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poe2codex.com – Updated for Return of the Ancients 0.5 on 2026-06-29
Equipment1,471 rows
SourceTypeSlotEffect
Base ItemImplicitAmulets
  • (2–4) Life Regeneration per second
Base ItemImplicitAmulets
  • (20–30)% increased Mana Regeneration Rate
Base ItemImplicitAmulets
  • +(10–15) to Strength
Base ItemImplicitAmulets
  • +(10–15) to Dexterity
Base ItemImplicitAmulets
  • +(10–15) to Intelligence
Base ItemImplicitAmulets
  • +(20–30) to maximum Energy Shield
Base ItemImplicitAmulets
  • +(30–40) to maximum Life
Base ItemImplicitAmulets
  • +(5–7) to all Attributes
Base ItemImplicitAmulets
  • +(10–15) to Spirit
Base ItemImplicitAmulets
  • (12–20)% increased Rarity of Items found
Base ItemImplicitAmulets
  • +(7–10)% to all Elemental Resistances
Base ItemImplicitAmulets
  • +(30–40) to maximum Runic Ward
Base ItemImplicitAmulets
  • +(30–40) to maximum Runic Ward
  • +(2–3)% to Maximum Cold Resistance
Base ItemImplicitAmulets
  • +(30–40) to maximum Runic Ward
  • +(1–2) to Level of all Cold Skills
Base ItemImplicitAmulets
  • (15–20)% increased maximum Runic Ward
Base ItemImplicitAmulets
  • Grants Skill: Level 11 Arctic Armour
  • Grants Skill: Level 11 Herald of Ash
  • Grants Skill: Level 11 Herald of Ice
  • Grants Skill: Level 11 Herald of Thunder
  • Grants Skill: Level 11 Plague Bearer
  • Grants Skill: Level 11 Barrier Invocation
  • Grants Skill: Level 11 Lingering Illusion
  • Grants Skill: Level 11 Ghost Dance
  • Grants Skill: Level 11 Mana Remnants
  • Grants Skill: Level 11 Magma Barrier
  • Grants Skill: Level 11 Raging Spirits
  • Grants Skill: Level 11 Wind Dancer
  • Grants Skill: Level 11 Cast on Minion Death
  • Grants Skill: Level 11 Scavenged Plating
  • Grants Skill: Level 11 War Banner
  • Grants Skill: Level 11 Defiance Banner
  • Grants Skill: Level 11 Dread Banner
  • Grants Skill: Level 11 Time of Need
  • Grants Skill: Level 11 Attrition
  • Grants Skill: Level 11 Charge Regulation
  • Grants Skill: Level 11 Shard Scavenger
  • Grants Skill: Level 11 Overwhelming Presence
  • Grants Skill: Level 11 Alchemist's Boon
  • Grants Skill: Level 11 Reaper's Invocation
  • Grants Skill: Level 11 Berserk
  • Grants Skill: Level 11 Herald of Plague
  • Grants Skill: Level 11 Herald of Blood
  • Grants Skill: Level 11 Withering Presence
  • Grants Skill: Level 11 Ravenous Swarm
  • Grants Skill: Level 11 Combat Frenzy
  • Grants Skill: Level 11 Trail of Caltrops
  • Grants Skill: Level 11 Convalescence
  • Grants Skill: Level 11 Iron Ward
  • Grants Skill: Level 11 Siphon Elements
  • Grants Skill: Level 11 Briarpatch
  • Grants Skill: Level 11 Savage Fury
  • Grants Skill: Level 11 Barkskin
  • -1 Prefix Modifier allowed
Base ItemImplicitAmulets
  • Grants Skill: Level 11 Wolf Pack
  • Grants Skill: Level 11 Blink
  • Grants Skill: Level 11 Elemental Invocation
  • Grants Skill: Level 11 Elemental Conflux
  • Grants Skill: Level 11 Sacrifice
  • Grants Skill: Level 11 Mirage Archer
  • Grants Skill: Level 11 Feral Invocation
  • -1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • Grants Skill: Level 12 Cast on Elemental Ailment
  • Grants Skill: Level 12 Cast on Critical
  • Grants Skill: Level 12 Cast on Dodge
  • Grants Skill: Level 12 Rhoa Mount
  • Grants Skill: Level 12 Archmage
  • Grants Skill: Level 12 Trinity
  • Grants Skill: Level 12 Eternal Rage
  • -1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • This item gains bonuses from Socketed Items as though it was a Helmet
Base ItemImplicitAmulets
  • +1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • -1 Prefix Modifier allowed
    +1 Suffix Modifier allowed
Base ItemImplicitAmulets
  • +2 Prefix Modifiers allowed
    -2 Suffix Modifiers allowed
Base ItemImplicitAmulets
  • -2 Prefix Modifiers allowed
    +2 Suffix Modifiers allowed
Base ItemImplicitAmulets
  • -1 Prefix Modifier allowed
Base ItemImplicitAmulets
  • -1 Suffix Modifier allowed
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Rarity of Items found
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Life Recovery from Flasks
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Mana Recovery from Flasks
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Flask Charges gained
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (15–20)% increased Charm Effect Duration
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • +(140–180) to Armour
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (10–15)% reduced Charm Charges used
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (10–15)% reduced Flask Charges used
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Charm Charges gained
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold
  • (15–25)% Life Recovery from Flasks also applies to Runic Ward
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold
  • (20–40)% increased Runic Ward Regeneration Rate
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold
  • Runic Ward recovery can can Overflow maximum Runic Ward
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold
  • Flasks gain (0.5–1) charges per Second
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • 20% of Flask Recovery applied Instantly
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • Flasks gain 0.17 charges per Second
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • Has 1 Charm Slots
  • This item gains bonuses from Socketed Items as though it was Boots
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • Has 1 Charm Slots
  • (8–12)% increased Cast Speed
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • Has 1 Charm Slots
  • +(15–20) to Strength
Base ItemImplicitBelts
  • Has (1–3) Charm Slots
  • Has 1 Charm Slots
  • Adds 1 to (20–30) Lightning damage to Attacks
Base ItemImplicitBows
  • (25–35)% chance to Chain an additional time
Base ItemImplicitBows
  • +50% Surpassing chance to fire an additional Arrow
Base ItemImplicitBows
  • local weapon implicit hidden added maximum chaos damage [19]
    local weapon implicit hidden added minimum chaos damage [7]
Base ItemImplicitBows
  • 50% reduced Projectile Range
Base ItemImplicitBows
  • local weapon implicit hidden added maximum chaos damage [32]
    local weapon implicit hidden added minimum chaos damage [14]
Base ItemImplicitBows
  • local weapon implicit hidden % base damage is chaos [100]
Base ItemImplicitBows
  • Projectiles have 50% chance for an additional Projectile when Forking
Base ItemImplicitBows
  • local weapon implicit hidden added maximum chaos damage [64]
    local weapon implicit hidden added minimum chaos damage [28]
Base ItemImplicitBucklers
  • Grants Skill: Parry
Base ItemImplicitBucklers
  • Grants Skill: Raise Shield
Base ItemImplicitClaws
  • Grants 8 Life per Enemy Hit
Base ItemImplicitClaws
  • (15–25)% chance to Blind Enemies on hit
Base ItemImplicitCrossbows
  • (20–30)% increased Bolt Speed
Base ItemImplicitCrossbows
  • Loads an additional bolt
Base ItemImplicitCrossbows
  • Grenade Skills Fire 1 additional Projectiles
Base ItemImplicitCrossbows
  • (20–30)% chance to Pierce an Enemy
Base ItemImplicitCrossbows
  • +1 to maximum number of Summoned Ballista Totems
Base ItemImplicitCrossbows
  • local weapon implicit hidden % base damage is cold [45]
Base ItemImplicitCrossbows
  • local weapon implicit hidden added maximum lightning damage [67]
    local weapon implicit hidden added minimum lightning damage [0]
  • local weapon implicit hidden % base damage is lightning [85]
Base ItemImplicitCrossbows
  • Cannot load or fire Ammunition
Base ItemImplicitFlails
  • Bifurcates Critical Hits
Base ItemImplicitFlails
  • Unblockable
Base ItemImplicitFlails
  • local weapon implicit hidden % base damage is cold [100]
Base ItemImplicitQuivers
  • Adds 1 to 3 Physical Damage to Attacks
Base ItemImplicitQuivers
  • Adds 3 to 5 Fire damage to Attacks
Base ItemImplicitQuivers
  • Gain (2–3) Life per Enemy Hit with Attacks
Base ItemImplicitQuivers
  • (20–30)% increased Accuracy Rating
Base ItemImplicitQuivers
  • (25–40)% increased Stun Buildup
Base ItemImplicitQuivers
  • (20–30)% chance to Poison on Hit with Attacks
Base ItemImplicitQuivers
  • Attacks have (20–30)% chance to cause Bleeding
Base ItemImplicitQuivers
  • (7–10)% increased Attack Speed
Base ItemImplicitQuivers
  • 100% chance to Pierce an Enemy
Base ItemImplicitQuivers
  • (20–30)% increased Arrow Speed
Base ItemImplicitQuivers
  • (20–30)% increased Critical Hit Chance for Attacks
Base ItemImplicitRings
  • +(8–12) to all Attributes
Base ItemImplicitRings
  • Adds 1 to 4 Physical Damage to Attacks
Base ItemImplicitRings
  • +(20–30) to maximum Mana
Base ItemImplicitRings
  • +(20–30)% to Fire Resistance
Base ItemImplicitRings
  • +(20–30)% to Cold Resistance
Base ItemImplicitRings
  • +(20–30)% to Lightning Resistance
Base ItemImplicitRings
  • +(7–13)% to Chaos Resistance
Base ItemImplicitRings
  • +(120–160) to Accuracy Rating
Base ItemImplicitRings
  • (7–10)% increased Cast Speed
Base ItemImplicitRings
  • +(7–10)% to all Elemental Resistances
Base ItemImplicitRings
  • (6–15)% increased Rarity of Items found
Base ItemImplicitRings
  • Grants 1 additional Skill Slots
Base ItemImplicitRings
  • Inflict Abyssal Wasting on Hit
Base ItemImplicitRings
  • +(12–16)% to Fire and Cold Resistances
Base ItemImplicitRings
  • +(12–16)% to Fire and Lightning Resistances
Base ItemImplicitRings
  • +(12–16)% to Cold and Lightning Resistances
Base ItemImplicitRings
  • +1% to all maximum Resistances
Base ItemImplicitRings
  • (4–6)% increased maximum Life
Base ItemImplicitRings
  • (4–6)% increased maximum Mana
Base ItemImplicitRings
  • Adds (6–9) to (11–15) Physical Damage to Attacks
Base ItemImplicitRings
  • (11–23)% increased Chaos Damage
Base ItemImplicitRings
  • This item gains bonuses from Socketed Items as though it was Gloves
Base ItemImplicitRings
  • +1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
Base ItemImplicitRings
  • -1 Prefix Modifier allowed
    +1 Suffix Modifier allowed
Base ItemImplicitRings
  • +2 Prefix Modifiers allowed
    -2 Suffix Modifiers allowed
Base ItemImplicitRings
  • -2 Prefix Modifiers allowed
    +2 Suffix Modifiers allowed
Base ItemImplicitRings
  • +20% to Maximum Quality
Base ItemImplicitRings
  • +25% to Maximum Quality
Base ItemImplicitSceptres
  • Grants Skill: Skeletal Warrior
Base ItemImplicitSceptres
  • Grants Skill: Discipline
Base ItemImplicitSceptres
  • Grants Skill: Malice
Base ItemImplicitSceptres
  • Grants Skill: Purity of Fire
Base ItemImplicitSceptres
  • Grants Skill: Purity of Ice
Base ItemImplicitSceptres
  • Grants Skill: Purity of Lightning
Base ItemImplicitSceptres
  • Grants Skill: Heart of Ice
Base ItemImplicitSceptres
  • Grants Skill: Fulmination
Base ItemImplicitSceptres
  • Grants Skill: Impurity
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • (15–25)% chance to Maim on Hit
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • (25–35)% increased Projectile Speed with this Weapon
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • Bleeding you inflict deals Damage (10–20)% faster
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • 25% increased Melee Strike Range with this weapon
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • Prevent +(3–7)% of Damage from Deflected Hits
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • local weapon implicit hidden % base damage is lightning [50]
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • local weapon implicit hidden % base damage is lightning [100]
Base ItemImplicitSpears
  • Grants Skill: Spear Throw
  • Bleeding you inflict deals Damage (10–20)% faster
  • local weapon implicit hidden % base damage is fire [66]
Base ItemImplicitTalismans
  • (50–80)% increased Flammability Magnitude
    local weapon implicit hidden % base damage is fire [30]
Base ItemImplicitTalismans
  • Minions deal (30–50)% increased Damage
Base ItemImplicitTalismans
  • +(14–18)% to Block chance
Base ItemImplicitTalismans
  • +(7–10) to Maximum Rage
Base ItemImplicitTalismans
  • (20–30)% increased Magnitude of Shock you inflict
    local weapon implicit hidden % base damage is lightning [30]
Base ItemImplicitTalismans
  • (10–20)% increased Effect of your Mark Skills
Base ItemImplicitTalismans
  • Minions deal (51–100)% increased Damage
Base ItemImplicitWands
  • Grants Skill: Chaos Bolt
Base ItemImplicitWands
  • Grants Skill: Bone Blast
Base ItemImplicitWands
  • Grants Skill: Mana Drain
Base ItemImplicitWands
  • Grants Skill: Power Siphon
Base ItemImplicitWands
  • Grants Skill: Volatile Dead
Base ItemImplicitWands
  • Grants Skill: Galvanic Field
Base ItemImplicitWands
  • Grants Skill: Decompose
Base ItemImplicitWands
  • Grants Skill: Exsanguinate
Base ItemImplicitWands
  • Grants Skill: Wither
Base ItemImplicitWands
  • Grants Skill: Spellslinger
Base ItemImplicitWands
  • Grants Skill: Coiling Bolts
Base ItemImplicitWands
  • (30–50)% chance for Spell Skills to fire 2 additional Projectiles
Base ItemImplicitWands
  • (30–50)% increased Mana Regeneration Rate
Base ItemImplicitWands
  • +300 to maximum Runic Ward
Base ItemImplicitAxes
  • Culling Strike
Base ItemImplicitAxes
  • Grants 1 Rage on Hit
Base ItemImplicitAxes
  • Gain (34–43) Life per enemy killed
Base ItemImplicitAxes
  • Has no Accuracy Penalty from Range
Base ItemImplicitAxes
  • (15–25)% chance to cause Bleeding on Hit
Base ItemImplicitAxes
  • Gain (28–35) Mana per enemy killed
Base ItemImplicitAxes
  • local weapon implicit hidden % base damage is fire [100]
Base ItemImplicitAxes
  • 10% increased Damage taken
Base ItemImplicitAxes
  • Cannot use Projectile Attacks
Base ItemImplicitBody Armour
  • +(15–25)% to all Elemental Resistances
Base ItemImplicitBody Armour
  • (30–40)% increased Stun Threshold
Base ItemImplicitBody Armour
  • Regenerate (1.5–2.5)% of maximum Life per second
Base ItemImplicitBody Armour
  • (20–30)% reduced Slowing Potency of Debuffs on You
Base ItemImplicitBody Armour
  • (30–40)% increased Elemental Ailment Threshold
Base ItemImplicitBody Armour
  • (40–50)% increased Mana Regeneration Rate
Base ItemImplicitBody Armour
  • (20–25)% increased Energy Shield Recharge Rate
Base ItemImplicitBody Armour
  • +(60–80) to maximum Life
Base ItemImplicitBody Armour
  • +(20–25)% to Fire Resistance
Base ItemImplicitBody Armour
  • +(20–25)% to Cold Resistance
Base ItemImplicitBody Armour
  • +(20–25)% to Lightning Resistance
Base ItemImplicitBody Armour
  • +1% to all Maximum Elemental Resistances
Base ItemImplicitBody Armour
  • +(20–30) to Spirit
Base ItemImplicitBody Armour
  • +(7–13)% to Chaos Resistance
Base ItemImplicitBody Armour
  • 5% increased Movement Speed
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
Base ItemImplicitBody Armour
  • Can roll Ring Modifiers
  • Catalysts can be applied to this item
Base ItemImplicitBody Armour
  • +(15–25)% of Armour also applies to Elemental Damage
Base ItemImplicitBody Armour
  • (5–10)% of Damage is taken from Mana before Life
Base ItemImplicitBody Armour
  • Hits against you have (15–25)% reduced Critical Damage Bonus
Base ItemImplicitBody Armour
  • (8–14)% of Damage taken Recouped as Life
Base ItemImplicitBody Armour
  • (10–15)% reduced Elemental Ailment Duration on you
Base ItemImplicitBody Armour
  • +(750–1000) to maximum Runic Ward
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
  • 1% increased Maximum Life for each Corrupted Item Equipped
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
  • +1% to all Resistances for each Corrupted Item Equipped
Base ItemImplicitBody Armour
  • +1 to Level of all Corrupted Skill Gems
  • (2–4)% increased Chaos Damage for each Corrupted Item Equipped
Base ItemImplicitBody Armour
  • (30–40)% increased Runic Ward Regeneration Rate
Base ItemImplicitBody Armour
  • +1% to all Maximum Elemental Resistances
  • (30–50)% increased effect of Arcane Surge on you
Base ItemImplicitBody Armour
  • +1% to all Maximum Elemental Resistances
  • (10–15)% increased Energy Shield Recharge Rate
Base ItemImplicitBoots
  • +(8–16)% to all Elemental Resistances
Base ItemImplicitBoots
  • 10% increased Movement Speed
Base ItemImplicitBoots
  • 5% increased Movement Speed
Base ItemImplicitGloves
  • +(20–30) to maximum Life
Base ItemImplicitGloves
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]
Base ItemImplicitGloves
  • local hand wraps player level to use [0]
  • Has +2 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    Has +1 to maximum Runic Ward per player level
    local level requirement override [1]
Base ItemImplicitHelmets
  • +(16–24) to all Attributes
Base ItemImplicitHelmets
  • +(8–16)% to all Elemental Resistances
Base ItemImplicitHelmets
  • (30–50)% increased Ignite Magnitude
Base ItemImplicitHelmets
  • Has 3 Sockets
Base ItemImplicitHelmets
  • (25–50)% increased Runic Ward Regeneration Rate
  • +250 Intelligence Requirement
  • 100% reduced Duration of Curses on you
Base ItemImplicitHelmets
  • Every 5 seconds, gain a Verisium Infusion
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is fire [50]
Base ItemImplicitMaces
  • Causes (20–40)% increased Stun Buildup
Base ItemImplicitMaces
  • Crushes Enemies on Hit
Base ItemImplicitMaces
  • +(5–10)% to Critical Damage Bonus
Base ItemImplicitMaces
  • Strikes deal Splash Damage
Base ItemImplicitMaces
  • 40% chance to Daze on Hit
Base ItemImplicitMaces
  • Always Hits
Base ItemImplicitMaces
  • Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Base ItemImplicitMaces
  • Warcries Empower an additional Attack
Base ItemImplicitMaces
  • 100% of Lightning Damage Converted to Cold Damage
  • local weapon implicit hidden % base damage is cold [100]
Base ItemImplicitMaces
  • Skills Gain (4–6)% of damage as Extra Lightning damage per 50 Runic Ward Cost
Base ItemImplicitMaces
  • +(1.5–2) metres to Melee Strike Range
Base ItemImplicitMaces
  • (40–60)% increased Lightning Damage
  • local weapon implicit hidden % base damage is lightning [100]
Base ItemImplicitMaces
  • (50–100)% chance for Lightning Skills to Chain an additional time
Base ItemImplicitMaces
  • Has 3 Sockets
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is lightning [75]
Base ItemImplicitMaces
  • (20–30)% increased Area of Effect for Attacks
Base ItemImplicitMaces
  • Strikes deal Splash Damage
  • (20–30)% increased Bleeding Duration
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is cold [50]
Base ItemImplicitMaces
  • (30–40)% increased effect of Fully Broken Armour
Base ItemImplicitMaces
  • Causes (30–50)% increased Stun Buildup
Base ItemImplicitMaces
  • Has 3 Sockets
  • +(100–150) to maximum Runic Ward
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is fire [100]
Base ItemImplicitMaces
  • Skills which create Fissures have a 50% chance to create an additional Fissure
Base ItemImplicitMaces
  • (200–300)% increased Freeze Buildup
Base ItemImplicitMaces
  • local weapon implicit hidden % base damage is cold [80]
Base ItemImplicitShields
  • +(11–19)% to Chaos Resistance
Base ItemImplicitShields
  • Grants Skill: Raise Shield
Base ItemImplicitShields
  • Grants Skill: Raise Shield
  • Recover (15–25) Runic Ward when you Block
Base ItemImplicitShields
  • Grants Skill: Parry
Base ItemImplicitShields
  • Grants Skill: Raise Shield
  • (15–25)% of Damage is taken from Mana before Life
Base ItemImplicitStaff
  • 16% increased Melee Strike Range with this weapon
Base ItemImplicitStaff
  • local weapon implicit hidden added maximum lightning damage [35]
    local weapon implicit hidden added minimum lightning damage [1]
Base ItemImplicitStaff
  • +(12–18)% to Block chance
Base ItemImplicitStaff
  • (20–50)% chance to Daze on Hit
Base ItemImplicitStaff
  • local weapon implicit hidden added maximum lightning damage [75]
    local weapon implicit hidden added minimum lightning damage [1]
Base ItemImplicitStaff
  • 50% increased Magnitude of Bleeding you inflict
Base ItemImplicitStaff
  • 16% increased Melee Strike Range with this weapon
  • local weapon implicit hidden % base damage is cold [100]
Base ItemImplicitStaff
  • local weapon implicit hidden % base damage is fire [100]
Base ItemImplicitStaff
  • local weapon implicit hidden % base damage is fire [100]
  • Ignites you inflict deal Damage (30–40)% faster
Base ItemImplicitStaff
  • local weapon implicit hidden % base damage is cold [50]
  • local weapon implicit hidden % base damage is lightning [50]
Base ItemImplicitStaff
  • local weapon implicit hidden added maximum lightning damage [100]
    local weapon implicit hidden added minimum lightning damage [1]
Base ItemImplicitStaff
  • +(30–50) to maximum Runic Ward
Base ItemImplicitStaff
  • Grants Skill: Firebolt
Base ItemImplicitStaff
  • Grants Skill: Freezing Shards
Base ItemImplicitStaff
  • Grants Skill: Lightning Bolt
Base ItemImplicitStaff
  • Grants Skill: Solar Orb
Base ItemImplicitStaff
  • Grants Skill: Sigil of Power
Base ItemImplicitStaff
  • Grants Skill: Soulrend
Base ItemImplicitStaff
  • Grants Skill: Reap
Base ItemImplicitStaff
  • Grants Skill: Unleash
Base ItemImplicitStaff
  • Grants Skill: Enervating Nova
Base ItemImplicitStaff
  • Grants Skill: Consecrate
Base ItemImplicitStaff
  • Grants Skill: Dark Pact
Base ItemImplicitStaff
  • Grants Skill: Feast of Flesh
Base ItemImplicitStaff
  • Grants Skill: Heart of Ice
Base ItemImplicitStaff
  • Grants Skill: Mirror of Refraction
Base ItemImplicitStaff
  • Grants Skill: Spiraling Conspiracy
Base ItemImplicitSwords
  • +(16–24) to all Attributes
Base ItemImplicitSwords
  • Adds to Lightning Damage
Base ItemImplicitSwords
  • Adds to Lightning Damage
Base ItemImplicitTrinket
  • Used when you become Frozen
Base ItemImplicitTrinket
  • Used when you start Bleeding
Base ItemImplicitTrinket
  • Used when you become Poisoned
Base ItemImplicitTrinket
  • Used when you become Ignited
Base ItemImplicitTrinket
  • Used when you become Shocked
Base ItemImplicitTrinket
  • Used when you become Stunned
Base ItemImplicitTrinket
  • Used when you are affected by a Slow
Base ItemImplicitTrinket
  • Used when you take Fire damage from a Hit
Base ItemImplicitTrinket
  • Used when you take Cold damage from a Hit
Base ItemImplicitTrinket
  • Used when you take Lightning damage from a Hit
Base ItemImplicitTrinket
  • Used when you take Chaos damage from a Hit
Base ItemImplicitTrinket
  • Used when you kill a Rare or Unique enemy
Base ItemImplicitTrinket
  • Used when you become Cursed
Base ItemUtilityTrinket
  • Grants Immunity to Freeze
Base ItemUtilityTrinket
  • Grants Immunity to Bleeding
Base ItemUtilityTrinket
  • Grants Immunity to Poison
Base ItemUtilityTrinket
  • Grants Immunity to Ignite
Base ItemUtilityTrinket
  • Grants Immunity to Shock
Base ItemUtilityTrinket
  • Cannot be Stunned
Base ItemUtilityTrinket
  • Your speed is unaffected by Slows
Base ItemUtilityTrinket
  • +25% to Fire Resistance
Base ItemUtilityTrinket
  • +25% to Cold Resistance
Base ItemUtilityTrinket
  • +25% to Lightning Resistance
Base ItemUtilityTrinket
  • +18% to Chaos Resistance
Base ItemUtilityTrinket
  • 15% increased Rarity of Items found
Base ItemUtilityTrinket
  • Grants Immunity to Curses
BerserkingPrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(8–12) to Maximum Rage
BerserkingPrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(50–75)% increased Damage with Warcries
BerserkingPrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(35–55)% increased total Power counted by Warcries
BerserkingPrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(40–60)% increased effect of Fully Broken Armour
BerserkingPrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(50–85)% increased Glory generation
BerserkingPrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(35–60)% increased Rage Cost Efficiency
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Inherent Rage loss starts 1 second later
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Inherent Rage loss starts (3–5) seconds later
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Gain (6–10) Rage when Hit by an Enemy
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(37–50)% increased Warcry Speed
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(37–50)% increased Warcry Cooldown Recovery Rate
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Warcry Skills have (30–50)% increased Area of Effect
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Recover (4–5)% of maximum Life when you use a Warcry
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(100–150)% increased Armour Break Duration
BerserkingSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(40–60)% chance to build an additional Combo on Hit
ChronomancyPrefixBoots(30–32)% increased Movement Speed
(21–25)% reduced Slowing Potency of Debuffs on You
ChronomancyPrefixBoots(17–23)% increased Movement Speed while Sprinting
ChronomancyPrefixBoots+(0.4–0.5) metres to Dodge Roll distance
ChronomancySuffixBoots(30–40)% increased Skill Effect Duration
ChronomancySuffixBoots(24–30)% increased Cooldown Recovery Rate
ChronomancySuffixBootsSkills have (11–15)% chance to not remove Charges but still count as consuming them
ChronomancySuffixBootsDebuffs on you expire (70–89)% faster
CorruptedImplicitAmuletsLeech 3% of Physical Attack Damage as Life
CorruptedImplicitAmuletsLeech 2% of Physical Attack Damage as Mana
CorruptedImplicitAmulets+1 to Level of all Skills
CorruptedImplicitAmuletsLife Flasks gain (0.08–0.17) charges per Second
CorruptedImplicitAmuletsMana Flasks gain (0.08–0.17) charges per Second
CorruptedImplicitAmuletsCharms gain (0.08–0.17) charges per Second
CorruptedImplicitAmuletsBeltsRings+(10–15) to Strength
CorruptedImplicitAmuletsBeltsRings+(10–15) to Dexterity
CorruptedImplicitAmuletsBeltsRings+(10–15) to Intelligence
CorruptedImplicitAmuletsRings+(5–10)% to all Elemental Resistances
CorruptedImplicitAmuletsRings(10–15)% increased Rarity of Items found
CorruptedImplicitAmuletsBody Armour+1% to all Maximum Elemental Resistances
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (9–14) to (15–22) Fire Damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (8–12) to (13–19) Cold Damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (1–2) to (29–43) Lightning Damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (7–11) to (12–18) Chaos damage
CorruptedImplicitAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)(20–30)% increased Elemental Damage with Attacks
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesAdds (13–20) to (21–31) Fire Damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesAdds (11–17) to (18–26) Cold Damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesAdds (1–3) to (41–61) Lightning Damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesAdds (10–16) to (17–25) Chaos damage
CorruptedImplicitAxes (Two-Hand)CrossbowsMaces (Two-Hand)Quarterstaves(40–50)% increased Elemental Damage with Attacks
CorruptedImplicitBelts(15–25)% increased maximum Energy Shield
CorruptedImplicitBelts+(1–3)% to Maximum Fire Resistance
CorruptedImplicitBelts+1 to Maximum Endurance Charges
CorruptedImplicitBeltsBody Armour (dex)Boots (dex)BucklersGloves (dex)(15–25)% increased Evasion Rating
CorruptedImplicitBeltsBody Armour (str)Boots (str)Gloves (str)Helmets (str)Shields (str)(15–25)% increased Armour
CorruptedImplicitBeltsBody Armour+(30–40) to maximum Life
CorruptedImplicitBeltsBoots+(20–25)% to Fire Resistance
CorruptedImplicitBeltsBoots+(20–25)% to Cold Resistance
CorruptedImplicitBeltsBoots+(20–25)% to Lightning Resistance
CorruptedImplicitBody Armour (dex/int)Boots (dex/int)Gloves (dex/int)Helmets (dex/int)(15–25)% increased Evasion and Energy Shield
CorruptedImplicitBody Armour (int)Boots (int)FociGloves (int)Helmets (int)(15–25)% increased Energy Shield
CorruptedImplicitBody Armour (str/dex)Boots (str/dex)Gloves (str/dex)Helmets (str/dex)Shields (str/dex)(15–25)% increased Armour and Evasion
CorruptedImplicitBody Armour (str/int)Boots (str/int)Gloves (str/int)Helmets (str/int)Shields (str/int)(15–25)% increased Armour and Energy Shield
CorruptedImplicitBowsBow Attacks fire 1 additional Arrows
CorruptedImplicitBowsCrossbows(10–15)% chance to Maim on Hit
CorruptedImplicitBowsCrossbows(5–10)% chance to Blind Enemies on hit
CorruptedImplicitBucklersShields(10–15)% increased Block chance
CorruptedImplicitBucklersShields+3% to maximum Block chance
CorruptedImplicitBucklersShields(20–25) Life gained when you Block
CorruptedImplicitBucklersShields(10–15) Mana gained when you Block
CorruptedImplicitCrossbowsLoads an additional bolt
CorruptedImplicitFoci(20–30)% increased Spell Damage
CorruptedImplicitFociQuiversRings+(20–25) to maximum Mana
CorruptedImplicitHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(1–3)% to Maximum Cold Resistance
CorruptedImplicitHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(20–30) to Spirit
CorruptedImplicitHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+1 to Maximum Power Charges
CorruptedImplicitHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+1 to Level of all Minion Skills
CorruptedImplicitHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Quivers+(50–100) to Accuracy Rating
CorruptedImplicitHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Rings(15–25)% increased Life Regeneration rate
CorruptedImplicitHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Rings(20–30)% increased Mana Regeneration Rate
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+(4–6) to Strength
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+(4–6) to Dexterity
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+(4–6) to Intelligence
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+(5–10)% to Fire Resistance
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+(5–10)% to Cold Resistance
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+(5–10)% to Lightning Resistance
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+(3–7)% to Chaos Resistance
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireImmune to Maim
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireYou cannot be Hindered
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireCorrupted Blood cannot be inflicted on you
CorruptedImplicitDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireCannot be Blinded
CorruptedImplicitQuivers(20–30)% chance to Pierce an Enemy
CorruptedImplicitQuiversProjectiles have (10–20)% chance to Chain an additional time from terrain
CorruptedImplicitQuiversRings(20–30)% increased Damage
CorruptedImplicitQuiversRings(4–6)% increased Skill Speed
CorruptedImplicitQuiversRings(15–20)% increased Critical Damage Bonus
CorruptedImplicitQuiversStavesGain (20–25) Life per enemy killed
CorruptedImplicitQuiversStavesGain (10–15) Mana per enemy killed
CorruptedImplicitSceptres(15–25)% increased Spirit
CorruptedImplicitSceptresAllies in your Presence deal (20–30)% increased Damage
CorruptedImplicitSceptresAllies in your Presence have (5–10)% increased Attack Speed
CorruptedImplicitSceptresAllies in your Presence have (5–10)% increased Cast Speed
CorruptedImplicitSceptresAllies in your Presence have (10–15)% increased Critical Damage Bonus
CorruptedImplicitQuarterstavesSpearsSwords (One-Hand)(10–15)% chance to Poison on Hit with this weapon
CorruptedImplicitStaves+1 to Level of all Lightning Spell Skills
CorruptedImplicitStaves+1 to Level of all Physical Spell Skills
CorruptedImplicitStaves(40–60)% increased Spell Damage
CorruptedImplicitStaves(20–30)% increased Flammability Magnitude
CorruptedImplicitStaves(20–30)% increased Freeze Buildup
CorruptedImplicitStaves(20–30)% increased chance to Shock
CorruptedImplicitStaves(20–30)% increased Critical Hit Chance for Spells
CorruptedImplicitStaves(10–15)% increased Cast Speed
CorruptedImplicitAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords (One-Hand)(15–25)% increased Physical Damage
CorruptedImplicitAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords (One-Hand)(6–8)% increased Attack Speed
CorruptedImplicitAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords (One-Hand)+(5–10)% to Critical Damage Bonus
CorruptedImplicitAxesFlailsMacesQuarterstavesSpearsSwords (One-Hand)Causes (20–30)% increased Stun Buildup
CorruptedImplicitAxesFlailsMacesQuarterstavesSpearsSwords (One-Hand)(10–20)% increased Melee Strike Range with this weapon
CorruptedImplicitAxesFlailsMacesQuarterstavesSpearsSwords (One-Hand)Grants 1 Rage on Hit
CorruptedImplicitAxesFlailsMacesSwords (One-Hand)(10–15)% chance to cause Bleeding on Hit
CorruptedImplicitAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesSceptresShieldsSpearsStaffSwords (One-Hand)(10–20)% reduced Attribute Requirements
CorruptedImplicitBody Armour(3–5)% additional Physical Damage Reduction
CorruptedImplicitBody Armour(10–20)% of Damage taken Recouped as Life
CorruptedImplicitBody Armour(10–20)% of Damage taken Recouped as Mana
CorruptedImplicitBody ArmourBucklersShields(40–50)% increased Thorns damage
CorruptedImplicitBody ArmourRings+(13–19)% to Chaos Resistance
CorruptedImplicitBoots+(1–3)% to Maximum Lightning Resistance
CorruptedImplicitBoots(3–5)% increased Movement Speed
CorruptedImplicitBoots(20–30)% increased Stun Threshold
CorruptedImplicitBoots(20–30)% increased Freeze Threshold
CorruptedImplicitBoots(20–30)% reduced Slowing Potency of Debuffs on You
CorruptedImplicitGlovesDamage Penetrates (10–15)% Fire Resistance
CorruptedImplicitGlovesDamage Penetrates (10–15)% Cold Resistance
CorruptedImplicitGlovesDamage Penetrates (10–15)% Lightning Resistance
CorruptedImplicitGlovesBreak (10–15)% increased Armour
CorruptedImplicitGloves(5–10)% increased Quantity of Gold Dropped by Slain Enemies
CorruptedImplicitGloves+1 to Maximum Frenzy Charges
CorruptedImplicitGloves+1 to Level of all Melee Skills
DecayPrefixGloves(35–50)% increased Ignite Magnitude
DecayPrefixGloves(30–42)% increased Magnitude of Bleeding you inflict
DecayPrefixGloves(30–42)% increased Magnitude of Poison you inflict
DecayPrefixGloves(26–32)% increased Magnitude of Ailments you inflict
DecayPrefixGlovesDamaging Ailments deal damage (14–20)% faster
DecaySuffixGloves(20–30)% increased Duration of Damaging Ailments on Enemies
DecaySuffixGlovesLeech (8–12)% of Physical Attack Damage as Life
Leech Life (15–25)% faster
DecaySuffixGlovesLeech (8–12)% of Physical Attack Damage as Life
Leech Life (15–25)% slower
DecaySuffixGloves(30–40)% increased amount of Life Leeched
DecaySuffixGloves(25–35)% increased Withered Magnitude
DecaySuffixGloves(22–29)% increased Curse Magnitudes
DecaySuffixGloves(35–50)% increased Exposure Effect
DecaySuffixGloves(50–99)% increased Curse Duration
DecaySuffixGloves(20–30)% faster Curse Activation
DesecratedPrefixAmulets(35–50)% increased Armour from Equipped Body Armour
DesecratedPrefixAmulets(15–25)% increased Global ArmourEvasion and Energy Shield
DesecratedPrefixAmulets(35–50)% increased Energy Shield from Equipped Body Armour
DesecratedPrefixAmuletsInvocated Spells have (10–20)% chance to consume half as much Energy
DesecratedPrefixAmulets(35–50)% increased Evasion Rating from Equipped Body Armour
DesecratedPrefixAmulets(10–20)% increased Deflection Rating
DesecratedPrefixAmulets(20–30)% chance for Skills to retain 40% of Glory on use
DesecratedPrefixAmuletsRingsRemnants you create have (8–15)% increased effect
DesecratedPrefixAmuletsRingsMinions deal (15–25)% increased Damage if you've Hit Recently
DesecratedPrefixAmuletsRings(15–25)% increased Spell Damage while on Full Energy Shield
DesecratedPrefixAmuletsRings(15–25)% increased Attack Damage while on Low Life
DesecratedPrefixBeltsCharms gain (0.1–0.2) charges per Second
DesecratedPrefixBeltsMana Flasks gain (0.1–0.2) charges per Second
DesecratedPrefixBeltsLife Flasks gain (0.1–0.2) charges per Second
DesecratedPrefixBelts2 to 4 Fire Thorns damage per 100 maximum Life
DesecratedPrefixBelts(10–18)% chance for Charms you use to not consume Charges
DesecratedPrefixBeltsGain (6–12)% of Maximum Mana as Armour
DesecratedPrefixBelts(10–18)% chance for Flasks you use to not consume Charges
DesecratedPrefixBelts(20–30)% increased Life Regeneration rate during Effect of any Life Flask
DesecratedPrefixBows(30–40)% increased bonuses gained from Equipped Quiver
DesecratedPrefixBowsSpearsCompanions deal (40–59)% increased Damage
(40–59)% increased Damage while your Companion is in your Presence
DesecratedPrefixBowsSpears(12–23)% increased Area of Effect for Attacks
DesecratedPrefixBowsSpearsProjectiles have (25–35)% chance to Chain an additional time from terrain
DesecratedPrefixBowsSpearsProjectiles deal (60–79)% increased Damage with Hits against Enemies further than 6m
DesecratedPrefixCrossbowsGrenade Skills have +1 Cooldown Uses
DesecratedPrefixCrossbows(101–121)% increased Grenade Damage
(20–30)% increased Grenade Duration
DesecratedPrefixCrossbowsProjectiles deal (85–109)% increased Damage with Hits against Enemies within 2m
DesecratedPrefixCrossbows+1 to maximum number of Summoned Ballista Totems
DesecratedPrefixFoci(8–16)% increased Curse Magnitudes
DesecratedPrefixFociOffering Skills have (12–20)% increased Buff effect
DesecratedPrefixFociInvocated Spells deal (61–79)% increased Damage
DesecratedPrefixFociSpell Skills have (10–20)% increased Area of Effect
DesecratedPrefixFociSpell Skills have +1 to maximum number of Summoned Totems
DesecratedPrefixFoci(61–79)% increased Spell Damage while wielding a Melee Weapon
DesecratedPrefixDiamondEmeraldRubySapphire15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased Evasion Rating
(4–8)% increased Thorns damage
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased Evasion Rating
(4–8)% increased Totem Damage
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Cold Damage
Damage Penetrates (4–7)% Cold Resistance
DesecratedPrefixDiamondEmeraldRubySapphire15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries
DesecratedPrefixDiamondEmeraldRubySapphireCompanions deal (5–10)% increased Damage
Companions have (5–10)% increased maximum Life
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
DesecratedPrefixDiamondEmeraldRubySapphireMinions have (4–8)% increased maximum Life
minion area of effect +% [3,6]
DesecratedPrefixDiamondEmeraldRubySapphire(8–15)% increased Presence Area of Effect
Aura Skills have (2–4)% increased Magnitudes
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Exposure Effect
DesecratedPrefixDiamondEmeraldRubySapphire(10–20)% increased Magnitude of Abyssal Wasting you inflict
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased Armour
Minions deal (4–8)% increased Damage
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Spell Damage
(5–10)% increased Evasion Rating
DesecratedPrefixDiamondEmeraldRubySapphire(4–8)% increased Spell Damage
(5–10)% increased maximum Energy Shield
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased Evasion Rating
(4–8)% increased Attack Damage
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
DesecratedPrefixDiamondEmeraldRubySapphire(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Mana
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (2–3)% increased Global ArmourEvasion and Energy Shield
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% increased maximum Life
DesecratedPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant 1% increased maximum Mana
DesecratedPrefixMaces (One-Hand)(41–59)% increased Damage against Enemies with Fully Broken Armour
DesecratedPrefixMaces (One-Hand)Empowered Attacks deal (41–59)% increased Damage
DesecratedPrefixMaces (One-Hand)(41–59)% increased Damage while you have a Totem
DesecratedPrefixMaces (Two-Hand)(86–99)% increased Damage against Enemies with Fully Broken Armour
DesecratedPrefixMaces (Two-Hand)Empowered Attacks deal (86–99)% increased Damage
DesecratedPrefixMaces (Two-Hand)(86–99)% increased Damage while you have a Totem
DesecratedPrefixQuiversProjectiles deal (20–30)% increased Damage with Hits against Enemies within 2m
DesecratedPrefixQuiversProjectiles deal (20–30)% increased Damage with Hits against Enemies further than 6m
DesecratedPrefixQuiversIncreases and Reductions to Projectile Speed also apply to Damage with Bows
DesecratedPrefixRings(20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently
DesecratedPrefixRings(20–30)% increased Freeze Buildup if you've consumed an Power Charge Recently
DesecratedPrefixRings(20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently
DesecratedPrefixSpears(60–79)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
DesecratedPrefixQuarterstaves(86–99)% increased Fire Damage
(14–23)% increased Ignite Magnitude
DesecratedPrefixQuarterstaves(86–99)% increased Cold Damage
(14–23)% increased Freeze Buildup
DesecratedPrefixQuarterstaves(86–99)% increased Lightning Damage
(14–23)% increased Magnitude of Shock you inflict
DesecratedPrefixStaves(148–178)% increased Spell Damage with Spells that cost Life
DesecratedPrefixStaves(4–5)% increased Spell Damage per 100 maximum Mana
DesecratedPrefixStaves(4–5)% increased Spell Damage per 100 Maximum Life
DesecratedPrefixStaves+(35–50) to Spirit
DesecratedPrefixStavesGain (40–50)% of Damage as Extra Chaos Damage
DesecratedPrefixStaves+(1–2) to maximum number of Elemental Infusions
DesecratedPrefixStaves(40–64)% increased Magnitude of Damaging Ailments you inflict
DesecratedPrefixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsAttacks with this Weapon Penetrate (15–25)% Fire Resistance
DesecratedPrefixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsAttacks with this Weapon Penetrate (15–25)% Cold Resistance
DesecratedPrefixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsAttacks with this Weapon Penetrate (15–25)% Lightning Resistance
DesecratedPrefixMaces(110–154)% increased Physical Damage
15% reduced Attack Speed
DesecratedPrefixMacesMelee Attack Skills have +1 to maximum number of Summoned Totems
DesecratedSuffixAmuletsEquipment and Skill Gems have (10–15)% reduced Attribute Requirements
DesecratedSuffixAmuletsAura Skills have (8–16)% increased Magnitudes
DesecratedSuffixAmuletsMinions have (12–20)% increased Cooldown Recovery Rate
DesecratedSuffixAmulets(8–16)% of Damage is taken from Mana before Life
DesecratedSuffixAmulets+(3–5)% to Quality of all Skills
DesecratedSuffixAmulets(10–20)% increased Reservation Efficiency of Herald Skills
DesecratedSuffixAmulets+1 to Level of all Skills
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(13–17)% to Fire and Chaos Resistances
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(9–15) to Strength and Dexterity
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(13–17)% to Cold and Chaos Resistances
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(9–15) to Dexterity and Intelligence
DesecratedSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(13–17)% to Lightning and Chaos Resistances
DesecratedSuffixAmuletsRings(8–12)% increased Skill Effect Duration
DesecratedSuffixAmuletsRingsRemnants can be collected from (20–30)% further away
DesecratedSuffixAmuletsRings(10–15)% increased Exposure Effect
DesecratedSuffixAmuletsRings(8–12)% increased Cooldown Recovery Rate
DesecratedSuffixAmuletsRingsRecover (2–3)% of maximum Mana on Kill
DesecratedSuffixAmuletsRings(3–6)% increased Skill Speed
DesecratedSuffixAmuletsRingsRecover (2–3)% of maximum Life on Kill
DesecratedSuffixBelts+(2–4)% to Thorns Critical Hit Chance
DesecratedSuffixBelts(30–40)% increased Mana Regeneration Rate
DesecratedSuffixBelts(17–25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently
DesecratedSuffixBeltsBoots(20–30)% reduced Ignite Duration on you
DesecratedSuffixBeltsBoots(20–30)% reduced Duration of Bleeding on You
DesecratedSuffixBeltsBoots(20–30)% reduced Poison Duration on you
DesecratedSuffixBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)Body Armour (str/dex/int)Prevent +(3–5)% of Damage from Deflected Hits
DesecratedSuffixBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)Body Armour (str/dex/int)(12–18)% increased Reservation Efficiency of Companion Skills
DesecratedSuffixBody Armour (dex/int)Body Armour (int)Body Armour (str/dex/int)Body Armour (str/int)(10–20)% of Damage is taken from Mana before Life
DesecratedSuffixBowsSpears(12–18)% increased Attack Speed
Companions have (12–18)% increased Attack Speed
DesecratedSuffixBowsSpears(40–60)% chance to Pierce an Enemy
DesecratedSuffixBowsSpearsProjectiles have (25–34)% increased Critical Hit Chance against Enemies further than 6m
DesecratedSuffixBowsSpears(25–34)% increased Immobilisation buildup
DesecratedSuffixBowsSpearsProjectile Attacks have a (10–18)% chance to fire two additional Projectiles while moving
DesecratedSuffixBowsSpears(8–13)% increased Attack Speed
(8–13)% increased Attack Speed while your Companion is in your Presence
DesecratedSuffixBucklersShields (str/dex)(20–30)% increased Parried Debuff Magnitude
DesecratedSuffixBucklersShields (str/dex)(25–35)% increased Parried Debuff Duration
DesecratedSuffixBucklersShields+1% to all maximum Resistances
DesecratedSuffixBucklersShields(6–12) Mana gained when you Block
DesecratedSuffixBucklersShields+(1–2)% to maximum Block chance
DesecratedSuffixCrossbowsGrenades have (15–25)% chance to activate a second time
DesecratedSuffixCrossbows(17–25)% increased Reload Speed
DesecratedSuffixCrossbows(15–20)% chance when you Reload a Crossbow to be immediate
DesecratedSuffixCrossbowsAttacks Chain 1 additional times
DesecratedSuffixCrossbowsProjectiles have (27–38)% increased Critical Damage Bonus against Enemies within 2m
DesecratedSuffixFoci+(1–2) to Level of all Minion Skills
DesecratedSuffixFoci(10–20)% faster Curse Activation
DesecratedSuffixFoci(15–25)% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
DesecratedSuffixFoci(10–20)% of Spell Mana Cost Converted to Life Cost
DesecratedSuffixFoci(10–16)% chance for Spell Skills to fire 2 additional Projectiles
DesecratedSuffixFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Quivers(6–10)% increased Mana Cost Efficiency
DesecratedSuffixGloves (dex)Gloves (dex/int)Gloves (str/dex)(12–20)% increased Area of Effect of Curses
DesecratedSuffixGloves (dex)Gloves (dex/int)Gloves (str/dex)(10–20)% increased Immobilisation buildup
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(10–15)% chance to Gain Arcane Surge when you deal a Critical Hit
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(8–15)% increased Cast Speed when on Full Life
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(15–25)% chance for Attack Hits to apply Incision
DesecratedSuffixGloves (dex/int)Gloves (int)Gloves (str/int)(8–12)% increased Skill Speed if you've consumed a Frenzy Charge Recently
DesecratedSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(4–8)% increased Spirit Reservation Efficiency of Skills
DesecratedSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(25–35)% increased Presence Area of Effect
DesecratedSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(8–12)% increased Life Cost Efficiency
DesecratedSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Shields (str/int)(10–20)% of Elemental Damage taken Recouped as Energy Shield
DesecratedSuffixHelmets (dex/int)Helmets (int)Helmets (str/int)(20–30)% increased effect of Arcane Surge on you
DesecratedSuffixHelmets (dex/int)Helmets (str/dex)Enemies you Mark take (4–8)% increased Damage
DesecratedSuffixHelmets (dex/int)Helmets (str/dex)(13–20)% increased Critical Damage Bonus
DesecratedSuffixHelmets (str)Helmets (str/dex)Helmets (str/int)(10–20)% increased Glory generation
DesecratedSuffixHelmets (str)Helmets (str/dex)Helmets (str/int)Shields(10–20)% of Damage taken Recouped as Life
DesecratedSuffixHelmets (str)Helmets (str/dex)Helmets (str/int)Shields+(23–31)% of Armour also applies to Chaos Damage
DesecratedSuffixDiamondEmeraldRubySapphire(1–2)% increased Intelligence
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Charms gain 0.1 charges per Second
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Second
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (2–3)% increased Mana Cost Efficiency
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Mana Flasks gain 0.1 charges per Second
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Hits have (3–5)% reduced Critical Hit Chance against you
DesecratedSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant Regenerate (0.03–0.07)% of maximum Life per second
DesecratedSuffixMaces (One-Hand)Break Armour equal to (2–4)% of Physical Damage dealt
DesecratedSuffixMaces (One-Hand)Skills which create Fissures have a (15–25)% chance to create an additional Fissure
DesecratedSuffixMaces (One-Hand)(10–16)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
DesecratedSuffixMaces (One-Hand)(17–25)% increased Warcry Cooldown Recovery Rate
DesecratedSuffixMaces (One-Hand)(17–25)% increased Totem Placement speed
DesecratedSuffixMaces (Two-Hand)Break Armour equal to (4–7)% of Physical Damage dealt
DesecratedSuffixMaces (Two-Hand)Skills which create Fissures have a (25–31)% chance to create an additional Fissure
DesecratedSuffixMaces (Two-Hand)(16–23)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
DesecratedSuffixMaces (Two-Hand)(25–31)% increased Warcry Cooldown Recovery Rate
DesecratedSuffixMaces (Two-Hand)(25–31)% increased Totem Placement speed
DesecratedSuffixQuiversProjectiles have (18–26)% increased Critical Damage Bonus against Enemies within 2m
DesecratedSuffixQuiversProjectiles have (18–26)% increased Critical Hit Chance against Enemies further than 6m
DesecratedSuffixQuiversProjectile Attacks have a (8–12)% chance to fire two additional Projectiles while moving
DesecratedSuffixQuivers(10–14)% of Skill Mana Costs Converted to Life Costs
DesecratedSuffixRings(12–20)% increased amount of Life Leeched
DesecratedSuffixRings(12–20)% increased amount of Mana Leeched
DesecratedSuffixShields (str/int)(40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently
DesecratedSuffixQuarterstaves(25–40)% chance to build an additional Combo on Hit
DesecratedSuffixQuarterstavesRecover (4–6)% of Maximum Mana when you expend at least 10 Combo
DesecratedSuffixQuarterstavesRecover (6–12)% of Maximum Life when you expend at least 10 Combo
DesecratedSuffixStaves(25–35)% of Spell Mana Cost Converted to Life Cost
DesecratedSuffixStaves(25–35)% increased Archon Buff duration
DesecratedSuffixStaves+(20–25)% to Block chance
DesecratedSuffixStavesArchon recovery period expires (25–35)% faster
DesecratedSuffixStaves+(3–4) maximum stacks of Puppet Master
DesecratedSuffixStaves(30–40)% increased Cast Speed when on Low Life
DesecratedSuffixStaves(25–35)% chance for Spell Skills to fire 2 additional Projectiles
DesecratedSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords(5–10)% increased Spirit Reservation Efficiency of Skills
DesecratedSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords(8–15)% increased Cost Efficiency of Attacks
DesecratedSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords(15–20)% of Skill Mana Costs Converted to Life Costs
DesecratedSuffixBody Armour(6–12)% increased Spirit Reservation Efficiency of Skills
DesecratedSuffixBody ArmourBucklersShields(25–35)% reduced effect of Curses on you
DesecratedSuffixBody ArmourBucklersShields(10–20)% of Damage taken Recouped as Mana
DesecratedSuffixBody ArmourBucklersShieldsHits have (17–25)% reduced Critical Hit Chance against you
DesecratedSuffixBoots(12–20)% reduced Slowing Potency of Debuffs on You
DesecratedSuffixBoots+(0.1–0.2) metres to Dodge Roll distance
DesecratedSuffixBoots(8–12)% increased Mana Cost Efficiency if you have Dodge Rolled Recently
DesecratedSuffixBoots(40–50)% increased Mana Regeneration Rate while stationary
DesecratedSuffixBootsCorrupted Blood cannot be inflicted on you
DesecratedSuffixBoots(40–50)% increased Life Regeneration Rate while moving
DesecratedSuffixGloves(10–20)% chance to Daze on Hit
DesecratedSuffixGloves(10–20)% increased Magnitude of Ailments you inflict
DesecratedSuffixGloves(20–30)% increased chance to Poison
DesecratedSuffixGloves(20–30)% increased chance to inflict Bleeding
DesecratedSuffixShieldsShield Skills fully Break Armour when they Heavy Stun targets
DesecratedSuffixShieldsYour Heavy Stun buildup empties (30–40)% faster
DesecratedSuffixShields(30–40)% of Physical Damage taken as Lightning while your Shield is raised
You take (8–15)% of damage from Blocked Hits with a raised Shield
DestructionPrefixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(25–30)% increased Explicit Speed Modifier magnitudes
DestructionPrefixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(20–30)% increased Explicit Critical Modifier magnitudes
DestructionSuffixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(10–15)% increased Explicit Physical Modifier magnitudes
DestructionSuffixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(15–20)% increased Explicit Fire Modifier magnitudes
DestructionSuffixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(15–20)% increased Explicit Lightning Modifier magnitudes
DestructionSuffixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(15–20)% increased Explicit Cold Modifier magnitudes
DestructionSuffixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(15–20)% increased Explicit Elemental Damage Modifier magnitudes
DestructionSuffixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(15–20)% increased Explicit Chaos Modifier magnitudes
DestructionSuffixAxesBowsClawsCrossbowsFlailsMacesSceptresSpearsStaffSwords(25–30)% increased Explicit Mana Modifier magnitudes
EssencePrefixAmuletsRings+(90–104) to maximum Mana
EssencePrefixAmuletsBootsGloves+(85–99) to maximum Life
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (16–24) to (28–42) Physical Damage
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (35–44) to (56–71) Fire Damage
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (31–38) to (47–59) Cold Damage
EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (1–6) to (85–107) Lightning Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (23–35) to (39–59) Physical Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (56–70) to (84–107) Fire Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (46–57) to (70–88) Cold Damage
EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (1–8) to (128–162) Lightning Damage
EssencePrefixBeltsBody ArmourBucklersHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Shields+(100–119) to maximum Life
EssencePrefixBeltsBootsGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(80–89) to maximum Mana
EssencePrefixFoci+(30–39) to maximum Life
EssencePrefixFoci(75–89)% increased Spell Damage
EssencePrefixRings+(70–84) to maximum Life
EssencePrefixSceptresAllies in your Presence deal (75–89)% increased Damage
EssencePrefixStaves(149–188)% increased Spell Damage
EssencePrefixAxesBowsCrossbowsFlailsGlovesMacesQuarterstavesQuiversSpearsSwords+(237–346) to Accuracy Rating
EssencePrefixBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Shields(68–79)% increased ArmourEvasion and Energy Shield
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(16–19)% to Chaos Resistance
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(31–35)% to Fire Resistance
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(31–35)% to Cold Resistance
EssenceSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(31–35)% to Lightning Resistance
EssenceSuffixAmuletsAxesBeltsBody ArmourBootsBowsBucklersCrossbowsFlailsFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesQuiversRingsSceptresShieldsSpearsStaffSwords+(25–27) to StrengthDexterity or Intelligence
EssenceSuffixAmuletsBootsGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Rings(15–18)% increased Rarity of Items found
EssenceSuffixBowsCrossbows(14–16)% increased Attack Speed
EssenceSuffixFoci(47–53)% increased Critical Hit Chance for Spells
EssenceSuffixFoci(25–28)% increased Cast Speed
EssenceSuffixStaves(70–79)% increased Critical Hit Chance for Spells
EssenceSuffixStaves(38–43)% increased Cast Speed
EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwords+(3.11–3.8)% to Critical Hit Chance
EssenceSuffixAxesFlailsMacesQuarterstavesSpearsSwords(23–25)% increased Attack Speed
Genesis Tree (Caster)PrefixBelts+(80–89) to maximum Energy Shield
Genesis Tree (Caster)PrefixBelts(50–55)% increased Spell Damage during any Flask Effect
Genesis Tree (Caster)PrefixBelts(13–15)% of Damage is taken from Mana before Life
Genesis Tree (Caster)PrefixBeltsSpells have (21–25)% increased Cooldown Recovery Rate
Genesis Tree (Caster)PrefixRings(35–39)% increased Spell Damage
Genesis Tree (Caster)PrefixRings(23–26)% increased Mana Cost Efficiency of Spells
Genesis Tree (Caster)PrefixRings(33–39)% increased effect of Arcane Surge on you
Genesis Tree (Caster)PrefixRings(10–12)% increased Curse Magnitudes
Genesis Tree (Caster)SuffixBelts(15–16)% chance for Remnants you pick up to count as picking up an additional Remnant
Genesis Tree (Caster)SuffixBelts(17–19)% increased Cast Speed during any Flask Effect
Genesis Tree (Caster)SuffixBeltsRings(60–69)% increased Mana Regeneration Rate
Genesis Tree (Caster)SuffixRings(22–25)% increased Critical Hit Chance for Spells
Genesis Tree (Caster)SuffixRings(26–29)% increased Critical Spell Damage Bonus
Genesis Tree (Caster)SuffixRings+1 to Level of all Spell Skills
Genesis Tree (Caster)SuffixRingsSpell Skills have (12–14)% increased Area of Effect
Genesis Tree (Caster)SuffixRingsRemnants can be collected from (44–51)% further away
Genesis Tree (Minion)PrefixBeltsMinions Revive (10–12)% faster
Genesis Tree (Minion)PrefixBeltsMinions deal (53–61)% increased Damage with Command Skills
Genesis Tree (Minion)PrefixBeltsRingsMinions have (27–30)% increased maximum Life
Genesis Tree (Minion)PrefixRingsMinions deal (28–31)% increased Damage
Genesis Tree (Minion)SuffixBeltsMinions have (14–16)% increased Movement Speed
Genesis Tree (Minion)SuffixBelts+2 to Level of all Minion Skills
Genesis Tree (Minion)SuffixBeltsMinions have (50–55)% increased Immobilisation buildup
Genesis Tree (Minion)SuffixBeltsOffering Skills have (46–55)% increased Duration
Genesis Tree (Minion)SuffixBeltsMinions have (21–24)% increased Area of Effect
Genesis Tree (Minion)SuffixRingsMinions have +(23–25)% to all Elemental Resistances
Genesis Tree (Minion)SuffixRingsMinions have (9–10)% increased Attack and Cast Speed
Genesis Tree (Minion)SuffixRingsMinions have (45–52)% increased Critical Hit Chance
Genesis Tree (Minion)SuffixRingsMinions have (31–35)% increased Critical Damage Bonus
LiquidPrefixDiamondEmeraldRubySapphire(40–60)% increased Effect of Suffixes
LiquidPrefixDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+1 Suffix Modifier allowed
LiquidPrefixEmerald(10–20)% increased Evasion Rating
LiquidPrefixEmerald(5–15)% increased Lightning Damage
LiquidPrefixEmerald(5–15)% increased Elemental Damage
LiquidPrefixRuby(10–20)% increased Armour
LiquidPrefixRuby(5–15)% increased Fire Damage
LiquidPrefixRuby(5–15)% increased Global Physical Damage
LiquidPrefixRuby(5–15)% increased Attack Damage
LiquidPrefixRuby+(1–2) to Maximum Rage
LiquidPrefixSapphire(10–20)% increased maximum Energy Shield
LiquidPrefixSapphire(5–15)% increased Cold Damage
LiquidPrefixSapphire(7–13)% increased Chaos Damage
LiquidPrefixSapphire(5–15)% increased Spell Damage
LiquidPrefixSapphire(4–6)% increased Area of Effect
LiquidPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Evasion Rating
LiquidPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Lightning Damage
LiquidPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Elemental Damage
LiquidPrefixTime-Lost EmeraldIncreases and Reductions to
Cold and Fire Damage in Radius are transformed to apply to Lightning Damage
LiquidPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireUpgrades Radius to Very Large
local jewel effect base radius [500]
LiquidPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Armour
LiquidPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Fire Damage
LiquidPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Global Physical Damage
LiquidPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Attack Damage
LiquidPrefixTime-Lost RubyNotable Passive Skills in Radius also grant +1 to Maximum Rage
LiquidPrefixTime-Lost RubyIncreases and Reductions to
Cold and Lightning Damage in Radius are transformed to apply to Fire Damage
LiquidPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased maximum Energy Shield
LiquidPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Cold Damage
LiquidPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Chaos Damage
LiquidPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Spell Damage
LiquidPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (2–3)% increased Area of Effect
LiquidPrefixTime-Lost SapphireIncreases and Reductions to
Fire and Lightning Damage in Radius are transformed to apply to Cold Damage
LiquidSuffixDiamond+1% to Maximum Chaos Resistance
LiquidSuffixDiamondEmeraldRubySapphire(40–60)% increased Effect of Prefixes
LiquidSuffixDiamondEmeraldRubySapphireTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire+1 Prefix Modifier allowed
LiquidSuffixEmerald(2–4)% increased Attack Speed
LiquidSuffixEmerald(3–5)% increased Cooldown Recovery Rate
LiquidSuffixEmeraldRecover (1–2)% of maximum Life on Kill
LiquidSuffixEmerald(6–16)% increased Critical Hit Chance for Attacks
LiquidSuffixEmerald(10–20)% increased Critical Damage Bonus for Attack Damage
LiquidSuffixEmerald(1–2)% increased Movement Speed
LiquidSuffixEmerald+1% to Maximum Lightning Resistance
LiquidSuffixEmeraldBlind Enemies on Hit while you have a Ruby and a Sapphire socketed in your tree
LiquidSuffixRuby(4–6)% of Skill Mana Costs Converted to Life Costs
LiquidSuffixRuby(5–10)% increased Life Regeneration rate
LiquidSuffixRubyGain 1 Rage on Melee Hit
LiquidSuffixRuby(10–20)% increased Warcry Speed
LiquidSuffixRuby+1% to Maximum Fire Resistance
LiquidSuffixRubyDebilitate Enemies on Hit while you have an Emerald and a Sapphire socketed in your tree
LiquidSuffixSapphire(2–4)% increased Cast Speed
LiquidSuffixSapphireRecover (1–2)% of maximum Mana on Kill
LiquidSuffixSapphire(5–15)% increased Critical Hit Chance for Spells
LiquidSuffixSapphire(10–20)% increased Critical Spell Damage Bonus
LiquidSuffixSapphire+1% to Maximum Cold Resistance
LiquidSuffixSapphireInflict Elemental Exposure on Hit while you have a Ruby and an Emerald socketed in your tree
LiquidSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed
LiquidSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–3)% increased Cooldown Recovery Rate
LiquidSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill
LiquidSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance for Attacks
LiquidSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Critical Damage Bonus for Attack Damage
LiquidSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant 1% increased Movement Speed
LiquidSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant +(5–7)% to Lightning Resistance
LiquidSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (2–3)% of Skill Mana Costs Converted to Life Costs
LiquidSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–5)% increased Life Regeneration rate
LiquidSuffixTime-Lost RubyNotable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit
LiquidSuffixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Warcry Speed
LiquidSuffixTime-Lost RubyNotable Passive Skills in Radius also grant +(5–7)% to Fire Resistance
LiquidSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (1–2)% increased Cast Speed
LiquidSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Recover 1% of maximum Mana on Kill
LiquidSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance for Spells
LiquidSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Critical Spell Damage Bonus
LiquidSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant +(5–7)% to Cold Resistance
MarksmanPrefixGloves(31–40)% increased Projectile Damage
MarksmanPrefixGloves(25–39)% increased Effect of your Mark Skills
MarksmanPrefixGloves(31–40)% increased Projectile Speed
MarksmanSuffixGloves(28–34)% increased Critical Hit Chance
MarksmanSuffixGloves(51–100)% chance to Pierce an Enemy
MarksmanSuffixGloves+(51–66)% Surpassing chance to fire an additional Projectile
MarksmanSuffixGlovesProjectiles have (20–32)% chance to Chain an additional time from terrain
MarksmanSuffixGlovesProjectiles have (51–100)% chance for an additional Projectile when Forking
MarksmanSuffixGlovesMark Skills have (75–100)% increased Skill Effect Duration
MarksmanSuffixGlovesMark Skills have (24–39)% increased Use Speed
MarksmanSuffixGloves+2 to Level of all Projectile Skills
NormalPrefixAmulets(7–8)% increased maximum Life
NormalPrefixAmulets+(180–189) to maximum Mana
NormalPrefixAmulets(7–8)% increased maximum Mana
NormalPrefixAmulets+(80–89) to maximum Energy Shield
NormalPrefixAmulets(45–50)% increased Armour
NormalPrefixAmulets(45–50)% increased Evasion Rating
NormalPrefixAmulets(45–50)% increased maximum Energy Shield
NormalPrefixAmulets+(47–50) to Spirit
NormalPrefixAmulets(27–30)% increased Spell Damage
NormalPrefixAmuletsHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Rings(16–19)% increased Rarity of Items found
NormalPrefixAmuletsRings+(347–450) to Accuracy Rating
NormalPrefixAmuletsBootsGloves+(120–149) to maximum Life
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (26–39) to (44–66) Physical Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (88–101) to (133–154) Fire Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (72–81) to (110–123) Cold Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Adds (1–12) to (202–234) Lightning Damage
NormalPrefixAxes (One-Hand)BowsClawsFlailsMaces (One-Hand)SpearsSwords (One-Hand)(87–100)% increased Elemental Damage with Attacks
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (37–55) to (63–94) Physical Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (135–156) to (205–236) Fire Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (112–124) to (168–189) Cold Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Adds (1–19) to (310–358) Lightning Damage
NormalPrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)(120–139)% increased Elemental Damage with Attacks
NormalPrefixBelts+(312–351) to Armour
NormalPrefixBelts(35–40)% increased Flask Life Recovery rate
NormalPrefixBelts(35–40)% increased Flask Mana Recovery rate
NormalPrefixBelts(28–33)% increased Charm Effect Duration
NormalPrefixBeltsHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(150–174) to maximum Life
NormalPrefixBeltsBody ArmourBucklersShields(101–151) to (152–220) Physical Thorns damage
NormalPrefixBeltsBootsGloves+(105–124) to maximum Mana
NormalPrefixBody Armour (dex)+(71–90) to Evasion Rating
(39–42)% increased Evasion Rating
NormalPrefixBody Armour (dex)Body Armour (str/dex/int)+(262–300) to Evasion Rating
NormalPrefixBody Armour (dex)Bucklers(101–110)% increased Evasion Rating
NormalPrefixBody Armour (dex)Gloves (dex)(39–42)% increased Evasion Rating
+(42–49) to maximum Life
NormalPrefixBody Armour (dex/int)(101–110)% increased Evasion and Energy Shield
NormalPrefixBody Armour (dex/int)+(40–50) to Evasion Rating
+(13–15) to maximum Energy Shield
(39–42)% increased Evasion and Energy Shield
NormalPrefixBody Armour (dex/int)Body Armour (str/dex/int)+(142–161) to Evasion Rating
+(43–48) to maximum Energy Shield
NormalPrefixBody Armour (dex/int)Gloves (dex/int)Helmets (dex/int)(39–42)% increased Evasion and Energy Shield
+(42–49) to maximum Life
NormalPrefixBody Armour (int)(101–110)% increased Energy Shield
NormalPrefixBody Armour (int)+(26–30) to maximum Energy Shield
(39–42)% increased Energy Shield
NormalPrefixBody Armour (int)Body Armour (str/dex/int)+(91–96) to maximum Energy Shield
NormalPrefixBody Armour (int)Gloves (int)Helmets (int)(39–42)% increased Energy Shield
+(42–49) to maximum Life
NormalPrefixBody Armour (str)+(76–95) to Armour
(39–42)% increased Armour
NormalPrefixBody Armour (str)Body Armour (str/dex/int)+(278–310) to Armour
NormalPrefixBody Armour (str)Gloves (str)Helmets (str)(39–42)% increased Armour
+(42–49) to maximum Life
NormalPrefixBody Armour (str)Shields (str)(101–110)% increased Armour
NormalPrefixBody Armour (str/dex)+(42–52) to Armour
+(40–50) to Evasion Rating
(39–42)% increased Armour and Evasion
NormalPrefixBody Armour (str/dex)Body Armour (str/dex/int)+(150–170) to Armour
+(142–161) to Evasion Rating
NormalPrefixBody Armour (str/dex)Gloves (str/dex)Helmets (str/dex)(39–42)% increased Armour and Evasion
+(42–49) to maximum Life
NormalPrefixBody Armour (str/dex)Shields (str/dex)(101–110)% increased Armour and Evasion
NormalPrefixBody Armour (str/dex/int)(101–110)% increased ArmourEvasion and Energy Shield
NormalPrefixBody Armour (str/dex/int)Body Armour (str/int)+(150–170) to Armour
+(43–48) to maximum Energy Shield
NormalPrefixBody Armour (str/int)+(42–52) to Armour
+(13–15) to maximum Energy Shield
(39–42)% increased Armour and Energy Shield
NormalPrefixBody Armour (str/int)Gloves (str/int)Helmets (str/int)(39–42)% increased Armour and Energy Shield
+(42–49) to maximum Life
NormalPrefixBody Armour (str/int)Shields (str/int)(101–110)% increased Armour and Energy Shield
NormalPrefixBoots (dex)Bucklers(39–42)% increased Evasion Rating
+(95–136) to Stun Threshold
NormalPrefixBoots (dex)Gloves (dex)+(147–176) to Evasion Rating
NormalPrefixBoots (dex)Gloves (dex)(92–100)% increased Evasion Rating
NormalPrefixBoots (dex/int)(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
NormalPrefixBoots (dex/int)Gloves (dex/int)+(65–78) to Evasion Rating
+(22–25) to maximum Energy Shield
NormalPrefixBoots (dex/int)Gloves (dex/int)Helmets (dex/int)(92–100)% increased Evasion and Energy Shield
NormalPrefixBoots (int)(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
NormalPrefixBoots (int)FociGloves (int)Helmets (int)(92–100)% increased Energy Shield
NormalPrefixBoots (int)Gloves (int)+(48–60) to maximum Energy Shield
NormalPrefixBoots (str)Gloves (str)+(160–190) to Armour
NormalPrefixBoots (str)Gloves (str)Helmets (str)(92–100)% increased Armour
NormalPrefixBoots (str)Shields (str)(39–42)% increased Armour
+(95–136) to Stun Threshold
NormalPrefixBoots (str/dex)Gloves (str/dex)+(72–85) to Armour
+(65–78) to Evasion Rating
NormalPrefixBoots (str/dex)Gloves (str/dex)Helmets (str/dex)(92–100)% increased Armour and Evasion
NormalPrefixBoots (str/dex)Shields (str/dex)(39–42)% increased Armour and Evasion
+(95–136) to Stun Threshold
NormalPrefixBoots (str/int)Gloves (str/int)+(72–85) to Armour
+(22–25) to maximum Energy Shield
NormalPrefixBoots (str/int)Gloves (str/int)Helmets (str/int)(92–100)% increased Armour and Energy Shield
NormalPrefixBoots (str/int)Shields (str/int)(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
NormalPrefixBowsCrossbows+(551–650) to Accuracy Rating
NormalPrefixBucklers+(235–261) to Evasion Rating
NormalPrefixBucklersShields+(175–189) to maximum Life
NormalPrefixBucklersShields(25–30)% increased Block chance
NormalPrefixLife Flasks(93–100)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used
NormalPrefixLife Flasks(91–100)% more Recovery if used while on Low Life
NormalPrefixMana Flasks(93–100)% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
NormalPrefixMana Flasks(91–100)% more Recovery if used while on Low Mana
NormalPrefixFoci+(81–90) to maximum Energy Shield
NormalPrefixFoci(75–89)% increased Spell Damage
NormalPrefixFoci(75–89)% increased Lightning Damage
NormalPrefixFoci(75–89)% increased Chaos Damage
NormalPrefixFoci(75–89)% increased Spell Physical Damage
NormalPrefixFociHelmets (int)(39–42)% increased Energy Shield
+(33–39) to maximum Mana
NormalPrefixFociSceptres+(150–164) to maximum Mana
NormalPrefixHelmets (dex/int)+(79–94) to Evasion Rating
+(26–29) to maximum Energy Shield
NormalPrefixHelmets (dex/int)(39–42)% increased Evasion and Energy Shield
+(33–39) to maximum Mana
NormalPrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(125–149) to maximum Mana
NormalPrefixHelmets (int)+(61–73) to maximum Energy Shield
NormalPrefixHelmets (str)+(191–221) to Armour
NormalPrefixHelmets (str)(39–42)% increased Armour
+(33–39) to maximum Mana
NormalPrefixHelmets (str/dex)+(86–102) to Armour
+(79–94) to Evasion Rating
NormalPrefixHelmets (str/dex)(39–42)% increased Armour and Evasion
+(33–39) to maximum Mana
NormalPrefixHelmets (str/int)+(86–102) to Armour
+(26–29) to maximum Energy Shield
NormalPrefixHelmets (str/int)(39–42)% increased Armour and Energy Shield
+(33–39) to maximum Mana
NormalPrefixDiamondEmerald(5–10)% increased Accuracy Rating
NormalPrefixDiamondEmerald(5–10)% increased Blind Effect
NormalPrefixDiamondEmerald(10–20)% increased Damage with Hits against Rare and Unique Enemies
NormalPrefixDiamondEmerald(5–15)% increased Accuracy Rating with Bows
NormalPrefixDiamondEmerald(6–16)% increased Damage with Bows
NormalPrefixDiamondEmerald(6–16)% increased Damage with Quarterstaves
NormalPrefixDiamondEmerald(10–20)% increased Damage while you have an active Charm
NormalPrefixDiamondEmerald(6–16)% increased Damage with Crossbows
NormalPrefixDiamondEmerald(10–20)% increased Evasion Rating
NormalPrefixDiamondEmeraldHerald Skills deal (15–25)% increased Damage
NormalPrefixDiamondEmerald(5–15)% increased Lightning Damage
NormalPrefixDiamondEmeraldDamage Penetrates (5–10)% Lightning Resistance
NormalPrefixDiamondEmerald(4–8)% increased Effect of your Mark Skills
NormalPrefixDiamondEmerald(5–15)% increased Magnitude of Poison you inflict
NormalPrefixDiamondEmerald(5–15)% increased Projectile Damage
NormalPrefixDiamondEmerald(4–8)% increased Projectile Speed
NormalPrefixDiamondEmerald(4–6)% increased bonuses gained from Equipped Quiver
NormalPrefixDiamondEmerald(6–16)% increased Damage with Spears
NormalPrefixDiamondEmerald(10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
NormalPrefixDiamondEmerald(10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
NormalPrefixDiamondEmerald(15–25)% increased Parry Damage
NormalPrefixDiamondEmeraldCompanions deal (10–20)% increased Damage
NormalPrefixDiamondEmeraldCompanions have (10–20)% increased maximum Life
NormalPrefixDiamondEmerald(10–20)% increased Hazard Damage
NormalPrefixDiamondEmeraldRuby(5–15)% increased Attack Damage
NormalPrefixDiamondEmeraldRubySapphire(5–15)% increased Elemental Damage
NormalPrefixDiamondEmeraldRubySapphire(5–15)% increased Damage with Plant Skills
NormalPrefixDiamondEmeraldSapphire(5–15)% increased Magnitude of Ailments you inflict
NormalPrefixDiamondEmeraldSapphire(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits
NormalPrefixDiamondEmeraldSapphire(10–15)% increased Magnitude of Shock you inflict
NormalPrefixDiamondRuby(10–20)% increased Armour
NormalPrefixDiamondRubyBreak (5–15)% increased Armour
NormalPrefixDiamondRuby(3–7)% chance to inflict Bleeding on Hit
NormalPrefixDiamondRuby(3–7)% increased Block chance
NormalPrefixDiamondRuby(15–25)% increased Damage against Enemies with Fully Broken Armour
NormalPrefixDiamondRubyEmpowered Attacks deal (10–20)% increased Damage
NormalPrefixDiamondRuby(5–15)% increased Fire Damage
NormalPrefixDiamondRubyDamage Penetrates (5–10)% Fire Resistance
NormalPrefixDiamondRuby+(1–2) to Maximum Rage
NormalPrefixDiamondRuby(5–15)% increased Melee Damage
NormalPrefixDiamondRubyMinions have (5–8)% increased Area of Effect
NormalPrefixDiamondRubyMinions have (5–15)% increased maximum Life
NormalPrefixDiamondRuby(5–15)% increased Global Physical Damage
NormalPrefixDiamondRuby(18–32)% increased ArmourEvasion and Energy Shield from Equipped Shield
NormalPrefixDiamondRuby(5–15)% increased Magnitude of Bleeding you inflict
NormalPrefixDiamondRuby(10–20)% increased Thorns damage
NormalPrefixDiamondRuby(10–18)% increased Totem Damage
NormalPrefixDiamondRuby(10–20)% increased Totem Life
NormalPrefixDiamondRuby(10–20)% increased Damage with Warcries
NormalPrefixDiamondRuby(15–25)% chance for Attack Hits to apply Incision
NormalPrefixDiamondRubyBanner Skills have (6–16)% increased Area of Effect
NormalPrefixDiamondRubySapphire(4–6)% increased Area of Effect
NormalPrefixDiamondRubySapphire(5–15)% increased Ignite Magnitude
NormalPrefixDiamondRubySapphire(15–25)% increased Presence Area of Effect
NormalPrefixDiamondRubySapphire(5–15)% increased Damage while Shapeshifted
NormalPrefixDiamondSapphire(7–13)% increased Chaos Damage
NormalPrefixDiamondSapphire(5–15)% increased Cold Damage
NormalPrefixDiamondSapphireDamage Penetrates (5–10)% Cold Resistance
NormalPrefixDiamondSapphire(10–20)% increased Damage if you have Consumed a Corpse Recently
NormalPrefixDiamondSapphire(8–12)% increased Area of Effect of Curses
NormalPrefixDiamondSapphire(2–4)% increased Curse Magnitudes
NormalPrefixDiamondSapphire(10–20)% increased maximum Energy Shield
NormalPrefixDiamondSapphire(10–15)% faster start of Energy Shield Recharge
NormalPrefixDiamondSapphire(30–50)% increased Energy Shield from Equipped Focus
NormalPrefixDiamondSapphireMinions deal (5–15)% increased Damage
NormalPrefixDiamondSapphireOfferings have (15–25)% increased Maximum Life
NormalPrefixDiamondSapphire(5–15)% increased Spell Damage
NormalPrefixDiamondSapphireTriggered Spells deal (10–18)% increased Spell Damage
NormalPrefixDiamondSapphire(5–10)% increased Withered Magnitude
NormalPrefixRuby(6–16)% increased Damage with Maces
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Accuracy Rating
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–5)% increased Blind Effect
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage with Hits against Rare and Unique Enemies
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Accuracy Rating with Bows
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage with Bows
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Damage with Quarterstaves
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage while you have an active Charm
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Damage with Crossbows
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Evasion Rating
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Herald Skills deal (2–4)% increased Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Lightning Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Damage Penetrates (1–2)% Lightning Resistance
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–3)% increased Effect of your Mark Skills
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Magnitude of Poison you inflict
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Projectile Damage
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–3)% increased Projectile Speed
NormalPrefixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–3)% increased bonuses gained from Equipped Quiver
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Damage with Spears
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Parry Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Companions deal (2–3)% increased Damage
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant Companions have (2–3)% increased maximum Life
NormalPrefixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Hazard Damage
NormalPrefixTime-Lost EmeraldTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Attack Damage
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireUpgrades Radius to Medium
local jewel effect base radius [150]
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireUpgrades Radius to Large
local jewel effect base radius [300]
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Elemental Damage
NormalPrefixTime-Lost EmeraldTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Damage with Plant Skills
NormalPrefixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Magnitude of Ailments you inflict
NormalPrefixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits
NormalPrefixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (5–7)% increased Magnitude of Shock you inflict
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Armour
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Break (1–2)% increased Armour
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant 1% chance to inflict Bleeding on Hit
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant (1–3)% increased Block chance
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–4)% increased Damage against Enemies with Fully Broken Armour
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Empowered Attacks deal (2–3)% increased Damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Fire Damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Damage Penetrates (1–2)% Fire Resistance
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Damage with Maces
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant +1 to Maximum Rage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Melee Damage
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant Minions have (3–5)% increased Area of Effect
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Minions have (1–2)% increased maximum Life
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Global Physical Damage
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant (8–15)% increased ArmourEvasion and Energy Shield from Equipped Shield
NormalPrefixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Magnitude of Bleeding you inflict
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Thorns damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Totem Damage
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Totem Life
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Damage with Warcries
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant (3–5)% chance for Attack Hits to apply Incision
NormalPrefixTime-Lost RubySmall Passive Skills in Radius also grant Banner Skills have (2–3)% increased Area of Effect
NormalPrefixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (2–3)% increased Area of Effect
NormalPrefixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Ignite Magnitude
NormalPrefixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (8–12)% increased Presence Area of Effect
NormalPrefixTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Damage while Shapeshifted
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Chaos Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Cold Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Damage Penetrates (1–2)% Cold Resistance
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased Damage if you have Consumed a Corpse Recently
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–6)% increased Area of Effect of Curses
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant 1% increased Curse Magnitudes
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased maximum Energy Shield
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–7)% faster start of Energy Shield Recharge
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (15–25)% increased Energy Shield from Equipped Focus
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Minions deal (1–2)% increased Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Offerings have (2–3)% increased Maximum Life
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Spell Damage
NormalPrefixTime-Lost SapphireSmall Passive Skills in Radius also grant Triggered Spells deal (2–3)% increased Spell Damage
NormalPrefixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–5)% increased Withered Magnitude
NormalPrefixQuivers(42–46)% increased Projectile Speed
NormalPrefixQuivers(51–59)% increased Damage with Bow Skills
NormalPrefixRings+(100–119) to maximum Life
NormalPrefixRings+(165–179) to maximum Mana
NormalPrefixRings+(203–233) to Evasion Rating
NormalPrefixRings(27–30)% increased Fire Damage
NormalPrefixRings(27–30)% increased Cold Damage
NormalPrefixRings(27–30)% increased Lightning Damage
NormalPrefixRings(27–30)% increased Chaos Damage
NormalPrefixSceptresAllies in your Presence deal (12–19) to (22–32) added Attack Physical Damage
NormalPrefixSceptresAllies in your Presence deal (25–29) to (39–45) added Attack Fire Damage
NormalPrefixSceptresAllies in your Presence deal (21–24) to (32–37) added Attack Cold Damage
NormalPrefixSceptresAllies in your Presence deal (1–4) to (60–71) added Attack Lightning Damage
NormalPrefixSceptresAllies in your Presence deal (105–119)% increased Damage
NormalPrefixSceptres(61–65)% increased Spirit
NormalPrefixSceptres(35–38)% increased Spirit
+(42–45) to maximum Mana
NormalPrefixShields (str)+(249–277) to Armour
NormalPrefixShields (str/dex)+(128–149) to Armour
+(120–141) to Evasion Rating
NormalPrefixShields (str/int)+(128–149) to Armour
+(37–42) to maximum Energy Shield
NormalPrefixStaves+(299–328) to maximum Mana
NormalPrefixStaves(209–238)% increased Spell Damage
NormalPrefixStaves(89–98)% increased Spell Damage
+(83–90) to maximum Mana
NormalPrefixStaves(209–238)% increased Lightning Damage
NormalPrefixStaves(209–238)% increased Chaos Damage
NormalPrefixStaves(209–238)% increased Spell Physical Damage
NormalPrefixStavesGain (55–60)% of Damage as Extra Fire Damage
NormalPrefixStavesGain (55–60)% of Damage as Extra Cold Damage
NormalPrefixStavesGain (55–60)% of Damage as Extra Lightning Damage
NormalPrefixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords(170–179)% increased Physical Damage
NormalPrefixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
NormalPrefixAxesClawsFlailsGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesQuarterstavesQuiversSpearsSwords+(451–550) to Accuracy Rating
NormalPrefixBody Armour+(200–214) to maximum Life
NormalPrefixBody Armour+(57–61) to Spirit
NormalPrefixBoots35% increased Movement Speed
NormalPrefixFlask(76–80)% increased Amount Recovered
NormalPrefixFlask50% reduced Amount Recovered
Instant Recovery
NormalPrefixFlaskGrants (75–80)% of Life Recovery to Minions
NormalPrefixFlask(66–70)% increased Recovery rate
NormalPrefixFlask(28–30)% of Recovery applied Instantly
NormalPrefixGlovesQuiversRingsAdds (12–19) to (22–32) Physical Damage to Attacks
NormalPrefixGlovesQuiversRingsAdds (25–29) to (37–45) Fire damage to Attacks
NormalPrefixGlovesQuiversRingsAdds (21–24) to (32–37) Cold damage to Attacks
NormalPrefixGlovesQuiversRingsAdds (1–4) to (60–71) Lightning damage to Attacks
NormalPrefixTrinketRecover (285–350) Life when Used
NormalPrefixTrinketRecover (230–300) Mana when Used
NormalPrefixTrinketAlso grants (355–500) Guard
NormalPrefixTrinket(36–40)% increased Duration
NormalSuffixAmulets+(23–24) to all Attributes
NormalSuffixAmulets+3 to Level of all Minion Skills
NormalSuffixAmulets+3 to Level of all Projectile Skills
NormalSuffixAmulets(29.1–33) Life Regeneration per second
NormalSuffixAmulets(35–38)% increased Critical Hit Chance
NormalSuffixAmulets(35–39)% increased Critical Damage Bonus
NormalSuffixAmulets(22–24)% of Damage taken Recouped as Life
NormalSuffixAmulets(22–24)% of Damage taken Recouped as Mana
NormalSuffixAmulets(25–28)% increased Cast Speed
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(41–45)% to Fire Resistance
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(41–45)% to Cold Resistance
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(41–45)% to Lightning Resistance
NormalSuffixAmuletsBeltsBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)RingsShields+(24–27)% to Chaos Resistance
NormalSuffixAmuletsBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)Body Armour (str/dex/int)Boots (dex)Boots (dex/int)Boots (str/dex)BowsBucklersClawsCrossbowsHelmets (dex/int)Helmets (str/dex)QuarterstavesQuiversRingsShields (str/dex)SpearsSwords+(31–33) to Dexterity
NormalSuffixAmuletsBody Armour (dex/int)Body Armour (int)Body Armour (str/dex/int)Body Armour (str/int)Boots (dex/int)Boots (int)Boots (str/int)FlailsFociGloves (dex/int)Gloves (int)Gloves (str/int)RingsSceptresShields (str/int)Staff+(31–33) to Intelligence
NormalSuffixAmuletsFociRingsSceptres(60–69)% increased Mana Regeneration Rate
NormalSuffixAmuletsShields (str/int)+(17–18)% to all Elemental Resistances
NormalSuffixAmuletsAxesBody Armour (str)Body Armour (str/dex)Body Armour (str/dex/int)Body Armour (str/int)Boots (str)Boots (str/dex)Boots (str/int)CrossbowsFlailsGloves (str)Gloves (str/dex)Gloves (str/int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesRingsSceptresShieldsSpearsSwords+(31–33) to Strength
NormalSuffixAmuletsBootsGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Rings(15–18)% increased Rarity of Items found
NormalSuffixAxes (One-Hand)ClawsFlailsMaces (One-Hand)Swords (One-Hand)+4 to Level of all Melee Skills
NormalSuffixAxes (Two-Hand)Maces (Two-Hand)QuarterstavesSwords (Two-Hand)+5 to Level of all Melee Skills
NormalSuffixBelts+(34–36) to Strength
NormalSuffixBelts(23.1–29) Life Regeneration per second
NormalSuffixBelts(35–40)% increased Flask Charges gained
NormalSuffixBelts(23–25)% reduced Flask Charges used
NormalSuffixBelts(35–40)% increased Charm Charges gained
NormalSuffixBelts(23–25)% reduced Charm Charges used
NormalSuffixBeltsBody ArmourBucklersShields+(254–304) to Stun Threshold
NormalSuffixBody Armour (dex)Body Armour (dex/int)Body Armour (str/dex)Body Armour (str/dex/int)BucklersShields (str/dex)Gain Deflection Rating equal to (24–26)% of Evasion Rating
NormalSuffixBody Armour (dex/int)Body Armour (int)Body Armour (str/dex/int)Body Armour (str/int)FociShields (str/int)(24–27)% increased Energy Shield Recharge Rate
NormalSuffixBody Armour (str)Body Armour (str/dex)Body Armour (str/dex/int)Body Armour (str/int)Shields+(44–50)% of Armour also applies to Elemental Damage
NormalSuffixBoots (dex)Boots (dex/int)Boots (str/dex)Gloves (dex)Gloves (dex/int)Gloves (str/dex)Helmets (dex/int)Helmets (str/dex)Gain Deflection Rating equal to (21–23)% of Evasion Rating
NormalSuffixBoots (dex/int)Boots (int)Boots (str/int)Gloves (dex/int)Gloves (int)Gloves (str/int)Helmets (dex/int)Helmets (int)Helmets (str/int)(16–19)% increased Energy Shield Recharge Rate
NormalSuffixBoots (str)Boots (str/dex)Boots (str/int)Gloves (str)Gloves (str/dex)Gloves (str/int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(38–43)% of Armour also applies to Elemental Damage
NormalSuffixBows+(175–200)% Surpassing chance to fire an additional Arrow
NormalSuffixBowsCrossbows(17–19)% increased Attack Speed
NormalSuffixBowsSpears+4 to Level of all Projectile Skills
NormalSuffixBucklersShields+3% to Maximum Fire Resistance
NormalSuffixBucklersShields+3% to Maximum Cold Resistance
NormalSuffixBucklersShields+3% to Maximum Lightning Resistance
NormalSuffixBucklersShields+3% to Maximum Chaos Resistance
NormalSuffixBucklersShields+2% to all Maximum Elemental Resistances
NormalSuffixCrossbows+5 to Level of all Projectile Skills
NormalSuffixCrossbowsLoads an additional bolt
NormalSuffixCrossbowsLoads 2 additional bolts
NormalSuffixFoci+2 to Level of all Spell Skills
NormalSuffixFoci(29–32)% increased Cast Speed
NormalSuffixFoci(54–59)% increased Critical Hit Chance for Spells
NormalSuffixFoci(30–34)% increased Critical Spell Damage Bonus
NormalSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+(34–36) to Intelligence
NormalSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+2 to Level of all Minion Skills
NormalSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(30–34)% increased Critical Hit Chance
NormalSuffixDiamondEmerald(10–20)% increased Elemental Ailment Threshold
NormalSuffixDiamondEmerald(6–16)% increased Critical Hit Chance for Attacks
NormalSuffixDiamondEmerald(10–20)% increased Critical Damage Bonus for Attack Damage
NormalSuffixDiamondEmerald(2–4)% increased Attack Speed
NormalSuffixDiamondEmerald(3–7)% chance to Blind Enemies on Hit with Attacks
NormalSuffixDiamondEmerald(2–4)% increased Attack Speed with Bows
NormalSuffixDiamondEmerald(2–4)% increased Attack Speed with Quarterstaves
NormalSuffixDiamondEmeraldProjectiles have (3–5)% chance to Chain an additional time from terrain
NormalSuffixDiamondEmerald(5–15)% increased Charm Effect Duration
NormalSuffixDiamondEmerald(5–15)% increased Charm Charges gained
NormalSuffixDiamondEmerald(3–5)% increased Cooldown Recovery Rate
NormalSuffixDiamondEmerald(10–15)% increased Crossbow Reload Speed
NormalSuffixDiamondEmerald(2–4)% increased Attack Speed with Crossbows
NormalSuffixDiamondEmerald(5–10)% chance to Daze on Hit
NormalSuffixDiamondEmerald(5–10)% increased Duration of IgniteShock and Chill on Enemies
NormalSuffixDiamondEmerald(5–10)% increased Flask Charges gained
NormalSuffixDiamondEmerald(5–10)% increased Flask Effect Duration
NormalSuffixDiamondEmeraldProjectiles have (10–15)% chance for an additional Projectile when Forking
NormalSuffixDiamondEmerald(5–15)% increased Life Recovery from Flasks
NormalSuffixDiamondEmerald(10–20)% increased Life Flask Charges gained
NormalSuffixDiamondEmerald(10–20)% increased Mana Flask Charges gained
NormalSuffixDiamondEmerald(5–15)% increased Mana Recovery from Flasks
NormalSuffixDiamondEmerald(5–15)% increased amount of Mana Leeched
NormalSuffixDiamondEmeraldMark Skills have (5–15)% increased Use Speed
NormalSuffixDiamondEmeraldMark Skills have (18–32)% increased Skill Effect Duration
NormalSuffixDiamondEmerald+1% to Maximum Lightning Resistance
NormalSuffixDiamondEmerald(1–2)% increased Movement Speed
NormalSuffixDiamondEmerald(10–20)% chance to Pierce an Enemy
NormalSuffixDiamondEmerald(10–20)% increased Pin Buildup
NormalSuffixDiamondEmerald(5–10)% chance to Poison on Hit
NormalSuffixDiamondEmerald(5–10)% increased Poison Duration
NormalSuffixDiamondEmerald(5–10)% reduced Slowing Potency of Debuffs on You
NormalSuffixDiamondEmerald(2–4)% increased Attack Speed with Spears
NormalSuffixDiamondEmerald(10–20)% increased Critical Damage Bonus with Spears
NormalSuffixDiamondEmerald(15–25)% increased Stun Threshold if you haven't been Stunned Recently
NormalSuffixDiamondEmerald(10–15)% increased Parried Debuff Duration
NormalSuffixDiamondEmerald(15–25)% increased Stun Threshold while Parrying
NormalSuffixDiamondEmeraldSapphire(5–15)% increased chance to inflict Ailments
NormalSuffixDiamondEmeraldSapphire(5–10)% increased Duration of Damaging Ailments on Enemies
NormalSuffixDiamondEmeraldSapphireDebuffs on you expire (5–10)% faster
NormalSuffixDiamondEmeraldSapphireDamaging Ailments deal damage (3–7)% faster
NormalSuffixDiamondEmeraldSapphire(10–20)% increased Freeze Buildup with Quarterstaves
NormalSuffixDiamondEmeraldSapphire(10–20)% increased chance to Shock
NormalSuffixDiamondEmeraldSapphire(15–25)% increased Shock Duration
NormalSuffixDiamondRuby(10–20)% increased Armour Break Duration
NormalSuffixDiamondRuby(5–10)% increased Bleeding Duration
NormalSuffixDiamondRuby(5–15)% increased Knockback Distance
NormalSuffixDiamondRuby(4–6)% of Skill Mana Costs Converted to Life Costs
NormalSuffixDiamondRuby(5–15)% increased amount of Life Leeched
NormalSuffixDiamondRuby(5–10)% increased Life Regeneration rate
NormalSuffixDiamondRuby(15–25)% increased Stun Buildup with Maces
NormalSuffixDiamondRuby+1% to Maximum Fire Resistance
NormalSuffixDiamondRubyMinions have (6–16)% additional Physical Damage Reduction
NormalSuffixDiamondRubyGain 1 Rage on Melee Hit
NormalSuffixDiamondRubyGain (1–3) Rage when Hit by an Enemy
NormalSuffixDiamondRuby(10–20)% increased Stun Buildup
NormalSuffixDiamondRuby(6–16)% increased Stun Threshold
NormalSuffixDiamondRuby(10–20)% increased Totem Placement speed
NormalSuffixDiamondRuby(5–15)% increased Warcry Cooldown Recovery Rate
NormalSuffixDiamondRuby(10–20)% increased Warcry Speed
NormalSuffixDiamondRuby(15–20)% increased Glory generation for Banner Skills
NormalSuffixDiamondRubyBanner Skills have (15–25)% increased Duration
NormalSuffixDiamondRubySapphire(10–20)% increased Flammability Magnitude
NormalSuffixDiamondRubySapphire(5–10)% increased Skill Effect Duration
NormalSuffixDiamondRubySapphire(2–4)% increased Skill Speed while Shapeshifted
NormalSuffixDiamondSapphire(2–4)% increased Cast Speed
NormalSuffixDiamondSapphire(15–25)% increased Chill Duration on Enemies
NormalSuffixDiamondSapphire(5–15)% increased Critical Hit Chance
NormalSuffixDiamondSapphire(10–20)% increased Critical Damage Bonus
NormalSuffixDiamondSapphire(10–20)% increased Critical Spell Damage Bonus
NormalSuffixDiamondSapphire(5–15)% faster Curse Activation
NormalSuffixDiamondSapphire(15–25)% increased Curse Duration
NormalSuffixDiamondSapphire(2–4)% of Damage is taken from Mana before Life
NormalSuffixDiamondSapphireMeta Skills gain (4–8)% increased Energy
NormalSuffixDiamondSapphire(10–20)% increased Freeze Buildup
NormalSuffixDiamondSapphire(18–32)% increased Freeze Threshold
NormalSuffixDiamondSapphireRecover (1–2)% of maximum Life on Kill
NormalSuffixDiamondSapphire(2–3)% of Damage taken Recouped as Life
NormalSuffixDiamondSapphireRecover (1–2)% of maximum Mana on Kill
NormalSuffixDiamondSapphire(5–15)% increased Mana Regeneration Rate
NormalSuffixDiamondSapphire+1% to Maximum Cold Resistance
NormalSuffixDiamondSapphireMinions have (2–4)% increased Attack and Cast Speed
NormalSuffixDiamondSapphireMinions have +(7–13)% to Chaos Resistance
NormalSuffixDiamondSapphireMinions have (10–20)% increased Critical Hit Chance
NormalSuffixDiamondSapphireMinions have (15–25)% increased Critical Damage Bonus
NormalSuffixDiamondSapphireMinions have +(5–10)% to all Elemental Resistances
NormalSuffixDiamondSapphireOffering Skills have (15–25)% increased Duration
NormalSuffixDiamondSapphire(5–15)% increased Critical Hit Chance for Spells
NormalSuffixDiamondSapphireGain additional Stun Threshold equal to (5–15)% of maximum Energy Shield
NormalSuffixDiamondSapphireGain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Elemental Ailment Threshold
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance for Attacks
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Critical Damage Bonus for Attack Damage
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant 1% chance to Blind Enemies on Hit with Attacks
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Bows
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Quarterstaves
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant Projectiles have (1–2)% chance to Chain an additional time from terrain
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Charm Effect Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Charm Charges gained
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–3)% increased Cooldown Recovery Rate
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–7)% increased Crossbow Reload Speed
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Crossbows
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant 1% chance to Daze on Hit
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–5)% increased Duration of IgniteShock and Chill on Enemies
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–5)% increased Flask Charges gained
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Flask Effect Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant Projectiles have (5–7)% chance for an additional Projectile when Forking
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Life Recovery from Flasks
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Life Flask Charges gained
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Mana Flask Charges gained
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased Mana Recovery from Flasks
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (1–2)% increased amount of Mana Leeched
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant Mark Skills have (2–3)% increased Use Speed
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant Mark Skills have (3–4)% increased Skill Effect Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant 1% increased Movement Speed
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% chance to Pierce an Enemy
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Pin Buildup
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant 1% chance to Poison on Hit
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (3–7)% increased Poison Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (2–5)% reduced Slowing Potency of Debuffs on You
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (1–2)% increased Attack Speed with Spears
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Critical Damage Bonus with Spears
NormalSuffixTime-Lost EmeraldSmall Passive Skills in Radius also grant (2–3)% increased Stun Threshold if you haven't been Stunned Recently
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (5–10)% increased Parried Debuff Duration
NormalSuffixTime-Lost EmeraldNotable Passive Skills in Radius also grant (8–12)% increased Stun Threshold while Parrying
NormalSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire(15–25)% increased Effect of Small Passive Skills in Radius
NormalSuffixTime-Lost EmeraldTime-Lost RubyTime-Lost Sapphire(15–25)% increased Effect of Notable Passive Skills in Radius
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased chance to inflict Ailments
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (3–5)% increased Duration of Damaging Ailments on Enemies
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant Debuffs on you expire (3–5)% faster
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant Damaging Ailments deal damage (2–3)% faster
NormalSuffixTime-Lost EmeraldTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Freeze Buildup with Quarterstaves
NormalSuffixTime-Lost EmeraldTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased chance to Shock
NormalSuffixTime-Lost EmeraldTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased Shock Duration
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (5–10)% increased Armour Break Duration
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Bleeding Duration
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Knockback Distance
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (2–3)% of Skill Mana Costs Converted to Life Costs
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased amount of Life Leeched
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–5)% increased Life Regeneration rate
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (6–12)% increased Stun Buildup with Maces
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant Minions have (1–2)% additional Physical Damage Reduction
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant Gain (1–2) Rage when Hit by an Enemy
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (5–10)% increased Stun Buildup
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (1–2)% increased Stun Threshold
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Totem Placement speed
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (3–7)% increased Warcry Cooldown Recovery Rate
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant (2–3)% increased Warcry Speed
NormalSuffixTime-Lost RubyNotable Passive Skills in Radius also grant (8–12)% increased Glory generation for Banner Skills
NormalSuffixTime-Lost RubySmall Passive Skills in Radius also grant Banner Skills have (3–4)% increased Duration
NormalSuffixTime-Lost RubyTime-Lost SapphireSmall Passive Skills in Radius also grant (2–3)% increased Flammability Magnitude
NormalSuffixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (3–5)% increased Skill Effect Duration
NormalSuffixTime-Lost RubyTime-Lost SapphireNotable Passive Skills in Radius also grant (1–2)% increased Skill Speed while Shapeshifted
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (1–2)% increased Cast Speed
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (6–12)% increased Chill Duration on Enemies
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Critical Damage Bonus
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Critical Spell Damage Bonus
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–4)% increased Curse Duration
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Meta Skills gain (2–4)% increased Energy
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (5–10)% increased Freeze Buildup
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant (2–4)% increased Freeze Threshold
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Recover 1% of maximum Mana on Kill
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant (1–2)% increased Mana Regeneration Rate
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Minions have (1–2)% increased Attack and Cast Speed
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Minions have +(1–2)% to Chaos Resistance
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Minions have (5–10)% increased Critical Hit Chance
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Minions have (6–12)% increased Critical Damage Bonus
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Minions have +(1–2)% to all Elemental Resistances
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant Offering Skills have (6–12)% increased Duration
NormalSuffixTime-Lost SapphireNotable Passive Skills in Radius also grant (3–7)% increased Critical Hit Chance for Spells
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield
NormalSuffixTime-Lost SapphireSmall Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield
NormalSuffixQuivers+1 to Level of all Projectile Skills
NormalSuffixQuivers(35–38)% increased Critical Hit Chance for Attacks
NormalSuffixQuivers(35–39)% increased Critical Damage Bonus for Attack Damage
NormalSuffixQuivers(24–26)% chance to Pierce an Enemy
NormalSuffixQuivers+(41–60)% Surpassing chance to fire an additional Arrow
NormalSuffixQuiversRingsGain (41–53) Life per enemy killed
NormalSuffixQuiversRingsGain (21–27) Mana per enemy killed
NormalSuffixRings+(11–13) to all Attributes
NormalSuffixRings+(15–16)% to all Elemental Resistances
NormalSuffixRings(13.1–18) Life Regeneration per second
NormalSuffixRingsLeech (7–7.9)% of Physical Attack Damage as Life
NormalSuffixRingsLeech (6–6.9)% of Physical Attack Damage as Mana
NormalSuffixRings(22–24)% increased Cast Speed
NormalSuffixRingsSceptresStaves(18–22)% increased Mana Regeneration Rate
15% increased Light Radius
NormalSuffixSceptresAllies in your Presence have +(17–18)% to all Elemental Resistances
NormalSuffixSceptres+4 to Level of all Minion Skills
NormalSuffixSceptresAllies in your Presence Regenerate (29.1–33) Life per second
NormalSuffixSceptresAllies in your Presence have (14–16)% increased Attack Speed
NormalSuffixSceptresAllies in your Presence have (17–20)% increased Cast Speed
NormalSuffixSceptresAllies in your Presence have (35–38)% increased Critical Hit Chance
NormalSuffixSceptresAllies in your Presence have (35–39)% increased Critical Damage Bonus
NormalSuffixSceptres(66–80)% increased Presence Area of Effect
NormalSuffixSceptresMinions have (46–50)% increased maximum Life
NormalSuffixShields (str)8% additional Physical Damage Reduction
NormalSuffixShields (str/dex)Hits against you have (48–54)% reduced Critical Damage Bonus
NormalSuffixStaves+(5–6) to Level of all Spell Skills
NormalSuffixStaves+7 to Level of all Lightning Spell Skills
NormalSuffixStaves+7 to Level of all Physical Spell Skills
NormalSuffixStaves(90–104)% increased Mana Regeneration Rate
NormalSuffixStaves(50–52)% increased Cast Speed
NormalSuffixStaves(90–109)% increased Critical Hit Chance for Spells
NormalSuffixStaves(53–59)% increased Critical Spell Damage Bonus
NormalSuffixStaves(91–100)% increased Flammability Magnitude
NormalSuffixStaves(71–80)% increased Freeze Buildup
NormalSuffixStaves(91–100)% increased chance to Shock
NormalSuffixAxesBowsClawsCrossbowsFlailsHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesQuarterstavesSpearsSwords+(41–60) to Accuracy Rating
15% increased Light Radius
NormalSuffixAxesBowsClawsCrossbowsFlailsGlovesMacesSpearsStaffSwordsGain (69–84) Life per enemy killed
NormalSuffixAxesBowsClawsCrossbowsFlailsGlovesMacesSpearsStaffSwordsGain (36–45) Mana per enemy killed
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsLeeches (9–9.9)% of Physical Damage as Life
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsLeeches (8–8.9)% of Physical Damage as Mana
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwordsGrants 5 Life per Enemy Hit
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords+(4.41–5)% to Critical Hit Chance
NormalSuffixAxesBowsClawsCrossbowsFlailsMacesQuarterstavesSpearsSwords+(23–25)% to Critical Damage Bonus
NormalSuffixAxesClawsFlailsMacesQuarterstavesSpearsSwords(26–28)% increased Attack Speed
NormalSuffixAxesClawsFlailsMacesQuarterstavesSpearsSwords(27–30)% increased Stun Duration
NormalSuffixAxesClawsFlailsMacesQuarterstavesSpearsSwordsCauses (71–80)% increased Stun Buildup
NormalSuffixAxesBody ArmourBootsBowsBucklersClawsCrossbowsFlailsFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesSceptresShieldsSpearsStaffSwords35% reduced Attribute Requirements
NormalSuffixBody Armour(33.1–36) Life Regeneration per second
NormalSuffixBody Armour(56–60)% reduced Duration of Bleeding on You
NormalSuffixBody Armour(56–60)% reduced Poison Duration on you
NormalSuffixBody Armour(56–60)% reduced Ignite Duration on you
NormalSuffixBoots+(305–352) to Stun Threshold
NormalSuffixBoots(56–60)% reduced Shock duration on you
NormalSuffixBoots(56–60)% reduced Freeze Duration on you
NormalSuffixBootsHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(18.1–23) Life Regeneration per second
NormalSuffixFlaskTrinket(31–35)% Chance to gain a Charge when you kill an enemy
NormalSuffixFlaskTrinket(63–70)% increased Charges gained
NormalSuffixFlaskTrinket(30–32)% reduced Charges per use
NormalSuffixFlaskTrinket(63–70)% increased Charges
NormalSuffixFlaskTrinketGains 0.25 Charges per Second
NormalSuffixGloves+(34–36) to Dexterity
NormalSuffixGloves+2 to Level of all Melee Skills
NormalSuffixGlovesLeech (9–9.9)% of Physical Attack Damage as Life
NormalSuffixGlovesLeech (8–8.9)% of Physical Attack Damage as Mana
NormalSuffixGlovesGain 5 Life per Enemy Hit with Attacks
NormalSuffixGloves(30–34)% increased Critical Damage Bonus
NormalSuffixGlovesQuivers(14–16)% increased Attack Speed
Perfect EssencePrefixAmulets(20–30)% increased Global ArmourEvasion and Energy Shield
Perfect EssencePrefixAmulets(6–10)% increased maximum Runic Ward
Perfect EssencePrefixAmuletsBeltsRings(20–30)% increased Explicit Resistance Modifier magnitudes
Perfect EssencePrefixAmuletsRings+20% to Maximum Quality
Perfect EssencePrefixAmuletsAxesBeltsBody ArmourBootsBowsBucklersCrossbowsFlailsFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesQuiversRingsSceptresShieldsSpearsStaffSwordsMark of the Abyssal Lord
Perfect EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Gain (15–20)% of Damage as Extra Physical Damage
Perfect EssencePrefixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)Gain (15–20)% of Damage as Extra Lightning Damage
Perfect EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Gain (25–33)% of Damage as Extra Physical Damage
Perfect EssencePrefixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)Gain (25–33)% of Damage as Extra Lightning Damage
Perfect EssencePrefixBelts(15–20)% increased Runic Ward Regeneration Rate
Perfect EssencePrefixBeltsRecover (32–45) Runic Ward when a Charm is used
Perfect EssencePrefixBucklersShields(20–24)% increased Block chance
Perfect EssencePrefixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(18–29)% increased Mana Cost Efficiency
Perfect EssencePrefixQuivers(43–50)% increased Damage with Bow Skills
Perfect EssencePrefixRings(4–6)% increased maximum Mana
Perfect EssencePrefixRings+(37–49) to maximum Runic Ward
Perfect EssencePrefixSceptres(30–50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Perfect EssencePrefixStavesGain (42–52)% of Damage as Extra Fire Damage while you are missing Runic Ward
Perfect EssencePrefixStaves+(142–188) to maximum Mana
+1 to Level of all Spell Skills
Perfect EssencePrefixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwords+(327–427) to Accuracy Rating
(5–8)% increased Attack Speed
Perfect EssencePrefixBody Armour(8–10)% increased maximum Life
Perfect EssencePrefixBody Armour(10–15)% of Physical Damage from Hits taken as Chaos Damage
Perfect EssencePrefixBody Armour(64–97) to (98–145) Physical Thorns damage
Perfect EssencePrefixBody ArmourAllocates a random Notable Passive Skill
Perfect EssencePrefixBody ArmourBootsBucklersFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Shields(24–30)% increased Runic Ward
Perfect EssencePrefixBoots30% increased Movement Speed
Perfect EssencePrefixGlovesDamage Penetrates (9–15)% Elemental Resistances
Perfect EssenceSuffixAmulets(7–10)% increased StrengthDexterity or Intelligence
Perfect EssenceSuffixAmulets(19–21)% of Damage taken Recouped as Life
Perfect EssenceSuffixAmuletsAxesBeltsBody ArmourBootsBowsBucklersCrossbowsFlailsFociGlovesHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)MacesQuiversRingsSceptresShieldsSpearsStaffSwordsMark of the Abyssal Lord
Perfect EssenceSuffixAxes (One-Hand)BowsFlailsMaces (One-Hand)SpearsSwords (One-Hand)+2 to Level of all Attack Skills
Perfect EssenceSuffixAxes (Two-Hand)CrossbowsMaces (Two-Hand)QuarterstavesSwords (Two-Hand)+3 to Level of all Attack Skills
Perfect EssenceSuffixBelts+(254–304) to Stun Threshold
Perfect EssenceSuffixBeltsOn Corruption, Item gains two Enchantments
Perfect EssenceSuffixBelts(26–30)% of Fire Damage taken Recouped as Life
Perfect EssenceSuffixBeltsFlasks gain (0.75–1) charges per Second
Perfect EssenceSuffixBows(40–50)% increased Effect of your Mark Skills
Perfect EssenceSuffixBucklersFociShields(30–49)% increased Totem Placement speed
Perfect EssenceSuffixBucklersShieldsRecover (10–15) Runic Ward when you Block
Perfect EssenceSuffixCrossbows+2 to maximum number of Summoned Ballista Totems
Perfect EssenceSuffixFoci(20–23)% increased Energy Shield Recharge Rate
Perfect EssenceSuffixFoci(18–20)% increased Mana Cost Efficiency
Perfect EssenceSuffixFoci(26–31)% increased Cast Speed
Gain (7–11)% of Elemental Damage as Extra Cold Damage
Perfect EssenceSuffixFociStaves(40–50)% increased Exposure Effect
Perfect EssenceSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)+1 to Level of all Minion Skills
Perfect EssenceSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(26–30)% of Cold Damage taken Recouped as Life
Perfect EssenceSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)(35–42)% increased Archon Buff duration
Perfect EssenceSuffixHelmets (dex/int)Helmets (int)Helmets (str)Helmets (str/dex)Helmets (str/int)Spell Skills have (10–15)% increased Area of Effect
Perfect EssenceSuffixQuivers(25–35)% chance to Chain an additional time
Perfect EssenceSuffixRings(50–59)% increased Mana Regeneration Rate
Perfect EssenceSuffixRings(7–9)% increased Attack Speed
Perfect EssenceSuffixSceptresAura Skills have (15–20)% increased Magnitudes
Perfect EssenceSuffixSceptresMinions have (40–49)% increased Magnitude of Damaging Ailments
Perfect EssenceSuffixSceptres+(4–5) maximum stacks of Puppet Master
Perfect EssenceSuffixSceptresStaves+1 to maximum number of Elemental Infusions
Perfect EssenceSuffixSpears+(8–10) to Weapon Range
Perfect EssenceSuffixQuarterstavesTempest Bells are destroyed after an additional (4–5) Hits
Perfect EssenceSuffixStaves+5 to Level of all Spell Skills
Perfect EssenceSuffixStaves(28–32)% increased Mana Cost Efficiency
Perfect EssenceSuffixStaves(39–47)% increased Cast Speed
Gain (11–16)% of Elemental Damage as Extra Cold Damage
Perfect EssenceSuffixStaves(25–50)% chance to gain Nature's Archon when your Plants Overgrow
Perfect EssenceSuffixAxesBowsCrossbowsFlailsMacesSceptresSpearsStaffSwords+(51–74) to maximum Runic Ward
Perfect EssenceSuffixAxesBowsCrossbowsFlailsMacesSceptresSpearsStaffSwords(20–30)% increased effect of Socketed Augment Items
Perfect EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwords(20–25)% chance to gain Onslaught on Killing Hits with this Weapon
Perfect EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwords(20–30)% increased Magnitude of Ailments you inflict
Perfect EssenceSuffixAxesBowsCrossbowsFlailsMacesQuarterstavesSpearsSwords(15–20)% increased Physical Damage
+(7–10) to all Attributes
Perfect EssenceSuffixBody ArmourHits against you have (40–50)% reduced Critical Damage Bonus
Perfect EssenceSuffixBody Armour(35–50)% increased Presence Area of Effect
Perfect EssenceSuffixBody Armour(15–30)% reduced Slowing Potency of Debuffs on You
Perfect EssenceSuffixBootsTemporary Minion Skills have +(1–2) to Limit of Minions summoned
Perfect EssenceSuffixBoots(15–19)% increased Skill Effect Duration
Perfect EssenceSuffixBoots+(10–15) to Spirit
Perfect EssenceSuffixBootsGloves60% increased effect of Socketed Augment Items
Perfect EssenceSuffixGloves(25–29)% increased Critical Damage Bonus
Perfect EssenceSuffixGloves(26–30)% of Lightning Damage taken Recouped as Life
Perfect EssenceSuffixGloves(10–15)% increased Quantity of Gold Dropped by Slain Enemies
Perfect EssenceSuffixGloves(10–15)% increased Attack Speed while missing Runic Ward
Perfect EssenceSuffixGlovesRemnants can be collected from (35–50)% further away
Perfect EssenceSuffixGloves(9–12)% increased Cast Speed
Perfect EssenceSuffixGloves(20–25)% increased Duration of Damaging Ailments on Enemies
Perfect EssenceSuffixGloves(10–15)% increased Area of Effect for Attacks
Perfect EssenceSuffixMaces(60–75)% chance for Skills to retain 40% of Glory on use
SoulPrefixBody Armour(1–20)% increased maximum Life
SoulPrefixBody Armour(1–20)% increased maximum Mana
SoulPrefixBody Armour(1–20)% increased Spirit
SoulPrefixBody Armour+(19–189) to maximum Life
+(19–189) to maximum Mana
SoulPrefixBody Armour(6–52)% increased Evasion and Energy Shield
+(1–24) to Spirit
SoulPrefixBody Armour(6–52)% increased Energy Shield
+(1–24) to Spirit
SoulPrefixBody Armour(6–52)% increased Evasion Rating
+(1–24) to Spirit
SoulPrefixBody Armour(6–52)% increased Evasion and Energy Shield
+(7–57) to maximum Mana
SoulPrefixBody Armour(6–52)% increased Energy Shield
+(7–57) to maximum Mana
SoulPrefixBody Armour(6–52)% increased Evasion Rating
+(7–57) to maximum Mana
SoulSuffixBody Armour(5–50)% reduced Duration of Ailments on You
SoulSuffixBody ArmourHits against you have (10–99)% reduced Critical Damage Bonus
SoulSuffixBody Armour+(3–31)% to Fire and Chaos Resistances
SoulSuffixBody Armour+(3–31)% to Cold and Chaos Resistances
SoulSuffixBody Armour+(3–31)% to Lightning and Chaos Resistances
Unique487 rows
NameTypeSubtypeFactionEffect
AstramentisAmuletsStellar Amulet
  • +(5–7) to all Attributes

