Speed
20% less Attack Damage
AugmentAugmentBowsHits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
AugmentAugmentBowsCrossbowsSpearsOn Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
AugmentAugmentBucklersGain Deflection Rating equal to 20% of Evasion Rating
AugmentAugmentBucklerscompanions gain onslaught when you parry [1]
AugmentAugmentBucklers30% increased Parried Debuff Magnitude
AugmentAugmentBucklers50% increased Parried Debuff Magnitude
AugmentAugmentBucklersCurse Enemies with Enfeeble on Block
AugmentAugmentBucklersShields15% increased Block chance
AugmentAugmentBucklersShields+4 to Stun Threshold per 10 maximum Runic Ward
AugmentAugmentBucklersShieldsRecover 15 Life when you Block
AugmentAugmentCrossbowsGrenades have 10% chance to activate a second time
AugmentAugmentFoci12% increased Cooldown Recovery Rate
AugmentAugmentFoci40% increased Area of Effect of Curses
AugmentAugmentMaces (One-Hand)40% increased effect of Fully Broken Armour
AugmentAugmentMaces (One-Hand)Causes Double Stun Buildup
AugmentAugmentMaces (One-Hand)Increases and Reductions to Minion Attack Speed also affect you
AugmentAugmentMaces (One-Hand)+200 Intelligence Requirement
+3 to Level of all Lightning Skills
AugmentAugmentMaces (One-Hand)On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
AugmentAugmentMaces (One-Hand)Maximum Quality is 40%
AugmentAugmentMaces (One-Hand)QuarterstavesRolls only the minimum or maximum Damage value for Physical Damage
AugmentAugmentMaces (Two-Hand)10% chance for Slam Skills you use yourself to cause an additional Aftershock
AugmentAugmentMaces (Two-Hand)Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
AugmentAugmentMaces (Two-Hand)+5% to Critical Hit Chance
Maim on Critical Hit
AugmentAugmentMaces (Two-Hand)25% chance for Slam Skills you use yourself to cause an additional Aftershock
AugmentAugmentMaces (Two-Hand)All damage with this Weapon causes Electrocution buildup
AugmentAugmentSceptresAllies in your Presence have 10% increased Attack Speed
AugmentAugmentSceptresAllies in your Presence deal 40% increased Damage
AugmentAugmentSceptresAllies in your Presence have 10% increased Cast Speed
AugmentAugmentSceptresAllies in your Presence have 14% increased Critical Hit Chance
AugmentAugmentSceptresAllies in your Presence have 20% increased Critical Damage Bonus
AugmentAugmentSceptresAllies in your Presence deal 1 to 40 added Attack Lightning Damage
AugmentAugmentSceptresAllies in your Presence Regenerate 0.5% of your Maximum Life per second
AugmentAugmentSceptresAllies in your Presence deal 12 to 18 added Attack Physical Damage
AugmentAugmentSceptresAllies in your Presence have +12% to all Elemental Resistances
AugmentAugmentSceptres15% increased Spirit
AugmentAugmentSceptres50% increased Presence Area of Effect
AugmentAugmentSceptresAllies in your Presence have 8% increased Movement Speed
AugmentAugmentSceptresAllies in your Presence deal 13 to 27 added Attack Chaos Damage
AugmentAugmentSceptres15% increased Damage per each different Companion in your Presence
AugmentAugmentSceptres15% increased Mana Recovery rate while your Companion is in your Presence
AugmentAugmentSceptrescurse duration +% [20]
AugmentAugmentSceptres40% increased ArmourEvasion and Energy Shield while your Companion is in your Presence
AugmentAugmentSceptresCompanions deal 10% more Damage for each different type of dead Companion you have
AugmentAugmentSceptresPlants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
AugmentAugmentSceptresAllies in your Presence share Charges with you
AugmentAugmentSceptresWhen you generate an Endurance ChargeAllies in your Presence generate that Charge instead
AugmentAugmentSceptresWhen you generate a Power ChargeAllies in your Presence generate that Charge instead
AugmentAugmentSceptresWhen you generate a Frenzy ChargeAllies in your Presence generate that Charge instead
AugmentAugmentSceptresCompanions in your Presence gain 1 Rage on hit
AugmentAugmentSceptresCompanions in your Presence have -20% to all Elemental Resistances
Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
AugmentAugmentSceptres40% reduced Presence Area of Effect
Aura Skills have 25% increased Magnitudes
AugmentAugmentSceptres30% reduced Mana Cost Efficiency of Command Skills
Minions deal 60% increased Damage with Command Skills
AugmentAugmentSceptresMinions have +20% to Chaos Resistance
AugmentAugmentSceptresCompanions have 12% increased Attack Speed
AugmentAugmentSceptresCompanions have 25% increased maximum Life
AugmentAugmentSceptresRecover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
AugmentAugmentSceptresMinions in your Presence have Onslaught while you are on Low Runic Ward
AugmentAugmentSceptresMinions have 8% increased Attack and Cast Speed
AugmentAugmentSceptresCompanions deal 30% increased Damage
AugmentAugmentSceptresStavesWandsFlasks gain 0.2 charges per Second
AugmentAugmentSceptresStavesWandsTransforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
AugmentAugmentSceptresStavesWandsWhen socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
AugmentAugmentSceptresStavesWandsTransforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
AugmentAugmentSceptresStavesWandsTransforms all FireCold and Lightning modifiers on the item into equivalent Chaos modifiers
AugmentAugmentSceptresStavesWands+80 to maximum Life
AugmentAugmentSceptresStavesWandsCan roll Destruction modifiers
AugmentAugmentSpears30% chance when you gain a Charge to gain an additional Charge
AugmentAugmentSpearsStrikes deal Splash Damage
AugmentAugmentQuarterstaves50% increased Immobilisation buildup
AugmentAugmentQuarterstavesGain 250 Guard for 0.5 seconds per Combo expended when using Skills
AugmentAugmentQuarterstavesAdds 23 to 34 Fire damage to Attacks
100% increased Flammability Magnitude
AugmentAugmentQuarterstavesAdds 4 to 8 Physical Damage
Causes Bleeding on Hit
AugmentAugmentQuarterstavesSpearsGain 4 Rage on Melee Hit
-10 to Maximum Rage
AugmentAugmentStaves30% chance to create an additional Remnant
AugmentAugmentStavesGain 30% of Physical Damage as Extra Fire Damage
AugmentAugmentStavesWands-20% to all Elemental Resistances
Gain 20% of Damage as Extra Damage of a random Element
AugmentAugmentStavesWands25% reduced Spirit
Meta Skills gain 40% increased Energy
AugmentAugmentStavesWands30% reduced maximum Mana
Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
AugmentAugmentTalismansGain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
AugmentAugmentTalismansGain 1 Druidic Prowess for every 20 total Rage spent
AugmentAugmentTalismansEvery 5 Rage also grants 5% of Damage taken Recouped as Life
AugmentAugmentWandsAll damage taken bypasses Runic Ward
Runic Ward Regeneration Rate is doubled
AugmentAugmentWands25% increased Withered Magnitude
AugmentAugmentWands+2 to Level of all Spell Skills
AugmentAugmentWands+1 to Maximum Power Charges
AugmentAugmentWands+3 to Level of all Curse Skills
AugmentAugmentWands75% increased effect of Socketed Runes
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 13 to 16 Fire Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 17 to 20 Fire Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 9 to 15 Cold Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 16 to 20 Cold Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 1 to 30 Lightning Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 1 to 40 Lightning Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans18% increased Physical Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans20% increased Physical Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansLeeches 5% of Physical Damage as Life
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansLeeches 6% of Physical Damage as Life
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansLeeches 4% of Physical Damage as Mana
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansLeeches 5% of Physical Damage as Mana
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansGain 35 Life per enemy killed
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansGain 45 Life per enemy killed
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansGain 30 Mana per enemy killed
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansGain 40 Mana per enemy killed
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansCauses 40% increased Stun Buildup
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansCauses 50% increased Stun Buildup
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+120 to Accuracy Rating
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+150 to Accuracy Rating
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans15% chance to Poison on Hit with this weapon
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans15% chance to cause Bleeding on Hit
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansRecover 2% of maximum Life on Kill
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansRecover 2% of maximum Mana on Kill
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans30% increased Elemental Damage with Attacks
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans30% increased Flammability Magnitude
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans30% increased Freeze Buildup
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans30% increased chance to Shock
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+15 to Spirit
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAttacks with this Weapon Penetrate 15% Elemental Resistances
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans5% increased Attack Speed
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+5% to Critical Damage Bonus
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansConvert 20% of Requirements to Strength
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansConvert 20% of Requirements to Dexterity
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansConvert 20% of Requirements to Intelligence
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansMinions gain 10% of their Physical Damage as Extra Lightning Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansMeta Skills gain 10% increased Energy
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans8% increased Skill Speed
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAttacks with this Weapon have 10% chance to inflict Exposure
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 9 to 12 Physical Damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans50% increased Attack Damage against Rare or Unique Enemies
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 23 to 34 Fire Damage to Attacks against Ignited Enemies
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 19 to 28 Cold Damage against Chilled Enemies
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 1 to 60 Lightning Damage against Shocked Enemies
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 19 to 29 Chaos damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansBreak Armour equal to 15% of maximum Runic Ward
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
AugmentAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansGain maximum Runic Ward equal to 15% of this Weapon's maximum damage
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands+12 to Strength
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands+15 to Strength
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands+12 to Dexterity
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands+15 to Dexterity
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands+12 to Intelligence
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands+15 to Intelligence
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWandsUpgrades a socketed Rune
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands+1 Suffix Modifier allowed
local maximum mods allowed + [1]
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWandsCan have 1 additional Crafted Modifier
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWandsWhen socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismansGain 5% of Damage as Extra Damage of all Elements
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismansGain 13% of Damage as Extra Chaos Damage
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
AugmentAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans50% chance when you gain a Power Charge to gain an additional Power Charge
AugmentAugmentBody Armour3% increased maximum Life
AugmentAugmentBody Armour12% increased Rarity of Items found
AugmentAugmentBody ArmourIdols socketed in this item gain the benefits of their Bonded modifiers
display additional socketable mods for idols [1]
AugmentAugmentBody Armour50% reduced effect of Curses on you
AugmentAugmentBody Armour30% increased Energy Shield Recharge Rate
AugmentAugmentBody Armour15% of Damage is taken from Mana before Life
AugmentAugmentBody Armour+1 Charm Slot
AugmentAugmentBody ArmourSkills have 10% chance to not remove Charges but still count as consuming them
AugmentAugmentBody Armour+10% of Armour also applies to Chaos Damage
AugmentAugmentBody Armour10% increased Deflection Rating
AugmentAugmentBody Armour5% of Damage taken bypasses Energy Shield
AugmentAugmentBody Armour+2 to Armour per 1 Spirit
AugmentAugmentBody ArmourRegenerate 1.5% of maximum Life per second
AugmentAugmentBody ArmourPrevent +3% of Damage from Deflected Hits
AugmentAugmentBody Armour10% of Physical Damage prevented Recouped as Life
AugmentAugmentBody ArmourYou Recoup 50% of Damage taken by your Offerings as Life
AugmentAugmentBody Armour+75% of Armour also applies to Chaos Damage while on full Energy Shield
AugmentAugmentBody ArmourGain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
AugmentAugmentBody Armour15% of Chaos Damage from Hits taken as a Damage of a random Element
AugmentAugmentBody ArmourThorns Damage is Lucky against targets with Fully Broken Armour
AugmentAugmentBody ArmourPrevent +5% of Damage from Deflected Hits if you've
Deflected no Hits Recently
AugmentAugmentBody Armour+3 to Spirit per Idol socketed in your Equipment
AugmentAugmentBody Armour200% increased Stun Threshold if you've been Stunned Recently
AugmentAugmentBody Armour+3 to Deflection Rating per 10 maximum Runic Ward
AugmentAugmentBody ArmourGain 5% of maximum Life as Extra maximum Runic Ward
AugmentAugmentBody Armour+30 to Armour
+30 to Evasion Rating
+10 to maximum Energy Shield
AugmentAugmentBody Armour-10% to all Maximum Elemental Resistances
+20% to all Elemental Resistances
AugmentAugmentBody Armour+50 to Spirit
-1 to Spirit per 2 Levels
AugmentAugmentBody ArmourCan roll Soul modifiers
AugmentAugmentBody Armour250% of Melee Physical Damage taken reflected to Attacker
AugmentAugmentBody Armour+50% of Armour also applies to Elemental Damage
AugmentAugmentBody Armour50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
AugmentAugmentBody ArmourRecover 5% of maximum Life for each Endurance Charge consumed
AugmentAugmentBody ArmourGain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
AugmentAugmentBody Armour10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
AugmentAugmentBody ArmourCannot be Ignited
-10 Physical Damage taken from Attack Hits
AugmentAugmentBody ArmourGain Deflection Rating equal to 30% of Evasion Rating
AugmentAugmentBody Armour25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
AugmentAugmentBody ArmourBucklersShieldsHits against you have 20% reduced Critical Damage Bonus
AugmentAugmentBody ArmourFociGain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsSceptresShieldsMinions deal 40% increased Damage with Command Skills
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain 10% of Damage as Extra Fire Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain 12% of Damage as Extra Fire Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain 10% of Damage as Extra Cold Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain 12% of Damage as Extra Cold Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain 10% of Damage as Extra Lightning Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain 12% of Damage as Extra Lightning Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields30% increased Spell Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields35% increased Spell Damage
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+50 to maximum Energy Shield
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+60 to maximum Energy Shield
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+75 to maximum Mana
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+90 to maximum Mana
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields10% increased Energy Shield Recharge Rate
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields12% increased Energy Shield Recharge Rate
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields30% increased Mana Regeneration Rate
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields35% increased Mana Regeneration Rate
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain additional Stun Threshold equal to 14% of maximum Energy Shield
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsGain additional Stun Threshold equal to 16% of maximum Energy Shield
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields24% increased Critical Hit Chance for Spells
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields28% increased Critical Hit Chance for Spells
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+1 to Level of all Spell Skills
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields25% chance for Spell Skills to fire 2 additional Projectiles
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsSpell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
AugmentAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsRemnants you create have 25% reduced effect
Remnants can be collected from 50% further away
AugmentAugmentBoots+1% to Maximum Lightning Resistance
AugmentAugmentBoots25% increased Elemental Ailment Threshold
AugmentAugmentBoots15% reduced Slowing Potency of Debuffs on You
AugmentAugmentBoots8% increased Deflection Rating while moving
AugmentAugmentBoots5% increased Movement Speed
AugmentAugmentBoots50% increased total Power counted by Warcries
AugmentAugmentBoots30% increased Skill Effect Duration with Plant Skills
AugmentAugmentBoots15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
AugmentAugmentBoots+40% of Armour also applies to Lightning Damage
AugmentAugmentBoots15% increased Curse Duration
15% increased Poison Duration
AugmentAugmentBoots12% increased speed of Recoup Effects
AugmentAugmentBoots1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
AugmentAugmentBoots10% increased Movement Speed when on Low Life
AugmentAugmentBoots15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
AugmentAugmentBootsLose 5% of maximum Life per second while Sprinting
25% increased Movement Speed while Sprinting
AugmentAugmentBootsSacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
AugmentAugmentBootsIncreases and Reductions to Movement Speed also
apply to Energy Shield Recharge Rate
AugmentAugmentBootsHits against you have no Critical Damage Bonus while on Consecrated Ground
AugmentAugmentBoots50% increased Runic Ward Regeneration Rate while Sprinting
AugmentAugmentBootsWhen you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
AugmentAugmentBootsGain Onslaught for 4 seconds when your Marks Activate
AugmentAugmentBoots1% increased Movement Speed while Sprinting per Persistent Minion
AugmentAugmentBootsYour speed is Unaffected by Slows while Sprinting
AugmentAugmentBoots1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
AugmentAugmentBoots8% increased Movement Speed while Sprinting
AugmentAugmentBoots+0.3 metres to Dodge Roll distance
AugmentAugmentBootsCan roll Chronomancy modifiers
AugmentAugmentBoots+10% to Block chance
AugmentAugmentBootsDeal 10% of Overkill damage to enemies within 2 metres of the enemy killed
AugmentAugmentBoots+15% to Thorns Critical Hit Chance
AugmentAugmentBootsPhysical Damage is Pinning
AugmentAugmentBootsYour speed is unaffected by Slows
AugmentAugmentBootsIron Reflexes
AugmentAugmentBoots200% increased Stun Recovery
AugmentAugmentGloves+1% to Maximum Fire Resistance
AugmentAugmentGloves10% increased Quantity of Gold Dropped by Slain Enemies
AugmentAugmentGloves8% increased Curse Magnitudes
AugmentAugmentGloves25% increased Accuracy Rating
AugmentAugmentGloves15% increased Magnitude of Bleeding you inflict
AugmentAugmentGlovesGain 1 Rage on Melee Hit
AugmentAugmentGloves20% increased Magnitude of Damaging Ailments you inflict
AugmentAugmentGloves30% increased Magnitude of Non-Damaging Ailments you inflict
AugmentAugmentGloves8% increased Cast Speed
AugmentAugmentGloves20% increased Withered Magnitude
AugmentAugmentGlovesAdds 5 to 12 Physical Damage to Attacks
AugmentAugmentGloves8% increased Attack Speed
AugmentAugmentGloves15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
AugmentAugmentGloves+40% of Armour also applies to Fire Damage
AugmentAugmentGloves25% increased Life Cost Efficiency
AugmentAugmentGloves40% increased effect of Arcane Surge on you
AugmentAugmentGlovesCritical Hit chance is Lucky against Parried enemies
AugmentAugmentGlovesOne of your Persistent Minions revives when an Offering expires
AugmentAugmentGlovesEnergy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
AugmentAugmentGlovesYour Energy Shield Recharge starts when your Minions are Reformed
AugmentAugmentGlovesGain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
AugmentAugmentGlovesBanners also grant 2% of Life Regenerated per second to affected targets
AugmentAugmentGlovesRecover 10% of maximum Life over 2 Seconds when you use a Command Skill
AugmentAugmentGlovesCompanions gain Onslaught for 4 seconds on Hitting your Marked targets
AugmentAugmentGloves+5% to maximum Block chance if you've Blocked with a raised Shield Recently
AugmentAugmentGlovesEnemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
AugmentAugmentGloves50% chance to build an additional Combo on Hit
AugmentAugmentGloves50% increased Glory generation
AugmentAugmentGlovesGain 3 Life per Enemy Hit with Attacks
Gain 1 Mana per Enemy Hit with Attacks
AugmentAugmentGlovesDestroys all Augment Sockets on the item to create a Jewel Socket
AugmentAugmentGlovesCan roll Marksman modifiers
AugmentAugmentGlovesCan roll Decay modifiers
AugmentAugmentGlovesBase Critical Hit Chance for Attacks with Weapons is 7%
AugmentAugmentGloves40% increased Fire Damage
Flammability Magnitude is doubled
AugmentAugmentGlovesCulling Strike
AugmentAugmentGloves+1 to Armour per Strength
AugmentAugmentHelmets20% increased Charm Charges gained
AugmentAugmentHelmets3% increased maximum Mana
AugmentAugmentHelmets+1% to Maximum Cold Resistance
AugmentAugmentHelmetsMinions have 15% increased maximum Life
AugmentAugmentHelmetsProjectiles have 15% chance to Fork
AugmentAugmentHelmets10% increased Area of Effect
AugmentAugmentHelmets2% increased Experience gain
AugmentAugmentHelmets25% increased Exposure Effect
AugmentAugmentHelmets15% increased Cost Efficiency
AugmentAugmentHelmetsEnemies you Curse take 6% increased Damage
AugmentAugmentHelmets8% increased Reservation Efficiency of Minion Skills
AugmentAugmentHelmets15% chance when you gain a Power Charge to gain an additional Power Charge
AugmentAugmentHelmets+40% of Armour also applies to Cold Damage
AugmentAugmentHelmets8% increased Skill Effect Duration
8% increased Cooldown Recovery Rate
AugmentAugmentHelmets+4 to Maximum Rage
AugmentAugmentHelmets8% of Damage taken Recouped as Life
AugmentAugmentHelmetsEnemies you Curse have -5% to Chaos Resistance
AugmentAugmentHelmetsRemove a Damaging Ailment when you use a Command Skill
AugmentAugmentHelmetsIncreases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
AugmentAugmentHelmets+1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
AugmentAugmentHelmetsGain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
AugmentAugmentHelmets+1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
AugmentAugmentHelmetsA random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
AugmentAugmentHelmets+1 to maximum Life per 8 Armour on Equipped Helmet
AugmentAugmentHelmetsGain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
AugmentAugmentHelmetsTargets that are BlindedMaimed, and Bleeding cannot Evade your Hits
AugmentAugmentHelmetsEnemies which are on Full Life cannot Evade your Hits
AugmentAugmentHelmetsGain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
AugmentAugmentHelmetsEnemies have no Critical Damage Bonus for 4 seconds after you Blind them
AugmentAugmentHelmetsRaven-Touched
AugmentAugmentHelmets25% increased Armour and Evasion Rating while on Low Runic Ward
AugmentAugmentHelmets200% increased Critical Hit Chance
You have no Critical Damage Bonus
AugmentAugmentHelmetsRemnants you create have 15% increased effect
AugmentAugmentHelmetsCan roll Berserking modifiers
AugmentAugmentHelmetsEvery Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
AugmentAugmentHelmetsGain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
AugmentAugmentHelmets15% increased Area of Effect
Unwavering Stance
AugmentAugmentHelmetsWarcries Explode Corpses dealing 10% of their Life as Physical Damage
AugmentAugmentHelmetsCharms gain 1 charge per Second
+1 Charm Slot
AugmentAugmentHelmets100% increased Global Evasion Rating when on Low Life
5% of Damage from Hits is taken from your Damageable Companion's Life before you
AugmentAugmentHelmetsPain Attunement
AugmentAugmentHelmets+50 to all Attributes
AugmentAugmentHelmets+30 to Accuracy Rating
+10 to maximum Life
+10 to maximum Mana
10% increased Rarity of Items found
10% increased Critical Hit Chance
+5 to all Attributes
+5% to all Elemental Resistances
3 Life Regeneration per second
AugmentAugmentHelmetsAggravate Bleeding on targets you Critically Hit with Attacks
AugmentAugmentHelmetsDeal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
AugmentAugmentHelmetsAlternating every 5 seconds:
Take 20% less Damage from Hits
Take 20% less Damage over time
AugmentAugmentMacesTalismansAdds 13 to 16 Fire Damage
15% of Skill Mana Costs Converted to Life Costs
AugmentAugmentShields+25% of Armour also applies to Elemental Damage
AugmentAugmentShields15% increased Block chance while your Companion is in your Presence
AugmentAugmentShields8% increased Attack Speed if you have Blocked Recently
AugmentAugmentShieldsDouble Stun Threshold while Shield is Raised
AugmentAugmentShieldsIntimidate Enemies on Block for 8 seconds
AugmentAugmentShieldsGain 1% of damage as Fire damage per 2% Chance to Block
AugmentAugmentShields30% of damage Blocked is Recouped as Mana
AugmentAugmentShields50% increased Life Regeneration rate
AugmentAugmentShieldsChance to Block Damage is Lucky
You take 20% of damage from Blocked Hits
AugmentAugmentShieldsOff-hand Hits inflict Runefather's Challenge
AugmentAugmentStaffWands40% less Mana Regeneration Rate
Mana Recovery from Regeneration is also applied to Runic Ward
AugmentAugmentStaffWandsGain 15% of maximum Life as Extra maximum Runic Ward
15% less maximum Life
AugmentAugmentStaffWandsArchon recovery period expires 30% faster
AugmentAugmentStaffWands50% increased Spell Damage while your Companion is in your Presence
Base ItemImplicitAmulets
  • (2–4) Life Regeneration per second
Base ItemImplicitAmulets
  • (20–30)% increased Mana Regeneration Rate
Base ItemImplicitAmulets
  • +(10–15) to Strength
Base ItemImplicitAmulets
  • +(10–15) to Dexterity
Base ItemImplicitAmulets
  • +(10–15) to Intelligence
Base ItemImplicitAmulets
  • +(20–30) to maximum Energy Shield
Base ItemImplicitAmulets
  • +(30–40) to maximum Life
Base ItemImplicitAmulets
  • +(5–7) to all Attributes
Base ItemImplicitAmulets
  • +(10–15) to Spirit
Base ItemImplicitAmulets
  • (12–20)% increased Rarity of Items found
Base ItemImplicitAmulets
  • +(7–10)% to all Elemental Resistances
Base ItemImplicitAmulets
  • +(30–40) to maximum Runic Ward
Base ItemImplicitAmulets
  • +(30–40) to maximum Runic Ward
  • +(2–3)% to Maximum Cold Resistance
Base ItemImplicitAmulets
  • +(30–40) to maximum Runic Ward
  • +(1–2) to Level of all Cold Skills
Base ItemImplicitAmulets
  • (15–20)% increased maximum Runic Ward
Base ItemImplicitAmulets
  • Grants Skill: Level 11 Arctic Armour
  • Grants Skill: Level 11 Herald of Ash
  • Grants Skill: Level 11 Herald of Ice
  • Grants Skill: Level 11 Herald of Thunder
  • Grants Skill: Level 11 Plague Bearer
  • Grants Skill: Level 11 Barrier Invocation
  • Grants Skill: Level 11 Lingering Illusion
  • Grants Skill: Level 11 Ghost Dance
  • Grants Skill: Level 11 Mana Remnants
  • Grants Skill: Level 11 Magma Barrier
  • Grants Skill: Level 11 Raging Spirits
  • Grants Skill: Level 11 Wind Dancer
  • Grants Skill: Level 11 Cast on Minion Death
  • Grants Skill: Level 11 Scavenged Plating
  • Grants Skill: Level 11 War Banner
  • Grants Skill: Level 11 Defiance Banner
  • Grants Skill: Level 11 Dread Banner
  • Grants Skill: Level 11 Time of Need
  • Grants Skill: Level 11 Attrition
  • Grants Skill: Level 11 Charge Regulation
  • Grants Skill: Level 11 Shard Scavenger
  • Grants Skill: Level 11 Overwhelming Presence
  • Grants Skill: Level 11 Alchemist's Boon
  • Grants Skill: Level 11 Reaper's Invocation
  • Grants Skill: Level 11 Berserk
  • Grants Skill: Level 11 Herald of Plague
  • Grants Skill: Level 11 Herald of Blood
  • Grants Skill: Level 11 Withering Presence
  • Grants Skill: Level 11 Ravenous Swarm
  • Grants Skill: Level 11 Combat Frenzy
  • Grants Skill: Level 11 Trail of Caltrops
  • Grants Skill: Level 11 Convalescence
  • Grants Skill: Level 11 Iron Ward
  • Grants Skill: Level 11 Siphon Elements
  • Grants Skill: Level 11 Briarpatch
  • Grants Skill: Level 11 Savage Fury
  • Grants Skill: Level 11 Barkskin
  • -1 Prefix Modifier allowed
Base ItemImplicitAmulets
  • Grants Skill: Level 11 Wolf Pack
  • Grants Skill: Level 11 Blink
  • Grants Skill: Level 11 Elemental Invocation
  • Grants Skill: Level 11 Elemental Conflux
  • Grants Skill: Level 11 Sacrifice
  • Grants Skill: Level 11 Mirage Archer
  • Grants Skill: Level 11 Feral Invocation
  • -1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • Grants Skill: Level 12 Cast on Elemental Ailment
  • Grants Skill: Level 12 Cast on Critical
  • Grants Skill: Level 12 Cast on Dodge
  • Grants Skill: Level 12 Rhoa Mount
  • Grants Skill: Level 12 Archmage
  • Grants Skill: Level 12 Trinity
  • Grants Skill: Level 12 Eternal Rage
  • -1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • This item gains bonuses from Socketed Items as though it was a Helmet
Base ItemImplicitAmulets
  • +1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • -1 Prefix Modifier allowed
    +1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • +2 Prefix Modifiers allowed
    -2 Suffix Modifiers allowed
Base ItemImplicitAmulets
  • -2 Prefix Modifiers allowed
    +2 Suffix Modifiers allowed
Base ItemImplicitAmulets
  • -1 Prefix Modifier allowed
Base ItemImplicitAmulets
  • -1 Suffix Modifier allowed
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Rarity of Items found
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Life Recovery from Flasks
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Mana Recovery from Flasks
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Flask Charges gained
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (15–20)% increased Charm Effect Duration
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • +(140–180) to Armour
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (10–15)% reduced Charm Charges used
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (10–15)% reduced Flask Charges used
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Charm Charges gained
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold
  • (15–25)% Life Recovery from Flasks also applies to Runic Ward
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold
  • (20–40)% increased Runic Ward Regeneration Rate
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold
  • Runic Ward recovery can can Overflow maximum Runic Ward
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold
  • Flasks gain (0.5–1) charges per Second
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • 20% of Flask Recovery applied Instantly
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • Flasks gain 0.17 charges per Second
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • Has 1 Charm Slot
  • This item gains bonuses from Socketed Items as though it was Boots
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • Has 1 Charm Slot
  • (8–12)% increased Cast Speed
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • Has 1 Charm Slot
  • +(15–20) to Strength
Base ItemImplicitBelts
  • Has (1–3) Charm Slot
  • Has 1 Charm Slot
  • Adds 1 to (20–30) Lightning damage to Attacks
Base ItemImplicitBows
  • (25–35)% chance to Chain an additional time
Base ItemImplicitBows
  • +50% Surpassing chance to fire an additional Arrow
Base ItemImplicitBows
  • local weapon implicit hidden added maximum chaos damage [19]
    local weapon implicit hidden added minimum chaos damage [7]
Base ItemImplicitBows
  • 50% reduced Projectile Range
Base ItemImplicitBows
  • local weapon implicit hidden added maximum chaos damage [32]
    local weapon implicit hidden added minimum chaos damage [14]
Base ItemImplicitBows
  • local weapon implicit hidden % base damage is chaos [100]
Base ItemImplicitBows
  • Projectiles have 50% chance for an additional Projectile when Forking
Base ItemImplicitBows
  • local weapon implicit hidden added maximum chaos damage [64]
    local weapon implicit hidden added minimum chaos damage [28]
Base ItemImplicitBucklers
  • Grants Skill: Parry
Base ItemImplicitBucklers
  • Grants Skill: Raise Shield
Base ItemImplicitClaws
  • Grants 8 Life per Enemy Hit
Base ItemImplicitClaws
  • (15–25)% chance to Blind Enemies on hit
Base ItemImplicitCrossbows
  • (20–30)% increased Bolt Speed
Base ItemImplicitCrossbows
  • Loads an additional bolt
Base ItemImplicitCrossbows
  • Grenade Skills Fire an additional Projectile
Base ItemImplicitCrossbows
  • (20–30)% chance to Pierce an Enemy
Base ItemImplicitCrossbows
  • +1 to maximum number of Summoned Ballista Totems
Base ItemImplicitCrossbows
  • local weapon implicit hidden % base damage is cold [45]
Base ItemImplicitCrossbows
  • local weapon implicit hidden added maximum lightning damage [67]
    local weapon implicit hidden added minimum lightning damage [0]
  • local weapon implicit hidden % base damage is lightning [85]
Base ItemImplicitCrossbows
  • Cannot load or fire Ammunition
Base ItemImplicitFlails
  • Bifurcates Critical Hits
Base ItemImplicitFlails
  • Unblockable
Base ItemImplicitFlails
  • local weapon implicit hidden % base damage is cold [100]
Base ItemImplicitQuivers
  • Adds 1 to 3 Physical Damage to Attacks
Base ItemImplicitQuivers
  • Adds 3 to 5 Fire damage to Attacks
Base ItemImplicitQuivers
  • Gain (2–3) Life per Enemy Hit with Attacks
Base ItemImplicitQuivers
  • (20–30)% increased Accuracy Rating
Base ItemImplicitQuivers
  • (25–40)% increased Stun Buildup
Base ItemImplicitQuivers
  • (20–30)% chance to Poison on Hit with Attacks
Base ItemImplicitQuivers
  • Attacks have (20–30)% chance to cause Bleeding
Base ItemImplicitQuivers
  • (7–10)% increased Attack Speed
Base ItemImplicitQuivers
  • 100% chance to Pierce an Enemy
Base ItemImplicitQuivers
  • (20–30)% increased Arrow Speed
Base ItemImplicitQuivers
  • (20–30)% increased Critical Hit Chance for Attacks
Base ItemImplicitRings
  • +(8–12) to all Attributes
Base ItemImplicitRings
  • Adds 1 to 4 Physical Damage to Attacks
Base ItemImplicitRings
  • +(20–30) to maximum Mana
Base ItemImplicitRings
  • +(20–30)% to Fire Resistance
Base ItemImplicitRings
  • +(20–30)% to Cold Resistance
Base ItemImplicitRings
  • +(20–30)% to Lightning Resistance
Base ItemImplicitRings
  • +(7–13)% to Chaos Resistance
Base ItemImplicitRings
  • +(120–160) to Accuracy Rating
Base ItemImplicitRings
  • (7–10)% increased Cast Speed
Base ItemImplicitRings
  • +(7–10)% to all Elemental Resistances
Base ItemImplicitRings
  • (6–15)% increased Rarity of Items found
Base ItemImplicitRings
  • Grants 1 additional Skill Slot
Base ItemImplicitRings
  • Inflict Abyssal Wasting on Hit
Base ItemImplicitRings
  • +(12–16)% to Fire and Cold Resistances
Base ItemImplicitRings
  • +(12–16)% to Fire and Lightning Resistances
Base ItemImplicitRings
  • +(12–16)% to Cold and Lightning Resistances
Base ItemImplicitRings
  • +1% to all maximum Resistances
Base ItemImplicitRings
  • (4–6)% increased maximum Life
Base ItemImplicitRings
  • (4–6)% increased maximum Mana
Base ItemImplicitRings
  • Adds (6–9) to (11–15) Physical Damage to Attacks
Base ItemImplicitRings
  • (11–23)% increased Chaos Damage
Base ItemImplicitRings
  • This item gains bonuses from Socketed Items as though it was Gloves
Base ItemImplicitRings
  • +1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
Base ItemImplicitRings
  • -1 Prefix Modifier allowed
    +1 Suffix Modifier allowed
Base ItemImplicitRings
  • +2 Prefix Modifiers allowed
    -2 Suffix Modifiers allowed
Base ItemImplicitRings
  • -2 Prefix Modifiers allowed
    +2 Suffix Modifiers allowed
Base ItemImplicitRings
  • +20% to Maximum Quality
Base ItemImplicitRings
  • +25% to Maximum Quality
Base ItemImplicitSceptres
  • Grants Skill: Skeletal Warrior
Base ItemImplicitSceptres
  • Grants Skill: Discipline
Base ItemImplicitSceptres
  • Grants Skill: Malice
Base ItemImplicitSceptres
  • Grants Skill: Purity of Fire
Base ItemImplicitSceptres
  • Grants Skill: Purity of Ice
Base ItemImplicitSceptres
  • Grants Skill: Purity of Lightning
Base ItemImplicitSceptres
  • Grants Skill: Heart of Ice
Base ItemImplicitSceptres
  • Grants Skill: Fulmination
Base ItemImplicitSceptres
  • Grants Skill: Impurity
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • (15–25)% chance to Maim on Hit
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • (25–35)% increased Projectile Speed with this Weapon
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • Bleeding you inflict deals Damage (10–20)% faster
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • 25% increased Melee Strike Range with this weapon
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • Prevent +(3–7)% of Damage from Deflected Hits
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • local weapon implicit hidden % base damage is lightning [50]
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • local weapon implicit hidden % base damage is lightning [100]
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • Bleeding you inflict deals Damage (10–20)% faster
  • local weapon implicit hidden % base damage is fire [66]
Base ItemImplicitTalismans
  • (50–80)% increased Flammability Magnitude
    local weapon implicit hidden % base damage is fire [30]
Base ItemImplicitTalismans
  • Minions deal (30–50)% increased Damage
Base ItemImplicitTalismans
  • +(14–18)% to Block chance
Base ItemImplicitTalismans
  • +(7–10) to Maximum Rage
Base ItemImplicitTalismans
  • (20–30)% increased Magnitude of Shock you inflict
    local weapon implicit hidden % base damage is lightning [30]
Base ItemImplicitTalismans
  • (10–20)% increased Effect of your Mark Skills
Base ItemImplicitTalismans
  • Minions deal (51–100)% increased Damage
Base ItemImplicitWands
  • Grants Skill: Chaos Bolt
Base ItemImplicitWands
  • Grants Skill: Bone Blast
Base ItemImplicitWands
  • Grants Skill: Mana Drain
Base ItemImplicitWands
  • Grants Skill: Power Siphon
Base ItemImplicitWands
  • Grants Skill: Volatile Dead
Base ItemImplicitWands
  • Grants Skill: Galvanic Field
Base ItemImplicitWands
  • Grants Skill: Decompose
Base ItemImplicitWands
  • Grants Skill: Exsanguinate
Base ItemImplicitWands
  • Grants Skill: Wither
Base ItemImplicitWands
  • Grants Skill: Spellslinger
Base ItemImplicitWands
  • Grants Skill: Coiling Bolts
Base ItemImplicitWands
  • (30–50)% chance for Spell Skills to fire 2 additional Projectiles
Base ItemImplicitWands
  • (30–50)% increased Mana Regeneration Rate
Base ItemImplicitWands
  • +300 to maximum Runic Ward
Base ItemImplicitAxes
  • Culling Strike
Base ItemImplicitAxes
  • Grants 1 Rage on Hit
Base ItemImplicitAxes
  • Gain (34–43) Life per enemy killed
Base ItemImplicitAxes
  • Has no Accuracy Penalty from Range
Base ItemImplicitAxes
  • (15–25)% chance to cause Bleeding on Hit
Base ItemImplicitAxes
  • Gain (28–35) Mana per enemy killed
Base ItemImplicitAxes
  • local weapon implicit hidden % base damage is fire [100]
Base ItemImplicitAxes
  • 10% increased Damage taken
Base ItemImplicitAxes
  • Cannot use Projectile Attacks
Base ItemImplicitBody Armour
  • +(15–25)% to all Elemental Resistances
Base ItemImplicitBody Armour
  • (30–40)% increased Stun Threshold
Base ItemImplicitBody Armour
  • Regenerate (1.5–2.5)% of maximum Life per second
Base ItemImplicitBody Armour
  • (20–30)% reduced Slowing Potency of Debuffs on You
Base ItemImplicitBody Armour
  • (30–40)% increased Elemental Ailment Threshold
Base ItemImplicitBody Armour
  • (40–50)% increased Mana Regeneration Rate
Base ItemImplicitBody Armour
  • (20–25)% increased Energy Shield Recharge Rate
Base ItemImplicitBody Armour
  • +(60–80) to maximum Life
Base ItemImplicitBody Armour
  • +(20–25)% to Fire Resistance
Base ItemImplicitBody Armour
  • +(20–25)% to Cold Resistance
Base ItemImplicitBody Armour
  • +(20–25)% to Lightning Resistance
Base ItemImplicitBody Armour
  • +1% to all Maximum Elemental Resistances
Base ItemImplicitBody Armour
  • +(20–30) to Spirit
Base ItemImplicitBody Armour
  • +(7–13)% to Chaos Resistance
Base ItemImplicitBody Armour
  • 5% increased Movement Speed
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
Base ItemImplicitBody Armour
  • Can roll Ring Modifiers
  • Catalysts can be applied to this item
Base ItemImplicitBody Armour
  • +(15–25)% of Armour also applies to Elemental Damage
Base ItemImplicitBody Armour
  • (5–10)% of Damage is taken from Mana before Life
Base ItemImplicitBody Armour
  • Hits against you have (15–25)% reduced Critical Damage Bonus
Base ItemImplicitBody Armour
  • (8–14)% of Damage taken Recouped as Life
Base ItemImplicitBody Armour
  • (10–15)% reduced Elemental Ailment Duration on you
Base ItemImplicitBody Armour
  • +(750–1000) to maximum Runic Ward
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
  • 1% increased Maximum Life for each Corrupted Item Equipped
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
  • +1% to all Resistances for each Corrupted Item Equipped
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
  • (2–4)% increased Chaos Damage for each Corrupted Item Equipped
Base ItemImplicitBody Armour
  • (30–40)% increased Runic Ward Regeneration Rate
Base ItemImplicitBody Armour
  • +1% to all Maximum Elemental Resistances
  • (30–50)% increased effect of Arcane Surge on you
Base ItemImplicitBody Armour
  • +1% to all Maximum Elemental Resistances
  • (10–15)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Base ItemImplicitBoots
  • +(8–16)% to all Elemental Resistances
Base ItemImplicitBoots
  • 10% increased Movement Speed
Base ItemImplicitBoots
  • 5% increased Movement Speed
Base ItemImplicitGloves
  • +(20–30) to maximum Life
Base ItemImplicitGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]
Base ItemImplicitGloves
  • local hand wraps player level to use [0]
  • Has +2 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    Has +1 to maximum Runic Ward per player level
    local level requirement override [1]
Base ItemImplicitHelmets
  • +(16–24) to all Attributes
Base ItemImplicitHelmets
  • +(8–16)% to all Elemental Resistances
Base ItemImplicitHelmets
  • (30–50)% increased Ignite Magnitude
Base ItemImplicitHelmets
  • Has 3 Sockets
Base ItemImplicitHelmets
  • (25–50)% increased Runic Ward Regeneration Rate
  • +250 Intelligence Requirement
  • 100% reduced Duration of Curses on you
Base ItemImplicitHelmets
  • Every 5 seconds, gain a Verisium Infusion
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is fire [50]
Base ItemImplicitMaces
  • Causes (20–40)% increased Stun Buildup
Base ItemImplicitMaces
  • Crushes Enemies on Hit
Base ItemImplicitMaces
  • +(5–10)% to Critical Damage Bonus
Base ItemImplicitMaces
  • Strikes deal Splash Damage
Base ItemImplicitMaces
  • 40% chance to Daze on Hit
Base ItemImplicitMaces
  • Always Hits
Base ItemImplicitMaces
  • Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Base ItemImplicitMaces
  • Warcries Empower an additional Attack
Base ItemImplicitMaces
  • 100% of Lightning Damage Converted to Cold Damage
  • local weapon implicit hidden % base damage is cold [100]
Base ItemImplicitMaces
  • Skills Gain (4–6)% of damage as Extra Lightning damage per 50 Runic Ward Cost
Base ItemImplicitMaces
  • +(1.5–2) metres to Melee Strike Range
Base ItemImplicitMaces
  • (40–60)% increased Lightning Damage
  • local weapon implicit hidden % base damage is lightning [100]
Base ItemImplicitMaces
  • (50–100)% chance for Lightning Skills to Chain an additional time
Base ItemImplicitMaces
  • Has 3 Sockets
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is lightning [75]
Base ItemImplicitMaces
  • (20–30)% increased Area of Effect for Attacks
Base ItemImplicitMaces
  • Strikes deal Splash Damage
  • (20–30)% increased Bleeding Duration
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is cold [50]
Base ItemImplicitMaces
  • (30–40)% increased effect of Fully Broken Armour
Base ItemImplicitMaces
  • Causes (30–50)% increased Stun Buildup
Base ItemImplicitMaces
  • Has 3 Sockets
  • +(100–150) to maximum Runic Ward
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is fire [100]
Base ItemImplicitMaces
  • Skills which create Fissures have a 50% chance to create an additional Fissure
Base ItemImplicitMaces
  • (200–300)% increased Freeze Buildup
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is cold [80]
Base ItemImplicitShields
  • +(11–19)% to Chaos Resistance
Base ItemImplicitShields
  • Grants Skill: Raise Shield
Base ItemImplicitShields
  • Grants Skill: Raise Shield
  • Recover (15–25) Runic Ward when you Block
Base ItemImplicitShields
  • Grants Skill: Parry
Base ItemImplicitShields
  • Grants Skill: Raise Shield
  • (15–25)% of Damage is taken from Mana before Life
Base ItemImplicitStaff
  • 16% increased Melee Strike Range with this weapon
Base ItemImplicitStaff
  • local weapon implicit hidden added maximum lightning damage [35]
    local weapon implicit hidden added minimum lightning damage [1]
Base ItemImplicitStaff
  • +(12–18)% to Block chance
Base ItemImplicitStaff
  • (20–50)% chance to Daze on Hit
Base ItemImplicitStaff
  • local weapon implicit hidden added maximum lightning damage [75]
    local weapon implicit hidden added minimum lightning damage [1]
Base ItemImplicitStaff
  • 50% increased Magnitude of Bleeding you inflict
Base ItemImplicitStaff
  • 16% increased Melee Strike Range with this weapon
  • local weapon implicit hidden % base damage is cold [100]
Base ItemImplicitStaff
  • local weapon implicit hidden % base damage is fire [100]
Base ItemImplicitStaff
  • local weapon implicit hidden % base damage is fire [100]
  • Ignites you inflict deal Damage (30–40)% faster
Base ItemImplicitStaff
  • local weapon implicit hidden % base damage is cold [50]
  • local weapon implicit hidden % base damage is lightning [50]
Base ItemImplicitStaff
  • local weapon implicit hidden added maximum lightning damage [100]
    local weapon implicit hidden added minimum lightning damage [1]
Base ItemImplicitStaff
  • +(30–50) to maximum Runic Ward
Base ItemImplicitStaff
  • Grants Skill: Firebolt
Base ItemImplicitStaff
  • Grants Skill: Freezing Shards
Base ItemImplicitStaff
  • Grants Skill: Lightning Bolt
Base ItemImplicitStaff
  • Grants Skill: Solar Orb
Base ItemImplicitStaff
  • Grants Skill: Sigil of Power
Base ItemImplicitStaff
  • Grants Skill: Soulrend
Base ItemImplicitStaff
  • Grants Skill: Reap
Base ItemImplicitStaff
  • Grants Skill: Unleash
Base ItemImplicitStaff
  • Grants Skill: Enervating Nova
Base ItemImplicitStaff
  • Grants Skill: Consecrate
Base ItemImplicitStaff
  • Grants Skill: Dark Pact
Base ItemImplicitStaff
  • Grants Skill: Feast of Flesh
Base ItemImplicitStaff
  • Grants Skill: Heart of Ice
Base ItemImplicitStaff
  • Grants Skill: Mirror of Refraction
Base ItemImplicitStaff
  • Grants Skill: Spiraling Conspiracy
Base ItemImplicitSwords
  • +(16–24) to all Attributes
Base ItemImplicitSwords
  • Adds to Lightning Damage
Base ItemImplicitSwords
  • Adds to Lightning Damage
Base ItemImplicitTrinket
  • Used when you become Frozen
Base ItemImplicitTrinket
  • Used when you start Bleeding
Base ItemImplicitTrinket
  • Used when you become Poisoned
Base ItemImplicitTrinket
  • Used when you become Ignited
Base ItemImplicitTrinket
  • Used when you become Shocked
Base ItemImplicitTrinket
  • Used when you become Stunned
Base ItemImplicitTrinket
  • Used when you are affected by a Slow
Base ItemImplicitTrinket
  • Used when you take Fire damage from a Hit
Base ItemImplicitTrinket
  • Used when you take Cold damage from a Hit
Base ItemImplicitTrinket
  • Used when you take Lightning damage from a Hit
Base ItemImplicitTrinket
  • Used when you take Chaos damage from a Hit
Base ItemImplicitTrinket
  • Used when you kill a Rare or Unique enemy
Base ItemImplicitTrinket
  • Used when you become Cursed
Base ItemUtilityTrinket
  • Grants Immunity to Freeze
Base ItemUtilityTrinket
  • Grants Immunity to Bleeding
Base ItemUtilityTrinket
  • Grants Immunity to Poison
Base ItemUtilityTrinket
  • Grants Immunity to Ignite
Base ItemUtilityTrinket
  • Grants Immunity to Shock
Base ItemUtilityTrinket
  • Cannot be Stunned
Base ItemUtilityTrinket
  • Your speed is unaffected by Slows
Base ItemUtilityTrinket
  • +25% to Fire Resistance
Base ItemUtilityTrinket
  • +25% to Cold Resistance
Base ItemUtilityTrinket
  • +25% to Lightning Resistance
Base ItemUtilityTrinket
  • +18% to Chaos Resistance
Base ItemUtilityTrinket
  • 15% increased Rarity of Items found
Base ItemUtilityTrinket
  • Grants Immunity to Curses
BondedAugmentBows20% increased Projectile Speed
BondedAugmentBows30% increased Projectile Speed
BondedAugmentBows70% increased Arrow Speed
BondedAugmentBows3% increased Block chance per 100 total Item Armour on Equipped Armour Items
BondedAugmentBucklers30% increased Parry Range
BondedAugmentBucklers15% increased Block chance
BondedAugmentBucklers50% increased Parry Damage
BondedAugmentBucklers100% increased Block chance against Projectiles
BondedAugmentBucklersShields15% chance for Damage of Enemies Hitting you to be Unlucky
BondedAugmentBucklersShields12% increased Damage for each type of Elemental Ailment on Enemy
BondedAugmentBucklersShields15% increased Stun buildup while Shapeshifted
BondedAugmentCrossbows40% increased Crossbow Reload Speed
BondedAugmentFoci20% increased effect of Archon Buffs on you
BondedAugmentFoci15% faster Curse Activation
BondedAugmentMaces (One-Hand)Break 50% increased Armour
BondedAugmentMaces (One-Hand)Adds 14 to 20 Physical Damage
BondedAugmentMaces (One-Hand)+1 to Level of all Minion Skills
BondedAugmentMaces (One-Hand)+1 to Level of all Lightning Skills
BondedAugmentMaces (One-Hand)15% increased Attack Speed
BondedAugmentMaces (One-Hand)Skills which Empower an Attack have 20% chance to not count that Attack
BondedAugmentMaces (One-Hand)Quarterstavesbleed duration +% [20]
BondedAugmentMaces (Two-Hand)15% increased Area of Effect for Attacks
BondedAugmentMaces (Two-Hand)15% of Damage is taken from Mana before Life
BondedAugmentMaces (Two-Hand)25% increased Attack Damage against Maimed Enemies
BondedAugmentMaces (Two-Hand)15% chance for Slam Skills you use yourself to cause an additional Aftershock
BondedAugmentMaces (Two-Hand)Damage Penetrates 10% Lightning Resistance
BondedAugmentSceptres10% increased Skill Speed while Shapeshifted
BondedAugmentSceptres40% increased Damage while Shapeshifted
BondedAugmentSceptres25% increased Critical Hit Chance while Shapeshifted
BondedAugmentSceptres40% increased Attack Damage while Shapeshifted
BondedAugmentSceptres25% increased Life Regeneration rate while Shapeshifted
BondedAugmentSceptres+20% of Armour also applies to Elemental Damage while Shapeshifted
BondedAugmentSceptresMinions have 30% increased Cooldown Recovery Rate for Command Skills
BondedAugmentSceptresMinions have 30% increased Area of Effect
BondedAugmentSceptres4% increased Movement Speed
BondedAugmentSceptres15% increased Withered Magnitude
BondedAugmentSceptres15% increased Reservation Efficiency of Companion Skills
BondedAugmentSceptres8% increased Life Recovery Rate while your Companion is in your Presence
BondedAugmentSceptres20% faster Curse Activation
BondedAugmentSceptres20% increased Life and Mana Recovery from Flasks
BondedAugmentSceptresCompanions have 25% increased maximum Life
BondedAugmentSceptresRecover 3% of maximum Life when one of your Minions is Revived
BondedAugmentSceptres30% increased Skill Effect Duration with Plant Skills
BondedAugmentSceptres25% increased Endurance, Frenzy and Power Charge Duration
BondedAugmentSceptres40% increased Armour if you've consumed an Endurance Charge Recently
BondedAugmentSceptres40% increased maximum Energy Shield if you've consumed a Power Charge Recently
BondedAugmentSceptres40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
BondedAugmentSceptresCompanions have 30% increased Area of Effect
BondedAugmentSceptresAllies in your Presence Gain 20% of Damage as Extra Chaos Damage
Companions in your Presence have -20% to Chaos Resistance
BondedAugmentSceptresAllies in your Presence Regenerate 3% of your Maximum Life per second
25% reduced Life Regeneration rate
BondedAugmentSceptres25% reduced Reservation Efficiency of Minion Skills
Temporary Minion Skills have +2 to Limit of Minions summoned
BondedAugmentSceptresMinions have 20% additional Physical Damage Reduction
BondedAugmentSceptres8% increased Attack Speed while your Companion is in your Presence
BondedAugmentSceptres25% increased Damage while your Companion is in your Presence
BondedAugmentSceptresDamage of Enemies Hitting you is Unlucky if
your Runic Ward has been damaged Recently
BondedAugmentSceptresMinions have 10% increased Movement Speed
BondedAugmentSceptresStavesWands25% increased Fire Damage
BondedAugmentSceptresStavesWands25% increased Cold Damage
BondedAugmentSceptresStavesWands25% increased Lightning Damage
BondedAugmentSceptresStavesWands25% increased Chaos Damage
BondedAugmentSceptresStavesWands15% increased amount of Life Leeched
BondedAugmentSceptresStavesWandsCharms gain 0.25 charges per Second
BondedAugmentSceptresStavesWands+5% to all Elemental Resistances
BondedAugmentSceptresStaffWands8% increased Mana Recovery rate while your Companion is in your Presence
BondedAugmentSpears30% increased Endurance, Frenzy and Power Charge Duration
BondedAugmentSpearsKnocks Enemies Back on Hit
BondedAugmentQuarterstaves30% increased Damage against Immobilised Enemies
BondedAugmentQuarterstavesGain Finality for 0.2 seconds per Combo expended when using Skills
BondedAugmentQuarterstaves10% increased Magnitude of Bleeding you inflict
BondedAugmentQuarterstavesSpearsrage effect +% [10]
BondedAugmentStaves+1 to maximum number of Elemental Infusions
BondedAugmentStavesTriggered Spells deal 20% increased Spell Damage
BondedAugmentStavesWands-20% to Chaos Resistance
Gain 20% of Damage as Extra Chaos Damage
BondedAugmentStavesWandsInvocated skills have 25% increased Maximum Energy
Meta Skills have 25% reduced Reservation Efficiency
BondedAugmentStavesWands30% reduced Mana Cost Efficiency
12% increased Skill Speed while on Low Mana
BondedAugmentTalismans40% increased Stun Buildup
BondedAugmentTalismansEnemies in your Presence are Hindered
BondedAugmentTalismansAttacks have 20% chance to cause Bleeding
BondedAugmentWands12% increased maximum Runic Ward
BondedAugmentWands15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
BondedAugmentWandsLeeches 1% of maximum Life when you Cast a Spell
BondedAugmentWands+65 to maximum Mana
BondedAugmentWands35% increased Mana Regeneration Rate
BondedAugmentWands+100 to maximum Mana
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans20% increased effect of Fully Broken Armour
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansRegenerate 0.4% of maximum Life per second
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans12% of Skill Mana Costs Converted to Life Costs
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans40% increased Damage against Immobilised Enemies
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAttacks have +1% to Critical Hit Chance
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansMinions deal 20% increased Damage
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansInvocated Spells have 25% chance to consume half as much Energy
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans15% increased Reservation Efficiency of Herald Skills
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 6 to 10 Physical Damage to Attacks
Adds 6 to 10 Fire damage to Attacks
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 6 to 10 Physical Damage to Attacks
Adds 1 to 16 Lightning damage to Attacks
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansAdds 6 to 10 Physical Damage to Attacks
Adds 5 to 8 Cold damage to Attacks
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans8% chance to gain an additional random Charge when you gain a Charge
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+1 to Level of all Attack Skills
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+2% to Maximum Fire Resistance
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+2% to Maximum Cold Resistance
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+2% to Maximum Lightning Resistance
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansGain 13% of Physical Damage as extra Chaos Damage
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansBreak 10% increased Armour
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans10% reduced Runic Ward Cost Efficiency
BondedAugmentAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans5% increased Attack Speed while missing Runic Ward
BondedAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans30% increased Ignite Magnitude
BondedAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans30% increased Freeze Buildup
BondedAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans30% increased Magnitude of Shock you inflict
BondedAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans5% increased maximum Life
BondedAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans5% increased maximum Mana
BondedAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismans20% increased Exposure Effect
BondedAugmentAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesQuarterstavesShieldsSpearsSwordsTalismansGain 8% of Damage as Extra Physical Damage
BondedAugmentBody Armour10% increased Quantity of Gold Dropped by Slain Enemies
BondedAugmentBody Armour+5% to Quality of all Skills
BondedAugmentBody Armour8% increased Curse Magnitudes
BondedAugmentBody ArmourGain additional Ailment Threshold equal to 50% of maximum Energy Shield
Gain additional Stun Threshold equal to 50% of maximum Energy Shield
BondedAugmentBody Armour8% of Maximum Life Converted to Energy Shield
BondedAugmentBody ArmourStorm Skills have +1 to Limit
BondedAugmentBody Armour15% chance for Charms you use to not consume Charges
BondedAugmentBody Armour+8% to Chaos Resistance
BondedAugmentBody Armour+12% to Cold Resistance
BondedAugmentBody Armour+12% to Lightning Resistance
BondedAugmentBody Armour+20 to Strength
BondedAugmentBody Armour+13% to Chaos Resistance
BondedAugmentBody Armour30% increased Thorns damage
BondedAugmentBody Armour8% increased Deflection Rating
BondedAugmentBody Armour5% increased Spirit
BondedAugmentBody Armour25% increased Stun Threshold
BondedAugmentBody ArmourPrevent +1% of Damage from Deflected Hits
BondedAugmentBody Armour1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
BondedAugmentBody Armour+20 to maximum Life
+20 to maximum Mana
BondedAugmentBody Armourdamage removed from mana before life % [20]
BondedAugmentBody Armour5% increased Spirit Reservation Efficiency of Skills
BondedAugmentBody Armour3% increased maximum Life
3% increased maximum Mana
BondedAugmentBody ArmourRegenerate 3% of maximum Life per second while Surrounded
BondedAugmentBody Armour+15% to all Elemental Resistances
BondedAugmentBody Armour35% increased Thorns damage
BondedAugmentBody Armour+30 to maximum Life
BondedAugmentBody Armour20% increased Evasion Rating
BondedAugmentBody Armour+35% to Fire Resistance
BondedAugmentBody Armour35% increased Flask Mana Recovery rate
BondedAugmentBody Armour20% increased Armour while Shapeshifted
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields8% of Damage taken Recouped as Life
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields16% increased Mana Cost Efficiency
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields30% increased Immobilisation buildup
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields25% increased Critical Damage Bonus
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+100 to Armour
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+80 to Evasion Rating
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields+50 to maximum Energy Shield
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsArchon recovery period expires 30% faster
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShieldsEvery Rage also grants 1% increased Spell Damage
BondedAugmentBody ArmourBootsBucklersFociGlovesHelmetsShields12% increased Elemental Damage
BondedAugmentBody ArmourHelmets+3 to Maximum Rage
BondedAugmentBootsPrevent +3% of Damage from Deflected Hits
BondedAugmentBoots10% increased Cooldown Recovery Rate
BondedAugmentBoots30% increased Glory generation
BondedAugmentBootsPlants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
BondedAugmentBoots+1 to Maximum Endurance Charges
BondedAugmentBoots20% increased Effect of Consecrated Ground you create
BondedAugmentBoots15% increased Runic Ward Cost Efficiency
BondedAugmentBoots20% increased Guard gained
BondedAugmentBootsMinions have 12% increased maximum Life
BondedAugmentBoots8% increased Movement Speed while Sprinting
BondedAugmentBootsRegenerate 1% of maximum Energy Shield per second
BondedAugmentBoots50% increased Stun Recovery
BondedAugmentBoots30% increased Armour if you haven't Dodge Rolled Recently
BondedAugmentBoots10% reduced Damage taken from Projectile Hits
BondedAugmentBoots15% increased Global Physical Damage
BondedAugmentBoots15% increased Thorns Critical Damage Bonus
BondedAugmentBoots+20 to Dexterity
BondedAugmentBoots5% increased Movement Speed
BondedAugmentBoots25% increased Elemental Ailment Threshold
BondedAugmentBoots40% reduced Chill Duration on you
40% reduced Freeze Duration on you
BondedAugmentBootsHelmetsBuffs on you expire 10% slower
BondedAugmentGlovesRemnants you create have 15% increased effect
BondedAugmentGloves30% increased Charm Charges gained
BondedAugmentGloves25% reduced Magnitude of Bleeding on You
BondedAugmentGloves25% increased Warcry Cooldown Recovery Rate
BondedAugmentGloves15% increased Duration of Damaging Ailments on Enemies
BondedAugmentGloves15% increased Duration of Elemental Ailments on Enemies
BondedAugmentGloves20% increased Mana Cost Efficiency while on Low Mana
BondedAugmentGloves+7% to Chaos Resistance
BondedAugmentGlovesFissure Skills have +2 to Limit
BondedAugmentGloves20% reduced Slowing Potency of Debuffs on You
BondedAugmentGloves+1 to Maximum Frenzy Charges
BondedAugmentGloves20% increased Elemental Damage
BondedAugmentGlovesRegenerate 0.5% of maximum Life per second
BondedAugmentGloves20% increased Life Regeneration rate
BondedAugmentGlovesCompanions deal 30% increased Damage
BondedAugmentGloves20% increased Block chance
BondedAugmentGloves15% increased Critical Hit Chance
BondedAugmentGloves5% increased Attack Speed
BondedAugmentGlovesBanner Skills have 20% increased Aura Magnitudes
BondedAugmentGloves+30 to maximum Life
+30 to maximum Mana
BondedAugmentGloves20% increased Projectile Damage
BondedAugmentGloves25% reduced Effect of Non-Damaging Ailments on you
BondedAugmentGloves15% increased Critical Damage Bonus
BondedAugmentGloves20% increased Ignite Duration on Enemies
BondedAugmentGlovesGain 30 Life per enemy killed
BondedAugmentGloves1% increased Damage per 15 Strength
BondedAugmentHelmetsRemnants can be collected from 30% further away
BondedAugmentHelmetsProjectiles have 25% chance for an additional Projectile when Forking
BondedAugmentHelmets12% increased Reservation Efficiency of Companion Skills
BondedAugmentHelmets+10% to all Elemental Resistances
BondedAugmentHelmets15% increased Magnitude of Non-Damaging Ailments you inflict
BondedAugmentHelmetsMeta Skills have 15% increased Reservation Efficiency
BondedAugmentHelmets20% increased Area of Effect of Curses
BondedAugmentHelmetsMinions Revive 8% faster
BondedAugmentHelmets+1 to Maximum Power Charges
BondedAugmentHelmets+20 to Spirit
BondedAugmentHelmets40% increased Endurance Charge Duration
BondedAugmentHelmets30% increased Accuracy Rating
BondedAugmentHelmets20% increased Blind Effect
BondedAugmentHelmets20% increased Armour and Evasion Rating when on Low Life
BondedAugmentHelmetsHits against you have 25% reduced Critical Damage Bonus
BondedAugmentHelmetsRecover 3% of Maximum Mana when you collect a Remnant
BondedAugmentHelmetsGain 2 Rage on Melee Hit
BondedAugmentHelmetsEvery five Rage also grants you 1% increased Movement Speed
BondedAugmentHelmets50% reduced Slowing Potency of Debuffs on You
BondedAugmentHelmetsWarcry Skills have 20% increased Area of Effect
BondedAugmentHelmetsCharms gain 0.5 charges per Second
BondedAugmentHelmets5% of Damage from Hits is taken from your Damageable Companion's Life before you
BondedAugmentHelmets17 to 26 Physical Thorns damage
BondedAugmentHelmets+1 Maximum Life per Level
BondedAugmentHelmets+20 to Armour
+20 to Evasion Rating
+20 to maximum Energy Shield
BondedAugmentHelmets20% increased Critical Hit Chance
BondedAugmentHelmets20% increased Presence Area of Effect
BondedAugmentHelmets25% increased Mana Regeneration Rate
BondedAugmentShields+3% to maximum Block chance
BondedAugmentShields15% increased Stun Threshold
BondedAugmentShields+25 to Strength
BondedAugmentShields+30% to Chaos Resistance
BondedAugmentShields20% of damage Blocked is Recouped as Mana
BondedAugmentShields50 Life Regeneration per second
BondedAugmentShields+50 to maximum Runic Ward
BondedAugmentShields+45% to Cold Resistance
BondedAugmentStaffWands20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
BondedAugmentStaffWands+1% to all Maximum Elemental Resistances while on full Runic Ward
BondedAugmentStaffWands30% increased Archon Buff duration
CorruptedImplicitAmuletsLeech 3% of Physical Attack Damage as Life
CorruptedImplicitAmuletsLeech 2% of Physical Attack Damage as Mana
CorruptedImplicitAmulets+1 to Level of all Skills
CorruptedImplicitAmuletsLife Flasks gain (0.08–0.17) charges per Second
CorruptedImplicitAmuletsMana Flasks gain (0.08–0.17) charges per Second
CorruptedImplicitAmuletsCharms gain (0.08–0.17) charges per Second
CorruptedImplicitAmuletsBeltsRings+(10–15) to Strength
CorruptedImplicitAmuletsBeltsRings+(10–15) to Dexterity
CorruptedImplicitAmuletsBeltsRings+(10–15) to Intelligence
CorruptedImplicitAmuletsRings+(5–10)% to all Elemental Resistances
CorruptedImplicitAmuletsRings(10–15)% increased Rarity of Items found
CorruptedImplicitAmuletsBody Armour+1% to all Maximum Elemental Resistances
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (9–14) to (15–22) Fire Damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (8–12) to (13–19) Cold Damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (1–2) to (29–43) Lightning Damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (7–11) to (12–18) Chaos damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)(20–30)% increased Elemental Damage with Attacks
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesTalismansAdds (13–20) to (21–31) Fire Damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesTalismansAdds (11–17) to (18–26) Cold Damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesTalismansAdds (1–3) to (41–61) Lightning Damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesTalismansAdds (10–16) to (17–25) Chaos damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesTalismans(40–50)% increased Elemental Damage with Attacks
CorruptedImplicitBelts(15–25)% increased maximum Energy Shield
CorruptedImplicitBelts+(1–3)% to Maximum Fire Resistance
CorruptedImplicitBelts+1 to Maximum Endurance Charges
CorruptedImplicitBeltsBody Armour (dex)Boots (dex)BucklersGloves (dex)Helmets (dex)(15–25)% increased Evasion Rating
CorruptedImplicitBeltsBody Armour (str)Boots (str)Gloves (str)Helmets (str)Shields (str)(15–25)% increased Armour
CorruptedImplicitBeltsBody Armour+(30–40) to maximum Life
CorruptedImplicitBeltsBoots+(20–25)% to Fire Resistance
CorruptedImplicitBeltsBoots+(20–25)% to Cold Resistance
CorruptedImplicitBeltsBoots+(20–25)% to Lightning Resistance
CorruptedImplicitBody Armour (dex/int)Boots (dex/int)Gloves (dex/int)Helmets (dex/int)(15–25)% increased Evasion and Energy Shield
CorruptedImplicitBody Armour (int)Boots (int)FociGloves (int)Helmets (int)(15–25)% increased Energy Shield
CorruptedImplicitBody Armour (str/dex)Boots (str/dex)Gloves (str/dex)Helmets (str/dex)Shields (str/dex)(15–25)% increased Armour and Evasion
CorruptedImplicitBody Armour (str/int)Boots (str/int)Gloves (str/int)Helmets (str/int)Shields (str/int)(15–25)% increased Armour and Energy Shield
CorruptedImplicitBowsBow Attacks fire an additional Arrow
CorruptedImplicitBowsCrossbows(10–15)% chance to Maim on Hit
CorruptedImplicitBowsCrossbows(5–10)% chance to Blind Enemies on hit
CorruptedImplicitBucklersShields(10–15)% increased Block chance
CorruptedImplicitBucklersShields+3% to maximum Block chance
CorruptedImplicitBucklersShields(20–25) Life gained when you Block
CorruptedImplicitBucklersShields(10–15) Mana gained when you Block
CorruptedImplicitCrossbowsLoads an additional bolt
CorruptedImplicitFociQuiversRings+(20–25) to maximum Mana
CorruptedImplicitFociWands(20–30)% increased Spell Damage
CorruptedImplicitQuivers(20–30)% chance to Pierce an Enemy
CorruptedImplicitQuiversProjectiles have (10–20)% chance to Chain an additional time from terrain
CorruptedImplicitQuiversRings(20–30)% increased Damage
CorruptedImplicitQuiversRings(4–6)% increased Skill Speed
CorruptedImplicitQuiversRings(15–20)% increased Critical Damage Bonus
CorruptedImplicitQuiversStavesWandsGain (20–25) Life per enemy killed
CorruptedImplicitQuiversStavesWandsGain (10–15) Mana per enemy killed
CorruptedImplicitSceptres(15–25)% increased Spirit
CorruptedImplicitSceptresAllies in your Presence deal (20–30)% increased Damage
CorruptedImplicitSceptresAllies in your Presence have (5–10)% increased Attack Speed
CorruptedImplicitSceptresAllies in your Presence have (5–10)% increased Cast Speed
CorruptedImplicitSceptresAllies in your Presence have (10–15)% increased Critical Damage Bonus
CorruptedImplicitQuarterstavesSpearsSwords (One-Hand)(10–15)% chance to Poison on Hit with this weapon
CorruptedImplicitStaves(40–60)% increased Spell Damage
CorruptedImplicitStavesWands+1 to Level of all Lightning Spell Skills
CorruptedImplicitStavesWands+1 to Level of all Physical Spell Skills
CorruptedImplicitStavesWands(20–30)% increased Flammability Magnitude
CorruptedImplicitStavesWands(20–30)% increased Freeze Buildup
CorruptedImplicitStavesWands(20–30)% increased chance to Shock
CorruptedImplicitStavesWands(20–30)% increased Critical Hit Chance for Spells
CorruptedImplicitStavesWands(10–15)% increased Cast Speed
CorruptedImplicitAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords (One-Hand)Talismans(15–25)% increased Physical Damage
CorruptedImplicitAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords (One-Hand)Talismans(6–8)% increased Attack Speed
CorruptedImplicitAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords (One-Hand)Talismans+(5–10)% to Critical Damage Bonus
CorruptedImplicitAxesFlailsMacesQuarterstavesSpearsSwords (One-Hand)Causes (20–30)% increased Stun Buildup
CorruptedImplicitAxesFlailsMacesQuarterstavesSpearsSwords (One-Hand)(10–20)% increased Melee Strike Range with this weapon
CorruptedImplicitAxesFlailsMacesQuarterstavesSpearsSwords (One-Hand)Grants 1 Rage on Hit
CorruptedImplicitAxesFlailsMacesSwords (One-Hand)(10–15)% chance to cause Bleeding on Hit
CorruptedImplicitAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwords (One-Hand)TalismansWands(10–20)% reduced Attribute Requirements
CorruptedImplicitBody Armour(3–5)% additional Physical Damage Reduction
CorruptedImplicitBody Armour(10–20)% of Damage taken Recouped as Life
CorruptedImplicitBody Armour(10–20)% of Damage taken Recouped as Mana
CorruptedImplicitBody ArmourBucklersShields(40–50)% increased Thorns damage
CorruptedImplicitBody ArmourRings+(13–19)% to Chaos Resistance
CorruptedImplicitBoots+(1–3)% to Maximum Lightning Resistance
CorruptedImplicitBoots(3–5)% increased Movement Speed
CorruptedImplicitBoots(20–30)% increased Stun Threshold
CorruptedImplicitBoots(20–30)% increased Freeze Threshold
CorruptedImplicitBoots(20–30)% reduced Slowing Potency of Debuffs on You
CorruptedImplicitGlovesDamage Penetrates (10–15)% Fire Resistance
CorruptedImplicitGlovesDamage Penetrates (10–15)% Cold Resistance
CorruptedImplicitGlovesDamage Penetrates (10–15)% Lightning Resistance
CorruptedImplicitGlovesBreak (10–15)% increased Armour
CorruptedImplicitGloves(5–10)% increased Quantity of Gold Dropped by Slain Enemies
CorruptedImplicitGloves+1 to Maximum Frenzy Charges
CorruptedImplicitGloves+1 to Level of all Melee Skills
CorruptedImplicitHelmets+(1–3)% to Maximum Cold Resistance
CorruptedImplicitHelmets+(20–30) to Spirit
CorruptedImplicitHelmets+1 to Maximum Power Charges
CorruptedImplicitHelmets+1 to Level of all Minion Skills
CorruptedImplicitHelmetsQuivers+(50–100) to Accuracy Rating
CorruptedImplicitHelmetsRings(15–25)% increased Life Regeneration rate
CorruptedImplicitHelmetsRings(20–30)% increased Mana Regeneration Rate
CorruptedImplicitJewel+(4–6) to Strength
CorruptedImplicitJewel+(4–6) to Dexterity
CorruptedImplicitJewel+(4–6) to Intelligence
CorruptedImplicitJewel+(5–10)% to Fire Resistance
CorruptedImplicitJewel+(5–10)% to Cold Resistance
CorruptedImplicitJewel+(5–10)% to Lightning Resistance
CorruptedImplicitJewel+(3–7)% to Chaos Resistance
CorruptedImplicitJewelImmune to Maim
CorruptedImplicitJewelYou cannot be Hindered
CorruptedImplicitJewelCorrupted Blood cannot be inflicted on you
CorruptedImplicitJewelCannot be Blinded
DesecratedPrefixAmulets(15–25)% increased Global ArmourEvasion and Energy Shield
DesecratedPrefixAmulets(35–50)% increased Armour from Equipped Body Armour
DesecratedPrefixAmuletsInvocated Spells have (10–20)% chance to consume half as much Energy
DesecratedPrefixAmulets(35–50)% increased Energy Shield from Equipped Body Armour
DesecratedPrefixAmulets(20–30)% chance for Skills to retain 40% of Glory on use
DesecratedPrefixAmulets(35–50)% increased Evasion Rating from Equipped Body Armour
DesecratedPrefixAmulets(10–20)% increased Deflection Rating
DesecratedPrefixAmuletsRingsRemnants you create have (8–15)% increased effect
DesecratedPrefixAmuletsRingsMinions deal (15–25)% increased Damage if you've Hit Recently
DesecratedPrefixAmuletsRings(15–25)% increased Spell Damage while on Full Energy Shield
DesecratedPrefixAmuletsRings(15–25)% increased Attack Damage while on Low Life
DesecratedPrefixBelts(10–18)% chance for Charms you use to not consume Charges
DesecratedPrefixBeltsCharms gain (0.1–0.2) charges per Second
DesecratedPrefixBeltsMana Flasks gain (0.1–0.2) charges per Second
DesecratedPrefixBeltsLife Flasks gain (0.1–0.2) charges per Second
DesecratedPrefixBelts2 to 4 Fire Thorns damage per 100 maximum Life
DesecratedPrefixBeltsGain (6–12)% of Maximum Mana as Armour
DesecratedPrefixBelts(10–18)% chance for Flasks you use to not consume Charges
DesecratedPrefixBelts(20–30)% increased Life Regeneration rate during Effect of any Life Flask
DesecratedPrefixBows(30–40)% increased bonuses gained from Equipped Quiver
DesecratedPrefixBowsCrossbowsMacesQuarterstavesSpearsTalismansAttacks with this Weapon Penetrate (15–25)% Fire Resistance
DesecratedPrefixBowsCrossbowsMacesQuarterstavesSpearsTalismansAttacks with this Weapon Penetrate (15–25)% Cold Resistance
DesecratedPrefixBowsCrossbowsMacesQuarterstavesSpearsTalismansAttacks with this Weapon Penetrate (15–25)% Lightning Resistance
DesecratedPrefixBowsSpears(12–23)% increased Area of Effect for Attacks
DesecratedPrefixBowsSpearsProjectiles have (25–35)% chance to Chain an additional time from terrain
DesecratedPrefixBowsSpearsProjectiles deal (60–79)% increased Damage with Hits against Enemies further than 6m
DesecratedPrefixBowsSpearsTalismansCompanions deal (40–59)% increased Damage
(40–59)% increased Damage while your Companion is in your Presence
DesecratedPrefixCrossbowsGrenade Skills have +1 Cooldown Use
DesecratedPrefixCrossbows(101–121)% increased Grenade Damage
(20–30)% increased Grenade Duration
DesecratedPrefixCrossbowsProjectiles deal (85–109)% increased Damage with Hits against Enemies within 2m
DesecratedPrefixCrossbows+1 to maximum number of Summoned Ballista Totems
DesecratedPrefixFociOffering Skills have (12–20)% increased Buff effect
DesecratedPrefixFoci(8–16)% increased Curse Magnitudes
DesecratedPrefixFociSpell Skills have (10–20)% increased Area of Effect
DesecratedPrefixFociInvocated Spells deal (61–79)% increased Damage
DesecratedPrefixFociSpell Skills have +1 to maximum number of Summoned Totems
DesecratedPrefixFoci(61–79)% increased Spell Damage while wielding a Melee Weapon
DesecratedPrefixEmeraldRubySapphire(5–10)% increased Evasion Rating
(4–8)% increased Attack Damage
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries
DesecratedPrefixEmeraldRubySapphire(5–10)% increased Armour
(4–8)% increased Totem Damage
DesecratedPrefixEmeraldRubySapphire(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
DesecratedPrefixEmeraldRubySapphire(5–10)% increased Armour
(4–8)% increased Thorns damage
DesecratedPrefixEmeraldRubySapphire(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Spell Damage
(5–10)% increased Armour
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Spell Damage
(5–10)% increased maximum Energy Shield
DesecratedPrefixEmeraldRubySapphire15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
DesecratedPrefixEmeraldRubySapphire(5–10)% increased Armour
Minions deal (4–8)% increased Damage
DesecratedPrefixEmeraldRubySapphire(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Fire Damage
Damage Penetrates (4–7)% Fire Resistance
DesecratedPrefixEmeraldRubySapphire(10–20)% increased Magnitude of Abyssal Wasting you inflict
DesecratedPrefixEmeraldRubySapphire(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
DesecratedPrefixEmeraldRubySapphire(8–15)% increased Presence Area of Effect
Aura Skills have (2–4)% increased Magnitudes
DesecratedPrefixEmeraldRubySapphire15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
DesecratedPrefixEmeraldRubySapphireCompanions deal (5–10)% increased Damage
Companions have (5–10)% increased maximum Life
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Exposure Effect
DesecratedPrefixEmeraldRubySapphire(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
DesecratedPrefixEmeraldRubySapphireMinions have (4–8)% increased maximum Life
minion area of effect +% [3,6]
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Mana
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (2–3)% increased Global ArmourEvasion and Energy Shield
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% increased maximum Life
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% increased maximum Mana
DesecratedPrefixMaces (One-Hand)(41–59)% increased Damage against Enemies with Fully Broken Armour
DesecratedPrefixMaces (One-Hand)Empowered Attacks deal (41–59)% increased Damage
DesecratedPrefixMaces (One-Hand)(41–59)% increased Damage while you have a Totem
DesecratedPrefixMaces (Two-Hand)(86–99)% increased Damage against Enemies with Fully Broken Armour
DesecratedPrefixMaces (Two-Hand)TalismansEmpowered Attacks deal (86–99)% increased Damage
DesecratedPrefixMaces (Two-Hand)Talismans(86–99)% increased Damage while you have a Totem
DesecratedPrefixQuiversProjectiles deal (20–30)% increased Damage with Hits against Enemies within 2m
DesecratedPrefixQuiversProjectiles deal (20–30)% increased Damage with Hits against Enemies further than 6m
DesecratedPrefixQuiversIncreases and Reductions to Projectile Speed also apply to Damage with Bows
DesecratedPrefixRings(20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently
DesecratedPrefixRings(20–30)% increased Freeze Buildup if you've consumed an Power Charge Recently
DesecratedPrefixRings(20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently
DesecratedPrefixSpears(60–79)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
DesecratedPrefixQuarterstaves(86–99)% increased Fire Damage
(14–23)% increased Ignite Magnitude
DesecratedPrefixQuarterstaves(86–99)% increased Cold Damage
(14–23)% increased Freeze Buildup
DesecratedPrefixQuarterstaves(86–99)% increased Lightning Damage
(14–23)% increased Magnitude of Shock you inflict
DesecratedPrefixStaves+(35–50) to Spirit
DesecratedPrefixStaves(148–178)% increased Spell Damage with Spells that cost Life
DesecratedPrefixStaves(4–5)% increased Spell Damage per 100 maximum Mana
DesecratedPrefixStaves(4–5)% increased Spell Damage per 100 Maximum Life
DesecratedPrefixStaves+(1–2) to maximum number of Elemental Infusions
DesecratedPrefixStaves(40–64)% increased Magnitude of Damaging Ailments you inflict
DesecratedPrefixTalismansMinions deal (60–79)% increased Damage if you've Hit Recently
DesecratedPrefixTalismansWarcries Empower an additional Attack
DesecratedPrefixWands(55–64)% increased Spell Damage
Minions deal (55–64)% increased Damage
DesecratedPrefixWands(74–89)% increased Elemental Damage
DesecratedPrefixWands(74–89)% increased Spell Damage with Spells that cost Life
DesecratedPrefixWandsInvocated Spells deal (75–89)% increased Damage
DesecratedPrefixWands(27–38)% increased Magnitude of Bleeding you inflict
DesecratedPrefixWandsGain (21–25)% of Damage as Extra Physical Damage
DesecratedPrefixMaces(110–154)% increased Physical Damage
15% reduced Attack Speed
DesecratedPrefixMacesTalismansMelee Attack Skills have +1 to maximum number of Summoned Totems
DesecratedSuffixAmuletsAura Skills have (8–16)% increased Magnitudes
DesecratedSuffixAmuletsEquipment and Skill Gems have (10–15)% reduced Attribute Requirements
DesecratedSuffixAmulets+(3–5)% to Quality of all Skills
DesecratedSuffixAmulets(8–16)% of Damage is taken from Mana before Life
DesecratedSuffixAmuletsMinions have (12–20)% increased Cooldown Recovery Rate
DesecratedSuffixAmulets(10–20)% increased Reservation Efficiency of Herald Skills
DesecratedSuffixAmulets+1 to Level of all Skills
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(9–15) to Strength and Dexterity
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(13–17)% to Fire and Chaos Resistances
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(13–17)% to Cold and Chaos Resistances
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(9–15) to Dexterity and Intelligence
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(13–17)% to Lightning and Chaos Resistances
DesecratedSuffixAmuletsRings(8–12)% increased Skill Effect Duration
DesecratedSuffixAmuletsRingsRemnants can be collected from (20–30)% further away
DesecratedSuffixAmuletsRingsRecover (2–3)% of maximum Mana on Kill
DesecratedSuffixAmuletsRings(10–15)% increased Exposure Effect
DesecratedSuffixAmuletsRings(8–12)% increased Cooldown Recovery Rate
DesecratedSuffixAmuletsRings(3–6)% increased Skill Speed
DesecratedSuffixAmuletsRingsRecover (2–3)% of maximum Life on Kill
DesecratedSuffixBelts+(2–4)% to Thorns Critical Hit Chance
DesecratedSuffixBelts(30–40)% increased Mana Regeneration Rate
DesecratedSuffixBelts(17–25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently
DesecratedSuffixBeltsBoots(20–30)% reduced Ignite Duration on you
DesecratedSuffixBeltsBoots(20–30)% reduced Duration of Bleeding on You
DesecratedSuffixBeltsBoots(20–30)% reduced Poison Duration on you
DesecratedSuffixBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)(12–18)% increased Reservation Efficiency of Companion Skills
DesecratedSuffixBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)Prevent +(3–5)% of Damage from Deflected Hits
DesecratedSuffixBody Armour (dex/int)Body Armour (int)Body Armour (str/int)(10–20)% of Damage is taken from Mana before Life
DesecratedSuffixBowsCrossbowsMacesQuarterstavesSpearsTalismans(5–10)% increased Spirit Reservation Efficiency of Skills
DesecratedSuffixBowsCrossbowsMacesQuarterstavesSpearsTalismans(8–15)% increased Cost Efficiency of Attacks
DesecratedSuffixBowsCrossbowsMacesQuarterstavesSpearsTalismans(15–20)% of Skill Mana Costs Converted to Life Costs
DesecratedSuffixBowsSpears(40–60)% chance to Pierce an Enemy
DesecratedSuffixBowsSpears(25–34)% increased Immobilisation buildup
DesecratedSuffixBowsSpearsProjectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6m
DesecratedSuffixBowsSpearsProjectile Attacks have a (10–18)% chance to fire two additional Projectiles while moving
DesecratedSuffixBowsSpears(8–13)% increased Attack Speed
(8–13)% increased Attack Speed while your Companion is in your Presence
DesecratedSuffixBowsSpearsTalismans(12–18)% increased Attack Speed
Companions have (12–18)% increased Attack Speed
DesecratedSuffixBucklersShields+1% to all maximum Resistances
DesecratedSuffixBucklersShields(6–12) Mana gained when you Block
DesecratedSuffixBucklersShields+(1–2)% to maximum Block chance
DesecratedSuffixBucklersShields(25–35)% increased Parried Debuff Duration
DesecratedSuffixBucklersShields(20–30)% increased Parried Debuff Magnitude
DesecratedSuffixCrossbowsGrenades have (15–25)% chance to activate a second time
DesecratedSuffixCrossbows(15–20)% chance when you Reload a Crossbow to be immediate
DesecratedSuffixCrossbows(17–25)% increased Reload Speed
DesecratedSuffixCrossbowsAttacks Chain an additional time
DesecratedSuffixCrossbowsProjectiles have (27–38)% increased Critical Damage Bonus against Enemies within 2m
DesecratedSuffixFoci+(1–2) to Level of all Minion Skills
DesecratedSuffixFoci(10–20)% faster Curse Activation
DesecratedSuffixFoci(15–25)% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
DesecratedSuffixFoci(10–16)% chance for Spell Skills to fire 2 additional Projectiles
DesecratedSuffixFoci(10–20)% of Spell Mana Cost Converted to Life Cost
DesecratedSuffixFociGlovesHelmetsQuivers(6–10)% increased Mana Cost Efficiency
DesecratedSuffixGloves (dex)Gloves (dex/int)Gloves (str/dex)(12–20)% increased Area of Effect of Curses
DesecratedSuffixGloves (dex)Gloves (dex/int)Gloves (str/dex)(10–20)% increased Immobilisation buildup
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(10–15)% chance to Gain Arcane Surge when you deal a Critical Hit
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(8–15)% increased Cast Speed when on Full Life
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(8–12)% increased Skill Speed if you've consumed a Frenzy Charge Recently
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(15–25)% chance for Attack Hits to apply Incision
DesecratedSuffixGloves (str)Gloves (str/dex)Gloves (str/int)(8–15)% of Leech is Instant
DesecratedSuffixHelmets (dex)Helmets (dex/int)Helmets (str/dex)(13–20)% increased Critical Damage Bonus
DesecratedSuffixHelmets (dex)Helmets (dex/int)Helmets (str/dex)Enemies you Mark take (4–8)% increased Damage
DesecratedSuffixHelmets (dex/int)Helmets (int)Helmets (str/int)(20–30)% increased effect of Arcane Surge on you
DesecratedSuffixHelmets (str)Helmets (str/dex)Helmets (str/int)(10–20)% increased Glory generation
DesecratedSuffixHelmets (str)Helmets (str/dex)Helmets (str/int)Shields(10–20)% of Damage taken Recouped as Life
DesecratedSuffixHelmets (str)Helmets (str/dex)Helmets (str/int)Shields+(23–31)% of Armour also applies to Chaos Damage
DesecratedSuffixEmeraldRubySapphire(1–2)% increased Strength
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Charms gain 0.1 charges per Second
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Second
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (2–3)% increased Mana Cost Efficiency
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Mana Flasks gain 0.1 charges per Second
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Hits have (3–5)% reduced Critical Hit Chance against you
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Regenerate (0.03–0.07)% of maximum Life per second
DesecratedSuffixMaces (One-Hand)Skills which create Fissures have a (15–25)% chance to create an additional Fissure
DesecratedSuffixMaces (One-Hand)(10–16)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
DesecratedSuffixMaces (One-Hand)Break Armour equal to (2–4)% of Physical Damage dealt
DesecratedSuffixMaces (One-Hand)(17–25)% increased Warcry Cooldown Recovery Rate
DesecratedSuffixMaces (One-Hand)(17–25)% increased Totem Placement speed
DesecratedSuffixMaces (Two-Hand)(16–23)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
DesecratedSuffixMaces (Two-Hand)Break Armour equal to (4–7)% of Physical Damage dealt
DesecratedSuffixMaces (Two-Hand)TalismansSkills which create Fissures have a (25–31)% chance to create an additional Fissure
DesecratedSuffixMaces (Two-Hand)Talismans(25–31)% increased Warcry Cooldown Recovery Rate
DesecratedSuffixMaces (Two-Hand)Talismans(25–31)% increased Totem Placement speed
DesecratedSuffixQuiversProjectiles have (18–26)% increased Critical Damage Bonus against Enemies within 2m
DesecratedSuffixQuiversProjectiles have (18–26)% increased Critical Hit Chance against Enemies further than 6m
DesecratedSuffixQuivers(10–14)% of Skill Mana Costs Converted to Life Costs
DesecratedSuffixQuiversProjectile Attacks have a (8–12)% chance to fire two additional Projectiles while moving
DesecratedSuffixRings(12–20)% increased amount of Life Leeched
DesecratedSuffixRings(12–20)% increased amount of Mana Leeched
DesecratedSuffixShields (str/int)(40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently
DesecratedSuffixQuarterstaves(25–40)% chance to build an additional Combo on Hit
DesecratedSuffixQuarterstavesRecover (4–6)% of Maximum Mana when you expend at least 10 Combo
DesecratedSuffixQuarterstavesRecover (6–12)% of Maximum Life when you expend at least 10 Combo
DesecratedSuffixStaves(25–35)% increased Archon Buff duration
DesecratedSuffixStaves+(12–16)% to Block chance
DesecratedSuffixStaves(25–35)% of Spell Mana Cost Converted to Life Cost
DesecratedSuffixStavesArchon recovery period expires (25–35)% faster
DesecratedSuffixStaves(30–40)% increased Cast Speed when on Low Life
DesecratedSuffixStaves(25–35)% chance for Spell Skills to fire 2 additional Projectiles
DesecratedSuffixTalismans(39–51)% increased Critical Hit Chance against Marked Enemies
DesecratedSuffixTalismansGain (3–6) Rage on Melee Hit
DesecratedSuffixWandsEnemies Hindered by you take (4–7)% increased Physical Damage
DesecratedSuffixWandsEnemies Hindered by you take (4–7)% increased Chaos Damage
DesecratedSuffixWandsSpell Skills have (8–16)% increased Area of Effect
DesecratedSuffixWands(5–10)% increased Cost Efficiency
(15–25)% of Spell Mana Cost Converted to Life Cost
DesecratedSuffixWands(26–36)% increased Cast Speed while on Full Mana
DesecratedSuffixWands(3–5)% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
DesecratedSuffixWandsBreak (31–39)% increased Armour
DesecratedSuffixWandsBreak Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt
DesecratedSuffixBody Armour(6–12)% increased Spirit Reservation Efficiency of Skills
DesecratedSuffixBody ArmourBucklersShields(25–35)% reduced effect of Curses on you
DesecratedSuffixBody ArmourBucklersShields(10–20)% of Damage taken Recouped as Mana
DesecratedSuffixBody ArmourBucklersShieldsHits have (17–25)% reduced Critical Hit Chance against you
DesecratedSuffixBoots+(0.1–0.2) metres to Dodge Roll distance
DesecratedSuffixBoots(12–20)% reduced Slowing Potency of Debuffs on You
DesecratedSuffixBoots(8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently
DesecratedSuffixBoots(40–50)% increased Mana Regeneration Rate while stationary
DesecratedSuffixBootsCorrupted Blood cannot be inflicted on you
DesecratedSuffixBoots(40–50)% increased Life Regeneration Rate while moving
DesecratedSuffixBoots(6–10)% reduced Movement Speed Penalty from using Skills while moving
DesecratedSuffixGloves(10–20)% chance to Daze on Hit
DesecratedSuffixGloves(10–20)% increased Magnitude of Ailments you inflict
DesecratedSuffixGloves(20–30)% increased chance to inflict Bleeding
DesecratedSuffixGloves(20–30)% increased chance to Poison
DesecratedSuffixHelmets(25–35)% increased Presence Area of Effect
DesecratedSuffixHelmets(4–8)% increased Spirit Reservation Efficiency of Skills
DesecratedSuffixHelmets(10–20)% of Elemental Damage taken Recouped as Energy Shield
DesecratedSuffixHelmets(8–12)% increased Life Cost Efficiency
DesecratedSuffixShieldsHits with Shield Skills which Heavy Stun enemies break fully Break Armour
DesecratedSuffixShieldsYour Heavy Stun buildup empties (30–40)% faster
DesecratedSuffixShields(30–40)% of Physical Damage taken as Lightning while your Shield is raised
You take (8–15)% of damage from Blocked Hits with a raised Shield
EssencePrefixAmulets(6–10)% increased maximum Runic Ward
EssencePrefixAmuletsBeltsRings(20–30)% increased Explicit Resistance Modifier magnitudes
EssencePrefixAmuletsRings+(90–104) to maximum Mana
EssencePrefixAmuletsRings+20% to Maximum Quality
EssencePrefixAmuletsAxesBeltsBody ArmourBootsBowsBucklersCrossbowsFlailsFociGlovesHelmetsMacesQuiversRingsSceptresShieldsSpearsStaffSwordsTalismansWandsMark of the Abyssal Lord
EssencePrefixAmuletsBootsGloves+(85–99) to maximum Life
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (16–24) to (28–42) Physical Damage
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (35–44) to (56–71) Fire Damage
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (31–38) to (47–59) Cold Damage
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (1–6) to (85–107) Lightning Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (23–35) to (39–59) Physical Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (56–70) to (84–107) Fire Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (46–57) to (70–88) Cold Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (1–8) to (128–162) Lightning Damage
EssencePrefixBelts(15–20)% increased Runic Ward Regeneration Rate
EssencePrefixBeltsRecover (32–45) Runic Ward when a Charm is used
EssencePrefixBeltsBody ArmourBucklersHelmetsShields+(100–119) to maximum Life
EssencePrefixBeltsBootsGlovesHelmets+(80–89) to maximum Mana
EssencePrefixBucklersShields(20–24)% increased Block chance
EssencePrefixFoci+(30–39) to maximum Life
EssencePrefixFociWands(75–89)% increased Spell Damage
EssencePrefixQuivers(43–50)% increased Damage with Bow Skills
EssencePrefixRings+(70–84) to maximum Life
EssencePrefixRings+(37–49) to maximum Runic Ward
EssencePrefixSceptresAllies in your Presence deal (75–89)% increased Damage
EssencePrefixSceptres(30–50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
EssencePrefixStaves(149–188)% increased Spell Damage
EssencePrefixStavesGain (42–52)% of Damage as Extra Fire Damage while you are missing Runic Ward
EssencePrefixStavesWands+(142–188) to maximum Mana
+1 to Level of all Spell Skills
EssencePrefixWandsGain (21–26)% of Damage as Extra Fire Damage while you are missing Runic Ward
EssencePrefixAxesBowsCrossbowsFlailsGlovesMacesQuarterstavesQuiversSpearsSwordsTalismans+(237–346) to Accuracy Rating
EssencePrefixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+(327–427) to Accuracy Rating
(5–8)% increased Attack Speed
EssencePrefixBody Armour(64–97) to (97–145) Physical Thorns damage
EssencePrefixBody ArmourAllocates a random Notable Passive Skill
EssencePrefixBody ArmourBootsBucklersFociGlovesHelmetsShields(68–79)% increased ArmourEvasion and Energy Shield
EssencePrefixBody ArmourBootsBucklersFociGlovesHelmetsShields(24–30)% increased Runic Ward
EssencePrefixBoots30% increased Movement Speed
EssencePrefixGlovesDamage Penetrates (9–15)% Elemental Resistances
EssencePrefixHelmets(18–29)% increased Mana Cost Efficiency
EssenceSuffixAmulets(19–21)% of Damage taken Recouped as Life
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(16–19)% to Chaos Resistance
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(31–35)% to Fire Resistance
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(31–35)% to Cold Resistance
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(31–35)% to Lightning Resistance
EssenceSuffixAmuletsAxesBeltsBody ArmourBootsBowsBucklersCrossbowsFlailsFociGlovesHelmetsMacesQuiversRingsSceptresShieldsSpearsStaffSwordsTalismansWands+(25–27) to StrengthDexterity or Intelligence
EssenceSuffixAmuletsAxesBeltsBody ArmourBootsBowsBucklersCrossbowsFlailsFociGlovesHelmetsMacesQuiversRingsSceptresShieldsSpearsStaffSwordsTalismansWandsMark of the Abyssal Lord
EssenceSuffixAmuletsBootsGlovesHelmetsRings(15–18)% increased Rarity of Items found
EssenceSuffixBelts+(254–304) to Stun Threshold
EssenceSuffixBeltsOn Corruption, Item gains two Enchantments
EssenceSuffixBeltsFlasks gain (0.75–1) charges per Second
EssenceSuffixBows(40–50)% increased Effect of your Mark Skills
EssenceSuffixBowsCrossbows(14–16)% increased Attack Speed
EssenceSuffixBucklersFociShields(30–49)% increased Totem Placement speed
EssenceSuffixBucklersShieldsRecover (10–15) Runic Ward when you Block
EssenceSuffixCrossbows+2 to maximum number of Summoned Ballista Totems
EssenceSuffixFoci(20–23)% increased Energy Shield Recharge Rate
EssenceSuffixFociStavesWands(39–47)% increased Cast Speed
Gain (11–16)% of Elemental Damage as Extra Cold Damage
EssenceSuffixFociStavesWands(40–50)% increased Exposure Effect
EssenceSuffixFociWands(47–53)% increased Critical Hit Chance for Spells
EssenceSuffixFociWands(25–28)% increased Cast Speed
EssenceSuffixQuivers(25–35)% chance to Chain an additional time
EssenceSuffixRings(50–59)% increased Mana Regeneration Rate
EssenceSuffixRings(7–9)% increased Attack Speed
EssenceSuffixSceptresMinions have (40–49)% increased Magnitude of Damaging Ailments
EssenceSuffixSceptres+(4–5) maximum stacks of Puppet Master
EssenceSuffixSceptresStavesWands+1 to maximum number of Elemental Infusions
EssenceSuffixSpears+(8–10) to Weapon Range
EssenceSuffixQuarterstavesTempest Bells are destroyed after an additional (4–5) Hits
EssenceSuffixStaves(70–79)% increased Critical Hit Chance for Spells
EssenceSuffixStaves(38–43)% increased Cast Speed
EssenceSuffixStaves(25–50)% chance to gain Nature's Archon when your Plants Overgrow
EssenceSuffixTalismansLightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes
EssenceSuffixWands+1 to Limit for Elemental Skills
EssenceSuffixAxesBowsCrossbowsFlailsMacesSceptresSpearsStaffSwordsTalismansWands+(51–74) to maximum Runic Ward
EssenceSuffixAxesBowsCrossbowsFlailsMacesSceptresSpearsStaffSwordsTalismansWands(20–30)% increased effect of Socketed Augment Items
EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans(15–20)% increased Physical Damage
+(7–10) to all Attributes
EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+(3.11–3.8)% to Critical Hit Chance
EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans(20–30)% increased Magnitude of Ailments you inflict
EssenceSuffixAxesFlailsMacesQuarterstavesSpearsSwordsTalismans(23–25)% increased Attack Speed
EssenceSuffixBody Armour(35–50)% increased Presence Area of Effect
EssenceSuffixBody Armour(15–30)% reduced Slowing Potency of Debuffs on You
EssenceSuffixBootsTemporary Minion Skills have +(1–2) to Limit of Minions summoned
EssenceSuffixBoots(15–19)% increased Skill Effect Duration
EssenceSuffixBoots+(10–15) to Spirit
EssenceSuffixBootsGloves60% increased effect of Socketed Augment Items
EssenceSuffixGloves(25–29)% increased Critical Damage Bonus
EssenceSuffixGloves(10–15)% increased Attack Speed while missing Runic Ward
EssenceSuffixGlovesRemnants can be collected from (35–50)% further away
EssenceSuffixGloves(9–12)% increased Cast Speed
EssenceSuffixGloves(20–25)% increased Duration of Damaging Ailments on Enemies
EssenceSuffixGloves(10–15)% increased Area of Effect for Attacks
EssenceSuffixHelmets+1 to Level of all Minion Skills
EssenceSuffixHelmets(35–42)% increased Archon Buff duration
EssenceSuffixHelmetsSpell Skills have (10–15)% increased Area of Effect
EssenceSuffixMaces(60–75)% chance for Skills to retain 40% of Glory on use
NormalPrefixAmulets(7–8)% increased maximum Life
NormalPrefixAmulets+(180–189) to maximum Mana
NormalPrefixAmulets(7–8)% increased maximum Mana
NormalPrefixAmulets+(80–89) to maximum Energy Shield
NormalPrefixAmulets(45–50)% increased Armour
NormalPrefixAmulets(45–50)% increased Evasion Rating
NormalPrefixAmulets(45–50)% increased maximum Energy Shield
NormalPrefixAmulets+(47–50) to Spirit
NormalPrefixAmulets(27–30)% increased Spell Damage
NormalPrefixAmuletsRings+(347–450) to Accuracy Rating
NormalPrefixAmuletsBootsGloves+(120–149) to maximum Life
NormalPrefixAmuletsHelmetsRings(16–19)% increased Rarity of Items found
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (26–39) to (44–66) Physical Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (88–101) to (133–154) Fire Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (72–81) to (110–123) Cold Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (1–12) to (202–234) Lightning Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)(87–100)% increased Elemental Damage with Attacks
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (37–55) to (63–94) Physical Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (135–156) to (205–236) Fire Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (112–124) to (168–189) Cold Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansAdds (1–19) to (310–358) Lightning Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Talismans(120–139)% increased Elemental Damage with Attacks
NormalPrefixBelts+(312–351) to Armour
NormalPrefixBelts(35–40)% increased Flask Life Recovery rate
NormalPrefixBelts(35–40)% increased Flask Mana Recovery rate
NormalPrefixBelts(28–33)% increased Charm Effect Duration
NormalPrefixBeltsBody ArmourBucklersShields(101–151) to (146–220) Physical Thorns damage
NormalPrefixBeltsBootsGloves+(105–124) to maximum Mana
NormalPrefixBeltsHelmets+(150–174) to maximum Life
NormalPrefixBody Armour (dex)+(71–90) to Evasion Rating
(39–42)% increased Evasion Rating
NormalPrefixBody Armour (dex)Body Armour (str/dex/int)+(262–300) to Evasion Rating
NormalPrefixBody Armour (dex)Bucklers(101–110)% increased Evasion Rating
NormalPrefixBody Armour (dex)Gloves (dex)Helmets (dex)(39–42)% increased Evasion Rating
+(42–49) to maximum Life
NormalPrefixBody Armour (dex/int)(101–110)% increased Evasion and Energy Shield
NormalPrefixBody Armour (dex/int)+(40–50) to Evasion Rating
+(13–15) to maximum Energy Shield
(39–42)% increased Evasion and Energy Shield
NormalPrefixBody Armour (dex/int)Body Armour (str/dex/int)+(142–161) to Evasion Rating
+(43–48) to maximum Energy Shield
NormalPrefixBody Armour (dex/int)Gloves (dex/int)Helmets (dex/int)(39–42)% increased Evasion and Energy Shield
+(42–49) to maximum Life
NormalPrefixBody Armour (int)(101–110)% increased Energy Shield
NormalPrefixBody Armour (int)+(26–30) to maximum Energy Shield
(39–42)% increased Energy Shield
NormalPrefixBody Armour (int)Body Armour (str/dex/int)+(91–96) to maximum Energy Shield
NormalPrefixBody Armour (int)Gloves (int)Helmets (int)(39–42)% increased Energy Shield
+(42–49) to maximum Life
NormalPrefixBody Armour (str)+(76–95) to Armour
(39–42)% increased Armour
NormalPrefixBody Armour (str)Body Armour (str/dex/int)+(278–310) to Armour
NormalPrefixBody Armour (str)Gloves (str)Helmets (str)(39–42)% increased Armour
+(42–49) to maximum Life
NormalPrefixBody Armour (str)Shields (str)(101–110)% increased Armour
NormalPrefixBody Armour (str/dex)+(42–52) to Armour
+(40–50) to Evasion Rating
(39–42)% increased Armour and Evasion
NormalPrefixBody Armour (str/dex)Body Armour (str/dex/int)+(150–170) to Armour
+(142–161) to Evasion Rating
NormalPrefixBody Armour (str/dex)Gloves (str/dex)Helmets (str/dex)(39–42)% increased Armour and Evasion
+(42–49) to maximum Life
NormalPrefixBody Armour (str/dex)Shields (str/dex)(101–110)% increased Armour and Evasion
NormalPrefixBody Armour (str/dex/int)(101–110)% increased ArmourEvasion and Energy Shield
NormalPrefixBody Armour (str/dex/int)Body Armour (str/int)+(150–170) to Armour
+(43–48) to maximum Energy Shield
NormalPrefixBody Armour (str/int)+(42–52) to Armour
+(13–15) to maximum Energy Shield
(39–42)% increased Armour and Energy Shield
NormalPrefixBody Armour (str/int)Gloves (str/int)Helmets (str/int)(39–42)% increased Armour and Energy Shield
+(42–49) to maximum Life
NormalPrefixBody Armour (str/int)Shields (str/int)(101–110)% increased Armour and Energy Shield
NormalPrefixBoots (dex)Bucklers(39–42)% increased Evasion Rating
+(95–136) to Stun Threshold
NormalPrefixBoots (dex)Gloves (dex)+(147–176) to Evasion Rating
NormalPrefixBoots (dex)Gloves (dex)Helmets (dex)(92–100)% increased Evasion Rating
NormalPrefixBoots (dex/int)(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
NormalPrefixBoots (dex/int)Gloves (dex/int)+(65–78) to Evasion Rating
+(22–25) to maximum Energy Shield
NormalPrefixBoots (dex/int)Gloves (dex/int)Helmets (dex/int)(92–100)% increased Evasion and Energy Shield
NormalPrefixBoots (int)(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
NormalPrefixBoots (int)FociGloves (int)Helmets (int)(92–100)% increased Energy Shield
NormalPrefixBoots (int)Gloves (int)+(48–60) to maximum Energy Shield
NormalPrefixBoots (str)Gloves (str)+(160–190) to Armour
NormalPrefixBoots (str)Gloves (str)Helmets (str)(92–100)% increased Armour
NormalPrefixBoots (str)Shields (str)(39–42)% increased Armour
+(95–136) to Stun Threshold
NormalPrefixBoots (str/dex)Gloves (str/dex)+(72–85) to Armour
+(65–78) to Evasion Rating
NormalPrefixBoots (str/dex)Gloves (str/dex)Helmets (str/dex)(92–100)% increased Armour and Evasion
NormalPrefixBoots (str/dex)Shields (str/dex)(39–42)% increased Armour and Evasion
+(95–136) to Stun Threshold
NormalPrefixBoots (str/int)Gloves (str/int)+(72–85) to Armour
+(22–25) to maximum Energy Shield
NormalPrefixBoots (str/int)Gloves (str/int)Helmets (str/int)(92–100)% increased Armour and Energy Shield
NormalPrefixBoots (str/int)Shields (str/int)(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
NormalPrefixBowsCrossbows+(551–650) to Accuracy Rating
NormalPrefixBucklers+(235–261) to Evasion Rating
NormalPrefixBucklersShields+(175–189) to maximum Life
NormalPrefixBucklersShields(25–30)% increased Block chance
NormalPrefixFoci+(81–90) to maximum Energy Shield
NormalPrefixFoci(75–89)% increased Spell Damage
NormalPrefixFoci(75–89)% increased Lightning Damage
NormalPrefixFoci(75–89)% increased Chaos Damage
NormalPrefixFoci(75–89)% increased Spell Physical Damage
NormalPrefixFociHelmets (int)(39–42)% increased Energy Shield
+(33–39) to maximum Mana
NormalPrefixFociSceptresWands+(150–164) to maximum Mana
NormalPrefixHelmets (dex)+(177–207) to Evasion Rating
NormalPrefixHelmets (dex)(39–42)% increased Evasion Rating
+(33–39) to maximum Mana
NormalPrefixHelmets (dex/int)+(79–94) to Evasion Rating
+(26–29) to maximum Energy Shield
NormalPrefixHelmets (dex/int)(39–42)% increased Evasion and Energy Shield
+(33–39) to maximum Mana
NormalPrefixHelmets (int)+(61–73) to maximum Energy Shield
NormalPrefixHelmets (str)+(191–221) to Armour
NormalPrefixHelmets (str)(39–42)% increased Armour
+(33–39) to maximum Mana
NormalPrefixHelmets (str/dex)+(86–102) to Armour
+(79–94) to Evasion Rating
NormalPrefixHelmets (str/dex)(39–42)% increased Armour and Evasion
+(33–39) to maximum Mana
NormalPrefixHelmets (str/int)+(86–102) to Armour
+(26–29) to maximum Energy Shield
NormalPrefixHelmets (str/int)(39–42)% increased Armour and Energy Shield
+(33–39) to maximum Mana
NormalPrefixEmerald(5–10)% increased Accuracy Rating
NormalPrefixEmerald(5–10)% increased Blind Effect
NormalPrefixEmerald(10–20)% increased Damage with Hits against Rare and Unique Enemies
NormalPrefixEmerald(5–15)% increased Accuracy Rating with Bows
NormalPrefixEmerald(6–16)% increased Damage with Bows
NormalPrefixEmerald(6–16)% increased Damage with Quarterstaves
NormalPrefixEmerald(10–20)% increased Damage while you have an active Charm
NormalPrefixEmerald(6–16)% increased Damage with Crossbows
NormalPrefixEmerald(10–20)% increased Evasion Rating
NormalPrefixEmeraldHerald Skills deal (15–25)% increased Damage
NormalPrefixEmerald(5–15)% increased Lightning Damage
NormalPrefixEmeraldDamage Penetrates (5–10)% Lightning Resistance
NormalPrefixEmerald(4–8)% increased Effect of your Mark Skills
NormalPrefixEmerald(5–15)% increased Magnitude of Poison you inflict
NormalPrefixEmerald(5–15)% increased Projectile Damage
NormalPrefixEmerald(4–8)% increased Projectile Speed
NormalPrefixEmerald(4–6)% increased bonuses gained from Equipped Quiver
NormalPrefixEmerald(6–16)% increased Damage with Spears
NormalPrefixEmerald(10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
NormalPrefixEmerald(10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
NormalPrefixEmerald(15–25)% increased Parry Damage
NormalPrefixEmeraldCompanions deal (10–20)% increased Damage
NormalPrefixEmeraldCompanions have (10–20)% increased maximum Life
NormalPrefixEmerald(10–20)% increased Hazard Damage
NormalPrefixEmeraldRuby(5–15)% increased Attack Damage
NormalPrefixEmeraldRubySapphire(5–15)% increased Elemental Damage
NormalPrefixEmeraldRubySapphire(5–15)% increased Damage with Plant Skills
NormalPrefixEmeraldSapphire(5–15)% increased Magnitude of Ailments you inflict
NormalPrefixEmeraldSapphire(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits
NormalPrefixEmeraldSapphire(10–15)% increased Magnitude of Shock you inflict
NormalPrefixRuby(10–20)% increased Armour
NormalPrefixRubyBreak (5–15)% increased Armour
NormalPrefixRuby(3–7)% chance to inflict Bleeding on Hit
NormalPrefixRuby(3–7)% increased Block chance
NormalPrefixRuby(15–25)% increased Damage against Enemies with Fully Broken Armour
NormalPrefixRubyEmpowered Attacks deal (10–20)% increased Damage
NormalPrefixRuby(5–15)% increased Fire Damage
NormalPrefixRubyDamage Penetrates (5–10)% Fire Resistance
NormalPrefixRuby(6–16)% increased Damage with Maces
NormalPrefixRuby+(1–2) to Maximum Rage
NormalPrefixRuby(5–15)% increased Melee Damage
NormalPrefixRubyMinions have (5–8)% increased Area of Effect
NormalPrefixRubyMinions have (5–15)% increased maximum Life
NormalPrefixRuby(5–15)% increased Global Physical Damage
NormalPrefixRuby(18–32)% increased ArmourEvasion and Energy Shield from Equipped Shield
NormalPrefixRuby(5–15)% increased Magnitude of Bleeding you inflict
NormalPrefixRuby(10–20)% increased Thorns damage
NormalPrefixRuby(10–18)% increased Totem Damage
NormalPrefixRuby(10–20)% increased Totem Life
NormalPrefixRuby(10–20)% increased Damage with Warcries
NormalPrefixRuby(15–25)% chance for Attack Hits to apply Incision
NormalPrefixRubyBanner Skills have (6–16)% increased Area of Effect
NormalPrefixRubySapphire(4–6)% increased Area of Effect
NormalPrefixRubySapphire(5–15)% increased Ignite Magnitude
NormalPrefixRubySapphire(15–25)% increased Presence Area of Effect
NormalPrefixRubySapphire(5–15)% increased Damage while Shapeshifted
NormalPrefixSapphire(7–13)% increased Chaos Damage
NormalPrefixSapphire(5–15)% increased Cold Damage
NormalPrefixSapphireDamage Penetrates (5–10)% Cold Resistance
NormalPrefixSapphire(10–20)% increased Damage if you have Consumed a Corpse Recently
NormalPrefixSapphire(8–12)% increased Area of Effect of Curses
NormalPrefixSapphire(2–4)% increased Curse Magnitudes
NormalPrefixSapphire(10–20)% increased maximum Energy Shield
NormalPrefixSapphire(10–15)% faster start of Energy Shield Recharge
NormalPrefixSapphire(30–50)% increased Energy Shield from Equipped Focus
NormalPrefixSapphireMinions deal (5–15)% increased Damage
NormalPrefixSapphireOfferings have (15–25)% increased Maximum Life
NormalPrefixSapphire(5–15)% increased Spell Damage
NormalPrefixSapphireTriggered Spells deal (10–18)% increased Spell Damage
NormalPrefixSapphire(5–10)% increased Withered Magnitude
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Accuracy Rating
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–5)% increased Blind Effect
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage with Hits against Rare and Unique Enemies
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Accuracy Rating with Bows
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage with Bows
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Damage with Quarterstaves
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage while you have an active Charm
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage with Crossbows
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Evasion Rating
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Herald Skills deal (2–4)% increased Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Lightning Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Damage Penetrates (1–2)% Lightning Resistance
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–3)% increased Effect of your Mark Skills
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Magnitude of Poison you inflict
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Projectile Damage
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–3)% increased Projectile Speed
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–3)% increased bonuses gained from Equipped Quiver
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Damage with Spears
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Parry Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Companions deal (2–3)% increased Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Companions have (2–3)% increased maximum Life
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Hazard Damage
NormalPrefixTime-Lost EmeraldTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Attack Damage
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireUpgrades Radius to Medium
local jewel effect base radius [150]
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireUpgrades Radius to Large
local jewel effect base radius [300]
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Elemental Damage
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Damage with Plant Skills
NormalPrefixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Magnitude of Ailments you inflict
NormalPrefixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits
NormalPrefixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (5–7)% increased Magnitude of Shock you inflict
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Armour
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Break (1–2)% increased Armour
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant 1% chance to inflict Bleeding on Hit
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant (1–3)% increased Block chance
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–4)% increased Damage against Enemies with Fully Broken Armour
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Empowered Attacks deal (2–3)% increased Damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Fire Damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Damage Penetrates (1–2)% Fire Resistance
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Damage with Maces
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant +1 to Maximum Rage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Melee Damage
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant Minions have (3–5)% increased Area of Effect
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Minions have (1–2)% increased maximum Life
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Global Physical Damage
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant (8–15)% increased ArmourEvasion and Energy Shield from Equipped Shield
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Magnitude of Bleeding you inflict
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Thorns damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Totem Damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Totem Life
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Damage with Warcries
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (3–5)% chance for Attack Hits to apply Incision
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Banner Skills have (2–3)% increased Area of Effect
NormalPrefixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (2–3)% increased Area of Effect
NormalPrefixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Ignite Magnitude
NormalPrefixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (8–12)% increased Presence Area of Effect
NormalPrefixTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Damage while Shapeshifted
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Chaos Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Cold Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Damage Penetrates (1–2)% Cold Resistance
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased Damage if you have Consumed a Corpse Recently
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–6)% increased Area of Effect of Curses
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant 1% increased Curse Magnitudes
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased maximum Energy Shield
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–7)% faster start of Energy Shield Recharge
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (15–25)% increased Energy Shield from Equipped Focus
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Minions deal (1–2)% increased Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Offerings have (2–3)% increased Maximum Life
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Spell Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Triggered Spells deal (2–3)% increased Spell Damage
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–5)% increased Withered Magnitude
NormalPrefixQuivers(42–46)% increased Projectile Speed
NormalPrefixQuivers(51–59)% increased Damage with Bow Skills
NormalPrefixRings+(100–119) to maximum Life
NormalPrefixRings+(165–179) to maximum Mana
NormalPrefixRings+(203–233) to Evasion Rating
NormalPrefixRings(27–30)% increased Fire Damage
NormalPrefixRings(27–30)% increased Cold Damage
NormalPrefixRings(27–30)% increased Lightning Damage
NormalPrefixRings(27–30)% increased Chaos Damage
NormalPrefixSceptresAllies in your Presence deal (12–19) to (22–32) added Attack Physical Damage
NormalPrefixSceptresAllies in your Presence deal (25–29) to (39–45) added Attack Fire Damage
NormalPrefixSceptresAllies in your Presence deal (21–24) to (32–37) added Attack Cold Damage
NormalPrefixSceptresAllies in your Presence deal (1–4) to (60–71) added Attack Lightning Damage
NormalPrefixSceptresAllies in your Presence deal (105–119)% increased Damage
NormalPrefixSceptres(61–65)% increased Spirit
NormalPrefixSceptres(35–38)% increased Spirit
+(42–45) to maximum Mana
NormalPrefixShields (str)+(249–277) to Armour
NormalPrefixShields (str/dex)+(128–149) to Armour
+(120–141) to Evasion Rating
NormalPrefixShields (str/int)+(128–149) to Armour
+(37–42) to maximum Energy Shield
NormalPrefixStaves+(299–328) to maximum Mana
NormalPrefixStaves(209–238)% increased Spell Damage
NormalPrefixStaves(89–98)% increased Spell Damage
+(83–90) to maximum Mana
NormalPrefixStaves(209–238)% increased Lightning Damage
NormalPrefixStaves(209–238)% increased Chaos Damage
NormalPrefixStaves(209–238)% increased Spell Physical Damage
NormalPrefixStavesGain (55–60)% of Damage as Extra Fire Damage
NormalPrefixStavesGain (55–60)% of Damage as Extra Cold Damage
NormalPrefixStavesGain (55–60)% of Damage as Extra Lightning Damage
NormalPrefixCharmsRecover (285–350) Life when Used
NormalPrefixCharmsRecover (230–300) Mana when Used
NormalPrefixCharmsAlso grants (355–500) Guard
NormalPrefixCharms(36–40)% increased Duration
NormalPrefixLife Flasks(93–100)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used
NormalPrefixLife Flasks(91–100)% more Recovery if used while on Low Life
NormalPrefixLife FlasksMana Flasks(76–80)% increased Amount Recovered
NormalPrefixLife FlasksMana Flasks50% reduced Amount Recovered
Instant Recovery
NormalPrefixLife FlasksMana FlasksGrants (75–80)% of Life Recovery to Minions
NormalPrefixLife FlasksMana Flasks(66–70)% increased Recovery rate
NormalPrefixLife FlasksMana Flasks(28–30)% of Recovery applied Instantly
NormalPrefixMana Flasks(93–100)% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
NormalPrefixMana Flasks(91–100)% more Recovery if used while on Low Mana
NormalPrefixWands(105–119)% increased Spell Damage
NormalPrefixWands(45–49)% increased Spell Damage
+(42–45) to maximum Mana
NormalPrefixWands(105–119)% increased Lightning Damage
NormalPrefixWands(105–119)% increased Chaos Damage
NormalPrefixWands(105–119)% increased Spell Physical Damage
NormalPrefixWandsGain (28–30)% of Damage as Extra Fire Damage
NormalPrefixWandsGain (28–30)% of Damage as Extra Cold Damage
NormalPrefixWandsGain (28–30)% of Damage as Extra Lightning Damage
NormalPrefixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans(170–179)% increased Physical Damage
NormalPrefixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
NormalPrefixAxesClawsFlailsGlovesHelmetsMacesQuarterstavesQuiversSpearsSwordsTalismans+(451–550) to Accuracy Rating
NormalPrefixBody Armour+(200–214) to maximum Life
NormalPrefixBody Armour+(57–61) to Spirit
NormalPrefixBoots35% increased Movement Speed
NormalPrefixGlovesQuiversRingsAdds (12–19) to (22–32) Physical Damage to Attacks
NormalPrefixGlovesQuiversRingsAdds (25–29) to (37–45) Fire damage to Attacks
NormalPrefixGlovesQuiversRingsAdds (21–24) to (32–37) Cold damage to Attacks
NormalPrefixGlovesQuiversRingsAdds (1–4) to (60–71) Lightning damage to Attacks
NormalPrefixHelmets+(125–149) to maximum Mana
NormalSuffixAmulets+(23–24) to all Attributes
NormalSuffixAmulets+3 to Level of all Minion Skills
NormalSuffixAmulets+3 to Level of all Projectile Skills
NormalSuffixAmulets(29.1–33) Life Regeneration per second
NormalSuffixAmulets(35–38)% increased Critical Hit Chance
NormalSuffixAmulets(35–39)% increased Critical Damage Bonus
NormalSuffixAmulets(22–24)% of Damage taken Recouped as Life
NormalSuffixAmulets(22–24)% of Damage taken Recouped as Mana
NormalSuffixAmulets(25–28)% increased Cast Speed
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(41–45)% to Fire Resistance
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(41–45)% to Cold Resistance
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(41–45)% to Lightning Resistance
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmetsRingsShields+(24–27)% to Chaos Resistance
NormalSuffixAmuletsBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)Body Armour (str/dex/int)Boots (dex)Boots (dex/int)Boots (str/dex)BowsBucklersClawsCrossbowsHelmets (dex)Helmets (dex/int)Helmets (str/dex)QuarterstavesQuiversRingsShields (str/dex)SpearsSwords+(31–33) to Dexterity
NormalSuffixAmuletsBody Armour (dex/int)Body Armour (int)Body Armour (str/dex/int)Body Armour (str/int)Boots (dex/int)Boots (int)Boots (str/int)FlailsFociGloves (dex/int)Gloves (int)Gloves (str/int)RingsSceptresShields (str/int)StaffTalismansWands+(31–33) to Intelligence
NormalSuffixAmuletsFociRingsSceptresWands(60–69)% increased Mana Regeneration Rate
NormalSuffixAmuletsShields (str/int)+(17–18)% to all Elemental Resistances
NormalSuffixAmuletsAxesBody Armour (str)Body Armour (str/dex)Body Armour (str/dex/int)Body Armour (str/int)Boots (str)Boots (str/dex)Boots (str/int)CrossbowsFlailsGloves (str)Gloves (str/dex)Gloves (str/int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesRingsSceptresShieldsSpearsSwordsTalismans+(31–33) to Strength
NormalSuffixAmuletsBootsGlovesHelmetsRings(15–18)% increased Rarity of Items found
NormalSuffixAxes (One-Hand)ClawsFlailsMaces (One-Hand)Swords (One-Hand)+4 to Level of all Melee Skills
NormalSuffixAxes (Two-Hand)Maces (Two-Hand)QuarterstavesSwords (Two-Hand)Talismans+5 to Level of all Melee Skills
NormalSuffixBelts+(34–36) to Strength
NormalSuffixBelts(23.1–29) Life Regeneration per second
NormalSuffixBelts(35–40)% increased Flask Charges gained
NormalSuffixBelts(23–25)% reduced Flask Charges used
NormalSuffixBelts(35–40)% increased Charm Charges gained
NormalSuffixBelts(23–25)% reduced Charm Charges used
NormalSuffixBeltsBody ArmourBucklersShields+(254–304) to Stun Threshold
NormalSuffixBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)Body Armour (str/dex/int)BucklersShields (str/dex)Gain Deflection Rating equal to (24–26)% of Evasion Rating
NormalSuffixBody Armour (dex/int)Body Armour (int)Body Armour (str/dex/int)Body Armour (str/int)FociShields (str/int)(24–27)% increased Energy Shield Recharge Rate
NormalSuffixBody Armour (str)Body Armour (str/dex)Body Armour (str/dex/int)Body Armour (str/int)Shields+(44–50)% of Armour also applies to Elemental Damage
NormalSuffixBoots (dex)Boots (dex/int)Boots (str/dex)Gloves (dex)Gloves (dex/int)Gloves (str/dex)Helmets (dex)Helmets (dex/int)Helmets (str/dex)Gain Deflection Rating equal to (21–23)% of Evasion Rating
NormalSuffixBoots (dex/int)Boots (int)Boots (str/int)Gloves (dex/int)Gloves (int)Gloves (str/int)Helmets (dex/int)Helmets (int)Helmets (str/int)(16–19)% increased Energy Shield Recharge Rate
NormalSuffixBoots (str)Boots (str/dex)Boots (str/int)Gloves (str)Gloves (str/dex)Gloves (str/int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(38–43)% of Armour also applies to Elemental Damage
NormalSuffixBows+(175–200)% Surpassing chance to fire an additional Arrow
NormalSuffixBowsCrossbows(17–19)% increased Attack Speed
NormalSuffixBowsSpears+4 to Level of all Projectile Skills
NormalSuffixBucklersShields+3% to Maximum Fire Resistance
NormalSuffixBucklersShields+3% to Maximum Cold Resistance
NormalSuffixBucklersShields+3% to Maximum Lightning Resistance
NormalSuffixBucklersShields+3% to Maximum Chaos Resistance
NormalSuffixBucklersShields+2% to all Maximum Elemental Resistances
NormalSuffixCrossbows+5 to Level of all Projectile Skills
NormalSuffixCrossbowsLoads an additional bolt
NormalSuffixCrossbowsLoads 2 additional bolts
NormalSuffixFoci+2 to Level of all Spell Skills
NormalSuffixFoci(29–32)% increased Cast Speed
NormalSuffixFoci(54–59)% increased Critical Hit Chance for Spells
NormalSuffixFoci(30–34)% increased Critical Spell Damage Bonus
NormalSuffixEmerald(10–20)% increased Elemental Ailment Threshold
NormalSuffixEmerald(6–16)% increased Critical Hit Chance for Attacks
NormalSuffixEmerald(10–20)% increased Critical Damage Bonus for Attack Damage
NormalSuffixEmerald(2–4)% increased Attack Speed
NormalSuffixEmerald(3–7)% chance to Blind Enemies on Hit with Attacks
NormalSuffixEmerald(2–4)% increased Attack Speed with Bows
NormalSuffixEmerald(2–4)% increased Attack Speed with Quarterstaves
NormalSuffixEmeraldProjectiles have (3–5)% chance to Chain an additional time from terrain
NormalSuffixEmerald(5–15)% increased Charm Effect Duration
NormalSuffixEmerald(5–15)% increased Charm Charges gained
NormalSuffixEmerald(3–5)% increased Cooldown Recovery Rate
NormalSuffixEmerald(10–15)% increased Crossbow Reload Speed
NormalSuffixEmerald(2–4)% increased Attack Speed with Crossbows
NormalSuffixEmerald(5–10)% chance to Daze on Hit
NormalSuffixEmerald(5–10)% increased Duration of IgniteShock and Chill on Enemies
NormalSuffixEmerald(5–10)% increased Flask Charges gained
NormalSuffixEmerald(5–10)% increased Flask Effect Duration
NormalSuffixEmeraldProjectiles have (10–15)% chance for an additional Projectile when Forking
NormalSuffixEmerald(5–15)% increased Life Recovery from Flasks
NormalSuffixEmerald(10–20)% increased Life Flask Charges gained
NormalSuffixEmerald(10–20)% increased Mana Flask Charges gained
NormalSuffixEmerald(5–15)% increased Mana Recovery from Flasks
NormalSuffixEmerald(5–15)% increased amount of Mana Leeched
NormalSuffixEmeraldMark Skills have (5–15)% increased Use Speed
NormalSuffixEmeraldMark Skills have (18–32)% increased Skill Effect Duration
NormalSuffixEmerald+1% to Maximum Lightning Resistance
NormalSuffixEmerald(1–2)% increased Movement Speed
NormalSuffixEmerald(10–20)% chance to Pierce an Enemy
NormalSuffixEmerald(10–20)% increased Pin Buildup
NormalSuffixEmerald(5–10)% chance to Poison on Hit
NormalSuffixEmerald(5–10)% increased Poison Duration
NormalSuffixEmerald(5–10)% reduced Slowing Potency of Debuffs on You
NormalSuffixEmerald(2–4)% increased Attack Speed with Spears
NormalSuffixEmerald(10–20)% increased Critical Damage Bonus with Spears
NormalSuffixEmerald(15–25)% increased Stun Threshold if you haven't been Stunned Recently
NormalSuffixEmerald(10–15)% increased Parried Debuff Duration
NormalSuffixEmerald(15–25)% increased Stun Threshold while Parrying
NormalSuffixEmeraldSapphire(5–15)% increased chance to inflict Ailments
NormalSuffixEmeraldSapphire(5–10)% increased Duration of Damaging Ailments on Enemies
NormalSuffixEmeraldSapphireDebuffs on you expire (5–10)% faster
NormalSuffixEmeraldSapphireDamaging Ailments deal damage (3–7)% faster
NormalSuffixEmeraldSapphire(10–20)% increased Freeze Buildup with Quarterstaves
NormalSuffixEmeraldSapphire(10–20)% increased chance to Shock
NormalSuffixEmeraldSapphire(15–25)% increased Shock Duration
NormalSuffixRuby(10–20)% increased Armour Break Duration
NormalSuffixRuby(5–10)% increased Bleeding Duration
NormalSuffixRuby(5–15)% increased Knockback Distance
NormalSuffixRuby(4–6)% of Skill Mana Costs Converted to Life Costs
NormalSuffixRuby(5–15)% increased amount of Life Leeched
NormalSuffixRuby(5–10)% increased Life Regeneration rate
NormalSuffixRuby(15–25)% increased Stun Buildup with Maces
NormalSuffixRuby+1% to Maximum Fire Resistance
NormalSuffixRubyMinions have (6–16)% additional Physical Damage Reduction
NormalSuffixRubyGain 1 Rage on Melee Hit
NormalSuffixRubyGain (1–3) Rage when Hit by an Enemy
NormalSuffixRuby(10–20)% increased Stun Buildup
NormalSuffixRuby(6–16)% increased Stun Threshold
NormalSuffixRuby(10–20)% increased Totem Placement speed
NormalSuffixRuby(5–15)% increased Warcry Cooldown Recovery Rate
NormalSuffixRuby(10–20)% increased Warcry Speed
NormalSuffixRuby(15–20)% increased Glory generation for Banner Skills
NormalSuffixRubyBanner Skills have (15–25)% increased Duration
NormalSuffixRubySapphire(10–20)% increased Flammability Magnitude
NormalSuffixRubySapphire(5–10)% increased Skill Effect Duration
NormalSuffixRubySapphire(2–4)% increased Skill Speed while Shapeshifted
NormalSuffixSapphire(2–4)% increased Cast Speed
NormalSuffixSapphire(15–25)% increased Chill Duration on Enemies
NormalSuffixSapphire(5–15)% increased Critical Hit Chance
NormalSuffixSapphire(10–20)% increased Critical Damage Bonus
NormalSuffixSapphire(10–20)% increased Critical Spell Damage Bonus
NormalSuffixSapphire(5–15)% faster Curse Activation
NormalSuffixSapphire(15–25)% increased Curse Duration
NormalSuffixSapphire(2–4)% of Damage is taken from Mana before Life
NormalSuffixSapphireMeta Skills gain (4–8)% increased Energy
NormalSuffixSapphire(10–20)% increased Freeze Buildup
NormalSuffixSapphire(18–32)% increased Freeze Threshold
NormalSuffixSapphireRecover (1–2)% of maximum Life on Kill
NormalSuffixSapphire(2–3)% of Damage taken Recouped as Life
NormalSuffixSapphireRecover (1–2)% of maximum Mana on Kill
NormalSuffixSapphire(5–15)% increased Mana Regeneration Rate
NormalSuffixSapphire+1% to Maximum Cold Resistance
NormalSuffixSapphireMinions have (2–4)% increased Attack and Cast Speed
NormalSuffixSapphireMinions have +(7–13)% to Chaos Resistance
NormalSuffixSapphireMinions have (10–20)% increased Critical Hit Chance
NormalSuffixSapphireMinions have (15–25)% increased Critical Damage Bonus
NormalSuffixSapphireMinions have +(5–10)% to all Elemental Resistances
NormalSuffixSapphireOffering Skills have (15–25)% increased Duration
NormalSuffixSapphire(5–15)% increased Critical Hit Chance for Spells
NormalSuffixSapphireGain additional Stun Threshold equal to (5–15)% of maximum Energy Shield
NormalSuffixSapphireGain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Elemental Ailment Threshold
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance for Attacks
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Critical Damage Bonus for Attack Damage
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant 1% chance to Blind Enemies on Hit with Attacks
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Bows
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Quarterstaves
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant Projectiles have (1–2)% chance to Chain an additional time from terrain
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Charm Effect Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Charm Charges gained
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–3)% increased Cooldown Recovery Rate
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–7)% increased Crossbow Reload Speed
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Crossbows
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant 1% chance to Daze on Hit
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–5)% increased Duration of IgniteShock and Chill on Enemies
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–5)% increased Flask Charges gained
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Flask Effect Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant Projectiles have (5–7)% chance for an additional Projectile when Forking
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Life Recovery from Flasks
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Life Flask Charges gained
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Mana Flask Charges gained
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Mana Recovery from Flasks
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased amount of Mana Leeched
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant Mark Skills have (2–3)% increased Use Speed
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant Mark Skills have (3–4)% increased Skill Effect Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant 1% increased Movement Speed
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% chance to Pierce an Enemy
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Pin Buildup
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant 1% chance to Poison on Hit
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Poison Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–5)% reduced Slowing Potency of Debuffs on You
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Spears
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Critical Damage Bonus with Spears
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Stun Threshold if you haven't been Stunned Recently
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Parried Debuff Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (8–12)% increased Stun Threshold while Parrying
NormalSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire(15–25)% increased Effect of Small Passive Skills in Radius
NormalSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire(15–25)% increased Effect of Notable Passive Skills in Radius
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased chance to inflict Ailments
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (3–5)% increased Duration of Damaging Ailments on Enemies
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant Debuffs on you expire (3–5)% faster
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant Damaging Ailments deal damage (2–3)% faster
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Freeze Buildup with Quarterstaves
NormalSuffixTime-Lost EmeraldTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased chance to Shock
NormalSuffixTime-Lost EmeraldTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased Shock Duration
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (5–10)% increased Armour Break Duration
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Bleeding Duration
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Knockback Distance
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (2–3)% of Skill Mana Costs Converted to Life Costs
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased amount of Life Leeched
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–5)% increased Life Regeneration rate
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (6–12)% increased Stun Buildup with Maces
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant Minions have (1–2)% additional Physical Damage Reduction
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant Gain (1–2) Rage when Hit by an Enemy
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (5–10)% increased Stun Buildup
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Stun Threshold
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Totem Placement speed
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Warcry Cooldown Recovery Rate
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Warcry Speed
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (8–12)% increased Glory generation for Banner Skills
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant Banner Skills have (3–4)% increased Duration
NormalSuffixTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased Flammability Magnitude
NormalSuffixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (3–5)% increased Skill Effect Duration
NormalSuffixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (1–2)% increased Skill Speed while Shapeshifted
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (1–2)% increased Cast Speed
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (6–12)% increased Chill Duration on Enemies
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Critical Damage Bonus
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Critical Spell Damage Bonus
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–4)% increased Curse Duration
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Meta Skills gain (2–4)% increased Energy
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Freeze Buildup
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–4)% increased Freeze Threshold
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Recover 1% of maximum Mana on Kill
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Mana Regeneration Rate
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Minions have (1–2)% increased Attack and Cast Speed
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Minions have +(1–2)% to Chaos Resistance
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Minions have (5–10)% increased Critical Hit Chance
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Minions have (6–12)% increased Critical Damage Bonus
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Minions have +(1–2)% to all Elemental Resistances
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Offering Skills have (6–12)% increased Duration
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance for Spells
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield
NormalSuffixQuivers+1 to Level of all Projectile Skills
NormalSuffixQuivers(35–38)% increased Critical Hit Chance for Attacks
NormalSuffixQuivers(35–39)% increased Critical Damage Bonus for Attack Damage
NormalSuffixQuivers(24–26)% chance to Pierce an Enemy
NormalSuffixQuivers+(41–60)% Surpassing chance to fire an additional Arrow
NormalSuffixQuiversRingsGain (41–53) Life per enemy killed
NormalSuffixQuiversRingsGain (21–27) Mana per enemy killed
NormalSuffixRings+(11–13) to all Attributes
NormalSuffixRings+(15–16)% to all Elemental Resistances
NormalSuffixRings(13.1–18) Life Regeneration per second
NormalSuffixRingsLeech (7–7.9)% of Physical Attack Damage as Life
NormalSuffixRingsLeech (6–6.9)% of Physical Attack Damage as Mana
NormalSuffixRings(22–24)% increased Cast Speed
NormalSuffixRingsSceptresStavesWands(18–22)% increased Mana Regeneration Rate
15% increased Light Radius
NormalSuffixSceptresAllies in your Presence have +(17–18)% to all Elemental Resistances
NormalSuffixSceptres+4 to Level of all Minion Skills
NormalSuffixSceptresAllies in your Presence Regenerate (29.1–33) Life per second
NormalSuffixSceptresAllies in your Presence have (14–16)% increased Attack Speed
NormalSuffixSceptresAllies in your Presence have (17–20)% increased Cast Speed
NormalSuffixSceptresAllies in your Presence have (35–38)% increased Critical Hit Chance
NormalSuffixSceptresAllies in your Presence have (35–39)% increased Critical Damage Bonus
NormalSuffixSceptres(66–80)% increased Presence Area of Effect
NormalSuffixSceptresMinions have (46–50)% increased maximum Life
NormalSuffixShields (str)8% additional Physical Damage Reduction
NormalSuffixShields (str/dex)Hits against you have (48–54)% reduced Critical Damage Bonus
NormalSuffixStaves+(5–6) to Level of all Spell Skills
NormalSuffixStaves+7 to Level of all Lightning Spell Skills
NormalSuffixStaves+7 to Level of all Physical Spell Skills
NormalSuffixStaves(90–104)% increased Mana Regeneration Rate
NormalSuffixStaves(50–52)% increased Cast Speed
NormalSuffixStaves(90–109)% increased Critical Hit Chance for Spells
NormalSuffixStaves(53–59)% increased Critical Spell Damage Bonus
NormalSuffixStavesWands(91–100)% increased Flammability Magnitude
NormalSuffixStavesWands(71–80)% increased Freeze Buildup
NormalSuffixStavesWands(91–100)% increased chance to Shock
NormalSuffixWands+4 to Level of all Spell Skills
NormalSuffixWands+5 to Level of all Lightning Spell Skills
NormalSuffixWands+5 to Level of all Physical Spell Skills
NormalSuffixWands(33–35)% increased Cast Speed
NormalSuffixWands(60–73)% increased Critical Hit Chance for Spells
NormalSuffixWands(35–39)% increased Critical Spell Damage Bonus
NormalSuffixAxesBowsClawsCrossbowsFlailsGlovesMacesSpearsStaffSwordsTalismansWandsGain (69–84) Life per enemy killed
NormalSuffixAxesBowsClawsCrossbowsFlailsGlovesMacesSpearsStaffSwordsTalismansWandsGain (36–45) Mana per enemy killed
NormalSuffixAxesBowsClawsCrossbowsFlailsHelmetsMacesQuarterstavesSpearsSwordsTalismans+(41–60) to Accuracy Rating
15% increased Light Radius
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansLeeches (9–9.9)% of Physical Damage as Life
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansLeeches (8–8.9)% of Physical Damage as Mana
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismansGrants 5 Life per Enemy Hit
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+(4.41–5)% to Critical Hit Chance
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans+(23–25)% to Critical Damage Bonus
NormalSuffixAxesClawsFlailsMacesQuarterstavesSpearsSwordsTalismans(26–28)% increased Attack Speed
NormalSuffixAxesClawsFlailsMacesQuarterstavesSpearsSwordsTalismans(27–30)% increased Stun Duration
NormalSuffixAxesClawsFlailsMacesQuarterstavesSpearsSwordsTalismansCauses (71–80)% increased Stun Buildup
NormalSuffixAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmetsMacesSceptresShieldsSpearsStaffSwordsTalismansWands35% reduced Attribute Requirements
NormalSuffixBody Armour(33.1–36) Life Regeneration per second
NormalSuffixBody Armour(56–60)% reduced Duration of Bleeding on You
NormalSuffixBody Armour(56–60)% reduced Poison Duration on you
NormalSuffixBody Armour(56–60)% reduced Ignite Duration on you
NormalSuffixBoots+(305–352) to Stun Threshold
NormalSuffixBoots(56–60)% reduced Shock duration on you
NormalSuffixBoots(56–60)% reduced Freeze Duration on you
NormalSuffixBootsHelmets(18.1–23) Life Regeneration per second
NormalSuffixGloves+(34–36) to Dexterity
NormalSuffixGloves+2 to Level of all Melee Skills
NormalSuffixGlovesLeech (9–9.9)% of Physical Attack Damage as Life
NormalSuffixGlovesLeech (8–8.9)% of Physical Attack Damage as Mana
NormalSuffixGlovesGain 5 Life per Enemy Hit with Attacks
NormalSuffixGloves(30–34)% increased Critical Damage Bonus
NormalSuffixGlovesQuivers(14–16)% increased Attack Speed
NormalSuffixHelmets+(34–36) to Intelligence
NormalSuffixHelmets+2 to Level of all Minion Skills
NormalSuffixHelmets(30–34)% increased Critical Hit Chance
NormalSuffixTrinket(31–35)% Chance to gain a Charge when you kill an enemy
NormalSuffixTrinket(63–70)% increased Charges gained
NormalSuffixTrinket(30–32)% reduced Charges per use
NormalSuffixTrinket(63–70)% increased Charges
NormalSuffixTrinketGains 0.25 Charges per Second
Perfect EssencePrefixAmulets(20–30)% increased Global ArmourEvasion and Energy Shield
Perfect EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Gain (15–20)% of Damage as Extra Physical Damage
Perfect EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Gain (15–20)% of Damage as Extra Lightning Damage
Perfect EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansGain (25–33)% of Damage as Extra Physical Damage
Perfect EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)TalismansGain (25–33)% of Damage as Extra Lightning Damage
Perfect EssencePrefixRings(4–6)% increased maximum Mana
Perfect EssencePrefixBody Armour(8–10)% increased maximum Life
Perfect EssencePrefixBody Armour(10–15)% of Physical Damage from Hits taken as Chaos Damage
Perfect EssenceSuffixAmulets(7–10)% increased StrengthDexterity or Intelligence
Perfect EssenceSuffixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)+2 to Level of all Attack Skills
Perfect EssenceSuffixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Talismans+3 to Level of all Attack Skills
Perfect EssenceSuffixBelts(26–30)% of Fire Damage taken Recouped as Life
Perfect EssenceSuffixFociWands(18–20)% increased Mana Cost Efficiency
Perfect EssenceSuffixSceptresAura Skills have (15–20)% increased Magnitudes
Perfect EssenceSuffixStaves+5 to Level of all Spell Skills
Perfect EssenceSuffixStaves(28–32)% increased Mana Cost Efficiency
Perfect EssenceSuffixWands+3 to Level of all Spell Skills
Perfect EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwordsTalismans(20–25)% chance to gain Onslaught on Killing Hits with this Weapon
Perfect EssenceSuffixBody ArmourHits against you have (40–50)% reduced Critical Damage Bonus
Perfect EssenceSuffixGloves(26–30)% of Lightning Damage taken Recouped as Life
Perfect EssenceSuffixGloves(10–15)% increased Quantity of Gold Dropped by Slain Enemies
Perfect EssenceSuffixHelmets(26–30)% of Cold Damage taken Recouped as Life
Unique470 rows
NameTypeEffect
AstramentisAmulets
  • +(5–7) to all Attributes