  • +(50–100) to all Attributes
  • -4 Physical Damage taken from Attack Hits
Beacon of AzisAmuletsSolar Amulet
  • +(10–15) to Spirit

  • +(60–100) to maximum Mana
  • +30 to Spirit
  • 30% increased Light Radius
  • Critical Hits ignore Enemy Monster Elemental Resistances
Carnage HeartAmuletsAmber Amulet
  • +(10–15) to Strength

  • 20% reduced maximum Life
  • +(10–20) to all Attributes
  • +(10–20)% to all Elemental Resistances
  • (100–200)% increased amount of Life Leeched
  • (25–50)% increased Damage while Leeching
Choir of the StormAmuletsJade Amulet
  • Grants Skill: Level 13 Lightning Bolt
  • +(10–15) to Dexterity

  • +(50–100)% to Lightning Resistance
  • Critical Hits Ignore Enemy Monster Lightning Resistance
  • Trigger Lightning Bolt Skill on Critical Hit
Defiance of DestinyAmuletsJade Amulet
  • +(10–15) to Dexterity

  • (6–10)% increased maximum Life
  • +(10–20) to Strength
  • (25–40)% increased Mana Regeneration Rate
  • Recover (20–30)% of Missing Life before being Hit by an Enemy
Eventide PetalsAmuletsVeridical ChainKalguuran
  • Grants Skill: Level 6 Midnight Zenith
  • +(30–40) to maximum Runic Ward

  • (30–50)% increased Critical Hit Chance
  • +(25–35) to Intelligence
  • (30–50)% increased Light Radius
  • Ice Crystals have (-3–3)% reduced maximum Life per 5% Cold Resistance you have
Eye of ChayulaAmuletsGold Amulet
  • (12–20)% increased Rarity of Items found

  • (20–30)% reduced maximum Life
  • +(10–15) to all Attributes
  • Cannot be Light Stunned
FireflowerAmuletsSolar Amulet
  • +(10–15) to Spirit

  • (10–15)% increased Rarity of Items found
  • +(1–4) to Level of all Fire Skills
  • (30–40)% increased Mana Regeneration Rate
  • Take 100 Fire Damage when you Ignite an Enemy
Fixation of YixAmuletsStellar Amulet
  • +(5–7) to all Attributes

  • +100 to maximum Life
  • Allies in your Presence have (30–50)% increased Critical Hit Chance
  • Allies in your Presence have (30–50)% increased Critical Damage Bonus
  • Allies in your Presence have (10–20)% increased Attack Speed
  • Allies in your Presence have (10–20)% increased Cast Speed
  • 50% reduced Presence Area of Effect
Hinekora's SightAmuletsStellar Amulet
  • Grants Skill: Level 11 Future-Past
  • +(5–7) to all Attributes

  • +(300–600) to Accuracy Rating
  • +(300–600) to Evasion Rating
  • Cannot be Blinded
Idol of UldurnAmuletsCrimson Amulet
  • (2–4) Life Regeneration per second

  • +(60–80) to maximum Life
  • +(10–20) to Dexterity
  • (20–40)% reduced Presence Area of Effect
  • (10–15)% increased Spirit
  • Skills have +1 to Limit
IgniferisAmuletsCrimson Amulet
  • (2–4) Life Regeneration per second

  • +(10–20)% to Fire Resistance
  • (20–30)% increased Mana Regeneration Rate
  • 25% increased Light Radius
  • Life Recovery from Regeneration is not applied
  • Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
Immaculate AdherenceAmuletsSolar Amulet
  • +(10–15) to Spirit

  • 100% of Damage is taken from Mana before Life
  • Cannot have Energy Shield
  • Convert 100% of maximum Energy Shield to maximum Divinity
  • (0–100)% increased maximum Divinity
  • 20% reduced maximum Divinity per Corrupted Item Equipped
  • Skills Cost Divinity instead of Mana or Life
Ligurium TalismanAmuletsLapis Amulet
  • +(10–15) to Intelligence

  • +(30–40) to maximum Energy Shield
  • +(25–35) to Spirit
  • +(20–30) to Intelligence
  • Life Regeneration is applied to Energy Shield instead
Revered ResinAmuletsAmber Amulet
  • +(10–15) to Strength

  • +(40–60) to maximum Life
  • (20–30)% increased Flask Life Recovery rate
  • Life Flasks gain (0.17–0.25) charges per Second
Rondel of FragilityAmuletsLunar Amulet
  • +(20–30) to maximum Energy Shield

  • (15–30)% increased Skill Speed
  • (20–30)% increased Critical Hit Chance
  • -30% to all Elemental Resistances
  • (30–50)% increased Damage
Serpent's EggAmuletsGold Amulet
  • (12–20)% increased Rarity of Items found

  • +(10–20) to all Attributes
  • +(17–23)% to Chaos Resistance
  • (20–30)% increased Mana Regeneration Rate
  • Gain an additional Charge when you gain a Charge

  • Cultivated:
    • 50% chance to gain an additional random Charge when you gain a Charge
    • (-60–60)% reduced Endurance, Frenzy and Power Charge Duration
    • Skills have (10–15)% chance to not remove Charges but still count as consuming them
Stone of LazhwarAmuletsLapis Amulet
  • +(10–15) to Intelligence

  • +(50–100) to maximum Mana
  • (15–25)% increased Cast Speed
  • +(15–25)% to Block Chance while holding a Focus
StrugglescreamAmuletsStellar Amulet
  • +(5–7) to all Attributes

  • Can have 3 additional Instilled Modifiers
Surefooted SigilAmuletsJade Amulet
  • +(10–15) to Dexterity

  • +(40–60) to maximum Life
  • +(5–15) to Dexterity
  • +1 metre to Dodge Roll distance
  • 50% increased Evasion Rating if you've Dodge Rolled Recently
The AnvilAmuletsBloodstone Amulet
  • +(30–40) to maximum Life

  • 10% reduced Movement Speed
  • 10% reduced Skill Speed
  • (25–50)% increased Armour
  • 25% increased Block chance
  • +(5–10)% to maximum Block chance
The Everlasting GazeAmuletsAzure Amulet
  • (20–30)% increased Mana Regeneration Rate

  • +(40–60) to maximum Mana
  • (40–60)% increased Mana Regeneration Rate
  • Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
The PandemoniusAmuletsLapis Amulet
  • +(10–15) to Intelligence

  • +(50–100)% to Cold Resistance
  • Damage Penetrates 75% Cold Resistance
  • Blind Chilled enemies on Hit
Ungil's HarmonyAmuletsAzure Amulet
  • (20–30)% increased Mana Regeneration Rate

  • +(30–50) to maximum Life
  • +(30–50) to maximum Mana
  • (100–200)% increased Critical Hit Chance
  • +(60–100) to Stun Threshold
  • You have no Critical Damage Bonus
Xoph's BloodAmuletsAmber Amulet
  • +(10–15) to Strength

  • (10–20)% increased maximum Life
  • +(50–100)% to Fire Resistance
  • Enemies in your Presence have -25% to Fire Resistance
Yoke of SufferingAmuletsBloodstone Amulet
  • +(30–40) to maximum Life

  • +(10–15)% to all Elemental Resistances
  • (15–30)% increased Elemental Damage
  • Enemies take (15–20)% increased Damage for each Elemental Ailment type among
    your Ailments on them
  • (30–40)% reduced Duration of IgniteShock and Chill on Enemies
BijouborneBeltsDouble Belt
  • Grants Skill: Level 11 Cast on Charm Use
  • Has (1–3) Charm Slots
  • (20–30)% increased Charm Charges gained

  • +(50–100) to maximum Mana
  • (10–50)% reduced Charm Effect Duration
  • +2 Charm Slots
  • +(15–25) to Dexterity
  • (20–30)% increased Charm Charges gained
Birthright BuckleBeltsWide Belt
  • Has (1–3) Charm Slots
  • (20–30)% increased Flask Charges gained

  • +(100–150) to Armour
  • (10–15)% reduced Flask Charges used
  • (20–30)% increased Flask Charges gained
  • Life Flasks used while on Low Life apply Recovery Instantly
  • Mana Flasks used while on Low Mana apply Recovery Instantly
ByrnabasBeltsWide Belt
  • Has (1–3) Charm Slots
  • (20–30)% increased Flask Charges gained

  • +(40–60) to maximum Mana
  • +(30–40)% to Lightning Resistance
  • (7–12) Life Regeneration per second
  • Cannot be Shocked
Cat O' Nine TailsBeltsUtility Belt
  • Has (1–3) Charm Slots
  • 20% of Flask Recovery applied Instantly

  • +(120–200) to maximum Life
  • Regenerate 5% of maximum Life per second if you have been Hit Recently
  • (25–50)% increased Life Recovery rate
  • Life Recovery other than Flasks cannot Recover Life to above Low Life
  • Gain Physical Thorns damage equal to 8% - 12% of maximum Life
Coward's LegacyBeltsMail BeltVaal
  • Has (1–3) Charm Slots
  • (10–15)% reduced Flask Charges used

  • (-20–-10) to Strength
  • +(20–30) to Dexterity
  • (30–40)% increased Life and Mana Recovery from Flasks
  • You are considered on Low Life while at 75% of maximum Life or below instead

  • Cultivated:
    • Regenerate (2–3)% of maximum Life per second while on Low Life
    • (20–30)% increased Flask Charges gained
    • +(100–150) to Evasion Rating while on Low Life
Darkness EnthronedBeltsFine Belt
  • Has (1–3) Charm Slots
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Body Armour
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBeltsFine Belt
  • Has (1–3) Charm Slots
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Helmet
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBeltsFine Belt
  • Has (1–3) Charm Slots
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was Gloves
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBeltsFine Belt
  • Has (1–3) Charm Slots
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was Boots
  • Has 2 Augment Sockets (Hidden)
Darkness EnthronedBeltsFine Belt
  • Has (1–3) Charm Slots
  • Flasks gain 0.17 charges per Second

  • (50–100)% increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Shield
  • Has 2 Augment Sockets (Hidden)
GoregirdleBeltsPlate BeltEzomyte
  • Has (1–3) Charm Slots
  • +(140–180) to Armour

  • +(20–30) to Strength
  • (10–20) Life Regeneration per second
  • Defend with 200% of Armour
  • Maximum Physical Damage Reduction is 50%
HeadhunterBeltsHeavy Belt
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold

  • +(40–60) to maximum Life
  • +(20–40) to Strength
  • +(20–40) to Dexterity
  • When you kill a Rare monster, you gain its Modifiers for 60 seconds
IngenuityBeltsUtility Belt
  • Has (1–3) Charm Slots
  • 20% of Flask Recovery applied Instantly

  • (-20–20)% reduced Charm Charges gained
  • (-10–10)% reduced Charm Charges used
  • (20–30)% increased bonuses gained from left Equipped Ring
  • (20–30)% increased bonuses gained from right Equipped Ring
KeelhaulBeltsLinen Belt
  • Has (1–3) Charm Slots
  • (20–30)% increased Mana Recovery from Flasks

  • (-25–25)% reduced Flask Life Recovery rate
  • (-25–25)% reduced Flask Mana Recovery rate
  • Life Flasks gain 0.25 charges per Second
  • Mana Flasks gain 0.25 charges per Second
MagebloodBeltsUtility Belt
  • Has (1–3) Charm Slots
  • 20% of Flask Recovery applied Instantly

  • Legacy of Mages Legacy
  • Legacy of Mages Legacy
  • Legacy of Mages Legacy
  • Legacy of Mages Legacy
  • All Mage's Legacies have (25–50)% increased effect per duplicate Mage's Legacy you have
  • randomly chosen from:
    • Legacy of Amethyst is a Mage's Legacy which grants +45% to Chaos Resistance.
    • Legacy of Basalt is a Mage's Legacy which grants 150% increased Armour.
    • Legacy of Bismuth is a Mage's Legacy which grants +45% to all Elemental Resistances.
    • Legacy of Diamond is a Mage's Legacy which grants 75% increased Critical Hit Chance.
    • Legacy of Gold is a Mage's Legacy which grants 45% increased Rarity of Items found.
    • Legacy of Granite is a Mage's Legacy which grants +2000 to Armour.
    • Legacy of Jade is a Mage's Legacy which grants +2000 to Evasion Rating.
    • Legacy of Quicksilver is a Mage's Legacy which grants 30% increased Movement Speed.
    • Legacy of Ruby is a Mage's Legacy which grants +60% to Fire Resistance and +5% to Maximum Fire Resistance.
    • Legacy of Sapphire is a Mage's Legacy which grants +60% to Cold Resistance and +5% to Maximum Cold Resistance.
    • Legacy of Silver is a Mage's Legacy which grants 30% increased Skill Speed.
    • Legacy of Stibnite is a Mage's Legacy which grants 150% increased Evasion Rating.
    • Legacy of Sulphur is a Mage's Legacy which grants 60% increased Damage, and makes the area within 2.5 metres of you Consecrated Ground while you're stationary.
    • Legacy of Topaz is a Mage's Legacy which grants +60% to Lightning Resistance and +5% to Maximum Lightning Resistance.
Meginord's GirdleBeltsRawhide Belt
  • Has (1–3) Charm Slots
  • (20–30)% increased Life Recovery from Flasks

  • +(40–50) to Strength
  • +(10–15)% to Cold Resistance
  • 50% increased Flask Charges used
  • 100% increased Flask Charges gained
Midnight BraidBeltsRawhide BeltEzomyte
  • Has (1–3) Charm Slots
  • (20–30)% increased Life Recovery from Flasks

  • +(30–50) to maximum Mana
  • +(5–10)% to all Elemental Resistances
  • 50% of Damage taken Recouped as Mana
Ryslatha's CoilBeltsOrnate Belt
  • Has (1–3) Charm Slots
  • (10–15)% reduced Charm Charges used

  • +(80–100) to maximum Life
  • (30–50)% increased Flask Life Recovery rate
  • (30–40)% more maximum Physical Attack Damage
  • (30–40)% less minimum Physical Attack Damage
Shavronne's SatchelBeltsFine Belt
  • Has (1–3) Charm Slots
  • Flasks gain 0.17 charges per Second

  • (20–30)% reduced Flask Life Recovery rate
  • +(20–30) to Intelligence
  • (20–30)% increased Flask Charges gained
  • Life Recovery from Flasks also applies to Energy Shield
Soul TetherBeltsLong BeltVaal
  • Has (1–3) Charm Slots
  • (15–20)% increased Charm Effect Duration

  • +(40–60) to maximum Energy Shield
  • +(20–30) to Intelligence
  • You lose 5% of maximum Energy Shield per second
  • Excess Life Recovery from Leech is applied to Energy Shield

  • Cultivated:
    • (10–15)% increased Energy Shield Recovery rate
    • Lose (2.5–5)% of maximum Life per second
    • Leech Life (-25–25)% slower
    • Life Regeneration is applied to Energy Shield instead
The Gnashing SashBeltsWide Belt
  • Has (1–3) Charm Slots
  • (20–30)% increased Flask Charges gained

  • (15–35)% increased Flask Life Recovery rate
  • +(17–23)% to Chaos Resistance
  • Lose 5% of maximum Life per second
  • Life Recovery from Flasks can Overflow Maximum Life
Umbilicus ImmortalisBeltsLinen Belt
  • Has (1–3) Charm Slots
  • (20–30)% increased Mana Recovery from Flasks

  • (30–40)% reduced Flask Effect Duration
  • +(20–30) to Intelligence
  • Minions have (20–30)% increased maximum Life
  • Your Life Flask also applies to your Minions
  • Minions cannot Die while affected by a Life Flask
  • (20–30)% increased Flask Charges gained
WaistgateBeltsHeavy BeltKalguuran
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold

  • +(50–80) to maximum Life
  • +(50–80) to maximum Mana
  • (20–30)% increased Flask Life Recovery rate
  • (20–30)% increased Flask Mana Recovery rate
  • Life and Mana Flasks can be equipped in either slot
Zerphi's GenesisBeltsHeavy BeltVaal
  • Has (1–3) Charm Slots
  • (20–30)% increased Stun Threshold

  • (25–50)% increased Corrupted Charms effect duration
  • 50% of Charges consumed by used Charms are granted to your Life Flasks
  • 50% of Charges consumed by used Life Flasks are granted to your Charms
  • +(10–30) to Strength
  • Skills from Corrupted Gems have (15–25)% increased Cost Efficiency during any Flask Effect
  • Corrupted Blood cannot be inflicted on you

  • Cultivated:
    • (10–30)% increased Charm Charges gained
    • (10–30)% increased Life Recovery from Flasks
    • Charms gain 0.5 charges per Second
    • Remove Bleeding when you use a Life Flask
Apron of EmiranBody ArmoursHermit Garb
  • (30–50)% increased Evasion and Energy Shield
  • +(10–20) to Dexterity
  • Bleeding you inflict is Aggravated
  • (40–60)% reduced Duration of Bleeding on You
AshrendBody ArmoursPathfinder CoatEzomyte
  • +(40–60) to maximum Life
  • +(10–20) to Strength
  • +(30–40)% to Fire Resistance
  • Cannot be Ignited
  • -10 Physical Damage taken from Attack Hits
Atziri's SplendourBody ArmoursSacrificial RegaliaVaal
  • +1 to Level of all Corrupted Skill Gems

  • Only Soul Cores can be Socketed in this item
  • Has no Attribute Requirements
  • (80–120)% increased ArmourEvasion and Energy Shield
  • +(10–20)% to all Elemental Resistances
  • Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
  • This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
  • Has 6 Augment Sockets (Hidden)

  • Cultivated:
    • (10–20)% increased Cost Efficiency
    • (10–20)% increased effect of Socketed Soul Cores
    • +(100–200) to Armour
    • +(100–200) to Evasion Rating
    • +(66–100) to maximum Energy Shield
    • This item gains bonuses from Socketed Soul Cores as though it was also Boots
    • This item gains bonuses from Socketed Soul Cores as though it was also Gloves
    • This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
Belly of the BeastBody ArmoursExplorer Armour
  • (100–150)% increased Armour and Evasion
  • +(100–150) to maximum Life
  • +(100–150) to Stun Threshold
  • Life Recovery from Flasks is instant
  • (25–30) to (35–40) Physical Thorns damage

  • Cultivated:
    • (15–30)% increased Life Flask Charges gained
    • (25–50)% increased Life Recovery from Flasks
    • (5–10)% of Thorns Damage Leeched as Life
    • +(220–320) to Armour
BitterbloomBody ArmoursFeathered Robe
  • (50–100)% increased Energy Shield
  • +(50–100) to maximum Mana
  • 50% increased Energy Shield Recharge Rate
  • Energy Shield Recharge starts when you use a Mana Flask
BlackbraidBody ArmoursFur PlateEzomyte
  • +(40–60) to Armour
  • +(5–15) to Strength
  • +(5–15) to Intelligence
  • +10% to all Elemental Resistances
  • +(100–150)% of Armour also applies to Elemental Damage
  • +(40–60) to Stun Threshold
BramblejackBody ArmoursRusted CuirassEzomyte
  • +(60–100) to maximum Life
  • +(60–100) to Stun Threshold
  • Cannot Evade Enemy Attacks
  • 250% of Melee Physical Damage taken reflected to Attacker
  • Regenerate 5% of maximum Life per second while Surrounded
BriskwrapBody ArmoursRhoahide CoatEzomyte
  • (60–100)% increased Evasion Rating
  • (40–60)% increased Flask Life Recovery rate
  • (40–60)% increased Flask Mana Recovery rate
  • +(20–30) to Dexterity
  • +(20–30)% to Cold Resistance
  • Gain Deflection Rating equal to (20–30)% of Evasion Rating
BristleboarBody ArmoursLeather VestEzomyte
  • 50% reduced Evasion Rating
  • +(40–60) to maximum Life
  • (3–5) Life Regeneration per second
  • Gain 5 Rage when Hit by an Enemy
  • Gain 10 Rage when Critically Hit by an Enemy
Cloak of DefianceBody ArmoursHavoc Raiment
  • (50–100)% increased Energy Shield
  • +(100–150) to maximum Mana
  • (50–100)% increased Mana Regeneration Rate
  • 50% of Damage is taken from Mana before Life
Cloak of FlameBody ArmoursSilk Robe
  • +(30–50) to maximum Energy Shield
  • +(30–50)% to Fire Resistance
  • (30–50)% reduced Ignite Duration on you
  • 50% of Physical Damage taken as Fire Damage
  • 25 to 35 Fire Thorns damage
Coat of RedBody ArmoursChain Mail
  • (80–100)% increased Armour and Evasion
  • +(80–100) to maximum Life
  • +(75–150) to Stun Threshold
  • 25% chance to be inflicted with Bleeding when Hit
Cospri's WillBody ArmoursAssassin Garb
  • Grants Skill: Level 17 Withering Presence
  • 5% increased Movement Speed

  • (150–200)% increased Evasion and Energy Shield
  • +(23–29)% to Chaos Resistance
  • Curses you inflict have infinite Duration
  • Curses you inflict can affect Hexproof Enemies
  • Withered you inflict has infinite Duration
Couture of CrimsonBody ArmoursGilded Vestments
  • (50–100)% increased Armour and Energy Shield
  • (10–15)% increased maximum Life
  • Life Leech can Overflow Maximum Life
  • (40–60)% reduced Duration of Bleeding on You
Decree of LoyaltyBody ArmoursAncient Mail
  • (200–300)% increased Armour and Energy Shield
  • +(15–25) to Strength and Intelligence
  • +(1–5)% to Maximum Chaos Resistance
  • Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
  • Defend with (150–200)% of Armour while you have Energy Shield
  • Damage over Time cannot bypass your Energy Shield
Doryani's PrototypeBody ArmoursScale MailVaal
  • (50–100)% increased Armour and Evasion
  • +(60–80) to maximum Life
  • +100% of Armour also applies to Lightning Damage
  • Enemies in your Presence have Lightning Resistance equal to yours
  • Lightning Resistance does not affect Lightning damage taken

  • Cultivated:
    • Damage Penetrates (10–20)% Lightning Resistance
    • (-60–60)% to Lightning Resistance
    • Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
    • +(260–400) to Armour
DustbloomBody ArmoursStudded Vest
  • (100–150)% increased Evasion Rating
  • +(20–30)% to Cold Resistance
  • Maximum 10 Fragile Regrowth
  • 0.5% of maximum Life Regenerated per second per Fragile Regrowth
  • 10% increased Mana Regeneration Rate per Fragile Regrowth
  • Lose all Fragile Regrowth when Hit
  • Gain 1 Fragile Regrowth each second
Edyrn's TusksBody ArmoursIron CuirassEzomyte
  • (120–160)% increased Armour
  • 50% chance to inflict Bleeding on Hit
  • 50% reduced Slowing Potency of Debuffs on You
  • (15–20) to (25–30) Physical Thorns damage
Enfolding DawnBody ArmoursPilgrim Vestments
  • (50–100)% increased Armour and Energy Shield
  • +100 to Spirit
  • +(5–15)% to all Elemental Resistances
  • Gain no inherent bonus from Intelligence
Forgotten WardenBody ArmoursPrimal Markings
  • Grants Skill: Level 16 Spirit Vessel

  • +(70–100) to Deflection Rating per 50 missing Energy Shield
  • (200–300)% increased Evasion and Energy Shield
  • +(20–30) to Dexterity
  • Companions have (30–50)% increased maximum Life
  • (10–15)% of Damage from Deflected Hits is taken from Damageable Companion's Life before you
  • enable ancient order task [1]
FoxshadeBody ArmoursQuilted VestEzomyte
  • +(50–70) to Evasion Rating
  • +(20–30) to Dexterity
  • 10% increased Movement Speed when on Full Life
  • 100% increased Evasion Rating when on Full Life
Geofri's SanctuaryBody ArmoursRevered Vestments
  • +1% to all Maximum Elemental Resistances

  • (150–200)% increased Armour
  • +(10–20)% to all Elemental Resistances
  • Your maximum Energy Shield is equal to (200–300)% of your Strength
  • Maximum Energy Shield cannot be Converted
  • Regenerate 2 Life per second for every 10 Intelligence
  • Zealot's Oath
GhostwritheBody ArmoursTattered Robe
  • +100 to maximum Energy Shield
  • +(29–37)% to Chaos Resistance
  • 35% of Maximum Life Converted to Energy Shield
GloamgownBody ArmoursElementalist Robe
  • (100–140)% increased Energy Shield
  • +(30–40) to Spirit
  • +(25–35)% to Cold Resistance
  • 1000% increased Energy Shield Recharge Rate
  • Your base Energy Shield Recharge Delay is 10 seconds
GloomformBody ArmoursWaxed Jacket
  • (100–150)% increased Evasion Rating
  • +(10–20) to Dexterity
  • +(10–20)% to Fire Resistance
  • 20% reduced Light Radius
  • You have a Smoke Cloud around you while stationary
Greed's EmbraceBody ArmoursVaal CuirassVaal
  • 50% increased Strength Requirement
  • 20% reduced Movement Speed
  • (100–150)% increased Armour
  • (30–50)% increased Rarity of Items found
  • +(20–30)% to Fire Resistance

  • Cultivated:
    • 100% reduced Presence Area of Effect
    • (-40–40)% reduced Attack Damage while Surrounded
Hyrri's IreBody ArmoursArmoured Vest
  • (30–40)% increased Elemental Ailment Threshold