  • +(50–100) to all Attributes
  • -4 Physical Damage taken from Attack Hits
Beacon of AzisAmulets
  • +(10–15) to Spirit

  • +(60–100) to maximum Mana
  • +30 to Spirit
  • 30% increased Light Radius
  • Critical Hits ignore Enemy Monster Elemental Resistances
Carnage HeartAmulets
  • +(10–15) to Strength

  • 20% reduced maximum Life
  • +(10–20) to all Attributes
  • +(10–20)% to all Elemental Resistances
  • (100–200)% increased amount of Life Leeched
  • (25–50)% increased Damage while Leeching
Choir of the StormAmulets
  • Grants Skill: Level 13 Lightning Bolt
  • +(10–15) to Dexterity

  • +(50–100)% to Lightning Resistance
  • Critical Hits Ignore Enemy Monster Lightning Resistance
  • Trigger Lightning Bolt Skill on Critical Hit
Defiance of DestinyAmulets
  • +(10–15) to Dexterity

  • (6–10)% increased maximum Life
  • +(10–20) to Strength
  • (25–40)% increased Mana Regeneration Rate
  • Recover (20–30)% of Missing Life before being Hit by an Enemy
Eventide PetalsAmulets
  • Grants Skill: Level 6 Midnight Zenith
  • +(30–40) to maximum Runic Ward

  • (30–50)% increased Critical Hit Chance
  • +(25–35) to Intelligence
  • (30–50)% increased Light Radius
  • Ice Crystals have (-3–3)% reduced maximum Life per 5% Cold Resistance you have
Eye of ChayulaAmulets
  • (12–20)% increased Rarity of Items found

  • (20–30)% reduced maximum Life
  • +(10–15) to all Attributes
  • Cannot be Light Stunned
FireflowerAmulets
  • +(10–15) to Spirit

  • (10–15)% increased Rarity of Items found
  • +(1–4) to Level of all Fire Skills
  • (30–40)% increased Mana Regeneration Rate
  • Take 100 Fire Damage when you Ignite an Enemy
Fixation of YixAmulets
  • +(5–7) to all Attributes

  • +100 to maximum Life
  • Allies in your Presence have (30–50)% increased Critical Hit Chance
  • Allies in your Presence have (30–50)% increased Critical Damage Bonus
  • Allies in your Presence have (10–20)% increased Attack Speed
  • Allies in your Presence have (10–20)% increased Cast Speed
  • 50% reduced Presence Area of Effect
Hinekora's SightAmulets
  • Grants Skill: Level 11 Future-Past
  • +(5–7) to all Attributes

  • +(300–600) to Accuracy Rating
  • +(300–600) to Evasion Rating
  • Cannot be Blinded
Idol of UldurnAmulets
  • (2–4) Life Regeneration per second

  • +(60–80) to maximum Life
  • +(10–20) to Dexterity
  • (20–40)% reduced Presence Area of Effect
  • (10–15)% increased Spirit
  • Skills have +1 to Limit
IgniferisAmulets
  • (2–4) Life Regeneration per second

  • +(10–20)% to Fire Resistance
  • (20–30)% increased Mana Regeneration Rate
  • 25% increased Light Radius
  • Life Recovery from Regeneration is not applied
  • Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
Ligurium TalismanAmulets
  • +(10–15) to Intelligence

  • +(30–40) to maximum Energy Shield
  • +(25–35) to Spirit
  • +(20–30) to Intelligence
  • Life Regeneration is applied to Energy Shield instead
Revered ResinAmulets
  • +(10–15) to Strength

  • +(40–60) to maximum Life
  • (20–30)% increased Flask Life Recovery rate
  • Life Flasks gain (0.17–0.25) charges per Second
Rondel of FragilityAmulets
  • +(20–30) to maximum Energy Shield

  • (15–30)% increased Skill Speed
  • (20–30)% increased Critical Hit Chance
  • -30% to all Elemental Resistances
  • (30–50)% increased Damage
Serpent's EggAmulets
  • (12–20)% increased Rarity of Items found

  • +(10–20) to all Attributes
  • +(17–23)% to Chaos Resistance
  • (20–30)% increased Mana Regeneration Rate
  • Gain an additional Charge when you gain a Charge

  • Cultivated:
    • 50% chance to gain an additional random Charge when you gain a Charge
    • (-60–60)% reduced Endurance, Frenzy and Power Charge Duration
    • Skills have (10–15)% chance to not remove Charges but still count as consuming them
Stone of LazhwarAmulets
  • +(10–15) to Intelligence

  • +(50–100) to maximum Mana
  • (15–25)% increased Cast Speed
  • +(15–25)% to Block Chance while holding a Focus
StrugglescreamAmulets
  • +(5–7) to all Attributes

  • Can have 3 additional Instilled Modifiers
Surefooted SigilAmulets
  • +(10–15) to Dexterity

  • +(40–60) to maximum Life
  • +(5–15) to Dexterity
  • +1 metre to Dodge Roll distance
  • 50% increased Evasion Rating if you've Dodge Rolled Recently
The AnvilAmulets
  • +(30–40) to maximum Life

  • 10% reduced Movement Speed
  • 10% reduced Skill Speed
  • (25–50)% increased Armour
  • 25% increased Block chance
  • +(5–10)% to maximum Block chance
The Everlasting GazeAmulets
  • (20–30)% increased Mana Regeneration Rate

  • +(40–60) to maximum Mana
  • (40–60)% increased Mana Regeneration Rate
  • Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
The PandemoniusAmulets
  • +(10–15) to Intelligence

  • +(50–100)% to Cold Resistance
  • Damage Penetrates 75% Cold Resistance
  • Blind Chilled enemies on Hit
Ungil's HarmonyAmulets
  • (20–30)% increased Mana Regeneration Rate

  • +(30–50) to maximum Life
  • +(30–50) to maximum Mana
  • (100–200)% increased Critical Hit Chance
  • +(60–100) to Stun Threshold
  • You have no Critical Damage Bonus
Xoph's BloodAmulets
  • +(10–15) to Strength

  • (10–20)% increased maximum Life
  • +(50–100)% to Fire Resistance
  • Enemies in your Presence have -25% to Fire Resistance
Yoke of SufferingAmulets
  • +(30–40) to maximum Life

  • +(10–15)% to all Elemental Resistances
  • (15–30)% increased Elemental Damage
  • Enemies take (15–20)% increased Damage for each Elemental Ailment type among
    your Ailments on them
  • (30–40)% reduced Duration of IgniteShock and Chill on Enemies
BijouborneBelts
  • Grants Skill: Level 11 Cast on Charm Use
  • Has (1–3) Charm Slot
  • (20–30)% increased Charm Charges gained

  • +(50–100) to maximum Mana
  • (10–50)% reduced Charm Effect Duration
  • +2 Charm Slots
  • +(15–25) to Dexterity
  • (20–30)% increased Charm Charges gained
Birthright BuckleBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Flask Charges gained

  • +(100–150) to Armour
  • (10–15)% reduced Flask Charges used
  • (20–30)% increased Flask Charges gained
  • Life Flasks used while on Low Life apply Recovery Instantly
  • Mana Flasks used while on Low Mana apply Recovery Instantly
ByrnabasBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Flask Charges gained

  • +(40–60) to maximum Mana
  • +(30–40)% to Lightning Resistance
  • (7–12) Life Regeneration per second
  • Cannot be Shocked
Cat O' Nine TailsBelts
  • Has (1–3) Charm Slot
  • 20% of Flask Recovery applied Instantly

  • +(120–200) to maximum Life
  • Regenerate 5% of maximum Life per second if you have been Hit Recently
  • (25–50)% increased Life Recovery rate
  • Life Recovery other than Flasks cannot Recover Life to above Low Life
  • Gain Physical Thorns damage equal to 8% - 12% of maximum Life
Coward's LegacyBelts
  • Has (1–3) Charm Slot
  • (10–15)% reduced Flask Charges used

  • (-20–-10) to Strength
  • +(20–30) to Dexterity
  • (30–40)% increased Life and Mana Recovery from Flasks
  • You are considered on Low Life while at 75% of maximum Life or below instead

  • Cultivated:
    • Regenerate (2–3)% of maximum Life per second while on Low Life
    • (20–30)% increased Flask Charges gained
    • +(100–150) to Evasion Rating while on Low Life
Darkness EnthronedBelts
  • Has (1–3) Charm Slot
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Body Armour
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBelts
  • Has (1–3) Charm Slot
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Helmet
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBelts
  • Has (1–3) Charm Slot
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was Gloves
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBelts
  • Has (1–3) Charm Slot
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was Boots
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBelts
  • Has (1–3) Charm Slot
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Shield
  • Has 2 Augment Sockets (Hidden)
GoregirdleBelts
  • Has (1–3) Charm Slot
  • +(140–180) to Armour

  • +(20–30) to Strength
  • (10–20) Life Regeneration per second
  • Defend with 200% of Armour
  • Maximum Physical Damage Reduction is 50%
HeadhunterBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold

  • +(40–60) to maximum Life
  • +(20–40) to Strength
  • +(20–40) to Dexterity
  • When you kill a Rare monster, you gain its Modifiers for 60 seconds
IngenuityBelts
  • Has (1–3) Charm Slot
  • 20% of Flask Recovery applied Instantly

  • (-20–20)% reduced Charm Charges gained
  • (-10–10)% reduced Charm Charges used
  • (20–30)% increased bonuses gained from left Equipped Ring
  • (20–30)% increased bonuses gained from right Equipped Ring
KeelhaulBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Mana Recovery from Flasks

  • (-25–25)% reduced Flask Life Recovery rate
  • (-25–25)% reduced Flask Mana Recovery rate
  • Life Flasks gain 0.25 charges per Second
  • Mana Flasks gain 0.25 charges per Second
MagebloodBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold

  • Legacy of (1–14)
  • Legacy of (1–14)
  • Legacy of (1–14)
  • Legacy of (1–14)
  • All Mage's Legacies have (25–50)% increased effect per duplicate Mage's Legacy you have
Meginord's GirdleBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Life Recovery from Flasks

  • +(40–50) to Strength
  • +(10–15)% to Cold Resistance
  • 50% increased Flask Charges used
  • 100% increased Flask Charges gained
Midnight BraidBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Life Recovery from Flasks

  • +(30–50) to maximum Mana
  • +(5–10)% to all Elemental Resistances
  • 50% of Damage taken Recouped as Mana
Ryslatha's CoilBelts
  • Has (1–3) Charm Slot
  • (10–15)% reduced Charm Charges used

  • +(80–100) to maximum Life
  • (30–50)% increased Flask Life Recovery rate
  • (30–40)% more maximum Physical Attack Damage
  • (30–40)% less minimum Physical Attack Damage
Shavronne's SatchelBelts
  • Has (1–3) Charm Slot
  • Flasks gain 0.17 charges per Second

  • (20–30)% reduced Flask Life Recovery rate
  • +(20–30) to Intelligence
  • (20–30)% increased Flask Charges gained
  • Life Recovery from Flasks also applies to Energy Shield
Soul TetherBelts
  • Has (1–3) Charm Slot
  • (15–20)% increased Charm Effect Duration

  • +(40–60) to maximum Energy Shield
  • +(20–30) to Intelligence
  • You lose 5% of maximum Energy Shield per second
  • Excess Life Recovery from Leech is applied to Energy Shield

  • Cultivated:
    • (10–15)% increased Energy Shield Recovery rate
    • Lose (2.5–5)% of maximum Life per second
    • Leech Life (-25–25)% slower
    • Life Regeneration is applied to Energy Shield instead
The Gnashing SashBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Flask Charges gained

  • (15–35)% increased Flask Life Recovery rate
  • +(17–23)% to Chaos Resistance
  • Lose 5% of maximum Life per second
  • Life Recovery from Flasks can Overflow Maximum Life
Umbilicus ImmortalisBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Mana Recovery from Flasks

  • (30–40)% reduced Flask Effect Duration
  • +(20–30) to Intelligence
  • Minions have (20–30)% increased maximum Life
  • Your Life Flask also applies to your Minions
  • Minions cannot Die while affected by a Life Flask
  • (20–30)% increased Flask Charges gained
WaistgateBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold

  • +(50–80) to maximum Life
  • +(50–80) to maximum Mana
  • (20–30)% increased Flask Life Recovery rate
  • (20–30)% increased Flask Mana Recovery rate
  • Life and Mana Flasks can be equipped in either slot
Zerphi's GenesisBelts
  • Has (1–3) Charm Slot
  • (20–30)% increased Stun Threshold

  • (25–50)% increased Corrupted Charms effect duration
  • 50% of Charges consumed by used Charms are granted to your Life Flasks
  • 50% of Charges consumed by used Life Flasks are granted to your Charms
  • +(10–30) to Strength
  • Skills from Corrupted Gems have (15–25)% increased Cost Efficiency during any Flask Effect
  • Corrupted Blood cannot be inflicted on you

  • Cultivated:
    • (10–30)% increased Charm Charges gained
    • (10–30)% increased Life Recovery from Flasks
    • Charms gain 0.5 charges per Second
    • Remove Bleeding when you use a Life Flask
Apron of EmiranBody Armours
  • (30–50)% increased Evasion and Energy Shield
  • +(10–20) to Dexterity
  • Bleeding you inflict is Aggravated
  • (40–60)% reduced Duration of Bleeding on You
AshrendBody Armours
  • +(40–60) to maximum Life
  • +(10–20) to Strength
  • +(30–40)% to Fire Resistance
  • Cannot be Ignited
  • -10 Physical Damage taken from Attack Hits
Atziri's SplendourBody Armours
  • +1 to Level of all Corrupted Skill Gems

  • Only Soul Cores can be Socketed in this item
  • Has no Attribute Requirements
  • (80–120)% increased ArmourEvasion and Energy Shield
  • +(10–20)% to all Elemental Resistances
  • Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
  • This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
  • Has 6 Augment Sockets (Hidden)

  • Cultivated:
    • (10–20)% increased Cost Efficiency
    • (10–20)% increased effect of Socketed Soul Cores
    • +(100–200) to Armour
    • +(100–200) to Evasion Rating
    • +(66–100) to maximum Energy Shield
    • This item gains bonuses from Socketed Soul Cores as though it was also Boots
    • This item gains bonuses from Socketed Soul Cores as though it was also Gloves
    • This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
Belly of the BeastBody Armours
  • (100–150)% increased Armour and Evasion
  • +(100–150) to maximum Life
  • +(100–150) to Stun Threshold
  • Life Recovery from Flasks is instant
  • (25–30) to (35–40) Physical Thorns damage

  • Cultivated:
    • (15–30)% increased Life Flask Charges gained
    • (25–50)% increased Life Recovery from Flasks
    • (5–10)% of Thorns Damage Leeched as Life
    • +(220–320) to Armour
BitterbloomBody Armours
  • (50–100)% increased Energy Shield
  • +(50–100) to maximum Mana
  • 50% increased Energy Shield Recharge Rate
  • Energy Shield Recharge starts when you use a Mana Flask
BlackbraidBody Armours
  • +(40–60) to Armour
  • +(5–15) to Strength
  • +(5–15) to Intelligence
  • +10% to all Elemental Resistances
  • +(100–150)% of Armour also applies to Elemental Damage
  • +(40–60) to Stun Threshold
BramblejackBody Armours
  • +(60–100) to maximum Life
  • +(60–100) to Stun Threshold
  • Cannot Evade Enemy Attacks
  • 250% of Melee Physical Damage taken reflected to Attacker
  • Regenerate 5% of maximum Life per second while Surrounded
BriskwrapBody Armours
  • (60–100)% increased Evasion Rating
  • (40–60)% increased Flask Life Recovery rate
  • (40–60)% increased Flask Mana Recovery rate
  • +(20–30) to Dexterity
  • +(20–30)% to Cold Resistance
  • Gain Deflection Rating equal to (20–30)% of Evasion Rating
BristleboarBody Armours
  • 50% reduced Evasion Rating
  • +(40–60) to maximum Life
  • (3–5) Life Regeneration per second
  • Gain 5 Rage when Hit by an Enemy
  • Gain 10 Rage when Critically Hit by an Enemy
Cloak of DefianceBody Armours
  • (50–100)% increased Energy Shield
  • +(100–150) to maximum Mana
  • (50–100)% increased Mana Regeneration Rate
  • 50% of Damage is taken from Mana before Life
Cloak of FlameBody Armours
  • +(30–50) to maximum Energy Shield
  • +(30–50)% to Fire Resistance
  • (30–50)% reduced Ignite Duration on you
  • 50% of Physical Damage taken as Fire Damage
  • 25 to 35 Fire Thorns damage
Coat of RedBody Armours
  • (80–100)% increased Armour and Evasion
  • +(80–100) to maximum Life
  • +(75–150) to Stun Threshold
  • 25% chance to be inflicted with Bleeding when Hit
Cospri's WillBody Armours
  • Grants Skill: Level 17 Withering Presence
  • 5% increased Movement Speed

  • (150–200)% increased Evasion and Energy Shield
  • +(23–29)% to Chaos Resistance
  • Curses you inflict have infinite Duration
  • Curses you inflict can affect Hexproof Enemies
  • Withered you inflict has infinite Duration
Couture of CrimsonBody Armours
  • (50–100)% increased Armour and Energy Shield
  • (10–15)% increased maximum Life
  • Life Leech can Overflow Maximum Life
  • (40–60)% reduced Duration of Bleeding on You
Decree of LoyaltyBody Armours
  • (200–300)% increased Armour and Energy Shield
  • +(15–25) to Strength and Intelligence
  • +(1–5)% to Maximum Chaos Resistance
  • Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
  • Defend with (150–200)% of Armour while you have Energy Shield
  • Damage over Time cannot bypass your Energy Shield
Doryani's PrototypeBody Armours
  • (50–100)% increased Armour and Evasion
  • +(60–80) to maximum Life
  • +100% of Armour also applies to Lightning Damage
  • Enemies in your Presence have Lightning Resistance equal to yours
  • Lightning Resistance does not affect Lightning damage taken

  • Cultivated:
    • Damage Penetrates (10–20)% Lightning Resistance
    • (-60–60)% to Lightning Resistance
    • Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
    • +(260–400) to Armour
DustbloomBody Armours
  • (100–150)% increased Evasion Rating
  • +(20–30)% to Cold Resistance
  • Maximum 10 Fragile Regrowth
  • 0.5% of maximum Life Regenerated per second per Fragile Regrowth
  • 10% increased Mana Regeneration Rate per Fragile Regrowth
  • Lose all Fragile Regrowth when Hit
  • Gain 1 Fragile Regrowth each second
Edyrn's TusksBody Armours
  • (120–160)% increased Armour
  • 50% chance to inflict Bleeding on Hit
  • 50% reduced Slowing Potency of Debuffs on You
  • (15–20) to (25–30) Physical Thorns damage
Enfolding DawnBody Armours
  • (50–100)% increased Armour and Energy Shield
  • +100 to Spirit
  • +(5–15)% to all Elemental Resistances
  • Gain no inherent bonus from Intelligence
Forgotten WardenBody Armours
  • Grants Skill: Level 16 Spirit Vessel

  • +(70–100) to Deflection Rating per 50 missing Energy Shield
  • (200–300)% increased Evasion and Energy Shield
  • +(20–30) to Dexterity
  • Companions have (30–50)% increased maximum Life
  • (10–15)% of Damage from Deflected Hits is taken from Damageable Companion's Life before you
  • enable ancient order task [1]
FoxshadeBody Armours
  • +(50–70) to Evasion Rating
  • +(20–30) to Dexterity
  • 10% increased Movement Speed when on Full Life
  • 100% increased Evasion Rating when on Full Life
Geofri's SanctuaryBody Armours
  • +1% to all Maximum Elemental Resistances

  • (150–200)% increased Armour
  • +(10–20)% to all Elemental Resistances
  • Your maximum Energy Shield is equal to (200–300)% of your Strength
  • Maximum Energy Shield cannot be Converted
  • Regenerate 2 Life per second for every 10 Intelligence
  • Zealot's Oath
GhostwritheBody Armours
  • +100 to maximum Energy Shield
  • +(29–37)% to Chaos Resistance
  • 35% of Maximum Life Converted to Energy Shield
GloamgownBody Armours
  • (100–140)% increased Energy Shield
  • +(30–40) to Spirit
  • +(25–35)% to Cold Resistance
  • 1000% increased Energy Shield Recharge Rate
  • Your base Energy Shield Recharge Delay is 10 seconds
GloomformBody Armours
  • (100–150)% increased Evasion Rating
  • +(10–20) to Dexterity
  • +(10–20)% to Fire Resistance
  • 20% reduced Light Radius
  • You have a Smoke Cloud around you while stationary
Greed's EmbraceBody Armours
  • 50% increased Strength Requirement
  • 20% reduced Movement Speed
  • (100–150)% increased Armour
  • (30–50)% increased Rarity of Items found
  • +(20–30)% to Fire Resistance

  • Cultivated:
    • 100% reduced Presence Area of Effect
    • (-40–40)% reduced Attack Damage while Surrounded
Hyrri's IreBody Armours
  • (30–40)% increased Elemental Ailment Threshold

  • (100–150)% increased Evasion Rating
  • Gain (10–20)% of Damage as Extra Cold Damage
  • +(30–40) to Dexterity
  • 25% increased Freeze Duration on Enemies
  • Evasion Rating is doubled if you have not been Hit Recently
IcetombBody Armours
  • +(20–30) to Strength
  • +(20–30) to Intelligence
  • +(30–40)% to Cold Resistance
  • Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
IrongraspBody Armours
  • (100–150)% increased Armour and Evasion
  • +(20–30) to Strength
  • +(100–150) to Stun Threshold
  • Iron Grip
  • Iron Will
Kaom's HeartBody Armours
  • (30–40)% increased Stun Threshold

  • +1500 to maximum Life
  • You have no Spirit
KingsguardBody Armours
  • +(60–80) to maximum Life
  • +(40–60) to maximum Mana
  • +(5–10)% to all Elemental Resistances
  • 25% reduced Endurance Charge Duration
  • Recover 5% of maximum Life for each Endurance Charge consumed
Lightning CoilBody Armours
  • Grants Skill: Level 12 Valako's Charge

  • (80–120)% increased Armour and Evasion
  • +(80–100) to maximum Life
  • +(20–30) to Dexterity
  • (-40–-30)% to Lightning Resistance
  • (30–50)% of Physical damage from Hits taken as Lightning damage
  • lightning coil replace damage hit effect index [110]
Morior InvictusBody Armours
  • (300–400)% increased ArmourEvasion and Energy Shield
  • [3 Random Socket Modifiers]
  • Has 4 Augment Sockets (Hidden)
  • randomly chosen from:
    • +(5–7) to all Attributes per Socket filled
    • +(8–10)% to all Elemental Resistances per Socket filled
    • +(45–60) to maximum Life per Socket filled
    • +(50–60) to maximum Mana per Socket filled
    • +(10–13)% to Chaos Resistance per Socket filled
    • (9–12)% increased Global ArmourEvasion and Energy Shield per Socket filled
    • (8–12) Life Regeneration per second per Socket filled
    • Hits against you have (15–20)% reduced Critical Damage Bonus per Socket filled
    • +(10–14) to Spirit per Socket filled
    • +(70–90) to Stun Threshold per Socket filled
NecromantleBody Armours
  • +(40–60) to maximum Life
  • +(30–50) to maximum Mana
  • Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
  • Minions have +(17–23)% to Chaos Resistance
  • Minions Revive 50% faster
Pariah's EmbraceBody Armours
  • (50–80)% increased Armour and Evasion
  • +50 to Spirit
  • +(10–15) to all Attributes
  • (10–15) Life Regeneration per second
  • (20–40)% increased Mana Cost Efficiency
PerfidyBody Armours
  • (300–450)% increased Armour and Evasion
  • (10–30)% chance to Avoid Physical Damage from Hits
  • (10–30)% chance to Avoid Fire Damage from Hits
  • (10–30)% chance to Avoid Cold Damage from Hits
  • (10–30)% chance to Avoid Lightning Damage from Hits
  • (10–30)% chance to Avoid Chaos Damage from Hits
  • Enemies in your Presence are Intimidated
PragmatismBody Armours
  • (200–300)% increased Armour and Evasion
  • +(10–20)% to all Elemental Resistances
  • -17% to Chaos Resistance
  • Charms use no Charges
Prayers for RainBody Armours
  • (60–100)% increased Energy Shield
  • +(10–15) to Intelligence
  • +(10–20)% to Lightning Resistance
  • 30% slower start of Energy Shield Recharge
  • Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Quatl's MoltBody Armours
  • (60–80)% increased Evasion Rating
  • +(60–80) to maximum Life
  • +(17–23)% to Chaos Resistance
  • Gain Deflection Rating equal to (40–60)% of Evasion Rating
  • (10–20) Life Regeneration per second
  • Cannot be Poisoned

  • Cultivated:
    • (60–80)% increased Chaos Damage
    • (10–20)% of Damage taken from Deflected Hits Recouped as Life
    • Targets can be affected by +1 of your Poisons at the same time
Queen of the ForestBody Armours
  • (250–300)% increased Evasion Rating
  • (-15–-10)% to Fire Resistance
  • +(25–30)% to Cold Resistance
  • +(10–15)% to Lightning Resistance
  • Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
    Other Modifiers to Movement Speed except for Sprinting do not apply
Redflare ConduitBody Armours
  • +(50–70) to maximum Mana
  • +(20–30)% to Lightning Resistance
  • 20% chance to gain a Power Charge on Hit
  • Lose all Power Charges on reaching maximum Power Charges
  • Shocks you when you reach maximum Power Charges

  • Cultivated:
    • (150–300)% increased Evasion and Energy Shield
    • Recover (2–5)% of maximum Mana when you consume a Power Charge
    • Gain a Power Charge every Second if you haven't lost Power Charges Recently
    • (25–50)% reduced effect of Shock on you
ReverieBody Armours
  • Grants Skill: Level 8 Rite of Restoration

  • (100–150)% increased Armour and Energy Shield
  • -10% to Fire Resistance
  • +(17–23)% to Chaos Resistance
  • Cannot use Life Flasks
    Non-Unique Life Flasks apply their Effects constantly
    Recovery from Life Flasks cannot be Instant
    Recovery from your Life Flasks cannot be applied to anything other than you
  • (40–60)% less Life Flask Recovery
SacrosanctumBody Armours
  • +(20–30) to Spirit

  • (80–120)% increased Armour and Energy Shield
  • +(20–30) to Strength
  • +(20–30) to Intelligence
  • +(17–23)% to Chaos Resistance
  • (10–20)% of Damage taken Recouped as Life
  • Damage taken Recouped as Life is also Recouped as Energy Shield
Sands of SilkBody Armours
  • Grants Skill: Level 5 Blink

  • (50–100)% increased Evasion Rating
  • +(50–80) to maximum Mana
  • +(10–20) to Dexterity
  • +(10–20) to Intelligence
  • +(10–15)% to Fire Resistance
  • (15–30)% increased Cooldown Recovery Rate
  • unique blink sand [1]
Sierran InheritanceBody Armours
  • (50–80)% increased Evasion and Energy Shield
  • -15% to Cold Resistance
  • +(30–40)% to Lightning Resistance
  • (15–30)% increased Energy Shield Recharge Rate
  • All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
  • The Effect of Chill on you is reversed
Silks of VenerationBody Armours
  • (40–50)% increased Mana Regeneration Rate

  • (150–200)% increased Energy Shield
  • +(30–50) to Spirit
  • +(20–30) to Intelligence
  • (30–50)% increased Energy Shield Recharge Rate
  • Current Energy Shield also grants Elemental Damage reduction
Skin of the LoyalBody Armours
  • +(5–40)% to all Elemental Resistances
  • Elemental Ailment Threshold is increased by Uncapped Chaos Resistance
  • Armour is increased by Uncapped Fire Resistance
  • Energy Shield is increased by Uncapped Cold Resistance
  • Evasion Rating is increased by Uncapped Lightning Resistance
Soul MantleBody Armours
  • (80–120)% increased Armour and Energy Shield
  • +75 to Spirit
  • +10 to Strength
  • +15 to Intelligence
  • +1 to maximum number of Summoned Totems
  • Inflicts a random Curse on you when your Totems die, ignoring Curse limit

  • Cultivated:
    • 25% increased Attack and Cast Speed if you've summoned a Totem Recently
    • (10–20)% increased Totem Damage per Curse on you
    • (-30–30)% reduced Totem Duration
    • +(40–50) to Spirit
    • +(50–80) to maximum Energy Shield
Tabula RasaBody Armours
  • Has 6 Jewel Sockets
TemporalisBody Armours
  • +(100–150) to maximum Energy Shield
  • +(10–20)% to all Elemental Resistances
  • (5–30)% of Damage taken Recouped as Life
  • (5–30)% of Damage taken Recouped as Mana
  • Skills have (-2–-1) seconds to Cooldown
Tetzlapokal's DesireBody Armours
  • (100–150)% increased Energy Shield
  • +(20–30) to Strength
  • +(20–30) to Intelligence
  • +(17–23)% to Chaos Resistance
  • Life Recharges

  • Cultivated:
    • 1% increased Energy Shield Recharge Rate per 4 Strength
    • (10–15)% of Maximum Life Converted to Energy Shield
    • +(70–100) to maximum Life
The AuspexBody Armours
  • Grants Skill: Level 20 Mist Raven
  • 223% increased Evasion Rating
  • +109 to Maximum Life
  • 100% increased Attribute Requirements
  • Chance to Deflect is Lucky while on Low Life
  • Enemies in your Presence gain 1 Gruelling Madness each second
The Barrow DwellerBody Armours
  • (60–100)% increased Armour and Evasion
  • (-20–-10)% to Fire Resistance
  • +50% to Cold Resistance
  • Damage of Enemies Hitting you is Unlucky while you are on Low Life
  • 50% chance to Avoid Death from Hits
The Black DoubtBody Armours
  • (60–100)% increased Energy Shield
  • +(10–30) to Intelligence
  • +(10–20)% to Cold Resistance
  • Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
The Brass DomeBody Armours
  • (500–600)% increased Armour
  • (-5–-1)% to all Maximum Elemental Resistances
  • +(200–300) to Stun Threshold
  • Take no Extra Damage from Critical Hits
The Coming CalamityBody Armours
  • Grants Skill: Level 15 Herald of Ash
  • Grants Skill: Level 15 Herald of Ice
  • Grants Skill: Level 15 Herald of Thunder
  • +(60–80) to maximum Life

  • +(30–40)% to all Elemental Resistances
  • Herald Skills deal (50–100)% increased Damage
  • Enemies in your Presence have no Elemental Resistances
The CovenantBody Armours
  • Grants Skill: Level 10 Life Remnants

  • (100–150)% increased Energy Shield
  • +(100–150) to maximum Life
  • 10% of Spell Damage Leeched as Life
  • Skills Gain 100% of Mana Cost as Extra Life Cost

  • Cultivated:
    • (10–25)% increased Life Cost Efficiency
    • (5–10)% increased maximum Life
    • Regenerate (1–3)% of maximum Life per second
The Dancing MirageBody Armours
  • (150–200)% increased Evasion and Energy Shield
  • +(10–20)% to Lightning Resistance
  • 20% less Damage taken if you have not been Hit Recently
  • 100% increased Evasion Rating if you have been Hit Recently
The Mutable StarBody Armours
  • (100–150)% increased Armour and Energy Shield
  • (50–100)% increased Energy Shield Recharge Rate
  • (25–35) Life Regeneration per second
  • (30–50)% reduced Ignite Duration on you
  • Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
  • (30–50)% reduced Duration of Bleeding on You
The Rat CageBody Armours
  • (100–150)% increased Evasion Rating
  • +300 to maximum Life
  • 25% reduced Attribute Requirements
  • 100% of Fire Damage from Hits taken as Physical Damage
The Road WarriorBody Armours
  • +(10–15) to all Attributes
  • +(15–30)% to Fire Resistance
  • +(15–30)% to Lightning Resistance
  • (10–15) Life Regeneration per second
  • Moving while Bleeding doesn't cause you to take extra damage
The Sunken VesselBody Armours
  • (120–180)% increased Armour and Evasion
  • +(80–120) to maximum Life
  • 30% reduced Life Recovery rate
  • 33% chance to avoid Projectiles
  • Physical Damage of Enemies Hitting you is Unlucky
  • Convert All Armour to Evasion Rating
The UnleashedBody Armours
  • +1% to all Maximum Elemental Resistances

  • 183% increased Armour and Energy Shield
  • 100% increased Spell Damage
  • +17 to Strength and Intelligence
  • 17% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halt
  • Lose all Runic Bindings when you Shapeshift to gain an equal amount of Unbound Potential
  • Gain 1 Runic Binding on Hit with Spells, no more than once each second
Titanrot CataphractBody Armours
  • (400–500)% increased Armour
  • (15–30)% increased Strength
  • 10% reduced Dexterity
  • 10% reduced Intelligence
  • You have no Life Regeneration
Vis MortisBody Armours
  • (70–100)% increased Energy Shield
  • +(70–100) to maximum Mana
  • Minions have 50% reduced maximum Life
  • Minions have Unholy Might
Voll's ProtectorBody Armours
  • (150–200)% increased Armour and Energy Shield
  • 25% reduced maximum Mana
  • +(13–17)% to Chaos Resistance
  • 25% chance to gain a Power Charge on Critical Hit
Wandering ReliquaryBody Armours
  • (50–100)% increased Armour
  • +(40–60) to maximum Mana
  • +(10–20) to Strength
  • +(60–80) to Stun Threshold
  • 50% of Physical Damage prevented Recouped as Life
WaveshaperBody Armours
  • +(100–200) to maximum Energy Shield
  • +(20–40) to Spirit
  • +(25–35)% to Fire Resistance
  • +(25–35)% to Cold Resistance
  • Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
  • Gain (30–50)% of Maximum Mana as Armour
Widow's ReignBody Armours
  • (100–150)% increased Armour and Evasion
  • +(120–200) to maximum Life
  • +(17–23)% to Chaos Resistance
  • +(200–300) to Ailment Threshold
  • Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 3 seconds
Yriel's FosteringBody Armours
  • (100–150)% increased Evasion Rating
  • +(80–120) to maximum Life
  • +(10–30) to Spirit
  • (40–60)% reduced Poison Duration on you
  • (40–60)% reduced Duration of Bleeding on You
  • You can have two Companions of different types
Zerphi's SerapeBody Armours
  • (60–80)% increased Evasion and Energy Shield
  • +(40–60) to maximum Mana
  • 50% increased Attribute Requirements
  • (-30–30)% reduced Life Regeneration rate
  • (-30–30)% reduced Mana Regeneration Rate
  • Soul Eater

  • Cultivated:
    • (15–30)% increased Presence Area of Effect
    • +(90–120) to maximum Energy Shield
    • Eat a Soul when you Hit a Unique Enemy, no more than once every 0.5 seconds
    • (-30–30)% reduced Cost Efficiency
Ab AeternoBoots
  • (15–30)% increased Movement Speed
  • (200–250)% increased ArmourEvasion and Energy Shield
  • Dodge Roll avoids all Hits
  • 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Atziri's StepBoots
  • 30% increased Movement Speed
  • (80–120)% increased Evasion Rating
  • +(70–100) to maximum Life
  • Gain Deflection Rating equal to (40–60)% of Evasion Rating
  • (-12–-6)% to amount of Damage Prevented by Deflection
  • Cannot be Light Stunned by Deflected Hits

  • Cultivated:
    • (15–25)% increased Deflection Rating while moving
    • +(50–150) to Evasion Rating
    • Glancing Blows
BeetlebiteBoots
  • (20–30)% increased Movement Speed
  • (60–120)% increased Evasion and Energy Shield
  • Aggravate Bleeding on Enemies when they Enter your Presence
  • 100% increased Thorns damage
Birth of FuryBoots
  • 20% increased Movement Speed
  • +(40–60) to maximum Life
  • +(20–30)% to Fire Resistance
  • Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Bones of UllrBoots
  • (5–15)% increased Movement Speed
  • (40–60)% increased Energy Shield
  • +(20–40) to maximum Life
  • +(20–40) to maximum Mana
  • (20–30)% increased Reservation Efficiency of Skills which create Undead Minions
BriarpatchBoots
  • (10–20)% increased Movement Speed
  • +(40–60) to maximum Life
  • +(60–80) to Stun Threshold
  • +25% to Thorns Critical Hit Chance
  • (10–15) to (20–25) Physical Thorns damage
BushwhackBoots
  • (15–25)% increased Movement Speed
  • (50–80)% increased Evasion Rating
  • +(10–20) to Dexterity
  • Physical Damage is Pinning
CorpsewadeBoots
  • Grants Skill: Level 4 Decompose

  • 10% increased Movement Speed
  • (30–50)% increased Armour
  • +(5–10) to Strength
  • Trigger Decompose every 1.2 metres travelled
Darkray VectorsBoots
  • (50–100)% increased Armour and Evasion
  • +(20–30)% to Lightning Resistance
  • 25% reduced Light Radius
  • 5% increased Movement Speed per Frenzy Charge
  • +1 to Maximum Frenzy Charges
Decree of FlightBoots
  • 30% increased Movement Speed
  • (150–200)% increased Armour and Energy Shield
  • (20–30)% faster Dodge Roll
  • Gain Guard equal to (10–20)% of missing Energy Shield for 4 seconds when you Dodge Roll
  • Maximum amount of Guard is based on maximum Energy Shield instead
  • Divine Flight
  • base is floating [1]
GamblesprintBoots
  • (100–140)% increased Evasion Rating
  • +(10–15) to Dexterity
  • +(15–25)% to Lightning Resistance
  • Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
GhostmarchBoots
  • 15% increased Movement Speed
  • (100–150)% increased Evasion and Energy Shield
  • +(30–50) to maximum Mana
  • +(17–23)% to Chaos Resistance
  • Dodge Roll passes through Enemies
LegionstrideBoots
  • +(50–70) to Armour
  • +(50–70) to Stun Threshold
  • +10% to Block chance
  • -10 Physical damage taken from Projectile Attacks
Luminous PaceBoots
  • 10% increased Movement Speed
  • +(20–30) to maximum Energy Shield
  • +(5–10) to Intelligence
  • (20–30)% reduced Energy Shield Recharge Rate
  • 100% faster start of Energy Shield Recharge
Obern's BastionBoots
  • (150–200)% increased Armour and Evasion
  • (20–25) Life Regeneration per second
  • 200% increased Stun Recovery
  • (30–50)% reduced Chill Duration on you
  • (30–50)% reduced Freeze Duration on you
  • (30–50)% reduced Shock duration on you
PowertreadBoots
  • (15–20)% increased Movement Speed
  • (60–80)% increased Evasion and Energy Shield
  • +(10–20) to Intelligence
  • +1 to Maximum Power Charges
  • 12% increased Critical Damage Bonus per Power Charge

  • Cultivated:
    • (-60–60)% reduced Critical Damage Bonus if you've consumed a Power Charge Recently
    • (-60–60)% reduced Power Charge Duration
    • 10% chance when you gain a Power Charge to gain an additional Power Charge
ShankgonneBoots
  • Grants Skill: Level 11 Black Powder Blitz

  • (80–100)% increased Armour and Evasion
  • (10–20)% increased Rarity of Items found
  • +(15–25)% to Fire Resistance
  • Gain Deflection Rating equal to 20% of Armour
  • +(200–300) to Stun Threshold
  • You cannot Sprint
  • cannon ball footsteps [1]
  • footstep effect variation [119]
The Infinite PursuitBoots
  • 10% increased Movement Speed
  • (100–150)% increased Armour
  • +(80–100) to maximum Life
  • (80–100)% increased Chance to be afflicted by Ailments when Hit
  • 25% increased Movement Speed while affected by an Ailment
The Knight-errantBoots
  • 10% increased Movement Speed
  • (30–50)% increased Armour and Evasion
  • +(30–50) to Stun Threshold
  • +(30–50) to Ailment Threshold
  • Iron Reflexes
TrampletoeBoots
  • 15% increased Movement Speed
  • (50–100)% increased Armour
  • 50% increased Attribute Requirements
  • Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Wake of DestructionBoots
  • 10% increased Movement Speed
  • (30–60)% increased Armour and Energy Shield
  • Adds 1 to (30–50) Lightning damage to Attacks
  • Drop Shocked Ground while moving, lasting 8 seconds
WanderlustBoots
  • 20% increased Movement Speed
  • +(10–20) to maximum Energy Shield
  • +5 to Dexterity
  • Your speed is unaffected by Slows
WindscreamBoots
  • (10–20)% increased Movement Speed
  • (50–100)% increased Energy Shield
  • +(10–20) to Intelligence
  • Curse Skills have (10–20)% increased Cast Speed
  • Curses have no Activation Delay
WondertrapBoots
  • (10–20)% increased Movement Speed
  • +(30–50) to maximum Energy Shield
  • +(10–20) to Strength
  • +(10–20) to Dexterity
  • +(10–20) to Intelligence
  • 50% increased Rarity of Items found when on Low Life
Death's HarpBows
  • +50% Surpassing chance to fire an additional Arrow

  • +(20–25)% to Critical Damage Bonus
  • Gain (20–30) Life per enemy killed
  • Gain (12–18) Mana per enemy killed
  • +(250–330)% Surpassing chance to fire an additional Arrow
DoomfletchBows
  • Adds (5–7) to (10–12) Physical Damage
  • +10 to Dexterity
  • (30–50)% increased Mana Regeneration Rate
  • Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
Fairgraves' CurseBows
  • Grants Skill: Level 11 Phantasmal Arrow
  • 50% reduced Projectile Range

  • Adds (76–98) to (126–193) Fire Damage
  • (10–20)% increased Ignite Magnitude
  • (30–50)% increased Flammability Magnitude
  • 30% reduced Life Recovery rate
  • -30 Physical Damage taken from Hits
  • Attack Hits inflict Spectral Fire for 8 seconds
IronboundBows
  • (25–35)% chance to Chain an additional time

  • +(100–150) to Armour
  • (5–10)% increased Attack Speed
  • +12% to Block chance
  • (3–5)% increased Block chance per 100 total Item Armour on Equipped Armour Items
  • Hits with this weapon have (1–2) to (4–5) Added Physical Damage per 1% Block Chance
  • Arrows Return if they have Pierced a target which had Fully Broken Armour
Lioneye's GlareBows
  • (150–240)% increased Physical Damage
  • +(300–500) to Accuracy Rating
  • 10% increased Attack Speed
  • +(20–30) to Dexterity
  • +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
  • -1 metre to Dodge Roll distance if you've Dodge Rolled Recently
  • Repeatable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
  • enable lioneyes glow task [1]
PeripheryBows
  • Grants Skill: Level 16 Azmerian Swarms

  • Adds (48–59) to (75–97) Fire Damage
  • Adds (35–53) to (65–80) Cold Damage
  • Adds (1–8) to (123–152) Lightning Damage
  • (7–17)% increased Attack Speed
  • Elemental Damage from Hits Contributes to FlammabilityIgnite, and Chill MagnitudesFreeze Buildup, and Shock Chance
Quill RainBows
  • 100% increased Attack Speed
  • +(10–20) to Dexterity
  • (50–100)% increased Arrow Speed
  • 40% less Attack Damage
SlivertongueBows
  • Adds (40–48) to (65–72) Physical Damage
  • +(4–6)% to Critical Hit Chance
  • Leeches (5–8)% of Physical Damage as Life
  • Leeches (4–7)% of Physical Damage as Mana
  • Arrows Fork
  • Arrows Pierce all targets after Forking
SplinterheartBows
  • (120–160)% increased Physical Damage
  • +(50–70) to Accuracy Rating
  • (20–30)% increased Projectile Speed
  • Projectiles Split towards +2 targets
Voltaxic RiftBows
  • local weapon implicit hidden added maximum chaos damage [64]
    local weapon implicit hidden added minimum chaos damage [28]

  • Adds 1 to (300–500) Lightning Damage
  • (10–15)% increased Attack Speed
  • 100% of Lightning Damage Converted to Chaos Damage
  • Chaos Damage from Hits also Contributes to Shock Chance
WidowhailBows
  • (150–250)% increased bonuses gained from Equipped Quiver
BloodbarrierBucklers
  • Grants Skill: Parry

  • (10–15)% increased Block chance
  • +(13–17)% to Chaos Resistance
  • (5–10) Life Regeneration per second
  • Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
    your maximum Life as Physical damage per second

  • Cultivated:
    • (20–30)% increased Stun Threshold
    • (5–10)% of Damage taken Recouped as Life
    • (5–10)% increased maximum Life
Calgyra's ArcBucklers
  • Grants Skill: Parry

  • (60–100)% increased Evasion Rating
  • +(60–100) to maximum Mana
  • +(10–20) to Intelligence
  • Infinite Parry Range
  • 50% increased Parried Debuff Duration
  • parry skill art variation from item [1]
DunkelhaltBucklers
  • Grants Skill: Parry

  • (20–30)% increased Block chance
  • +(20–30) to Evasion Rating
  • You take 50% of damage from Blocked Hits
  • 50% increased Parried Debuff Magnitude
KaltenhaltBucklers
  • Grants Skill: Parry

  • (80–120)% increased Evasion Rating
  • +5% to Maximum Cold Resistance
  • +40% to Cold Resistance
  • Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
  • 100% of Parry Physical Damage Converted to Cold Damage
  • 25 to 35 Cold Thorns damage
NocturneBucklers
  • Grants Skill: Parry

  • +(60–80) to maximum Mana
  • +(10–15)% to all Elemental Resistances
  • 20% increased Accuracy Rating
  • Parried enemies take more Spell Damage instead of more Attack Damage
  • 100% increased Parried Debuff Duration
  • parry skill art variation from item [2]
Rondel de EzoBucklers
  • Grants Skill: Parry

  • (50–150)% increased Evasion Rating
  • +(10–20) to Dexterity
  • 5 Life Regeneration per second
  • 100% increased Block chance against Projectiles
  • Curse Enemies with Enfeeble on Block
SilverthorneBucklers
  • Grants Skill: Parry

  • (60–100)% increased Evasion Rating
  • +(10–15)% to all Elemental Resistances
  • Parrying applies 10 Stacks of Critical Weakness
  • 100% increased Parry Damage
SunsplinterBucklers
  • Grants Skill: Parry

  • (100–300)% increased Evasion Rating
  • +1 to Level of all Fire Skills
  • +2 to Level of all Cold Skills
  • +3 to Level of all Lightning Skills
  • +1% to Maximum Fire Resistance
  • +2% to Maximum Cold Resistance
  • +3% to Maximum Lightning Resistance
Arakaali's GiftCharms
  • Used when you become Poisoned

  • Recover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
  • Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Beira's AnguishCharms
  • Used when you become Ignited

  • (20–25)% Chance to gain a Charge when you kill an enemy
  • Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Breath of the MountainsCharms
  • Used when you take Cold damage from a Hit

  • (10–15)% reduced Charges per use
  • Grants a Power Charge on use
For UtopiaCharms
  • Used when you become Stunned

  • Defend with 200% of Armour during effect
Forsaken BangleCharms
  • Used when you take Chaos damage from a Hit

  • (15–25)% increased Duration
  • 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Nascent HopeCharms
  • Used when you become Frozen

  • (20–25)% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use
Ngamahu's ChosenCharms
  • Used when you take Fire damage from a Hit

  • (30–40)% increased Charges
  • Grants up to your maximum Rage on use
Rite of PassageCharms
  • Used when you kill a Rare or Unique enemy

  • Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Sanguis HeroumCharms
  • Used when you start Bleeding

  • Gains (0.15–0.2) Charges per Second
  • Creates Consecrated Ground on use
  • charm create consecrated ground when used duration ms [4000]
  • charm create consecrated ground when used radius [14]
The Black CatCharms
  • Used when you become Shocked

  • (10–20)% increased Duration
  • Lightning Damage of Enemies Hitting you is Unlucky during effect
The Fall of the AxeCharms
  • Used when you are affected by a Slow

  • Grants Onslaught during effect
Valako's RoarCharms
  • Used when you take Lightning damage from a Hit

  • (30–40)% increased Charges gained
  • Grants a Frenzy Charge on use
Double VisionCrossbows
  • Grants Skill: Level 6 Gemini Surge
  • Loads an additional bolt

  • Adds (14–21) to (25–37) Physical Damage
  • +5% to Critical Hit Chance
  • (15–25)% increased Reload Speed
  • When you reload, triggers Gemini Surge to alternately
    gain (2–6) Cold Surges or (2–6) Fire Surges
  • trigger reload infusion on reload [1]
Mist WhisperCrossbows
  • Adds (8–10) to (13–15) Cold Damage
  • Gain 5 Mana per enemy killed
  • (30–50)% increased Freeze Buildup
  • 30% increased Chill Duration on Enemies
  • Attacks Chain 2 additional times
Rampart RaptorCrossbows
  • (20–30)% increased Bolt Speed

  • (40–60)% increased Physical Damage
  • (30–40)% increased Attack Speed
  • 30% reduced Reload Speed
  • Bolts fired by Crossbow Attacks have 100% chance to not
    expend Ammunition if you've Reloaded Recently
RedemptionCrossbows
  • Cannot load or fire Ammunition

  • (300–400)% increased Physical Damage
  • Hits with this Weapon have no Critical Damage Bonus
  • (20–40)% reduced Cooldown Recovery Rate
  • Gain 1 Explosive Rhythm every (2–3) times you use a Grenade Skill
    Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
The Last LamentCrossbows
  • Grants Skill: Level 17 Requiem

  • (250–300)% increased Physical Damage
  • (10–20)% increased Attack Speed
  • (40–60)% reduced Reload Speed
  • Leeches (5–10)% of Physical Damage as Life
  • (10–20)% chance to load a bolt into all Crossbow skills on Kill
  • Sacrifice 300 Life to not consume the last bolt when firing
  • enable grand design clip handling [1]
Apep's SupremacyFoci
  • (100–200)% increased Energy Shield
  • (30–50)% increased Energy Shield Recharge Rate
  • 20% of Elemental damage from Hits taken as Chaos damage
  • +25% chance to be Poisoned
  • 100% chance to Poison on Hit with Spell Damage

  • Cultivated:
    • +(16–26)% to Chaos Resistance
    • Regenerate (1.5–3)% of maximum Life per second
    • (30–40)% increased Magnitude of Poison you inflict while Poisoned
Carrion CallFoci
  • +(30–40) to maximum Energy Shield
  • Minions have (20–30)% increased maximum Life
  • (20–30)% increased Mana Regeneration Rate
  • Minions' Resistances are equal to yours
DeathrattleFoci
  • +(10–20) to maximum Energy Shield
  • (20–40)% increased Spell Damage
  • +(5–10) to Intelligence
  • 20% chance for Energy Shield Recharge to start when you Kill an Enemy
Effigy of CrueltyFoci
  • +(20–30) to maximum Energy Shield
  • (40–50)% increased Spell Damage
  • +10 to Intelligence
  • +(7–13)% to Chaos Resistance
  • Critical Hits with Spells apply (1–3) Stack of Critical Weakness
Rathpith GlobeFoci
  • (60–100)% increased Energy Shield
  • +(60–100) to maximum Life
  • Non-Channelling Spells cost an additional 6% of your maximum Life
  • Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
  • Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
  • rathpith surge [3]

  • Cultivated:
    • (8–15)% increased Life Cost Efficiency
    • Non-Channelling Spells have 3% increased Magnitude of Ailments per 100 maximum Life
    • Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Mana
    • Non-Channelling Spells deal 6% increased Damage per 100 maximum Mana
Serpent's LessonFoci
  • +(60–100) to maximum Life
  • +(60–100) to maximum Mana
  • You count as on Low Life while at 35% of maximum Mana or below
  • You count as on Low Mana while at 35% of maximum Life or below

  • Cultivated:
    • +(60–100) to maximum Energy Shield
    • (5–10)% of Damage Taken Recouped as Life, Mana and Energy Shield
The Eternal SparkFoci
  • (50–70)% increased Energy Shield
  • +5% to Maximum Lightning Resistance
  • +(20–30)% to Lightning Resistance
  • 40% increased Mana Regeneration Rate
  • 40% increased Mana Regeneration Rate while stationary
Threaded LightFoci
  • (50–70)% increased Energy Shield
  • (30–40)% increased Mana Regeneration Rate
  • 20% increased Light Radius
  • (8–12)% increased Spell Damage per 10 Spirit
Aerisvane's WingsGloves
  • (50–70)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • +(20–30) to Intelligence
  • Decimating Strike
Aerisvane's WingsGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • (10–15)% chance to gain Onslaught for 4 seconds on Hit
  • (20–25)% increased Cooldown Recovery Rate
  • Deal Double Damage to Enemies that are on Full Life
  • Unmodifiable
Atziri's AcuityGloves
  • (150–200)% increased Armour
  • (30–50)% increased Critical Hit Chance
  • +(20–30) to Intelligence
  • Leech from Critical Hits is instant

  • Cultivated:
    • (120–200)% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
    • (20–40)% of Leech is Instant
    • (20–30)% increased Mana Cost Efficiency
Atziri's AcuityGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (20–25)% more Global Evasion Rating and Energy Shield
  • (30–50)% increased Critical Hit Chance
  • +(20–30) to Intelligence
  • Leech from Critical Hits is instant
  • Unmodifiable

  • Cultivated:
    • (120–200)% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
    • (20–40)% of Leech is Instant
    • (20–30)% increased Mana Cost Efficiency
AurseizeGloves
  • (40–60)% increased Armour and Evasion
  • (40–50)% increased Rarity of Items found
  • Lose 2% of maximum Life on Kill
AurseizeGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Lose 2% of maximum Life on Kill
  • (50–80)% increased Quantity of Gold Dropped by Slain Enemies
  • Unmodifiable
Blessed BondsGloves
  • +(60–100) to Evasion Rating
  • +(30–50) to maximum Energy Shield
  • Gain (25–35) Mana per enemy killed
  • Inflict Cold Exposure on Igniting an Enemy
  • Inflict Fire Exposure on Shocking an Enemy
  • Inflict Lightning Exposure on Critical Hit
Blueflame BracersGloves
  • +20 to maximum Energy Shield
  • +(10–20) to Intelligence
  • +(5–15)% to Fire Resistance
  • +(5–15)% to Cold Resistance
  • 100% of Fire Damage Converted to Cold Damage
Blueflame BracersGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +1 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • +1% to Maximum Fire Resistance
  • +(5–15)% to Fire Resistance
  • Gain (10–20)% of Fire damage as Extra Lightning damage
  • (10–15)% increased Cooldown Recovery Rate
  • 100% of Fire damage Converted to Lightning damage
  • Unmodifiable
CandlemakerGloves
  • (50–80)% increased Energy Shield
  • (20–40)% increased Fire Damage
  • (10–20)% reduced Cold Damage
  • +(20–40)% to Fire Resistance
  • (-20–-10)% to Cold Resistance
  • Flammability Magnitude is doubled
CandlemakerGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (4–7)% of Damage as Extra Fire Damage
  • Attacks Gain (4–7)% of Damage as Extra Cold Damage
  • +(2–3)% to Maximum Fire Resistance
  • +(15–25)% to Fire Resistance
  • (30–50)% increased Chill Duration on you
  • Enemies Ignited or Chilled by you have (-25–-15)% to Elemental Resistances
  • Unmodifiable
Death ArticulatedGloves
  • (100–150)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • +(17–23)% to Chaos Resistance
  • Lose 5% of maximum Life per second
  • Regenerate 5 Rage per second
  • No Inherent loss of Rage
Death ArticulatedGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (10–15)% chance to gain Onslaught for 4 seconds on Hit
  • +2% to Maximum Chaos Resistance
  • +(17–23)% to Chaos Resistance
  • Regenerate 5 Rage per second
  • Lose 5% of maximum Mana per Second
  • No Inherent loss of Rage
  • Unmodifiable
DeathblowGloves
  • (100–150)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • Gain (20–30) Life per enemy killed
  • Gain (20–30) Mana per enemy killed
  • Culling Strike
DeathblowGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Recover 3% of maximum Life on Kill
  • Recover 3% of maximum Mana on Kill
  • Culling Strike
  • (30–40)% increased Culling Strike Threshold if you've dealt a Culling Strike Recently
  • Unmodifiable
Demon StitcherGloves
  • +(40–60) to maximum Energy Shield
  • +(80–120) to maximum Life
  • (6–12)% increased Cast Speed
  • Sacrifice (5–15)% of maximum Life to gain that much Energy Shield when you Cast a Spell

  • Cultivated:
    • (20–30)% increased Cost Efficiency
    • (10–15)% of Maximum Life Converted to Energy Shield
    • (25–50)% of Spell Mana Cost Converted to Life Cost
    • (20–40)% increased effect of Arcane Surge on you
Demon StitcherGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • +(60–80) to maximum Runic Ward
  • +(130–160) to maximum Life
  • (9–15)% increased Attack Speed
  • Sacrifice (10–30)% of maximum Life to gain half that much Runic Ward when you Attack
  • Unmodifiable

  • Cultivated:
    • (20–30)% increased Cost Efficiency
    • (10–15)% of Maximum Life Converted to Energy Shield
    • (25–50)% of Spell Mana Cost Converted to Life Cost
    • (20–40)% increased effect of Arcane Surge on you
Doedre's TenureGloves
  • +(20–30) to maximum Energy Shield
  • 100% increased Spell Damage
  • (15–25)% reduced Cast Speed
  • +(10–15) to Intelligence
Doedre's TenureGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +2 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • (15–25)% reduced Attack Speed
  • 100% increased Attack Damage
  • 15% increased Cooldown Recovery Rate
  • Unmodifiable
DreadfistGloves
  • (60–100)% increased Armour
  • (20–30)% increased Critical Damage Bonus
  • Critical Hits inflict Impale
  • Critical Hits cannot Extract Impale
  • (20–31) to (31–49) Physical Thorns damage
DreadfistGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • +(1.5–2)% to Critical Hit Chance
  • (25–35)% increased Thorns Critical Damage Bonus
  • Deal your Thorns damage to enemies you Critically Hit with Melee Attacks
  • (24–35) to (36–57) Cold Thorns damage
  • Unmodifiable
Empire's GraspGloves
  • (150–200)% increased Armour
  • +(20–30) to Strength
  • Gain (30–50) Life per enemy killed
  • (10–20)% increased Global Physical Damage
  • Knockback direction is reversed
Empire's GraspGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Recover 3% of maximum Life on Kill
  • Knockback direction is reversed
  • (18–24)% increased Area of Effect for Attacks
  • Attack Damage with Hits is Lucky while you are Surrounded
  • Unmodifiable
Essentia SanguisGloves
  • (50–70)% increased Evasion and Energy Shield
  • Adds 1 to (30–50) Lightning damage to Attacks
  • +(15–25) to Intelligence
  • +(25–35)% to Lightning Resistance
  • Life Leech is Converted to Energy Shield Leech
Essentia SanguisGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • +2% to Maximum Lightning Resistance
  • +(25–35)% to Lightning Resistance
  • (20–30)% increased Cooldown Recovery Rate
  • Mana Leech effects also Recover Energy Shield
  • Attacks Gain (17–21)% of Damage as Extra Lightning Damage
  • Unmodifiable
FacebreakerGloves
  • Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
  • (30–50)% increased Stun Buildup
  • 1% more Unarmed Damage per 5 Strength
  • +0.3 metres to Melee Strike Range while Unarmed
  • +1 to Armour per Strength
  • Can Attack as though using a One Handed Mace while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
  • local display facebreaker damage imitation weapon [1]
FacebreakerGloves
  • Grants Skill: Level 1 Smash to Smithereens
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has 9 to 14 Fire damage, +3 to +5 per Boss's Face Broken
  • +0.3 metres to Melee Strike Range while Unarmed
  • Gain 1% of Unarmed Damage as extra Fire damage per 5 Intelligence
  • 1% increased Area of Effect for Unarmed Attacks per 10 Intelligence
  • Can Attack as though using a One Handed Mace while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
  • local display facebreaker damage imitation weapon [1]
  • Unmodifiable
GravebindGloves
  • (40–60)% increased Armour and Energy Shield
  • 20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
  • +(10–15)% to Cold Resistance
  • Gain (7–10) Life per enemy killed
  • Gain (4–6) Mana per enemy killed
  • Enemies in your Presence killed by anyone count as being killed by you instead
GravebindGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • 20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
  • Recover 3% of maximum Life on Kill
  • Recover 3% of maximum Mana on Kill
  • Enemies in your Presence killed by anyone count as being killed by you instead
  • (30–50)% chance to gain Volatility on Kill
  • Unmodifiable
Grip of WinterGloves
  • (30–50)% increased Evasion Rating
  • Adds (3–5) to (6–8) Cold damage to Attacks
  • +(20–30)% to Cold Resistance
  • (40–50)% increased Freeze Buildup
  • (20–30)% increased Magnitude of Chill you inflict
Grip of WinterGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (10–15)% of Damage as Extra Cold Damage
  • +(2–3)% to Maximum Cold Resistance
  • +(15–25)% to Cold Resistance
  • All Damage from Hits Contributes to Chill Magnitude
  • All Damage from Hits Contributes to Freeze Buildup
  • Unmodifiable
Hand of Wisdom and ActionGloves
  • +(15–25) to Dexterity
  • +(15–25) to Intelligence
  • 1% increased Attack Speed per 20 Dexterity
  • Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
Hand of Wisdom and ActionGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (11–13)% increased Dexterity
  • (5–10)% increased Intelligence
  • 1% increased Area of Effect per 20 Intelligence
  • Adds 6 to 8 Cold Damage to Attacks per 20 Dexterity
  • Unmodifiable
HateforgeGloves
  • (300–400)% increased Armour
  • Gain (3–6) Rage on Hit
  • Gain a random Charge on reaching Maximum Rage, no more than once every (3–6) seconds
  • Lose all Rage on reaching Maximum Rage
  • (-10–10) to Maximum Rage

  • Cultivated:
    • 25% increased Attack Speed
    • +(8–10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
    • (12–16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
HateforgeGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • +(70–100) to maximum Runic Ward
  • Gain (6–8) Rage on Hit
  • Lose all Rage on reaching Maximum Rage
  • (-10–10) to Maximum Rage
  • Recover (3–5)% of maximum Runic Ward on reaching Maximum Rage
  • Unmodifiable

  • Cultivated:
    • 25% increased Attack Speed
    • +(8–10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
    • (12–16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Horror's FlightGloves
  • Grants Skill: Level 18 Crushing Fear
  • 213% increased Evasion Rating
  • 14% increased Attack Speed
  • +22 to Dexterity
  • Adds 19 to 34 Chaos Damage to Attacks
  • Gain 1 Fear Incarnate when you Cull a target
Idle HandsGloves
  • (40–60)% increased Evasion Rating
  • +(60–100) to Accuracy Rating
  • +(5–10) to Intelligence
  • 25% increased Attack Speed while on Full Mana
  • You count as on Full Mana while at 90% of maximum Mana or above

  • Cultivated:
    • Leech (4–6)% of Physical Attack Damage as Mana
    • (10–20)% increased maximum Mana
    • 25% increased Mana Cost Efficiency
    • Meta Skills gain 25% increased Energy while on Full Mana
Idle HandsGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • 25% more Attack damage while on Low Mana
  • (10–20)% chance to Blind Enemies on Hit with Attacks
  • (10–15)% increased Cooldown Recovery Rate
  • You are considered on Low Mana while at 50% of maximum Mana or below instead
  • Unmodifiable

  • Cultivated:
    • Leech (4–6)% of Physical Attack Damage as Mana
    • (10–20)% increased maximum Mana
    • 25% increased Mana Cost Efficiency
    • Meta Skills gain 25% increased Energy while on Full Mana
JarngreiprGloves
  • 50% increased Armour and Evasion
  • Adds (2–3) to (5–6) Physical Damage to Attacks
  • +(30–50) to maximum Life
  • (4–8)% increased Attack Speed
  • Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
JarngreiprGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (10–15)% of Damage as Extra Physical Damage
  • (6–8)% more damage taken while on Low Life
  • (10–15)% chance to gain Onslaught for 4 seconds on Hit
  • Dexterity can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
  • Unmodifiable
KilljoyGloves
  • (30–60)% increased Evasion and Energy Shield
  • +(30–50) to maximum Life
  • (20–30)% increased Critical Damage Bonus
  • Flasks do not recover Life
  • On-Kill Effects happen twice
KilljoyGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • +(30–50) to maximum Runic Ward
  • (6–7)% less damage taken while on Low Life
  • +(1–2)% to Critical Hit Chance
  • On-Kill Effects happen twice
  • Recover 1% of maximum Runic Ward on Kill
  • Unmodifiable
Kitoko's CurrentGloves
  • (30–50)% increased Energy Shield
  • +(10–20) to Dexterity
  • (10–15)% reduced Attack and Cast Speed
  • Lightning damage from Hits Contributes to Electrocution Buildup
Kitoko's CurrentGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • (10–15)% reduced Attack and Cast Speed
  • All damage with Attacks Contributes to Electrocution Buildup
  • +(20–40)% Surpassing chance to fire an additional Projectile
  • Unmodifiable
Leopold's ApplauseGloves
  • (60–100)% increased Energy Shield
  • +(60–100) to maximum Mana
  • (10–15)% increased Rarity of Items found
  • Damage Penetrates 10% Elemental Resistances
  • Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
Leopold's ApplauseGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (15–25)% more Attack damage while on Low Mana
  • +(15–25)% to all Elemental Resistances
  • Elemental Damage from your Hits is Resisted by the enemy's lowest Elemental Resistance
  • (15–25)% increased Quantity of Gold Dropped by Slain Enemies
  • Unmodifiable
Lochtonial CaressGloves
  • (10–15)% increased Skill Speed
  • +(15–25) to Armour
  • +(40–60) to maximum Life
  • (10–15)% reduced maximum Mana
  • Share Charges with Allies in your Presence
Lochtonial CaressGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +1 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • (7–9)% less damage taken while on Low Life
  • (13–20)% increased Attack Speed
  • Cannot Leech Mana
  • (5–10)% chance to grant a Endurance Charge to Allies in your Presence on Hit
  • (5–10)% chance to grant a Frenzy Charge to Allies in your Presence on Hit
  • (5–10)% chance to grant a Power Charge to Allies in your Presence on Hit
  • Unmodifiable
Maligaro's VirtuosityGloves
  • (60–80)% increased Evasion Rating
  • (20–30)% increased Critical Hit Chance
  • 5% increased Attack Speed
  • +(10–20) to Dexterity
  • Your Critical Hit Chance cannot be Rerolled
  • Your Critical Damage Bonus is 250%
Maligaro's VirtuosityGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • (20–30)% increased Critical Damage Bonus
  • 10% chance to gain Onslaught for 4 seconds on Hit
  • Critical Hit chance for Attacks is (25–40)%
  • +(45–60)% Surpassing chance to fire an additional Projectile
  • Unmodifiable
NightscaleGloves
  • (60–100)% increased Energy Shield
  • (30–50)% increased Critical Hit Chance
  • +(10–20) to Intelligence
  • +(20–30)% to Cold Resistance
  • 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
  • Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
NightscaleGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–25)% more Global Evasion Rating and Energy Shield
  • (40–60)% increased Critical Hit Chance
  • +2% to Maximum Cold Resistance
  • +(20–30)% to Cold Resistance
  • You have no Mana Regeneration
  • 15% increased Cooldown Recovery Rate
  • (100–150)% increased amount of Mana Leeched if you've dealt a Critical Hit Recently
  • Unmodifiable
NorthpawGloves
  • +(15–25) to Evasion Rating
  • Adds (3–5) to (8–10) Physical Damage to Attacks
  • (10–15)% increased Critical Damage Bonus
  • Base Critical Hit Chance for Attacks with Weapons is 7%
NorthpawGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +2 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • Attacks Gain (11–15)% of Damage as Extra Physical Damage
  • (15–20)% increased Critical Damage Bonus
  • +(3–6)% to Unarmed Melee Attack Critical Hit Chance
  • Unmodifiable
Painter's ServantGloves
  • Gain (5–10)% of Elemental Damage as Extra Cold Damage
  • Gain (5–10)% of Elemental Damage as Extra Fire Damage
  • Gain (5–10)% of Elemental Damage as Extra Lightning Damage
  • 33% of Elemental Damage Converted to Cold Damage
  • 33% of Elemental Damage Converted to Fire Damage
  • 33% of Elemental Damage Converted to Lightning Damage
Painter's ServantGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Gain (6–15)% of Lightning damage as Extra Physical damage
  • Gain (6–15)% of Cold damage as Extra Physical damage
  • Gain (6–15)% of Fire damage as Extra Physical damage
  • Physical damage from Hits Contributes to Flammability and
    Ignite MagnitudesFreeze Buildup, and Shock Chance
  • Unmodifiable
PlaguefingerGloves
  • (30–50)% increased Evasion and Energy Shield
  • (4–6)% increased Attack Speed
  • Cannot inflict Elemental Ailments
  • (20–30)% chance to Poison on Hit
  • All Damage from Hits Contributes to Poison Magnitude