  • (100–150)% increased Evasion Rating
  • Gain (10–20)% of Damage as Extra Cold Damage
  • +(30–40) to Dexterity
  • 25% increased Freeze Duration on Enemies
  • Evasion Rating is doubled if you have not been Hit Recently
IcetombBody ArmoursMail Vestments
  • +(20–30) to Strength
  • +(20–30) to Intelligence
  • +(30–40)% to Cold Resistance
  • Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
IrongraspBody ArmoursVagabond Armour
  • (100–150)% increased Armour and Evasion
  • +(20–30) to Strength
  • +(100–150) to Stun Threshold
  • Iron Grip
  • Iron Will
Kaom's HeartBody ArmoursConqueror Plate
  • (30–40)% increased Stun Threshold

  • +1500 to maximum Life
  • You have no Spirit
KingsguardBody ArmoursFull PlateEzomyte
  • +(60–80) to maximum Life
  • +(40–60) to maximum Mana
  • +(5–10)% to all Elemental Resistances
  • 25% reduced Endurance Charge Duration
  • Recover 5% of maximum Life for each Endurance Charge consumed
Lightning CoilBody ArmoursAncestral Mail
  • Grants Skill: Level 12 Valako's Charge

  • (80–120)% increased Armour and Evasion
  • +(80–100) to maximum Life
  • +(20–30) to Dexterity
  • (-40–-30)% to Lightning Resistance
  • (30–50)% of Physical damage from Hits taken as Lightning damage
  • lightning coil replace damage hit effect index [110]
LoreweaveBody ArmoursOrnate Ringmail
  • Adds (1–4) to (8–12) Physical Damage to Attacks
  • +(200–300) to Accuracy Rating
  • +(20–30) to maximum Mana
  • (6–15)% increased Rarity of Items found
  • +(2–5)% to Quality of all Skills
  • (7–10)% increased Cast Speed
  • Your Maximum Resistances are (75–80)%
  • Random 3 Unique Ring Modifiers
  • randomly chosen from:
    • (50–70)% increased Rarity of Items found
      Your other Modifiers to Rarity of Items found do not apply
    • (-100–100)% reduced Rarity of Items found
      Your other Modifiers to Rarity of Items found do not apply
    • (56–85)% increased Rarity of Items found
      Your other Modifiers to Rarity of Items found do not apply
    • Wind Skills which can be boosted by Elemental Ground Surfaces count
      as being boosted by Shocked Ground
    • Wind Skills which can be boosted by Elemental Ground Surfaces count
      as being boosted by Chilled Ground
    • Wind Skills which can be boosted by Elemental Ground Surfaces count
      as being boosted by Ignited Ground
    • Ignite you inflict deals Chaos Damage instead of Fire Damage
      use unique blackflame ignite effect [0]
    • Withered you inflict also increases Fire Damage taken
    • Withered does not expire on Enemies Ignited by you
    • 25% chance to Intimidate Enemies for 4 seconds on Hit
    • Intimidate Enemies for 4 seconds on Hit
    • +(10–20)% of Armour also applies to Chaos Damage
    • +(0–30)% of Armour also applies to Chaos Damage
    • You take Fire Damage instead of Physical Damage from Bleeding
    • Bleeding you inflict deals Fire Damage instead of Physical Damage
    • Fire Damage also Contributes to Bleeding Magnitude
    • Attacks have added Physical damage equal to 3% of maximum Life
    • Attacks have added Physical damage equal to (0–5)% of maximum Life
    • 100% of Lightning Damage Converted to Cold Damage
    • Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
    • You gain Onslaught for 4 seconds on Kill
    • You can apply an additional Curse
    • You cannot be Chilled or Frozen
    • +(5–10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
    • (-15–15)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
    • You can only Socket 1 Sapphire Jewel in this item
    • Allies in your Presence Gain (8–15)% of Damage as Extra Chaos Damage
    • Allies in your Presence Gain (1–25)% of Damage as Extra Chaos Damage
    • You have Consecrated Ground around you while stationary
    • Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
    • Using a Mana Flask grants Guard equal to (1–200)% of Flask's recovery amount for 4 seconds
    • Inflict Abyssal Wasting on Hit
    • Projectiles have (10–16)% chance to Chain an additional time from terrain
    • Projectiles have (0–30)% chance to Chain an additional time from terrain
    • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
    • You and Allies in your Presence have (0–25)% increased Cooldown Recovery Rate
    • You and Allies in your Presence have +(17–23)% to Chaos Resistance
    • You and Allies in your Presence have +(1–37)% to Chaos Resistance
    • You and Allies in your Presence have (11–16)% increased Cast Speed
    • You and Allies in your Presence have (0–25)% increased Cast Speed
    • You and Allies in your Presence have (7–12)% increased Attack Speed
    • You and Allies in your Presence have (0–20)% increased Attack Speed
    • You and Allies in your Presence have (20–28)% increased Accuracy Rating
    • You and Allies in your Presence have (0–50)% increased Accuracy Rating
    • Gain Arcane Surge when a Minion Dies
    • Recover (3–5)% of your maximum Life when an Enemy dies in your Presence
    • Recover (0–10)% of your maximum Life when an Enemy dies in your Presence
    • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
    • Recover (0–10)% of your maximum Mana when an Enemy dies in your Presence
    • (6–10)% increased Spirit Reservation Efficiency of Skills
    • (0–20)% increased Spirit Reservation Efficiency of Skills
    • Gain Onslaught for 4 seconds when a Minion Dies
    • +(20–25) to Spirit while you have at least 200 Strength
    • +(0–40) to Spirit while you have at least 200 Strength
    • +(20–25) to Spirit while you have at least 200 Intelligence
    • +(0–40) to Spirit while you have at least 200 Intelligence
    • +(20–25) to Spirit while you have at least 200 Dexterity
    • +(0–40) to Spirit while you have at least 200 Dexterity
    • (200–300) Physical Damage taken on Minion Death
    • (1–1000) Physical Damage taken on Minion Death
    • Minions Revive (10–15)% faster
    • Minions Revive (-25–25)% slower
    • All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
    • All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
    • Lightning Skills Chain +1 times
    • Gain (10–15)% of Damage as Extra Chaos Damage
    • Gain (0–25)% of Damage as Extra Chaos Damage
    • 100% of Elemental Damage Converted to Chaos Damage
    • (10–15)% increased Quantity of Gold Dropped by Slain Enemies
    • (-30–30)% reduced Quantity of Gold Dropped by Slain Enemies
    • Enemies Chilled by your Hits can be Shattered as though Frozen
    • (15–25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
    • (0–50)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
    • +(5–10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
    • (-15–15)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
    • You can only Socket 1 Ruby Jewel in this item
    • (15–30)% chance for Spell Damage with Critical Hits to be Lucky
    • (0–60)% chance for Spell Damage with Critical Hits to be Lucky
    • Projectiles from Spells Fork
    • Projectiles from Spells Chain +1 times
    • Projectiles from Spells cannot Pierce
    • Lightning Damage of Enemies Hitting you is Unlucky
    • Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
      Wind Skills which can be boosted by Elemental Ground Surfaces count
      as being boosted by IgnitedShocked, and Chilled Ground
    • 50% reduced Duration of Curses on you
    • (-100–100)% reduced Duration of Curses on you
    • Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
    • Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
    • Curses you inflict can affect Hexproof Enemies
    • All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
    • All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
    • Enemies have an Accuracy Penalty against you based on Distance
    • 100% of Cold Damage Converted to Lightning Damage
    • +(5–10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
    • (-15–15)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
    • You can only Socket 1 Emerald Jewel in this item
Morior InvictusBody ArmoursGrand Regalia
  • (300–400)% increased ArmourEvasion and Energy Shield
  • [3 Random Socket Modifiers]
  • Has 4 Augment Sockets (Hidden)
  • randomly chosen from:
    • +(5–7) to all Attributes per Socket filled
    • +(8–10)% to all Elemental Resistances per Socket filled
    • +(45–60) to maximum Life per Socket filled
    • +(50–60) to maximum Mana per Socket filled
    • +(10–13)% to Chaos Resistance per Socket filled
    • (9–12)% increased Global ArmourEvasion and Energy Shield per Socket filled
    • (8–12) Life Regeneration per second per Socket filled
    • Hits against you have (15–20)% reduced Critical Damage Bonus per Socket filled
    • +(10–14) to Spirit per Socket filled
    • +(70–90) to Stun Threshold per Socket filled
NecromantleBody ArmoursBone Raiment
  • +(40–60) to maximum Life
  • +(30–50) to maximum Mana
  • Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
  • Minions have +(17–23)% to Chaos Resistance
  • Minions Revive 50% faster
Pariah's EmbraceBody ArmoursCloaked Mail
  • (50–80)% increased Armour and Evasion
  • +50 to Spirit
  • +(10–15) to all Attributes
  • (10–15) Life Regeneration per second
  • (20–40)% increased Mana Cost Efficiency
PerfidyBody ArmoursKnight Armour
  • (300–450)% increased Armour and Evasion
  • (10–30)% chance to Avoid Physical Damage from Hits
  • (10–30)% chance to Avoid Fire Damage from Hits
  • (10–30)% chance to Avoid Cold Damage from Hits
  • (10–30)% chance to Avoid Lightning Damage from Hits
  • (10–30)% chance to Avoid Chaos Damage from Hits
  • Enemies in your Presence are Intimidated
PragmatismBody ArmoursExplorer Armour
  • (200–300)% increased Armour and Evasion
  • +(10–20)% to all Elemental Resistances
  • -17% to Chaos Resistance
  • Charms use no Charges
Prayers for RainBody ArmoursKeth Raiment
  • (60–100)% increased Energy Shield
  • +(10–15) to Intelligence
  • +(10–20)% to Lightning Resistance
  • 30% slower start of Energy Shield Recharge
  • Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Quatl's MoltBody ArmoursSerpentscale CoatVaal
  • (60–80)% increased Evasion Rating
  • +(60–80) to maximum Life
  • +(17–23)% to Chaos Resistance
  • Gain Deflection Rating equal to (40–60)% of Evasion Rating
  • (10–20) Life Regeneration per second
  • Cannot be Poisoned

  • Cultivated:
    • (60–80)% increased Chaos Damage
    • (10–20)% of Damage taken from Deflected Hits Recouped as Life
    • Targets can be affected by +1 of your Poisons at the same time
Queen of the ForestBody ArmoursSmuggler Coat
  • (250–300)% increased Evasion Rating
  • (-15–-10)% to Fire Resistance
  • +(25–30)% to Cold Resistance
  • +(10–15)% to Lightning Resistance
  • Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
    Other Modifiers to Movement Speed except for Sprinting do not apply
Redflare ConduitBody ArmoursAnchorite GarbVaal
  • +(50–70) to maximum Mana
  • +(20–30)% to Lightning Resistance
  • 20% chance to gain a Power Charge on Hit
  • Lose all Power Charges on reaching maximum Power Charges
  • Shocks you when you reach maximum Power Charges

  • Cultivated:
    • (150–300)% increased Evasion and Energy Shield
    • Recover (2–5)% of maximum Mana when you consume a Power Charge
    • Gain a Power Charge every Second if you haven't lost Power Charges Recently
    • (25–50)% reduced effect of Shock on you
ReverieBody ArmoursShaman Mantle
  • Grants Skill: Level 8 Rite of Restoration

  • (100–150)% increased Armour and Energy Shield
  • -10% to Fire Resistance
  • +(17–23)% to Chaos Resistance
  • Cannot use Life Flasks
    Non-Unique Life Flasks apply their Effects constantly
    Recovery from Life Flasks cannot be Instant
    Recovery from your Life Flasks cannot be applied to anything other than you
  • (40–60)% less Life Flask Recovery
SacrosanctumBody ArmoursCorvus Mantle
  • +(20–30) to Spirit

  • (80–120)% increased Armour and Energy Shield
  • +(20–30) to Strength
  • +(20–30) to Intelligence
  • +(17–23)% to Chaos Resistance
  • (10–20)% of Damage taken Recouped as Life
  • Damage taken Recouped as Life is also Recouped as Energy Shield
Sands of SilkBody ArmoursShrouded Vest
  • Grants Skill: Level 5 Blink

  • (50–100)% increased Evasion Rating
  • +(50–80) to maximum Mana
  • +(10–20) to Dexterity
  • +(10–20) to Intelligence
  • +(10–15)% to Fire Resistance
  • (15–30)% increased Cooldown Recovery Rate
  • unique blink sand [1]
Sierran InheritanceBody ArmoursMarabout Garb
  • (50–80)% increased Evasion and Energy Shield
  • -15% to Cold Resistance
  • +(30–40)% to Lightning Resistance
  • (15–30)% increased Energy Shield Recharge Rate
  • All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
  • The Effect of Chill on you is reversed
Silks of VenerationBody ArmoursEnlightened Robe
  • (40–50)% increased Mana Regeneration Rate

  • (150–200)% increased Energy Shield
  • +(30–50) to Spirit
  • +(20–30) to Intelligence
  • (30–50)% increased Energy Shield Recharge Rate
  • Current Energy Shield also grants Elemental Damage reduction
Skin of the LoyalBody ArmoursGarment
  • +(5–40)% to all Elemental Resistances
  • Elemental Ailment Threshold is increased by Uncapped Chaos Resistance
  • Armour is increased by Uncapped Fire Resistance
  • Energy Shield is increased by Uncapped Cold Resistance
  • Evasion Rating is increased by Uncapped Lightning Resistance
Soul MantleBody ArmoursSacrificial MantleVaal
  • (80–120)% increased Armour and Energy Shield
  • +75 to Spirit
  • +10 to Strength
  • +15 to Intelligence
  • +1 to maximum number of Summoned Totems
  • Inflicts a random Curse on you when your Totems die, ignoring Curse limit

  • Cultivated:
    • 25% increased Attack and Cast Speed if you've summoned a Totem Recently
    • (10–20)% increased Totem Damage per Curse on you
    • (-30–30)% reduced Totem Duration
    • +(40–50) to Spirit
    • +(50–80) to maximum Energy Shield
Tabula RasaBody ArmoursGarment
  • Has 6 Jewel Sockets (Hidden)
TemporalisBody ArmoursSilk Robe
  • +(100–150) to maximum Energy Shield
  • +(10–20)% to all Elemental Resistances
  • (5–30)% of Damage taken Recouped as Life
  • (5–30)% of Damage taken Recouped as Mana
  • Skills have (-2–-1) seconds to Cooldown
Tetzlapokal's DesireBody ArmoursVotive RaimentVaal
  • (100–150)% increased Energy Shield
  • +(20–30) to Strength
  • +(20–30) to Intelligence
  • +(17–23)% to Chaos Resistance
  • Life Recharges

  • Cultivated:
    • 1% increased Energy Shield Recharge Rate per 4 Strength
    • (10–15)% of Maximum Life Converted to Energy Shield
    • +(70–100) to maximum Life
The AuspexBody ArmoursExquisite Vest
  • Grants Skill: Level 15 Mist Raven

  • (210–240)% increased Evasion Rating
  • +(70–120) to maximum Life
  • 100% increased Attribute Requirements
  • Chance to Deflect is Lucky while on Low Life
  • Enemies in your Presence gain 1 Gruelling Madness each second
The Barrow DwellerBody ArmoursRogue Armour
  • (60–100)% increased Armour and Evasion
  • (-20–-10)% to Fire Resistance
  • +50% to Cold Resistance
  • Damage of Enemies Hitting you is Unlucky while you are on Low Life
  • 50% chance to Avoid Death from Hits
The Black DoubtBody ArmoursHexer's Robe
  • (60–100)% increased Energy Shield
  • +(10–30) to Intelligence
  • +(10–20)% to Cold Resistance
  • Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
The Brass DomeBody ArmoursChampion Cuirass
  • (500–600)% increased Armour
  • (-5–-1)% to all Maximum Elemental Resistances
  • +(200–300) to Stun Threshold
  • Take no Extra Damage from Critical Hits
The Coming CalamityBody ArmoursHeroic Armour
  • Grants Skill: Level 15 Herald of Ash
  • Grants Skill: Level 15 Herald of Ice
  • Grants Skill: Level 15 Herald of Thunder
  • +(60–80) to maximum Life

  • +(30–40)% to all Elemental Resistances
  • Herald Skills deal (50–100)% increased Damage
  • Enemies in your Presence have no Elemental Resistances
The CovenantBody ArmoursAltar RobeVaal
  • Grants Skill: Level 10 Life Remnants

  • (100–150)% increased Energy Shield
  • +(100–150) to maximum Life
  • 10% of Spell Damage Leeched as Life
  • Skills Gain 100% of Mana Cost as Extra Life Cost

  • Cultivated:
    • (10–25)% increased Life Cost Efficiency
    • (5–10)% increased maximum Life
    • Regenerate (1–3)% of maximum Life per second
The Dancing MirageBody ArmoursWayfarer Jacket
  • (150–200)% increased Evasion and Energy Shield
  • +(10–20)% to Lightning Resistance
  • 20% less Damage taken if you have not been Hit Recently
  • 100% increased Evasion Rating if you have been Hit Recently
The Mutable StarBody ArmoursCleric Vestments
  • (100–150)% increased Armour and Energy Shield
  • (50–100)% increased Energy Shield Recharge Rate
  • (25–35) Life Regeneration per second
  • (30–50)% reduced Ignite Duration on you
  • Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
  • (30–50)% reduced Duration of Bleeding on You
The Rat CageBody ArmoursScout's Vest
  • (100–150)% increased Evasion Rating
  • +300 to maximum Life
  • 25% reduced Attribute Requirements
  • 100% of Fire Damage from Hits taken as Physical Damage
The Sunken VesselBody ArmoursKnight Armour
  • (120–180)% increased Armour and Evasion
  • +(80–120) to maximum Life
  • 30% reduced Life Recovery rate
  • 33% chance to avoid Projectiles
  • Physical Damage of Enemies Hitting you is Unlucky
  • Convert All Armour to Evasion Rating
The UnleashedBody ArmoursRevered VestmentsKalguuran
  • +1% to all Maximum Elemental Resistances

  • (150–250)% increased Armour and Energy Shield
  • +(10–20) to Strength and Intelligence
  • (15–25)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
  • Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
    Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Titanrot CataphractBody ArmoursMaraketh Cuirass
  • (400–500)% increased Armour
  • (15–30)% increased Strength
  • 10% reduced Dexterity
  • 10% reduced Intelligence
  • You have no Life Regeneration
Vis MortisBody ArmoursPlated Raiment
  • (70–100)% increased Energy Shield
  • +(70–100) to maximum Mana
  • Minions have 50% reduced maximum Life
  • Minions have Unholy Might
Voll's ProtectorBody ArmoursPlated Vestments
  • (150–200)% increased Armour and Energy Shield
  • 25% reduced maximum Mana
  • +(13–17)% to Chaos Resistance
  • 25% chance to gain a Power Charge on Critical Hit
Wandering ReliquaryBody ArmoursSteel Plate
  • (50–100)% increased Armour
  • +(40–60) to maximum Mana
  • +(10–20) to Strength
  • +(60–80) to Stun Threshold
  • 50% of Physical Damage prevented Recouped as Life
WaveshaperBody ArmoursTideseer Mantle
  • +(100–200) to maximum Energy Shield
  • +(20–40) to Spirit
  • +(25–35)% to Fire Resistance
  • +(25–35)% to Cold Resistance
  • Increases and Reductions to Mana Regeneration Rate also
    apply to Energy Shield Recharge Rate
  • Gain (30–50)% of Maximum Mana as Armour
Widow's ReignBody ArmoursKnight Armour
  • (100–150)% increased Armour and Evasion
  • +(100–150) to maximum Life
  • +(17–23)% to Chaos Resistance
  • +(200–300) to Ailment Threshold
  • Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 3 seconds
Yriel's FosteringBody ArmoursStrider Vest
  • (100–150)% increased Evasion Rating
  • +(80–120) to maximum Life
  • +(10–30) to Spirit
  • (40–60)% reduced Poison Duration on you
  • (40–60)% reduced Duration of Bleeding on You
  • You can have two Companions of different types
Zerphi's SerapeBody ArmoursScalper's JacketVaal
  • (60–80)% increased Evasion and Energy Shield
  • +(40–60) to maximum Mana
  • 50% increased Attribute Requirements
  • (-30–30)% reduced Life Regeneration rate
  • (-30–30)% reduced Mana Regeneration Rate
  • Soul Eater

  • Cultivated:
    • (15–30)% increased Presence Area of Effect
    • +(90–120) to maximum Energy Shield
    • Eat a Soul when you Hit a Unique Enemy, no more than once every 0.5 seconds
    • (-30–30)% reduced Cost Efficiency
Ab AeternoBootsGrand Cuisses
  • (15–30)% increased Movement Speed
  • (200–250)% increased ArmourEvasion and Energy Shield
  • Dodge Roll avoids all Hits
  • Gain Overencumbrance for 4 seconds when you Dodge Roll
  • Your speed is Unaffected by Slows while Sprinting
Atziri's StepBootsCinched BootsVaal
  • 30% increased Movement Speed
  • (80–120)% increased Evasion Rating
  • +(70–100) to maximum Life
  • Gain Deflection Rating equal to (40–60)% of Evasion Rating
  • (-12–-6)% to amount of Damage Prevented by Deflection
  • Cannot be Light Stunned by Deflected Hits

  • Cultivated:
    • (15–25)% increased Deflection Rating while moving
    • +(50–150) to Evasion Rating
    • Glancing Blows
BeetlebiteBootsVelour Shoes
  • (20–30)% increased Movement Speed
  • (60–120)% increased Evasion and Energy Shield
  • Aggravate Bleeding on Enemies when they Enter your Presence
  • 100% increased Thorns damage
Birth of FuryBootsStone Greaves
  • 20% increased Movement Speed
  • +(40–60) to maximum Life
  • +(20–30)% to Fire Resistance
  • Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Bones of UllrBootsLattice Sandals
  • (5–15)% increased Movement Speed
  • (40–60)% increased Energy Shield
  • +(20–40) to maximum Life
  • +(20–40) to maximum Mana
  • (20–30)% increased Reservation Efficiency of Skills which create Undead Minions
BriarpatchBootsLaced BootsEzomyte
  • (10–20)% increased Movement Speed
  • +(40–60) to maximum Life
  • +(60–80) to Stun Threshold
  • +25% to Thorns Critical Hit Chance
  • (10–15) to (20–25) Physical Thorns damage
BushwhackBootsLizardscale BootsEzomyte
  • (15–25)% increased Movement Speed
  • (50–80)% increased Evasion Rating
  • +(10–20) to Dexterity
  • Physical Damage is Pinning
CorpsewadeBootsIron Greaves
  • Grants Skill: Level 4 Decompose

  • 10% increased Movement Speed
  • (30–50)% increased Armour
  • +(5–10) to Strength
  • Trigger Decompose every 1.2 metres travelled
Darkray VectorsBootsBraced Sabatons
  • (50–100)% increased Armour and Evasion
  • +(20–30)% to Lightning Resistance
  • 25% reduced Light Radius
  • 5% increased Movement Speed per Frenzy Charge
  • +1 to Maximum Frenzy Charges
Decree of FlightBootsAncient Leggings
  • 30% increased Movement Speed
  • (150–200)% increased Armour and Energy Shield
  • (20–30)% faster Dodge Roll
  • Gain Guard equal to (10–20)% of missing Energy Shield for 4 seconds when you Dodge Roll
  • Maximum amount of Guard is based on maximum Energy Shield instead
  • Divine Flight
  • base is floating [1]
GamblesprintBootsEmbossed Boots
  • (100–140)% increased Evasion Rating
  • (10–15)% increased Rarity of Items found
  • +(10–15) to Dexterity
  • +(15–25)% to Lightning Resistance
  • Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
GhostmarchBootsThreaded Shoes
  • 15% increased Movement Speed
  • (100–150)% increased Evasion and Energy Shield
  • +(30–50) to maximum Mana
  • +(17–23)% to Chaos Resistance
  • Dodge Roll passes through Enemies
LegionstrideBootsRough GreavesEzomyte
  • +(50–70) to Armour
  • +(50–70) to Stun Threshold
  • +10% to Block chance
  • -10 Physical damage taken from Projectile Attacks
Luminous PaceBootsStraw Sandals
  • 10% increased Movement Speed
  • +(20–30) to maximum Energy Shield
  • +(5–10) to Intelligence
  • (20–30)% reduced Energy Shield Recharge Rate
  • 100% faster start of Energy Shield Recharge
Obern's BastionBootsStacked SabatonsEzomyte
  • (150–200)% increased Armour and Evasion
  • (20–25) Life Regeneration per second
  • 200% increased Stun Recovery
  • (30–50)% reduced Chill Duration on you
  • (30–50)% reduced Freeze Duration on you
  • (30–50)% reduced Shock duration on you
PowertreadBootsHunting ShoesVaal
  • (15–20)% increased Movement Speed
  • (60–80)% increased Evasion and Energy Shield
  • +(10–20) to Intelligence
  • +1 to Maximum Power Charges
  • 12% increased Critical Damage Bonus per Power Charge

  • Cultivated:
    • (-60–60)% reduced Critical Damage Bonus if you've consumed a Power Charge Recently
    • (-60–60)% reduced Power Charge Duration
    • 10% chance when you gain a Power Charge to gain an additional Power Charge
ShankgonneBootsCovered Sabatons
  • Grants Skill: Level 11 Black Powder Blitz

  • (80–100)% increased Armour and Evasion
  • (10–20)% increased Rarity of Items found
  • +(15–25)% to Fire Resistance
  • Gain Deflection Rating equal to 20% of Armour
  • +(200–300) to Stun Threshold
  • You cannot Sprint
  • cannon ball footsteps [1]
  • footstep effect variation [119]
The Infinite PursuitBootsBronze Greaves
  • 10% increased Movement Speed
  • (100–150)% increased Armour
  • +(80–100) to maximum Life
  • (80–100)% increased Chance to be afflicted by Ailments when Hit
  • 25% increased Movement Speed while affected by an Ailment
The Knight-errantBootsMail SabatonsEzomyte
  • 10% increased Movement Speed
  • (30–50)% increased Armour and Evasion
  • +(30–50) to Stun Threshold
  • +(30–50) to Ailment Threshold
  • Iron Reflexes
TrampletoeBootsTrimmed GreavesEzomyte
  • 15% increased Movement Speed
  • (50–100)% increased Armour
  • 50% increased Attribute Requirements
  • Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
Wake of DestructionBootsSecured Leggings
  • 10% increased Movement Speed
  • (30–60)% increased Armour and Energy Shield
  • Adds 1 to (30–50) Lightning damage to Attacks
  • Drop Shocked Ground while moving, lasting 8 seconds
WanderlustBootsWrapped SandalsEzomyte
  • 20% increased Movement Speed
  • +(10–20) to maximum Energy Shield
  • +5 to Dexterity
  • Your speed is unaffected by Slows
WindscreamBootsFeathered Sandals
  • (10–20)% increased Movement Speed
  • (50–100)% increased Energy Shield
  • +(10–20) to Intelligence
  • Curse Skills have (10–20)% increased Cast Speed
  • Curses have no Activation Delay
WondertrapBootsSilk Slippers
  • (10–20)% increased Movement Speed
  • +(30–50) to maximum Energy Shield
  • +(10–20) to Strength
  • +(10–20) to Dexterity
  • +(10–20) to Intelligence
  • 50% increased Rarity of Items found when on Low Life
Death's HarpBowsDualstring Bow
  • +50% Surpassing chance to fire an additional Arrow

  • +(20–25)% to Critical Damage Bonus
  • Gain (20–30) Life per enemy killed
  • Gain (12–18) Mana per enemy killed
  • +(250–330)% Surpassing chance to fire an additional Arrow
DoomfletchBowsComposite Bow
  • Adds (5–7) to (10–12) Physical Damage
  • +10 to Dexterity
  • (30–50)% increased Mana Regeneration Rate
  • Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
Fairgraves' CurseBowsArtillery Bow
  • Grants Skill: Level 11 Phantasmal Arrow
  • 50% reduced Projectile Range

  • Adds (76–98) to (126–193) Fire Damage
  • (30–50)% increased Flammability Magnitude
  • (10–20)% increased Ignite Magnitude
  • 30% reduced Life Recovery rate
  • -30 Physical Damage taken from Hits
  • Attack Hits inflict Spectral Fire for 8 seconds
IronboundBowsWarden BowEzomyte
  • (25–35)% chance to Chain an additional time

  • +(100–150) to Armour
  • (5–10)% increased Attack Speed
  • +12% to Block chance
  • (3–5)% increased Block chance per 100 total Item Armour on Equipped Armour Items
  • Hits with this weapon have (1–2) to (4–5) Added Physical Damage per 1% Block Chance
  • Arrows Return if they have Pierced a target which had Fully Broken Armour
Lioneye's GlareBowsHeavy Bow
  • (150–240)% increased Physical Damage
  • +(300–500) to Accuracy Rating
  • 10% increased Attack Speed
  • +(20–30) to Dexterity
  • +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
  • -1 metre to Dodge Roll distance if you've Dodge Rolled Recently
  • Repeatable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
  • enable lioneyes glow task [1]
PeripheryBowsHeartwood Shortbow
  • Grants Skill: Level 16 Azmerian Swarms

  • Adds (48–59) to (75–97) Fire Damage
  • Adds (35–53) to (65–80) Cold Damage
  • Adds (1–8) to (123–152) Lightning Damage
  • (8–14)% increased Attack Speed
  • Elemental Damage from Hits Contributes to FlammabilityIgnite, and Chill MagnitudesFreeze Buildup, and Shock Chance
Quill RainBowsShortbowEzomyte
  • 100% increased Attack Speed
  • +(10–20) to Dexterity
  • (50–100)% increased Arrow Speed
  • 40% less Attack Damage
SlivertongueBowsZealot Bow
  • Adds (40–48) to (65–72) Physical Damage
  • +(4–6)% to Critical Hit Chance
  • Leeches (5–8)% of Physical Damage as Life
  • Leeches (4–7)% of Physical Damage as Mana
  • Arrows Fork
  • Arrows Pierce all targets after Forking
SplinterheartBowsRecurve Bow
  • (120–160)% increased Physical Damage
  • +(50–70) to Accuracy Rating
  • (20–30)% increased Projectile Speed
  • Projectiles Split towards +2 targets
Voltaxic RiftBowsFanatic Bow
  • local weapon implicit hidden added maximum chaos damage [64]
    local weapon implicit hidden added minimum chaos damage [28]

  • Adds 1 to (300–500) Lightning Damage
  • (10–15)% increased Attack Speed
  • 100% of Lightning Damage Converted to Chaos Damage
  • Chaos Damage from Hits also Contributes to Shock Chance
WidowhailBowsCrude Bow
  • (150–250)% increased bonuses gained from Equipped Quiver
BloodbarrierBucklersIron Buckler
  • Grants Skill: Parry

  • (10–15)% increased Block chance
  • +(13–17)% to Chaos Resistance
  • (5–10) Life Regeneration per second
  • Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
    your maximum Life as Physical damage per second

  • Cultivated:
    • (20–30)% increased Stun Threshold
    • (5–10)% of Damage taken Recouped as Life
    • (5–10)% increased maximum Life
Calgyra's ArcBucklersOrnate Buckler
  • Grants Skill: Parry

  • (60–100)% increased Evasion Rating
  • +(60–100) to maximum Mana
  • +(10–20) to Intelligence
  • Infinite Parry Range
  • 50% increased Parried Debuff Duration
  • parry skill art variation from item [1]
DunkelhaltBucklersLeather BucklerEzomyte
  • Grants Skill: Parry

  • (20–30)% increased Block chance
  • +(20–30) to Evasion Rating
  • You take 50% of damage from Blocked Hits
  • 50% increased Parried Debuff Magnitude
KaltenhaltBucklersRidged Buckler
  • Grants Skill: Parry

  • (80–120)% increased Evasion Rating
  • +5% to Maximum Cold Resistance
  • +40% to Cold Resistance
  • Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
  • 100% of Parry Physical Damage Converted to Cold Damage
  • 25 to 35 Cold Thorns damage
NocturneBucklersWooden Buckler
  • Grants Skill: Parry

  • +(60–80) to maximum Mana
  • +(10–15)% to all Elemental Resistances
  • 20% increased Accuracy Rating
  • Parried enemies take more Spell Damage instead of more Attack Damage
  • 100% increased Parried Debuff Duration
  • parry skill art variation from item [2]
Rondel de EzoBucklersPlated BucklerEzomyte
  • Grants Skill: Parry

  • (50–150)% increased Evasion Rating
  • +(10–20) to Dexterity
  • 5 Life Regeneration per second
  • 100% increased Block chance against Projectiles
  • Curse Enemies with Enfeeble on Block
SilverthorneBucklersSpiked Buckler
  • Grants Skill: Parry

  • (60–100)% increased Evasion Rating
  • +(10–15)% to all Elemental Resistances
  • Parrying applies 10 Stacks of Critical Weakness
  • 100% increased Parry Damage
SunsplinterBucklersArray Buckler
  • Grants Skill: Parry

  • (100–300)% increased Evasion Rating
  • +1 to Level of all Fire Skills
  • +2 to Level of all Cold Skills
  • +3 to Level of all Lightning Skills
  • +1% to Maximum Fire Resistance
  • +2% to Maximum Cold Resistance
  • +3% to Maximum Lightning Resistance
Arakaali's GiftCharmsAntidote CharmVaal
  • Grants Immunity to Poison
  • Used when you become Poisoned

  • Recover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
  • Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Beira's AnguishCharmsDousing CharmEzomyte
  • Grants Immunity to Ignite
  • Used when you become Ignited

  • (20–25)% Chance to gain a Charge when you kill an enemy
  • Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Breath of the MountainsCharmsSapphire Charm
  • +25% to Cold Resistance
  • Used when you take Cold damage from a Hit

  • (10–15)% reduced Charges per use
  • Grants a Power Charge on use
For UtopiaCharmsStone Charm
  • Cannot be Stunned
  • Used when you become Stunned

  • Defend with 200% of Armour during effect
Forsaken BangleCharmsAmethyst Charm
  • +18% to Chaos Resistance
  • Used when you take Chaos damage from a Hit

  • (15–25)% increased Duration
  • 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Nascent HopeCharmsThawing Charm
  • Grants Immunity to Freeze
  • Used when you become Frozen

  • (20–25)% Chance to gain a Charge when you kill an enemy
  • Energy Shield Recharge starts on use
Ngamahu's ChosenCharmsRuby Charm
  • +25% to Fire Resistance
  • Used when you take Fire damage from a Hit

  • (30–40)% increased Charges
  • Grants up to your maximum Rage on use
Rite of PassageCharmsGolden Charm
  • 15% increased Rarity of Items found
  • Used when you kill a Rare or Unique enemy

  • Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
  • randomly chosen from:
    • Possessed by Spirit Of The Bear for (10–20) seconds on use
    • Possessed by Spirit Of The Boar for (10–20) seconds on use
    • Possessed by Spirit Of The Cat for (10–20) seconds on use
    • Possessed by Spirit Of The Owl for (10–20) seconds on use
    • Possessed by Spirit Of The Ox for (10–20) seconds on use
    • Possessed by Spirit Of The Primate for (10–20) seconds on use
    • Possessed by a random Spirit for 20 seconds on use
    • Possessed by Spirit Of The Serpent for (10–20) seconds on use
    • Possessed by Spirit Of The Stag for (10–20) seconds on use
    • Possessed by Spirit Of The Wolf for (10–20) seconds on use
Sanguis HeroumCharmsStaunching Charm
  • Grants Immunity to Bleeding
  • Used when you start Bleeding

  • Gains (0.15–0.2) Charges per Second
  • Creates Consecrated Ground on use
  • charm create consecrated ground when used duration ms [4000]
  • charm create consecrated ground when used radius [14]
The Black CatCharmsGrounding Charm
  • Grants Immunity to Shock
  • Used when you become Shocked

  • (10–20)% increased Duration
  • Lightning Damage of Enemies Hitting you is Unlucky during effect
The Fall of the AxeCharmsSilver CharmEzomyte
  • Your speed is unaffected by Slows
  • Used when you are affected by a Slow

  • Grants Onslaught during effect
Valako's RoarCharmsTopaz Charm
  • +25% to Lightning Resistance
  • Used when you take Lightning damage from a Hit

  • (30–40)% increased Charges gained
  • Grants a Frenzy Charge on use
Double VisionCrossbowsDyad Crossbow
  • Grants Skill: Level 6 Gemini Surge
  • Loads an additional bolt

  • Adds (14–21) to (25–37) Physical Damage
  • +5% to Critical Hit Chance
  • (15–25)% increased Reload Speed
  • When you reload, triggers Gemini Surge to alternately
    gain (2–6) Cold Surges or (2–6) Fire Surges
  • trigger reload infusion on reload [1]
Mist WhisperCrossbowsMakeshift Crossbow
  • Adds (8–10) to (13–15) Cold Damage
  • Gain 5 Mana per enemy killed
  • (30–50)% increased Freeze Buildup
  • 30% increased Chill Duration on Enemies
  • Attacks Chain 2 additional times
Rampart RaptorCrossbowsTense Crossbow
  • (20–30)% increased Bolt Speed

  • (40–60)% increased Physical Damage
  • (30–40)% increased Attack Speed
  • 30% reduced Reload Speed
  • Bolts fired by Crossbow Attacks have 100% chance to not
    expend Ammunition if you've Reloaded Recently
RedemptionCrossbowsTrarthan Cannon
  • Cannot load or fire Ammunition

  • (300–400)% increased Physical Damage
  • Hits with this Weapon have no Critical Damage Bonus
  • (20–40)% reduced Cooldown Recovery Rate
  • Gain 1 Explosive Rhythm every (2–3) times you use a Grenade Skill
    Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
The Last LamentCrossbowsDesolate Crossbow
  • Grants Skill: Level 17 Requiem

  • (250–300)% increased Physical Damage
  • (10–20)% increased Attack Speed
  • (40–60)% reduced Reload Speed
  • Leeches (5–10)% of Physical Damage as Life
  • (10–20)% chance to load a bolt into all Crossbow skills on Kill
  • Sacrifice 300 Life to not consume the last bolt when firing
  • enable grand design clip handling [1]
Apep's SupremacyFociVoodoo FocusVaal
  • (100–200)% increased Energy Shield
  • (30–50)% increased Energy Shield Recharge Rate
  • 20% of Elemental damage from Hits taken as Chaos damage
  • +25% chance to be Poisoned
  • 100% chance to Poison on Hit with Spell Damage

  • Cultivated:
    • +(16–26)% to Chaos Resistance
    • Regenerate (1.5–3)% of maximum Life per second
    • (30–40)% increased Magnitude of Poison you inflict while Poisoned
Carrion CallFociEngraved Focus
  • +(30–40) to maximum Energy Shield
  • Minions have (20–30)% increased maximum Life
  • (20–30)% increased Mana Regeneration Rate
  • Minions deal (20–30)% increased Damage
  • Minions' Resistances are equal to yours
DeathrattleFociTwig Focus
  • +(10–20) to maximum Energy Shield
  • (20–40)% increased Spell Damage
  • +(5–10) to Intelligence
  • 20% chance for Energy Shield Recharge to start when you Kill an Enemy
Effigy of CrueltyFociAntler Focus
  • +(20–30) to maximum Energy Shield
  • (40–50)% increased Spell Damage
  • +10 to Intelligence
  • +(7–13)% to Chaos Resistance
  • Critical Hits with Spells apply (1–3) Stacks of Critical Weakness
Rathpith GlobeFociSacred FocusVaal
  • (60–100)% increased Energy Shield
  • +(60–100) to maximum Life
  • Non-Channelling Spells cost an additional 6% of your maximum Life
  • Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
  • Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
  • rathpith surge [3]

  • Cultivated:
    • (8–15)% increased Life Cost Efficiency
    • Non-Channelling Spells have 3% increased Magnitude of Ailments per 100 maximum Life
    • Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Mana
    • Non-Channelling Spells deal 6% increased Damage per 100 maximum Mana
Serpent's LessonFociTonal Focus
  • +(60–100) to maximum Life
  • +(60–100) to maximum Mana
  • You count as on Low Life while at 35% of maximum Mana or below
  • You count as on Low Mana while at 35% of maximum Life or below

  • Cultivated:
    • +(60–100) to maximum Energy Shield
    • (5–10)% of Damage Taken Recouped as Life, Mana and Energy Shield
The Eternal SparkFociCrystal Focus
  • (50–70)% increased Energy Shield
  • +5% to Maximum Lightning Resistance
  • +(20–30)% to Lightning Resistance
  • 40% increased Mana Regeneration Rate
  • 40% increased Mana Regeneration Rate while stationary
Threaded LightFociWoven Focus
  • (50–70)% increased Energy Shield
  • (30–40)% increased Mana Regeneration Rate
  • 20% increased Light Radius
  • (8–12)% increased Spell Damage per 10 Spirit
Aerisvane's WingsGlovesBurnished Gauntlets
  • (50–70)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • +(20–30) to Intelligence
  • Decimating Strike
Aerisvane's WingsGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • 10% chance to gain Onslaught for 4 seconds on Hit
  • (20–25)% increased Cooldown Recovery Rate
  • Deal Double Damage to Enemies that are on Full Life
  • Unmodifiable
Atziri's AcuityGlovesMoulded MittsVaal
  • Grants Skill: Level 9 Herald of the Royal Queen

  • (150–200)% increased Armour
  • +(100–150) to maximum Life
  • Leech 10% of Physical Attack Damage as Life
  • 10% of Physical damage dealt by your Hits causes Blood Loss
  • Vaal Pact

  • Cultivated:
    • +(100–150) to maximum Energy Shield
    • (5–10)% increased maximum Life
    • (30–50)% increased chance to inflict Bleeding
    • +(100–150) to maximum Energy Shield
    • (30–50)% increased chance to inflict Bleeding
    • (5–10)% increased maximum Life
Atziri's AcuityGlovesFists of StoneVaal
  • Grants Skill: Level 1 Herald of the Royal Queen
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (20–25)% more Global Evasion Rating and Energy Shield
  • (12–15)% less damage taken while on Low Life
  • Leech (13–17)% of Physical Attack Damage as Life
  • Leech Life (20–25)% slower
  • 10% of Physical damage dealt by your Hits causes Blood Loss
  • Eternal Youth
  • Unmodifiable

  • Cultivated:
    • +(100–150) to maximum Energy Shield
    • (5–10)% increased maximum Life
    • (30–50)% increased chance to inflict Bleeding
    • +(100–150) to maximum Energy Shield
    • (30–50)% increased chance to inflict Bleeding
    • (5–10)% increased maximum Life
AurseizeGlovesLayered Gauntlets
  • (40–60)% increased Armour and Evasion
  • (40–50)% increased Rarity of Items found
  • Lose 2% of maximum Life on Kill
AurseizeGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Lose 2% of maximum Life on Kill
  • (50–80)% increased Quantity of Gold Dropped by Slain Enemies
  • Unmodifiable
Blessed BondsGlovesLinen Wraps
  • +(60–100) to Evasion Rating
  • +(30–50) to maximum Energy Shield
  • Gain (25–35) Mana per enemy killed
  • Inflict Cold Exposure on Igniting an Enemy
  • Inflict Fire Exposure on Shocking an Enemy
  • Inflict Lightning Exposure on Critical Hit
Blueflame BracersGlovesGoldcast Cuffs
  • +20 to maximum Energy Shield
  • +(10–20) to Intelligence
  • +(5–15)% to Fire Resistance
  • +(5–15)% to Cold Resistance
  • 100% of Fire Damage Converted to Cold Damage
Blueflame BracersGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +1 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • +1% to Maximum Fire Resistance
  • +(5–15)% to Fire Resistance
  • Gain (10–20)% of Fire damage as Extra Lightning damage
  • (10–15)% increased Cooldown Recovery Rate
  • 100% of Fire damage Converted to Lightning damage
  • Unmodifiable
CandlemakerGlovesSombre GlovesEzomyte
  • (50–80)% increased Energy Shield
  • (20–40)% increased Fire Damage
  • (10–20)% reduced Cold Damage
  • +(20–40)% to Fire Resistance
  • (-20–-10)% to Cold Resistance
  • Flammability Magnitude is doubled
CandlemakerGlovesFists of StoneEzomyte
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (4–7)% of Damage as Extra Fire Damage
  • Attacks Gain (4–7)% of Damage as Extra Cold Damage
  • +(2–3)% to Maximum Fire Resistance
  • +(15–25)% to Fire Resistance
  • (30–50)% increased Chill Duration on you
  • Enemies Ignited or Chilled by you have (-25–-15)% to Elemental Resistances
  • Unmodifiable
Death ArticulatedGlovesOrnate Gauntlets
  • (100–150)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • +(17–23)% to Chaos Resistance
  • Lose 5% of maximum Life per second
  • Regenerate 5 Rage per second
  • No Inherent loss of Rage
Death ArticulatedGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (10–15)% chance to gain Onslaught for 4 seconds on Hit
  • +2% to Maximum Chaos Resistance
  • +(17–23)% to Chaos Resistance
  • Regenerate 5 Rage per second
  • Lose 5% of maximum Mana per Second
  • No Inherent loss of Rage
  • Unmodifiable
DeathblowGlovesDoubled GauntletsEzomyte
  • (100–150)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • Gain (20–30) Life per enemy killed
  • Gain (20–30) Mana per enemy killed
  • Culling Strike
DeathblowGlovesFists of StoneEzomyte
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Recover 3% of maximum Life on Kill
  • Recover 3% of maximum Mana on Kill
  • Culling Strike
  • (30–40)% increased Culling Strike Threshold if you've dealt a Culling Strike Recently
  • Unmodifiable
Demon StitcherGlovesIntricate GlovesVaal
  • +(40–60) to maximum Energy Shield
  • +(80–120) to maximum Life
  • (6–12)% increased Cast Speed
  • Sacrifice (5–15)% of maximum Life to gain that much Energy Shield when you Cast a Spell

  • Cultivated:
    • (20–30)% increased Cost Efficiency
    • (10–15)% of Maximum Life Converted to Energy Shield
    • (25–50)% of Spell Mana Cost Converted to Life Cost
    • (20–40)% increased effect of Arcane Surge on you
    • (20–40)% increased effect of Arcane Surge on you
    • (10–15)% of Maximum Life Converted to Energy Shield
    • (20–30)% increased Cost Efficiency
    • (25–50)% of Spell Mana Cost Converted to Life Cost
Demon StitcherGlovesFists of StoneVaal
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • +(60–80) to maximum Runic Ward
  • +(130–160) to maximum Life
  • (9–15)% increased Attack Speed
  • Sacrifice (10–30)% of maximum Life to gain half that much Runic Ward when you Attack
  • Unmodifiable

  • Cultivated:
    • (20–30)% increased Cost Efficiency
    • (10–15)% of Maximum Life Converted to Energy Shield
    • (25–50)% of Spell Mana Cost Converted to Life Cost
    • (20–40)% increased effect of Arcane Surge on you
    • (20–40)% increased effect of Arcane Surge on you
    • (10–15)% of Maximum Life Converted to Energy Shield
    • (20–30)% increased Cost Efficiency
    • (25–50)% of Spell Mana Cost Converted to Life Cost
Doedre's TenureGlovesStitched Gloves
  • +(20–30) to maximum Energy Shield
  • 100% increased Spell Damage
  • (15–25)% reduced Cast Speed
  • +(10–15) to Intelligence
Doedre's TenureGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +2 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • (15–25)% reduced Attack Speed
  • 100% increased Attack Damage
  • 15% increased Cooldown Recovery Rate
  • Unmodifiable
DreadfistGlovesBolstered Mitts
  • (60–100)% increased Armour
  • (20–30)% increased Critical Damage Bonus
  • Critical Hits inflict Impale
  • Critical Hits cannot Extract Impale
  • (20–31) to (32–49) Physical Thorns damage
DreadfistGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • +(1.5–2)% to Critical Hit Chance
  • (25–35)% increased Thorns Critical Damage Bonus
  • Deal your Thorns damage to enemies you Critically Hit with Melee Attacks
  • (24–35) to (36–57) Cold Thorns damage
  • Unmodifiable
Empire's GraspGlovesTitan Mitts
  • (150–200)% increased Armour
  • +(20–30) to Strength
  • Gain (30–50) Life per enemy killed
  • (10–20)% increased Global Physical Damage
  • Knockback direction is reversed
Empire's GraspGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Recover 3% of maximum Life on Kill
  • Knockback direction is reversed
  • (18–24)% increased Area of Effect for Attacks
  • Attack Damage with Hits is Lucky while you are Surrounded
  • Unmodifiable
Essentia SanguisGlovesFurtive Wraps
  • (50–70)% increased Evasion and Energy Shield
  • Adds 1 to (30–50) Lightning damage to Attacks
  • +(15–25) to Intelligence
  • +(25–35)% to Lightning Resistance
  • Life Leech is Converted to Energy Shield Leech
Essentia SanguisGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • +2% to Maximum Lightning Resistance
  • +(25–35)% to Lightning Resistance
  • (20–30)% increased Cooldown Recovery Rate
  • Mana Leech effects also Recover Energy Shield
  • Attacks Gain (17–21)% of Damage as Extra Lightning Damage
  • Unmodifiable
FacebreakerGlovesStocky MittsEzomyte
  • Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
  • (30–50)% increased Stun Buildup
  • 1% more Unarmed Damage per 5 Strength
  • +0.3 metres to Melee Strike Range while Unarmed
  • +1 to Armour per Strength
  • Can Attack as though using a One Handed Mace while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
  • local display facebreaker damage imitation weapon [1]
FacebreakerGlovesFists of StoneEzomyte
  • Grants Skill: Level 1 Smash to Smithereens
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has 9 to 14 Fire damage, +3 to +5 per Boss's Face Broken
  • +0.3 metres to Melee Strike Range while Unarmed
  • Gain 1% of Unarmed Damage as extra Fire damage per 5 Intelligence
  • 1% increased Area of Effect for Unarmed Attacks per 10 Intelligence
  • Can Attack as though using a One Handed Mace while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
  • local display facebreaker damage imitation weapon [1]
  • Unmodifiable
GravebindGlovesRope Cuffs
  • (40–60)% increased Armour and Energy Shield
  • 20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
  • +(10–15)% to Cold Resistance
  • Gain (7–10) Life per enemy killed
  • Gain (4–6) Mana per enemy killed
  • Enemies in your Presence killed by anyone count as being killed by you instead
GravebindGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • 20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
  • Recover 3% of maximum Life on Kill
  • Recover 3% of maximum Mana on Kill
  • Enemies in your Presence killed by anyone count as being killed by you instead
  • (30–50)% chance to gain Volatility on Kill
  • Unmodifiable
Grip of WinterGlovesFirm Bracers
  • (30–50)% increased Evasion Rating
  • Adds (3–5) to (6–8) Cold damage to Attacks
  • +(20–30)% to Cold Resistance
  • (40–50)% increased Freeze Buildup
  • (20–30)% increased Magnitude of Chill you inflict
Grip of WinterGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (10–15)% of Damage as Extra Cold Damage
  • +(2–3)% to Maximum Cold Resistance
  • +(15–25)% to Cold Resistance
  • All Damage from Hits Contributes to Chill Magnitude
  • All Damage from Hits Contributes to Freeze Buildup
  • Unmodifiable
Hand of Wisdom and ActionGlovesSpiral Wraps
  • +(15–25) to Dexterity
  • +(15–25) to Intelligence
  • 1% increased Attack Speed per 20 Dexterity
  • Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
Hand of Wisdom and ActionGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (11–13)% increased Dexterity
  • (5–10)% increased Intelligence
  • 1% increased Area of Effect per 20 Intelligence
  • Adds 6 to 8 Cold Damage to Attacks per 20 Dexterity
  • Unmodifiable
HateforgeGlovesMoulded MittsVaal
  • (300–400)% increased Armour
  • Gain (3–6) Rage on Hit
  • Gain a random Charge on reaching Maximum Rage, no more than once every (3–6) seconds
  • Lose all Rage on reaching Maximum Rage
  • (-10–10) to Maximum Rage

  • Cultivated:
    • 25% increased Attack Speed
    • +(8–10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
    • (12–16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
    • 25% increased Attack Speed
    • +(8–10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
    • (12–16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
HateforgeGlovesFists of StoneVaal
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • +(70–100) to maximum Runic Ward
  • Gain (6–8) Rage on Hit
  • Lose all Rage on reaching Maximum Rage
  • (-10–10) to Maximum Rage
  • Recover (3–5)% of maximum Runic Ward on reaching Maximum Rage
  • Unmodifiable

  • Cultivated:
    • 25% increased Attack Speed
    • +(8–10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
    • (12–16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
    • 25% increased Attack Speed
    • +(8–10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
    • (12–16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Horror's FlightGlovesEngraved Bracers
  • Grants Skill: Level 15 Crushing Fear

  • (200–300)% increased Evasion Rating
  • +(13–23) to Dexterity
  • Adds (19–23) to (31–37) Chaos Damage to Attacks
  • Gain 1 Fear Incarnate when you Cull a target
Horror's FlightGlovesFists of Stone
  • Grants Skill: Level 1 Crushing Fear
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (20–25)% more Global Evasion Rating and Energy Shield
  • +(25–35)% Surpassing chance to fire an additional Projectile
  • Gain 1 Fear Overwhelming when you Cull a target
  • Attacks Gain (17–23)% of Damage as extra Chaos Damage
  • Unmodifiable
Idle HandsGlovesSectioned BracersVaal
  • (40–60)% increased Evasion Rating
  • +(60–100) to Accuracy Rating
  • +(5–10) to Intelligence
  • 25% increased Attack Speed while on Full Mana
  • You count as on Full Mana while at 90% of maximum Mana or above

  • Cultivated:
    • Leech (4–6)% of Physical Attack Damage as Mana
    • (10–20)% increased maximum Mana
    • 25% increased Mana Cost Efficiency
    • Meta Skills gain 25% increased Energy while on Full Mana
    • Meta Skills gain 25% increased Energy while on Full Mana
    • 25% increased Mana Cost Efficiency
    • Leech (4–6)% of Physical Attack Damage as Mana
    • (10–20)% increased maximum Mana
Idle HandsGlovesFists of StoneVaal
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • 25% more Attack damage while on Low Mana
  • (10–20)% chance to Blind Enemies on Hit with Attacks
  • (10–15)% increased Cooldown Recovery Rate
  • You are considered on Low Mana while at 50% of maximum Mana or below instead
  • Unmodifiable

  • Cultivated:
    • Leech (4–6)% of Physical Attack Damage as Mana
    • (10–20)% increased maximum Mana
    • 25% increased Mana Cost Efficiency
    • Meta Skills gain 25% increased Energy while on Full Mana
    • Meta Skills gain 25% increased Energy while on Full Mana
    • 25% increased Mana Cost Efficiency
    • Leech (4–6)% of Physical Attack Damage as Mana
    • (10–20)% increased maximum Mana
JarngreiprGlovesRingmail Gauntlets
  • 50% increased Armour and Evasion
  • Adds (2–3) to (5–6) Physical Damage to Attacks
  • +(30–50) to maximum Life
  • (4–8)% increased Attack Speed
  • Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
JarngreiprGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (10–15)% of Damage as Extra Physical Damage
  • (6–8)% more damage taken while on Low Life
  • (10–15)% chance to gain Onslaught for 4 seconds on Hit
  • Dexterity can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
  • Unmodifiable
KilljoyGlovesLinen Wraps
  • (30–60)% increased Evasion and Energy Shield
  • +(30–50) to maximum Life
  • (20–30)% increased Critical Damage Bonus
  • Flasks do not recover Life
  • On-Kill Effects happen twice
KilljoyGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • +(30–50) to maximum Runic Ward
  • (6–7)% less damage taken while on Low Life
  • +(1–2)% to Critical Hit Chance
  • On-Kill Effects happen twice
  • Recover 1% of maximum Runic Ward on Kill
  • Unmodifiable
Kitoko's CurrentGlovesJewelled Gloves
  • (30–50)% increased Energy Shield
  • +(10–20) to Dexterity
  • (10–15)% reduced Attack and Cast Speed
  • Lightning damage from Hits Contributes to Electrocution Buildup
Kitoko's CurrentGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • (10–15)% reduced Attack and Cast Speed
  • All damage with Attacks Contributes to Electrocution Buildup
  • +(20–40)% Surpassing chance to fire an additional Projectile
  • Unmodifiable
Leopold's ApplauseGlovesEmbroidered Gloves
  • (60–100)% increased Energy Shield
  • +(60–100) to maximum Mana
  • (10–15)% increased Rarity of Items found
  • Damage Penetrates 10% Elemental Resistances
  • Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
Leopold's ApplauseGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (15–25)% more Attack damage while on Low Mana
  • +(15–25)% to all Elemental Resistances
  • Elemental Damage from your Hits is Resisted by the enemy's lowest Elemental Resistance
  • (15–25)% increased Quantity of Gold Dropped by Slain Enemies
  • Unmodifiable
Lochtonial CaressGlovesTempered Mitts
  • (10–15)% increased Skill Speed
  • +(15–25) to Armour
  • +(40–60) to maximum Life
  • (10–15)% reduced maximum Mana
  • Share Charges with Allies in your Presence
Lochtonial CaressGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +1 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • (7–9)% less damage taken while on Low Life
  • (13–20)% increased Attack Speed
  • Cannot Leech Mana
  • (5–10)% chance to grant a Endurance Charge to Allies in your Presence on Hit
  • (5–10)% chance to grant a Frenzy Charge to Allies in your Presence on Hit
  • (5–10)% chance to grant a Power Charge to Allies in your Presence on Hit
  • Unmodifiable
Maligaro's VirtuosityGlovesFine Bracers
  • (60–80)% increased Evasion Rating
  • (20–30)% increased Critical Hit Chance
  • 5% increased Attack Speed
  • +(10–20) to Dexterity
  • Your Critical Hit Chance cannot be Rerolled
  • Your Critical Damage Bonus is 250%
Maligaro's VirtuosityGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • (20–30)% increased Critical Damage Bonus
  • 10% chance to gain Onslaught for 4 seconds on Hit
  • Critical Hit chance for Attacks is (25–40)%
  • +(45–60)% Surpassing chance to fire an additional Projectile
  • Unmodifiable
NightscaleGlovesPauascale Gloves
  • (60–100)% increased Energy Shield
  • (30–50)% increased Critical Hit Chance
  • +(10–20) to Intelligence
  • +(20–30)% to Cold Resistance
  • 150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
  • Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
NightscaleGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–25)% more Global Evasion Rating and Energy Shield
  • (40–60)% increased Critical Hit Chance
  • +2% to Maximum Cold Resistance
  • +(20–30)% to Cold Resistance
  • You have no Mana Regeneration
  • 15% increased Cooldown Recovery Rate
  • (100–150)% increased amount of Mana Leeched if you've dealt a Critical Hit Recently
  • Unmodifiable
NorthpawGlovesSuede BracersEzomyte
  • +(15–25) to Evasion Rating
  • Adds (3–5) to (8–10) Physical Damage to Attacks
  • (10–15)% increased Critical Damage Bonus
  • Base Critical Hit Chance for Attacks with Weapons is 7%
NorthpawGlovesFists of StoneEzomyte
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Has +2 to Evasion Rating per player level
  • Has +1 to maximum Energy Shield per player level
  • Attacks Gain (11–15)% of Damage as Extra Physical Damage
  • (15–20)% increased Critical Damage Bonus
  • +(3–6)% to Unarmed Melee Attack Critical Hit Chance
  • Unmodifiable
Painter's ServantGlovesTorn Gloves
  • Gain (5–10)% of Elemental Damage as Extra Cold Damage
  • Gain (5–10)% of Elemental Damage as Extra Fire Damage
  • Gain (5–10)% of Elemental Damage as Extra Lightning Damage
  • 33% of Elemental Damage Converted to Cold Damage
  • 33% of Elemental Damage Converted to Fire Damage
  • 33% of Elemental Damage Converted to Lightning Damage
Painter's ServantGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • Gain (6–15)% of Lightning damage as Extra Physical damage
  • Gain (6–15)% of Cold damage as Extra Physical damage
  • Gain (6–15)% of Fire damage as Extra Physical damage
  • Physical damage from Hits Contributes to Flammability and
    Ignite MagnitudesFreeze Buildup, and Shock Chance
  • Unmodifiable
PlaguefingerGlovesGauze Wraps
  • (30–50)% increased Evasion and Energy Shield
  • (4–6)% increased Attack Speed
  • Cannot inflict Elemental Ailments
  • (20–30)% chance to Poison on Hit
  • All Damage from Hits Contributes to Poison Magnitude

  • Cultivated:
    • +1 to Level of all Chaos Skills
    • (5–10)% Global chance to Blind Enemies on Hit
    • (10–16)% increased Magnitude of Poison you inflict
    • (30–60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
    • (5–10)% Global chance to Blind Enemies on Hit
    • +1 to Level of all Chaos Skills
    • (10–16)% increased Magnitude of Poison you inflict
    • (30–60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
PlaguefingerGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (8–12)% chance to gain Onslaught for 4 seconds on Hit
  • (30–40)% increased Magnitude of Poison you inflict with Critical Hits
  • Critical Hits Poison the enemy
  • Unmodifiable

  • Cultivated:
    • +1 to Level of all Chaos Skills
    • (5–10)% Global chance to Blind Enemies on Hit
    • (10–16)% increased Magnitude of Poison you inflict
    • (30–60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
    • (5–10)% Global chance to Blind Enemies on Hit
    • +1 to Level of all Chaos Skills
    • (10–16)% increased Magnitude of Poison you inflict
    • (30–60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
Shackles of the WretchedGlovesAged Cuffs
  • (30–50)% increased Armour and Energy Shield
  • You cannot be Chilled for 6 seconds after being Chilled
  • You cannot be Frozen for 6 seconds after being Frozen
  • You cannot be Ignited for 6 seconds after being Ignited
  • You cannot be Shocked for 6 seconds after being Shocked
  • Curses you inflict are reflected back to you

  • Cultivated:
    • (10–20)% increased Curse Magnitudes
    • (10–20)% increased Freeze Duration on Enemies
    • (20–40)% increased Ignite Magnitude
    • (20–40)% increased Magnitude of Shock you inflict
    • (20–40)% increased Magnitude of Chill you inflict
    • (10–15)% increased Damage per Curse on you
    • (20–40)% increased Magnitude of Chill you inflict
    • (10–20)% increased Curse Magnitudes
    • (10–15)% increased Damage per Curse on you
    • (10–20)% increased Freeze Duration on Enemies
    • (20–40)% increased Ignite Magnitude
    • (20–40)% increased Magnitude of Shock you inflict
Shackles of the WretchedGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • (4–6)% reduced Movement Speed while Cursed
  • Enemies you Curse take (20–30)% increased Damage
  • Curses you inflict are reflected back to you
  • (15–20)% more damage taken while Cursed
  • Unmodifiable

  • Cultivated:
    • (10–20)% increased Curse Magnitudes
    • (10–20)% increased Freeze Duration on Enemies
    • (20–40)% increased Ignite Magnitude
    • (20–40)% increased Magnitude of Shock you inflict
    • (20–40)% increased Magnitude of Chill you inflict
    • (10–15)% increased Damage per Curse on you
    • (20–40)% increased Magnitude of Chill you inflict
    • (10–20)% increased Curse Magnitudes
    • (10–15)% increased Damage per Curse on you
    • (10–20)% increased Freeze Duration on Enemies
    • (20–40)% increased Ignite Magnitude
    • (20–40)% increased Magnitude of Shock you inflict
Sine AequoGlovesGrand Manchettes
  • (10–15)% increased Skill Speed
  • (150–200)% increased ArmourEvasion and Energy Shield
  • Immobilise enemies at 50% buildup instead of 100%
  • (30–50)% increased Damage against Immobilised Enemies
Sine AequoGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (15–25)% increased Attack Speed if you've dealt a Critical Hit Recently
  • (25–35)% Surpassing chance per enemy Power to gain
    Mountain's Teachings on Immobilising an enemy if
    you have the [AscendancyMonk1Notable6|Way of the Mountain] Ascendancy Passive Skill
  • Immobilise enemies at 50% buildup instead of 100%
  • Unmodifiable
SnakebiteGlovesSpined BracersVaal
  • (40–60)% increased Evasion Rating
  • +(7–17)% to Chaos Resistance
  • (6–10) Life Regeneration per second
  • (20–30)% chance to Poison on Hit
  • Targets can be affected by +1 of your Poisons at the same time

  • Cultivated:
    • (30–40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
    • (40–60)% reduced Poison Duration on you
    • Recover (0.5–1)% of maximum Life per Poison affecting Enemies you Kill
    • (30–40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
    • Recover (0.5–1)% of maximum Life per Poison affecting Enemies you Kill
    • (40–60)% reduced Poison Duration on you
SnakebiteGlovesFists of StoneVaal
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • +1% to Maximum Chaos Resistance
  • +(7–17)% to Chaos Resistance
  • Regenerate (0.5–1.5)% of maximum Life per second
  • Targets can be affected by two of your Chills at the same time
  • (20–30)% increased Magnitude of Chill you inflict
  • Unmodifiable

  • Cultivated:
    • (30–40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
    • (40–60)% reduced Poison Duration on you
    • Recover (0.5–1)% of maximum Life per Poison affecting Enemies you Kill
    • (30–40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
    • Recover (0.5–1)% of maximum Life per Poison affecting Enemies you Kill
    • (40–60)% reduced Poison Duration on you
The Prisoner's ManaclesGlovesKalguuran Cuffs
  • (200–300)% increased Armour and Energy Shield
  • +100 to maximum Life
  • 100% increased Attribute Requirements
  • +(20–40)% to Lightning Resistance
  • (15–30) Life Regeneration per second
  • Debuffs you inflict have (20–30)% increased Slow Magnitude
  • Cannot Immobilise enemies
The Prisoner's ManaclesGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (20–25)% more Global Evasion Rating and Energy Shield
  • (10–12)% less damage taken while on Low Life
  • 100% increased Attribute Requirements
  • +(2–3)% to Maximum Lightning Resistance
  • +(15–25)% to Lightning Resistance
  • Your Hits cannot Stun enemies
  • Regenerate (1.5–3)% of maximum Life per second
  • (25–50)% increased Immobilisation buildup
  • Unmodifiable
ThunderfistGlovesUtility Wraps
  • Grants Skill: Level 15 Crackling Palm

  • (1–111)% increased Evasion and Energy Shield
  • (1–11)% increased Attack Speed
  • +(1–33)% to Lightning Resistance
  • Adds 1 to (77–111) Lightning Damage to Unarmed Melee Hits
  • +(0.1–1.1)% to Unarmed Melee Attack Critical Hit Chance
  • use thunderfist art variation [1]
ThunderfistGlovesFists of Stone
  • Grants Skill: Level 1 Gelid Palm
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (15–20)% more Global Evasion Rating and Energy Shield
  • (10–15)% chance to gain Onslaught for 4 seconds on Hit
  • +(2–3)% to Maximum Cold Resistance
  • +(10–25)% to Cold Resistance
  • +(0.8–1.5)% to Unarmed Melee Attack Critical Hit Chance
  • Adds 44 to 66 Cold Damage to Unarmed Melee Hits
  • Unmodifiable
TreefingersGlovesRiveted Mitts
  • (30–60)% increased Armour
  • Adds (6–10) to (12–16) Physical Damage to Attacks
  • 5% reduced Attack Speed
  • +(15–20) to Strength
  • (20–30)% increased Stun Buildup
  • Giant's Blood
TreefingersGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • Attacks Gain (10–15)% of Damage as Extra Physical Damage
  • 5% reduced Cast Speed
  • (15–20)% increased Area of Effect for Attacks
  • (20–30)% increased Immobilisation buildup
  • Hollow Palm Technique
  • Unmodifiable
Valako's ViceGlovesPlate Gauntlets
  • (50–100)% increased Armour and Evasion
  • (5–10)% increased Attack Speed
  • +(20–30) to Strength
  • +(20–30) to Dexterity
  • +(30–50)% to Lightning Resistance
  • 100% of Fire damage Converted to Lightning damage
Valako's ViceGlovesFists of Stone
  • local hand wraps player level to use [0]
  • Has +3 to Evasion Rating per player level
    Has +1 to maximum Energy Shield per player level
    local level requirement override [1]

  • (10–15)% more Global Evasion Rating and Energy Shield
  • 10% chance to gain Onslaught for 4 seconds on Hit
  • Gain (15–25)% of Lightning damage as Extra Cold damage
  • 100% of Lightning Damage Converted to Cold Damage
  • (10–14)% increased Area of Effect for Attacks
  • +(25–50)% Surpassing chance to fire an additional Projectile
  • Unmodifiable
Alpha's HowlHelmetsArmoured Cap
  • (80–100)% increased Evasion Rating
  • +100 to Spirit
  • +(50–75)% to Cold Resistance
  • Presence Radius is doubled
AssailumHelmetsClosed Helm
  • (200–300)% increased Armour and Evasion
  • +(200–400) to Accuracy Rating
  • (30–50)% increased Critical Hit Chance
  • Skills have a (100–150)% longer Perfect Timing window
Atsak's SightHelmetsVeiled Mask
  • (100–150)% increased Evasion and Energy Shield
  • (30–40)% increased Critical Hit Chance
  • +(10–20) to Dexterity
  • +(10–20) to Intelligence
  • Critical Hits Poison the enemy
Atziri's DisdainHelmetsGold CircletVaal
  • +(60–100) to maximum Mana
  • (10–20)% increased Rarity of Items found
  • Gain (10–15)% of maximum Life as Extra maximum Energy Shield
  • 10% of Damage taken bypasses Energy Shield

  • Cultivated:
    • 10% of Damage is taken from Mana before Life
    • (5–10)% increased maximum Life
    • (6–10)% of Damage taken Recouped as Mana
Black Sun CrestHelmetsWrapped Greathelm
  • (50–80)% increased Armour
  • (5–15)% increased Strength
  • (5–15)% increased Dexterity
  • (5–15)% increased Intelligence
  • 20% reduced Light Radius
Blood PriceHelmetsFierce Greathelm
  • (80–120)% increased Armour
  • (10–15) Life Regeneration per second
  • +(100–150) to Stun Threshold
  • (30–60)% increased Presence Area of Effect
  • Enemies in your Presence have at least 10% of Life Reserved
BronzebeardHelmetsHorned Crown
  • 10% reduced Movement Speed
  • (50–100)% increased Armour and Energy Shield
  • +100 to maximum Life
  • (35–50)% reduced Effect of Chill on you
  • (35–50)% reduced Magnitude of Ignite on you
  • (35–50)% reduced effect of Shock on you
Constricting CommandHelmetsViper CapVaal
  • +(80–120) to maximum Life
  • +(10–15) to all Attributes
  • (8–12) Life Regeneration per second
  • Require (2–4) fewer enemies to be Surrounded

  • Cultivated:
    • (-40–40)% reduced Attack Damage while Surrounded
    • Regenerate (0.5–1.5)% of maximum Life per second while Surrounded
    • +(60–75) to Armour
    • (20–60)% increased Surrounded Area of Effect
CornathaumHelmetsHeavy Crown
  • (10–20)% increased Rarity of Items found
  • +(40–50) to Intelligence
  • 30% increased Light Radius
  • 5% increased Experience gain

  • Cultivated:
    • (100–150)% increased Armour and Energy Shield
    • (5–10)% increased Quantity of Gold Dropped by Slain Enemies
    • Increases and Reductions to Light Radius also apply to Area of Effect at (25–50)% of their value
Corona of the Red SunHelmetsWarrior GreathelmVaal
  • +(100–150) to Accuracy Rating
  • +(60–80) to maximum Life
  • +(20–25)% to Fire Resistance
  • 25% increased Light Radius
  • Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life