  • Cultivated:
    • +1 to Level of all Chaos Skills
    • (5–10)% Global chance to Blind Enemies on Hit
    • (10–16)% increased Magnitude of Poison you inflict
    • (30–60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
PlaguefingerGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (8–12)% chance to gain Onslaught for 4 seconds on Hit
  • (30–40)% increased Magnitude of Poison you inflict with Critical Hits
  • Critical Hits Poison the enemy
  • Unmodifiable

  • Cultivated:
    • +1 to Level of all Chaos Skills
    • (5–10)% Global chance to Blind Enemies on Hit
    • (10–16)% increased Magnitude of Poison you inflict
    • (30–60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
Shackles of the WretchedGloves
  • (30–50)% increased Armour and Energy Shield
  • You cannot be Chilled for 6 seconds after being Chilled
  • You cannot be Frozen for 6 seconds after being Frozen
  • You cannot be Ignited for 6 seconds after being Ignited
  • You cannot be Shocked for 6 seconds after being Shocked
  • Curses you inflict are reflected back to you

  • Cultivated:
    • (10–20)% increased Curse Magnitudes
    • (10–20)% increased Freeze Duration on Enemies
    • (20–40)% increased Ignite Magnitude
    • (20–40)% increased Magnitude of Shock you inflict
    • (20–40)% increased Magnitude of Chill you inflict
    • Elemental Ailments other than Freeze you inflict are Reflected to you
Shackles of the WretchedGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • (4–6)% reduced Movement Speed while Cursed
  • Enemies you Curse take (20–30)% increased Damage
  • Curses you inflict are reflected back to you
  • (15–20)% more damage taken while Cursed
  • Unmodifiable

  • Cultivated:
    • (10–20)% increased Curse Magnitudes
    • (10–20)% increased Freeze Duration on Enemies
    • (20–40)% increased Ignite Magnitude
    • (20–40)% increased Magnitude of Shock you inflict
    • (20–40)% increased Magnitude of Chill you inflict
    • Elemental Ailments other than Freeze you inflict are Reflected to you
Sine AequoGloves
  • (10–15)% increased Skill Speed
  • (150–200)% increased ArmourEvasion and Energy Shield
  • Immobilise enemies at 50% buildup instead of 100%
  • (30–50)% increased Damage against Immobilised Enemies
Sine AequoGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (15–25)% increased Attack Speed if you've dealt a Critical Hit Recently
  • (25–35)% Surpassing chance per enemy Power to gain
    Mountain's Teachings on Immobilising an enemy if
    you have the [AscendancyMonk1Notable6|Way of the Mountain] Ascendancy Passive Skill
  • Immobilise enemies at 50% buildup instead of 100%
  • Unmodifiable
SnakebiteGloves
  • (40–60)% increased Evasion Rating
  • +(7–17)% to Chaos Resistance
  • (6–10) Life Regeneration per second
  • (20–30)% chance to Poison on Hit
  • Targets can be affected by +1 of your Poisons at the same time

  • Cultivated:
    • (30–40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
    • (40–60)% reduced Poison Duration on you
    • Recover (0.5–1)% of maximum Life per Poison affecting Enemies you Kill
SnakebiteGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • +1% to Maximum Chaos Resistance
  • +(7–17)% to Chaos Resistance
  • Regenerate (0.5–1.5)% of maximum Life per second
  • Targets can be affected by two of your Chills at the same time
  • (20–30)% increased Magnitude of Chill you inflict
  • Unmodifiable

  • Cultivated:
    • (30–40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
    • (40–60)% reduced Poison Duration on you
    • Recover (0.5–1)% of maximum Life per Poison affecting Enemies you Kill
The Prisoner's ManaclesGloves
  • (200–300)% increased Armour and Energy Shield
  • +100 to maximum Life
  • 100% increased Attribute Requirements
  • +(20–40)% to Lightning Resistance
  • (15–30) Life Regeneration per second
  • Debuffs you inflict have (20–30)% increased Slow Magnitude
  • Cannot Immobilise enemies
The Prisoner's ManaclesGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (20–25)% more Global Evasion Rating and Energy Shield
  • (10–12)% less damage taken while on Low Life
  • 100% increased Attribute Requirements
  • +(2–3)% to Maximum Lightning Resistance
  • +(15–25)% to Lightning Resistance
  • Your Hits cannot Stun enemies
  • Regenerate (1.5–3)% of maximum Life per second
  • (25–50)% increased Immobilisation buildup
  • Unmodifiable
ThunderfistGloves
  • Grants Skill: Level 15 Crackling Palm

  • (1–111)% increased Evasion and Energy Shield
  • (1–11)% increased Attack Speed
  • +(1–33)% to Lightning Resistance
  • Adds 1 to (77–111) Lightning Damage to Unarmed Melee Hits
  • +(0.1–1.1)% to Unarmed Melee Attack Critical Hit Chance
  • use thunderfist art variation [1]
ThunderfistGloves
  • Grants Skill: Level 1 Gelid Palm
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (10–15)% chance to gain Onslaught for 4 seconds on Hit
  • +(2–3)% to Maximum Cold Resistance
  • +(10–25)% to Cold Resistance
  • +(0.8–1.5)% to Unarmed Melee Attack Critical Hit Chance
  • Adds 44 to 66 Cold Damage to Unarmed Melee Hits
  • Unmodifiable
TreefingersGloves
  • (30–60)% increased Armour
  • Adds (6–10) to (12–16) Physical Damage to Attacks
  • 5% reduced Attack Speed
  • +(15–20) to Strength
  • (20–30)% increased Stun Buildup
  • Giant's Blood
TreefingersGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (10–15)% of Damage as Extra Physical Damage
  • 5% reduced Cast Speed
  • (15–20)% increased Area of Effect for Attacks
  • (20–30)% increased Immobilisation buildup
  • Hollow Palm Technique
  • Unmodifiable
Valako's ViceGloves
  • (50–100)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • +(20–30) to Strength
  • +(20–30) to Dexterity
  • +(30–50)% to Lightning Resistance
  • 100% of Fire damage Converted to Lightning damage
Valako's ViceGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • 10% chance to gain Onslaught for 4 seconds on Hit
  • Gain (15–25)% of Lightning damage as Extra Cold damage
  • 100% of Lightning Damage Converted to Cold Damage
  • (10–14)% increased Area of Effect for Attacks
  • +(25–50)% Surpassing chance to fire an additional Projectile
  • Unmodifiable
Alpha's HowlHelmets
  • (80–100)% increased Evasion Rating
  • +100 to Spirit
  • +(50–75)% to Cold Resistance
  • Presence Radius is doubled
AssailumHelmets
  • (200–300)% increased Armour and Evasion
  • +(200–400) to Accuracy Rating
  • (30–50)% increased Critical Hit Chance
  • Skills have a (100–150)% longer Perfect Timing window
Atsak's SightHelmets
  • (100–150)% increased Evasion and Energy Shield
  • (30–40)% increased Critical Hit Chance
  • +(10–20) to Dexterity
  • +(10–20) to Intelligence
  • Critical Hits Poison the enemy
Atziri's DisdainHelmets
  • +(60–100) to maximum Mana
  • (10–20)% increased Rarity of Items found
  • Gain (10–15)% of maximum Life as Extra maximum Energy Shield
  • 10% of Damage taken bypasses Energy Shield

  • Cultivated:
    • 10% of Damage is taken from Mana before Life
    • (5–10)% increased maximum Life
    • (6–10)% of Damage taken Recouped as Mana
Black Sun CrestHelmets
  • (50–80)% increased Armour
  • (5–15)% increased Strength
  • (5–15)% increased Dexterity
  • (5–15)% increased Intelligence
  • 20% reduced Light Radius
Blood PriceHelmets
  • (80–120)% increased Armour
  • (10–15) Life Regeneration per second
  • +(100–150) to Stun Threshold
  • (30–60)% increased Presence Area of Effect
  • Enemies in your Presence have at least 10% of Life Reserved
BronzebeardHelmets
  • 10% reduced Movement Speed
  • (50–100)% increased Armour and Energy Shield
  • +100 to maximum Life
  • (35–50)% reduced Effect of Chill on you
  • (35–50)% reduced Magnitude of Ignite on you
  • (35–50)% reduced effect of Shock on you
Constricting CommandHelmets
  • +(80–120) to maximum Life
  • +(10–15) to all Attributes
  • (8–12) Life Regeneration per second
  • Require (2–4) fewer enemies to be Surrounded

  • Cultivated:
    • (-40–40)% reduced Attack Damage while Surrounded
    • Regenerate (0.5–1.5)% of maximum Life per second while Surrounded
    • +(60–75) to Armour
    • (20–60)% increased Surrounded Area of Effect
CornathaumHelmets
  • (10–20)% increased Rarity of Items found
  • +(40–50) to Intelligence
  • 30% increased Light Radius
  • 5% increased Experience gain

  • Cultivated:
    • (100–150)% increased Armour and Energy Shield
    • (5–10)% increased Quantity of Gold Dropped by Slain Enemies
    • Increases and Reductions to Light Radius also apply to Area of Effect at (25–50)% of their value
Corona of the Red SunHelmets
  • +(100–150) to Accuracy Rating
  • +(60–80) to maximum Life
  • +(20–25)% to Fire Resistance
  • 25% increased Light Radius
  • Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life

  • Cultivated:
    • +(1–2) to Level of all Minion Skills
    • (25–50)% increased Presence Area of Effect
    • +(100–150) to Armour
Crown of EyesHelmets
  • (100–140)% increased Energy Shield
  • +(150–200) to Accuracy Rating
  • +(10–15) to all Attributes
  • -10% to Fire Resistance
  • Increases and Reductions to Spell damage also apply to Attacks
Crown of the Pale KingHelmets
  • (50–100)% increased Armour and Energy Shield
  • +(40–80) to maximum Life
  • 10% increased Rarity of Items found
  • (10–15) to (20–25) Physical Thorns damage
  • Thorns can Retaliate against all Hits
Crown of the VictorHelmets
  • (10–15)% increased Rarity of Items found
  • +1 to Level of all Skills
  • Gain 10 Life per enemy killed
  • Gain 10 Mana per enemy killed
Crown of ThornsHelmets
  • +(100–150) to maximum Energy Shield
  • Lose 5 Life when you use a Skill
  • (3–5) to (6–10) Physical Thorns damage
  • Pain Attunement
Decree of AcuityHelmets
  • (150–250)% increased Armour and Evasion
  • +(25–35) to Dexterity
  • Gain (15–30)% of Evasion Rating as extra Armour
  • You are Blind
  • The Effect of Blind on you is reversed
DeidbellHelmets
  • (60–100)% increased Armour
  • +(10–20) to Strength
  • (20–30)% increased Warcry Speed
  • Warcries Explode Corpses dealing 10% of their Life as Physical Damage
  • Warcry Skills have (20–30)% increased Area of Effect
Demigod's VirtueHelmets
  • 25% increased Rarity of Items found
  • Virtuous
ElevoreHelmets
  • (50–80)% increased Evasion Rating
  • +(20–30) to Dexterity
  • Charms gain 1 charge per Second
  • +(1–2) Charm Slot
Erian's CobbleHelmets
  • +(0–40) to Armour
  • +(0–30) to Evasion Rating
  • +(0–20) to maximum Energy Shield
  • +(0–60) to Accuracy Rating
  • +(0–30) to maximum Life
  • +(0–20) to maximum Mana
  • (0–20)% increased Rarity of Items found
  • (0–30)% increased Critical Hit Chance
  • +(0–10) to Strength
  • +(0–10) to Dexterity
  • +(0–10) to Intelligence
  • +(0–10)% to Fire Resistance
  • +(0–10)% to Cold Resistance
  • +(0–10)% to Lightning Resistance
  • (0–6) Life Regeneration per second
Ezomyte PeakHelmets
  • (50–100)% increased Armour
  • +(50–80) to maximum Life
  • (3–6) Life Regeneration per second
  • (10–20)% increased Area of Effect
  • Unwavering Stance
Glimpse of ChaosHelmets
  • Can be modified while Corrupted
  • +(50–150) to maximum Life
  • +(50–150) to maximum Mana
  • (-30–30)% to Fire Resistance
  • (-30–30)% to Cold Resistance
  • (-30–30)% to Lightning Resistance
  • Chaos Resistance is zero

  • Cultivated:
    • +(50–150) to maximum Energy Shield
    • (1–60)% increased Chaos Damage
    • (1–60)% increased Cold Damage
    • (1–60)% increased Lightning Damage
    • (1–60)% increased Fire Damage
    • +(1–60)% to Chaos Resistance
GoldrimHelmets
  • +(30–50) to Evasion Rating
  • 10% increased Rarity of Items found
  • +(25–35)% to all Elemental Resistances
GreymakeHelmets
  • +(30–50) to Strength
  • +(30–50) to Dexterity
  • +(30–50) to Intelligence
  • -1 to all Attributes per Level
  • Has 4 Augment Sockets (Hidden)
HeatshiverHelmets
  • (50–70)% increased Evasion Rating
  • +(60–100) to maximum Mana
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Horns of ByndenHelmets
  • +20 to Armour
  • (5–15)% increased Rarity of Items found
  • +(20–30) to Strength
  • Every Rage also grants 1% increased Armour
  • Gain 1 Rage on Melee Hit
IndigonHelmets
  • (100–140)% increased Energy Shield
  • +(80–120) to maximum Mana
  • (5–10)% increased Cost of Skills for each 200 total Mana Spent Recently
  • (10–15)% increased Spell damage for each 200 total Mana you have Spent Recently
  • Mana Recovery other than Regeneration cannot Recover Mana
InnsmouthHelmets
  • +(20–30) to Evasion Rating
  • 25% reduced maximum Mana
  • +(10–20)% to Cold Resistance
  • +(13–19)% to Chaos Resistance
  • 100% increased Mana Regeneration Rate
IronrideHelmets
  • (60–80)% increased Armour and Evasion
  • +(30–50) to maximum Life
  • +(30–50) to maximum Mana
  • +(10–15)% to Lightning Resistance
  • You have no Accuracy Penalty at Distance
Keeper of the ArcHelmets
  • (240–340)% increased Armour and Energy Shield
  • (15–25) Life Regeneration per second
  • (15–25)% increased Mana Regeneration Rate
  • Alternating every 5 seconds:
    Take 40% less Damage from Hits
    Take 40% less Damage over time
Leer CastHelmets
  • +(30–50) to maximum Life
  • +(30–50) to maximum Mana
  • Allies in your Presence deal 50% increased Damage
  • +(10–20) to Dexterity
  • 25% reduced Damage
Mask of the SanguimancerHelmets
  • +(20–25) to Evasion Rating
  • +(10–15) to maximum Energy Shield
  • (20–40)% increased Critical Hit Chance for Spells
  • +(10–20) to Strength
  • +(10–20) to Intelligence
  • Blood Magic
Mask of the Stitched DemonHelmets
  • (120–160)% increased Energy Shield
  • +(17–23)% to Chaos Resistance
  • Cannot have Energy Shield
  • Regenerate 0.05 Life per second per Maximum Energy Shield

  • Cultivated:
    • +(70–100) to maximum Energy Shield
    • +(60–80) to maximum Life
    • +(17–23) to all Attributes
Mind of the CouncilHelmets
  • (150–200)% increased Evasion and Energy Shield
  • +(60–90) to maximum Mana
  • +(20–30)% to Lightning Resistance
  • Attacks cost an additional 6% of your maximum Mana
  • Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
Myris UxorHelmets
  • (40–60)% increased Evasion Rating
  • +(100–150) to Accuracy Rating
  • +(40–60) to maximum Mana
  • 100% increased Culling Strike Threshold
Radiant GriefHelmets
  • (80–100)% increased Evasion Rating
  • +(15–25)% to Fire Resistance
  • 30% increased Light Radius
  • Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage
Sandstorm VisageHelmets
  • +(80–120) to maximum Energy Shield
  • +(20–30) to Dexterity
  • Enemies in your Presence are Blinded
  • Every second, inflicts Critical Weakness on enemies in your Presence for (15–20) seconds
Scold's BridleHelmets
  • +(75–150) to maximum Energy Shield
  • (60–100)% increased Spell Damage
  • +(80–100) to maximum Mana
  • 15% reduced Cast Speed
  • Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
Solus IpseHelmets
  • (150–200)% increased ArmourEvasion and Energy Shield
  • +(60–100) to maximum Mana
  • 25% increased Light Radius
  • Equipment and Skill Gems have 25% increased Attribute Requirements
  • You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Starkonja's HeadHelmets
  • (100–200)% increased Evasion Rating
  • (15–25)% increased Critical Hit Chance
  • +(30–40) to Dexterity
  • 150% increased Global Evasion Rating when on Low Life
  • 15% of Damage from Hits is taken from your Damageable Companion's Life before you
The Black InsigniaHelmets
  • (70–100)% increased Evasion Rating
  • (10–20)% increased Rarity of Items found
  • +(15–25)% to Lightning Resistance
  • Gain Tailwind on Critical Hit, no more than once per second
  • Lose all Tailwind when Hit
The Bringer of RainHelmets
  • (600–800)% increased Armour and Evasion
  • +(200–300) to Accuracy Rating
  • 100% increased Critical Hit Chance
  • (30–60) Life Regeneration per second
  • Can't use Body Armour
  • You can wield Two-Handed AxesMaces and Swords in one hand
  • This item gains bonuses from Socketed Items as though it was a Body Armour
  • Has 4 Augment Sockets (Hidden)
The Devouring DiademHelmets
  • (60–100)% increased Energy Shield
  • +(40–60) to maximum Life
  • +(10–20) to Intelligence
  • +(13–19)% to Chaos Resistance
  • Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
The Hollow MaskHelmets
  • Grants Skill: Level 2 Wildwood's Gifts

  • +(60–80) to maximum Life
  • 15% additional Physical Damage Reduction
  • -10% to all Elemental Resistances
  • +13% to Chaos Resistance
  • Remnants you create affect Allies in your Presence as well as you when collected
  • (80–100)% increased Reservation Efficiency of Remnant Skills
The Smiling KnightHelmets
  • +(50–100) to Accuracy Rating
  • (150–200)% increased Armour and Evasion
  • (15–25)% increased Critical Hit Chance
  • Aggravate Bleeding on targets you Critically Hit with Attacks
The Three DragonsHelmets
  • (40–60)% increased Evasion and Energy Shield
  • +(10–20)% to all Elemental Resistances
  • Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
  • Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
  • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
The VertexHelmets
  • Has no Attribute Requirements
  • (100–150)% increased Evasion and Energy Shield
  • (20–30)% increased Critical Hit Chance
  • +(13–17)% to Chaos Resistance
  • Skill Gems have no Attribute Requirements

  • Cultivated:
    • (5–10)% increased Attributes
    • (13–17)% increased Mana Cost Efficiency
    • (20–30)% increased chance to inflict Ailments
    • +(2–4) to Level of all Skills
The Vile KnightHelmets
  • (60–100)% increased Armour and Evasion
  • +(75–125) to Accuracy Rating
  • (10–15) Life Regeneration per second
  • Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
ThrillsteelHelmets
  • Onslaught
Veil of the NightHelmets
  • 50% increased maximum Life
  • +(10–20) to all Attributes
  • 40% reduced Light Radius
  • You have no Elemental Resistances
Vestige of DarknessHelmets
  • (150–200)% increased Armour and Energy Shield
  • +(20–30) to Strength and Intelligence
  • Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
  • Enemies in your Presence are Blinded
  • The Bodach haunts your Presence
  • the wendigo manifestation delay randomisation ms [500]
  • the wendigo manifests +% faster per enemy power in your presence [5]
Visage of AyahHelmets
  • (50–80)% increased Energy Shield
  • (10–15)% increased Rarity of Items found
  • (20–30)% increased Critical Hit Chance
  • +(10–20)% to Lightning Resistance
  • Eldritch Battery
Wings of CaelynHelmets
  • +20 to Armour
  • (5–15)% increased Rarity of Items found
  • +(20–30) to Dexterity
  • Gain 1 Rage on Melee Hit
  • Every Rage also grants 1% increased Stun Threshold
Against the DarknessJewels
  • local jewel effect base radius [1000]

  • [2 Random Jewel Modifiers]
  • randomly chosen from:
    • Allocated Small Passive Skills in Radius grant nothing
    • Small Passive Skills in Radius also grant +(2–3)% to Chaos Resistance
    • Small Passive Skills in Radius also grant +(2–4)% to Cold Resistance
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Chaos Damage
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Cold Damage
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Fire Damage
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Lightning Damage
    • Small Passive Skills in Radius also grant +(2–4)% to Fire Resistance
    • Small Passive Skills in Radius also grant (4–6)% reduced Freeze Duration on you
    • Grants all bonuses of Unallocated Small Passive Skills in Radius
      local jewel effect base radius [1000]
    • Small Passive Skills in Radius also grant (4–6)% reduced Ignite Duration on you
    • Small Passive Skills in Radius also grant +8 to maximum Life
    • Small Passive Skills in Radius also grant +8 to maximum Mana
    • Small Passive Skills in Radius also grant 1% increased maximum Life
    • Small Passive Skills in Radius also grant +(2–4)% to Lightning Resistance
    • Small Passive Skills in Radius also grant 1% increased maximum Mana
    • Notable Passive Skills in Radius also grant +1% to Maximum Chaos Resistance
    • Notable Passive Skills in Radius also grant +1% to Maximum Cold Resistance
    • Notable Passive Skills in Radius also grant +1% to Maximum Fire Resistance
    • Notable Passive Skills in Radius also grant +1% to Maximum Lightning Resistance
    • Notable Passive Skills in Radius also grant (2–3)% increased Dexterity
    • Notable Passive Skills in Radius also grant (2–3)% increased Intelligence
    • Notable Passive Skills in Radius also grant (2–3)% increased Strength
    • Small Passive Skills in Radius also grant (4–6)% reduced Shock duration on you
    • Notable Passive Skills in Radius also grant +(8–12) to Spirit
Controlled MetamorphosisJewels
  • Only affects Passives in Medium-Large Ring
  • Passives in Radius can be Allocated without being connected to your tree
  • (-20–-5)% to all Elemental Resistances
Flesh CrucibleJewels
  • Random 1 Keystone Passive Skill [1,33]
  • (20-10)% less [random stat]

  • Cultivated:
    • Random 1 Keystone Passive Skill [1,33]
    • (10–20)% less Damage
    • (10–20)% less ArmourEvasion and Energy Shield
    • (10–20)% less maximum Life
    • (10–20)% less maximum Mana
    • (10–20)% less Movement Speed
    • (10–20)% less Spirit
From NothingJewels
  • Passives in Radius of Passive Skill can be Allocated
    without being connected to your tree
Grand SpectrumJewels
  • 2% increased Maximum Life per socketed Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewels
  • 2% increased Spirit per socketed Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewels
  • +6% to all Elemental Resistances per socketed Grand Spectrum
  • number of stackable unique jewels [1]
Heart of the WellJewels
  • [Custom Desecrated prefix]
  • [Custom Desecrated prefix]
  • [Custom Desecrated suffix]
  • [Custom Desecrated suffix]
  • randomly chosen from:
    • (5–10)% chance to Aggravate Bleeding on targets you Hit with Attacks
    • (5–8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
    • (40–60)% increased Armour from Equipped Body Armour
    • (30–50)% chance to Pierce an Enemy
    • (10–15)% chance when a Charm is used to use another Charm without consuming Charges
    • Charms applied to you have (15–25)% increased Effect
    • Recover (5–10)% of maximum Mana when a Charm is used
    • (15–25)% increased Culling Strike Threshold
    • Gain (9–15)% of Damage as Extra Lightning Damage
    • Gain (7–13)% of Damage as Extra Chaos Damage
    • Gain (9–15)% of Damage as Extra Fire Damage
    • Gain (9–15)% of Damage as Extra Cold Damage
    • (15–25)% increased Damage while your Companion is in your Presence
    • (15–25)% increased Exposure Effect
    • (40–60)% increased Evasion Rating from Equipped Body Armour
    • Regenerate (1–1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
    • (10–18)% increased Cooldown Recovery Rate
    • (40–60)% increased Ice Crystal Life
    • (4–8)% increased Skill Speed
    • (15–25)% chance for Lightning Damage with Hits to be Lucky
    • (8–16)% increased Mana Cost Efficiency
    • (20–30)% increased Mana Regeneration Rate while moving
    • +1% to all Maximum Elemental Resistances
    • (40–60)% increased Energy Shield from Equipped Body Armour
    • Minions gain (10–15)% of their maximum Life as Extra maximum Energy Shield
    • Minions Regenerate (1–3)% of maximum Life per second
    • Minions Revive (5–10)% faster
    • (8–15)% of Leech is Instant
    • (5–10)% of Physical Damage prevented Recouped as Life
    • (8–14)% increased speed of Recoup Effects
    • Recover (2–4)% of maximum Life on Killing a Poisoned Enemy
    • (10–15)% increased Skill Effect Duration
    • +(2–4)% to Thorns Critical Hit Chance
    • Gain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour
    • (6–12)% chance for Trigger skills to refund half of Energy Spent
    • (4–8)% increased chance to inflict Ailments
    • Gain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield
    • (5–10)% chance to inflict Bleeding on Hit
    • (5–10)% chance to Poison on Hit
    • (4–8)% increased Critical Hit Chance
    • (6–12)% increased Critical Damage Bonus
    • (2–3)% of Damage is taken from Mana before Life
    • Debuffs on you expire (4–8)% faster
    • Damaging Ailments deal damage (2–4)% faster
    • (4–8)% increased Flask Effect Duration
    • Gain (1–2) Rage when Hit by an Enemy
    • (2–3)% increased Cooldown Recovery Rate
    • (6–12)% increased Elemental Ailment Threshold
    • (2–3)% increased Attack Speed
    • (2–3)% increased Cast Speed
    • (4–8)% increased Flask Charges gained
    • (5–10)% increased Stun Threshold
    • (2–3)% of Skill Mana Costs Converted to Life Costs
    • (2–3)% of Damage taken Recouped as Life
    • (6–12)% increased Life Regeneration rate
    • Recover (1–2)% of maximum Mana on Kill
    • (4–8)% increased Mana Regeneration Rate
    • +1% to Maximum Cold Resistance
    • +1% to Maximum Fire Resistance
    • Recover (1–2)% of maximum Life on Kill
    • +1% to Maximum Lightning Resistance
    • Minions have (2–3)% increased Attack and Cast Speed
    • Minions have (6–12)% increased Critical Hit Chance
    • Minions have +(3–4)% to all Elemental Resistances
    • Minions have (3–12)% additional Physical Damage Reduction
    • (1–2)% increased Movement Speed
    • Gain 1 Rage on Melee Hit
    • (3–8)% increased Skill Effect Duration
    • (5–10)% reduced Slowing Potency of Debuffs on You
    • (4–8)% increased Critical Hit Chance for Spells
    • (6–12)% increased Critical Spell Damage Bonus
    • (6–12)% increased Stun Buildup
    • Gain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
Heroic TragedyJewels
  • Remembrancing (100–8000) songworthy deeds by the line of Vorana
    Passives in radius are Conquered by the Kalguur
  • Historic
  • local unique jewel break timeless jewel calculators [0]
  • randomly chosen from:
    MegalomaniacJewels
    • Allocates Passive Skill
    • Allocates Passive Skill
    • Allocates Passive Skill
    MegalomaniacJewels
    • Allocates Passive Skill
    • Allocates Passive Skill
    Prism of BeliefJewels
    • +(1–3) to Level of all Specific Skill Skills
    The AdornedJewels
    • (0–150)% increased Effect of Jewel Socket Passive Skills
      containing Corrupted Magic Jewels

    • Cultivated:
      • (-30–30)% reduced Global Physical Damage
      • (0–75)% increased Effect of Jewel Socket Passive Skills
        containing Corrupted Rare Jewels
      • (-30–30)% reduced Fire Damage
      • (-30–30)% reduced Cold Damage
      • (-30–30)% reduced Lightning Damage
      • (-30–30)% reduced Chaos Damage
      • (-30–30)% reduced Armour
      • (-30–30)% reduced Evasion Rating
      • (-30–30) to maximum Energy Shield
      • Minions deal (-30–30)% reduced Damage
    Undying HateJewels
    • Glorifying the defilement of (79–30977) souls in tribute to Amanamu
      Passives in radius are Conquered by the Abyssals
      Desecration makes this item unstable
    • Historic
    • local unique jewel break timeless jewel calculators [0]
    • randomly chosen from:
      • Conquered Attribute Passive Skills also grant +(2–3) to all Attributes
      • Conquered Attribute Passive Skills also grant +(4–8) to Dexterity
      • Conquered Attribute Passive Skills also grant +(4–8) to Intelligence
      • Conquered Attribute Passive Skills also grant +(4–8) to Strength
      • Conquered Attribute Passive Skills also grant +(2–5) to Tribute
      • One Conquered Notable Passive Skill becomes Passive Skill
      • Conquered Small Passive Skills also grant (2–4)% increased Armour
      • Conquered Small Passive Skills also grant (3–5)% increased Attack damage
      • Conquered Small Passive Skills also grant (3–5)% increased Chaos damage
      • Conquered Small Passive Skills also grant (3–6)% increased Elemental Ailment Threshold
      • Conquered Small Passive Skills also grant (3–5)% increased Elemental Damage
      • Conquered Small Passive Skills also grant (2–4)% increased Energy Shield
      • Conquered Small Passive Skills also grant (2–4)% increased Evasion Rating
      • Conquered Small Passive Skills also grant (2–3)% increased Life Regeneration rate
      • Conquered Small Passive Skills also grant (2–3)% increased Mana Regeneration rate
      • Conquered Small Passive Skills also grant Minions deal (3–5)% increased damage
      • Conquered Small Passive Skills also grant (3–5)% increased Physical damage
      • Conquered Small Passive Skills also grant (3–5)% increased Spell damage
      • Conquered Small Passive Skills also grant (3–6)% increased Stun Threshold
    • randomly chosen from:
      • randomly chosen from:
        • +1% to all maximum Resistances if you have at least 100 Tribute
        • Non-Instant skills with Cooldowns have +1 Cooldown Use if you have at least 100 Tribute
        • Ignore all Movement Penalties from Armour if you have at least 100 Tribute
        • +1 to Maximum Endurance Charges if you have at least 100 Tribute
        • +1 to Maximum Power Charges if you have at least 100 Tribute
        • +1 to Maximum Frenzy Charges if you have at least 100 Tribute
        • Warcries Empower an additional Attack if you have at least 100 Tribute
        • 40% reduced Damage taken from Volatility if you have at least 100 Tribute
        • 40% increased Glory generation if you have at least 100 Tribute
        • +40% of Armour also applies to Elemental Damage if you have at least 100 Tribute
        • Remnants can be collected from 80% further away if you have at least 100 Tribute
        • 5% of Thorns Damage Leeched as Life if you have at least 100 Tribute
        • 25% chance for Thorns to Retaliate against Non-Melee Hits if you have at least 200 Tribute
        • Targets can be affected by +1 of your Poisons at the same time if you have at least 100 Tribute
        • Minions Revive 20% faster if you have at least 100 Tribute
        • 50% increased Curse Duration if you have at least 100 Tribute
        • 15% increased Aura Magnitudes if you have at least 100 Tribute
        • Charms gain 1 charges per Second if you have at least 200 Tribute
        • +1 Charm Slot if you have at least 100 Tribute
        • Leech Life 35% faster if you have at least 100 Tribute
        • 20% increased Block chance if you have at least 100 Tribute
        • Attacks have +2.5% to Critical Hit Chance against Parried enemies if you have at least 100 Tribute
        • 8% increased Spirit if you have at least 100 Tribute
        • 5% increased maximum Life if you have at least 100 Tribute
        • 5% increased Maximum Mana if you have at least 100 Tribute
        • 50% increased Damage with Hits against Rare and Unique Enemies if you have at least 100 Tribute
        • 20% of Physical Damage prevented Recouped as Life if you have at least 100 Tribute
      VoicesJewels
      • Allocates 2 Sinister Jewel sockets
      VoicesJewels
      • Allocates 3 Sinister Jewel sockets
      VoicesJewels
      • Allocates 4 Sinister Jewel sockets
      Blood of the WarriorLife Flasks
      • 90% less Life Recovered
      • Effect is not removed when Unreserved Life is Filled
      • (15–30)% of Damage taken during effect Recouped as Life
      • Gain (3–5) Rage when Hit by an Enemy during effect
      • No Inherent loss of Rage during effect
      • (25–50)% increased Duration
      Olroth's ResolveLife Flasks
      • Instant Recovery
      • (100–150)% increased Charges per use
      • Excess Life Recovery added as Guard for 20 seconds
      Brutus' Lead SprinklerMaces (One-Hand)
      • Grants Skill: Level 11 Molten Shower

      • Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
      • (80–120)% increased Physical Damage
      • (5–10)% increased Attack Speed
      • +(15–25) to Strength
      • 5 to 10 Added Attack Fire Damage per 25 Strength
      • local display grants level X molten shower [1]
      Brynhand's MarkMaces (One-Hand)
      • Adds (10–14) to (16–20) Physical Damage
      • +(30–50) to Accuracy Rating
      • 20% reduced Attack Speed
      • +(10–20) to Strength
      • Causes Double Stun Buildup
      FrostbreathMaces (One-Hand)
      • Adds (8–12) to (16–20) Physical Damage
      • Adds (8–12) to (16–20) Cold Damage
      • +5% to Critical Hit Chance
      • All Damage from Hits with this Weapon Contributes to Freeze Buildup
      • Culling Strike against Frozen Enemies
      MjölnerMaces (One-Hand)
      • Grants Skill: Level 15 Thundergod's Wrath

      • +200 Intelligence Requirement
      • +100 Strength Requirement
      • (250–350)% increased Physical Damage
      • (10–20)% increased Attack Speed
      • +(2–4) to Level of all Lightning Skills
      NebulochMaces (One-Hand)
      • Adds (39–48) to (69–79) Physical Damage
      • +(20–30)% to Critical Damage Bonus
      • Adds (25–36) to (44–55) Chaos damage
      • Attacks consume an Endurance Charge to Critically Hit
      • Take 100 Chaos damage per second per Endurance Charge
      OlrovasaraMaces (One-Hand)
      • Adds 1 to (60–80) Lightning Damage
      • +(300–400) to Accuracy Rating
      • (5–30)% increased Attack Speed
      • On Hitting an enemy, gains maximum added Lightning damage equal to
        the enemy's Power for 20 seconds, up to a total of 500
      Sculpted SufferingMaces (One-Hand)
      • +(5–10)% to Critical Damage Bonus

      • Adds (21–26) to (25–31) Physical Damage
      • (10–15)% increased Attack Speed
      • Breaks Armour equal to 40% of damage from Hits with this weapon
      • Fully Armour Broken enemies you kill with Hits Shatter
      Seeing StarsMaces (One-Hand)
      • Adds (12–16) to (22–25) Cold Damage
      • Adds 1 to (40–45) Lightning Damage
      • (10–20)% increased Attack Speed
      • Energy Generation is doubled
      Serle's GritMaces (One-Hand)
      • Grants Skill: Level 12 Runic Tempering
      • Has 3 Sockets

      • Maximum Quality is 40%
      • Adds (23–30) to (35–55) Physical Damage
      • +(20–30) to Strength
      • Skills which Empower an Attack have (10–20)% chance to not count that Attack
      • (40–50) to (80–100) added Physical Thorns damage per Runic Plate
      TrenchtimbreMaces (One-Hand)
      • Adds (13–15) to (22–25) Physical Damage
      • (20–30)% increased Attack Speed
      • +(1–2) to Level of all Minion Skills
      • Increases and Reductions to Minion Attack Speed also affect you
      Brain RattlerMaces (Two-Hand)
      • Adds (18–22) to (24–28) Physical Damage
      • Adds 1 to (50–55) Lightning Damage
      • (10–15)% increased Attack Speed
      • All damage with this Weapon causes Electrocution buildup
      Chober ChaberMaces (Two-Hand)
      • +100 Intelligence Requirement
      • Adds (58–65) to (102–110) Physical Damage
      • +(80–100) to maximum Mana
      • +50 to Spirit
      • Increases and Reductions to Minion Damage also affect you
      HoghuntMaces (Two-Hand)
      • Adds (16–20) to (23–27) Physical Damage
      • +15% to Critical Hit Chance
      • 10% reduced Attack Speed
      • +10 to Strength
      • Maim on Critical Hit
      Hrimnor's HymnMaces (Two-Hand)
      • Causes (20–40)% increased Stun Buildup

      • (80–120)% increased Physical Damage
      • +(10–15) to Strength
      • Gain (10–20) Life per enemy killed
      • Slam Skills you use yourself cause an additional Aftershock
      Marohi ErqiMaces (Two-Hand)
      • Warcries Empower an additional Attack

      • +150 Strength Requirement
      • (600–700)% increased Physical Damage
      • (-300–-200) to Accuracy Rating
      • 35% reduced Attack Speed
      • Causes (40–60)% increased Stun Buildup
      • Heavy Stuns Enemies that are on Full Life
      QuecholliMaces (Two-Hand)
      • Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage

      • (100–150)% increased Physical Damage
      • +(10–15) to all Attributes
      • Gain 30 Life per enemy killed
      • Hits with this Weapon have no Critical Damage Bonus
      • This Weapon's Critical Hit Chance is 100%

      • Cultivated:
        • (10–25)% increased Area of Effect if you've Killed Recently
        • (5–10)% chance for Slam Skills you use yourself to cause an additional Aftershock
        • (5–10)% increased Strength
        • Adds (40–60) to (70–90) Physical Damage
      ShyabaMaces (Two-Hand)
      • +50 Dexterity Requirement
      • -15 Strength Requirement
      • (80–120)% increased Physical Damage
      • 50% increased Attack Speed
      • (15–25)% increased Light Radius
      • Always Hits
      The Empty RoarMaces (Two-Hand)
      • Strikes deal Splash Damage

      • Adds (25–35) to (40–50) Physical Damage
      • Leeches 10% of Physical Damage as Life
      • (10–20)% chance to cause Bleeding on Hit
      • All Attacks count as Empowered Attacks
      • Cannot use Warcries
      The Hammer of FaithMaces (Two-Hand)
      • (300–350)% increased Physical Damage
      • 10% reduced Attack Speed
      • +10% to all Elemental Resistances
      • 50% increased Mana Regeneration Rate
      • Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
      TidebreakerMaces (Two-Hand)
      • (120–150)% increased Physical Damage
      • +(2–3) to Level of all Melee Skills
      • +(20–30) to Intelligence
      • Causes (150–200)% increased Stun Buildup
      • All Damage from Hits with this Weapon Contributes to Chill Magnitude
      TrephinaMaces (Two-Hand)
      • Crushes Enemies on Hit

      • Adds (12–15) to (22–25) Physical Damage
      • (10–15)% increased Attack Speed
      • Causes (30–50)% increased Stun Buildup
      • Always deals Critical Hits against Heavy Stunned Enemies
      Twisted EmpyreanMaces (Two-Hand)
      • Grants Skill: Level 18 Starborn Onslaught
      • 94% increased Physical Damage
      • Adds 166 to 372 Cold Damage
      • +319 to maximum Mana
      • +4.43% to Critical Hit Chance
      • 10% of Damage is taken from Mana before Life
      • Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
      • Convert 100% of Fire Damage with Mace Skills to Cold Damage
      Lavianga's SpiritsMana Flasks
      • This Flask cannot be Used but applies its Effect constantly
      • (70–80)% reduced Amount Recovered
      Melting MaelstromMana Flasks
      • Effect is not removed when Unreserved Mana is Filled
      • (200–250)% increased Duration
      • Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
      • Deals 25% of current Mana as Chaos Damage to you when Effect ends
      Uhtred's ChaliceMana Flasks
      • (200–300)% increased Amount Recovered
      • 70% reduced Recovery rate
      • (50–60)% reduced Charges
      • Lose 5% Life per second while you have no Runic Ward during Effect
      • Mana Recovery from Flasks can Overflow maximum Mana during Effect
      Collapsing HorizonQuarterstaves
      • +(5–10)% to Critical Hit Chance
      • +(2–4) to Level of all Elemental Skills
      • 100% increased Elemental Damage
      • Trigger skills refund half of Energy spent
      DualityQuarterstaves
      • +(30–50) to maximum Runic Ward

      • (200–300)% increased Physical Damage
      • +(20–30)% to Critical Damage Bonus
      • (12–22)% increased Attack Speed
      • Gain Finality for 0.5 seconds per Combo expended when using Skills
      • Gain (500–1000) Guard for 0.5 seconds per Combo expended when using Skills
      MatsyaQuarterstaves
      • Adds (6–9) to (10–15) Cold Damage
      • Adds 1 to (19–29) Lightning Damage
      • +(3–5)% to Critical Hit Chance
      • (15–20)% increased Attack Speed
      • (25–40)% increased Mana Regeneration Rate
      • Skills reserve 50% less Spirit
      Nazir's JudgementQuarterstaves
      • Adds (30–36) to (75–81) Physical Damage
      • +(50–100) to Accuracy Rating
      • (10–20)% increased Stun Duration
      • Dazes on Hit
      • (35–50)% increased Melee Damage against Heavy Stunned enemies
      Pillar of the Caged GodQuarterstaves
      • 16% increased Melee Strike Range with this weapon

      • 1% increased Area of Effect for Attacks per 10 Intelligence
      • 1% increased Attack Speed per 10 Dexterity
      • 10% increased Weapon Damage per 10 Strength
      The Blood ThornQuarterstaves
      • Adds (8–12) to (16–18) Physical Damage
      • +(10–15) to Strength
      • Causes Bleeding on Hit
      • (4–5) to (8–10) Physical Thorns damage
      The SentryQuarterstaves
      • No Physical Damage
      • Adds (25–32) to (40–50) Fire Damage
      • +(30–50) to Accuracy Rating
      • +20% to Fire Resistance
      • 100% increased Flammability Magnitude
      • 30% increased Light Radius
      Asphyxia's WrathQuivers
      • Adds 1 to 3 Physical Damage to Attacks

      • Adds (3–4) to (5–8) Cold damage to Attacks
      • Attacks Gain (5–10)% of Damage as Extra Cold Damage
      • (5–10)% increased Attack Speed
      • +(5–10)% to Cold Resistance
      • Enemies Chilled by your Hits increase damage taken by Chill Magnitude
      Beyond ReachQuivers
      • (20–30)% increased Critical Hit Chance for Attacks

      • (10–15)% reduced Attack Speed
      • Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
      • Chaos Damage from Hits also Contributes to Freeze Buildup
      • Chaos Damage from Hits also Contributes to Electrocute Buildup
      BlackgleamQuivers
      • Adds 3 to 5 Fire damage to Attacks

      • Adds (3–5) to (6–9) Fire damage to Attacks
      • Attacks Gain (5–10)% of Damage as Extra Fire Damage
      • +(30–50) to maximum Mana
      • 50% increased Flammability Magnitude
      • Projectiles Pierce all Ignited enemies
      Cadiro's GambitQuivers
      • (7–10)% increased Attack Speed

      • Each Arrow fired is a CrescendoSplinterReversingDiamondCovetous, or Blunt Arrow
      DrillneckQuivers
      • 100% chance to Pierce an Enemy

      • +(60–90) to maximum Life
      • (8–12)% increased Attack Speed
      • Gain Deflection Rating equal to (24–32)% of Evasion Rating
      • Attack Projectiles Return if they Pierced at least (2–4) times
      • Projectiles deal (42–64)% increased Damage with Hits for each time they have Pierced
      • Projectiles have (42–64)% increased Critical Hit chance for each time they have Pierced

      • Cultivated:
        • (16–24)% increased Projectile Speed
        • (100–150)% increased Evasion Rating while Sprinting
        • Arrows Pierce an additional Target
      MurkshaftQuivers
      • Grants Skill: Level 10 Bursting Fen Toad
      • (20–30)% chance to Poison on Hit with Attacks

      • Adds (6–10) to (13–17) Physical Damage to Attacks
      • Gain (10–15) Mana per enemy killed
      • (10–20)% increased Poison Duration
      • (20–30)% chance to Poison on Hit with Attacks
      • Blind Targets when you Poison them
      • local display triggers level x toad on kill [1]
      RearguardQuivers
      • (25–40)% increased Stun Buildup

      • Adds (7–11) to (14–20) Physical Damage to Attacks
      • +(150–200) to Armour
      • (20–30)% increased Projectile Speed
      • +(15–25)% to Block chance

      • Cultivated:
        • +(50–150) to Evasion Rating
        • (20–30)% increased Surrounded Area of Effect
        • 25% increased Attack Speed
        • (15–25)% increased Deflection Rating
      The Lethal DrawQuivers
      • Gain (2–3) Life per Enemy Hit with Attacks

      • (5–10)% increased Attack Speed
      • Gain 5 Life per Enemy Hit with Attacks
      • (15–25)% chance to Pierce an Enemy
      • Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5–10)% of Flask's Life Recovery amount
      The Burden of LeadershipRelics
      • Zarokh, the Temporal drops Sekhema's Resolve
      • Rooms are unknown on the Trial Map
      • This item is destroyed when applied to a Trial
      The Changing SeasonsRelics
      • Zarokh, the Temporal drops Sandstorm Visage
      • Cannot restore Honour
      • This item is destroyed when applied to a Trial
      The Desperate AllianceRelics
      • Zarokh, the Temporal drops Against the Darkness
      • Zarokh, the Temporal deals 100% more Damage
      • Zarokh, the Temporal takes 75% less Damage
      • This item is destroyed when applied to a Trial
      The Last FlameRelics
      • Zarokh, the Temporal drops Temporalis
      • Damage taken cannot be Absorbed
      • Maximum Honour is 1
      • Cannot be used with Trials below level 80
      • This item is destroyed when applied to a Trial
      The Peacemaker's DraughtRelics
      • Zarokh, the Temporal drops an additional Barya
      • Your ArmourEvasion and Energy Shield are zero
      • This item is destroyed when applied to a Trial
      AndvariusRings
      • (6–15)% increased Rarity of Items found

      • (50–70)% increased Rarity of Items found
      • +10 to Dexterity
      • -20% to all Elemental Resistances
      Berek's GripRings
      • +(12–16)% to Cold and Lightning Resistances

      • +(10–20) to Dexterity and Intelligence
      • +(10–20)% to Cold and Lightning Resistances
      • Hits against you have (35–50)% reduced Critical Hit Chance while you are Chilled
      • Wind Skills which can be boosted by Elemental Ground Surfaces count
        as being boosted by Shocked Ground
      Berek's PassRings
      • +(12–16)% to Fire and Cold Resistances

      • +(10–20) to Strength and Intelligence
      • +(10–20)% to Fire and Cold Resistances
      • Regenerate (1–2)% of maximum Life per second while Ignited
      • Wind Skills which can be boosted by Elemental Ground Surfaces count
        as being boosted by Chilled Ground
      Berek's RespiteRings
      • +(12–16)% to Fire and Lightning Resistances

      • +(10–20) to Strength and Dexterity
      • +(10–20)% to Fire and Lightning Resistances
      • (15–25)% increased Critical Damage Bonus while Shocked
      • Wind Skills which can be boosted by Elemental Ground Surfaces count
        as being boosted by Ignited Ground
      BlackflameRings
      • +(7–13)% to Chaos Resistance

      • (80–100)% increased Ignite Magnitude
      • (15–30)% increased Mana Regeneration Rate
      • Ignite you inflict deals Chaos Damage instead of Fire Damage
      • (60–75)% reduced Ignite Duration on Enemies
      • Withered you inflict also increases Fire Damage taken
      • Withered does not expire on Enemies Ignited by you
      • use unique blackflame ignite effect [1]
      BlackheartRings
      • Adds 1 to 4 Physical Damage to Attacks

      • (3–6) Life Regeneration per second
      • Adds (4–6) to (8–10) Chaos Damage to Attacks
      • 25% chance to Intimidate Enemies for 4 seconds on Hit
      Blistering BondRings
      • +(20–30)% to Fire Resistance

      • +(40–60) to maximum Life
      • +(20–30)% to Fire Resistance
      • (-15–-10)% to Cold Resistance
      • You take Fire Damage instead of Physical Damage from Bleeding
      Bursting DecayRings
      • Grants 1 additional Skill Slot

      • (15–25)% increased Rarity of Items found
      • +(17–23)% to Chaos Resistance
      • Lose 5% of maximum Life per second
      • Attacks have added Physical damage equal to 3% of maximum Life
      Call of the BrotherhoodRings
      • +(20–30)% to Lightning Resistance

      • +(10–20) to Intelligence
      • (25–35)% increased Mana Regeneration Rate
      • (20–30)% increased Freeze Buildup
      • 100% of Lightning Damage Converted to Cold Damage
      CracklecreepRings
      • +(20–30)% to Fire Resistance

      • (20–30)% increased Fire Damage
      • (3.1–6) Life Regeneration per second
      • (20–30)% increased Mana Regeneration Rate
      • Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
      Death RushRings
      • +(120–160) to Accuracy Rating

      • +(75–125) to Accuracy Rating
      • +(75–125) to Evasion Rating
      • Leech 5% of Physical Attack Damage as Life
      • You gain Onslaught for 4 seconds on Kill
      Doedre's DamningRings
      • +(20–30) to maximum Mana

      • +(5–15)% to all Elemental Resistances
      • Gain (1–10) Mana per enemy killed
      • You can apply an additional Curse
      Dream FragmentsRings
      • +(20–30)% to Cold Resistance

      • (10–15)% increased maximum Mana
      • (30–50)% increased Mana Regeneration Rate
      • You cannot be Chilled or Frozen

      • Cultivated:
        • 10% of Damage is taken from Mana before Life
        • (40–60)% increased Ice Crystal Life
        • Recover (1–2)% of maximum Mana on Kill
      Evergrasping RingRings
      • (7–10)% increased Cast Speed

      • +(60–100) to maximum Mana
      • Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
      • Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
      Gifts from AboveRings
      • +(7–10)% to all Elemental Resistances

      • (20–30)% increased Critical Hit Chance
      • (20–30)% increased Light Radius
      • (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
      • You have Consecrated Ground around you while stationary
      GlowswarmRings
      • +(20–30) to maximum Mana

      • +(40–60) to maximum Mana
      • (20–30)% increased Flask Mana Recovery rate
      • Mana Flasks gain (0.17–0.25) charges per Second
      • Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
      Grip of KulemakRings
      • Inflict Abyssal Wasting on Hit

      • (20–30)% reduced Presence Area of Effect
      • (20–30)% reduced Light Radius
      • [Can gain 0-4 custom Desecrated Modifiers]
      • randomly chosen from:
        • (60–100)% increased Magnitude of Abyssal Wasting you inflict
        • Abyssal Wasting you inflict has Infinite Duration
        • Abyssal Wasting also applies (-8–-6)% to Fire Resistance
        • +(20–30)% of Armour also applies to Elemental Damage
        • Gain (8–12)% of Damage as Extra Fire Damage
        • (10–20)% faster Curse Activation
        • +(20–25) to Spirit while you have at least 200 Strength
        • (20–30)% increased Ignite Magnitude
        • (30–40)% increased Armour
        • (15–25)% increased Area of Effect of Curses
        • Debuffs you inflict have (12–20)% increased Slow Magnitude
        • (6–10)% increased Spirit
        • (4–6)% increased Strength
        • +1 to Maximum Endurance Charges
        • Hits against you have (20–30)% reduced Critical Damage Bonus
        • (10–20)% reduced Slowing Potency of Debuffs on You
        • (5–8)% reduced Movement Speed Penalty from using Skills while moving
        • (10–16)% increased Skill Effect Duration
        • (6–10)% increased Spirit Reservation Efficiency of Skills
        • (30–50)% increased Thorns damage if you've consumed an Endurance Charge Recently
        • You and Allies in your Presence have +(17–23)% to Chaos Resistance
        • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
        • (30–40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
        • (20–30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
        • Abyssal Wasting also applies (-8–-6)% to Cold Resistance
        • (20–30)% increased Magnitude of Chill you inflict
        • (25–40)% increased Critical Hit Chance
        • Gain (8–12)% of Damage as Extra Cold Damage
        • (10–14)% of Damage is taken from Mana before Life
        • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
        • (15–25)% faster start of Energy Shield Recharge
        • +(20–25) to Spirit while you have at least 200 Intelligence
        • Gain Arcane Surge when a Minion Dies
        • (30–40)% increased maximum Energy Shield
        • (4–6)% increased Intelligence
        • Spell Skills have (9–18)% increased Area of Effect
        • (40–60)% increased Mana Regeneration Rate while Surrounded
        • (5–10)% increased maximum Mana
        • +1 to Maximum Power Charges
        • Meta Skills gain (10–16)% increased Energy
        • 2% increased Cast Speed per 20 Spirit
        • (10–20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
        • Triggered Spells deal (25–40)% increased Spell Damage
        • You and Allies in your Presence have (11–16)% increased Cast Speed
        • (30–40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
        • (20–30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
        • Abyssal Wasting also applies (-8–-6)% to Lightning Resistance
        • Projectiles have (40–50)% chance for an additional Projectile when Forking
        • (15–25)% increased Critical Damage Bonus
        • Gain (8–12)% of Damage as Extra Lightning Damage
        • Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
        • Gain Deflection Rating equal to (10–20)% of Evasion Rating
        • +(20–25) to Spirit while you have at least 200 Dexterity
        • Gain Onslaught for 4 seconds when a Minion Dies
        • (9–18)% increased Area of Effect for Attacks
        • (4–6)% increased Dexterity
        • (30–40)% increased Evasion Rating
        • (20–30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
        • (30–40)% increased Life Regeneration rate while Surrounded
        • +1 to Maximum Frenzy Charges
        • (5–10)% increased maximum Life
        • 1% increased Attack Speed per 20 Spirit
        • Projectiles have (10–16)% chance to Chain an additional time from terrain
        • (15–25)% increased Magnitude of Shock you inflict
        • You and Allies in your Presence have (20–28)% increased Accuracy Rating
        • You and Allies in your Presence have (7–12)% increased Attack Speed
      Heartbound LoopRings
      • (7–10)% increased Cast Speed

      • Minions have (10–15)% increased maximum Life
      • (10–15) Life Regeneration per second
      • (20–40)% increased Mana Regeneration Rate
      • 300 Physical Damage taken on Minion Death
      • Minions Revive (10–15)% faster
      Icefang OrbitRings
      • Adds 1 to 4 Physical Damage to Attacks

      • Adds (5–7) to (9–13) Physical Damage to Attacks
      • +(20–30) to Dexterity
      • (10–20)% chance to Poison on Hit
      • All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
      • All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
      • (15–25)% increased Magnitude of Poison you inflict
      Kalandra's TouchRings
      • Reflects opposite Ring
      LevinstoneRings
      • +(20–30)% to Lightning Resistance

      • +(40–60) to maximum Mana
      • (10–20)% increased chance to Shock
      • Lightning Skills Chain +1 times
      • (10–20)% increased Magnitude of Shock you inflict
      Ming's HeartRings
      • +(7–13)% to Chaos Resistance

      • 20% reduced maximum Life
      • Gain (30–40)% of Damage as Extra Chaos Damage
      • 30% reduced Global ArmourEvasion and Energy Shield
      Original SinRings
      • +(7–13)% to Chaos Resistance

      • +(17–23)% to Chaos Resistance
      • 100% of Elemental Damage Converted to Chaos Damage
      Perandus SealRings
      • (6–15)% increased Rarity of Items found

      • +(30–50) to maximum Mana
      • +(5–10) to all Attributes
      • (10–15)% increased Quantity of Gold Dropped by Slain Enemies
      PolcirkelnRings
      • +(20–30)% to Cold Resistance

      • (20–30)% increased Cold Damage
      • +(40–60) to maximum Mana
      • +(10–15) to Strength
      • Enemies Chilled by your Hits can be Shattered as though Frozen
      Prized PainRings
      • Adds 1 to 4 Physical Damage to Attacks

      • +(20–30) to Strength
      • Skills Gain 10% of Mana Cost as Extra Life Cost
      • (24–35) to (35–53) Physical Thorns damage
      • (15–25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
      Seed of CataclysmRings
      • +(20–30) to maximum Mana

      • (30–50)% increased Critical Hit Chance for Spells
      • +(13–17)% to Chaos Resistance
      • 10% increased Mana Cost of Skills
      • (15–30)% chance for Spell Damage with Critical Hits to be Lucky

      • Cultivated:
        • (-15–15)% reduced Cast Speed if you've dealt a Critical Hit Recently
        • (30–50)% chance to grant Volatility on Critical Hit
        • (5–10)% chance for Spell Skills to fire 8 additional Projectiles in a circle
      SnakepitRings
      • (7–10)% increased Cast Speed

      • (20–30)% increased Spell Damage
      • (10–15)% increased Cast Speed
      • Left ring slot: Projectiles from Spells cannot Chain
      • Left ring slot: Projectiles from Spells Fork
      • Right ring slot: Projectiles from Spells Chain +1 times
      • Right ring slot: Projectiles from Spells cannot Fork
      • Projectiles from Spells cannot Pierce

      • Cultivated:
        • (5–10)% chance for Spell Skills to fire 2 additional Projectiles
        • (-30–30)% reduced Mana Cost Efficiency
        • Meta Skills gain (-30–30)% reduced Energy
        • (-30–30)% reduced Projectile Speed for Spell Skills
        • Skills have (5–10)% chance to not remove Elemental Infusions but still count as consuming them
      The BurrowerRings
      • +(20–30)% to Lightning Resistance

      • -10% to Cold Resistance
      • +(20–30)% to Lightning Resistance
      • (30–50)% increased Mana Regeneration Rate
      • Lightning Damage of Enemies Hitting you is Unlucky
      Thief's TormentRings
      • +(120–160) to Accuracy Rating

      • (30–40)% increased Rarity of Items found
      • +(10–15)% to all Elemental Resistances
      • Gain 25 Life per Enemy Hit with Attacks
      • Can't use other Rings
      • Gain 15 Mana per Enemy Hit with Attacks
      • 50% reduced Duration of Curses on you
      VenopunctureRings
      • Adds 1 to 4 Physical Damage to Attacks

      • Adds (5–7) to (9–13) Physical Damage to Attacks
      • +(20–30) to Strength
      • All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
      • All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
      • (10–20)% chance to inflict Bleeding on Hit
      • (15–25)% increased Magnitude of Bleeding you inflict
      Ventor's GambleRings
      • (6–15)% increased Rarity of Items found

      • +(0–80) to maximum Life
      • +(0–20) to Spirit
      • (-25–25)% reduced Rarity of Items found
      • (-40–40)% to Fire Resistance
      • (-40–40)% to Cold Resistance
      • (-40–40)% to Lightning Resistance
      Vigilant ViewRings
      • +(120–160) to Accuracy Rating

      • +(100–150) to Accuracy Rating
      • +(100–150) to Evasion Rating
      • (10–20)% increased Rarity of Items found
      • +(20–30) to Dexterity
      • Enemies have an Accuracy Penalty against you based on Distance
      • Maximum Chance to Evade is 50%
      Whisper of the BrotherhoodRings
      • +(20–30)% to Cold Resistance

      • (5–10)% increased Skill Speed
      • +(10–20) to Dexterity
      • (25–35)% increased Mana Regeneration Rate
      • 100% of Cold Damage Converted to Lightning Damage
      Font of PowerSceptres
      • Grants Skill: Malice

      • (30–50)% increased Spirit
      • +(40–60) to maximum Mana
      • (20–30)% increased Mana Regeneration Rate
      • When a Party Member in your Presence Casts a Spell, you
        Sacrifice 20% of Mana and they Leech that Mana
      Guiding Palm of the EyeSceptres
      • Grants Skill: Purity of Ice

      • Gain 25% of Damage as Extra Cold Damage
      • Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
      • 50% of your Base Life Regeneration is granted to Allies in your Presence
      • +(20–30) to Intelligence
      • 25% increased Light Radius
      • Grants effect of Guided Freezing Shrine
      Guiding Palm of the HeartSceptres
      • Grants Skill: Purity of Fire

      • Gain 25% of Damage as Extra Fire Damage
      • Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
      • 50% of your Base Life Regeneration is granted to Allies in your Presence
      • +(20–30) to Strength
      • 25% increased Light Radius
      • Grants effect of Guided Meteoric Shrine
      Guiding Palm of the MindSceptres
      • Grants Skill: Purity of Lightning

      • Gain 25% of Damage as Extra Lightning Damage
      • Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
      • 50% of your Base Life Regeneration is granted to Allies in your Presence
      • +(20–30) to Dexterity
      • 25% increased Light Radius
      • Grants effect of Guided Tempest Shrine
      Palm of the DreamerSceptres
      • Grants Skill: Impurity

      • Allies in your Presence deal (13–17) to (25–37) added Attack Chaos Damage
      • +(7–13) to all Attributes
      • 23% reduced Light Radius
      • (-13–13)% reduced Skill Effect Duration
      • Gain 27% of Damage as Extra Chaos Damage
      • Grants effect of Dreaming Gloom Shrine
      Sacred FlameSceptres
      • Grants Skill: Purity of Fire

      • Gain (40–60)% of Damage as Extra Fire Damage
      • Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
      • Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
      • Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
      Sylvan's EffigySceptres
      • Grants Skill: Discipline
      • Grants Skill: Level 14 Azmerian Wolf

      • (50–75)% increased Spirit
      • Allies in your Presence Regenerate (50–100) Life per second
      • +(6–12) to all Attributes
      • Companions deal (50–100)% increased damage to your Marked targets
      • You can have any number of Companions of different types
      • discipline art variation [1]
      The Dark DefilerSceptres
      • Grants Skill: Skeletal Warrior

      • +(20–30) to maximum Mana
      • +(5–10) to Intelligence
      • (10–30)% increased Mana Regeneration Rate
      • Gain 5% of Damage as Chaos Damage per Undead Minion
      Alkem EiraShields
      • Grants Skill: Raise Shield

      • (10–15)% increased Block chance
      • (30–50)% increased Armour and Energy Shield
      • +(50–70) to maximum Mana
      • Damage Blocked is Recouped as Mana
      Arvil's WheelShields
      • Grants Skill: Raise Shield

      • (60–100)% increased Armour and Evasion
      • +(40–60) to maximum Life
      • +(40–60) to maximum Mana
      • Lose 1% of maximum Life on Kill
      • Lose 1% of maximum Mana on Kill
      • (30–50)% increased Skill Effect Duration
      Chernobog's PillarShields
      • Grants Skill: Raise Shield

      • (100–150)% increased Armour
      • +(30–40)% to Fire Resistance
      • +(23–29)% to Chaos Resistance
      • +(150–200) to Stun Threshold
      • Gain 1% of damage as Fire damage per 1% Chance to Block
      Crest of ArduraShields
      • Grants Skill: Raise Shield

      • (60–100)% increased Armour and Energy Shield
      • +(10–20) to Intelligence
      • (30–50)% increased Mana Regeneration Rate
      • (30–50)% increased Cooldown Recovery Rate
      DionadairShields
      • Grants Skill: Raise Shield

      • (60–80)% increased Armour
      • +(10–15) to Strength
      • (3–5) Life Regeneration per second
      • 20% reduced Stun Threshold
      • Double Stun Threshold while Shield is Raised
      DoomgateShields
      • Grants Skill: Raise Shield

      • (80–100)% increased Block chance
      • (100–150)% increased Armour
      • +(13–17)% to Chaos Resistance
      • You take (25–40)% of damage from Blocked Hits
      • Enemies are Culled on Block
      Feathered FortressShields
      • Grants Skill: Raise Shield

      • +(20–30) to Strength
      • +(20–30) to Dexterity
      • +(20–30)% to Fire Resistance
      • +(20–30)% to Cold Resistance
      • No Movement Speed Penalty while Shield is Raised
      LycosidaeShields
      • Grants Skill: Raise Shield

      • (15–20)% increased Block chance
      • (60–100)% increased Armour
      • Accuracy Rating is Doubled
      • Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
      Mahuxotl's MachinationShields
      • Grants Skill: Raise Shield

      • (66–333)% increased effect of Socketed Soul Cores
      • (333–666)% increased Armour and Energy Shield
      • Everlasting Sacrifice

      • Cultivated:
        • (33–66)% faster start of Energy Shield Recharge
        • +(33–66)% of Armour also applies to Elemental Damage
      NightfallShields
      • Grants Skill: Raise Shield

      • Grants Skill: Level X Soaring Midnight
      • +150 Strength Requirement
      • 19% increased Block chance
      • 285% increased Armour
      • 19% of Fire damage taken as Cold damage
      • 13% of Lightning damage taken as Cold Damage
      OakswornShields
      • Grants Skill: Raise Shield

      • (40–60)% increased Block chance
      • (80–120)% increased Armour and Energy Shield
      • +(17–23)% to Chaos Resistance
      • 50% increased Life Regeneration rate
      Prism GuardianShields
      • Grants Skill: Raise Shield

      • (150–200)% increased Armour and Energy Shield
      • +50 to Spirit
      • +(20–30) to Dexterity
      • +(10–20)% to all Elemental Resistances
      • 1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
      Redblade BannerShields
      • Grants Skill: Raise Shield

      • (10–15)% increased Block chance
      • (60–100)% increased Armour
      • +(20–30) to Strength
      • +(100–150) to Stun Threshold
      • Enemies in your Presence count as having double Power
      Rise of the PhoenixShields
      • Grants Skill: Raise Shield

      • +5% to Maximum Fire Resistance
      • +(20–25)% to Fire Resistance
      • +25% to Fire Resistance while on Low Life
      • Regenerate 3% of maximum Life per second
      • Regenerate 3% of maximum Life per second while on Low Life

      • Cultivated:
        • Burning Enemies you kill have a (5–10)% chance to Explode, dealing a
          tenth of their maximum Life as Fire Damage
        • 25% increased Flammability Magnitude
        • +1 to Level of all Fire Skills
        • Regenerate 3% of maximum Life per second while Ignited
      Saffell's FrameShields
      • Grants Skill: Raise Shield

      • +(15–25)% to Fire Resistance
      • +(15–25)% to Cold Resistance
      • +(15–25)% to Lightning Resistance
      • Cannot Block
      • Modifiers to Maximum Block Chance instead apply to Maximum Resistances
      SvalinnShields
      • Grants Skill: Raise Shield
      • Grants Skill: Level 14 Cast on Block

      • +(50–100) to maximum Runic Ward
      • (200–300)% increased Armour
      • Chance to Block Damage is Lucky
      • You take (0–20)% of damage from Blocked Hits
      The SurrenderShields
      • Grants Skill: Raise Shield

      • (40–60)% increased Block chance
      • (150–200)% increased Armour
      • +(150–200) to Stun Threshold
      • Recover 4% of maximum Life when you Block
      Window to ParadiseShields
      • Grants Skill: Raise Shield

      • (60–120)% increased Armour
      • +(60–100) to maximum Mana
      • +(10–15)% to all Elemental Resistances
      • Inflict Elemental Exposure to Enemies 3 metres in front of you
        for 4 seconds, every 0.25 seconds while raised
      WulfsbaneShields
      • Grants Skill: Raise Shield

      • +(40–60) to maximum Life
      • +(10–15) to Strength
      • +(60–80) to Stun Threshold
      • Permanently Intimidate enemies on Block
      Atziri's ContemptSpears
      • Grants Skill: Spear Throw
      • Grants Skill: Level 17 Shattering Spite

      • (100–120)% increased Physical Damage
      • Adds (83–97) to (123–153) Fire Damage
      • Adds 1 to (193–207) Lightning Damage
      • (10–16)% increased Attack Speed
      • (60–80)% increased Presence Area of Effect
      • Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target

      • Cultivated:
        • (100–150)% increased Elemental Damage with Attacks
        • +(2–4)% to Critical Hit Chance
        • Hits have (15–30)% chance to treat Enemy Monster Elemental Resistance values as inverted
        • Projectiles have (50–75)% chance to Fork if you've dealt a Melee Hit in the past eight seconds
      ChainstingSpears
      • Grants Skill: Spear Throw
      • (15–25)% chance to Maim on Hit

      • Adds (13–17) to (22–28) Physical Damage
      • +(100–150) to Accuracy Rating
      • 10% increased Attack Speed
      • All Damage from Hits with this Weapon Contributes to Pin Buildup
      • (20–30)% increased Projectile Speed with this Weapon
      Daevata's WindSpears
      • Grants Skill: Spear Throw
      • (25–35)% increased Projectile Speed with this Weapon

      • Adds (10–15) to (21–26) Physical Damage
      • +100 to Evasion Rating
      • (10–20)% increased Attack Speed
      • (30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
      • (30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
      Saitha's SpearSpears
      • Grants Skill: Spear Throw
      • Bleeding you inflict deals Damage (10–20)% faster

      • Adds (14–26) to (27–32) Physical Damage
      • Adds (33–41) to (47–53) Fire Damage
      • (15–25)% chance to cause Bleeding on Hit
      • Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
      • (25–40)% chance to Aggravate Bleeding on Hit

      • Cultivated:
        • (30–50)% chance to inflict Exposure on Hit
        • (15–25)% increased Flammability Magnitude
        • (300–400)% increased Physical Damage
        • +1 to Level of all Fire Skills
        • Hits with this Weapon have Culling Strike against Bleeding Enemies
      SkysliverSpears
      • Grants Skill: Spear Throw

      • No Physical Damage
      • Adds 1 to (80–120) Lightning Damage
      • (15–30)% increased Attack Speed
      • (50–100)% increased chance to Shock
      • Rolls only the minimum or maximum Damage value for each Damage Type
      Spire of IreSpears
      • Grants Skill: Spear Throw
      • Grants Skill: Level 15 Chaotic Surge

      • (15–20)% increased Attack Speed
      • Leeches (10–20)% of Physical Damage as Life
      • Adds (167–201) to (267–333) Chaos damage
      • When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
      • Life Leech recovers based on your Chaos damage instead of Physical damage
      Splinter of LorrataSpears
      • Grants Skill: Spear Throw

      • Adds (2–3) to (6–8) Physical Damage
      • Deal no Elemental Damage
      • 20% increased Melee Strike Range with this weapon
      • Any number of Poisons from this Weapon can affect a target at the same time
      • Always Poison on Hit with this weapon
      TangletongueSpears
      • Grants Skill: Spear Throw

      • Adds (14–18) to (30–36) Physical Damage
      • +(5–8)% to Critical Hit Chance
      • +(15–25) to Intelligence
      • Bifurcates Critical Hits
      • 10% of Skill Mana Costs Converted to Life Costs
      The OrdainedSpears
      • Grants Skill: Spear Throw
      • 25% increased Melee Strike Range with this weapon

      • Grants Skill: Level 18 Righteous Descent
      • 243% increased Physical Damage
      • Adds 1 to 209 Lightning Damage
      • +6.47% to Critical Hit Chance
      • Life Leech recovers based on your Lightning damage as well as Physical damage
      • Create a Fragment of Divinity in your Presence every 4 seconds
      Tyranny's GripSpears
      • Grants Skill: Spear Throw

      • (150–200)% increased Physical Damage
      • (10–15)% reduced Attack Speed
      • +(15–30) to Strength
      • Strikes deal Splash Damage
      • Knocks Back Enemies on Hit
      • Cannot use Projectile Attacks
      Atziri's RuleStaves
      • Grants Skill: Mirror of Refraction

      • (10–20)% increased maximum Life
      • +(3–5) to Level of all Corrupted Spell Skill Gems
      • (10–20)% increased Cast Speed
      • +(20–30) to Intelligence
      • Spells which cost Life Gain (80–120)% of Damage as Extra Physical Damage

      • Cultivated:
        • (10–25)% chance for Spell Skills to fire 2 additional Projectiles
        • (10–20)% increased Life Cost Efficiency
        • (10–15)% of Maximum Life Converted to Energy Shield
        • 5% of Spell Damage Leeched as Life
      Dusk VigilStaves
      • Grants Skill: Firebolt
      • Grants Skill: Level 1 Ember Fusillade

      • Gain (30–50)% of Damage as Extra Fire Damage
      • (80–120)% increased Spell Damage
      • Gain (5–10) Life per enemy killed
      • 25% increased Mana Regeneration Rate
      • Trigger Ember Fusillade Skill on casting a Spell
      EarthboundStaves
      • Grants Skill: Lightning Bolt
      • Grants Skill: Level 1 Spark

      • (80–120)% increased Spell Damage
      • (10–20)% increased Cast Speed
      • (20–30)% increased Mana Regeneration Rate
      • Trigger Spark Skill on killing a Shocked Enemy
      Sire of ShardsStaves
      • Grants Skill: Sigil of Power

      • (80–120)% increased Spell Damage
      • (10–20)% increased Cast Speed
      • +(5–10)% to all Elemental Resistances
      • 20% increased Light Radius
      • Spells fire 4 additional Projectiles
        Spells fire Projectiles in a circle
      Taryn's ShiverStaves
      • Grants Skill: Freezing Shards

      • (80–120)% increased Spell Damage
      • (10–20)% increased Cast Speed
      • 30% increased Freeze Buildup
      • Enemies Frozen by you take 100% increased Damage
      The Burden of ShadowsStaves
      • Grants Skill: Sigil of Power

      • (20–30)% increased Cast Speed
      • Skill Mana Costs Converted to Life Costs
      • Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
      The Raven's FlockStaves
      • Grants Skill: Spiraling Conspiracy

      • 14% increased Cast Speed
      • +24 to Intelligence
      • Minions deal 111% increased Damage
      • Minions have 12% chance to inflict Gruelling Madness on Hit
      • 34% increased Spirit Reservation Efficiency of Skills
      The Searing TouchStaves
      • Grants Skill: Solar Orb

      • (80–120)% increased Fire Damage
      • (10–20)% increased Cast Speed
      • 100% increased Ignite Magnitude
      • 100% increased Flammability Magnitude
      • Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
      The Unborn LichStaves
      • Grants Skill: Feast of Flesh

      • (60–80)% increased Desecrated Modifier magnitudes
      • [Custom Desecrated prefix]
      • [Lich's Desecrated prefix]
      • [Lich's Desecrated suffix]
      • [Lich's Desecrated suffix]
      • randomly chosen from:
        • (100–160)% increased Chaos Damage
          Enemies you kill have a (5–10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
        • (100–160)% increased Chaos Damage
          Enemies you Curse have (-8–-5)% to Chaos Resistance
        • (10–20)% increased Duration of Elemental Ailments on Enemies
          (100–160)% increased Elemental Damage
        • Grants Skill: His Foul Emergence
        • Grants Skill: His Grave Command
        • Grants Skill: His Scattering Calamity
        • Grants Skill: His Vile Intrusion
        • Grants Skill: His Winnowing Flame
        • (100–160)% increased Spell Physical Damage
          (20–30)% chance to inflict Bleeding on Hit
        • +(40–60) to Spirit
          (6–10)% increased Spirit Reservation Efficiency of Skills
        • (28–56)% increased Magnitude of Unholy Might buffs you grant
          You have Unholy Might
      The Whispering IceStaves
      • Grants Skill: Heart of Ice
      • Grants Skill: Level 17 Icestorm

      • +(5–7) to Level of all Cold Spell Skills
      • (10–20)% reduced Cast Speed
      • (5–10)% increased Intelligence
      • 2% increased Spell Damage per 10 Intelligence
      • Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50–60)%
      Amor MandragoraTalismans
      • Adds (16–20) to (23–27) Physical Damage
      • +(8–15) to Intelligence
      • (10–15)% increased Skill Effect Duration
      • Enemies in your Presence are Hindered
      • Gain 1 Druidic Prowess for every 20 total Rage spent
      Fury of the KingTalismans
      • Grants Skill: Level 17 Molten Crash
      • (50–80)% increased Flammability Magnitude
        local weapon implicit hidden % base damage is fire [30]

      • Adds (503–589) to (647–713) Fire Damage
      • (15–20)% reduced Attack Speed
      • +(30–40) to Strength
      • Bear Skills Convert 80% of Physical Damage to Fire Damage
      • Skills which require Glory generate (2–5) Glory every 2 seconds
      • Enemies in your Presence have Exposure
      • exposure art variation [1]
      Hysseg's ClawTalismans
      • Grants Skill: Level 5 Cackling Companions
      • Minions deal (30–50)% increased Damage

      • (70–100)% increased Physical Damage
      • 5% increased Movement Speed
      • +(8–15) to Strength
      • +(8–15) to Intelligence
      • (5–8)% increased Damage per Minion
      Spiteful FloretTalismans
      • Grants Skill: Level 2 Sanguine Revelry

      • (60–90)% increased Physical Damage
      • (6–10)% increased Attack Speed
      • +(7–14) to Strength
      • (20–30)% chance to cause Bleeding on Hit
      • Every 5 Rage also grants 5% of Damage taken Recouped as Life
      Surge of the TideTalismans
      • (250–300)% increased Physical Damage
      • (30–50)% increased Armour
      • (10–15)% reduced Attack Speed
      • +(20–30) to Strength
      • Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
        Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
      The Flesh PoppetTalismans
      • (90–120)% increased Physical Damage
      • (7–13)% increased Attack Speed
      • +(7–13) to all Attributes
      • (30–40)% reduced Presence Area of Effect
      • Copy a random Modifier from each enemy in your Presence when
        you Shapeshift to an Animal form
        Modifiers gained this way are lost after 30 seconds or when you next Shapeshift

      • Cultivated:
        • +(2–4)% to Critical Hit Chance
        • Adds (65–73) to (83–91) Physical Damage
        • Gain (25–40)% of Damage as Extra Fire Damage
      Adonia's EgoWands
      • Grants Skill: Power Siphon
      • Grants Skill: Level 15 Pinnacle of Power

      • +(100–150) to maximum Mana
      • +3 to Level of all Spell Skills
      • (15–30)% increased Cast Speed
      • -10% to all Elemental Resistances per Power Charge
      • (-1–1) to Maximum Power Charges
      • power siphon unique elemental art variation [1]
      • visual use power charges elemental epk [1]
      CursecarverWands
      • Grants Skill: Decompose

      • (80–100)% increased Spell Damage
      • (10–20)% increased Cast Speed
      • Lose 10 Life per enemy killed
      • (30–50)% increased Mana Regeneration Rate
      • +4 to Level of [Random Curse] Skills
      Enezun's ChargeWands
      • Grants Skill: Volatile Dead

      • (80–100)% increased Spell Damage
      • (30–50)% increased Critical Hit Chance for Spells
      • Gain (10–15) Mana per enemy killed
      • 25% chance to not destroy Corpses when Consuming Corpses
      LifesprigWands
      • Grants Skill: Mana Drain

      • +(10–20) to maximum Mana
      • +(1–3) to Level of all Spell Skills
      • (5–10)% increased Cast Speed
      • Leeches 1% of maximum Life when you Cast a Spell
      Liminal CoilWands
      • Grants Skill: Coiling Bolts

      • 71% increased Spell Damage
      • 11% increased Cast Speed
      • Magnitudes of Curses you inflict are zero
      • Curses you inflict ignore Curse limit
      • Spell Hits Gain 27% of Damage as Extra Chaos Damage per Curse on target
      • Spell Hits Gain 27% of Damage as Extra Physical Damage per Curse on target
      Sanguine DivinerWands
      • Grants Skill: Bone Blast

      • (80–100)% increased Spell Damage
      • Gain (10–15) Life per enemy killed
      • 25% chance to inflict Bleeding on Hit
      • 25% of Spell Mana Cost Converted to Life Cost
      The Wicked QuillWands
      • Grants Skill: Chaos Bolt

      • (60–100)% increased Spell Damage
      • +(60–100) to maximum Mana
      • +(7–13)% to Chaos Resistance
      • Spells have a 25% chance to inflict Withered for 4 seconds on Hit
      Passive Tree2,090 rows
      NameCategoryTreeTypeEffect
      Chayula's GiftAscendancyAcolyte of ChayulaNotable
      • +10% to Maximum Chaos Resistance
      • Chaos Resistance is doubled
      Deepening ShadowsAscendancyAcolyte of ChayulaNotable
      • 1% increased maximum Darkness per 1% Chaos Resistance
      Embrace the DarknessAscendancyAcolyte of ChayulaNotable
      • You have no Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
      • Darkness Reservation lasts for 5 seconds
      • +10 to Maximum Darkness per Level
      Grasp of the VoidAscendancyAcolyte of ChayulaNotable
      • Grants Skill: Void Illusion
      Inner TurmoilAscendancyAcolyte of ChayulaNotable
      • Gain 1 Volatility on inflicting an Elemental Ailment
      • Take no Damage from Volatility
      Lucid DreamingAscendancyAcolyte of ChayulaNotable
      • One of:
        • Choice of Power
          • Remnants you create have 50% increased effect
          • Remnants can be collected from 50% further away
          • All Flames of Chayula that you manifest are Purple
        • Choice of Mana
          • Remnants you create have 50% increased effect
          • Remnants can be collected from 50% further away
          • All Flames of Chayula that you manifest are Blue
        • Choice of Life
          • Remnants you create have 50% increased effect
          • Remnants can be collected from 50% further away
          • All Flames of Chayula that you manifest are Red
      Sap of NightmaresAscendancyAcolyte of ChayulaNotable
      • Leech recovers based on Chaos Damage as well as Physical Damage
      UnravellingAscendancyAcolyte of ChayulaNotable
      • Grants Unravelling
      Waking DreamAscendancyAcolyte of ChayulaNotable
      • Grants Skill: Into the Breach
      Chaos DamageAscendancyAcolyte of ChayulaSmall
      • 11% increased Chaos Damage
      Chaos ResistanceAscendancyAcolyte of ChayulaSmall
      • +7% to Chaos Resistance
      Damage as ChaosAscendancyAcolyte of ChayulaSmall
      • Gain 4% of Damage as Extra Chaos Damage
      Darkness (2)AscendancyAcolyte of ChayulaSmall
      • 10% increased maximum Darkness
      LeechAscendancyAcolyte of ChayulaSmall
      • 11% increased amount of Life Leeched
      • 11% increased amount of Mana Leeched
      Skill Speed (2)AscendancyAcolyte of ChayulaSmall
      • 4% increased Skill Speed
      VolatilityAscendancyAcolyte of ChayulaSmall
      • 10% chance to gain Volatility on Kill
      Azmeri BrewAscendancyAmazonNotable
      • Life Flasks also recover Mana Mana Flasks also recover Life
      Critical StrikeAscendancyAmazonNotable
      • Chance to Hit with Attacks can exceed 100% Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
      Elemental SurgeAscendancyAmazonNotable
      • When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
      • Grants Skill: Elemental Surge
      In for the KillAscendancyAmazonNotable
      • 20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
      • 40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
      Mystic HarvestAscendancyAmazonNotable
      • Life Leech recovers based on your Elemental damage as well as Physical damage
      PenetrateAscendancyAmazonNotable
      • Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon
      Predatory InstinctAscendancyAmazonNotable
      • Reveal Weaknesses against Rare and Unique enemies
      • 50% more damage against enemies with an Open Weakness
      Stalking PantherAscendancyAmazonNotable
      • Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
      • Evasion Rating from Equipped Body Armour is halved
      Surging AvatarAscendancyAmazonNotable
      • When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
      • When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges
      • Gain 1 fewer Lightning Surge from Triggering Elemental Surge
      Accuracy (2)AscendancyAmazonSmall
      • 12% increased Accuracy Rating
      Elemental Damage (2)AscendancyAmazonSmall
      • 12% increased Elemental Damage
      EvasionAscendancyAmazonSmall
      • 20% increased Evasion Rating
      Flask RecoveryAscendancyAmazonSmall
      • 15% increased Life and Mana Recovery from Flasks
      Life LeechAscendancyAmazonSmall
      • 12% increased amount of Life Leeched
      Skill Speed (2)AscendancyAmazonSmall
      • 4% increased Skill Speed
      Blood BarbsAscendancyBlood MageNotable
      • Elemental Damage also Contributes to Bleeding Magnitude
      • Bleeding you inflict on Cursed targets is Aggravated
      Crimson PowerAscendancyBlood MageNotable
      • Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
      Gore SpikeAscendancyBlood MageNotable
      • 1% increased Critical Damage Bonus per 50 current Life
      Grasping WoundsAscendancyBlood MageNotable
      • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
      SanguimancyAscendancyBlood MageNotable
      • Skills gain a Base Life Cost equal to Base Mana Cost
      • Grants Skill: Life Remnants
      Sanguine TidesAscendancyBlood MageNotable
      • Flasks do not recover Life
      • Gain 1 Life Flask Charge per 2% Life spent
      • On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
      Sunder the FleshAscendancyBlood MageNotable
      • Base Critical Hit Chance for Spells is 15%
      Vitality SiphonAscendancyBlood MageNotable
      • 20% of Spell Damage Leeched as Life
      Whispers of the FleshAscendancyBlood MageNotable
      • Targets Cursed by you have 100% reduced Life Regeneration Rate
      • Targets Cursed by you have at least 15% of Life Reserved
      Bleed on Critical ChanceAscendancyBlood MageSmall
      • 15% chance to inflict Bleeding on Critical Hit
      Curse EffectAscendancyBlood MageSmall
      • 6% increased Curse Magnitudes
      Life (2)AscendancyBlood MageSmall
      • 3% increased maximum Life
      Life FlasksAscendancyBlood MageSmall
      • 15% increased Life Flask Charges gained
      Life LeechAscendancyBlood MageSmall
      • 12% increased amount of Life Leeched
      Spell Critical Chance (2)AscendancyBlood MageSmall
      • 12% increased Critical Hit Chance for Spells
      Apex of the MomentAscendancyChronomancerNotable
      • Enemies in your Presence are Slowed by 20%
      Footprints in the SandAscendancyChronomancerNotable
      • Grants Skill: Temporal Rift
      InevitabilityAscendancyChronomancerNotable
      • Grants Skill: Inevitable Agony
      Now and AgainAscendancyChronomancerNotable
      • Cascadable Spells have 20% chance to Echo
      • Repeatable Spells have 20% chance to Repeat
      Phased FormAscendancyChronomancerNotable
      • Take 30% less Damage
      • 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage
      Quicksand HourglassAscendancyChronomancerNotable
      • Grants Sands of Time
      Ultimate CommandAscendancyChronomancerNotable
      • Grants Skill: Time Freeze
      Unbound EncoreAscendancyChronomancerNotable
      • Grants Skill: Time Snap
      Area of EffectAscendancyChronomancerSmall
      • 8% increased Area of Effect
      Buff Expiry Rate (2)AscendancyChronomancerSmall
      • Buffs on you expire 10% slower
      Cast SpeedAscendancyChronomancerSmall
      • 6% increased Cast Speed
      Cooldown Recovery Rate (2)AscendancyChronomancerSmall
      • 6% increased Cooldown Recovery Rate
      Skill Speed and Area of EffectAscendancyChronomancerSmall
      • 4% increased Skill Speed
      • 6% increased Area of Effect
      Slow EffectAscendancyChronomancerSmall
      • Debuffs you inflict have 6% increased Slow Magnitude
      AvidityAscendancyDeadeyeNotable
      • 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
      BullseyeAscendancyDeadeyeNotable
      • Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
      Called ShotsAscendancyDeadeyeNotable
      • Grants Skill: Called Shots
      Endless MunitionsAscendancyDeadeyeNotable
      • Skills fire an additional Projectile
      Gathering WindsAscendancyDeadeyeNotable
      • Gain Tailwind on Skill use
      • Lose all Tailwind when Hit
      Mirage DeadeyeAscendancyDeadeyeNotable
      • Grants Skill: Mirage Deadeye
      Projectile Proximity SpecialisationAscendancyDeadeyeNotable
      • One of:
        • Far Shot
          • Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
        • Point Blank
          • Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
      Thrilling ChaseAscendancyDeadeyeNotable
      • Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
      Frenzy Charge Duration (2)AscendancyDeadeyeSmall
      • 25% increased Frenzy Charge Duration
      Mark Effect (2)AscendancyDeadeyeSmall
      • 12% increased Effect of your Mark Skills
      Projectile DamageAscendancyDeadeyeSmall
      • 12% increased Projectile Damage
      Projectile Speed (2)AscendancyDeadeyeSmall
      • 10% increased Projectile Speed
      Skill SpeedAscendancyDeadeyeSmall
      • 4% increased Skill Speed
      Barya of KelariAscendancyDisciple of VarashtaNotable
      • Grants Skill: Kelari, the Tainted Sands
      Barya of NaviraAscendancyDisciple of VarashtaNotable
      • Grants Skill: Navira, the Last Mirage
      Barya of RuzhanAscendancyDisciple of VarashtaNotable
      • Grants Skill: Ruzhan, the Blazing Sword
      Baryanic LeylinesAscendancyDisciple of VarashtaNotable
      • Non-Unique Time-Lost Jewels have 40% increased radius
      Instruments of PowerAscendancyDisciple of VarashtaNotable
      • You can equip a Focus while wielding a Staff
      • 50% reduced bonuses gained from Equipped Focus
      Kelari's DeceptionAscendancyDisciple of VarashtaNotable
      • Grants Skill: Kelari's Deception
      Kelari's JudgmentAscendancyDisciple of VarashtaNotable
      • Grants Skill: Kelari's Judgment
      Kelari's MaledictionAscendancyDisciple of VarashtaNotable
      • Grants Skill: Kelari's Malediction
      Navira's FracturingAscendancyDisciple of VarashtaNotable
      • Grants Skill: Navira's Fracturing
      Navira's OasisAscendancyDisciple of VarashtaNotable
      • Grants Skill: Navira's Oasis
      Navira's WellAscendancyDisciple of VarashtaNotable
      • Grants Skill: Navira's Well
      Ruzhan's FuryAscendancyDisciple of VarashtaNotable
      • Grants Skill: Ruzhan's Fury
      Ruzhan's ReckoningAscendancyDisciple of VarashtaNotable
      • Grants Skill: Ruzhan's Reckoning
      Ruzhan's TrapAscendancyDisciple of VarashtaNotable
      • Grants Skill: Ruzhan's Trap
      Sacred RitualsAscendancyDisciple of VarashtaNotable
      • 60% of your current Energy Shield is added to your Armour for determining your Physical Damage Reduction from Armour
      The Fourth TeachingAscendancyDisciple of VarashtaNotable
      • -1 second to base Energy Shield Recharge delay
      • 40% more Energy Shield Recharge Rate while on Low Energy Shield
      Varashta's IntuitionAscendancyDisciple of VarashtaNotable
      • 100% of Elemental Damage is taken from Mana before Life
      Area of EffectAscendancyDisciple of VarashtaSmall
      • 8% increased Area of Effect
      Cast SpeedAscendancyDisciple of VarashtaSmall
      • 4% increased Cast Speed
      Energy Shield (2)AscendancyDisciple of VarashtaSmall
      • 20% increased maximum Energy Shield
      ManaAscendancyDisciple of VarashtaSmall
      • 3% increased maximum Mana
      Adaptive CapabilityAscendancyGemling LegionnaireNotable
      • Attribute Requirements of Gems can be satisified by your highest Attribute
      Advanced ThaumaturgyAscendancyGemling LegionnaireNotable
      • Gem Quality grants Socketed Skills an additional effect
      Enhanced EffectivenessAscendancyGemling LegionnaireNotable
      • 20% less Attributes
      • Inherent bonuses gained from Attributes are doubled
      Essence of VirtueAscendancyGemling LegionnaireNotable
      • Grants Skill: Virtuous Barrier
      Gem StuddedAscendancyGemling LegionnaireNotable
      • For each colour of Socketed Support Gem that is most numerous, gain: •Red: Hits against you have no Critical Damage Bonus •Blue: Skills have 30% less cost •Green: 40% less Movement Speed Penalty from using Skills while Moving
      Implanted GemsAscendancyGemling LegionnaireNotable
      • One of:
        • Bolstering Implants
          • +2 to Level of all Skills with a Strength requirement
        • Motoric Implants
          • +2 to Level of all Skills with a Dexterity requirement
        • Neurological Implants
          • +2 to Level of all Skills with an Intelligence requirement
      Integrated EfficiencyAscendancyGemling LegionnaireNotable
      • Skills deal 20% increased Damage per Connected Red Support Gem
      • Skills have 6% increased Skill Speed per Connected Green Support Gem
      • Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
      Thaumaturgical InfusionAscendancyGemling LegionnaireNotable
      • +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed
      • +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed
      • +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed
      Attributes (2)AscendancyGemling LegionnaireSmall
      • 3% increased Attributes
      Reduced Attribute Requirements (3)AscendancyGemling LegionnaireSmall
      • Equipment and Skill Gems have 4% reduced Attribute Requirements
      Skill Gem Quality (3)AscendancyGemling LegionnaireSmall
      • +2% to Quality of all Skills
      Altered FleshAscendancyInfernalistNotable
      • 20% of Physical Damage taken as Chaos Damage
      • 20% of Lightning Damage taken as Fire Damage
      • 20% of Cold Damage taken as Fire Damage
      Beidat's GazeAscendancyInfernalistNotable
      • Reserves 25% of Life
      • +1 to Maximum Mana per 6 Maximum Life
      Beidat's HandAscendancyInfernalistNotable
      • Reserves 25% of Life
      • +1 to Maximum Energy Shield per 8 Maximum Life
      Beidat's WillAscendancyInfernalistNotable
      • Reserves 25% of Life
      • +1 to Maximum Spirit per 25 Maximum Life
      Bringer of FlameAscendancyInfernalistNotable
      • All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
      Demonic PossessionAscendancyInfernalistNotable
      • Grants Skill: Demon Form
      Grinning ImmolationAscendancyInfernalistNotable
      • Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
      • 50% more Critical Damage Bonus
      Loyal HellhoundAscendancyInfernalistNotable
      • Grants Skill: Summon Infernal Hound
      Mastered DarknessAscendancyInfernalistNotable
      • Demonflame has no maximum
      Pyromantic PactAscendancyInfernalistNotable
      • Maximum Mana is replaced by twice as much Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs
      • Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
      • Lose all Infernal Flame on reaching maximum Infernal Flame
      • 25% of Infernal Flame lost per second if none was gained in the past 2 seconds
      Seething BodyAscendancyInfernalistNotable
      • Gain Elemental Archon when you cast a Spell while on High Infernal Flame
      • Elemental Archon does not expire while on High Infernal Flame
      • Lose Elemental Archon on reaching maximum Infernal Flame
      Critical ChanceAscendancyInfernalistSmall
      • 12% increased Critical Hit Chance
      Flammability MagnitudeAscendancyInfernalistSmall
      • 40% increased Flammability Magnitude
      Life (4)AscendancyInfernalistSmall
      • 3% increased maximum Life
      Mana (2)AscendancyInfernalistSmall
      • 3% increased maximum Mana
      Minion LifeAscendancyInfernalistSmall
      • Minions have 12% increased maximum Life
      Spell Damage (2)AscendancyInfernalistSmall
      • 12% increased Spell Damage
      ...and I Shall RageAscendancyInvokerNotable
      • Grants Skill: Unbound Avatar
      ...and Protect me from HarmAscendancyInvokerNotable
      • Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
      • 35% less Evasion Rating
      ...and Scatter Them to the WindsAscendancyInvokerNotable
      • Trigger Elemental Expression on Melee Critical Hit
      • Grants Skill: Elemental Expression
      Faith is a ChoiceAscendancyInvokerNotable
      • Grants Skill: Meditate
      I am the Blizzard...AscendancyInvokerNotable
      • Gain 10% of Damage as Extra Cold Damage
      • On Freezing Enemies create Chilled Ground
      I am the Thunder...AscendancyInvokerNotable
      • Gain 10% of Damage as Extra Lightning Damage
      • 25% chance on Shocking Enemies to created Shocked Ground
      Lead me through Grace...AscendancyInvokerNotable
      • +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
      • +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
      • Cannot gain Spirit from Equipment
      Sunder my Enemies...AscendancyInvokerNotable
      • Critical Hits ignore non-negative Enemy Monster Elemental Resistances
      The Soul Springs EternalAscendancyInvokerNotable
      • Meta Skills gain 35% more Energy
      • Meta Skills have 50% increased Reservation Efficiency
      Chill EffectAscendancyInvokerSmall
      • 15% increased Magnitude of Chill you inflict
      Critical Chance (2)AscendancyInvokerSmall
      • 12% increased Critical Hit Chance
      Elemental Damage (2)AscendancyInvokerSmall
      • 12% increased Elemental Damage
      Energy Shield Recharge RateAscendancyInvokerSmall
      • 20% increased Energy Shield Recharge Rate
      EvasionAscendancyInvokerSmall
      • 20% increased Evasion Rating
      Evasion and Energy ShieldAscendancyInvokerSmall
      • 15% increased Evasion Rating
      • 15% increased maximum Energy Shield
      Shock EffectAscendancyInvokerSmall
      • 15% increased Magnitude of Shock you inflict
      Triggered Spell DamageAscendancyInvokerSmall
      • Triggered Spells deal 16% increased Spell Damage
      Blackened HeartAscendancyLichNotable
      • 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
      Eldritch EmpowermentAscendancyLichNotable
      • Sacrificing Energy Shield does not interrupt Recharge
      • Sacrifice 5% of maximum Energy Shield when you Cast a Spell Spells for which this Sacrifice was fully made deal 30% more Damage
      Eternal LifeAscendancyLichNotable
      • Your Life cannot change while you have Energy Shield
      Incessant CacophonyAscendancyLichNotable
      • Curses you inflict have infinite Duration
      • You can apply an additional Curse
      Necromantic ConduitAscendancyLichNotable
      • While you are not on Low Mana, you and Allies in your Presence have Unholy Might
      • Lose 5% of maximum Mana per Second
      Price of PowerAscendancyLichNotable
      • Spells consume a Power Charge if able to deal 40% more Damage
      Rupture the SoulAscendancyLichNotable
      • Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
      Soulless FormAscendancyLichNotable
      • 10% of Damage taken bypasses Energy Shield
      • No inherent Mana Regeneration
      • Regenerate Mana equal to 6% of maximum Life per second
      Curse Area (2)AscendancyLichSmall
      • 15% increased Area of Effect of Curses
      Energy Shield (2)AscendancyLichSmall
      • 20% increased maximum Energy Shield
      Energy Shield if Consumed Power ChargeAscendancyLichSmall
      • 30% increased maximum Energy Shield if you've consumed a Power Charge Recently
      Life (2)AscendancyLichSmall
      • 3% increased maximum Life
      Mana (2)AscendancyLichSmall
      • 3% increased maximum Mana
      Hollow Focus TechniqueAscendancyMartial ArtistNotable
      • Grants Skill: Hollow Focus
      Hollow Form TechniqueAscendancyMartial ArtistNotable
      • Grants Skill: Hollow Form
      Hollow Resonance TechniqueAscendancyMartial ArtistNotable
      • Grants Skill: Hollow Resonance
      Martial AdeptAscendancyMartial ArtistNotable
      • When you gain Combo, gain an additional Combo
      • -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
      Martial MasterAscendancyMartial ArtistNotable
      • Skills can build and retain Combo regardless of Weapon Set
      • Gain Combo from all Attack Hits
      Runic MeridiansAscendancyMartial ArtistNotable
      • Can tattoo Runes onto your body, gaining additional Rune-only sockets: • 1 Helmet socket • 2 Body Armour sockets • 1 Gloves socket • 1 Boots socket
      Way of the MountainAscendancyMartial ArtistNotable
      • 100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30 Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
      Way of the StonefistAscendancyMartial ArtistNotable
      • Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and their Explicit Modifiers are transformed into more powerful related Modifiers
      • Ignore Attribute Requirements to equip Gloves
      Additional Power Charge ChanceAscendancyMartial ArtistSmall
      • 10% chance when you gain a Power Charge to gain an additional Power Charge
      Area of Effect (2)AscendancyMartial ArtistSmall
      • 8% increased Area of Effect
      Attack Speed (2)AscendancyMartial ArtistSmall
      • 4% increased Attack Speed
      AttributesAscendancyMartial ArtistSmall
      • +5 to all Attributes
      Evasion and Energy ShieldAscendancyMartial ArtistSmall
      • 15% increased Evasion Rating
      • 15% increased maximum Energy Shield
      Immobilisation BuildupAscendancyMartial ArtistSmall
      • 20% increased Immobilisation buildup
      Converging PathsAscendancyOracleNotable
      • Grants Skill: Moment of Vulnerability
      Entwined RealitiesAscendancyOracleNotable
      • Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
      Fateful VisionAscendancyOracleNotable
      • Grants Skill: Align Fate
      Forced OutcomeAscendancyOracleNotable
      • Inevitable Critical Hits
      Harmony WithinAscendancyOracleNotable
      • Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
      • 15% less maximum Life
      • 15% less maximum Mana
      The Lesser HarmAscendancyOracleNotable
      • Enemy Critical Hit Chance against you is Unlucky
      • Damage of Enemies Hitting you is Unlucky
      The Unseen PathAscendancyOracleNotable
      • Walk the Paths Not Taken
      Unnamed HeartwoodAscendancyOracleNotable
      • +1 to maximum number of Summoned Totems
      • Totems die 6 seconds after their Life is reduced to 0
      Critical Damage Bonus on YouAscendancyOracleSmall
      • Hits against you have 12% reduced Critical Damage Bonus
      Critical Hit ChanceAscendancyOracleSmall
      • 12% increased Critical Hit Chance
      Immobilisation BuildupAscendancyOracleSmall
      • 20% increased Immobilisation buildup
      Life and Mana Regeneration RateAscendancyOracleSmall
      • 8% increased Life Regeneration rate
      • 8% increased Mana Regeneration Rate
      Passive Point (2)AscendancyOracleSmall
      • Grants 1 Passive Skill Point
      Spell DamageAscendancyOracleSmall
      • 12% increased Spell Damage
      Totem Cast and Attack SpeedAscendancyOracleSmall
      • Spells Cast by Totems have 5% increased Cast Speed
      • Attacks used by Totems have 5% increased Attack Speed
      Brew ConcoctionAscendancyPathfinderNotable
      • One of:
        • Explosive Concoction
          • Grants Skill: Explosive Concoction
        • Shattering Concoction
          • Grants Skill: Shattering Concoction
        • Fulminating Concoction
          • Grants Skill: Fulminating Concoction
        • Acidic Concoction
          • Grants Skill: Acidic Concoction
        • Bleeding Concoction
          • Grants Skill: Bleeding Concoction
      Enduring ElixirsAscendancyPathfinderNotable
      • Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue
      Overwhelming ToxicityAscendancyPathfinderNotable
      • Double the number of your Poisons that targets can be affected by at the same time
      • 50% less Poison Duration
      Path SeekerAscendancyPathfinderNotable
      • One of:
        • Path of the Sorceress
          • Can Allocate Passive Skills from the Sorceress's starting point
          • Grants 4 Passive Skill Points
        • Path of the Warrior
          • Can Allocate Passive Skills from the Warrior's starting point
          • Grants 4 Passive Skill Points
      Relentless PursuitAscendancyPathfinderNotable
      • Your speed is unaffected by Slows
      Running AssaultAscendancyPathfinderNotable
      • Cannot be Heavy Stunned while Sprinting
      • 30% less Movement Speed Penalty from using Skills while moving
      Sustainable PracticesAscendancyPathfinderNotable
      • 50% of Evasion Rating also grants Elemental Damage reduction
      Traveller's WisdomAscendancyPathfinderNotable
      • Attribute Passive Skills can instead grant 5% increased Damage Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield Attribute Passive Skills can instead grant 5% increased Cost Efficiency
      EvasionAscendancyPathfinderSmall
      • 20% increased Evasion Rating
      Life Flask ChargesAscendancyPathfinderSmall
      • 20% increased Life Flask Charges gained
      Mana Flask ChargesAscendancyPathfinderSmall
      • 20% increased Mana Flask Charges gained
      Passive Points (2)AscendancyPathfinderSmall
      • Grants 1 Passive Skill Point
      Poison EffectAscendancyPathfinderSmall
      • 12% increased Magnitude of Poison you inflict
      Skill Speed (2)AscendancyPathfinderSmall
      • 4% increased Skill Speed
      As the Whispers DemandAscendancyRitualistNotable
      • Grants Skill: Ritual Sacrifice
      Corrupted LifeforceAscendancyRitualistNotable
      • 15% more Damage against Enemies affected by Blood Boils
      • Grants Skill: Blood Boil
      Intricate SigilsAscendancyRitualistNotable
      • +1 Charm Slot
      • 20% more Charm Charges gained
      Mind PhylacteriesAscendancyRitualistNotable
      • Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
      Mystic AttunementAscendancyRitualistNotable
      • 25% increased bonuses gained from Equipped Rings and Amulets
      Unfurled FingerAscendancyRitualistNotable
      • +1 Ring Slot
      Wildwood PersistenceAscendancyRitualistNotable
      • 10% increased Life Recovery rate per 5% missing Unreserved Life
      AttributesAscendancyRitualistSmall
      • 3% increased Attributes
      Charm Charges (2)AscendancyRitualistSmall
      • 15% increased Charm Charges gained
      Life Recovery RateAscendancyRitualistSmall
      • 10% increased Life Recovery rate
      Movement SpeedAscendancyRitualistSmall
      • 3% increased Movement Speed
      Physical DamageAscendancyRitualistSmall
      • 15% increased Physical Damage
      Reduced ManaAscendancyRitualistSmall
      • 30% reduced maximum Mana
      Reduced ResistancesAscendancyRitualistSmall
      • -20% to all Elemental Resistances
      Reduced SpiritAscendancyRitualistSmall
      • 25% reduced Spirit
      Avatar of EvolutionAscendancyShamanNotable
      • 5% of Physical Damage taken as Fire Damage
      • 5% of Physical Damage taken as Lightning Damage
      • 5% of Physical Damage taken as Cold Damage
      • Adaptations have a duration of 5 seconds
      • Double Adaptation Effect
      Bringer of the ApocalypseAscendancyShamanNotable
      • Grants Skill: Apocalypse
      Druidic ChampionAscendancyShamanNotable
      • Every 2 Rage also grants 1% more Spell damage
      Furious WellspringAscendancyShamanNotable
      • No Inherent loss of Rage
      • Regenerate 6% of your maximum Rage per second
      • Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
      • Skills have +5 to Rage cost
      • +7 to Maximum Rage
      Reactive GrowthAscendancyShamanNotable
      • 10% less Elemental Damage taken
      • Adapt to the highest Elemental Damage Type of each Hit you take
      • 10% less Damage taken of each Elemental Damage Type per matching Adaptation
      Sacred FlowAscendancyShamanNotable
      • +40 to Spirit for each of your empty Charm slots
      Turning of the SeasonsAscendancyShamanNotable
      • Enemies in your Presence have Exposure
      • Gain 10% of Damage as Extra Damage of a random Element
      Wisdom of the MajiAscendancyShamanNotable
      • Gain the benefits of Bonded modifiers on Runes and Idols
      DefencesAscendancyShamanSmall
      • 10% increased Armour, Evasion and Energy Shield
      Elemental Damage (2)AscendancyShamanSmall
      • 12% increased Elemental Damage
      Elemental Resistances (2)AscendancyShamanSmall
      • +3% to all Elemental Resistances
      Flask RecoveryAscendancyShamanSmall
      • 12% increased Life and Mana Recovery from Flasks
      Maximum Rage (2)AscendancyShamanSmall
      • +3 to Maximum Rage
      Against the AnvilAscendancySmith of KitavaNotable
      • Grants Skill: Temper Weapon
      Coal StokerAscendancySmith of KitavaNotable
      • Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
      Dedication to KitavaAscendancySmith of KitavaNotable
      • Body Armour grants +100% of Armour also applies to Chaos Damage
      Flowing MetalAscendancySmith of KitavaNotable
      • Body Armour grants +50% of Armour also applies to Elemental Damage
      Forged in FlameAscendancySmith of KitavaNotable
      • Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
      Heat of the ForgeAscendancySmith of KitavaNotable
      • Grants Skill: Fire Spell on Hit
      HeatproofingAscendancySmith of KitavaNotable
      • Body Armour grants Unaffected by Damaging Ailments
      Internal LayerAscendancySmith of KitavaNotable
      • Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
      Kitavan EngravingAscendancySmith of KitavaNotable
      • Body Armour grants 15% increased maximum Life
      Kitavan ImprintAscendancySmith of KitavaNotable
      • Body Armour grants 60% increased Glory generation
      Leather BindingsAscendancySmith of KitavaNotable
      • Body Armour grants regenerate 3% of maximum Life per second
      Living WeaponAscendancySmith of KitavaNotable
      • Grants Skill: Manifest Weapon
      Molten SymbolAscendancySmith of KitavaNotable
      • Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
      Smith's MasterworkAscendancySmith of KitavaNotable
      • Can only use a Normal Body Armour
      • +200 to Armour for each Connected Notable Passive Skill Allocated
      Spiked PlatesAscendancySmith of KitavaNotable
      • Body Armour grants 100% increased Thorns damage
      Support StrapsAscendancySmith of KitavaNotable
      • Body Armour grants 20% increased Strength
      Tantalum AlloyAscendancySmith of KitavaNotable
      • Body Armour grants +75% to Fire Resistance
      Tribute to UtulaAscendancySmith of KitavaNotable
      • Body Armour grants 30% increased Spirit
      Fire DamageAscendancySmith of KitavaSmall
      • 20% increased Fire Damage
      Fire Resistance (2)AscendancySmith of KitavaSmall
      • +8% to Fire Resistance
      Melee DamageAscendancySmith of KitavaSmall
      • 20% increased Melee Damage
      StrengthAscendancySmith of KitavaSmall
      • 5% increased Strength
      IdolatryAscendancySpirit WalkerNotable
      • Companions deal 10% increased damage per Idol in your Equipment
      • 2% increased Reservation Efficiency of Skills per Idol in your Equipment
      • -4% to all Elemental Resistances per non-Idol Augment in your Equipment
      Primal BountyAscendancySpirit WalkerNotable
      • Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3 Expend an Owl Feather when you Dodge to trigger Primal Bounty
      • Grants Skill: Primal Bounty
      Sacred UnityAscendancySpirit WalkerNotable
      • Bear Spirit gains Embrace of the Wild
      • Vivid Stags leap towards enemies
      • Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground
      The Catha's BalanceAscendancySpirit WalkerNotable
      • Companions gain added Attack damage equal to 60% of your main hand Weapon's damage
      The Mhacha's GiftAscendancySpirit WalkerNotable
      • Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% more Empowerment effect per additional Feather expended
      • Gain Owl Feathers 50% faster
      The Mórrigan's GuidanceAscendancySpirit WalkerNotable
      • Gain a Vivid Wisp when Vivid Stampede ends
      • Stags deal 20% more damage per leap
      • Stags have 20% more Shock Magnitude per leap
      The Natural OrderAscendancySpirit WalkerNotable
      • Tame Beast can capture Unique Beasts Can have up to one Unique Tamed Beast summoned
      • Unique Tamed Beasts have 30% increased movement speed
      • Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds
      Vivid StampedeAscendancySpirit WalkerNotable
      • Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3 Expend all Vivid Wisps to trigger Vivid Stampede when you Attack
      • Grants Skill: Vivid Stampede
      Wild ProtectorAscendancySpirit WalkerNotable
      • Grants Skill: Wild Protector
      Companion Life and AreaAscendancySpirit WalkerSmall
      • Companions have 10% increased Area of Effect
      • Companions have 15% increased maximum Life
      Critical Chance (2)AscendancySpirit WalkerSmall
      • 12% increased Critical Hit Chance
      Movement Speed (2)AscendancySpirit WalkerSmall
      • 2% increased Movement Speed
      Shared Companion Damage (2)AscendancySpirit WalkerSmall
      • Companions deal 10% increased Damage
      • 10% increased Damage while your Companion is in your Presence
      SpiritAscendancySpirit WalkerSmall
      • +10 to Spirit
      Constant GaleAscendancyStormweaverNotable
      • You have Arcane Surge
      Force of WillAscendancyStormweaverNotable
      • 20% of Damage is taken from Mana before Life
      • 20% increased Effect of Arcane Surge on you per ten percent missing Mana
      Heavy SnowsAscendancyStormweaverNotable
      • Targets can be affected by two of your Chills at the same time
      • Your Chills can Slow targets by up to a maximum of 35%
      • 25% less Magnitude of Chill you inflict
      Multiplying SquallsAscendancyStormweaverNotable
      • +2 to Limit for Elemental Skills
      Refracted InfusionAscendancyStormweaverNotable
      • When collecting an Elemental Infusion, gain another different Elemental Infusion
      Shaper of StormsAscendancyStormweaverNotable
      • All Damage from Hits Contributes to Shock Chance
      Shaper of WinterAscendancyStormweaverNotable
      • All Damage from Hits Contributes to Chill Magnitude
      Storm's RecollectionAscendancyStormweaverNotable
      • Remnants can be collected from 50% further away
      • Remnants you create reappear once, 3 seconds after being collected
      Strike TwiceAscendancyStormweaverNotable
      • Targets can be affected by two of your Shocks at the same time
      • 25% less Magnitude of Shock you inflict
      Tempest CallerAscendancyStormweaverNotable
      • Trigger Elemental Storm on Critical Hit with Spells
      • Grants Skill: Elemental Storm
      Chill Duration (2)AscendancyStormweaverSmall
      • 25% increased Chill Duration on Enemies
      Mana Regeneration (2)AscendancyStormweaverSmall
      • 12% increased Mana Regeneration Rate
      Remnant Range (2)AscendancyStormweaverSmall
      • Remnants can be collected from 25% further away
      Shock Chance (2)AscendancyStormweaverSmall
      • 20% increased chance to Shock
      Spell Critical Chance (2)AscendancyStormweaverSmall
      • 12% increased Critical Hit Chance for Spells
      A Solid PlanAscendancyTacticianNotable
      • Persistent Buffs have 50% less Reservation
      Cannons, Ready!AscendancyTacticianNotable
      • +1 to maximum number of Summoned Totems
      • Skills used by Totems have 30% more Skill Speed
      • Totems only use Skills when you fire an Attack Projectile
      Polish That GearAscendancyTacticianNotable
      • Gain Deflection Rating equal to 20% of Armour
      • Gain 100% of Evasion Rating as extra Ailment Threshold
      Right Where We Want ThemAscendancyTacticianNotable
      • Projectile Damage builds Pin
      • Pinned enemies cannot perform actions
      Stay Light, Use CoverAscendancyTacticianNotable
      • Defend with 200% of Armour
      • Enemies have an Accuracy Penalty against you based on Distance
      • Maximum Chance to Evade is 50%
      • Maximum Physical Damage Reduction is 50%
      Strategic EmbankmentsAscendancyTacticianNotable
      • Totems you place grant Embankment Auras
      Suppressing FireAscendancyTacticianNotable
      • 40% more Immobilisation buildup
      Unleash Hell!AscendancyTacticianNotable
      • Grants Skill: Supporting Fire
      Watch How I Do ItAscendancyTacticianNotable
      • Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's damage
      Whoever Pays BestAscendancyTacticianNotable
      • Banners gain 5 Glory per second
      • There is no Limit on the number of Banners you can place
      Armour and Evasion (2)AscendancyTacticianSmall
      • 15% increased Armour and Evasion Rating
      Banner AreaAscendancyTacticianSmall
      • Banner Skills have 16% increased Area of Effect
      Minion DamageAscendancyTacticianSmall
      • Minions deal 20% increased Damage
      Pin Buildup (2)AscendancyTacticianSmall
      • 20% increased Pin Buildup
      Presence AreaAscendancyTacticianSmall
      • 20% increased Presence Area of Effect
      SpiritAscendancyTacticianSmall
      • 8% increased Spirit
      Totem Damage (2)AscendancyTacticianSmall
      • 20% increased Totem Damage
      Ancestral EmpowermentAscendancyTitanNotable
      • Every second Slam Skill you use yourself is Ancestrally Boosted
      Colossal CapacityAscendancyTitanNotable
      • Carry a Chest which adds 20 Inventory Slots
      Crushing ImpactsAscendancyTitanNotable
      • 25% more Damage against Heavy Stunned Enemies
      • Your Hits are Crushing Blows
      EarthbreakerAscendancyTitanNotable
      • 25% chance for Slam Skills you use yourself to cause an additional Aftershock
      Hulking FormAscendancyTitanNotable
      • 50% increased effect of Small Passive Skills
      Mountain SplitterAscendancyTitanNotable
      • Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area
      Mysterious LineageAscendancyTitanNotable
      • 15% more Maximum Life
      Stone SkinAscendancyTitanNotable
      • 50% more Armour from Equipped Body Armour
      ArmourAscendancyTitanSmall
      • 20% increased Armour
      Life RegenerationAscendancyTitanSmall
      • Regenerate 0.5% of maximum Life per second
      Slam Area of Effect (2)AscendancyTitanSmall
      • Slam Skills have 8% increased Area of Effect
      Strength (2)AscendancyTitanSmall
      • 4% increased Strength
      Stun Buildup (2)AscendancyTitanSmall
      • 18% increased Stun Buildup
      Answered CallAscendancyWarbringerNotable
      • +1 to maximum number of Summoned Totems
      • Trigger Ancestral Spirits when you Summon a Totem
      • Grants Skill: Ancestral Spirits
      Anvil's WeightAscendancyWarbringerNotable
      • Break Armour equal to 10% of Hit Damage dealt
      Imploding ImpactsAscendancyWarbringerNotable
      • Fully Broken Armour you inflict increases all Damage Taken from Hits instead
      • You can Break Enemy Armour to below 0
      Jade HeritageAscendancyWarbringerNotable
      • Gain a stack of Jade every second
      • Grants Skill: Encase in Jade
      Renly's TrainingAscendancyWarbringerNotable
      • Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
      Turtle CharmAscendancyWarbringerNotable
      • You take 20% of damage from Blocked Hits
      • Maximum Block chance is 75%
      Warcaller's BellowAscendancyWarbringerNotable
      • Warcries Explode Corpses dealing 25% of their Life as Physical Damage
      • Ignore Warcry Cooldowns
      Wooden WallAscendancyWarbringerNotable
      • 20% of Damage from Hits is taken from your nearest Totem's Life before you
      ArmourAscendancyWarbringerSmall
      • 20% increased Armour
      Armour Break (2)AscendancyWarbringerSmall
      • Break 25% increased Armour
      Block Chance (2)AscendancyWarbringerSmall
      • 6% increased Block chance
      Totem Life (2)AscendancyWarbringerSmall
      • 20% increased Totem Life
      Warcry SpeedAscendancyWarbringerSmall
      • 20% increased Warcry Speed
      Ceremonial AblutionAscendancyWitchhunterNotable
      • Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
      Judge, Jury, and ExecutionerAscendancyWitchhunterNotable
      • Decimating Strike
      No MercyAscendancyWitchhunterNotable
      • Deal up to 40% more Damage to Enemies based on their missing Concentration
      Obsessive RitualsAscendancyWitchhunterNotable
      • 50% less Armour and Evasion Rating
      • Grants Skill: Sorcery Ward
      Pitiless KillerAscendancyWitchhunterNotable
      • Culling Strike
      Weapon MasterAscendancyWitchhunterNotable
      • 100 Passive Skill Points become Weapon Set Skill Points
      WitchbaneAscendancyWitchhunterNotable
      • Enemies have Maximum Concentration equal to 30% of their Maximum Life
      • Break enemy Concentration on Hit equal to 100% of Damage Dealt
      • Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
      Zealous InquisitionAscendancyWitchhunterNotable
      • 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons
      Area of EffectAscendancyWitchhunterSmall
      • 8% increased Area of Effect
      Armour and Evasion (2)AscendancyWitchhunterSmall
      • 15% increased Armour and Evasion Rating
      Cooldown Recovery Rate (3)AscendancyWitchhunterSmall
      • 6% increased Cooldown Recovery Rate
      Damage vs Low Life Enemies (2)AscendancyWitchhunterSmall
      • 35% increased Damage with Hits against Enemies that are on Low Life
      Ancestral BondMain TreeMain TreeKeystone
      • Your Totem Limit is doubled No Charge requirement for placing Totems Totems reserve 75 Spirit each
      Avatar of FireMain TreeMain TreeKeystone
      • 75% of Damage Converted to Fire Damage Deal no Non-Fire Damage
      Blackflame CovenantMain TreeMain TreeKeystone
      • Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
      Blood MagicMain TreeMain TreeKeystone
      • You have no Mana Skill Mana Costs Converted to Life Costs
      BulwarkMain TreeMain TreeKeystone
      • Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling
      Chaos InoculationMain TreeMain TreeKeystone
      • Maximum Life is 1 Immune to Chaos Damage and Bleeding
      ConduitMain TreeMain TreeKeystone
      • If you would gain a Charge, Allies in your Presence gain that Charge instead
      Crimson AssaultMain TreeMain TreeKeystone
      • Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict
      Dance with DeathMain TreeMain TreeKeystone
      • 25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
      Eldritch BatteryMain TreeMain TreeKeystone
      • Convert 100% of maximum Energy Shield to maximum Mana Mana Costs are Doubled
      Elemental EquilibriumMain TreeMain TreeKeystone
      • Create Lightning Infusion Remnants instead of Fire Create Cold Infusion Remnants instead of Lightning Create Fire Infusion Remnants instead of Cold
      Eternal YouthMain TreeMain TreeKeystone
      • Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks
      Giant's BloodMain TreeMain TreeKeystone
      • You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved
      Glancing BlowsMain TreeMain TreeKeystone
      • Chance to Evade is Unlucky Chance to Deflect is Lucky
      HeartstopperMain TreeMain TreeKeystone
      • Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
      Hollow Palm TechniqueMain TreeMain TreeKeystone
      • Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
      Iron ReflexesMain TreeMain TreeKeystone
      • Converts all Evasion Rating to Armour
      Lord of the WildsMain TreeMain TreeKeystone
      • You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency
      Mind Over MatterMain TreeMain TreeKeystone
      • All Damage is taken from Mana before Life 50% less Mana Recovery Rate
      Necromantic TalismanMain TreeMain TreeKeystone
      • All bonuses from Equipped Amulet apply to your Minions instead of you
      OasisMain TreeMain TreeKeystone
      • Cannot use Charms 30% more Recovery from Flasks
      Pain AttunementMain TreeMain TreeKeystone
      • 30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life
      Primal HungerMain TreeMain TreeKeystone
      • 100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect
      Resolute TechniqueMain TreeMain TreeKeystone
      • Accuracy Rating is Doubled Never deal Critical Hits
      ResonanceMain TreeMain TreeKeystone
      • Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges
      Ritual CadenceMain TreeMain TreeKeystone
      • Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy
      Scarred FaithMain TreeMain TreeKeystone
      • 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour
      Trusted KinshipMain TreeMain TreeKeystone
      • You can have two Companions of different types 30% more Reservation Efficiency of Companion Skills 20% less Reservation Efficiency of non-Companion Skills
      Unwavering StanceMain TreeMain TreeKeystone
      • Cannot be Light Stunned Cannot Dodge Roll or Sprint
      Vaal PactMain TreeMain TreeKeystone
      • 50% more amount of Life Leeched Leech Life 67% less quickly Cannot Recover Life other than from Leech Life Leech effects are not removed when Unreserved Life is Filled
      Whispers of DoomMain TreeMain TreeKeystone
      • You can apply an additional Curse Double Activation Delay of Curses
      Wildsurge IncantationMain TreeMain TreeKeystone
      • Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration
      Zealot's OathMain TreeMain TreeKeystone
      • Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge
      AbasementMain TreeMain TreeNotable
      • 20% increased Stun Recovery
      • Gain additional Stun Threshold equal to 30% of maximum Energy Shield
      AccelerationMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • 10% increased Skill Speed
      Adaptable AssaultMain TreeMain TreeNotable
      • +0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
      • Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
      Adaptive SkinMain TreeMain TreeNotable
      • +1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently
      AdmonisherMain TreeMain TreeNotable
      • 25% increased Warcry Speed
      • 25% increased Warcry Cooldown Recovery Rate
      Adrenaline RushMain TreeMain TreeNotable
      • 4% increased Movement Speed if you've Killed Recently
      • 8% increased Attack Speed if you've killed Recently
      Advanced MunitionsMain TreeMain TreeNotable
      • 25% increased chance to inflict Ailments with Projectiles
      Adverse GrowthMain TreeMain TreeNotable
      • 20% reduced Life Regeneration rate
      • 20% of Damage taken Recouped as Mana
      Affliction EnforcerMain TreeMain TreeNotable
      • 40% increased Flammability Magnitude
      • 20% increased Freeze Buildup
      • 20% increased chance to Shock
      AfterimageMain TreeMain TreeNotable
      • 60% increased Evasion Rating if you have Hit an Enemy Recently
      • 5% reduced Movement Speed Penalty from using Skills while moving
      AftershocksMain TreeMain TreeNotable
      • Slam Skills you use yourself have 30% increased Aftershock Area of Effect
      Against the ElementsMain TreeMain TreeNotable
      • 30% increased Elemental Ailment Threshold
      • 15% reduced Slowing Potency of Debuffs on You
      AggravationMain TreeMain TreeNotable
      • 10% chance to Aggravate Bleeding on targets you Hit with Attacks
      Agile SprinterMain TreeMain TreeNotable
      • 100% increased Evasion Rating while Sprinting
      Agile SuccessionMain TreeMain TreeNotable
      • 6% increased Attack Speed
      • 30% increased Evasion Rating if you have Hit an Enemy Recently
      Agonising CalamityMain TreeMain TreeNotable
      • 40% increased Chaos Damage while affected by Herald of Plague
      • 40% increased Physical Damage while affected by Herald of Blood
      Alchemical OilMain TreeMain TreeNotable
      • 30% increased Exposure Effect
      All For OneMain TreeMain TreeNotable
      • 20% reduced Presence Area of Effect
      • 12% increased Area of Effect
      All NaturalMain TreeMain TreeNotable
      • +5% to all Elemental Resistances
      • 30% increased Elemental Damage
      Altered Brain ChemistryMain TreeMain TreeNotable
      • 25% increased Mana Recovery from Flasks
      • 10% increased Mana Recovery Rate during Effect of any Mana Flask
      Alternating CurrentMain TreeMain TreeNotable
      • 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
      • 20% increased Magnitude of Shock you inflict
      Among the HordesMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • 15% increased Attack Damage
      • Minions have 10% increased Movement Speed
      Ancestral AlacrityMain TreeMain TreeNotable
      • 30% increased Totem Placement speed
      • 8% increased Attack and Cast Speed if you've summoned a Totem Recently
      Ancestral ArtificeMain TreeMain TreeNotable
      • Melee Attack Skills have +1 to maximum number of Summoned Totems
      • 20% increased Totem Placement range
      Ancestral ConduitsMain TreeMain TreeNotable
      • 12% increased Attack and Cast Speed if you've summoned a Totem Recently
      Ancestral MendingMain TreeMain TreeNotable
      • Regenerate 1% of maximum Life per second while you have a Totem
      • Totems Regenerate 3% of maximum Life per second
      Ancestral ReachMain TreeMain TreeNotable
      • 25% increased Totem Placement speed
      • 50% increased Totem Placement range
      Ancestral UnityMain TreeMain TreeNotable
      • Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
      Ancient AegisMain TreeMain TreeNotable
      • 60% increased Armour from Equipped Body Armour
      • 60% increased Energy Shield from Equipped Body Armour
      AnticipationMain TreeMain TreeNotable
      • Sealed Skills have 25% increased Seal gain frequency
      ApocalypseMain TreeMain TreeNotable
      • 30% reduced Damage
      • +8% to Critical Hit Chance of Herald Skills
      Arcane AlchemyMain TreeMain TreeNotable
      • Mana Flasks gain 0.1 charges per Second
      • +10 to Intelligence
      Arcane BlossomMain TreeMain TreeNotable
      • 15% increased Mana Recovery rate
      Arcane IntensityMain TreeMain TreeNotable
      • 3% increased Spell Damage per 100 maximum Mana
      Arcane MixturesMain TreeMain TreeNotable
      • 10% increased Cast Speed if you've used a Mana Flask Recently
      • Mana Flasks gain 0.1 charges per Second
      Arcane NatureMain TreeMain TreeNotable
      • 12% increased Area of Effect while you have Arcane Surge
      • 30% increased Spell Damage while you have Arcane Surge
      Arcane RemnantsMain TreeMain TreeNotable
      • Recover 3% of Maximum Mana when you collect a Remnant
      Archon of the BlizzardMain TreeMain TreeNotable
      • Gain Elemental Archon when your Energy Shield Recharge begins
      Archon of the StormMain TreeMain TreeNotable
      • Gain Elemental Archon after spending 100% of your Maximum Mana
      Archon of UndeathMain TreeMain TreeNotable
      • 15% chance to gain Archon of Undeath when you use a Command skill
      ArsonistMain TreeMain TreeNotable
      • Ignites you inflict deal Damage 18% faster
      Artillery StrikeMain TreeMain TreeNotable
      • Attack Skills have +1 to maximum number of Summoned Ballista Totems
      • 15% increased Area of Effect while you have a Totem
      AsceticismMain TreeMain TreeNotable
      • Stun Threshold is based on 30% of your Energy Shield instead of Life
      Aspiring GeniusMain TreeMain TreeNotable
      • 20% increased Mana Regeneration Rate
      • 10% chance to Gain Arcane Surge when you deal a Critical Hit
      At your CommandMain TreeMain TreeNotable
      • Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
      AuthorityMain TreeMain TreeNotable
      • 15% increased Area of Effect for Attacks
      • 10% increased Cooldown Recovery Rate
      Avoiding DeflectionMain TreeMain TreeNotable
      • -5% to amount of Damage Prevented by Deflection
      • 20% increased Deflection Rating
      Back in ActionMain TreeMain TreeNotable
      • 80% increased Stun Recovery
      BackstabbingMain TreeMain TreeNotable
      • 25% increased Critical Damage Bonus with Daggers
      Backup PlanMain TreeMain TreeNotable
      • 20% increased Armour and Evasion Rating
      • 40% increased Evasion Rating if you have been Hit Recently
      • 40% increased Armour if you haven't been Hit Recently
      Ball and ChainMain TreeMain TreeNotable
      • 15% increased Damage with Flails
      • 6% increased Attack Speed with Flails
      BannermanMain TreeMain TreeNotable
      • Banner Buffs linger on you for 2 seconds after you leave the Area
      Barbaric StrengthMain TreeMain TreeNotable
      • 45% increased Critical Damage Bonus
      • 10% increased Mana Cost of Skills
      • +10 to Strength
      Barrier of VenariusMain TreeMain TreeNotable
      • 20% increased maximum Energy Shield
      • 25% reduced Armour Break taken
      • Defend with 120% of Armour while not on Low Energy Shield
      Bashing BeastMain TreeMain TreeNotable
      • Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds
      Battle FeverMain TreeMain TreeNotable
      • 5% increased Skill Speed
      • 25% increased Physical Damage
      Battle TranceMain TreeMain TreeNotable
      • +8 to Maximum Rage
      Battle-hardenedMain TreeMain TreeNotable
      • Hits against you have 20% reduced Critical Damage Bonus
      • 20% increased Armour and Evasion Rating
      • +5 to Strength and Dexterity
      Bear's RoarMain TreeMain TreeNotable
      • 40% increased Stun buildup if you have Shapeshifted to an Animal form Recently
      Beastial SkinMain TreeMain TreeNotable
      • 100% increased Evasion Rating from Equipped Body Armour
      BeefMain TreeMain TreeNotable
      • +25 to Strength
      BehemothMain TreeMain TreeNotable
      • 3% increased maximum Life
      • 8% increased Area of Effect for Attacks
      • 5% chance for Slam Skills you use yourself to cause an additional Aftershock
      Bestial RageMain TreeMain TreeNotable
      • Gain 1 Rage on Melee Hit
      • Every 10 Rage also grants 12% increased Physical Damage
      Bhatair's StormMain TreeMain TreeNotable
      • +12% of Armour also applies to Elemental Damage
      • 8% faster start of Energy Shield Recharge
      • Archon recovery period expires 10% faster
      • 10% increased effect of Archon Buffs on you
      Biting FrostMain TreeMain TreeNotable
      • 20% reduced Freeze Duration on Enemies
      • Enemies Frozen by you take 20% increased Cold Damage
      Blade CatcherMain TreeMain TreeNotable
      • Defend with 200% of Armour against Critical Hits
      • +15 to Strength
      Blade FlurryMain TreeMain TreeNotable
      • 6% increased Attack Speed while Dual Wielding
      • 15% increased Attack Critical Hit Chance while Dual Wielding
      Blazing ArmsMain TreeMain TreeNotable
      • 16% increased Fire Damage
      • 30% increased Flammability Magnitude
      • 16% increased Attack Damage
      Bleeding OutMain TreeMain TreeNotable
      • +250 to Accuracy against Bleeding Enemies
      • Bleeding you inflict deals Damage 10% faster
      Blessing of the MoonMain TreeMain TreeNotable
      • 8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40%
      Blinding FlashMain TreeMain TreeNotable
      • 20% increased Blind Effect
      • Blind Enemies when they Stun you
      Blinding StrikeMain TreeMain TreeNotable
      • 24% increased Attack Damage
      • 10% chance to Blind Enemies on Hit with Attacks
      Blood of RageMain TreeMain TreeNotable
      • Gain 8 Rage when you use a Life Flask
      Blood of the WolfMain TreeMain TreeNotable
      • 15% increased amount of Life Leeched while Shapeshifted
      • 15% increased Life Regeneration rate while Shapeshifted
      • +1% to Maximum Cold Resistance while Shapeshifted
      Blood RushMain TreeMain TreeNotable
      • 6% increased Skill Speed
      • 6% of Skill Mana Costs Converted to Life Costs
      Blood TearingMain TreeMain TreeNotable
      • 15% increased Magnitude of Bleeding you inflict
      • 25% increased Physical Damage
      Blood TransfusionMain TreeMain TreeNotable
      • 25% increased Life Regeneration rate
      • 25% of Spell Mana Cost Converted to Life Cost
      BloodlettingMain TreeMain TreeNotable
      • 10% chance to inflict Bleeding on Hit
      • 15% increased Magnitude of Bleeding you inflict
      BloodthirstyMain TreeMain TreeNotable
      • 20% increased Damage while Leeching
      • 10% increased Attack Speed while Leeching
      • 30% increased Armour and Evasion Rating while Leeching
      BlurMain TreeMain TreeNotable
      • 4% increased Movement Speed
      • 20% increased Evasion Rating
      • +10 to Dexterity
      Blurred MotionMain TreeMain TreeNotable
      • 5% increased Attack Speed
      • 10% increased Accuracy Rating
      • 5% increased Dexterity
      Bolstering PresenceMain TreeMain TreeNotable
      • Aura Skills have 12% increased Magnitudes
      Bolstering YellMain TreeMain TreeNotable
      • Empowered Attacks deal 30% increased Damage
      • Warcry Skills have 30% increased Area of Effect
      Bond of the ApeMain TreeMain TreeNotable
      • 12% increased Area of Effect
      • Companions have 30% increased Area of Effect
      Bond of the CatMain TreeMain TreeNotable
      • Companions have 20% increased Movement Speed
      • 5% reduced Movement Speed Penalty from using Skills while moving
      Bond of the MambaMain TreeMain TreeNotable
      • Gain 4% of Physical Damage as extra Chaos Damage
      • Companions gain 12% Damage as extra Chaos Damage
      Bond of the OwlMain TreeMain TreeNotable
      • Gain 6% of Damage as Extra Cold Damage
      • Companions gain 12% Damage as extra Cold Damage
      Bond of the ViperMain TreeMain TreeNotable
      • 16% increased Skill Effect Duration
      • Companions have a 40% chance to Poison on Hit
      Bond of the WolfMain TreeMain TreeNotable
      • 6% increased Attack Speed
      • Companions have 50% chance to gain Onslaught on Kill
      Bonded PrecisionMain TreeMain TreeNotable
      • Allies in your Presence have 25% increased Critical Hit Chance
      • 25% increased Critical Hit Chance
      Bone ChainsMain TreeMain TreeNotable
      • Physical Spell Critical Hits build Pin
      Boon of the BeastMain TreeMain TreeNotable
      • When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
      Boundless GrowthMain TreeMain TreeNotable
      • Plants have a 20% chance to immediately Overgrow
      Bounty HunterMain TreeMain TreeNotable
      • Recover 1% of maximum Life on Kill
      • Recover 1% of maximum Mana on Kill
      • 25% increased Culling Strike Threshold
      Branching BoltsMain TreeMain TreeNotable
      • 60% chance for Lightning Skills to Chain an additional time
      BravadoMain TreeMain TreeNotable
      • Empowered Attacks have 50% increased Stun Buildup
      • 100% increased Stun Threshold during Empowered Attacks
      BreakageMain TreeMain TreeNotable
      • Break 60% increased Armour
      • 10% chance to Defend with 200% of Armour
      Breaking BlowsMain TreeMain TreeNotable
      • 30% increased Stun Buildup
      • 12% increased Area of Effect if you have Stunned an Enemy Recently
      Breaking PointMain TreeMain TreeNotable
      • 10% increased Duration of Elemental Ailments on Enemies
      • 30% increased Magnitude of Non-Damaging Ailments you inflict
      Breath of FireMain TreeMain TreeNotable
      • Damage Penetrates 15% Fire Resistance
      • +10 to Strength
      Breath of IceMain TreeMain TreeNotable
      • Damage Penetrates 15% Cold Resistance
      • +10 to Intelligence
      Breath of LightningMain TreeMain TreeNotable
      • Damage Penetrates 15% Lightning Resistance
      • +10 to Dexterity
      Brinerot FerocityMain TreeMain TreeNotable
      • 4% increased Attack Speed
      • +8% to Lightning Resistance
      • +30% of Armour also applies to Lightning Damage
      Bringer of OrderMain TreeMain TreeNotable
      • 20% increased Damage
      • Minions deal 20% increased Damage
      Briny CarapaceMain TreeMain TreeNotable
      • 100% increased Stun Threshold for each time you've been Stunned Recently
      Brush OffMain TreeMain TreeNotable
      • 15% increased Armour
      • Prevent +15% of Damage from Deflected Critical Hits
      BrutalMain TreeMain TreeNotable
      • 10% increased Stun Buildup
      • 16% increased Melee Damage
      • +10 to Strength
      Brute StrengthMain TreeMain TreeNotable
      • 10% reduced maximum Mana
      • 1% increased Damage per 15 Strength
      Building ToxinsMain TreeMain TreeNotable
      • 25% reduced Poison Duration
      • Targets can be affected by +1 of your Poisons at the same time
      Burn AwayMain TreeMain TreeNotable
      • 15% increased Fire Damage
      • 10% increased Ignite Magnitude
      • Damage Penetrates 10% Fire Resistance
      Burning NatureMain TreeMain TreeNotable
      • 25% increased Fire Damage
      • 15% increased Ignite Duration on Enemies
      Burning StrikesMain TreeMain TreeNotable
      • Gain 12% of Physical Damage as Extra Fire Damage
      BurnoutMain TreeMain TreeNotable
      • Ignites you inflict deal Damage 15% faster
      CacophonyMain TreeMain TreeNotable
      • 40% increased Damage with Warcries
      • Warcry Skills have 25% increased Area of Effect
      Captivating CompanionshipMain TreeMain TreeNotable
      • 5% of Damage from Hits is taken from your Damageable Companion's Life before you
      • 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
      Careful AimMain TreeMain TreeNotable
      • 15% increased Accuracy Rating
      • 20% increased Projectile Damage
      Careful AssassinMain TreeMain TreeNotable
      • 20% reduced Critical Damage Bonus
      • 50% increased Critical Hit Chance
      Careful ConsiderationMain TreeMain TreeNotable
      • 30% reduced Evasion Rating if you have been Hit Recently
      • 100% increased Evasion Rating if you haven't been Hit Recently
      Carved EarthMain TreeMain TreeNotable
      • 20% increased Totem Damage
      • 6% increased Attack and Cast Speed if you've summoned a Totem Recently
      Casting CascadeMain TreeMain TreeNotable
      • 15% reduced Spell Damage
      • 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds
      CatalysisMain TreeMain TreeNotable
      • 20% increased Elemental Damage with Attacks
      • 5% of Physical Damage from Hits taken as Damage of a Random Element
      CatapultMain TreeMain TreeNotable
      • 15% increased Projectile Speed
      • 12% increased Area of Effect for Attacks
      Catlike AgilityMain TreeMain TreeNotable
      • 25% increased Evasion Rating
      • 40% increased Evasion Rating if you've Dodge Rolled Recently
      • 3% reduced Movement Speed Penalty from using Skills while moving
      Cautious ConcoctionsMain TreeMain TreeNotable
      • 15% increased Flask Effect Duration
      • 15% increased Flask Charges gained
      Chakra of BreathingMain TreeMain TreeNotable
      • 20% faster start of Energy Shield Recharge when not on Full Life
      • 20% increased Evasion Rating while you have Energy Shield
      Chakra of ElementsMain TreeMain TreeNotable
      • Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
      • Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
      Chakra of ImpactMain TreeMain TreeNotable
      • 20% increased Attack Damage
      • Skills deal 8% increased Damage per Combo consumed, up to 40%
      Chakra of LifeMain TreeMain TreeNotable
      • 3% increased maximum Life
      • 10% increased Life Recovery rate
      Chakra of RhythmMain TreeMain TreeNotable
      • 6% increased Attack Speed
      • 20% Chance to build an additional Combo on Hit
      Chakra of SightMain TreeMain TreeNotable
      • 20% increased Light Radius
      • Cannot be Blinded
      • 12% chance to Blind Enemies on Hit
      Chakra of StabilityMain TreeMain TreeNotable
      • 30% increased Stun Recovery
      • Regenerate 3% of maximum Life over 1 second when Stunned
      • +1 to Stun Threshold per Dexterity
      Chakra of ThoughtMain TreeMain TreeNotable
      • 8% of Damage is taken from Mana before Life
      • 15% increased Attack Speed while not on Low Mana
      Channelled HeritageMain TreeMain TreeNotable
      • 30% increased Area of Effect of Ancestrally Boosted Attacks
      Chilled to the BoneMain TreeMain TreeNotable
      • 20% increased Chill Duration on Enemies
      • 30% increased Magnitude of Chill you inflict
      ChillproofMain TreeMain TreeNotable
      • 10% increased Armour
      • 30% reduced Effect of Chill on you
      • 30% increased Freeze Threshold
      • +30% of Armour also applies to Cold Damage
      ChronomancyMain TreeMain TreeNotable
      • 20% increased Skill Effect Duration
      • Debuffs you inflict have 10% increased Slow Magnitude
      Cirel of Tarth's LightMain TreeMain TreeNotable
      • +10% of Armour also applies to Elemental Damage
      • 10% faster start of Energy Shield Recharge
      • 10% increased Light Radius
      • 10% increased Accuracy Rating
      • 10% increased Area of Effect
      Clean ShotMain TreeMain TreeNotable
      • 15% chance to Pierce an Enemy
      • 15% increased Projectile Damage
      Clear SpaceMain TreeMain TreeNotable
      • 20% increased Knockback Distance
      • 20% chance to Knock Enemies Back with Hits at Close Range
      Clever ConstructionMain TreeMain TreeNotable
      • 25% increased Critical Hit Chance with Traps
      Climate ChangeMain TreeMain TreeNotable
      • 20% increased Freeze Buildup
      • Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
      Close ConfinesMain TreeMain TreeNotable
      • 50% chance for Projectiles to Pierce Enemies within 3m distance of you
      Cluster BombsMain TreeMain TreeNotable
      • 50% increased Grenade Detonation Time
      • Grenade Skills Fire an additional Projectile
      Coated ArmsMain TreeMain TreeNotable
      • 25% increased Damage with One Handed Weapons
      • Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
      Coated KnifeMain TreeMain TreeNotable
      • Critical Hits with Daggers have a 25% chance to Poison the Enemy
      Cold CoatMain TreeMain TreeNotable
      • 25% increased Freeze Buildup
      • 25% reduced Freeze Duration on you
      • 25% increased Freeze Threshold
      Cold NatureMain TreeMain TreeNotable
      • 25% increased Cold Damage
      • 15% increased Chill Duration on Enemies
      Colossal WeaponMain TreeMain TreeNotable
      • 12% increased Area of Effect for Attacks
      • +10 to Strength
      Combat AlchemyMain TreeMain TreeNotable
      • 10% chance for Flasks you use to not consume Charges
      • 20% increased Life and Mana Recovery from Flasks
      Coming CalamityMain TreeMain TreeNotable
      • 40% increased Cold Damage while affected by Herald of Ice
      • 40% increased Fire Damage while affected by Herald of Ash
      • 40% increased Lightning Damage while affected by Herald of Thunder
      Commanding RageMain TreeMain TreeNotable
      • Every five Rage also grants you 2% increased Minion Attack Speed
      • Every Rage also grants you 1% increased Minion Damage
      Conall the HuntedMain TreeMain TreeNotable
      • +15% of Armour also applies to Elemental Damage
      • 5% faster start of Energy Shield Recharge
      • Immune to Bleeding while Shapeshifted
      • Immune to Maim while Shapeshifted
      Concussive AttackMain TreeMain TreeNotable
      • 25% increased Attack Damage
      • 5% chance to Daze on Hit
      Conductive EmbraceMain TreeMain TreeNotable
      • +10% to Lightning Resistance
      • +2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed
      Conservative CastingMain TreeMain TreeNotable
      • 20% increased Mana Regeneration Rate
      • 15% increased Mana Cost Efficiency
      Consistent IntakeMain TreeMain TreeNotable
      • 15% increased Parried Debuff Magnitude
      • Cannot be Critically Hit while Parrying
      ConstrictingMain TreeMain TreeNotable
      • Debuffs you inflict have 5% increased Slow Magnitude
      • 25% increased Physical Damage
      Controlled ChaosMain TreeMain TreeNotable
      • Maximum Volatility is 30
      Controlling MagicMain TreeMain TreeNotable
      • 25% increased Critical Hit Chance for Spells
      • Hits have 25% reduced Critical Hit Chance against you
      ConvalescenceMain TreeMain TreeNotable
      • 10% reduced Energy Shield Recharge Rate
      • 20% faster start of Energy Shield Recharge
      CookedMain TreeMain TreeNotable
      • 60% increased Critical Damage Bonus
      • 25% reduced Armour, Evasion and Energy Shield
      Core of the GuardianMain TreeMain TreeNotable
      • 20% reduced maximum Energy Shield
      • 30% increased Block chance
      CounterstancingMain TreeMain TreeNotable
      • Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
      • Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
      Coursing EnergyMain TreeMain TreeNotable
      • 40% increased Electrocute Buildup
      • 30% increased Shock Chance against Electrocuted Enemies
      Cranial ImpactMain TreeMain TreeNotable
      • 30% increased Stun Buildup
      • Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
      Crashing WaveMain TreeMain TreeNotable
      • 25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
      Craving SlaughterMain TreeMain TreeNotable
      • +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
      Cremating CriesMain TreeMain TreeNotable
      • Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage
      CremationMain TreeMain TreeNotable
      • Damage Penetrates 18% Fire Resistance
      • Gain 6% of Elemental Damage as Extra Fire Damage
      Crippling ToxinsMain TreeMain TreeNotable
      • 25% chance for Attacks to Maim on Hit against Poisoned Enemies
      • 25% increased Magnitude of Poison you inflict
      Critical ExploitMain TreeMain TreeNotable
      • 25% increased Critical Hit Chance
      Critical OverloadMain TreeMain TreeNotable
      • 15% increased Critical Hit Chance for Spells
      • 15% increased Critical Spell Damage Bonus
      Cross StrikeMain TreeMain TreeNotable
      • 20% increased Accuracy Rating while Dual Wielding
      • 3% increased Movement Speed while Dual Wielding
      Cruel FateMain TreeMain TreeNotable
      • 20% increased Critical Damage Bonus
      • 20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
      Cruel MethodsMain TreeMain TreeNotable
      • Break 40% increased Armour
      • 25% increased Physical Damage
      Crushing JudgementMain TreeMain TreeNotable
      • 25% increased Armour Break Duration
      • 25% increased Attack Area Damage
      Crushing VerdictMain TreeMain TreeNotable
      • 5% reduced Attack Speed
      • 30% increased Stun Buildup
      • 50% increased Attack Damage
      Crystal ElixirMain TreeMain TreeNotable
      • 40% increased Elemental Damage with Attack Skills during any Flask Effect
      Crystalline FleshMain TreeMain TreeNotable
      • Minions have +20% to all Elemental Resistances
      • Minions have +5% to all Maximum Elemental Resistances
      Crystalline ResistanceMain TreeMain TreeNotable
      • +1% to all Maximum Elemental Resistances if you have at least 5 Red, Green and Blue Support Gems Socketed
      Crystallised ImmunitiesMain TreeMain TreeNotable
      • Immune to Chill if a majority of your Socketed Support Gems are Blue
      • Immune to Ignite if a majority of your Socketed Support Gems are Red
      • Immune to Shock if a majority of your Socketed Support Gems are Green
      Cull the HordesMain TreeMain TreeNotable
      • 40% increased Culling Strike Threshold against Rare or Unique Enemies
      Curved WeaponMain TreeMain TreeNotable
      • 15% increased Accuracy Rating
      • +10 to Dexterity
      Cut to the BoneMain TreeMain TreeNotable
      • Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
      • 20% increased Magnitude of Impales inflicted with Spells
      • 20% increased Physical Damage
      Dampening ShieldMain TreeMain TreeNotable
      • 28% increased maximum Energy Shield
      • Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
      • Gain additional Stun Threshold equal to 12% of maximum Energy Shield
      Dangerous BlossomMain TreeMain TreeNotable
      • Gain 10% of Damage as Extra Physical Damage
      Dark EntriesMain TreeMain TreeNotable
      • +1 to Level of all Chaos Skills
      Dazing BlocksMain TreeMain TreeNotable
      • 100% chance to Daze Enemies whose Hits you Block with a raised Shield
      Dead can DanceMain TreeMain TreeNotable
      • Minions have 25% increased maximum Life
      • Minions have 25% increased Evasion Rating
      Deadly FlourishMain TreeMain TreeNotable
      • 25% increased Melee Critical Hit Chance
      Deadly ForceMain TreeMain TreeNotable
      • 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds
      • 15% increased Critical Hit Chance
      Deadly InvocationsMain TreeMain TreeNotable
      • Invocation Spells have 50% increased Critical Damage Bonus
      Deadly SwarmMain TreeMain TreeNotable
      • Minions deal 15% increased Damage
      • Minions have 20% increased Critical Hit Chance
      Deafening CriesMain TreeMain TreeNotable
      • 25% increased Warcry Cooldown Recovery Rate
      • 8% increased Damage for each time you've Warcried Recently
      Death from AfarMain TreeMain TreeNotable
      • Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
      • Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
      Decisive RetreatMain TreeMain TreeNotable
      • 50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
      Decrepifying CurseMain TreeMain TreeNotable
      • 20% increased duration of Ailments you inflict against Cursed Enemies
      Deep FreezeMain TreeMain TreeNotable
      • 20% increased Freeze Buildup
      • Enemies Frozen by you have -8% to Cold Resistance
      Deep TranceMain TreeMain TreeNotable
      • 8% increased Attack Speed
      • 15% increased Cost Efficiency
      Deep WoundsMain TreeMain TreeNotable
      • Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
      Defender's ResolveMain TreeMain TreeNotable
      • 12% increased Block chance
      • Your Heavy Stun buildup empties 50% faster
      Defensive ReflexesMain TreeMain TreeNotable
      • 12% increased Block chance
      • 5 Mana gained when you Block
      Defensive StanceMain TreeMain TreeNotable
      • +4% to maximum Block chance
      DefianceMain TreeMain TreeNotable
      • 20% increased Armour and Evasion Rating
      • 80% increased Armour and Evasion Rating when on Low Life
      Delayed DangerMain TreeMain TreeNotable
      • 30% increased Hazard Duration
      • 40% increased Hazard Damage
      DemolitionistMain TreeMain TreeNotable
      • Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds
      Dependable WardMain TreeMain TreeNotable
      • +8% to Chaos Resistance
      • 12% faster start of Energy Shield Recharge
      DesensitisationMain TreeMain TreeNotable
      • 25% increased Critical Damage Bonus
      • Hits against you have 25% reduced Critical Damage Bonus
      Desperate TimesMain TreeMain TreeNotable
      • Regenerate 1.5% of maximum Life per second while on Low Life
      • 40% increased Life Recovery from Flasks used when on Low Life
      Destructive ApparatusMain TreeMain TreeNotable
      • 25% increased Trap Damage
      DeteriorationMain TreeMain TreeNotable
      • Damaging Ailments Cannot Be inflicted on you while you already have one
      • 20% increased Magnitude of Damaging Ailments you inflict
      Determined PrecisionMain TreeMain TreeNotable
      • 30% increased Accuracy Rating at Close Range
      • +10 to Dexterity
      DevastationMain TreeMain TreeNotable
      • 15% increased Attack Area Damage
      • 12% increased Area of Effect for Attacks
      Devestating DevicesMain TreeMain TreeNotable
      • 25% increased Trap Damage
      Devoted ProtectorMain TreeMain TreeNotable
      • 15% increased Armour
      • +15% of Armour also applies to Elemental Damage
      • 10% faster start of Energy Shield Recharge
      • +5 to Strength and Intelligence
      Dimensional WeakspotMain TreeMain TreeNotable
      • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
      Direct ApproachMain TreeMain TreeNotable
      • 35% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments
      Disciplined TrainingMain TreeMain TreeNotable
      • 10% increased Skill Effect Duration
      • 10% increased Area of Effect for Attacks
      • Skills lose Combo 20% slower
      DisorientationMain TreeMain TreeNotable
      • 25% increased Blind duration
      • 25% increased Damage with Hits against Blinded Enemies
      Dispatch FoesMain TreeMain TreeNotable
      • 40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
      Distant DreamerMain TreeMain TreeNotable
      • +10% to Chaos Resistance
      • Gain 5% of Damage as Extra Chaos Damage
      • 50% reduced effect of Withered on you
      Distracted TargetMain TreeMain TreeNotable
      • 30% increased Critical Hit Chance against Blinded Enemies
      Distracting PresenceMain TreeMain TreeNotable
      • 10% increased Cooldown Recovery Rate
      • Enemies in your Presence have 10% reduced Cooldown Recovery Rate
      Dizzying HitsMain TreeMain TreeNotable
      • 10% chance to Daze on Hit
      • 25% increased Critical Hit Chance against Dazed Enemies
      Dizzying SweepMain TreeMain TreeNotable
      • 15% increased Attack Area Damage
      • 10% increased Area of Effect for Attacks
      • 5% chance to Daze on Hit
      Dominus' ProvidenceMain TreeMain TreeNotable
      • +8% of Armour also applies to Elemental Damage
      • 10% faster start of Energy Shield Recharge
      • Immune to Exposure
      • Unaffected by Elemental Weakness
      DoomsayerMain TreeMain TreeNotable
      • Herald Skills have 25% increased Area of Effect
      • Herald Skills deal 30% increased Damage
      Draiocht CleansingMain TreeMain TreeNotable
      • Channelling Skills deal 20% increased Damage
      • Remove a Curse after Channelling for 2 seconds
      Dread Engineer's ConcoctionMain TreeMain TreeNotable
      • 35% increased Magnitude of Ignite against Poisoned enemies
      DreamcatcherMain TreeMain TreeNotable
      • 25% increased Spell Damage while on Full Energy Shield
      • 75% increased Energy Shield from Equipped Focus
      DrenchedMain TreeMain TreeNotable
      • 40% increased chance to Shock
      • Gain 5% of Lightning damage as Extra Cold damage
      DynamismMain TreeMain TreeNotable
      • 40% increased Damage if you've Triggered a Skill Recently
      • Meta Skills gain 15% increased Energy
      Eagle EyeMain TreeMain TreeNotable
      • +30 to Accuracy Rating
      • 10% increased Accuracy Rating
      Easy GoingMain TreeMain TreeNotable
      • 25% increased Reservation Efficiency of Companion Skills
      Easy TargetMain TreeMain TreeNotable
      • Your Hits cannot be Evaded by Heavy Stunned Enemies
      Echoing FlamesMain TreeMain TreeNotable
      • 30% increased Elemental Damage if you've Ignited an Enemy Recently
      Echoing FrostMain TreeMain TreeNotable
      • 30% increased Elemental Damage if you've Chilled an Enemy Recently
      Echoing PulseMain TreeMain TreeNotable
      • Echoed Spells have 25% increased Area of Effect
      Echoing ThunderMain TreeMain TreeNotable
      • 30% increased Elemental Damage if you've Shocked an Enemy Recently
      EffervescentMain TreeMain TreeNotable
      • 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds
      Efficient AlchemyMain TreeMain TreeNotable
      • 20% increased Flask and Charm Charges gained
      • 40% increased Life and Mana Recovery from Flasks while you have an active Charm
      Efficient CastingMain TreeMain TreeNotable
      • 15% increased Mana Regeneration Rate
      • 20% increased Mana Cost Efficiency
      Efficient ContraptionsMain TreeMain TreeNotable
      • Hazards have 15% chance to rearm after they are triggered
      Efficient InscriptionsMain TreeMain TreeNotable
      • Meta Skills have 20% increased Reservation Efficiency
      Efficient KillingMain TreeMain TreeNotable
      • 15% increased Mana Regeneration Rate
      • Recover 2% of maximum Mana on Kill
      Efficient LoadingMain TreeMain TreeNotable
      • 30% chance when you Reload a Crossbow to be immediate
      Eldritch WillMain TreeMain TreeNotable
      • 3% increased maximum Life, Mana and Energy Shield
      • Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
      • Gain additional Stun Threshold equal to 15% of maximum Energy Shield
      Electric AmplificationMain TreeMain TreeNotable
      • Damage Penetrates 18% Lightning Resistance
      • Gain 6% of Elemental Damage as Extra Lightning Damage
      Electric BloodMain TreeMain TreeNotable
      • +1% to Maximum Lightning Resistance
      • 50% reduced effect of Shock on you
      Electrified ClawMain TreeMain TreeNotable
      • Gain 8% of Damage as Extra Lightning Damage while Shapeshifted
      Electrifying DazeMain TreeMain TreeNotable
      • 5% chance to Daze on Hit
      • Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
      Electrifying NatureMain TreeMain TreeNotable
      • 25% increased Lightning Damage
      • 15% increased Shock Duration
      Electrocuting ExposureMain TreeMain TreeNotable
      • Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
      ElectrocutionMain TreeMain TreeNotable
      • Enemies you Electrocute have 20% increased Damage taken
      ElectrotherapyMain TreeMain TreeNotable
      • 5% increased Skill Speed
      • 30% increased Electrocute Buildup
      Elemental ForceMain TreeMain TreeNotable
      • +3% to all Elemental Resistances
      • 20% increased Elemental Damage
      Embodiment of DeathMain TreeMain TreeNotable
      • Immune to Bleeding while affected by an Archon Buff
      Embodiment of FrostMain TreeMain TreeNotable
      • Immune to Freeze and Chill while affected by an Archon Buff
      Embodiment of LightningMain TreeMain TreeNotable
      • Immune to Shock while affected by an Archon Buff
      Emboldened AvatarMain TreeMain TreeNotable
      • 50% increased Flammability Magnitude
      • 25% increased Freeze Buildup
      • 25% increased chance to Shock
      • 25% increased Electrocute Buildup
      Emboldening CastsMain TreeMain TreeNotable
      • 12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds
      Emboldening LeadMain TreeMain TreeNotable
      • Minions deal 30% increased Damage if you've Hit Recently
      Embracing FrostMain TreeMain TreeNotable
      • +1% to Maximum Cold Resistance
      • +10% to Cold Resistance
      Empowering InfusionsMain TreeMain TreeNotable
      • 30% increased Spell Damage if you have consumed an Elemental Infusion Recently
      Empowering RemainsMain TreeMain TreeNotable
      • 40% increased Spell Damage if one of your Minions has died Recently
      Empowering RemnantsMain TreeMain TreeNotable
      • 15% chance for Remnants you create to grant their effects twice
      Encompassing DomainMain TreeMain TreeNotable
      • 10% increased Area Damage
      • 12% increased Area of Effect if you have Stunned an Enemy Recently
      Endless BlizzardMain TreeMain TreeNotable
      • +1 to Level of all Cold Skills
      Endless CircuitMain TreeMain TreeNotable
      • 25% chance on Consuming a Shock on an Enemy to reapply it
      EnduranceMain TreeMain TreeNotable
      • +2 to Maximum Endurance Charges
      Endured SufferingMain TreeMain TreeNotable
      • 10% of Physical Damage taken Recouped as Life
      • 20% increased Physical Damage
      Enduring ArchonMain TreeMain TreeNotable
      • 30% increased Archon Buff duration
      Enduring DeflectionMain TreeMain TreeNotable
      • 20% increased Evasion Rating
      • Prevent +3% of Damage from Deflected Hits
      EnergiseMain TreeMain TreeNotable
      • 25% chance for Trigger skills to refund half of Energy Spent
      Energising ArchonMain TreeMain TreeNotable
      • 30% increased Archon Buff duration
      • 20% faster start of Energy Shield Recharge while affected by an Archon Buff
      Energising DeflectionMain TreeMain TreeNotable
      • 12% faster start of Energy Shield Recharge
      • 6% increased Deflection Rating
      Engineered BlazeMain TreeMain TreeNotable
      • 4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
      Enhanced BarrierMain TreeMain TreeNotable
      • 25% increased maximum Energy Shield
      • 5% of Maximum Life Converted to Energy Shield
      Enhanced ReflexesMain TreeMain TreeNotable
      • 20% increased Evasion Rating
      • Gain Deflection Rating equal to 5% of Evasion Rating
      • 8% increased Dexterity
      Enhancing AttacksMain TreeMain TreeNotable
      • 12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds
      Enraged ReaverMain TreeMain TreeNotable
      • +10 to Maximum Rage while wielding an Axe
      Entropic IncarnationMain TreeMain TreeNotable
      • Minions have +13% to Chaos Resistance
      • Minions gain 10% of Physical Damage as Chaos Damage
      Enveloping PresenceMain TreeMain TreeNotable
      • 30% increased Presence Area of Effect
      • Aura Skills have 6% increased Magnitudes
      EquilibriumMain TreeMain TreeNotable
      • 30% increased Attack Damage if you've Cast a Spell Recently
      • 10% increased Cast Speed if you've Attacked Recently
      Eroding ChainsMain TreeMain TreeNotable
      • Break 50% of Armour on Pinning an Enemy
      ErraticismMain TreeMain TreeNotable
      • 16% increased Cast Speed if you've dealt a Critical Hit Recently
      • 10% reduced Critical Hit Chance
      Escalating MayhemMain TreeMain TreeNotable
      • 10% increased Damage for each Hazard triggered Recently, up to 50%
      Escalating ToxinsMain TreeMain TreeNotable
      • 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
      EscalationMain TreeMain TreeNotable
      • 25% increased Warcry Speed
      • 20% increased Damage for each different Warcry you've used Recently
      Escape StrategyMain TreeMain TreeNotable
      • 100% increased Evasion Rating if you have been Hit Recently
      • 30% reduced Evasion Rating if you haven't been Hit Recently
      Escape VelocityMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • 30% increased Evasion Rating
      Essence InfusionMain TreeMain TreeNotable
      • 12% faster start of Energy Shield Recharge
      • +12 to Intelligence
      Essence of the MountainMain TreeMain TreeNotable
      • Gain 5% of Damage as Extra Cold Damage
      • 20% increased Freeze Buildup
      Essence of the StormMain TreeMain TreeNotable
      • Gain 5% of Damage as Extra Lightning Damage
      • 30% increased chance to Shock
      Ether FlowMain TreeMain TreeNotable
      • 25% reduced Mana Regeneration Rate while stationary
      • 50% increased Mana Regeneration Rate while moving
      • 5% reduced Movement Speed Penalty from using Skills while moving
      Event HorizonMain TreeMain TreeNotable
      • 53% increased Chaos Damage
      • Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
      Everlasting GloryMain TreeMain TreeNotable
      • Skills have a 15% chance to not consume Glory
      Everlasting InfusionsMain TreeMain TreeNotable
      • Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
      Evocational PractitionerMain TreeMain TreeNotable
      • 25% increased Critical Hit Chance if you've Triggered a Skill Recently
      • Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
      Expendable ArmyMain TreeMain TreeNotable
      • 20% increased Minion Duration
      • Temporary Minion Skills have +2 to Limit of Minions summoned
      ExploitMain TreeMain TreeNotable
      • 25% increased Damage with Hits against Enemies affected by Elemental Ailments
      • 15% increased Duration of Ignite, Shock and Chill on Enemies
      Exploit the ElementsMain TreeMain TreeNotable
      • 24% increased Damage with Hits against Enemies affected by Elemental Ailments
      • 30% increased chance to inflict Ailments against Rare or Unique Enemies
      Explosive EmpowermentMain TreeMain TreeNotable
      • Empowered Attacks deal 20% increased Damage
      • Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
      Explosive ImpactMain TreeMain TreeNotable
      • 15% increased Area of Effect
      • Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
      Exposed to the CosmosMain TreeMain TreeNotable
      • Damage Penetrates 18% Cold Resistance
      • 20% increased chance to inflict Ailments against Enemies with Exposure
      Exposed to the InfernoMain TreeMain TreeNotable
      • Damage Penetrates 18% Fire Resistance
      • 15% increased Duration of Ailments against Enemies with Exposure
      Exposed to the StormMain TreeMain TreeNotable
      • Damage Penetrates 18% Lightning Resistance
      • 15% increased Critical Hit Chance against enemies with Exposure
      Exposed WoundsMain TreeMain TreeNotable
      • 15% increased chance to inflict Ailments
      • Hits Break 30% increased Armour on targets with Ailments
      Extinguishing ExhalationMain TreeMain TreeNotable
      • Remove Ignite when you Warcry
      Falcon DiveMain TreeMain TreeNotable
      • 4% increased Attack Speed
      • 1% increased Attack Speed per 400 Accuracy Rating, up to 20%
      Falcon TechniqueMain TreeMain TreeNotable
      • 1% increased Attack Speed per 25 Dexterity
      Fan the FlamesMain TreeMain TreeNotable
      • 25% reduced Ignite Duration on you
      • 40% increased Elemental Ailment Threshold
      Far SightedMain TreeMain TreeNotable
      • 30% reduced penalty to Accuracy Rating at range
      Fast Acting ToxinsMain TreeMain TreeNotable
      • Damaging Ailments deal damage 12% faster
      Fast MetabolismMain TreeMain TreeNotable
      • 40% increased Damage while Leeching Life
      Fate FindingMain TreeMain TreeNotable
      • 20% increased Reservation Efficiency of Herald Skills
      Fated EndMain TreeMain TreeNotable
      • 30% increased Curse Duration
      • Targets Cursed by you have 50% reduced Life Regeneration Rate
      • Enemies you Curse cannot Recharge Energy Shield
      Favourable OddsMain TreeMain TreeNotable
      • 30% increased Block chance while Surrounded
      • 10% increased Deflection Rating while Surrounded
      • 40% increased Ailment and Stun Threshold while Surrounded
      Fearful ParalysisMain TreeMain TreeNotable
      • Enemies are Intimidated for 4 seconds when you Immobilise them
      Feathered FletchingMain TreeMain TreeNotable
      • Increases and Reductions to Projectile Speed also apply to Damage with Bows
      Feel no PainMain TreeMain TreeNotable
      • 20% increased Armour and Evasion Rating
      • 20% increased Stun Threshold
      Feel the EarthMain TreeMain TreeNotable
      • 25% reduced Shock duration on you
      • 40% increased Elemental Ailment Threshold
      FervourMain TreeMain TreeNotable
      • +2 to Maximum Frenzy Charges
      Final BarrageMain TreeMain TreeNotable
      • 20% increased Cast Speed when on Low Life
      • 10% reduced Cast Speed when on Full Life
      FinalityMain TreeMain TreeNotable
      • 120% increased Damage with Hits against Enemies that are on Low Life
      • 5% increased Damage taken while on Low Life
      FinesseMain TreeMain TreeNotable
      • 10% increased Accuracy Rating
      • Gain Accuracy Rating equal to your Intelligence
      Finish ThemMain TreeMain TreeNotable
      • 40% increased Culling Strike Threshold against Immobilised Enemies
      Finishing BlowsMain TreeMain TreeNotable
      • 60% increased Damage with Hits against Enemies that are on Low Life
      • 30% increased Stun Buildup against Enemies that are on Low Life
      FirestarterMain TreeMain TreeNotable
      • 80% increased Flammability Magnitude
      • Enemies Ignited by you have -5% to Fire Resistance
      First ApproachMain TreeMain TreeNotable
      • 40% increased Critical Hit Chance against Enemies that are on Full Life
      • Cannot be Blinded while on Full Life
      • 80% increased Damage with Hits against Enemies that are on Full Life
      First Principle of the HollowMain TreeMain TreeNotable
      • 20% increased Evasion Rating
      • 20% increased maximum Energy Shield
      • +5% to Cold Resistance
      • +5% to Lightning Resistance
      First Teachings of the KeeperMain TreeMain TreeNotable
      • +5% to Fire Resistance
      • +5% to Chaos Resistance
      • Gain Deflection Rating equal to 8% of Evasion Rating
      • 10% faster start of Energy Shield Recharge
      FlamewalkerMain TreeMain TreeNotable
      • 40% reduced Magnitude of Ignite on you
      • Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
      FlareMain TreeMain TreeNotable
      • Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
      Flash StormMain TreeMain TreeNotable
      • 30% increased chance to Shock
      • Damage Penetrates 15% Lightning Resistance
      Flashy ParryingMain TreeMain TreeNotable
      • 12% increased Block chance
      • 20% increased Parried Debuff Duration
      FleshcraftingMain TreeMain TreeNotable
      • Minions gain 15% of their maximum Life as Extra maximum Energy Shield
      • 4% of Maximum Life Converted to Energy Shield
      Flip the ScriptMain TreeMain TreeNotable
      • Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
      Flow Like WaterMain TreeMain TreeNotable
      • 8% increased Attack and Cast Speed
      • +5 to Dexterity and Intelligence
      Flow of LifeMain TreeMain TreeNotable
      • Debuffs on you expire 10% faster
      • 20% increased speed of Recoup Effects
      Flow of TimeMain TreeMain TreeNotable
      • Buffs on you expire 10% slower
      • 20% increased speed of Recoup Effects
      Flow StateMain TreeMain TreeNotable
      • 5% increased Skill Speed
      • 15% increased Mana Regeneration Rate
      Focused ChannelMain TreeMain TreeNotable
      • Channelling Skills deal 25% increased Damage
      • 50% increased Stun Threshold while Channelling
      Focused ThrustMain TreeMain TreeNotable
      • 75% increased Melee Damage with Spears while Surrounded
      • 40% increased Projectile Damage with Spears while there are no Enemies within 3m
      For the JugularMain TreeMain TreeNotable
      • 25% increased Critical Damage Bonus
      • +10 to Intelligence
      Forces of NatureMain TreeMain TreeNotable
      • Attack Damage Penetrates 15% of Enemy Elemental Resistances
      ForcewaveMain TreeMain TreeNotable
      • 20% increased Stun Buildup
      • 20% increased Knockback Distance
      • 20% increased Physical Damage
      ForthcomingMain TreeMain TreeNotable
      • 16% reduced Skill Effect Duration
      • 10% increased Cooldown Recovery Rate
      Fortified AegisMain TreeMain TreeNotable
      • 100% increased Armour, Evasion and Energy Shield from Equipped Shield
      Fortified LocationMain TreeMain TreeNotable
      • 10% increased Armour and Evasion Rating per Summoned Totem in your Presence
      • 10% increased Attack Damage per Summoned Totem in your Presence
      Fortifying BloodMain TreeMain TreeNotable
      • 15% increased amount of Life Leeched
      • 40% increased Armour and Evasion Rating while Leeching
      Frantic FighterMain TreeMain TreeNotable
      • 30% reduced Accuracy Rating while Surrounded
      • 100% increased Attack Damage while Surrounded
      Frantic ReachMain TreeMain TreeNotable
      • 20% reduced Accuracy Rating
      • 18% increased Area of Effect for Attacks
      Frantic SwingsMain TreeMain TreeNotable
      • Enemies Blinded by you have 50% reduced Critical Hit Chance
      FrazzledMain TreeMain TreeNotable
      • 15% increased Mana Regeneration Rate
      • 30% increased Magnitude of Shock you inflict
      Freedom of MovementMain TreeMain TreeNotable
      • 20% increased Evasion Rating
      • 10% reduced Slowing Potency of Debuffs on You
      • 5% reduced Movement Speed Penalty from using Skills while moving
      FreneticMain TreeMain TreeNotable
      • 10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
      • +1 to Maximum Frenzy Charges
      Frightening ShieldMain TreeMain TreeNotable
      • Apply Debilitate to Enemies 30 Metres in front of you while your Shield is raised
      FrostwalkerMain TreeMain TreeNotable
      • 40% reduced Effect of Chill on you
      • Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
      Frozen ClawMain TreeMain TreeNotable
      • Gain 8% of Damage as Extra Cold Damage while Shapeshifted
      Frozen LimitMain TreeMain TreeNotable
      • +1 to maximum Cold Infusions
      Full RecoveryMain TreeMain TreeNotable
      • 15% increased Life Regeneration rate
      • 15% increased Mana Regeneration Rate
      • 12% increased Cast Speed while on Full Mana
      Full SalvoMain TreeMain TreeNotable
      • 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
      FulminationMain TreeMain TreeNotable
      • 80% increased Flammability Magnitude
      • 40% increased Damage with Hits against Ignited Enemies
      Gem EnthusiastMain TreeMain TreeNotable
      • 5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
      • 5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
      • 5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
      General ElectricMain TreeMain TreeNotable
      • 40% increased chance to Shock
      • 5% increased Attack and Cast Speed with Lightning Skills
      General's BindingsMain TreeMain TreeNotable
      • Gain 8% of Evasion Rating as extra Armour
      GiantslayerMain TreeMain TreeNotable
      • 25% increased Damage with Hits against Rare and Unique Enemies
      • 20% increased Accuracy Rating against Rare or Unique Enemies
      • 20% increased chance to inflict Ailments against Rare or Unique Enemies
      Gigantic FollowingMain TreeMain TreeNotable
      • Your Minions are Gigantic
      • 25% reduced Reservation Efficiency of Minion Skills
      GlaciationMain TreeMain TreeNotable
      • Damage Penetrates 18% Cold Resistance
      • Gain 6% of Elemental Damage as Extra Cold Damage
      Glancing DeflectionMain TreeMain TreeNotable
      • 10% increased Deflection Rating
      Glazed FleshMain TreeMain TreeNotable
      • 3% of Damage Taken Recouped as Life, Mana and Energy Shield
      Glorious AnticipationMain TreeMain TreeNotable
      • Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
      GoringMain TreeMain TreeNotable
      • 3% increased maximum Life
      • 20% increased amount of Life Leeched
      GravediggerMain TreeMain TreeNotable
      • Minions Revive 15% faster
      • Recover 2% of maximum Life when one of your Minions is Revived
      Greatest DefenceMain TreeMain TreeNotable
      • 4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
      GrenadierMain TreeMain TreeNotable
      • Grenade Skills have +1 Cooldown Use
      Grip of EvilMain TreeMain TreeNotable
      • Minions have 40% increased Critical Damage Bonus
      GritMain TreeMain TreeNotable
      • 10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
      • +1 to Maximum Endurance Charges
      Grounded in the EarthMain TreeMain TreeNotable
      • 16% increased Skill Effect Duration
      • 16% increased Stun Threshold
      Growing SwarmMain TreeMain TreeNotable
      • Minions have 20% increased Area of Effect
      • Minions have 20% increased Cooldown Recovery Rate
      Guided HandMain TreeMain TreeNotable
      • The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
      • Ancestrally Boosted Attacks deal 30% increased Damage
      GutsMain TreeMain TreeNotable
      • Recover 3% of maximum Life for each Endurance Charge consumed
      • +1 to Maximum Endurance Charges
      Guttural RoarMain TreeMain TreeNotable
      • 25% increased Warcry Speed
      • Warcries Debilitate Enemies
      • Warcry Skills have 25% increased Area of Effect
      Haemorrhaging CutsMain TreeMain TreeNotable
      • Enemies you inflict Bleeding on cannot Regenerate Life
      HailMain TreeMain TreeNotable
      • Empowered Attacks Gain 16% of Damage as Extra Cold Damage
      Hale HeartMain TreeMain TreeNotable
      • 15% increased Life Recovery rate
      Hale TravellerMain TreeMain TreeNotable
      • 20% increased Life Recovery from Flasks
      • Life Flasks gain 0.1 charges per Second
      HallowedMain TreeMain TreeNotable
      • Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
      • Gain additional Stun Threshold equal to 20% of maximum Energy Shield
      Hard to KillMain TreeMain TreeNotable
      • 40% increased Flask Life Recovery rate
      • Regenerate 0.75% of maximum Life per second
      Hardened WoodMain TreeMain TreeNotable
      • Totems gain +20% to all Elemental Resistances
      • Totems have 20% additional Physical Damage Reduction
      Harmonic GeneratorMain TreeMain TreeNotable
      • 15% increased Critical Hit Chance against Shocked Enemies
      • 40% increased Magnitude of Shock you inflict with Critical Hits
      Harness the ElementsMain TreeMain TreeNotable
      • 20% increased Damage for each type of Elemental Ailment on Enemy
      Harsh WinterMain TreeMain TreeNotable
      • 8% increased Cast Speed with Cold Skills
      • 16% increased Skill Effect Duration
      Hastening BarrierMain TreeMain TreeNotable
      • 5% increased Cast Speed
      • 10% increased Cast Speed when on Full Life
      HeadshotMain TreeMain TreeNotable
      • Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
      • Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
      • 25% chance to inflict Daze with Hits against Enemies further than 6m
      Heart TissueMain TreeMain TreeNotable
      • Regenerate 0.5% of maximum Life per second if you have been Hit Recently
      • 8% of Damage taken Recouped as Life
      HeartbreakingMain TreeMain TreeNotable
      • 25% increased Critical Damage Bonus
      • +10 to Strength
      HeartstoppingMain TreeMain TreeNotable
      • +10 to Intelligence
      • 20% increased Critical Hit Chance
      Heartstopping PresenceMain TreeMain TreeNotable
      • Enemies in your Presence have 75% reduced Life Regeneration rate
      HeatproofMain TreeMain TreeNotable
      • 10% increased Armour
      • +30% of Armour also applies to Fire Damage
      • 30% reduced Magnitude of Ignite on you
      Heavy AmmunitionMain TreeMain TreeNotable
      • 5% reduced Attack Speed
      • 40% increased Projectile Damage
      • 40% increased Projectile Stun Buildup
      Heavy ArmourMain TreeMain TreeNotable
      • Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet
      Heavy BladeMain TreeMain TreeNotable
      • 25% increased Damage with Swords
      Heavy BufferMain TreeMain TreeNotable
      • 40% increased maximum Energy Shield
      • 5% of Damage taken bypasses Energy Shield
      Heavy ContactMain TreeMain TreeNotable
      • Hits that Heavy Stun Enemies have Culling Strike
      Heavy DrinkerMain TreeMain TreeNotable
      • 20% increased Life Recovery from Flasks
      • Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
      Heavy FrostMain TreeMain TreeNotable
      • 20% increased Freeze Buildup
      • Hits ignore non-negative Elemental Resistances of Frozen Enemies
      Heavy WeaponryMain TreeMain TreeNotable
      • 15% increased Melee Damage
      • 15% increased Stun Buildup with Melee Damage
      • +15 to Strength
      Hefty UnitMain TreeMain TreeNotable
      • +3 to Stun Threshold per Strength
      Hidden BarbMain TreeMain TreeNotable
      • 20% increased chance to inflict Ailments
      • 20% increased Physical Damage
      Hide of the BearMain TreeMain TreeNotable
      • 40% increased Armour while Shapeshifted
      • +1% to Maximum Fire Resistance while Shapeshifted
      • 25% increased Stun Threshold while Shapeshifted
      High AlertMain TreeMain TreeNotable
      • 50% increased Evasion Rating when on Full Life
      • 25% increased Stun Threshold while on Full Life
      Hindered CapabilitiesMain TreeMain TreeNotable
      • 30% increased Damage with Hits against Hindered Enemies
      • Debuffs you inflict have 10% increased Slow Magnitude
      Hindering ObstaclesMain TreeMain TreeNotable
      • Debuffs inflicted by Hazards have 30% increased Slow Magnitude
      • 30% increased Hazard Immobilisation buildup
      Holy ProtectorMain TreeMain TreeNotable
      • Minions have 25% increased maximum Life
      • 10% increased Block chance
      Honed InstinctsMain TreeMain TreeNotable
      • 8% increased Projectile Speed
      • 8% increased Attack Speed
      • +10 to Dexterity
      HonourlessMain TreeMain TreeNotable
      • 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
      • 50% increased Melee Damage against Immobilised Enemies
      Howling BeastMain TreeMain TreeNotable
      • Warcries inflict 3 Critical Weakness on Enemies
      Hulking SmashMain TreeMain TreeNotable
      • 30% increased Stun Buildup
      • +15 to Strength
      Hunker DownMain TreeMain TreeNotable
      • Recover 20 Life when you Block
      • +2% to maximum Block chance
      • 80% less Knockback Distance for Blocked Hits
      HunterMain TreeMain TreeNotable
      • 50% increased Damage against Demons
      • 50% increased Duration of Ailments on Beasts
      • 50% increased Critical Hit Chance against Humanoids
      • 50% increased Immobilisation buildup against Constructs
      Hunter's TalismanMain TreeMain TreeNotable
      • +1 Charm Slot
      Hunting CompanionMain TreeMain TreeNotable
      • 20% increased Culling Strike Threshold
      • Culling Strike against Beasts while your Companion is in your Presence
      Ice WallsMain TreeMain TreeNotable
      • 200% increased Ice Crystal Life
      IcebreakerMain TreeMain TreeNotable
      • Gain 50% of maximum Energy Shield as additional Freeze Threshold
      Ichlotl's InfernoMain TreeMain TreeNotable
      • Every Rage also grants 1% increased Fire Damage
      Ignore PainMain TreeMain TreeNotable
      • Gain 3 Rage when Hit by an Enemy
      • Every Rage also grants 2% increased Stun Threshold
      Illuminated CrownMain TreeMain TreeNotable
      • 20% increased Light Radius
      • 70% increased Energy Shield from Equipped Helmet
      Imbibed PowerMain TreeMain TreeNotable
      • 6% increased Attack Speed during any Flask Effect
      • 25% increased Damage during any Flask Effect
      ImmaterialMain TreeMain TreeNotable
      • 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
      • 30% increased Evasion Rating while you have Energy Shield
      ImmolationMain TreeMain TreeNotable
      • 25% increased Ignite Magnitude
      • +10 to Strength
      Immortal InfamyMain TreeMain TreeNotable
      • 6% increased Life Recovery rate
      • Recover 2% of maximum Life on Kill
      • +10 to Intelligence
      Immortal ThirstMain TreeMain TreeNotable
      • 15% increased maximum Energy Shield
      • 25% increased amount of Mana Leeched
      Impact AreaMain TreeMain TreeNotable
      • 12% increased Area of Effect if you have Stunned an Enemy Recently
      • 12% increased Area of Effect for Attacks
      Impact ForceMain TreeMain TreeNotable
      • 20% increased Stun Buildup
      • 25% increased Attack Area Damage
      ImpairMain TreeMain TreeNotable
      • 25% increased Damage with One Handed Weapons
      • Attacks have 10% chance to Maim on Hit
      Impending DoomMain TreeMain TreeNotable
      • 40% faster Curse Activation
      • Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
      Impenetrable ShellMain TreeMain TreeNotable
      • Defend with 150% of Armour against Hits from Enemies that are further than 6m away
      In the Thick of ItMain TreeMain TreeNotable
      • Regenerate 2.5% of maximum Life per second while Surrounded
      In Your FaceMain TreeMain TreeNotable
      • 40% increased Melee Damage with Hits at Close Range
      IncendiaryMain TreeMain TreeNotable
      • 60% increased Flammability Magnitude
      • 30% increased Damage with Hits against Burning Enemies
      IncisionMain TreeMain TreeNotable
      • 50% increased effect of Incision
      Inescapable ColdMain TreeMain TreeNotable
      • 40% increased Freeze Buildup
      • 20% increased Freeze Duration on Enemies
      Inevitable RuptureMain TreeMain TreeNotable
      • 10% chance for Attack Hits to apply ten Incision
      Infernal LimitMain TreeMain TreeNotable
      • +1 to maximum Fire Infusions
      Infused FleshMain TreeMain TreeNotable
      • +20 to maximum Life
      • 8% of Damage taken Recouped as Life
      Infused LimitsMain TreeMain TreeNotable
      • +1 to maximum number of Elemental Infusions
      Infusing PowerMain TreeMain TreeNotable
      • 10% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
      Infusion of PowerMain TreeMain TreeNotable
      • Gain a Power Charge when you consume an Elemental Infusion
      IngenuityMain TreeMain TreeNotable
      • +25 to Intelligence
      Inherited Strength Main TreeMain TreeNotable
      • Warcries have 15% chance to Empower 3 additional Attacks
      InitiativeMain TreeMain TreeNotable
      • 30% increased Melee Damage when on Full Life
      • 16% increased Attack Speed if you haven't Attacked Recently
      Inner FaithMain TreeMain TreeNotable
      • 20% increased Evasion Rating
      • 20% increased maximum Energy Shield
      • 25% reduced effect of Curses on you
      InsightfulnessMain TreeMain TreeNotable
      • 18% increased maximum Energy Shield
      • 12% increased Mana Regeneration Rate
      • 6% increased Intelligence
      Inspiring AllyMain TreeMain TreeNotable
      • Increases and Reductions to Companion Damage also apply to you
      Inspiring LeaderMain TreeMain TreeNotable
      • Banners also grant +25% to all Elemental Resistances affected targets
      InstabilityMain TreeMain TreeNotable
      • 25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
      Insulated TreadsMain TreeMain TreeNotable
      • 25% increased Armour and Evasion Rating
      • Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
      Insulating HideMain TreeMain TreeNotable
      • 20% faster start of Energy Shield Recharge while Shapeshifted
      • +20% of Armour also applies to Elemental Damage while Shapeshifted
      Intense DoseMain TreeMain TreeNotable
      • 20% increased chance to inflict Ailments
      • 15% increased Duration of Damaging Ailments on Enemies
      Intense FlamesMain TreeMain TreeNotable
      • 35% increased Damage with Hits against Burning Enemies
      Internal BleedingMain TreeMain TreeNotable
      • 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
      • Empowered Attacks deal 30% increased Damage
      Investing EnergiesMain TreeMain TreeNotable
      • 35% increased Mana Regeneration Rate while stationary
      Invigorating ArchonMain TreeMain TreeNotable
      • Archon Buffs also grant +20% to all Elemental Resistances
      • Archon Buffs also grant 10% increased Movement Speed
      Invigorating GrandeurMain TreeMain TreeNotable
      • Recover 1% of maximum Life per Glory consumed
      Invigorating HateMain TreeMain TreeNotable
      • Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed
      Invocated EchoesMain TreeMain TreeNotable
      • Invocated Spells have 40% chance to consume half as much Energy
      Invocated EfficiencyMain TreeMain TreeNotable
      • 10% increased Mana Cost Efficiency
      • Triggered Spells deal 40% increased Spell Damage
      Invocated LimitMain TreeMain TreeNotable
      • Invocated skills have 30% increased Maximum Energy
      Iron SlippersMain TreeMain TreeNotable
      • +2 to Armour per 1 Item Energy Shield on Equipped Boots
      • 12% reduced Slowing Potency of Debuffs on You
      IrreparableMain TreeMain TreeNotable
      • 100% increased Armour Break Duration
      Jack of all TradesMain TreeMain TreeNotable
      • 2% increased Damage per 5 of your lowest Attribute
      JavelinMain TreeMain TreeNotable
      • 40% increased Critical Damage Bonus with Spears
      Kept at BayMain TreeMain TreeNotable
      • Attacks used by Ballistas have 10% increased Attack Speed
      • 50% increased Ballista Immobilisation buildup
      Killer InstinctMain TreeMain TreeNotable
      • 40% increased Attack Damage while on Full Life
      • 60% increased Attack Damage while on Low Life
      Kite RunnerMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • 15% increased Projectile Speed
      • 15% increased Projectile Damage
      Knight of ChitusMain TreeMain TreeNotable
      • Gain Deflection Rating equal to 12% of Evasion Rating
      • 15% increased Block chance
      • 15% increased Parried Debuff Magnitude
      Knight of IzaroMain TreeMain TreeNotable
      • +12% of Armour also applies to Elemental Damage
      • Gain Deflection Rating equal to 10% of Evasion Rating
      • Banner Skills have 15% increased Aura Magnitudes
      • 25% reduced Armour Break taken
      Knight of TarcusMain TreeMain TreeNotable
      • +20% of Armour also applies to Elemental Damage
      • 30% increased Presence Area of Effect
      • 15% increased Glory generation
      Last StandMain TreeMain TreeNotable
      • 25% increased Attack Damage if you have been Heavy Stunned Recently
      • 25% increased Attack Damage while you have no Life Flask uses left
      • 25% increased Attack Damage while Surrounded
      • 25% increased Attack Damage while on Low Life
      Lasting BoonsMain TreeMain TreeNotable
      • 20% reduced Slowing Potency of Debuffs on You
      • Buffs on you expire 10% slower
      Lasting IncantationsMain TreeMain TreeNotable
      • 20% increased Spell Damage
      • 15% increased Skill Effect Duration
      Lasting ToxinsMain TreeMain TreeNotable
      • 10% increased Skill Effect Duration
      • 40% increased Poison Duration
      Lasting TraumaMain TreeMain TreeNotable
      • 5% reduced Attack Speed
      • 30% increased Magnitude of Ailments you inflict
      • 20% increased Duration of Damaging Ailments on Enemies
      Lavianga's BrewMain TreeMain TreeNotable
      • 30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
      Lay SiegeMain TreeMain TreeNotable
      • 1% increased Damage per 1% Chance to Block
      Lead by ExampleMain TreeMain TreeNotable
      • 30% increased Presence Area of Effect
      • Allies in your Presence have 30% increased Glory generation
      Leaping AmbushMain TreeMain TreeNotable
      • 50% increased Critical Hit Chance against Enemies that are on Full Life
      Leather Bound GauntletsMain TreeMain TreeNotable
      • +1 to Evasion Rating per 1 Item Armour on Equipped Gloves
      Leeching ToxinsMain TreeMain TreeNotable
      • 30% increased Magnitude of Poison you inflict
      • Recover 2% of maximum Life on Killing a Poisoned Enemy
      Left Hand of DarknessMain TreeMain TreeNotable
      • Minions have 20% additional Physical Damage Reduction
      • Minions have +23% to Chaos Resistance
      • Attacks Gain 5% of Damage as extra Chaos Damage
      Left VentricleMain TreeMain TreeNotable
      • 20% increased speed of Recoup Effects
      Licking WoundsMain TreeMain TreeNotable
      • Minions have 15% increased maximum Life
      • 5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%
      Life from DeathMain TreeMain TreeNotable
      • Recover 3% of maximum Life on Kill
      Lifelong FriendMain TreeMain TreeNotable
      • Minions Revive 35% faster if all your Minions are Companions
      Light on your FeetMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • Immune to Hinder
      • Immune to Maim
      Lightning QuickMain TreeMain TreeNotable
      • 14% increased Lightning Damage
      • 8% increased Attack and Cast Speed with Lightning Skills
      Lightning RodMain TreeMain TreeNotable
      • 30% chance for Lightning Damage with Hits to be Lucky
      Lingering HorrorMain TreeMain TreeNotable
      • 23% increased Chaos Damage
      • 15% increased Skill Effect Duration
      Lingering WhispersMain TreeMain TreeNotable
      • 40% increased Curse Duration
      • 10% increased Curse Magnitudes
      Living DeathMain TreeMain TreeNotable
      • Minions have +22% to all Elemental Resistances
      • Minions have +3% to all Maximum Elemental Resistances
      LockdownMain TreeMain TreeNotable
      • 40% increased Attack Damage against Maimed Enemies
      • Enemies are Maimed for 4 seconds after becoming Unpinned
      Locked OnMain TreeMain TreeNotable
      • 15% increased Critical Hit Chance for Attacks
      • 15% increased Accuracy Rating
      Lone WarriorMain TreeMain TreeNotable
      • Aura Skills have 14% increased Magnitudes
      • Your Aura Buffs do not affect Allies
      Long Distance RelationshipMain TreeMain TreeNotable
      • 30% increased Presence Area of Effect
      • Minions have 15% increased Area of Effect
      Loose FleshMain TreeMain TreeNotable
      • 20% of Elemental Damage taken Recouped as Life
      Lord of HorrorsMain TreeMain TreeNotable
      • 12% increased Reservation Efficiency of Minion Skills
      Low ToleranceMain TreeMain TreeNotable
      • 60% increased Magnitude of Poison you inflict on targets that are not Poisoned
      LucidityMain TreeMain TreeNotable
      • 8% of Damage is taken from Mana before Life
      • +15 to Intelligence
      Lucky Rabbit FootMain TreeMain TreeNotable
      • 30% increased Damage while you have an active Charm
      • 6% increased Movement Speed while you have an active Charm
      Lust for PowerMain TreeMain TreeNotable
      • 10% chance when you gain a Power Charge to gain an additional Power Charge
      • +1 to Maximum Power Charges
      Lust for SacrificeMain TreeMain TreeNotable
      • 50% increased Minion Damage while you have at least two different active Offerings
      Made to LastMain TreeMain TreeNotable
      • 30% increased Armour
      • 5% of Physical Damage prevented Recouped as Life
      Madness in the BonesMain TreeMain TreeNotable
      • Gain 8% of Physical Damage as extra Chaos Damage
      Maiming StrikeMain TreeMain TreeNotable
      • 25% increased Attack Damage
      • Attacks have 25% chance to Maim on Hit
      Mana BlessingMain TreeMain TreeNotable
      • +20 to maximum Mana
      • 20% increased Mana Regeneration Rate
      Manifold MethodMain TreeMain TreeNotable
      • 50% increased amount of Mana Leeched
      • 25% increased chance to inflict Ailments against Rare or Unique Enemies
      Marathon RunnerMain TreeMain TreeNotable
      • 12% increased Movement Speed while Sprinting
      Marked AgilityMain TreeMain TreeNotable
      • 60% increased Mana Cost Efficiency of Marks
      • 4% increased Movement Speed if you've used a Mark Recently
      Marked for DeathMain TreeMain TreeNotable
      • Culling Strike against Enemies you Mark
      Marked for SicknessMain TreeMain TreeNotable
      • Enemies you Mark have 10% reduced Accuracy Rating
      • Enemies you Mark take 10% increased Damage
      Martial ArtistryMain TreeMain TreeNotable
      • 25% increased Accuracy Rating with Quarterstaves
      • 25% increased Critical Damage Bonus with Quarterstaves
      • +25 to Dexterity
      Mass HysteriaMain TreeMain TreeNotable
      • Allies in your Presence have 6% increased Attack Speed
      • 6% increased Attack Speed
      Mass RejuvenationMain TreeMain TreeNotable
      • Allies in your Presence Regenerate 1% of your Maximum Life per second
      • Regenerate 0.5% of maximum Life per second
      Master FletchingMain TreeMain TreeNotable
      • 20% increased bonuses gained from Equipped Quiver
      Master of HexesMain TreeMain TreeNotable
      • 25% reduced Curse Duration
      • 18% increased Curse Magnitudes
      Material SolidificationMain TreeMain TreeNotable
      • Gain 8% of Damage as Extra Physical Damage
      • 15% increased effect of Fully Broken Armour
      Mauling StunsMain TreeMain TreeNotable
      • 40% increased Stun Buildup against enemies within 2 metres
      • 20% increased Melee Damage against Heavy Stunned enemies
      Meat RecyclingMain TreeMain TreeNotable
      • 15% chance to not destroy Corpses when Consuming Corpses
      MeldingMain TreeMain TreeNotable
      • 40% increased maximum Energy Shield
      • 10% reduced maximum Mana
      Melting FlamesMain TreeMain TreeNotable
      • Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
      Mending DeflectionMain TreeMain TreeNotable
      • 15% of Damage taken from Deflected Hits Recouped as Life
      • 20% faster start of Energy Shield Recharge when not on Full Life
      Mental AlacrityMain TreeMain TreeNotable
      • 5% increased Cast Speed
      • 15% increased Mana Regeneration Rate
      • +10 to Intelligence
      Mental PerseveranceMain TreeMain TreeNotable
      • 10% of Damage is taken from Mana before Life
      • +15 to Intelligence
      Mental ToughnessMain TreeMain TreeNotable
      • 18% increased Mana Regeneration Rate
      • 25% increased Mana Cost Efficiency while on Low Mana
      Mind EraserMain TreeMain TreeNotable
      • 20% increased Mana Regeneration Rate
      • 15% increased Mana Cost Efficiency
      Mindful AwarenessMain TreeMain TreeNotable
      • 24% increased Evasion Rating
      • 24% increased maximum Energy Shield
      Molten BeingMain TreeMain TreeNotable
      • Gain 5% of Damage as Extra Fire Damage
      • 5% of Physical Damage taken as Fire Damage
      Molten CarapaceMain TreeMain TreeNotable
      • 50% increased Armour while Ignited
      • +2% to Maximum Fire Resistance while Ignited
      • 50% increased Fire Damage while Ignited
      Molten ClawMain TreeMain TreeNotable
      • Gain 8% of Damage as Extra Fire Damage while Shapeshifted
      Moment of TruthMain TreeMain TreeNotable
      • 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently
      • 15% increased Critical Hit Chance
      MomentumMain TreeMain TreeNotable
      • Ignore all Movement Penalties from Armour
      • 5% reduced Slowing Potency of Debuffs on You
      Morgana, the Storm SeerMain TreeMain TreeNotable
      • +8% of Armour also applies to Elemental Damage
      • 10% faster start of Energy Shield Recharge
      • You cannot be Electrocuted
      • 50% reduced effect of Shock on you
      Morning StarMain TreeMain TreeNotable
      • 30% increased Critical Hit Chance with Flails
      • 20% increased Critical Damage Bonus with Flails
      Multi ShotMain TreeMain TreeNotable
      • +24% Surpassing chance to fire an additional Projectile
      MultitaskingMain TreeMain TreeNotable
      • 15% increased Skill Effect Duration
      • 12% increased Cooldown Recovery Rate
      Mutewind AgilityMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • +8% to Cold Resistance
      • +30% of Armour also applies to Cold Damage
      Mystic StanceMain TreeMain TreeNotable
      • 12% faster start of Energy Shield Recharge
      • 30% increased Stun Threshold while on Full Life
      Mystical RageMain TreeMain TreeNotable
      • Every Rage also grants 2% increased Spell Damage
      Natural ImmunityMain TreeMain TreeNotable
      • +4 to Ailment Threshold per Dexterity
      Nature's BiteMain TreeMain TreeNotable
      • 20% increased Elemental Damage
      • 15% increased chance to inflict Ailments
      Near at HandMain TreeMain TreeNotable
      • 16% reduced Skill Effect Duration
      • 10% reduced Slowing Potency of Debuffs on You
      Near SightedMain TreeMain TreeNotable
      • 30% increased Critical Hit Chance for Attacks
      • 30% increased penalty to Accuracy Rating at range
      Necromantic WardMain TreeMain TreeNotable
      • 20% increased Life Regeneration rate
      • 30% reduced effect of Curses on you
      • 30% increased damage against Undead Enemies
      Necrotic TouchMain TreeMain TreeNotable
      • Minions have 40% increased Critical Hit Chance
      Necrotised FleshMain TreeMain TreeNotable
      • Minions have 40% increased maximum Life
      • Minions have 10% reduced Life Recovery rate
      Nimble StrengthMain TreeMain TreeNotable
      • 10% increased Attack Damage