  • Cultivated:
    • +(1–2) to Level of all Minion Skills
    • (25–50)% increased Presence Area of Effect
    • +(100–150) to Armour
Crown of EyesHelmetsVermeil Circlet
  • (100–140)% increased Energy Shield
  • +(150–200) to Accuracy Rating
  • +(10–15) to all Attributes
  • -10% to Fire Resistance
  • Increases and Reductions to Spell damage also apply to Attacks
Crown of the Pale KingHelmetsCultist Crown
  • (50–100)% increased Armour and Energy Shield
  • +(40–80) to maximum Life
  • 10% increased Rarity of Items found
  • (10–15) to (20–25) Physical Thorns damage
  • Thorns can Retaliate against all Hits
Crown of the VictorHelmetsIron Crown
  • (10–15)% increased Rarity of Items found
  • +1 to Level of all Skills
  • Gain 10 Life per enemy killed
  • Gain 10 Mana per enemy killed
Crown of ThornsHelmetsTwig CircletEzomyte
  • +(100–150) to maximum Energy Shield
  • Lose 5 Life when you use a Skill
  • (3–5) to (6–10) Physical Thorns damage
  • Pain Attunement
Decree of AcuityHelmetsAncient Visor
  • (150–250)% increased Armour and Evasion
  • +(25–35) to Dexterity
  • Gain (15–30)% of Evasion Rating as extra Armour
  • You are Blind
  • The Effect of Blind on you is reversed
DeidbellHelmetsElite GreathelmEzomyte
  • (60–100)% increased Armour
  • +(10–20) to Strength
  • (20–30)% increased Warcry Speed
  • Warcries Explode Corpses dealing 10% of their Life as Physical Damage
  • Warcry Skills have (20–30)% increased Area of Effect
Demigod's VirtueHelmetsGolden Visage
  • 25% increased Rarity of Items found
  • Virtuous
ElevoreHelmetsHunter HoodEzomyte
  • (50–80)% increased Evasion Rating
  • +(20–30) to Dexterity
  • Charms gain 1 charge per Second
  • +(1–2) Charm Slots
Erian's CobbleHelmetsGuarded HelmEzomyte
  • +(0–40) to Armour
  • +(0–30) to Evasion Rating
  • +(0–20) to maximum Energy Shield
  • +(0–60) to Accuracy Rating
  • +(0–30) to maximum Life
  • +(0–20) to maximum Mana
  • (0–20)% increased Rarity of Items found
  • (0–30)% increased Critical Hit Chance
  • +(0–10) to Strength
  • +(0–10) to Dexterity
  • +(0–10) to Intelligence
  • +(0–10)% to Fire Resistance
  • +(0–10)% to Cold Resistance
  • +(0–10)% to Lightning Resistance
  • (0–6) Life Regeneration per second
Ezomyte PeakHelmetsSoldier GreathelmEzomyte
  • (50–100)% increased Armour
  • +(50–80) to maximum Life
  • (3–6) Life Regeneration per second
  • (10–20)% increased Area of Effect
  • Unwavering Stance
Glimpse of ChaosHelmetsTribal MaskVaal
  • Can be modified while Corrupted
  • +(50–150) to maximum Life
  • +(50–150) to maximum Mana
  • (-30–30)% to Fire Resistance
  • (-30–30)% to Cold Resistance
  • (-30–30)% to Lightning Resistance
  • Chaos Resistance is zero

  • Cultivated:
    • +(50–150) to maximum Energy Shield
    • (1–60)% increased Chaos Damage
    • (1–60)% increased Cold Damage
    • (1–60)% increased Lightning Damage
    • (1–60)% increased Fire Damage
    • +(1–60)% to Chaos Resistance
GoldrimHelmetsFelt Cap
  • +(30–50) to Evasion Rating
  • 10% increased Rarity of Items found
  • +(25–35)% to all Elemental Resistances
GreymakeHelmetsBrimmed HelmEzomyte
  • +(30–50) to Strength
  • +(30–50) to Dexterity
  • +(30–50) to Intelligence
  • -1 to all Attributes per Level
  • Has 4 Augment Sockets (Hidden)
HeatshiverHelmetsVelvet Cap
  • (50–70)% increased Evasion Rating
  • +(60–100) to maximum Mana
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
Horns of ByndenHelmetsRusted GreathelmEzomyte
  • +20 to Armour
  • (5–15)% increased Rarity of Items found
  • +(20–30) to Strength
  • Every Rage also grants 1% increased Armour
  • Gain 1 Rage on Melee Hit
IndigonHelmetsMagus Tiara
  • (100–140)% increased Energy Shield
  • +(80–120) to maximum Mana
  • (5–10)% increased Cost of Skills for each 200 total Mana Spent Recently
  • (10–15)% increased Spell damage for each 200 total Mana you have Spent Recently
  • Mana Recovery other than Regeneration cannot Recover Mana
InnsmouthHelmetsShabby Hood
  • +(20–30) to Evasion Rating
  • 25% reduced maximum Mana
  • +(10–20)% to Cold Resistance
  • +(13–19)% to Chaos Resistance
  • 100% increased Mana Regeneration Rate
IronrideHelmetsVisored Helm
  • (60–80)% increased Armour and Evasion
  • +(30–50) to maximum Life
  • +(30–50) to maximum Mana
  • +(10–15)% to Lightning Resistance
  • You have no Accuracy Penalty at Distance
Keeper of the ArcHelmetsSpiritbone CrownKalguuran
  • (240–340)% increased Armour and Energy Shield
  • (15–25) Life Regeneration per second
  • (15–25)% increased Mana Regeneration Rate
  • Alternating every 5 seconds:
    Take 40% less Damage from Hits
    Take 40% less Damage over time
Leer CastHelmetsHooded Mask
  • +(30–50) to maximum Life
  • +(30–50) to maximum Mana
  • Allies in your Presence deal 50% increased Damage
  • +(10–20) to Dexterity
  • 25% reduced Damage
Mask of the SanguimancerHelmetsFace Mask
  • +(20–25) to Evasion Rating
  • +(10–15) to maximum Energy Shield
  • (20–40)% increased Critical Hit Chance for Spells
  • +(10–20) to Strength
  • +(10–20) to Intelligence
  • Blood Magic
Mask of the Stitched DemonHelmetsFeathered TiaraVaal
  • (120–160)% increased Energy Shield
  • +(17–23)% to Chaos Resistance
  • Cannot have Energy Shield
  • Regenerate 0.05 Life per second per Maximum Energy Shield

  • Cultivated:
    • +(70–100) to maximum Energy Shield
    • +(60–80) to maximum Life
    • +(17–23) to all Attributes
Mind of the CouncilHelmetsDeath Mask
  • (150–200)% increased Evasion and Energy Shield
  • +(60–90) to maximum Mana
  • +(20–30)% to Lightning Resistance
  • Attacks cost an additional 6% of your maximum Mana
  • Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
Myris UxorHelmetsCovert Hood
  • (40–60)% increased Evasion Rating
  • +(100–150) to Accuracy Rating
  • +(40–60) to maximum Mana
  • 100% increased Culling Strike Threshold
Radiant GriefHelmetsLace Hood
  • (80–100)% increased Evasion Rating
  • +(15–25)% to Fire Resistance
  • 30% increased Light Radius
  • Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage
Sandstorm VisageHelmetsChain Tiara
  • +(80–120) to maximum Energy Shield
  • +(20–30) to Dexterity
  • Enemies in your Presence are Blinded
  • Every second, inflicts Critical Weakness on enemies in your Presence for (15–20) seconds
Scold's BridleHelmetsJade Tiara
  • +(75–150) to maximum Energy Shield
  • (60–100)% increased Spell Damage
  • +(80–100) to maximum Mana
  • 15% reduced Cast Speed
  • Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
Solus IpseHelmetsGrand Visage
  • (150–200)% increased ArmourEvasion and Energy Shield
  • +(60–100) to maximum Mana
  • 25% increased Light Radius
  • Equipment and Skill Gems have 25% increased Attribute Requirements
  • You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Starkonja's HeadHelmetsLeatherbound HoodEzomyte
  • (100–200)% increased Evasion Rating
  • (15–25)% increased Critical Hit Chance
  • +(30–40) to Dexterity
  • 150% increased Global Evasion Rating when on Low Life
  • 15% of Damage from Hits is taken from your Damageable Companion's Life before you
The Black InsigniaHelmetsCorsair Cap
  • (70–100)% increased Evasion Rating
  • (10–20)% increased Rarity of Items found
  • +(15–25)% to Lightning Resistance
  • Gain Tailwind on Critical Hit, no more than once per second
  • Lose all Tailwind when Hit
The Bringer of RainHelmetsDecorated Helm
  • (600–800)% increased Armour and Evasion
  • +(200–300) to Accuracy Rating
  • 100% increased Critical Hit Chance
  • (30–60) Life Regeneration per second
  • Can't use Body Armour
  • You can wield Two-Handed AxesMaces and Swords in one hand
  • This item gains bonuses from Socketed Items as though it was a Body Armour
  • Has 4 Augment Sockets (Hidden)
The Devouring DiademHelmetsWicker Tiara
  • (60–100)% increased Energy Shield
  • +(40–60) to maximum Life
  • +(10–20) to Intelligence
  • +(13–19)% to Chaos Resistance
  • Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
The Hollow MaskHelmetsHewn Mask
  • Grants Skill: Level 2 Wildwood's Gifts

  • +(60–80) to maximum Life
  • 15% additional Physical Damage Reduction
  • -10% to all Elemental Resistances
  • +13% to Chaos Resistance
  • Remnants you create affect Allies in your Presence as well as you when collected
  • (80–100)% increased Reservation Efficiency of Remnant Skills
The Smiling KnightHelmetsCowled HelmEzomyte
  • +(50–100) to Accuracy Rating
  • (150–200)% increased Armour and Evasion
  • (15–25)% increased Critical Hit Chance
  • Aggravate Bleeding on targets you Critically Hit with Attacks
The Three DragonsHelmetsSolid Mask
  • (40–60)% increased Evasion and Energy Shield
  • +(10–20)% to all Elemental Resistances
  • Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
  • Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
  • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
The VertexHelmetsTribal MaskVaal
  • Has no Attribute Requirements
  • (100–150)% increased Evasion and Energy Shield
  • (20–30)% increased Critical Hit Chance
  • +(13–17)% to Chaos Resistance
  • Skill Gems have no Attribute Requirements

  • Cultivated:
    • (5–10)% increased Attributes
    • (13–17)% increased Mana Cost Efficiency
    • (20–30)% increased chance to inflict Ailments
    • +(3–5) to Level of all Curse Skills
The VertexHelmetsTribal MaskVaal
  • Has no Attribute Requirements
  • (100–150)% increased Evasion and Energy Shield
  • (20–30)% increased Critical Hit Chance
  • +(13–17)% to Chaos Resistance
  • Equipment has no Attribute Requirements

  • Cultivated:
    • (5–10)% increased Attributes
    • (13–17)% increased Mana Cost Efficiency
    • (20–30)% increased chance to inflict Ailments
    • +(3–5) to Level of all Curse Skills
The Vile KnightHelmetsShielded HelmEzomyte
  • (60–100)% increased Armour and Evasion
  • +(75–125) to Accuracy Rating
  • (10–15) Life Regeneration per second
  • Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
ThrillsteelHelmetsSpired Greathelm
  • Onslaught
Veil of the NightHelmetsMartyr Crown
  • 50% increased maximum Life
  • +(10–20) to all Attributes
  • 40% reduced Light Radius
  • You have no Elemental Resistances
Vestige of DarknessHelmetsTenebrous Crown
  • (150–200)% increased Armour and Energy Shield
  • +(20–30) to Strength and Intelligence
  • Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
  • Enemies in your Presence are Blinded
  • The Bodach haunts your Presence
  • the wendigo manifestation delay randomisation ms [500]
  • the wendigo manifests +% faster per enemy power in your presence [5]
Visage of AyahHelmetsBeaded Circlet
  • (50–80)% increased Energy Shield
  • (10–15)% increased Rarity of Items found
  • (20–30)% increased Critical Hit Chance
  • +(10–20)% to Lightning Resistance
  • Eldritch Battery
Wings of CaelynHelmetsRusted GreathelmEzomyte
  • +20 to Armour
  • (5–15)% increased Rarity of Items found
  • +(20–30) to Dexterity
  • Gain 1 Rage on Melee Hit
  • Every Rage also grants 1% increased Stun Threshold
Against the DarknessJewelsTime-Lost Diamond
  • local jewel effect base radius [1000]

  • [2 Random Jewel Modifiers]
  • randomly chosen from:
    • Allocated Small Passive Skills in Radius grant nothing
    • Small Passive Skills in Radius also grant +(2–3)% to Chaos Resistance
    • Small Passive Skills in Radius also grant +(2–4)% to Cold Resistance
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Chaos Damage
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Cold Damage
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Fire Damage
    • Notable Passive Skills in Radius also grant Gain (2–4)% of Damage as Extra Lightning Damage
    • Small Passive Skills in Radius also grant +(2–4)% to Fire Resistance
    • Small Passive Skills in Radius also grant (4–6)% reduced Freeze Duration on you
    • Grants all bonuses of Unallocated Small Passive Skills in Radius
      local jewel effect base radius [1000]
    • Small Passive Skills in Radius also grant (4–6)% reduced Ignite Duration on you
    • Small Passive Skills in Radius also grant +8 to maximum Life
    • Small Passive Skills in Radius also grant +8 to maximum Mana
    • Small Passive Skills in Radius also grant 1% increased maximum Life
    • Small Passive Skills in Radius also grant +(2–4)% to Lightning Resistance
    • Small Passive Skills in Radius also grant 1% increased maximum Mana
    • Notable Passive Skills in Radius also grant +1% to Maximum Chaos Resistance
    • Notable Passive Skills in Radius also grant +1% to Maximum Cold Resistance
    • Notable Passive Skills in Radius also grant +1% to Maximum Fire Resistance
    • Notable Passive Skills in Radius also grant +1% to Maximum Lightning Resistance
    • Notable Passive Skills in Radius also grant (2–3)% increased Dexterity
    • Notable Passive Skills in Radius also grant (2–3)% increased Intelligence
    • Notable Passive Skills in Radius also grant (2–3)% increased Strength
    • Small Passive Skills in Radius also grant (4–6)% reduced Shock duration on you
    • Notable Passive Skills in Radius also grant +(8–12) to Spirit
Controlled MetamorphosisJewelsDiamond
  • Only affects Passives in Medium-Large Ring
  • Passives in Radius can be Allocated without being connected to your tree
  • (-20–-5)% to all Elemental Resistances
Flesh CrucibleJewelsDiamondVaal
  • Random 1 Keystone Passive Skill [1,33]
  • (20-10)% less [random stat]

  • Cultivated:
    • Random 1 Keystone Passive Skill [1,33]
    • (10–20)% less Damage
    • (10–20)% less ArmourEvasion and Energy Shield
    • (10–20)% less maximum Life
    • (10–20)% less maximum Mana
    • (10–20)% less Movement Speed
    • (10–20)% less Spirit
From NothingJewelsDiamond
  • Passives in Radius of Passive Skill can be Allocated
    without being connected to your tree
Grand SpectrumJewelsRuby
  • 2% increased Maximum Life per socketed Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewelsEmerald
  • 2% increased Spirit per socketed Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewelsSapphire
  • +6% to all Elemental Resistances per socketed Grand Spectrum
  • number of stackable unique jewels [1]
Heart of the WellJewelsDiamond
  • [Custom Desecrated prefix]
  • [Custom Desecrated prefix]
  • [Custom Desecrated suffix]
  • [Custom Desecrated suffix]
  • randomly chosen from:
    • (5–10)% chance to Aggravate Bleeding on targets you Hit with Attacks
    • (5–8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
    • (40–60)% increased Armour from Equipped Body Armour
    • (30–50)% chance to Pierce an Enemy
    • (10–15)% chance when a Charm is used to use another Charm without consuming Charges
    • Charms applied to you have (15–25)% increased Effect
    • Recover (5–10)% of maximum Mana when a Charm is used
    • (15–25)% increased Culling Strike Threshold
    • Gain (9–15)% of Damage as Extra Lightning Damage
    • Gain (7–13)% of Damage as Extra Chaos Damage
    • Gain (9–15)% of Damage as Extra Fire Damage
    • Gain (9–15)% of Damage as Extra Cold Damage
    • (15–25)% increased Damage while your Companion is in your Presence
    • (15–25)% increased Exposure Effect
    • (40–60)% increased Evasion Rating from Equipped Body Armour
    • Regenerate (1–1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
    • (10–18)% increased Cooldown Recovery Rate
    • (40–60)% increased Ice Crystal Life
    • (4–8)% increased Skill Speed
    • (15–25)% chance for Lightning Damage with Hits to be Lucky
    • (8–16)% increased Mana Cost Efficiency
    • (20–30)% increased Mana Regeneration Rate while moving
    • +1% to all Maximum Elemental Resistances
    • (40–60)% increased Energy Shield from Equipped Body Armour
    • Minions gain (10–15)% of their maximum Life as Extra maximum Energy Shield
    • Minions Regenerate (1–3)% of maximum Life per second
    • Minions Revive (5–10)% faster
    • (8–15)% of Leech is Instant
    • (5–10)% of Physical Damage prevented Recouped as Life
    • (8–14)% increased speed of Recoup Effects
    • Recover (2–4)% of maximum Life on Killing a Poisoned Enemy
    • (10–15)% increased Skill Effect Duration
    • +(2–4)% to Thorns Critical Hit Chance
    • Gain Physical Thorns damage equal to (4–6)% of Item Armour on Equipped Body Armour
    • (6–12)% chance for Trigger skills to refund half of Energy Spent
    • (4–8)% increased chance to inflict Ailments
    • Gain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield
    • (5–10)% chance to inflict Bleeding on Hit
    • (5–10)% chance to Poison on Hit
    • (4–8)% increased Critical Hit Chance
    • (6–12)% increased Critical Damage Bonus
    • (2–3)% of Damage is taken from Mana before Life
    • Debuffs on you expire (4–8)% faster
    • Damaging Ailments deal damage (2–4)% faster
    • (4–8)% increased Flask Effect Duration
    • Gain (1–2) Rage when Hit by an Enemy
    • (2–3)% increased Cooldown Recovery Rate
    • (6–12)% increased Elemental Ailment Threshold
    • (2–3)% increased Attack Speed
    • (2–3)% increased Cast Speed
    • (4–8)% increased Flask Charges gained
    • (5–10)% increased Stun Threshold
    • (2–3)% of Skill Mana Costs Converted to Life Costs
    • (2–3)% of Damage taken Recouped as Life
    • (6–12)% increased Life Regeneration rate
    • Recover (1–2)% of maximum Mana on Kill
    • (4–8)% increased Mana Regeneration Rate
    • +1% to Maximum Cold Resistance
    • +1% to Maximum Fire Resistance
    • Recover (1–2)% of maximum Life on Kill
    • +1% to Maximum Lightning Resistance
    • Minions have (2–3)% increased Attack and Cast Speed
    • Minions have (6–12)% increased Critical Hit Chance
    • Minions have +(3–4)% to all Elemental Resistances
    • Minions have (3–12)% additional Physical Damage Reduction
    • (1–2)% increased Movement Speed
    • Gain 1 Rage on Melee Hit
    • (3–8)% increased Skill Effect Duration
    • (5–10)% reduced Slowing Potency of Debuffs on You
    • (4–8)% increased Critical Hit Chance for Spells
    • (6–12)% increased Critical Spell Damage Bonus
    • (6–12)% increased Stun Buildup
    • Gain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
Heroic TragedyJewelsTimeless JewelKalguuran
  • Remembrancing (100–8000) songworthy deeds by the line of Vorana
    Passives in radius are Conquered by the Kalguur
  • Historic
  • local unique jewel break timeless jewel calculators [0]
  • randomly chosen from:
    • Alliance: Druidic Alliance
      • +7% to Chaos Resistance
      • 40% increased Totem Damage
    • Attrition: War of Attrition
      • 10% increased amount of Life Leeched
      • 20% increased Magnitude of Poison you inflict
    • Bastion: Steel Bastion
      • 40% increased Elemental Damage
      • 20% increased ArmourEvasion and Energy Shield from Equipped Shield
    • Control: Wrest Control
      • 40% increased Lightning Damage
      • +15 to Strength
    • Earth: Scorched Earth
      • 40% increased Fire Damage
      • +15 to Intelligence
    • Energies: Forceful Energies
      • 10% increased Cast Speed
      • 10% chance to Pierce an Enemy
    • Energies: Natural Energies
      • 40% increased maximum Energy Shield
      • +10% to Lightning Resistance
    • Firedancer: Firedancer
      • 40% increased Evasion Rating
      • +10% to Fire Resistance
    • Flows: Runic Flows
      • 10% increased Curse Duration
      • Regenerate 1.5% of maximum Life per second
    • Forest: Winter Forest
      • 40% increased Cold Damage
      • +15 to Dexterity
    • Forged: Kalguuran Forged
      • +2% to Maximum Fire Resistance
      • 10% reduced Freeze Duration on you
    • Form: Oaken Form
      • 10% increased Charm Effect Duration
      • 10% of Damage taken Recouped as Life
    • Fury: Vorana's Fury
      • 40% increased Projectile Damage
      • Gain 1 Rage on Melee Hit
    • Hail: Sudden Hail
      • 8% increased Projectile Speed
      • 30% increased Freeze Buildup
    • Jugular: Aim for the Jugular
      • 30% increased Accuracy Rating
      • 10% increased Magnitude of Bleeding you inflict
    • Knight: Rune Knight
      • 15% increased Critical Spell Damage Bonus
      • 40% increased Melee Damage
    • Leadership: Fiery Leadership
      • 40% increased Flammability Magnitude
      • Minions have +15% to all Elemental Resistances
    • Leather: Furs and Leather
      • +2% to Maximum Cold Resistance
      • 10% reduced Shock duration on you
    • Lesson: Spider's Lesson
      • 37% increased Chaos Damage
      • Projectiles have 6% chance to Chain an additional time from terrain
    • Light: Triskelion's Light
      • 10% increased Cold Exposure Effect
      • Empowered Attacks deal 50% increased Damage
      • 10% increased Fire Exposure Effect
      • 10% increased Lightning Exposure Effect
    • Lot: Mercenary's Lot
      • 10% increased Attack Speed
      • 15% increased Stun Threshold
    • Meadows: Summer Meadows
      • 15% increased Evasion Rating
      • Minions have 30% increased maximum Life
    • Mentality: Siege Mentality
      • 10% faster start of Energy Shield Recharge
      • Break 40% increased Armour
    • Middengard: Born of Middengard
      • 40% increased Armour
      • +10% to Cold Resistance
    • One: Fight as One
      • 8% increased Accuracy Rating
      • Minions deal 40% increased Damage
    • Plan: Survival Plan
      • 2% increased maximum Life
      • 40% increased Mana Recovery from Flasks
    • Precautions: Sensible Precautions
      • 6% increased Block chance
      • 40% increased Life Recovery from Flasks
    • Road: One for the Road
      • 30% increased Flask Effect Duration
      • 15% increased Warcry Cooldown Recovery Rate
    • Sorcery: Steel and Sorcery
      • 10% increased effect of Arcane Surge on you
      • 20% increased Magnitude of Bleeding you inflict
    • Strike: Targeted Strike
      • 8% increased Skill Effect Duration
      • 20% increased Effect of your Mark Skills
    • Tactics: War Tactics
      • 20% increased Mana Regeneration Rate
      • 40% increased Physical Damage
    • Tattoos: Runic Tattoos
      • 30% increased Mana Regeneration Rate
      • 15% increased Elemental Ailment Threshold
    • Teachings: Circular Teachings
      • Gain no inherent bonus from Dexterity
        1% increased Armour per 2 Dexterity
    • Tenets: Knightly Tenets
      • Gain no inherent bonus from Intelligence
        1% increased Evasion Rating per 2 Intelligence
    • Training: Black Scythe Training
      • Gain no inherent bonus from Strength
        1% increased Energy Shield per 2 Strength
    • Training: Druidic Training
      • 40% increased Spell Damage
      • 10% increased Flask and Charm Charges gained
    • Vision: Corrupted Vision
      • 30% increased Critical Hit Chance for Spells
      • 5% chance to Blind Enemies on Hit
    • Voyager: Stormtossed Voyager
      • +2% to Maximum Lightning Resistance
      • 10% reduced Ignite Duration on you
    • Warfare: Guerilla Warfare
      • 40% increased chance to Shock
      • 15% increased Totem Life
    • Will: Force of Will
      • 2% increased maximum Mana
      • 30% increased Stun Buildup
MegalomaniacJewelsDiamond
  • Allocates Passive Skill
  • Allocates Passive Skill
  • Allocates Passive Skill
MegalomaniacJewelsDiamond
  • Allocates Passive Skill
  • Allocates Passive Skill
Prism of BeliefJewelsDiamond
  • +(1–3) to Level of all Specific Skill Skills
Split PersonalityJewelsRuby
  • Can Allocate Passive Skills from the Sorceress's starting point
The AdornedJewelsDiamondVaal
  • (0–150)% increased Effect of Jewel Socket Passive Skills
    containing Corrupted Magic Jewels

  • Cultivated:
    • (-30–30)% reduced Global Physical Damage
    • (0–75)% increased Effect of Jewel Socket Passive Skills
      containing Corrupted Rare Jewels
    • (-30–30)% reduced Fire Damage
    • (-30–30)% reduced Cold Damage
    • (-30–30)% reduced Lightning Damage
    • (-30–30)% reduced Chaos Damage
    • (-30–30)% reduced Armour
    • (-30–30)% reduced Evasion Rating
    • (-30–30) to maximum Energy Shield
    • Minions deal (-30–30)% reduced Damage
Undying HateJewelsTimeless Jewel
  • Glorifying the defilement of (79–30977) souls in tribute to Amanamu
    Passives in radius are Conquered by the Abyssals
    Desecration makes this item unstable
  • Historic
  • local unique jewel break timeless jewel calculators [0]
  • randomly chosen from:
    • Conquered Attribute Passive Skills also grant +(2–3) to all Attributes
    • Conquered Attribute Passive Skills also grant +(4–8) to Dexterity
    • Conquered Attribute Passive Skills also grant +(4–8) to Intelligence
    • Conquered Attribute Passive Skills also grant +(4–8) to Strength
    • Conquered Attribute Passive Skills also grant +(2–5) to Tribute
    • One Conquered Notable Passive Skill becomes Passive Skill
    • Conquered Small Passive Skills also grant (2–4)% increased Armour
    • Conquered Small Passive Skills also grant (3–5)% increased Attack damage
    • Conquered Small Passive Skills also grant (3–5)% increased Chaos damage
    • Conquered Small Passive Skills also grant (3–6)% increased Elemental Ailment Threshold
    • Conquered Small Passive Skills also grant (3–5)% increased Elemental Damage
    • Conquered Small Passive Skills also grant (2–4)% increased Energy Shield
    • Conquered Small Passive Skills also grant (2–4)% increased Evasion Rating
    • Conquered Small Passive Skills also grant (2–3)% increased Life Regeneration rate
    • Conquered Small Passive Skills also grant (2–3)% increased Mana Regeneration rate
    • Conquered Small Passive Skills also grant Minions deal (3–5)% increased damage
    • Conquered Small Passive Skills also grant (3–5)% increased Physical damage
    • Conquered Small Passive Skills also grant (3–5)% increased Spell damage
    • Conquered Small Passive Skills also grant (3–6)% increased Stun Threshold
  • randomly chosen from:
    • Allegiance: Barbed Allegiance
      • +0.5% to Thorns Critical Hit Chance per 50 Tribute
      • 2% increased Thorns damage per 10 Tribute
    • Ascension: Arcane Ascension
      • 1% of Maximum Life Converted to Energy Shield per 20 Tribute
    • Bastion: Ancient Bastion
      • 2% reduced Energy Shield Recharge Rate per 25 Tribute
      • 4% increased maximum Energy Shield per 10 Tribute
    • Blood: Sacrifice of Blood
      • Regenerate 1 Life per second per 16 Life spent in the past 4 seconds
        20% more Life Cost of Skills
    • Bones: Hollow Bones
      • Gain Deflection Rating equal to 2% of Evasion Rating per 25 Tribute
      • 2% increased Evasion Rating per 10 Tribute
    • Boneshedder: Boneshedder
      • Projectiles have 10% chance for an additional Projectile when Forking per 10 Tribute
    • Brew: Mystic Brew
      • 3% increased Flask Effect Duration per 25 Tribute
      • 1% increased Life and Mana Recovery from Flasks per 10 Tribute
    • Brutality: Unfiltered Brutality
      • 8% increased Attack Damage per 10 Tribute
      • 1% increased damage taken per 10 Tribute
    • Command: Ambivalent Command
      • Minions have 4% increased Cooldown Recovery Rate per 10 Tribute
      • Minions lose 2% Life per 10 Tribute you have when following Commands
    • Commands: Domineering Commands
      • Empowered Attacks deal 2% increased damage per 10 Tribute
      • 4% increased Warcry Speed per 25 Tribute
    • Conduit: Abyssal Conduit
      • 2% increased Mana Cost Efficiency per 10 Tribute
    • Corpses: Quickened Corpses
      • Minions have 3% increased Attack and Cast Speed per 50 Tribute
      • Minions deal 1% increased damage per 10 Tribute
    • Darkness: Disciple of Darkness
      • 20% increased Tribute
    • Darkvision: I Have Darkvision
      • 2% increased Accuracy Rating per 10 Tribute
      • 2% reduced Light Radius per 10 Tribute
    • Death: Creature of Death
      • 1% of damage taken Recouped as Life per 10 Tribute
      • Recover 1% of maximum Life on Kill per 50 Tribute
    • Dexterity: Opportunistic Dexterity
      • +2 to Dexterity per 25 Tribute
      • 2% increased Parried Debuff Duration per 10 Tribute
    • Exaltation: Confined Exaltation
      • 1% increased Spirit Reservation Efficiency of Skills per 20 Tribute
      • 2% reduced Presence Area of Effect per 10 Tribute
    • Flesh: Sacrifice of Flesh
      • When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds
    • Fortitude: Dreadful Fortitude
      • Your Heavy Stun buildup empties 1% faster per 10 Tribute
      • 5% increased ArmourEvasion and Energy Shield from Equipped Shield per 25 Tribute
    • Gaze: Derogatory Gaze
      • 3% reduced Accuracy Rating per 25 Tribute
      • 5% increased Attack Critical Hit Chance per 10 Tribute
    • Horrors: Expedited Horrors
      • 3% increased Curse Duration per 10 Tribute
      • 3% faster Curse Activation per 20 Tribute
    • Intellect: Unrestrained Intellect
      • 1% increased Cooldown Recovery Rate per 10 Tribute
      • +2 to Intelligence per 25 Tribute
    • Loyalty: Sacrifice of Loyalty
      • You deal 1% more Damage per 2 total Power of your Undead Minions
        Undead Minions have 25% less maximum Life
    • Magic: Creature of Magic
      • 1% of damage taken Recouped as Mana per 10 Tribute
      • Recover 1% of maximum Mana on Kill per 50 Tribute
    • Mind: Ravenous Mind
      • 2% increased Mana Recovery rate per 10 Tribute
    • Mind: Sacrifice of Mind
      • Mana Recovery from Regeneration Overflows maximum Mana
        50% less Mana Regeneration Rate
    • Potential: Unreal Potential
      • 1% chance when you gain a Charge to gain an additional Charge per 10 Tribute
    • Presence: Gluttonous Presence
      • 2% increased Life Recovery rate per 10 Tribute
    • Rot: Fast Rot
      • 2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute
      • 1% reduced Duration of Damaging Ailments per 10 Tribute
    • Sight: Sacrifice of Sight
      • Projectiles do one of the following at random:
        • Fork an additional time
        • Chain an additional time
        • Chain from Terrain an additional time
        • Cannot collide with targets
    • Steel: Deformed Steel
      • 2% increased Armour per 10 Tribute
      • 5% increased Stun Threshold per 25 Tribute
    • Strength: Cruel Strength
      • +2 to Strength per 25 Tribute
      • 2% increased Stun Buildup per 10 Tribute
    • Tithes: Worthy Tithes
      • Remnants you create have 2% increased effect per 10 Tribute
    • Tribute: Tribute
      • +5 to Tribute
    • Wards: Resilient Wards
      • 3% increased Charm Effect Duration per 25 Tribute
      • Charms applied to you have 1% increased Effect per 10 Tribute
  • randomly chosen from:
    • Agony: Toll of Agony
      • 5% of Thorns Damage Leeched as Life if you have at least 100 Tribute
      • 25% chance for Thorns to Retaliate against Non-Melee Hits if you have at least 200 Tribute
    • Bled: Twice Bled
      • 20% of Physical Damage prevented Recouped as Life if you have at least 100 Tribute
    • Contact: Ephemeral Contact
      • +1% to all maximum Resistances if you have at least 100 Tribute
    • Curses: Terse Curses
      • 50% increased Curse Duration if you have at least 100 Tribute
    • Efficacy: Uncompromising Efficacy
      • +1 to Maximum Power Charges if you have at least 100 Tribute
    • Feast: Unsavored Feast
      • Leech Life 35% faster if you have at least 100 Tribute
    • Grit: Grim Grit
      • 5% increased maximum Life if you have at least 100 Tribute
    • Hand: Certain Hand
      • 20% increased Block chance if you have at least 100 Tribute
    • Hysteria: Unfettered Hysteria
      • +1 to Maximum Frenzy Charges if you have at least 100 Tribute
    • Kingslayer: Kingslayer
      • 50% increased Damage with Hits against Rare and Unique Enemies if you have at least 100 Tribute
    • Marrow: Calloused Marrow
      • 40% reduced Damage taken from Volatility if you have at least 100 Tribute
    • Opportunity: Diabolical Opportunity
      • Attacks have +2.5% to Critical Hit Chance against Parried enemies if you have at least 100 Tribute
    • Rally: Unrighteous Rally
      • Minions Revive 20% faster if you have at least 100 Tribute
    • Reserve: Ancient Reserve
      • Non-Instant skills with Cooldowns have +1 Cooldown Use if you have at least 100 Tribute
    • Resilience: Unbuckling Resilience
      • +1 to Maximum Endurance Charges if you have at least 100 Tribute
    • Shadow: Unburdened Shadow
      • Ignore all Movement Penalties from Armour if you have at least 100 Tribute
    • Shadows: Heightened Shadows
      • 15% increased Aura Magnitudes if you have at least 100 Tribute
    • Soul: Lavish Soul
      • 5% increased Maximum Mana if you have at least 100 Tribute
    • Spiritkeeper: Spiritkeeper
      • 8% increased Spirit if you have at least 100 Tribute
    • Steel: Twisted Steel
      • +40% of Armour also applies to Elemental Damage if you have at least 100 Tribute
    • Threats: Enduring Threats
      • Warcries Empower an additional Attack if you have at least 100 Tribute
    • Tribute: Grand Tribute
      • Remnants can be collected from 80% further away if you have at least 100 Tribute
    • Vainglorious: Vainglorious
      • 40% increased Glory generation if you have at least 100 Tribute
    • Venom: Deep Venom
      • Targets can be affected by +1 of your Poisons at the same time if you have at least 100 Tribute
    • Wards: Stratified Wards
      • Charms gain 1 charges per Second if you have at least 200 Tribute
      • +1 Charm Slots if you have at least 100 Tribute
  • randomly chosen from:
    • +1% to all maximum Resistances if you have at least 100 Tribute
    • Non-Instant skills with Cooldowns have +1 Cooldown Use if you have at least 100 Tribute
    • Ignore all Movement Penalties from Armour if you have at least 100 Tribute
    • +1 to Maximum Endurance Charges if you have at least 100 Tribute
    • +1 to Maximum Power Charges if you have at least 100 Tribute
    • +1 to Maximum Frenzy Charges if you have at least 100 Tribute
    • Warcries Empower an additional Attack if you have at least 100 Tribute
    • 40% reduced Damage taken from Volatility if you have at least 100 Tribute
    • 40% increased Glory generation if you have at least 100 Tribute
    • +40% of Armour also applies to Elemental Damage if you have at least 100 Tribute
    • Remnants can be collected from 80% further away if you have at least 100 Tribute
    • 5% of Thorns Damage Leeched as Life if you have at least 100 Tribute
    • 25% chance for Thorns to Retaliate against Non-Melee Hits if you have at least 200 Tribute
    • Targets can be affected by +1 of your Poisons at the same time if you have at least 100 Tribute
    • Minions Revive 20% faster if you have at least 100 Tribute
    • 50% increased Curse Duration if you have at least 100 Tribute
    • 15% increased Aura Magnitudes if you have at least 100 Tribute
    • Charms gain 1 charges per Second if you have at least 200 Tribute
    • +1 Charm Slots if you have at least 100 Tribute
    • Leech Life 35% faster if you have at least 100 Tribute
    • 20% increased Block chance if you have at least 100 Tribute
    • Attacks have +2.5% to Critical Hit Chance against Parried enemies if you have at least 100 Tribute
    • 8% increased Spirit if you have at least 100 Tribute
    • 5% increased maximum Life if you have at least 100 Tribute
    • 5% increased Maximum Mana if you have at least 100 Tribute
    • 50% increased Damage with Hits against Rare and Unique Enemies if you have at least 100 Tribute
    • 20% of Physical Damage prevented Recouped as Life if you have at least 100 Tribute
VoicesJewelsSapphire
  • Allocates 2 Sinister Jewel sockets
VoicesJewelsSapphire
  • Allocates 3 Sinister Jewel sockets
VoicesJewelsSapphire
  • Allocates 4 Sinister Jewel sockets
Blood of the WarriorLife FlasksGargantuan Life Flask
  • 90% less Life Recovered
  • Effect is not removed when Unreserved Life is Filled
  • (15–30)% of Damage taken during effect Recouped as Life
  • Gain (3–5) Rage when Hit by an Enemy during effect
  • No Inherent loss of Rage during effect
  • (25–50)% increased Duration
Olroth's ResolveLife FlasksUltimate Life FlaskKalguuran
  • (100–150)% increased Charges per use
  • Regenerate (2.5–5)% of maximum Runic Ward per second during Effect
  • Gain Guard equal to Current Runic Ward for 10 seconds when Effect ends
OpportunityLife FlasksUltimate Life Flask
  • Effect is not removed when Unreserved Life is Filled
  • Cannot be Used manually
  • Used when you release a skill with Perfect Timing
  • Skills have (80–120)% longer Perfect Timing window during effect
  • (100–150)% increased Amount Recovered
  • (25–50)% reduced Recovery rate
  • (50–75)% reduced Charges per use
Brutus' Lead SprinklerMaces (One-Hand)Morning Star
  • Grants Skill: Level 11 Molten Shower

  • Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
  • (80–120)% increased Physical Damage
  • (5–10)% increased Attack Speed
  • +(15–25) to Strength
  • 5 to 10 Added Attack Fire Damage per 25 Strength
  • local display grants level X molten shower [1]
Brynhand's MarkMaces (One-Hand)Wooden ClubEzomyte
  • Adds (10–14) to (16–20) Physical Damage
  • +(30–50) to Accuracy Rating
  • 20% reduced Attack Speed
  • +(10–20) to Strength
  • Causes Double Stun Buildup
FrostbreathMaces (One-Hand)Slim Mace
  • Adds (8–12) to (16–20) Physical Damage
  • Adds (8–12) to (16–20) Cold Damage
  • +5% to Critical Hit Chance
  • All Damage from Hits with this Weapon Contributes to Freeze Buildup
  • Culling Strike against Frozen Enemies
MjölnerMaces (One-Hand)Torment ClubKalguuran
  • Grants Skill: Level 15 Thundergod's Wrath

  • +200 Intelligence Requirement
  • +100 Strength Requirement
  • (250–350)% increased Physical Damage
  • (10–20)% increased Attack Speed
  • +(2–4) to Level of all Lightning Skills
NebulochMaces (One-Hand)Execratus Hammer
  • Adds (39–48) to (69–79) Physical Damage
  • +(20–30)% to Critical Damage Bonus
  • Adds (25–36) to (44–55) Chaos damage
  • Attacks consume an Endurance Charge to Critically Hit
  • Take 100 Chaos damage per second per Endurance Charge
OlrovasaraMaces (One-Hand)Torment ClubKalguuran
  • Adds 1 to (60–80) Lightning Damage
  • +(300–400) to Accuracy Rating
  • (5–30)% increased Attack Speed
  • On Hitting an enemy, gains maximum added Lightning damage equal to
    the enemy's Power for 20 seconds, up to a total of 500
Sadist's MercyMaces (One-Hand)Flanged Mace
  • Grants Skill: Level 16 Harbinger of Madness

  • (240–300)% increased Physical Damage
  • +(5–8)% to Critical Hit Chance
  • (14–22)% increased Attack Speed
  • Hits with this Weapon inflict (2–5) Gruelling Madness
  • Enemies in your Presence have additional Power equal to their Gruelling Madness
Sculpted SufferingMaces (One-Hand)Warpick
  • +(5–10)% to Critical Damage Bonus

  • Adds (21–26) to (25–31) Physical Damage
  • (10–15)% increased Attack Speed
  • Breaks Armour equal to 40% of damage from Hits with this weapon
  • Fully Armour Broken enemies you kill with Hits Shatter
Seeing StarsMaces (One-Hand)Marching Mace
  • Adds (24–31) to (36–46) Cold Damage
  • Adds (1–5) to (66–90) Lightning Damage
  • (10–20)% increased Attack Speed
  • Energy Generation is doubled
Serle's GritMaces (One-Hand)Kalguuran ForgehammerKalguuran
  • Grants Skill: Level 12 Runic Tempering
  • Has 3 Sockets

  • Maximum Quality is 40%
  • Adds (23–30) to (35–55) Physical Damage
  • +(20–30) to Strength
  • Skills which Empower an Attack have (10–20)% chance to not count that Attack
  • (40–50) to (80–100) added Physical Thorns damage per Runic Plate
TrenchtimbreMaces (One-Hand)Spiked ClubEzomyte
  • Adds (13–15) to (22–25) Physical Damage
  • (20–30)% increased Attack Speed
  • +(1–2) to Level of all Minion Skills
  • Increases and Reductions to Minion Attack Speed also affect you
Brain RattlerMaces (Two-Hand)Studded GreatclubEzomyte
  • Adds 1 to (110–115) Lightning Damage
  • (10–15)% increased Attack Speed
  • All damage with this Weapon causes Electrocution buildup
Chober ChaberMaces (Two-Hand)Leaden Greathammer
  • +100 Intelligence Requirement
  • Adds (58–65) to (102–110) Physical Damage
  • +(80–100) to maximum Mana
  • +50 to Spirit
  • +(2–3) to Level of all Minion Skills
  • Increases and Reductions to Minion Damage also affect you
HoghuntMaces (Two-Hand)Felled GreatclubEzomyte
  • Adds (16–20) to (23–27) Physical Damage
  • +15% to Critical Hit Chance
  • 10% reduced Attack Speed
  • +10 to Strength
  • Maim on Critical Hit
Hrimnor's HymnMaces (Two-Hand)Oak GreathammerEzomyte
  • Causes (20–40)% increased Stun Buildup

  • (80–120)% increased Physical Damage
  • +(10–15) to Strength
  • Gain (10–20) Life per enemy killed
  • Slam Skills you use yourself cause an additional Aftershock
Marohi ErqiMaces (Two-Hand)Totemic Greatclub
  • Warcries Empower an additional Attack

  • +150 Strength Requirement
  • (600–700)% increased Physical Damage
  • (-300–-200) to Accuracy Rating
  • 35% reduced Attack Speed
  • Causes (40–60)% increased Stun Buildup
  • Heavy Stuns Enemies that are on Full Life
QuecholliMaces (Two-Hand)Crumbling MaulVaal
  • Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage

  • (100–150)% increased Physical Damage
  • +(10–15) to all Attributes
  • Gain 30 Life per enemy killed
  • Hits with this Weapon have no Critical Damage Bonus
  • This Weapon's Critical Hit Chance is 100%

  • Cultivated:
    • (10–25)% increased Area of Effect if you've Killed Recently
    • (5–10)% chance for Slam Skills you use yourself to cause an additional Aftershock
    • (5–10)% increased Strength
    • Adds (40–60) to (70–90) Physical Damage
ShyabaMaces (Two-Hand)Temple Maul
  • +50 Dexterity Requirement
  • -15 Strength Requirement
  • (80–120)% increased Physical Damage
  • 50% increased Attack Speed
  • (15–25)% increased Light Radius
  • Always Hits
The Empty RoarMaces (Two-Hand)Cultist Greathammer
  • Strikes deal Splash Damage

  • Adds (25–35) to (40–50) Physical Damage
  • Leeches 10% of Physical Damage as Life
  • (10–20)% chance to cause Bleeding on Hit
  • All Attacks count as Empowered Attacks
  • Cannot use Warcries
The Hammer of FaithMaces (Two-Hand)Giant Maul
  • (300–350)% increased Physical Damage
  • 10% reduced Attack Speed
  • +10% to all Elemental Resistances
  • 50% increased Mana Regeneration Rate
  • Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
TidebreakerMaces (Two-Hand)Pointed Maul
  • (120–150)% increased Physical Damage
  • +(2–3) to Level of all Melee Skills
  • +(20–30) to Intelligence
  • Causes (150–200)% increased Stun Buildup
  • All Damage from Hits with this Weapon Contributes to Chill Magnitude
TrephinaMaces (Two-Hand)Forge Maul
  • Crushes Enemies on Hit

  • Adds (12–15) to (22–25) Physical Damage
  • (10–15)% increased Attack Speed
  • Causes (30–50)% increased Stun Buildup
  • Always deals Critical Hits against Heavy Stunned Enemies
Twisted EmpyreanMaces (Two-Hand)Aberrant SledgeKalguuran
  • Grants Skill: Level 16 Starborn Onslaught

  • (80–100)% increased Physical Damage
  • Adds (150–200) to (350–400) Cold Damage
  • +(300–400) to maximum Mana
  • +(4–6)% to Critical Hit Chance
  • (10–20)% of Damage is taken from Mana before Life
  • Attacks with this Weapon have Added Cold Damage equal to (6–8)% to (10–12)% of maximum Mana
  • Convert 100% of Fire Damage with Mace Skills to Cold Damage
  • mace fire skills are blue [1]
Lavianga's SpiritsMana FlasksGargantuan Mana Flask
  • This Flask cannot be Used but applies its Effect constantly
  • (70–80)% reduced Amount Recovered
Melting MaelstromMana FlasksUltimate Mana Flask
  • Effect is not removed when Unreserved Mana is Filled
  • (200–250)% increased Duration
  • Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
  • Deals 25% of current Mana as Chaos Damage to you when Effect ends
Uhtred's ChaliceMana FlasksTranscendent Mana FlaskKalguuran
  • (200–300)% increased Amount Recovered
  • 70% reduced Recovery rate
  • (50–60)% reduced Charges
  • Lose 5% Life per second while you have no Runic Ward during Effect
  • Mana Recovery from Flasks can Overflow maximum Mana during Effect
Collapsing HorizonQuarterstavesWyrm Quarterstaff
  • +(5–10)% to Critical Hit Chance
  • +(2–4) to Level of all Elemental Skills
  • 100% increased Elemental Damage
  • Trigger skills refund half of Energy spent
DualityQuarterstavesWarding QuarterstaffKalguuran
  • +(30–50) to maximum Runic Ward

  • (200–300)% increased Physical Damage
  • +(20–30)% to Critical Damage Bonus
  • (12–22)% increased Attack Speed
  • Gain Finality for 0.5 seconds per Combo expended when using Skills
  • Gain (500–1000) Guard for 0.5 seconds per Combo expended when using Skills
MatsyaQuarterstavesCrescent Quarterstaff
  • Adds (6–9) to (10–15) Cold Damage
  • Adds 1 to (19–29) Lightning Damage
  • +(3–5)% to Critical Hit Chance
  • (15–20)% increased Attack Speed
  • (25–40)% increased Mana Regeneration Rate
  • Skills reserve 50% less Spirit
Nazir's JudgementQuarterstavesSteelpoint Quarterstaff
  • Adds (30–36) to (75–81) Physical Damage
  • +(50–100) to Accuracy Rating
  • (10–20)% increased Stun Duration
  • Dazes on Hit
  • (35–50)% increased Melee Damage against Heavy Stunned enemies
Pillar of the Caged GodQuarterstavesLong Quarterstaff
  • 16% increased Melee Strike Range with this weapon

  • 1% increased Area of Effect for Attacks per 10 Intelligence
  • 1% increased Attack Speed per 10 Dexterity
  • 10% increased Weapon Damage per 10 Strength
The Blood ThornQuarterstavesWrapped QuarterstaffEzomyte
  • Adds (8–12) to (16–18) Physical Damage
  • +(10–15) to Strength
  • Causes Bleeding on Hit
  • (4–5) to (8–10) Physical Thorns damage
The SentryQuarterstavesGothic QuarterstaffEzomyte
  • No Physical Damage
  • Adds (25–32) to (40–50) Fire Damage
  • +(30–50) to Accuracy Rating
  • +20% to Fire Resistance
  • 100% increased Flammability Magnitude
  • 30% increased Light Radius
Asphyxia's WrathQuiversBroadhead Quiver
  • Adds 1 to 3 Physical Damage to Attacks

  • Adds (3–4) to (5–8) Cold damage to Attacks
  • Attacks Gain (5–10)% of Damage as Extra Cold Damage
  • (5–10)% increased Attack Speed
  • +(5–10)% to Cold Resistance
  • Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Beyond ReachQuiversVisceral Quiver
  • (20–30)% increased Critical Hit Chance for Attacks

  • (10–15)% reduced Attack Speed
  • Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
  • Chaos Damage from Hits also Contributes to Freeze Buildup
  • Chaos Damage from Hits also Contributes to Electrocute Buildup
BlackgleamQuiversFire Quiver
  • Adds 3 to 5 Fire damage to Attacks

  • Adds (3–5) to (6–9) Fire damage to Attacks
  • Attacks Gain (5–10)% of Damage as Extra Fire Damage
  • +(30–50) to maximum Mana
  • 50% increased Flammability Magnitude
  • Projectiles Pierce all Ignited enemies
Cadiro's GambitQuiversPrimed Quiver
  • (7–10)% increased Attack Speed

  • Each Arrow fired is a CrescendoSplinterReversingDiamondCovetous, or Blunt Arrow
DrillneckQuiversPenetrating QuiverVaal
  • 100% chance to Pierce an Enemy

  • +(60–90) to maximum Life
  • (8–12)% increased Attack Speed
  • Gain Deflection Rating equal to (24–32)% of Evasion Rating
  • Attack Projectiles Return if they Pierced at least (2–4) times
  • Projectiles deal (42–64)% increased Damage with Hits for each time they have Pierced
  • Projectiles have (42–64)% increased Critical Hit chance for each time they have Pierced

  • Cultivated:
    • (16–24)% increased Projectile Speed
    • (100–150)% increased Evasion Rating while Sprinting
    • Arrows Pierce 1 additional Targets
MurkshaftQuiversToxic Quiver
  • Grants Skill: Level 10 Bursting Fen Toad
  • (20–30)% chance to Poison on Hit with Attacks

  • Adds (6–10) to (13–17) Physical Damage to Attacks
  • Gain (10–15) Mana per enemy killed
  • (10–20)% increased Poison Duration
  • (20–30)% chance to Poison on Hit with Attacks
  • Blind Targets when you Poison them
  • local display triggers level x toad on kill [1]
RearguardQuiversBlunt QuiverVaal
  • (25–40)% increased Stun Buildup

  • Adds (7–11) to (14–20) Physical Damage to Attacks
  • +(150–200) to Armour
  • (20–30)% increased Projectile Speed
  • +(15–25)% to Block chance

  • Cultivated:
    • +(50–150) to Evasion Rating
    • (20–30)% increased Surrounded Area of Effect
    • 25% increased Attack Speed
    • (15–25)% increased Deflection Rating
The Lethal DrawQuiversSacral Quiver
  • Gain (2–3) Life per Enemy Hit with Attacks

  • (5–10)% increased Attack Speed
  • Gain 5 Life per Enemy Hit with Attacks
  • (15–25)% chance to Pierce an Enemy
  • Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5–10)% of Flask's Life Recovery amount
The Burden of LeadershipRelicsTapestry Relic
  • Zarokh, the Temporal drops Sekhema's Resolve
  • Rooms are unknown on the Trial Map
  • This item is destroyed when applied to a Trial
The Changing SeasonsRelicsSeal Relic
  • Zarokh, the Temporal drops Sandstorm Visage
  • Cannot restore Honour
  • This item is destroyed when applied to a Trial
The Desperate AllianceRelicsVase Relic
  • Zarokh, the Temporal drops Against the Darkness
  • Zarokh, the Temporal deals 100% more Damage
  • Zarokh, the Temporal takes 75% less Damage
  • This item is destroyed when applied to a Trial
The Last FlameRelicsIncense Relic
  • Zarokh, the Temporal drops Temporalis
  • Damage taken cannot be Absorbed
  • Maximum Honour is 1
  • Cannot be used with Trials below level 80
  • This item is destroyed when applied to a Trial
The Peacemaker's DraughtRelicsAmphora Relic
  • Zarokh, the Temporal drops an additional Barya
  • Your ArmourEvasion and Energy Shield are zero
  • This item is destroyed when applied to a Trial
AndvariusRingsGold Ring
  • (6–15)% increased Rarity of Items found

  • (50–70)% increased Rarity of Items found
  • +10 to Dexterity
  • -20% to all Elemental Resistances
Berek's GripRingsTwo-Stone Ring
  • +(12–16)% to Cold and Lightning Resistances

  • +(10–20) to Dexterity and Intelligence
  • +(10–20)% to Cold and Lightning Resistances
  • Hits against you have (35–50)% reduced Critical Hit Chance while you are Chilled
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Shocked Ground
Berek's PassRingsTwo-Stone Ring
  • +(12–16)% to Fire and Cold Resistances

  • +(10–20) to Strength and Intelligence
  • +(10–20)% to Fire and Cold Resistances
  • Regenerate (1–2)% of maximum Life per second while Ignited
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Chilled Ground
Berek's RespiteRingsTwo-Stone Ring
  • +(12–16)% to Fire and Lightning Resistances

  • +(10–20) to Strength and Dexterity
  • +(10–20)% to Fire and Lightning Resistances
  • (15–25)% increased Critical Damage Bonus while Shocked
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by Ignited Ground
BlackflameRingsAmethyst Ring
  • +(7–13)% to Chaos Resistance

  • (15–30)% increased Mana Regeneration Rate
  • Ignite you inflict deals Chaos Damage instead of Fire Damage
  • (80–100)% increased Ignite Magnitude
  • (60–75)% reduced Ignite Duration on Enemies
  • Withered you inflict also increases Fire Damage taken
  • Withered does not expire on Enemies Ignited by you
  • use unique blackflame ignite effect [1]
BlackheartRingsIron Ring
  • Adds 1 to 4 Physical Damage to Attacks

  • (3–6) Life Regeneration per second
  • Adds (4–6) to (8–10) Chaos Damage to Attacks
  • +(10–20)% of Armour also applies to Chaos Damage
  • 25% chance to Intimidate Enemies for 4 seconds on Hit
Blistering BondRingsRuby Ring
  • +(20–30)% to Fire Resistance

  • +(40–60) to maximum Life
  • +(20–30)% to Fire Resistance
  • (-15–-10)% to Cold Resistance
  • You take Fire Damage instead of Physical Damage from Bleeding
  • Fire Damage also Contributes to Bleeding Magnitude
  • Bleeding you inflict deals Fire Damage instead of Physical Damage
Bursting DecayRingsUnset Ring
  • Grants 1 additional Skill Slots

  • (15–25)% increased Rarity of Items found
  • +(17–23)% to Chaos Resistance
  • Lose 5% of maximum Life per second
  • Attacks have added Physical damage equal to 3% of maximum Life
Call of the BrotherhoodRingsTopaz Ring
  • +(20–30)% to Lightning Resistance

  • +(10–20) to Intelligence
  • (25–35)% increased Mana Regeneration Rate
  • (20–30)% increased Freeze Buildup
  • 100% of Lightning Damage Converted to Cold Damage
CracklecreepRingsRuby Ring
  • +(20–30)% to Fire Resistance

  • (20–30)% increased Fire Damage
  • (3.1–6) Life Regeneration per second
  • (20–30)% increased Mana Regeneration Rate
  • Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Death RushRingsEmerald Ring
  • +(120–160) to Accuracy Rating

  • +(75–125) to Accuracy Rating
  • +(75–125) to Evasion Rating
  • Leech 5% of Physical Attack Damage as Life
  • You gain Onslaught for 4 seconds on Kill
Doedre's DamningRingsLazuli Ring
  • +(20–30) to maximum Mana

  • +(5–15)% to all Elemental Resistances
  • Gain (1–10) Mana per enemy killed
  • You can apply an additional Curse
Dream FragmentsRingsSapphire RingVaal
  • +(20–30)% to Cold Resistance

  • (10–15)% increased maximum Mana
  • (30–50)% increased Mana Regeneration Rate
  • You cannot be Chilled or Frozen

  • Cultivated:
    • 10% of Damage is taken from Mana before Life
    • (40–60)% increased Ice Crystal Life
    • Recover (1–2)% of maximum Mana on Kill
    • (50–100)% of Volatility Physical Damage Taken as Cold Damage
Eshtera's PathRingsRing
  • You can only Socket Sapphire Jewels in this item
  • (10–20)% increased Rarity of Items found
  • +(10–20) to all Attributes
  • +(5–10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
  • Has 1 Jewel Socket (Hidden)
Evergrasping RingRingsPearl Ring
  • (7–10)% increased Cast Speed

  • +(60–100) to maximum Mana
  • Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
  • Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
Gifts from AboveRingsPrismatic Ring
  • +(7–10)% to all Elemental Resistances

  • (20–30)% increased Critical Hit Chance
  • (20–30)% increased Light Radius
  • (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
  • You have Consecrated Ground around you while stationary
GlowswarmRingsLazuli Ring
  • +(20–30) to maximum Mana

  • +(40–60) to maximum Mana
  • (20–30)% increased Flask Mana Recovery rate
  • Mana Flasks gain (0.17–0.25) charges per Second
  • Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
Grip of KulemakRingsAbyssal Signet
  • Inflict Abyssal Wasting on Hit

  • (20–30)% reduced Presence Area of Effect
  • (20–30)% reduced Light Radius
  • [Can gain 0-4 custom Desecrated Modifiers]
  • randomly chosen from:
    • Targets affected by Abyssal Wasting in your Presence have double Power
    • Targets affected by Abyssal Wasting you inflict are Hindered
    • (60–100)% increased Magnitude of Abyssal Wasting you inflict
    • Abyssal Wasting you inflict has Infinite Duration
    • (10–20)% chance to gain Onslaught for 3 seconds when you kill an
      enemy affected by Abyssal Wasting
    • Abyssal Wasting you inflict also prevents targets from dealing Critical Hits
    • Gain 1 Rage when you kill an enemy affected by Abyssal Wasting
    • Abyssal Wasting also applies (-15–-10)% to Fire Resistance
    • +(20–30)% of Armour also applies to Elemental Damage
    • Gain (8–12)% of Damage as Extra Fire Damage
    • (10–20)% faster Curse Activation
    • +(20–25) to Spirit while you have at least 200 Strength
    • (30–40)% increased Armour
      +(20–30)% of Armour also applies to Elemental Damage
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
      (10–20)% reduced Slowing Potency of Debuffs on You
    • Gain (8–12)% of Damage as Extra Fire Damage
      (4–6)% increased Strength
    • (30–40)% increased Ignite Magnitude
    • (30–40)% increased Armour
    • (15–25)% increased Area of Effect of Curses
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
    • (6–10)% increased Spirit
    • (4–6)% increased Strength
    • +1 to Maximum Endurance Charges
    • Hits against you have (20–30)% reduced Critical Damage Bonus
    • (10–20)% reduced Slowing Potency of Debuffs on You
    • (5–8)% reduced Movement Speed Penalty from using Skills while moving
    • (10–16)% increased Skill Effect Duration
    • (6–10)% increased Spirit Reservation Efficiency of Skills
    • (80–100)% increased Thorns damage if you've consumed an Endurance Charge Recently
    • You and Allies in your Presence have +(17–23)% to Chaos Resistance
    • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
    • (30–40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Debilitated
    • (20–30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting you inflict also gives targets 10% chance to explode on death, dealing a tenth of their life as Physical Damage
    • Abyssal Wasting you inflict also prevents targets from inflicting Elemental Ailments
    • Abyssal Wasting also applies (-15–-10)% to Cold Resistance
    • 10% chance to revive one of your Persistent Minions when you kill an
      enemy affected by Abyssal Wasting
    • Gain 1 Volatility when you kill an enemy affected by Abyssal Wasting
    • (5–10)% chance to inflict Withered with Hits against targets affected by Abyssal Wasting
    • (30–40)% increased Magnitude of Chill you inflict
    • (25–40)% increased Critical Hit Chance
    • Gain (8–12)% of Damage as Extra Cold Damage
    • (10–14)% of Damage is taken from Mana before Life
    • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
    • (15–25)% faster start of Energy Shield Recharge
    • +(20–25) to Spirit while you have at least 200 Intelligence
    • Gain Arcane Surge when a Minion Dies
    • Gain Arcane Surge when a Minion Dies
      You and Allies in your Presence have (11–16)% increased Cast Speed
    • (30–40)% increased maximum Energy Shield
      (15–25)% faster start of Energy Shield Recharge
    • Gain (8–12)% of Damage as Extra Cold Damage
      (4–6)% increased Intelligence
    • (5–10)% increased maximum Mana
      (10–14)% of Damage is taken from Mana before Life
    • (30–40)% increased maximum Energy Shield
    • (4–6)% increased Intelligence
    • Spell Skills have (12–18)% increased Area of Effect
    • (40–60)% increased Mana Regeneration Rate while Surrounded
    • (5–10)% increased maximum Mana
    • +1 to Maximum Power Charges
    • Meta Skills gain (10–16)% increased Energy
    • 2% increased Cast Speed per 20 Spirit
    • (10–20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
    • Triggered Spells deal (25–40)% increased Spell Damage
    • You and Allies in your Presence have (11–16)% increased Cast Speed
    • (40–50)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Blinded
    • Enemies you kill while they are affected by Abyssal Wasting
      grant 100% increased Flask Charges
    • (30–40)% increased Immobilisation buildup against targets affected by Abyssal Wasting
    • (20–30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting also applies (-15–-10)% to Lightning Resistance
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
    • (15–25)% increased Critical Damage Bonus
    • Gain (8–12)% of Damage as Extra Lightning Damage
    • Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • +(20–25) to Spirit while you have at least 200 Dexterity
    • Gain Onslaught for 4 seconds when a Minion Dies
    • Gain Onslaught for 4 seconds when a Minion Dies
      You and Allies in your Presence have (7–12)% increased Attack Speed
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
      Projectiles have (15–20)% chance to Chain an additional time from terrain
    • Gain (8–12)% of Damage as Extra Lightning Damage
      (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
      Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • (5–10)% increased maximum Life
      Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • (12–18)% increased Area of Effect for Attacks
    • (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
    • (20–30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
    • (30–40)% increased Life Regeneration rate while Surrounded
    • +1 to Maximum Frenzy Charges
    • (5–10)% increased maximum Life
    • 1% increased Attack Speed per 20 Spirit
    • Projectiles have (10–16)% chance to Chain an additional time from terrain
    • (30–40)% increased Magnitude of Shock you inflict
    • You and Allies in your Presence have (20–28)% increased Accuracy Rating
    • You and Allies in your Presence have (7–12)% increased Attack Speed
Grip of KulemakRingsAbyssal Signet
  • Inflict Abyssal Wasting on Hit

  • (20–30)% reduced Presence Area of Effect
  • (20–30)% reduced Light Radius
  • [Can gain 1 custom Desecrated Modifiers]
  • randomly chosen from:
    • Targets affected by Abyssal Wasting in your Presence have double Power
    • Targets affected by Abyssal Wasting you inflict are Hindered
    • (60–100)% increased Magnitude of Abyssal Wasting you inflict
    • Abyssal Wasting you inflict has Infinite Duration
    • (10–20)% chance to gain Onslaught for 3 seconds when you kill an
      enemy affected by Abyssal Wasting
    • Abyssal Wasting you inflict also prevents targets from dealing Critical Hits
    • Gain 1 Rage when you kill an enemy affected by Abyssal Wasting
    • Abyssal Wasting also applies (-15–-10)% to Fire Resistance
    • +(20–30)% of Armour also applies to Elemental Damage
    • Gain (8–12)% of Damage as Extra Fire Damage
    • (10–20)% faster Curse Activation
    • +(20–25) to Spirit while you have at least 200 Strength
    • (30–40)% increased Armour
      +(20–30)% of Armour also applies to Elemental Damage
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
      (10–20)% reduced Slowing Potency of Debuffs on You
    • Gain (8–12)% of Damage as Extra Fire Damage
      (4–6)% increased Strength
    • (30–40)% increased Ignite Magnitude
    • (30–40)% increased Armour
    • (15–25)% increased Area of Effect of Curses
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
    • (6–10)% increased Spirit
    • (4–6)% increased Strength
    • +1 to Maximum Endurance Charges
    • Hits against you have (20–30)% reduced Critical Damage Bonus
    • (10–20)% reduced Slowing Potency of Debuffs on You
    • (5–8)% reduced Movement Speed Penalty from using Skills while moving
    • (10–16)% increased Skill Effect Duration
    • (6–10)% increased Spirit Reservation Efficiency of Skills
    • (80–100)% increased Thorns damage if you've consumed an Endurance Charge Recently
    • You and Allies in your Presence have +(17–23)% to Chaos Resistance
    • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
    • (30–40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Debilitated
    • (20–30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting you inflict also gives targets 10% chance to explode on death, dealing a tenth of their life as Physical Damage
    • Abyssal Wasting you inflict also prevents targets from inflicting Elemental Ailments
    • Abyssal Wasting also applies (-15–-10)% to Cold Resistance
    • 10% chance to revive one of your Persistent Minions when you kill an
      enemy affected by Abyssal Wasting
    • Gain 1 Volatility when you kill an enemy affected by Abyssal Wasting
    • (5–10)% chance to inflict Withered with Hits against targets affected by Abyssal Wasting
    • (30–40)% increased Magnitude of Chill you inflict
    • (25–40)% increased Critical Hit Chance
    • Gain (8–12)% of Damage as Extra Cold Damage
    • (10–14)% of Damage is taken from Mana before Life
    • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
    • (15–25)% faster start of Energy Shield Recharge
    • +(20–25) to Spirit while you have at least 200 Intelligence
    • Gain Arcane Surge when a Minion Dies
    • Gain Arcane Surge when a Minion Dies
      You and Allies in your Presence have (11–16)% increased Cast Speed
    • (30–40)% increased maximum Energy Shield
      (15–25)% faster start of Energy Shield Recharge
    • Gain (8–12)% of Damage as Extra Cold Damage
      (4–6)% increased Intelligence
    • (5–10)% increased maximum Mana
      (10–14)% of Damage is taken from Mana before Life
    • (30–40)% increased maximum Energy Shield
    • (4–6)% increased Intelligence
    • Spell Skills have (12–18)% increased Area of Effect
    • (40–60)% increased Mana Regeneration Rate while Surrounded
    • (5–10)% increased maximum Mana
    • +1 to Maximum Power Charges
    • Meta Skills gain (10–16)% increased Energy
    • 2% increased Cast Speed per 20 Spirit
    • (10–20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
    • Triggered Spells deal (25–40)% increased Spell Damage
    • You and Allies in your Presence have (11–16)% increased Cast Speed
    • (40–50)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Blinded
    • Enemies you kill while they are affected by Abyssal Wasting
      grant 100% increased Flask Charges
    • (30–40)% increased Immobilisation buildup against targets affected by Abyssal Wasting
    • (20–30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting also applies (-15–-10)% to Lightning Resistance
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
    • (15–25)% increased Critical Damage Bonus
    • Gain (8–12)% of Damage as Extra Lightning Damage
    • Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • +(20–25) to Spirit while you have at least 200 Dexterity
    • Gain Onslaught for 4 seconds when a Minion Dies
    • Gain Onslaught for 4 seconds when a Minion Dies
      You and Allies in your Presence have (7–12)% increased Attack Speed
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
      Projectiles have (15–20)% chance to Chain an additional time from terrain
    • Gain (8–12)% of Damage as Extra Lightning Damage
      (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
      Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • (5–10)% increased maximum Life
      Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • (12–18)% increased Area of Effect for Attacks
    • (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
    • (20–30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
    • (30–40)% increased Life Regeneration rate while Surrounded
    • +1 to Maximum Frenzy Charges
    • (5–10)% increased maximum Life
    • 1% increased Attack Speed per 20 Spirit
    • Projectiles have (10–16)% chance to Chain an additional time from terrain
    • (30–40)% increased Magnitude of Shock you inflict
    • You and Allies in your Presence have (20–28)% increased Accuracy Rating
    • You and Allies in your Presence have (7–12)% increased Attack Speed
Grip of KulemakRingsAbyssal Signet
  • Inflict Abyssal Wasting on Hit

  • (20–30)% reduced Presence Area of Effect
  • (20–30)% reduced Light Radius
  • [Can gain 2 custom Desecrated Modifiers]
  • randomly chosen from:
    • Targets affected by Abyssal Wasting in your Presence have double Power
    • Targets affected by Abyssal Wasting you inflict are Hindered
    • (60–100)% increased Magnitude of Abyssal Wasting you inflict
    • Abyssal Wasting you inflict has Infinite Duration
    • (10–20)% chance to gain Onslaught for 3 seconds when you kill an
      enemy affected by Abyssal Wasting
    • Abyssal Wasting you inflict also prevents targets from dealing Critical Hits
    • Gain 1 Rage when you kill an enemy affected by Abyssal Wasting
    • Abyssal Wasting also applies (-15–-10)% to Fire Resistance
    • +(20–30)% of Armour also applies to Elemental Damage
    • Gain (8–12)% of Damage as Extra Fire Damage
    • (10–20)% faster Curse Activation
    • +(20–25) to Spirit while you have at least 200 Strength
    • (30–40)% increased Armour
      +(20–30)% of Armour also applies to Elemental Damage
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
      (10–20)% reduced Slowing Potency of Debuffs on You
    • Gain (8–12)% of Damage as Extra Fire Damage
      (4–6)% increased Strength
    • (30–40)% increased Ignite Magnitude
    • (30–40)% increased Armour
    • (15–25)% increased Area of Effect of Curses
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
    • (6–10)% increased Spirit
    • (4–6)% increased Strength
    • +1 to Maximum Endurance Charges
    • Hits against you have (20–30)% reduced Critical Damage Bonus
    • (10–20)% reduced Slowing Potency of Debuffs on You
    • (5–8)% reduced Movement Speed Penalty from using Skills while moving
    • (10–16)% increased Skill Effect Duration
    • (6–10)% increased Spirit Reservation Efficiency of Skills
    • (80–100)% increased Thorns damage if you've consumed an Endurance Charge Recently
    • You and Allies in your Presence have +(17–23)% to Chaos Resistance
    • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
    • (30–40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Debilitated
    • (20–30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting you inflict also gives targets 10% chance to explode on death, dealing a tenth of their life as Physical Damage
    • Abyssal Wasting you inflict also prevents targets from inflicting Elemental Ailments
    • Abyssal Wasting also applies (-15–-10)% to Cold Resistance
    • 10% chance to revive one of your Persistent Minions when you kill an
      enemy affected by Abyssal Wasting
    • Gain 1 Volatility when you kill an enemy affected by Abyssal Wasting
    • (5–10)% chance to inflict Withered with Hits against targets affected by Abyssal Wasting
    • (30–40)% increased Magnitude of Chill you inflict
    • (25–40)% increased Critical Hit Chance
    • Gain (8–12)% of Damage as Extra Cold Damage
    • (10–14)% of Damage is taken from Mana before Life
    • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
    • (15–25)% faster start of Energy Shield Recharge
    • +(20–25) to Spirit while you have at least 200 Intelligence
    • Gain Arcane Surge when a Minion Dies
    • Gain Arcane Surge when a Minion Dies
      You and Allies in your Presence have (11–16)% increased Cast Speed
    • (30–40)% increased maximum Energy Shield
      (15–25)% faster start of Energy Shield Recharge
    • Gain (8–12)% of Damage as Extra Cold Damage
      (4–6)% increased Intelligence
    • (5–10)% increased maximum Mana
      (10–14)% of Damage is taken from Mana before Life
    • (30–40)% increased maximum Energy Shield
    • (4–6)% increased Intelligence
    • Spell Skills have (12–18)% increased Area of Effect
    • (40–60)% increased Mana Regeneration Rate while Surrounded
    • (5–10)% increased maximum Mana
    • +1 to Maximum Power Charges
    • Meta Skills gain (10–16)% increased Energy
    • 2% increased Cast Speed per 20 Spirit
    • (10–20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
    • Triggered Spells deal (25–40)% increased Spell Damage
    • You and Allies in your Presence have (11–16)% increased Cast Speed
    • (40–50)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Blinded
    • Enemies you kill while they are affected by Abyssal Wasting
      grant 100% increased Flask Charges
    • (30–40)% increased Immobilisation buildup against targets affected by Abyssal Wasting
    • (20–30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting also applies (-15–-10)% to Lightning Resistance
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
    • (15–25)% increased Critical Damage Bonus
    • Gain (8–12)% of Damage as Extra Lightning Damage
    • Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • +(20–25) to Spirit while you have at least 200 Dexterity
    • Gain Onslaught for 4 seconds when a Minion Dies
    • Gain Onslaught for 4 seconds when a Minion Dies
      You and Allies in your Presence have (7–12)% increased Attack Speed
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
      Projectiles have (15–20)% chance to Chain an additional time from terrain
    • Gain (8–12)% of Damage as Extra Lightning Damage
      (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
      Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • (5–10)% increased maximum Life
      Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • (12–18)% increased Area of Effect for Attacks
    • (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
    • (20–30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
    • (30–40)% increased Life Regeneration rate while Surrounded
    • +1 to Maximum Frenzy Charges
    • (5–10)% increased maximum Life
    • 1% increased Attack Speed per 20 Spirit
    • Projectiles have (10–16)% chance to Chain an additional time from terrain
    • (30–40)% increased Magnitude of Shock you inflict
    • You and Allies in your Presence have (20–28)% increased Accuracy Rating
    • You and Allies in your Presence have (7–12)% increased Attack Speed
Grip of KulemakRingsAbyssal Signet
  • Inflict Abyssal Wasting on Hit