      • Gain Accuracy Rating equal to your Strength
      Nourishing AllyMain TreeMain TreeNotable
      • Companions have 20% increased maximum Life
      • 20% increased Life Recovery Rate while your Companion is in your Presence
      Nurturing GuardianMain TreeMain TreeNotable
      • Life Recovery from your Flasks also applies to your Companions
      Off-Balancing RetortMain TreeMain TreeNotable
      • 30% increased Parried Debuff Duration
      One For AllMain TreeMain TreeNotable
      • 40% increased Presence Area of Effect
      • 8% reduced Area of Effect
      One With FlameMain TreeMain TreeNotable
      • 50% reduced Magnitude of Ignite on you
      One with the RiverMain TreeMain TreeNotable
      • 10% chance to Daze on Hit
      • 30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
      • 30% increased Freeze Buildup with Quarterstaves
      • 30% increased Stun Buildup with Quarterstaves
      One with the StormMain TreeMain TreeNotable
      • Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
      Open MindMain TreeMain TreeNotable
      • 25% increased Mana Regeneration Rate
      OverexposureMain TreeMain TreeNotable
      • 30% increased Exposure Effect
      Overflowing PowerMain TreeMain TreeNotable
      • +2 to Maximum Power Charges
      Overheating BlowMain TreeMain TreeNotable
      • Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
      OverloadMain TreeMain TreeNotable
      • Damage Penetrates 10% Lightning Resistance if on Low Mana
      • Damage Penetrates 15% Lightning Resistance
      OverwhelmMain TreeMain TreeNotable
      • 5% reduced Attack Speed
      • 20% increased Stun Buildup
      • 40% increased Damage with Two Handed Weapons
      Overwhelming StrikeMain TreeMain TreeNotable
      • 15% increased Critical Hit Chance for Attacks
      • 20% increased Critical Damage Bonus for Attack Damage
      • 20% more Stun Buildup with Critical Hits
      OverzealousMain TreeMain TreeNotable
      • 16% increased Cast Speed
      • 15% increased Mana Cost of Skills
      Pack EncouragementMain TreeMain TreeNotable
      • 5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%
      ParanoiaMain TreeMain TreeNotable
      • 50% increased Surrounded Area of Effect
      Passthrough RoundsMain TreeMain TreeNotable
      • Projectiles Pierce enemies with Fully Broken Armour
      Path of the RenegadeMain TreeMain TreeNotable
      • +8% to Chaos Resistance
      • +20% of Armour also applies to Chaos Damage
      Patient BarrierMain TreeMain TreeNotable
      • 50% increased maximum Energy Shield
      • 20% slower start of Energy Shield Recharge
      Perfect OpportunityMain TreeMain TreeNotable
      • 30% increased Stun Buildup
      • Damage with Hits is Lucky against Heavy Stunned Enemies
      Perfectly Placed KnifeMain TreeMain TreeNotable
      • 25% increased Critical Hit Chance against Bleeding Enemies
      • 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
      PerforationMain TreeMain TreeNotable
      • 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
      • 40% increased Jagged Ground Duration
      Perpetual FreezeMain TreeMain TreeNotable
      • 20% increased Freeze Buildup
      • 15% increased Chill and Freeze Duration on Enemies
      • 15% increased Magnitude of Chill you inflict
      Personal TouchMain TreeMain TreeNotable
      • 20% increased Attack Damage
      • 12% increased Immobilisation buildup
      Pierce the HeartMain TreeMain TreeNotable
      • Arrows Pierce an additional Target
      Piercing ClawMain TreeMain TreeNotable
      • Damage Penetrates 15% of Enemy Elemental Resistances while Shapeshifted
      Piercing ShotMain TreeMain TreeNotable
      • 50% chance to Pierce an Enemy
      Pile OnMain TreeMain TreeNotable
      • 30% increased effect of Fully Broken Armour
      Pin and RunMain TreeMain TreeNotable
      • 30% increased Pin Buildup
      • 5% increased Movement Speed if you've Pinned an Enemy Recently
      Pin their MotivationMain TreeMain TreeNotable
      • 20% increased Pin duration
      • Pinned Enemies cannot deal Critical Hits
      Pinpoint ShotMain TreeMain TreeNotable
      • Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
      Pliable FleshMain TreeMain TreeNotable
      • 6% of Damage taken Recouped as Life
      • 25% increased speed of Recoup Effects
      Pocket SandMain TreeMain TreeNotable
      • 50% increased Blind Effect
      Polished IronMain TreeMain TreeNotable
      • 25% increased Armour
      • Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items
      PolymathyMain TreeMain TreeNotable
      • 7% increased Attributes
      Potent IncantationMain TreeMain TreeNotable
      • 30% increased Spell Damage
      • 5% reduced Cast Speed
      Power ConductionMain TreeMain TreeNotable
      • 25% increased Shock Duration
      • 25% increased Magnitude of Shock you inflict
      Power ShotsMain TreeMain TreeNotable
      • 15% reduced Attack Speed with Crossbows
      • 80% increased Critical Damage Bonus with Crossbows
      Practiced SignsMain TreeMain TreeNotable
      • 6% increased Cast Speed
      Precise InvocationsMain TreeMain TreeNotable
      • Invocated Spells have 30% increased Critical Hit Chance
      Precise PointMain TreeMain TreeNotable
      • 25% increased Damage with Spears
      • 25% increased Accuracy Rating with Spears
      Precise VolatilityMain TreeMain TreeNotable
      • Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded
      Precision SalvoMain TreeMain TreeNotable
      • 8% increased Projectile Speed
      • 6% increased Attack Speed
      • 12% increased Accuracy Rating
      Preemptive StrikeMain TreeMain TreeNotable
      • 100% increased Critical Damage Bonus against Enemies that are on Full Life
      Presence PresentMain TreeMain TreeNotable
      • Allies in your Presence have +100 to Accuracy Rating
      • 35% increased Attack Damage while you have an Ally in your Presence
      PreservationMain TreeMain TreeNotable
      • 25% increased Skill Effect Duration
      Pressure PointsMain TreeMain TreeNotable
      • 35% increased Stun Buildup
      • 35% increased Freeze Buildup
      Price of FreedomMain TreeMain TreeNotable
      • 15% increased Cost Efficiency of Attacks
      • 18% of Skill Mana Costs Converted to Life Costs
      Primal GrowthMain TreeMain TreeNotable
      • 15% increased Area of Effect if you've Killed Recently
      • 8% increased Area of Effect for Attacks
      Primal ProtectionMain TreeMain TreeNotable
      • 40% increased Charm Effect Duration
      • 40% increased Charm Charges gained
      Primal RageMain TreeMain TreeNotable
      • +12 to maximum Rage while Shapeshifted
      Primal SunderingMain TreeMain TreeNotable
      • Damage Penetrates 12% Elemental Resistances
      • 8% increased Area of Effect for Attacks
      Primed to ExplodeMain TreeMain TreeNotable
      • Detonator skills have 40% increased Area of Effect
      • Detonator skills have 80% reduced damage
      Principal InfusionMain TreeMain TreeNotable
      • 20% increased Elemental Infusion duration
      • Remnants can be collected from 30% further away
      Prism GuardMain TreeMain TreeNotable
      • +30% of Armour also applies to Elemental Damage
      Profane CommanderMain TreeMain TreeNotable
      • 30% increased Presence Area of Effect
      • 4% increased Spirit
      ProficiencyMain TreeMain TreeNotable
      • +25 to Dexterity
      Projectile BulwarkMain TreeMain TreeNotable
      • 30% increased Armour
      • Defend with 120% of Armour against Projectile Attacks
      Proliferating WeedsMain TreeMain TreeNotable
      • Fissure Skills have +1 to Limit
      Prolonged AssaultMain TreeMain TreeNotable
      • 16% increased Attack Damage
      • 16% increased Skill Effect Duration
      • Buffs on you expire 10% slower
      Prolonged FuryMain TreeMain TreeNotable
      • Inherent loss of Rage is 25% slower
      ProtractionMain TreeMain TreeNotable
      • 20% increased Skill Effect Duration
      • 15% increased Duration of Damaging Ailments on Enemies
      Psychic FragmentationMain TreeMain TreeNotable
      • 12% chance for Spell Skills to fire 2 additional Projectiles
      Punctured LungMain TreeMain TreeNotable
      • Enemies you Fully Armour Break cannot Regenerate Life
      • Enemies you Fully Armour Break are Maimed
      Puppet Master chanceMain TreeMain TreeNotable
      • 35% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
      Puppet Master chanceMain TreeMain TreeNotable
      • 15% increased Mana Cost Efficiency of Command Skills
      • +1 maximum stacks of Puppet Master
      Pure ChaosMain TreeMain TreeNotable
      • Gain 11% of Damage as Extra Chaos Damage
      Pure EnergyMain TreeMain TreeNotable
      • 30% increased maximum Energy Shield
      • +10 to Intelligence
      Pure PowerMain TreeMain TreeNotable
      • 10% more Maximum Lightning Damage
      Push the AdvantageMain TreeMain TreeNotable
      • 40% increased Critical Damage Bonus with One Handed Melee Weapons
      Quick FingersMain TreeMain TreeNotable
      • +24% Surpassing chance to fire an additional Arrow
      Quick RecoveryMain TreeMain TreeNotable
      • 40% increased Stun Recovery
      • Regenerate 5% of maximum Life over 1 second when Stunned
      Radial ForceMain TreeMain TreeNotable
      • 10% increased Area of Effect
      • 12% increased Immobilisation buildup
      Rallying FormMain TreeMain TreeNotable
      • Companions in your Presence have Onslaught while you are Shapeshifted
      Rallying IconMain TreeMain TreeNotable
      • When a Banner expires, recover 15% of the Glory required for that Banner
      Rapid RechargeMain TreeMain TreeNotable
      • 12% increased Energy Shield Recharge Rate
      • 12% faster start of Energy Shield Recharge
      Rapid ReloadMain TreeMain TreeNotable
      • 40% increased Crossbow Reload Speed
      Rapid StrikeMain TreeMain TreeNotable
      • +30 to Accuracy Rating
      • 8% increased Melee Attack Speed
      RattledMain TreeMain TreeNotable
      • +20 to maximum Mana
      • 50% increased Shock Duration
      Rattling BallMain TreeMain TreeNotable
      • 25% increased Damage with Flails
      Raw ManaMain TreeMain TreeNotable
      • 8% increased maximum Mana
      • 10% increased Mana Cost of Skills
      Raw PowerMain TreeMain TreeNotable
      • 20% increased Spell Damage
      • +10 to Intelligence
      Reaching StrikeMain TreeMain TreeNotable
      • 25% increased Melee Damage
      • +0.2 metres to Melee Strike Range
      ReavingMain TreeMain TreeNotable
      • 8% increased Attack Speed with One Handed Weapons
      • +15 to Dexterity
      Redblade DisciplineMain TreeMain TreeNotable
      • +8% to Fire Resistance
      • 20% increased Stun Threshold
      • +30% of Armour also applies to Fire Damage
      RefillsMain TreeMain TreeNotable
      • Life Flasks gain 0.15 charges per Second
      RefocusMain TreeMain TreeNotable
      • 20% increased Mana Regeneration Rate
      • 20% increased Mana Regeneration Rate while stationary
      Regenerative FleshMain TreeMain TreeNotable
      • 6% of Damage taken Recouped as Life
      • Minions Recoup 15% of Damage taken as Life
      Reinforced RallyingMain TreeMain TreeNotable
      • +1 to maximum number of placed Banners
      ReinvigorationMain TreeMain TreeNotable
      • Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
      RelentlessMain TreeMain TreeNotable
      • 15% increased Armour
      • Regenerate 0.5% of maximum Life per second
      • +10 to Strength
      Relentless FallenMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • Minions have 20% increased Movement Speed
      • Minions have 8% increased Attack and Cast Speed
      Relentless VindicatorMain TreeMain TreeNotable
      • 10% increased Damage
      • 10% increased Critical Hit Chance
      • +5 to Strength and Intelligence
      Remnant AttractionMain TreeMain TreeNotable
      • 10% chance to create an additional Remnant
      • Remnants can be collected from 50% further away
      RemorselessMain TreeMain TreeNotable
      • 15% increased Projectile Damage
      • 30% increased Stun Buildup against enemies within 2 metres
      • +5 to Strength and Dexterity
      Repeating ExplosivesMain TreeMain TreeNotable
      • Grenades have 15% chance to activate a second time
      ReprisalMain TreeMain TreeNotable
      • 25% increased Parried Debuff Magnitude
      RepulsionMain TreeMain TreeNotable
      • Area Skills have 20% chance to Knock Enemies Back on Hit
      • 20% increased Spell Area Damage
      Resilient SoulMain TreeMain TreeNotable
      • 20% increased Life Regeneration rate
      • 5% of Damage taken Recouped as Life
      Resolute ReachMain TreeMain TreeNotable
      • 18% increased Area of Effect for Attacks
      • 20% reduced Critical Hit Chance
      Resolute ReprisalMain TreeMain TreeNotable
      • 30% increased Parry Range
      • Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
      ResolutionMain TreeMain TreeNotable
      • 25% increased Stun Threshold
      • 10% increased Armour, Evasion and Energy Shield
      Restless DeadMain TreeMain TreeNotable
      • Minions Revive 25% faster
      Resurging ArchonMain TreeMain TreeNotable
      • Archon recovery period expires 25% faster
      RetaliationMain TreeMain TreeNotable
      • 75% increased Thorns damage if you've Blocked Recently
      Return to NatureMain TreeMain TreeNotable
      • Overgrown Plant Skills Break 50% increased Armour
      Reusable AmmunitionMain TreeMain TreeNotable
      • Bolts fired by Crossbow Attacks have 30% chance to not expend Ammunition if you've Reloaded Recently
      RevengeMain TreeMain TreeNotable
      • Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
      Reverberating ImpactMain TreeMain TreeNotable
      • Break 25% increased Armour
      • 12% increased Area of Effect for Attacks
      Reverberating ParryMain TreeMain TreeNotable
      • 15% increased Parried Debuff Magnitude
      • 20% increased Parry Hit Area of Effect
      ReverberationMain TreeMain TreeNotable
      • Spell Skills have 15% increased Area of Effect
      RicochetMain TreeMain TreeNotable
      • 15% increased Projectile Damage
      • Projectiles have 10% chance to Chain an additional time from terrain
      Right Hand of DarknessMain TreeMain TreeNotable
      • Minions have 20% increased Area of Effect
      • Minions have 10% chance to inflict Withered on Hit
      • Spells Gain 5% of Damage as extra Chaos Damage
      Ripping BladeMain TreeMain TreeNotable
      • 25% increased Damage with Swords
      Roaring CriesMain TreeMain TreeNotable
      • Warcries have a minimum of 10 Power
      RoilMain TreeMain TreeNotable
      • 10% reduced Spell Area Damage
      • Spell Skills have 25% increased Area of Effect
      Roll and StrikeMain TreeMain TreeNotable
      • 25% increased Damage with Spears
      • 10% increased Attack Speed with Spears
      RuinMain TreeMain TreeNotable
      • 35% increased Spell Area Damage
      • Spell Skills have 10% reduced Area of Effect
      Ruinic HelmMain TreeMain TreeNotable
      • +1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet
      Run and GunMain TreeMain TreeNotable
      • 5% reduced Movement Speed Penalty from using Skills while moving
      • Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
      Rupturing PinsMain TreeMain TreeNotable
      • 40% increased Magnitude of Bleeding you inflict against Pinned Enemies
      Rusted PinsMain TreeMain TreeNotable
      • 30% increased Pin Buildup
      • Bleeding you inflict on Pinned Enemies is Aggravated
      Sacrificial BloodMain TreeMain TreeNotable
      • 15% increased Life Cost of Skills
      • 40% increased Spell Damage with Spells that cost Life
      Sand in the EyesMain TreeMain TreeNotable
      • 10% increased Attack Speed
      • 15% chance to Blind Enemies on Hit with Attacks
      Sanguimantic RitualsMain TreeMain TreeNotable
      • Regenerate 1% of maximum Life per second
      • Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
      Sanguine ToleranceMain TreeMain TreeNotable
      • Immune to Corrupted Blood
      • 40% reduced Duration of Bleeding on You
      Saqawal's GuidanceMain TreeMain TreeNotable
      • 20% increased Elemental Damage with Attacks
      • 15% increased Accuracy Rating
      • +10 to Dexterity
      Saqawal's HideMain TreeMain TreeNotable
      • +5% to Lightning Resistance
      • 25% increased Armour and Evasion Rating
      Saqawal's TalonMain TreeMain TreeNotable
      • +5% to Cold Resistance
      • 25% increased Armour and Evasion Rating
      SavageryMain TreeMain TreeNotable
      • 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
      • +1 to Maximum Frenzy Charges
      Savoured BloodMain TreeMain TreeNotable
      • 35% increased amount of Life Leeched
      • Leech Life 20% slower
      SavouringMain TreeMain TreeNotable
      • 20% increased Flask Effect Duration
      • 20% chance for Flasks you use to not consume Charges
      Scales of the WyvernMain TreeMain TreeNotable
      • 20% faster start of Energy Shield Recharge while Shapeshifted
      • 20% increased Energy Shield Recharge Rate while Shapeshifted
      • +1% to Maximum Lightning Resistance while Shapeshifted
      Searing HeatMain TreeMain TreeNotable
      • 100% increased Flammability Magnitude
      • Ignites you inflict deal Damage 10% faster
      Secrets of the OrbMain TreeMain TreeNotable
      • Orb Skills have +1 to Limit
      Seeing StarsMain TreeMain TreeNotable
      • 10% chance to Daze on Hit
      • 25% increased Daze Duration
      Self ImmolationMain TreeMain TreeNotable
      • Ignites you cause are reflected back to you
      • 40% reduced Magnitude of Ignite on you
      Self MortificationMain TreeMain TreeNotable
      • Gain additional Stun Threshold equal to 20% of maximum Energy Shield
      • 20% increased Stun Threshold while on Full Life
      Serrated EdgesMain TreeMain TreeNotable
      • 10% increased Critical Hit Chance for Attacks
      • 30% increased Attack Damage against Rare or Unique Enemies
      Shadow DancingMain TreeMain TreeNotable
      • 40% increased Evasion Rating if you have been Hit Recently
      • 40% faster start of Energy Shield Recharge if you've been Stunned Recently
      Sharp SightMain TreeMain TreeNotable
      • 5% increased Attack Speed
      • 30% increased Accuracy Rating against Rare or Unique Enemies
      Sharpened ClawMain TreeMain TreeNotable
      • 30% increased Physical Damage while Shapeshifted
      Shatter PalmMain TreeMain TreeNotable
      • 20% increased Critical Damage Bonus
      • 30% increased Stun Buildup
      Shattered CrystalMain TreeMain TreeNotable
      • 60% reduced Ice Crystal Life
      ShatteringMain TreeMain TreeNotable
      • 30% increased Freeze Buildup
      • 20% increased Chill Duration on Enemies
      • 20% increased Magnitude of Chill you inflict
      Shattering BlowMain TreeMain TreeNotable
      • Break 50% of Armour on Heavy Stunning an Enemy
      Shattering DazeMain TreeMain TreeNotable
      • 5% chance to Daze on Hit
      • Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
      Shedding SkinMain TreeMain TreeNotable
      • 40% increased Elemental Ailment Threshold
      • 10% reduced Duration of Ailments on You
      Shield ExpertiseMain TreeMain TreeNotable
      • 12% increased Block chance
      • 40% increased Block Recovery
      Shifted StrikesMain TreeMain TreeNotable
      • 30% increased Attack Damage if you have Shapeshifted to an Animal form Recently
      ShimmeringMain TreeMain TreeNotable
      • 10% faster start of Energy Shield Recharge
      • 20% increased Evasion Rating if you haven't been Hit Recently
      • 3% increased Movement Speed while you have Energy Shield
      Shimmering MirageMain TreeMain TreeNotable
      • Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
      • 10% reduced Duration of Ailments on You
      Shocking LimitMain TreeMain TreeNotable
      • +1 to maximum Lightning Infusions
      ShockproofMain TreeMain TreeNotable
      • 10% increased Armour
      • +30% of Armour also applies to Lightning Damage
      • 30% reduced effect of Shock on you
      ShockwavesMain TreeMain TreeNotable
      • 25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
      Short ShotMain TreeMain TreeNotable
      • 10% reduced Projectile Speed
      • 20% increased Projectile Damage
      ShrapnelMain TreeMain TreeNotable
      • 30% chance to Pierce an Enemy
      • Projectiles have 10% chance to Chain an additional time from terrain
      Shredding ContraptionsMain TreeMain TreeNotable
      • Enemies affected by your Hazards Recently have 25% reduced Armour
      • Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
      Shredding ForceMain TreeMain TreeNotable
      • 15% increased Critical Hit Chance for Spells
      • 15% increased Critical Spell Damage Bonus
      • 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
      Sic 'EmMain TreeMain TreeNotable
      • Companions deal 60% increased damage against Immobilised enemies
      Sigil of FireMain TreeMain TreeNotable
      • 30% increased Damage with Hits against Ignited Enemies
      Sigil of IceMain TreeMain TreeNotable
      • 30% increased Damage with Hits against Chilled Enemies
      Sigil of LightningMain TreeMain TreeNotable
      • 30% increased Damage with Hits against Shocked Enemies
      Silent GuardianMain TreeMain TreeNotable
      • Minions have +20% to all Elemental Resistances
      • 20% increased Elemental Ailment Threshold
      Silent ShivMain TreeMain TreeNotable
      • 5% increased Attack Speed with Daggers
      • 15% increased Critical Hit Chance with Daggers
      Singular PurposeMain TreeMain TreeNotable
      • 5% reduced Attack Speed
      • 20% increased Stun Buildup
      • 40% increased Damage with Two Handed Weapons
      SiphonMain TreeMain TreeNotable
      • Recover 2% of maximum Mana on Kill
      • 25% increased amount of Mana Leeched
      Sitting DuckMain TreeMain TreeNotable
      • 35% increased Critical Hit Chance against Immobilised enemies
      • Your Hits cannot be Evaded by Pinned Enemies
      SkullcrusherMain TreeMain TreeNotable
      • 20% more Damage against Heavy Stunned Enemies with Maces
      Sling ShotsMain TreeMain TreeNotable
      • 20% increased Projectile Damage
      • 20% increased chance to inflict Ailments with Projectiles
      Slippery IceMain TreeMain TreeNotable
      • 25% reduced Effect of Chill on you
      • Unaffected by Chill during Dodge Roll
      Slow BurnMain TreeMain TreeNotable
      • 20% increased Ignite Magnitude
      • 20% increased Ignite Duration on Enemies
      SmashMain TreeMain TreeNotable
      • 20% increased Melee Damage
      • 40% increased Melee Damage against Heavy Stunned enemies
      Smoke InhalationMain TreeMain TreeNotable
      • Damage Penetrates 15% Fire Resistance
      • 15% increased Duration of Damaging Ailments on Enemies
      SniperMain TreeMain TreeNotable
      • Arrows gain Critical Hit Chance as they travel farther, up to 40% increased Critical Hit Chance after 7 metres
      SnowpiercerMain TreeMain TreeNotable
      • Damage Penetrates 15% Cold Resistance
      • +10 to Intelligence
      Soul BloomMain TreeMain TreeNotable
      • 15% faster start of Energy Shield Recharge
      SpaghettificationMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • 29% increased Chaos Damage
      • +13 to all Attributes
      • -7% to Chaos Resistance
      • 23% reduced Light Radius
      Specialised ShotsMain TreeMain TreeNotable
      • 15% increased Bolt Speed
      • 20% increased Damage with Crossbows
      Spectral WardMain TreeMain TreeNotable
      • +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour
      Spell HasteMain TreeMain TreeNotable
      • 15% increased Evasion Rating
      • 8% increased Cast Speed
      SpellbladeMain TreeMain TreeNotable
      • 32% increased Spell Damage while wielding a Melee Weapon
      • +10 to Dexterity
      Spike PitMain TreeMain TreeNotable
      • Enemies in Jagged Ground you create take 10% increased Damage
      Spiked ArmourMain TreeMain TreeNotable
      • Thorns Damage has 50% chance to ignore Enemy Armour
      Spiked ShieldMain TreeMain TreeNotable
      • 2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
      • 50% increased Armour, Evasion and Energy Shield from Equipped Shield
      Spiked WhipMain TreeMain TreeNotable
      • 25% increased Damage with Flails
      Spiral into DepressionMain TreeMain TreeNotable
      • 3% increased Movement Speed
      • 25% increased Armour
      • 25% increased maximum Energy Shield
      Spiral into InsanityMain TreeMain TreeNotable
      • 29% increased Chaos Damage
      • 20% increased Armour, Evasion and Energy Shield
      Spiral into ManiaMain TreeMain TreeNotable
      • 10% increased Cast Speed
      • +13% to Chaos Resistance
      Spirit BondMain TreeMain TreeNotable
      • 30% increased Totem Life
      • 30% increased Totem Duration
      Spirit of the BearMain TreeMain TreeNotable
      • 50% increased Damage against Immobilised Enemies while Shapeshifted
      • 25% increased Stun buildup while Shapeshifted
      Spirit of the WolfMain TreeMain TreeNotable
      • 20% increased Critical Hit Chance while Shapeshifted
      • 8% increased Skill Speed while Shapeshifted
      Spirit of the WyvernMain TreeMain TreeNotable
      • 20% increased Accuracy Rating while Shapeshifted
      • 25% increased Elemental Damage while Shapeshifted
      Splintering ForceMain TreeMain TreeNotable
      • Minions Break Armour equal to 3% of Physical damage dealt
      SplintersMain TreeMain TreeNotable
      • 30% increased Stun Buildup
      • Hits Break 50% increased Armour on targets with Ailments
      Split ShotMain TreeMain TreeNotable
      • Projectiles have 75% chance for an additional Projectile when Forking
      Split the EarthMain TreeMain TreeNotable
      • 10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
      • Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage
      Splitting GroundMain TreeMain TreeNotable
      • Skills which create Fissures have a 20% chance to create an additional Fissure
      Spray and PrayMain TreeMain TreeNotable
      • 20% reduced Accuracy Rating while moving
      • 50% increased Attack Damage while moving
      • 5% reduced Movement Speed Penalty from using Skills while moving
      Spreading ShocksMain TreeMain TreeNotable
      • Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
      Stacking ToxinsMain TreeMain TreeNotable
      • Targets can be affected by +1 of your Poisons at the same time
      • 20% reduced Magnitude of Poison you inflict
      Staggering PalmMain TreeMain TreeNotable
      • 20% increased Knockback Distance
      • 10% chance to Daze on Hit
      • 25% increased Physical Damage
      Staggering WoundsMain TreeMain TreeNotable
      • 50% chance to Knock Back Bleeding Enemies with Hits
      Stance BreakerMain TreeMain TreeNotable
      • 25% increased Damage with Swords
      Stand and DeliverMain TreeMain TreeNotable
      • Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
      • Projectiles deal 25% increased Damage with Hits against Enemies within 2m
      Stand GroundMain TreeMain TreeNotable
      • Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
      • Regenerate 1% of maximum Life per second while stationary
      Stars AlignedMain TreeMain TreeNotable
      • Damage with Hits is Lucky against Enemies that are on Low Life
      Staunch DeflectionMain TreeMain TreeNotable
      • Deflected Hits cannot inflict Maim on you
      • Deflected Hits cannot inflict Bleeding on you
      StaunchingMain TreeMain TreeNotable
      • Life Flasks gain 0.1 charges per Second
      • +10 to Strength
      Steadfast ResolveMain TreeMain TreeNotable
      • You cannot be Light Stunned if you've been Stunned Recently
      Steady FootingMain TreeMain TreeNotable
      • 40% increased Stun Threshold
      • 20% increased Stun Threshold if you haven't been Stunned Recently
      Step Like MistMain TreeMain TreeNotable
      • 4% increased Movement Speed
      • 15% increased Mana Regeneration Rate
      • +5 to Dexterity and Intelligence
      StigmataMain TreeMain TreeNotable
      • Offerings have 30% increased Maximum Life
      • Recover 3% of maximum Life when you create an Offering
      StimulantsMain TreeMain TreeNotable
      • 16% increased Attack Speed during any Flask Effect
      Storm DrivenMain TreeMain TreeNotable
      • 15% of Elemental Damage taken Recouped as Energy Shield
      Storm SurgeMain TreeMain TreeNotable
      • Damage Penetrates 8% Cold Resistance
      • Damage Penetrates 15% Lightning Resistance
      Storm SwellMain TreeMain TreeNotable
      • Damage Penetrates 15% Cold Resistance
      • Damage Penetrates 8% Lightning Resistance
      StormbreakerMain TreeMain TreeNotable
      • 20% increased Damage for each type of Elemental Ailment on Enemy
      StormchargedMain TreeMain TreeNotable
      • Damage Penetrates 8% of Enemy Elemental Resistances
      • 5% increased Attack and Cast Speed with Elemental Skills
      StormwalkerMain TreeMain TreeNotable
      • Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
      • 40% reduced effect of Shock on you
      Strike TrueMain TreeMain TreeNotable
      • 20% increased Accuracy Rating
      • +10 to Dexterity
      Stripped DefencesMain TreeMain TreeNotable
      • Exposure you inflict lowers Resistances by an additional 5%
      Strong ChinMain TreeMain TreeNotable
      • 25% increased Armour and Evasion Rating
      • Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
      Struck ThroughMain TreeMain TreeNotable
      • Attacks have +1% to Critical Hit Chance
      StupefyMain TreeMain TreeNotable
      • 10% chance to Daze on Hit
      • 30% increased Damage against Dazed Enemies
      Sturdy AllyMain TreeMain TreeNotable
      • Companions gain your Strength
      • +15 to Strength
      Sturdy MetalMain TreeMain TreeNotable
      • 80% increased Armour from Equipped Body Armour
      Sturdy MindMain TreeMain TreeNotable
      • +30 to maximum Mana
      • 14% increased Mana Regeneration Rate
      StylebenderMain TreeMain TreeNotable
      • Hits Break 30% increased Armour on targets with Ailments
      • +10 to Strength
      • 25% increased Physical Damage
      Subterfuge MaskMain TreeMain TreeNotable
      • +1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
      SuccourMain TreeMain TreeNotable
      • 30% increased Life Regeneration rate during Effect of any Life Flask
      Sudden EscalationMain TreeMain TreeNotable
      • 16% increased Critical Hit Chance for Spells
      • 8% increased Cast Speed if you've dealt a Critical Hit Recently
      Sudden InfuriationMain TreeMain TreeNotable
      • 4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
      SuffusionMain TreeMain TreeNotable
      • 30% increased amount of Mana Leeched
      • Unaffected by Chill while Leeching Mana
      SunderingMain TreeMain TreeNotable
      • 25% increased Critical Damage Bonus for Attack Damage
      • +25% to Critical Damage Bonus against Stunned Enemies
      Supportive AncestorsMain TreeMain TreeNotable
      • 25% increased Damage while you have a Totem
      • Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
      • Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
      Surging BeastMain TreeMain TreeNotable
      • Gain Arcane Surge when you Shapeshift to Human form after being Shapeshifted for at least 8 seconds
      Surging CurrentsMain TreeMain TreeNotable
      • Damage Penetrates 15% Lightning Resistance
      • +10 to Dexterity
      Swift BlockingMain TreeMain TreeNotable
      • 12% increased Block chance
      • 1% increased Movement Speed for each time you've Blocked in the past 10 seconds
      Swift ClawMain TreeMain TreeNotable
      • 10% increased Skill Speed while Shapeshifted
      Swift FlightMain TreeMain TreeNotable
      • 15% increased Projectile Speed
      • 20% increased Physical Damage
      Swift InterruptionMain TreeMain TreeNotable
      • 12% increased Attack Speed if you've successfully Parried Recently
      • 6% increased Movement Speed if you've successfully Parried Recently
      Symbol of DefianceMain TreeMain TreeNotable
      • Banner Skills have 30% increased Area of Effect
      • Banner Skills have 30% increased Duration
      Tactical RetreatMain TreeMain TreeNotable
      • +0.5 metres to Dodge Roll distance while Surrounded
      • 10% increased Movement Speed while Surrounded
      Tainted StrikeMain TreeMain TreeNotable
      • 20% increased Critical Hit Chance for Attacks
      • 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
      Taste for BloodMain TreeMain TreeNotable
      • Gain 20 Life per enemy killed
      • 2% chance to Recover all Life when you Kill an Enemy
      Taut FleshMain TreeMain TreeNotable
      • 20% of Physical Damage taken Recouped as Life
      Tempered DefencesMain TreeMain TreeNotable
      • 25% increased Armour
      • +15% of Armour also applies to Elemental Damage
      Tempered MindMain TreeMain TreeNotable
      • 15% increased effect of Fully Broken Armour
      • +10 to Strength
      • 20% increased Physical Damage
      Temporal MasteryMain TreeMain TreeNotable
      • 16% increased Cooldown Recovery Rate
      Tenfold AttacksMain TreeMain TreeNotable
      • 4% increased Attack Speed
      • 6% increased Attack Speed if you've been Hit Recently
      • +10 to Strength
      The Ancient SerpentMain TreeMain TreeNotable
      • 40% reduced Poison Duration on you
      • Life Flasks gain 0.1 charges per Second
      • +10 to Intelligence
      The Fabled StagMain TreeMain TreeNotable
      • 40% increased Endurance, Frenzy and Power Charge Duration
      • +10 to Dexterity
      • Skills have 10% chance to not remove Charges but still count as consuming them
      The Frenzied BearMain TreeMain TreeNotable
      • 30% increased Damage if you've consumed a Frenzy Charge Recently
      • 10% increased Skill Speed if you've consumed a Frenzy Charge Recently
      • +10 to Strength
      The Great BoarMain TreeMain TreeNotable
      • +1 Life per 4 Dexterity
      • +1 to Stun Threshold per Dexterity
      • +5 to Strength
      The HollowkeeperMain TreeMain TreeNotable
      • 50% reduced effect of Curses on you
      • 35% reduced Effect of Non-Damaging Ailments on you
      The Howling PrimateMain TreeMain TreeNotable
      • 15% increased Presence Area of Effect
      • Aura Skills have 10% increased Magnitudes
      • +10 to Intelligence
      The Molten One's GiftMain TreeMain TreeNotable
      • +10% to Fire Resistance
      • 15% increased effect of Fully Broken Armour
      • Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
      The Noble WolfMain TreeMain TreeNotable
      • 25% increased Magnitude of Ailments you inflict against Marked Enemies
      • 20% increased Critical Hit Chance against Marked Enemies
      • +10 to Dexterity
      The Power WithinMain TreeMain TreeNotable
      • 20% increased Critical Damage Bonus if you've gained a Power Charge Recently
      • +1 to Maximum Power Charges
      The Quick FoxMain TreeMain TreeNotable
      • 20% increased Deflection Rating while moving
      The Raging OxMain TreeMain TreeNotable
      • Hits against you have 30% reduced Critical Damage Bonus
      • 15% reduced Duration of Ailments on You
      • +10 to Strength
      The Soul MeridianMain TreeMain TreeNotable
      • Gain Deflection Rating equal to 8% of Evasion Rating
      • 8% faster start of Energy Shield Recharge
      • 10% increased Mana Cost Efficiency
      • 10% increased Reservation Efficiency of Minion Skills
      The Spring HareMain TreeMain TreeNotable
      • 20% chance for Damage of Enemies Hitting you to be Unlucky
      • 20% chance for Damage with Hits to be Lucky
      The Wild CatMain TreeMain TreeNotable
      • Gain Deflection Rating equal to 12% of Evasion Rating
      • 40% increased Evasion Rating while moving
      • +10 to Dexterity
      The Winter OwlMain TreeMain TreeNotable
      • 3% increased Evasion Rating per 10 Intelligence
      • Gain Accuracy Rating equal to your Intelligence
      • +10 to Intelligence
      Thickened ArteriesMain TreeMain TreeNotable
      • Regenerate 0.5% of maximum Life per second
      • 40% increased Life Regeneration Rate while stationary
      Thicket WardingMain TreeMain TreeNotable
      • 20% chance for Charms you use to not consume Charges
      • Recover 5% of maximum Mana when a Charm is used
      Thin IceMain TreeMain TreeNotable
      • 20% increased Freeze Buildup
      • 50% increased Damage with Hits against Frozen Enemies
      Thirst for EnduranceMain TreeMain TreeNotable
      • 25% chance when you gain an Endurance Charge to gain an additional Endurance Charge
      Thirst for PowerMain TreeMain TreeNotable
      • 25% chance when you gain a Power Charge to gain an additional Power Charge
      Thirsting AllyMain TreeMain TreeNotable
      • Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
      ThornhideMain TreeMain TreeNotable
      • +6% to Thorns Critical Hit Chance
      Thousand CutsMain TreeMain TreeNotable
      • Enemies you apply Incision to take 2% increased Physical Damage per Incision
      Thrill of BattleMain TreeMain TreeNotable
      • 20% increased Attack Speed while Surrounded
      Thrill of the FightMain TreeMain TreeNotable
      • Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
      ThroatseekerMain TreeMain TreeNotable
      • 60% increased Critical Damage Bonus
      • 20% reduced Critical Hit Chance
      ThunderstruckMain TreeMain TreeNotable
      • 50% increased Electrocute Buildup against Shocked Enemies
      • 50% increased Shock Chance against Electrocuted Enemies
      Tides of ChangeMain TreeMain TreeNotable
      • 25% increased Skill Effect Duration
      Time ManipulationMain TreeMain TreeNotable
      • Debuffs you inflict have 10% increased Slow Magnitude
      • Debuffs on you expire 20% faster
      Titan's DeterminationMain TreeMain TreeNotable
      • 25% increased Stun Threshold
      • 20% increased Life Regeneration Rate while moving
      TitanicMain TreeMain TreeNotable
      • 30% increased Stun Buildup
      • 30% increased Stun Threshold
      • 5% increased Strength
      Tolerant EquipmentMain TreeMain TreeNotable
      • 15% increased Armour and Evasion Rating
      • Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
      • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
      Total IncinerationMain TreeMain TreeNotable
      • 10% increased Ignite Duration on Enemies
      • 25% increased Damage with Hits against Ignited Enemies
      Touch the ArcaneMain TreeMain TreeNotable
      • 40% increased effect of Arcane Surge on you
      Towering ShieldMain TreeMain TreeNotable
      • 25% increased Chance to Block if you've Blocked with a raised Shield Recently
      • 50% increased Armour, Evasion and Energy Shield from Equipped Shield
      Toxic SludgeMain TreeMain TreeNotable
      • 40% increased Duration of Poisons you inflict against Slowed Enemies
      Toxic ToleranceMain TreeMain TreeNotable
      • Immune to Poison
      Trained DeflectionMain TreeMain TreeNotable
      • Prevent +6% of Damage from Deflected Hits
      Trained TurretsMain TreeMain TreeNotable
      • 25% increased Ballista Critical Damage Bonus
      • 20% increased Ballista Critical Hit Chance
      Tribal FuryMain TreeMain TreeNotable
      • Strikes deal Splash Damage
      Trick ShotMain TreeMain TreeNotable
      • Projectiles have 15% chance to Chain an additional time from terrain
      True StrikeMain TreeMain TreeNotable
      • +10 to Dexterity
      • 20% increased Critical Hit Chance
      Tukohama's BrewMain TreeMain TreeNotable
      • 50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
      Turn the Clock BackMain TreeMain TreeNotable
      • 15% increased Spell Damage
      • 10% reduced Projectile Speed for Spell Skills
      Turn the Clock ForwardMain TreeMain TreeNotable
      • 20% increased Spell Damage
      • 15% increased Projectile Speed for Spell Skills
      UnbendingMain TreeMain TreeNotable
      • 3% increased maximum Life
      • 10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
      Unbothering ColdMain TreeMain TreeNotable
      • +10% to Cold Resistance
      • +2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed
      Unbound ForcesMain TreeMain TreeNotable
      • 40% increased Chill Duration on Enemies
      • 40% increased Shock Duration
      • 25% increased Magnitude of Chill you inflict
      • 25% increased Magnitude of Shock you inflict
      UnbreakableMain TreeMain TreeNotable
      • 15% increased Armour
      • 50% reduced Armour Break taken
      • 10% reduced Slowing Potency of Debuffs on You
      UnbreakingMain TreeMain TreeNotable
      • 30% increased Stun Threshold
      • 30% increased Elemental Ailment Threshold
      Unerring ImpactMain TreeMain TreeNotable
      • 16% increased Accuracy Rating with One Handed Melee Weapons
      • 16% increased Accuracy Rating with Two Handed Melee Weapons
      • +0.2 metres to Melee Strike Range
      Unexpected FinesseMain TreeMain TreeNotable
      • 20% increased Attack Damage
      • 30% increased Accuracy Rating while moving
      UnforgivingMain TreeMain TreeNotable
      • +4 to Maximum Rage
      • Inherent loss of Rage is 20% slower
      UnhinderedMain TreeMain TreeNotable
      • 20% reduced Slowing Potency of Debuffs on You
      • 6% reduced Movement Speed Penalty from using Skills while moving
      UnimpededMain TreeMain TreeNotable
      • 24% reduced Slowing Potency of Debuffs on You
      Unleash FireMain TreeMain TreeNotable
      • 30% increased Stun Buildup with Melee Damage
      • Projectiles deal 75% increased Damage against Heavy Stunned Enemies
      Unnatural ResilienceMain TreeMain TreeNotable
      • +3% to all Elemental Resistances
      • +2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed
      UnsightMain TreeMain TreeNotable
      • Enemies near Enemies you Mark are Blinded
      • Enemies you Mark cannot deal Critical Hits
      Unspoken BondMain TreeMain TreeNotable
      • Companions have +30% to Chaos Resistance
      • Companions have +30% to all Elemental Resistances
      Unstable BondMain TreeMain TreeNotable
      • Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed
      Unstoppable BarrierMain TreeMain TreeNotable
      • 10% increased Block chance
      • 15% reduced Slowing Potency of Debuffs on You
      UnyieldingMain TreeMain TreeNotable
      • 15% increased Attack Speed if you've been Hit Recently
      • 8% reduced Slowing Potency of Debuffs on You
      Urgent CallMain TreeMain TreeNotable
      • Recover 2% of maximum Life and Mana when you use a Warcry
      • 24% increased Warcry Speed
      • 18% increased Warcry Cooldown Recovery Rate
      Utility OrdnanceMain TreeMain TreeNotable
      • 40% increased Cooldown Recovery Rate for Grenade Skills
      • 80% reduced Grenade Damage
      Utmost OfferingMain TreeMain TreeNotable
      • Offerings cannot be damaged if they have been created Recently
      Vale ShelterMain TreeMain TreeNotable
      • Charms gain 0.15 charges per Second
      VengeanceMain TreeMain TreeNotable
      • 10% of Thorns Damage Leeched as Life
      Vengeful FuryMain TreeMain TreeNotable
      • Gain 5 Rage when Hit by an Enemy
      • Every Rage also grants 1% increased Armour
      Versatile ArmsMain TreeMain TreeNotable
      • 6% increased Attack Speed with One Handed Melee Weapons
      • 15% increased Accuracy Rating with One Handed Melee Weapons
      • +10 to Strength and Dexterity
      ViciousnessMain TreeMain TreeNotable
      • 3% increased Attack Speed per Enemy in Close Range
      • +10 to Dexterity
      VigilanceMain TreeMain TreeNotable
      • 12% increased Block chance
      • 10 Life gained when you Block
      • +2% to maximum Block chance
      Vigorous RemnantsMain TreeMain TreeNotable
      • Recover 3% of Maximum Life when you collect a Remnant
      Vile MendingMain TreeMain TreeNotable
      • Minions have 20% increased maximum Life
      • Minions Regenerate 3% of maximum Life per second
      • Minions have +13% to Chaos Resistance
      Vile WoundsMain TreeMain TreeNotable
      • 33% increased Damage with Hits against Enemies affected by Ailments
      Vocal EmpowermentMain TreeMain TreeNotable
      • Warcries Empower an additional Attack
      VoidMain TreeMain TreeNotable
      • 29% increased Chaos Damage
      • Enemies you Curse have -3% to Chaos Resistance
      Volatile CatalystMain TreeMain TreeNotable
      • 8% increased Area of Effect
      • 10% increased Cooldown Recovery Rate
      Volatile GrenadesMain TreeMain TreeNotable
      • 25% reduced Grenade Detonation Time
      Volcanic SkinMain TreeMain TreeNotable
      • Gain 8% of Damage as Extra Fire Damage
      • +20% to Fire Resistance
      Voll's ProtectionMain TreeMain TreeNotable
      • +15% of Armour also applies to Elemental Damage
      • 10% faster start of Energy Shield Recharge
      • 10% increased Block chance
      • Gain 10 Energy Shield when you Block
      • Recover 10 Life when you Block
      VoraciousMain TreeMain TreeNotable
      • 15% increased Attack Speed while Leeching
      Vulgar MethodsMain TreeMain TreeNotable
      • 10% reduced maximum Mana
      • +10 to Strength
      • 30% increased Critical Hit Chance
      Waning HindrancesMain TreeMain TreeNotable
      • Debuffs on you expire 25% faster
      Warding FetishMain TreeMain TreeNotable
      • 30% increased Damage per Curse on you
      • 30% reduced effect of Curses on you
      • 60% increased Energy Shield from Equipped Focus
      Warding PotionsMain TreeMain TreeNotable
      • 10% reduced Flask Charges used from Mana Flasks
      • Remove a Curse when you use a Mana Flask
      Warlord BerserkerMain TreeMain TreeNotable
      • 40% reduced Presence Area of Effect
      • Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
      Warlord LeaderMain TreeMain TreeNotable
      • Allies in your Presence deal 40% increased Damage
      • 40% increased Presence Area of Effect
      Warm the HeartMain TreeMain TreeNotable
      • 25% reduced Freeze Duration on you
      • 60% increased Freeze Threshold
      Wary DodgingMain TreeMain TreeNotable
      • Cannot be Light Stunned if you haven't been Hit Recently
      WastingMain TreeMain TreeNotable
      • 15% increased Duration of Damaging Ailments on Enemies
      • 30% increased Damage with Hits against Enemies affected by Ailments
      Wasting CastsMain TreeMain TreeNotable
      • 25% increased Damage with Hits against Hindered Enemies
      • 15% chance to Hinder Enemies on Hit with Spells
      WatchtowersMain TreeMain TreeNotable
      • Recoup 5% of damage taken by your Totems as Life
      • Each Totem applies 2% increased Damage taken to Enemies in their Presence
      Waters of LifeMain TreeMain TreeNotable
      • Recover 2% of maximum Life when you use a Mana Flask
      • Mana Flasks gain 0.1 charges per Second
      Well of PowerMain TreeMain TreeNotable
      • 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
      • Recover 5% of maximum Mana when you consume a Power Charge
      WellspringMain TreeMain TreeNotable
      • 30% increased Mana Recovery from Flasks
      • 8% increased Attack and Cast Speed during Effect of any Mana Flask
      Whirling AssaultMain TreeMain TreeNotable
      • 8% increased Attack Speed with Quarterstaves
      • Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
      Whirling OnslaughtMain TreeMain TreeNotable
      • 50% chance to gain Onslaught on Killing Blow with Axes
      Wide BarrierMain TreeMain TreeNotable
      • 20% reduced Armour
      • 30% increased Block chance
      Widespread CoverageMain TreeMain TreeNotable
      • 50% increased Hazard Area of Effect
      • 20% reduced Hazard Damage
      Wild StormMain TreeMain TreeNotable
      • Gain 4% of Damage as Extra Cold Damage
      • Gain 4% of Damage as Extra Lightning Damage
      • +10 to Dexterity
      Wither AwayMain TreeMain TreeNotable
      • Unwithered enemies are Withered for 8 seconds when they enter your Presence
      • 20% increased Withered Magnitude
      Wolf's HowlMain TreeMain TreeNotable
      • 30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
      Woodland AspectMain TreeMain TreeNotable
      • Charms applied to you have 25% increased Effect
      Wrapped QuiverMain TreeMain TreeNotable
      • 20% increased bonuses gained from Equipped Quiver
      Wyvern's BreathMain TreeMain TreeNotable
      • 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
      Zone of ControlMain TreeMain TreeNotable
      • 20% increased Area of Effect of Curses
      • 10% increased Curse Magnitudes
      • Enemies you Curse are Hindered, with 15% reduced Movement Speed
      AccuracyMain TreeMain TreeSmall
      • 16% increased Accuracy Rating at Close Range
      AccuracyMain TreeMain TreeSmall
      • 12% increased Accuracy Rating
      AccuracyMain TreeMain TreeSmall
      • 10% increased Accuracy Rating
      Accuracy (21)Main TreeMain TreeSmall
      • 8% increased Accuracy Rating
      Accuracy and Attack Critical Chance (3)Main TreeMain TreeSmall
      • 8% increased Critical Hit Chance for Attacks
      • 6% increased Accuracy Rating
      Accuracy and Attack Damage (2)Main TreeMain TreeSmall
      • 8% increased Attack Damage
      • 8% increased Accuracy Rating
      Accuracy and Attack Speed (5)Main TreeMain TreeSmall
      • 2% increased Attack Speed
      • 5% increased Accuracy Rating
      Accuracy and Critical Chance (2)Main TreeMain TreeSmall
      • 8% increased Critical Hit Chance for Attacks
      • 8% increased Accuracy Rating
      Additional Remnant Chance (2)Main TreeMain TreeSmall
      • 5% chance to create an additional Remnant
      Additional Spell Projectiles (2)Main TreeMain TreeSmall
      • 4% chance for Spell Skills to fire 2 additional Projectiles
      Additional Spell Projectiles (5)Main TreeMain TreeSmall
      • 6% chance for Spell Skills to fire 2 additional Projectiles
      Ailment Chance (9)Main TreeMain TreeSmall
      • 10% increased chance to inflict Ailments
      Ailment Chance and Duration (2)Main TreeMain TreeSmall
      • 6% increased chance to inflict Ailments
      • 6% increased Duration of Damaging Ailments on Enemies
      Ailment Chance and Effect (3)Main TreeMain TreeSmall
      • 6% increased chance to inflict Ailments
      • 6% increased Magnitude of Damaging Ailments you inflict
      Ailment Chance and Elemental Damage (2)Main TreeMain TreeSmall
      • 10% increased Elemental Damage
      • 6% increased chance to inflict Ailments
      Ailment DurationMain TreeMain TreeSmall
      • 10% increased Duration of Ailments on Beasts
      Ailment Effect (2)Main TreeMain TreeSmall
      • 12% increased Magnitude of Ailments you inflict
      Ailment Effect and Duration (2)Main TreeMain TreeSmall
      • 5% increased Magnitude of Ailments you inflict
      • 5% increased Duration of Damaging Ailments on Enemies
      Ailment Magnitude (3)Main TreeMain TreeSmall
      • 10% increased Magnitude of Ailments you inflict
      Ailment ThresholdMain TreeMain TreeSmall
      • 25% increased Elemental Ailment Threshold
      Ailment Threshold (7)Main TreeMain TreeSmall
      • 15% increased Elemental Ailment Threshold
      Ailment Threshold and Companion Resistance (3)Main TreeMain TreeSmall
      • 8% increased Elemental Ailment Threshold
      • Companions have +12% to all Elemental Resistances
      Ailment Threshold and Slow Effect on You (2)Main TreeMain TreeSmall
      • 10% increased Elemental Ailment Threshold
      • 5% reduced Slowing Potency of Debuffs on You
      Ailment Threshold from Energy ShieldMain TreeMain TreeSmall
      • Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
      All Attributes (12)Main TreeMain TreeSmall
      • +3 to all Attributes
      Ally Attack DamageMain TreeMain TreeSmall
      • Allies in your Presence deal 16% increased Damage
      Ancestral Boosted Area and Damage (3)Main TreeMain TreeSmall
      • 4% increased Area of Effect of Ancestrally Boosted Attacks
      • Ancestrally Boosted Attacks deal 8% increased Damage
      Ancestral Boosted Attack Damage and Stun (3)Main TreeMain TreeSmall
      • 10% increased Stun Buildup
      • Ancestrally Boosted Attacks deal 16% increased Damage
      Arcane Surge Effect (5)Main TreeMain TreeSmall
      • 15% increased effect of Arcane Surge on you
      Arcane Surge Effect and Life Regeneration (2)Main TreeMain TreeSmall
      • 5% increased Life Regeneration rate
      • 10% increased effect of Arcane Surge on you
      Arcane Surge on Critical Hit (2)Main TreeMain TreeSmall
      • 5% chance to Gain Arcane Surge when you deal a Critical Hit
      Arcane Surge Spell Damage (2)Main TreeMain TreeSmall
      • 15% increased Spell Damage while you have Arcane Surge
      Archon Delay (2)Main TreeMain TreeSmall
      • Archon recovery period expires 10% faster
      Archon Duration (4)Main TreeMain TreeSmall
      • 15% increased Archon Buff duration
      Archon Effect (3)Main TreeMain TreeSmall
      • 10% increased effect of Archon Buffs on you
      Archon Effect (3)Main TreeMain TreeSmall
      • 15% increased effect of Archon Buffs on you
      Archon Effect and DurationMain TreeMain TreeSmall
      • 8% increased Archon Buff duration
      • 5% increased effect of Archon Buffs on you
      Area and PresenceMain TreeMain TreeSmall
      • 9% increased Presence Area of Effect
      • 3% increased Area of Effect
      Area and Presence (2)Main TreeMain TreeSmall
      • 20% increased Presence Area of Effect
      • 3% reduced Area of Effect
      Area and Presence (2)Main TreeMain TreeSmall
      • 15% reduced Presence Area of Effect
      • 6% increased Area of Effect
      Area Damage (10)Main TreeMain TreeSmall
      • 10% increased Attack Area Damage
      Area Damage (2)Main TreeMain TreeSmall
      • 10% increased Area Damage
      Area Damage and Armour Break (2)Main TreeMain TreeSmall
      • Break 10% increased Armour
      • 6% increased Attack Area Damage
      Area Damage and Companion Area of Effect (2)Main TreeMain TreeSmall
      • 6% increased Area Damage
      • Companions have 10% increased Area of Effect
      Area of Effect (2)Main TreeMain TreeSmall
      • 5% increased Area of Effect
      Area of Effect and DamageMain TreeMain TreeSmall
      • 4% increased Area of Effect
      • 5% increased Area Damage
      ArmourMain TreeMain TreeSmall
      • 20% increased Armour if you haven't been Hit Recently
      Armour (15)Main TreeMain TreeSmall
      • 15% increased Armour
      Armour (2)Main TreeMain TreeSmall
      • +20 to Armour
      Armour (2)Main TreeMain TreeSmall
      • 18% increased Armour
      Armour (3)Main TreeMain TreeSmall
      • 10% increased Armour
      • +5% of Armour also applies to Elemental Damage
      Armour and Applies to Lightning Damage (3)Main TreeMain TreeSmall
      • 10% increased Armour
      • +10% of Armour also applies to Lightning Damage
      Armour and Applies to Cold Damage (3)Main TreeMain TreeSmall
      • 10% increased Armour
      • +10% of Armour also applies to Cold Damage
      Armour and Applies to Fire Damage (3)Main TreeMain TreeSmall
      • 10% increased Armour
      • +10% of Armour also applies to Fire Damage
      Armour and Energy ShieldMain TreeMain TreeSmall
      • +8% of Armour also applies to Elemental Damage
      Armour and Energy Shield (10)Main TreeMain TreeSmall
      • +5% of Armour also applies to Elemental Damage
      • 4% faster start of Energy Shield Recharge
      Armour and Energy Shield (16)Main TreeMain TreeSmall
      • 12% increased Armour
      • 12% increased maximum Energy Shield
      Armour and Energy Shield (2)Main TreeMain TreeSmall
      • 10% increased Armour
      • 10% increased maximum Energy Shield
      Armour and Energy Shield (2)Main TreeMain TreeSmall
      • +10 to Armour
      • +5 to maximum Energy Shield
      Armour and Energy Shield Delay (2)Main TreeMain TreeSmall
      • 12% increased Armour
      • 4% faster start of Energy Shield Recharge
      Armour and EvasionMain TreeMain TreeSmall
      • +2% to Lightning Resistance
      • 8% increased Armour and Evasion Rating
      Armour and EvasionMain TreeMain TreeSmall
      • 10% increased Evasion Rating
      • +5% of Armour also applies to Elemental Damage
      Armour and EvasionMain TreeMain TreeSmall
      • +2% to Cold Resistance
      • 8% increased Armour and Evasion Rating
      Armour and Evasion (2)Main TreeMain TreeSmall
      • +10 to Armour
      • +8 to Evasion Rating
      Armour and Evasion (22)Main TreeMain TreeSmall
      • 12% increased Armour and Evasion Rating
      Armour and Evasion while Surrounded (3)Main TreeMain TreeSmall
      • 20% increased Armour while Surrounded
      • 20% increased Evasion Rating while Surrounded
      Armour and Slow Effect on You (3)Main TreeMain TreeSmall
      • 10% increased Armour
      • 5% reduced Slowing Potency of Debuffs on You
      Armour Applies to Cold Damage Hits (2)Main TreeMain TreeSmall
      • +15% of Armour also applies to Cold Damage
      Armour applies to Elemental Damage and Deflection (2)Main TreeMain TreeSmall
      • +6% of Armour also applies to Elemental Damage
      • Gain Deflection Rating equal to 4% of Evasion Rating
      Armour applies to Elemental Damage and Deflection (2)Main TreeMain TreeSmall
      • +4% of Armour also applies to Elemental Damage
      • Gain Deflection Rating equal to 6% of Evasion Rating
      Armour applies to Elemental Damage and Deflection (3)Main TreeMain TreeSmall
      • +5% of Armour also applies to Elemental Damage
      • Gain Deflection Rating equal to 5% of Evasion Rating
      Armour Applies to Elemental Damage and Energy Shield Delay (2)Main TreeMain TreeSmall
      • +6% of Armour also applies to Elemental Damage
      • 3% faster start of Energy Shield Recharge
      Armour Applies to Fire Damage Hits (2)Main TreeMain TreeSmall
      • +15% of Armour also applies to Fire Damage
      Armour Applies to Lightning Damage Hits (2)Main TreeMain TreeSmall
      • +15% of Armour also applies to Lightning Damage
      Armour Break (11)Main TreeMain TreeSmall
      • Break 20% increased Armour
      Armour Break (2)Main TreeMain TreeSmall
      • Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
      Armour Break and Armour (2)Main TreeMain TreeSmall
      • 10% increased Armour
      • Break 15% increased Armour
      Armour Break and Physical Damage (3)Main TreeMain TreeSmall
      • Break 10% increased Armour
      • 6% increased Physical Damage
      Armour Break Duration (2)Main TreeMain TreeSmall
      • 20% increased Armour Break Duration
      Armour Break Effect (6)Main TreeMain TreeSmall
      • 10% increased effect of Fully Broken Armour
      Armour if Consumed Endurance Charge (3)Main TreeMain TreeSmall
      • 20% increased Armour if you've consumed an Endurance Charge Recently
      Armour if Hit (3)Main TreeMain TreeSmall
      • 20% increased Armour if you have been Hit Recently
      Armour while Surrounded (2)Main TreeMain TreeSmall
      • 30% increased Armour while Surrounded
      Attack and Cast Speed on CriticalMain TreeMain TreeSmall
      • 3% increased Attack Speed if you've dealt a Critical Hit Recently
      • 3% increased Cast Speed if you've dealt a Critical Hit Recently
      Attack and Minion Damage (2)Main TreeMain TreeSmall
      • 8% increased Attack Damage
      • Minions deal 8% increased Damage
      Attack and Spell Damage (7)Main TreeMain TreeSmall
      • 8% increased Spell Damage
      • 8% increased Attack Damage
      Attack Area (23)Main TreeMain TreeSmall
      • 6% increased Area of Effect for Attacks
      Attack Area (5)Main TreeMain TreeSmall
      • 6% increased Area of Effect
      Attack Area and Combo (3)Main TreeMain TreeSmall
      • 4% increased Area of Effect for Attacks
      • 5% Chance to build an additional Combo on Hit
      Attack Area and Flammability Magnitude (3)Main TreeMain TreeSmall
      • 15% increased Flammability Magnitude
      • 4% increased Area of Effect for Attacks
      Attack Area Damage and Area (2)Main TreeMain TreeSmall
      • 8% increased Attack Area Damage
      • 4% increased Area of Effect for Attacks
      Attack Area Damage and Area (5)Main TreeMain TreeSmall
      • 6% increased Attack Area Damage
      • 4% increased Area of Effect for Attacks
      Attack Cold Damage (2)Main TreeMain TreeSmall
      • 12% increased Attack Cold Damage
      Attack Cold Damage and Freeze Buildup (2)Main TreeMain TreeSmall
      • 8% increased Freeze Buildup
      • 8% increased Attack Cold Damage
      Attack Critical Chance (7)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance for Attacks
      Attack Critical Damage (5)Main TreeMain TreeSmall
      • 15% increased Critical Damage Bonus for Attack Damage
      Attack DamageMain TreeMain TreeSmall
      • 5% increased Attack Damage
      • 8% increased Immobilisation buildup
      Attack Damage (2)Main TreeMain TreeSmall
      • 8% increased Attack Damage
      Attack Damage (23)Main TreeMain TreeSmall
      • 10% increased Attack Damage
      Attack Damage (3)Main TreeMain TreeSmall
      • 16% increased Attack Damage against Rare or Unique Enemies
      Attack Damage (3)Main TreeMain TreeSmall
      • 12% increased Attack Damage
      Attack Damage and Accuracy (3)Main TreeMain TreeSmall
      • 8% increased Attack Damage
      • 5% increased Accuracy Rating
      Attack Damage and Accuracy (4)Main TreeMain TreeSmall
      • 5% increased Attack Damage
      • 6% increased Accuracy Rating
      Attack Damage and ComboMain TreeMain TreeSmall
      • 5% increased Attack Damage
      • 5% Chance to build an additional Combo on Hit
      Attack Damage and Companion Damage as Chaos (4)Main TreeMain TreeSmall
      • 6% increased Attack Damage
      • Companions gain 4% Damage as extra Chaos Damage
      Attack Damage and Companion Damage as Cold (2)Main TreeMain TreeSmall
      • 6% increased Attack Damage
      • Companions gain 4% Damage as extra Cold Damage
      Attack Damage and Movement SpeedMain TreeMain TreeSmall
      • 2% increased Movement Speed
      • 8% increased Attack Damage
      Attack Damage and Presence Area (2)Main TreeMain TreeSmall
      • 10% increased Presence Area of Effect
      • 6% increased Attack Damage
      Attack Damage and Skill Duration (2)Main TreeMain TreeSmall
      • 8% increased Attack Damage
      • 8% increased Skill Effect Duration
      Attack Damage and Slow EffectMain TreeMain TreeSmall
      • 8% increased Attack Damage
      • Debuffs you inflict have 4% increased Slow Magnitude
      Attack Damage and SpeedMain TreeMain TreeSmall
      • 2% increased Attack Speed
      • 5% increased Attack Damage
      Attack Damage if Stunned RecentlyMain TreeMain TreeSmall
      • 20% increased Attack Damage if you have been Heavy Stunned Recently
      Attack Damage on Low LifeMain TreeMain TreeSmall
      • 20% increased Attack Damage while on Low Life
      Attack Damage vs Bleeding Enemies (2)Main TreeMain TreeSmall
      • 16% increased Attack Damage against Bleeding Enemies
      Attack Damage while Moving (3)Main TreeMain TreeSmall
      • 12% increased Attack Damage while moving
      Attack Damage while no remaining Life FlasksMain TreeMain TreeSmall
      • 20% increased Attack Damage while you have no Life Flask uses left
      Attack Damage while SurroundedMain TreeMain TreeSmall
      • 20% increased Attack Damage while Surrounded
      Attack Damage while Surrounded (5)Main TreeMain TreeSmall
      • 25% increased Attack Damage while Surrounded
      Attack Damage with Ally (2)Main TreeMain TreeSmall
      • Allies in your Presence deal 8% increased Damage
      • 8% increased Attack Damage while you have an Ally in your Presence
      Attack Damage with nearby Ally (3)Main TreeMain TreeSmall
      • 16% increased Attack Damage while you have an Ally in your Presence
      Attack SpeedMain TreeMain TreeSmall
      • 3% increased Attack Speed with One Handed Weapons
      Attack SpeedMain TreeMain TreeSmall
      • 2% increased Attack Speed
      • 5% increased Cost Efficiency
      Attack Speed (24)Main TreeMain TreeSmall
      • 3% increased Attack Speed
      Attack Speed (3)Main TreeMain TreeSmall
      • 4% increased Attack Speed while a Rare or Unique Enemy is in your Presence
      Attack Speed and Companion Attack SpeedMain TreeMain TreeSmall
      • 2% increased Attack Speed
      • Companions have 6% increased Attack Speed
      Attack Speed and Dexterity (4)Main TreeMain TreeSmall
      • 2% increased Attack Speed
      • +5 to Dexterity
      Attack Speed and Flask Duration (3)Main TreeMain TreeSmall
      • 5% increased Flask Effect Duration
      • 2% increased Attack Speed
      Attack Speed and Minion Attack Speed (2)Main TreeMain TreeSmall
      • 3% increased Attack Speed
      • Minions have 3% increased Attack Speed
      Attack Speed with Companion in Presence (2)Main TreeMain TreeSmall
      • 4% increased Attack Speed while your Companion is in your Presence
      Attribute (293)Main TreeMain TreeSmall
      • +5 to any Attribute
      Aura Magnitude (9)Main TreeMain TreeSmall
      • Aura Skills have 5% increased Magnitudes
      Axe Attack SpeedMain TreeMain TreeSmall
      • 4% increased Attack Speed with Axes
      Axe Attack Speed (2)Main TreeMain TreeSmall
      • 3% increased Attack Speed with Axes
      Axe DamageMain TreeMain TreeSmall
      • 12% increased Damage with Axes
      Axe Rage on HitMain TreeMain TreeSmall
      • Gain 2 Rage on Melee Axe Hit
      Axe Rage on Hit (2)Main TreeMain TreeSmall
      • Gain 1 Rage on Melee Axe Hit
      Ballista Attack SpeedMain TreeMain TreeSmall
      • Attacks used by Ballistas have 4% increased Attack Speed
      Ballista Critical DamageMain TreeMain TreeSmall
      • 10% increased Ballista Critical Damage Bonus
      Ballista Critical StrikeMain TreeMain TreeSmall
      • 10% increased Ballista Critical Hit Chance
      Ballista Critical Strike and DamageMain TreeMain TreeSmall
      • 6% increased Ballista Critical Damage Bonus
      • 10% increased Ballista Critical Hit Chance
      Ballista Damage (5)Main TreeMain TreeSmall
      • 15% increased Ballista damage
      Ballista Immobilisation Buildup (2)Main TreeMain TreeSmall
      • 20% increased Ballista Immobilisation buildup
      Banner Area (4)Main TreeMain TreeSmall
      • Banner Skills have 12% increased Area of Effect
      Banner Aura Effect (2)Main TreeMain TreeSmall
      • Banner Skills have 12% increased Aura Magnitudes
      Banner Duration (4)Main TreeMain TreeSmall
      • Banner Skills have 20% increased Duration
      Banner Glory Gained (6)Main TreeMain TreeSmall
      • 20% increased Glory generation for Banner Skills
      Bleed Chance (14)Main TreeMain TreeSmall
      • 5% chance to inflict Bleeding on Hit
      Bleeding Chance on Critical (2)Main TreeMain TreeSmall
      • 10% chance to inflict Bleeding on Critical Hit with Attacks
      Bleeding Damage (4)Main TreeMain TreeSmall
      • 15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision
      Bleeding Damage (7)Main TreeMain TreeSmall
      • 10% increased Magnitude of Bleeding you inflict
      Bleeding Duration (2)Main TreeMain TreeSmall
      • 10% increased Bleeding Duration
      Blind Chance (2)Main TreeMain TreeSmall
      • 8% chance to Blind Enemies on Hit with Attacks
      Blind Chance (4)Main TreeMain TreeSmall
      • 5% chance to Blind Enemies on Hit
      Blind Effect (3)Main TreeMain TreeSmall
      • 10% increased Blind Effect
      Blinded Enemies Critical (2)Main TreeMain TreeSmall
      • Enemies Blinded by you have 15% reduced Critical Hit Chance
      BlockMain TreeMain TreeSmall
      • Recover 5 Life when you Block
      Block and Movement Penalty with Raised ShieldMain TreeMain TreeSmall
      • 4% increased Block chance
      • 5% reduced Movement Speed Penalty while Actively Blocking
      Block and Shield Defences (2)Main TreeMain TreeSmall
      • 4% increased Block chance
      • 15% increased Armour, Evasion and Energy Shield from Equipped Shield
      Block and Stun Threshold (2)Main TreeMain TreeSmall
      • 4% increased Block chance
      • 5% increased Stun Threshold
      Block RecoveryMain TreeMain TreeSmall
      • 25% increased Block Recovery
      Bolt Speed (2)Main TreeMain TreeSmall
      • 8% increased Bolt Speed
      Bow Accuracy Rating (2)Main TreeMain TreeSmall
      • 10% increased Accuracy Rating with Bows
      Bow Critical Damage (2)Main TreeMain TreeSmall
      • 16% increased Critical Damage Bonus with Bows
      Bow DamageMain TreeMain TreeSmall
      • 10% increased Damage with Bows
      Bow Damage (3)Main TreeMain TreeSmall
      • 12% increased Damage with Bows
      Bow Speed (3)Main TreeMain TreeSmall
      • 3% increased Attack Speed with Bows
      Cast Speed (19)Main TreeMain TreeSmall
      • 3% increased Cast Speed
      Cast Speed with Cold Skills (2)Main TreeMain TreeSmall
      • 3% increased Cast Speed with Cold Skills
      Chaining Projectiles (3)Main TreeMain TreeSmall
      • Projectiles have 5% chance to Chain an additional time from terrain
      Channelling Damage (4)Main TreeMain TreeSmall
      • Channelling Skills deal 12% increased Damage
      Channelling Damage and DefencesMain TreeMain TreeSmall
      • Channelling Skills deal 6% increased Damage
      • 4% increased Armour, Evasion and Energy Shield while Channelling
      Channelling Damage and SpeedMain TreeMain TreeSmall
      • Channelling Skills deal 8% increased Damage
      • 2% increased Skill Speed with Channelling Skills
      Channelling Defences (2)Main TreeMain TreeSmall
      • 8% increased Armour, Evasion and Energy Shield while Channelling
      Channelling Speed (2)Main TreeMain TreeSmall
      • 3% increased Skill Speed with Channelling Skills
      Chaos DamageMain TreeMain TreeSmall
      • 10% increased Chaos Damage
      Chaos Damage (16)Main TreeMain TreeSmall
      • 7% increased Chaos Damage
      Chaos Damage (4)Main TreeMain TreeSmall
      • 11% increased Chaos Damage
      Chaos Damage and Duration (3)Main TreeMain TreeSmall
      • 5% increased Chaos Damage
      • 5% increased Skill Effect Duration
      Chaos Damage and Resistance (2)Main TreeMain TreeSmall
      • 5% increased Chaos Damage
      • +3% to Chaos Resistance
      Chaos ResistanceMain TreeMain TreeSmall
      • +5% to Chaos Resistance
      Charge Duration (2)Main TreeMain TreeSmall
      • 15% increased Endurance, Frenzy and Power Charge Duration
      Charge Duration and DexterityMain TreeMain TreeSmall
      • 10% increased Endurance, Frenzy and Power Charge Duration
      • +5 to Dexterity
      Charm Activation Chance (2)Main TreeMain TreeSmall
      • 10% chance when a Charm is used to use another Charm without consuming Charges
      Charm Charges (6)Main TreeMain TreeSmall
      • 10% increased Charm Charges gained
      Charm Charges Used (3)Main TreeMain TreeSmall
      • 6% reduced Charm Charges used
      Charm Duration (2)Main TreeMain TreeSmall
      • 10% increased Charm Effect Duration
      Charm Effect (3)Main TreeMain TreeSmall
      • Charms applied to you have 10% increased Effect
      Chill Effect on YouMain TreeMain TreeSmall
      • 10% reduced Effect of Chill on you
      Chill Magnitude (2)Main TreeMain TreeSmall
      • 12% increased Magnitude of Chill you inflict
      Chill Magnitude (2)Main TreeMain TreeSmall
      • 15% increased Magnitude of Chill you inflict
      Chill Magnitude and DurationMain TreeMain TreeSmall
      • 10% increased Chill Duration on Enemies
      • 10% increased Magnitude of Chill you inflict
      Cold and Fire Damage (2)Main TreeMain TreeSmall
      • 10% increased Fire Damage
      • 10% increased Cold Damage
      Cold Damage (6)Main TreeMain TreeSmall
      • 12% increased Cold Damage
      Cold Damage (7)Main TreeMain TreeSmall
      • 10% increased Cold Damage
      Cold PenetrationMain TreeMain TreeSmall
      • 10% increased Magnitude of Chill you inflict
      Cold Penetration (12)Main TreeMain TreeSmall
      • Damage Penetrates 6% Cold Resistance
      Cold Resistance (3)Main TreeMain TreeSmall
      • +5% to Cold Resistance
      Combo Gain (2)Main TreeMain TreeSmall
      • 10% Chance to build an additional Combo on Hit
      Command Skill Cooldown (2)Main TreeMain TreeSmall
      • Minions have 20% increased Cooldown Recovery Rate for Command Skills
      Command Skill DamageMain TreeMain TreeSmall
      • Minions deal 15% increased Damage with Command Skills
      Command Skill Damage (2)Main TreeMain TreeSmall
      • Minions deal 20% increased Damage with Command Skills
      Companion Attack SpeedMain TreeMain TreeSmall
      • Companions have 10% increased Attack Speed
      Companion Damage (4)Main TreeMain TreeSmall
      • Companions deal 12% increased Damage
      Companion Damage and Companion Life (2)Main TreeMain TreeSmall
      • Companions deal 12% increased Damage
      • Companions have 12% increased maximum Life
      Companion Reservation (2)Main TreeMain TreeSmall
      • 8% increased Reservation Efficiency of Companion Skills
      Companion Resistance and LifeMain TreeMain TreeSmall
      • Companions have +12% to all Elemental Resistances
      • Companions have 12% increased maximum Life
      Companion Revive Speed (9)Main TreeMain TreeSmall
      • Companions have 12% increased maximum Life
      • 10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
      Cooldown Recovery Rate (8)Main TreeMain TreeSmall
      • 5% increased Cooldown Recovery Rate
      Corpses (2)Main TreeMain TreeSmall
      • 15% increased Damage if you have Consumed a Corpse Recently
      Corpses (2)Main TreeMain TreeSmall
      • 5% chance to not destroy Corpses when Consuming Corpses
      Critical Bleeding Effect (3)Main TreeMain TreeSmall
      • 15% increased Magnitude of Bleeding you inflict with Critical Hits
      Critical ChanceMain TreeMain TreeSmall
      • 10% increased Critical Hit Chance against Humanoids
      Critical Chance (2)Main TreeMain TreeSmall
      • 12% increased Critical Hit Chance against Enemies that have entered your Presence Recently
      Critical Chance (2)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance if you have Killed Recently
      Critical Chance (2)Main TreeMain TreeSmall
      • 16% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
      Critical Chance (28)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance
      Critical Chance and DamageMain TreeMain TreeSmall
      • 8% increased Critical Damage Bonus
      • 5% increased Critical Hit Chance
      Critical Damage (2)Main TreeMain TreeSmall
      • 20% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently
      Critical Damage (23)Main TreeMain TreeSmall
      • 15% increased Critical Damage Bonus
      Critical Damage vs Full Life (2)Main TreeMain TreeSmall
      • 40% increased Critical Damage Bonus against Enemies that are on Full Life
      Critical Damage when consuming a Power Charge (3)Main TreeMain TreeSmall
      • 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
      Critical vs Blinded (2)Main TreeMain TreeSmall
      • 12% increased Critical Hit Chance against Blinded Enemies
      Criticals vs Dazed EnemiesMain TreeMain TreeSmall
      • 12% increased Critical Hit Chance against Dazed Enemies
      Crossbow Critical Chance (3)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance with Crossbows
      Crossbow Damage (3)Main TreeMain TreeSmall
      • 12% increased Damage with Crossbows
      Crossbow Reload Speed (6)Main TreeMain TreeSmall
      • 15% increased Crossbow Reload Speed
      Culling Strike Threshold (3)Main TreeMain TreeSmall
      • 5% increased Culling Strike Threshold
      Curse Activation Speed and Effect (3)Main TreeMain TreeSmall
      • 3% increased Curse Magnitudes
      • 10% faster Curse Activation
      Curse Area (3)Main TreeMain TreeSmall
      • 10% increased Area of Effect of Curses
      Curse Duration (6)Main TreeMain TreeSmall
      • 20% increased Curse Duration
      Curse Effect (6)Main TreeMain TreeSmall
      • 6% increased Curse Magnitudes
      Curse Effect on Self (4)Main TreeMain TreeSmall
      • 15% reduced effect of Curses on you
      Curse Effect on you (2)Main TreeMain TreeSmall
      • 10% reduced effect of Curses on you
      Curse Effect on you and Life Regeneration RateMain TreeMain TreeSmall
      • 5% increased Life Regeneration rate
      • 5% reduced effect of Curses on you
      Dagger Critical Chance (3)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance with Daggers
      Dagger Critical Damage (2)Main TreeMain TreeSmall
      • 10% increased Critical Damage Bonus with Daggers
      Dagger DamageMain TreeMain TreeSmall
      • 10% increased Damage with Daggers
      Dagger Speed (3)Main TreeMain TreeSmall
      • 3% increased Attack Speed with Daggers
      DamageMain TreeMain TreeSmall
      • 10% increased Damage against Demons
      Damage (4)Main TreeMain TreeSmall
      • 10% increased Damage
      Damage against Ailments (5)Main TreeMain TreeSmall
      • 12% increased Damage with Hits against Enemies affected by Elemental Ailments
      Damage against Burning Enemies (2)Main TreeMain TreeSmall
      • 14% increased Damage with Hits against Burning Enemies
      Damage against Enemies on Low Life (10)Main TreeMain TreeSmall
      • 30% increased Damage with Hits against Enemies that are on Low Life
      Damage and Companion Damage (7)Main TreeMain TreeSmall
      • Companions deal 12% increased Damage
      • 10% increased Damage while your Companion is in your Presence
      Damage from Mana (6)Main TreeMain TreeSmall
      • 4% of Damage is taken from Mana before Life
      Damage on CriticalMain TreeMain TreeSmall
      • 10% increased Damage if you've dealt a Critical Hit Recently
      Damage vs Armour Broken Enemies (3)Main TreeMain TreeSmall
      • 20% increased Damage against Enemies with Fully Broken Armour
      Damage vs Blinded (5)Main TreeMain TreeSmall
      • 15% increased Damage with Hits against Blinded Enemies
      Damage vs Dazed EnemiesMain TreeMain TreeSmall
      • 15% increased Damage against Dazed Enemies
      Damage vs Full Life (2)Main TreeMain TreeSmall
      • 20% increased Damage with Hits against Enemies that are on Full Life
      Damage vs Immobilised (2)Main TreeMain TreeSmall
      • 20% increased Damage against Immobilised Enemies
      Damage vs Immobilised and BuildupMain TreeMain TreeSmall
      • 10% increased Damage against Immobilised Enemies
      • 8% increased Immobilisation buildup
      Damage with Companion in Presence (4)Main TreeMain TreeSmall
      • 12% increased Damage while your Companion is in your Presence
      Daze Magnitude (2)Main TreeMain TreeSmall
      • 15% increased Magnitude of Daze
      Daze on Hit (6)Main TreeMain TreeSmall
      • 5% chance to Daze on Hit
      Debuff Expiry Rate (5)Main TreeMain TreeSmall
      • Debuffs on you expire 10% faster
      DeflectionMain TreeMain TreeSmall
      • Gain Deflection Rating equal to 6% of Evasion Rating
      Deflection (21)Main TreeMain TreeSmall
      • Gain Deflection Rating equal to 8% of Evasion Rating
      Deflection (3)Main TreeMain TreeSmall
      • 10% increased Armour
      • Gain Deflection Rating equal to 5% of Evasion Rating
      Deflection and Energy Shield Delay (2)Main TreeMain TreeSmall
      • Gain Deflection Rating equal to 5% of Evasion Rating
      • 5% faster start of Energy Shield Recharge
      Deflection and Energy Shield Delay (9)Main TreeMain TreeSmall
      • Gain Deflection Rating equal to 5% of Evasion Rating
      • 4% faster start of Energy Shield Recharge
      Deflection and Evasion (4)Main TreeMain TreeSmall
      • 8% increased Evasion Rating
      • Gain Deflection Rating equal to 4% of Evasion Rating
      Deflection RatingMain TreeMain TreeSmall
      • 4% increased Deflection Rating
      Detonator Area (2)Main TreeMain TreeSmall
      • Detonator skills have 8% increased Area of Effect
      Dexterity (11)Main TreeMain TreeSmall
      • +8 to Dexterity
      Dual Wielding AccuracyMain TreeMain TreeSmall
      • 10% increased Accuracy Rating while Dual Wielding
      Dual Wielding Damage (3)Main TreeMain TreeSmall
      • 12% increased Attack Damage while Dual Wielding
      Dual Wielding Speed (3)Main TreeMain TreeSmall
      • 3% increased Attack Speed while Dual Wielding
      Duration (10)Main TreeMain TreeSmall
      • 10% increased Skill Effect Duration
      Electrocute Buildup (6)Main TreeMain TreeSmall
      • 15% increased Electrocute Buildup
      Elemental (2)Main TreeMain TreeSmall
      • 10% increased Magnitude of Chill you inflict
      • 10% increased Magnitude of Shock you inflict
      Elemental (3)Main TreeMain TreeSmall
      • 3% increased Attack and Cast Speed with Elemental Skills
      Elemental Ailment Chance (2)Main TreeMain TreeSmall
      • 24% increased Flammability Magnitude
      • 12% increased Freeze Buildup
      • 12% increased chance to Shock
      Elemental Ailment Chance (2)Main TreeMain TreeSmall
      • 20% increased Flammability Magnitude
      • 10% increased Freeze Buildup
      • 10% increased chance to Shock
      Elemental Ailment Duration (2)Main TreeMain TreeSmall
      • 10% increased Duration of Ignite, Shock and Chill on Enemies
      Elemental Attack Damage (12)Main TreeMain TreeSmall
      • 12% increased Elemental Damage with Attacks
      Elemental Damage (2)Main TreeMain TreeSmall
      • 8% increased Elemental Damage
      Elemental Damage (22)Main TreeMain TreeSmall
      • 10% increased Elemental Damage
      Elemental Damage and Energy Shield Delay (4)Main TreeMain TreeSmall
      • 4% faster start of Energy Shield Recharge
      • 8% increased Elemental Damage
      Elemental Damage and Flammability Magnitude (3)Main TreeMain TreeSmall
      • 20% increased Flammability Magnitude
      • 8% increased Elemental Damage
      Elemental Damage and Freeze Buildup (3)Main TreeMain TreeSmall
      • 10% increased Freeze Buildup
      • 8% increased Elemental Damage
      Elemental Damage and Mana Regeneration (4)Main TreeMain TreeSmall
      • 8% increased Mana Regeneration Rate
      • 8% increased Elemental Damage
      Elemental Damage and Shock Chance (3)Main TreeMain TreeSmall
      • 10% increased chance to Shock
      • 8% increased Elemental Damage
      Elemental PenetrationMain TreeMain TreeSmall
      • Damage Penetrates 3% of Enemy Elemental Resistances
      Elemental Penetration (3)Main TreeMain TreeSmall
      • Damage Penetrates 4% of Enemy Elemental Resistances
      Empowered Attack Damage (8)Main TreeMain TreeSmall
      • Empowered Attacks deal 16% increased Damage
      Empowered Attack Damage and Bleeding Chance (2)Main TreeMain TreeSmall
      • 5% chance to inflict Bleeding on Hit
      • Empowered Attacks deal 10% increased Damage
      Empowered Attack Damage and Power Counted (2)Main TreeMain TreeSmall
      • Empowered Attacks deal 8% increased Damage
      • 5% increased total Power counted by Warcries
      Empowered Attack Freeze Buildup (2)Main TreeMain TreeSmall
      • 20% increased Freeze Buildup with Empowered Attacks
      Endurance Charge Duration (3)Main TreeMain TreeSmall
      • 20% increased Endurance Charge Duration
      Endurance Charge Duration and Armour (2)Main TreeMain TreeSmall
      • 10% increased Endurance Charge Duration
      • 10% increased Armour if you've consumed an Endurance Charge Recently
      Energy (9)Main TreeMain TreeSmall
      • Meta Skills gain 8% increased Energy
      Energy and Critical Chance (2)Main TreeMain TreeSmall
      • Meta Skills gain 4% increased Energy
      • 5% increased Critical Hit Chance
      Energy Shield (14)Main TreeMain TreeSmall
      • 15% increased maximum Energy Shield
      Energy Shield (2)Main TreeMain TreeSmall
      • +10 to maximum Energy Shield
      Energy Shield and Armour applies to Elemental Damage Hits (2)Main TreeMain TreeSmall
      • 12% increased maximum Energy Shield
      • +5% of Armour also applies to Elemental Damage
      Energy Shield and Mana Regeneration (2)Main TreeMain TreeSmall
      • 10% increased maximum Energy Shield
      • 6% increased Mana Regeneration Rate
      Energy Shield as Freeze Threshold (3)Main TreeMain TreeSmall
      • Gain 15% of maximum Energy Shield as additional Freeze Threshold
      Energy Shield DelayMain TreeMain TreeSmall
      • Gain Deflection Rating equal to 4% of Evasion Rating
      • 4% faster start of Energy Shield Recharge
      • 5% increased Mana Cost Efficiency
      Energy Shield Delay (23)Main TreeMain TreeSmall
      • 6% faster start of Energy Shield Recharge
      Energy Shield Delay and Armour Applies to Elemental Damage (2)Main TreeMain TreeSmall
      • +3% of Armour also applies to Elemental Damage
      • 5% faster start of Energy Shield Recharge
      Energy Shield if Consumed Power Charge (3)Main TreeMain TreeSmall
      • 20% increased maximum Energy Shield if you've consumed a Power Charge Recently
      Energy Shield Recoup (3)Main TreeMain TreeSmall
      • 3% of Elemental Damage taken Recouped as Energy Shield
      Evasion (2)Main TreeMain TreeSmall
      • +16 to Evasion Rating
      Evasion (28)Main TreeMain TreeSmall
      • 15% increased Evasion Rating
      Evasion and Companion Movement Speed (2)Main TreeMain TreeSmall
      • 10% increased Evasion Rating
      • Companions have 8% increased Movement Speed
      Evasion and Energy ShieldMain TreeMain TreeSmall
      • +30 to Evasion Rating
      • +15 to maximum Energy Shield
      Evasion and Energy Shield (19)Main TreeMain TreeSmall
      • 12% increased Evasion Rating
      • 12% increased maximum Energy Shield
      Evasion and Energy Shield (2)Main TreeMain TreeSmall
      • +8 to Evasion Rating
      • +5 to maximum Energy Shield
      Evasion and Energy Shield Delay (4)Main TreeMain TreeSmall
      • 12% increased Evasion Rating
      • 4% faster start of Energy Shield Recharge
      Evasion and Movement SpeedMain TreeMain TreeSmall
      • 1% increased Movement Speed
      • 8% increased Evasion Rating
      Evasion and Movement Speed while SprintingMain TreeMain TreeSmall
      • 15% increased Evasion Rating while Sprinting
      • 2% increased Movement Speed while Sprinting
      Evasion and Reduced Movement Penalty (3)Main TreeMain TreeSmall
      • 10% increased Evasion Rating
      • 2% reduced Movement Speed Penalty from using Skills while moving
      Evasion during ParryMain TreeMain TreeSmall
      • 25% increased Evasion Rating while Parrying
      Evasion if Consumed Frenzy Charge (3)Main TreeMain TreeSmall
      • 20% increased Evasion Rating if you've consumed a Frenzy Charge Recently
      Evasion Rating on Hit RecentlyMain TreeMain TreeSmall
      • 20% increased Evasion Rating if you have Hit an Enemy Recently
      Evasion while Moving (3)Main TreeMain TreeSmall
      • 20% increased Evasion Rating while moving
      Evasion while Sprinting (2)Main TreeMain TreeSmall
      • 25% increased Evasion Rating while Sprinting
      Evasion while Surrounded (2)Main TreeMain TreeSmall
      • 30% increased Evasion Rating while Surrounded
      Exposure Effect (4)Main TreeMain TreeSmall
      • 10% increased Exposure Effect
      Exposure Effect and Slow Effect (2)Main TreeMain TreeSmall
      • Debuffs you inflict have 7% increased Slow Magnitude
      • 7% increased Exposure Effect
      Faster Ailments (2)Main TreeMain TreeSmall
      • Damaging Ailments deal damage 5% faster
      Faster Ignites and Flammability Magnitude (2)Main TreeMain TreeSmall
      • 15% increased Flammability Magnitude
      • Ignites you inflict deal Damage 4% faster
      Fire Damage (13)Main TreeMain TreeSmall
      • 12% increased Fire Damage
      Fire Damage (6)Main TreeMain TreeSmall
      • 10% increased Fire Damage
      Fire Damage and Area (2)Main TreeMain TreeSmall
      • 6% increased Fire Damage
      • 5% increased Area of Effect
      Fire Damage and Armour (2)Main TreeMain TreeSmall
      • 6% increased Fire Damage
      • 10% increased Armour
      Fire Damage and Attack Damage (2)Main TreeMain TreeSmall
      • 8% increased Fire Damage
      • 8% increased Attack Damage
      Fire Damage when consuming an Endurance Charge (3)Main TreeMain TreeSmall
      • 3% increased Fire Damage per Endurance Charge consumed Recently
      Fire Penetration (11)Main TreeMain TreeSmall
      • Damage Penetrates 6% Fire Resistance
      Fire Penetration (2)Main TreeMain TreeSmall
      • Damage Penetrates 8% Fire Resistance
      Fire Penetration and Stun BuildupMain TreeMain TreeSmall
      • 10% increased Stun Buildup
      • Damage Penetrates 5% Fire Resistance
      Fire Resistance (3)Main TreeMain TreeSmall
      • +5% to Fire Resistance
      Flail Critical ChanceMain TreeMain TreeSmall
      • 15% increased Critical Hit Chance with Flails
      Flail Critical Chance (2)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance with Flails
      Flail Damage (3)Main TreeMain TreeSmall
      • 10% increased Damage with Flails
      Flammability and Ignite Magnitude (3)Main TreeMain TreeSmall
      • 15% increased Flammability Magnitude
      • 8% increased Ignite Magnitude
      Flammability MagnitudeMain TreeMain TreeSmall
      • 20% increased Flammability Magnitude
      Flammability Magnitude (14)Main TreeMain TreeSmall
      • 30% increased Flammability Magnitude
      Flammability Magnitude and Fire DamageMain TreeMain TreeSmall
      • 8% increased Fire Damage
      • 15% increased Flammability Magnitude
      Flask and Charm Charges Gained (2)Main TreeMain TreeSmall
      • 8% increased Flask and Charm Charges gained
      Flask Charges Gained (2)Main TreeMain TreeSmall
      • 15% increased Flask Charges gained
      Flask Charges Gained (4)Main TreeMain TreeSmall
      • 10% increased Flask Charges gained
      Flask Charges UsedMain TreeMain TreeSmall
      • 5% reduced Flask Charges used
      Flask DurationMain TreeMain TreeSmall
      • 10% increased Flask Effect Duration
      Focus Energy Shield (4)Main TreeMain TreeSmall
      • 40% increased Energy Shield from Equipped Focus
      Forking ProjectilesMain TreeMain TreeSmall
      • Projectiles have 25% chance for an additional Projectile when Forking
      Freeze and Chill Resistance (3)Main TreeMain TreeSmall
      • 5% reduced Effect of Chill on you
      • 10% increased Freeze Threshold
      Freeze BuildupMain TreeMain TreeSmall
      • 20% increased Freeze Buildup
      Freeze Buildup (17)Main TreeMain TreeSmall
      • 15% increased Freeze Buildup
      Freeze Buildup and Cold Damage (2)Main TreeMain TreeSmall
      • 8% increased Cold Damage
      • 8% increased Freeze Buildup
      Freeze Buildup and Skill Effect DurationMain TreeMain TreeSmall
      • 10% increased Freeze Buildup
      • 6% increased Skill Effect Duration
      Freeze Threshold (2)Main TreeMain TreeSmall
      • 15% increased Freeze Threshold
      Frenzy Charge Duration (8)Main TreeMain TreeSmall
      • 20% increased Frenzy Charge Duration
      Glory Generation (6)Main TreeMain TreeSmall
      • 15% increased Glory generation
      Glory Generation and Attack Damage (4)Main TreeMain TreeSmall
      • 5% increased Attack Damage
      • 8% increased Glory generation
      Grenade Area (2)Main TreeMain TreeSmall
      • 10% increased Grenade Area of Effect
      Grenade Cooldown Recovery Rate (4)Main TreeMain TreeSmall
      • 15% increased Cooldown Recovery Rate for Grenade Skills
      Grenade Damage (7)Main TreeMain TreeSmall
      • 12% increased Grenade Damage
      Grenade Fuse DurationMain TreeMain TreeSmall
      • 15% reduced Grenade Detonation Time
      Hazard Area (2)Main TreeMain TreeSmall
      • 10% increased Hazard Area of Effect
      Hazard Damage (7)Main TreeMain TreeSmall
      • 16% increased Hazard Damage
      Hazard Duration (2)Main TreeMain TreeSmall
      • 20% increased Hazard Duration
      Hazard Immobilisation BuildupMain TreeMain TreeSmall
      • 20% increased Hazard Immobilisation buildup
      Hazard Rearm ChanceMain TreeMain TreeSmall
      • Hazards have 5% chance to rearm after they are triggered
      Herald Damage (2)Main TreeMain TreeSmall
      • 12% increased Damage while affected by a Herald
      Herald Damage (4)Main TreeMain TreeSmall
      • Herald Skills deal 20% increased Damage
      Herald Reservation (3)Main TreeMain TreeSmall
      • 8% increased Reservation Efficiency of Herald Skills
      Herald Reservation (4)Main TreeMain TreeSmall
      • 6% increased Reservation Efficiency of Herald Skills
      Ignite Duration (3)Main TreeMain TreeSmall
      • 8% increased Ignite Duration on Enemies
      Ignite Effect on YouMain TreeMain TreeSmall
      • 10% reduced Magnitude of Ignite on you
      Ignite Magnitude (3)Main TreeMain TreeSmall
      • 12% increased Ignite Magnitude
      Ignite Magnitude (6)Main TreeMain TreeSmall
      • 10% increased Ignite Magnitude
      Ignite Magnitude and Poison MagnitudeMain TreeMain TreeSmall
      • 6% increased Ignite Magnitude
      • 6% increased Magnitude of Poison you inflict
      Ignite Magnitude on You (2)Main TreeMain TreeSmall
      • 15% reduced Magnitude of Ignite on you
      Immobilisation BuildupMain TreeMain TreeSmall
      • 10% increased Immobilisation buildup against Constructs
      Immobilisation Buildup (4)Main TreeMain TreeSmall
      • 15% increased Immobilisation buildup
      Impale Chance (2)Main TreeMain TreeSmall
      • 15% chance to Impale on Spell Hit
      Incision Chance (6)Main TreeMain TreeSmall
      • 20% chance for Attack Hits to apply Incision
      Increased Duration and Stun Threshold (2)Main TreeMain TreeSmall
      • 8% increased Skill Effect Duration
      • 8% increased Stun Threshold
      Infused Spell Damage (5)Main TreeMain TreeSmall
      • 12% increased Spell Damage if you have consumed an Elemental Infusion Recently
      Infusion and Power Charge DurationMain TreeMain TreeSmall
      • 8% increased Power Charge Duration
      • 8% increased Elemental Infusion duration
      Infusion and Power Charge Duration (2)Main TreeMain TreeSmall
      • 6% increased Power Charge Duration
      • 6% increased Elemental Infusion duration
      Infusion Chance (2)Main TreeMain TreeSmall
      • 5% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
      Infusion Consumption Chance (2)Main TreeMain TreeSmall
      • Skills have 5% chance to not remove Elemental Infusions but still count as consuming them
      Infusion Duration (4)Main TreeMain TreeSmall
      • 10% increased Elemental Infusion duration
      IntelligenceMain TreeMain TreeSmall
      • +10 to Intelligence
      Intelligence (10)Main TreeMain TreeSmall
      • +8 to Intelligence
      Invocation Critical DamageMain TreeMain TreeSmall
      • Invocation Spells have 20% increased Critical Damage Bonus
      Invocation Critical HitsMain TreeMain TreeSmall
      • Invocated Spells have 12% increased Critical Hit Chance
      Invocation Spell Damage (4)Main TreeMain TreeSmall
      • Invocated Spells deal 15% increased Damage
      Jagged Ground Effect (3)Main TreeMain TreeSmall
      • 15% increased Magnitude of Jagged Ground you create
      Knockback (3)Main TreeMain TreeSmall
      • 8% increased Knockback Distance
      Knockback and Stun Buildup (2)Main TreeMain TreeSmall
      • 10% increased Stun Buildup
      • 10% increased Knockback Distance
      Later Rage Loss Start (5)Main TreeMain TreeSmall
      • Inherent Rage loss starts 1 second later
      Life and Mana Flask Recovery (4)Main TreeMain TreeSmall
      • 10% increased Life and Mana Recovery from Flasks
      Life and Mana on KillMain TreeMain TreeSmall
      • Recover 1% of maximum Life on Kill
      • Recover 1% of maximum Mana on Kill
      Life and Mana Regeneration Rate (2)Main TreeMain TreeSmall
      • 10% increased Life Regeneration rate
      • 10% increased Mana Regeneration Rate
      Life Costs (3)Main TreeMain TreeSmall
      • 6% of Skill Mana Costs Converted to Life Costs
      Life Flask Charges (5)Main TreeMain TreeSmall
      • 15% increased Life Flask Charges gained
      Life Flasks (19)Main TreeMain TreeSmall
      • 10% increased Life Recovery from Flasks
      Life Flasks (2)Main TreeMain TreeSmall
      • 15% increased Life Recovery from Flasks
      Life Flasks (2)Main TreeMain TreeSmall
      • 25% increased Life Recovery from Flasks used when on Low Life
      Life LeechMain TreeMain TreeSmall
      • 10% increased amount of Life Leeched
      Life LeechMain TreeMain TreeSmall
      • Leech Life 8% slower
      Life LeechMain TreeMain TreeSmall
      • Leech Life 8% faster
      Life Leech (7)Main TreeMain TreeSmall
      • 8% increased amount of Life Leeched
      Life Leech and Companion DamageMain TreeMain TreeSmall
      • 8% increased amount of Life Leeched
      • Companions deal 12% increased Damage
      Life Leech and Physical DamageMain TreeMain TreeSmall
      • 1% increased maximum Life
      • 8% increased amount of Life Leeched
      Life Leech and Slower Leech (3)Main TreeMain TreeSmall
      • 12% increased amount of Life Leeched
      • Leech Life 5% slower
      Life Leech SpeedMain TreeMain TreeSmall
      • Leech Life 15% faster
      Life Leech. Armour and Evasion while Leeching (2)Main TreeMain TreeSmall
      • 6% increased amount of Life Leeched
      • 8% increased Armour and Evasion Rating while Leeching
      Life on Kill (2)Main TreeMain TreeSmall
      • Gain 5 Life per enemy killed
      Life on Kill (2)Main TreeMain TreeSmall
      • Gain 3 Life per enemy killed
      Life on Kill (2)Main TreeMain TreeSmall
      • Recover 1% of maximum Life on Kill
      Life Recoup (18)Main TreeMain TreeSmall
      • 3% of Damage taken Recouped as Life
      Life Recoup Speed (6)Main TreeMain TreeSmall
      • 8% increased speed of Recoup Effects
      Life Regeneration (17)Main TreeMain TreeSmall
      • 10% increased Life Regeneration rate
      Life Regeneration (5)Main TreeMain TreeSmall
      • Regenerate 0.2% of maximum Life per second
      Life Regeneration and Damage (2)Main TreeMain TreeSmall
      • 5% increased Damage
      • Regenerate 0.1% of maximum Life per second
      Life Regeneration on Low Life (3)Main TreeMain TreeSmall
      • 15% increased Life Regeneration Rate while on Low Life
      Life Regeneration Rate and Presence (2)Main TreeMain TreeSmall
      • 5% increased Life Regeneration rate
      • 10% increased Presence Area of Effect
      Life Regeneration while Stationary (3)Main TreeMain TreeSmall
      • 15% increased Life Regeneration Rate while stationary
      Life Spell CostsMain TreeMain TreeSmall
      • 15% of Spell Mana Cost Converted to Life Cost
      Life Spell DamageMain TreeMain TreeSmall
      • 12% increased Spell Damage with Spells that cost Life
      Life Spell Damage and CostsMain TreeMain TreeSmall
      • 6% increased Spell Damage with Spells that cost Life
      • 8% of Spell Mana Cost Converted to Life Cost
      Lightning and Cold Damage (3)Main TreeMain TreeSmall
      • 8% increased Cold Damage
      • 8% increased Lightning Damage
      Lightning Damage (10)Main TreeMain TreeSmall
      • 10% increased Lightning Damage
      Lightning Damage (13)Main TreeMain TreeSmall
      • 12% increased Lightning Damage
      Lightning Damage and Electrocute Buildup (2)Main TreeMain TreeSmall
      • 8% increased Lightning Damage
      • 10% increased Electrocute Buildup
      Lightning Damage and Resistance (2)Main TreeMain TreeSmall
      • 5% increased Lightning Damage
      • +3% to Lightning Resistance
      Lightning Penetration (18)Main TreeMain TreeSmall
      • Damage Penetrates 6% Lightning Resistance
      Lightning Resistance (4)Main TreeMain TreeSmall
      • +5% to Lightning Resistance
      Lightning Skill Chain Chance (2)Main TreeMain TreeSmall
      • 20% chance for Lightning Skills to Chain an additional time
      Lightning Skill Speed (4)Main TreeMain TreeSmall
      • 3% increased Attack and Cast Speed with Lightning Skills
      Mace Aftershock ChanceMain TreeMain TreeSmall
      • 8% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
      Mace DamageMain TreeMain TreeSmall
      • 15% increased Damage with Maces
      Mace Damage (2)Main TreeMain TreeSmall
      • 14% increased Damage with Maces
      Mace Damage and Stun BuildupMain TreeMain TreeSmall
      • 12% increased Stun Buildup
      • 10% increased Damage with Maces
      Mace Stun Buildup (2)Main TreeMain TreeSmall
      • 18% increased Stun Buildup with Maces
      Mana Cost Efficiency (4)Main TreeMain TreeSmall
      • 8% increased Mana Cost Efficiency
      Mana Flask ChargesMain TreeMain TreeSmall
      • 15% increased Mana Flask Charges gained
      Mana Flask Charges Used (4)Main TreeMain TreeSmall
      • 4% reduced Flask Charges used from Mana Flasks
      Mana Flasks (8)Main TreeMain TreeSmall
      • 10% increased Mana Recovery from Flasks
      Mana Leech (8)Main TreeMain TreeSmall
      • 10% increased amount of Mana Leeched
      Mana Leech and Cold Resistance (2)Main TreeMain TreeSmall
      • +5% to Cold Resistance
      • 10% increased amount of Mana Leeched
      Mana on Kill (2)Main TreeMain TreeSmall
      • Recover 1% of maximum Mana on Kill
      Mana Recoup (3)Main TreeMain TreeSmall
      • 3% of Damage taken Recouped as Mana
      Mana Regeneration (3)Main TreeMain TreeSmall
      • 16% increased Mana Regeneration Rate while stationary
      Mana Regeneration (37)Main TreeMain TreeSmall
      • 10% increased Mana Regeneration Rate
      Mana Regeneration and Attack Speed (2)Main TreeMain TreeSmall
      • 2% increased Attack Speed
      • 5% increased Mana Regeneration Rate
      Mana Regeneration and Critical Chance (2)Main TreeMain TreeSmall
      • 8% increased Mana Regeneration Rate
      • 8% increased Critical Hit Chance
      Mana Regeneration and Skill Speed (2)Main TreeMain TreeSmall
      • 2% increased Skill Speed
      • 5% increased Mana Regeneration Rate
      Mana Regeneration while not on Low Mana (2)Main TreeMain TreeSmall
      • 16% increased Mana Regeneration Rate while not on Low Mana
      Mark Duration (2)Main TreeMain TreeSmall
      • Mark Skills have 25% increased Skill Effect Duration
      Mark Effect (2)Main TreeMain TreeSmall
      • 10% increased Effect of your Mark Skills
      Mark Effect and Blind ChanceMain TreeMain TreeSmall
      • 8% increased Effect of your Mark Skills
      • 5% chance to Blind Enemies on Hit with Attacks
      Mark Effect and Blind EffectMain TreeMain TreeSmall
      • 8% increased Effect of your Mark Skills
      • 10% increased Blind Effect
      Mark Use Speed (4)Main TreeMain TreeSmall
      • Mark Skills have 10% increased Use Speed
      Maximum BlockMain TreeMain TreeSmall
      • +1% to maximum Block chance
      Maximum Rage (5)Main TreeMain TreeSmall
      • +2 to Maximum Rage
      Maximum Rage while Shapeshifted (2)Main TreeMain TreeSmall
      • +3 to maximum Rage while Shapeshifted
      Melee and StunMain TreeMain TreeSmall
      • 10% increased Stun Buildup
      • 10% increased Melee Damage
      Melee Attack Speed (2)Main TreeMain TreeSmall
      • 3% increased Melee Attack Speed
      Melee Critical ChanceMain TreeMain TreeSmall
      • 10% increased Melee Critical Hit Chance
      Melee DamageMain TreeMain TreeSmall
      • 8% increased Accuracy Rating with One Handed Melee Weapons
      • 8% increased Accuracy Rating with Two Handed Melee Weapons
      Melee DamageMain TreeMain TreeSmall
      • 12% increased Melee Damage
      Melee Damage (16)Main TreeMain TreeSmall
      • 10% increased Melee Damage
      Melee Damage (2)Main TreeMain TreeSmall
      • 15% increased Melee Damage with Hits at Close Range
      Melee Damage (6)Main TreeMain TreeSmall
      • 8% increased Melee Damage
      Melee Damage against Immobilised (2)Main TreeMain TreeSmall
      • 20% increased Melee Damage against Immobilised Enemies
      Melee Damage if Projectile Hit (2)Main TreeMain TreeSmall
      • 15% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
      Melee Stun BuildupMain TreeMain TreeSmall
      • 18% increased Stun Buildup with Melee Damage
      Minion Area (3)Main TreeMain TreeSmall
      • Minions have 8% increased Area of Effect
      Minion Attack and Cast Speed (2)Main TreeMain TreeSmall
      • Minions have 5% increased Attack and Cast Speed
      Minion Attack and Cast Speed (3)Main TreeMain TreeSmall
      • Minions have 3% increased Attack and Cast Speed
      Minion Cold ResistanceMain TreeMain TreeSmall
      • Minions have +20% to Cold Resistance
      Minion Cold Resistance (2)Main TreeMain TreeSmall
      • Minions have +20% to Cold Resistance
      • Minions have +3% to Maximum Cold Resistances
      Minion Critical Chance (3)Main TreeMain TreeSmall
      • Minions have 20% increased Critical Hit Chance
      Minion Critical Damage (2)Main TreeMain TreeSmall
      • Minions have 15% increased Critical Damage Bonus
      Minion DamageMain TreeMain TreeSmall
      • Minions deal 16% increased Damage
      Minion Damage (15)Main TreeMain TreeSmall
      • Minions deal 10% increased Damage
      Minion Damage (5)Main TreeMain TreeSmall
      • Minions deal 12% increased Damage
      Minion Damage and Command Speed (4)Main TreeMain TreeSmall
      • Minions deal 6% increased Damage
      • Minions have 8% increased Cooldown Recovery Rate for Command Skills
      Minion Damage and DurationMain TreeMain TreeSmall
      • Minions deal 6% increased Damage
      • 6% increased Minion Duration
      Minion Damage and DurationMain TreeMain TreeSmall
      • Minions deal 8% increased Damage
      • 8% increased Minion Duration
      Minion Damage and Life (4)Main TreeMain TreeSmall
      • Minions have 6% increased maximum Life
      • Minions deal 6% increased Damage
      Minion DurationMain TreeMain TreeSmall
      • 16% increased Minion Duration
      Minion DurationMain TreeMain TreeSmall
      • 12% increased Minion Duration
      Minion Fire ResistanceMain TreeMain TreeSmall
      • Minions have +20% to Fire Resistance
      Minion Fire Resistance (2)Main TreeMain TreeSmall
      • Minions have +3% to Maximum Fire Resistances
      • Minions have +20% to Fire Resistance
      Minion Life (10)Main TreeMain TreeSmall
      • Minions have 10% increased maximum Life
      Minion Life (3)Main TreeMain TreeSmall
      • Minions have 12% increased maximum Life
      Minion Life and Chaos Resistance (4)Main TreeMain TreeSmall
      • Minions have 8% increased maximum Life
      • Minions have +7% to Chaos Resistance
      Minion Life and Minion Revive SpeedMain TreeMain TreeSmall
      • Minions have 10% increased maximum Life
      • Minions Revive 8% faster
      Minion Life and Physical Damage ReductionMain TreeMain TreeSmall
      • Minions have 8% increased maximum Life
      • Minions have 8% additional Physical Damage Reduction
      Minion Lightning ResistanceMain TreeMain TreeSmall
      • Minions have +20% to Lightning Resistance
      Minion Lightning Resistance (2)Main TreeMain TreeSmall
      • Minions have +20% to Lightning Resistance
      • Minions have +3% to Maximum Lightning Resistances
      Minion Physical Damage ReductionMain TreeMain TreeSmall
      • Minions have 12% additional Physical Damage Reduction
      • Minions have 25% increased Evasion Rating
      Minion Physical Damage ReductionMain TreeMain TreeSmall
      • Minions have 12% additional Physical Damage Reduction
      Minion Resistances (3)Main TreeMain TreeSmall
      • Minions have +8% to all Elemental Resistances
      Minion Revive Speed (2)Main TreeMain TreeSmall
      • Minions Revive 5% faster
      Minion Stun Buildup (2)Main TreeMain TreeSmall
      • Minions cause 15% increased Stun Buildup
      Movement Penalty with Raised Shield (2)Main TreeMain TreeSmall
      • 10% reduced Movement Speed Penalty while Actively Blocking
      Movement Speed (2)Main TreeMain TreeSmall
      • 3% increased Movement Speed if you've Killed Recently
      Movement Speed (6)Main TreeMain TreeSmall
      • 2% increased Movement Speed
      Movement Speed and Slow Effect on YouMain TreeMain TreeSmall
      • 1% increased Movement Speed
      • 4% reduced Slowing Potency of Debuffs on You
      Non-Damaging Ailment Magnitude (2)Main TreeMain TreeSmall
      • 10% increased Magnitude of Non-Damaging Ailments you inflict
      Offering Area (2)Main TreeMain TreeSmall
      • Offering Skills have 20% increased Area of Effect
      Offering DurationMain TreeMain TreeSmall
      • Offering Skills have 30% increased Duration
      Offering DurationMain TreeMain TreeSmall
      • Offering Skills have 30% reduced Duration
      Offering DurationMain TreeMain TreeSmall
      • Offering Skills have 20% increased Duration
      Offering Effect (2)Main TreeMain TreeSmall
      • Offering Skills have 15% increased Buff effect
      Offering LifeMain TreeMain TreeSmall
      • Offerings have 30% increased Maximum Life
      Offering LifeMain TreeMain TreeSmall
      • Offerings have 30% reduced Maximum Life
      Offering Life (3)Main TreeMain TreeSmall
      • Offerings have 15% increased Maximum Life
      One Handed Accuracy (2)Main TreeMain TreeSmall
      • 12% increased Accuracy Rating with One Handed Melee Weapons
      One Handed Ailment Chance (2)Main TreeMain TreeSmall
      • Attacks with One-Handed Weapons have 15% increased Chance to inflict Ailments
      One Handed Attack Speed (4)Main TreeMain TreeSmall
      • 3% increased Attack Speed with One Handed Melee Weapons
      One Handed Critical Chance (2)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance with One Handed Melee Weapons
      One Handed Damage (9)Main TreeMain TreeSmall
      • 10% increased Damage with One Handed Weapons
      Parried Debuff Magnitude (4)Main TreeMain TreeSmall
      • 10% increased Parried Debuff Magnitude
      Parried Debuff Magnitude and DurationMain TreeMain TreeSmall
      • 6% increased Parried Debuff Magnitude
      • 8% increased Parried Debuff Duration
      Parried Duration (2)Main TreeMain TreeSmall
      • 15% increased Parried Debuff Duration
      Parry AreaMain TreeMain TreeSmall
      • 20% increased Parry Hit Area of Effect
      Parry Area (2)Main TreeMain TreeSmall
      • 15% increased Parry Hit Area of Effect
      Parry Area and Debuff MagnitudeMain TreeMain TreeSmall
      • 6% increased Parried Debuff Magnitude
      • 8% increased Parry Hit Area of Effect
      Parry Damage (3)Main TreeMain TreeSmall
      • 20% increased Parry Damage
      Parry Stun BuildupMain TreeMain TreeSmall
      • Parry has 25% increased Stun Buildup
      Parry Stun BuildupMain TreeMain TreeSmall
      • Parry has 20% increased Stun Buildup
      Physical as Extra Chaos Damage (2)Main TreeMain TreeSmall
      • Gain 3% of Physical Damage as extra Chaos Damage
      Physical Attack Damage (2)Main TreeMain TreeSmall
      • 12% increased Attack Physical Damage
      Physical Damage (16)Main TreeMain TreeSmall
      • 10% increased Physical Damage
      Physical Damage (4)Main TreeMain TreeSmall
      • 12% increased Physical Damage
      Physical Damage and Ailment ChanceMain TreeMain TreeSmall
      • 8% increased chance to inflict Ailments
      • 8% increased Physical Damage
      Physical Damage and Critical Chance (2)Main TreeMain TreeSmall
      • 5% increased Critical Hit Chance
      • 8% increased Physical Damage
      Physical Damage and Increased Duration (2)Main TreeMain TreeSmall
      • 4% increased Skill Effect Duration
      • 8% increased Physical Damage
      Physical Damage and Life RecoupMain TreeMain TreeSmall
      • 3% of Physical Damage taken Recouped as Life
      • 5% increased Physical Damage
      Physical Damage and Reduced Duration (2)Main TreeMain TreeSmall
      • 4% reduced Skill Effect Duration
      • 8% increased Physical Damage
      Physical Life RecoupMain TreeMain TreeSmall
      • 6% of Physical Damage taken Recouped as Life
      Pierce Chance (3)Main TreeMain TreeSmall
      • 15% chance to Pierce an Enemy
      Pin Buildup (8)Main TreeMain TreeSmall
      • 15% increased Pin Buildup
      Pin DurationMain TreeMain TreeSmall
      • 15% increased Pin duration
      Pin Duration (2)Main TreeMain TreeSmall
      • 10% increased Pin duration
      Plant Skill Damage (8)Main TreeMain TreeSmall
      • 12% increased Damage with Plant Skills
      Poison Chance (8)Main TreeMain TreeSmall
      • 8% chance to Poison on Hit
      Poison Damage (12)Main TreeMain TreeSmall
      • 10% increased Magnitude of Poison you inflict
      Poison Duration (7)Main TreeMain TreeSmall
      • 10% increased Poison Duration
      Poison Duration on YouMain TreeMain TreeSmall
      • 10% reduced Poison Duration on you
      Power Charge Duration (3)Main TreeMain TreeSmall
      • 20% increased Power Charge Duration
      Power Charge Duration and Energy Shield (2)Main TreeMain TreeSmall
      • 10% increased Power Charge Duration
      • 10% increased maximum Energy Shield if you've consumed a Power Charge Recently
      Presence AreaMain TreeMain TreeSmall
      • 25% reduced Presence Area of Effect
      Presence AreaMain TreeMain TreeSmall
      • 25% increased Presence Area of Effect
      Presence Area (10)Main TreeMain TreeSmall
      • 20% increased Presence Area of Effect
      Presence Area (2)Main TreeMain TreeSmall
      • 15% increased Presence Area of Effect
      Presence Area and Companion AreaMain TreeMain TreeSmall
      • 10% increased Presence Area of Effect
      • Companions have 10% increased Area of Effect
      Projectile Ailment ChanceMain TreeMain TreeSmall
      • 20% increased chance to inflict Ailments with Projectiles
      Projectile Critical Chance (2)Main TreeMain TreeSmall
      • Projectiles have 12% increased Critical Hit Chance against Enemies further than 6m
      Projectile Damage (2)Main TreeMain TreeSmall
      • Projectiles deal 15% increased Damage with Hits against Enemies within 2m
      Projectile Damage (26)Main TreeMain TreeSmall
      • 10% increased Projectile Damage
      Projectile Damage (4)Main TreeMain TreeSmall
      • 8% increased Projectile Damage
      Projectile Damage (5)Main TreeMain TreeSmall
      • Projectiles deal 15% increased Damage with Hits against Enemies further than 6m
      Projectile Damage if Melee Hit (2)Main TreeMain TreeSmall
      • 15% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
      Projectile Parry RangeMain TreeMain TreeSmall
      • 20% increased Parry Range
      Projectile Pierce (2)Main TreeMain TreeSmall
      • 25% chance for Projectiles to Pierce Enemies within 3m distance of you
      Projectile Speed (2)Main TreeMain TreeSmall
      • 10% increased Projectile Speed
      Projectile Speed (4)Main TreeMain TreeSmall
      • 8% increased Projectile Speed
      Projectile Speed and Physical Damage (3)Main TreeMain TreeSmall
      • 5% increased Projectile Speed
      • 8% increased Physical Damage
      Projectile Stun BuildupMain TreeMain TreeSmall
      • 20% increased Projectile Stun Buildup
      Projectile Stun BuildupMain TreeMain TreeSmall
      • 18% increased Projectile Stun Buildup
      Puppet Master chanceMain TreeMain TreeSmall
      • 20% increased Effect of Puppet Master
      Puppet Master chanceMain TreeMain TreeSmall
      • 25% increased Duration of each Puppet Master stack
      Puppet Master chance (2)Main TreeMain TreeSmall
      • 15% increased Effect of Puppet Master
      Puppet Master chance (5)Main TreeMain TreeSmall
      • 15% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
      Quarterstaff Critical Chance (2)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance with Quarterstaves
      Quarterstaff Critical Damage (2)Main TreeMain TreeSmall
      • 18% increased Critical Damage Bonus with Quarterstaves
      Quarterstaff Freeze and Daze Buildup (2)Main TreeMain TreeSmall
      • 5% chance to Daze on Hit
      • 20% increased Freeze Buildup with Quarterstaves
      Quarterstaff Speed (3)Main TreeMain TreeSmall
      • 3% increased Attack Speed with Quarterstaves
      Quarterstaff Stun and Knockback (2)Main TreeMain TreeSmall
      • 20% increased Knockback Distance
      • 20% increased Stun Buildup with Quarterstaves
      Quiver Effect (4)Main TreeMain TreeSmall
      • 6% increased bonuses gained from Equipped Quiver
      Rage Decay (2)Main TreeMain TreeSmall
      • Inherent loss of Rage is 15% slower
      Rage on Ignite (2)Main TreeMain TreeSmall
      • Gain 1 Rage when your Hit Ignites a target
      Rage on Melee Hit (13)Main TreeMain TreeSmall
      • Gain 1 Rage on Melee Hit
      Rage when Hit (7)Main TreeMain TreeSmall
      • Gain 2 Rage when Hit by an Enemy
      Recover Life on consuming Endurance Charge (3)Main TreeMain TreeSmall
      • Recover 2% of maximum Life for each Endurance Charge consumed
      Recover Mana on consuming Power Charge (3)Main TreeMain TreeSmall
      • Recover 2% of maximum Mana when you consume a Power Charge
      Reduced Attribute Requirements (3)Main TreeMain TreeSmall
      • Equipment and Skill Gems have 4% reduced Attribute Requirements
      Reduced Duration (4)Main TreeMain TreeSmall
      • 8% reduced Skill Effect Duration
      Reduced Movement Penalty (2)Main TreeMain TreeSmall
      • 3% reduced Movement Speed Penalty from using Skills while moving
      Reduced Movement Penalty and Attack Damage while Moving (2)Main TreeMain TreeSmall
      • 8% increased Attack Damage while moving
      • 2% reduced Movement Speed Penalty from using Skills while moving
      Reduced Projectile Speed (2)Main TreeMain TreeSmall
      • 6% reduced Projectile Speed
      Remnant Effect (2)Main TreeMain TreeSmall
      • Remnants you create have 10% increased effect
      Remnant Pickup Range (6)Main TreeMain TreeSmall
      • Remnants can be collected from 20% further away
      Seal Generation Frequency (2)Main TreeMain TreeSmall
      • Sealed Skills have 10% increased Seal gain frequency
      Sentinels (5)Main TreeMain TreeSmall
      • 10% increased Damage
      • Minions deal 10% increased Damage
      ShamanMain TreeMain TreeSmall
      • +3% to all Elemental Resistances
      Shapeshifted Accuracy Rating (2)Main TreeMain TreeSmall
      • 10% increased Accuracy Rating while Shapeshifted
      Shapeshifted Armour (3)Main TreeMain TreeSmall
      • 10% increased Armour while Shapeshifted
      • +5% of Armour also applies to Elemental Damage while Shapeshifted
      Shapeshifted Critical Chance (2)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance while Shapeshifted
      Shapeshifted DamageMain TreeMain TreeSmall
      • 10% increased Damage while Shapeshifted
      Shapeshifted Damage (7)Main TreeMain TreeSmall
      • 12% increased Damage while Shapeshifted
      Shapeshifted Damage against Immobilised (3)Main TreeMain TreeSmall
      • 20% increased Damage against Immobilised Enemies while Shapeshifted
      Shapeshifted Elemental Damage (2)Main TreeMain TreeSmall
      • 12% increased Elemental Damage while Shapeshifted
      Shapeshifted Elemental PenetrationMain TreeMain TreeSmall
      • Damage Penetrates 6% of Enemy Elemental Resistances while Shapeshifted
      Shapeshifted Energy Shield Delay (3)Main TreeMain TreeSmall
      • 10% faster start of Energy Shield Recharge while Shapeshifted
      Shapeshifted Energy Shield Recharge (2)Main TreeMain TreeSmall
      • 15% increased Energy Shield Recharge Rate while Shapeshifted
      Shapeshifted Life Leech (2)Main TreeMain TreeSmall
      • 10% increased amount of Life Leeched while Shapeshifted
      Shapeshifted Life Regeneration (2)Main TreeMain TreeSmall
      • 15% increased Life Regeneration rate while Shapeshifted
      Shapeshifted Physical DamageMain TreeMain TreeSmall
      • 12% increased Physical Damage while Shapeshifted
      Shapeshifted Skill Speed (3)Main TreeMain TreeSmall
      • 3% increased Skill Speed while Shapeshifted
      Shapeshifting Armour applies to Elemental Damage HitsMain TreeMain TreeSmall
      • +8% of Armour also applies to Elemental Damage while Shapeshifted
      Shapeshifting Attack Damage (2)Main TreeMain TreeSmall
      • 15% increased Attack Damage if you have Shapeshifted to an Animal form Recently
      Shapeshifting Critical Hit ChanceMain TreeMain TreeSmall
      • 15% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
      Shapeshifting Elemental Ailment ChanceMain TreeMain TreeSmall
      • 20% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
      Shapeshifting Spell Damage (2)Main TreeMain TreeSmall
      • 12% increased Spell Damage if you have Shapeshifted to Human form Recently
      Shapeshifting Stun BuildupMain TreeMain TreeSmall
      • 20% increased Stun buildup if you have Shapeshifted to an Animal form Recently
      Shield Attack SpeedMain TreeMain TreeSmall
      • 3% increased Attack Speed while holding a Shield
      Shield Block (27)Main TreeMain TreeSmall
      • 5% increased Block chance
      Shield Damage (5)Main TreeMain TreeSmall
      • Attack Skills deal 10% increased Damage while holding a Shield
      Shield Defences (5)Main TreeMain TreeSmall
      • 25% increased Armour, Evasion and Energy Shield from Equipped Shield
      Shock Chance (11)Main TreeMain TreeSmall
      • 15% increased chance to Shock
      Shock Chance and Lightning Damage (2)Main TreeMain TreeSmall
      • 8% increased Lightning Damage
      • 8% increased chance to Shock
      Shock Duration (2)Main TreeMain TreeSmall
      • 20% increased Shock Duration
      Shock Effect (5)Main TreeMain TreeSmall
      • 15% increased Magnitude of Shock you inflict
      Shock Effect and Mana Regeneration (3)Main TreeMain TreeSmall
      • 6% increased Mana Regeneration Rate
      • 10% increased Magnitude of Shock you inflict
      Shock Effect on YouMain TreeMain TreeSmall
      • 10% reduced effect of Shock on you
      Skill Speed (2)Main TreeMain TreeSmall
      • 4% increased Skill Speed
      Skill Speed (7)Main TreeMain TreeSmall
      • 3% increased Skill Speed
      Slow Effect (3)Main TreeMain TreeSmall
      • Debuffs you inflict have 5% increased Slow Magnitude
      Slow Effect and Hinder Duration (2)Main TreeMain TreeSmall
      • Debuffs you inflict have 4% increased Slow Magnitude
      • 20% increased Hinder Duration
      Slow Effect on You (13)Main TreeMain TreeSmall
      • 8% reduced Slowing Potency of Debuffs on You
      Slow Effect on You and Attack SpeedMain TreeMain TreeSmall
      • 2% increased Attack Speed
      • 4% reduced Slowing Potency of Debuffs on You
      Slow Effect on You and Debuff Expiry RateMain TreeMain TreeSmall
      • 4% reduced Slowing Potency of Debuffs on You
      • Debuffs on you expire 3% faster
      Spear AccuracyMain TreeMain TreeSmall
      • 10% increased Accuracy Rating with Spears
      Spear Attack Speed (3)Main TreeMain TreeSmall
      • 3% increased Attack Speed with Spears
      Spear Critical Chance (2)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance with Spears
      Spear Damage (3)Main TreeMain TreeSmall
      • 10% increased Damage with Spears
      Spell and Attack DamageMain TreeMain TreeSmall
      • 10% increased Spell Damage
      • 10% increased Attack Damage
      Spell and Minion Damage (3)Main TreeMain TreeSmall
      • 10% increased Spell Damage
      • Minions deal 10% increased Damage
      Spell Area Damage (5)Main TreeMain TreeSmall
      • 10% increased Spell Area Damage
      Spell Area of Effect (7)Main TreeMain TreeSmall
      • Spell Skills have 6% increased Area of Effect
      Spell Critical Chance (9)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance for Spells
      Spell Critical Chance and Critical Ailment EffectMain TreeMain TreeSmall
      • 10% increased Critical Hit Chance for Spells
      • 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
      Spell Critical Damage (10)Main TreeMain TreeSmall
      • 15% increased Critical Spell Damage Bonus
      Spell DamageMain TreeMain TreeSmall
      • 12% increased Spell Damage
      Spell Damage (2)Main TreeMain TreeSmall
      • 12% increased Spell Damage while wielding a Melee Weapon
      Spell Damage (3)Main TreeMain TreeSmall
      • 8% increased Spell Damage
      Spell Damage (9)Main TreeMain TreeSmall
      • 10% increased Spell Damage
      Spell Damage and Cast Speed (3)Main TreeMain TreeSmall
      • 6% increased Spell Damage
      • 2% increased Cast Speed
      Spell Damage and Projectile SpeedMain TreeMain TreeSmall
      • 8% increased Spell Damage
      • 8% increased Projectile Speed for Spell Skills
      Spell Damage and Projectile SpeedMain TreeMain TreeSmall
      • 8% increased Spell Damage
      • 5% reduced Projectile Speed for Spell Skills
      Spell Damage on full Energy ShieldMain TreeMain TreeSmall
      • 12% increased Spell Damage while on Full Energy Shield
      Spell HinderMain TreeMain TreeSmall
      • 10% chance to Hinder Enemies on Hit with Spells
      Sprint Movement Speed (2)Main TreeMain TreeSmall
      • 3% increased Movement Speed while Sprinting
      Strength (3)Main TreeMain TreeSmall
      • +12 to Strength
      Strength (8)Main TreeMain TreeSmall
      • +8 to Strength
      Strength and Critical Damage Bonus on You (3)Main TreeMain TreeSmall
      • Hits against you have 5% reduced Critical Damage Bonus
      • +5 to Strength
      Strength and Dexterity (2)Main TreeMain TreeSmall
      • +4 to Strength
      • +4 to Dexterity
      Stun and Ailment Threshold from Energy Shield (9)Main TreeMain TreeSmall
      • Gain additional Ailment Threshold equal to 8% of maximum Energy Shield
      • Gain additional Stun Threshold equal to 8% of maximum Energy Shield
      Stun and Freeze Buildup (5)Main TreeMain TreeSmall
      • 15% increased Stun Buildup
      • 15% increased Freeze Buildup
      Stun Buildup (19)Main TreeMain TreeSmall
      • 15% increased Stun Buildup
      Stun Recovery (4)Main TreeMain TreeSmall
      • 20% increased Stun Recovery
      Stun Threshold (19)Main TreeMain TreeSmall
      • 12% increased Stun Threshold
      Stun Threshold (3)Main TreeMain TreeSmall
      • 15% increased Stun Threshold
      Stun Threshold and Evasion RatingMain TreeMain TreeSmall
      • 8% increased Evasion Rating
      • 12% increased Stun Threshold if you haven't been Stunned Recently
      Stun Threshold and Strength (4)Main TreeMain TreeSmall
      • 10% increased Stun Threshold
      • +5 to Strength
      Stun Threshold during Parry (5)Main TreeMain TreeSmall
      • 20% increased Stun Threshold while Parrying
      Stun Threshold from Energy Shield (4)Main TreeMain TreeSmall
      • Gain additional Stun Threshold equal to 12% of maximum Energy Shield
      Stun Threshold if not Stunned recently (5)Main TreeMain TreeSmall
      • 25% increased Stun Threshold if you haven't been Stunned Recently
      Surpassing Arrow Chance (2)Main TreeMain TreeSmall
      • +10% Surpassing chance to fire an additional Arrow
      Surpassing Arrow Chance (2)Main TreeMain TreeSmall
      • +8% Surpassing chance to fire an additional Arrow
      Surpassing Projectile Chance (2)Main TreeMain TreeSmall
      • +8% Surpassing chance to fire an additional Projectile
      Sword Damage (7)Main TreeMain TreeSmall
      • 10% increased Damage with Swords
      Sword Speed (2)Main TreeMain TreeSmall
      • 3% increased Attack Speed with Swords
      Thorn Critical Damage (2)Main TreeMain TreeSmall
      • 30% increased Thorns Critical Damage Bonus
      Thorns (5)Main TreeMain TreeSmall
      • 16% increased Thorns damage
      Thorns and Block (2)Main TreeMain TreeSmall
      • 4% increased Block chance
      • 10% increased Thorns damage
      Thorns and Leech (2)Main TreeMain TreeSmall
      • 8% increased amount of Life Leeched
      • 12% increased Thorns damage
      Thorns Ignore Armour (2)Main TreeMain TreeSmall
      • Thorns Damage has 25% chance to ignore Enemy Armour
      Totem Attack Speed (2)Main TreeMain TreeSmall
      • Attacks used by Totems have 4% increased Attack Speed
      Totem Cast and Attack Speed (2)Main TreeMain TreeSmall
      • Spells Cast by Totems have 4% increased Cast Speed
      • Attacks used by Totems have 4% increased Attack Speed
      Totem Cast Speed (2)Main TreeMain TreeSmall
      • Spells Cast by Totems have 4% increased Cast Speed
      Totem Damage (16)Main TreeMain TreeSmall
      • 15% increased Totem Damage
      Totem Elemental ResistanceMain TreeMain TreeSmall
      • Totems gain +12% to all Elemental Resistances
      Totem Life (8)Main TreeMain TreeSmall
      • 16% increased Totem Life
      Totem Physical Damage ReductionMain TreeMain TreeSmall
      • Totems have 12% additional Physical Damage Reduction
      Totem Placement Speed (9)Main TreeMain TreeSmall
      • 20% increased Totem Placement speed
      Trap Critical Chance (4)Main TreeMain TreeSmall
      • 10% increased Critical Hit Chance with Traps
      Trap Damage (3)Main TreeMain TreeSmall
      • 10% increased Trap Damage
      Trap Throw Speed (2)Main TreeMain TreeSmall
      • 6% increased Trap Throwing Speed
      Triggered Spell Damage (2)Main TreeMain TreeSmall
      • Triggered Spells deal 16% increased Spell Damage
      Triggered Spell Damage (5)Main TreeMain TreeSmall
      • Triggered Spells deal 14% increased Spell Damage
      Two Handed Damage (11)Main TreeMain TreeSmall
      • 10% increased Damage with Two Handed Weapons
      Two Handed Damage and Stun (2)Main TreeMain TreeSmall
      • 10% increased Stun Buildup
      • 10% increased Damage with Two Handed Weapons
      Volatility Detonation Time (2)Main TreeMain TreeSmall
      • 15% increased Volatility Explosion delay
      Volatility Detonation Time (2)Main TreeMain TreeSmall
      • 15% reduced Volatility Explosion delay
      Volatility on KillMain TreeMain TreeSmall
      • 5% chance to gain Volatility on Kill
      Volatility on Kill (5)Main TreeMain TreeSmall
      • 3% chance to gain Volatility on Kill
      Volatility when Stunned (2)Main TreeMain TreeSmall
      • 50% chance to gain Volatility when you are Stunned
      Warcry Cooldown (8)Main TreeMain TreeSmall
      • 10% increased Warcry Cooldown Recovery Rate
      Warcry Cooldown and SpeedMain TreeMain TreeSmall
      • 8% increased Warcry Speed
      • 6% increased Warcry Cooldown Recovery Rate
      Warcry Damage (2)Main TreeMain TreeSmall
      • 16% increased Damage with Warcries
      Warcry Power Counted (2)Main TreeMain TreeSmall
      • 10% increased total Power counted by Warcries
      Warcry Speed (8)Main TreeMain TreeSmall
      • 16% increased Warcry Speed
      Withered Effect (2)Main TreeMain TreeSmall
      • 10% increased Withered Magnitude
      Anger ManagementUnseen PathOracleNotable
      • +15 to Maximum Rage
      • 200% faster start of inherent Rage loss
      Calculated HunterUnseen PathOracleNotable
      • 5% reduced Skill Speed
      • 50% increased Critical Hit Chance
      Call Upon the DeepUnseen PathOracleNotable
      • Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds
      ComraderyUnseen PathOracleNotable
      • 30% increased Damage
      • Minions deal 30% increased Damage
      Corruption EnduresUnseen PathOracleNotable
      • 7% chance to Avoid Death from Hits
      Cower Before the First OnesUnseen PathOracleNotable
      • 30% increased Fire Damage
      • 30% increased Cold Damage
      • 30% increased Lightning Damage
      • 30% increased Chaos Damage
      • 30% increased Physical Damage
      Deadly ThornsUnseen PathOracleNotable
      • 35% increased Physical Damage
      Echoes of FerocityUnseen PathOracleNotable
      • 15% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock
      Endlessly SoaringUnseen PathOracleNotable
      • Shapeshift Skills have 30% increased Skill Effect Duration
      Everlasting BloomUnseen PathOracleNotable
      • 30% increased Skill Effect Duration
      Exhaust All PowerUnseen PathOracleNotable
      • Archon recovery period expires 30% slower
      • Archon Buffs also grant +50% Critical Damage Bonus
      • Archon Buffs also grant +30% Critical Hit Chance
      First StingUnseen PathOracleNotable
      • 30% chance to Poison on Hit against Enemies that are not Poisoned
      • 80% increased Magnitude of Poison you inflict on targets that are not Poisoned
      Flesh WithstandsUnseen PathOracleNotable
      • 30% increased Mana Regeneration Rate while Shocked
      • +500 to Armour while Frozen
      • 21% increased Stun Threshold
      • 21% increased Elemental Ailment Threshold
      • 30% increased Life Regeneration rate while Ignited
      Forbidden PathUnseen PathOracleNotable
      • 5% reduced maximum Life
      • -10% to all Elemental Resistances
      • Minions Recoup 30% of Damage taken as Life
      • Minions Gain 20% of Elemental Damage as Extra Chaos Damage
      Friend to ManyUnseen PathOracleNotable
      • Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
      Gift of the PlainsUnseen PathOracleNotable
      • 2% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
      • +1 to Maximum Power Charges
      Give Up Your EssenceUnseen PathOracleNotable
      • Allies in your Presence Regenerate 2% of your Maximum Life per second
      • 30% increased Life Cost of Skills
      Her Final BiteUnseen PathOracleNotable
      • 20% increased Physical Damage with Bows
      • Bow Attacks have Culling Strike
      Hidden FormsUnseen PathOracleNotable
      • Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted
      Innate RuneUnseen PathOracleNotable
      • Adds 1 to 37 Lightning damage to Attacks
      Known by AllUnseen PathOracleNotable
      • Temporary Minion Skills have +2 to Limit of Minions summoned
      Limitless PursuitUnseen PathOracleNotable
      • 4% increased Movement Speed
      • 14% increased Cooldown Recovery Rate
      Lunar BoonUnseen PathOracleNotable
      • 40% increased Mana Regeneration Rate while Shapeshifted
      Meditative FocusUnseen PathOracleNotable
      • 60% increased Stun Threshold while Channelling
      • 30% of Damage taken Recouped as Life while Channelling
      MentorshipUnseen PathOracleNotable
      • Minions have 15% reduced Attack Speed
      • Minions have 15% reduced Cast Speed
      • Minions deal 100% increased Damage with Command Skills
      Mighty TrunkUnseen PathOracleNotable
      • Totems gain +3% to all Maximum Elemental Resistances
      • 20% increased Area of Effect for Skills used by Totems
      Night's BiteUnseen PathOracleNotable
      • Spells Gain 12% of Damage as extra Chaos Damage
      Nurturing NatureUnseen PathOracleNotable
      • 40% increased Mana Regeneration Rate while on Full Life
      Power of the StormUnseen PathOracleNotable
      • 50% increased Damage if you've Triggered a Skill Recently
      Powerful CastingUnseen PathOracleNotable
      • 2% increased Spell Damage per 10 Strength
      Prize of the HuntUnseen PathOracleNotable
      • 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
      • +1 to Maximum Frenzy Charges
      Relinquish Your LifeUnseen PathOracleNotable
      • 53% increased Life Cost of Skills
      • Gain 21% of Damage as Extra Chaos Damage
      Rough CarapaceUnseen PathOracleNotable
      • Gain Physical Thorns damage equal to 8% of maximum Life while Shapeshifted
      Rustle of the LeavesUnseen PathOracleNotable
      • 40% increased Totem Placement speed
      • Spells Cast by Totems have 6% increased Cast Speed
      • Attacks used by Totems have 6% increased Attack Speed
      Scent of BloodUnseen PathOracleNotable
      • 3% increased Movement Speed
      • 20% increased Bleeding Duration
      • 40% chance for Attack Hits to apply Incision
      Self SacrificingUnseen PathOracleNotable
      • 20% reduced Spirit Reservation Efficiency of Skills
      • 40% increased Reservation Efficiency of Minion Skills
      Shelter from the RainUnseen PathOracleNotable
      • 20% faster start of Energy Shield Recharge
      • 15% increased Block chance
      Strength of the DeepUnseen PathOracleNotable
      • 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
      • +1 to Maximum Endurance Charges
      Trusted PartnerUnseen PathOracleNotable
      • Companions have 20% increased maximum Life
      • 5% of Damage from Hits is taken from your Damageable Companion's Life before you
      Unmoving CraiceannUnseen PathOracleNotable
      • 30% increased Armour while stationary
      • 30% increased Life Regeneration Rate while stationary
      Unquenchable IronUnseen PathOracleNotable
      • Gain 18% of Physical Damage as Extra Lightning Damage
      Vale DwellerUnseen PathOracleNotable
      • 50% increased Armour while Bleeding
      • 50% reduced Magnitude of Bleeding on You
      Ally Attack and Cast Speed (2)Unseen PathOracleSmall
      • 3% reduced Skill Speed
      • Allies in your Presence have 6% increased Attack Speed
      • Allies in your Presence have 6% increased Cast Speed
      Ally Damage (2)Unseen PathOracleSmall
      • Allies in your Presence deal 20% increased Damage
      • 10% reduced Damage
      Archon Duration and Critical Damage (3)Unseen PathOracleSmall
      • 15% increased Critical Damage Bonus
      • 10% increased Archon Buff duration
      Armour (3)Unseen PathOracleSmall
      • 30% increased Armour while stationary
      Armour and Block ChanceUnseen PathOracleSmall
      • 5% increased Block chance
      • 15% increased Armour while stationary
      Armour while Bleeding (3)Unseen PathOracleSmall
      • 30% increased Armour while Bleeding
      Attack Added Lighting Damage (2)Unseen PathOracleSmall
      • Adds 1 to 7 Lightning damage to Attacks
      Bleed Duration (2)Unseen PathOracleSmall
      • 10% increased Bleeding Duration
      • 20% chance for Attack Hits to apply Incision
      Block Chance (3)Unseen PathOracleSmall
      • 8% increased Block chance
      Bow Attack Speed (3)Unseen PathOracleSmall
      • 5% increased Attack Speed with Bows
      Bow Damage (3)Unseen PathOracleSmall
      • 16% increased Damage with Bows
      Chance to Poison and Spell Damage (3)Unseen PathOracleSmall
      • 12% increased Spell Damage
      • 8% chance to Poison on Hit
      Channelling Life Recoup (2)Unseen PathOracleSmall
      • 10% of Damage taken Recouped as Life while Channelling
      Channelling Stun Threshold (2)Unseen PathOracleSmall
      • 25% increased Stun Threshold while Channelling
      Chaos DamageUnseen PathOracleSmall
      • 20% increased Chaos Damage
      Cold DamageUnseen PathOracleSmall
      • 20% increased Cold Damage
      Command Skill Cooldown (2)Unseen PathOracleSmall
      • Minions have 25% increased Cooldown Recovery Rate for Command Skills
      Companion Damage (2)Unseen PathOracleSmall
      • Companions deal 15% increased Damage
      Cooldown Recovery Rate (2)Unseen PathOracleSmall
      • 6% increased Cooldown Recovery Rate
      Critical Damage (3)Unseen PathOracleSmall
      • 20% increased Critical Damage Bonus
      DamageUnseen PathOracleSmall
      • 12% increased Damage
      Damage and Minion Damage (3)Unseen PathOracleSmall
      • 15% increased Damage
      • Minions deal 15% increased Damage
      Elemental Damage (2)Unseen PathOracleSmall
      • 16% increased Elemental Damage
      Elemental Threshold (2)Unseen PathOracleSmall
      • 17% increased Elemental Ailment Threshold
      Energy (2)Unseen PathOracleSmall
      • Meta Skills gain 20% increased Energy
      Fire DamageUnseen PathOracleSmall
      • 20% increased Fire Damage
      Gain Maximum Endurance Charges on Gaining Endurance Charge (3)Unseen PathOracleSmall
      • 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
      Gain Maximum Frenzy Charges on Gaining Frenzy Charge (3)Unseen PathOracleSmall
      • 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
      Gain Maximum Power Charges on Gaining Power Charge (3)Unseen PathOracleSmall
      • 2% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
      Glory Generation (2)Unseen PathOracleSmall
      • 20% increased Glory generation
      Impale ChanceUnseen PathOracleSmall
      • 30% chance to Impale on Spell Hit
      Increased DurationUnseen PathOracleSmall
      • 15% increased Skill Effect Duration
      Life Costs (2)Unseen PathOracleSmall
      • 8% of Skill Mana Costs Converted to Life Costs
      Life Costs and Chaos Damage (6)Unseen PathOracleSmall
      • 21% increased Chaos Damage
      • 11% increased Life Cost of Skills
      • 3% of Skill Mana Costs Converted to Life Costs
      Life Costs and RegenerationUnseen PathOracleSmall
      • 15% increased Life Regeneration rate
      • 6% of Skill Mana Costs Converted to Life Costs
      Life Regeneration Rate (2)Unseen PathOracleSmall
      • 25% increased Life Regeneration rate
      Lightning DamageUnseen PathOracleSmall
      • 20% increased Lightning Damage
      Lightning Damage (3)Unseen PathOracleSmall
      • 15% increased Lightning Damage
      Maximum Rage (2)Unseen PathOracleSmall
      • +3 to Maximum Rage
      Minion DamageUnseen PathOracleSmall
      • Minions deal 12% increased Damage
      Minion Damage (4)Unseen PathOracleSmall
      • Minions deal 15% increased Damage
      Minion Duration (2)Unseen PathOracleSmall
      • 25% increased Minion Duration
      Minion Life (2)Unseen PathOracleSmall
      • Minions have 12% increased maximum Life
      Movement Speed (2)Unseen PathOracleSmall
      • 3% increased Movement Speed
      Physical and Lightning DamageUnseen PathOracleSmall
      • 12% increased Lightning Damage
      • 12% increased Physical Damage
      Physical DamageUnseen PathOracleSmall
      • 20% increased Physical Damage
      Physical DamageUnseen PathOracleSmall
      • 16% increased Physical Damage
      Physical Damage (3)Unseen PathOracleSmall
      • 15% increased Physical Damage
      Physical Damage and Increased Duration (4)Unseen PathOracleSmall
      • 5% increased Skill Effect Duration
      • 12% increased Physical Damage
      Poison Chance (2)Unseen PathOracleSmall
      • 10% chance to Poison on Hit
      Poison Damage (2)Unseen PathOracleSmall
      • 12% increased Magnitude of Poison you inflict
      Reduced Movement Penalty (2)Unseen PathOracleSmall
      • 6% reduced Movement Speed Penalty from using Skills while moving
      Shapeshifted Aftershock ChanceUnseen PathOracleSmall
      • 10% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock
      Shapeshifted Elemental Damage (2)Unseen PathOracleSmall
      • 12% increased Elemental Damage while Shapeshifted
      Shapeshifted Mana RegenerationUnseen PathOracleSmall
      • 20% increased Mana Regeneration Rate while Shapeshifted
      Shapeshifted Skill Effect DurationUnseen PathOracleSmall
      • Shapeshift Skills have 15% increased Skill Effect Duration
      Strength and Spell Damage (3)Unseen PathOracleSmall
      • 10% increased Spell Damage
      • +10 to Strength
      Stun and Elemental ThresholdUnseen PathOracleSmall
      • 11% increased Stun Threshold
      • 11% increased Elemental Ailment Threshold
      Stun Threshold (3)Unseen PathOracleSmall
      • 17% increased Stun Threshold
      Thorns (2)Unseen PathOracleSmall
      • 20% increased Thorns damage
      Totem Area of EffectUnseen PathOracleSmall
      • 10% increased Area of Effect for Skills used by Totems
      Totem Cast and Attack Speed (2)Unseen PathOracleSmall
      • Spells Cast by Totems have 4% increased Cast Speed
      • Attacks used by Totems have 4% increased Attack Speed
      Totem Cast and Attack Speed and Elemental ResistanceUnseen PathOracleSmall
      • Totems gain +1% to all Maximum Elemental Resistances
      • Spells Cast by Totems have 2% increased Cast Speed
      • Attacks used by Totems have 2% increased Attack Speed
      Totem Elemental Resistance (2)Unseen PathOracleSmall
      • Totems gain +2% to all Maximum Elemental Resistances
      Totem Placement SpeedUnseen PathOracleSmall
      • 30% increased Totem Placement speed
      Other7 rows
      CategoryWhatEffects
      Attribute BonusDexterity
      • Every 1 Dexterity grants +8 to Accuracy rating.
      Attribute BonusIntelligence
      • Every 1 Intelligence grants +2 to maximum Mana
      Attribute BonusStrength
      • Every 1 Strength grants +2 to maximum Life
      Movement Speed PenaltyShields
      • Movement Speed is reduced by up to 3% depending on shield type
      Movement Speed PenaltyBody Armour (Str)
      • Movement Speed is reduced by 5%
      Movement Speed PenaltyBody Armour (Str/Dex, Str/Int)
      • Movement Speed is reduced by 4%
      Movement Speed PenaltyBody Armour (Int, Dex)
      • Movement Speed is reduced by 3%
      Gems921 rows
      TypeNameColorTagsEffect
      ActiveArcBlueSpellProjectileLightningChainingRepeatable
      • An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
      • Deals (1–20) to (13–386) Lightning Damage
      • Chains (5–9) times
      • Chains 6 additional times when Lightning Infused
      • 200% more damage when Lightning Infused
      • 50% increased Magnitude of Shock inflicted
      • Additional effects from quality:
        • Chains +(0–2) times
        • Gemling: Projectiles deal (0–3)% more Damage with Hits for each remaining Chain
      ActiveArchmageBlueBuffPersistentLightning
      • While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
      • Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
      • Non-Channelling Spells cost an additional (6.1–8)% of your maximum Mana
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
        • Gemling: Non-Channelling Spells Gain (0–1)% of Damage as extra Lightning damage for each 100 maximum Mana you have
        • Gemling: Non-Channelling Spells cost an additional (0–2)% of your maximum Mana
      ActiveArctic ArmourBlueBuffSpellPersistentSustainedColdStaged
      • While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
      • Deals (3–101) to (5–152) Cold Damage per Stage
      • 100% more Magnitude of Chill inflicted
      • 100% more Freeze Buildup
      • Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
      • Additional effects from quality:
        • Gains a Stage every seconds, up to a maximum of (0–1) Stages
        • Gemling: Buff grants (0–20)% increased Armour per Stage
      ActiveBall LightningBlueSpellAoEProjectileSustainedLightningDurationChainingRepeatable
      • Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
      • Additional effects from quality:
        • Gemling: (-30–0)% more Projectile Speed
      • Deals (1–6) to (4–105) Lightning Damage
      • Hits enemies in range every 0.2 seconds
      • 375% more chance to Shock
      • Bolts target enemies within 1.8 metres
      • Additional effects from quality:
        • Bolts target enemies within +(0–0.4) metres
      • Fire-Infused explosion radius is 2.6 metres
      • Creates Ignited Ground every 0.35 seconds
      • Fire-Infused explosion deals (19–570) to (29–856) Fire damage
      • Ignited Ground radius is 0.9 metres
      • Ignited Ground duration is 4 seconds
      • Ignites as though dealing (22–744) to (33–1116) Fire damage
      ActiveBind SpectreBlueMinionPersistent
      • Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
      • Additional effects from quality:
        • Minions deal (0–20)% more damage
        • Gemling: (0–20)% increased Reservation Efficiency
      ActiveBlasphemyBlueBuffPersistentAoEAuraMeta
      • Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
      • Socketed Curse Skills apply in an Aura around you
      • Reserves 60 Spirit per socketed Curse
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
      • Supported Curses have (41–50)% less Magnitudes
      • Socketed Skills have +1 metres to base radius
      ActiveBlinkBlueBuffSpellPersistentTravel
      • While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
      • Must be active in both Weapon Sets
      • While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
      • Teleports (4–4.9) metres
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
        • Gemling: Teleports +(0–2.5) metres
      ActiveBone BlastBlueSpellAoEPhysicalDurationRepeatable
      • Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
      • Deals (5–226) to (8–339) Physical Damage
      • 40% chance to inflict Bleeding on Hit
      • Ritual radius is 1 metre
      • Ritual duration is 1 second
      • Additional effects from quality:
        • Ritual radius is (0–0.4) metres
      ActiveBone CageBlueSpellAoEPhysicalDurationNovaRepeatable
      • Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
      • Deals (10–347) to (15–521) Physical Damage
      • Hits are Pinning
      • Pins Enemies as though dealing 50% more Damage
      • Cage radius is 1.8 metres
      • Explosion radius is 1 metre
      • Cage duration is 1.6 seconds
      • Additional effects from quality:
        • Pins Enemies as though dealing +(0–50)% more Damage
        • Gemling: (0–40)% more Magnitude of Bleeding inflicted
      ActiveBone OfferingBlueMinionBuffAoEPhysicalDuration
      • Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
      • Limit 1 Bone Offering Spike
      • Spike duration is 8 seconds
      • Minions take (15–25)% reduced damage from Hits while shielded
      • Absorbs first Hit dealing over 25% of Minion's maximum life
      • Additional effects from quality:
        • Shielded Minions take (0–30)% less Damage for 1 second after Shield is lost
        • Gemling: (0–30)% more Skill Effect Duration
      ActiveBonestormBlueSpellAoEProjectilePhysicalChannelling
      • Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
      • Additional effects from quality:
        • Gemling: (0–20)% chance to not remove Charges on use
      • Deals (4–116) to (7–175) Physical Damage
      • 200% more Impale Magnitude
      • Impale on Spell Hit
      • Fires +1 Projectiles
      • Modifiers to cast speed also affect this skill's cost
      • Can fire up to 20 Projectiles
      • Additional effects from quality:
        • (0–10)% more Cast Speed
      • 200% more Impale Magnitude
      • Impale on Spell Hit
      • Modifiers to cast speed also affect this skill's cost
      • Can fire up to 20 Projectiles
      • Explosion radius is 0.5 metres
      • 40% more Area of Effect per Power Charge Consumed
      • +0.7 metres to explosion radius if a
        Power Charge was Consumed
      • Deals (3–89) to (5–134) Physical Damage
      ActiveCast on CriticalBlueBuffPersistentTriggerMeta
      • While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
      • Additional effects from quality:
        • Gemling: Buff grants (0–20)% increased Critical Hit chance
      • Gains 1 Energy per Power of enemies you
        Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      • Socketed Skills deal 20% less Damage
      ActiveCast on Elemental AilmentBlueBuffPersistentTriggerLightningColdFireMeta
      • While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
      • Additional effects from quality:
        • Gemling: (0–40)% increased Spirit Reservation Efficiency
      • Gains 10 Energy per Power of enemies you Freeze with
        Hits from Skills
      • Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
      • Gains 1 Energy per Power of enemies you Shock with
        Hits from Skills
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–15)% increased Energy gained
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveCast on FreezeBlueBuffPersistentTriggerColdMeta
      • While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
      • Gains 10 Energy per Power of enemies you Freeze with
        Hits from Skills
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–15)% increased Energy gained
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveCast on IgniteBlueBuffPersistentTriggerFireMeta
      • While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
      • Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–15)% increased Energy gained
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveCast on Minion DeathBlueBuffMinionPersistentTriggerMeta
      • While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
      • Additional effects from quality:
        • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
      • Gains 50 base Energy when a Minion is killed, modified by the Minion's Power
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–20)% increased Energy gained
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveCast on ShockBlueBuffPersistentTriggerLightningMeta
      • While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
      • Gains 1 Energy per Power of enemies you Shock with
        Hits from Skills
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–15)% increased Energy gained
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveChaos BoltBlueSpellProjectileChaosRepeatable
      • Fire a burst of Chaos energy at the target.
      • Deals (5–200) to (9–371) Chaos Damage
      • Inflicts Withered on Hit
      • Withered lasts 4 seconds
      • Additional effects from quality:
        • (0–40)% increased Projectile Speed
      ActiveCoiling BoltsBlueSpellProjectileChaosRepeatable
      • Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
      • Deals (9–279) to (14–418) Physical Damage
      • Modifiers to number of Projectiles instead apply to
        the number of targets Projectile Splits towards
      • Projectiles Split towards 2 targets
      • Can Chain from any number of Cursed targets
      • 50% increased Chaining range
      • Additional effects from quality:
        • Projectiles Split towards +(0–2) targets
      • Modifiers to number of Projectiles instead apply to
        the number of targets Projectile Splits towards
      • Projectiles Split towards 2 targets
      • Can Chain from any number of Cursed targets
      • 50% increased Chaining range
      • Deals (8–244) to (15–453) Chaos Damage
      ActiveCometBlueSpellAoEColdRepeatable
      • Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
      • Additional effects from quality:
        • Gemling: (0–40)% increased Damage with Hits against Frozen Enemies
      • Deals (23–787) to (35–1181) Cold Damage
      • +1 second to Total Cast Time
      • Impact radius is 2.8 metres
      • Additional effects from quality:
        • (0–10)% chance to Echo
      • +1 second to Total Cast Time
      • Impact radius is 3.4 metres
      • Deals (23–787) to (35–1181) Fire Damage
      • Deals (23–787) to (35–1181) Cold Damage
      ActiveConductivityBlueSpellAoELightningDurationCurseRepeatable
      • Curse all targets in an area after a short delay, lowering their Lightning Resistance.
      • Curse applies after 1.5 seconds delay
      • Curse radius is (1.5–3.1) metres
      • Curse inflicts (-29–-23)% to Lightning Resistance
      • Curse duration is (6–7.4) seconds
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% faster Curse Activation
      ActiveContagionBlueSpellAoEChaosDurationRepeatable
      • Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
      • Deals (2–93.9) Chaos damage per second
      • Modifiers to Spell Damage apply to Debuff's Damage over Time
      • Debuff deals 100% more Damage for each
        time it has spread, up to 300%
      • Spread radius is 1.7 metres
      • Debuff duration is 5 seconds
      • Additional effects from quality:
        • Contagion targets (0–2) additional Enemies when Cast
        • Gemling: (0–50)% more Area of Effect
      ActiveConvalescenceBlueSpellBuffPersistentDuration
      • While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
      • Must be active in both Weapon Sets
      • Cooldown does not recover during Buff effect
      • Cooldown is 30 seconds
      • Buff duration is (3–3.95) seconds
      • Additional effects from quality:
        • +(0–0.5) seconds to Buff duration
        • Gemling: (0–30)% increased Cooldown Recovery Rate
      ActiveDark EffigyBlueTotemSpellAoEProjectileChaosDuration
      • Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
      • Totem duration is 8 seconds
      • Limit 1 Totem
      • Totem gains +(0–75)% to all Elemental Resistances
      • Totem gains +(0–35)% to Chaos Resistance
      • Fire a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
      • Deals (2–69) to (4–128) Chaos Damage
      • Fires 100 additional Projectiles
      • Impact radius is 1.2 metres
      • Additional effects from quality:
        • +(0–0.2) metres to Impact radius
      ActiveDark PactBlueSpellMinionAoEChaosNovaRepeatable
      • Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
      • Deals (1–52) to (3–97) Chaos Damage
      • Sacrifices 13% of Minion's life to deal that much Chaos damage
      • Uses your life if no Minion in range
      • 100% more damage with Hits if using your life
      • Additional effects from quality:
        • Sacrifices (0–2.5)% of Minion's life to deal that much Chaos damage
      ActiveDecomposeBlueSpellAoEFireChaosDuration
      • Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
      • Limit 6 Poison Clouds
      • Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
      • Gains +20% more Radius per second, up to a maximum of +80%
      • Cloud radius is 1.6 metres
      • Cloud duration is 4 seconds
      • Additional effects from quality:
        • +(0–1) second to Cloud duration
          base secondary skill effect duration [0,1000]
      • Cloud radius is 1.6 metres
      • Cloud duration is 4 seconds
      • Deals (9–398) to (14–598) Fire Damage
      ActiveDespairBlueSpellAoEChaosDurationCurseRepeatable
      • Curse all targets in an area after a short delay, lowering their Chaos Resistance.
      • Curse applies after 1.5 seconds delay
      • Curse does not apply to enemies above level (0–20)
      • Curse inflicts (-49–-35)% to Chaos Resistance
      • Curse radius is (1.5–3.1) metres
      • Curse duration is (6–7.4) seconds
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% reduced Mana Cost
      ActiveDetonate DeadBlueSpellAoEPhysicalFireDetonatorRepeatable
      • Cause a Corpse to violently explode, damaging surrounding enemies.
      • Deals (19–145) to (28–218) Fire Damage
      • Deals Physical damage equal to (5–10.7)% of
        Corpse's maximum Life
      • Explosion radius is 2.6 metres
      • Additional effects from quality:
        • +(0–0.4) metres to explosion radius
        • Gemling: Converts (0–60)% of Physical damage to Fire damage
      ActiveDisciplineBlueBuffPersistentAura
      • Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
      • Aura grants +(18–328) to Total Maximum Energy Shield
      • Additional effects from quality:
        • Aura grants (0–20)% increased Energy Shield Recharge Rate
      ActiveElemental ConfluxBlueBuffPersistentLightningColdFireDuration
      • Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
      • 8 second duration between Element randomisations
      • Buff grants (40–59)% more damage with the affected Element
      • Additional effects from quality:
        • Buff grants (0–10)% more damage with the affected Element
        • Gemling: (0–4) second duration between Element randomisations
      ActiveElemental WeaknessBlueSpellAoELightningColdFireDurationCurseRepeatable
      • Curse all targets in an area after a short delay, lowering their Elemental Resistances.
      • Curse applies after 1.5 seconds delay
      • Curse does not apply to enemies above level (0–20)
      • Curse radius is (1.5–3.1) metres
      • Curse inflicts (-59–-40)% to Elemental Resistances
      • Curse duration is (6–7.4) seconds
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% faster Curse Activation
      ActiveEmber FusilladeBlueSpellAoEProjectileFireDurationRepeatable
      • Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
      • Deals (7–195) to (10–293) Fire Damage
      • 5% more Damage for each previous Ember fired in sequence
      • Hover duration is 1.3 seconds
      • Can accumulate up to (6–10) Embers
        Modifiers to number of Projectiles instead
        apply to number of Embers accumulated
      • 5% more Damage for each previous Ember fired in sequence
      • Explosion radius is 0.9 metres
      • Additional effects from quality:
        • +(0–2)% more Damage for each previous Ember fired in sequence
        • Gemling: (0–40)% reduced Skill Effect Duration
        • Gemling: (0–20)% less Cast Speed
      • Chains 4 times
      • 5% more Damage for each previous Ember fired in sequence
      • Deals (1–16) to (10–309) Lightning Damage
      • Additional effects from quality:
        • +(0–2)% more Damage for each previous Ember fired in sequence
        • Gemling: (0–40)% reduced Skill Effect Duration
        • Gemling: (0–20)% less Cast Speed
      ActiveEnervating NovaBlueSpellAoELightningDurationNovaRepeatable
      • Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
      • Deals (1–14) to (7–265) Lightning Damage
      • (100–157)% more Electrocution buildup
      • Lightning damage from this skill Contributes to
        Electrocution Buildup
      • Ring outer radius is 2.6 metres
      • Ring inner radius is 1 metre
      • Enemies Hit receive Electrocution buildup from
        Lightning damage for 4 second duration
      • Deals more damage to enemies based on distance from
        you, up to 100% to enemies on the far edge of the ring
      • Additional effects from quality:
        • (0–40)% more Electrocution buildup
      ActiveEnfeebleBlueSpellAoEDurationCurseRepeatable
      • Curse all targets in an area after a short delay, making them deal less damage.
      • Curse applies after 1.5 seconds delay
      • Curse does not apply to enemies above level (0–20)
      • Curse radius is (1.5–3.1) metres
      • Curse makes targets deal (20–29)% less Damage
      • Curse duration is (6–7.4) seconds
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% reduced Mana Cost
      ActiveEssence DrainBlueSpellProjectileChaosDurationRepeatable
      • Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
      • Deals (5–138) to (9–257) Chaos Damage
      • Modifiers to Spell Damage apply to Debuff's Damage over Time
      • Debuff duration is 4 seconds
      • Deals (9.2–443.5) Chaos damage per second
      • Additional effects from quality:
        • +(0–1) second to Debuff duration
        • Gemling: Chains +(0–4) times
      ActiveExsanguinateBlueSpellPhysicalDurationChainingRepeatable
      • Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
      • Deals (2–84) to (3–125) Physical Damage
      • Chains 2 times
      • Fires tendrils at up to 3 Targets
      • Inflicts Bleeding on Hit
      • Additional effects from quality:
        • Fires tendrils at up to +(0–1) Target
      ActiveEye of WinterBlueSpellProjectileCold
      • Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
      • Deals (1–40) to (2–59) Cold Damage
      • Fires 30 Shard Projectiles per second
      • Gains 100% of damage as damage of the corresponding
        Type when passing over an Elemental Ground Effect or Orb
      • Each use of this Skill deals 900% more damage with its
        first Hit against each enemy
      • Additional effects from quality:
        • (0–30)% increased Projectile Speed
        • Gemling: Projectiles have (0–50)% chance to Return to you
      ActiveFeast of FleshBlueSpellBuffAoENovaRepeatable
      • Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
      • Corpse Consumption radius is 4 metres
      • Consumes up to 5 Corpses
      • Recover (21–211) Life and (21–211) Mana over 3 seconds per Corpse Consumed
      • Additional effects from quality:
        • Consumes +(0–3) Corpses
      ActiveFireballBlueSpellAoEProjectileFireRepeatable
      • Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
      • Additional effects from quality:
        • Gemling: +(0–10)% chance to fire 8 additional Projectiles in a circle
      • Deals (8–224) to (12–336) Fire Damage
      • Additional effects from quality:
        • +(0–10)% chance to fire 2 additional Projectiles
      • Explosion radius is 1.7 metres
      • Number of Projectiles cannot be modified
      • Inflicts 100% more Flammability Magnitude
      • Fires 12 Projectiles
      • Deals (8–224) to (12–336) Fire Damage
      ActiveFireboltBlueSpellAoEProjectileFireRepeatable
      • Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
      • Deals (7–290) to (10–435) Fire Damage
      • Additional effects from quality:
        • Inflicts (0–20)% more Flammability Magnitude
      • Explosion radius is 0.7 metres
      ActiveFirestormBlueSpellAoESustainedFireDurationRepeatableStorm
      • Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
      • Additional effects from quality:
        • Gemling: (0–20)% chance to not remove an Infusion but still count as consuming them
      • Deals (3–111) to (5–167) Fire Damage
      • Can Hit each enemy only once every 0.15 seconds
      • Impact radius is 1 metre
      • Storm radius is 3 metres
      • Storm duration is 6 seconds
      • One impact every 0.2 seconds
      • Fire Infusion grants 100% increased bolt frequency
      • Fire Infusion grants 100% increased Damage
      • Fire Infusion grants +1.5 metres to storm radius
      • Limit 1 Firestorm
      • Additional effects from quality:
        • +(0–0.2) metres to impact radius
      • Can Hit each enemy only once every 0.15 seconds
      • Impact radius is 1.5 metres
      • One impact every 0.2 seconds
      • Deals (3–95) to (4–143) Cold Damage
      • Can Hit each enemy only once every 0.15 seconds
      • Impact radius is 0.7 metres
      • One impact every 0.2 seconds
      • Deals (1–16) to (9–302) Lightning Damage
      ActiveFlame WallBlueSpellAoEFireDurationRepeatable
      • Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
      • Additional effects from quality:
        • Gemling: Deals (0–40)% more Fire Damage
      • Wall deals (1.8–59.6) Fire Damage per second
      • Wall duration is (4.5–6.4) seconds
      • Ignites as though dealing (5–181) to (8–271) Fire damage
      • Wall length is (5–6.9) metres
      • Additional effects from quality:
        • Inflicts (0–20)% more Flammability Magnitude
      • Projectiles which pass through the wall deal (2–27) to (3–41) Added Fire Damage
      • Projectiles which pass through the Infused wall deal (1–3) to (4–65) Added Lightning Damage
      ActiveFlameblastBlueSpellAoEFireChannellingNovaStaged
      • Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
      • Deals (7–244) to (11–367) Fire Damage
      • 75% more damage per Stage
      • Modifiers to cast speed also affect this skill's cost
      • 10 maximum Stages
      • Explosion radius is 0.6 metres per Stage
      • Additional effects from quality:
        • (0–20)% more Cast Speed
        • Gemling: (0–40)% more Magnitude of Damaging Ailments per Stage
      ActiveFlammabilityBlueSpellAoEFireDurationCurseRepeatable
      • Curse all targets in an area after a short delay, lowering their Fire Resistance.
      • Curse applies after 1.5 seconds delay
      • Curse radius is (1.5–3.1) metres
      • Curse inflicts (-29–-23)% to Fire Resistance
      • Curse duration is (6–7.4) seconds
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% faster Curse Activation
      ActiveFreezing ShardsBlueSpellProjectileColdRepeatable
      • Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
      • Deals (2–64) to (3–96) Cold Damage
      • 100% more Freeze Buildup
      • Fires 5 Projectiles
      • Additional effects from quality:
        • Fires +(0–1) Projectiles
      ActiveFrost BombBlueSpellAoEColdDurationOrbRemnant
      • Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
      • Deals (7–238) to (11–358) Cold Damage
      • Detonation Time is 4 seconds
      • Chills Enemies as though dealing 300% more damage
      • Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
      • Pulse and explosion radius are (2.4–3.1) metres
      • Limit 1 Frost Bomb
      • Exposure duration is 8 seconds
      • Cannot apply Exposure to enemies of level higher than (20–100)
      • Additional effects from quality:
        • +(0–10)% maximum Elemental Exposure applied
        • Gemling: Limit (0–3) Frost Bomb
      ActiveFrost DartsBlueSpellAoEProjectileColdPayoffRepeatable
      • Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
      • Additional effects from quality:
        • Gemling: Forks (0–2) additional Times
      • Deals (2–45) to (3–68) Cold Damage
      • Cannot cause Freeze buildup or inflict Chill
      • Fires 3 Projectiles
      • Additional effects from quality:
        • +(0–10)% chance to fire 2 additional Projectiles
      • Cannot cause Freeze buildup or inflict Chill
      • Explosion radius is 1.8 metres
      • Each explosion creates 3 Ice Chunks
      • Deals (2–66) to (4–98) Cold Damage
      • Cannot cause Freeze buildup or inflict Chill
      • Projectiles from Supported Skills are
        fired in random directions
      • Number of Projectiles cannot be modified
      • Impact radius is 0.8 metres
      • Each dart creates 2 ice chunks
      • Deals (2–53) to (3–80) Cold Damage
      ActiveFrost WallBlueSpellAoEColdDuration
      • Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
      • Additional effects from quality:
        • Gemling: (0–400)% increased Ice Crystal Life
      • Deals (7–187) to (11–280) Cold Damage
      • 50% more Magnitude of Chill inflicted
      • 50% more Freeze Buildup
      • % more area of effect if Shattered
      • % more damage if Shattered
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Explosion radius is 2 metres
      • Ice Crystal duration is 8 seconds
      • Ice Crystals have (36–12714) maximum Life
      • Wall is (2.8–5.6) metres long
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
      • 50% more Magnitude of Chill inflicted
      • 50% more Freeze Buildup
      • % more area of effect if Shattered
      • % more damage if Shattered
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Explosion radius is 2.8 metres
      • Deals (1–23) to (17–444) Lightning Damage
      ActiveFrostboltBlueSpellAoEProjectileColdRepeatable
      • Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
      • Additional effects from quality:
        • Gemling: (0–40)% more Projectile Speed
      • Deals (5–144) to (8–216) Cold Damage
      • (100–195)% more Magnitude of Chill inflicted
      • Pierces all Targets
      • Additional effects from quality:
        • (0–20)% more Projectile Damage after Piercing an Enemy
      • Explosion radius is 2.4 metres
      • Deals (9–230) to (13–344) Cold Damage
      ActiveFulminationBlueBuffPersistentAuraLightning
      • While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
      • Cannot inflict Shock
      • Hits up to 8 enemies
      • Additional Hits deal (71–90)% less damage
        Additional Hits convert 100% of Physical and
        Elemental damage to Lightning
      • Additional effects from quality:
        • Additional Hits deal (0–5)% more damage
      ActiveGalvanic FieldBlueBuffSpellAoESustainedLightningDurationChainingOrb
      • Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
      • Buff grants 30% more Chance to Shock
      • Chains 3 times
      • Cannot Shock
      • Field radius is 1.9 metres
      • Fires a bolt every 0.6 seconds
      • Orb duration is 6 seconds
      • Limit 1 Galvanic Field
      • Deals (1–7) to (3–139) Lightning Damage
      • Additional effects from quality:
        • Chains +(0–2) times
      ActiveGrim FeastBlueBuffSpellMinionPersistentRemnant
      • While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
      • Additional effects from quality:
        • Gemling: Remnants created by Supported Skills can be collected from (0–40)% further away
      • Remnants last for 8 seconds
      • Remnants store 35% of Minion maximum Life
      • You can store up to (47–66124) collected Minion Life
      • Additional effects from quality:
        • Remnants store (0–5)% of Minion maximum Life
      • Consume stored Minion Life to Revive your Minions. Revives as many Minions as possible with total maximum Life equal to or less than the Life stored by Grim Feast, prioritising those with higher maximum Life.
      ActiveHeart of IceBlueSpellBuffPersistentAuraCold
      • Chills all enemies in your Presence.
      • Chills enemies in your Presence as though dealing (26–888) to (39–1332) Cold damage
      • Additional effects from quality:
        • (0–20)% more Magnitude of Chill inflicted
      ActiveHexblastBlueSpellAoEChaosPayoffRepeatable
      • Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
      • Deals (21–725) to (39–1347) Chaos Damage
      • Explosion radius is 2 metres
      • Explodes a Curse on enemies in a 2.8 metre radius
      • Maximum 10 Explosions per cast
      • Additional effects from quality:
        • (0–10)% more Damage per 1 second of remaining duration on removed Curse
        • Gemling: (0–40)% more Critical Hit Chance
      ActiveHypothermiaBlueSpellAoEColdDurationCurseRepeatable
      • Curse all targets in an area after a short delay, lowering their Cold Resistance.
      • Curse applies after 1.5 seconds delay
      • Curse radius is (1.5–3.1) metres
      • Curse inflicts (-29–-23)% to Cold Resistance
      • Curse duration is (6–7.4) seconds
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% faster Curse Activation
      ActiveIce NovaBlueSpellAoEColdDurationNovaRepeatable
      • Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
      • Additional effects from quality:
        • Gemling: (0–40)% chance to not remove an Infusion but still count as consuming them
      • Deals (6–131) to (8–196) Cold Damage
      • (100–157)% more Magnitude of Chill inflicted
      • (100–157)% more Freeze Buildup
      • Knocks Back Enemies
      • Nova radius is 3.2 metres
      • Additional effects from quality:
        • (0–20)% more Damage with Hits against Enemies that are Chilled
      • Knocks Back Enemies
      • Nova radius is 3.2 metres
      • Knocks Back Enemies
      • Explosion and Chilled Ground radius are 4.8 metres
      • Chilled Ground duration is 8 seconds
      • Deals (15–448) to (22–672) Cold Damage
      ActiveImpurityBlueBuffPersistentAuraChaos
      • Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
      • Aura grants +(10–29)% to Chaos Resistance
      • Additional effects from quality:
        • Aura grants +(0–6)% to Chaos Resistance
      ActiveIncinerateBlueSpellAoESustainedFireDurationChannelling
      • Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
      • Additional effects from quality:
        • Gemling: +(0–2) seconds of Maximum fuel
      • Cone length is 5.8 metres
      • Ignites from a single use of this Skill Compound if not
        from Ignited Ground
      • Deals (1.7–57.6) Fire Damage per second
      • Gains (2–7) milliseconds of fuel per Mana spent
      • Can store up to 5 seconds of fuel
      • Ignites as though dealing (2–83) to (4–124) Fire damage, every 0.075 seconds
      • Additional effects from quality:
        • (0–20)% more Ignite duration
      • Ignited Ground duration is 8 seconds
      • Ignites as though dealing (24–829) to (36–1243) Fire damage
      ActiveLightning BoltBlueSpellAoELightningRepeatable
      • Call down a Shocking bolt of Lightning to strike enemies in a small area.
      • Deals (3–30) to (13–565) Lightning Damage
      • 200% more chance to Shock
      • Impact radius is 0.8 metres
      • Additional effects from quality:
        • (0–40)% more chance to Shock
      ActiveLightning ConduitBlueSpellAoELightning
      • Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
      • Deals (6–189) to (17–568) Lightning Damage
      • +1 second to Total Cast Time
      • 10% more damage with Hits per 5% Shock Effect on Enemy
      • Cannot Shock
      • Cone length is 10 metres
      • (1–2) additional bolt if a Shocked enemy is in the target area
      • Additional effects from quality:
        • (0–20)% more Lightning Damage
        • Gemling: (0–4) additional bolts if a Shocked enemy is in the target area
      ActiveLightning WarpBlueSpellAoELightningDurationRemnantRepeatable
      • Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
      • Deals (2–54) to (30–1032) Lightning Damage
      • Explosion and Shocked Ground radius are 3 metres
      • Shocked Ground duration is 8 seconds
      • Debuff duration is 4 seconds
      • Additional effects from quality:
        • (0–10)% increased Magnitude of Shock inflicted
        • Gemling: (0–40)% more Cast Speed
      ActiveLiving BombBlueSpellAoEFireDurationRemnant
      • Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
      • Deals (10–481) to (15–721) Fire Damage
      • Explosion radius is 2.5 metres
      • Seed duration is 15 seconds
      • Limit 1 active Seed
      • Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold
      • Additional effects from quality:
        • Inflicts (0–20)% more Flammability Magnitude
        • Gemling: Deals (0–50)% more Fire Damage
        • Gemling: Explodes after enemy is dealt damage equal to (0–200)% of its Ailment Threshold
      ActiveMaliceBlueBuffPersistentAuraDuration
      • While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
      • Critical Weakness duration is 4 seconds
      • Applies Critical Weakness to enemies every (0.51–0.7) seconds
      • Additional effects from quality:
        • Critical Weakness duration is (0–1) second
      ActiveMana DrainBlueSpell
      • Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
      • Leeches Mana 70% slower
      • Leeches (30–408) Mana
      • Additional effects from quality:
        • Leeches (0–90) Mana
      ActiveMana RemnantsBlueBuffPersistentRemnant
      • Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
      • Remnants last for 8 seconds
      • 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
      • Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
      • Each Remnant grants (28–281) Mana
      • Additional effects from quality:
        • Each Remnant grants (0–40) Mana
        • Gemling: Buff grants (0–40)% increased Mana Regeneration Rate
      ActiveMana TempestBlueSpellBuffLightningStorm
      • Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
      • Cooldown does not recover during Buff effect
      • Effects of Mana Tempest linger for 2 seconds after leaving the Tempest
      • Empowered Spells Gain (40–78)% of damage as Lightning Damage
      • Empowered Spells Split to (1–3) additional target
      • 30% of Mana and Life spent while in the storm is
        added to this Skill's Mana Cost per Second
      • Additional effects from quality:
        • Effects of Mana Tempest linger for (0–2) seconds after leaving the Tempest
        • Gemling: (-8–0)% of Mana and Life spent while in the storm is
          added to this Skill's Mana Cost per Second
      ActiveMirror of RefractionBlueBuffPersistentDuration
      • Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
      • A Mirror appears in your Presence every (2–3.9) seconds
      • Projectiles which shatter Mirrors are copied 7 times
      • Limit 4 Mirrors of Refraction
      • Mirrors persist for 8 second duration
      • Modifiers to Cooldown Recovery Rate also apply to
        Mirror appearance frequency
      • Additional effects from quality:
        • Projectiles which shatter Mirrors are copied +(0–2) times
      ActiveOrb of StormsBlueSpellAoESustainedLightningDurationChainingOrbRemnantRepeatable
      • Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
      • Deals (1–14) to (8–260) Lightning Damage
      • Chains (3–5) times
      • Fires a bolt every 4 seconds, and when you
        cast a Spell near the Orb
      • Orb expires after firing 6 bolts
      • Orb radius is 3.6 metres
      • Orb duration is 12 seconds
      • Limit 1 Orb of Storms
      • Additional effects from quality:
        • Chains +(0–3) times
        • Gemling: Orb expires after firing (0–6) bolts
      ActivePain OfferingBlueMinionBuffAoEDuration
      • Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
      • Limit 1 Pain Offering Spike
      • Minion Aura radius is 6 metres
      • Spike duration is 6 seconds
      • Aura grants Minions (20–29)% increased Attack and Cast Speed
      • Aura grants Minions (20–58)% increased damage
      • Additional effects from quality:
        • +(0–2.4) metres to Minion Aura radius
        • Gemling: Aura grants Minions (0–20)% increased Attack and Cast Speed
      ActivePower SiphonBlueSpellPhysical
      • Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
      • Deals (3–109) to (5–202) Physical Damage
      • Your Spells have Culling Strike
      • (0–76)% chance to grant an additional Power Charge on Cull
      • Additional effects from quality:
        • (0–10)% chance to grant an additional Power Charge on Cull
      ActiveProfane RitualBlueSpellAoEChaosDurationRepeatable
      • Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
      • Deals (13.5–652.2) Chaos damage per second
      • Limit 5 active rituals
      • Modifiers to Spell Damage apply to Debuff's Damage over Time
      • Ritual radius is 2.2 metres
      • Ritual duration is 2 seconds
      • Additional effects from quality:
        • (0–10)% chance to not destroy Consumed Corpse
        • Gemling: (0–100)% more Skill Effect Duration
      ActivePurity of FireBlueBuffPersistentAuraFire
      • Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
      • Aura grants +(22–41)% to Fire Resistance
      • Additional effects from quality:
        • Aura grants +(0–8)% to Fire Resistance
      ActivePurity of IceBlueBuffPersistentAuraCold
      • Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
      • Aura grants +(22–41)% to Cold Resistance
      • Additional effects from quality:
        • Aura grants +(0–8)% to Cold Resistance
      ActivePurity of LightningBlueBuffPersistentAuraLightning
      • Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
      • Aura grants +(22–41)% to Lightning Resistance
      • Additional effects from quality:
        • Aura grants +(0–8)% to Lightning Resistance
      ActiveRaging SpiritsBlueBuffMinionPersistentFireDuration
      • While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
      • Minions from this skill convert 70% of Physical Damage to Fire Damage
      • Limit 10 Summoned Raging Spirits
      • Fire Area Spells summon a Spirit per 1.5 metres of radius
        Projectiles from Fire Spells summon a Spirit on hit
      • Maximum 2 Spirits summoned per Spell cast
      • Spirit duration is 5 seconds
      • Additional effects from quality:
        • Limit (0–2) Summoned Raging Spirits
        • Gemling: Minions deal (0–50)% more damage
      ActiveRaise ZombieBlueMinionPhysicalDuration
      • Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
      • Limit 10 Raised Zombies
      • Zombie duration is 20 seconds
      • Empowered Zombies take 30% less damage
      • Empowered Zombies deal (100–253)% more damage with Hits
      • Empowered Zombies have 25% more movement speed
      • Additional effects from quality:
        • (0–25)% increased effect of Empowerment on Raised Zombies
        • Gemling: Limit (0–4) Raised Zombies
      ActiveRavenous SwarmBlueBuffMinionPersistentPhysicalChaosDuration
      • While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
      • Swarms Attack enemies within 4 metre radius of you
      • Spawn a new Swarm once every 6 seconds
      • Swarm duration is (6–9.8) seconds
      • Modifiers to Cooldown Recovery Rate also apply to
        Swarm spawning frequency
      • Additional effects from quality:
        • +(0–1) metres to swarm Attack radius
        • Gemling: Spawn a new Swarm once every (-2–0) seconds
      ActiveReapBlueSpellAoEPhysicalDuration
      • Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
      • Deals (11–400) to (16–599) Physical Damage
      • Gain (5–188) Life on Culling Strike
      • Culling Strike
      • Critical Weakness duration is 6 seconds
      • Additional effects from quality:
        • Critical Weakness duration is +(0–2) seconds
      ActiveSacrificeBlueBuffMinionPersistent
      • While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
      • Must be active in both Weapon Sets
      • Skills can use your undead Reviving Minions in
        place of Corpses
        Minions Revive (40–59)% more slowly
      • Additional effects from quality:
        • Minions Revive +(0–5)% more quickly
        • Gemling: Minions have (0–40)% increased maximum Life
      ActiveSigil of PowerBlueSpellAoEDurationStaged
      • Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
      • Minimum 1 second between gaining Stages
      • Sigil radius is 3 metres
      • Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area
      • Sigil duration is (10–11.9) seconds
      • Maximum 4 Stages
      • Buff grants (10–14)% more Spell damage per Stage
      • Additional effects from quality:
        • Sigil radius is (0–0.8) metres
      ActiveSiphon ElementsBlueBuffPersistentLightningColdFireRemnant
      • While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
      • Remnants created by Supported Skills can be collected from (0–38)% further away
      • 5% chance per Power to spawn a Cold Remnant on
        Freezing a target
      • 5% chance to spawn a Fire Remnant on
        Igniting a non-Ignited target
      • 5% chance to spawn a Lightning Remnant on
        Shocking a non-Shocked target
      • Additional effects from quality:
        • +(0–2)% chance per Power to spawn a Cold Remnant on
          Freezing a target
          +(0–2)% chance to spawn a Fire Remnant on
          Igniting a non-Ignited target
          +(0–2)% chance to spawn a Lightning Remnant on
          Shocking a non-Shocked target
        • Gemling: Remnants created by Supported Skills can be collected from (0–30)% further away
      ActiveSkeletal ArsonistBlueMinionPersistentFireDetonator
      • Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
      • Can target Minions with (29–1379) Life or less
      • Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
      • Converts 100% of Physical damage to Fire damage
      • Deals additional Fire damage equal to 8% of Minion's maximum Life
      • Can target Minions with (30–1096) Life or less
      • Explosion radius is 2.4 metres
      • Additional effects from quality:
        • Deals additional Fire damage equal to +(0–4)% of Minion's maximum Life
      ActiveSkeletal BruteBlueMinionWarcryPersistentPhysicalPayoff
      • Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
      • Additional effects from quality:
        • Gemling: Minions have (0–30)% more Maximum Life
      • Additional effects from quality:
        • Minions cause (0–40)% more Stun buildup
      • A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
      • +0.2 metres to Melee Strike Range
      • +0.2 metres to Melee Strike Range
      ActiveSkeletal ClericBlueMinionPersistent
      • Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
      • Additional effects from quality:
        • Gemling: Minions take (0–40)% reduced Damage
      • Additional effects from quality:
        • Revived Skeletons are immune to Damage for (0–3) seconds after being Revived
      • Revive a fallen Skeleton
      • Life Regeneration granted@12.93
      ActiveSkeletal Frost MageBlueMinionPersistentCold
      • Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
      • Additional effects from quality:
        • Gemling: (0–20)% increased Spirit Reservation Efficiency
      • Additional effects from quality:
        • Minions deal (0–20)% more damage
      • Crystallises the air into icy shards that explode outwards when they hit the ground.
      • Deals 16 to 23 Cold Damage
      • 100% more Magnitude of Chill inflicted
      • Explosion radius is 2.6 metres
      ActiveSkeletal ReaverBlueMinionPersistentPhysical
      • Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
      • Additional effects from quality:
        • Gemling: Break Armour equal to (0–30)% of Physical damage dealt
      • Additional effects from quality:
        • Minions have (0–20)% increased effect of Rage
      • Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit.
      • Lose 1% of maximum Life per second
        20% more Life loss each second
      • Gain 2 Rage on Hit
      ActiveSkeletal SniperBlueMinionPersistentPhysicalFireChaos
      • Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
      • Additional effects from quality:
        • Minions deal (0–20)% more damage
      • Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
      • Impact radius is 1.4 metres
      • Does not Hit, but Poisons enemies as though Hitting them
      • Gains 20% more Radius per second, up to a maximum of 80%
      • Cloud radius is 1.4 metres
      • Cloud duration is 8 seconds
      • Converts 100% of Physical damage to Fire damage
      • Impact radius is 1.4 metres
      ActiveSkeletal Storm MageBlueMinionPersistentLightning
      • Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
      • Additional effects from quality:
        • Gemling: (0–30)% increased Minion Cast Speed
      • Additional effects from quality:
        • Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
      • Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
      • Deals 10 to 59 Lightning Damage
      • Bolt explosion radius is 2 metres
      • Shocked Ground radius is 2 metres
      • Shocked Ground duration is 6 seconds
      ActiveSkeletal WarriorBlueMinionPersistentPhysical
      • Activate to summon Reviving Skeletal Warriors.
      • First 2 minions summoned have no base spirit reservation
      • Additional effects from quality:
        • Minions have (0–20)% more Maximum Life
      ActiveSnapBlueSpellAoELightningColdFirePayoffRemnantRepeatable
      • Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
      • Additional effects from quality:
        • Gemling: (0–100)% increased Cooldown Recovery Rate
      • Deals (14–473) to (21–709) Cold Damage
      • Cannot Freeze
      • Cannot Ignite
      • Cannot Shock
      • Enemy explosion radius is 1.6 metres
      • Frostbolt explosion radius is 3.2 metres
      • 50% more damage with Hits for blasts originating
        from a Unique enemy
      • Additional effects from quality:
        • (0–10)% chance to spawn an additional Infusion Remnant
      • Cannot Freeze
      • Cannot Ignite
      • Cannot Shock
      • Enemy explosion radius is 1.6 metres
      • Deals (1–27) to (15–512) Lightning Damage
      • Cannot Freeze
      • Cannot Ignite
      • Cannot Shock
      • Enemy explosion radius is 1.6 metres
      • Deals (6–192) to (8–288) Fire Damage
      ActiveSolar OrbBlueSpellAoESustainedFireDurationOrbRepeatable
      • Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
      • Deals (4–181) to (5–271) Fire Damage
      • Pulses every 1.4 seconds
      • Explosion radius is 2.5 metres
      • Orb duration is 10 seconds
      • Limit 1 Solar Orb
      • Additional effects from quality:
        • (0–20)% more Damage with Hits against Burning Enemies
      • Ignite radius is 1 metre
      • Ignites as though dealing (6–287) to (8–430) Fire damage
      ActiveSoul OfferingBlueMinionBuffDuration
      • Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
      • Limit 1 Soul Offering Spike
      • Spike duration is 6 seconds
      • Buff grants you (20–77)% increased Spell damage
      • Additional effects from quality:
        • +(0–1) second to Spike duration
        • Gemling: Buff grants you (0–20)% increased Spell damage
      ActiveSoulrendBlueSpellProjectileChaosDurationRepeatable
      • Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
      • Deals (3–130) to (6–242) Chaos Damage
      • Pierces all Targets
      • Modifiers to Spell Damage apply to Debuff's Damage over Time
      • Debuff duration is 0.6 seconds
      • Deals (10.1–430.9) Chaos damage per second
      • Additional effects from quality:
        • Debuff duration is (0–0.1) seconds
      ActiveSparkBlueSpellProjectileLightningDurationRepeatable
      • Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
      • Additional effects from quality:
        • Gemling: Fires (0–4) additional Projectiles
      • Deals (1–11) to (10–216) Lightning Damage
      • Fires (4–9) Projectiles
      • Projectile duration is 2 seconds
      • Projectiles fired at the same time can Hit the same
        target no more than once every 0.66 seconds
      • Additional effects from quality:
        • (0–30)% increased Projectile Speed
      • Fires Projectiles in a circle
      • Projectile duration is 2 seconds
      • +0.5 seconds to Cast Time
      • Projectiles fired at the same time can Hit the same
        target no more than once every 0.66 seconds
      • Deals (7–207) to (11–310) Cold Damage
      • Deals (1–13) to (10–245) Lightning Damage
      • Fires (12–16) Projectiles in a circle
      ActiveSpellslingerBlueBuffPersistentTriggerInvocationMeta
      • While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
      • (0–57)% increased Energy gained
      • Maximum Energy is 500
      • Gains 2 Energy per 0.1 seconds of base
        cast time of Spells you cast
      • Additional effects from quality:
        • (0–15)% increased Energy gained
      • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
      ActiveSpiraling ConspiracyBlueMinionPersistentAoEPhysicalChaosDuration
      • A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
      • A Raven joins the Flock every (1.05–2) seconds while a Rare or Unique enemy is in your Presence
      • A Raven joins the Flock for every 1 total Power of enemies slain by you or your Minions
      • Additional effects from quality:
        • Raven Flock's Skills have (0–20)% increased Area of Effect
      ActiveTemporal ChainsBlueSpellAoEDurationCurseRepeatable
      • Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
      • Curse applies after 1.5 seconds delay
      • Curse does not apply to enemies above level (0–20)
      • Curse radius is (1.5–3.1) metres
      • Curse Slows targets by (40–59)%
      • Curse duration is (6–7.4) seconds
      • Curse makes other effects on targets expire 25% slower
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% faster Curse Activation
      ActiveUnearthBlueSpellMinionAoEPhysicalDurationRepeatable
      • Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
      • Deals (4–117) to (6–176) Physical Damage
      • Limit (8–20) Bone Constructs
      • Cone length is 6 metres
      • Bone Construct duration is 15 seconds
      • Reviving Minions can only create
        one Bone Construct per death
      • Additional effects from quality:
        • +(0–5) seconds to Bone Construct duration
          Minions have (0–50)% increased Movement Speed
        • Gemling: (0–50)% more Minion Attack Speed
      ActiveVolatile DeadBlueSpellAoEFireRepeatable
      • Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
      • Consumes up to 1 Corpse
      • Core duration is 5 seconds
      • Additional effects from quality:
        • (0–10)% chance to not destroy Consumed Corpse
      • Volatile Dead Consumes up to 1 additional corpse
      • Explosion radius is 2.2 metres
      • Core duration is 5 seconds
      • Ignites as though dealing (3–20) to (4–29) Fire damage
      • Volatile Dead Consumes up to 1 additional corpse
      • Ignites enemies within 1.5 metre radius
      • Ignites as though dealing (4–146) to (6–218) Fire damage
      ActiveVulnerabilityBlueSpellAoEPhysicalDurationCurseRepeatable
      • Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
      • Curse applies after 1.5 seconds delay
      • Curse does not apply to enemies above level (0–20)
      • Curse radius is (1.5–3.1) metres
      • Curse inflicts -(16–19210) to Total Armour
      • Curse duration is (6–7.4) seconds
      • Additional effects from quality:
        • (0–10)% increased Curse Magnitudes
        • Gemling: (0–50)% reduced Mana Cost
      ActiveWitherBlueSpellAoEChaosDurationChannelling
      • Channel a debilitating hex that Withers enemies in the area.
      • Withered lasts (2–2.95) seconds
      • 6% increased Chaos Damage taken
      ActiveWithering PresenceBlueBuffPersistentAuraChaosDuration
      • While active, emits an Aura that periodically Withers enemies in your Presence.
      • Withered duration is 6 seconds
      • Withers enemies in your Presence every (1.42–1.8) seconds
      • Additional effects from quality:
        • Withered duration is (0–1) second
        • Gemling: Withers enemies in your Presence every (-0.5–0) seconds
      ActiveAlchemist's BoonGreenBuffPersistentAura
      • While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
      • (15–34)% of recovery from your Flasks is also
        granted to Allies in your Presence
      • Grants you (0.17–0.23) Flask charges per second
      • Additional effects from quality:
        • Grants you (0–0.03) Flask charges per second
        • Gemling: Grants (0–20)% increased Attack speed during any Life Flask Effect
        • Gemling: Grants (0–20)% increased cast speed during any Mana Flask Effect
      ActiveBarrageGreenSpellBuffDuration
      • Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
      • Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
      • Repeats deal 50% less Damage
      • (410–600)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
      • Maximum Buff duration is 5 seconds
      • Additional effects from quality:
        • Repeats deal +(0–5)% more Damage
        • Gemling: (0–20)% chance to not remove Charges on use
      ActiveBlood HuntGreenAttackAoEMeleeStrikePhysicalPayoff
      • Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
      • +0.15 seconds to Total Attack Time
      • Cannot cause Bleeding
      • Cannot cause Bleeding
      • Explosion radius is 1.3 metres
      • Enemies lose Life equal to 25% of Consumed Blood Loss
      • 10% more area of effect per Blood Loss Consumed, up to 500%
      • % more area of effect per (1–381) Blood Loss Consumed, up to 500%
      • Additional effects from quality:
        • +(0–0.4) metres to explosion radius
        • Gemling: Enemies lose Life equal to +(0–4)% of Consumed Blood Loss
      ActiveBloodhound's MarkGreenMarkAttackAoETriggerPhysicalDurationPayoff
      • Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
      • Limit 1 Marked target
      • Mark duration is 8 seconds
      • Marked target receives Heavy Stun buildup equal to
        300% of Blood Loss
      • Activates when Marked enemy is Heavy Stunned
        Activates when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss
        Triggers blood explosion when Activated
      • Additional effects from quality:
        • Marked target receives Heavy Stun buildup equal to
          (0–50)% of Blood Loss
      • A violent explosion of blood that deals Physical Attack damage which is not based on your Weapon's damage.
      • (7–196) to (11–294) base Physical Damage
      • Cannot cause Bleeding
      • Explosion radius is 2.6 metres
      • Gains up to 100% more damage and 100% more area of
        effect based on the percentage of target's
        Heavy Stun buildup caused by Blood Loss
      ActiveCombat FrenzyGreenBuffPersistent
      • While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
      • Gain a Frenzy Charge when you FreezeElectrocute or Pin an enemy, no more than once every (6.1–8) seconds
      • Additional effects from quality:
        • (0–10)% chance to gain an additional Charge
        • Gemling: (-1–0) seconds to delay on gaining a Frenzy Charge
      ActiveCompanion: {0}GreenMinionCompanionPersistent
      • Summon a Reviving Beast Companion to aid you in combat.
      • Minions deal (8–84)% more damage
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
        • Gemling: (0–20)% more Minion Attack Speed
      ActiveCull The WeakGreenAttackAoEMeleeStrike
      • Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
      • Culling Strike
      • Can't be Evaded
      • Normal and Magic monsters grant 1 Frenzy Charge
        Rare monsters grant 2 Frenzy Charges
        Unique monsters grant 3 Frenzy Charges
      • Additional effects from quality:
        • (0–20)% chance to gain an additional Charge
        • Gemling: (0–20)% chance to gain an additional random Charge when you gain a Charge
      ActiveDetonating ArrowGreenAttackAoEProjectileFireChannellingDetonatorStagedRepeatable
      • Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
      • Additional effects from quality:
        • Gemling: (0–40)% more Ignite Magnitude
      • Modifers to Attack speed also affect this skill's cost
      • Gain 120% of Damage as extra Fire Damage per Stage
        Maximum 4 Stages
      • Additional effects from quality:
        • +(0–1) to number of Maximum Stages
      • Modifers to Attack speed also affect this skill's cost
      • Explosion radius is 2.4 metres
      ActiveDisengageGreenAttackAoEMeleeStrikeTravel
      • Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
      • Additional effects from quality:
        • Gemling: +(0–1) metres to Melee Strike Range
      • +0.2 seconds to Total Attack Time
      • +2.5 metres to Melee Strike Range
      • Grants a Frenzy Charge on Parried Consumption
      • Additional effects from quality:
        • (0–20)% chance for an additional Shockwave
      • Shockwave radius is 2 metres
      ActiveElectrocuting ArrowGreenAttackAoEProjectileLightningDurationRepeatable
      • Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
      • Converts 80% of Physical damage to Lightning damage
      • Cannot Chain
      • Cannot Pierce
      • Arrow duration is 25 seconds
      • Additional effects from quality:
        • Hits against targets with attached Rods gain (0–10)% of Damage as extra Lightning Damage
        • Gemling: Targets with attached Rods take (0–20)% increased damage
      ActiveElemental SunderingGreenAttackAoEMeleeLightningColdFireNovaPayoff
      • Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
      • Additional effects from quality:
        • Gemling: (0–20)% more Critical Hit Chance
      • Pulse radius is 5 metres
      • Consumes up to 20 Ailments
      • Additional effects from quality:
        • +(0–0.2) metres to Pulse radius
      • Converts 100% of Physical damage to Cold damage
      • Cannot inflict FreezeShock or Ignite
      • Explosion radius is 1.6 metres
      • 50% more damage with Hits for pulses originating
        from a Unique enemy
      • Converts 100% of Physical damage to Fire damage
      • Cannot inflict FreezeShock or Ignite
      • Explosion radius is 1.6 metres
      • Converts 100% of Physical damage to Lightning damage
      • Cannot inflict FreezeShock or Ignite
      • Explosion radius is 1.6 metres
      ActiveEscape ShotGreenAttackAoEProjectileTriggerCold
      • Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
      • Additional effects from quality:
        • Gemling: (0–40)% increased Damage with Hits against Frozen Enemies
      • Converts 80% of Physical damage to Cold damage
      • Number of Projectiles cannot be modified
      • +0.7 seconds to Total Attack Time
      • (300–585)% more Magnitude of Chill inflicted
      • (300–585)% more Freeze Buildup
      • Impact radius is 2.4 metres
      • Additional effects from quality:
        • (0–120)% more Freeze Buildup
      • Detonation Time is 2.5 seconds
      • 80% more Projectile Speed
      • Converts 100% of Physical damage to Cold damage
      • Fires (7–11) Projectiles
      • Explosion radius is 2 metres
      ActiveExplosive SpearGreenAttackAoEProjectileFireDurationDetonatorRepeatable
      • Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
      • Detonation Time is 2.5 seconds
      • Converts 60% of Physical damage to Fire damage
      • Number of Projectiles cannot be modified
      • Pierces all Targets
      • Cannot Chain
      • Limit (1–3) lodged Spear
      • Converts 100% of Physical damage to Fire damage
      • Explosion radius is 2.8 metres
      • Additional effects from quality:
        • +(0–0.4) metres to Explosion radius
        • Gemling: (0–20)% chance to not remove Charges on use
      • Converts 100% of Physical damage to Fire damage
      • 100% increased Ignite Magnitude
      • Explosion width is 1.5 metres
      • Ignited Ground radius is 2 metres
      • Ignited Ground duration is 8 seconds
      • Ignited Ground Ignites enemies as though dealing the explosion's damage
      • Explosion length is (4–5.9) metres
      • Additional effects from quality:
        • +(0–0.4) metres to Explosion length
        • Gemling: (0–20)% chance to not remove Charges on use
      ActiveFangs of FrostGreenAttackAoEMeleeStrikeCold
      • Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
      • Additional effects from quality:
        • Gemling: +(0–1) metres to Melee Strike Range
      • Converts 80% of Physical damage to Cold damage
      • (100–157)% more Magnitude of Chill inflicted
      • +0.4 metres to Melee Strike Range
      • (100–157)% more Freeze Buildup
      • Additional effects from quality:
        • (0–15)% chance to not consume Parried Debuff
      • Converts 100% of Physical damage to Cold damage
      • Explosion and Chilled Ground radius are 2.2 metres
      • (100–157)% more Magnitude of Chill inflicted
      • (100–157)% more Freeze Buildup
      ActiveFreezing SalvoGreenAttackAoEProjectileColdRepeatable
      • Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
      • Supported Skills Repeat 1 time per Seal broken
      • Converts 80% of Physical damage to Cold damage
      • Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
      • (30–68)% more Magnitude of Chill inflicted
      • (30–68)% more Freeze Buildup
      • Maximum 10 Seals
      • Gains a Seal every 0.75 seconds
      • Impact radius is 1.2 metres
      • Additional effects from quality:
        • (0–40)% more Freeze Buildup
        • Gemling: Maximum (0–4) Seals
      ActiveGas ArrowGreenAttackAoEProjectileFireChaosDurationRepeatable
      • Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
      • Additional effects from quality:
        • Gemling: Deals (0–20)% more Fire Damage
      • Impact radius is 1.8 metres
      • Additional effects from quality:
        • +(0–0.4) metres to impact radius
      • Limit 6 Poison Clouds
      • Does not Hit, but Poisons enemies as though Hitting them
      • Gains +20% more Radius per second, up to a maximum of +80%
      • Cloud radius is 1.8 metres
      • Cloud duration is 4 seconds
      • Additional effects from quality:
        • +(0–0.4) metres to cloud radius
        • Gemling: Deals (0–20)% more Fire Damage
      • Converts 100% of Physical damage to Fire damage
      • Impact radius is 1.8 metres
      ActiveGlacial LanceGreenAttackAoEProjectileColdDurationRepeatable
      • Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
      • Additional effects from quality:
        • Gemling: (0–20)% chance to not remove Charges on use
      • Converts 80% of Physical damage to Cold damage
      • Number of Projectiles cannot be modified
      • (100–157)% more Magnitude of Chill inflicted
      • (100–157)% more Freeze Buildup
      • Pierces all Targets
      • Projectiles cannot Fork
      • Projectiles cannot Split
      • Chilling radius is 1.2 metres
      • Frenzy-Charged fragment duration is 1 second
      • Fragment duration is 6 seconds
      • Additional effects from quality:
        • +(0–0.4) metres to Chilling radius
      • Converts 100% of Physical damage to Cold damage
      • 50% more Magnitude of Chill inflicted
      • 50% more Freeze Buildup
      • Explosion length is 2.6 metres
      ActiveHerald of PlagueGreenBuffPersistentChaosHerald
      • While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
      • Spreads the most Damaging Poison on enemies you kill in a (1.5–1.8) metre radius
      • (10–29)% chance to Hinder enemies on spreading Poison to them
      • Additional effects from quality:
        • (0–20)% chance to Hinder enemies on spreading Poison to them
        • Gemling: (0–30)% more Area of Effect
      ActiveHerald of ThunderGreenBuffAttackPersistentAoELightningHeraldPayoff
      • While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
      • Additional effects from quality:
        • Gemling: Buff grants (0–20)% increased Lightning damage
      • Lightning Bolts strike the targets of your next (2–3) Attack Hits
        after killing a Shocked enemy with Attack damage
      • Additional effects from quality:
        • Lightning Bolts strike the targets of your next (0–2) Attack Hits
          after killing a Shocked enemy with Attack damage
      • Can't be Evaded
      • Cannot Shock
      • Bolt impact radius is 1 metre
      • 100% of Bolt Physical Damage
        Converted to Lightning Damage
      ActiveIce ShotGreenAttackProjectileColdRepeatable
      • Fire an icy arrow that sprays a cone of ice shards when it hits a target.
      • Additional effects from quality:
        • Gemling: (0–40)% reduced Movement Speed Penalty while moving
      • Converts 80% of Physical damage to Cold damage
      • 50% more Magnitude of Chill inflicted
      • 25% more Freeze Buildup
      • Additional effects from quality:
        • (0–30)% more Magnitude of Chill inflicted
      • Converts 100% of Physical damage to Cold damage
      • Fires (8–11) Projectiles
      ActiveIce-Tipped ArrowsGreenSpellAttackBuffAoEProjectileTriggerColdDuration
      • Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
      • Maximum Buff duration is 20 seconds
      • Empowers 4 Attacks
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
      • Detonation Time is 2.5 seconds
      • 50% more Projectile Speed
      • Converts 100% of Physical damage to Cold damage
      • Fires 5 Projectiles
      • Explosion radius is 1.8 metres
      ActiveLightning ArrowGreenAttackAoEProjectileLightningChainingRepeatable
      • Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
      • Additional effects from quality:
        • Gemling: (0–30)% chance for Lightning Damage with Hits to be Lucky
      • Converts 80% of Physical damage to Lightning damage
      • Cannot Chain
      • Beam targeting radius is 3.2 metres
      • Fires beams at up to (2–4) additional Enemies near the target
      • Additional effects from quality:
        • (0–40)% more chance to Shock
      • Converts 100% of Physical damage to Lightning damage
      • Chains 2 times
      • Beam targeting radius is 3.2 metres
      • Fires beams at up to additional Enemies near the target
      ActiveLightning RodGreenAttackAoEProjectileSustainedLightningDurationRepeatable
      • Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
      • Converts 100% of Physical damage to Lightning damage
      • Burst radius is 2 metres
      • Maximum Arrow duration is 20 seconds
      • Arrow disappears after being Chained to 8 times
      • Maximum 10 active Arrows
      • Additional effects from quality:
        • (0–20)% chance to cause an additional Burst on impact
        • Gemling: (0–20)% more Attack Speed
      ActiveLightning SpearGreenAttackAoEProjectileLightningRepeatable
      • Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
      • Cannot Pierce
      • Converts 80% of Physical damage to Lightning damage
      • 100% more chance to Shock
      • Fires Projectiles
      • Cannot Chain
      • Projectiles can Split from hitting terrain
      • Projectiles cannot Fork
      • Spear cannot PierceForkChain or Return
        Modifiers to the number of Projectiles fired only affect
        the maximum number of lightning bolt Projectiles
      • Splits towards 3 targets when Consuming a Frenzy Charge
      • Converts 100% of Physical damage to Lightning damage
      • 200% more chance to Shock
      • Fires 5 Projectiles
      • Projectiles cannot Split
      • Fires lightning bolts at targets within 5 metre radius
      • Additional effects from quality:
        • Fires +(0–2) bolts
        • Gemling: Benefits from consuming Charges have (0–20)% chance to be doubled
      ActiveMagnetic SalvoGreenAttackAoEProjectileLightning
      • Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
      • Additional effects from quality:
        • Gemling: (0–20)% more Lightning Damage
      • Converts 80% of Physical damage to Lightning damage
      • Impact radius is 1 metre
      • Fires up to 8 missiles
      • Additional effects from quality:
        • Fires up to +(0–4) missiles
      • Converts 100% of Physical damage to Lightning damage
      • Fires 8 Arrows
      • Explosion radius is 2.4 metres
      ActiveMirage ArcherGreenBuffPersistentTriggerDurationMeta
      • While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
      • Mirages deal 30% less Damage
      • Socketed Skills cannot consume Charges
      • Mirage duration is (5.05–6) seconds
      • Additional effects from quality:
        • +(0–1) seconds to Mirage duration
        • Gemling: (0–40)% increased Spirit Reservation Efficiency
      ActivePlague BearerGreenBuffPersistentAoEPhysicalChaosNova
      • While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
      • Additional effects from quality:
        • Gemling: (0–50)% increased Magnitude of Poison on targets that are not Poisoned
      • Stores 4% of Expected Poison damage, up to (43–15257)
        Deals Physical damage equal to the stored Poison
      • Additional effects from quality:
        • Stores (0–2)% of Expected Poison damage, up to
          Deals Physical damage equal to the stored Poison
      • Always Poisons on Hit
      • 80% less Stun buildup
      • Nova radius is 1.8 metres
      • Stored Poison grants up to 600% more Area of Effect
      ActivePoisonburst ArrowGreenAttackAoEProjectileChaosDurationRepeatable
      • Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
      • Additional effects from quality:
        • Gemling: Break Armour equal to (0–20)% of Poison damage
      • Additional effects from quality:
        • (0–10)% more Magnitude of Poison inflicted
      • Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
      • Does not Hit, but Poisons enemies as though Hitting them
      • Poison duration is 3 seconds
      • Burst radius is (1.5–2.4) metres
      ActivePrimal StrikesGreenAttackAoEMeleeStrikeLightningPayoff
      • Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
      • Additional effects from quality:
        • Gemling: (0–20)% more Critical Hit Chance
      • Converts 40% of Physical damage to Lightning damage
      • +0.5 metres to Melee Strike Range
      • Cannot Shock
      • Additional effects from quality:
        • (0–20)% increased Attack Speed
      • Converts 40% of Physical damage to Lightning damage
      • +1.5 metres to Melee Strike Range
      • Cannot Shock
      • Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
      • 35% less Attack Speed
      • Converts 60% of Physical damage to Lightning damage
      • +0.5 metres to Melee Strike Range
      • Consume Shock on Hit
      • Cannot Shock
      • +(1–1.5) metres to Melee Strike Range
      • Converts 100% of Physical damage to Lightning damage
      • Cannot Shock
      • Charge length is 8.6 metres
      • Charge width is 1.8 metres
      ActiveRain of ArrowsGreenAttackAoEProjectileSustained
      • Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
      • Fires (30–39) Arrows
      • Can Hit each enemy only once every 0.12 seconds
      • Rain radius is 3.6 metres
      • Arrow impact radius is 0.7 metres
      • Maximum 1 arrow rain
      • One arrow lands every 0.08 seconds
      • Fires 150% more Arrows if a Frenzy Charge was consumed
      • Modifiers to Projectile speed apply to arrow landing frequency
      • Additional effects from quality:
        • Arrows fall (0–20)% faster
        • Gemling: Deals (0–20)% more damage
      ActiveRakeGreenAttackAoEMeleeStrikePhysical
      • Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
      • +0.4 seconds to Total Attack Time
      • +0.2 metres to Melee Strike Range
      • 100% more Magnitude of Bleeding inflicted
      • Deals up to 100% more Damage, based on the distance travelled
      • Inflicts Bleeding on Hit
      • Additional effects from quality:
        • Deals up to an additional +(0–30)% more Damage, based on the distance travelled
        • Gemling: (0–20)% chance to Aggravate Bleeding on targets you Hit with Attacks
      ActiveRapid AssaultGreenAttackAoEMeleeStrikePhysicalDuration
      • Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
      • +0.6 metres to Melee Strike Range
      • Limit 5 Spearheads stuck in each Target
      • +1.2 metres to Melee Strike Range
      • Inflicts Bleeding on Hit
      • Knocks Back Enemies
      • Spearhead duration is 30 seconds
      • Additional effects from quality:
        • (0–20)% chance to leave an additional spearhead in the target
        • Gemling: (0–40)% more Magnitude of Bleeding inflicted
      • Inflicts Bleeding on Hit
      • Explosion radius is 2.4 metres
      ActiveRhoa MountGreenMinionBuffCompanionPersistent
      • Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
      • 100% increased Minion Accuracy Rating
      • 100% reduced Movement Speed Penalty from
        using Skills while mounted
      • Additional effects from quality:
        • Minions have (0–20)% more Maximum Life
        • Gemling: (0–30)% increased Reservation Efficiency
      ActiveShockchain ArrowGreenAttackAoEProjectileLightningChainingPayoffRepeatable
      • Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
      • Additional effects from quality:
        • Gemling: (0–20)% more Attack Speed
      • Converts 80% of Physical damage to Lightning damage
      • Cannot Shock
      • Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
      • Arrow duration is 20 seconds
      • Arrow disappears after being Chained to 8 times
      • Maximum 10 active Arrows
      • Additional effects from quality:
        • (0–20)% more Lightning Damage
      • Converts 100% of Physical damage to Lightning damage
      • Cannot Shock
      • Shockwave radius is 2.5 metres
      ActiveSnipeGreenAttackAoEProjectileColdChannellingPayoffRepeatable
      • Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
      • Cannot Freeze
      • Modifers to Attack speed also affect this skill's cost
      • Cannot Freeze
      • Modifers to Attack speed also affect this skill's cost
      • Explosion radius is 2.5 metres
      • Additional effects from quality:
        • Explosion radius is (0–0.4) metres
        • Gemling: (0–20)% longer Perfect Timing window
        • Gemling: (0–20)% more Attack Speed
      • Converts 100% of Physical damage to Cold damage
      • Cannot Freeze
      • Modifers to Attack speed also affect this skill's cost
      • Explosion radius is 3 metres
      • (31–50)% more damage with Hits for explosions originating from a Unique enemy
      • Additional effects from quality:
        • Explosion radius is (0–0.4) metres
        • Gemling: (0–20)% longer Perfect Timing window
        • Gemling: (0–20)% more Attack Speed
      ActiveSniper's MarkGreenMarkDuration
      • Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
      • Limit 1 Marked target
      • Maximum Mark duration is 8 seconds
      • Next Critical Hit against Marked Enemy has (20–77)% increased Critical Damage Bonus
      • Additional effects from quality:
        • Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
        • Gemling: Marked enemy deals (0–10)% less damage
      ActiveSpear of SolarisGreenAttackAoEProjectileSustainedFireConditional
      • Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
      • Additional effects from quality:
        • Gemling: Deals (0–20)% more Fire Damage
      • Converts 75% of Physical damage to Fire damage
      • +1.4 seconds to Total Attack Time
      • Requires 20 Glory to use
      • Can't be Evaded
      • Impact radius is 2 metres
      • Additional effects from quality:
        • (0–25)% chance to retain 40% of Glory on use
      • Ground spear pulses every 0.2 seconds, up to 20 times
      • Converts 75% of Physical damage to Fire damage
      • Pulse radius is 2 metres
      • Converts 100% of Physical damage to Fire damage
      • Ignited Ground radius is 2 metres
      • Gains Radius over the Ground Spear's lifetime, up to 100% more at the end of the Spear's lifetime
      ActiveSpearfieldGreenAttackAoEMeleeSustainedDurationHazard
      • Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
      • Additional effects from quality:
        • Gemling: (0–20)% more Attack Speed
      • Creates 1 Spear per 0.2 metres of Radius
      • Maim on Hit
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Maims from this Skill Slow an additional 10%
      • Spears emerge within a (4–6.9) metre length cone
      • Spear duration is 10 seconds
      • Maximum 70 active spears
      • Additional effects from quality:
        • Hazards created by this Skill have (0–10)% chance to rearm after they are triggered
      • Maim on Hit
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Maims from this Skill Slow an additional 10%
      • Explosion radius is 0.6 metres
      ActiveSpiral VolleyGreenAttackProjectileSustained
      • Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
      • +0.4 seconds to Total Attack Time
      • Fires 25 Arrows
      • Chains once per Frenzy Charge Consumed
      • 30% more Damage per Frenzy Charge Consumed
      • 100% more Damage if a Frenzy Charge was Consumed
      • Additional effects from quality:
        • Fires +(0–4) Projectiles
        • Gemling: Benefits from consuming Charges have (0–30)% chance to be doubled
      ActiveStorm LanceGreenAttackAoEProjectileSustainedLightningDurationRepeatable
      • Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
      • Converts 30% of Physical damage to Lightning damage
      • Pierces all Targets
      • Cannot Chain
      • Converts 100% of Physical damage to Lightning damage
      • Fires bolts at enemies within a 3 metre radius
      • Shocked Ground duration is 8 seconds
      • Lodged spear duration is 1.5 seconds
      • Fires a bolt every 0.2 seconds
      • Additional effects from quality:
        • base number of overcharged spears allowed [0,1]
        • Gemling: Fires +(0–2) Projectiles
      • Converts 100% of Physical damage to Lightning damage
      • Fires bolts at enemies within a 2 metre radius
      • Limit 3 lodged spears
      • Lodged spear duration is 6 seconds
      • Fires a bolt every 0.8 seconds
      • Bolts Chain to (4–6) enemies
      • Additional effects from quality:
        • Limit (0–1) lodged spear
        • Gemling: Fires +(0–2) Projectiles
      • Converts 100% of Physical damage to Lightning damage
      • Fires bolts at enemies within a 3 metre radius
      • Fires 16 bolts
      ActiveStormcaller ArrowGreenAttackAoEProjectileLightningDurationRepeatable
      • Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
      • Additional effects from quality:
        • Gemling: Fires (0–2) additional Projectiles
      • Converts 80% of Physical damage to Lightning damage
      • Arrow duration is 1.5 seconds
      • Additional effects from quality:
        • (0–30)% increased Shock Duration
      • Converts 100% of Physical damage to Lightning damage
      • Shocks Enemies as though dealing 50% more Damage
      • 500% more chance to Shock
      • Arrow duration is 1.5 seconds
      • Impact radius is (1.5–2.4) metres
      • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5–3) metre radius
      ActiveTame BeastGreenMinionCompanionPersistentDuration
      • Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
      • While this Gem is Socketed you can view Monster Categories on Enemies
      • Wisp duration is (8–11.8) seconds
      • Tamed Beast retains up to four monster modifiers when summoned
      • Additional effects from quality:
        • +(0–1.6) seconds to Wisp duration
        • Gemling: (0–50)% reduced Mana Cost
      ActiveThunderous LeapGreenAttackAoEMeleeSlamLightningDetonatorTravel
      • Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
      • Converts 70% of Physical damage to Lightning damage
      • +1.1 seconds to Total Attack Time
      • 100% more chance to Shock
      • Shockwave radius is 2.5 metres
      • Additional effects from quality:
        • (0–30)% chance to leave Shocked Ground when Detonating Spears
        • Gemling: (0–40)% chance to cause an additional Aftershock
      ActiveTornado ShotGreenAttackAoEProjectilePhysicalDurationRepeatableWind
      • Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
      • Impact radius is 1 metre
      • Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
      • Impact radius is 1 metre
      • Tornado spits out 3 copies of Projectiles fired into it
      • Limit 1 Tornado
      • Copied Projectiles have a maximum travel distance of 6 metres
      • Deals (4.3–208.7) Physical damage per second
      • Maximum Tornado duration is 15 seconds
      • Copied Projectiles deal (41–60)% less damage
      • Additional effects from quality:
        • Copied Projectiles deal +(0–15)% more damage
        • Gemling: +(0–2) to Limit of Tornadoes
      ActiveToxic DomainGreenBuffAttackAoEPhysicalChaosDurationPlant
      • Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
      • Additional effects from quality:
        • Gemling: Effects of Toxic Bloom Linger on you for (0–2) seconds
      • Toxic Bloom Radius is 3 metres
      • Toxic Bloom duration is 8 seconds
      • Each enemy can have up to 1 Pustule attached
      • Regenerate (5.67–41.67) life per second
      • Skill costs are increased by 25%
      • Projectile Hits attach a Pustule
      • Additional effects from quality:
        • +(0–0.3) metres to Toxic Bloom radius
      • Always Poisons on Hit
      • Pustule Detonation radius is 1.6 metres
      • Pustule Detonates after 15 seconds
      • Pustules store expected damage of Poisons inflicted on them
      • Overgrown Pustules grow as though dealt (0.4–194.2) Poison damage per second
      ActiveToxic GrowthGreenAttackAoEProjectileChaosRepeatablePlant
      • Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
      • Additional effects from quality:
        • Gemling: (0–40)% increased Poison Duration
      • Detonation Time is 15 seconds
      • Overgrown Pustules grow as though dealt (0.4–194.2) Poison damage per second
      • Stored Poison adds up to 1.5 metres to base explosion radius
      • Stored Poison grants up to 300% more explosion Damage
      • Fires 5 Pustules
      • Limit 5 pustules
      • Additional effects from quality:
        • Fires +(0–1) Pustule
          Limit +(0–1) pustule
      • Detonation Time is 15 seconds
      • Always Poisons on Hit
      • Explosion radius is 0.8 metres
      • Pustules store expected damage of Poisons inflicted on them
      ActiveTrail of CaltropsGreenAttackBuffPersistentAoEProjectileTriggerPhysicalDurationHazard
      • While active, scatters caltrops in your wake when you dodge.
      • Scatters 3 caltrops when you dodge
      • Maims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
      • (6–159) to (9–238) base Physical Damage
      • Increases and reductions to Thorns Damage apply to Hit Damage with this skill
      • Maim on Hit
      • Triggered on reaching maximum Energy
      • Caltrop radius is 0.5 metres
      • Caltrops land within a 0.8 metre radius of Projectile impact
      • Creates 1 Caltrop
      • Caltrop duration is 8 seconds
      • Additional effects from quality:
        • +(0–5) to maximum number of Caltrops allowed
        • Gemling: Deals (0–20)% more Physical damage
      ActiveTwisterGreenAttackAoEProjectileDurationRepeatableWind
      • Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
      • Blinds Enemies
      • Pierces all Targets
      • Twister radius is 0.5 metres
      • Twister duration is 3 seconds
      • Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
      • Elemental twisters Gain 50% of damage as damage of the corresponding Type
      • Twisters fired at the same time can Hit the same
        target no more than once every 0.66 seconds
      • Additional effects from quality:
        • (0–20)% chance for an additional twister
        • Gemling: (0–20)% more Projectile Speed
      ActiveVine ArrowGreenAttackAoEProjectileChaosDurationRepeatablePlant
      • Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
      • Limit (1–3) Plant
      • 50% more damage when Overgrown
      • Impact radius is 0.8 metres
      • 50% more damage when Overgrown
      • Vines attach to enemies within a 2.4 metre radius
      • Vines Slow enemy movement speed by 40%
      • Plant duration is 8 seconds
      • Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
      • 50% more area of effect when Overgrown
      • Deals (5.6–271.3) Chaos damage per second
      • Additional effects from quality:
        • Plant deals additional Chaos Damage per second equal to (0–10)% of Poison Damage per second
        • Gemling: (0–40)% more Skill Effect Duration
      ActiveVoltaic MarkGreenMarkBuffLightningDuration
      • Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
      • Limit 1 Marked target
      • Marked enemy becomes Electrocuted when
        Hit while Primed for Electrocution
      • Buff duration is 10 seconds
      • Mark duration is 8 seconds
      • Buff grants 30% of damage Gained as Lightning damage
      • Hits against Marked enemy cause (25–35)% increased Electrocute buildup
      • Additional effects from quality:
        • Hits against Marked enemy cause +(0–20)% increased Electrocute buildup
        • Gemling: (0–50)% reduced Mana Cost
      ActiveWhirling SlashGreenAttackAoEMeleeStrikeStagedWind
      • Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
      • Knocks Back Enemies
      • Knocks Back Enemies
      • Slows enemy movement speed by 30%
      • Maximum 3 stages
      • Collapse deals 150% more damage per additional stage
      • 10% more Knockback distance per stage
      • Whirlwind radius is 1.8 metres
      • +0.3m to Radius per additional stage
      • Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
      • Additional effects from quality:
        • Collapse deals +(0–40)% more damage per additional stage
        • Gemling: (0–10)% more Attack Speed
      ActiveWhirlwind LanceGreenAttackAoEProjectileDurationRepeatableWind
      • Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
      • Knocks Back Enemies
      • Slows enemy movement speed by 30%
      • Maximum 3 stages
      • Collapse deals 150% more damage per additional stage
      • 10% more Knockback distance per stage
      • Collapse deals Melee damage
      • Whirlwind radius is 1.8 metres
      • Whirlwind duration is 15 seconds
      • +0.3m to Radius per additional stage
      • Limit 6 Whirlwinds
      • Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
      • Additional effects from quality:
        • Collapse deals +(0–40)% more damage per additional stage
        • Gemling: Elemental Whirlwinds Gain +(0–50)% of damage as damage of the corresponding Type
      ActiveWind DancerGreenBuffAttackPersistentAoEMeleeTriggerStaged
      • While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
      • 3 maximum stages
      • Gain a stage every (1.12–1.5) seconds
      • 10% more Evasion Rating per stage
        On being Hit by an Enemy, consume all
        stages to trigger Gale Force
      • Knocks Back Enemies
      • Explosion radius is 1.6 metres
      • 100% more area of effect per stage
      • 50% more damage per stage
      • 25% more Knockback distance per stage
      • Additional effects from quality:
        • +(0–0.4) metres to explosion radius
        • Gemling: (0–50)% more damage per stage
      ActiveWind Serpent's FuryGreenAttackAoEMeleeSustainedConditionalWind
      • Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
      • Additional effects from quality:
        • Gemling: Gains (0–20)% of Damage as Extra Chaos Damage
      • 200% more Knockback Distance against Unique Enemies
      • Knocks Back Enemies
      • Thrust length is 10 metres
      • Thrust width is 1.7 metres
      • Requires 1 Frenzy Charge to use
      • Additional effects from quality:
        • (0–30)% more Knockback Distance
      • 200% more Knockback Distance against Unique Enemies
      • Knocks Back Enemies
      • Serpent length is 10 metres
      • Serpent width is 1.7 metres
      • Additional effects from quality:
        • (0–30)% more Knockback Distance
        • Gemling: Gains (0–20)% of Damage as Extra Chaos Damage
      ActiveAcidic ConcoctionNeutralAttackAoEProjectilePhysical
      • Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
      • (7–196) to (11–294) base Physical Damage
      • Fires +1 Projectiles
      • Consumes 5 Charges from your Mana Flask
      • Explosion radius is 1.8 metres
      • Cannot Poison
      • Additional effects from quality:
        • Explosion radius is (0–0.4) metres
      • Fires +1 Projectiles
      • Burst radius is 1.5 metres
      • Cannot Poison
      • Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
      • 30% more Area of Effect per Poison affecting the Enemy
      ActiveAlign FateNeutralBuffPersistent
      • While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
      • (9.15–12) second delay between Visages
      • Modifiers to Cooldown Recovery Rate also apply to
        Visage appearance frequency
      • 25% more Visage frequency per Spell Visages could cast
      • Casting the matching Spell before the next
        Visage appears Empowers that Spell
        Empowered Spells deal 30% more damage
      • Additional effects from quality:
        • (0–20)% more Visage frequency
      ActiveAncestral SpiritsNeutralMinionTriggerDuration
      • This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
      • Minions from this skill have 1% increased Attack Speed
        per 3 of your Dexterity
      • Modifiers to Totem Life also affects Minions from this Skill
      • Minions from this skill have 1% increased Damage
        per 1 of your Strength
      • Additional effects from quality:
        • Minions have (0–20)% more Maximum Life
      ActiveAnimus ExchangeNeutralSpell
      • Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
      • Sacrifices up to (25–800) Life
      • Gain Runic Ward equal to 70% of Sacrificed Life
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
        • Gemling: Gain Runic Ward equal to (0–5)% of Sacrificed Life
      ActiveAnimus SplintersNeutralMeta
      • Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions.
      • Additional effects from quality:
        • Gemling: (0–20)% increased Skill Effect Duration
      • This Skill's base cost is equal to (153–200)% of the base
        costs of Socketed Skills
      • Gains 100% of Life and Mana Cost as Extra Runic Ward Cost
      • Additional effects from quality:
        • (0–20)% increased Cost Efficiency
      ActiveApocalypseNeutralBuffSpellAoETriggerLightningColdFireDurationConditionalStorm
      • Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
      • Requires 100 Glory to use
      • Duration of the Apocalypse is 12 seconds
      • Triggers one of three disasters every 0.75 seconds
      • Additional effects from quality:
        • (0–15)% increased frequency of Triggers
      • Targets an area or an enemy, causing a series of icy hailstones to rain down in an area over a duration.
      • Deals (3–128) to (4–192) Cold Damage
      • Hailstorm radius is 2 metres
      • Hail impact radius is 0.8 metres
      • Hailstorm creates 9 chunks of ice
      • Targets an area or an enemy, calling down a massive meteor to strike an area, dealing Fire damage and contributing to your enemies' extinction.
      • Deals (19–902) to (28–1352) Fire Damage
      • Explosion radius is 1.6 metres
      • Meteor lands after 2 seconds
      • Targets an area or an enemy, causing a rapid buildup of pulsing Lightning damage in an area that culminates in a powerful final Lightning strike.
      • Deals (1–59) to (7–335) Lightning Damage
      • Crash Lightning radius is 1.6 metres
      • Pulses 3 times before final strike
      • Final strike occurs after 3 seconds
      • Crash Lightning radius is 1.6 metres
      • Deals (3–169) to (20–958) Lightning Damage
      ActiveArchon of ChayulaNeutralBuffAttackAoETriggerPhysicalChaosDurationConditionalStorm
      • Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
      • Requires 100 Glory to use
      • Generates 100% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy
      • Grants 20% more Physical and Chaos damage
      • Grants 25% chance to Wither enemies for 4 seconds on Hit
      • Trigger Chayula's Will every 3 seconds
      • Additional effects from quality:
        • Grants (0–5)% more Physical and Chaos damage
      • Conjure a Chaos tornado that chases down and Slows enemies.
      • Converts 70% of Physical damage to Chaos damage
      • Tornado radius is 2.8 metres
      • Tornado duration is 8 seconds
      ActiveArctic HowlNeutralWarcryShapeshiftBuffWerewolfAoEColdDurationNova
      • Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
      • Deals (5–186) to (8–279) Cold Damage
      • Cannot cause Freeze Buildup
      • Freeze enemies that are Primed for Freeze
      • Knocks Back Enemies
      • Empowers one Attack per 5 enemy Power in
        range, counting up to 50 Power
      • Warcry radius is 5.5 metres
      • Buff duration is 8 seconds
      • Buff grants Allies (1–37) to (2–56) added Cold damage to Attacks
      • Empowered Attacks deal (4–121) to (5–186) additional Cold damage
      • Additional effects from quality:
        • Buff grants Allies (0–20)% increased Freeze buildup
        • Gemling: (0–20)% chance to not count Empowered Attacks
      ActiveArmour Piercing RoundsNeutralAttackAmmunitionProjectilePhysical
      • Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
      • +(12–21) Bolts loaded per clip
      • Rapidly fire bolts that Break enemy Armour. Can fire a limited number of bolts before needing to reload.
      • Hits Break (1–845) Armour
      • Knocks Back Enemies
      • Additional effects from quality:
        • Break (0–20)% increased Armour
        • Gemling: (0–20)% more Attack Speed
      ActiveArtillery BallistaNeutralAttackTotemAoEProjectileSustainedDuration
      • Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
      • Totem duration is 12 seconds
      • Limit 1 Totem
      • Totem gains +(0–75)% to all Elemental Resistances
      • Totem gains +(0–35)% to Chaos Resistance
      • Hits are Pinning
      • Pins Enemies as though dealing 600% more Damage
      • Maim on Hit
      • Bolt impact radius is 2.5 metres
      • Hits 4 times per salvo
        Modifiers to number of Projectiles fired instead apply
        to number of Hits per salvo
      • Additional effects from quality:
        • Pins Enemies as though dealing +(0–200)% more Damage
        • Gemling: Limit (0–1) Totem
      ActiveAttritionNeutralBuffPersistent
      • While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
      • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds
      • You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%
      • Additional effects from quality:
        • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
        • Gemling: (0–40)% increased Presence Area of Effect
      ActiveAxe SlashNeutralAttackAoEMeleeStrike
      • Strike with your Axe.
      ActiveBarkskinNeutralBuffPersistentDuration
      • While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
      • When Hit by an enemy, gain Armour equal to (43–62)% of
        Energy Shield lost
      • Buff duration is 6 seconds
      • Additional effects from quality:
        • When Hit by an enemy, gain Armour equal to (0–5)% of
          Energy Shield lost
        • Gemling: (0–20)% more Skill Effect Duration
      ActiveBarrier InvocationNeutralBuffPersistentTriggerInvocationMeta
      • While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
      • Additional effects from quality:
        • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
      • When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
      • (0–57)% increased Energy gained
      • Maximum Energy is 500
      • Additional effects from quality:
        • (0–15)% increased Energy gained
      • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
      ActiveBitter DeadNeutralSpellAoEColdRepeatable
      • Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
      • Additional effects from quality:
        • Gemling: (0–10)% chance to not destroy Consumed Corpse
      • Transformation radius is 3.5 metres
      • Transforms up to (1–7) Corpse
      • Core duration is 5 seconds
      • Additional effects from quality:
        • Transforms +(0–1) Corpse
      • Explosion radius is 2 metres
      • Deals (9–319) to (14–478) Cold damage
      • Chills enemies within 1.5 metre radius
      • Chills enemies as though dealing (26–888) to (39–1332) Cold damage
      • Modifiers to Spell Damage apply to Debuff's Damage over Time
      • Rune radius is 1.5 metres
      • Rune duration is 10 seconds
      • Deals (6.5–221.4) Cold damage per second
      ActiveBleeding ConcoctionNeutralAttackAoEProjectilePhysical
      • Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
      • (11–314) to (21–582) base Physical Damage
      • Inflicts Bleeding on Hit
      • Fires +1 Projectiles
      • Consumes 5 Charges from your Mana Flask
      • Explosion radius is 1.8 metres
      • Aggravate Bleeding on Hit
      • Additional effects from quality:
        • Explosion radius is (0–0.4) metres
      ActiveBlood BoilNeutralBuffPersistentAoEPhysicalDuration
      • Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
      • Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
      • Blood Boil applies to non-Unique enemies
        in your Presence every (1.53–2) seconds
      • 20% more Corrupted Blood infliction Area of Effect
        per Blood Boil on slain Enemy
      • Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
      • Corrupted Blood duration is 5 seconds
      • Additional effects from quality:
        • +(0–1.5) seconds to Corrupted Blood duration
      ActiveBow ShotNeutralAttackProjectileRepeatable
      • Fire an arrow with your Bow.
      ActiveBriarpatchNeutralBuffSpellPersistentAoESustainedPhysicalDurationPlant
      • While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
      • Modifiers to Thorns damage apply to this Skill's Spell damage
      • Stores 1% of Physical Attack damage dealt, up to (9–256)
      • Thorny Ground radius is 3 metres
      • Limit 1 patch of Thorny Ground
      • Thorny Ground duration is 6 seconds
      • Cannot create more than one patch of
        Thorny Ground every 8 seconds
      • Overgrown Thorny Ground deals damage 50% more
        frequently and expires 50% slower
      • Additional effects from quality:
        • (0–5)% chance to Hinder enemies on Hit
        • Gemling: Thorny Ground radius is (0–0.6) metres
      ActiveCalled ShotsNeutralBuffPersistentAoEMeta
      • Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
      • Applies a socketed Mark to 1 Enemy every five seconds
      • Applies socketed Marks to Enemies within 10 metres
      • Additional effects from quality:
        • Applies socketed Marks to Enemies within (0–0.4) metres
      • Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
      ActiveCast on BlockNeutralBuffPersistentTriggerMeta
      • While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
      • Gains 25 Energy when you Block
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • Gains (0–0.05) Energy when you Block
      • Supported Skills Cost nothing
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveCast on DodgeNeutralBuffPersistentTriggerMeta
      • While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
      • Additional effects from quality:
        • Gemling: Buff grants +(0–1) metre to Dodge Roll distance
      • Gain 2 Energy per metre travelled while dodge rolling
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveCharge RegulationNeutralBuffPersistent
      • While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
      • (20–26)% more Critical Hit Chance while
        you have a Power Charge
      • (15–20)% more ArmourEvasion and Energy Shield while you have an Endurance Charge
      • (20–25)% increased Skill Speed while you have a Frenzy Charge
      • Consumes one of each Charge every 10 seconds
      • Additional effects from quality:
        • Consumes one of each Charge every (0–2.4) seconds
        • Gemling: Buff grants (0–2)% increased damage per Charge
      ActiveCharged StaffNeutralSpellAttackBuffAoELightningDurationConditional
      • Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
      • Additional effects from quality:
        • Gemling: (0–20)% chance to not remove Charges on use
      • Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
      • Buff duration is 6 seconds per Power Charge Consumed
      • Additional effects from quality:
        • (0–20)% increased Skill Effect Duration
      • Converts 80% of Physical damage to Lightning damage
      • Wave length is 5 metres
      ActiveClaw StabNeutralAttackAoEMeleeStrike
      • Strike with your Claw.
      ActiveCluster GrenadeNeutralAttackAoEProjectileGrenadeFire
      • Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
      • Additional effects from quality:
        • Gemling: (0–40)% reduced Detonation Time
      • Detonation Time is 2 seconds
      • Converts 20% of Physical damage to Fire damage
      • Consumes 15 Heat if possible to
        Gain 50% of damage as Fire damage
      • Projectiles cannot Fork
      • Explosion radius is 2.5 metres
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
      • Detonation Time is 3 seconds
      • Converts 40% of Physical damage to Fire damage
      • Number of Projectiles cannot be modified
      • Fires 18 Projectiles
      • Consumes 15 Heat if possible to
        Gain 50% of damage as Fire damage
      • Projectiles cannot Fork
      • Fires Projectiles in a circle
      • Explosion radius is 1.4 metres
      ActiveConductive RunesNeutralAttackAoELightningDurationHazard
      • Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
      • Additional effects from quality:
        • Gemling: Runes emerge within a (0–0.6) metre length cone
      • Runes emerge within a 8.5 metre length cone
      • Rune duration is 10 seconds
      • Runes arm after 0.4 seconds
      • Limit 20 active Runes
      • Runes detonate 0.3 seconds after activation
      • Creates 10 Runes
      • Additional effects from quality:
        • (-0.1–0) seconds to arming time
          (-0.1–0) seconds to activation time
      • Converts 100% of Physical damage to Lightning damage
      • Lightning damage from this skill Contributes to
        Electrocution Buildup
      • Rune explosion radius is 1.4 metres
      • (1–16) to (11–304) base Lightning Damage
      • 50% more Electrocution buildup from Hits with this skill
      ActiveConsecrateNeutralSpellAoEDurationNova
      • Create an area of Consecrated Ground around you.
      • (0–38)% increased Effect of Consecrated Ground