  • (20–30)% reduced Presence Area of Effect
  • (20–30)% reduced Light Radius
  • [Can gain 3 custom Desecrated Modifiers]
  • randomly chosen from:
    • Targets affected by Abyssal Wasting in your Presence have double Power
    • Targets affected by Abyssal Wasting you inflict are Hindered
    • (60–100)% increased Magnitude of Abyssal Wasting you inflict
    • Abyssal Wasting you inflict has Infinite Duration
    • (10–20)% chance to gain Onslaught for 3 seconds when you kill an
      enemy affected by Abyssal Wasting
    • Abyssal Wasting you inflict also prevents targets from dealing Critical Hits
    • Gain 1 Rage when you kill an enemy affected by Abyssal Wasting
    • Abyssal Wasting also applies (-15–-10)% to Fire Resistance
    • +(20–30)% of Armour also applies to Elemental Damage
    • Gain (8–12)% of Damage as Extra Fire Damage
    • (10–20)% faster Curse Activation
    • +(20–25) to Spirit while you have at least 200 Strength
    • (30–40)% increased Armour
      +(20–30)% of Armour also applies to Elemental Damage
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
      (10–20)% reduced Slowing Potency of Debuffs on You
    • Gain (8–12)% of Damage as Extra Fire Damage
      (4–6)% increased Strength
    • (30–40)% increased Ignite Magnitude
    • (30–40)% increased Armour
    • (15–25)% increased Area of Effect of Curses
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
    • (6–10)% increased Spirit
    • (4–6)% increased Strength
    • +1 to Maximum Endurance Charges
    • Hits against you have (20–30)% reduced Critical Damage Bonus
    • (10–20)% reduced Slowing Potency of Debuffs on You
    • (5–8)% reduced Movement Speed Penalty from using Skills while moving
    • (10–16)% increased Skill Effect Duration
    • (6–10)% increased Spirit Reservation Efficiency of Skills
    • (80–100)% increased Thorns damage if you've consumed an Endurance Charge Recently
    • You and Allies in your Presence have +(17–23)% to Chaos Resistance
    • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
    • (30–40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Debilitated
    • (20–30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting you inflict also gives targets 10% chance to explode on death, dealing a tenth of their life as Physical Damage
    • Abyssal Wasting you inflict also prevents targets from inflicting Elemental Ailments
    • Abyssal Wasting also applies (-15–-10)% to Cold Resistance
    • 10% chance to revive one of your Persistent Minions when you kill an
      enemy affected by Abyssal Wasting
    • Gain 1 Volatility when you kill an enemy affected by Abyssal Wasting
    • (5–10)% chance to inflict Withered with Hits against targets affected by Abyssal Wasting
    • (30–40)% increased Magnitude of Chill you inflict
    • (25–40)% increased Critical Hit Chance
    • Gain (8–12)% of Damage as Extra Cold Damage
    • (10–14)% of Damage is taken from Mana before Life
    • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
    • (15–25)% faster start of Energy Shield Recharge
    • +(20–25) to Spirit while you have at least 200 Intelligence
    • Gain Arcane Surge when a Minion Dies
    • Gain Arcane Surge when a Minion Dies
      You and Allies in your Presence have (11–16)% increased Cast Speed
    • (30–40)% increased maximum Energy Shield
      (15–25)% faster start of Energy Shield Recharge
    • Gain (8–12)% of Damage as Extra Cold Damage
      (4–6)% increased Intelligence
    • (5–10)% increased maximum Mana
      (10–14)% of Damage is taken from Mana before Life
    • (30–40)% increased maximum Energy Shield
    • (4–6)% increased Intelligence
    • Spell Skills have (12–18)% increased Area of Effect
    • (40–60)% increased Mana Regeneration Rate while Surrounded
    • (5–10)% increased maximum Mana
    • +1 to Maximum Power Charges
    • Meta Skills gain (10–16)% increased Energy
    • 2% increased Cast Speed per 20 Spirit
    • (10–20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
    • Triggered Spells deal (25–40)% increased Spell Damage
    • You and Allies in your Presence have (11–16)% increased Cast Speed
    • (40–50)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Blinded
    • Enemies you kill while they are affected by Abyssal Wasting
      grant 100% increased Flask Charges
    • (30–40)% increased Immobilisation buildup against targets affected by Abyssal Wasting
    • (20–30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting also applies (-15–-10)% to Lightning Resistance
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
    • (15–25)% increased Critical Damage Bonus
    • Gain (8–12)% of Damage as Extra Lightning Damage
    • Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • +(20–25) to Spirit while you have at least 200 Dexterity
    • Gain Onslaught for 4 seconds when a Minion Dies
    • Gain Onslaught for 4 seconds when a Minion Dies
      You and Allies in your Presence have (7–12)% increased Attack Speed
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
      Projectiles have (15–20)% chance to Chain an additional time from terrain
    • Gain (8–12)% of Damage as Extra Lightning Damage
      (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
      Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • (5–10)% increased maximum Life
      Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • (12–18)% increased Area of Effect for Attacks
    • (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
    • (20–30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
    • (30–40)% increased Life Regeneration rate while Surrounded
    • +1 to Maximum Frenzy Charges
    • (5–10)% increased maximum Life
    • 1% increased Attack Speed per 20 Spirit
    • Projectiles have (10–16)% chance to Chain an additional time from terrain
    • (30–40)% increased Magnitude of Shock you inflict
    • You and Allies in your Presence have (20–28)% increased Accuracy Rating
    • You and Allies in your Presence have (7–12)% increased Attack Speed
Grip of KulemakRingsAbyssal Signet
  • Inflict Abyssal Wasting on Hit

  • (20–30)% reduced Presence Area of Effect
  • (20–30)% reduced Light Radius
  • [Can gain 4 custom Desecrated Modifiers]
  • randomly chosen from:
    • Targets affected by Abyssal Wasting in your Presence have double Power
    • Targets affected by Abyssal Wasting you inflict are Hindered
    • (60–100)% increased Magnitude of Abyssal Wasting you inflict
    • Abyssal Wasting you inflict has Infinite Duration
    • (10–20)% chance to gain Onslaught for 3 seconds when you kill an
      enemy affected by Abyssal Wasting
    • Abyssal Wasting you inflict also prevents targets from dealing Critical Hits
    • Gain 1 Rage when you kill an enemy affected by Abyssal Wasting
    • Abyssal Wasting also applies (-15–-10)% to Fire Resistance
    • +(20–30)% of Armour also applies to Elemental Damage
    • Gain (8–12)% of Damage as Extra Fire Damage
    • (10–20)% faster Curse Activation
    • +(20–25) to Spirit while you have at least 200 Strength
    • (30–40)% increased Armour
      +(20–30)% of Armour also applies to Elemental Damage
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
      (10–20)% reduced Slowing Potency of Debuffs on You
    • Gain (8–12)% of Damage as Extra Fire Damage
      (4–6)% increased Strength
    • (30–40)% increased Ignite Magnitude
    • (30–40)% increased Armour
    • (15–25)% increased Area of Effect of Curses
    • Debuffs you inflict have (12–20)% increased Slow Magnitude
    • (6–10)% increased Spirit
    • (4–6)% increased Strength
    • +1 to Maximum Endurance Charges
    • Hits against you have (20–30)% reduced Critical Damage Bonus
    • (10–20)% reduced Slowing Potency of Debuffs on You
    • (5–8)% reduced Movement Speed Penalty from using Skills while moving
    • (10–16)% increased Skill Effect Duration
    • (6–10)% increased Spirit Reservation Efficiency of Skills
    • (80–100)% increased Thorns damage if you've consumed an Endurance Charge Recently
    • You and Allies in your Presence have +(17–23)% to Chaos Resistance
    • You and Allies in your Presence have (10–14)% increased Cooldown Recovery Rate
    • (30–40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Debilitated
    • (20–30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting you inflict also gives targets 10% chance to explode on death, dealing a tenth of their life as Physical Damage
    • Abyssal Wasting you inflict also prevents targets from inflicting Elemental Ailments
    • Abyssal Wasting also applies (-15–-10)% to Cold Resistance
    • 10% chance to revive one of your Persistent Minions when you kill an
      enemy affected by Abyssal Wasting
    • Gain 1 Volatility when you kill an enemy affected by Abyssal Wasting
    • (5–10)% chance to inflict Withered with Hits against targets affected by Abyssal Wasting
    • (30–40)% increased Magnitude of Chill you inflict
    • (25–40)% increased Critical Hit Chance
    • Gain (8–12)% of Damage as Extra Cold Damage
    • (10–14)% of Damage is taken from Mana before Life
    • Recover (3–5)% of your maximum Mana when an Enemy dies in your Presence
    • (15–25)% faster start of Energy Shield Recharge
    • +(20–25) to Spirit while you have at least 200 Intelligence
    • Gain Arcane Surge when a Minion Dies
    • Gain Arcane Surge when a Minion Dies
      You and Allies in your Presence have (11–16)% increased Cast Speed
    • (30–40)% increased maximum Energy Shield
      (15–25)% faster start of Energy Shield Recharge
    • Gain (8–12)% of Damage as Extra Cold Damage
      (4–6)% increased Intelligence
    • (5–10)% increased maximum Mana
      (10–14)% of Damage is taken from Mana before Life
    • (30–40)% increased maximum Energy Shield
    • (4–6)% increased Intelligence
    • Spell Skills have (12–18)% increased Area of Effect
    • (40–60)% increased Mana Regeneration Rate while Surrounded
    • (5–10)% increased maximum Mana
    • +1 to Maximum Power Charges
    • Meta Skills gain (10–16)% increased Energy
    • 2% increased Cast Speed per 20 Spirit
    • (10–20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
    • Triggered Spells deal (25–40)% increased Spell Damage
    • You and Allies in your Presence have (11–16)% increased Cast Speed
    • (40–50)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
    • Targets affected by Abyssal Wasting you inflict are Blinded
    • Enemies you kill while they are affected by Abyssal Wasting
      grant 100% increased Flask Charges
    • (30–40)% increased Immobilisation buildup against targets affected by Abyssal Wasting
    • (20–30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
    • Abyssal Wasting also applies (-15–-10)% to Lightning Resistance
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
    • (15–25)% increased Critical Damage Bonus
    • Gain (8–12)% of Damage as Extra Lightning Damage
    • Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • +(20–25) to Spirit while you have at least 200 Dexterity
    • Gain Onslaught for 4 seconds when a Minion Dies
    • Gain Onslaught for 4 seconds when a Minion Dies
      You and Allies in your Presence have (7–12)% increased Attack Speed
    • Projectiles have (40–50)% chance for an additional Projectile when Forking
      Projectiles have (15–20)% chance to Chain an additional time from terrain
    • Gain (8–12)% of Damage as Extra Lightning Damage
      (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
      Gain Deflection Rating equal to (10–20)% of Evasion Rating
    • (5–10)% increased maximum Life
      Recover (2–3)% of your maximum Life when an Enemy dies in your Presence
    • (12–18)% increased Area of Effect for Attacks
    • (4–6)% increased Dexterity
    • (30–40)% increased Evasion Rating
    • (20–30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
    • (30–40)% increased Life Regeneration rate while Surrounded
    • +1 to Maximum Frenzy Charges
    • (5–10)% increased maximum Life
    • 1% increased Attack Speed per 20 Spirit
    • Projectiles have (10–16)% chance to Chain an additional time from terrain
    • (30–40)% increased Magnitude of Shock you inflict
    • You and Allies in your Presence have (20–28)% increased Accuracy Rating
    • You and Allies in your Presence have (7–12)% increased Attack Speed
Heartbound LoopRingsPearl Ring
  • (7–10)% increased Cast Speed

  • Minions have (10–15)% increased maximum Life
  • (10–15) Life Regeneration per second
  • (20–40)% increased Mana Regeneration Rate
  • 300 Physical Damage taken on Minion Death
  • Minions Revive (10–15)% faster
Icefang OrbitRingsIron Ring
  • Adds 1 to 4 Physical Damage to Attacks

  • Adds (5–7) to (9–13) Physical Damage to Attacks
  • +(20–30) to Dexterity
  • (10–20)% chance to Poison on Hit
  • All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
  • All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
  • (15–25)% increased Magnitude of Poison you inflict
Kalandra's TouchRingsRing
  • Reflects opposite Ring
LevinstoneRingsTopaz Ring
  • +(20–30)% to Lightning Resistance

  • +(40–60) to maximum Mana
  • (10–20)% increased chance to Shock
  • Lightning Skills Chain +1 times
  • (10–20)% increased Magnitude of Shock you inflict
Ming's HeartRingsAmethyst Ring
  • +(7–13)% to Chaos Resistance

  • 20% reduced maximum Life
  • Gain (30–40)% of Damage as Extra Chaos Damage
  • 30% reduced Global ArmourEvasion and Energy Shield
Original SinRingsAmethyst Ring
  • +(7–13)% to Chaos Resistance

  • +(17–23)% to Chaos Resistance
  • 100% of Elemental Damage Converted to Chaos Damage
Perandus SealRingsGold Ring
  • (6–15)% increased Rarity of Items found

  • +(30–50) to maximum Mana
  • +(5–10) to all Attributes
  • (10–15)% increased Quantity of Gold Dropped by Slain Enemies
PolcirkelnRingsSapphire Ring
  • +(20–30)% to Cold Resistance

  • (20–30)% increased Cold Damage
  • +(40–60) to maximum Mana
  • +(10–15) to Strength
  • Enemies Chilled by your Hits can be Shattered as though Frozen
Prized PainRingsIron Ring
  • Adds 1 to 4 Physical Damage to Attacks

  • +(20–30) to Strength
  • Skills Gain 10% of Mana Cost as Extra Life Cost
  • (24–35) to (36–53) Physical Thorns damage
  • (15–25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
Safrin's ResolveRingsRing
  • You can only Socket Ruby Jewels in this item
  • (10–20)% increased Rarity of Items found
  • +(10–20) to all Attributes
  • +(5–10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
  • Has 1 Jewel Socket (Hidden)
Seed of CataclysmRingsLazuli Ring
  • +(20–30) to maximum Mana

  • (30–50)% increased Critical Hit Chance for Spells
  • 5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently
  • +(13–17)% to Chaos Resistance
  • 10% increased Mana Cost of Skills
  • (15–30)% chance for Spell Damage with Critical Hits to be Lucky

  • Cultivated:
    • (-15–15)% reduced Cast Speed if you've dealt a Critical Hit Recently
    • (30–50)% chance to grant Volatility on Critical Hit
    • (5–10)% chance for Spell Skills to fire 8 additional Projectiles in a circle
SnakepitRingsPearl RingVaal
  • (7–10)% increased Cast Speed

  • (20–30)% increased Spell Damage
  • (10–15)% increased Cast Speed
  • Left ring slot: Projectiles from Spells cannot Chain
  • Left ring slot: Projectiles from Spells Fork
  • Right ring slot: Projectiles from Spells Chain +1 times
  • Right ring slot: Projectiles from Spells cannot Fork
  • Projectiles from Spells cannot Pierce

  • Cultivated:
    • (5–10)% chance for Spell Skills to fire 2 additional Projectiles
    • (-30–30)% reduced Mana Cost Efficiency
    • Meta Skills gain (-30–30)% reduced Energy
    • (-30–30)% reduced Projectile Speed for Spell Skills
    • Skills have (5–10)% chance to not remove Elemental Infusions but still count as consuming them
The BurrowerRingsTopaz Ring
  • +(20–30)% to Lightning Resistance

  • -10% to Cold Resistance
  • +(20–30)% to Lightning Resistance
  • (30–50)% increased Mana Regeneration Rate
  • Lightning Damage of Enemies Hitting you is Unlucky
The TamingRingsPrismatic Ring
  • +(7–10)% to all Elemental Resistances

  • +(10–20)% to all Elemental Resistances
  • (10–20)% increased Damage for each type of Elemental Ailment on Enemy
  • Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
  • Wind Skills which can be boosted by Elemental Ground Surfaces count
    as being boosted by IgnitedShocked, and Chilled Ground
Thief's TormentRingsEmerald Ring
  • +(120–160) to Accuracy Rating

  • (30–40)% increased Rarity of Items found
  • +(10–15)% to all Elemental Resistances
  • Gain 25 Life per Enemy Hit with Attacks
  • Can't use other Rings
  • Gain 15 Mana per Enemy Hit with Attacks
  • 50% reduced Duration of Curses on you
VeilpiercerRingsAmethyst Ring
  • +(7–13)% to Chaos Resistance

  • +(60–100) to maximum Mana
  • +(15–25) to Intelligence
  • Curses you inflict can affect Hexproof Enemies
  • Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
  • Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
  • (20–40)% increased Damage with Hits against targets in your Presence
VenopunctureRingsIron Ring
  • Adds 1 to 4 Physical Damage to Attacks

  • Adds (5–7) to (9–13) Physical Damage to Attacks
  • +(20–30) to Strength
  • All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
  • All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
  • (10–20)% chance to inflict Bleeding on Hit
  • (15–25)% increased Magnitude of Bleeding you inflict
Ventor's GambleRingsGold Ring
  • (6–15)% increased Rarity of Items found

  • +(0–80) to maximum Life
  • +(0–20) to Spirit
  • (-25–25)% reduced Rarity of Items found
  • (-40–40)% to Fire Resistance
  • (-40–40)% to Cold Resistance
  • (-40–40)% to Lightning Resistance
Vigilant ViewRingsEmerald Ring
  • +(120–160) to Accuracy Rating

  • +(100–150) to Accuracy Rating
  • +(100–150) to Evasion Rating
  • (10–20)% increased Rarity of Items found
  • +(20–30) to Dexterity
  • Enemies have an Accuracy Penalty against you based on Distance
  • Maximum Chance to Evade is 50%
Whisper of the BrotherhoodRingsSapphire Ring
  • +(20–30)% to Cold Resistance

  • (5–10)% increased Skill Speed
  • +(10–20) to Dexterity
  • (25–35)% increased Mana Regeneration Rate
  • 100% of Cold Damage Converted to Lightning Damage
Zaida's LongevityRingsRing
  • You can only Socket Emerald Jewels in this item
  • (10–20)% increased Rarity of Items found
  • +(10–20) to all Attributes
  • +(5–10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
  • Has 1 Jewel Socket (Hidden)
Font of PowerSceptresOmen Sceptre
  • Grants Skill: Malice

  • (30–50)% increased Spirit
  • +(40–60) to maximum Mana
  • (20–30)% increased Mana Regeneration Rate
  • When a Party Member in your Presence Casts a Spell, you
    Sacrifice 20% of Mana and they Leech that Mana
Guiding Palm of the EyeSceptresShrine Sceptre
  • Grants Skill: Purity of Ice

  • Gain 25% of Damage as Extra Cold Damage
  • Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
  • 50% of your Base Life Regeneration is granted to Allies in your Presence
  • +(20–30) to Intelligence
  • 25% increased Light Radius
  • Grants effect of Guided Freezing Shrine
Guiding Palm of the HeartSceptresShrine Sceptre
  • Grants Skill: Purity of Fire

  • Gain 25% of Damage as Extra Fire Damage
  • Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
  • 50% of your Base Life Regeneration is granted to Allies in your Presence
  • +(20–30) to Strength
  • 25% increased Light Radius
  • Grants effect of Guided Meteoric Shrine
Guiding Palm of the MindSceptresShrine Sceptre
  • Grants Skill: Purity of Lightning

  • Gain 25% of Damage as Extra Lightning Damage
  • Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
  • 50% of your Base Life Regeneration is granted to Allies in your Presence
  • +(20–30) to Dexterity
  • 25% increased Light Radius
  • Grants effect of Guided Tempest Shrine
Palm of the DreamerSceptresShrine Sceptre
  • Grants Skill: Impurity

  • Allies in your Presence deal (13–17) to (25–37) added Attack Chaos Damage
  • +(7–13) to all Attributes
  • 23% reduced Light Radius
  • (-13–13)% reduced Skill Effect Duration
  • Gain 27% of Damage as Extra Chaos Damage
  • Grants effect of Dreaming Gloom Shrine
Sacred FlameSceptresShrine Sceptre
  • Grants Skill: Purity of Fire

  • Gain (40–60)% of Damage as Extra Fire Damage
  • Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
  • Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
  • Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Sylvan's EffigySceptresStoic Sceptre
  • Grants Skill: Discipline
  • Grants Skill: Level 14 Azmerian Wolf

  • (50–75)% increased Spirit
  • Allies in your Presence Regenerate (50–100) Life per second
  • +(6–12) to all Attributes
  • Companions deal (50–100)% increased damage to your Marked targets
  • You can have any number of Companions of different types
  • discipline art variation [1]
The Dark DefilerSceptresRattling Sceptre
  • Grants Skill: Skeletal Warrior

  • +(20–30) to maximum Mana
  • +(5–10) to Intelligence
  • (10–30)% increased Mana Regeneration Rate
  • Gain 5% of Damage as Chaos Damage per Undead Minion
Alkem EiraShieldsBlazon Crest ShieldEzomyte
  • Grants Skill: Raise Shield

  • (15–20)% increased Block chance
  • (30–50)% increased Armour and Energy Shield
  • +(50–70) to maximum Mana
  • Damage Blocked is Recouped as Mana
Arvil's WheelShieldsHardwood Targe
  • Grants Skill: Raise Shield

  • (60–100)% increased Armour and Evasion
  • +(40–60) to maximum Life
  • +(40–60) to maximum Mana
  • Lose 1% of maximum Life on Kill
  • Lose 1% of maximum Mana on Kill
  • (30–50)% increased Skill Effect Duration
Chernobog's PillarShieldsBlacksteel Tower ShieldEzomyte
  • Grants Skill: Raise Shield

  • (100–150)% increased Armour
  • +(30–40)% to Fire Resistance
  • +(23–29)% to Chaos Resistance
  • +(150–200) to Stun Threshold
  • Gain 1% of damage as Fire damage per 1% Chance to Block
Crest of ArduraShieldsJingling Crest Shield
  • Grants Skill: Raise Shield

  • (60–100)% increased Armour and Energy Shield
  • +(10–20) to Intelligence
  • (30–50)% increased Mana Regeneration Rate
  • (30–50)% increased Cooldown Recovery Rate
DionadairShieldsSplintered Tower ShieldEzomyte
  • Grants Skill: Raise Shield

  • (60–80)% increased Armour
  • +(10–15) to Strength
  • (3–5) Life Regeneration per second
  • 20% reduced Stun Threshold
  • Double Stun Threshold while Shield is Raised
DoomgateShieldsBraced Tower Shield
  • Grants Skill: Raise Shield

  • (80–100)% increased Block chance
  • (100–150)% increased Armour
  • +(13–17)% to Chaos Resistance
  • You take (25–40)% of damage from Blocked Hits
  • Enemies are Culled on Block
Eyes of the RunefatherShieldsVenerable DefenderKalguuran
  • Grants Skill: Raise Shield

  • (300–400)% increased Armour and Evasion
  • +(40–50)% to Cold Resistance
  • Off-hand Hits inflict Runefather's Challenge
  • Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
  • Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
Feathered FortressShieldsCrescent Targe
  • Grants Skill: Raise Shield

  • +(20–30) to Strength
  • +(20–30) to Dexterity
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • No Movement Speed Penalty while Shield is Raised
LycosidaeShieldsRampart Tower Shield
  • Grants Skill: Raise Shield

  • (10–15)% increased Block chance
  • (60–100)% increased Armour
  • Accuracy Rating is Doubled
  • Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
Mahuxotl's MachinationShieldsOmen Crest ShieldVaal
  • Grants Skill: Raise Shield

  • (66–333)% increased effect of Socketed Soul Cores
  • (333–666)% increased Armour and Energy Shield
  • Everlasting Sacrifice

  • Cultivated:
    • (33–66)% faster start of Energy Shield Recharge
    • +(33–66)% of Armour also applies to Elemental Damage
NightfallShieldsGlacial Fortress
  • Grants Skill: Raise Shield
  • Grants Skill: Level 16 Soaring Midnight

  • +150 Strength Requirement
  • (10–20)% increased Block chance
  • (350–450)% increased Armour
  • +(30–40)% to Cold Resistance
  • (10–20)% of Fire damage taken as Cold damage
  • (10–20)% of Lightning damage taken as Cold damage
OakswornShieldsSigil Crest ShieldEzomyte
  • Grants Skill: Raise Shield

  • (20–30)% increased Block chance
  • (80–120)% increased Armour and Energy Shield
  • +(17–23)% to Chaos Resistance
  • 50% increased Life Regeneration rate
Prism GuardianShieldsIntricate Crest Shield
  • Grants Skill: Raise Shield

  • (150–200)% increased Armour and Energy Shield
  • +50 to Spirit
  • +(20–30) to Dexterity
  • +(10–20)% to all Elemental Resistances
  • 1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
Redblade BannerShieldsHeraldric Tower Shield
  • Grants Skill: Raise Shield

  • (10–15)% increased Block chance
  • (60–100)% increased Armour
  • +(20–30) to Strength
  • +(100–150) to Stun Threshold
  • Enemies in your Presence count as having double Power
Rise of the PhoenixShieldsOmen Crest ShieldVaal
  • Grants Skill: Raise Shield

  • +5% to Maximum Fire Resistance
  • +(20–25)% to Fire Resistance
  • +25% to Fire Resistance while on Low Life
  • Regenerate 3% of maximum Life per second
  • Regenerate 3% of maximum Life per second while on Low Life

  • Cultivated:
    • Burning Enemies you kill have a (5–10)% chance to Explode, dealing a
      tenth of their maximum Life as Fire Damage
    • 25% increased Flammability Magnitude
    • +1 to Level of all Fire Skills
    • Regenerate 3% of maximum Life per second while Ignited
Saffell's FrameShieldsEmblem Crest Shield
  • Grants Skill: Raise Shield

  • +(15–25)% to Fire Resistance
  • +(15–25)% to Cold Resistance
  • +(15–25)% to Lightning Resistance
  • Cannot Block
  • Modifiers to Maximum Block Chance instead apply to Maximum Resistances
SvalinnShieldsCrucible Tower ShieldKalguuran
  • Grants Skill: Raise Shield
  • Grants Skill: Level 14 Cast on Block

  • +(50–100) to maximum Runic Ward
  • (200–300)% increased Armour
  • Chance to Block Damage is Lucky
  • You take (0–20)% of damage from Blocked Hits
The SurrenderShieldsVaal Tower Shield
  • Grants Skill: Raise Shield

  • (40–60)% increased Block chance
  • (150–200)% increased Armour
  • +(150–200) to Stun Threshold
  • Recover 4% of maximum Life when you Block
Window to ParadiseShieldsBarricade Tower Shield
  • Grants Skill: Raise Shield

  • (60–120)% increased Armour
  • +(60–100) to maximum Mana
  • +(10–15)% to all Elemental Resistances
  • Inflict Elemental Exposure to Enemies 3 metres in front of you
    for 4 seconds, every 0.25 seconds while raised
WulfsbaneShieldsPainted Tower ShieldEzomyte
  • Grants Skill: Raise Shield

  • +(40–60) to maximum Life
  • +(10–15) to Strength
  • +(60–80) to Stun Threshold
  • Intimidate Enemies on Block for 8 seconds
Atziri's ContemptSpearsPronged SpearVaal
  • Grants Skill: Spear Throw
  • Grants Skill: Level 17 Shattering Spite

  • (100–120)% increased Physical Damage
  • Adds (83–97) to (123–153) Fire Damage
  • Adds 1 to (193–207) Lightning Damage
  • (10–16)% increased Attack Speed
  • (60–80)% increased Presence Area of Effect
  • Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target

  • Cultivated:
    • (100–150)% increased Elemental Damage with Attacks
    • +(2–4)% to Critical Hit Chance
    • Hits have (15–30)% chance to treat Enemy Monster Elemental Resistance values as inverted
    • Projectiles have (50–75)% chance to Fork if you've dealt a Melee Hit in the past eight seconds
ChainstingSpearsHunting Spear
  • Grants Skill: Spear Throw
  • (15–25)% chance to Maim on Hit

  • Adds (13–17) to (22–28) Physical Damage
  • +(100–150) to Accuracy Rating
  • 10% increased Attack Speed
  • All Damage from Hits with this Weapon Contributes to Pin Buildup
  • (20–30)% increased Projectile Speed with this Weapon
Daevata's WindSpearsWar Spear
  • Grants Skill: Spear Throw
  • (25–35)% increased Projectile Speed with this Weapon

  • Adds (10–15) to (21–26) Physical Damage
  • +100 to Evasion Rating
  • (10–20)% increased Attack Speed
  • (30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
  • (30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Saitha's SpearSpearsBarbed SpearVaal
  • Grants Skill: Spear Throw
  • Bleeding you inflict deals Damage (10–20)% faster

  • Adds (14–26) to (27–32) Physical Damage
  • Adds (33–41) to (47–53) Fire Damage
  • (15–25)% chance to cause Bleeding on Hit
  • Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
  • (25–40)% chance to Aggravate Bleeding on Hit

  • Cultivated:
    • (30–50)% chance to inflict Exposure on Hit
    • (15–25)% increased Flammability Magnitude
    • (300–400)% increased Physical Damage
    • +1 to Level of all Fire Skills
    • Hits with this Weapon have Culling Strike against Bleeding Enemies
SkysliverSpearsWinged Spear
  • Grants Skill: Spear Throw

  • No Physical Damage
  • Adds 1 to (80–120) Lightning Damage
  • (15–30)% increased Attack Speed
  • (50–100)% increased chance to Shock
  • Rolls only the minimum or maximum Damage value for each Damage Type
Spire of IreSpearsHelix Spear
  • Grants Skill: Spear Throw
  • Grants Skill: Level 15 Chaotic Surge

  • (15–20)% increased Attack Speed
  • Leeches (10–20)% of Physical Damage as Life
  • Adds (167–201) to (267–333) Chaos damage
  • When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
  • Life Leech recovers based on your Chaos damage instead of Physical damage
Splinter of LorrataSpearsHardwood Spear
  • Grants Skill: Spear Throw

  • Adds (2–3) to (6–8) Physical Damage
  • Deal no Elemental Damage
  • 20% increased Melee Strike Range with this weapon
  • Any number of Poisons from this Weapon can affect a target at the same time
  • Always Poison on Hit with this weapon
TangletongueSpearsForked Spear
  • Grants Skill: Spear Throw

  • Adds (14–18) to (30–36) Physical Damage
  • +(5–8)% to Critical Hit Chance
  • +(15–25) to Intelligence
  • Bifurcates Critical Hits
  • 10% of Skill Mana Costs Converted to Life Costs
The OrdainedSpearsGrand Spear
  • Grants Skill: Spear Throw
  • Grants Skill: Level 18 Righteous Descent
  • 25% increased Melee Strike Range with this weapon

  • (150–250)% increased Physical Damage
  • Adds 1 to (200–300) Lightning Damage
  • +(5–8)% to Critical Hit Chance
  • Life Leech recovers based on your Lightning damage as well as Physical damage
  • Create a Fragment of Divinity in your Presence every 4 seconds
Tyranny's GripSpearsIronhead SpearEzomyte
  • Grants Skill: Spear Throw

  • (150–200)% increased Physical Damage
  • (10–15)% reduced Attack Speed
  • +(15–30) to Strength
  • Strikes deal Splash Damage
  • Knocks Back Enemies on Hit
  • Cannot use Projectile Attacks
Atziri's RuleStavesReflecting StaffVaal
  • Grants Skill: Mirror of Refraction

  • (10–20)% increased maximum Life
  • +(3–5) to Level of all Corrupted Spell Skill Gems
  • (10–20)% increased Cast Speed
  • +(20–30) to Intelligence
  • Spells which cost Life Gain (80–120)% of Damage as Extra Physical Damage

  • Cultivated:
    • (10–25)% chance for Spell Skills to fire 2 additional Projectiles
    • (10–20)% increased Life Cost Efficiency
    • (10–15)% of Maximum Life Converted to Energy Shield
    • 5% of Spell Damage Leeched as Life
Dusk VigilStavesAshen StaffEzomyte
  • Grants Skill: Firebolt
  • Grants Skill: Level 1 Ember Fusillade

  • Gain (30–50)% of Damage as Extra Fire Damage
  • (80–120)% increased Spell Damage
  • Gain (5–10) Life per enemy killed
  • 25% increased Mana Regeneration Rate
  • Trigger Ember Fusillade Skill on casting a Spell
EarthboundStavesVoltaic Staff
  • Grants Skill: Lightning Bolt
  • Grants Skill: Level 1 Spark

  • (80–120)% increased Spell Damage
  • (10–20)% increased Cast Speed
  • (20–30)% increased Mana Regeneration Rate
  • (20–40)% increased chance to Shock
  • Trigger Spark Skill on killing a Shocked Enemy
Sire of ShardsStavesChiming Staff
  • Grants Skill: Sigil of Power

  • (80–120)% increased Spell Damage
  • (10–20)% increased Cast Speed
  • +(5–10)% to all Elemental Resistances
  • 20% increased Light Radius
  • Spells fire 4 additional Projectiles
    Spells fire Projectiles in a circle
Taryn's ShiverStavesGelid Staff
  • Grants Skill: Freezing Shards

  • (80–120)% increased Spell Damage
  • (10–20)% increased Cast Speed
  • 30% increased Freeze Buildup
  • Enemies Frozen by you take 100% increased Damage
The Burden of ShadowsStavesChiming Staff
  • Grants Skill: Sigil of Power

  • (20–30)% increased Cast Speed
  • Skill Mana Costs Converted to Life Costs
  • Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
The Raven's FlockStavesPerching Staff
  • Grants Skill: Spiraling Conspiracy

  • (8–16)% increased Cast Speed
  • +(20–30) to Intelligence
  • Minions deal (80–120)% increased Damage
  • Minions have (10–20)% chance to inflict Gruelling Madness on Hit
  • (30–50)% increased Spirit Reservation Efficiency of Skills
The Searing TouchStavesPyrophyte Staff
  • Grants Skill: Solar Orb

  • (80–120)% increased Fire Damage
  • (10–20)% increased Cast Speed
  • 100% increased Flammability Magnitude
  • 100% increased Ignite Magnitude
  • Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
The Unborn LichStavesRavenous Staff
  • Grants Skill: Feast of Flesh

  • (60–80)% increased Desecrated Modifier magnitudes
  • [Custom Desecrated prefix]
  • [Lich's Desecrated prefix]
  • [Lich's Desecrated suffix]
  • [Lich's Desecrated suffix]
  • randomly chosen from:
    • (100–160)% increased Chaos Damage
      Enemies you kill have a (5–10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
    • (100–160)% increased Chaos Damage
      Enemies you Curse have (-8–-5)% to Chaos Resistance
    • (10–20)% increased Duration of Elemental Ailments on Enemies
      (100–160)% increased Elemental Damage
    • Grants Skill: His Foul Emergence
    • Grants Skill: His Grave Command
    • Grants Skill: His Scattering Calamity
    • Grants Skill: His Vile Intrusion
    • Grants Skill: His Winnowing Flame
    • (100–160)% increased Spell Physical Damage
      (20–30)% chance to inflict Bleeding on Hit
    • +(40–60) to Spirit
      (6–10)% increased Spirit Reservation Efficiency of Skills
    • (28–56)% increased Magnitude of Unholy Might buffs you grant
      You have Unholy Might
The Whispering IceStavesPermafrost Staff
  • Grants Skill: Heart of Ice
  • Grants Skill: Level 17 Icestorm

  • +(5–7) to Level of all Cold Spell Skills
  • (10–20)% reduced Cast Speed
  • (5–10)% increased Intelligence
  • 2% increased Spell Damage per 10 Intelligence
  • Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50–60)%
Amor MandragoraTalismansChangeling TalismanEzomyte
  • Adds (16–20) to (23–27) Physical Damage
  • +(8–15) to Intelligence
  • (10–15)% increased Skill Effect Duration
  • Enemies in your Presence are Hindered
  • Gain 1 Druidic Prowess for every 20 total Rage spent
Fury of the KingTalismansAshbark Talisman
  • Grants Skill: Level 17 Molten Crash
  • (50–80)% increased Flammability Magnitude
    local weapon implicit hidden % base damage is fire [30]

  • Adds (503–589) to (647–713) Fire Damage
  • (15–20)% reduced Attack Speed
  • +(30–40) to Strength
  • Bear Skills Convert 80% of Physical Damage to Fire Damage
  • Skills which require Glory generate (2–5) Glory every 2 seconds
  • Enemies in your Presence have Exposure
  • exposure art variation [1]
Hysseg's ClawTalismansFamilial Talisman
  • Grants Skill: Level 5 Cackling Companions
  • Minions deal (30–50)% increased Damage

  • (70–100)% increased Physical Damage
  • 5% increased Movement Speed
  • +(8–15) to Strength
  • +(8–15) to Intelligence
  • (5–8)% increased Damage per Minion
Spiteful FloretTalismansNettle TalismanEzomyte
  • Grants Skill: Level 2 Sanguine Revelry

  • (60–90)% increased Physical Damage
  • (6–10)% increased Attack Speed
  • +(7–14) to Strength
  • (20–30)% chance to cause Bleeding on Hit
  • Every 5 Rage also grants 5% of Damage taken Recouped as Life
Surge of the TideTalismansLumbering Talisman
  • (250–300)% increased Physical Damage
  • (30–50)% increased Armour
  • (10–15)% reduced Attack Speed
  • +(20–30) to Strength
  • Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
    Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
The Flesh PoppetTalismansVicious Talisman
  • (90–120)% increased Physical Damage
  • (7–13)% increased Attack Speed
  • +(7–13) to all Attributes
  • (30–40)% reduced Presence Area of Effect
  • Copy a random Modifier from each enemy in your Presence when
    you Shapeshift to an Animal form
    Modifiers gained this way are lost after 30 seconds or when you next Shapeshift

  • Cultivated:
    • +(2–4)% to Critical Hit Chance
    • Adds (65–73) to (83–91) Physical Damage
    • Gain (25–40)% of Damage as Extra Fire Damage
Adonia's EgoWandsSiphoning WandEzomyte
  • Grants Skill: Power Siphon
  • Grants Skill: Level 15 Pinnacle of Power

  • +(100–150) to maximum Mana
  • +3 to Level of all Spell Skills
  • (15–30)% increased Cast Speed
  • -10% to all Elemental Resistances per Power Charge
  • (-1–1) to Maximum Power Charges
  • power siphon unique elemental art variation [1]
  • visual use power charges elemental epk [1]
CursecarverWandsAcrid WandEzomyte
  • Grants Skill: Decompose

  • (80–100)% increased Spell Damage
  • (10–20)% increased Cast Speed
  • Lose 10 Life per enemy killed
  • (30–50)% increased Mana Regeneration Rate
  • +4 to Level of [Random Curse] Skills
Enezun's ChargeWandsVolatile Wand
  • Grants Skill: Volatile Dead

  • (80–100)% increased Spell Damage
  • (30–50)% increased Critical Hit Chance for Spells
  • Gain (10–15) Mana per enemy killed
  • 25% chance to not destroy Corpses when Consuming Corpses
LifesprigWandsAttuned WandEzomyte
  • Grants Skill: Mana Drain

  • +(10–20) to maximum Mana
  • +(1–3) to Level of all Spell Skills
  • (5–10)% increased Cast Speed
  • Leeches 1% of maximum Life when you Cast a Spell
Liminal CoilWandsTwisted Wand
  • Grants Skill: Coiling Bolts

  • (71–113)% increased Spell Damage
  • (7–13)% increased Cast Speed
  • Magnitudes of Curses you inflict are zero
  • Curses you inflict ignore Curse limit
  • Spell Hits Gain (23–31)% of Damage as Extra Chaos Damage per Curse on target
  • Spell Hits Gain (23–31)% of Damage as Extra Physical Damage per Curse on target
Runeseeker's CallWandsRunic ForkEzomyte
  • Grants Skill: Level 15 The Stars Answer

  • Only Runes can be Socketed in this item
  • 200% increased effect of Socketed Runes
  • Has 5 Augment Sockets (Hidden)
Sanguine DivinerWandsBone Wand
  • Grants Skill: Bone Blast

  • (80–100)% increased Spell Damage
  • Gain (10–15) Life per enemy killed
  • 25% chance to inflict Bleeding on Hit
  • 25% of Spell Mana Cost Converted to Life Cost
The Wicked QuillWandsWithered Wand
  • Grants Skill: Chaos Bolt

  • (60–100)% increased Spell Damage
  • +(60–100) to maximum Mana
  • +(7–13)% to Chaos Resistance
  • Spells have a 25% chance to inflict Withered for 4 seconds on Hit
Augment287 rows
NameEffects
Adept Rune
  • All Equipment: +9 to Dexterity
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
    • Wand or Staff: +80 to Evasion Rating
    • Armour: +20 to maximum Life, +20 to maximum Mana
Aldur's Legacy
  • All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Amanamu's Gaze
  • Helmets: Remove a Damaging Ailment when you use a Command Skill
  • Body Armours: +2 to Armour per 1 Spirit
  • Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
    Other Modifiers to Movement Speed except for Sprinting do not apply

Limited to: 1 Ancient Augment
Ancient Rune of Animosity
  • Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
  • Bonded:
    • Talismans: 40% increased Stun Buildup

Limited to: 1
Ancient Rune of Control
  • Quarterstaves: 50% increased Immobilisation buildup
  • Bonded:
    • Quarterstaves: 30% increased Damage against Immobilised Enemies

Limited to: 1
Ancient Rune of Decay
  • Wands: 25% increased Withered Magnitude
  • Bonded:
    • Wands: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility

Limited to: 1
Ancient Rune of Detonation
  • Crossbows: Grenades have 10% chance to activate a second time
  • Bonded:
    • Crossbows: 40% increased Crossbow Reload Speed

Limited to: 1
Ancient Rune of Discovery
  • Staves: 30% chance to create an additional Remnant
  • Bonded:
    • Staves: +1 to maximum number of Elemental Infusions

Limited to: 1
Ancient Rune of Dueling
  • Bucklers: 30% increased Parried Debuff Magnitude
  • Bonded:
    • Bucklers: 15% increased Block chance

Limited to: 1
Ancient Rune of Prowess
  • Spears: 30% chance when you gain a Charge to gain an additional Charge
  • Bonded:
    • Spears: 30% increased Endurance, Frenzy and Power Charge Duration

Limited to: 1
Ancient Rune of Retaliation
  • Shields: 8% increased Attack Speed if you have Blocked Recently
  • Bonded:
    • Shields: +3% to maximum Block chance

Limited to: 1
Ancient Rune of Shattering
  • One Hand Maces: 40% increased effect of Fully Broken Armour
  • Bonded:
    • One Hand Maces: Break 50% increased Armour

Limited to: 1
Ancient Rune of Splinters
  • Bows: +50% Surpassing chance to fire an additional Arrow
  • Bonded:
    • Bows: 30% increased Projectile Speed

Limited to: 1
Ancient Rune of the Horde
  • Sceptres: Minions have 8% increased Attack and Cast Speed
  • Bonded:
    • Sceptres: Minions have 10% increased Movement Speed

Limited to: 1
Ancient Rune of the Titan
  • Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock
  • Bonded:
    • Two Hand Maces: 15% increased Area of Effect for Attacks

Limited to: 1
Ancient Rune of Witchcraft
  • Foci: 40% increased Area of Effect of Curses
  • Bonded:
    • Foci: 15% faster Curse Activation

Limited to: 1
Astrid's Creativity
  • All Equipment: Can have 1 additional Crafted Modifiers

Limited to: 1
Atmohua's Soul Core of Retreat
  • Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
  • Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield

Limited to: 1
Bear Idol
  • Helmets: 10% increased Area of Effect
  • Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
  • Bonded:
    • Helmets: 12% increased Reservation Efficiency of Companion Skills
    • Sceptres: 40% increased Attack Damage while Shapeshifted
Betrayal of Aldur
  • Weapon: Transforms all FireCold and Lightning modifiers on the item into equivalent Chaos modifiers
  • Bonded:
    • Weapon: 25% increased Chaos Damage
Boar Idol
  • Gloves: Gain 1 Rage on Melee Hit
  • Sceptres: Allies in your Presence Regenerate 0.5% of your Maximum Life per second
  • Bonded:
    • Gloves: 25% increased Warcry Cooldown Recovery Rate
    • Sceptres: 25% increased Life Regeneration rate while Shapeshifted
Body Rune
  • Martial Weapon: Leeches 4% of Physical Damage as Life
  • Wand or Staff: +40 to maximum Energy Shield
  • Armour: +45 to maximum Life
  • Bonded:
    • Martial Weapon: 5% increased maximum Life
    • Wand or Staff: 5% increased maximum Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Breath of Aldur
  • Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
  • Bonded:
    • Weapon: 25% increased Cold Damage
Cadigan's Epiphany
  • Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket

Limited to: 1
Carved Cunning
  • Helmets: Enemies which are on Full Life cannot Evade your Hits
  • Body Armours: Prevent +5% of Damage from Deflected Hits if you've
    Deflected no Hits Recently
  • Boots: Gain Onslaught for 4 seconds when your Marks Activate
  • Bonded:
    • Helmets: 30% increased Accuracy Rating
    • Body Armours: 8% increased Deflection Rating
    • Boots: Buffs on you expire 10% slower

Limited to: 1 Ancient Augment
Carved Majesty
  • Body Armours: +3 to Spirit per Idol socketed in your Equipment
  • Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
  • Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
  • Bonded:
    • Body Armours: 5% increased Spirit
    • Gloves: Companions deal 30% increased Damage
    • Boots: Minions have 12% increased maximum Life

Limited to: 1 Ancient Augment
Carved Mischief
  • Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
  • Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
  • Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
  • Bonded:
    • Helmets: Buffs on you expire 10% slower
    • Gloves: 20% increased Block chance
    • Body Armours: 25% increased Stun Threshold

Limited to: 1 Ancient Augment
Carved Tenacity
  • Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
  • Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
  • Boots: Your speed is Unaffected by Slows while Sprinting
  • Bonded:
    • Helmets: 20% increased Blind Effect
    • Gloves: 15% increased Critical Hit Chance
    • Boots: 8% increased Movement Speed while Sprinting

Limited to: 1 Ancient Augment
Cat Idol
  • Gloves: 25% increased Accuracy Rating
  • Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
  • Bonded:
    • Gloves: 30% increased Charm Charges gained
    • Sceptres: 25% increased Critical Hit Chance while Shapeshifted
Charging Rune
  • Armour: 12% increased Runic Ward Regeneration Rate
  • Bonded:
    • Armour: Regenerate 15 Runic Ward per second
Cholotl's Soul Core of War
  • Bows: 20% increased Projectile Speed

Limited to: 1
Citaqualotl's Soul Core of Foulness
  • Martial Weapon: Adds 19 to 29 Chaos damage

Limited to: 1
Citaqualotl's Thesis
  • Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
  • Gloves: One of your Persistent Minions revives when an Offering expires
  • Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll

Limited to: 1 Ancient Augment
Countess Seske's Rune of Archery
  • Bows: Bow Attacks fire 1 additional Arrows
  • Bonded:
    • Bows: 20% increased Projectile Speed

Limited to: 1
Courtesan Mannan's Rune of Cruelty
  • Gloves: 20% increased Magnitude of Damaging Ailments you inflict
  • Bonded:
    • Gloves: 15% increased Duration of Damaging Ailments on Enemies

Limited to: 1
Craiceann's Rune of Recovery
  • Body Armours: 30% increased Energy Shield Recharge Rate
  • Bonded:
    • Body Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield

Limited to: 1
Craiceann's Rune of Warding
  • Body Armours: 50% reduced effect of Curses on you
  • Bonded:
    • Body Armours: 8% increased Curse Magnitudes

Limited to: 1
Desert Rune
  • Martial Weapon: Adds 7 to 11 Fire Damage
  • Wand or Staff: Gain 8% of Damage as Extra Fire Damage
  • Armour: +14% to Fire Resistance
  • Bonded:
    • Martial Weapon: 30% increased Ignite Magnitude
    • Wand or Staff: 30% increased Ignite Magnitude
    • Armour: +20 to maximum Life, +20 to maximum Mana
Emergent Instinct
  • Helmets: Targets that are BlindedMaimed, and Bleeding cannot Evade your Hits
  • Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
  • Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
  • Bonded:
    • Helmets: 30% increased Immobilisation buildup
    • Gloves: 20% increased Life Regeneration rate
    • Body Armours: 30% increased Thorns damage

Limited to: 1 Ancient Augment
Emergent Possibility
  • Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
  • Gloves: Gain 1% of Damage as Extra Damage of a random Element per
    Rune Socketed in Equipped Items
  • Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
  • Bonded:
    • Body Armours: +13% to Chaos Resistance
    • Gloves: 20% increased Elemental Damage
    • Boots: 15% increased Runic Ward Cost Efficiency

Limited to: 1 Ancient Augment
Emergent Protection
  • Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
  • Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
  • Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
  • Bonded:
    • Helmets: 40% increased Endurance Charge Duration
    • Gloves: Regenerate 0.5% of maximum Life per second
    • Boots: 20% increased Guard gained

Limited to: 1 Ancient Augment
Emergent Vigour
  • Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
  • Body Armours: Gain Maximum Energy Shield equal to 50% of total
    Strength Requirements of Equipped Armour Items
  • Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
  • Bonded:
    • Helmets: +20 to Spirit
    • Body Armours: +20 to Strength
    • Boots: 20% increased Effect of Consecrated Ground you create

Limited to: 1 Ancient Augment
Estazunti's Soul Core of Convalescence
  • Boots: 12% increased speed of Recoup Effects
  • Helmets: 8% of Damage taken Recouped as Life

Limited to: 1
Farrul's Rune of Grace
  • Boots: 8% increased Deflection Rating while moving
  • Bonded:
    • Boots: Prevent +3% of Damage from Deflected Hits

Limited to: 1
Farrul's Rune of the Chase
  • Boots: 5% increased Movement Speed
  • Bonded:
    • Boots: 10% increased Cooldown Recovery Rate

Limited to: 1
Farrul's Rune of the Hunt
  • Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
  • Bonded:
    • Martial Weapon: +1 to Level of all Attack Skills

Limited to: 1
Fenumus' Rune of Agony
  • Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
  • Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
  • Bonded:
    • Martial Weapon: Gain 8% of Damage as Extra Physical Damage
    • Wand or Staff: Gain 8% of Damage as Extra Physical Damage

Limited to: 1
Fenumus' Rune of Draining
  • Gloves: 20% increased Withered Magnitude
  • Bonded:
    • Gloves: +7% to Chaos Resistance

Limited to: 1
Fenumus' Rune of Spinning
  • Gloves: 8% increased Cast Speed
  • Bonded:
    • Gloves: 20% increased Mana Cost Efficiency while on Low Mana

Limited to: 1
Fox Idol
  • Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
  • Sceptres: 50% increased Presence Area of Effect
  • Bonded:
    • Body Armours: +5% to Quality of all Skills
    • Sceptres: Minions have 30% increased Area of Effect

Limited to: 1
Glacial Rune
  • Martial Weapon: Adds 6 to 10 Cold Damage
  • Wand or Staff: Gain 8% of Damage as Extra Cold Damage
  • Armour: +14% to Cold Resistance
  • Bonded:
    • Martial Weapon: 30% increased Freeze Buildup
    • Wand or Staff: 30% increased Freeze Buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Adept Rune
  • All Equipment: +12 to Dexterity
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
    • Wand or Staff: +80 to Evasion Rating
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
  • Martial Weapon: Leeches 5% of Physical Damage as Life
  • Wand or Staff: +50 to maximum Energy Shield
  • Armour: +60 to maximum Life
  • Bonded:
    • Martial Weapon: 5% increased maximum Life
    • Wand or Staff: 5% increased maximum Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Charging Rune
  • Armour: 16% increased Runic Ward Regeneration Rate
  • Bonded:
    • Armour: Regenerate 20 Runic Ward per second
Greater Desert Rune
  • Martial Weapon: Adds 13 to 16 Fire Damage
  • Wand or Staff: Gain 10% of Damage as Extra Fire Damage
  • Armour: +18% to Fire Resistance
  • Bonded:
    • Martial Weapon: 30% increased Ignite Magnitude
    • Wand or Staff: 30% increased Ignite Magnitude
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Glacial Rune
  • Martial Weapon: Adds 9 to 15 Cold Damage
  • Wand or Staff: Gain 10% of Damage as Extra Cold Damage
  • Armour: +18% to Cold Resistance
  • Bonded:
    • Martial Weapon: 30% increased Freeze Buildup
    • Wand or Staff: 30% increased Freeze Buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Inspiration Rune
  • Martial Weapon: Gain 30 Mana per enemy killed
  • Wand or Staff: 30% increased Mana Regeneration Rate
  • Armour: 18% increased Mana Regeneration Rate
  • Bonded:
    • Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    • Wand or Staff: 16% increased Mana Cost Efficiency
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
  • Martial Weapon: 18% increased Physical Damage
  • Wand or Staff: 30% increased Spell Damage
  • Armour: 18% increased ArmourEvasion and Energy Shield
  • Bonded:
    • Martial Weapon: 20% increased effect of Fully Broken Armour
    • Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Mind Rune
  • Martial Weapon: Leeches 4% of Physical Damage as Mana
  • Wand or Staff: +75 to maximum Mana
  • Armour: +40 to maximum Mana
  • Bonded:
    • Martial Weapon: 5% increased maximum Mana
    • Wand or Staff: 5% increased maximum Mana
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
  • Martial Weapon: Gain 35 Life per enemy killed
  • Wand or Staff: 10% increased Energy Shield Recharge Rate
  • Armour: Regenerate 0.45% of maximum Life per second
  • Bonded:
    • Martial Weapon: Regenerate 0.4% of maximum Life per second
    • Wand or Staff: 8% of Damage taken Recouped as Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Resolve Rune
  • All Equipment: +12 to Intelligence
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
    • Wand or Staff: +50 to maximum Energy Shield
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Robust Rune
  • All Equipment: +12 to Strength
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    • Wand or Staff: +100 to Armour
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rune of Alacrity
  • Martial Weapon: 8% increased Skill Speed
  • Armour: Debuffs on you expire 8% faster
  • Bonded:
    • Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
    • Armour: 15% increased Elemental Ailment Threshold
Greater Rune of Leadership
  • Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
  • Armour: Minions take 10% of Physical Damage as Lightning Damage
  • Bonded:
    • Martial Weapon: Minions deal 20% increased Damage
    • Armour: Minions have +10% to all Elemental Resistances
Greater Rune of Nobility
  • Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
  • Armour: 10% reduced effect of Shock on you
  • Bonded:
    • Martial Weapon: 20% increased Exposure Effect
    • Armour: 10% reduced Shock duration on you
Greater Rune of Tithing
  • Martial Weapon: Meta Skills gain 10% increased Energy
  • Armour: 1 to 100 Lightning Thorns damage
  • Bonded:
    • Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
    • Armour: 15% increased Thorns damage
Greater Stone Rune
  • Martial Weapon: Causes 40% increased Stun Buildup
  • Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
  • Armour: +100 to Stun Threshold
  • Bonded:
    • Martial Weapon: 40% increased Damage against Immobilised Enemies
    • Wand or Staff: 30% increased Immobilisation buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Storm Rune
  • Martial Weapon: Adds 1 to 30 Lightning Damage
  • Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
  • Armour: +18% to Lightning Resistance
  • Bonded:
    • Martial Weapon: 30% increased Magnitude of Shock you inflict
    • Wand or Staff: 30% increased Magnitude of Shock you inflict
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Tempered Rune
  • Martial Weapon: Adds 9 to 12 Physical Damage
  • Armour: 31 to 52 Physical Thorns damage
Greater Vision Rune
  • Martial Weapon: +120 to Accuracy Rating
  • Wand or Staff: 24% increased Critical Hit Chance for Spells
  • Armour: 16% increased Life and Mana Recovery from Flasks
  • Bonded:
    • Martial Weapon: Attacks have +1% to Critical Hit Chance
    • Wand or Staff: 25% increased Critical Damage Bonus
    • Armour: +20 to maximum Life, +20 to maximum Mana
Greater Ward Rune
  • Armour: +25 to maximum Runic Ward
  • Bonded:
    • Armour: 15% increased Global ArmourEvasion and Energy Shield
Guatelitzi's Soul Core of Endurance
  • Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
  • Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Limited to: 1
Guatelitzi's Thesis
  • Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
  • Body Armours: 10% of Physical Damage prevented Recouped as Life
  • Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting

Limited to: 1 Ancient Augment
Hawk Idol
  • Body Armours: 10% increased Deflection Rating
  • Sceptres: Companions have 12% increased Attack Speed
  • Bonded:
    • Body Armours: +12% to Cold Resistance
    • Sceptres: 8% increased Attack Speed while your Companion is in your Presence

Limited to: 1
Hayoxi's Soul Core of Heatproofing
  • Helmets: +40% of Armour also applies to Cold Damage

Limited to: 1
Hedgewitch Assandra's Rune of Wisdom
  • Wand or Staff: +1 to Level of all Spell Skills
  • Bonded:
    • Wand or Staff: Archon recovery period expires 30% faster

Limited to: 1
Idol of Alira
  • Helmets: 15% chance when you gain a Power Charge to gain an additional Power Charge
  • Sceptres: When you generate a Power ChargeAllies in your Presence generate that Charge instead
  • Bonded:
    • Helmets: +1 to Maximum Power Charges
    • Sceptres: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently

Limited to: 1
Idol of Eeshta
  • Helmets: 15% increased Cost Efficiency
  • Sceptres: 15% increased Mana Recovery rate while your Companion is in your Presence
  • Bonded:
    • Helmets: Meta Skills have 15% increased Reservation Efficiency
    • Sceptres: 8% increased Life Recovery Rate while your Companion is in your Presence

Limited to: 1
Idol of Egrin
  • Helmets: Enemies you Curse take 6% increased Damage
  • Sceptres: curse duration +% [20]
  • Bonded:
    • Helmets: 20% increased Area of Effect of Curses
    • Sceptres: 20% faster Curse Activation

Limited to: 1
Idol of Eramir
  • Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them
  • Sceptres: Allies in your Presence share Charges with you
  • Bonded:
    • Body Armours: 15% chance for Charms you use to not consume Charges
    • Sceptres: 25% increased Endurance, Frenzy and Power Charge Duration

Limited to: 1
Idol of Greust
  • Shields: +25% of Armour also applies to Elemental Damage
  • Bucklers: Gain Deflection Rating equal to 20% of Evasion Rating
  • Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have
  • Bonded:
    • Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
    • Bucklers: 12% increased Damage for each type of Elemental Ailment on Enemy
    • Sceptres: Recover 3% of maximum Life when one of your Minions is Revived

Limited to: 1
Idol of Grold
  • Boots: 50% increased total Power counted by Warcries
  • Sceptres: 15% increased Damage per each different Companion in your Presence
  • Bonded:
    • Boots: 30% increased Glory generation
    • Sceptres: 15% increased Reservation Efficiency of Companion Skills

Limited to: 1
Idol of Kraityn
  • Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
  • Sceptres: When you generate a Frenzy ChargeAllies in your Presence generate that Charge instead
  • Bonded:
    • Gloves: +1 to Maximum Frenzy Charges
    • Sceptres: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently

Limited to: 1
Idol of Maxarius
  • Body Armours: +1 Charm Slots
  • Sceptres: Flasks gain 0.2 charges per Second
  • Bonded:
    • Body Armours: Storm Skills have +1 to Limit
    • Sceptres: 20% increased Life and Mana Recovery from Flasks

Limited to: 1
Idol of Oak
  • Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
  • Sceptres: When you generate an Endurance ChargeAllies in your Presence generate that Charge instead
  • Bonded:
    • Boots: +1 to Maximum Endurance Charges
    • Sceptres: 40% increased Armour if you've consumed an Endurance Charge Recently

Limited to: 1
Idol of Ralakesh
  • Helmets: 8% increased Reservation Efficiency of Minion Skills
  • Sceptres: 40% increased ArmourEvasion and Energy Shield while your Companion is in your Presence
  • Bonded:
    • Helmets: Minions Revive 8% faster
    • Sceptres: Companions have 25% increased maximum Life

Limited to: 1
Idol of Silk
  • Shields: 15% increased Block chance while your Companion is in your Presence
  • Bucklers: companions gain onslaught when you parry [1]
  • Sceptres: Companions in your Presence gain 1 Rage on hit
  • Bonded:
    • Shields: +3% to maximum Block chance
    • Bucklers: 30% increased Parry Range
    • Sceptres: Companions have 30% increased Area of Effect

Limited to: 1
Idol of Sirrius
  • Gloves: 8% increased Attack Speed
  • Sceptres: Allies in your Presence have 8% increased Movement Speed
  • Bonded:
    • Gloves: 20% reduced Slowing Potency of Debuffs on You
    • Sceptres: 4% increased Movement Speed

Limited to: 1
Idol of the Martyr
  • Martial Weapon, Wand or Staff: 25% reduced SpiritMeta Skills gain 40% increased Energy
  • Sceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
  • Bonded:
    • Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum EnergyMeta Skills have 25% reduced Reservation Efficiency
    • Sceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate

Limited to: 1
Idol of the Pharisee
  • Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
  • Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
  • Bonded:
    • Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency12% increased Skill Speed while on Low Mana
    • Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned

Limited to: 1
Idol of the Sycophant
  • Martial Weapon, Wand or Staff: -20% to all Elemental ResistancesGain 20% of Damage as Extra Damage of a random Element
  • Sceptres: Companions in your Presence have -20% to all Elemental ResistancesCompanions in your Presence Gain 20% of Damage as Extra Damage of a random Element
  • Bonded:
    • Martial Weapon, Wand or Staff: -20% to Chaos ResistanceGain 20% of Damage as Extra Chaos Damage
    • Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance

Limited to: 1
Idol of Thruldana
  • Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time
  • Sceptres: Allies in your Presence deal 13 to 27 added Attack Chaos Damage
  • Bonded:
    • Martial Weapon: Gain 13% of Physical Damage as extra Chaos Damage
    • Sceptres: 15% increased Withered Magnitude

Limited to: 1
Idol of Yeena
  • Boots: 30% increased Skill Effect Duration with Plant Skills
  • Sceptres: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
  • Bonded:
    • Boots: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
    • Sceptres: 30% increased Skill Effect Duration with Plant Skills

Limited to: 1
Inspiration Rune
  • Martial Weapon: Gain 20 Mana per enemy killed
  • Wand or Staff: 25% increased Mana Regeneration Rate
  • Armour: 15% increased Mana Regeneration Rate
  • Bonded:
    • Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    • Wand or Staff: 16% increased Mana Cost Efficiency
    • Armour: +20 to maximum Life, +20 to maximum Mana
Ire of Aldur
  • Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
  • Bonded:
    • Weapon: 25% increased Lightning Damage
Iron Rune
  • Martial Weapon: 16% increased Physical Damage
  • Wand or Staff: 25% increased Spell Damage
  • Armour: 16% increased ArmourEvasion and Energy Shield
  • Bonded:
    • Martial Weapon: 20% increased effect of Fully Broken Armour
    • Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    • Armour: +20 to maximum Life, +20 to maximum Mana
Jiquani's Thesis
  • Helmets: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
  • Gloves: Energy Shield Recharge starts after spending a total of
    2000 Mana, no more than once every 2 seconds
  • Boots: Increases and Reductions to Movement Speed also
    apply to Energy Shield Recharge Rate

Limited to: 1 Ancient Augment
Katla's Gloom
  • Gloves: Can roll Decay modifiers
  • Bonded:
    • Gloves: 25% reduced Effect of Non-Damaging Ailments on you

Limited to: 1
Kolr's Hunt
  • Gloves: Can roll Marksman modifiers
  • Bonded:
    • Gloves: 20% increased Projectile Damage

Limited to: 1
Kurgal's Gaze
  • Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
  • Gloves: 40% increased effect of Arcane Surge on you
  • Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently

Limited to: 1 Ancient Augment
Lady Hestra's Rune of Winter
  • Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
  • Bonded:
    • Martial Weapon: +2% to Maximum Cold Resistance

Limited to: 1
Legacy of A Worthy Foe
  • Shields: Off-hand Hits inflict Runefather's Challenge
  • Bonded:
    • Shields: +45% to Cold Resistance

Limited to: 1 Aldur's Legacy
Legacy of Adonia's Ego
  • Wands: +1 to Maximum Power Charges
  • Bonded:
    • Wands: +65 to maximum Mana

Limited to: 1 Aldur's Legacy
Legacy of Alkem Eira
  • Shields: 30% of damage Blocked is Recouped as Mana
  • Bonded:
    • Shields: 20% of damage Blocked is Recouped as Mana

Limited to: 1 Aldur's Legacy
Legacy of Amor Mandragora
  • Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
  • Bonded:
    • Talismans: Enemies in your Presence are Hindered

Limited to: 1 Aldur's Legacy
Legacy of Ashrend
  • Body Armours: Cannot be Ignited-10 Physical Damage taken from Attack Hits
  • Bonded:
    • Body Armours: +35% to Fire Resistance

Limited to: 1 Aldur's Legacy
Legacy of Blackbraid
  • Body Armours: +50% of Armour also applies to Elemental Damage
  • Bonded:
    • Body Armours: +15% to all Elemental Resistances

Limited to: 1 Aldur's Legacy
Legacy of Brain Rattler
  • Two Hand Maces: All damage with this Weapon causes Electrocution buildup
  • Bonded:
    • Two Hand Maces: Damage Penetrates 10% Lightning Resistance

Limited to: 1 Aldur's Legacy
Legacy of Bramblejack
  • Body Armours: 250% of Melee Physical Damage taken reflected to Attacker
  • Bonded:
    • Body Armours: Regenerate 3% of maximum Life per second while Surrounded

Limited to: 1 Aldur's Legacy
Legacy of Briarpatch
  • Boots: +15% to Thorns Critical Hit Chance
  • Bonded:
    • Boots: 15% increased Thorns Critical Damage Bonus

Limited to: 1 Aldur's Legacy
Legacy of Briskwrap
  • Body Armours: Gain Deflection Rating equal to 30% of Evasion Rating
  • Bonded:
    • Body Armours: 35% increased Flask Mana Recovery rate

Limited to: 1 Aldur's Legacy
Legacy of Bristleboar
  • Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
  • Bonded:
    • Body Armours: +3 to Maximum Rage

Limited to: 1 Aldur's Legacy
Legacy of Brynhand's Mark
  • One Hand Maces: Causes Double Stun Buildup
  • Bonded:
    • One Hand Maces: Adds 14 to 20 Physical Damage

Limited to: 1 Aldur's Legacy
Legacy of Bushwhack
  • Boots: Physical Damage is Pinning
  • Bonded:
    • Boots: +20 to Dexterity

Limited to: 1 Aldur's Legacy
Legacy of Candlemaker
  • Gloves: 40% increased Fire Damage, Flammability Magnitude is doubled
  • Bonded:
    • Gloves: 20% increased Ignite Duration on Enemies

Limited to: 1 Aldur's Legacy
Legacy of Chernobog's Pillar
  • Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
  • Bonded:
    • Shields: +30% to Chaos Resistance

Limited to: 1 Aldur's Legacy
Legacy of Crown of Thorns
  • Helmets: Pain Attunement
  • Bonded:
    • Helmets: 17 to 26 Physical Thorns damage

Limited to: 1 Aldur's Legacy
Legacy of Cursecarver
  • Wands: +3 to Level of all Curse Skills
  • Bonded:
    • Wands: 35% increased Mana Regeneration Rate

Limited to: 1 Aldur's Legacy
Legacy of Deathblow
  • Gloves: Culling Strike
  • Bonded:
    • Gloves: Gain 30 Life per enemy killed

Limited to: 1 Aldur's Legacy
Legacy of Deidbell
  • Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
  • Bonded:
    • Helmets: Warcry Skills have 20% increased Area of Effect

Limited to: 1 Aldur's Legacy
Legacy of Dionadair
  • Shields: Double Stun Threshold while Shield is Raised
  • Bonded:
    • Shields: 15% increased Stun Threshold

Limited to: 1 Aldur's Legacy
Legacy of Duality
  • Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
  • Bonded:
    • Quarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills

Limited to: 1 Aldur's Legacy
Legacy of Dunkelhalt
  • Bucklers: 50% increased Parried Debuff Magnitude
  • Bonded:
    • Bucklers: 50% increased Parry Damage

Limited to: 1 Aldur's Legacy
Legacy of Dusk Vigil
  • Staves: Gain 30% of Physical Damage as Extra Fire Damage
  • Bonded:
    • Staves: Triggered Spells deal 20% increased Spell Damage

Limited to: 1 Aldur's Legacy
Legacy of Edyrns Tusks
  • Body Armours: 50% chance to inflict Bleeding on Hit50% reduced Slowing Potency of Debuffs on You
  • Bonded:
    • Body Armours: 35% increased Thorns damage

Limited to: 1 Aldur's Legacy
Legacy of Elevore
  • Helmets: Charms gain 1 charge per Second, +1 Charm Slots
  • Bonded:
    • Helmets: Charms gain 0.5 charges per Second

Limited to: 1 Aldur's Legacy
Legacy of Erian's Cobble
  • Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes+5% to all Elemental Resistances3 Life Regeneration per second
  • Bonded:
    • Helmets: +20 to Armour+20 to Evasion Rating, +20 to maximum Energy Shield

Limited to: 1 Aldur's Legacy
Legacy of Ezomyte Peak
  • Helmets: 15% increased Area of Effect, Unwavering Stance
  • Bonded:
    • Helmets: 50% reduced Slowing Potency of Debuffs on You

Limited to: 1 Aldur's Legacy
Legacy of Facebreaker
  • Gloves: +1 to Armour per Strength
  • Bonded:
    • Gloves: 1% increased Damage per 15 Strength

Limited to: 1 Aldur's Legacy
Legacy of Foxshade
  • Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
  • Bonded:
    • Body Armours: 20% increased Evasion Rating

Limited to: 1 Aldur's Legacy
Legacy of Greymake
  • Helmets: +50 to all Attributes
  • Bonded:
    • Helmets: +1 Maximum Life per Level

Limited to: 1 Aldur's Legacy
Legacy of Hoghunt
  • Two Hand Maces: +5% to Critical Hit Chance, Maim on Critical Hit
  • Bonded:
    • Two Hand Maces: 25% increased Attack Damage against Maimed Enemies

Limited to: 1 Aldur's Legacy
Legacy of Horns of Bynden
  • Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
  • Bonded:
    • Helmets: +3 to Maximum Rage

Limited to: 1 Aldur's Legacy
Legacy of Hrimnor's Hymn
  • Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional Aftershock
  • Bonded:
    • Two Hand Maces: 15% chance for Slam Skills you use yourself to cause an additional Aftershock

Limited to: 1 Aldur's Legacy
Legacy of Ironbound
  • Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
  • Bonded:
    • Bows: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items

Limited to: 1 Aldur's Legacy
Legacy of Keeper of the Arc
  • Helmets: Alternating every 5 seconds:
    Take 20% less Damage from Hits
    Take 20% less Damage over time
  • Bonded:
    • Helmets: 25% increased Mana Regeneration Rate

Limited to: 1 Aldur's Legacy
Legacy of Kingsguard
  • Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed
  • Bonded:
    • Body Armours: +30 to maximum Life

Limited to: 1 Aldur's Legacy
Legacy of Legionstride
  • Boots: +10% to Block chance
  • Bonded:
    • Boots: 10% reduced Damage taken from Projectile Hits

Limited to: 1 Aldur's Legacy
Legacy of Lifesprig
  • Wands: +2 to Level of all Spell Skills
  • Bonded:
    • Wands: Leeches 1% of maximum Life when you Cast a Spell

Limited to: 1 Aldur's Legacy
Legacy of Mjölner
  • One Hand Maces: +200 Intelligence Requirement, +3 to Level of all Lightning Skills
  • Bonded:
    • One Hand Maces: +1 to Level of all Lightning Skills

Limited to: 1 Aldur's Legacy
Legacy of Northpaw
  • Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
  • Bonded:
    • Gloves: 15% increased Critical Damage Bonus

Limited to: 1 Aldur's Legacy
Legacy of Oaksworn
  • Shields: 50% increased Life Regeneration rate
  • Bonded:
    • Shields: 50 Life Regeneration per second

Limited to: 1 Aldur's Legacy
Legacy of Obern's Bastion
  • Boots: 200% increased Stun Recovery
  • Bonded:
    • Boots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you

Limited to: 1 Aldur's Legacy
Legacy of Olrovasara
  • One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
    the enemy's Power for 20 seconds, up to a total of 120
  • Bonded:
    • One Hand Maces: 15% increased Attack Speed

Limited to: 1 Aldur's Legacy
Legacy of Quill Rain
  • Bows: 50% increased Attack Speed, 20% less Attack Damage
  • Bonded:
    • Bows: 70% increased Arrow Speed

Limited to: 1 Aldur's Legacy
Legacy of Rondel de Ezo
  • Bucklers: Curse Enemies with Enfeeble on Block
  • Bonded:
    • Bucklers: 100% increased Block chance against Projectiles

Limited to: 1 Aldur's Legacy
Legacy of Runeseeker's Call
  • Wands: 75% increased effect of Socketed Runes
  • Bonded:
    • Wands: +100 to maximum Mana

Limited to: 1 Aldur's Legacy
Legacy of Serle's Grit
  • One Hand Maces: Maximum Quality is 40%
  • Bonded:
    • One Hand Maces: Skills which Empower an Attack have 20% chance to not count that Attack

Limited to: 1 Aldur's Legacy
Legacy of Spiteful Floret
  • Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as Life
  • Bonded:
    • Talismans: Attacks have 20% chance to cause Bleeding

Limited to: 1 Aldur's Legacy
Legacy of Starkonja's Head
  • Helmets: 100% increased Global Evasion Rating when on Low Life5% of Damage from Hits is taken from your Damageable Companion's Life before you
  • Bonded:
    • Helmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you

Limited to: 1 Aldur's Legacy
Legacy of Svalinn
  • Shields: Chance to Block Damage is Lucky, You take 20% of damage from Blocked Hits
  • Bonded:
    • Shields: +50 to maximum Runic Ward

Limited to: 1 Aldur's Legacy
Legacy of The Blood Thorn
  • Quarterstaves: Adds 4 to 8 Physical Damage, Causes Bleeding on Hit
  • Bonded:
    • Quarterstaves: 10% increased Magnitude of Bleeding you inflict

Limited to: 1 Aldur's Legacy
Legacy of The Knight-errant
  • Boots: Iron Reflexes
  • Bonded:
    • Boots: 25% increased Elemental Ailment Threshold

Limited to: 1 Aldur's Legacy
Legacy of The Sentry
  • Quarterstaves: Adds 23 to 34 Fire damage to Attacks100% increased Flammability Magnitude
  • Bonded:
    • Quarterstaves: +2% to Maximum Fire Resistance

Limited to: 1 Aldur's Legacy
Legacy of The Smiling Knight
  • Helmets: Aggravate Bleeding on targets you Critically Hit with Attacks
  • Bonded:
    • Helmets: 20% increased Critical Hit Chance

Limited to: 1 Aldur's Legacy
Legacy of The Unleashed
  • Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
  • Bonded:
    • Body Armours: 20% increased Armour while Shapeshifted

Limited to: 1 Aldur's Legacy
Legacy of The Vile Knight
  • Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
  • Bonded:
    • Helmets: 20% increased Presence Area of Effect

Limited to: 1 Aldur's Legacy
Legacy of Trampletoe
  • Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
  • Bonded:
    • Boots: 15% increased Global Physical Damage

Limited to: 1 Aldur's Legacy
Legacy of Trenchtimbre
  • One Hand Maces: Increases and Reductions to Minion Attack Speed also affect you
  • Bonded:
    • One Hand Maces: +1 to Level of all Minion Skills

Limited to: 1 Aldur's Legacy
Legacy of Twisted Empyrean
  • Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
  • Bonded:
    • Two Hand Maces: 15% of Damage is taken from Mana before Life

Limited to: 1 Aldur's Legacy
Legacy of Tyranny's Grip
  • Spears: Strikes deal Splash Damage
  • Bonded:
    • Spears: Knocks Enemies Back on Hit

Limited to: 1 Aldur's Legacy
Legacy of Wanderlust
  • Boots: Your speed is unaffected by Slows
  • Bonded:
    • Boots: 5% increased Movement Speed

Limited to: 1 Aldur's Legacy
Legacy of Wings of Caelyn
  • Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold
  • Bonded:
    • Helmets: Every five Rage also grants you 1% increased Movement Speed

Limited to: 1 Aldur's Legacy
Legacy of Wulfsbane
  • Shields: Intimidate Enemies on Block for 8 seconds
  • Bonded:
    • Shields: +25 to Strength

Limited to: 1 Aldur's Legacy
Lesser Adept Rune
  • All Equipment: +6 to Dexterity
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
    • Wand or Staff: +80 to Evasion Rating
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
  • Martial Weapon: Leeches 3% of Physical Damage as Life
  • Wand or Staff: +30 to maximum Energy Shield
  • Armour: +30 to maximum Life
  • Bonded:
    • Martial Weapon: 5% increased maximum Life
    • Wand or Staff: 5% increased maximum Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Charging Rune
  • Armour: 8% increased Runic Ward Regeneration Rate
  • Bonded:
    • Armour: Regenerate 10 Runic Ward per second
Lesser Desert Rune
  • Martial Weapon: Adds 4 to 6 Fire Damage
  • Wand or Staff: Gain 6% of Damage as Extra Fire Damage
  • Armour: +10% to Fire Resistance
  • Bonded:
    • Martial Weapon: 30% increased Ignite Magnitude
    • Wand or Staff: 30% increased Ignite Magnitude
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Glacial Rune
  • Martial Weapon: Adds 3 to 5 Cold Damage
  • Wand or Staff: Gain 6% of Damage as Extra Cold Damage
  • Armour: +10% to Cold Resistance
  • Bonded:
    • Martial Weapon: 30% increased Freeze Buildup
    • Wand or Staff: 30% increased Freeze Buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Inspiration Rune
  • Martial Weapon: Gain 10 Mana per enemy killed
  • Wand or Staff: 20% increased Mana Regeneration Rate
  • Armour: 12% increased Mana Regeneration Rate
  • Bonded:
    • Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    • Wand or Staff: 16% increased Mana Cost Efficiency
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Iron Rune
  • Martial Weapon: 14% increased Physical Damage
  • Wand or Staff: 20% increased Spell Damage
  • Armour: 14% increased ArmourEvasion and Energy Shield
  • Bonded:
    • Martial Weapon: 20% increased effect of Fully Broken Armour
    • Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Mind Rune
  • Martial Weapon: Leeches 2% of Physical Damage as Mana
  • Wand or Staff: +45 to maximum Mana
  • Armour: +20 to maximum Mana
  • Bonded:
    • Martial Weapon: 5% increased maximum Mana
    • Wand or Staff: 5% increased maximum Mana
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
  • Martial Weapon: Gain 15 Life per enemy killed
  • Wand or Staff: 6% increased Energy Shield Recharge Rate
  • Armour: Regenerate 0.35% of maximum Life per second
  • Bonded:
    • Martial Weapon: Regenerate 0.4% of maximum Life per second
    • Wand or Staff: 8% of Damage taken Recouped as Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Resolve Rune
  • All Equipment: +6 to Intelligence
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
    • Wand or Staff: +50 to maximum Energy Shield
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Robust Rune
  • All Equipment: +6 to Strength
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    • Wand or Staff: +100 to Armour
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
  • Martial Weapon: Causes 20% increased Stun Buildup
  • Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
  • Armour: +50 to Stun Threshold
  • Bonded:
    • Martial Weapon: 40% increased Damage against Immobilised Enemies
    • Wand or Staff: 30% increased Immobilisation buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Storm Rune
  • Martial Weapon: Adds 1 to 10 Lightning Damage
  • Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
  • Armour: +10% to Lightning Resistance
  • Bonded:
    • Martial Weapon: 30% increased Magnitude of Shock you inflict
    • Wand or Staff: 30% increased Magnitude of Shock you inflict
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Tempered Rune
  • Martial Weapon: Adds 3 to 4 Physical Damage
  • Armour: 6 to 9 Physical Thorns damage
Lesser Vision Rune
  • Martial Weapon: +60 to Accuracy Rating
  • Wand or Staff: 16% increased Critical Hit Chance for Spells
  • Armour: 8% increased Life and Mana Recovery from Flasks
  • Bonded:
    • Martial Weapon: Attacks have +1% to Critical Hit Chance
    • Wand or Staff: 25% increased Critical Damage Bonus
    • Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Ward Rune
  • Armour: +15 to maximum Runic Ward
  • Bonded:
    • Armour: 15% increased Global ArmourEvasion and Energy Shield
Masterwork Rune
  • All Equipment: Upgrades a socketed Rune
Medved's Tending
  • Body Armours: Can roll Soul modifiers
  • Bonded:
    • Body Armours: 3% increased maximum Life, 3% increased maximum Mana

Limited to: 1
Mind Rune
  • Martial Weapon: Leeches 3% of Physical Damage as Mana
  • Wand or Staff: +60 to maximum Mana
  • Armour: +30 to maximum Mana
  • Bonded:
    • Martial Weapon: 5% increased maximum Mana
    • Wand or Staff: 5% increased maximum Mana
    • Armour: +20 to maximum Life, +20 to maximum Mana
Opiloti's Soul Core of Assault
  • Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
  • Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Limited to: 1
Owl Idol
  • Foci: 12% increased Cooldown Recovery Rate
  • Sceptres: Allies in your Presence have 10% increased Cast Speed
  • Bonded:
    • Foci: 20% increased effect of Archon Buffs on you
    • Sceptres: 10% increased Skill Speed while Shapeshifted
Ox Idol
  • Shields and Bucklers: 15% increased Block chance
  • Sceptres: Allies in your Presence have +12% to all Elemental Resistances
  • Bonded:
    • Shields and Bucklers: 15% chance for Damage of Enemies Hitting you to be Unlucky
    • Sceptres: +20% of Armour also applies to Elemental Damage while Shapeshifted
Panther Idol
  • Body Armours: +10% of Armour also applies to Chaos Damage
  • Sceptres: Minions have +20% to Chaos Resistance
  • Bonded:
    • Body Armours: +8% to Chaos Resistance
    • Sceptres: Minions have 20% additional Physical Damage Reduction

Limited to: 1
Passion of Aldur
  • Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
  • Bonded:
    • Weapon: 25% increased Fire Damage
Perfect Adept Rune
  • All Equipment: +15 to Dexterity
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
    • Wand or Staff: +80 to Evasion Rating
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
  • Martial Weapon: Leeches 6% of Physical Damage as Life
  • Wand or Staff: +60 to maximum Energy Shield
  • Armour: +75 to maximum Life
  • Bonded:
    • Martial Weapon: 5% increased maximum Life
    • Wand or Staff: 5% increased maximum Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Charging Rune
  • Armour: 20% increased Runic Ward Regeneration Rate
  • Bonded:
    • Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
  • Martial Weapon: Adds 17 to 20 Fire Damage
  • Wand or Staff: Gain 12% of Damage as Extra Fire Damage
  • Armour: +22% to Fire Resistance
  • Bonded:
    • Martial Weapon: 30% increased Ignite Magnitude
    • Wand or Staff: 30% increased Ignite Magnitude
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Glacial Rune
  • Martial Weapon: Adds 16 to 20 Cold Damage
  • Wand or Staff: Gain 12% of Damage as Extra Cold Damage
  • Armour: +22% to Cold Resistance
  • Bonded:
    • Martial Weapon: 30% increased Freeze Buildup
    • Wand or Staff: 30% increased Freeze Buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Inspiration Rune
  • Martial Weapon: Gain 40 Mana per enemy killed
  • Wand or Staff: 35% increased Mana Regeneration Rate
  • Armour: 21% increased Mana Regeneration Rate
  • Bonded:
    • Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
    • Wand or Staff: 16% increased Mana Cost Efficiency
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
  • Martial Weapon: 20% increased Physical Damage
  • Wand or Staff: 35% increased Spell Damage
  • Armour: 20% increased ArmourEvasion and Energy Shield
  • Bonded:
    • Martial Weapon: 20% increased effect of Fully Broken Armour
    • Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Mind Rune
  • Martial Weapon: Leeches 5% of Physical Damage as Mana
  • Wand or Staff: +90 to maximum Mana
  • Armour: +50 to maximum Mana
  • Bonded:
    • Martial Weapon: 5% increased maximum Mana
    • Wand or Staff: 5% increased maximum Mana
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
  • Martial Weapon: Gain 45 Life per enemy killed
  • Wand or Staff: 12% increased Energy Shield Recharge Rate
  • Armour: Regenerate 0.5% of maximum Life per second
  • Bonded:
    • Martial Weapon: Regenerate 0.4% of maximum Life per second
    • Wand or Staff: 8% of Damage taken Recouped as Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Resolve Rune
  • All Equipment: +15 to Intelligence
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
    • Wand or Staff: +50 to maximum Energy Shield
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Robust Rune
  • All Equipment: +15 to Strength
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    • Wand or Staff: +100 to Armour
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
  • Martial Weapon: Causes 50% increased Stun Buildup
  • Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
  • Armour: +125 to Stun Threshold
  • Bonded:
    • Martial Weapon: 40% increased Damage against Immobilised Enemies
    • Wand or Staff: 30% increased Immobilisation buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Storm Rune
  • Martial Weapon: Adds 1 to 40 Lightning Damage
  • Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
  • Armour: +22% to Lightning Resistance
  • Bonded:
    • Martial Weapon: 30% increased Magnitude of Shock you inflict
    • Wand or Staff: 30% increased Magnitude of Shock you inflict
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
  • Martial Weapon: +150 to Accuracy Rating
  • Wand or Staff: 28% increased Critical Hit Chance for Spells
  • Armour: 20% increased Life and Mana Recovery from Flasks
  • Bonded:
    • Martial Weapon: Attacks have +1% to Critical Hit Chance
    • Wand or Staff: 25% increased Critical Damage Bonus
    • Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Ward Rune
  • Armour: +30 to maximum Runic Ward
  • Bonded:
    • Armour: 15% increased Global ArmourEvasion and Energy Shield
Primate Idol
  • Helmets: Minions have 15% increased maximum Life
  • Sceptres: Allies in your Presence deal 40% increased Damage
  • Bonded:
    • Helmets: Remnants can be collected from 30% further away
    • Sceptres: 40% increased Damage while Shapeshifted
Quipolatl's Soul Core of Flow
  • Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate

Limited to: 1
Quipolatl's Thesis
  • Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
  • Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
  • Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield

Limited to: 1 Ancient Augment
Rabbit Idol
  • Body Armours: 12% increased Rarity of Items found
  • Sceptres: 15% increased Spirit
  • Bonded:
    • Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
    • Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills

Limited to: 1
Raven-Touched Shard
  • Helmets: Raven-Touched

Limited to: 1
Rebirth Rune
  • Martial Weapon: Gain 25 Life per enemy killed
  • Wand or Staff: 8% increased Energy Shield Recharge Rate
  • Armour: Regenerate 0.4% of maximum Life per second
  • Bonded:
    • Martial Weapon: Regenerate 0.4% of maximum Life per second
    • Wand or Staff: 8% of Damage taken Recouped as Life
    • Armour: +20 to maximum Life, +20 to maximum Mana
Resolve Rune
  • All Equipment: +9 to Intelligence
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
    • Wand or Staff: +50 to maximum Energy Shield
    • Armour: +20 to maximum Life, +20 to maximum Mana
Robust Rune
  • All Equipment: +9 to Strength
  • Bonded:
    • Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    • Wand or Staff: +100 to Armour
    • Armour: +20 to maximum Life, +20 to maximum Mana
Rune of Accumulation
  • Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
  • Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
  • Bonded:
    • Gloves: +30 to maximum Life, +30 to maximum Mana
    • Crossbow, Bow or Spear: 30% increased Freeze Buildup

Limited to: 1
Rune of Acrobatics
  • Weapon: Flasks gain 0.2 charges per Second
  • Boots: +0.3 metres to Dodge Roll distance
  • Bonded:
    • Weapon: Charms gain 0.25 charges per Second
    • Boots: 30% increased Armour if you haven't Dodge Rolled Recently

Limited to: 1
Rune of Confrontation
  • Quarterstaff or Spear: Gain 4 Rage on Melee Hit-10 to Maximum Rage
  • Bonded:
    • Quarterstaff or Spear: rage effect +% [10]

Limited to: 1
Rune of Consistency
  • Helmets: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
  • Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
  • Bonded:
    • Helmets: Hits against you have 25% reduced Critical Damage Bonus
    • Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence

Limited to: 1
Rune of Culmination
  • Gloves: 50% chance to build an additional Combo on Hit
  • One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
  • Bonded:
    • Gloves: 5% increased Attack Speed
    • One Hand Mace or Quarterstaff: bleed duration +% [20]

Limited to: 1
Rune of Foundations
  • Body Armours: +30 to Armour+30 to Evasion Rating, +10 to maximum Energy Shield
  • Bonded:
    • Body Armours: +20 to maximum Life, +20 to maximum Mana

Limited to: 1
Rune of Reach
  • Helmets: Remnants you create have 15% increased effect
  • Wand or Staff: Remnants can be collected from 50% further away, Remnants you create have 25% reduced effect
  • Bonded:
    • Helmets: Recover 3% of Maximum Mana when you collect a Remnant
    • Wand or Staff: 20% increased Exposure Effect

Limited to: 1
Rune of Renown
  • Gloves: 50% increased Glory generation
  • Caster Weapon: Archon recovery period expires 30% faster
  • Bonded:
    • Gloves: Banner Skills have 20% increased Aura Magnitudes
    • Caster Weapon: 30% increased Archon Buff duration

Limited to: 1
Rune of the Blossom
  • Body Armours: +50 to Spirit-1 to Spirit per 2 Levels
  • Bonded:
    • Body Armours: 5% increased Spirit Reservation Efficiency of Skills

Limited to: 1
Rune of the Hunt
  • Boots: 8% increased Movement Speed while Sprinting
  • Sceptres: Companions deal 30% increased Damage
  • Bonded:
    • Boots: 50% increased Stun Recovery
    • Sceptres: 8% increased Mana Recovery rate while your Companion is in your Presence

Limited to: 1
Rune of the Prism
  • Body Armours: -10% to all Maximum Elemental Resistances+20% to all Elemental Resistances
  • Bonded:
    • Body Armours: damage removed from mana before life % [20]

Limited to: 1
Rune of Vital Flame
  • One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs
  • Bonded:
    • One Hand Mace, Two Hand Mace or Talisman: 30% increased Ignite Magnitude

Limited to: 1
Rune of Vitality
  • Weapon: +80 to maximum Life
  • Shields and Bucklers: Recover 15 Life when you Block
  • Bonded:
    • Weapon: 15% increased amount of Life Leeched
    • Shields and Bucklers: 5% increased maximum Life

Limited to: 1
Saqawal's Rune of Erosion
  • Helmets: 25% increased Exposure Effect
  • Bonded:
    • Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflict

Limited to: 1
Saqawal's Rune of Memory
  • Helmets: 2% increased Experience gain
  • Bonded:
    • Helmets: +10% to all Elemental Resistances

Limited to: 1
Saqawal's Rune of the Sky
  • Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
  • Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
  • Bonded:
    • Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
    • Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
      additional Elemental Infusion of the same type

Limited to: 1
Serle's Triumph
  • All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]

Limited to: 1
Snake Idol
  • Gloves: 8% increased Curse Magnitudes
  • Sceptres: Allies in your Presence have 10% increased Attack Speed
  • Bonded:
    • Gloves: Remnants you create have 15% increased effect
    • Sceptres: 10% increased Skill Speed while Shapeshifted
Soul Core of Atmohua
  • Martial Weapon: Convert 20% of Requirements to Strength
  • Armour: Convert 20% of Requirements to Strength
Soul Core of Azcapa
  • Martial Weapon: +15 to Spirit
  • Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of Cholotl
  • Martial Weapon: Convert 20% of Requirements to Dexterity
  • Armour: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
  • Martial Weapon: 30% increased Elemental Damage with Attacks
  • Armour: +5% to all Elemental Resistances
Soul Core of Jiquani
  • Martial Weapon: Recover 2% of maximum Life on Kill
  • Body Armours: 3% increased maximum Life
Soul Core of Opiloti
  • Martial Weapon: 15% chance to cause Bleeding on Hit
  • Helmets: 20% increased Charm Charges gained
Soul Core of Puhuarte
  • Martial Weapon: 30% increased Flammability Magnitude
  • Gloves: +1% to Maximum Fire Resistance
Soul Core of Quipolatl
  • Martial Weapon: 5% increased Attack Speed
  • Boots: 15% reduced Slowing Potency of Debuffs on You
Soul Core of Tacati
  • Martial Weapon: 15% chance to Poison on Hit with this weapon
  • Armour: +11% to Chaos Resistance
Soul Core of Ticaba
  • Martial Weapon: +5% to Critical Damage Bonus
  • Body Armours: Hits against you have 20% reduced Critical Damage Bonus
  • Shields and Bucklers: Hits against you have 20% reduced Critical Damage Bonus
Soul Core of Topotante
  • Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
  • Boots: 25% increased Elemental Ailment Threshold
Soul Core of Tzamoto
  • Martial Weapon: 30% increased Freeze Buildup
  • Helmets: +1% to Maximum Cold Resistance
Soul Core of Xopec
  • Martial Weapon: 30% increased chance to Shock
  • Boots: +1% to Maximum Lightning Resistance
Soul Core of Zalatl
  • Martial Weapon: Recover 2% of maximum Mana on Kill
  • Helmets: 3% increased maximum Mana
Soul Core of Zantipi
  • Martial Weapon: Convert 20% of Requirements to Intelligence
  • Armour: Convert 20% of Requirements to Intelligence
Stag Idol
  • Helmets: Projectiles have 15% chance to Fork
  • Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
  • Bonded:
    • Helmets: Projectiles have 25% chance for an additional Projectile when Forking
    • Sceptres: 40% increased Attack Damage while Shapeshifted

Limited to: 1
Stoat Idol
  • Body Armours: 5% of Damage taken bypasses Energy Shield
  • Sceptres: Companions have 25% increased maximum Life
  • Bonded:
    • Body Armours: +12% to Lightning Resistance
    • Sceptres: 25% increased Damage while your Companion is in your Presence

Limited to: 1
Stone Rune
  • Martial Weapon: Causes 30% increased Stun Buildup
  • Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
  • Armour: +75 to Stun Threshold
  • Bonded:
    • Martial Weapon: 40% increased Damage against Immobilised Enemies
    • Wand or Staff: 30% increased Immobilisation buildup
    • Armour: +20 to maximum Life, +20 to maximum Mana
Storm Rune
  • Martial Weapon: Adds 1 to 20 Lightning Damage
  • Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
  • Armour: +14% to Lightning Resistance
  • Bonded:
    • Martial Weapon: 30% increased Magnitude of Shock you inflict
    • Wand or Staff: 30% increased Magnitude of Shock you inflict
    • Armour: +20 to maximum Life, +20 to maximum Mana
Tacati's Soul Core of Affliction
  • Helmets: Enemies you Curse have -5% to Chaos Resistance

Limited to: 1
Tecrod's Gaze
  • Body Armours: Regenerate 1.5% of maximum Life per second
  • Gloves: 25% increased Life Cost Efficiency
  • Boots: 10% increased Movement Speed when on Low Life

Limited to: 1 Ancient Augment
Tempered Rune
  • Martial Weapon: Adds 6 to 9 Physical Damage
  • Armour: 14 to 21 Physical Thorns damage
Thane Girt's Rune of Wildness
  • Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
  • Bonded:
    • Wand or Staff: Every Rage also grants 1% increased Spell Damage

Limited to: 1
Thane Grannell's Rune of Mastery
  • Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
  • Bonded:
    • Gloves: 15% increased Duration of Elemental Ailments on Enemies

Limited to: 1
Thane Leld's Rune of Spring
  • Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
  • Bonded:
    • Martial Weapon: +2% to Maximum Lightning Resistance

Limited to: 1
Thane Myrk's Rune of Summer
  • Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
  • Bonded:
    • Martial Weapon: +2% to Maximum Fire Resistance

Limited to: 1
The Greatwolf's Rune of Claws
  • Gloves: Adds 5 to 12 Physical Damage to Attacks
  • Bonded:
    • Gloves: Fissure Skills have +2 to Limit

Limited to: 1
The Greatwolf's Rune of Willpower
  • Body Armours: 15% of Damage is taken from Mana before Life
  • Bonded:
    • Body Armours: 8% of Maximum Life Converted to Energy Shield

Limited to: 1
Thrud's Might
  • Weapon: Can roll Destruction modifiers
  • Bonded:
    • Weapon: +5% to all Elemental Resistances

Limited to: 1
Topotante's Soul Core of Dampening
  • Gloves: +40% of Armour also applies to Fire Damage

Limited to: 1
Tzamoto's Soul Core of Ferocity
  • Helmets: +4 to Maximum Rage

Limited to: 1
Uhtred's Sidereus
  • Boots: Can roll Chronomancy modifiers
  • Bonded:
    • Boots: 10% increased Cooldown Recovery Rate

Limited to: 1
Ulaman's Gaze
  • Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
  • Gloves: Critical Hit chance is Lucky against Parried enemies
  • Body Armours: Prevent +3% of Damage from Deflected Hits

Limited to: 1 Ancient Augment
Uromoti's Soul Core of Attenuation
  • Boots: 15% increased Curse Duration, 15% increased Poison Duration

Limited to: 1
Vision Rune
  • Martial Weapon: +90 to Accuracy Rating
  • Wand or Staff: 20% increased Critical Hit Chance for Spells
  • Armour: 12% increased Life and Mana Recovery from Flasks
  • Bonded:
    • Martial Weapon: Attacks have +1% to Critical Hit Chance
    • Wand or Staff: 25% increased Critical Damage Bonus
    • Armour: +20 to maximum Life, +20 to maximum Mana
Vorana's Carnage
  • Helmets: Can roll Berserking modifiers
  • Bonded:
    • Helmets: Gain 2 Rage on Melee Hit

Limited to: 1
Ward Rune
  • Armour: +20 to maximum Runic Ward
  • Bonded:
    • Armour: 15% increased Global ArmourEvasion and Energy Shield
Warding Rune of Annihilation
  • Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
  • Bonded:
    • Martial Weapon: 10% reduced Runic Ward Cost Efficiency

Limited to: 1
Warding Rune of Armature
  • Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
  • Bonded:
    • Martial Weapon: 5% increased Attack Speed while missing Runic Ward

Limited to: 1
Warding Rune of Bodyguards
  • Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward
  • Bonded:
    • Sceptres: Damage of Enemies Hitting you is Unlucky if
      your Runic Ward has been damaged Recently

Limited to: 1
Warding Rune of Courage
  • Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
  • Bonded:
    • Helmets: 20% increased Armour and Evasion Rating when on Low Life
Warding Rune of Desperation
  • Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
  • Bonded:
    • Wand or Staff: 12% increased Elemental Damage
Warding Rune of Disintegration
  • Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward
  • Bonded:
    • Martial Weapon: Break 10% increased Armour
Warding Rune of Equinox
  • Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
  • Bonded:
    • Caster Weapon: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently

Limited to: 1
Warding Rune of Glancing
  • Body Armours: +3 to Deflection Rating per 10 maximum Runic Ward
  • Bonded:
    • Body Armours: Prevent +1% of Damage from Deflected Hits
Warding Rune of Heart
  • Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
  • Bonded:
    • Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more

Limited to: 1
Warding Rune of Hollowing
  • Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward15% less maximum Life
  • Bonded:
    • Caster Weapon: +1% to all Maximum Elemental Resistances while on full Runic Ward

Limited to: 1
Warding Rune of Nourishment
  • Armour: 15% Life Recovery from Flasks also applies to Runic Ward
  • Bonded:
    • Armour: 15% increased Life Recovery from Flasks

Limited to: 1
Warding Rune of Obsession
  • Wands: All damage taken bypasses Runic WardRunic Ward Regeneration Rate is doubled
  • Bonded:
    • Wands: 12% increased maximum Runic Ward

Limited to: 1
Warding Rune of Protection
  • Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
  • Bonded:
    • Armour: 8% increased Guard gained

Limited to: 1
Warding Rune of Reinforcement
  • Armour: 20% increased Runic Ward
  • Bonded:
    • Armour: Gain 2% of maximum Life as Extra maximum Runic Ward
Warding Rune of Salvaging
  • Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
  • Bonded:
    • Sceptres: Recover 3% of maximum Life when one of your Minions is Revived

Limited to: 1
Warding Rune of Stability
  • Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward
  • Bonded:
    • Shields and Bucklers: 15% increased Stun buildup while Shapeshifted
Warding Rune of Symbiosis
  • Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
  • Bonded:
    • Boots: Regenerate 1% of maximum Energy Shield per second

Limited to: 1
Wolf Idol
  • Gloves: 15% increased Magnitude of Bleeding you inflict
  • Sceptres: Allies in your Presence have 20% increased Critical Damage Bonus
  • Bonded:
    • Gloves: 25% reduced Magnitude of Bleeding on You
    • Sceptres: 25% increased Critical Hit Chance while Shapeshifted
Xipocado's Soul Core of Dominion
  • Wand or Staff: Minions deal 40% increased Damage with Command Skills
  • Sceptres: Minions deal 40% increased Damage with Command Skills

Limited to: 1
Xopec's Soul Core of Power
  • Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
  • Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge

Limited to: 1
Zalatl's Soul Core of Insulation
  • Boots: +40% of Armour also applies to Lightning Damage