      • Consecrated Ground radius is 2.2 metres
      • Consecrated Ground duration is 8 seconds
      • Additional effects from quality:
        • (0–10)% increased Cast Speed
      ActiveCross SlashNeutralAttackShapeshiftWerewolfAoEMelee
      • Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
      • Additional effects from quality:
        • Gemling: Converts (0–40)% of Physical damage to Cold damage
      • Gouge length is 4.7 metres
      • Gouge width is 1.6 metres
      • Flings Ice Fragments within 7 metres
      • Additional effects from quality:
        • +(0–0.4) metres to gouge width
      • Gouge length is 2.4 metres
      • Gouge width is 1.6 metres
      • Flings Ice Fragments within 7 metres
      ActiveCrossbow ShotNeutralAttackAoEAmmunitionProjectile
      • Fire a bolt from your crossbow.
      • Clear your active Bolt and reload any ammunition.
      • +7 Bolts loaded per clip
      ActiveDagger StabNeutralAttackAoEMeleeStrike
      • Strike with your Dagger.
      ActiveDefiance BannerNeutralBannerBuffPersistentAoEAuraDurationConditional
      • While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
      • Additional effects from quality:
        • Gemling: (0–30)% more Area of Effect
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
      • Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
      • Requires 200 Glory to use
      • Banner Aura radius is 6 metres
      • Aura grants 30% more Armour and Evasion Rating
      • Aura grants 30% increased movement speed
      • Banner duration is (6–9.8) seconds
      ActiveDemon FormNeutralShapeshiftBuff
      • Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
      • (12–25)% increased Cast Speed while in Demon Form
      • (0.8–18.5) Life Loss per second per Demonflame
      • Deal 3% more Spell damage per Demonflame
      • Additional effects from quality:
        • (0–10)% increased Cast Speed while in Demon Form
      ActiveDetonate LivingNeutralSpellAoEPhysicalRepeatable
      • Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
      • Deals (1–30) to (2–46) Physical Damage
      • Culling Strike
      • Explosion radius is 2.6 metres
      • Deals (28–177) to (42–265) Physical Damage
      • Deals Physical damage equal to (6.6–14.2)% of
        Corpse's maximum Life
      • Additional effects from quality:
        • Deals Physical damage equal to (0–2)% of
          Corpse's maximum Life
        • Gemling: +(0–0.4) metres to explosion radius
      ActiveDevourNeutralAttackShapeshiftWyvernAoEMeleeSlam
      • Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
      • Up to +0.5 seconds to Total
        Attack Time based on distance travelled
      • Impact radius is 1.8 metres
      • Regenerates (10–337) life per enemy or
        Corpse consumed over 1 second
      • Consumes up to 2 additional Corpses near the target
      • Additional effects from quality:
        • (0–50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
        • Gemling: (0–20)% chance to gain an additional Charge
      ActiveDread BannerNeutralBannerBuffPersistentAoEAuraDurationConditional
      • While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
      • Additional effects from quality:
        • Gemling: (0–30)% more Area of Effect
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
      • Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
      • Requires 200 Glory to use
      • Banner Aura radius is 6 metres
      • Aura grants +4% to all Maximum Elemental Resistances
      • Aura grants 60% more Elemental Ailment Threshold
      • Aura grants 0.5 Flask charges per second
      • Banner duration is (6–9.8) seconds
      ActiveElemental ExpressionNeutralSpellAoEProjectileTriggerLightningColdFireChaining
      • Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
      • Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
      • Explosion radius is 3.6 metres
      • Deals (8–244) to (12–366) Fire Damage
      • Pierces all Targets
      • Fires 3 Projectiles
      • Deals (7–200) to (10–300) Cold Damage
      • Chains 7 times
      • Deals (3–84) to (16–477) Lightning Damage
      ActiveElemental InvocationNeutralBuffPersistentTriggerLightningColdFireInvocationMeta
      • While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
      • Additional effects from quality:
        • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
      • (0–68)% increased Energy gained
      • Gains 10 Energy per Power of enemies you Freeze with
        Hits from Skills
      • Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
      • Gains 1 Energy per Power of enemies you Shock with
        Hits from Skills
      • Maximum Energy is 500
      • Additional effects from quality:
        • Maximum Energy is (0–100)
      • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
      ActiveElemental StormNeutralSpellAoETriggerLightningColdFireDurationOrb
      • Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
      • Cannot deal Critical Hits
      • Deals Damage every 0.25 seconds
      • Storm radius is 1.8 metres
      • Storm duration is 5 seconds
      • Enemies inside the storm are Hindered
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
      • Cannot deal Critical Hits
      • Deals Damage every 0.25 seconds
      • Storm radius is 1.8 metres
      • Storm duration is 5 seconds
      • Enemies inside the storm are Hindered
      • Deals (2–58) to (3–88) Fire Damage
      • Cannot deal Critical Hits
      • Deals Damage every 0.25 seconds
      • Storm radius is 1.8 metres
      • Storm duration is 5 seconds
      • Enemies inside the storm are Hindered
      • Deals (1–17) to (3–95) Lightning Damage
      • Cannot deal Critical Hits
      • Deals Damage every 0.25 seconds
      • Storm radius is 1.8 metres
      • Storm duration is 5 seconds
      • Enemies inside the storm are Hindered
      • Deals (1–45) to (2–67) Cold Damage
      ActiveElemental SurgeNeutralAttackAoETriggerLightningColdFire
      • Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
      • Converts 100% of Physical damage to Cold damage
      • Cannot Consume Charges
      • Explosion radius is 1.8 metres
      • Additional effects from quality:
        • Explosion radius is (0–0.3) metres
      • Converts 100% of Physical damage to Fire damage
      • Cannot Consume Charges
      • Explosion radius is 1.8 metres
      • Converts 100% of Physical damage to Lightning damage
      • Cannot Consume Charges
      • Explosion radius is 1.8 metres
      ActiveEmergency ReloadNeutralBuffDuration
      • Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
      • Buff duration is 6 seconds or until your Empowered bolts are expended
      • Buff Empowers bolts with (12–31)% more damage
      • Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
        • Gemling: Buff Empowers bolts with (0–10)% more damage
      ActiveEncase in JadeNeutralSpellBuffPhysicalDuration
      • Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
      • Gain Guard equal to 6% of your maximum life per Jade consumed
      • Guard duration is (4–4.95) seconds
      • Additional effects from quality:
        • Gain Guard equal to (0–1)% of your maximum life per Jade consumed
      ActiveEntangleNeutralSpellAoESustainedPhysicalDurationRepeatablePlant
      • Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
      • Additional effects from quality:
        • Gemling: +(0–4) to Fissure Limit
      • Deals (4–111) to (6–167) Physical Damage
      • Fissure length is 8 metres
      • Attaches Vines to enemies within 1.5 metres
      • Limit (4–8) Fissures
      • Fissure duration is 8 seconds
      • Attaches a Vine every 0.1 seconds
      • Overgrown fissures expire 25% slower
      • Additional effects from quality:
        • (0–20)% chance to create an additional Fissure
      • Vines can stretch to a 2 metre length before breaking
      • Each attached Vine Slows enemy by 15%
      • Vines remain attached for up to 1 second
      • Can attach up to 3 Vines to each enemy
      • Overgrown fissures can attach up to 3 additional Vines
      • Deals (1–29) to (1–43) Physical Damage
      ActiveEternal MarchNeutralSpellMinion
      • Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.
      • Spends up to (19–853) Runic Ward to Revive Minions with total maximum Life equal to (3–20) times the Runic Ward spent
      • Additional effects from quality:
        • Spends up to (0–200) additional Runic Ward
        • Gemling: (0–40)% increased Cooldown Recovery Rate
      ActiveExplosive ConcoctionNeutralAttackAoEProjectileFire
      • Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
      • (14–384) to (21–576) base Fire Damage
      • Inflicts 100% more Flammability Magnitude
      • Fires +1 Projectiles
      • Consumes 5 Charges from your Mana Flask
      • Explosion radius is 1.8 metres
      • Fires +1 Projectiles
      • Explosion radius is 1.2 metres
      • Throw additional Projectiles at up to 4 Ignited Enemies
      • Cannot Ignite
      • Additional effects from quality:
        • Throw additional Projectiles at up to (0–2) Ignited Enemies
      ActiveExplosive GrenadeNeutralAttackAoEProjectileGrenadeFireDetonator
      • Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
      • Detonation Time is 3 seconds
      • Converts 80% of Physical damage to Fire damage
      • Consumes 15 Heat if possible to
        Gain 50% of damage as Fire damage
      • Projectiles cannot Fork
      • Explosion radius is (2–2.4) metres
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
        • Gemling: Fires +(0–2) Projectiles
      ActiveExplosive ShotNeutralAttackAoEAmmunitionProjectileFireDetonator
      • Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
      • 30% less reload speed
      • +1 Bolt loaded per clip
      • Fire a flaming bolt that explodes on impact. The explosion will cause any Grenades in its area of effect to also explode.
      • Converts 30% of Physical damage to Fire damage
      • Knocks Back Enemies
      • Additional effects from quality:
        • (0–30)% more Ignite Magnitude
      • Converts 80% of Physical damage to Fire damage
      • Knocks Back Enemies
      • Explosion radius is (2.4–3) metres
      ActiveExplosive TransmutationNeutralBuffSpellPersistentAoETriggerPhysicalLightningColdFireChaos
      • While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
      • Trigger Transmutation Explosion on picking up a Remnant
      • Deals (4–149) to (7–223) Physical Damage
      • Explosion radius is 1.8 metres
      • Additional effects from quality:
        • +(0–0.2) metres to Explosion radius
        • Gemling: (0–30)% increased Runic Ward Cost Efficiency
      • Explosion radius is 1.8 metres
      • Deals (4–103) to (6–155) Cold Damage
      • Explosion radius is 1.8 metres
      • Deals (4–116) to (6–174) Fire Damage
      • Explosion radius is 1.8 metres
      • Deals (1–16) to (9–295) Lightning Damage
      • Explosion radius is 1.8 metres
      • Deals (4–139) to (8–259) Chaos Damage
      ActiveFalling ThunderNeutralAttackAoEMeleeSlamProjectileLightning
      • Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
      • Converts 60% of Physical damage to Lightning damage
      • Cone length is 4 metres
      • Converts 100% of Physical damage to Lightning damage
      • Pierces all Targets
      • 50% more Damage per Power Charge Consumed
      • 100% more Damage if a Power Charge was Consumed
      • Fires 3 Projectiles per Power Charge Consumed
      • Additional effects from quality:
        • (0–20)% more Damage per Power Charge Consumed
        • Gemling: (0–20)% chance to not remove Charges on use
      ActiveFeral InvocationNeutralBuffPersistentInvocationMeta
      • While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
      • Additional effects from quality:
        • Gemling: (0–40)% increased Reservation Efficiency
      • (0–57)% increased Energy gained
      • Gains 1 Energy per 20 Mana spent
      • Maximum Energy is 500
      • Additional effects from quality:
        • (0–20)% increased Energy gained
      • Socketed Attacks consume 10 Energy per 0.1 seconds of Base Skill Attack Time to create a visage
      ActiveFerocious RoarNeutralWarcryShapeshiftBearAoENovaMeta
      • Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
      • Empowers one Attack per 8 enemy Power in
        range, counting up to 64 Power
      • Warcry radius is 7 metres
      • Gain 2 Rage per enemy Power in range
      • Empowered Attacks Break (5–6147) Armour on Hit
      • Additional effects from quality:
        • Gain (0–1) Rage per enemy Power in range
      • Triggers Socketed Warcry instead of Ferocious Roar's effects
      • Socketed Skills have 50% increased Area of Effect
      • Socketed Skills deal (30–58)% increased damage
      • Attacks Empowered by Socketed
        Skills deal (30–58)% increased damage
      • Additional effects from quality:
        • Attacks Empowered by Socketed
          Skills deal (0–30)% increased damage
        • Gemling: Socketed Skills have (0–40)% increased Cooldown Recovery Rate
      ActiveFire Spell on HitNeutralBuffPersistentTriggerFireMeta
      • While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
      • Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
      • (0–57)% increased Energy gained
      • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
      • Additional effects from quality:
        • (0–15)% increased Energy gained
      • Supported Skills Cost nothing
      • Socketed Skills deal (10–200)% increased damage
      • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
      ActiveFlail StrikeNeutralAttackAoEMeleeStrike
      • Strike with your Flail.
      ActiveFlame BreathNeutralAttackShapeshiftWyvernAoESustainedFireDurationChannellingDetonator
      • Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
      • Converts 100% of Physical damage to Fire damage
      • Ignites from a single use of this Skill Compound
      • Inflicts 200% more Flammability Magnitude
      • 60% less Ignite Magnitude
      • Rage cost is ignored for first 4 seconds of Channelling
      • Cannot gain Rage while using this Skill
      • Immolation radius is 2 metres
      • Empowered Flame Breath Gains 50% of
        damage as Lightning damage
      • Empowered Flame Breath costs 50% less Rage per second
      • Additional effects from quality:
        • Rage cost is ignored for an additional (0–1) second
        • Gemling: (0–20)% more Area of Effect
      ActiveFlash GrenadeNeutralAttackAoEProjectileGrenade
      • Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
      • Detonation Time is 0.85 seconds
      • Blinds Enemies
      • 500% more Stun buildup
      • Projectiles cannot Fork
      • Explosion radius is (2.6–3.3) metres
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
        • Gemling: Gain (0–10)% damage as Extra Lightning Damage
        • Gemling: active skill base all damage % to gain as cold [0,10]
      ActiveFlicker StrikeNeutralAttackAoEMeleeStrike
      • Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
      • Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
      • You cannot gain Power Charges while using this Skill
      • Additional effects from quality:
        • (0–20)% more Critical Hit Chance
        • Gemling: (0–20)% chance to not remove Charges on use
      ActiveFragmentation RoundsNeutralAttackAoEAmmunitionProjectilePayoffMerging
      • Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
      • +1 Bolt loaded per clip
      • Fire Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of ice shards. These fragments can Merge.
      • Knocks Back Enemies
      • Cannot Freeze
      • Consume Freeze on Hit
      • Overwhelm % Physical Damage Reduction
      • Fires 10 fragments per shot
      • Bolts Pierce (2–4) Targets
      • Additional effects from quality:
        • Fires (0–2) fragments per shot
      • Converts 100% of Physical damage to Cold damage
      • Cannot Freeze
      • Overwhelm % Physical Damage Reduction
      • Explosion radius is 2 metres
      • 50% more damage with Hits for explosions originating
        from a Unique enemy
      • Consumes Freeze on enemies Hit to
        trigger a secondary explosion at their location
        Secondary explosions cannot Consume Freeze
      ActiveFreezing MarkNeutralMarkBuffColdDuration
      • Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
      • Limit 1 Marked target
      • Hits against Marked enemy cause (25–35)% more Freeze buildup
      • Marked enemy becomes Frozen when
        Hit while Primed for Freeze
      • Mark duration is 8 seconds
      • Buff grants 30% of damage Gained as Cold damage
      • Buff duration is 10 seconds
      • Additional effects from quality:
        • Hits against Marked enemy cause +(0–20)% more Freeze buildup
        • Gemling: (0–50)% reduced Mana Cost
      ActiveFrostflame NovaNeutralSpellAoEColdFireNovaRepeatable
      • Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
      • Additional effects from quality:
        • Gemling: (0–20)% increased Damage with Hits against Frozen Enemies
      • Wave radius is 3.5 metres
      • Additional effects from quality:
        • +(0–1) metre to wave radius
      • 10% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per second
      • Hits enemies every 0.5 seconds until affected Ignite expires
      • Deals (2–81) to (3–122) Cold Damage
      ActiveFrozen LocusNeutralAttackAoEMeleeColdDuration
      • Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
      • Limit 1 Ice Crystal
      • Ice Crystal duration is 10 seconds
      • Ice Crystal has (27–9536) maximum Life
      • Converts 100% of Physical damage to Cold damage
      • 50% more Freeze Buildup
      • Limit 1 Ice Crystal
      • Ice Crystal duration is 10 seconds
      • Explosion radius is 3.4 metres
      • Additional effects from quality:
        • (0–20)% more Magnitude of Chill inflicted
        • Gemling: Limit (0–1) Ice Crystal
      ActiveFulminating ConcoctionNeutralAttackAoEProjectileLightning
      • Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
      • (8–224) to (24–672) base Lightning Damage
      • 200% more chance to Shock
      • 50% more Magnitude of Shock inflicted
      • Fires +1 Projectiles
      • Consumes 5 Charges from your Mana Flask
      • Explosion radius is 1.8 metres
      • Additional effects from quality:
        • (0–40)% more chance to Shock
      ActiveFurious SlamNeutralAttackShapeshiftBearAoEMeleeSlam
      • Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
      • Additional effects from quality:
        • Gemling: (0–20)% more Area of Effect
      • 60% more Stun buildup
      • +0.4 seconds to base attack time if not standing
      • +0.4 seconds to base use time when Shapeshifting
      • Shockwave radius is 2 metres
      • Spends 10 Rage to perform enraged slam if possible
      • Additional effects from quality:
        • (0–40)% increased Stun Threshold while using Skill
      • 60% more Stun buildup
      • +0.4 seconds to base attack time if not standing
      • +0.4 seconds to base use time when Shapeshifting
      • Shockwave radius is 3 metres
      • Jagged Ground duration is 4 seconds
      ActiveFury of the MountainNeutralAttackShapeshiftBearAoEMeleeSlamSustainedDurationChannelling
      • Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
      • Converts 80% of Physical damage to Fire damage
      • Modifers to Attack speed also affect this skill's cost
      • Gain 3 Rage on Hit
      • Fissure duration is 12 seconds
      • Limit 12 Fissures
      • Additional effects from quality:
        • Gain (0–2) Rage on Hit
        • Gemling: (0–20)% more Attack Speed
      ActiveGalvanic ShardsNeutralAttackAmmunitionProjectileLightningChainingMerging
      • Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
      • 1 Bolt loaded per clip
      • Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. These fragments can Merge.
      • Converts 60% of Physical damage to Lightning damage
      • Knocks Back Enemies
      • Cannot Chain
      • Fires 8 fragments per shot
      • Additional effects from quality:
        • Fires (0–2) fragments per shot
      • Converts 100% of Physical damage to Lightning damage
      • Beam Chains to 1 enemy
      ActiveGas GrenadeNeutralAttackAoEProjectileGrenadeFireChaosDuration
      • Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
      • Additional effects from quality:
        • Gemling: Deals (0–20)% more Fire Damage
      • Detonation Time is 2 seconds
      • Projectiles cannot Fork
      • Impact radius is (1.4–2) metres
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
      • Limit 6 Poison Clouds
      • Does not Hit, but Poisons enemies as though Hitting them
      • Gains 20% more Radius per second, up to a maximum of 80%
      • Projectiles cannot Fork
      • Cloud Duration is 6 seconds
      • Converts 100% of Physical damage to Fire damage
      • Projectiles cannot Fork
      ActiveGathering StormNeutralAttackAoEMeleeLightningDurationChannellingTravel
      • Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
      • Converts 20% of Physical damage to Lightning damage
      • +0.8 seconds to Total Attack Time
      • +1 metres to Melee Strike Range
      • Converts 70% of Physical damage to Lightning damage
      • +0.8 seconds to Total Attack Time
      • +1 metres to Melee Strike Range
      • Additional effects from quality:
        • (0–20)% longer Perfect Timing window
        • Gemling: (0–30)% chance for Lightning Damage with Hits to be Lucky
      • Converts 100% of Physical damage to Lightning damage
      • +0.8 seconds to Total Attack Time
      • Converts 100% of Physical damage to Lightning damage
      • +0.8 seconds to Total Attack Time
      ActiveGhost DanceNeutralBuffPersistent
      • While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
      • Gain a Ghost Shroud every (10.1–12) seconds
      • Modifiers to Cooldown Recovery Rate also apply to
        Ghost Shroud gain frequency
      • Maximum 3 Ghost Shrouds
      • When HitConsume a Ghost Shroud to
        recover Energy Shield equal to % of your Evasion
      • When Hit, lose a Ghost Shroud
        Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently
      • Additional effects from quality:
        • (0–20)% increased Reservation Efficiency
        • Gemling: Maximum (0–1) Ghost Shrouds
      ActiveGlacial BoltNeutralAttackAoEAmmunitionProjectileColdDuration
      • Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
      • +1 Bolt loaded per clip
      • Additional effects from quality:
        • +(0–2) Bolts loaded per clip
      • Fire an icy bolt that creates two walls of Ice Crystals at the end of its flight.
      • Converts 60% of Physical damage to Cold damage
      • Knocks Back Enemies
      • Converts 100% of Physical damage to Cold damage
      • 50% more area of effect if Shattered
      • % more damage if Shattered
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Explosion radius is 1.8 metres
      • Wall lasts 8 seconds
      • Ice Crystals have (36–12714) maximum Life
      ActiveGlacial CascadeNeutralAttackAoEMeleeColdPayoff
      • Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
      • Additional effects from quality:
        • Gemling: (0–20)% more Attack Speed
      • Converts 80% of Physical damage to Cold damage
      • Cannot Freeze
      • Burst radius is 0.6 metres
      • Wave length is 4.8 metres
      • Causes 8 Bursts
      • Additional effects from quality:
        • Gains (0–15)% of Physical damage as Cold damage
      • Converts 100% of Physical damage to Cold damage
      • Cannot Freeze
      • Consumes Freeze on Non-Unique enemies to deal 250% more Damage
      • Consumes Freeze on Unique enemies to deal 425% more Damage
      • Cannot Knock Enemies Back
      • Burst radius is 0.9 metres
      ActiveGrim PillarsNeutralSpellAoEColdDurationNova
      • Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
      • Additional effects from quality:
        • Gemling: +(0–0.4) metres to eruption radius
      • Deals (3–99) to (5–149) Cold Damage
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Creation radius is 4 metres
      • Creates 8 Grim Pillars
      • Eruption radius is 1.2 metres
      • Grim Pillar duration is 10 seconds
      • Grim Pillars have (27–9536) maximum Life
      • Limit 20 Grim Pillars
      • Additional effects from quality:
        • Creates +(0–2) Grim Pillars
      • 50% more Freeze Buildup
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Creates 8 Grim Pillars
      • Grim Pillar duration is 10 seconds
      • Limit 20 Grim Pillars
      • Explosion radius is 2 metres
      • Deals (5–159) to (7–239) Cold Damage
      ActiveHailstorm RoundsNeutralAttackAoEAmmunitionProjectileSustainedCold
      • Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
      • Supported Crossbow Ammunition Skills cannot reload
      • 150% more reload speed
      • Can store up to (32–50) Bolts
      • Additional effects from quality:
        • Can store +(0–5) Bolts
      • Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.
      • Converts 80% of Physical damage to Cold damage
      • (100–157)% more Magnitude of Chill inflicted
      • (100–157)% more Freeze Buildup
      • Fires +1 Projectiles
      • Can Hit each enemy only once every 0.2 seconds
      • Impact radius is 1 metre
      • Rain radius is 4 metres
      ActiveHand of ChayulaNeutralAttackAoEMeleeStrikeChaosMeta
      • Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
      • Converts 73% of Physical damage to Chaos damage
      • +0.35 seconds to Total Attack Time
      • Can't be Evaded
      • 100% increased duration of socketed Curses
      • (20–29)% increased Effect of Socketed Marks
      • Additional effects from quality:
        • +(0–20)% increased duration of socketed Curses
          +(0–10)% increased Effect of Socketed Marks
        • Gemling: (0–50)% reduced Mana Cost
      ActiveHerald of BloodNeutralBuffAttackPersistentAoEPhysicalHeraldPayoff
      • While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
      • Enemies with Blood Loss you kill explode
      • Can't be Evaded
      • Cannot cause Bleeding
      • Explosion radius is 1.5 metres
      • (4–107) to (6–160) base Physical Damage
      • Deals +15% of exploded enemy's Blood Loss
        as unscalable Physical Attack Damage
      • (40–59)% chance to Aggravate Bleeding on Hit
      • Additional effects from quality:
        • Deals +(0–4)% of exploded enemy's Blood Loss
          as unscalable Physical Attack Damage
        • Gemling: Buff grants (0–15)% increased Physical damage
      ActiveHerald of IceNeutralBuffAttackPersistentAoEColdHeraldPayoff
      • While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
      • Enemies you Shatter explode
      • Can't be Evaded
      • Cannot Freeze
      • Explosion radius is 1.6 metres
      • 100% of Explosion Physical Damage
        Converted to Cold Damage
      • Additional effects from quality:
        • Explosion radius is (0–0.4) metres
        • Gemling: Buff grants (0–20)% increased Cold damage
      ActiveHigh Velocity RoundsNeutralAttackAmmunitionProjectilePhysicalDurationPayoff
      • Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
      • +1 Bolt loaded per clip
      • Fire a powerful Piercing bolt that applies Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
      • Knocks Back Enemies
      • Cannot Break Armour
      • Overwhelm % Physical Damage Reduction
      • Bolts Pierce 6 Targets
      • Additional effects from quality:
        • (0–20)% more Projectile Damage after Piercing an Enemy
        • Gemling: Deals (0–20)% more Physical damage
      • Knocks Back Enemies
      • Cannot Break Armour
      • Overwhelm % Physical Damage Reduction
      • Bolts Pierce 6 Targets
      • Applies Riven Armour on Hit
        Riven Armour has 5 second duration, or until Fully
        Broken Armour is removed
      ActiveHollow FocusNeutralAttackBuffPersistentAoEDuration
      • While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
      • Tempest Bells are destroyed after an additional 1 Hits
      • Bells appear within 3 metre radius of you
      • A bell appears every (2.05–3) seconds
      • Bell duration is 21 seconds
      • Modifiers to Cooldown Recovery Rate also apply to
        bell appearance frequency
      • Limit 3 active Bells
      • Additional effects from quality:
        • (-0.4–0) metres to bell appearance radius
      • Tempest Bells are destroyed after an additional 1 Hits
      • Cannot cause Stun buildup
      • Shockwave radius is 2.3 metres
      ActiveHollow FormNeutralAttackMeleeSustainedChannellingMeta
      • Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
      • Images can be created within 6 metre radius of you
      • Creating an Image spends 80% of Socketed Skill's Cost
      • Consumes a Power Charge to create 2 additional Images
      • Additional effects from quality:
        • (0–10)% chance to not remove a Power Charge but still count as consuming it
      • Socketed Skills cannot consume Charges
      • Socketed Skills have 30% less Attack speed
      • Socketed Skills deal 15% less damage
      ActiveHollow ResonanceNeutralAttackAoETrigger
      • Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
      • 150% more Stun buildup
      • Shockwave radius is 2 metres
      • Additional effects from quality:
        • (0–30)% more Stun buildup
      ActiveHollow ShellNeutralSpellBuffAoENova
      • Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
      • Pulse spends 100% of your Runic Ward to grant Allies
        Guard equal to (45–64)% of Runic Ward spent
      • Pulse radius is (3–4) metres
      • Guard duration is 6 seconds
      • Cannot affect the same target more than once every 6 seconds
      • Additional effects from quality:
        • Pulse grants Guard equal to an additional (0–5)% of Runic Ward spent
        • Gemling: +(0–2) seconds to Guard duration
      ActiveIce ShardsNeutralAttackAoEAmmunitionProjectileSustainedColdHazard
      • Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
      • +16 Bolts loaded per clip
      • Rapidly fire icy bolts at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Can fire a limited number of bolts before needing to reload.
      • Converts 60% of Physical damage to Cold damage
      • Knocks Back Enemies
      • Cannot Chain
      • Converts 100% of Physical damage to Cold damage
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • Explosion radius is 2.5 metres
      • Shards arm after 1.5 seconds
      • Shards deal up to 400% more damage 2 seconds after arming
      • Maximum 16 active shards
      • Chills Enemies as though dealing (200–390)% more damage
      • Additional effects from quality:
        • Chills Enemies as though dealing (0–100)% more damage
        • Gemling: (0–200)% more Freeze Buildup
      ActiveIce StrikeNeutralAttackAoEMeleeStrikeCold
      • Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
      • Additional effects from quality:
        • Gemling: (0–20)% more Critical Hit Chance
      • Converts 80% of Physical damage to Cold damage
      • Additional effects from quality:
        • (0–20)% increased Attack Speed
      • 50% less Attack Speed
      • Converts 80% of Physical damage to Cold damage
      • +0.7 metres to Melee Strike Range
      ActiveIncendiary ShotNeutralAttackAoEAmmunitionProjectileFireMerging
      • Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
      • +1 Bolt loaded per clip
      • Fire flaming bolts that fragment in flight, damaging and Igniting enemies on hit, and in a small cone behind their final target. These fragments can Merge.
      • Converts 80% of Physical damage to Fire damage
      • Knocks Back Enemies
      • Ignites you inflict with this skill deal Damage 200% faster
      • Inflicts 300% more Flammability Magnitude
      • Consumes 15 Heat if possible to
        gain 100% more Ignite Magnitude
      • Bolts shatter on impact, dealing Damage in a 1.9 metre cone
      • Fires 10 fragments per shot
      • 30% increased Ignite duration for each Fragment in a single hit
      • Additional effects from quality:
        • +(0–15)% increased Ignite duration for each Fragment in a single hit
        • Gemling: Fires (0–4) fragments per shot
      • Converts 80% of Physical damage to Fire damage
      • Ignites you inflict with this skill deal Damage 200% faster
      • Inflicts 300% more Flammability Magnitude
      • Consumes 15 Heat if possible to
        gain 100% more Ignite Magnitude
      • Bolts shatter on impact, dealing Damage in a 1.9 metre cone
      • Fires 10 fragments per shot
      • 30% increased Ignite duration for each Fragment in a single hit
      ActiveInevitable AgonyNeutralSpellAoEDurationRepeatable
      • Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
      • Initial cast radius is (1.5–3.1) metres
      • Debuff duration is 12 seconds
      • Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed when Debuff expires
        Culls enemies if Debuff reaches Culling Strike Threshold
      • Additional effects from quality:
        • +(0–0.5) Metres to initial cast radius
      ActiveInto the BreachNeutralBuffPersistentRemnant
      • Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
      • A Flame of Chayula manifests within 8.5m of
        you every (1.21–1.4) seconds
      • Flames of Chayula fade after 25 seconds if not picked up
      • Flame of Chayula within 5m of you are revealed
      • Flames of Chayula have (0–50)% increased effect
      • Additional effects from quality:
        • Flames of Chayula have (0–15)% increased effect
      ActiveKelari, the Tainted SandsNeutralMinionPersistentCommandPhysical
      • Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
      • Inflicts Critical Weakness on Hit
      • 50% increased Critical Damage Bonus
      ActiveKelari's DeceptionNeutralCommandAoEPhysicalDuration
      • Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
      • Deals 16 to 23 Physical Damage
      • Explosion radius is 2.5 metres
      • 50% more damage for each previous time this Skill has been used consecutively
      • Additional effects from quality:
        • (0–10)% more damage for each previous time this Skill has been used consecutively
      • Explosion radius is 2.5 metres
      • Clone explosions inflict 2 additional Critical Weakness on Hit
      • 50% more damage for each previous time this Skill has been used consecutively
      • Deals (–3) to (–5) Physical Damage
      ActiveKelari's JudgmentNeutralCommandAoEPhysicalChannelling
      • Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
      • Deals 15 to 23 Physical Damage
      • 100% more Stun buildup
      • Shockwave length is 3.5 metres
      • Inflicts 4 additional Critical Weakness on Hit
      • 25% more area of effect per stage
      • 125% more Damage with Hits for each stage
      • 4 maximum stages
      • Additional effects from quality:
        • Inflicts (0–2) additional Critical Weakness on Hit
      ActiveKelari's MaledictionNeutralMinionPersistentCommandDuration
      • Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
      • (0.9–1.5) second duration between Corpse consumptions
      • Maximum (4–8) Corpse Beetles
      • Summons 2 Beetles per Corpse consumed
      • Additional effects from quality:
        • +(0–4) maximum Corpse Beetles
      ActiveKilling PalmNeutralAttackAoEMeleeStrikePhysical
      • Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
      • Culling Strike
      • Can't be Evaded
      • Dashes and Strikes additional valid targets
      • Normal and Magic monsters grant 1 Power Charge
        Rare monsters grant 2 Power Charges
        Unique monsters grant 3 Power Charges
      • Additional effects from quality:
        • Recover (0–4)% of maximum Mana over four seconds on Culling an Enemy
        • Gemling: Recover (0–10)% of maximum Life over four seconds on Culling an Enemy
      ActiveLeylinesNeutralBuffPersistentAoEDuration
      • While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
      • Deal (10–29)% more Spell damage while on a Leyline
      • Lose (3.43–93.03) Runic Ward per second while on a Leyline
        Cannot Recover Runic Ward while on a Leyline
      • Leyline radius is 1.6 metres
      • Leylines reappear 8 seconds after dissipating
      • Additional effects from quality:
        • base skill effect duration [0,2000]
        • Gemling: Deal (0–10)% more Spell damage while on a Leyline
      ActiveLife RemnantsNeutralBuffPersistentRemnant
      • Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
      • Remnants last for 8 seconds
      • 25% chance to spawn a Remnant on killing an enemy
      • Spawn a Remnant on Hitting a target, no more than once every 3 seconds
      • Each Remnant grants (11–410) Life
      • Additional effects from quality:
        • (0–10)% chance to spawn a Remnant on killing an enemy
      ActiveLingering IllusionNeutralBuffPersistentDurationRemnant
      • While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
      • Illusions have 1% of your maximum Life
      • Remnants last for 5 seconds
      • Illusion duration is 3 seconds
      • (0–76)% chance to create an additional Remnant
      • Additional effects from quality:
        • +(0–20)% chance to create an additional Remnant
      ActiveLunar AssaultNeutralAttackShapeshiftWerewolfAoEMeleeStrikeCold
      • Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
      • Converts 80% of Physical damage to Cold damage
      • (240–506)% more Magnitude of Chill inflicted
      • (240–506)% more Freeze Buildup
      • Additional effects from quality:
        • Gains (0–10)% of Physical damage as Cold damage
        • Gemling: Penetrates (0–20)% Cold Resistance
      ActiveLunar BlessingNeutralWarcryAttackShapeshiftBuffWerewolfAoETriggerColdDuration
      • Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
      • Additional effects from quality:
        • Gemling: (0–40)% increased Cooldown Recovery Rate
      • Knocks Back Enemies
      • Can Hit each enemy only once every seconds
      • Knocks back enemies in a 4 metre radius
      • Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
      • Buff grants (40–59)% of damage Gained as Cold damage
      • Additional effects from quality:
        • Buff grants +(0–10)% of damage Gained as Cold damage
      • Converts 100% of Physical damage to Cold damage
      • Impact radius is 1.6 metres
      • Calls down a Moonbeam on the target Hit and up to (4–5) other targets within 6 metres
      ActiveMace StrikeNeutralAttackAoEMeleeStrike
      • Strike with your Mace.
      ActiveManifest WeaponNeutralMinionCompanionPersistent
      • Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
      • Minions from this skill have 1% increased Attack Speed
        per 3 of your Dexterity
      • Minions from this skill have 1% increased Damage
        per 1 of your Strength
      • Additional effects from quality:
        • (0–20)% increased Minion Attack Speed
      ActiveMantra of DestructionNeutralBuffChaosDurationConditional
      • Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
      • Requires 8 Combo to use
      • This Skill loses Combo if it generates no Combo for 8 seconds
      • Empowered Attack gains (50–69)% of Damage as Chaos
      • Empowers the next Melee Attack you perform
      • Buff duration is up to 8 seconds, or until your next Attack
      • Purple Flames of Chayula Duration is 20 seconds
      • Additional effects from quality:
        • Requires (0–1) fewer Combo to use
        • Gemling: Purple Flames of Chayula Duration is (0–0.05) seconds
      ActiveMaulNeutralAttackShapeshiftBearAoEMeleeStrike
      • Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
      • Gain 5 Rage on Hit
      • +0.3 seconds to base use time when Shapeshifting
      • Additional effects from quality:
        • Gain (0–2) Rage on Hit
      ActiveMeditateNeutralSpellChannelling
      • Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
      • (24–100)% more Energy Shield Recharge Rate
      • Additional effects from quality:
        • (0–10)% more Energy Shield Recharge Rate
      ActiveMirage DeadeyeNeutralBuffPersistentTriggerDurationMeta
      • While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
      • Mirages deal 50% less Damage
      • Socketed Skills cannot consume Charges
      • Mirage duration is (4.05–5) seconds
      • Additional effects from quality:
        • +(0–1) seconds to Mirage duration
      ActiveMoment of VulnerabilityNeutralSpellAoENova
      • Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
      • Deals (1–30) to (2–46) Physical Damage
      • Nova radius is 4 metres
      • 10 second delay before enemy can be affected again
      • (60–98)% of damage dealt to temporal visages is also dealt to the original targets
      • Additional effects from quality:
        • +(0–20)% of damage dealt to temporal visages is also dealt to the original targets
      ActiveMortar CannonNeutralTotemGrenadeDurationMeta
      • Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
      • Additional effects from quality:
        • Gemling: Limit (0–1) Totem
      • Totem duration is 8 seconds
      • Limit 1 Totem
      • Totem gains +(0–75)% to all Elemental Resistances
      • Totem gains +(0–35)% to Chaos Resistance
      • Additional effects from quality:
        • (0–20)% increased Area of Effect for Skills used by Totems
      • Supported Grenade Skills have 100% increased Cooldown Recovery Rate
      • Supported Skills have 50% less Attack speed
      • Supported Grenade Skills deal 50% less Damage
      ActiveNavira, the Last MirageNeutralMinionPersistentCommandCold
      • Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
      • Triggers Navira's Calming when Commanded to
        use a Skill, granting nearby Allies (10–67)% increased
        Mana Regeneration for 4 seconds
      ActiveNavira's FracturingNeutralCommandAoECold
      • Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
      • Deals 44 to 66 Cold Damage
      • Chills Enemies as though dealing 200% more damage
      • 200% more Freeze Buildup
      • Fractures Chilled Ground within 6 metres
      • Additional effects from quality:
        • Chills Enemies as though dealing (0–40)% more damage
          (0–40)% more Freeze Buildup
      ActiveNavira's OasisNeutralCommandAoEDuration
      • Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.
      • Converts Chilled Ground within 8 metres
      • Oasis duration is 15 seconds
      • Oasis grants (30–80)% of damage taken Recouped as Life
      • Oasis grants (20–50)% of damage taken Recouped as Mana
      • Oasis grants 0.5 Flask charges per second
      • Additional effects from quality:
        • Oasis grants (0–0.2) Flask charges per second
      ActiveNavira's WellNeutralCommandDuration
      • Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.
      • Buff duration is 6 seconds
      • Buff grants (10–109)% Increased Energy Shield Recharge Rate
      • Additional effects from quality:
        • Buff grants (0–20)% Increased Energy Shield Recharge Rate
      ActiveOil BarrageNeutralAttackShapeshiftWyvernAoEProjectileSustainedChannelling
      • Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
      • Additional effects from quality:
        • Gemling: (0–20)% chance to not remove Charges on use
      • Fires 3 Projectiles
      • Oil Slows enemy movement speed by 20%
      • Oil applies Exposure, lowering Total
        Elemental Resistances by 20%
      • Oil spray radius is 2.1 metres
      • Oil Duration is 6 seconds
      • Channelling ends after one group of Projectiles
      • Additional effects from quality:
        • Exposure lowers Total Elemental
          Resistances by an additional (0–5)%
      • Converts 100% of Physical damage to Fire damage
      • Once IgnitedOil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
      • Oil Slows enemy movement speed by 20%
      • Oil applies Exposure, lowering Total
        Elemental Resistances by 20%
      • Oil Ground radius is 2.1 metres
      • Oil Ground Duration is 6 seconds
      • Converts 40% of Physical damage to Lightning damage
      • Fires 3 Projectiles
      • Oil Slows enemy movement speed by 20%
      • Oil applies Exposure, lowering Total
        Elemental Resistances by 20%
      • Impact radius is 2.1 metres
      • Oil duration is 6 seconds
      • Consumes a Power Charge every 1.5 seconds to
        continue Channelling
      ActiveOil GrenadeNeutralAttackAoEProjectileGrenadeFireDuration
      • Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
      • Additional effects from quality:
        • Gemling: Exposure lowers Total Elemental
          Resistances by an additional (0–10)%
      • Detonation Time is 1.6 seconds
      • Projectiles cannot Fork
      • Oil Slows enemy movement speed by 40%
      • Oil applies Exposure, lowering Total
        Elemental Resistances by 20%
      • Damage and Oil spray radius is (2–2.6) metres
      • Oil Duration is 6 seconds
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
      • Detonation Time is 1.6 seconds
      • Converts 100% of Physical damage to Fire damage
      • Once IgnitedOil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the Ignite
      • Projectiles cannot Fork
      • Oil Slows enemy movement speed by 40%
      • Oil applies Exposure, lowering Total
        Elemental Resistances by 20%
      • Oil Ground Duration is 6 seconds
      ActiveParryNeutralAttackMeleePhysicalDurationChannelling
      • Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
      • Can't be Evaded
      • 400% more Stun buildup
      • Can Block Damage from enemies within 1 metre
      • Can Block Projectile Damage from enemies within 1.5 metres
      • Parried Debuff makes targets take 50% more Attack Damage
      • Parried Debuff duration is seconds
      • Parried Debuff duration is 2 seconds
      • 3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
      ActivePermafrost BoltsNeutralAttackAoEAmmunitionProjectileColdMerging
      • Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
      • +1 Bolt loaded per clip
      • Fire icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
      • Converts 80% of Physical damage to Cold damage
      • Knocks Back Enemies
      • Pierces (2–4) targets
      • (200–504)% more Magnitude of Chill inflicted
      • (200–504)% more Freeze Buildup
      • Bolts shatter on impact, dealing Damage in a 2.7 metre cone
      • Fires 10 fragments per shot
      • Additional effects from quality:
        • Fires (0–2) fragments per shot
      • Converts 80% of Physical damage to Cold damage
      • Bolts shatter on impact, dealing Damage in a 2.7 metre cone
      • Fires 10 fragments per shot
      ActivePlasma BlastNeutralAttackAoEAmmunitionProjectileLightningChannelling
      • Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
      • 1 Bolt loaded per clip
      • Channel to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
      • Converts 80% of Physical damage to Lightning damage
      • Knocks Back Enemies
      • +2 seconds to Total Attack Time
      • Pierces all Targets
      • 50% increased Magnitude of Shock inflicted
      • Additional effects from quality:
        • (0–30)% more Shock duration
        • Gemling: Fires +(0–2) Projectiles
      • Converts 100% of Physical damage to Lightning damage
      • 50% increased Magnitude of Shock inflicted
      • Explosion radius is 3.2 metres
      ActivePounceNeutralAttackMinionShapeshiftWerewolfAoEMeleeSlamTriggerMarkDurationTravelMeta
      • Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
      • +0.2 seconds to Total Attack Time
      • Impact radius is 2 metres
      • Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.
      • Limit 1 Marked target
      • Mark duration is 8 seconds
      • Marked target takes 3% increased damage for each of its enemies within 6 metres of it, up to 45%
      • Additional effects from quality:
        • Marked target takes (0–1)% increased damage for each of its enemies within 6 metres of it, up to (0–15)%
      • This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives.
      • Limit (4–6) Summoned Wolves
      • Summons +1 Wolf if Marked target is Unique
      ActivePowered by VerisiumNeutralSpellRepeatable
      • Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
      • Generates (1–4) Verisium Infusion
      • Additional effects from quality:
        • (0–50)% increased Verisium Infusion duration
        • Gemling: (0–20)% chance when collecting an Elemental Infusion to gain an
          additional Elemental Infusion of the same type
      ActivePrimal BountyNeutralBuffTrigger
      • Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
      • Empowered Skills fire 2 additional Projectiles
        Empowered Skills have (30–68)% increased Projectile speed
      • This Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll
      • Additional effects from quality:
        • Empowered Skills have (0–30)% increased Projectile speed
      ActivePunchNeutralAttackAoEMeleeStrike
      • Perform an Unarmed Strike.
      ActiveQuarterstaff StrikeNeutralAttackAoEMeleeStrike
      • Strike with your Quarterstaff.
      ActiveRain of BladesNeutralAttackBuffAoETriggerDuration
      • Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
      • Buff duration is 5 seconds
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
      • Hits are Pinning
      • Impact radius is 1.2 metres
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
        • Gemling: (0–30)% increased Immobilisation buildup
      ActiveRaise ShieldNeutralAttackAoEMeleePhysicalChannelling
      • Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
      • Shield Bash causes 600% more Heavy Stun buildup
      • Shield Bash always Light Stuns
        Shield Bash Dazes if holding a Tower Shield
      • Shield Bash can't be Evaded
      • Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
      ActiveRampageNeutralAttackShapeshiftBearAoEMeleeSlamSustainedChannellingTravel
      • Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
      • +0.5 seconds to base attack time if not standing
      • Rage cost is ignored for first 2.5 seconds of Channelling
      • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
      • Cannot gain Rage while using this Skill
      • Impact radius is 2.2 metres
      • Additional effects from quality:
        • Rage cost is ignored for an additional (0–1) second
        • Gemling: (0–20)% more Area of Effect
      ActiveRapid ShotNeutralAttackAmmunitionProjectileFire
      • Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
      • 100 Bolts loaded per clip
      • Fire a stream of heated bolts. Heat builds up on your Crossbow as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume Heat for extra benefits.
      • Converts 60% of Physical damage to Fire damage
      • Knocks Back Enemies
      • Maximum (26–45) Heat
      • Cannot fire or reload for 10 seconds on
        reaching maximum Heat
      • Additional effects from quality:
        • +(0–15) to Maximum Heat
        • Gemling: +(0–30) to Maximum Heat
      ActiveReaper's InvocationNeutralBuffPersistentTriggerInvocationMeta
      • While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
      • Additional effects from quality:
        • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
      • (0–57)% increased Energy gained
      • Maximum Energy is 500
      • Gains 30 Energy per Power of enemies you
        kill with Melee Attacks
      • Additional effects from quality:
        • (0–20)% increased Energy gained
      • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
      ActiveRefutationNeutralBuffSpellDurationRepeatable
      • Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
      • While the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemies
      • Buff duration is 4 seconds
      • 50% less Stun Threshold while Buff is active
      • 5% more Stun Threshold while Buff is active per 10 Runic Ward spent
      • Parried Debuff makes targets take 50% more Attack Damage
      • Parried Debuff duration is (2–3.9) seconds
      • Additional effects from quality:
        • +(0–20)% more Stun Threshold while Buff is active
        • Gemling: Buff duration is (0–1) second
      ActiveRemnants of KalguurNeutralBuffPersistentRemnant
      • While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
      • Remnants last for 8 seconds
      • 50% chance to spawn a Remnant on Stunning an Enemy, no more than once every 3 seconds
      • 25% chance to spawn a Remnant on killing an enemy
      • Each Remnant grants (5–205) Runic Ward
      • Additional effects from quality:
        • +(0–5)% chance to spawn a Remnant on Stunning an Enemy
          +(0–5)% chance to spawn a Remnant on killing an enemy
        • Gemling: % chance to spawn a Remnant on Stunning an Enemy
      ActiveRendNeutralAttackShapeshiftWyvernAoEMeleeStrikeDuration
      • Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
      • Buff duration is 10 seconds
      • Buff grants 50% of damage Gained as Lightning
      • Additional effects from quality:
        • Buff grants (0–10)% of damage Gained as Lightning
      • 20% less Attack Speed
      • 150% more Area of Effect
      ActiveRepulsionNeutralSpellAttackAoETriggerPhysicalDurationCurseRepeatable
      • Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
      • Curse applies after 1.5 seconds delay
      • Curse does not apply to enemies above level (0–20)
      • Curse duration is (6–7.4) seconds
      • Curse applies 20 Fragility
      • Deals Physical Attack damage in an area around the Cursed target that is not based on your Weapon's damage. Other targets are Knocked back and take more Stun buildup based on the Fragility they have.
      • (5–128) to (7–192) base Physical Damage
      • 200% increased Knockback Distance
      • Knocks Back Enemies
      • Explosion radius is 1.5 metres
      • 10% more Stun buildup on Hit
        per Fragility on the target
      • Additional effects from quality:
        • (0–40)% more Stun buildup
        • Gemling: +(0–20)% more damage against Immobilised enemies
      ActiveRitual SacrificeNeutralBuffDuration
      • Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
      • Modifier duration is (82–120) seconds
      • When used on yourself, removes 20% of maximum Life to grant a random Monster Modifier, replacing any previous
        Modifier gained this way
      • Additional effects from quality:
        • +(0–20) seconds to Modifier duration
      ActiveRolling MagmaNeutralAttackShapeshiftWyvernAoEProjectileFireDetonator
      • Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
      • Converts 100% of Physical damage to Fire damage
      • Chains (3–5) times
      • Inflicts 100% more Flammability Magnitude
      • 100% more Ignite Magnitude
      • Impact radius is (1.4–1.8) metres
      • Additional effects from quality:
        • (0–10)% more Damage with Hits for each time this Skill has Chained
        • Gemling: Chains +(0–4) times
      ActiveRunic ReprieveNeutralSpellChannelling
      • Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
      • (5–100)% increased Stun Threshold while using Skill
      • You take (21–25)% of damage from Blocked Hits
      • Lose Runic Ward on Block equal to the damage you took from that Hit
      • Requires at least 20% of maximum Runic Ward to be able to use this Skill
      • Additional effects from quality:
        • (0–40)% increased Stun Threshold while using Skill
        • Gemling: You take (0–10)% of damage from Blocked Hits
      ActiveRuzhan, the Blazing SwordNeutralMinionPersistentCommandFire
      • Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
      • Ruzhan deals 10% more damage for each damaging Skill you've used Recently
      • Attacks with Ruzhan's Zealotry when you use a
        damaging Skill with a 4 second cooldown, inflicting
        enemies Struck with Exposure
      ActiveRuzhan's FuryNeutralCommandAoEProjectileFire
      • Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.
      • Deals 3 to 4 Fire Damage
      • 60% more damage against Immobilised enemies
      • Fires 20 Projectiles
      • Additional effects from quality:
        • Fires +(0–4) Projectiles
      • 60% more damage against Immobilised enemies
      • Ember Explosion Radius is 0.9 metres
      ActiveRuzhan's ReckoningNeutralCommandAoEFire
      • Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
      • Deals 8 to 13 Fire Damage
      • Damage radius is 1.5 metres
      • Additional effects from quality:
        • +(0–0.4) metres to damage radius
      • 100% more Ignite Magnitude
      • Wave length is 4 metres
      • Deals (–29) to (–44) Fire Damage
      ActiveRuzhan's TrapNeutralCommandAoEProjectileFireDurationHazard
      • Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.
      • Deals 4 to 6 Fire Damage
      • Pierces all Targets
      • Creates runes within a 5 metre radius
      • Limit 21 Runes
      • Creates 8 Runes
      • Rune trigger radius is 0.8 metres
      • Rune duration is 6 seconds
      • Additional effects from quality:
        • +(0–2) seconds to rune duration
      • Inflicts 400% more Flammability Magnitude
      • Tornado radius is 1.2 metres
      • Tornado duration is 4 seconds
      • Deals (–5) to (–7) Fire Damage
      • Tornadoes Hit enemies every (0–0.7) seconds
      • Additional effects from quality:
        • +(0–2) seconds to tornado duration
      ActiveSavage FuryNeutralBuffPersistentDuration
      • While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
      • Gain 1 Fury on Attack Hit, no
        more than once per Skill use
      • 20 maximum Fury
      • Buff duration is 0.5 seconds per Fury
      • Buff grants Onslaught and (20–29)% more damage
      • Buff causes you to lose 3% of maximum Life per second
      • Additional effects from quality:
        • Buff grants (0–5)% more damage
        • Gemling: Gain (0–1) additional Fury on Attack Hit
      ActiveShard ScavengerNeutralBuffPersistentPhysicalLightningColdFireDuration
      • While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
      • Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
        FreezeShockIgnite, or Fully Broken Armour
        Minimum duration between consumptions is (6.05–7) seconds
      • Buff duration is 3 seconds
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
        • Gemling: (0–20)% more Skill Effect Duration
      ActiveShattering ConcoctionNeutralAttackAoEProjectileCold
      • Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
      • (12–333) to (18–499) base Cold Damage
      • Fires +1 Projectiles
      • Consumes 5 Charges from your Mana Flask
      • Freeze enemies that are Primed for Freeze
      • Inflicts Exposure on Hit
      • Explosion radius is 1.8 metres
      • Additional effects from quality:
        • (0–20)% increased Freeze Duration on enemies
      ActiveShattering PalmNeutralAttackAoEMeleeStrikeTriggerCold
      • Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
      • Additional effects from quality:
        • Gemling: (0–20)% more Area of Effect
      • Converts 60% of Physical damage to Cold damage
      • Can't be Evaded
      • Attaches Shards to enemies within a 3.8 metre radius
      • Additional effects from quality:
        • (0–20)% more Critical Hit Chance
      • Converts 100% of Physical damage to Cold damage
      • Explosion radius is 1.6 metres
      • Additional effects from quality:
        • (0–20)% more Critical Hit Chance
        • Gemling: (0–20)% more Area of Effect
      ActiveShockburst RoundsNeutralAttackAoEAmmunitionProjectileLightningPayoff
      • Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
      • 20% less reload speed
      • (10–19) Bolts loaded per clip
      • Additional effects from quality:
        • +(0–4) Bolts loaded per clip
      • Rapidly fire charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Can fire a limited number of bolts before needing to reload.
      • Converts 40% of Physical damage to Lightning damage
      • 100% less Electrocution buildup
      • Cannot Shock
      • Converts 100% of Physical damage to Lightning damage
      • 100% less Electrocution buildup
      • Cannot Shock
      • Pulse radius is 1.8 metres
      ActiveShredNeutralAttackShapeshiftWerewolfAoEMeleeStrikeProjectileTriggerColdPayoff
      • Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
      • Cannot Freeze
      • Triggers Ice Fragments on Hit against
        Frozen enemies, no more than once per use
      • Additional effects from quality:
        • (0–20)% increased Attack Speed
      • 35% more Attack Speed
      • Cannot Freeze
      • Triggers Ice Fragments on Hit against
        Frozen enemies, no more than once per use
      • 55% less Attack Speed
      • Cannot Freeze
      • +0.6 metres to Melee Strike Range
      • Triggers Ice Fragments on Hit against
        Frozen enemies, no more than once per use
      • Detonation Time is 2.5 seconds
      • 60% more Projectile Speed
      • Converts 100% of Physical damage to Cold damage
      • Fires 3 Projectiles
      • Explosion radius is 1.8 metres
      ActiveSiege BallistaNeutralAttackTotemAoEProjectileSustainedFireDurationRepeatable
      • Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
      • Totem duration is 8 seconds
      • Limit 1 Totem
      • Totem gains +(0–75)% to all Elemental Resistances
      • Totem gains +(0–35)% to Chaos Resistance
      • Converts 60% of Physical damage to Fire damage
      • Fires 3 Projectiles
      • Bolt explosion radius is 0.5 metres
      • Converts 100% of Physical damage to Fire damage
      • Fires 3 Projectiles
      • Bolt explosion radius is 1.4 metres
      • Additional effects from quality:
        • (0–20)% more Area of Effect
      ActiveSiege CascadeNeutralAttackAoEAmmunitionProjectileSustained
      • Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
      • 30% less reload speed
      • +1 Bolt loaded per clip
      • Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
      • Cannot Freeze
      • 100% more damage against Immobilised enemies
      • Fires +1 Projectiles
      • Fires Bolts at every Enemy within a 4 metre radius
      • Bolt explosion radius is 0.4 metres
      • Additional effects from quality:
        • +(0–40)% more damage against Immobilised enemies
      • Cannot Freeze
      • 100% more damage against Immobilised enemies
      • Fires +1 Projectiles
      • Fires Bolts at every Enemy within a 4 metre radius
      • Bolt explosion radius is 0.8 metres
      ActiveSiphoning StrikeNeutralAttackAoEMeleeStrikeLightningPayoff
      • Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
      • Additional effects from quality:
        • Gemling: (0–50)% chance to gain an additional Charge
      • +0.6 metres to Melee Strike Range
      • 50% more Stun buildup
      • Consume Shock on Hit
      • Knocks Back Enemies
      • Cannot Shock
      • Additional effects from quality:
        • (0–50)% chance to Daze on Hit
      • Converts 100% of Physical damage to Lightning damage
      • 50% more Stun buildup
      • Cannot Shock
      • Shockwave radius is 3 metres
      • Additional effects from quality:
        • (0–50)% chance to Daze on Hit
        • Gemling: (0–50)% chance to gain an additional Charge
      ActiveSkyfallNeutralSpellMinionAoEPhysicalColdConditionalRepeatable
      • Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
      • Additional effects from quality:
        • Gemling: (0–20)% increased Damage with Hits against Frozen Enemies
      • Deals (16–553) to (24–829) Physical Damage
      • Deals (16–553) to (24–829) Cold Damage
      • +1 second to Total Cast Time
      • Requires (50–270) Glory to use
      • Generates 100% of Runic Ward spent as Glory for this Skill
      • Creates 3 Temporary Minions
      • Limit 12 Temporary Minions
      • Impact radius is 3 metres
      • Additional effects from quality:
        • (0–10)% chance to Echo
      • +1 second to Total Cast Time
      • Generates 100% of Runic Ward spent as Glory for this Skill
      • Creates 6 Temporary Minions
      • Limit 12 Temporary Minions
      • Impact radius is 3 metres
      • Deals (16–553) to (24–829) Physical Damage
      • Deals (16–553) to (24–829) Cold Damage
      ActiveSorcery WardNeutralSpellBuffPersistentLightningColdFire
      • Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
      • Barrier recharges after (6.1–8) seconds
      • Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
        Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
      • Additional effects from quality:
        • Barrier can take Elemental Damage up to an additional +(0–5)% of your Armour and Evasion Rating
      ActiveSpear StabNeutralAttackAoEMeleeStrike
      • Strike with your Spear.
      • +0.4 metres to Melee Strike Range
      ActiveSpear ThrowNeutralAttackAoEProjectileRepeatable
      • Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
      • Explosion radius is 2 metres
      ActiveSpell TotemNeutralTotemSpellDurationConditionalMeta
      • Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
      • Totem duration is 8 seconds
      • Limit (1–2) Totem
      • Totem gains +(0–75)% to all Elemental Resistances
      • Totem gains +(0–35)% to Chaos Resistance
      • Socketed Skills deal 10% more
        damage per Power Charge Consumed
      • 20% more Totem life per Endurance Charge Consumed
      • 20% more Totem duration per Endurance Charge Consumed
      • Additional effects from quality:
        • +(0–4) seconds to Totem duration
      • Socketed Skills have 25% less Cast Speed
      ActiveStaggering PalmNeutralAttackBuffAoEMeleeStrikeProjectilePhysicalDurationWind
      • Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
      • Can't be Evaded
      • Dashes and Strikes additional valid targets
      • Buff duration is 7.5 seconds
      • Maximum Buff duration is 30 seconds
      • Pierces all Targets
      • Fires +1 Projectiles
      • Additional effects from quality:
        • (0–40)% chance to Blind Enemies
        • Gemling: Fires (0–2) additional Projectiles
      ActiveStorm WaveNeutralAttackAoEMeleeLightning
      • Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
      • Converts 80% of Physical damage to Lightning damage
      • 100% more chance to Shock
      • Wave length is 8 metres
      • Wave width is 1 metre
      • Additional effects from quality:
        • Wave width is +(0–1) metre
        • Gemling: Wave length is +(0–4) metres
      ActiveStormblast BoltsNeutralAttackAoEAmmunitionProjectileLightningDuration
      • Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
      • 5 Bolts loaded per clip
      • Aims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload.
      • Converts 60% of Physical damage to Lightning damage
      • Maximum of 30 active Bolts
      • Impact radius is 0.8 metres
      • Fires 3 Bolts
      • Charged Bolt duration is 10 seconds
      • Additional effects from quality:
        • Penetrates (0–20)% Lightning Resistance
      • Converts 100% of Physical damage to Lightning damage
      • Maximum of 30 active Bolts
      • Explosion radius is 1.6 metres
      ActiveSummon Infernal HoundNeutralMinionCompanionPersistentFire
      • Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
      • Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
      • Additional effects from quality:
        • Minions have (0–20)% more Maximum Life
      ActiveSupporting FireNeutralMinionPersistent
      • Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
      • Minions from this skill have 1% increased Area of Effect
        per 3 of your Dexterity
      • Minions from this skill have 1% increased Damage
        per 1 of your Strength
      • Additional effects from quality:
        • Minions deal (0–20)% more damage
      ActiveSword SlashNeutralAttackAoEMeleeStrike
      • Strike with your Sword.
      ActiveTemper WeaponNeutralAttackBuffAoEMeleeTriggerFireChannelling
      • Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
      • Maximum of 12 Empowered Attacks
      • Supported Skills Cost nothing
      • While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
        Empowered Attacks Trigger Combust on Hit
      • Additional effects from quality:
        • (0–20)% increased Skill Speed
      • Explode, dealing Fire damage in an area.
      • Converts 100% of Physical damage to Fire damage
      • Can't be Evaded
      • Explosion radius is 3 metres
      ActiveTempest BellNeutralAttackAoEMeleeSustainedDurationConditional
      • Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
      • Requires 4 Combo to use
      • This Skill loses Combo if it generates no Combo for 8 seconds
      • Limit (1–3) Bell
      • Bell duration is 6 seconds
      • Bell is destroyed after 10 Hits
      • Can be Ancestrally Boosted as though a Strike
      • Bell is destroyed after 10 Hits
      • Impact radius is 2.1 metres
      • 30% more Area of Effect per 0.1 metres of
        Knockback the triggering Hit would have caused
      • Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
      • Bell is destroyed after 10 Hits
      • Shockwave radius is 2.6 metres
      • Shockwave can be triggered once every 0.3 seconds
      • Additional effects from quality:
        • Shockwave deals (0–3)% more Damage per Hit taken by Bell
        • Gemling: Bell is destroyed after +(0–10) Hits
      ActiveTempest FlurryNeutralAttackAoEMeleeStrikeLightning
      • Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
      • Additional effects from quality:
        • Gemling: Final Strike targets (0–2) additional nearby enemies
      • Converts 60% of Physical damage to Lightning damage
      • +0.4 metres to Melee Strike Range
      • Additional effects from quality:
        • +(0–0.4) metres to Melee Strike Range
      • 35% less Attack Speed
      • Converts 60% of Physical damage to Lightning damage
      • +0.4 metres to Melee Strike Range
      • 45% less Attack Speed
      • Converts 100% of Physical damage to Lightning damage
      • +0.6 metres to Melee Strike Range
      • 100% more chance to Shock
      • 100% increased Magnitude of Shock inflicted
      ActiveTemporal RiftNeutralSpellBuffPersistent
      • While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
      • This Spell's Cast Speed cannot be modified
      • Removes damage delayed by Phased Form
      • Maximum 16 afterimages
      • Creates an afterimage every 0.25 seconds
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
      ActiveThrashing VinesNeutralSpellAoESustainedPhysicalDurationPlant
      • Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
      • Deals (5–151) to (8–226) Physical Damage
      • Vine length is 2.5 metres
      • Vine growth area radius is 4 metres
      • Overgrown vines are 50% larger
      • Time between vine growths is 50% of this Skill's Cast Time
      • Limit 1 vine growth area
      • Vines grow for 8 second duration
      • Overgrown vines deal 50% more damage
      • Vines grow facing nearby targets, no more than once per
        0.5 seconds for each target
      • Additional effects from quality:
        • +(0–0.5) metres to vine length
        • Gemling: (0–30)% chance to Impale Enemies on Hit
      ActiveThunderstormNeutralSpellAoESustainedLightningDurationStorm
      • Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
      • Deals (1–5) to (5–179) Lightning Damage
      • Storm radius is 2.3 metres
      • Impact radius is 0.8 metres
      • Storm duration is 12 seconds
      • Hits one target every 0.35 seconds
      • Can Hit each enemy only once every 0.5 seconds
      • Cannot Drench enemies above level (0–20)
      • Drenched enemies receive 25% more Freeze buildup
      • Drenched enemies have 50% more chance to be Shocked
      • Drenched lingers for 2 second duration
      • Limit 1 Thunderstorm
      • Additional effects from quality:
        • Drenched enemies receive (0–5)% more Freeze buildup
          Drenched enemies have (0–10)% more chance to be Shocked
        • Gemling: (0–20)% more Area of Effect
      ActiveTime FreezeNeutralSpellAoEDuration
      • Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
      • Wave radius is 10 metres
      • Time Freeze duration is 3 seconds
      • Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 seconds
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
      ActiveTime SnapNeutralSpell
      • Manipulate time, resetting the cooldowns of your other Skills.
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
      ActiveTornadoNeutralSpellAoEPhysicalDurationWindStorm
      • Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
      • Deals (3–146.1) Physical damage per second
      • Modifiers to Spell Damage apply to Debuff's Damage over Time
      • Tornado radius is 3 metres
      • Deals (6.1–292.2) damage per second of each absorbed
        Elemental Damage type
      • Tornado duration is 8 seconds
      • Limit 1 Tornado
      • Additional effects from quality:
        • +(0–2) seconds to Tornado duration
        • Gemling: +(0–2) to Limit of Tornadoes
      ActiveTrinityNeutralBuffPersistentLightningColdFire
      • Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
      • (1–6)% more Elemental Damage per 30 Affinity of any type
      • On dealing Elemental Damage with a Hit, gain (5–13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
      • Additional effects from quality:
        • (0–15)% increased Skill Speed while total Affinity is over 250
        • Gemling: (0–20)% of Physical damage Converted to a random Element
      ActiveTriskelion CascadeNeutralSpellBuffDuration
      • Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
      • Maximum Buff duration is 4 seconds
      • (300–800)% of Empowered Skill's cast time is added to this Skill's cooldown
      • Empowered Skill has (31–40)% less area of effect
      • Empowered Skill deals (11–30)% less damage
      • Additional effects from quality:
        • Empowered Skill deals (0–10)% more damage
        • Gemling: Empowered Skill has (0–5)% more area of effect
      ActiveUnbound AvatarNeutralBuffLightningColdFireDurationConditional
      • Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
      • Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy
        Maximum 100 Unbound Fury
        Cannot gain Unbound Fury while Unbound
      • 40% more Elemental Damage while Unbound
      • 80% more chance to inflict Elemental Ailments while Unbound
      • 40% more Elemental Ailment Buildup while Unbound
      • Unbound duration is (8–9.9) seconds
      • Additional effects from quality:
        • Unbound duration is (0–1) second
      ActiveVaulting ImpactNeutralAttackAoEMeleeSlamPhysicalDurationTravelPayoff
      • Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
      • +1 second to Total Attack Time
      • Cannot inflict Daze
      • Impact radius is 2.4 metres
      • +1 second to Total Attack Time
      • Cannot inflict Daze
      • Applies Broken Stance on Hit against Dazed enemies
      • Broken Stance has 60 second duration, or until Daze is removed
      • Broken Stance is removed after the affected enemy takes 10 Hits
      • Additional effects from quality:
        • Broken Stance is removed after the affected enemy takes +(0–2) Hits
        • Gemling: (0–50)% more Damage against Heavy Stunned Enemies
      ActiveVerisium ManifestationsNeutralBuffMinionPersistentDuration
      • While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
      • Trigger Manifest Rune on Hitting with an Attack
      • Summon a short-lived Verisium Manifestation that launches Projectile Attacks at enemies.
      • Limit 10 Summoned Verisium Manifestations
      • Manifestation duration is 8 seconds
      • Additional effects from quality:
        • +(0–2)s to Manifestation duration
        • Gemling: +(0–2) to Verisium Manifestation Limit
      ActiveVirtuous BarrierNeutralBuffPersistent
      • While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
      • Gains a random Mote every (1.53–2) seconds
      • Maximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute
        Single-Attribute Skills grant twice as many maximum Motes
      • 2% increased maximum Life per Strength Mote
      • 5% increased ArmourEvasion and
        Energy Shield per Dexterity Mote
      • 5% increased Life Regeneration rate per Intelligence Mote
      • 5% increased Mana Regeneration rate per Intelligence Mote
      • Additional effects from quality:
        • (0–2.5)% increased Life Regeneration rate per Intelligence Mote
          (0–2.5)% increased Mana Regeneration rate per Intelligence Mote
      ActiveVivid StampedeNeutralAttackAoETriggerLightningDuration
      • Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
      • Converts 60% of Physical damage to Lightning damage
      • 50% more chance to Shock
      • Shockwave radius is 2 metres
      • Stags leap 4 times
      • Shocked Ground duration is 4 seconds
      • Additional effects from quality:
        • +(0–0.5) metres to Shockwave radius
      ActiveVoid IllusionNeutralAttackBuffPersistentAoETriggerDuration
      • While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
      • Explosion radius is 3 metres
      • Illusion duration is 2 seconds
      • Additional effects from quality:
        • +(0–0.4) metre to explosion radius
      ActiveVolcanoNeutralSpellAoEProjectileSustainedFireDurationChannelling
      • Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
      • Additional effects from quality:
        • Gemling: (0–20)% more Skill Effect Duration
      • Deals (4–121) to (6–181) Fire Damage
      • Modifiers to cast speed also affect this skill's cost
      • Fires Projectiles every 0.5 seconds
      • Channelling ends when reaching 4 Stages
      • Eruption radius is 1.2 metres
      • Volcano duration is 8 seconds
      • Limit 1 Volcano
      • 150% more Eruption damage per additional Stage
      • Additional effects from quality:
        • +(0–0.2) metres to eruption radius
      • Impact radius is 0.6 metres
      • Fires Projectiles every 0.5 seconds, or when Slammed
      • Initial eruption fires 4 additional
        Projectiles per additional Stage
      • Volcano is destroyed after 10 Slams
      • Deals (3–92) to (5–138) Fire Damage
      • Fires (3–5) Projectiles
      • Fires Projectiles every 0.5 seconds
      • Eruption radius is 0.8 metres
      • Volcano duration is 8 seconds
      • 150% more Eruption damage per additional Stage
      • Deals (3–92) to (5–138) Fire Damage
      • Fires (3–5) Projectiles
      ActiveVoltaic BarrierNeutralAttackAoETriggerLightningChaining
      • Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
      • Converts 100% of Physical damage to Lightning damage
      • 300% more Electrocution buildup
      • Lightning damage from this skill Contributes to
        Electrocution Buildup
      • Cannot Shock
      • Wall length is 6 metres
      • Wall duration is 6 seconds
      • Wall Hits enemies every 0.25 seconds
      • Additional effects from quality:
        • (0–40)% increased Skill Effect Duration
      • Converts 100% of Physical damage to Lightning damage
      • Chains 3 times
      • Beam targeting radius is 2 metres
      • Fires beams at up to 3 additional Enemies near the target
      ActiveVoltaic GrenadeNeutralAttackAoEProjectileGrenadeLightningDuration
      • Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
      • Detonation Time is 2.5 seconds
      • Projectiles cannot Fork
      • Explosion radius is (2–2.4) metres
      • Converts 80% of Physical Damage to Lightning Damage
      • Lightning damage from Hits with this skill Contributes to Electrocution Buildup
      • (150–340)% more Electrocution buildup from Hits with this skill
      • Electrocution buildup Debuff duration is 6 seconds
      • Additional effects from quality:
        • (0–20)% increased Cooldown Recovery Rate
        • Gemling: (0–20)% more Lightning Damage
      ActiveWalking CalamityNeutralAttackShapeshiftBuffBearAoETriggerFireDurationConditional
      • Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
      • Additional effects from quality:
        • Gemling: (0–50)% chance to not consume Glory
      • Requires 50 Glory to use
      • +0.3 seconds to base attack time if not standing
      • Trigger a Meteor every 0.15 seconds
      • A large Meteor falls every 15 Meteors
      • Meteors fall in 8 metre radius
      • Meteors Trigger 50% more frequently for each
        additional enemy in radius, up to 200%
      • Large meteors can target a single enemy only
        once every 2 seconds
      • Buff duration is 10 seconds
      • Buff grants 5 Rage regenerated per second
      • Buff grants 30% of damage Gained as Fire damage
      • Additional effects from quality:
        • Buff grants +(0–10)% of damage Gained as Fire damage
      • Converts 100% of Physical damage to Fire damage
      • Impact radius is 0.8 metres
      • Converts 100% of Physical damage to Fire damage
      • Impact radius is 1.4 metres
      • Ignited Ground duration is 5 seconds
      ActiveWar BannerNeutralBannerBuffPersistentAoEAuraDurationConditional
      • While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
      • Additional effects from quality:
        • Gemling: (0–30)% more Area of Effect
      • Additional effects from quality:
        • (0–10)% increased Reservation Efficiency
      • Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
      • Requires 200 Glory to use
      • Banner Aura radius is 6 metres
      • Aura grants 25% more Attack damage
      • Aura grants 50% increased Accuracy Rating
      • Aura grants 25% increased Attack Speed
      • Banner duration is (6–9.8) seconds
      ActiveWardbound MinionsNeutralSpellMinionDurationRepeatable
      • Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
      • Limit (15–24) Summoned Wardbound Minions
      • Minion duration is 15 seconds
      • Minions disperse after casting 6 Spells
      • Summon one Wardbound Minion on Skill use and an additional Minion for each additional (11–59) Runic Ward spent
      • Additional effects from quality:
        • +(0–2) Spell casts before dispersing
        • Gemling: +(0–5)s to Minion duration
      ActiveWave of FrostNeutralAttackAoEMeleeCold
      • Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
      • Converts 80% of Physical damage to Cold damage
      • (300–585)% more Magnitude of Chill inflicted
      • (300–585)% more Freeze Buildup
      • Freeze enemies that are Primed for Freeze
      • Wave length is 6 metres
      • Additional effects from quality:
        • Penetrates (0–20)% Cold Resistance
        • Gemling: Enemies Frozen by this Skill take (0–40)% increased damage
      ActiveWhirling AssaultNeutralAttackAoEMeleeStrike
      • Advance while hitting enemies around you with a series of spinning Strikes.
      • +1 second to Total Attack Time
      • +1.4 metres to Melee Strike Range
      • (1–20)% more Area of Effect
      • Additional effects from quality:
        • (0–20)% increased Attack Speed
        • Gemling: Deals (0–20)% more Physical damage
      ActiveWild ProtectorNeutralMinionCompanionPersistentPhysical
      • Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
      • Additional effects from quality:
        • Minions deal (0–20)% more damage
          Minions have (0–20)% more Maximum Life
      ActiveWind BlastNeutralAttackAoEMeleeWind
      • Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
      • 150% more Stun buildup
      • Knocks Back Enemies
      • Cone length is 6 metres
      • Dazes on Hit
      • Additional effects from quality:
        • (0–20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
        • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
      ActiveWing BlastNeutralAttackShapeshiftWyvernAoEMeleeWind
      • Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
      • Additional effects from quality:
        • Gemling: Deals (0–20)% more Physical damage
      • +0.3 seconds to Total Attack Time
      • Cannot cause Stun buildup
      • Knocks Back Enemies
      • Blast length is 6 metres
      • 15% Surpassing chance to grant a Power Charge on
        Heavy Stun, modified by Monster Power
      • Additional effects from quality:
        • +(0–5)% Surpassing chance to grant a Power Charge on
          Heavy Stun, modified by Monster Power
      • Shockwave radius is 2 metres
      • 50% more damage with Hits for Shockwaves originating
        from a Unique enemy
      ActiveWolf PackNeutralMinionCompanionPersistentPhysical
      • Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
      • Summons (3–6) Wolves
      • Additional effects from quality:
        • Summons (0–1) Wolf
        • Gemling: (0–20)% more Minion Attack Speed
      ActiveAncestral CryRedWarcryAttackBuffAoEMeleeSlamProjectileTriggerFireDurationNovaConditional
      • Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
      • Additional effects from quality:
        • Gemling: Grants (0–10)% more Fire damage
      • Generates 100% of Monster Power as Glory for
        this Skill on Igniting an enemy
      • Requires 100 Glory to use
      • Empowers the next Melee Strike Attacks you perform
      • Exerted Strikes target 2 additional Enemies
      • Warcry radius is 4 metres
      • Knocks back and interrupts enemies in a smaller area
      • Warcry duration is 8 seconds
      • Consumes all Endurance Charges to increase Warcry duration by 50% per charge
      • Converts 100% of Physical Damage to Fire damage with Boosted Attacks
      • Trigger Volcanic Steps every 1.2 metres travelled
      • Additional effects from quality:
        • +(0–20)% increased Warcry duration per Endurance Charge consumed
      • Slam the ground around you, dealing damage to nearby enemies.
      • Slam radius is 1.2 metres
      • Converts 100% of Physical damage to Fire damage
      • Fire molten Projectiles from the struck enemy, which will land nearby dealing Attack damage in an area.
      • Converts 100% of Physical damage to Fire damage
      • Impact Radius is 0.8 metres
      • Fires 3 Molten Projectiles
      ActiveAncestral Warrior TotemRedTotemAttackAoEMeleeDurationConditionalMeta
      • Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
      • Additional effects from quality:
        • Gemling: (0–50)% increased totem life
      • Totem duration is 8 seconds
      • Conjures a spirit warrior every 150% of socketed Attack time
      • Totem gains +(0–75)% to all Elemental Resistances
      • Totem gains +(0–35)% to Chaos Resistance
      • Cannot have more than 10 Ancestral Warrior Totems active
      • Additional effects from quality:
        • +(0–2) seconds to Totem duration
      ActiveArmour BreakerRedAttackAoEMeleeStrikePhysical
      • Strike with a forceful blow, knocking enemies back and weakening their Armour.
      • Hits Break (3–4918) Armour
      • +0.2 metres to Melee Strike Range
      • Knocks Back Enemies
      • 40% more attack speed while Dual Wielding
      • Additional effects from quality:
        • Break (0–20)% increased Armour
        • Gemling: Deals (0–20)% more Physical damage
      ActiveBerserkRedBuffPersistent
      • While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
      • Lose 0.1% of maximum Life per Rage per second while not losing Rage
      • Grants (40–59)% increased Rage effect
      • Additional effects from quality:
        • Grants (0–10)% increased Rage effect
        • Gemling: Buff grants +(0–8) to maximum Rage
      ActiveBoneshatterRedAttackAoEMeleeStrike
      • Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
      • Additional effects from quality:
        • Gemling: Shockwave radius is (0–2) metres
      • +0.2 metres to Melee Strike Range
      • While Dual Wielding, both weapons hit with 30% less damage
      • Cannot cause Stun buildup
      • Additional effects from quality:
        • (0–20)% increased Attack Speed
      • While Dual Wielding, both weapons hit with 30% less damage
      • Shockwave radius is 2 metres
      • 50% more damage with Hits for Shockwaves originating
        from a Unique enemy
      ActiveEarthquakeRedAttackAoEMeleeSlamDuration
      • Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
      • Additional effects from quality:
        • Gemling: (0–40)% more Magnitude of Damaging Ailments inflicted
      • 100% increased Magnitude of Jagged Ground you create
      • While Dual Wielding, both weapons hit with 30% less damage
      • Impact radius is 1.8 metres
      • Jagged Ground radius is 1.8 metres
      • Limit (2–4) Jagged Ground patches
      • Jagged Ground duration is 4 seconds
      • Additional effects from quality:
        • +(0–2) to Jagged Ground patch Limit
      • 100% increased Magnitude of Jagged Ground you create
      • While Dual Wielding, both weapons hit with 30% less damage
      • Aftershock radius is 1.8 metres
      • Aftershock radius is (0.6–1.2) metres
      ActiveEarthshatterRedAttackAoEMeleeSlamDuration
      • Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
      • Additional effects from quality:
        • Gemling: (0–20)% chance to cause an additional Aftershock
      • While Dual Wielding, both weapons hit with
        30% less attack speed
      • Deals damage along the fissure's path and in a
        1 metre radius around the emerging spike
      • Spike duration is 6 seconds
      • Limit 6 Spikes
      • Additional effects from quality:
        • (0–6)% more Damage with Hits for each Spike
      • While Dual Wielding, both weapons hit with
        30% less attack speed
      • Explosion radius is 2 metres
      ActiveEternal RageRedBuffPersistent
      • While active, you constantly regenerate Rage.
      • Must be active in both Weapon Sets
      • Regenerate (0.25–5) Rage per second
      • Additional effects from quality:
        • Regenerate (0–0.5) Rage per second
        • Gemling: (0–15)% increased Spirit Reservation Efficiency
      ActiveForge HammerRedAttackAoEMeleeSlamFireDuration
      • Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
      • Additional effects from quality:
        • Gemling: Gain (0–20)% damage as Extra Fire Damage
      • Converts 30% of Physical damage to Fire damage
      • Creates 5 fissures
      • While Dual Wielding, both weapons hit with 30% less damage
      • Impact radius is 1.8 metres
      • Hammer duration is 12 seconds
      • Cooldown does not recover while the hammer is lodged
      • Additional effects from quality:
        • (0–10)% increased Cooldown Recovery Rate
      • Converts 100% of Physical damage to Fire damage
      • Creates 5 fissures
      • While Dual Wielding, both weapons hit with 30% less damage
      • Cooldown does not recover during Buff effect
      • Fissure duration is 8 seconds
      • Limit 10 Fissures
      • 70% more Attack Speed
      • Converts 30% of Physical damage to Fire damage
      • Creates 5 fissures
      • While Dual Wielding, both weapons hit with 30% less damage
      • Impact radius is 1.8 metres
      • Hammer duration is 12 seconds
      • Cooldown does not recover while the hammer is lodged
      ActiveFortifying CryRedWarcryAttackAoEMeleeTriggerPhysicalDurationNova
      • Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
      • Warcry radius is 4 metres
      • Guard duration is 4 seconds
      • Can Trigger Shield Wave once per 5 enemy Power in
        range, counting up to 50 Power
      • Grants (2–92) Guard for every 5 enemy Power in
        range, counting up to 20 Power
      • (3–85) to (5–128) Base Off Hand Physical Damage
      • 5 to 7 Added Physical Damage per 15 Armour on Shield
      • This Attack is Triggered by Fortifying Cry and counts as Empowered by it
      • Shockwave radius is 2 metres
      • Modifiers to Damage with Warcries affect this Skill
      • Additional effects from quality:
        • Shockwave radius is (0–0.4) metres
        • Gemling: base secondary skill effect duration [0,40]
      ActiveHammer of the GodsRedAttackAoEMeleeSlamDurationConditional
      • Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
      • Generates 100% of Monster Power as Glory for
        this Skill on Heavy Stunning an enemy
      • Requires 20 Glory to use
      • Can't be Evaded
      • While Dual Wielding, both weapons hit with 30% less damage
      • Impact radius is 2.4 metres
      • Hammerfall duration is 2.5 seconds
      • Additional effects from quality:
        • +(0–0.4) metres to impact radius
        • Gemling: (0–50)% chance to not consume Glory
      ActiveHerald of AshRedBuffPersistentAoEFireDurationHerald
      • While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
      • Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
      • Explosion radius is 1.2 metres
      • Ignite duration is 3 seconds
      • An additional +(16.67–23)% of Overkill damage contributes to base Ignite damage
      • Additional effects from quality:
        • An additional +(0–5)% of Overkill damage contributes to base Ignite damage
        • Gemling: Buff grants (0–20)% increased Fire damage
      ActiveInfernal CryRedWarcryAoETriggerFireDurationNova
      • Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
      • Additional effects from quality:
        • Gemling: Warcry radius is (0–3) metres
      • Empowers one Attack per 10 enemy Power in
        range, counting up to 50 Power
      • Empowered Attacks Gain (30–49)% of damage as extra Fire damage
      • Warcry radius is 4 metres
      • Destabilises Enemies for 8 seconds
      • Additional effects from quality:
        • Empowered Attacks Gain (0–10)% of damage as extra Fire damage
      • The enemy's Corpse violently explodes, dealing Fire damage in an area around it.
      • Deals (3–112) to (5–167) Fire Damage
      • Deals 10% more Fire Damage per 1 Power of exploding Corpse
      • Explosion radius is 1.6 metres
      ActiveIron WardRedBuffPersistentAoEPhysicalNova
      • While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
      • Stores (100–480)% of mitigated Physical damage, up to (65–22886)
      • 200% more Stun buildup
      • Nova radius is 6 metres
      • Stored damage grants up to 200% more Area of Effect
      • Additional effects from quality:
        • (0–50)% more Stun buildup
        • Gemling: Deals (0–20)% more Physical damage
      ActiveLeap SlamRedAttackAoEMeleeSlamTravelPayoff
      • Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
      • +0.65 seconds to Total Attack Time, plus up to
        +0.5 seconds based on distance travelled
      • While Dual Wielding, both weapons hit with 30% less damage
      • (50–88)% more Stun buildup
      • Cannot Break Armour
      • Impact radius is 2.5 metres
      • Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
      • Additional effects from quality:
        • (0–20)% more Damage with Hits against Enemies with Fully Broken Armour
        • Gemling: (0–20)% more Area of Effect
      ActiveMagma BarrierRedBuffAttackPersistentAoEMeleeTriggerFire
      • While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
      • Additional effects from quality:
        • Gemling: Buff grants +(0–5)% to maximum Block Chance
      • Fully imbues Shield in 8 seconds
      • % reduced Imbuement time
      • Grants 25% increased Block chance
      • Additional effects from quality:
        • +(0–5)% increased Block chance
      • 5 to 7 Added Fire damage per 15 Armour on Shield
      • 5 to 7 Added Fire damage per 15 Evasion on Shield
      • (4–103) to (6–155) Base Off Hand Fire Damage
      • Magma Spray radius is 2.8 metres
      ActiveMolten BlastRedAttackAoEProjectileFire
      • Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
      • Additional effects from quality:
        • Gemling: Fires (0–2) additional Projectiles
      • Converts 60% of Physical damage to Fire damage
      • Inflicts 200% more Flammability Magnitude
      • 100% more Ignite duration
      • While Dual Wielding, fires twice as many Projectiles with 15% less attack speed
      • Explosion radius is 1.6 metres
      • Additional effects from quality:
        • (0–30)% chance to inflict Exposure on Hit
      • Converts 100% of Physical damage to Fire damage
      • Number of Projectiles cannot be modified
      • Inflicts 200% more Flammability Magnitude
      • 100% more Ignite duration
      • Fires 8 Projectiles
      ActiveOverwhelming PresenceRedBuffPersistentAura
      • While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
      • Enemies in your Presence have (15–24)% reduced
        Elemental Ailment Threshold
      • Enemies in your Presence have (15–25)% reduced Stun Threshold
      • Additional effects from quality:
        • (0–15)% increased Aura Magnitudes
      ActivePerfect StrikeRedAttackAoEMeleeStrikeFireChannelling
      • Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
      • Additional effects from quality:
        • Gemling: (0–40)% more Attack Speed
      • Converts 40% of Physical damage to Fire damage
      • While Dual Wielding, both weapons hit with 30% less damage
      • Additional effects from quality:
        • Inflicts (0–20)% more Flammability Magnitude
      • Converts 80% of Physical damage to Fire damage
      • +3.5 metres to Melee Strike Range
      • While Dual Wielding, both weapons hit with 30% less damage
      ActiveResonating ShieldRedAttackAoEMeleeSustainedPhysicalChannelling
      • Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
      • Hits Break (2–1537) Armour
      • (4–103) to (6–155) Base Off Hand Physical Damage
      • 5 to 7 Added Physical Damage per 15 Armour on Shield
      • Modifers to Attack speed also affect this skill's cost
      • Cannot be Empowered by Warcries
      • Shockwave radius is 2.3 metres
      • Additional effects from quality:
        • Break (0–20)% increased Armour
        • Gemling: (0–100)% increased Stun Threshold while Channelling
      ActiveRolling SlamRedAttackAoEMeleeSlam
      • Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
      • Additional effects from quality:
        • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
      • +1 second to Total Attack Time
      • While Dual Wielding, both weapons hit with 30% less damage
      • Additional effects from quality:
        • (0–100)% increased Stun Threshold while using Skill
      • +1 second to Total Attack Time
      • While Dual Wielding, both weapons hit with 30% less damage
      • 50% more Stun buildup
      • Impact radius is 1.4 metres
      • Additional effects from quality:
        • (0–100)% increased Stun Threshold while using Skill
        • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
      • +1 second to Total Attack Time
      • 50% more Damage against Heavy Stunned Enemies
      • While Dual Wielding, both weapons hit with 30% less damage
      • Impact radius is 1.8 metres
      • Additional effects from quality:
        • (0–100)% increased Stun Threshold while using Skill
        • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
      ActiveScavenged PlatingRedBuffPersistentPhysicalDuration
      • While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
      • Scavenged Plating duration is 8 seconds
      • 4% more Armour per Scavenged Plating
      • Maximum 10 Scavenged Plating
      • (2–43) to (2–64) Thorns per Scavenged Plating
      • Additional effects from quality:
        • +(0–2) seconds to Scavenged Plating duration
        • Gemling: (0–1)% more Armour per Scavenged Plating
      ActiveSeismic CryRedWarcryAoEPhysicalNova
      • Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
      • Deals (7–223) to (10–335) Physical Damage
      • Knocks Back Enemies
      • Warcry radius is 4 metres
      • Empowers one Slam per 10 enemy Power in
        range, counting up to 50 Power
      • Additional effects from quality:
        • Empowered Attack Aftershocks deal (0–10)% more damage
        • Gemling: active skill base physical damage % to gain as fire [0,20]
      ActiveShield ChargeRedAttackAoEMeleePhysicalChannellingTravel
      • Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
      • Additional effects from quality:
        • Gemling: (0–30)% increased maximum travel distance
      • (3–85) to (5–128) Base Off Hand Physical Damage
      • 3 to 5 Added Physical Damage per 15 Armour on Shield
      • Deals up to an additional +100% more Damage, based on the distance travelled
      • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
      • Impact radius is 2.4 metres
      • 80% increased maximum travel distance
      • Additional effects from quality:
        • Deals up to an additional +(0–40)% more Damage, based on the distance travelled
      • Knocks Back Enemies
      • 50% more Stun buildup
      • Deals up to an additional +100% more Damage, based on the distance travelled
      • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
      • Impact radius is 2.4 metres
      • 80% increased maximum travel distance
      • 6 to 8 Added Physical Damage per 15 Armour on Shield
      ActiveShield WallRedAttackAoEMeleePhysicalDuration
      • Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
      • (4–103) to (6–155) Base Off Hand Physical Damage
      • 5 to 7 Added Physical Damage per 15 Armour on Shield
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • 100% more Damage if destroyed by your Skills
      • Explosion length is 4 metres
      • Limit 2 active Shield Walls
      • Wall duration is 6 seconds
      • Wall Segments have (36–12714) maximum Life
      • Additional effects from quality:
        • (0–40)% more Damage if destroyed by your Skills
        • Gemling: active skill base physical damage % to gain as fire [0,20]
      ActiveShockwave TotemRedAttackTotemAoEMeleeSlamDurationNova
      • Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
      • Additional effects from quality:
        • Gemling: Limit (0–1) Totem
      • Totem duration is 12 seconds
      • Limit 1 Totem
      • Totem gains +(0–75)% to all Elemental Resistances
      • Totem gains +(0–35)% to Chaos Resistance
      • Additional effects from quality:
        • +(0–4) seconds to Totem duration
      • Shockwave radius is 3 metres
      • Shockwave radius is 3 metres
      ActiveStampedeRedAttackAoEMeleeSlamDurationTravel
      • Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
      • Additional effects from quality:
        • Gemling: (0–100)% more Movement Speed
      • While Dual Wielding, both weapons hit with 30% less damage
      • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
      • Jagged Ground duration is 6 seconds
      • Impact and Jagged Ground radius are 1.2 metres
      • Additional effects from quality:
        • (0–20)% chance to cause an additional Aftershock
      • While Dual Wielding, both weapons hit with 30% less damage
      • Impact radius is 3.2 metres
      • While Dual Wielding, both weapons hit with 30% less damage
      • Explodes Jagged Ground within 3.2 metre radius of Slam and each patch of Jagged Ground exploded
      ActiveSunderRedAttackAoEMeleeSlamDurationPayoff
      • Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
      • Additional effects from quality:
        • Gemling: (0–20)% more Attack Speed
      • +0.2 metres to wave length for each wave in the Sequence
      • While Dual Wielding, both weapons hit with 30% less damage
      • Cannot Break Armour
      • Wave length is 0.9 metres
      • Wave causes Shockwaves from up to 7 Enemies in each Area
      • Inflicts Sundered Armour on hitting
        Fully Armour Broken targets, causing 20% additional
        increased Physical damage taken
      • Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
      • Additional effects from quality:
        • (0–50)% reduced Accuracy penalty based on distance
      • While Dual Wielding, both weapons hit with 30% less damage
      • Cannot Break Armour
      • Shockwave radius is 1.2 metres
      ActiveSupercharged SlamRedAttackAoEMeleeSlamChannellingStaged
      • Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
      • Additional effects from quality:
        • Gemling: (0–300)% more Stun buildup
      • Impact radius is 1.6 metres
      • 40% more Damage with Hits for each stage
      • Maximum 3 Stages
        Channelling ends 1 second after reaching maximum Stages
        Releases 1 Aftershock per Stage
      • Additional effects from quality:
        • +(0–1) maximum Stage
      • Aftershock radius is 2.8 metres
      • Each successive aftershock gains +0.4 metres to radius, up to 3 metres
      • 40% more damage with Hits for each stage
      ActiveTime of NeedRedBuffPersistent
      • While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
      • (8.1–10) seconds between Blessings
      • Modifiers to Cooldown Recovery Rate also apply to
        Blessing frequency
      • Blessing recovers (17–628) Life and removes Curses and Elemental Ailments
      • Additional effects from quality:
        • Blessing recovers (0–40) Life and removes Curses and Elemental Ailments
        • Gemling: Buff grants (0–20)% increased Life Regeneration Rate
      ActiveVolcanic FissureRedAttackAoEMeleeSlamSustainedFireDuration
      • Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
      • Converts 80% of Physical damage to Fire damage
      • While Dual Wielding, both weapons hit with
        30% less attack speed
      • Fissures branch 2 times
      • Fissure duration is 12 seconds
      • Limit 8 Fissures
      • Additional effects from quality:
        • (0–20)% chance to cause an additional Aftershock
        • Gemling: Deals (0–20)% more Fire Damage
      SupportAbiding HexBlueSupportCurse
      • Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
      • Supported Skills consume a Power Charge on use
        Supported Skills have 80% more duration when consuming a Power Charge
      SupportAccelerated GrowthBlueSupportSpellAoETriggerPlant
      • Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
      • Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills
      • Spawn a verdant flower that grows and explodes.
      • Deals (4–111) to (6–167) Physical Damage
      • Explosion radius is 1.8 metres
      • Explosion occurs after 1.2 seconds
      SupportAccelerated Growth IIBlueSupportSpellAoETriggerPlant
      • Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
      • Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills
      • Spawn a verdant flower that grows and explodes.
      • Deals (4–111) to (6–167) Physical Damage
      • Blind enemies on Hit
      • Explosion radius is 1.8 metres
      • Explosion occurs after 1.2 seconds
      SupportAcrimonyBlueSupport
      • Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
      • Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration rate
      SupportAdvancing StormBlueSupportStorm
      • Supports Storm skills, causing them to appear at the user's location and move towards the target location.
      • Supported Skills originate from the player and move towards the target location
      SupportAhn's CitadelBlueSupportLineage
      • Supports skills that create walls in a line, causing them to instead be created along a fissure.
      • Walls from Supported Skills are created along a Fissure instead
      SupportAmbrosiaBlueSupport
      • Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
      • Supported Skills consume 14% of your maximum Mana Flask charges on use
        Supported Skills Gain 2% of Damage as extra Lightning Damage per Mana Flask charge consumed
      SupportAmbrosia IIBlueSupport
      • Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
      • Supported Skills consume 35% of your maximum Mana Flask charges on use
        Supported Skills Gain 1% of Damage as extra Lightning Damage per Mana Flask charge consumed
      SupportAmbushBlueSupport
      • Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      • Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life
      SupportArbiter's IgnitionBlueSupportLineageSpellFire
      • Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
      • Gain Elemental Archon when you Ignite an Enemy
      SupportArcane SurgeBlueSupportSpellDuration
      • Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
      • Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills
      SupportAstral ProjectionBlueSupport
      • Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
      • Supported Skills Cast at the targeted location instead of around you
      • Supported Skills have 25% less Area of Effect
      SupportAtziri's AllureBlueSupportLineageCurse
      • Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
      • Curses inflicted by Supported Skills ignore Curse limit
      • Curses inflicted by Supported Skills are reflected back to you
      • Supported Skills have 20% less Curse Effect
      SupportBhatair's VengeanceBlueSupportAttackWarcryColdDuration
      • Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
      • When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 15 seconds
      SupportBidding IBlueSupportMinionCommand
      • Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
      • Supported Minions have 20% increased Cooldown Recovery Rate for Command Skills
      • Supported Minions' Command Skills deal 20% more Damage
      SupportBidding IIBlueSupportMinionCommand
      • Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
      • Supported Minions have 30% increased Cooldown Recovery Rate for Command Skills
      • Supported Minions' Command Skills deal 30% more Damage
      SupportBidding IIIBlueSupportMinionCommand
      • Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
      • Supported Minions have 80% increased Cooldown Recovery Rate for Command Skills
      SupportBiting Frost IBlueSupportColdPayoff
      • Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      • Supported Skills cannot cause Freeze buildup
      • Supported Skills deal 20% more damage to Frozen Unique enemies
      • Supported Skills Consume Freeze on enemies to deal 40% more Damage
      SupportBiting Frost IIBlueSupportColdPayoff
      • Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
      • Supported Skills cannot cause Freeze buildup
      • Supported Skills deal 20% more damage to Frozen Unique enemies
      • Freezes Consumed by Supported Skills Chill the target
      • Supported Skills Consume Freeze on enemies to deal 40% more Damage
      SupportBlazing CriticalBlueSupportAttackFireDuration
      • Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
      • Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported Skills
      SupportBone ShrapnelBlueSupportAoETriggerPhysical
      • Supported Skills cannot cause Pin buildup
      • Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
      • Deal Physical Area Damage based off of the maximum Life of the Pinned target slain.
      • Deals 25% of Pinned target's Maximum Life as Physical Damage
      • Cannot cause Pin buildup
      • Explosion radius is 2 metres
      SupportBoundless Energy IBlueSupport
      • Supports Meta Skills. Supported Skills generate Energy significantly faster.
      • Supported Skills gain 35% increased Energy
      SupportBoundless Energy IIBlueSupport
      • Supports Meta Skills. Supported Skills generate Energy significantly faster.
      • Supported Skills gain 45% increased Energy
      SupportBrittle ArmourBlueSupportPhysicalCold
      • Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
      • Hits against targets Frozen by Supported Skills Break Armour equal to 100% of Physical damage dealt
      SupportBurgeon IBlueSupportChannelling
      • Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
      • Supported Skills deal 10% more Damage per second spent Channelling, up to 40%
      SupportBurgeon IIBlueSupportChannelling
      • Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
      • Supported Skills deal 20% more Damage per second spent Channelling, up to 40%
      SupportBurning InscriptionBlueSupportAoETriggerFire
      • Supported Skills trigger Burning Inscription after their Runic Inscriptions expire
      • Create Ignited Ground Igniting Enemies based on a percentage of your Maximum Mana.
      • Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to 20% of your Maximum Mana
      • Ignited Ground radius is 2 metres
      • Ignited Ground duration is 4 seconds
      SupportCatalysing ElementsBlueSupportSpellAoETriggerLightningColdFire
      • Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
      • Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground Surface
      • Triggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element.
      • Discharge radius is 2 metres
      • Discharge radius is 2 metres
      • Deals (7–209) to (10–313) Fire Damage
      • Discharge radius is 2 metres
      • Deals (1–26) to (16–496) Lightning Damage
      • Discharge radius is 2 metres
      • Deals (6–186) to (9–279) Cold Damage
      SupportCatharsisBlueSupportPhysicalChaosConditional
      • Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
      • Supported Skill requires 20 Volatility on you to use
      • Using Supported Skills will explode a random amount of Volatility on you
      SupportChaos AttunementBlueSupportAttackChaos
      • Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
      • Supported Attacks Gain 25% of Damage as extra Chaos Damage
      • Supported Attacks deal 50% less non-Chaos Damage
      SupportChaos MasteryBlueSupportChaos
      • Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
      • +1 to Level of Supported Chaos Skills
      SupportChaotic FreezeBlueSupportSpellChaos
      • Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
      • Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills
      SupportClarity IBlueSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
      • 30% Increased Mana Regeneration Rate while a Supported Skill is active
      SupportClarity IIBlueSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
      • 50% Increased Mana Regeneration Rate while a Supported Skill is active
      SupportCold AttunementBlueSupportAttackCold
      • Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
      • Supported Attacks Gain 25% of Damage as extra Cold Damage
      • Supported Attacks deal 50% less Fire and Lightning Damage
      SupportCold ExposureBlueSupportColdDuration
      • Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
      • Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold Damage
      SupportCold MasteryBlueSupportCold
      • Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
      • +1 to Level of Supported Cold Skills
      SupportCold PenetrationBlueSupportCold
      • Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      • Supported Skills Penetrate 30% Cold Resistance
      SupportCommandmentBlueSupportMinionCommand
      • Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
      • Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills
      • Supported Minions deal 100% less Damage with non-command Skills
      SupportConcentrated AreaBlueSupportAoE
      • Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      • Supported Skills deal 30% more Area Damage
      • Supported Skills have 50% less Area of Effect
      SupportConcussive SpellsBlueSupportSpellPhysical
      • Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
      • Supported Skills Daze on Critically Hitting enemies with Physical damage
      SupportConsidered CastingBlueSupportSpell
      • Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
      • Supported Spell Skills have 15% less Cast Speed
      • Supported Spells deal 35% more Damage
      SupportControlled DestructionBlueSupportSpell
      • Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
      • Supported Spells deal 25% more Hit Damage
      • Supported Skills cannot deal Critical Hits
      SupportCorpse ConservationBlueSupport
      • Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
      • Corpses consumed by Supported Skills have 25% chance to not be destroyed
      SupportCoursing CurrentBlueSupportSpellProjectileTriggerLightningChaining
      • Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
      • Trigger Coursing Current when a Hit from Supported Skills Shocks
      • Sends a Chaining Lightning Projectile from the Shocked enemy towards a nearby Drenched enemy, dealing Spell damage.
      • Deals (1–8) to (11–294) Lightning Damage
      • Chains 6 times
      • Projectiles can only collide with Drenched targets
      SupportCrackling BarrierBlueSupportLightningChannelling
      • Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
      • Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported Skills
      SupportCrazed MinionsBlueSupportMinionPersistent
      • Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
      • Supported Minions deal 30% more Damage if they have Revived Recently
      SupportCreeping ChillBlueSupportAoETriggerCold
      • Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
      • Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills
      • Creates spreading Chilled Ground around Ice Crystals created by Supported Skills.
      • Gains +50% more Radius per second, up to a maximum of +300%
      • Chilled Ground radius is 1.2 metres
      • Created Chilled Ground Chills as though dealing damage equal to 100% of the Ice Crystal's maximum Life
      SupportCrescendo IBlueSupportAttackMeleeStrike
      • Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
      • Final Strike of Supported Skills can
        be performed twice in succession
      SupportCrescendo IIBlueSupportAttackMeleeStrike
      • Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
      • Final Strike of Supported Skills can
        be performed twice in succession
      • Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed
      SupportCrescendo IIIBlueSupportAttackMeleeStrike
      • Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
      • Final Strike of Supported Skill is Ancestrally Boosted
      SupportCrystalline ShardsBlueSupport
      • Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
      • Supported Skills cannot Extract Impale
      • Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical
      • Ice Crystals created by Supported Skills have 100% chance to Impale
      SupportCursed GroundBlueSupportCurse
      • Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
      • Supported Skills create Cursed Ground
        Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
      • Limit 2 areas of Cursed Ground
      SupportDanse MacabreBlueSupport
      • Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
      • Supported Offering Skills have 30% increased Buff effect
      • Supported Offering Skills target an additional skeletal Minion
        Support Effects are only applied if an additional skeletal Minion is targeted
      • Supported Offering Skills deal 30% more Damage
      SupportDeathmarchBlueSupportMinionPersistent
      • Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
      • Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions
      SupportDecaying HexBlueSupportSpellTriggerChaosDurationCurse
      • Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.
      • Supported Skills trigger Profane Decay on each target Cursed
      • Inflicts Decay on the target, dealing Chaos Damage over time.
      • Decay deals (5.9–287) Chaos damage per second
      • Decay duration is 8 seconds
      SupportDeep FreezeBlueSupportCold
      • Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      • Supported Skills have 50% increased Freeze Duration on Enemies
      SupportDerangeBlueSupport
      • Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
      • Supported Skills gain an Energy Shield cost
        equal to your Intelligence
      • Supported Skills deal 8% more
        non-Ailment Damage over time per 100 Intelligence
      SupportDialla's DesireBlueSupportLineage
      • Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
      • +5% to Quality of Supported Skills
      • +1 to Level of Supported Skill Gems
      SupportDoedre's UndoingBlueSupportLineageSpellAoETriggerChaosCurse
      • Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
      • Supported Skills create Cursed Ground
        Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
      • Each Cursed Ground area from Supported Skills spawns a Witchtoad every 0.25 seconds, up to a Limit of 4
      • Limit 2 areas of Cursed Ground
      • Explodes a Witchtoad to deal spell damage in an area.
      • Deals (5–186) to (10–345) Chaos Damage
      • Explosion radius is 1.6 metres
      • This skill is Triggered when Witchtoads leap at enemies
      SupportDrain AilmentsBlueSupportSpell
      • Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
      • Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumed
      SupportElectromagnetismBlueSupportSpellAoETriggerSustainedLightningPayoff
      • Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
      • On Shocking an enemy where there are at least 3
        Shocked enemies within 4 metres that are not already
        in a Shocking Rift, Supported Skills Consume Shock of
        all enemies within 4 metres to trigger Shocking Rift
      • Pull enemies in and pulse Lightning damage, Hindering enemies Hit. Each pulse increases in damage, with the final pulse dealing additional damage.
      • Deals (1–8) to (6–153) Lightning Damage
      • Cannot Shock
      • Shocking Rift radius is 2 metres
      • Shocking Rift pull radius is 2.5 metres
      • Limit 3 Shocking Rifts
      • 20% more Damage per pulse performed
      • Pulses apply Hinder for 0.9 seconds
      • Shocking Rift pulses every 0.85 seconds, up to 5 times
      • 25% increased pulse speed for each Shock Consumed by the rift
      • Cannot Shock
      • Shocking Rift radius is 2 metres
      • 20% more Damage per pulse performed
      • Pulses apply Hinder for 0.9 seconds
      • Deals (1–16) to (11–307) Lightning Damage
      SupportElemental ArmyBlueSupportMinion
      • Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
      • Minions from Supported Skills have +30% to all Elemental Resistances
      SupportElemental DischargeBlueSupportSpellAoETriggerLightningColdFirePayoff
      • Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
      • Supported Skills Cannot inflict FreezeShock or Ignite
      • Supported Skills Consume FreezeShock and Ignite on hit to trigger Elemental Discharge
      • Triggered when supported skill Consumes Ignite, Shock, or Freeze, to deal damage of Types matching the Consumed Ailments.
      • Only deals Damage of Elements matching Consumed Ailments
        Deals no Damage of other Damage Types
      • 40% to 60% of your Intelligence as Fire Damage
      • 80% to 120% of your Intelligence as Cold Damage
      • 1% to 120% of your Intelligence as Lightning Damage
      • Discharge radius is 2 metres
      SupportElemental FocusBlueSupport
      • Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      • Supported Skills deal 25% more Elemental Damage
      • Supported Skills cannot inflict Elemental Ailments
      SupportEmbitterBlueSupportCold
      • Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      • If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
      SupportEmpowered Sparks IBlueSupportProjectileTriggerLightningDuration
      • Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
      • Generating a Power Charge with supported Skills Empowers 3 Attacks
      • Deals (1–8) to (7–144) Lightning Damage
      • Fires (4–9) Projectiles
      • Projectile duration is 2 seconds
      • Projectiles fired at the same time can Hit the same
        target no more than once every 0.66 seconds
      • Fires Projectiles in a circle
      • Projectile duration is 2 seconds
      • Projectiles fired at the same time can Hit the same
        target no more than once every 0.66 seconds
      • Deals (5–122) to (7–182) Cold Damage
      • Deals (1–8) to (7–144) Lightning Damage
      • Fires (12–16) Projectiles in a circle
      SupportEmpowered Sparks IIBlueSupportProjectileTriggerLightningDuration
      • Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
      • Generating a Power Charge with supported Skills Empowers 3 Attacks
      • Deals (1–8) to (7–144) Lightning Damage
      • Fires (6–11) Projectiles
      • Projectile duration is 2 seconds
      • Projectiles fired at the same time can Hit the same
        target no more than once every 0.66 seconds
      • Fires Projectiles in a circle
      • Projectile duration is 2 seconds
      • Projectiles fired at the same time can Hit the same
        target no more than once every 0.66 seconds
      • Deals (5–122) to (7–182) Cold Damage
      • Deals (1–8) to (7–144) Lightning Damage
      • Fires (14–18) Projectiles in a circle
      SupportEncroaching GroundBlueSupportAoE
      • Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
      • Ground Surfaces created by Supported Skills gain 20% increased Area of Effect per second, up to a maximum of 100%
      SupportEnergy CapacitorBlueSupport
      • Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
      • Supported Meta Gems have 80% increased Maximum Energy
      SupportEnergy RetentionBlueSupportTrigger
      • Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
      • Skills Triggered by Supported Meta Skills
        have 35% chance to refund half of their Energy cost
      SupportEsh's RadianceBlueSupportLineageLightningChaos
      • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
      • Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
      • Supported Skills Gain 40% of Lightning Damage as Extra Chaos Damage
      SupportEssence HarvestBlueSupportMinionPersistent
      • Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
      • Recoup 8% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies
      SupportEternal MarkBlueSupportMark
      • Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
      • Marks from Supported Skills are not Consumed the
        first time they Activate
      SupportExciseBlueSupport
      • Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      • Supported Skills have 40% more chance to Critically Hit
      • Supported Skills have a Cooldown of 8 seconds
      SupportExecrateBlueSupport
      • Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      • Supported Skills have 100% more chance to inflict Ailments
      • Supported Skills have a Cooldown of 8 seconds
      SupportExpandBlueSupportSpellAoE
      • Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
      • Supported Skills have a maximum of 3 Seals
      • Supported Skills get 30% increased area of effect per Seal broken
      • Supported Spells gain a Seal every 0.2% of cast time
      SupportExpanseBlueSupportAoE
      • Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      • Supported Skills have 50% increased Area of Effect
      • Supported Skills have a Cooldown of 8 seconds
      SupportExtractionBlueSupportSpellChaos
      • Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
      • Supported Skills Gain 35% of Damage as extra Chaos Damage
      • Supported Skills Sacrifice 10% of Life on use
      SupportFeeding Frenzy IBlueSupportMinion
      • Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
      • Minions from Supported Skills deal 30% more Damage
      • Minions from Supported Skills take 20% more Damage
      SupportFeeding Frenzy IIBlueSupportMinion
      • Minions from Supported Skills deal 30% more Damage
      • Minions from Supported Skills take 15% more Damage
      SupportFiery DeathBlueSupportSpellAoETriggerFire
      • Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      • Enemies Ignited by Supported Skills have 60% chance to
        explode on death
      • Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life
      • Explosion radius is 2 metres
      SupportFire MasteryBlueSupportFire
      • Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
      • +1 to Level of Supported Fire Skills
      SupportFlukeBlueSupportTrigger
      • Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
      • Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
      • Skills Triggered by Supported Skills recover between % and 20% of cost on use
      SupportFocused CurseBlueSupportCurse
      • Supports Curse skills, causing them to Curse enemies more quickly after being cast.
      • Curse zones from Supported
        Skills erupt after 50% less delay
      SupportFont of ManaBlueSupportTotem
      • Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
      • Totems created by Supported Skills create a Mana Font with a radius of 4 metres
        Allies in Mana Fonts Leech Mana equal to 12% of Physical Damage dealt by Supported Totem
      SupportFortress IBlueSupport
      • Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
      • Supported Skills deal 40% less damage with Hits
      • Walls from Supported Skills are created in a Circle instead
      SupportFortress IIBlueSupport
      • Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
      • Supported Skills have 20% less Area of Effect
      • Supported Skills deal 30% less damage with Hits
      • Walls from Supported Skills are created in a Circle instead
      SupportFreezeBlueSupportCold
      • Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      • Supported Skills cause 50% more Freeze Buildup
      SupportFreezeforkBlueSupportProjectileCold
      • Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
      • Supported Skills Fork when hitting Frozen Enemies
      • Supported Skills cannot cause Freeze buildup
      SupportFrost NexusBlueSupportAoECold
      • Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      • Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
      SupportFrostfireBlueSupportColdFirePayoff
      • Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      • 50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
      • Supported Skills cannot cause Freeze buildup
      • Supported Skills Consume Freeze from Enemies they Ignite
      • 25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
      SupportGambleshotBlueSupportProjectile
      • Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
      • Projectiles fired by Supported Skills ForkChain an additional time, or Pierce an additional time at random
      • Projectiles from Supported Skills deal 15% less Damage
      SupportGlacierBlueSupport
      • Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
      • Ice Crystals created by Supported Skills have 100% more Life
      SupportGorgeBlueSupport
      • Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
      • Supported Skills grant 10 Life Flask Charges for each Corpse Consumed
      • Supported Skills grant 10 Mana Flask Charges for each Corpse Consumed
      SupportGuatelitzi's AblationBlueSupportLineage
      • Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
      • When an Offering from Supported Skills dies, Regenerate 5% of your Life and Mana per second, for as long as that Offering was alive
      • Supported Skills Sacrifice 25% of Life on use
      • Offerings from Supported Skills grant you a Power Charge every 4 seconds
      SupportHarmonic Remnants IBlueSupportRemnant
      • Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
      • Remnants created by Supported Skills can be collected from 35% further away
      SupportHarmonic Remnants IIBlueSupportRemnant
      • Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
      • 20% chance for Supported Skills to create an additional Remnant
      • Remnants created by Supported Skills can be collected from 35% further away
      SupportHayoxi's FulminationBlueSupportLineageSpellAoETriggerPhysicalLightningColdFireChaosCurse
      • Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
      • Supported Skills create Cursed Ground
        Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
      • Limit 2 areas of Cursed Ground
      • Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds
      • Deals (25–850) to (37–1275) Physical Damage
      • Impact radius is 1.7 metres
      • Hits a total of 6 times over 2 seconds
      • 100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags
      SupportHeightened CurseBlueSupportCurse
      • Supports Curse Skills, magnifying their power.
      • Supported Curses have 25% increased Magnitudes
      SupportHex BloomBlueSupportAoECurse
      • Supports Curses, spreading their effects when a Cursed enemy dies.
      • Curses from Supported Skills spread to enemies within 3 metres when a Cursed enemy dies
      SupportHourglassBlueSupport
      • Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      • Supported Skills deal 30% more Damage
      • Supported Skills have a Cooldown of 10 seconds
      SupportHulking MinionsBlueSupportMinionPersistent
      • Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
      • Minions from Supported Skills are Gigantic
      SupportIce Bite IBlueSupportAttackWarcryColdDuration
      • Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
      • Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills
      SupportIce Bite IIBlueSupportAttackWarcryColdDuration
      • Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
      • Attacks Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported Skills
      SupportIcicleBlueSupport
      • Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
      • Ice Crystals created by Supported Skills have 50% less Life
      SupportImpending DoomBlueSupportSpellAoETriggerChaos
      • Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
      • Trigger Doom Blast when Curses from Supported Skills expire
      • Deal Chaos damage in an area around the previously Cursed enemy.
      • Deals (10–304) to (18–565) Chaos Damage
      • Blast radius is 2 metres
      SupportInexorable Critical IBlueSupport
      • Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      • Supported Skills gain 10% increased Critical Hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits
      SupportInexorable Critical IIBlueSupport
      • Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
      • Supported Skills gain 40% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits
      • Supported Skills gain 10% less Critical Damage Bonus each second, up to 50%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits
      SupportIntense AgonyBlueSupportSpellDuration
      • Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
      • Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage
      • Supported Skills have 25% less Skill Effect Duration
      SupportIxchel's TormentBlueSupportLineageTrigger
      • Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
      • Skills Triggered by Supported Skills have between 40% less and 50% more Area of Effect
      • Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
      • Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
      • Skills Triggered by Supported Skills recover between % and 20% of cost on use
      SupportKalisa's CrescendoBlueSupportLineage
      • Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
      • Enemies affected by Curses from Supported Skills are Pacified for the final 30% of Supported Curse's duration
      • Enemies Pacified this way cannot be Pacified again for 8 seconds
      SupportKhatal's RejuvenationBlueSupportLineageRemnant
      • Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
      • Remnants created by Supported Skills grant Khatal's Rejuvenation when collected
      SupportKulemak's DominionBlueSupportLineage
      • Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.
      • Spells you cast which affect an area around you or a targeted location also affect an area around Supported Offerings
        Spells deal 50% less damage when affecting areas around Offerings this way
      SupportKurgal's LeashBlueSupportLineageMinionChaos
      • Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
      • Gain Unholy Might for 15 seconds on Commanding Minions from Supported Skills
      • Minions from Supported Skills gain Unholy Might for 15 seconds when Commanded
      SupportLast GaspBlueSupportMinionPersistentDuration
      • Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
      • Minions from Supported Skills die 4 seconds after their Life is reduced to 0
      SupportLightning MasteryBlueSupportLightning
      • Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
      • +1 to Level of Supported Lightning Skills
      SupportLiving LightningBlueSupportMinionTriggerLightningDuration
      • Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
      • Trigger Living Lightning on dealing Lightning Damage with Supported Skill
      • Chains 3 times
      • This Skill is Triggered on dealing Lightning Damage with Supported Skill
      • Creates 1 Minion
        Level of Minions is based on Level of Triggering Skill
      • Minion duration is 30 seconds
      • Limit 5 Minions
      • Minions convert 100% of Physical damage to Lightning damage
      • Minions Attack every 0.14 seconds
      • Minions disperse after 3 Attacks
      SupportLiving Lightning IIBlueSupportMinionTriggerLightningDuration
      • Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
      • Trigger Living Lightning on dealing Lightning Damage with Supported Skill
      • Minions from this skill have 1% increased Attack Speed
        per 10 of your Dexterity
      • Minions from this skill have 1% increased Damage
        per 5 of your Strength
      • Chains 3 times
      • This Skill is Triggered on dealing Lightning Damage with Supported Skill
      • Creates 1 Minion
        Level of Minions is based on Level of Triggering Skill
      • Minion duration is 30 seconds
      • Limit 8 Minions
      • Minions convert 100% of Physical damage to Lightning damage
      • Minions Attack every 0.14 seconds
      • Minions disperse after 3 Attacks
      SupportLoyaltyBlueSupportMinion
      • Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
      • 10% of Damage from Hits is taken from Supported Companion's Life before you
      • Minions from Supported Skills have 30% less maximum Life
      SupportMagnified Area IBlueSupportAoE
      • Supports any skill with an area of effect, making it larger.
      • Supported Skills have 35% increased Area of Effect
      SupportMagnified Area IIBlueSupportAoE
      • Supports any skill with an area of effect, making it larger.
      • Supported Skills have 45% increased Area of Effect
      SupportMana FlareBlueSupportSpellAoETriggerFire
      • Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
      • Supported Skills trigger Mana Flare on Critical Hit
      • Consumes 25% of current Mana to deal that much Fire damage
      • Flare radius is 2 metres
      SupportMana LeechBlueSupportAttackPhysical
      • Supports Attacks, causing their Physical damage to Leech Mana.
      • Leech 8% of Physical Attack Damage from Supported Skills as Mana
      SupportMark of SiphoningBlueSupportMark
      • Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
      • Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
      SupportMark of Siphoning IIBlueSupportMark
      • Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
      • Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
      • Enemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits
      SupportMinion InstabilityBlueSupportMinionFire
      • Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      • Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding Enemies
      SupportMinion MasteryBlueSupportMinion
      • Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
      • +1 to Level of Supported Minion Skills
      SupportMinion Pact IBlueSupportMinion
      • Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      • Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage
      SupportMinion Pact IIBlueSupportMinion
      • Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      • Supported Skills remove 150% of your maximum Life from a nearby Minion on use to deal 35% more damage
      SupportMorgana's TempestBlueSupportLineageStorm
      • Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.
      • Supported Skills have 25% less area of effect
      • Supported Skills have 60% more Storm travel speed
      • Supported Storm Skills have +1 to Limit
      • Supported Skills have 35% less damage
      • Supported Skills originate from the player and move towards the target location
      SupportMusterBlueSupportMinion
      • Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
      • Supported Minions deal 7% more damage for each different type of Reviving Minion you have summoned
      SupportMysticism IBlueSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
      • Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active
      SupportMysticism IIBlueSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
      • Deal 40% increased Spell Damage while on full Energy Shield while a Supported Skill is active
      SupportOisín's OathBlueSupportLineageSpell
      • Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
      • Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage
      SupportPerpetual ChargeBlueSupport
      • Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
      • Supported Skills have 25% chance to not remove Charges but still count as consuming them
      SupportPhysical MasteryBlueSupportPhysical
      • Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
      • +1 to Level of Supported Physical Skills
      SupportPinpoint CriticalBlueSupport
      • Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      • Supported Skills have 60% more Critical Hit Chance
      • Supported Skills have 30% less Critical Damage Bonus
      SupportPotent ExposureBlueSupportSpell
      • Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      • Exposure applied by Supported Skills has 20% increased effect
      SupportPractical Magic IBlueSupportSpellDuration
      • Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
      • Gain 30% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
      SupportPractical Magic IIBlueSupportSpellDuration
      • Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
      • Gain 40% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
      SupportProfanity IBlueSupportChaos
      • Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
      • Supported Skills consume a Corpse within 5 metres
        on use, if possible
      • Supported Skills deal 30% more
        Chaos Damage if consuming a Corpse
      SupportProfanity IIBlueSupportChaos
      • Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
      • Supported Skills consume up to 10 Corpses within 5 metres
        on use, if possible
      • Supported Skills deal 5% more
        Chaos Damage for each Corpse consumed this way
      SupportRapid Casting IBlueSupportSpell
      • Supports Spells, causing them to cast faster.
      • Supported Skills have 15% increased Cast Speed
      SupportRapid Casting IIBlueSupportSpell
      • Supports Spells, causing them to cast faster.
      • Supported Skills have 20% increased Cast Speed
      SupportRapid Casting IIIBlueSupportSpell
      • Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.
      • Supported Skills have 10% increased Cast Speed for each different Spell you've Cast in the last eight seconds
      SupportRising TempestBlueSupport
      • Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      • Supported Skills deal 12% more Elemental Damage for each
        Skill used Recently of a different Elemental type
      SupportRitualistic CurseBlueSupportAoECurse
      • Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
      • Supported Skills have 50% increased Area of Effect
      • Curse zones from Supported
        Skills erupt after 30% more delay
      SupportRomira's RequitalBlueSupportLineageMinion
      • Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
      • 10% of Damage from Hits is taken from Supported Companion's Life before you
      • You Recoup 200% of Damage taken by Supported Minions this way as Life
      • Minions from Supported Skills have 30% less maximum Life
      SupportSacrificial Lamb IBlueSupportMinion
      • Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.
      • Your Skills target Minions from Supported Skills within
        6 metres if possible
      SupportSacrificial Lamb IIBlueSupportMinion
      • Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.
      • Minions created by Supported Skills are always considered to be Detonatable
      • Your Skills target Minions from Supported Skills within
        6 metres if possible
      SupportSacrificial OfferingBlueSupport
      • Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
      • Supported Offering Skills have 30% increased Buff effect
      • Supported Skills Sacrifice 15% of Life on use
      • Supported Offering Skills deal 30% more Damage
      SupportShock ConductionBlueSupportAoELightning
      • Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      • Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
      SupportShock Conduction IIBlueSupportAoELightning
      • Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
      • Hits from Supported Skills always Shock Drenched targets
      • Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
      SupportShock SiphonBlueSupportLightning
      • Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
      • Recover 4% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked enemy
      SupportSione's TemperBlueSupportLineageSpellProjectile
      • Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
      • Gain 1 Wildshard on casting Supported Spells
      • Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle per Wildshard
        All Wildshards are lost when Supported Skills fire Projectiles in a circle
      SupportSpell CascadeBlueSupportAoE
      • Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
      • Supported Skills have 20% less Area of Effect
      • Cascades from Supported Skills have 20% less Area of Effect
      • Supported Skills deal 30% less Damage
      • Supported Skills Cascade to either side of the targeted Area along a random axis
      SupportSpell EchoBlueSupportSpellAoE
      • Supports Cascadable Spells you use yourself. Supported Spells Echo.
      • Supported Spells Echo 1 time
      • Supported Skills have 30% less Cast Speed
      • Echoes from Supported Spells have 40% increased Area of Effect
      SupportStatic ShocksBlueSupportSpellAoETriggerSustainedLightningDuration
      • Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
      • Supported Skills Trigger Static Shocks when Shocking an enemy
      • Attaches a Static Shock to a target that pulses Lightning damage to the attached target and nearby enemies. Targets can have a maximum of one Static Shock attached to them.
      • Deals (1–7) to (4–142) Lightning Damage
      • Cannot Shock
      • Static Shocks target enemies within 3 metres of affected target
      • Static Shocks duration is 4 seconds
      • Static Shocks pulses towards up to 6 enemies
      • Static Shocks pulse every 0.65 seconds
      • Maximum 5 attached Static Shocks
      SupportStormfireBlueSupportLightningFire
      • Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
      • Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damage
      SupportStrong HeartedBlueSupportBuffPersistent
      • Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
      • 50% less Shock duration on you while a Supported Skill is active
      SupportSupercriticalBlueSupport
      • Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      • Supported Skills have 100% increased Critical Damage Bonus
      • Supported Skills have 20% less Critical Hit chance
      SupportTecrod's RevengeBlueSupportLineageMinionPersistentDuration
      • Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
      • Minions from Supported Skills die 20 seconds after their Life is reduced to 0
      • Minions from Supported Skills gain Soul Eater when their Life is reduced to 0
      • Minions from Supported Skills gain 40% increased Attack and Cast Speed when their Life is reduced to 0
      SupportThrill of the KillBlueSupportAttackLightningDuration
      • Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
      • Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
      SupportThrill of the Kill IIBlueSupportAttackLightningDuration
      • Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
      • Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
      • Thrill of the Kill Buff also grants 40% increased Shock chance
      SupportUnleashBlueSupportSpell
      • Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.
      • Supported Skills have a maximum of 2 Seals
      • Supported Skills Repeat 1 time per Seal broken
      • Supported Spells gain a Seal every 0.2% of cast time
      • Supported Skills deal 50% less Damage when Repeating
      SupportUpwelling IBlueSupportBuffPersistent
      • Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
      • Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is active
      SupportUpwelling IIBlueSupportBuffPersistent
      • Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
      • Your Minions deal 50% increased Damage while you are not on full Mana while a Supported Skill is active
      SupportVarashta's BlessingBlueSupportLineage
      • Supports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions.
      • Supported Skills deal 10% more Damage for each different Command Skill you have used in the last 15 seconds
      SupportVerglasBlueSupportCold
      • Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      • Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice Crystal
      SupportVilenta's PropulsionBlueSupportLineageSpellProjectile
      • Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
      • 75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills
      SupportVolatilityBlueSupportPhysicalChaos
      • Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
      • Supported Skills grant Volatility on Critical Hit
      SupportWildfireBlueSupportAoEFire
      • Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      • Ignites inflicted by Supported Skills Spread to other
        enemies that stay within 1.5 metres for 1 second
      SupportWildshards IBlueSupportSpellProjectile
      • Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
      • Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle
      SupportWildshards IIBlueSupportSpellProjectile
      • Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
      • Supported Skills have a 25% chance to fire 8 additional Projectiles in a circle
      SupportWithering TouchBlueSupportChaosDuration
      • Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      • Withered lasts 4 seconds
      • Supported Skills deal 25% less Damage
      • Chance to inflict Withered on Hit with Supported
        Skills can Surpass 100%
      • Supported Skills have 1% chance to inflict
        Withered on Hit for every 0.57142857142857% of enemy
        Ailment Threshold dealt as Chaos damage
      SupportXibaqua's RendingBlueSupportLineageAoETriggerFire
      • Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
      • Supported Skills trigger Fiery Reclamation on landing
      • Deals Fire damage in an area around the exploding Corpse based on its maximum Life.
      • Explosion deals base Fire Damage equal to 6% of the Corpse's Maximum Life
      • Explosion radius is 1.5 metres
      • Detonates Corpses in a radius of 3.5 metres
      SupportZarokh's RefrainBlueSupportLineageSpellAoE
      • Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.
      • Supported Spells Echo 3 times
      • Echoes from Supported Spells have 40% increased Area of Effect
      SupportZarokh's RevoltBlueSupportSpell
      • Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals.
      • Supported Skills have a maximum of 5 Seals
      • Supported Skills Repeat 1 time per Seal broken
      • Supported Spells gain a Seal every 0.05% of cast time
      • Supported Skills deal 20% less Damage when Repeating
      SupportZenith IBlueSupportSpell
      • Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
      • Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
      SupportZenith IIBlueSupportSpell
      • Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
      • Supported Skills have 25% increased Mana Cost Efficiency
      • Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
      SupportAdhesive Grenades IGreenSupportGrenade
      • Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
      • Supported Grenade Skills stop where they initially land
      • Supported Grenade Skills deal 10% less Damage
      SupportAdhesive Grenades IIGreenSupportGrenade
      • Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
      • Supported Grenade Skills stop where they initially land
      SupportAdmixtureGreenSupportPhysicalChaos
      • Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
      • 20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies
      • 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
      SupportAilith's ChimesGreenSupportLineage
      • Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
      • 25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
      SupportAlignment IGreenSupportAttackProjectile
      • Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
      • Supported Skills indicate one of four directions
        Indicated direction changes when an Attack with Supported Skill matches indicated direction
      • Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
      SupportAlignment IIGreenSupportAttackProjectile
      • Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
      • Supported Skills indicate one of four directions
        Indicated direction changes when an Attack with Supported Skill matches indicated direction
      • Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction
      SupportAlignment IIIGreenSupportAttackProjectile
      • Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
      • Supported Skills indicate one of four directions
        Indicated direction changes when an Attack with Supported Skill matches indicated direction
      • Supported Skills fire 4 additional Projectiles when Attacking in indicated direction
      SupportAmmo Conservation IGreenSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
      • Bolts fired by Supported Crossbow Attacks have 20% chance to not expend Ammunition
      SupportAmmo Conservation IIGreenSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
      • Bolts fired by Supported Crossbow Attacks have 25% chance to not expend Ammunition
      SupportAmmo Conservation IIIGreenSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
      • Bolts fired by Supported Crossbow Attacks have 30% chance to not expend Ammunition
      • Supported Skills have 20% less Reload speed
      SupportArakaali's LustGreenSupportLineage
      • Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
      • Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40%
      SupportArjun's MedalGreenSupportLineageAmmunitionProjectile
      • Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
      • 25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill
      SupportAtziri's ImpatienceGreenSupportLineage
      • Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
      • Lose 25% of maximum Life, Mana, and Energy Shield when you use Supported Skills
      • Supported Skills have 100% increased cooldown recovery rate
      SupportBlind IGreenSupport
      • Supports any skill that Hits enemies, causing them to Blind on Hit.
      • Supported Skills Blind Enemies on Hit
      SupportBlind IIGreenSupport
      • Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
      • Supported Skills Blind Enemies on Hit
      • Blind inflicted with Supported Skills has 20% increased Effect
      SupportBlindsideGreenSupport
      • Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      • Supported Skills cannot inflict Blind
      • Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies
      • Supported Skills have 15% more chance to Critically Hit Blinded Enemies
      SupportBounty IGreenSupport
      • Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
      • Enemies killed by Hits from Supported Skills grant 50% more Charm charges
      • Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges
      • Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges
      SupportBounty IIGreenSupport
      • Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
      • Enemies killed by Hits from Supported Skills grant 100% more Charm charges
      • Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
      • Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
      SupportBursting PlagueGreenSupportAoETriggerPhysicalChaos
      • Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      • Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life
      • Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
      • +5% to Critical Hit Chance
      • Deals Physical Damage equal to 100% of Plague on Triggering Enemy
      • Has up to 100% more Area of Effect at maximum Plague
      • This Skill is Triggered when an Enemy Dies with Plague on it
      • Burst radius is 1.8 metres
      SupportCadenceGreenSupportAttack
      • Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
      • Supported Skills have 8% more Attack speed for each time they've been used Recently
      • Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
      SupportCaltropsGreenSupportAttackAoEProjectileTriggerDurationHazard
      • Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
      • Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight
      • Maims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
      • Attack Damage of this skill is 75% of Default Attack Damage
      • Increases and reductions to Thorns Damage apply to Hit Damage with this skill
      • Maim on Hit
      • Caltrop radius is 0.5 metres
      • Caltrops land within a 3 metre radius of Projectile impact
      • Creates 1 Caltrop
      • Caltrop duration is 8 seconds
      SupportChain IGreenSupportProjectileChaining
      • Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
      • Supported Skills Chain +1 times
      • Supported Skills deal 30% less Damage with Hits
      SupportChain IIGreenSupportProjectileChaining
      • Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
      • Supported Skills Chain +2 times
      • Supported Skills deal 50% less Damage with Hits
      SupportChain IIIGreenSupportProjectileChaining
      • Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
      • Supported Skills Chain +2 times
      • Supported Skills deal 40% less Damage with Hits
      SupportCharge Profusion IGreenSupport
      • Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
      • Supported Skills have 30% chance to
        grant an additional Charge
      SupportCharge Profusion IIGreenSupport
      • Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
      • Supported Skills have 30% chance to
        grant an additional Charge
      • Supported Skills have 15% chance to
        grant an additional random Charge
      SupportCharged MarkGreenSupportSpellAoETriggerMarkDuration
      • Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
      • Supported Mark Skills Trigger Charged Mark when they are Activated
      • Shocked Ground radius is (1.4–2.3) metres
      • Creates Shocked Ground with a 6 second duration
      SupportCharged Shots IGreenSupportAttackProjectile
      • Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
      • One in every 3 shots with Supported Skills is a Charged Shot
      • Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
      • Charged Shots with Supported Skills recover 100% of their Mana cost when used
      SupportCharged Shots IIGreenSupportAttackProjectile
      • Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
      • One in every 3 shots with Supported Skills is a Charged Shot
      • Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
      SupportClose Combat IGreenSupportAttack
      • Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
      • Supported Skills deal 20% more Attack Damage to
        enemies within 1 metre of you, scaling down to
        no bonus at 3.5 metres or further
      SupportClose Combat IIGreenSupportAttack
      • Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
      • Supported Skills deal 30% more Attack Damage to
        enemies within 1 metre of you, scaling down to
        no bonus at 3.5 metres or further
      SupportCombo Finisher IGreenSupportAttackMeleeStrikeConditional
      • Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
      • Supported Skills lose Combo if they
        generate no Combo for 4 seconds
      • Supported Skills require 3 Combo to use
      • Supported Skills deal 25% more Damage
      SupportCombo Finisher IIGreenSupportAttackMeleeStrikeConditional
      • Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
      • Supported Skills lose Combo if they
        generate no Combo for 4 seconds
      • Supported Skills require 5 Combo to use
      • Supported Skills deal 40% more Damage
      SupportCommiserateGreenSupport
      • Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      • Ailments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting it
      • When inflicting an Ailment with Supported Skill, remove that Ailment from yourself
      SupportControlled HazardGreenSupportHazard
      • Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
      • Hazards cannot be triggered for 3 seconds after being created
      SupportCooldown Recovery IGreenSupport
      • Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
      • Supported Skills have 25% increased cooldown recovery rate
      SupportCooldown Recovery IIGreenSupport
      • Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
      • Supported Skills have 30% increased cooldown recovery rate
      SupportCorrosionGreenSupportPhysicalChaos
      • Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      • Poison applied by supported Skills also
        Breaks Armour equal to 80% of Poison damage
      SupportCulling Strike IGreenSupportAttack
      • Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
      • Supported Skills have Culling Strike against Rare or Unique Enemies
      SupportCulling Strike IIGreenSupportAttack
      • Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
      • Supported Skills have Culling Strike against Rare or Unique Enemies
      • Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
      SupportCulmination IGreenSupportAttackMeleeConditional
      • Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
      • Supported Skills can gain up to 10 Combo
        Supported Skills expend all Combo on use
      • Supported Skills lose Combo if they
        generate no Combo for 4 seconds
      • Supported Skills deal 3% more Damage per Combo expended
      SupportCulmination IIGreenSupportAttackMeleeConditional
      • Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
      • Supported Skills can gain up to 10 Combo
        Supported Skills expend all Combo on use
      • Supported Skills lose Combo if they
        generate no Combo for 6 seconds
      • Supported Skills deal 4% more Damage per Combo expended
      SupportDeadly HeraldGreenSupportHerald
      • Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
      • Supported Skills deal 30% more Damage
      SupportDeadly Poison IGreenSupportChaos
      • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      • Supported Skills deal 25% less Damage with Hits
      • 75% more Magnitude of Poison inflicted with Supported Skills
      SupportDeadly Poison IIGreenSupportChaos
      • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      • Supported Skills deal 30% less Damage with Hits
      • 100% more Magnitude of Poison inflicted with Supported Skills
      SupportDelayed GratificationGreenSupport
      • Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
      • Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements
      • Conditional requirements of Supported Skills are 150% harder to meet
      SupportDelayed ReactionGreenSupportHazard
      • Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
      • Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation
        Hazards created by Supported Skills trigger at
        the end of their duration
      • Hazards created by Supported Skills deal 15% more Damage
      • Hazards created by Supported Skills have 70% less duration
      SupportDeliberationGreenSupport
      • Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      • Supported Skills deal 20% more Damage
      • 30% more Movement Speed penalty while
        using Supported Skills
      SupportDominus' GraspGreenSupportLineageProjectileChaining
      • Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
      • Supported Skills Chain 100% more times
      SupportDurabilityGreenSupport
      • Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
      • Objects created by Supported Skills can be Hit +2 times
      SupportElectrocuteGreenSupportLightning
      • Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      • Supported Skills Cannot inflict Shock
      • Lightning Damage from Supported Skills Contributes to Electrocution Buildup
      SupportEonyr's ThunderGreenSupportLineageSpellAoETriggerLightning
      • Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
      • Supported Skills Cannot inflict Shock
      • Lightning Damage from Supported Skills Contributes to Electrocution Buildup
      • Supported Skills Trigger Voltaic Fulmination on killing Electrocuted enemies
      • Explosion radius is (1.5–2.1) metres
      • Deals Lightning damage equal to (5–14)% of Corpse's maximum Life
      SupportEscalating PoisonGreenSupportChaos
      • Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      • Targets can be affected by +1 Poisons from Supported Skills at the same time
      • Supported Skills have 20% less Poison Duration
      SupportFerocityGreenSupport
      • Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      • Supported Skills cannot generate Frenzy Charges
      • Supported Skills will consume a Frenzy Charge on use if possible
        Supported Skills have 40% more Skill Speed when consuming Frenzy Charges
      SupportForkGreenSupportProjectile
      • Supports Projectile skills, making their Projectiles Fork.
      • Projectiles from Supported Skills Fork
      • Projectiles from Supported Skills deal
        30% less Damage after Forking
      SupportFrenzied RiposteGreenSupportAttack
      • Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
      • Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge
      SupportFrozen SpiteGreenSupportAoEProjectileTriggerCold
      • Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
      • Supported Skills trigger Ice Fragments on killing Frozen Enemies
      • Explodes to deal Cold Damage in an area after a short delay, based on the life of the slain frozen Enemy.
      • Detonation Time is 1.5 seconds
      • Deals 10% of Frozen target's Maximum Life as Cold Damage
      • Cannot Freeze
      • Fires 3 Projectiles
      • Explosion radius is 1.5 metres
      SupportGarukhan's ResolveGreenSupportLineageAttackConditional
      • Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
      • Maximum Critical Hit chance with Supported Skills is 50%
      • Attack Critical Hit Chance with Supported Skills Bifurcates
      SupportHeightened Accuracy IGreenSupportAttack
      • Supports Attacks, causing them to gain Accuracy.
      • Supported Skills have 50% more Accuracy Rating
      SupportHeightened Accuracy IIGreenSupportAttack
      • Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
      • Supported Skills Always Hit Enemies on full Life
      • Supported Skills have 50% more Accuracy Rating
      SupportHeightened ChargesGreenSupport
      • Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
      • Benefits from consuming Charges for Supported Skill have 20% chance to be doubled
      SupportHit and RunGreenSupportAttackConditional
      • Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
      • Supported Skills become usable after you have moved 10 metres
        Supported Skills become unusable again after use
      • Supported Skills have 40% more Skill Speed
      SupportImpaleGreenSupportAttackPhysical
      • Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
      • Supported Skills cannot Extract Impale
      • Supported Skills Impale Enemies on Hit
      SupportInhibitorGreenSupportSpell
      • Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
      • Supported Skills cannot consume Infusions
      • Supported Skills cannot consume Charges
      • Supported Skills deal 4% more Damage per different type of Charge or Infusion on you
      SupportInnervateGreenSupportAttackLightningDuration
      • Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
      • Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
      SupportLasting ShockGreenSupportLightning
      • Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      • Supported Skills have 100% increased Shock Duration
      • Supported Skills have 30% less chance to Shock
      SupportLife BountyGreenSupport
      • Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      • Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
      SupportLife DrainGreenSupport
      • Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      • Recover 12% of maximum Life over four seconds when Supported Skills Cull an Enemy
      SupportLightning AttunementGreenSupportAttackLightning
      • Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
      • Supported Attacks Gain 25% of Damage as extra Lightning Damage
      • Supported Attacks deal 50% less Cold and Fire Damage
      SupportLightning ExposureGreenSupportLightningDuration
      • Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
      • Supported Skills inflict Exposure for 8 seconds on Shocking a target
      SupportLightning PenetrationGreenSupportLightning
      • Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      • Supported Skills Penetrate 30% Lightning Resistance
      SupportLockdownGreenSupport
      • Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      • Supported Skills have 120% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metres
      SupportLongshot IGreenSupportAttack
      • Supports Attacks, causing them to deal more damage from farther away.
      • Supported Skills deal 25% more Attack Damage to
        enemies further than 7 metres from you, scaling down to
        no bonus at 3.5 metres or closer
      SupportLongshot IIGreenSupportAttack
      • Supports Attacks, causing them to deal more damage from farther away.
      • Supported Skills deal 35% more Attack Damage to
        enemies further than 7 metres from you, scaling down to
        no bonus at 3.5 metres or closer
      SupportMaimGreenSupportAttack
      • Supports Attacks, causing them to Maim enemies.
      • Supported Attacks always Maim on Hit
      SupportMaladyGreenSupport
      • Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
      • Chance to inflict Bleeding with Supported Skills is calculated from their base chance to Poison instead
      • Chance to Poison with Supported Skills is calculated from their base chance to inflict Bleeding instead
      SupportMana BountyGreenSupport
      • Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      • Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
      SupportMobilityGreenSupport
      • Supports skills that can be used while moving, allowing you to move faster while using them.
      • 25% less Movement Speed penalty while
        using Supported Skills
      SupportMomentumGreenSupport
      • Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      • After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more Damage
      SupportMultishot IGreenSupportProjectile
      • Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
      • Supported Skills deal 35% less Damage
      • Supported Skills fire 2 additional Projectiles
      • Supported Skills have 20% less Skill Speed
      SupportMultishot IIGreenSupportProjectile
      • Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
      • Supported Skills deal 25% less Damage
      • Supported Skills fire 2 additional Projectiles
      • Supported Skills have 20% less Skill Speed
      SupportMurderous IntentGreenSupport
      • Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
      • Skills Empowered by Supported Skills have Culling Strike
      SupportNeural OverloadGreenSupportLightning
      • Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      • Supported Skills Electrocute Primed enemies on Hit
      SupportNimble ReloadGreenSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
      • Supported Skills have 60% increased Crossbow Reload Speed
      SupportNova Projectiles IGreenSupportProjectile
      • Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
      • Supported Skills fire Projectiles in a circle
      SupportNova Projectiles IIGreenSupportProjectile
      • Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
      • Supported Skills fire 6 additional Projectiles
      • Supported Skills fire Projectiles in a circle
      • Supported Skills deal 50% less Damage
      SupportOverabundance IGreenSupport
      • Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
      • Supported Skills have +1 to Limit
      • Supported Skills have 50% less Skill Effect Duration
      SupportOverabundance IIGreenSupport
      • Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
      • Supported Skills have +1 to Limit
      • Supported Skills have 40% less Skill Effect Duration
      SupportOverabundance IIIGreenSupportCurse
      • Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
      • Inflicts a random Curse on you when you use Supported Skills, ignoring Curse limit
      • Limits of Supported Skills are doubled
      SupportOverchargeGreenSupportLightning
      • Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      • 50% increased Magnitude of Shocks inflicted with Supported Skills
      • Shocks caused by Supported Skills are reflected back to you
      SupportOverextendGreenSupportAttack
      • Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
      • You are Dazed for 5 seconds on Critically Striking with Supported Skill
      • Supported Skills have 30% more Critical Damage Bonus
      SupportOverreachGreenSupportAttackAoE
      • Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
      • Supported Skills have 40% increased Area of Effect
      • Supported Skills have 80% less Accuracy Rating against Enemies within two metres
      SupportPayloadGreenSupportGrenade
      • Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
      • Supported Skills have 70% reduced Cooldown Recovery Rate
      • Grenades fired by Supported Skills have 50% chance to activate a second time
      SupportPerfected EnduranceGreenSupportChannelling
      • Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
      • Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed
      SupportPerfectionGreenSupport
      • Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
      • Successfully executing Perfect Timing with Supported Skills grants Perfection
        All Perfection is lost on failing to execute any Perfect Timing
      SupportPierce IGreenSupportProjectile
      • Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
      • Projectiles from Supported Skills Pierce an Enemy
      • Projectiles from Supported Skills deal 20% less Damage if they've Pierced an enemy
      SupportPierce IIGreenSupportProjectile
      • Supports Projectile skills, making their Projectiles Pierce an enemy.
      • Projectiles from Supported Skills Pierce an Enemy
      SupportPierce IIIGreenSupportProjectile
      • Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
      • Projectiles from Supported Skills Pierce all Targets
      • Projectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce
      SupportPin IGreenSupportPhysical
      • Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      • Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
        Supported Skills cannot cause Stun Buildup
      • Physical Damage from Supported Skill is Pinning
      SupportPin IIGreenSupportPhysical
      • Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
      • Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
      • Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
        Supported Skills cannot cause Stun Buildup
      • Physical Damage from Supported Skill is Pinning
      SupportPin IIIGreenSupportPhysical
      • Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
      • Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
        Supported Skills cannot cause Stun Buildup
      • Physical Damage from Supported Skill is Pinning
      • Hits with Supported Skills cause 60% less Pin buildup
      • Pin caused by Supported Skills has 30% more duration
      SupportPoison IGreenSupportChaos
      • Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      • Supported Skills have 40% chance to Poison on Hit
      SupportPoison IIGreenSupportChaos
      • Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      • Supported Skills have 60% chance to Poison on Hit
      SupportPoison IIIGreenSupportChaos
      • Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
      • Supported Skills have 60% chance to Poison on Hit
      • 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
      SupportPoison SporesGreenSupportAttackBuffAoETriggerPhysicalChaosDurationPlant
      • Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
      • Supported Skills Trigger Toxic Pustule on Hitting an enemy
      • Attach a Toxic Pustule to the enemy, which Detonates after a delay, dealing Attack damage. They can also be Poisoned, causing them to Detonate faster and more violently.
      • Overgrown Pustules grow as though dealt (0.4–194.2) Poison damage per second
      • Each enemy can have up to 1 Pustule attached
      • Detonation Time is 15 seconds
      • Always Poisons on Hit
      • Explosion radius is 1 metre
      • Pustules store expected damage of Poisons inflicted on them
      SupportPracticed ComboGreenSupportAttackMeleeStrike
      • Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
      • Supported Strike Skills have a 40% chance to build an additional Combo on Hit
      SupportPrecision IGreenSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
      • 30% Increased Accuracy Rating while a Supported Skill is active
      SupportPrecision IIGreenSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
      • 50% Increased Accuracy Rating while a Supported Skill is active
      SupportProjectile Acceleration IGreenSupportProjectile
      • Supports Projectile skills, making those Projectiles travel faster.
      • Supported Skills have 40% more Projectile Speed
      SupportProjectile Acceleration IIGreenSupportProjectile
      • Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
      • Projectiles from Supported Skills have 40% chance to Pierce an Enemy
      • Supported Skills have 40% more Projectile Speed
      SupportProjectile Acceleration IIIGreenSupportProjectile
      • Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
      • Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
      • Supported Skills have 40% more Projectile Speed
      SupportProjectile Deceleration IGreenSupportProjectile
      • Supports Projectile skills, making those Projectiles travel more slowly.
      • Supported Skills have 25% less Projectile Speed
      SupportProjectile Deceleration IIGreenSupportProjectile
      • Supports Projectile skills, making those Projectiles travel more slowly.
      • Supported Skills have 30% less Projectile Speed
      SupportPunch ThroughGreenSupportAttackMelee
      • Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
      • Supported Skills apply Easy Target on Knockback
        Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
      SupportPursuit IGreenSupportAttackMelee
      • Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
      • Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
      • Supported Skills deal no Projectile damage
      SupportPursuit IIGreenSupportAttackMelee
      • Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
      • Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
      • Supported Skills deal no Projectile damage
      SupportPursuit IIIGreenSupportAttackMelee
      • Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
      • Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds
      • Supported Skills deal no Projectile damage
      SupportRakiata's FlowGreenSupportLineage
      • Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
      • Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted
      SupportRapid Attacks IGreenSupportAttack
      • Supports Attacks, causing them to Attack faster.
      • Supported Skills have 15% increased Attack Speed
      SupportRapid Attacks IIGreenSupportAttack
      • Supports Attacks, causing them to Attack faster.
      • Supported Skills have 25% increased Attack Speed
      SupportRapid Attacks IIIGreenSupportAttack
      • Supports Attacks, causing them to Attack faster at the cost of Damage.
      • Supported Skills have 35% increased Attack Speed
      • Supported Skills deal 50% less Damage
      SupportRatha's AssaultGreenSupportLineageAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
      • Supported Crossbow Ammunition Skills cannot reload
      • Supported Skills have 10% increased Attack Speed
      • Supported Skills load 4 bolts when you Dodge
      • Supported Skills load 3 additional bolts
      SupportRearm IGreenSupportHazard
      • Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
      • Hazards created by Supported Skills have 20% chance to rearm after they are triggered
      SupportRearm IIGreenSupportHazard
      • Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
      • Hazards created by Supported Skills have 30% chance to rearm after they are triggered
      SupportRetreat IGreenSupportProjectile
      • Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
      • Supported Skills deal no Melee damage
      • Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
      SupportRetreat IIGreenSupportProjectile
      • Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
      • Supported Skills deal no Melee damage
      • Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
      SupportRetreat IIIGreenSupportProjectile
      • Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
      • Supported Skills deal no Melee damage
      • Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds
      SupportRicochet IGreenSupportProjectile
      • Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
      • Projectiles from Supported Skills have 40% chance to Chain an additional time from terrain
      SupportRicochet IIGreenSupportProjectile
      • Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
      • Projectiles from Supported Skills have 50% chance to Chain an additional time from terrain
      SupportRicochet IIIGreenSupportProjectile
      • Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
      • Projectiles from Supported Skills Pierce all Targets
      • Modifiers to number of Projectiles instead apply to the number times Projectiles from Supported Skills Chain from terrain
      SupportRigwald's FerocityGreenSupportLineageAttack
      • Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
      • Supported Skills have 30% increased Attack Speed if
        used in Weapon Set I
      • Supported Skills deal 15% less Damage if
        used in Weapon Set I
      • Supported Skills have 10% reduced Attack Speed if
        used in Weapon Set II
      • Supported Skills deal 30% more Damage if
        used in Weapon Set II
      SupportSalvoGreenSupportAttackProjectile
      • Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
      • Supported Skills have a maximum of 6 Seals
      • Supported Skills gain a Seal every 1 second
      • Projectiles from Supported Skills are
        fired in random directions
      • Supported Skills fire 1 additional Projectile per Seal broken
      SupportSecond Wind IGreenSupport
      • Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
      • Supported Skills have 50% less Cooldown Recovery Rate
      • Supported Skills have twice as many Cooldown Uses
      SupportSecond Wind IIGreenSupport
      • Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
      • Supported Skills have 40% less Cooldown Recovery Rate
      • Supported Skills have twice as many Cooldown Uses
      SupportSecond Wind IIIGreenSupport
      • Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
      • Supported Skills have 40% less Cooldown Recovery Rate
      • When a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldown
      • Supported Skills have twice as many Cooldown Uses
      SupportShockGreenSupportLightning
      • Supports any skill that Hits enemies, making it more likely to Shock.
      • Supported Skills have 100% more chance to Shock
      SupportShocking LeapGreenSupportAoEDuration
      • Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
      • Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
        Shocked Ground created this way has a radius of 2 metres
      SupportSlow PotencyGreenSupportSpell
      • Supports any skill, causing inflicted Slows to be more powerful.
      • Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude
      SupportSoul DrainGreenSupport
      • Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      • Recover 12% of maximum Mana over four seconds when Supported Skills Cull an Enemy
      SupportSpectral VolleyGreenSupportAttackProjectile
      • Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
      • Attacks with Supported Skills create a Spectral Projectile
      • Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds
      • Supported Skills deal 60% less Damage when not fired from Spectral Projectiles
      • Supported Skills deal 20% more Damage when fired from Spectral Projectiles
      • Maximum 5 Spectral Projectiles
      SupportStormchainGreenSupportProjectileLightningChaining
      • Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
      • Supported Skills Cannot inflict Shock
      SupportStreamlined RoundsGreenSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
      • Supported Skills have 50% less reload speed
      • Supported Skills have 50% more Attack speed
      • Supported Skills deal 60% less Damage
      • Supported Skills load 5 additional bolts
      SupportSwift Affliction IGreenSupportDuration
      • Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
      • Supported Skills deal 30% more non-Ailment Damage over Time
      • 20% less Duration of Supported Skills and Damaging Ailments they inflict
      SupportSwift Affliction IIGreenSupportDuration
      • Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
      • Supported Skills deal 30% more non-Ailment Damage over Time
      • 10% less Duration of Supported Skills and Damaging Ailments they inflict
      SupportSwift Affliction IIIGreenSupportDuration
      • Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
      • Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second
      • 30% less Duration of Supported Skills and Damaging Ailments they inflict
      SupportTacati's IreGreenSupportLineageChaos
      • Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
      • Poisons from Supported Skills deal Damage 2% faster per Rage
      SupportTasalio's RhythmGreenSupportLineage
      • Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
      • Successfully executing Perfect Timing with Supported Skills grants a stack of Tasalio's Rhythm
        All Tasalio's Rhythm is lost on failing to execute any Perfect Timing
        Supported Skills deal 10% more Damage for each stack of Tasalio's Rhythm
        Supported Skills have a 30% shorter Perfect Timing window for each stack of Tasalio's Rhythm
        Tasalio's Rhythm stacks up to 5 times
      • Supported Skills have a 100% longer Perfect Timing window
      SupportTul's StillnessGreenSupportLineageColdChaos
      • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
      • Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
      • Supported Skills Gain 40% of Cold Damage as Extra Chaos Damage
      SupportVoltGreenSupportAttackProjectileLightning
      • Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
      • Supported Skills gain 2 Voltaic Charge per Metre travelled
      • Supported Skills have 30 maximum Voltaic Charge
        Supported Skills consume all Voltaic Charge on use
      • Supported Skills gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed
      SupportWarm BloodedGreenSupportBuffPersistent
      • Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
      • 50% less Freeze duration on you while a Supported Skill is active
      SupportWindow of Opportunity IGreenSupportChannelling
      • Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
      • Supported Skills have a 35% shorter Perfect Timing window
      • Supported Skills deal 35% more Damage when released with Perfect Timing
      SupportWindow of Opportunity IIGreenSupportChannelling
      • Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
      • Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to 15% of Evasion Rating for 8 seconds
      • Supported Skills have a 35% shorter Perfect Timing window
      • Supported Skills deal 35% more Damage when released with Perfect Timing
      SupportArbiter's ReachNeutralSupportLineageBuffPersistentDuration
      • Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
      • Allies in your Presence gain Guard equal to 10% of your maximum Life for 4 seconds, every 6 seconds while
        a Supported Skill is active
      SupportBreachlord's AmalgamNeutralSupportLineageProjectileLightningCold
      • Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
      • Projectiles from Supported Skills Return to you
      • Returning Projectiles from Supported Skills Pierce all targets
      SupportCatha's BrillianceNeutralSupportLineageMinionAoEFire
      • Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
      • Minions from Supported Skills Blind Enemies within a 2 metre radius
      • Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
      SupportConcussive RunesNeutralSupportAttackAoEMeleeSlamTrigger
      • Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
      • Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy
      • Cannot cause Stun buildup
      • Shockwave radius is 2 metres
      SupportEsh's ProwessNeutralSupportLineageLightning
      • Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
      • +1 to Level of Supported Lightning Skills
      • Supported Skills only roll the minimum or maximum Damage value for Lightning Damage
      SupportHealing RunesNeutralSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
      • Lose up to 10% of your maximum Runic Ward every 5 seconds to heal nearby allies for a total of 200% of the amount of Ward lost
      SupportHer DeclarationNeutralSupportLineageBuffPersistent
      • Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
      • Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 seconds
      SupportMedved's FellingNeutralSupportLineageAttackMelee
      • Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
      • Lose 1% of Maximum Life per 5 Rage when
        you use Supported Skills
      • Supported Skills grant 10% of Maximum Rage on Melee hit
      • Supported Skills have 5% increased Attack Speed per 5 Rage
      SupportMórrigan's InsightNeutralSupportLineageTriggerColdDurationPayoff
      • Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
      • Supported Skills trigger Nature's Exchange when Consuming Freeze
      • Supported Skills cannot cause Freeze buildup
      • Supported Skills Consume Freeze on enemies to deal 50% more Damage
      • Buff duration is 8 seconds
      • Grants (16–531) Guard
      • Grants (3–106) to (5–159) Cold Thorns damage
      SupportOlroth's ConvictionNeutralSupport
      • Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.
      • Supported Skills Gain 100% of Life and Mana Cost as Extra Runic Ward Cost
      • Supported Skills Empower 2 additional Skill uses
      SupportOlroth's HubrisNeutralSupportLineage
      • Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
      • Physical Damage from Hits also Contributes to Freeze Buildup
      • Supported Skills cost an additional 20% of
        maximum Runic Ward
      • Supported Skills deal added Cold damage equal
        to 15% of Runic Ward cost
      • Supported Skills deal added Physical damage equal
        to 15% of Runic Ward cost
      SupportPrototype SeventeenNeutralSupportLineage
      • Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
      • Supported Skills get 20% increased Critical Hit chance per 5 Rage
      • Lose all Rage when you deal a Critical Hit with Supported Skills
      SupportRuneforged BladesNeutralSupportAttackProjectileTriggerPayoff
      • Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
      • Supported Skills cannot Break Armour
      • Fires 7 Projectiles
      • Cannot Break Armour
      • Fires Projectiles in a circle
      SupportRunic ExtractionNeutralSupportRemnant
      • Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
      • Remnants created by Supported Skills last for 8 seconds
      • Supported Skills Gain 20% of Life and Mana Cost as Extra Runic Ward Cost
      • Supported Skills have 35% chance create a Verisium Infusion Remnant on kill
      SupportRunic InfusionNeutralSupportAttackPhysical
      • Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
      • Supported Skills cost an additional 20% of
        maximum Runic Ward
      • Supported Skills deal added Physical damage equal
        to 25% of Runic Ward cost
      SupportScouring FlameNeutralSupportFire
      • Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
      • Supported Skills Gain 25% of Life and Mana Cost as Extra Runic Ward Cost
      • 50% more Magnitude of Ignite inflicted with Supported Skills
      SupportSeraph's HeartNeutralSupportLineageBuffPersistent
      • Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
      • Enemy Hits have 20% chance to treat all your Resistances as being 90% while a Supported Skill is active
      SupportStyrn's FerocityNeutralSupportLineagePhysical
      • Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
      • Supported Skills Crush targets they Hit for 8 seconds
      • Hits against targets Crushed by Supported Skills Break Armour equal to 10% of Physical damage dealt
      SupportStyrn's MountainNeutralSupportLineage
      • Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
      • Melee Skills that don't raise a Shield deal 20% more Damage if you've Blocked while using Supported Skills Recently
      • 50% more Stun Threshold for Heavy Stuns while using Supported Skills
      SupportTangmazu's ThuribleNeutralSupportLineageMinionPersistent
      • Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.
      • Companions from Supported Skills are Gigantic
      • Companions from Supported Skills have +4 to Evasion Rating per 10 Evasion Rating you have
      • Companions from Supported Skills have +4 to Deflection Rating per 10 Deflection Rating you have
      SupportTrickster's ShardNeutralSupportLineageSpellAoETriggerDuration
      • Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
      • Supported Spells Trigger Fragment Self
      • Supported Spells deal 50% less Damage when
        cast by Fractured Mimics
      • Creates a Fractured Mimic of yourself, suspended in time at the point of casting the Triggering Spell. If you reach the Limit of Fractured Mimics, they will all finish casting their Spells and disappear.
      • Fractured Mimics are created within 1.5 metres
      • Fractured Mimic duration is 5 seconds
      • Limit 4 Fractured Mimics
      SupportTul's AvalancheNeutralSupportLineageSpellAoE
      • Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals.
      • Supported Skills have a maximum of 4 Seals
      • Supported Spells Echo 1 time per Seal broken
      • Supported Skills gain a Seal every 2 times you Block
      SupportUhtred's ConstellationNeutralSupportLineage
      • Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.
      • Supported Skills have 50% less Cooldown Recovery Rate
      • Supported Non-Instant Skills have +2 Cooldown Uses
      • Supported Skills deal 8% more Damage for each different Skill with a Cooldown you have used in the last 8 seconds
      SupportUhtred's RiteNeutralSupportLineageDuration
      • Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
      • Supported Skills grant Overflowing Chalice when used, for 1 second per 1 second of their cooldown
      • Supported Skills deal 20% more damage during
        effect of any Life Flask
      • Supported Skills have 20% increased Mana
        Cost Efficiency during effect of any Mana Flask
      SupportVorana's SiegeNeutralSupportLineageAoE
      • Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.
      • Supported Skills have 35% increased Area of Effect
      • Supported Skills deal 20% more Damage with Hits against Isolated targets
      SupportVruun's AftermathNeutralSupportLineageWarcry
      • Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
      • Supported Warcries cause Ice Crystals to explode
      • Supported Warcries Detonate your Ice Fragments
      • Supported Warcries Empower 3 additional Attacks if they destroy at least 5 total Ice Crystals and Ice Fragments
      SupportAftershock IRedSupportAttackMeleeSlam
      • Supports Slams you use yourself, giving them a chance to create an Aftershock.
      • Supported skills have 25% chance to cause an additional Aftershock
      SupportAftershock IIRedSupportAttackMeleeSlam
      • Supports Slams you use yourself, giving them a chance to create an Aftershock.
      • Supported skills have 35% chance to cause an additional Aftershock
      SupportAmanamu's TitheRedSupportLineageMinionPersistent
      • Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
      • 50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills dies
        Maximum 3 Abyssal Monster Modifiers gained this way
      SupportAncestral Call IRedSupportAttackMeleeStrike
      • Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
      • Supported Skills are Ancestrally Boosted
        once every 5 seconds
      SupportAncestral Call IIRedSupportAttackMeleeStrike
      • Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
      • Supported Skills are Ancestrally Boosted
        once every 3 seconds
      SupportArmour Break IRedSupportPhysical
      • Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      • Break Armour equal to 15% of Physical Damage dealt by Supported Skill
      SupportArmour Break IIRedSupportPhysical
      • Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
      • Break Armour equal to 15% of Physical Damage dealt by Supported Skill
      • 15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
      SupportArmour Break IIIRedSupportPhysical
      • Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
      • Break Armour equal to 20% of Physical Damage dealt by Supported Skill
      • 20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
      SupportArmour Demolisher IRedSupport
      • Supports any skill, causing Armour Break it inflicts to be stronger.
      • Supported Skills Break 50% more Armour
      SupportArmour Demolisher IIRedSupport
      • Supports any skill, causing Armour Break it inflicts to be stronger.
      • Supported Skills Break 70% more Armour
      SupportArmour ExplosionRedSupportAttackWarcryAoETriggerFirePayoff
      • Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
      • Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
      • Converts 100% of Physical damage to Fire damage
      • Attack Damage of this skill is 30% of Default Attack Damage
      • Cannot Break Armour
      • Explosion radius is 1.4 metres
      SupportAtalui's BloodlettingRedSupportLineagePhysical
      • Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
      • Supported Skills have Mana Costs Converted to Life Costs
      • Supported Skills Gain 2% of Damage as extra Physical Damage per 20 Life cost, up to 40%
      SupportAuto ReloadRedSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
      • Supported Skills reload automatically when Heavy Stunning an enemy with them
      SupportBarbs IRedSupportAttackMeleeStrike
      • Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
      • Deal your Thorns damage to the next 4 enemies Hit by Supported Skills after you Retaliate with Thorns
      SupportBarbs IIRedSupportAttackMeleeStrike
      • Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
      • Deal your Thorns damage to the next 6 enemies Hit by Supported Skills after you Retaliate with Thorns
      SupportBarbs IIIRedSupportAttackMeleeStrike
      • Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
      • Deal your Thorns damage twice to the next enemy Hit by Supported Skills after you Retaliate with Thorns
      SupportBattershoutRedSupportWarcryAoETriggerPhysicalPayoff
      • Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
      • Supported Skills cannot Break Armour
      • Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout
      • Deal Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.
      • +5% to Critical Hit Chance
      • 50% more damage against Unique enemies
      • Cannot Break Armour
      • Explosion radius is 2 metres
      • Deals Physical Damage equal to 40% Broken Armour of the target Triggered from
        Does not take into account Overbroken Armour
      SupportBehead IRedSupportAttackMeleeStrike
      • Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
      • Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 seconds
      SupportBehead IIRedSupportAttackMeleeStrike
      • Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
      • Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 seconds
      SupportBleed IRedSupportPhysical
      • Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      • Supported Skills have 50% chance to inflict Bleeding
      SupportBleed IIRedSupportPhysical
      • Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      • Supported Skills have 75% chance to inflict Bleeding
      SupportBleed IIIRedSupportPhysical
      • Supports any skill that Hits enemies, causing it to inflict Bleeding.
      • Supported Skills have 100% chance to inflict Bleeding
      SupportBleed IVRedSupportPhysical
      • Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
      • Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
      • Hits from Supported Skills inflict Incision
      • Supported Attacks cannot cause Bleeding
      SupportBloodlustRedSupportAttackMeleePhysical
      • Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
      • Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
      • Supported Attacks cannot cause Bleeding
      SupportBrambleslamRedSupportAttackAoEMeleeSlamTriggerPhysicalHazardPlant
      • Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
      • Supported Slams create 3 Brambles
      • Hazardous thorns damage and Maim enemies with which they come in contact.
      • Attack Damage of this skill is 35% of Default Attack Damage
      • Increases and reductions to Thorns Damage apply to Hit Damage with this skill
      • Maim on Hit
      • 80% less damage if destroyed within 0.5 seconds by something other than you
      • 50% more damage when Overgrown
      • Bramble radius is 1 metre
      • Bramble duration is 8 seconds
      SupportBranching Fissures IRedSupport
      • Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
      • Supported Skills' Branched Fissures deal 40% less damage
      • Supported Skills' Fissures branch 2 times
      • Supported Skills' Branched Fissures have 35% less area of effect
      SupportBranching Fissures IIRedSupport
      • Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
      • Supported Skills' Branched Fissures deal 30% less damage
      • Supported Skills' Fissures branch 2 times
      • Supported Skills' Branched Fissures have 35% less area of effect
      SupportBrink IRedSupportAttackMelee
      • Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
      • Stun buildup caused by Supported Skills cannot reach 100%
      • Hits with Supported Skills cause 30% more Stun buildup
      SupportBrink IIRedSupportAttackMelee
      • Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
      • Stun buildup caused by Supported Skills cannot reach 100%
      • Hits with Supported Skills cause 50% more Stun buildup
      SupportBrutality IRedSupportPhysical
      • Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      • Supported Skills deal 25% more Physical Damage
      • Supported Skills deal no Chaos Damage
      • Supported Skills deal no Elemental Damage
      SupportBrutality IIRedSupportPhysical
      • Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      • Supported Skills deal 30% more Physical Damage
      • Supported Skills deal no Chaos Damage
      • Supported Skills deal no Elemental Damage
      SupportBrutality IIIRedSupportPhysical
      • Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
      • Supported Skills deal 30% more Physical Damage
      • Supported Skills deal no Chaos Damage
      • Supported Skills deal no Elemental Damage
      • Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
      SupportBrutus' BrainRedSupportLineageMinion
      • Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
      • Minions from Supported Skills cannot be Damaged
      • Minions from Supported Skills deal no Damage
      SupportCannibalism IRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
      • 2% of maximum Life recovered on kill while a Supported Skill is active
      SupportCannibalism IIRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
      • 3% of maximum Life recovered on kill while a Supported Skill is active
      SupportCirel's CultivationRedSupportLineageTotem
      • Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
      • Supported Skills can only have one active Totem
      • Totems created by Supported Skills have 5% increased area of effect per allied Totem in effect radius
      • Totems created by Supported Skills deal 10% more damage per allied Totem in effect radius
      • Supported Totems can gain benefits for having up
        to 5 Totems in effect radius
      • Counts allied Totems in radius of 4 metres
      • Totems created by supported Skills regenerate 1% of maximum Life per second per allied Totem in effect radius
      SupportClashRedSupportAttackMelee
      • Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
      • Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than you
      SupportCompressed Duration IRedSupportDuration
      • Supports any skill that has a duration making that duration shorter.
      • Supported Skills have 30% less Skill Effect Duration
      SupportCompressed Duration IIRedSupportDuration
      • Supports any skill that has a duration making that duration shorter.
      • Supported Skills have 35% less Skill Effect Duration
      SupportConcoct IRedSupport
      • Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      • Supported Skills consume 20% of your maximum Life Flask charges on use
        Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
      SupportConcoct IIRedSupport
      • Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      • Supported Skills consume 30% of your maximum Life Flask charges on use
        Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
      SupportCool HeadedRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
      • 50% less Ignite duration on you while a Supported Skill is active
      SupportCorrupting Cry IRedSupportWarcryTriggerPhysicalDuration
      • Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
      • Supported Warcries have 30% less Area of Effect
      • Supported Skills Trigger Corrupted Cry for each enemy in range
      • Covers the target in Corrupted Blood which damages them.
      • Corrupted Blood deals (5.9–287) Physical damage per second
      • Corrupted Blood duration is 5 seconds
      SupportCorrupting Cry IIRedSupportWarcryTriggerPhysicalDuration
      • Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
      • Supported Skills Trigger Corrupted Cry for each enemy in range
      • Covers the target in Corrupted Blood which damages them.
      • Corrupted Blood deals (5.9–287) Physical damage per second
      • Corrupted Blood duration is 5 seconds
      SupportCraterRedSupportAttackAoEMeleeTriggerFireDuration
      • Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
      • Supported Skills create 3 Fissures on landing
      • Creates multiple Fissures when landing with Supported Skill.
      • Converts 80% of Physical damage to Fire damage
      • Attack Damage of this skill is 35% of Default Attack Damage
      • Fissure length is 1.5 metres
      • Fissure duration is 6 seconds
      • Limit 9 Fissures allowed
      SupportDaresso's PassionRedSupportBannerLineage
      • Supports Banner Skills, causing them to require significantly less Glory to use.
      • Supported Skills require 50% less Glory to use
      SupportDauntlessRedSupportConditional
      • Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
      • Supported Skills cannot be used unless you have been stationary for 1.5 seconds
        This timer resets when you move
      • Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45%
        This Damage bonus resets when you move
      SupportDeadly ResolveRedSupportAttackAoETriggerPhysicalChannellingStaged
      • Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
      • Stage duration is 10 seconds
      • Can Trigger Deadly Resolve once every 0.3 seconds
      • Gain a stage every 1 second
      • 3 maximum stages
      • Creates a deadly slash towards the target, dealing Attack damage which is not based on your Weapon
      • 1% more damage per (5–108) of your Armour, up to 200%
      • (7–196) to (11–294) base Physical Damage
      • Slash radius is 3 metres
      SupportDeep Cuts IRedSupportPhysical
      • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      • 75% more Magnitude of Bleeding inflicted with Supported Skills
      • Supported Skills deal 25% less Damage with Hits
      SupportDeep Cuts IIRedSupportPhysical
      • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      • 100% more Magnitude of Bleeding inflicted with Supported Skills
      • Supported Skills deal 30% less Damage with Hits
      SupportDefy IRedSupportAttack
      • Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
      • Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
      SupportDefy IIRedSupportAttack
      • Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
      • Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
      • Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
      SupportDirestrike IRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
      • Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active
      SupportDirestrike IIRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
      • Deal 70% increased Attack Damage while on Low Life while a Supported Skill is active
      SupportDouble Barrel IRedSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
      • Supported Skills have 30% less Reload Speed
      • Supported Skills load an additional bolt
      SupportDouble Barrel IIRedSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
      • Supported Skills have 20% less Reload Speed
      • Supported Skills load an additional bolt
      SupportDouble Barrel IIIRedSupportAmmunitionProjectile
      • Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
      • Supported Skills reload automatically when Heavy Stunning an enemy with them
      • Supported Skills have 20% less Reload Speed
      • Supported Skills load an additional bolt
      SupportEchoing CryRedSupportWarcryAoEConditional
      • Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
      • Supported Skills become usable after you have moved 10 metres
        Supported Skills become unusable again after use
      • Supported Skills count enemies as having 50% less Power
      • Supported Skills have 50% less Area of Effect
      • Supported Skills deal 40% less Damage
      • Supported Skills Echo 2 times, with a 1.3 second delay
      • Supported Skills have 100% more area of effect per time they have Echoed
      SupportEfficiency IRedSupport
      • Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
      • Supported Skills have 30% less Cost
      SupportEfficiency IIRedSupport
      • Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
      • Supported Skills have 40% less Cost
      SupportEinhar's BeastriteRedSupportLineageAttackMeleeStrike
      • Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
      • Supported Skills can only Damage Low Life Enemies
      • Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 300 seconds
      SupportElemental Armament IRedSupportAttack
      • Supports Attacks, causing them to deal more Elemental damage.
      • Supported Skills deal 20% more Elemental Attack damage
      SupportElemental Armament IIRedSupportAttack
      • Supports Attacks, causing them to deal more Elemental damage.
      • Supported Skills deal 25% more Elemental Attack damage
      SupportElemental Armament IIIRedSupportAttack
      • Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
      • Supported Skills cannot inflict Elemental Ailments
      • Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
      SupportEnduring Impact IRedSupport
      • Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
      • 30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
      • Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill
      SupportEnduring Impact IIRedSupport
      • Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
      • 30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
      • Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
      SupportEnraged Warcry IRedSupportWarcry
      • Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
      • Supported Warcries spend 20 Rage to bypass their Cooldown, instead of an Endurance Charge
      SupportEnraged Warcry IIRedSupportWarcry
      • Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
      • Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge
      SupportEternal Flame IRedSupportFire
      • Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      • Supported Skills have 100% increased Ignite Duration on Enemies
      • Supported Skills have 25% less Flammability Magnitude
      SupportEternal Flame IIRedSupportFire
      • Supports any skill that Hits enemies, causing its Ignites to last longer.
      • Supported Skills have 100% increased Ignite Duration on Enemies
      SupportEternal Flame IIIRedSupportFire
      • Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
      • Supported Skills have 20% chance to refresh Ignite duration on Critical Hit
      SupportExecute IRedSupport
      • Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      • Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life
      SupportExecute IIRedSupport
      • Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      • Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life
      SupportExecute IIIRedSupport
      • Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
      • Supported Skills deal 30% more Damage with Hits while you are on Low Life
      • Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life
      SupportExploit WeaknessRedSupportPayoff
      • Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      • Supported Skills cannot Break Armour
      • Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
      SupportExposing CryRedSupportWarcryDuration
      • Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
      • Supported Skills apply Exposure on Hit for 5 seconds
      SupportFan The FlamesRedSupportAttackAoETriggerFire
      • Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
      • Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
      • Causes a fiery explosion in a cone behind the target, dealing Attack damage which is not based on your Weapon
      • (7–196) to (11–294) base Fire Damage
      • Explosion radius is 3.5 metres
      • Cannot Ignite
      SupportFan The Flames IIRedSupportAttackAoETriggerFire
      • Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
      • Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
      • Causes a fiery explosion in a cone behind the target, dealing Attack damage which is not based on your Weapon
      • Hitting an enemy with Fan the Flames Spreads that enemy's Ignite to all enemies Hit
      • (7–196) to (11–294) base Fire Damage
      • Explosion radius is 3.5 metres
      • Cannot Ignite
      SupportFire AttunementRedSupportAttackFire
      • Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
      • Supported Attacks Gain 25% of Damage as extra Fire Damage
      • Supported Attacks deal 50% less Cold and Lightning Damage
      SupportFire ExposureRedSupportFireDuration
      • Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
      • Supported Skills inflict Exposure for 8 seconds on Igniting a target
      SupportFire Penetration IRedSupportFire
      • Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      • Supported Skills Penetrate 30% Fire Resistance
      SupportFire Penetration IIRedSupportFire
      • Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
      • Hits from Supported Skills ignore enemy Fire Resistance
      SupportFist of War IRedSupportAttackMeleeSlam
      • Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
      • Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
      SupportFist of War IIRedSupportAttackMeleeSlam
      • Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
      • Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
      SupportFist of War IIIRedSupportAttackMeleeSlam
      • Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
      • Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
      • Ancestral Boost has double effect on Supported Skills
      SupportFlamepierceRedSupportProjectileFire
      • Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
      • Supported Skills cannot Ignite
      • Projectiles from Supported Skills Pierce Ignited Enemies
      SupportFont of BloodRedSupportTotem
      • Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
      • Totems created by Supported Skills create a Blood Font with a radius of 4 metres
        Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
      SupportFresh Clip IRedSupport
      • Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
      • Supported Crossbow Skills deal 1% more Damage for
        each bolt Reloaded by that skill in the past 6 seconds
      SupportFresh Clip IIRedSupport
      • Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
      • Supported Crossbow Skills deal 1% more Damage for
        each bolt Reloaded by that skill in the past 8 seconds
      SupportHaemocrystalsRedSupportAttackAoETriggerPhysical
      • Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
      • Supported Attacks cannot cause Bleeding
      • Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystals
      • Supported Skills create 2 additional Haemocrystals when Consuming Aggravated Bleeding
      • Maximum 20 active Haemocrystals
      • Deal Physical Damage in an Area based on a percentage of the expected Damage of the Consumed Bleeding.
      • Cannot cause Bleeding
      • Haemocrystal radius is 1 metre
      • Haemocrystals explode after 1.5 seconds
      • Haemocrystals are randomly created within 2.5 metres of the Consumed Bleeding
      • Haemocrystals deal Damage equal to 8% of the highest expected remaining Damage of the Consumed Bleeding
      SupportHardy Totems IRedSupportTotem
      • Supports Skills which create Totems, causing those Totems to have more Life.
      • Totems created by Supported
        Skills have 40% more maximum Life
      SupportHardy Totems IIRedSupportTotem
      • Supports Skills which create Totems, causing those Totems to have more Life.
      • Totems created by Supported
        Skills have 50% more maximum Life
      SupportHeavy SwingRedSupportAttackMeleePhysical
      • Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
      • Supported Skills deal 35% more Melee Physical Damage
      • Supported Skills have 10% less Attack Speed
      SupportHeftRedSupportPhysical
      • Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      • Supported Skills deal 30% more Maximum Physical Hit Damage
      SupportHelbrym's HideRedSupportLineageShapeshiftBuff
      • Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
      • Gain Helbrym's Composure for 2 seconds when Supported Skills cause you to Shapeshift
      SupportHerbalism IRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
      • 30% Increased Recovery from Life Flasks while a Supported Skill is active
      SupportHerbalism IIRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
      • 50% Increased Recovery from Life Flasks while a Supported Skill is active
      SupportHoly DescentRedSupportAoEDuration
      • Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
      • Supported Skills create Consecrated Ground for 4 seconds on landing
      • Supported Skills create Consecrated Ground in an area of 2.2 metres
      SupportIgnite IRedSupportFire
      • Supports any skill that Hits enemies, making it more likely to Ignite.
      • Supported Skills have 100% more Flammability Magnitude
      SupportIgnite IIRedSupportFire
      • Supports any skill that Hits enemies, making it more likely to Ignite.
      • Supported Skills have 150% more Flammability Magnitude
      SupportIgnite IIIRedSupportFire
      • Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
      • Ignites from Supported Skills deal Damage 15% faster
      • Supported Skills have 200% more Flammability Magnitude
      SupportImmolateRedSupportFirePayoff
      • Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
      • Supported Skills cannot Ignite
      • Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
      SupportImpact ShockwaveRedSupportAttackAoEMeleeStrike
      • Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
      • Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres
        Aftershocks caused this way cannot Stun
      SupportIncisionRedSupportAttackPhysical
      • Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
      • Hits from Supported Skills inflict Incision
      • 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
      SupportInfernal Legion IRedSupportMinionAoEFire
      • Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
      • Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
      • Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
      SupportInfernal Legion IIRedSupportMinionAoEFire
      • Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
      • Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
      • Minions from Supported Skills have +20% to Fire Resistance
      • Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
      SupportInfernal Legion IIIRedSupportMinionAoEFire
      • Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
      • Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
      • Minions from Supported Skills have +20% to Fire Resistance
      • Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
      SupportJagged Ground IRedSupportAttackAoEMeleeSlamDuration
      • Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
      • Supported Skills create Jagged Ground when consuming an Endurance Charge
      • Supported Skills consume an Endurance Charge on Use
      • Jagged Ground lasts 4 seconds
      SupportJagged Ground IIRedSupportAttackAoEMeleeSlamDuration
      • Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
      • Aftershocks caused by Supported Skills create Jagged Ground
      • Jagged Ground lasts 4 seconds
      SupportKaom's MadnessRedSupportLineageAttackMelee
      • Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
      • Supported Skills create 3 additional fissures
      • Supported Skills deal 20% less Damage
      • Supported Skills have 20% less Skill Speed
      • Supported Skills have 30% less Area of Effect
      SupportKnockbackRedSupport
      • Supports any skill that Hits enemies, causing it to Knock Back enemies.
      • Supported Skills Knock Enemies Back on Hit
      • Supported Skills have 40% more Knockback Distance
      SupportLife Leech IRedSupportAttackPhysical
      • Supports Attacks, causing their Physical damage to Leech Life.
      • Leech 12% of Physical Attack Damage from Supported Skills as Life
      SupportLife Leech IIRedSupportAttackPhysical
      • Supports Attacks, causing their Physical damage to Leech Life.
      • Leech 16% of Physical Attack Damage from Supported Skills as Life
      SupportLife Leech IIIRedSupportAttackPhysical
      • Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
      • Leech 16% of Physical Attack Damage from Supported Skills as Life
      • Life Leeched by Supported Skills is not removed at full Life
      SupportLifetapRedSupport
      • Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
      • Supported Skills have Mana Costs Converted to Life Costs
      SupportLong Fuse IRedSupport
      • Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
      • Grenades from Supported Skills cannot explode before the end of their Detonation Time
      • Supported Skills have 50% increased Detonation Time
      • Detonations from supported Skills deal 30% more Damage
      SupportLong Fuse IIRedSupport
      • Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
      • Grenades from Supported Skills cannot explode before the end of their Detonation Time
      • Supported Skills have 70% increased Detonation Time
      • Detonations from supported Skills deal 35% more Damage
      SupportMark for DeathRedSupportMarkPhysical
      • Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
      • Hits against targets Marked by Supported Skills Break Armour equal to 10% of Physical damage dealt
      SupportMark for Death IIRedSupportMarkPhysical
      • Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
      • Hits against targets Marked by Supported Skills Break Armour equal to 15% of Physical damage dealt
      SupportMeat Shield IRedSupportMinion
      • Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
      • Minions from Supported Skills deal 35% less Damage
      • Minions from Supported Skills take 35% less Damage
      SupportMeat Shield IIRedSupportMinion
      • Supports skills which create Minions, granting them less damage taken but making them deal less damage.
      • Minions from Supported Skills deal 40% less Damage
      • Minions from Supported Skills take 40% less Damage
      SupportMinion Splash IRedSupportAttackMinionMeleeStrike
      • Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
      • Supported Minions' Strikes have Melee Splash
      SupportMinion Splash IIRedSupportAttackMinionMeleeStrike
      • Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
      • Minions have 20% increased Area of Effect
      • Supported Minions' Strikes have Melee Splash
      SupportOpening MoveRedSupport
      • Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
      • Supported Skills Daze when Hitting enemies that are on full life
      SupportPaquate's PactRedSupportLineageWarcryBuffPhysicalDuration
      • Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
      • Supported Skills Cost 10% of maximum Life for each time they have been used or Triggered Recently, up to a maximum of 30%
      • Supported Skills Trigger Twisted Pact for each enemy in range
      • Covers the target in large quantities of Corrupted Blood which severly damages them.
      • Inflicts 5 Corrupted Blood Debuffs
      • Corrupted Blood deals (7–339.1) Physical damage per second
      • Corrupted Blood duration is 5 seconds
      SupportPersistent Ground IRedSupport
      • Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
      • 50% increased duration of Ground Surfaces created by Supported Skills
      SupportPersistent Ground IIRedSupport
      • Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
      • 50% increased duration of Ground Surfaces created by Supported Skills
      • Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
      SupportPersistent Ground IIIRedSupport
      • Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
      • 50% increased duration of Ground Surfaces created by Supported Skills
      • Ground Surfaces from Supported Skills apply Suppressive Ground
        Suppressive Ground inflicts 30% less Cooldown Recovery Rate
      • Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
      SupportProlonged Duration IRedSupportDuration
      • Supports any skill that has a duration, making that duration longer.
      • Supported Skills have 30% more Skill Effect Duration
      SupportProlonged Duration IIRedSupportDuration
      • Supports any skill that has a duration, making that duration longer.
      • Supported Skills have 35% more Skill Effect Duration
      SupportQuill BurstRedSupportAttackAoEMeleeTriggerPhysical
      • Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
      • Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with Thorns
      • Deal your Thorns Damage in an Area. Cannot Hit the target this was Triggered from.
      • Explosion radius is 1.5 metres
      • Deals Thorns Damage to other targets in an area around the Triggering target
      SupportRage IRedSupportAttackMelee
      • Supports Melee Attacks, causing them to grant Rage on Hit.
      • Supported Skills grant 3 Rage on Melee Hit
      SupportRage IIRedSupportAttackMelee
      • Supports Melee Attacks, causing them to grant Rage on Hit.
      • Supported Skills grant 5 Rage on Melee Hit
      SupportRage IIIRedSupportAttackMelee
      • Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
      • Supported Skills grant 5 Rage on Melee Hit
      • Supported Skills have 15% increased Attack speed while you are not at maximum Rage
      SupportRageforged IRedSupport
      • Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
      • Supported Skills spend 10 Rage if possible to
        deal 35% more Damage
      SupportRageforged IIRedSupport
      • Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
      • Supported Skills have 30% chance to gain the benefits of this Support without spending additional Rage
      • Supported Skills spend 10 Rage if possible to
        deal 35% more Damage
      SupportRaging CryRedSupportWarcry
      • Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
      • Supported Skills grant 4 Rage per 5 Power of counted Enemies in range
      SupportRefraction IRedSupportBuffPersistent
      • Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
      • Refractive Plating grants Deflection Rating equal to 15% of Evasion Rating
      • Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
      SupportRefraction IIRedSupportBuffPersistent
      • Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
      • Refractive Plating grants Deflection Rating equal to 20% of Evasion Rating
      • Refractive Plating causes 30% of Armour to apply to Elemental Hit Damage taken
      SupportRefraction IIIRedSupportBuffPersistent
      • Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
      • Supported Banners apply Refractive Dissolution to Enemies in their radius
        Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80%
      SupportReinforced Totems IRedSupportTotem
      • Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
      • Totems summoned by Supported Skills have +40% to all Elemental Resistances
      SupportReinforced Totems IIRedSupportTotem
      • Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
      • Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances
      • Totems summoned by Supported Skills have +40% to all Elemental Resistances
      SupportRemnant Potency IRedSupportRemnant
      • Supports Skills which create Remnants, making those Remnants more powerful.
      • Remnants from Supported Skills have
        20% increased effect
      SupportRemnant Potency IIRedSupportRemnant
      • Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
      • Effects of Remnants generated by Supported Skills occur 4 seconds after being collected
      • Remnants from Supported Skills have
        30% increased effect
      SupportRemnant Potency IIIRedSupportRemnant
      • Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
      • Effects of Remnants generated by Supported Skills occur 3 seconds after being collected
      • Remnants from Supported Skills have
        40% increased effect
      SupportRending ApexRedSupportAttackMeleeStrike
      • Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
      • Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealt
      SupportRetaliate IRedSupportAttackMelee
      • Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
      • Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
      SupportRetaliate IIRedSupportAttackMelee
      • Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
      • Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
        current percentage of your Stun Bar
      • Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
      SupportRipRedSupportAttackMeleePhysicalDurationRemnant
      • Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
      • Remnants created by Supported Skills last for 8 seconds
      • Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
        Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
      • Remnants are created within a 1.5 metre radius of the slain Enemy
      SupportRuptureRedSupportPhysical
      • Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      • Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies
      SupportRusted SpikesRedSupport
      • Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      • Supported Skills Aggravate Bleeding on Enemies when Pinning them
      SupportSearing Flame IRedSupportFire
      • Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      • Supported Skills deal 25% less Damage with Hits
      • 75% more Magnitude of Ignite inflicted with Supported Skills
      SupportSearing Flame IIRedSupportFire
      • Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      • Supported Skills deal 30% less Damage with Hits
      • 100% more Magnitude of Ignite inflicted with Supported Skills
      SupportSelfless RemnantsRedSupportRemnant
      • Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
      • Remnants from Supported Skills affect Allies in your Presence instead of you when collected
      SupportShort Fuse IRedSupport
      • Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
      • Supported Skills have 40% less Detonation Time
      SupportShort Fuse IIRedSupport
      • Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
      • Supported Skills have 80% less Detonation Time
      • Supported Skills deal 30% less Damage
      SupportSkittering Stone IRedSupportMinionTriggerPhysicalDuration
      • Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
      • After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
      • Creates Skittering Stone Minions from shattered objects created by Supported Skill.
      • Minions from this skill have 1% increased Damage
        per 1 of your Strength
      • Creates 1 Skittering Stone
      • Level of Minions is based on Level of Triggering Skill
      • Minion duration is 10 seconds
      • Limit 8 Skittering Stones
      SupportSkittering Stone IIRedSupportMinionTriggerPhysicalDuration
      • Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
      • After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
      • Creates Skittering Stone Minions from shattered objects created by Supported Skill.
      • Minions from this skill have 1% increased Damage
        per 1 of your Strength
      • Creates 2 Skittering Stones
      • Level of Minions is based on Level of Triggering Skill
      • Minion duration is 20 seconds
      • Limit 12 Skittering Stones
      SupportSparRedSupportAttackMelee
      • Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
      • Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
        current percentage of your Stun Bar
      SupportSplinter Totem IRedSupportTotem
      • Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
      • Supported Skills can only have one active Totem
      • Totems created by Supported Skills can splinter up to 2 times
      • Totems created by Supported Skills have 20% less
        area of effect for each time they have splintered
      • Totems created by Supported Skills deal 20% less damage for each time they have splintered
      • Totems created by Supported Skills have 20% less maximum
        Life for each time they have splintered
      • Totems created by Supported Skills have 10% less Skill Speed for each time they have splintered
      • Totems created by Supported Skills splinter after
        performing 1 action
      SupportSplinter Totem IIRedSupportTotem
      • Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
      • Supported Skills can only have one active Totem
      • Totems created by Supported Skills can splinter up to 2 times
      • Totems created by Supported Skills have 15% less
        area of effect for each time they have splintered
      • Totems created by Supported Skills deal 15% less damage for each time they have splintered
      • Totems created by Supported Skills have 15% less maximum
        Life for each time they have splintered
      • Totems created by Supported Skills have 7% less Skill Speed for each time they have splintered
      • Totems created by Supported Skills splinter after
        performing 1 action
      SupportSteadfast IRedSupportChannelling
      • Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
      • You have 50% more Stun Threshold while Channelling Supported Skills
      SupportSteadfast IIRedSupportChannelling
      • Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
      • You have 100% more Ailment Threshold while Channelling Supported Skills
      • You have 50% more Stun Threshold while Channelling Supported Skills
      SupportStoicism IRedSupport
      • Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
      • Supported Skills gain 1% more Damage
        every second, up to 20%
        This Damage Bonus resets if you
        Dodge Roll or use a Travel Skill
      SupportStoicism IIRedSupport
      • Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
      • Supported Skills gain 2% more Damage
        every second, up to 20%
        This Damage Bonus resets if you
        Dodge Roll or use a Travel Skill
      SupportStomping GroundRedSupportAttackAoETrigger
      • Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
      • Triggers a Shockwave when you take a step while using Supported Skills
      • Attack Damage of this skill is 50% of Default Attack Damage
      • Shockwave radius is 2 metres
      SupportStun IRedSupport
      • Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
      • Hits with Supported Skills cause 50% more Stun buildup
      SupportStun IIRedSupport
      • Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
      • Hits with Supported Skills cause 70% more Stun buildup
      SupportStun IIIRedSupport
      • Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
      • Supported Skills deal 50% less Damage
      • Hits with Supported Skills cause 300% more Stun buildup
      SupportSyzygyRedSupportAttackMeleeSlamFire
      • Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
      • Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
      • Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
      SupportTawhoa's TendingRedSupportLineageTotemAoETriggerPhysical
      • Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
      • Totems created by Supported
        Skills have 25% more maximum Life
      • Totems created by Supported Skills trigger Tawhoa's Vengeance on death
      • Deals Physical Damage in an area, based on Totem Life.
      • Explosion radius is 3 metres
      • Explosion deals base Physical Damage equal to 20% of Totem's maximum Life
      SupportTearRedSupportAttackMeleePhysical
      • Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
      • 50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice
      SupportTectonic SlamsRedSupportAttackMeleeSlam
      • Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
      • Supported Skills deal 45% less damage with Aftershocks
      • Supported Skills have 30% less Aftershock area of effect
      • Supported Skills cause 1 additional Aftershock ahead and to each side of the initial area
      • Supported Skills have 15% less Attack Speed
      SupportThornskin IRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
      • Deal 40% increased Thorns Damage while a Supported Skill is active
      SupportThornskin IIRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
      • Deal 70% increased Thorns Damage while a Supported Skill is active
      SupportTirelessRedSupportWarcry
      • Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
      • Supported Skills have 25% chance to not count Attacks they Empower
      SupportUhtred's AuguryRedSupportLineage
      • Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
      • +2 to level of Supported Skills if exactly two other Supports are modifying them
      SupportUhtred's ExodusRedSupportLineage
      • Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
      • +3 to level of Supported Skills if no other Supports are modifying them
      SupportUhtred's OmenRedSupportLineage
      • Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
      • +2 to level of Supported Skills if exactly one other Support is modifying them
      SupportUpheaval IRedSupport
      • Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
      • Supported Skills create an additional fissure
      • Supported Skills deal 20% less Damage
      • Supported Skills have 20% less Skill Speed
      SupportUpheaval IIRedSupport
      • Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
      • Supported Skills create 2 additional fissures
      • Supported Skills deal 40% less Damage
      • Supported Skills have 20% less Skill Speed
      SupportUrgent Totems IRedSupportTotem
      • Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
      • Supported Skills have 80% increased Totem Placement speed
      SupportUrgent Totems IIRedSupportTotem
      • Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
      • Supported Skills have 100% increased Totem Placement speed
      SupportUrgent Totems IIIRedSupportTotem
      • Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
      • Spells Cast by Totems created by Supported Skills have 20% increased Cast Speed
      • Attacks used by Totems created by Supported Skills have 20% increased Attack Speed
      • Supported Skills have 100% increased Totem Placement speed
      SupportUruk's SmeltingRedSupportLineagePhysical
      • Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
      • Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%
      • Supported Skills Break 70% more Armour
      SupportUul-Netol's EmbraceRedSupportLineagePhysicalChaos
      • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
      • Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
      • Supported Skills Gain 40% of Physical Damage as Extra Chaos Damage
      SupportVanguard IRedSupport
      • Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
      • Gain 2 Guard per ten Strength when you Stun an Enemy
        Gain an additional 4 Guard per ten Strength if Heavily Stunning
        Guard duration is 4 seconds
      SupportVanguard IIRedSupport
      • Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
      • Gain 2 Guard per ten Strength when you Stun an Enemy
        Gain an additional 6 Guard per ten Strength if Heavily Stunning
        Guard duration is 4 seconds
      SupportVitality IRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
      • Regenerate 1% of maximum Life per second while a Supported Skill is active
      SupportVitality IIRedSupportBuffPersistent
      • Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
      • Regenerate 2% of maximum Life per second while a Supported Skill is active
      SupportVolcanic EruptionRedSupportAttackAoEMeleeStrikeProjectileTriggerFire
      • Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
      • Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies
      • Fire molten Projectiles from the struck target, which will land nearby dealing Attack damage in an area.
      • Converts 80% of Physical damage to Fire damage
      • Attack Damage of this skill is 20% of Default Attack Damage
      • Impact radius is 1 metre
      • Fires 4 Molten Projectiles
      SupportVruun's InevitabilityRedSupportLineageAttackMeleeConditional
      • Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
      • Supported Skills can gain up to 10 Combo
        Supported Skills expend all Combo on use
      • Supported Skills have 6% increased area
        of effect per Combo expended
      • Supported Skills lose Combo if they
        generate no Combo for 6 seconds
      SupportXoph's PyreRedSupportLineageFireChaos
      • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
      • Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
      • Supported Skills Gain 40% of Fire Damage as Extra Chaos Damage
      SupportZerphi's InfamyRedSupportLineageWarcry
      • Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
      • Supported Skills requires 50 Glory to use
      • Supported Skills gain Glory equal to 5% of
        Life spent on other Skills
      • Supported Skills have 50% increased Area of Effect
      • Supported Skills deal 50% more Damage