Limited to: 1
Passive Tree2,117 rows
NameCategoryTreeTypeEffect
Zarokh's GiftAnointMain TreeJewel Socket
  • Jewel Socket
Augmented FleshAnointMain TreeNotable
  • Grants 2 additional Skill Slots
Bastion of LightAnointMain TreeNotable
  • Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised
  • Raise Shield inflicts Parried for 2 seconds on Hit
Dark EntropyAnointMain TreeNotable
  • Withered also causes enemies to deal 1% reduced Damage
Desert's ScornAnointMain TreeNotable
  • Enemies standing on Chilled Ground take 25% increased Fire Damage
  • Enemies standing on Ignited Ground take 25% increased Cold Damage
DominionAnointMain TreeNotable
  • 50% reduced effect of Archon Buffs on you
  • Archon Buffs have no recovery period after you lose one
Grace of the AncestorsAnointMain TreeNotable
  • 10% increased Attack Speed
  • Every Rage also grants 1% increased Evasion Rating
Growing PerilAnointMain TreeNotable
  • 1% increased Chaos Damage over Time per Volatility
Kaom's BlessingAnointMain TreeNotable
  • The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted
Lord of the SquallAnointMain TreeNotable
  • Grant Elemental Archon to your Minions for 5 seconds when they Revive
Magnum OpusAnointMain TreeNotable
  • Charms applied to you have 100% increased Effect per empty Charm slot
Mystic AvalancheAnointMain TreeNotable
  • Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
ParagonAnointMain TreeNotable
  • +5% to Quality of all Skills
  • +5 to all Attributes
Replenishing HordeAnointMain TreeNotable
  • 25% Chance to revive a random Permanent Minion whenever you use a Command Skill
  • 25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Storm's RebukeAnointMain TreeNotable
  • Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
Thaumaturgic GeneratorAnointMain TreeNotable
  • Grants Thaumaturgical Dynamism
UnfetteredAnointMain TreeNotable
  • 50% increased Armour while Bleeding
  • 10% increased Movement Speed while Sprinting
  • base unaffected by bleeding: 1
Archon of ChayulaAscendancyAcolyte of ChayulaNotable
  • Grants Skill: Archon of Chayula
Chayula's GiftAscendancyAcolyte of ChayulaNotable
  • +10% to Maximum Chaos Resistance
  • Chaos Resistance is doubled
Deepening ShadowsAscendancyAcolyte of ChayulaNotable
  • 1% increased maximum Darkness per 1% Chaos Resistance
Embrace the DarknessAscendancyAcolyte of ChayulaNotable
  • You have no Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
  • Darkness Reservation lasts for 5 seconds
  • +10 to Maximum Darkness per Level
Grasp of the VoidAscendancyAcolyte of ChayulaNotable
  • Grants Skill: Void Illusion
Inner TurmoilAscendancyAcolyte of ChayulaNotable
  • Gain 1 Volatility on inflicting an Elemental Ailment
  • Take no Damage from Volatility
Lucid DreamingAscendancyAcolyte of ChayulaNotable
  • One of:
    • Choice of Power
      • Remnants you create have 50% increased effect
      • Remnants can be collected from 50% further away
      • All Flames of Chayula that you manifest are Purple
    • Choice of Mana
      • Remnants you create have 50% increased effect
      • Remnants can be collected from 50% further away
      • All Flames of Chayula that you manifest are Blue
    • Choice of Life
      • Remnants you create have 50% increased effect
      • Remnants can be collected from 50% further away
      • All Flames of Chayula that you manifest are Red
Sap of NightmaresAscendancyAcolyte of ChayulaNotable
  • Leech recovers based on Chaos Damage as well as Physical Damage
UnravellingAscendancyAcolyte of ChayulaNotable
  • Grants Unravelling
Waking DreamAscendancyAcolyte of ChayulaNotable
  • Grants Skill: Into the Breach
Chaos Damage (2)AscendancyAcolyte of ChayulaSmall
  • 11% increased Chaos Damage
Chaos ResistanceAscendancyAcolyte of ChayulaSmall
  • +7% to Chaos Resistance
Damage as ChaosAscendancyAcolyte of ChayulaSmall
  • Gain 4% of Damage as Extra Chaos Damage
Darkness (2)AscendancyAcolyte of ChayulaSmall
  • 10% increased maximum Darkness
LeechAscendancyAcolyte of ChayulaSmall
  • 11% increased amount of Life Leeched
  • 11% increased amount of Mana Leeched
Skill Speed (2)AscendancyAcolyte of ChayulaSmall
  • 4% increased Skill Speed
VolatilityAscendancyAcolyte of ChayulaSmall
  • 10% chance to gain Volatility on Kill
Azmeri BrewAscendancyAmazonNotable
  • Life Flasks also recover Mana Mana Flasks also recover Life
Critical StrikeAscendancyAmazonNotable
  • Chance to Hit with Attacks can exceed 100% Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Elemental SurgeAscendancyAmazonNotable
  • When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
  • Grants Skill: Elemental Surge
In for the KillAscendancyAmazonNotable
  • 20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
  • 40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Mystic HarvestAscendancyAmazonNotable
  • Life Leech recovers based on your Elemental damage as well as Physical damage
PenetrateAscendancyAmazonNotable
  • Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon
Predatory InstinctAscendancyAmazonNotable
  • Reveal Weaknesses against Rare and Unique enemies
  • 50% more damage against enemies with an Open Weakness
Stalking PantherAscendancyAmazonNotable
  • Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
  • Evasion Rating from Equipped Body Armour is halved
Surging AvatarAscendancyAmazonNotable
  • When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
  • When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges
  • Gain 1 fewer Lightning Surge from Triggering Elemental Surge
Accuracy (2)AscendancyAmazonSmall
  • 12% increased Accuracy Rating
Elemental Damage (2)AscendancyAmazonSmall
  • 12% increased Elemental Damage
EvasionAscendancyAmazonSmall
  • 20% increased Evasion Rating
Flask RecoveryAscendancyAmazonSmall
  • 15% increased Life and Mana Recovery from Flasks
Life LeechAscendancyAmazonSmall
  • 12% increased amount of Life Leeched
Skill Speed (2)AscendancyAmazonSmall
  • 4% increased Skill Speed
Blood BarbsAscendancyBlood MageNotable
  • Elemental Damage also Contributes to Bleeding Magnitude
  • Bleeding you inflict on Cursed targets is Aggravated
Crimson PowerAscendancyBlood MageNotable
  • Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Gore SpikeAscendancyBlood MageNotable
  • 1% increased Critical Damage Bonus per 50 current Life
Grasping WoundsAscendancyBlood MageNotable
  • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
SanguimancyAscendancyBlood MageNotable
  • Skills gain a Base Life Cost equal to Base Mana Cost
  • Grants Skill: Life Remnants
Sanguine TidesAscendancyBlood MageNotable
  • Flasks do not recover Life
  • Gain 1 Life Flask Charge per 2% Life spent
  • On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
Sunder the FleshAscendancyBlood MageNotable
  • Base Critical Hit Chance for Spells is 15%
Vitality SiphonAscendancyBlood MageNotable
  • 20% of Spell Damage Leeched as Life
Whispers of the FleshAscendancyBlood MageNotable
  • Targets Cursed by you have 100% reduced Life Regeneration Rate
  • Targets Cursed by you have at least 15% of Life Reserved
Bleed on Critical ChanceAscendancyBlood MageSmall
  • 15% chance to inflict Bleeding on Critical Hit
Curse EffectAscendancyBlood MageSmall
  • 6% increased Curse Magnitudes
Life (2)AscendancyBlood MageSmall
  • 3% increased maximum Life
Life FlasksAscendancyBlood MageSmall
  • 15% increased Life Flask Charges gained
Life LeechAscendancyBlood MageSmall
  • 12% increased amount of Life Leeched
Spell Critical Chance (2)AscendancyBlood MageSmall
  • 12% increased Critical Hit Chance for Spells
Apex of the MomentAscendancyChronomancerNotable
  • Enemies in your Presence are Slowed by 20%
Footprints in the SandAscendancyChronomancerNotable
  • Grants Skill: Temporal Rift
InevitabilityAscendancyChronomancerNotable
  • Grants Skill: Inevitable Agony
Now and AgainAscendancyChronomancerNotable
  • Cascadable Spells have 20% chance to Echo
  • Repeatable Spells have 20% chance to Repeat
Phased FormAscendancyChronomancerNotable
  • Take 30% less Damage
  • 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage
Quicksand HourglassAscendancyChronomancerNotable
  • Grants Sands of Time
Ultimate CommandAscendancyChronomancerNotable
  • Grants Skill: Time Freeze
Unbound EncoreAscendancyChronomancerNotable
  • Grants Skill: Time Snap
Area of EffectAscendancyChronomancerSmall
  • 8% increased Area of Effect
Buff Expiry Rate (2)AscendancyChronomancerSmall
  • Buffs on you expire 10% slower
Cast SpeedAscendancyChronomancerSmall
  • 6% increased Cast Speed
Cooldown Recovery Rate (2)AscendancyChronomancerSmall
  • 6% increased Cooldown Recovery Rate
Skill Speed and Area of EffectAscendancyChronomancerSmall
  • 4% increased Skill Speed
  • 6% increased Area of Effect
Slow EffectAscendancyChronomancerSmall
  • Debuffs you inflict have 6% increased Slow Magnitude
AvidityAscendancyDeadeyeNotable
  • 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
BullseyeAscendancyDeadeyeNotable
  • Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
Called ShotsAscendancyDeadeyeNotable
  • Grants Skill: Called Shots
Endless MunitionsAscendancyDeadeyeNotable
  • Skills fire an additional Projectile
Gathering WindsAscendancyDeadeyeNotable
  • Gain Tailwind on Skill use
  • Lose all Tailwind when Hit
Mirage DeadeyeAscendancyDeadeyeNotable
  • Grants Skill: Mirage Deadeye
Projectile Proximity SpecialisationAscendancyDeadeyeNotable
  • One of:
    • Far Shot
      • Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
    • Point Blank
      • Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Thrilling ChaseAscendancyDeadeyeNotable
  • Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Frenzy Charge Duration (2)AscendancyDeadeyeSmall
  • 25% increased Frenzy Charge Duration
Mark Effect (2)AscendancyDeadeyeSmall
  • 12% increased Effect of your Mark Skills
Projectile DamageAscendancyDeadeyeSmall
  • 12% increased Projectile Damage
Projectile Speed (2)AscendancyDeadeyeSmall
  • 10% increased Projectile Speed
Skill SpeedAscendancyDeadeyeSmall
  • 4% increased Skill Speed
Barya of KelariAscendancyDisciple of VarashtaNotable
  • Grants Skill: Kelari, the Tainted Sands
Barya of NaviraAscendancyDisciple of VarashtaNotable
  • Grants Skill: Navira, the Last Mirage
Barya of RuzhanAscendancyDisciple of VarashtaNotable
  • Grants Skill: Ruzhan, the Blazing Sword
Baryanic LeylinesAscendancyDisciple of VarashtaNotable
  • Non-Unique Time-Lost Jewels have 40% increased radius
Instruments of PowerAscendancyDisciple of VarashtaNotable
  • You can equip a Focus while wielding a Staff
  • 50% reduced bonuses gained from Equipped Focus
Kelari's DeceptionAscendancyDisciple of VarashtaNotable
  • Grants Skill: Kelari's Deception
Kelari's JudgmentAscendancyDisciple of VarashtaNotable
  • Grants Skill: Kelari's Judgment
Kelari's MaledictionAscendancyDisciple of VarashtaNotable
  • Grants Skill: Kelari's Malediction
Navira's FracturingAscendancyDisciple of VarashtaNotable
  • Grants Skill: Navira's Fracturing
Navira's OasisAscendancyDisciple of VarashtaNotable
  • Grants Skill: Navira's Oasis
Navira's WellAscendancyDisciple of VarashtaNotable
  • Grants Skill: Navira's Well
Ruzhan's FuryAscendancyDisciple of VarashtaNotable
  • Grants Skill: Ruzhan's Fury
Ruzhan's ReckoningAscendancyDisciple of VarashtaNotable
  • Grants Skill: Ruzhan's Reckoning
Ruzhan's TrapAscendancyDisciple of VarashtaNotable
  • Grants Skill: Ruzhan's Trap
Sacred RitualsAscendancyDisciple of VarashtaNotable
  • 60% of your current Energy Shield is added to your Armour for determining your Physical Damage Reduction from Armour
The Fourth TeachingAscendancyDisciple of VarashtaNotable
  • -1 second to base Energy Shield Recharge delay
  • 40% more Energy Shield Recharge Rate while on Low Energy Shield
Varashta's IntuitionAscendancyDisciple of VarashtaNotable
  • 100% of Elemental Damage is taken from Mana before Life
Area of EffectAscendancyDisciple of VarashtaSmall
  • 8% increased Area of Effect
Cast SpeedAscendancyDisciple of VarashtaSmall
  • 4% increased Cast Speed
Energy Shield (2)AscendancyDisciple of VarashtaSmall
  • 20% increased maximum Energy Shield
ManaAscendancyDisciple of VarashtaSmall
  • 3% increased maximum Mana
Adaptive CapabilityAscendancyGemling LegionnaireNotable
  • Attribute Requirements of Gems can be satisified by your highest Attribute
Advanced ThaumaturgyAscendancyGemling LegionnaireNotable
  • Gem Quality grants Socketed Skills an additional effect
Enhanced EffectivenessAscendancyGemling LegionnaireNotable
  • 20% less Attributes
  • Inherent bonuses gained from Attributes are doubled
Essence of VirtueAscendancyGemling LegionnaireNotable
  • Grants Skill: Virtuous Barrier
Gem StuddedAscendancyGemling LegionnaireNotable
  • For each colour of Socketed Support Gem that is most numerous, gain: •Red: Hits against you have no Critical Damage Bonus •Blue: Skills have 30% less cost •Green: 40% less Movement Speed Penalty from using Skills while Moving
Implanted GemsAscendancyGemling LegionnaireNotable
  • One of:
    • Bolstering Implants
      • +2 to Level of all Skills with a Strength requirement
    • Motoric Implants
      • +2 to Level of all Skills with a Dexterity requirement
    • Neurological Implants
      • +2 to Level of all Skills with an Intelligence requirement
Integrated EfficiencyAscendancyGemling LegionnaireNotable
  • Skills deal 20% increased Damage per Connected Red Support Gem
  • Skills have 6% increased Skill Speed per Connected Green Support Gem
  • Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
Thaumaturgical InfusionAscendancyGemling LegionnaireNotable
  • +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed
  • +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed
  • +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed
Attributes (2)AscendancyGemling LegionnaireSmall
  • 3% increased Attributes
Reduced Attribute Requirements (3)AscendancyGemling LegionnaireSmall
  • Equipment and Skill Gems have 4% reduced Attribute Requirements
Skill Gem Quality (3)AscendancyGemling LegionnaireSmall
  • +2% to Quality of all Skills
Altered FleshAscendancyInfernalistNotable
  • 20% of Physical Damage taken as Chaos Damage
  • 20% of Lightning Damage taken as Fire Damage
  • 20% of Cold Damage taken as Fire Damage
Beidat's GazeAscendancyInfernalistNotable
  • Reserves 25% of Life
  • +1 to Maximum Mana per 6 Maximum Life
Beidat's HandAscendancyInfernalistNotable
  • Reserves 25% of Life
  • +1 to Maximum Energy Shield per 8 Maximum Life
Beidat's WillAscendancyInfernalistNotable
  • Reserves 25% of Life
  • +1 to Maximum Spirit per 25 Maximum Life
Bringer of FlameAscendancyInfernalistNotable
  • All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
Demonic PossessionAscendancyInfernalistNotable
  • Grants Skill: Demon Form
Grinning ImmolationAscendancyInfernalistNotable
  • Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
  • 50% more Critical Damage Bonus
Loyal HellhoundAscendancyInfernalistNotable
  • Grants Skill: Summon Infernal Hound
Mastered DarknessAscendancyInfernalistNotable
  • Demonflame has no maximum
Pyromantic PactAscendancyInfernalistNotable
  • Maximum Mana is replaced by twice as much Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs
  • Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
  • Lose all Infernal Flame on reaching maximum Infernal Flame
  • 25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Seething BodyAscendancyInfernalistNotable
  • Gain Elemental Archon when you cast a Spell while on High Infernal Flame
  • Elemental Archon does not expire while on High Infernal Flame
  • Lose Elemental Archon on reaching maximum Infernal Flame
Critical ChanceAscendancyInfernalistSmall
  • 12% increased Critical Hit Chance
Flammability MagnitudeAscendancyInfernalistSmall
  • 40% increased Flammability Magnitude
Life (4)AscendancyInfernalistSmall
  • 3% increased maximum Life
Mana (2)AscendancyInfernalistSmall
  • 3% increased maximum Mana
Minion LifeAscendancyInfernalistSmall
  • Minions have 12% increased maximum Life
Spell Damage (2)AscendancyInfernalistSmall
  • 12% increased Spell Damage
...and I Shall RageAscendancyInvokerNotable
  • Grants Skill: Unbound Avatar
...and Protect me from HarmAscendancyInvokerNotable
  • Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
  • 35% less Evasion Rating
...and Scatter Them to the WindsAscendancyInvokerNotable
  • Trigger Elemental Expression on Melee Critical Hit
  • Grants Skill: Elemental Expression
Faith is a ChoiceAscendancyInvokerNotable
  • Grants Skill: Meditate
I am the Blizzard...AscendancyInvokerNotable
  • Gain 10% of Damage as Extra Cold Damage
  • On Freezing Enemies create Chilled Ground
I am the Thunder...AscendancyInvokerNotable
  • Gain 10% of Damage as Extra Lightning Damage
  • 25% chance on Shocking Enemies to created Shocked Ground
Lead me through Grace...AscendancyInvokerNotable
  • +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
  • +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
  • Cannot gain Spirit from Equipment
Sunder my Enemies...AscendancyInvokerNotable
  • Critical Hits ignore non-negative Enemy Monster Elemental Resistances
The Soul Springs EternalAscendancyInvokerNotable
  • Meta Skills gain 35% more Energy
  • Meta Skills have 50% increased Reservation Efficiency
Chill EffectAscendancyInvokerSmall
  • 15% increased Magnitude of Chill you inflict
Critical Chance (2)AscendancyInvokerSmall
  • 12% increased Critical Hit Chance
Elemental Damage (2)AscendancyInvokerSmall
  • 12% increased Elemental Damage
Energy Shield Recharge RateAscendancyInvokerSmall
  • 20% increased Energy Shield Recharge Rate
EvasionAscendancyInvokerSmall
  • 20% increased Evasion Rating
Evasion and Energy ShieldAscendancyInvokerSmall
  • 15% increased Evasion Rating
  • 15% increased maximum Energy Shield
Shock EffectAscendancyInvokerSmall
  • 15% increased Magnitude of Shock you inflict
Triggered Spell DamageAscendancyInvokerSmall
  • Triggered Spells deal 16% increased Spell Damage
Blackened HeartAscendancyLichNotable
  • 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Eldritch EmpowermentAscendancyLichNotable
  • Sacrificing Energy Shield does not interrupt Recharge
  • Sacrifice 5% of maximum Energy Shield when you Cast a Spell Spells for which this Sacrifice was fully made deal 30% more Damage
Eternal LifeAscendancyLichNotable
  • Your Life cannot change while you have Energy Shield
Incessant CacophonyAscendancyLichNotable
  • Curses you inflict have infinite Duration
  • You can apply an additional Curse
Necromantic ConduitAscendancyLichNotable
  • While you are not on Low Mana, you and Allies in your Presence have Unholy Might
  • Lose 5% of maximum Mana per Second
Price of PowerAscendancyLichNotable
  • Spells consume a Power Charge if able to deal 40% more Damage
Rupture the SoulAscendancyLichNotable
  • Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
Soulless FormAscendancyLichNotable
  • 10% of Damage taken bypasses Energy Shield
  • No inherent Mana Regeneration
  • Regenerate Mana equal to 6% of maximum Life per second
Curse Area (2)AscendancyLichSmall
  • 15% increased Area of Effect of Curses
Energy Shield (2)AscendancyLichSmall
  • 20% increased maximum Energy Shield
Energy Shield if Consumed Power ChargeAscendancyLichSmall
  • 30% increased maximum Energy Shield if you've consumed a Power Charge Recently
Life (2)AscendancyLichSmall
  • 3% increased maximum Life
Mana (2)AscendancyLichSmall
  • 3% increased maximum Mana
Hollow Focus TechniqueAscendancyMartial ArtistNotable
  • Grants Skill: Hollow Focus
Hollow Form TechniqueAscendancyMartial ArtistNotable
  • Grants Skill: Hollow Form
Hollow Resonance TechniqueAscendancyMartial ArtistNotable
  • Grants Skill: Hollow Resonance
Martial AdeptAscendancyMartial ArtistNotable
  • When you gain Combo, gain an additional Combo
  • -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
Martial MasterAscendancyMartial ArtistNotable
  • Skills can build and retain Combo regardless of Weapon Set
  • Gain Combo from all Attack Hits
Runic MeridiansAscendancyMartial ArtistNotable
  • Can tattoo Runes onto your body, gaining additional Rune-only sockets: • 1 Helmet socket • 2 Body Armour sockets • 1 Gloves socket • 1 Boots socket
Way of the MountainAscendancyMartial ArtistNotable
  • 100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30 Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
Way of the StonefistAscendancyMartial ArtistNotable
  • Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and their Explicit Modifiers are transformed into more powerful related Modifiers
  • Ignore Attribute Requirements to equip Gloves
Additional Power Charge ChanceAscendancyMartial ArtistSmall
  • 10% chance when you gain a Power Charge to gain an additional Power Charge
Area of Effect (2)AscendancyMartial ArtistSmall
  • 8% increased Area of Effect
Attack Speed (2)AscendancyMartial ArtistSmall
  • 4% increased Attack Speed
AttributesAscendancyMartial ArtistSmall
  • +5 to all Attributes
Evasion and Energy ShieldAscendancyMartial ArtistSmall
  • 15% increased Evasion Rating
  • 15% increased maximum Energy Shield
Immobilisation BuildupAscendancyMartial ArtistSmall
  • 20% increased Immobilisation buildup
Converging PathsAscendancyOracleNotable
  • Grants Skill: Moment of Vulnerability
Entwined RealitiesAscendancyOracleNotable
  • Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
Fateful VisionAscendancyOracleNotable
  • Grants Skill: Align Fate
Forced OutcomeAscendancyOracleNotable
  • Inevitable Critical Hits
Harmony WithinAscendancyOracleNotable
  • Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
  • 15% less maximum Life
  • 15% less maximum Mana
The Lesser HarmAscendancyOracleNotable
  • Enemy Critical Hit Chance against you is Unlucky
  • Damage of Enemies Hitting you is Unlucky
The Unseen PathAscendancyOracleNotable
  • Walk the Paths Not Taken
Unnamed HeartwoodAscendancyOracleNotable
  • +1 to maximum number of Summoned Totems
  • Totems die 6 seconds after their Life is reduced to 0
Critical Damage Bonus on YouAscendancyOracleSmall
  • Hits against you have 12% reduced Critical Damage Bonus
Critical Hit ChanceAscendancyOracleSmall
  • 12% increased Critical Hit Chance
Immobilisation BuildupAscendancyOracleSmall
  • 20% increased Immobilisation buildup
Life and Mana Regeneration RateAscendancyOracleSmall
  • 8% increased Life Regeneration rate
  • 8% increased Mana Regeneration Rate
Passive Point (2)AscendancyOracleSmall
  • Grants 1 Passive Skill Point
Spell DamageAscendancyOracleSmall
  • 12% increased Spell Damage
Totem Cast and Attack SpeedAscendancyOracleSmall
  • Spells Cast by Totems have 5% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed
Brew ConcoctionAscendancyPathfinderNotable
  • One of:
    • Explosive Concoction
      • Grants Skill: Explosive Concoction
    • Shattering Concoction
      • Grants Skill: Shattering Concoction
    • Fulminating Concoction
      • Grants Skill: Fulminating Concoction
    • Acidic Concoction
      • Grants Skill: Acidic Concoction
    • Bleeding Concoction
      • Grants Skill: Bleeding Concoction
Enduring ElixirsAscendancyPathfinderNotable
  • Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue
Overwhelming ToxicityAscendancyPathfinderNotable
  • Double the number of your Poisons that targets can be affected by at the same time
  • 50% less Poison Duration
Path SeekerAscendancyPathfinderNotable
  • One of:
    • Path of the Sorceress
      • Can Allocate Passive Skills from the Sorceress's starting point
      • Grants 4 Passive Skill Points
    • Path of the Warrior
      • Can Allocate Passive Skills from the Warrior's starting point
      • Grants 4 Passive Skill Points
Relentless PursuitAscendancyPathfinderNotable
  • Your speed is unaffected by Slows
Running AssaultAscendancyPathfinderNotable
  • Cannot be Heavy Stunned while Sprinting
  • 30% less Movement Speed Penalty from using Skills while moving
Sustainable PracticesAscendancyPathfinderNotable
  • 50% of Evasion Rating also grants Elemental Damage reduction
Traveller's WisdomAscendancyPathfinderNotable
  • Attribute Passive Skills can instead grant 5% increased Damage Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield Attribute Passive Skills can instead grant 5% increased Cost Efficiency
EvasionAscendancyPathfinderSmall
  • 20% increased Evasion Rating
Life Flask ChargesAscendancyPathfinderSmall
  • 20% increased Life Flask Charges gained
Mana Flask ChargesAscendancyPathfinderSmall
  • 20% increased Mana Flask Charges gained
Passive Points (2)AscendancyPathfinderSmall
  • Grants 1 Passive Skill Point
Poison EffectAscendancyPathfinderSmall
  • 12% increased Magnitude of Poison you inflict
Skill Speed (2)AscendancyPathfinderSmall
  • 4% increased Skill Speed
As the Whispers DemandAscendancyRitualistNotable
  • Grants Skill: Ritual Sacrifice
Corrupted LifeforceAscendancyRitualistNotable
  • 15% more Damage against Enemies affected by Blood Boils
  • Grants Skill: Blood Boil
Intricate SigilsAscendancyRitualistNotable
  • +1 Charm Slot
  • 20% more Charm Charges gained
Mind PhylacteriesAscendancyRitualistNotable
  • Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
Mystic AttunementAscendancyRitualistNotable
  • 25% increased bonuses gained from Equipped Rings and Amulets
Unfurled FingerAscendancyRitualistNotable
  • +1 Ring Slot
Wildwood PersistenceAscendancyRitualistNotable
  • 10% increased Life Recovery rate per 5% missing Unreserved Life
AttributesAscendancyRitualistSmall
  • 3% increased Attributes
Charm Charges (2)AscendancyRitualistSmall
  • 15% increased Charm Charges gained
Life Recovery RateAscendancyRitualistSmall
  • 10% increased Life Recovery rate
Movement SpeedAscendancyRitualistSmall
  • 3% increased Movement Speed
Physical DamageAscendancyRitualistSmall
  • 15% increased Physical Damage
Reduced ManaAscendancyRitualistSmall
  • 30% reduced maximum Mana
Reduced ResistancesAscendancyRitualistSmall
  • -20% to all Elemental Resistances
Reduced SpiritAscendancyRitualistSmall
  • 25% reduced Spirit
Avatar of EvolutionAscendancyShamanNotable
  • 5% of Physical Damage taken as Fire Damage
  • 5% of Physical Damage taken as Lightning Damage
  • 5% of Physical Damage taken as Cold Damage
  • Adaptations have a duration of 5 seconds
  • Double Adaptation Effect
Bringer of the ApocalypseAscendancyShamanNotable
  • Grants Skill: Apocalypse
Druidic ChampionAscendancyShamanNotable
  • Every 2 Rage also grants 1% more Spell damage
Furious WellspringAscendancyShamanNotable
  • No Inherent loss of Rage
  • Regenerate 6% of your maximum Rage per second
  • Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
  • Skills have +5 to Rage cost
  • +7 to Maximum Rage
Reactive GrowthAscendancyShamanNotable
  • 10% less Elemental Damage taken
  • Adapt to the highest Elemental Damage Type of each Hit you take
  • 10% less Damage taken of each Elemental Damage Type per matching Adaptation
Sacred FlowAscendancyShamanNotable
  • +40 to Spirit for each of your empty Charm slots
Turning of the SeasonsAscendancyShamanNotable
  • Enemies in your Presence have Exposure
  • Gain 10% of Damage as Extra Damage of a random Element
Wisdom of the MajiAscendancyShamanNotable
  • Gain the benefits of Bonded modifiers on Runes and Idols
DefencesAscendancyShamanSmall
  • 10% increased Armour, Evasion and Energy Shield
Elemental Damage (2)AscendancyShamanSmall
  • 12% increased Elemental Damage
Elemental Resistances (2)AscendancyShamanSmall
  • +3% to all Elemental Resistances
Flask RecoveryAscendancyShamanSmall
  • 12% increased Life and Mana Recovery from Flasks
Maximum Rage (2)AscendancyShamanSmall
  • +3 to Maximum Rage
Against the AnvilAscendancySmith of KitavaNotable
  • Grants Skill: Temper Weapon
Coal StokerAscendancySmith of KitavaNotable
  • Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
Dedication to KitavaAscendancySmith of KitavaNotable
  • Body Armour grants +100% of Armour also applies to Chaos Damage
Flowing MetalAscendancySmith of KitavaNotable
  • Body Armour grants +50% of Armour also applies to Elemental Damage
Forged in FlameAscendancySmith of KitavaNotable
  • Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Heat of the ForgeAscendancySmith of KitavaNotable
  • Grants Skill: Fire Spell on Hit
HeatproofingAscendancySmith of KitavaNotable
  • Body Armour grants Unaffected by Damaging Ailments
Internal LayerAscendancySmith of KitavaNotable
  • Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
Kitavan EngravingAscendancySmith of KitavaNotable
  • Body Armour grants 15% increased maximum Life
Kitavan ImprintAscendancySmith of KitavaNotable
  • Body Armour grants 60% increased Glory generation
Leather BindingsAscendancySmith of KitavaNotable
  • Body Armour grants regenerate 3% of maximum Life per second
Living WeaponAscendancySmith of KitavaNotable
  • Grants Skill: Manifest Weapon
Molten SymbolAscendancySmith of KitavaNotable
  • Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Smith's MasterworkAscendancySmith of KitavaNotable
  • Can only use a Normal Body Armour
  • +200 to Armour for each Connected Notable Passive Skill Allocated
Spiked PlatesAscendancySmith of KitavaNotable
  • Body Armour grants 100% increased Thorns damage
Support StrapsAscendancySmith of KitavaNotable
  • Body Armour grants 20% increased Strength
Tantalum AlloyAscendancySmith of KitavaNotable
  • Body Armour grants +75% to Fire Resistance
Tribute to UtulaAscendancySmith of KitavaNotable
  • Body Armour grants 30% increased Spirit
Fire DamageAscendancySmith of KitavaSmall
  • 20% increased Fire Damage
Fire Resistance (2)AscendancySmith of KitavaSmall
  • +8% to Fire Resistance
Melee DamageAscendancySmith of KitavaSmall
  • 20% increased Melee Damage
StrengthAscendancySmith of KitavaSmall
  • 5% increased Strength
IdolatryAscendancySpirit WalkerNotable
  • Companions deal 10% increased damage per Idol in your Equipment
  • 2% increased Reservation Efficiency of Skills per Idol in your Equipment
  • -4% to all Elemental Resistances per non-Idol Augment in your Equipment
Primal BountyAscendancySpirit WalkerNotable
  • Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3 Expend an Owl Feather when you Dodge to trigger Primal Bounty
  • Grants Skill: Primal Bounty
Sacred UnityAscendancySpirit WalkerNotable
  • Bear Spirit gains Embrace of the Wild
  • Vivid Stags leap towards enemies
  • Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground
The Catha's BalanceAscendancySpirit WalkerNotable
  • Companions gain added Attack damage equal to 60% of your main hand Weapon's damage
The Mhacha's GiftAscendancySpirit WalkerNotable
  • Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% more Empowerment effect per additional Feather expended
  • Gain Owl Feathers 50% faster
The Mórrigan's GuidanceAscendancySpirit WalkerNotable
  • Gain a Vivid Wisp when Vivid Stampede ends
  • Stags deal 20% more damage per leap
  • Stags have 20% more Shock Magnitude per leap
The Natural OrderAscendancySpirit WalkerNotable
  • Tame Beast can capture Unique Beasts Can have up to one Unique Tamed Beast summoned
  • Unique Tamed Beasts have 30% increased movement speed
  • Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds
Vivid StampedeAscendancySpirit WalkerNotable
  • Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3 Expend all Vivid Wisps to trigger Vivid Stampede when you Attack
  • Grants Skill: Vivid Stampede
Wild ProtectorAscendancySpirit WalkerNotable
  • Grants Skill: Wild Protector
Companion Life and AreaAscendancySpirit WalkerSmall
  • Companions have 10% increased Area of Effect
  • Companions have 15% increased maximum Life
Critical Chance (2)AscendancySpirit WalkerSmall
  • 12% increased Critical Hit Chance
Movement Speed (2)AscendancySpirit WalkerSmall
  • 2% increased Movement Speed
Shared Companion Damage (2)AscendancySpirit WalkerSmall
  • Companions deal 10% increased Damage
  • 10% increased Damage while your Companion is in your Presence
SpiritAscendancySpirit WalkerSmall
  • +10 to Spirit
Constant GaleAscendancyStormweaverNotable
  • You have Arcane Surge
Force of WillAscendancyStormweaverNotable
  • 20% of Damage is taken from Mana before Life
  • 20% increased Effect of Arcane Surge on you per ten percent missing Mana
Heavy SnowsAscendancyStormweaverNotable
  • Targets can be affected by two of your Chills at the same time
  • Your Chills can Slow targets by up to a maximum of 35%
  • 25% less Magnitude of Chill you inflict
Multiplying SquallsAscendancyStormweaverNotable
  • +2 to Limit for Elemental Skills
Refracted InfusionAscendancyStormweaverNotable
  • When collecting an Elemental Infusion, gain another different Elemental Infusion
Shaper of StormsAscendancyStormweaverNotable
  • All Damage from Hits Contributes to Shock Chance
Shaper of WinterAscendancyStormweaverNotable
  • All Damage from Hits Contributes to Chill Magnitude
Storm's RecollectionAscendancyStormweaverNotable
  • Remnants can be collected from 50% further away
  • Remnants you create reappear once, 3 seconds after being collected
Strike TwiceAscendancyStormweaverNotable
  • Targets can be affected by two of your Shocks at the same time
  • 25% less Magnitude of Shock you inflict
Tempest CallerAscendancyStormweaverNotable
  • Trigger Elemental Storm on Critical Hit with Spells
  • Grants Skill: Elemental Storm
Chill Duration (2)AscendancyStormweaverSmall
  • 25% increased Chill Duration on Enemies
Mana Regeneration (2)AscendancyStormweaverSmall
  • 12% increased Mana Regeneration Rate
Remnant Range (2)AscendancyStormweaverSmall
  • Remnants can be collected from 25% further away
Shock Chance (2)AscendancyStormweaverSmall
  • 20% increased chance to Shock
Spell Critical Chance (2)AscendancyStormweaverSmall
  • 12% increased Critical Hit Chance for Spells
A Solid PlanAscendancyTacticianNotable
  • Persistent Buffs have 50% less Reservation
Cannons, Ready!AscendancyTacticianNotable
  • +1 to maximum number of Summoned Totems
  • Skills used by Totems have 30% more Skill Speed
  • Totems only use Skills when you fire an Attack Projectile
Polish That GearAscendancyTacticianNotable
  • Gain Deflection Rating equal to 20% of Armour
  • Gain 100% of Evasion Rating as extra Ailment Threshold
Right Where We Want ThemAscendancyTacticianNotable
  • Projectile Damage builds Pin
  • Pinned enemies cannot perform actions
Stay Light, Use CoverAscendancyTacticianNotable
  • Defend with 200% of Armour
  • Enemies have an Accuracy Penalty against you based on Distance
  • Maximum Chance to Evade is 50%
  • Maximum Physical Damage Reduction is 50%
Strategic EmbankmentsAscendancyTacticianNotable
  • Totems you place grant Embankment Auras
Suppressing FireAscendancyTacticianNotable
  • 40% more Immobilisation buildup
Unleash Hell!AscendancyTacticianNotable
  • Grants Skill: Supporting Fire
Watch How I Do ItAscendancyTacticianNotable
  • Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's damage
Whoever Pays BestAscendancyTacticianNotable
  • Banners gain 5 Glory per second
  • There is no Limit on the number of Banners you can place
Armour and Evasion (2)AscendancyTacticianSmall
  • 15% increased Armour and Evasion Rating
Banner AreaAscendancyTacticianSmall
  • Banner Skills have 16% increased Area of Effect
Minion DamageAscendancyTacticianSmall
  • Minions deal 20% increased Damage
Pin Buildup (2)AscendancyTacticianSmall
  • 20% increased Pin Buildup
Presence AreaAscendancyTacticianSmall
  • 20% increased Presence Area of Effect
SpiritAscendancyTacticianSmall
  • 8% increased Spirit
Totem Damage (2)AscendancyTacticianSmall
  • 20% increased Totem Damage
Ancestral EmpowermentAscendancyTitanNotable
  • Every second Slam Skill you use yourself is Ancestrally Boosted
Colossal CapacityAscendancyTitanNotable
  • Carry a Chest which adds 20 Inventory Slots
Crushing ImpactsAscendancyTitanNotable
  • 25% more Damage against Heavy Stunned Enemies
  • Your Hits are Crushing Blows
EarthbreakerAscendancyTitanNotable
  • 25% chance for Slam Skills you use yourself to cause an additional Aftershock
Hulking FormAscendancyTitanNotable
  • 50% increased effect of Small Passive Skills
Mountain SplitterAscendancyTitanNotable
  • Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area
Mysterious LineageAscendancyTitanNotable
  • 15% more Maximum Life
Stone SkinAscendancyTitanNotable
  • 50% more Armour from Equipped Body Armour
ArmourAscendancyTitanSmall
  • 20% increased Armour
Life RegenerationAscendancyTitanSmall
  • Regenerate 0.5% of maximum Life per second
Slam Area of Effect (2)AscendancyTitanSmall
  • Slam Skills have 8% increased Area of Effect
Strength (2)AscendancyTitanSmall
  • 4% increased Strength
Stun Buildup (2)AscendancyTitanSmall
  • 18% increased Stun Buildup
Answered CallAscendancyWarbringerNotable
  • +1 to maximum number of Summoned Totems
  • Trigger Ancestral Spirits when you Summon a Totem
  • Grants Skill: Ancestral Spirits
Anvil's WeightAscendancyWarbringerNotable
  • Break Armour equal to 10% of Hit Damage dealt
Imploding ImpactsAscendancyWarbringerNotable
  • Fully Broken Armour you inflict increases all Damage Taken from Hits instead
  • You can Break Enemy Armour to below 0
Jade HeritageAscendancyWarbringerNotable
  • Gain a stack of Jade every second
  • Grants Skill: Encase in Jade
Renly's TrainingAscendancyWarbringerNotable
  • Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
Turtle CharmAscendancyWarbringerNotable
  • You take 20% of damage from Blocked Hits
  • Maximum Block chance is 75%
Warcaller's BellowAscendancyWarbringerNotable
  • Warcries Explode Corpses dealing 25% of their Life as Physical Damage
  • Ignore Warcry Cooldowns
Wooden WallAscendancyWarbringerNotable
  • 20% of Damage from Hits is taken from your nearest Totem's Life before you
ArmourAscendancyWarbringerSmall
  • 20% increased Armour
Armour Break (2)AscendancyWarbringerSmall
  • Break 25% increased Armour
Block Chance (2)AscendancyWarbringerSmall
  • 6% increased Block chance
Totem Life (2)AscendancyWarbringerSmall
  • 20% increased Totem Life
Warcry SpeedAscendancyWarbringerSmall
  • 20% increased Warcry Speed
Ceremonial AblutionAscendancyWitchhunterNotable
  • Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
Judge, Jury, and ExecutionerAscendancyWitchhunterNotable
  • Decimating Strike
No MercyAscendancyWitchhunterNotable
  • Deal up to 40% more Damage to Enemies based on their missing Concentration
Obsessive RitualsAscendancyWitchhunterNotable
  • 50% less Armour and Evasion Rating
  • Grants Skill: Sorcery Ward
Pitiless KillerAscendancyWitchhunterNotable
  • Culling Strike
Weapon MasterAscendancyWitchhunterNotable
  • 100 Passive Skill Points become Weapon Set Skill Points
WitchbaneAscendancyWitchhunterNotable
  • Enemies have Maximum Concentration equal to 30% of their Maximum Life
  • Break enemy Concentration on Hit equal to 100% of Damage Dealt
  • Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Zealous InquisitionAscendancyWitchhunterNotable
  • 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons
Area of EffectAscendancyWitchhunterSmall
  • 8% increased Area of Effect
Armour and Evasion (2)AscendancyWitchhunterSmall
  • 15% increased Armour and Evasion Rating
Cooldown Recovery Rate (3)AscendancyWitchhunterSmall
  • 6% increased Cooldown Recovery Rate
Damage vs Low Life Enemies (2)AscendancyWitchhunterSmall
  • 35% increased Damage with Hits against Enemies that are on Low Life
Ancestral BondMain TreeMain TreeKeystone
  • Your Totem Limit is doubled No Charge requirement for placing Totems Totems reserve 75 Spirit each
Avatar of FireMain TreeMain TreeKeystone
  • 75% of Damage Converted to Fire Damage Deal no Non-Fire Damage
Blackflame CovenantMain TreeMain TreeKeystone
  • Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Blood MagicMain TreeMain TreeKeystone
  • You have no Mana Skill Mana Costs Converted to Life Costs
BulwarkMain TreeMain TreeKeystone
  • Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling
Chaos InoculationMain TreeMain TreeKeystone
  • Maximum Life is 1 Immune to Chaos Damage and Bleeding
ConduitMain TreeMain TreeKeystone
  • If you would gain a Charge, Allies in your Presence gain that Charge instead
Crimson AssaultMain TreeMain TreeKeystone
  • Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict
Dance with DeathMain TreeMain TreeKeystone
  • 25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
Eldritch BatteryMain TreeMain TreeKeystone
  • Convert 100% of maximum Energy Shield to maximum Mana Mana Costs are Doubled
Elemental EquilibriumMain TreeMain TreeKeystone
  • Create Lightning Infusion Remnants instead of Fire Create Cold Infusion Remnants instead of Lightning Create Fire Infusion Remnants instead of Cold
Eternal YouthMain TreeMain TreeKeystone
  • Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks
Giant's BloodMain TreeMain TreeKeystone
  • You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved
Glancing BlowsMain TreeMain TreeKeystone
  • Chance to Evade is Unlucky Chance to Deflect is Lucky
HeartstopperMain TreeMain TreeKeystone
  • Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Hollow Palm TechniqueMain TreeMain TreeKeystone
  • Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Iron ReflexesMain TreeMain TreeKeystone
  • Converts all Evasion Rating to Armour
Lord of the WildsMain TreeMain TreeKeystone
  • You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency
Mind Over MatterMain TreeMain TreeKeystone
  • All Damage is taken from Mana before Life 50% less Mana Recovery Rate
Necromantic TalismanMain TreeMain TreeKeystone
  • All bonuses from Equipped Amulet apply to your Minions instead of you
OasisMain TreeMain TreeKeystone
  • Cannot use Charms 30% more Recovery from Flasks
Pain AttunementMain TreeMain TreeKeystone
  • 30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life
Primal HungerMain TreeMain TreeKeystone
  • 100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect
Resolute TechniqueMain TreeMain TreeKeystone
  • Accuracy Rating is Doubled Never deal Critical Hits
ResonanceMain TreeMain TreeKeystone
  • Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges
Ritual CadenceMain TreeMain TreeKeystone
  • Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy
Scarred FaithMain TreeMain TreeKeystone
  • 5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour
Trusted KinshipMain TreeMain TreeKeystone
  • You can have two Companions of different types 30% more Reservation Efficiency of Companion Skills 20% less Reservation Efficiency of non-Companion Skills
Unwavering StanceMain TreeMain TreeKeystone
  • Cannot be Light Stunned Cannot Dodge Roll or Sprint
Vaal PactMain TreeMain TreeKeystone
  • 50% more amount of Life Leeched Leech Life 67% less quickly Cannot Recover Life other than from Leech Life Leech effects are not removed when Unreserved Life is Filled
Whispers of DoomMain TreeMain TreeKeystone
  • You can apply an additional Curse Double Activation Delay of Curses
Wildsurge IncantationMain TreeMain TreeKeystone
  • Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration
Zealot's OathMain TreeMain TreeKeystone
  • Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge
AbasementMain TreeMain TreeNotable
  • 20% increased Stun Recovery
  • Gain additional Stun Threshold equal to 30% of maximum Energy Shield
AccelerationMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • 10% increased Skill Speed
Adaptable AssaultMain TreeMain TreeNotable
  • +0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
  • Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
Adaptive SkinMain TreeMain TreeNotable
  • +1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently
AdmonisherMain TreeMain TreeNotable
  • 25% increased Warcry Speed
  • 25% increased Warcry Cooldown Recovery Rate
Adrenaline RushMain TreeMain TreeNotable
  • 4% increased Movement Speed if you've Killed Recently
  • 8% increased Attack Speed if you've killed Recently
Advanced MunitionsMain TreeMain TreeNotable
  • 25% increased chance to inflict Ailments with Projectiles
Adverse GrowthMain TreeMain TreeNotable
  • 20% reduced Life Regeneration rate
  • 20% of Damage taken Recouped as Mana
Affliction EnforcerMain TreeMain TreeNotable
  • 40% increased Flammability Magnitude
  • 20% increased Freeze Buildup
  • 20% increased chance to Shock
AfterimageMain TreeMain TreeNotable
  • 60% increased Evasion Rating if you have Hit an Enemy Recently
  • 5% reduced Movement Speed Penalty from using Skills while moving
AftershocksMain TreeMain TreeNotable
  • Slam Skills you use yourself have 30% increased Aftershock Area of Effect
Against the ElementsMain TreeMain TreeNotable
  • 30% increased Elemental Ailment Threshold
  • 15% reduced Slowing Potency of Debuffs on You
AggravationMain TreeMain TreeNotable
  • 10% chance to Aggravate Bleeding on targets you Hit with Attacks
Agile SprinterMain TreeMain TreeNotable
  • 100% increased Evasion Rating while Sprinting
Agile SuccessionMain TreeMain TreeNotable
  • 6% increased Attack Speed
  • 30% increased Evasion Rating if you have Hit an Enemy Recently
Agonising CalamityMain TreeMain TreeNotable
  • 40% increased Chaos Damage while affected by Herald of Plague
  • 40% increased Physical Damage while affected by Herald of Blood
Alchemical OilMain TreeMain TreeNotable
  • 30% increased Exposure Effect
All For OneMain TreeMain TreeNotable
  • 20% reduced Presence Area of Effect
  • 12% increased Area of Effect
All NaturalMain TreeMain TreeNotable
  • +5% to all Elemental Resistances
  • 30% increased Elemental Damage
Altered Brain ChemistryMain TreeMain TreeNotable
  • 25% increased Mana Recovery from Flasks
  • 10% increased Mana Recovery Rate during Effect of any Mana Flask
Alternating CurrentMain TreeMain TreeNotable
  • 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
  • 20% increased Magnitude of Shock you inflict
Among the HordesMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • 15% increased Attack Damage
  • Minions have 10% increased Movement Speed
Ancestral AlacrityMain TreeMain TreeNotable
  • 30% increased Totem Placement speed
  • 8% increased Attack and Cast Speed if you've summoned a Totem Recently
Ancestral ArtificeMain TreeMain TreeNotable
  • Melee Attack Skills have +1 to maximum number of Summoned Totems
  • 20% increased Totem Placement range
Ancestral ConduitsMain TreeMain TreeNotable
  • 12% increased Attack and Cast Speed if you've summoned a Totem Recently
Ancestral MendingMain TreeMain TreeNotable
  • Regenerate 1% of maximum Life per second while you have a Totem
  • Totems Regenerate 3% of maximum Life per second
Ancestral ReachMain TreeMain TreeNotable
  • 25% increased Totem Placement speed
  • 50% increased Totem Placement range
Ancestral UnityMain TreeMain TreeNotable
  • Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
Ancient AegisMain TreeMain TreeNotable
  • 60% increased Armour from Equipped Body Armour
  • 60% increased Energy Shield from Equipped Body Armour
AnticipationMain TreeMain TreeNotable
  • Sealed Skills have 25% increased Seal gain frequency
ApocalypseMain TreeMain TreeNotable
  • 30% reduced Damage
  • +8% to Critical Hit Chance of Herald Skills
Arcane AlchemyMain TreeMain TreeNotable
  • Mana Flasks gain 0.1 charges per Second
  • +10 to Intelligence
Arcane BlossomMain TreeMain TreeNotable
  • 15% increased Mana Recovery rate
Arcane IntensityMain TreeMain TreeNotable
  • 3% increased Spell Damage per 100 maximum Mana
Arcane MixturesMain TreeMain TreeNotable
  • 10% increased Cast Speed if you've used a Mana Flask Recently
  • Mana Flasks gain 0.1 charges per Second
Arcane NatureMain TreeMain TreeNotable
  • 12% increased Area of Effect while you have Arcane Surge
  • 30% increased Spell Damage while you have Arcane Surge
Arcane RemnantsMain TreeMain TreeNotable
  • Recover 3% of Maximum Mana when you collect a Remnant
Archon of the BlizzardMain TreeMain TreeNotable
  • Gain Elemental Archon when your Energy Shield Recharge begins
Archon of the StormMain TreeMain TreeNotable
  • Gain Elemental Archon after spending 100% of your Maximum Mana
Archon of UndeathMain TreeMain TreeNotable
  • 15% chance to gain Archon of Undeath when you use a Command skill
ArsonistMain TreeMain TreeNotable
  • Ignites you inflict deal Damage 18% faster
ArsonistMain TreeMain TreeNotable
  • 20% increased Fire Damage
  • 10% increased Cast Speed while Ignited
  • 5% reduced Movement Speed Penalty from using Fire Skills while moving
Artillery StrikeMain TreeMain TreeNotable
  • Attack Skills have +1 to maximum number of Summoned Ballista Totems
  • 15% increased Area of Effect while you have a Totem
AsceticismMain TreeMain TreeNotable
  • Stun Threshold is based on 30% of your Energy Shield instead of Life
Aspiring GeniusMain TreeMain TreeNotable
  • 20% increased Mana Regeneration Rate
  • 10% chance to Gain Arcane Surge when you deal a Critical Hit
At your CommandMain TreeMain TreeNotable
  • Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
AuthorityMain TreeMain TreeNotable
  • 15% increased Area of Effect for Attacks
  • 10% increased Cooldown Recovery Rate
Avoiding DeflectionMain TreeMain TreeNotable
  • -5% to amount of Damage Prevented by Deflection
  • 20% increased Deflection Rating
Back in ActionMain TreeMain TreeNotable
  • 80% increased Stun Recovery
BackstabbingMain TreeMain TreeNotable
  • 25% increased Critical Damage Bonus with Daggers
Backup PlanMain TreeMain TreeNotable
  • 20% increased Armour and Evasion Rating
  • 40% increased Evasion Rating if you have been Hit Recently
  • 40% increased Armour if you haven't been Hit Recently
Ball and ChainMain TreeMain TreeNotable
  • 15% increased Damage with Flails
  • 6% increased Attack Speed with Flails
BannermanMain TreeMain TreeNotable
  • Banner Buffs linger on you for 2 seconds after you leave the Area
Barbaric StrengthMain TreeMain TreeNotable
  • 45% increased Critical Damage Bonus
  • 10% increased Mana Cost of Skills
  • +10 to Strength
Barrier of VenariusMain TreeMain TreeNotable
  • 20% increased maximum Energy Shield
  • 25% reduced Armour Break taken
  • Defend with 120% of Armour while not on Low Energy Shield
Bashing BeastMain TreeMain TreeNotable
  • Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds
Battle FeverMain TreeMain TreeNotable
  • 5% increased Skill Speed
  • 25% increased Physical Damage
Battle TranceMain TreeMain TreeNotable
  • +8 to Maximum Rage
Battle-hardenedMain TreeMain TreeNotable
  • Hits against you have 20% reduced Critical Damage Bonus
  • 20% increased Armour and Evasion Rating
  • +5 to Strength and Dexterity
Bear's RoarMain TreeMain TreeNotable
  • 40% increased Stun buildup if you have Shapeshifted to an Animal form Recently
Beastial SkinMain TreeMain TreeNotable
  • 100% increased Evasion Rating from Equipped Body Armour
BeefMain TreeMain TreeNotable
  • +25 to Strength
BehemothMain TreeMain TreeNotable
  • 3% increased maximum Life
  • 8% increased Area of Effect for Attacks
  • 5% chance for Slam Skills you use yourself to cause an additional Aftershock
Bestial RageMain TreeMain TreeNotable
  • Gain 1 Rage on Melee Hit
  • Every 10 Rage also grants 12% increased Physical Damage
Bhatair's StormMain TreeMain TreeNotable
  • +12% of Armour also applies to Elemental Damage
  • 8% faster start of Energy Shield Recharge
  • Archon recovery period expires 10% faster
  • 10% increased effect of Archon Buffs on you
Biting FrostMain TreeMain TreeNotable
  • 20% reduced Freeze Duration on Enemies
  • Enemies Frozen by you take 20% increased Cold Damage
Blade CatcherMain TreeMain TreeNotable
  • Defend with 200% of Armour against Critical Hits
  • +15 to Strength
Blade FlurryMain TreeMain TreeNotable
  • 6% increased Attack Speed while Dual Wielding
  • 15% increased Attack Critical Hit Chance while Dual Wielding
Blazing ArmsMain TreeMain TreeNotable
  • 16% increased Fire Damage
  • 30% increased Flammability Magnitude
  • 16% increased Attack Damage
Bleeding OutMain TreeMain TreeNotable
  • +250 to Accuracy against Bleeding Enemies
  • Bleeding you inflict deals Damage 10% faster
Blessing of the MoonMain TreeMain TreeNotable
  • 8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40%
Blinding FlashMain TreeMain TreeNotable
  • 20% increased Blind Effect
  • Blind Enemies when they Stun you
Blinding StrikeMain TreeMain TreeNotable
  • 24% increased Attack Damage
  • 10% chance to Blind Enemies on Hit with Attacks
Blood of RageMain TreeMain TreeNotable
  • Gain 8 Rage when you use a Life Flask
Blood of the WolfMain TreeMain TreeNotable
  • 15% increased amount of Life Leeched while Shapeshifted
  • 15% increased Life Regeneration rate while Shapeshifted
  • +1% to Maximum Cold Resistance while Shapeshifted
Blood RushMain TreeMain TreeNotable
  • 6% increased Skill Speed
  • 6% of Skill Mana Costs Converted to Life Costs
Blood TearingMain TreeMain TreeNotable
  • 15% increased Magnitude of Bleeding you inflict
  • 25% increased Physical Damage
Blood TransfusionMain TreeMain TreeNotable
  • 25% increased Life Regeneration rate
  • 25% of Spell Mana Cost Converted to Life Cost
BloodlettingMain TreeMain TreeNotable
  • 10% chance to inflict Bleeding on Hit
  • 15% increased Magnitude of Bleeding you inflict
BloodthirstyMain TreeMain TreeNotable
  • 20% increased Damage while Leeching
  • 10% increased Attack Speed while Leeching
  • 30% increased Armour and Evasion Rating while Leeching
BlurMain TreeMain TreeNotable
  • 4% increased Movement Speed
  • 20% increased Evasion Rating
  • +10 to Dexterity
Blurred MotionMain TreeMain TreeNotable
  • 5% increased Attack Speed
  • 10% increased Accuracy Rating
  • 5% increased Dexterity
Bolstering PresenceMain TreeMain TreeNotable
  • Aura Skills have 12% increased Magnitudes
Bolstering YellMain TreeMain TreeNotable
  • Empowered Attacks deal 30% increased Damage
  • Warcry Skills have 30% increased Area of Effect
Bond of the ApeMain TreeMain TreeNotable
  • 12% increased Area of Effect
  • Companions have 30% increased Area of Effect
Bond of the CatMain TreeMain TreeNotable
  • Companions have 20% increased Movement Speed
  • 5% reduced Movement Speed Penalty from using Skills while moving
Bond of the MambaMain TreeMain TreeNotable
  • Gain 4% of Physical Damage as extra Chaos Damage
  • Companions gain 12% Damage as extra Chaos Damage
Bond of the OwlMain TreeMain TreeNotable
  • Gain 6% of Damage as Extra Cold Damage
  • Companions gain 12% Damage as extra Cold Damage
Bond of the ViperMain TreeMain TreeNotable
  • 16% increased Skill Effect Duration
  • Companions have a 40% chance to Poison on Hit
Bond of the WolfMain TreeMain TreeNotable
  • 6% increased Attack Speed
  • Companions have 50% chance to gain Onslaught on Kill
Bonded PrecisionMain TreeMain TreeNotable
  • Allies in your Presence have 25% increased Critical Hit Chance
  • 25% increased Critical Hit Chance
Bone ChainsMain TreeMain TreeNotable
  • Physical Spell Critical Hits build Pin
Boon of the BeastMain TreeMain TreeNotable
  • When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
Boundless GrowthMain TreeMain TreeNotable
  • Plants have a 20% chance to immediately Overgrow
Bounty HunterMain TreeMain TreeNotable
  • Recover 1% of maximum Life on Kill
  • Recover 1% of maximum Mana on Kill
  • 25% increased Culling Strike Threshold
Brain FreezeMain TreeMain TreeNotable
  • 20% increased Cold Damage
  • Enemies Frozen by you have -8% to Cold Resistance
Brain StormMain TreeMain TreeNotable
  • 20% increased Lightning Damage
  • 15% increased Mana Cost Efficiency
Branching BoltsMain TreeMain TreeNotable
  • 60% chance for Lightning Skills to Chain an additional time
BravadoMain TreeMain TreeNotable
  • Empowered Attacks have 50% increased Stun Buildup
  • 100% increased Stun Threshold during Empowered Attacks
BreakageMain TreeMain TreeNotable
  • Break 60% increased Armour
  • 10% chance to Defend with 200% of Armour
Breaking BlowsMain TreeMain TreeNotable
  • 30% increased Stun Buildup
  • 12% increased Area of Effect if you have Stunned an Enemy Recently
Breaking PointMain TreeMain TreeNotable
  • 10% increased Duration of Elemental Ailments on Enemies
  • 30% increased Magnitude of Non-Damaging Ailments you inflict
Breath of FireMain TreeMain TreeNotable
  • Damage Penetrates 15% Fire Resistance
  • +10 to Strength
Breath of IceMain TreeMain TreeNotable
  • Damage Penetrates 15% Cold Resistance
  • +10 to Intelligence
Breath of LightningMain TreeMain TreeNotable
  • Damage Penetrates 15% Lightning Resistance
  • +10 to Dexterity
Brinerot FerocityMain TreeMain TreeNotable
  • 4% increased Attack Speed
  • +8% to Lightning Resistance
  • +30% of Armour also applies to Lightning Damage
Bringer of OrderMain TreeMain TreeNotable
  • 20% increased Damage
  • Minions deal 20% increased Damage
Briny CarapaceMain TreeMain TreeNotable
  • 100% increased Stun Threshold for each time you've been Stunned Recently
Brush OffMain TreeMain TreeNotable
  • 15% increased Armour
  • Prevent +15% of Damage from Deflected Critical Hits
BrutalMain TreeMain TreeNotable
  • 10% increased Stun Buildup
  • 16% increased Melee Damage
  • +10 to Strength
Brute StrengthMain TreeMain TreeNotable
  • 10% reduced maximum Mana
  • 1% increased Damage per 15 Strength
Building ToxinsMain TreeMain TreeNotable
  • 25% reduced Poison Duration
  • Targets can be affected by +1 of your Poisons at the same time
Burn AwayMain TreeMain TreeNotable
  • 15% increased Fire Damage
  • 10% increased Ignite Magnitude
  • Damage Penetrates 10% Fire Resistance
Burning NatureMain TreeMain TreeNotable
  • 25% increased Fire Damage
  • 15% increased Ignite Duration on Enemies
Burning StrikesMain TreeMain TreeNotable
  • Gain 12% of Physical Damage as Extra Fire Damage
BurnoutMain TreeMain TreeNotable
  • Ignites you inflict deal Damage 15% faster
CacophonyMain TreeMain TreeNotable
  • 40% increased Damage with Warcries
  • Warcry Skills have 25% increased Area of Effect
Captivating CompanionshipMain TreeMain TreeNotable
  • 5% of Damage from Hits is taken from your Damageable Companion's Life before you
  • 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Careful AimMain TreeMain TreeNotable
  • 15% increased Accuracy Rating
  • 20% increased Projectile Damage
Careful AssassinMain TreeMain TreeNotable
  • 20% reduced Critical Damage Bonus
  • 50% increased Critical Hit Chance
Careful ConsiderationMain TreeMain TreeNotable
  • 30% reduced Evasion Rating if you have been Hit Recently
  • 100% increased Evasion Rating if you haven't been Hit Recently
Carved EarthMain TreeMain TreeNotable
  • 20% increased Totem Damage
  • 6% increased Attack and Cast Speed if you've summoned a Totem Recently
Casting CascadeMain TreeMain TreeNotable
  • 15% reduced Spell Damage
  • 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds
CatalysisMain TreeMain TreeNotable
  • 20% increased Elemental Damage with Attacks
  • 5% of Physical Damage from Hits taken as Damage of a Random Element
CatapultMain TreeMain TreeNotable
  • 15% increased Projectile Speed
  • 12% increased Area of Effect for Attacks
Catlike AgilityMain TreeMain TreeNotable
  • 25% increased Evasion Rating
  • 40% increased Evasion Rating if you've Dodge Rolled Recently
  • 3% reduced Movement Speed Penalty from using Skills while moving
Cautious ConcoctionsMain TreeMain TreeNotable
  • 15% increased Flask Effect Duration
  • 15% increased Flask Charges gained
Chakra of BreathingMain TreeMain TreeNotable
  • 20% faster start of Energy Shield Recharge when not on Full Life
  • 20% increased Evasion Rating while you have Energy Shield
Chakra of ElementsMain TreeMain TreeNotable
  • Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
  • Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
Chakra of ImpactMain TreeMain TreeNotable
  • 20% increased Attack Damage
  • Skills deal 8% increased Damage per Combo consumed, up to 40%
Chakra of LifeMain TreeMain TreeNotable
  • 3% increased maximum Life
  • 10% increased Life Recovery rate
Chakra of RhythmMain TreeMain TreeNotable
  • 6% increased Attack Speed
  • 20% Chance to build an additional Combo on Hit
Chakra of SightMain TreeMain TreeNotable
  • 20% increased Light Radius
  • Cannot be Blinded
  • 12% chance to Blind Enemies on Hit
Chakra of StabilityMain TreeMain TreeNotable
  • 30% increased Stun Recovery
  • Regenerate 3% of maximum Life over 1 second when Stunned
  • +1 to Stun Threshold per Dexterity
Chakra of ThoughtMain TreeMain TreeNotable
  • 8% of Damage is taken from Mana before Life
  • 15% increased Attack Speed while not on Low Mana
Channelled HeritageMain TreeMain TreeNotable
  • 30% increased Area of Effect of Ancestrally Boosted Attacks
Chilled to the BoneMain TreeMain TreeNotable
  • 20% increased Chill Duration on Enemies
  • 30% increased Magnitude of Chill you inflict
ChillproofMain TreeMain TreeNotable
  • 10% increased Armour
  • 30% reduced Effect of Chill on you
  • 30% increased Freeze Threshold
  • +30% of Armour also applies to Cold Damage
ChronomancyMain TreeMain TreeNotable
  • 20% increased Skill Effect Duration
  • Debuffs you inflict have 10% increased Slow Magnitude
Cirel of Tarth's LightMain TreeMain TreeNotable
  • +10% of Armour also applies to Elemental Damage
  • 10% faster start of Energy Shield Recharge
  • 10% increased Light Radius
  • 10% increased Accuracy Rating
  • 10% increased Area of Effect
Clean ShotMain TreeMain TreeNotable
  • 15% chance to Pierce an Enemy
  • 15% increased Projectile Damage
Clear SpaceMain TreeMain TreeNotable
  • 20% increased Knockback Distance
  • 20% chance to Knock Enemies Back with Hits at Close Range
Clever ConstructionMain TreeMain TreeNotable
  • 25% increased Critical Hit Chance with Traps
Climate ChangeMain TreeMain TreeNotable
  • 20% increased Freeze Buildup
  • Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Close ConfinesMain TreeMain TreeNotable
  • 50% chance for Projectiles to Pierce Enemies within 3m distance of you
Cluster BombsMain TreeMain TreeNotable
  • 50% increased Grenade Detonation Time
  • Grenade Skills Fire an additional Projectile
Coated ArmsMain TreeMain TreeNotable
  • 25% increased Damage with One Handed Weapons
  • Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
Coated KnifeMain TreeMain TreeNotable
  • Critical Hits with Daggers have a 25% chance to Poison the Enemy
Cold CoatMain TreeMain TreeNotable
  • 25% increased Freeze Buildup
  • 25% reduced Freeze Duration on you
  • 25% increased Freeze Threshold
Cold NatureMain TreeMain TreeNotable
  • 25% increased Cold Damage
  • 15% increased Chill Duration on Enemies
Colossal WeaponMain TreeMain TreeNotable
  • 12% increased Area of Effect for Attacks
  • +10 to Strength
Combat AlchemyMain TreeMain TreeNotable
  • 10% chance for Flasks you use to not consume Charges
  • 20% increased Life and Mana Recovery from Flasks
Coming CalamityMain TreeMain TreeNotable
  • 40% increased Cold Damage while affected by Herald of Ice
  • 40% increased Fire Damage while affected by Herald of Ash
  • 40% increased Lightning Damage while affected by Herald of Thunder
Commanding RageMain TreeMain TreeNotable
  • Every five Rage also grants you 2% increased Minion Attack Speed
  • Every Rage also grants you 1% increased Minion Damage
Conall the HuntedMain TreeMain TreeNotable
  • +15% of Armour also applies to Elemental Damage
  • 5% faster start of Energy Shield Recharge
  • Immune to Bleeding while Shapeshifted
  • Immune to Maim while Shapeshifted
Concussive AttackMain TreeMain TreeNotable
  • 25% increased Attack Damage
  • 5% chance to Daze on Hit
Conductive EmbraceMain TreeMain TreeNotable
  • +10% to Lightning Resistance
  • +2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed
Conservative CastingMain TreeMain TreeNotable
  • 20% increased Mana Regeneration Rate
  • 15% increased Mana Cost Efficiency
Consistent IntakeMain TreeMain TreeNotable
  • 15% increased Parried Debuff Magnitude
  • Cannot be Critically Hit while Parrying
ConstrictingMain TreeMain TreeNotable
  • Debuffs you inflict have 5% increased Slow Magnitude
  • 25% increased Physical Damage
Controlled ChaosMain TreeMain TreeNotable
  • Maximum Volatility is 30
Controlling MagicMain TreeMain TreeNotable
  • 25% increased Critical Hit Chance for Spells
  • Hits have 25% reduced Critical Hit Chance against you
ConvalescenceMain TreeMain TreeNotable
  • 10% reduced Energy Shield Recharge Rate
  • 20% faster start of Energy Shield Recharge
CookedMain TreeMain TreeNotable
  • 60% increased Critical Damage Bonus
  • 25% reduced Armour, Evasion and Energy Shield
Core of the GuardianMain TreeMain TreeNotable
  • 20% reduced maximum Energy Shield
  • 30% increased Block chance
CounterstancingMain TreeMain TreeNotable
  • Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
  • Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
Coursing EnergyMain TreeMain TreeNotable
  • 40% increased Electrocute Buildup
  • 30% increased Shock Chance against Electrocuted Enemies
Cranial ImpactMain TreeMain TreeNotable
  • 30% increased Stun Buildup
  • Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
Crashing WaveMain TreeMain TreeNotable
  • 25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
Craving SlaughterMain TreeMain TreeNotable
  • +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
Cremating CriesMain TreeMain TreeNotable
  • Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage
CremationMain TreeMain TreeNotable
  • Damage Penetrates 18% Fire Resistance
  • Gain 6% of Elemental Damage as Extra Fire Damage
Crippling ToxinsMain TreeMain TreeNotable
  • 25% chance for Attacks to Maim on Hit against Poisoned Enemies
  • 25% increased Magnitude of Poison you inflict
Critical ExploitMain TreeMain TreeNotable
  • 25% increased Critical Hit Chance
Critical OverloadMain TreeMain TreeNotable
  • 15% increased Critical Hit Chance for Spells
  • 15% increased Critical Spell Damage Bonus
Cross StrikeMain TreeMain TreeNotable
  • 20% increased Accuracy Rating while Dual Wielding
  • 3% increased Movement Speed while Dual Wielding
Cruel FateMain TreeMain TreeNotable
  • 20% increased Critical Damage Bonus
  • 20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Cruel MethodsMain TreeMain TreeNotable
  • Break 40% increased Armour
  • 25% increased Physical Damage
Crushing JudgementMain TreeMain TreeNotable
  • 25% increased Armour Break Duration
  • 25% increased Attack Area Damage
Crushing VerdictMain TreeMain TreeNotable
  • 5% reduced Attack Speed
  • 30% increased Stun Buildup
  • 50% increased Attack Damage
Crystal ElixirMain TreeMain TreeNotable
  • 40% increased Elemental Damage with Attack Skills during any Flask Effect
Crystalline FleshMain TreeMain TreeNotable
  • Minions have +20% to all Elemental Resistances
  • Minions have +5% to all Maximum Elemental Resistances
Crystalline ResistanceMain TreeMain TreeNotable
  • +1% to all Maximum Elemental Resistances if you have at least 5 Red, Green and Blue Support Gems Socketed
Crystallised ImmunitiesMain TreeMain TreeNotable
  • Immune to Chill if a majority of your Socketed Support Gems are Blue
  • Immune to Ignite if a majority of your Socketed Support Gems are Red
  • Immune to Shock if a majority of your Socketed Support Gems are Green
Cull the HordesMain TreeMain TreeNotable
  • 40% increased Culling Strike Threshold against Rare or Unique Enemies
Curved WeaponMain TreeMain TreeNotable
  • 15% increased Accuracy Rating
  • +10 to Dexterity
Cut to the BoneMain TreeMain TreeNotable
  • Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
  • 20% increased Magnitude of Impales inflicted with Spells
  • 20% increased Physical Damage
Dampening ShieldMain TreeMain TreeNotable
  • 28% increased maximum Energy Shield
  • Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
  • Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Dangerous BlossomMain TreeMain TreeNotable
  • Gain 10% of Damage as Extra Physical Damage
Dark EntriesMain TreeMain TreeNotable
  • +1 to Level of all Chaos Skills
Dazing BlocksMain TreeMain TreeNotable
  • 100% chance to Daze Enemies whose Hits you Block with a raised Shield
Dead can DanceMain TreeMain TreeNotable
  • Minions have 25% increased maximum Life
  • Minions have 25% increased Evasion Rating
Deadly FlourishMain TreeMain TreeNotable
  • 25% increased Melee Critical Hit Chance
Deadly ForceMain TreeMain TreeNotable
  • 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds
  • 15% increased Critical Hit Chance
Deadly InvocationsMain TreeMain TreeNotable
  • Invocation Spells have 50% increased Critical Damage Bonus
Deadly SwarmMain TreeMain TreeNotable
  • Minions deal 15% increased Damage
  • Minions have 20% increased Critical Hit Chance
Deafening CriesMain TreeMain TreeNotable
  • 25% increased Warcry Cooldown Recovery Rate
  • 8% increased Damage for each time you've Warcried Recently
Death from AfarMain TreeMain TreeNotable
  • Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
  • Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Decisive RetreatMain TreeMain TreeNotable
  • 50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
Decrepifying CurseMain TreeMain TreeNotable
  • 20% increased duration of Ailments you inflict against Cursed Enemies
Deep FreezeMain TreeMain TreeNotable
  • 20% increased Freeze Buildup
  • Enemies Frozen by you have -8% to Cold Resistance
Deep TranceMain TreeMain TreeNotable
  • 8% increased Attack Speed
  • 15% increased Cost Efficiency
Deep WoundsMain TreeMain TreeNotable
  • Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
Defender's ResolveMain TreeMain TreeNotable
  • 12% increased Block chance
  • Your Heavy Stun buildup empties 50% faster
Defensive ReflexesMain TreeMain TreeNotable
  • 12% increased Block chance
  • 5 Mana gained when you Block
Defensive StanceMain TreeMain TreeNotable
  • +4% to maximum Block chance
DefianceMain TreeMain TreeNotable
  • 20% increased Armour and Evasion Rating
  • 80% increased Armour and Evasion Rating when on Low Life
Delayed DangerMain TreeMain TreeNotable
  • 30% increased Hazard Duration
  • 40% increased Hazard Damage
DemolitionistMain TreeMain TreeNotable
  • Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds
Dependable WardMain TreeMain TreeNotable
  • +8% to Chaos Resistance
  • 12% faster start of Energy Shield Recharge
DesensitisationMain TreeMain TreeNotable
  • 25% increased Critical Damage Bonus
  • Hits against you have 25% reduced Critical Damage Bonus
Desperate TimesMain TreeMain TreeNotable
  • Regenerate 1.5% of maximum Life per second while on Low Life
  • 40% increased Life Recovery from Flasks used when on Low Life
Destructive ApparatusMain TreeMain TreeNotable
  • 25% increased Trap Damage
DeteriorationMain TreeMain TreeNotable
  • Damaging Ailments Cannot Be inflicted on you while you already have one
  • 20% increased Magnitude of Damaging Ailments you inflict
Determined PrecisionMain TreeMain TreeNotable
  • 30% increased Accuracy Rating at Close Range
  • +10 to Dexterity
DevastationMain TreeMain TreeNotable
  • 15% increased Attack Area Damage
  • 12% increased Area of Effect for Attacks
Devestating DevicesMain TreeMain TreeNotable
  • 25% increased Trap Damage
Devoted ProtectorMain TreeMain TreeNotable
  • 15% increased Armour
  • +15% of Armour also applies to Elemental Damage
  • 10% faster start of Energy Shield Recharge
  • +5 to Strength and Intelligence
Dimensional WeakspotMain TreeMain TreeNotable
  • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Direct ApproachMain TreeMain TreeNotable
  • 35% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments
Disciplined TrainingMain TreeMain TreeNotable
  • 10% increased Skill Effect Duration
  • 10% increased Area of Effect for Attacks
  • Skills lose Combo 20% slower
DisorientationMain TreeMain TreeNotable
  • 25% increased Blind duration
  • 25% increased Damage with Hits against Blinded Enemies
Dispatch FoesMain TreeMain TreeNotable
  • 40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
Distant DreamerMain TreeMain TreeNotable
  • +10% to Chaos Resistance
  • Gain 5% of Damage as Extra Chaos Damage
  • 50% reduced effect of Withered on you
Distracted TargetMain TreeMain TreeNotable
  • 30% increased Critical Hit Chance against Blinded Enemies
Distracting PresenceMain TreeMain TreeNotable
  • 10% increased Cooldown Recovery Rate
  • Enemies in your Presence have 10% reduced Cooldown Recovery Rate
Dizzying HitsMain TreeMain TreeNotable
  • 10% chance to Daze on Hit
  • 25% increased Critical Hit Chance against Dazed Enemies
Dizzying SweepMain TreeMain TreeNotable
  • 15% increased Attack Area Damage
  • 10% increased Area of Effect for Attacks
  • 5% chance to Daze on Hit
Dominus' ProvidenceMain TreeMain TreeNotable
  • +8% of Armour also applies to Elemental Damage
  • 10% faster start of Energy Shield Recharge
  • Immune to Exposure
  • Unaffected by Elemental Weakness
DoomsayerMain TreeMain TreeNotable
  • Herald Skills have 25% increased Area of Effect
  • Herald Skills deal 30% increased Damage
Draiocht CleansingMain TreeMain TreeNotable
  • Channelling Skills deal 20% increased Damage
  • Remove a Curse after Channelling for 2 seconds
Dread Engineer's ConcoctionMain TreeMain TreeNotable
  • 35% increased Magnitude of Ignite against Poisoned enemies
DreamcatcherMain TreeMain TreeNotable
  • 25% increased Spell Damage while on Full Energy Shield
  • 75% increased Energy Shield from Equipped Focus
DrenchedMain TreeMain TreeNotable
  • 40% increased chance to Shock
  • Gain 5% of Lightning damage as Extra Cold damage
DynamismMain TreeMain TreeNotable
  • 40% increased Damage if you've Triggered a Skill Recently
  • Meta Skills gain 15% increased Energy
Eagle EyeMain TreeMain TreeNotable
  • +30 to Accuracy Rating
  • 10% increased Accuracy Rating
Easy GoingMain TreeMain TreeNotable
  • 25% increased Reservation Efficiency of Companion Skills
Easy TargetMain TreeMain TreeNotable
  • Your Hits cannot be Evaded by Heavy Stunned Enemies
Echoing FlamesMain TreeMain TreeNotable
  • 30% increased Elemental Damage if you've Ignited an Enemy Recently
Echoing FrostMain TreeMain TreeNotable
  • 30% increased Elemental Damage if you've Chilled an Enemy Recently
Echoing PulseMain TreeMain TreeNotable
  • Echoed Spells have 25% increased Area of Effect
Echoing ThunderMain TreeMain TreeNotable
  • 30% increased Elemental Damage if you've Shocked an Enemy Recently
EffervescentMain TreeMain TreeNotable
  • 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds
Efficient AlchemyMain TreeMain TreeNotable
  • 20% increased Flask and Charm Charges gained
  • 40% increased Life and Mana Recovery from Flasks while you have an active Charm
Efficient CastingMain TreeMain TreeNotable
  • 15% increased Mana Regeneration Rate
  • 20% increased Mana Cost Efficiency
Efficient ContraptionsMain TreeMain TreeNotable
  • Hazards have 15% chance to rearm after they are triggered
Efficient InscriptionsMain TreeMain TreeNotable
  • Meta Skills have 20% increased Reservation Efficiency
Efficient KillingMain TreeMain TreeNotable
  • 15% increased Mana Regeneration Rate
  • Recover 2% of maximum Mana on Kill
Efficient LoadingMain TreeMain TreeNotable
  • 30% chance when you Reload a Crossbow to be immediate
Eldritch WillMain TreeMain TreeNotable
  • 3% increased maximum Life, Mana and Energy Shield
  • Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
  • Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Electric AmplificationMain TreeMain TreeNotable
  • Damage Penetrates 18% Lightning Resistance
  • Gain 6% of Elemental Damage as Extra Lightning Damage
Electric BloodMain TreeMain TreeNotable
  • +1% to Maximum Lightning Resistance
  • 50% reduced effect of Shock on you
Electrified ClawMain TreeMain TreeNotable
  • Gain 8% of Damage as Extra Lightning Damage while Shapeshifted
Electrifying DazeMain TreeMain TreeNotable
  • 5% chance to Daze on Hit
  • Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
Electrifying NatureMain TreeMain TreeNotable
  • 25% increased Lightning Damage
  • 15% increased Shock Duration
Electrocuting ExposureMain TreeMain TreeNotable
  • Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
ElectrocutionMain TreeMain TreeNotable
  • Enemies you Electrocute have 20% increased Damage taken
ElectrotherapyMain TreeMain TreeNotable
  • 5% increased Skill Speed
  • 30% increased Electrocute Buildup
Elemental ForceMain TreeMain TreeNotable
  • +3% to all Elemental Resistances
  • 20% increased Elemental Damage
Embodiment of DeathMain TreeMain TreeNotable
  • Immune to Bleeding while affected by an Archon Buff
Embodiment of FrostMain TreeMain TreeNotable
  • Immune to Freeze and Chill while affected by an Archon Buff
Embodiment of LightningMain TreeMain TreeNotable
  • Immune to Shock while affected by an Archon Buff
Emboldened AvatarMain TreeMain TreeNotable
  • 50% increased Flammability Magnitude
  • 25% increased Freeze Buildup
  • 25% increased chance to Shock
  • 25% increased Electrocute Buildup
Emboldening CastsMain TreeMain TreeNotable
  • 12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds
Emboldening LeadMain TreeMain TreeNotable
  • Minions deal 30% increased Damage if you've Hit Recently
Embracing FrostMain TreeMain TreeNotable
  • +1% to Maximum Cold Resistance
  • +10% to Cold Resistance
Empowering InfusionsMain TreeMain TreeNotable
  • 35% increased Spell Damage if you have consumed an Elemental Infusion Recently
Empowering RemainsMain TreeMain TreeNotable
  • 40% increased Spell Damage if one of your Minions has died Recently
Empowering RemnantsMain TreeMain TreeNotable
  • 15% chance for Remnants you create to grant their effects twice
Encompassing DomainMain TreeMain TreeNotable
  • 10% increased Area Damage
  • 12% increased Area of Effect if you have Stunned an Enemy Recently
Endless BlizzardMain TreeMain TreeNotable
  • +1 to Level of all Cold Skills
Endless CircuitMain TreeMain TreeNotable
  • 25% chance on Consuming a Shock on an Enemy to reapply it
EnduranceMain TreeMain TreeNotable
  • +2 to Maximum Endurance Charges
Endured SufferingMain TreeMain TreeNotable
  • 10% of Physical Damage taken Recouped as Life
  • 20% increased Physical Damage
Enduring ArchonMain TreeMain TreeNotable
  • 30% increased Archon Buff duration
Enduring DeflectionMain TreeMain TreeNotable
  • 20% increased Evasion Rating
  • Prevent +3% of Damage from Deflected Hits
EnergiseMain TreeMain TreeNotable
  • 25% chance for Trigger skills to refund half of Energy Spent
Energising ArchonMain TreeMain TreeNotable
  • 30% increased Archon Buff duration
  • 20% faster start of Energy Shield Recharge while affected by an Archon Buff
Energising DeflectionMain TreeMain TreeNotable
  • 12% faster start of Energy Shield Recharge
  • 6% increased Deflection Rating
Engineered BlazeMain TreeMain TreeNotable
  • 4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
Enhanced BarrierMain TreeMain TreeNotable
  • 25% increased maximum Energy Shield
  • 5% of Maximum Life Converted to Energy Shield
Enhanced ReflexesMain TreeMain TreeNotable
  • 20% increased Evasion Rating
  • Gain Deflection Rating equal to 5% of Evasion Rating
  • 8% increased Dexterity
Enhancing AttacksMain TreeMain TreeNotable
  • 12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds
Enraged ReaverMain TreeMain TreeNotable
  • +10 to Maximum Rage while wielding an Axe
Entropic IncarnationMain TreeMain TreeNotable
  • Minions have +13% to Chaos Resistance
  • Minions gain 10% of Physical Damage as Chaos Damage
Enveloping PresenceMain TreeMain TreeNotable
  • 30% increased Presence Area of Effect
  • Aura Skills have 6% increased Magnitudes
EquilibriumMain TreeMain TreeNotable
  • 30% increased Attack Damage if you've Cast a Spell Recently
  • 10% increased Cast Speed if you've Attacked Recently
Eroding ChainsMain TreeMain TreeNotable
  • Break 50% of Armour on Pinning an Enemy
ErraticismMain TreeMain TreeNotable
  • 16% increased Cast Speed if you've dealt a Critical Hit Recently
  • 10% reduced Critical Hit Chance
Escalating MayhemMain TreeMain TreeNotable
  • 10% increased Damage for each Hazard triggered Recently, up to 50%
Escalating ToxinsMain TreeMain TreeNotable
  • 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
EscalationMain TreeMain TreeNotable
  • 25% increased Warcry Speed
  • 20% increased Damage for each different Warcry you've used Recently
Escape StrategyMain TreeMain TreeNotable
  • 100% increased Evasion Rating if you have been Hit Recently
  • 30% reduced Evasion Rating if you haven't been Hit Recently
Escape VelocityMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • 30% increased Evasion Rating
Essence InfusionMain TreeMain TreeNotable
  • 12% faster start of Energy Shield Recharge
  • +12 to Intelligence
Essence of the MountainMain TreeMain TreeNotable
  • Gain 5% of Damage as Extra Cold Damage
  • 20% increased Freeze Buildup
Essence of the StormMain TreeMain TreeNotable
  • Gain 5% of Damage as Extra Lightning Damage
  • 30% increased chance to Shock
Ether FlowMain TreeMain TreeNotable
  • 25% reduced Mana Regeneration Rate while stationary
  • 50% increased Mana Regeneration Rate while moving
  • 5% reduced Movement Speed Penalty from using Skills while moving
Event HorizonMain TreeMain TreeNotable
  • 53% increased Chaos Damage
  • Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
Everlasting GloryMain TreeMain TreeNotable
  • Skills have a 15% chance to not consume Glory
Everlasting InfusionsMain TreeMain TreeNotable
  • Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
Evocational PractitionerMain TreeMain TreeNotable
  • 25% increased Critical Hit Chance if you've Triggered a Skill Recently
  • Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
Expendable ArmyMain TreeMain TreeNotable
  • 20% increased Minion Duration
  • Temporary Minion Skills have +2 to Limit of Minions summoned
ExploitMain TreeMain TreeNotable
  • 25% increased Damage with Hits against Enemies affected by Elemental Ailments
  • 15% increased Duration of Ignite, Shock and Chill on Enemies
Exploit the ElementsMain TreeMain TreeNotable
  • 24% increased Damage with Hits against Enemies affected by Elemental Ailments
  • 30% increased chance to inflict Ailments against Rare or Unique Enemies
Explosive EmpowermentMain TreeMain TreeNotable
  • Empowered Attacks deal 20% increased Damage
  • Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
Explosive ImpactMain TreeMain TreeNotable
  • 15% increased Area of Effect
  • Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
Exposed to the CosmosMain TreeMain TreeNotable
  • Damage Penetrates 18% Cold Resistance
  • 20% increased chance to inflict Ailments against Enemies with Exposure
Exposed to the InfernoMain TreeMain TreeNotable
  • Damage Penetrates 18% Fire Resistance
  • 15% increased Duration of Ailments against Enemies with Exposure
Exposed to the StormMain TreeMain TreeNotable
  • Damage Penetrates 18% Lightning Resistance
  • 15% increased Critical Hit Chance against enemies with Exposure
Exposed WoundsMain TreeMain TreeNotable
  • 15% increased chance to inflict Ailments
  • Hits Break 30% increased Armour on targets with Ailments
Extinguishing ExhalationMain TreeMain TreeNotable
  • Remove Ignite when you Warcry
Falcon DiveMain TreeMain TreeNotable
  • 4% increased Attack Speed
  • 1% increased Attack Speed per 400 Accuracy Rating, up to 20%
Falcon TechniqueMain TreeMain TreeNotable
  • 1% increased Attack Speed per 25 Dexterity
Fan the FlamesMain TreeMain TreeNotable
  • 25% reduced Ignite Duration on you
  • 40% increased Elemental Ailment Threshold
Far SightedMain TreeMain TreeNotable
  • 30% reduced penalty to Accuracy Rating at range
Fast Acting ToxinsMain TreeMain TreeNotable
  • Damaging Ailments deal damage 12% faster
Fast MetabolismMain TreeMain TreeNotable
  • 40% increased Damage while Leeching Life
Fate FindingMain TreeMain TreeNotable
  • 20% increased Reservation Efficiency of Herald Skills
Fated EndMain TreeMain TreeNotable
  • 30% increased Curse Duration
  • Targets Cursed by you have 50% reduced Life Regeneration Rate
  • Enemies you Curse cannot Recharge Energy Shield
Favourable OddsMain TreeMain TreeNotable
  • 30% increased Block chance while Surrounded
  • 10% increased Deflection Rating while Surrounded
  • 40% increased Ailment and Stun Threshold while Surrounded
Fearful ParalysisMain TreeMain TreeNotable
  • Enemies are Intimidated for 4 seconds when you Immobilise them
Feathered FletchingMain TreeMain TreeNotable
  • Increases and Reductions to Projectile Speed also apply to Damage with Bows
Feel no PainMain TreeMain TreeNotable
  • 20% increased Armour and Evasion Rating
  • 20% increased Stun Threshold
Feel the EarthMain TreeMain TreeNotable
  • 25% reduced Shock duration on you
  • 40% increased Elemental Ailment Threshold
FervourMain TreeMain TreeNotable
  • +2 to Maximum Frenzy Charges
Final BarrageMain TreeMain TreeNotable
  • 20% increased Cast Speed when on Low Life
  • 10% reduced Cast Speed when on Full Life
FinalityMain TreeMain TreeNotable
  • 120% increased Damage with Hits against Enemies that are on Low Life
  • 5% increased Damage taken while on Low Life
FinesseMain TreeMain TreeNotable
  • 10% increased Accuracy Rating
  • Gain Accuracy Rating equal to your Intelligence
Finish ThemMain TreeMain TreeNotable
  • 40% increased Culling Strike Threshold against Immobilised Enemies
Finishing BlowsMain TreeMain TreeNotable
  • 60% increased Damage with Hits against Enemies that are on Low Life
  • 30% increased Stun Buildup against Enemies that are on Low Life
FirestarterMain TreeMain TreeNotable
  • 80% increased Flammability Magnitude
  • Enemies Ignited by you have -5% to Fire Resistance
First ApproachMain TreeMain TreeNotable
  • 40% increased Critical Hit Chance against Enemies that are on Full Life
  • Cannot be Blinded while on Full Life
  • 80% increased Damage with Hits against Enemies that are on Full Life
First Principle of the HollowMain TreeMain TreeNotable
  • 20% increased Evasion Rating
  • 20% increased maximum Energy Shield
  • +5% to Cold Resistance
  • +5% to Lightning Resistance
First Teachings of the KeeperMain TreeMain TreeNotable
  • +5% to Fire Resistance
  • +5% to Chaos Resistance
  • Gain Deflection Rating equal to 8% of Evasion Rating
  • 10% faster start of Energy Shield Recharge
FlamekeeperMain TreeMain TreeNotable
  • 20% increased Fire Damage
  • 15% increased Ignite Magnitude
  • 30% reduced Magnitude of Ignite on you
FlamewalkerMain TreeMain TreeNotable
  • 40% reduced Magnitude of Ignite on you
  • Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
FlareMain TreeMain TreeNotable
  • Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
Flash StormMain TreeMain TreeNotable
  • 30% increased chance to Shock
  • Damage Penetrates 15% Lightning Resistance
Flashy ParryingMain TreeMain TreeNotable
  • 12% increased Block chance
  • 20% increased Parried Debuff Duration
FleshcraftingMain TreeMain TreeNotable
  • Minions gain 15% of their maximum Life as Extra maximum Energy Shield
  • 4% of Maximum Life Converted to Energy Shield
Flip the ScriptMain TreeMain TreeNotable
  • Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
Flow Like WaterMain TreeMain TreeNotable
  • 8% increased Attack and Cast Speed
  • +5 to Dexterity and Intelligence
Flow of LifeMain TreeMain TreeNotable
  • Debuffs on you expire 10% faster
  • 20% increased speed of Recoup Effects
Flow of TimeMain TreeMain TreeNotable
  • Buffs on you expire 10% slower
  • 20% increased speed of Recoup Effects
Flow StateMain TreeMain TreeNotable
  • 5% increased Skill Speed
  • 15% increased Mana Regeneration Rate
FlurryMain TreeMain TreeNotable
  • 20% increased Cold Damage
  • 10% increased Cast Speed while Chilled
  • 5% reduced Movement Speed Penalty from using Cold Skills while moving
Focused ChannelMain TreeMain TreeNotable
  • Channelling Skills deal 25% increased Damage
  • 50% increased Stun Threshold while Channelling
Focused ThrustMain TreeMain TreeNotable
  • 75% increased Melee Damage with Spears while Surrounded
  • 40% increased Projectile Damage with Spears while there are no Enemies within 3m
For the JugularMain TreeMain TreeNotable
  • 25% increased Critical Damage Bonus
  • +10 to Intelligence
Forces of NatureMain TreeMain TreeNotable
  • Attack Damage Penetrates 15% of Enemy Elemental Resistances
ForcewaveMain TreeMain TreeNotable
  • 20% increased Stun Buildup
  • 20% increased Knockback Distance
  • 20% increased Physical Damage
ForthcomingMain TreeMain TreeNotable
  • 16% reduced Skill Effect Duration
  • 10% increased Cooldown Recovery Rate
Fortified AegisMain TreeMain TreeNotable
  • 100% increased Armour, Evasion and Energy Shield from Equipped Shield
Fortified LocationMain TreeMain TreeNotable
  • 10% increased Armour and Evasion Rating per Summoned Totem in your Presence
  • 10% increased Attack Damage per Summoned Totem in your Presence
Fortifying BloodMain TreeMain TreeNotable
  • 15% increased amount of Life Leeched
  • 40% increased Armour and Evasion Rating while Leeching
Frantic FighterMain TreeMain TreeNotable
  • 30% reduced Accuracy Rating while Surrounded
  • 100% increased Attack Damage while Surrounded
Frantic ReachMain TreeMain TreeNotable
  • 20% reduced Accuracy Rating
  • 18% increased Area of Effect for Attacks
Frantic SwingsMain TreeMain TreeNotable
  • Enemies Blinded by you have 50% reduced Critical Hit Chance
FrazzledMain TreeMain TreeNotable
  • 15% increased Mana Regeneration Rate
  • 30% increased Magnitude of Shock you inflict
Freedom of MovementMain TreeMain TreeNotable
  • 20% increased Evasion Rating
  • 10% reduced Slowing Potency of Debuffs on You
  • 5% reduced Movement Speed Penalty from using Skills while moving
FreneticMain TreeMain TreeNotable
  • 10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
  • +1 to Maximum Frenzy Charges
Frightening ShieldMain TreeMain TreeNotable
  • Apply Debilitate to Enemies 30 Metres in front of you while your Shield is raised
FrostwalkerMain TreeMain TreeNotable
  • 40% reduced Effect of Chill on you
  • Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Frozen ClawMain TreeMain TreeNotable
  • Gain 8% of Damage as Extra Cold Damage while Shapeshifted
Frozen LimitMain TreeMain TreeNotable
  • +1 to maximum Cold Infusions
Full RecoveryMain TreeMain TreeNotable
  • 15% increased Life Regeneration rate
  • 15% increased Mana Regeneration Rate
  • 12% increased Cast Speed while on Full Mana
Full SalvoMain TreeMain TreeNotable
  • 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
FulminationMain TreeMain TreeNotable
  • 80% increased Flammability Magnitude
  • 40% increased Damage with Hits against Ignited Enemies
Gem EnthusiastMain TreeMain TreeNotable
  • 5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
  • 5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
  • 5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
General ElectricMain TreeMain TreeNotable
  • 40% increased chance to Shock
  • 5% increased Attack and Cast Speed with Lightning Skills
General's BindingsMain TreeMain TreeNotable
  • Gain 8% of Evasion Rating as extra Armour
GiantslayerMain TreeMain TreeNotable
  • 25% increased Damage with Hits against Rare and Unique Enemies
  • 20% increased Accuracy Rating against Rare or Unique Enemies
  • 20% increased chance to inflict Ailments against Rare or Unique Enemies
Gigantic FollowingMain TreeMain TreeNotable
  • Your Minions are Gigantic
  • 25% reduced Reservation Efficiency of Minion Skills
GlaciationMain TreeMain TreeNotable
  • Damage Penetrates 18% Cold Resistance
  • Gain 6% of Elemental Damage as Extra Cold Damage
Glancing DeflectionMain TreeMain TreeNotable
  • 10% increased Deflection Rating
Glazed FleshMain TreeMain TreeNotable
  • 3% of Damage Taken Recouped as Life, Mana and Energy Shield
Glorious AnticipationMain TreeMain TreeNotable
  • Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
GoringMain TreeMain TreeNotable
  • 3% increased maximum Life
  • 20% increased amount of Life Leeched
GravediggerMain TreeMain TreeNotable
  • Minions Revive 15% faster
  • Recover 2% of maximum Life when one of your Minions is Revived
Greatest DefenceMain TreeMain TreeNotable
  • 4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
GrenadierMain TreeMain TreeNotable
  • Grenade Skills have +1 Cooldown Use
Grip of EvilMain TreeMain TreeNotable
  • Minions have 40% increased Critical Damage Bonus
GritMain TreeMain TreeNotable
  • 10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
  • +1 to Maximum Endurance Charges
Grounded in the EarthMain TreeMain TreeNotable
  • 16% increased Skill Effect Duration
  • 16% increased Stun Threshold
Growing SwarmMain TreeMain TreeNotable
  • Minions have 20% increased Area of Effect
  • Minions have 20% increased Cooldown Recovery Rate
Guided HandMain TreeMain TreeNotable
  • The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
  • Ancestrally Boosted Attacks deal 30% increased Damage
GutsMain TreeMain TreeNotable
  • Recover 3% of maximum Life for each Endurance Charge consumed
  • +1 to Maximum Endurance Charges
Guttural RoarMain TreeMain TreeNotable
  • 25% increased Warcry Speed
  • Warcries Debilitate Enemies
  • Warcry Skills have 25% increased Area of Effect
Haemorrhaging CutsMain TreeMain TreeNotable
  • Enemies you inflict Bleeding on cannot Regenerate Life
HailMain TreeMain TreeNotable
  • Empowered Attacks Gain 16% of Damage as Extra Cold Damage
Hale HeartMain TreeMain TreeNotable
  • 15% increased Life Recovery rate
Hale TravellerMain TreeMain TreeNotable
  • 20% increased Life Recovery from Flasks
  • Life Flasks gain 0.1 charges per Second
HallowedMain TreeMain TreeNotable
  • Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
  • Gain additional Stun Threshold equal to 20% of maximum Energy Shield
Hard to KillMain TreeMain TreeNotable
  • 40% increased Flask Life Recovery rate
  • Regenerate 0.75% of maximum Life per second
Hardened WoodMain TreeMain TreeNotable
  • Totems gain +20% to all Elemental Resistances
  • Totems have 20% additional Physical Damage Reduction
Harmonic GeneratorMain TreeMain TreeNotable
  • 15% increased Critical Hit Chance against Shocked Enemies
  • 40% increased Magnitude of Shock you inflict with Critical Hits
Harness the ElementsMain TreeMain TreeNotable
  • 20% increased Damage for each type of Elemental Ailment on Enemy
Harsh WinterMain TreeMain TreeNotable
  • 8% increased Cast Speed with Cold Skills
  • 16% increased Skill Effect Duration
Hastening BarrierMain TreeMain TreeNotable
  • 5% increased Cast Speed
  • 10% increased Cast Speed when on Full Life
HeadshotMain TreeMain TreeNotable
  • Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
  • Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
  • 25% chance to inflict Daze with Hits against Enemies further than 6m
Heart TissueMain TreeMain TreeNotable
  • Regenerate 0.5% of maximum Life per second if you have been Hit Recently
  • 8% of Damage taken Recouped as Life
HeartbreakingMain TreeMain TreeNotable
  • 25% increased Critical Damage Bonus
  • +10 to Strength
HeartstoppingMain TreeMain TreeNotable
  • +10 to Intelligence
  • 20% increased Critical Hit Chance
Heartstopping PresenceMain TreeMain TreeNotable
  • Enemies in your Presence have 75% reduced Life Regeneration rate
HeatproofMain TreeMain TreeNotable
  • 10% increased Armour
  • +30% of Armour also applies to Fire Damage
  • 30% reduced Magnitude of Ignite on you
Heavy AmmunitionMain TreeMain TreeNotable
  • 5% reduced Attack Speed
  • 40% increased Projectile Damage
  • 40% increased Projectile Stun Buildup
Heavy ArmourMain TreeMain TreeNotable
  • Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet
Heavy BladeMain TreeMain TreeNotable
  • 25% increased Damage with Swords
Heavy BufferMain TreeMain TreeNotable
  • 40% increased maximum Energy Shield
  • 5% of Damage taken bypasses Energy Shield
Heavy ContactMain TreeMain TreeNotable
  • Hits that Heavy Stun Enemies have Culling Strike
Heavy DrinkerMain TreeMain TreeNotable
  • 20% increased Life Recovery from Flasks
  • Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
Heavy FrostMain TreeMain TreeNotable
  • 20% increased Freeze Buildup
  • Hits ignore non-negative Elemental Resistances of Frozen Enemies
Heavy WeaponryMain TreeMain TreeNotable
  • 15% increased Melee Damage
  • 15% increased Stun Buildup with Melee Damage
  • +15 to Strength
Hefty UnitMain TreeMain TreeNotable
  • +3 to Stun Threshold per Strength
Hidden BarbMain TreeMain TreeNotable
  • 20% increased chance to inflict Ailments
  • 20% increased Physical Damage
Hide of the BearMain TreeMain TreeNotable
  • 40% increased Armour while Shapeshifted
  • +1% to Maximum Fire Resistance while Shapeshifted
  • 25% increased Stun Threshold while Shapeshifted
High AlertMain TreeMain TreeNotable
  • 50% increased Evasion Rating when on Full Life
  • 25% increased Stun Threshold while on Full Life
Hindered CapabilitiesMain TreeMain TreeNotable
  • 30% increased Damage with Hits against Hindered Enemies
  • Debuffs you inflict have 10% increased Slow Magnitude
Hindering ObstaclesMain TreeMain TreeNotable
  • Debuffs inflicted by Hazards have 30% increased Slow Magnitude
  • 30% increased Hazard Immobilisation buildup
Holy ProtectorMain TreeMain TreeNotable
  • Minions have 25% increased maximum Life
  • 10% increased Block chance
Honed InstinctsMain TreeMain TreeNotable
  • 8% increased Projectile Speed
  • 8% increased Attack Speed
  • +10 to Dexterity
HonourlessMain TreeMain TreeNotable
  • 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
  • 50% increased Melee Damage against Immobilised Enemies
Howling BeastMain TreeMain TreeNotable
  • Warcries inflict 3 Critical Weakness on Enemies
Hulking SmashMain TreeMain TreeNotable
  • 30% increased Stun Buildup
  • +15 to Strength
Hunker DownMain TreeMain TreeNotable
  • Recover 20 Life when you Block
  • +2% to maximum Block chance
  • 80% less Knockback Distance for Blocked Hits
HunterMain TreeMain TreeNotable
  • 50% increased Damage against Demons
  • 50% increased Duration of Ailments on Beasts
  • 50% increased Critical Hit Chance against Humanoids
  • 50% increased Immobilisation buildup against Constructs
Hunter's TalismanMain TreeMain TreeNotable
  • +1 Charm Slot
Hunting CompanionMain TreeMain TreeNotable
  • 20% increased Culling Strike Threshold
  • Culling Strike against Beasts while your Companion is in your Presence
Ice StormMain TreeMain TreeNotable
  • Gain 6% of Cold damage as Extra Lightning damage
  • Unaffected by Chilled Ground
Ice WallsMain TreeMain TreeNotable
  • 200% increased Ice Crystal Life
IcebreakerMain TreeMain TreeNotable
  • Gain 50% of maximum Energy Shield as additional Freeze Threshold
Ichlotl's InfernoMain TreeMain TreeNotable
  • Every Rage also grants 1% increased Fire Damage
Ignore PainMain TreeMain TreeNotable
  • Gain 3 Rage when Hit by an Enemy
  • Every Rage also grants 2% increased Stun Threshold
Illuminated CrownMain TreeMain TreeNotable
  • 20% increased Light Radius
  • 70% increased Energy Shield from Equipped Helmet
Imbibed PowerMain TreeMain TreeNotable
  • 6% increased Attack Speed during any Flask Effect
  • 25% increased Damage during any Flask Effect
ImmaterialMain TreeMain TreeNotable
  • 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
  • 30% increased Evasion Rating while you have Energy Shield
ImmolationMain TreeMain TreeNotable
  • 25% increased Ignite Magnitude
  • +10 to Strength
Immortal InfamyMain TreeMain TreeNotable
  • 6% increased Life Recovery rate
  • Recover 2% of maximum Life on Kill
  • +10 to Intelligence
Immortal ThirstMain TreeMain TreeNotable
  • 15% increased maximum Energy Shield
  • 25% increased amount of Mana Leeched
Impact AreaMain TreeMain TreeNotable
  • 12% increased Area of Effect if you have Stunned an Enemy Recently
  • 12% increased Area of Effect for Attacks
Impact ForceMain TreeMain TreeNotable
  • 20% increased Stun Buildup
  • 25% increased Attack Area Damage
ImpairMain TreeMain TreeNotable
  • 25% increased Damage with One Handed Weapons
  • Attacks have 10% chance to Maim on Hit
Impending DoomMain TreeMain TreeNotable
  • 40% faster Curse Activation
  • Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
Impenetrable ShellMain TreeMain TreeNotable
  • Defend with 150% of Armour against Hits from Enemies that are further than 6m away
In the Thick of ItMain TreeMain TreeNotable
  • Regenerate 2.5% of maximum Life per second while Surrounded
In Your FaceMain TreeMain TreeNotable
  • 40% increased Melee Damage with Hits at Close Range
IncendiaryMain TreeMain TreeNotable
  • 60% increased Flammability Magnitude
  • 30% increased Damage with Hits against Burning Enemies
IncisionMain TreeMain TreeNotable
  • 50% increased effect of Incision
Inescapable ColdMain TreeMain TreeNotable
  • 40% increased Freeze Buildup
  • 20% increased Freeze Duration on Enemies
Inevitable RuptureMain TreeMain TreeNotable
  • 10% chance for Attack Hits to apply ten Incision
Infernal LimitMain TreeMain TreeNotable
  • +1 to maximum Fire Infusions
Infused FleshMain TreeMain TreeNotable
  • +20 to maximum Life
  • 8% of Damage taken Recouped as Life
Infused LimitsMain TreeMain TreeNotable
  • +1 to maximum number of Elemental Infusions
Infusing PowerMain TreeMain TreeNotable
  • 10% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Infusion of PowerMain TreeMain TreeNotable
  • Gain a Power Charge when you consume an Elemental Infusion
IngenuityMain TreeMain TreeNotable
  • +25 to Intelligence
Inherited Strength Main TreeMain TreeNotable
  • Warcries have 15% chance to Empower 3 additional Attacks
InitiativeMain TreeMain TreeNotable
  • 30% increased Melee Damage when on Full Life
  • 16% increased Attack Speed if you haven't Attacked Recently
Inner FaithMain TreeMain TreeNotable
  • 20% increased Evasion Rating
  • 20% increased maximum Energy Shield
  • 25% reduced effect of Curses on you
InsightfulnessMain TreeMain TreeNotable
  • 18% increased maximum Energy Shield
  • 12% increased Mana Regeneration Rate
  • 6% increased Intelligence
Inspiring AllyMain TreeMain TreeNotable
  • Increases and Reductions to Companion Damage also apply to you
Inspiring LeaderMain TreeMain TreeNotable
  • Banners also grant +25% to all Elemental Resistances affected targets
InstabilityMain TreeMain TreeNotable
  • 25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Insulated TreadsMain TreeMain TreeNotable
  • 25% increased Armour and Evasion Rating
  • Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
Insulating HideMain TreeMain TreeNotable
  • 20% faster start of Energy Shield Recharge while Shapeshifted
  • +20% of Armour also applies to Elemental Damage while Shapeshifted
Intense DoseMain TreeMain TreeNotable
  • 20% increased chance to inflict Ailments
  • 15% increased Duration of Damaging Ailments on Enemies
Intense FlamesMain TreeMain TreeNotable
  • 35% increased Damage with Hits against Burning Enemies
Internal BleedingMain TreeMain TreeNotable
  • 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
  • Empowered Attacks deal 30% increased Damage
Investing EnergiesMain TreeMain TreeNotable
  • 35% increased Mana Regeneration Rate while stationary
Invigorating ArchonMain TreeMain TreeNotable
  • Archon Buffs also grant +20% to all Elemental Resistances
  • Archon Buffs also grant 10% increased Movement Speed
Invigorating GrandeurMain TreeMain TreeNotable
  • Recover 1% of maximum Life per Glory consumed
Invigorating HateMain TreeMain TreeNotable
  • Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed
Invocated EchoesMain TreeMain TreeNotable
  • Invocated Spells have 40% chance to consume half as much Energy
Invocated EfficiencyMain TreeMain TreeNotable
  • 10% increased Mana Cost Efficiency
  • Triggered Spells deal 40% increased Spell Damage
Invocated LimitMain TreeMain TreeNotable
  • Invocated skills have 30% increased Maximum Energy
Iron SlippersMain TreeMain TreeNotable
  • +2 to Armour per 1 Item Energy Shield on Equipped Boots
  • 12% reduced Slowing Potency of Debuffs on You
IrreparableMain TreeMain TreeNotable
  • 100% increased Armour Break Duration
Jack of all TradesMain TreeMain TreeNotable
  • 2% increased Damage per 5 of your lowest Attribute
JavelinMain TreeMain TreeNotable
  • 40% increased Critical Damage Bonus with Spears
Kept at BayMain TreeMain TreeNotable
  • Attacks used by Ballistas have 10% increased Attack Speed
  • 50% increased Ballista Immobilisation buildup
Killer InstinctMain TreeMain TreeNotable
  • 40% increased Attack Damage while on Full Life
  • 60% increased Attack Damage while on Low Life
Kite RunnerMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • 15% increased Projectile Speed
  • 15% increased Projectile Damage
Knight of ChitusMain TreeMain TreeNotable
  • Gain Deflection Rating equal to 12% of Evasion Rating
  • 15% increased Block chance
  • 15% increased Parried Debuff Magnitude
Knight of IzaroMain TreeMain TreeNotable
  • +12% of Armour also applies to Elemental Damage
  • Gain Deflection Rating equal to 10% of Evasion Rating
  • Banner Skills have 15% increased Aura Magnitudes
  • 25% reduced Armour Break taken
Knight of TarcusMain TreeMain TreeNotable
  • +20% of Armour also applies to Elemental Damage
  • 30% increased Presence Area of Effect
  • 15% increased Glory generation
Last StandMain TreeMain TreeNotable
  • 25% increased Attack Damage if you have been Heavy Stunned Recently
  • 25% increased Attack Damage while you have no Life Flask uses left
  • 25% increased Attack Damage while Surrounded
  • 25% increased Attack Damage while on Low Life
Lasting BoonsMain TreeMain TreeNotable
  • 20% reduced Slowing Potency of Debuffs on You
  • Buffs on you expire 10% slower
Lasting IncantationsMain TreeMain TreeNotable
  • 20% increased Spell Damage
  • 15% increased Skill Effect Duration
Lasting ToxinsMain TreeMain TreeNotable
  • 10% increased Skill Effect Duration
  • 40% increased Poison Duration
Lasting TraumaMain TreeMain TreeNotable
  • 5% reduced Attack Speed
  • 30% increased Magnitude of Ailments you inflict
  • 20% increased Duration of Damaging Ailments on Enemies
Lavianga's BrewMain TreeMain TreeNotable
  • 30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
Lay SiegeMain TreeMain TreeNotable
  • 1% increased Damage per 1% Chance to Block
Lead by ExampleMain TreeMain TreeNotable
  • 30% increased Presence Area of Effect
  • Allies in your Presence have 30% increased Glory generation
Leaping AmbushMain TreeMain TreeNotable
  • 50% increased Critical Hit Chance against Enemies that are on Full Life
Leather Bound GauntletsMain TreeMain TreeNotable
  • +1 to Evasion Rating per 1 Item Armour on Equipped Gloves
Leeching ToxinsMain TreeMain TreeNotable
  • 30% increased Magnitude of Poison you inflict
  • Recover 2% of maximum Life on Killing a Poisoned Enemy
Left Hand of DarknessMain TreeMain TreeNotable
  • Minions have 20% additional Physical Damage Reduction
  • Minions have +23% to Chaos Resistance
  • Attacks Gain 5% of Damage as extra Chaos Damage
Left VentricleMain TreeMain TreeNotable
  • 20% increased speed of Recoup Effects
Licking WoundsMain TreeMain TreeNotable
  • Minions have 15% increased maximum Life
  • 5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%
Life from DeathMain TreeMain TreeNotable
  • Recover 3% of maximum Life on Kill
Lifelong FriendMain TreeMain TreeNotable
  • Minions Revive 35% faster if all your Minions are Companions
Light on your FeetMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • Immune to Hinder
  • Immune to Maim
Lightning QuickMain TreeMain TreeNotable
  • 14% increased Lightning Damage
  • 8% increased Attack and Cast Speed with Lightning Skills
Lightning RodMain TreeMain TreeNotable
  • 30% chance for Lightning Damage with Hits to be Lucky
Lightning StormMain TreeMain TreeNotable
  • Gain 6% of Lightning damage as Extra Cold damage
  • Unaffected by Shocked Ground
Lingering HorrorMain TreeMain TreeNotable
  • 23% increased Chaos Damage
  • 15% increased Skill Effect Duration
Lingering WhispersMain TreeMain TreeNotable
  • 40% increased Curse Duration
  • 10% increased Curse Magnitudes
Living DeathMain TreeMain TreeNotable
  • Minions have +22% to all Elemental Resistances
  • Minions have +3% to all Maximum Elemental Resistances
LockdownMain TreeMain TreeNotable
  • 40% increased Attack Damage against Maimed Enemies
  • Enemies are Maimed for 4 seconds after becoming Unpinned
Locked OnMain TreeMain TreeNotable
  • 15% increased Critical Hit Chance for Attacks
  • 15% increased Accuracy Rating
Lone WarriorMain TreeMain TreeNotable
  • Aura Skills have 14% increased Magnitudes
  • Your Aura Buffs do not affect Allies
Long Distance RelationshipMain TreeMain TreeNotable
  • 30% increased Presence Area of Effect
  • Minions have 15% increased Area of Effect
Loose FleshMain TreeMain TreeNotable
  • 20% of Elemental Damage taken Recouped as Life
Lord of HorrorsMain TreeMain TreeNotable
  • 12% increased Reservation Efficiency of Minion Skills
Low ToleranceMain TreeMain TreeNotable
  • 60% increased Magnitude of Poison you inflict on targets that are not Poisoned
LucidityMain TreeMain TreeNotable
  • 8% of Damage is taken from Mana before Life
  • +15 to Intelligence
Lucky Rabbit FootMain TreeMain TreeNotable
  • 30% increased Damage while you have an active Charm
  • 6% increased Movement Speed while you have an active Charm
Lust for PowerMain TreeMain TreeNotable
  • 10% chance when you gain a Power Charge to gain an additional Power Charge
  • +1 to Maximum Power Charges
Lust for SacrificeMain TreeMain TreeNotable
  • 50% increased Minion Damage while you have at least two different active Offerings
Made to LastMain TreeMain TreeNotable
  • 30% increased Armour
  • 5% of Physical Damage prevented Recouped as Life
Madness in the BonesMain TreeMain TreeNotable
  • Gain 8% of Physical Damage as extra Chaos Damage
Maiming StrikeMain TreeMain TreeNotable
  • 25% increased Attack Damage
  • Attacks have 25% chance to Maim on Hit
Mana BlessingMain TreeMain TreeNotable
  • +20 to maximum Mana
  • 20% increased Mana Regeneration Rate
Manifold MethodMain TreeMain TreeNotable
  • 50% increased amount of Mana Leeched
  • 25% increased chance to inflict Ailments against Rare or Unique Enemies
Marathon RunnerMain TreeMain TreeNotable
  • 12% increased Movement Speed while Sprinting
Marked AgilityMain TreeMain TreeNotable
  • 60% increased Mana Cost Efficiency of Marks
  • 4% increased Movement Speed if you've used a Mark Recently
Marked for DeathMain TreeMain TreeNotable
  • Culling Strike against Enemies you Mark
Marked for SicknessMain TreeMain TreeNotable
  • Enemies you Mark have 10% reduced Accuracy Rating
  • Enemies you Mark take 10% increased Damage
Martial ArtistryMain TreeMain TreeNotable
  • 25% increased Accuracy Rating with Quarterstaves
  • 25% increased Critical Damage Bonus with Quarterstaves
  • +25 to Dexterity
Mass HysteriaMain TreeMain TreeNotable
  • Allies in your Presence have 6% increased Attack Speed
  • 6% increased Attack Speed
Mass RejuvenationMain TreeMain TreeNotable
  • Allies in your Presence Regenerate 1% of your Maximum Life per second
  • Regenerate 0.5% of maximum Life per second
Master FletchingMain TreeMain TreeNotable
  • 20% increased bonuses gained from Equipped Quiver
Master of HexesMain TreeMain TreeNotable
  • 25% reduced Curse Duration
  • 18% increased Curse Magnitudes
Material SolidificationMain TreeMain TreeNotable
  • Gain 8% of Damage as Extra Physical Damage
  • 15% increased effect of Fully Broken Armour
Mauling StunsMain TreeMain TreeNotable
  • 40% increased Stun Buildup against enemies within 2 metres
  • 20% increased Melee Damage against Heavy Stunned enemies
Meat RecyclingMain TreeMain TreeNotable
  • 15% chance to not destroy Corpses when Consuming Corpses
MeldingMain TreeMain TreeNotable
  • 40% increased maximum Energy Shield
  • 10% reduced maximum Mana
Melting FlamesMain TreeMain TreeNotable
  • Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
Mending DeflectionMain TreeMain TreeNotable
  • 15% of Damage taken from Deflected Hits Recouped as Life
  • 20% faster start of Energy Shield Recharge when not on Full Life
Mental AlacrityMain TreeMain TreeNotable
  • 5% increased Cast Speed
  • 15% increased Mana Regeneration Rate
  • +10 to Intelligence
Mental PerseveranceMain TreeMain TreeNotable
  • 10% of Damage is taken from Mana before Life
  • +15 to Intelligence
Mental ToughnessMain TreeMain TreeNotable
  • 18% increased Mana Regeneration Rate
  • 25% increased Mana Cost Efficiency while on Low Mana
Mind EraserMain TreeMain TreeNotable
  • 20% increased Mana Regeneration Rate
  • 15% increased Mana Cost Efficiency
Mindful AwarenessMain TreeMain TreeNotable
  • 24% increased Evasion Rating
  • 24% increased maximum Energy Shield
Molten BeingMain TreeMain TreeNotable
  • Gain 5% of Damage as Extra Fire Damage
  • 5% of Physical Damage taken as Fire Damage
Molten CarapaceMain TreeMain TreeNotable
  • 50% increased Armour while Ignited
  • +2% to Maximum Fire Resistance while Ignited
  • 50% increased Fire Damage while Ignited
Molten ClawMain TreeMain TreeNotable
  • Gain 8% of Damage as Extra Fire Damage while Shapeshifted
Moment of TruthMain TreeMain TreeNotable
  • 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently
  • 15% increased Critical Hit Chance
MomentumMain TreeMain TreeNotable
  • Ignore all Movement Penalties from Armour
  • 5% reduced Slowing Potency of Debuffs on You
Morgana, the Storm SeerMain TreeMain TreeNotable
  • +8% of Armour also applies to Elemental Damage
  • 10% faster start of Energy Shield Recharge
  • You cannot be Electrocuted
  • 50% reduced effect of Shock on you
Morning StarMain TreeMain TreeNotable
  • 30% increased Critical Hit Chance with Flails
  • 20% increased Critical Damage Bonus with Flails
Multi ShotMain TreeMain TreeNotable
  • +24% Surpassing chance to fire an additional Projectile
MultitaskingMain TreeMain TreeNotable
  • 15% increased Skill Effect Duration
  • 12% increased Cooldown Recovery Rate
Mutewind AgilityMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • +8% to Cold Resistance
  • +30% of Armour also applies to Cold Damage
Mystic StanceMain TreeMain TreeNotable
  • 12% faster start of Energy Shield Recharge
  • 30% increased Stun Threshold while on Full Life
Mystical RageMain TreeMain TreeNotable
  • Every Rage also grants 2% increased Spell Damage
Natural ImmunityMain TreeMain TreeNotable
  • +4 to Ailment Threshold per Dexterity
Nature's BiteMain TreeMain TreeNotable
  • 20% increased Elemental Damage
  • 15% increased chance to inflict Ailments
Near at HandMain TreeMain TreeNotable
  • 16% reduced Skill Effect Duration
  • 10% reduced Slowing Potency of Debuffs on You
Near SightedMain TreeMain TreeNotable
  • 30% increased Critical Hit Chance for Attacks
  • 30% increased penalty to Accuracy Rating at range
Necromantic WardMain TreeMain TreeNotable
  • 20% increased Life Regeneration rate
  • 30% reduced effect of Curses on you
  • 30% increased damage against Undead Enemies
Necrotic TouchMain TreeMain TreeNotable
  • Minions have 40% increased Critical Hit Chance
Necrotised FleshMain TreeMain TreeNotable
  • Minions have 40% increased maximum Life
  • Minions have 10% reduced Life Recovery rate
Nimble StrengthMain TreeMain TreeNotable
  • 10% increased Attack Damage
  • Gain Accuracy Rating equal to your Strength
Nourishing AllyMain TreeMain TreeNotable
  • Companions have 20% increased maximum Life
  • 20% increased Life Recovery Rate while your Companion is in your Presence
Nurturing GuardianMain TreeMain TreeNotable
  • Life Recovery from your Flasks also applies to your Companions
Off-Balancing RetortMain TreeMain TreeNotable
  • 30% increased Parried Debuff Duration
One For AllMain TreeMain TreeNotable
  • 40% increased Presence Area of Effect
  • 8% reduced Area of Effect
One With FlameMain TreeMain TreeNotable
  • 50% reduced Magnitude of Ignite on you
One with the RiverMain TreeMain TreeNotable
  • 10% chance to Daze on Hit
  • 30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
  • 30% increased Freeze Buildup with Quarterstaves
  • 30% increased Stun Buildup with Quarterstaves
One with the StormMain TreeMain TreeNotable
  • Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
Open MindMain TreeMain TreeNotable
  • 25% increased Mana Regeneration Rate
OverexposureMain TreeMain TreeNotable
  • 30% increased Exposure Effect
Overflowing PowerMain TreeMain TreeNotable
  • +2 to Maximum Power Charges
Overheating BlowMain TreeMain TreeNotable
  • Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
OverloadMain TreeMain TreeNotable
  • Damage Penetrates 10% Lightning Resistance if on Low Mana
  • Damage Penetrates 15% Lightning Resistance
OverwhelmMain TreeMain TreeNotable
  • 5% reduced Attack Speed
  • 20% increased Stun Buildup
  • 40% increased Damage with Two Handed Weapons
Overwhelming StrikeMain TreeMain TreeNotable
  • 15% increased Critical Hit Chance for Attacks
  • 20% increased Critical Damage Bonus for Attack Damage
  • 20% more Stun Buildup with Critical Hits
OverzealousMain TreeMain TreeNotable
  • 16% increased Cast Speed
  • 15% increased Mana Cost of Skills
Pack EncouragementMain TreeMain TreeNotable
  • 5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%
ParanoiaMain TreeMain TreeNotable
  • 50% increased Surrounded Area of Effect
Passthrough RoundsMain TreeMain TreeNotable
  • Projectiles Pierce enemies with Fully Broken Armour
Path of the RenegadeMain TreeMain TreeNotable
  • +8% to Chaos Resistance
  • +20% of Armour also applies to Chaos Damage
Patient BarrierMain TreeMain TreeNotable
  • 50% increased maximum Energy Shield
  • 20% slower start of Energy Shield Recharge
Perfect OpportunityMain TreeMain TreeNotable
  • 30% increased Stun Buildup
  • Damage with Hits is Lucky against Heavy Stunned Enemies
Perfectly Placed KnifeMain TreeMain TreeNotable
  • 25% increased Critical Hit Chance against Bleeding Enemies
  • 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
PerforationMain TreeMain TreeNotable
  • 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
  • 40% increased Jagged Ground Duration
Perpetual FreezeMain TreeMain TreeNotable
  • 20% increased Freeze Buildup
  • 15% increased Chill and Freeze Duration on Enemies
  • 15% increased Magnitude of Chill you inflict
Personal TouchMain TreeMain TreeNotable
  • 20% increased Attack Damage
  • 12% increased Immobilisation buildup
Pierce the HeartMain TreeMain TreeNotable
  • Arrows Pierce an additional Target
Piercing ClawMain TreeMain TreeNotable
  • Damage Penetrates 15% of Enemy Elemental Resistances while Shapeshifted
Piercing ShotMain TreeMain TreeNotable
  • 50% chance to Pierce an Enemy
Pile OnMain TreeMain TreeNotable
  • 30% increased effect of Fully Broken Armour
Pin and RunMain TreeMain TreeNotable
  • 30% increased Pin Buildup
  • 5% increased Movement Speed if you've Pinned an Enemy Recently
Pin their MotivationMain TreeMain TreeNotable
  • 20% increased Pin duration
  • Pinned Enemies cannot deal Critical Hits
Pinpoint ShotMain TreeMain TreeNotable
  • Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
Pliable FleshMain TreeMain TreeNotable
  • 6% of Damage taken Recouped as Life
  • 25% increased speed of Recoup Effects
Pocket SandMain TreeMain TreeNotable
  • 50% increased Blind Effect
Polished IronMain TreeMain TreeNotable
  • 25% increased Armour
  • Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items
PolymathyMain TreeMain TreeNotable
  • 7% increased Attributes
Potent IncantationMain TreeMain TreeNotable
  • 30% increased Spell Damage
  • 5% reduced Cast Speed
Power ConductionMain TreeMain TreeNotable
  • 25% increased Shock Duration
  • 25% increased Magnitude of Shock you inflict
Power ShotsMain TreeMain TreeNotable
  • 15% reduced Attack Speed with Crossbows
  • 80% increased Critical Damage Bonus with Crossbows
Practiced SignsMain TreeMain TreeNotable
  • 6% increased Cast Speed
Precise InvocationsMain TreeMain TreeNotable
  • Invocated Spells have 30% increased Critical Hit Chance
Precise PointMain TreeMain TreeNotable
  • 25% increased Damage with Spears
  • 25% increased Accuracy Rating with Spears
Precise VolatilityMain TreeMain TreeNotable
  • Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded
Precision SalvoMain TreeMain TreeNotable
  • 8% increased Projectile Speed
  • 6% increased Attack Speed
  • 12% increased Accuracy Rating
Preemptive StrikeMain TreeMain TreeNotable
  • 100% increased Critical Damage Bonus against Enemies that are on Full Life
Presence PresentMain TreeMain TreeNotable
  • Allies in your Presence have +100 to Accuracy Rating
  • 35% increased Attack Damage while you have an Ally in your Presence
PreservationMain TreeMain TreeNotable
  • 25% increased Skill Effect Duration
Pressure PointsMain TreeMain TreeNotable
  • 35% increased Stun Buildup
  • 35% increased Freeze Buildup
Price of FreedomMain TreeMain TreeNotable
  • 15% increased Cost Efficiency of Attacks
  • 18% of Skill Mana Costs Converted to Life Costs
Primal GrowthMain TreeMain TreeNotable
  • 15% increased Area of Effect if you've Killed Recently
  • 8% increased Area of Effect for Attacks
Primal ProtectionMain TreeMain TreeNotable
  • 40% increased Charm Effect Duration
  • 40% increased Charm Charges gained
Primal RageMain TreeMain TreeNotable
  • +12 to maximum Rage while Shapeshifted
Primal SunderingMain TreeMain TreeNotable
  • Damage Penetrates 12% Elemental Resistances
  • 8% increased Area of Effect for Attacks
Primed to ExplodeMain TreeMain TreeNotable
  • Detonator skills have 40% increased Area of Effect
  • Detonator skills have 80% reduced damage
Principal InfusionMain TreeMain TreeNotable
  • 30% increased Elemental Infusion duration
  • Remnants can be collected from 30% further away
Prism GuardMain TreeMain TreeNotable
  • +30% of Armour also applies to Elemental Damage
Profane CommanderMain TreeMain TreeNotable
  • 30% increased Presence Area of Effect
  • 4% increased Spirit
ProficiencyMain TreeMain TreeNotable
  • +25 to Dexterity
Projectile BulwarkMain TreeMain TreeNotable
  • 30% increased Armour
  • Defend with 120% of Armour against Projectile Attacks
Proliferating WeedsMain TreeMain TreeNotable
  • Fissure Skills have +1 to Limit
Prolonged AssaultMain TreeMain TreeNotable
  • 16% increased Attack Damage
  • 16% increased Skill Effect Duration
  • Buffs on you expire 10% slower
Prolonged FuryMain TreeMain TreeNotable
  • Inherent loss of Rage is 25% slower
ProtractionMain TreeMain TreeNotable
  • 20% increased Skill Effect Duration
  • 15% increased Duration of Damaging Ailments on Enemies
Psychic FragmentationMain TreeMain TreeNotable
  • 12% chance for Spell Skills to fire 2 additional Projectiles
Punctured LungMain TreeMain TreeNotable
  • Enemies you Fully Armour Break cannot Regenerate Life
  • Enemies you Fully Armour Break are Maimed
Puppet Master chanceMain TreeMain TreeNotable
  • 35% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Puppet Master chanceMain TreeMain TreeNotable
  • 15% increased Mana Cost Efficiency of Command Skills
  • +1 maximum stacks of Puppet Master
Pure ChaosMain TreeMain TreeNotable
  • Gain 11% of Damage as Extra Chaos Damage
Pure EnergyMain TreeMain TreeNotable
  • 30% increased maximum Energy Shield
  • +10 to Intelligence
Pure PowerMain TreeMain TreeNotable
  • 10% more Maximum Lightning Damage
Push the AdvantageMain TreeMain TreeNotable
  • 40% increased Critical Damage Bonus with One Handed Melee Weapons
Quick FingersMain TreeMain TreeNotable
  • +24% Surpassing chance to fire an additional Arrow
Quick RecoveryMain TreeMain TreeNotable
  • 40% increased Stun Recovery
  • Regenerate 5% of maximum Life over 1 second when Stunned
Radial ForceMain TreeMain TreeNotable
  • 10% increased Area of Effect
  • 12% increased Immobilisation buildup
Rallying FormMain TreeMain TreeNotable
  • Companions in your Presence have Onslaught while you are Shapeshifted
Rallying IconMain TreeMain TreeNotable
  • When a Banner expires, recover 15% of the Glory required for that Banner
Rapid RechargeMain TreeMain TreeNotable
  • 12% increased Energy Shield Recharge Rate
  • 12% faster start of Energy Shield Recharge
Rapid ReloadMain TreeMain TreeNotable
  • 40% increased Crossbow Reload Speed
Rapid StrikeMain TreeMain TreeNotable
  • +30 to Accuracy Rating
  • 8% increased Melee Attack Speed
RattledMain TreeMain TreeNotable
  • +20 to maximum Mana
  • 50% increased Shock Duration
Rattling BallMain TreeMain TreeNotable
  • 25% increased Damage with Flails
Raw ManaMain TreeMain TreeNotable
  • 8% increased maximum Mana
  • 10% increased Mana Cost of Skills
Raw PowerMain TreeMain TreeNotable
  • 20% increased Spell Damage
  • +10 to Intelligence
Reaching StrikeMain TreeMain TreeNotable
  • 25% increased Melee Damage
  • +0.2 metres to Melee Strike Range
ReavingMain TreeMain TreeNotable
  • 8% increased Attack Speed with One Handed Weapons
  • +15 to Dexterity
Redblade DisciplineMain TreeMain TreeNotable
  • +8% to Fire Resistance
  • 20% increased Stun Threshold
  • +30% of Armour also applies to Fire Damage
RefillsMain TreeMain TreeNotable
  • Life Flasks gain 0.15 charges per Second
RefocusMain TreeMain TreeNotable
  • 20% increased Mana Regeneration Rate
  • 20% increased Mana Regeneration Rate while stationary
Regenerative FleshMain TreeMain TreeNotable
  • 6% of Damage taken Recouped as Life
  • Minions Recoup 15% of Damage taken as Life
Reinforced RallyingMain TreeMain TreeNotable
  • +1 to maximum number of placed Banners
ReinvigorationMain TreeMain TreeNotable
  • Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
RelentlessMain TreeMain TreeNotable
  • 15% increased Armour
  • Regenerate 0.5% of maximum Life per second
  • +10 to Strength
Relentless FallenMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • Minions have 20% increased Movement Speed
  • Minions have 8% increased Attack and Cast Speed
Relentless VindicatorMain TreeMain TreeNotable
  • 10% increased Damage
  • 10% increased Critical Hit Chance
  • +5 to Strength and Intelligence
Remnant AttractionMain TreeMain TreeNotable
  • 10% chance to create an additional Remnant
  • Remnants can be collected from 50% further away
RemorselessMain TreeMain TreeNotable
  • 15% increased Projectile Damage
  • 30% increased Stun Buildup against enemies within 2 metres
  • +5 to Strength and Dexterity
Repeating ExplosivesMain TreeMain TreeNotable
  • Grenades have 15% chance to activate a second time
ReprisalMain TreeMain TreeNotable
  • 25% increased Parried Debuff Magnitude
RepulsionMain TreeMain TreeNotable
  • Area Skills have 20% chance to Knock Enemies Back on Hit
  • 20% increased Spell Area Damage
Resilient SoulMain TreeMain TreeNotable
  • 20% increased Life Regeneration rate
  • 5% of Damage taken Recouped as Life
Resolute ReachMain TreeMain TreeNotable
  • 18% increased Area of Effect for Attacks
  • 20% reduced Critical Hit Chance
Resolute ReprisalMain TreeMain TreeNotable
  • 30% increased Parry Range
  • Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
ResolutionMain TreeMain TreeNotable
  • 25% increased Stun Threshold
  • 10% increased Armour, Evasion and Energy Shield
Restless DeadMain TreeMain TreeNotable
  • Minions Revive 25% faster
Resurging ArchonMain TreeMain TreeNotable
  • Archon recovery period expires 25% faster
RetaliationMain TreeMain TreeNotable
  • 75% increased Thorns damage if you've Blocked Recently
Return to NatureMain TreeMain TreeNotable
  • Overgrown Plant Skills Break 50% increased Armour
Reusable AmmunitionMain TreeMain TreeNotable
  • Bolts fired by Crossbow Attacks have 30% chance to not expend Ammunition if you've Reloaded Recently
RevengeMain TreeMain TreeNotable
  • Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
Reverberating ImpactMain TreeMain TreeNotable
  • Break 25% increased Armour
  • 12% increased Area of Effect for Attacks
Reverberating ParryMain TreeMain TreeNotable
  • 15% increased Parried Debuff Magnitude
  • 20% increased Parry Hit Area of Effect
ReverberationMain TreeMain TreeNotable
  • Spell Skills have 15% increased Area of Effect
Rhythm of FireMain TreeMain TreeNotable
  • 20% increased Fire Damage
  • 5% chance for Slam Skills to cause an additional Aftershock
Rhythm of IceMain TreeMain TreeNotable
  • 20% increased Cold Damage
  • 6% increased Cast Speed per Spell Echoed Recently, up to 30%
RicochetMain TreeMain TreeNotable
  • 15% increased Projectile Damage
  • Projectiles have 10% chance to Chain an additional time from terrain
Right Hand of DarknessMain TreeMain TreeNotable
  • Minions have 20% increased Area of Effect
  • Minions have 10% chance to inflict Withered on Hit
  • Spells Gain 5% of Damage as extra Chaos Damage
Ripping BladeMain TreeMain TreeNotable
  • 25% increased Damage with Swords
Roaring CriesMain TreeMain TreeNotable
  • Warcries have a minimum of 10 Power
RoilMain TreeMain TreeNotable
  • 10% reduced Spell Area Damage
  • Spell Skills have 25% increased Area of Effect
Roll and StrikeMain TreeMain TreeNotable
  • 25% increased Damage with Spears
  • 10% increased Attack Speed with Spears
RuinMain TreeMain TreeNotable
  • 35% increased Spell Area Damage
  • Spell Skills have 10% reduced Area of Effect
Ruinic HelmMain TreeMain TreeNotable
  • +1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet
Run and GunMain TreeMain TreeNotable
  • 5% reduced Movement Speed Penalty from using Skills while moving
  • Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
Rupturing PinsMain TreeMain TreeNotable
  • 40% increased Magnitude of Bleeding you inflict against Pinned Enemies
Rusted PinsMain TreeMain TreeNotable
  • 30% increased Pin Buildup
  • Bleeding you inflict on Pinned Enemies is Aggravated
Sacrificial BloodMain TreeMain TreeNotable
  • 15% increased Life Cost of Skills
  • 40% increased Spell Damage with Spells that cost Life
Sand in the EyesMain TreeMain TreeNotable
  • 10% increased Attack Speed
  • 15% chance to Blind Enemies on Hit with Attacks
Sanguimantic RitualsMain TreeMain TreeNotable
  • Regenerate 1% of maximum Life per second
  • Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Sanguine ToleranceMain TreeMain TreeNotable
  • Immune to Corrupted Blood
  • 40% reduced Duration of Bleeding on You
Saqawal's GuidanceMain TreeMain TreeNotable
  • 20% increased Elemental Damage with Attacks
  • 15% increased Accuracy Rating
  • +10 to Dexterity
Saqawal's HideMain TreeMain TreeNotable
  • +5% to Lightning Resistance
  • 25% increased Armour and Evasion Rating
Saqawal's TalonMain TreeMain TreeNotable
  • +5% to Cold Resistance
  • 25% increased Armour and Evasion Rating
SavageryMain TreeMain TreeNotable
  • 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
  • +1 to Maximum Frenzy Charges
Savoured BloodMain TreeMain TreeNotable
  • 35% increased amount of Life Leeched
  • Leech Life 20% slower
SavouringMain TreeMain TreeNotable
  • 20% increased Flask Effect Duration
  • 20% chance for Flasks you use to not consume Charges
Scales of the WyvernMain TreeMain TreeNotable
  • 20% faster start of Energy Shield Recharge while Shapeshifted
  • 20% increased Energy Shield Recharge Rate while Shapeshifted
  • +1% to Maximum Lightning Resistance while Shapeshifted
Searing HeatMain TreeMain TreeNotable
  • 100% increased Flammability Magnitude
  • Ignites you inflict deal Damage 10% faster
Secrets of the OrbMain TreeMain TreeNotable
  • Orb Skills have +1 to Limit
Seeing StarsMain TreeMain TreeNotable
  • 10% chance to Daze on Hit
  • 25% increased Daze Duration
Self ImmolationMain TreeMain TreeNotable
  • Ignites you cause are reflected back to you
  • 40% reduced Magnitude of Ignite on you
Self MortificationMain TreeMain TreeNotable
  • Gain additional Stun Threshold equal to 20% of maximum Energy Shield
  • 20% increased Stun Threshold while on Full Life
Serrated EdgesMain TreeMain TreeNotable
  • 10% increased Critical Hit Chance for Attacks
  • 30% increased Attack Damage against Rare or Unique Enemies
Shadow DancingMain TreeMain TreeNotable
  • 40% increased Evasion Rating if you have been Hit Recently
  • 40% faster start of Energy Shield Recharge if you've been Stunned Recently
Sharp SightMain TreeMain TreeNotable
  • 5% increased Attack Speed
  • 30% increased Accuracy Rating against Rare or Unique Enemies
Sharpened ClawMain TreeMain TreeNotable
  • 30% increased Physical Damage while Shapeshifted
Shatter PalmMain TreeMain TreeNotable
  • 20% increased Critical Damage Bonus
  • 30% increased Stun Buildup
Shattered CrystalMain TreeMain TreeNotable
  • 60% reduced Ice Crystal Life
ShatteringMain TreeMain TreeNotable
  • 30% increased Freeze Buildup
  • 20% increased Chill Duration on Enemies
  • 20% increased Magnitude of Chill you inflict
Shattering BlowMain TreeMain TreeNotable
  • Break 50% of Armour on Heavy Stunning an Enemy
Shattering DazeMain TreeMain TreeNotable
  • 5% chance to Daze on Hit
  • Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
Shedding SkinMain TreeMain TreeNotable
  • 40% increased Elemental Ailment Threshold
  • 10% reduced Duration of Ailments on You
Shield ExpertiseMain TreeMain TreeNotable
  • 12% increased Block chance
  • 40% increased Block Recovery
Shifted StrikesMain TreeMain TreeNotable
  • 30% increased Attack Damage if you have Shapeshifted to an Animal form Recently
ShimmeringMain TreeMain TreeNotable
  • 10% faster start of Energy Shield Recharge
  • 20% increased Evasion Rating if you haven't been Hit Recently
  • 3% increased Movement Speed while you have Energy Shield
Shimmering MirageMain TreeMain TreeNotable
  • Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
  • 10% reduced Duration of Ailments on You
Shocking LimitMain TreeMain TreeNotable
  • +1 to maximum Lightning Infusions
ShockproofMain TreeMain TreeNotable
  • 10% increased Armour
  • +30% of Armour also applies to Lightning Damage
  • 30% reduced effect of Shock on you
ShockwavesMain TreeMain TreeNotable
  • 25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Short ShotMain TreeMain TreeNotable
  • 10% reduced Projectile Speed
  • 20% increased Projectile Damage
ShrapnelMain TreeMain TreeNotable
  • 30% chance to Pierce an Enemy
  • Projectiles have 10% chance to Chain an additional time from terrain
Shredding ContraptionsMain TreeMain TreeNotable
  • Enemies affected by your Hazards Recently have 25% reduced Armour
  • Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
Shredding ForceMain TreeMain TreeNotable
  • 15% increased Critical Hit Chance for Spells
  • 15% increased Critical Spell Damage Bonus
  • 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Sic 'EmMain TreeMain TreeNotable
  • Companions deal 60% increased damage against Immobilised enemies
Sigil of FireMain TreeMain TreeNotable
  • 30% increased Damage with Hits against Ignited Enemies
Sigil of IceMain TreeMain TreeNotable
  • 30% increased Damage with Hits against Chilled Enemies
Sigil of LightningMain TreeMain TreeNotable
  • 30% increased Damage with Hits against Shocked Enemies
Silent GuardianMain TreeMain TreeNotable
  • Minions have +20% to all Elemental Resistances
  • 20% increased Elemental Ailment Threshold
Silent ShivMain TreeMain TreeNotable
  • 5% increased Attack Speed with Daggers
  • 15% increased Critical Hit Chance with Daggers
Singular PurposeMain TreeMain TreeNotable
  • 5% reduced Attack Speed
  • 20% increased Stun Buildup
  • 40% increased Damage with Two Handed Weapons
SiphonMain TreeMain TreeNotable
  • Recover 2% of maximum Mana on Kill
  • 25% increased amount of Mana Leeched
Sitting DuckMain TreeMain TreeNotable
  • 35% increased Critical Hit Chance against Immobilised enemies
  • Your Hits cannot be Evaded by Pinned Enemies
SkullcrusherMain TreeMain TreeNotable
  • 20% more Damage against Heavy Stunned Enemies with Maces
Sling ShotsMain TreeMain TreeNotable
  • 20% increased Projectile Damage
  • 20% increased chance to inflict Ailments with Projectiles
Slippery IceMain TreeMain TreeNotable
  • 25% reduced Effect of Chill on you
  • Unaffected by Chill during Dodge Roll
Slow BurnMain TreeMain TreeNotable
  • 20% increased Ignite Magnitude
  • 20% increased Ignite Duration on Enemies
SmashMain TreeMain TreeNotable
  • 20% increased Melee Damage
  • 40% increased Melee Damage against Heavy Stunned enemies
Smoke InhalationMain TreeMain TreeNotable
  • Damage Penetrates 15% Fire Resistance
  • 15% increased Duration of Damaging Ailments on Enemies
SniperMain TreeMain TreeNotable
  • Arrows gain Critical Hit Chance as they travel farther, up to 40% increased Critical Hit Chance after 7 metres
SnowpiercerMain TreeMain TreeNotable
  • Damage Penetrates 15% Cold Resistance
  • +10 to Intelligence
Soul BloomMain TreeMain TreeNotable
  • 15% faster start of Energy Shield Recharge
SpaghettificationMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • 29% increased Chaos Damage
  • +13 to all Attributes
  • -7% to Chaos Resistance
  • 23% reduced Light Radius
Specialised ShotsMain TreeMain TreeNotable
  • 15% increased Bolt Speed
  • 20% increased Damage with Crossbows
Spectral WardMain TreeMain TreeNotable
  • +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour
Spell HasteMain TreeMain TreeNotable
  • 15% increased Evasion Rating
  • 8% increased Cast Speed
SpellbladeMain TreeMain TreeNotable
  • 32% increased Spell Damage while wielding a Melee Weapon
  • +10 to Dexterity
Spike PitMain TreeMain TreeNotable
  • Enemies in Jagged Ground you create take 10% increased Damage
Spiked ArmourMain TreeMain TreeNotable
  • Thorns Damage has 50% chance to ignore Enemy Armour
Spiked ShieldMain TreeMain TreeNotable
  • 2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
  • 50% increased Armour, Evasion and Energy Shield from Equipped Shield
Spiked WhipMain TreeMain TreeNotable
  • 25% increased Damage with Flails
Spiral into DepressionMain TreeMain TreeNotable
  • 3% increased Movement Speed
  • 25% increased Armour
  • 25% increased maximum Energy Shield
Spiral into InsanityMain TreeMain TreeNotable
  • 29% increased Chaos Damage
  • 20% increased Armour, Evasion and Energy Shield
Spiral into ManiaMain TreeMain TreeNotable
  • 10% increased Cast Speed
  • +13% to Chaos Resistance
Spirit BondMain TreeMain TreeNotable
  • 30% increased Totem Life
  • 30% increased Totem Duration
Spirit of the BearMain TreeMain TreeNotable
  • 50% increased Damage against Immobilised Enemies while Shapeshifted
  • 25% increased Stun buildup while Shapeshifted
Spirit of the WolfMain TreeMain TreeNotable
  • 20% increased Critical Hit Chance while Shapeshifted
  • 8% increased Skill Speed while Shapeshifted
Spirit of the WyvernMain TreeMain TreeNotable
  • 20% increased Accuracy Rating while Shapeshifted
  • 25% increased Elemental Damage while Shapeshifted
Splintering ForceMain TreeMain TreeNotable
  • Minions Break Armour equal to 3% of Physical damage dealt
SplintersMain TreeMain TreeNotable
  • 30% increased Stun Buildup
  • Hits Break 50% increased Armour on targets with Ailments
Split ShotMain TreeMain TreeNotable
  • Projectiles have 75% chance for an additional Projectile when Forking
Split the EarthMain TreeMain TreeNotable
  • 10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
  • Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage
Splitting GroundMain TreeMain TreeNotable
  • Skills which create Fissures have a 20% chance to create an additional Fissure
Spray and PrayMain TreeMain TreeNotable
  • 20% reduced Accuracy Rating while moving
  • 50% increased Attack Damage while moving
  • 5% reduced Movement Speed Penalty from using Skills while moving
Spreading ShocksMain TreeMain TreeNotable
  • Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
Stacking ToxinsMain TreeMain TreeNotable
  • Targets can be affected by +1 of your Poisons at the same time
  • 20% reduced Magnitude of Poison you inflict
Staggering PalmMain TreeMain TreeNotable
  • 20% increased Knockback Distance
  • 10% chance to Daze on Hit
  • 25% increased Physical Damage
Staggering WoundsMain TreeMain TreeNotable
  • 50% chance to Knock Back Bleeding Enemies with Hits
Stance BreakerMain TreeMain TreeNotable
  • 25% increased Damage with Swords
Stand and DeliverMain TreeMain TreeNotable
  • Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
  • Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Stand GroundMain TreeMain TreeNotable
  • Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
  • Regenerate 1% of maximum Life per second while stationary
Stars AlignedMain TreeMain TreeNotable
  • Damage with Hits is Lucky against Enemies that are on Low Life
Staunch DeflectionMain TreeMain TreeNotable
  • Deflected Hits cannot inflict Maim on you
  • Deflected Hits cannot inflict Bleeding on you
StaunchingMain TreeMain TreeNotable
  • Life Flasks gain 0.1 charges per Second
  • +10 to Strength
Steadfast ResolveMain TreeMain TreeNotable
  • You cannot be Light Stunned if you've been Stunned Recently
Steady FootingMain TreeMain TreeNotable
  • 40% increased Stun Threshold
  • 20% increased Stun Threshold if you haven't been Stunned Recently
Step Like MistMain TreeMain TreeNotable
  • 4% increased Movement Speed
  • 15% increased Mana Regeneration Rate
  • +5 to Dexterity and Intelligence
StigmataMain TreeMain TreeNotable
  • Offerings have 30% increased Maximum Life
  • Recover 3% of maximum Life when you create an Offering
StimulantsMain TreeMain TreeNotable
  • 16% increased Attack Speed during any Flask Effect
Storm DrivenMain TreeMain TreeNotable
  • 15% of Elemental Damage taken Recouped as Energy Shield
Storm SurgeMain TreeMain TreeNotable
  • Damage Penetrates 8% Cold Resistance
  • Damage Penetrates 15% Lightning Resistance
Storm SwellMain TreeMain TreeNotable
  • Damage Penetrates 15% Cold Resistance
  • Damage Penetrates 8% Lightning Resistance
StormbreakerMain TreeMain TreeNotable
  • 20% increased Damage for each type of Elemental Ailment on Enemy
StormchargedMain TreeMain TreeNotable
  • Damage Penetrates 8% of Enemy Elemental Resistances
  • 5% increased Attack and Cast Speed with Elemental Skills
StormkeeperMain TreeMain TreeNotable
  • 20% increased Lightning Damage
  • 30% reduced effect of Shock on you
  • 15% increased Magnitude of Shock you inflict
StormwalkerMain TreeMain TreeNotable
  • Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
  • 40% reduced effect of Shock on you
Strike TrueMain TreeMain TreeNotable
  • 20% increased Accuracy Rating
  • +10 to Dexterity
Stripped DefencesMain TreeMain TreeNotable
  • Exposure you inflict lowers Resistances by an additional 5%
Strong ChinMain TreeMain TreeNotable
  • 25% increased Armour and Evasion Rating
  • Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
Struck ThroughMain TreeMain TreeNotable
  • Attacks have +1% to Critical Hit Chance
StupefyMain TreeMain TreeNotable
  • 10% chance to Daze on Hit
  • 30% increased Damage against Dazed Enemies
Sturdy AllyMain TreeMain TreeNotable
  • Companions gain your Strength
  • +15 to Strength
Sturdy MetalMain TreeMain TreeNotable
  • 80% increased Armour from Equipped Body Armour
Sturdy MindMain TreeMain TreeNotable
  • +30 to maximum Mana
  • 14% increased Mana Regeneration Rate
StylebenderMain TreeMain TreeNotable
  • Hits Break 30% increased Armour on targets with Ailments
  • +10 to Strength
  • 25% increased Physical Damage
Subterfuge MaskMain TreeMain TreeNotable
  • +1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
SuccourMain TreeMain TreeNotable
  • 30% increased Life Regeneration rate during Effect of any Life Flask
Sudden EscalationMain TreeMain TreeNotable
  • 16% increased Critical Hit Chance for Spells
  • 8% increased Cast Speed if you've dealt a Critical Hit Recently
Sudden InfuriationMain TreeMain TreeNotable
  • 4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
SuffusionMain TreeMain TreeNotable
  • 30% increased amount of Mana Leeched
  • Unaffected by Chill while Leeching Mana
SunderingMain TreeMain TreeNotable
  • 25% increased Critical Damage Bonus for Attack Damage
  • +25% to Critical Damage Bonus against Stunned Enemies
Supportive AncestorsMain TreeMain TreeNotable
  • 25% increased Damage while you have a Totem
  • Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
  • Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
Surging BeastMain TreeMain TreeNotable
  • Gain Arcane Surge when you Shapeshift to Human form after being Shapeshifted for at least 8 seconds
Surging CurrentsMain TreeMain TreeNotable
  • Damage Penetrates 15% Lightning Resistance
  • +10 to Dexterity
Swift BlockingMain TreeMain TreeNotable
  • 12% increased Block chance
  • 1% increased Movement Speed for each time you've Blocked in the past 10 seconds
Swift ClawMain TreeMain TreeNotable
  • 10% increased Skill Speed while Shapeshifted
Swift FlightMain TreeMain TreeNotable
  • 15% increased Projectile Speed
  • 20% increased Physical Damage
Swift InterruptionMain TreeMain TreeNotable
  • 12% increased Attack Speed if you've successfully Parried Recently
  • 6% increased Movement Speed if you've successfully Parried Recently
Symbol of DefianceMain TreeMain TreeNotable
  • Banner Skills have 30% increased Area of Effect
  • Banner Skills have 30% increased Duration
Tactical RetreatMain TreeMain TreeNotable
  • +0.5 metres to Dodge Roll distance while Surrounded
  • 10% increased Movement Speed while Surrounded
Tainted StrikeMain TreeMain TreeNotable
  • 20% increased Critical Hit Chance for Attacks
  • 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Taste for BloodMain TreeMain TreeNotable
  • Gain 20 Life per enemy killed
  • 2% chance to Recover all Life when you Kill an Enemy
Taut FleshMain TreeMain TreeNotable
  • 20% of Physical Damage taken Recouped as Life
Tempered DefencesMain TreeMain TreeNotable
  • 25% increased Armour
  • +15% of Armour also applies to Elemental Damage
Tempered MindMain TreeMain TreeNotable
  • 15% increased effect of Fully Broken Armour
  • +10 to Strength
  • 20% increased Physical Damage
Temporal MasteryMain TreeMain TreeNotable
  • 16% increased Cooldown Recovery Rate
Tenfold AttacksMain TreeMain TreeNotable
  • 4% increased Attack Speed
  • 6% increased Attack Speed if you've been Hit Recently
  • +10 to Strength
The Ancient SerpentMain TreeMain TreeNotable
  • 40% reduced Poison Duration on you
  • Life Flasks gain 0.1 charges per Second
  • +10 to Intelligence
The Fabled StagMain TreeMain TreeNotable
  • 40% increased Endurance, Frenzy and Power Charge Duration
  • +10 to Dexterity
  • Skills have 10% chance to not remove Charges but still count as consuming them
The Frenzied BearMain TreeMain TreeNotable
  • 30% increased Damage if you've consumed a Frenzy Charge Recently
  • 10% increased Skill Speed if you've consumed a Frenzy Charge Recently
  • +10 to Strength
The Great BoarMain TreeMain TreeNotable
  • +1 Life per 4 Dexterity
  • +1 to Stun Threshold per Dexterity
  • +5 to Strength
The HollowkeeperMain TreeMain TreeNotable
  • 50% reduced effect of Curses on you
  • 35% reduced Effect of Non-Damaging Ailments on you
The Howling PrimateMain TreeMain TreeNotable
  • 15% increased Presence Area of Effect
  • Aura Skills have 10% increased Magnitudes
  • +10 to Intelligence
The Molten One's GiftMain TreeMain TreeNotable
  • +10% to Fire Resistance
  • 15% increased effect of Fully Broken Armour
  • Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
The Noble WolfMain TreeMain TreeNotable
  • 25% increased Magnitude of Ailments you inflict against Marked Enemies
  • 20% increased Critical Hit Chance against Marked Enemies
  • +10 to Dexterity
The Power WithinMain TreeMain TreeNotable
  • 20% increased Critical Damage Bonus if you've gained a Power Charge Recently
  • +1 to Maximum Power Charges
The Quick FoxMain TreeMain TreeNotable
  • 20% increased Deflection Rating while moving
The Raging OxMain TreeMain TreeNotable
  • Hits against you have 30% reduced Critical Damage Bonus
  • 15% reduced Duration of Ailments on You
  • +10 to Strength
The Soul MeridianMain TreeMain TreeNotable
  • Gain Deflection Rating equal to 8% of Evasion Rating
  • 8% faster start of Energy Shield Recharge
  • 10% increased Mana Cost Efficiency
  • 10% increased Reservation Efficiency of Minion Skills
The Spring HareMain TreeMain TreeNotable
  • 20% chance for Damage of Enemies Hitting you to be Unlucky
  • 20% chance for Damage with Hits to be Lucky
The Wild CatMain TreeMain TreeNotable
  • Gain Deflection Rating equal to 12% of Evasion Rating
  • 40% increased Evasion Rating while moving
  • +10 to Dexterity
The Winter OwlMain TreeMain TreeNotable
  • 3% increased Evasion Rating per 10 Intelligence
  • Gain Accuracy Rating equal to your Intelligence
  • +10 to Intelligence
Thickened ArteriesMain TreeMain TreeNotable
  • Regenerate 0.5% of maximum Life per second
  • 40% increased Life Regeneration Rate while stationary
Thicket WardingMain TreeMain TreeNotable
  • 20% chance for Charms you use to not consume Charges
  • Recover 5% of maximum Mana when a Charm is used
Thin IceMain TreeMain TreeNotable
  • 20% increased Freeze Buildup
  • 50% increased Damage with Hits against Frozen Enemies
Thirst for EnduranceMain TreeMain TreeNotable
  • 25% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Thirst for PowerMain TreeMain TreeNotable
  • 25% chance when you gain a Power Charge to gain an additional Power Charge
Thirsting AllyMain TreeMain TreeNotable
  • Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
ThornhideMain TreeMain TreeNotable
  • +6% to Thorns Critical Hit Chance
Thousand CutsMain TreeMain TreeNotable
  • Enemies you apply Incision to take 2% increased Physical Damage per Incision
Thrill of BattleMain TreeMain TreeNotable
  • 20% increased Attack Speed while Surrounded
Thrill of the FightMain TreeMain TreeNotable
  • Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
ThroatseekerMain TreeMain TreeNotable
  • 60% increased Critical Damage Bonus
  • 20% reduced Critical Hit Chance
ThunderstruckMain TreeMain TreeNotable
  • 50% increased Electrocute Buildup against Shocked Enemies
  • 50% increased Shock Chance against Electrocuted Enemies
Tides of ChangeMain TreeMain TreeNotable
  • 25% increased Skill Effect Duration
Time ManipulationMain TreeMain TreeNotable
  • Debuffs you inflict have 10% increased Slow Magnitude
  • Debuffs on you expire 20% faster
Titan's DeterminationMain TreeMain TreeNotable
  • 25% increased Stun Threshold
  • 20% increased Life Regeneration Rate while moving
TitanicMain TreeMain TreeNotable
  • 30% increased Stun Buildup
  • 30% increased Stun Threshold
  • 5% increased Strength
Tolerant EquipmentMain TreeMain TreeNotable
  • 15% increased Armour and Evasion Rating
  • Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
  • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Total IncinerationMain TreeMain TreeNotable
  • 10% increased Ignite Duration on Enemies
  • 25% increased Damage with Hits against Ignited Enemies
Touch the ArcaneMain TreeMain TreeNotable
  • 40% increased effect of Arcane Surge on you
Towering ShieldMain TreeMain TreeNotable
  • 25% increased Chance to Block if you've Blocked with a raised Shield Recently
  • 50% increased Armour, Evasion and Energy Shield from Equipped Shield
Toxic SludgeMain TreeMain TreeNotable
  • 40% increased Duration of Poisons you inflict against Slowed Enemies
Toxic ToleranceMain TreeMain TreeNotable
  • Immune to Poison
Trained DeflectionMain TreeMain TreeNotable
  • Prevent +6% of Damage from Deflected Hits
Trained TurretsMain TreeMain TreeNotable
  • 25% increased Ballista Critical Damage Bonus
  • 20% increased Ballista Critical Hit Chance
Tribal FuryMain TreeMain TreeNotable
  • Strikes deal Splash Damage
Trick ShotMain TreeMain TreeNotable
  • Projectiles have 15% chance to Chain an additional time from terrain
True StrikeMain TreeMain TreeNotable
  • +10 to Dexterity
  • 20% increased Critical Hit Chance
Tukohama's BrewMain TreeMain TreeNotable
  • 50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
Turn the Clock BackMain TreeMain TreeNotable
  • 15% increased Spell Damage
  • 10% reduced Projectile Speed for Spell Skills
Turn the Clock ForwardMain TreeMain TreeNotable
  • 20% increased Spell Damage
  • 15% increased Projectile Speed for Spell Skills
UnbendingMain TreeMain TreeNotable
  • 3% increased maximum Life
  • 10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
Unbothering ColdMain TreeMain TreeNotable
  • +10% to Cold Resistance
  • +2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed
Unbound ForcesMain TreeMain TreeNotable
  • 40% increased Chill Duration on Enemies
  • 40% increased Shock Duration
  • 25% increased Magnitude of Chill you inflict
  • 25% increased Magnitude of Shock you inflict
UnbreakableMain TreeMain TreeNotable
  • 15% increased Armour
  • 50% reduced Armour Break taken
  • 10% reduced Slowing Potency of Debuffs on You
UnbreakingMain TreeMain TreeNotable
  • 30% increased Stun Threshold
  • 30% increased Elemental Ailment Threshold
Unerring ImpactMain TreeMain TreeNotable
  • 16% increased Accuracy Rating with One Handed Melee Weapons
  • 16% increased Accuracy Rating with Two Handed Melee Weapons
  • +0.2 metres to Melee Strike Range
Unexpected FinesseMain TreeMain TreeNotable
  • 20% increased Attack Damage
  • 30% increased Accuracy Rating while moving
UnforgivingMain TreeMain TreeNotable
  • +4 to Maximum Rage
  • Inherent loss of Rage is 20% slower
UnhinderedMain TreeMain TreeNotable
  • 20% reduced Slowing Potency of Debuffs on You
  • 6% reduced Movement Speed Penalty from using Skills while moving
UnimpededMain TreeMain TreeNotable
  • 24% reduced Slowing Potency of Debuffs on You
Unleash FireMain TreeMain TreeNotable
  • 30% increased Stun Buildup with Melee Damage
  • Projectiles deal 75% increased Damage against Heavy Stunned Enemies
Unnatural ResilienceMain TreeMain TreeNotable
  • +3% to all Elemental Resistances
  • +2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed
UnsightMain TreeMain TreeNotable
  • Enemies near Enemies you Mark are Blinded
  • Enemies you Mark cannot deal Critical Hits
Unspoken BondMain TreeMain TreeNotable
  • Companions have +30% to Chaos Resistance
  • Companions have +30% to all Elemental Resistances
Unstable BondMain TreeMain TreeNotable
  • Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed
Unstoppable BarrierMain TreeMain TreeNotable
  • 10% increased Block chance
  • 15% reduced Slowing Potency of Debuffs on You
UnyieldingMain TreeMain TreeNotable
  • 15% increased Attack Speed if you've been Hit Recently
  • 8% reduced Slowing Potency of Debuffs on You
Urgent CallMain TreeMain TreeNotable
  • Recover 2% of maximum Life and Mana when you use a Warcry
  • 24% increased Warcry Speed
  • 18% increased Warcry Cooldown Recovery Rate
Utility OrdnanceMain TreeMain TreeNotable
  • 40% increased Cooldown Recovery Rate for Grenade Skills
  • 80% reduced Grenade Damage
Utmost OfferingMain TreeMain TreeNotable
  • Offerings cannot be damaged if they have been created Recently
Vale ShelterMain TreeMain TreeNotable
  • Charms gain 0.15 charges per Second
VengeanceMain TreeMain TreeNotable
  • 10% of Thorns Damage Leeched as Life
Vengeful FuryMain TreeMain TreeNotable
  • Gain 5 Rage when Hit by an Enemy
  • Every Rage also grants 1% increased Armour
Versatile ArmsMain TreeMain TreeNotable
  • 6% increased Attack Speed with One Handed Melee Weapons
  • 15% increased Accuracy Rating with One Handed Melee Weapons
  • +10 to Strength and Dexterity
ViciousnessMain TreeMain TreeNotable
  • 3% increased Attack Speed per Enemy in Close Range
  • +10 to Dexterity
VigilanceMain TreeMain TreeNotable
  • 12% increased Block chance
  • 10 Life gained when you Block
  • +2% to maximum Block chance
Vigorous RemnantsMain TreeMain TreeNotable
  • Recover 3% of Maximum Life when you collect a Remnant
Vile MendingMain TreeMain TreeNotable
  • Minions have 20% increased maximum Life
  • Minions Regenerate 3% of maximum Life per second
  • Minions have +13% to Chaos Resistance
Vile WoundsMain TreeMain TreeNotable
  • 33% increased Damage with Hits against Enemies affected by Ailments
Vocal EmpowermentMain TreeMain TreeNotable
  • Warcries Empower an additional Attack
VoidMain TreeMain TreeNotable
  • 29% increased Chaos Damage
  • Enemies you Curse have -3% to Chaos Resistance
Volatile CatalystMain TreeMain TreeNotable
  • 8% increased Area of Effect
  • 10% increased Cooldown Recovery Rate
Volatile GrenadesMain TreeMain TreeNotable
  • 25% reduced Grenade Detonation Time
Volcanic SkinMain TreeMain TreeNotable
  • Gain 8% of Damage as Extra Fire Damage
  • +20% to Fire Resistance
Voll's ProtectionMain TreeMain TreeNotable
  • +15% of Armour also applies to Elemental Damage
  • 10% faster start of Energy Shield Recharge
  • 10% increased Block chance
  • Gain 10 Energy Shield when you Block
  • Recover 10 Life when you Block
VoraciousMain TreeMain TreeNotable
  • 15% increased Attack Speed while Leeching
Vulgar MethodsMain TreeMain TreeNotable
  • 10% reduced maximum Mana
  • +10 to Strength
  • 30% increased Critical Hit Chance
Waning HindrancesMain TreeMain TreeNotable
  • Debuffs on you expire 25% faster
Warding FetishMain TreeMain TreeNotable
  • 30% increased Damage per Curse on you
  • 30% reduced effect of Curses on you
  • 60% increased Energy Shield from Equipped Focus
Warding PotionsMain TreeMain TreeNotable
  • 10% reduced Flask Charges used from Mana Flasks
  • Remove a Curse when you use a Mana Flask
Warlord BerserkerMain TreeMain TreeNotable
  • 40% reduced Presence Area of Effect
  • Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
Warlord LeaderMain TreeMain TreeNotable
  • Allies in your Presence deal 40% increased Damage
  • 40% increased Presence Area of Effect
Warm the HeartMain TreeMain TreeNotable
  • 25% reduced Freeze Duration on you
  • 60% increased Freeze Threshold
Wary DodgingMain TreeMain TreeNotable
  • Cannot be Light Stunned if you haven't been Hit Recently
WastingMain TreeMain TreeNotable
  • 15% increased Duration of Damaging Ailments on Enemies
  • 30% increased Damage with Hits against Enemies affected by Ailments
Wasting CastsMain TreeMain TreeNotable
  • 25% increased Damage with Hits against Hindered Enemies
  • 15% chance to Hinder Enemies on Hit with Spells
WatchtowersMain TreeMain TreeNotable
  • Recoup 5% of damage taken by your Totems as Life
  • Each Totem applies 2% increased Damage taken to Enemies in their Presence
Waters of LifeMain TreeMain TreeNotable
  • Recover 2% of maximum Life when you use a Mana Flask
  • Mana Flasks gain 0.1 charges per Second
Well of PowerMain TreeMain TreeNotable
  • 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
  • Recover 5% of maximum Mana when you consume a Power Charge
WellspringMain TreeMain TreeNotable
  • 30% increased Mana Recovery from Flasks
  • 8% increased Attack and Cast Speed during Effect of any Mana Flask
Whirling AssaultMain TreeMain TreeNotable
  • 8% increased Attack Speed with Quarterstaves
  • Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
Whirling OnslaughtMain TreeMain TreeNotable
  • 50% chance to gain Onslaught on Killing Blow with Axes
Wide BarrierMain TreeMain TreeNotable
  • 20% reduced Armour
  • 30% increased Block chance
Widespread CoverageMain TreeMain TreeNotable
  • 50% increased Hazard Area of Effect
  • 20% reduced Hazard Damage
Wild StormMain TreeMain TreeNotable
  • Gain 4% of Damage as Extra Cold Damage
  • Gain 4% of Damage as Extra Lightning Damage
  • +10 to Dexterity
Wither AwayMain TreeMain TreeNotable
  • Unwithered enemies are Withered for 8 seconds when they enter your Presence
  • 20% increased Withered Magnitude
Wolf's HowlMain TreeMain TreeNotable
  • 30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
Woodland AspectMain TreeMain TreeNotable
  • Charms applied to you have 25% increased Effect
Wrapped QuiverMain TreeMain TreeNotable
  • 20% increased bonuses gained from Equipped Quiver
Wyvern's BreathMain TreeMain TreeNotable
  • 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
Zone of ControlMain TreeMain TreeNotable
  • 20% increased Area of Effect of Curses
  • 10% increased Curse Magnitudes
  • Enemies you Curse are Hindered, with 15% reduced Movement Speed
AccuracyMain TreeMain TreeSmall
  • 16% increased Accuracy Rating at Close Range
AccuracyMain TreeMain TreeSmall
  • 12% increased Accuracy Rating
AccuracyMain TreeMain TreeSmall
  • 10% increased Accuracy Rating
Accuracy (21)Main TreeMain TreeSmall
  • 8% increased Accuracy Rating
Accuracy and Attack Critical Chance (3)Main TreeMain TreeSmall
  • 8% increased Critical Hit Chance for Attacks
  • 6% increased Accuracy Rating
Accuracy and Attack Damage (2)Main TreeMain TreeSmall
  • 8% increased Attack Damage
  • 8% increased Accuracy Rating
Accuracy and Attack Speed (5)Main TreeMain TreeSmall
  • 2% increased Attack Speed
  • 5% increased Accuracy Rating
Accuracy and Critical Chance (2)Main TreeMain TreeSmall
  • 8% increased Critical Hit Chance for Attacks
  • 8% increased Accuracy Rating
Additional Remnant Chance (2)Main TreeMain TreeSmall
  • 5% chance to create an additional Remnant
Additional Spell Projectiles (2)Main TreeMain TreeSmall
  • 4% chance for Spell Skills to fire 2 additional Projectiles
Additional Spell Projectiles (5)Main TreeMain TreeSmall
  • 6% chance for Spell Skills to fire 2 additional Projectiles
Ailment Chance (9)Main TreeMain TreeSmall
  • 10% increased chance to inflict Ailments
Ailment Chance and Duration (2)Main TreeMain TreeSmall
  • 6% increased chance to inflict Ailments
  • 6% increased Duration of Damaging Ailments on Enemies
Ailment Chance and Effect (3)Main TreeMain TreeSmall
  • 6% increased chance to inflict Ailments
  • 6% increased Magnitude of Damaging Ailments you inflict
Ailment Chance and Elemental Damage (2)Main TreeMain TreeSmall
  • 10% increased Elemental Damage
  • 6% increased chance to inflict Ailments
Ailment DurationMain TreeMain TreeSmall
  • 10% increased Duration of Ailments on Beasts
Ailment Effect (2)Main TreeMain TreeSmall
  • 12% increased Magnitude of Ailments you inflict
Ailment Effect and Duration (2)Main TreeMain TreeSmall
  • 5% increased Magnitude of Ailments you inflict
  • 5% increased Duration of Damaging Ailments on Enemies
Ailment Magnitude (3)Main TreeMain TreeSmall
  • 10% increased Magnitude of Ailments you inflict
Ailment ThresholdMain TreeMain TreeSmall
  • 25% increased Elemental Ailment Threshold
Ailment Threshold (7)Main TreeMain TreeSmall
  • 15% increased Elemental Ailment Threshold
Ailment Threshold and Companion Resistance (3)Main TreeMain TreeSmall
  • 8% increased Elemental Ailment Threshold
  • Companions have +12% to all Elemental Resistances
Ailment Threshold and Slow Effect on You (2)Main TreeMain TreeSmall
  • 10% increased Elemental Ailment Threshold
  • 5% reduced Slowing Potency of Debuffs on You
Ailment Threshold from Energy ShieldMain TreeMain TreeSmall
  • Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
All Attributes (12)Main TreeMain TreeSmall
  • +3 to all Attributes
Ally Attack DamageMain TreeMain TreeSmall
  • Allies in your Presence deal 16% increased Damage
Ancestral Boosted Area and Damage (3)Main TreeMain TreeSmall
  • 4% increased Area of Effect of Ancestrally Boosted Attacks
  • Ancestrally Boosted Attacks deal 8% increased Damage
Ancestral Boosted Attack Damage and Stun (3)Main TreeMain TreeSmall
  • 10% increased Stun Buildup
  • Ancestrally Boosted Attacks deal 16% increased Damage
Arcane Surge Effect (5)Main TreeMain TreeSmall
  • 15% increased effect of Arcane Surge on you
Arcane Surge Effect and Life Regeneration (2)Main TreeMain TreeSmall
  • 5% increased Life Regeneration rate
  • 10% increased effect of Arcane Surge on you
Arcane Surge on Critical Hit (2)Main TreeMain TreeSmall
  • 5% chance to Gain Arcane Surge when you deal a Critical Hit
Arcane Surge Spell Damage (2)Main TreeMain TreeSmall
  • 15% increased Spell Damage while you have Arcane Surge
Archon Delay (2)Main TreeMain TreeSmall
  • Archon recovery period expires 10% faster
Archon Duration (4)Main TreeMain TreeSmall
  • 15% increased Archon Buff duration
Archon Effect (3)Main TreeMain TreeSmall
  • 10% increased effect of Archon Buffs on you
Archon Effect (3)Main TreeMain TreeSmall
  • 15% increased effect of Archon Buffs on you
Archon Effect and DurationMain TreeMain TreeSmall
  • 8% increased Archon Buff duration
  • 5% increased effect of Archon Buffs on you
Area and PresenceMain TreeMain TreeSmall
  • 9% increased Presence Area of Effect
  • 3% increased Area of Effect
Area and Presence (2)Main TreeMain TreeSmall
  • 20% increased Presence Area of Effect
  • 3% reduced Area of Effect
Area and Presence (2)Main TreeMain TreeSmall
  • 15% reduced Presence Area of Effect
  • 6% increased Area of Effect
Area Damage (10)Main TreeMain TreeSmall
  • 10% increased Attack Area Damage
Area Damage (2)Main TreeMain TreeSmall
  • 10% increased Area Damage
Area Damage and Armour Break (2)Main TreeMain TreeSmall
  • Break 10% increased Armour
  • 6% increased Attack Area Damage
Area Damage and Companion Area of Effect (2)Main TreeMain TreeSmall
  • 6% increased Area Damage
  • Companions have 10% increased Area of Effect
Area of Effect (2)Main TreeMain TreeSmall
  • 5% increased Area of Effect
Area of Effect and DamageMain TreeMain TreeSmall
  • 4% increased Area of Effect
  • 5% increased Area Damage
ArmourMain TreeMain TreeSmall
  • 20% increased Armour if you haven't been Hit Recently
Armour (15)Main TreeMain TreeSmall
  • 15% increased Armour
Armour (2)Main TreeMain TreeSmall
  • +20 to Armour
Armour (2)Main TreeMain TreeSmall
  • 18% increased Armour
Armour (3)Main TreeMain TreeSmall
  • 10% increased Armour
  • +5% of Armour also applies to Elemental Damage
Armour and Applies to Lightning Damage (3)Main TreeMain TreeSmall
  • 10% increased Armour
  • +10% of Armour also applies to Lightning Damage
Armour and Applies to Cold Damage (3)Main TreeMain TreeSmall
  • 10% increased Armour
  • +10% of Armour also applies to Cold Damage
Armour and Applies to Fire Damage (3)Main TreeMain TreeSmall
  • 10% increased Armour
  • +10% of Armour also applies to Fire Damage
Armour and Energy ShieldMain TreeMain TreeSmall
  • +8% of Armour also applies to Elemental Damage
Armour and Energy Shield (10)Main TreeMain TreeSmall
  • +5% of Armour also applies to Elemental Damage
  • 4% faster start of Energy Shield Recharge
Armour and Energy Shield (16)Main TreeMain TreeSmall
  • 12% increased Armour
  • 12% increased maximum Energy Shield
Armour and Energy Shield (2)Main TreeMain TreeSmall
  • 10% increased Armour
  • 10% increased maximum Energy Shield
Armour and Energy Shield (2)Main TreeMain TreeSmall
  • +10 to Armour
  • +5 to maximum Energy Shield
Armour and Energy Shield Delay (2)Main TreeMain TreeSmall
  • 12% increased Armour
  • 4% faster start of Energy Shield Recharge
Armour and EvasionMain TreeMain TreeSmall
  • +2% to Lightning Resistance
  • 8% increased Armour and Evasion Rating
Armour and EvasionMain TreeMain TreeSmall
  • 10% increased Evasion Rating
  • +5% of Armour also applies to Elemental Damage
Armour and EvasionMain TreeMain TreeSmall
  • +2% to Cold Resistance
  • 8% increased Armour and Evasion Rating
Armour and Evasion (2)Main TreeMain TreeSmall
  • +10 to Armour
  • +8 to Evasion Rating
Armour and Evasion (22)Main TreeMain TreeSmall
  • 12% increased Armour and Evasion Rating
Armour and Evasion while Surrounded (3)Main TreeMain TreeSmall
  • 20% increased Armour while Surrounded
  • 20% increased Evasion Rating while Surrounded
Armour and Slow Effect on You (3)Main TreeMain TreeSmall
  • 10% increased Armour
  • 5% reduced Slowing Potency of Debuffs on You
Armour Applies to Cold Damage Hits (2)Main TreeMain TreeSmall
  • +15% of Armour also applies to Cold Damage
Armour applies to Elemental Damage and Deflection (2)Main TreeMain TreeSmall
  • +6% of Armour also applies to Elemental Damage
  • Gain Deflection Rating equal to 4% of Evasion Rating
Armour applies to Elemental Damage and Deflection (2)Main TreeMain TreeSmall
  • +4% of Armour also applies to Elemental Damage
  • Gain Deflection Rating equal to 6% of Evasion Rating
Armour applies to Elemental Damage and Deflection (3)Main TreeMain TreeSmall
  • +5% of Armour also applies to Elemental Damage
  • Gain Deflection Rating equal to 5% of Evasion Rating
Armour Applies to Elemental Damage and Energy Shield Delay (2)Main TreeMain TreeSmall
  • +6% of Armour also applies to Elemental Damage
  • 3% faster start of Energy Shield Recharge
Armour Applies to Fire Damage Hits (2)Main TreeMain TreeSmall
  • +15% of Armour also applies to Fire Damage
Armour Applies to Lightning Damage Hits (2)Main TreeMain TreeSmall
  • +15% of Armour also applies to Lightning Damage
Armour Break (11)Main TreeMain TreeSmall
  • Break 20% increased Armour
Armour Break (2)Main TreeMain TreeSmall
  • Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt
Armour Break and Armour (2)Main TreeMain TreeSmall
  • 10% increased Armour
  • Break 15% increased Armour
Armour Break and Physical Damage (3)Main TreeMain TreeSmall
  • Break 10% increased Armour
  • 6% increased Physical Damage
Armour Break Duration (2)Main TreeMain TreeSmall
  • 20% increased Armour Break Duration
Armour Break Effect (6)Main TreeMain TreeSmall
  • 10% increased effect of Fully Broken Armour
Armour if Consumed Endurance Charge (3)Main TreeMain TreeSmall
  • 20% increased Armour if you've consumed an Endurance Charge Recently
Armour if Hit (3)Main TreeMain TreeSmall
  • 20% increased Armour if you have been Hit Recently
Armour while Surrounded (2)Main TreeMain TreeSmall
  • 30% increased Armour while Surrounded
Attack and Cast Speed on CriticalMain TreeMain TreeSmall
  • 3% increased Attack Speed if you've dealt a Critical Hit Recently
  • 3% increased Cast Speed if you've dealt a Critical Hit Recently
Attack and Minion Damage (2)Main TreeMain TreeSmall
  • 8% increased Attack Damage
  • Minions deal 8% increased Damage
Attack and Spell Damage (7)Main TreeMain TreeSmall
  • 8% increased Spell Damage
  • 8% increased Attack Damage
Attack Area (23)Main TreeMain TreeSmall
  • 6% increased Area of Effect for Attacks
Attack Area (5)Main TreeMain TreeSmall
  • 6% increased Area of Effect
Attack Area and Combo (3)Main TreeMain TreeSmall
  • 4% increased Area of Effect for Attacks
  • 5% Chance to build an additional Combo on Hit
Attack Area and Flammability Magnitude (3)Main TreeMain TreeSmall
  • 15% increased Flammability Magnitude
  • 4% increased Area of Effect for Attacks
Attack Area Damage and Area (2)Main TreeMain TreeSmall
  • 8% increased Attack Area Damage
  • 4% increased Area of Effect for Attacks
Attack Area Damage and Area (5)Main TreeMain TreeSmall
  • 6% increased Attack Area Damage
  • 4% increased Area of Effect for Attacks
Attack Cold Damage (2)Main TreeMain TreeSmall
  • 12% increased Attack Cold Damage
Attack Cold Damage and Freeze Buildup (2)Main TreeMain TreeSmall
  • 8% increased Freeze Buildup
  • 8% increased Attack Cold Damage
Attack Critical Chance (7)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance for Attacks
Attack Critical Damage (5)Main TreeMain TreeSmall
  • 15% increased Critical Damage Bonus for Attack Damage
Attack DamageMain TreeMain TreeSmall
  • 5% increased Attack Damage
  • 8% increased Immobilisation buildup
Attack Damage (2)Main TreeMain TreeSmall
  • 8% increased Attack Damage
Attack Damage (23)Main TreeMain TreeSmall
  • 10% increased Attack Damage
Attack Damage (3)Main TreeMain TreeSmall
  • 16% increased Attack Damage against Rare or Unique Enemies
Attack Damage (3)Main TreeMain TreeSmall
  • 12% increased Attack Damage
Attack Damage and Accuracy (3)Main TreeMain TreeSmall
  • 8% increased Attack Damage
  • 5% increased Accuracy Rating
Attack Damage and Accuracy (4)Main TreeMain TreeSmall
  • 5% increased Attack Damage
  • 6% increased Accuracy Rating
Attack Damage and ComboMain TreeMain TreeSmall
  • 5% increased Attack Damage
  • 5% Chance to build an additional Combo on Hit
Attack Damage and Companion Damage as Chaos (4)Main TreeMain TreeSmall
  • 6% increased Attack Damage
  • Companions gain 4% Damage as extra Chaos Damage
Attack Damage and Companion Damage as Cold (2)Main TreeMain TreeSmall
  • 6% increased Attack Damage
  • Companions gain 4% Damage as extra Cold Damage
Attack Damage and Movement SpeedMain TreeMain TreeSmall
  • 2% increased Movement Speed
  • 8% increased Attack Damage
Attack Damage and Presence Area (2)Main TreeMain TreeSmall
  • 10% increased Presence Area of Effect
  • 6% increased Attack Damage
Attack Damage and Skill Duration (2)Main TreeMain TreeSmall
  • 8% increased Attack Damage
  • 8% increased Skill Effect Duration
Attack Damage and Slow EffectMain TreeMain TreeSmall
  • 8% increased Attack Damage
  • Debuffs you inflict have 4% increased Slow Magnitude
Attack Damage and SpeedMain TreeMain TreeSmall
  • 2% increased Attack Speed
  • 5% increased Attack Damage
Attack Damage if Stunned RecentlyMain TreeMain TreeSmall
  • 20% increased Attack Damage if you have been Heavy Stunned Recently
Attack Damage on Low LifeMain TreeMain TreeSmall
  • 20% increased Attack Damage while on Low Life
Attack Damage vs Bleeding Enemies (2)Main TreeMain TreeSmall
  • 16% increased Attack Damage against Bleeding Enemies
Attack Damage while Moving (3)Main TreeMain TreeSmall
  • 12% increased Attack Damage while moving
Attack Damage while no remaining Life FlasksMain TreeMain TreeSmall
  • 20% increased Attack Damage while you have no Life Flask uses left
Attack Damage while SurroundedMain TreeMain TreeSmall
  • 20% increased Attack Damage while Surrounded
Attack Damage while Surrounded (5)Main TreeMain TreeSmall
  • 25% increased Attack Damage while Surrounded
Attack Damage with Ally (2)Main TreeMain TreeSmall
  • Allies in your Presence deal 8% increased Damage
  • 8% increased Attack Damage while you have an Ally in your Presence
Attack Damage with nearby Ally (3)Main TreeMain TreeSmall
  • 16% increased Attack Damage while you have an Ally in your Presence
Attack SpeedMain TreeMain TreeSmall
  • 3% increased Attack Speed with One Handed Weapons
Attack SpeedMain TreeMain TreeSmall
  • 2% increased Attack Speed
  • 5% increased Cost Efficiency
Attack Speed (24)Main TreeMain TreeSmall
  • 3% increased Attack Speed
Attack Speed (3)Main TreeMain TreeSmall
  • 4% increased Attack Speed while a Rare or Unique Enemy is in your Presence
Attack Speed and Companion Attack SpeedMain TreeMain TreeSmall
  • 2% increased Attack Speed
  • Companions have 6% increased Attack Speed
Attack Speed and Dexterity (4)Main TreeMain TreeSmall
  • 2% increased Attack Speed
  • +5 to Dexterity
Attack Speed and Flask Duration (3)Main TreeMain TreeSmall
  • 5% increased Flask Effect Duration
  • 2% increased Attack Speed
Attack Speed and Minion Attack Speed (2)Main TreeMain TreeSmall
  • 3% increased Attack Speed
  • Minions have 3% increased Attack Speed
Attack Speed with Companion in Presence (2)Main TreeMain TreeSmall
  • 4% increased Attack Speed while your Companion is in your Presence
Attribute (293)Main TreeMain TreeSmall
  • +5 to any Attribute
Aura Magnitude (9)Main TreeMain TreeSmall
  • Aura Skills have 5% increased Magnitudes
Axe Attack SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed with Axes
Axe Attack Speed (2)Main TreeMain TreeSmall
  • 3% increased Attack Speed with Axes
Axe DamageMain TreeMain TreeSmall
  • 12% increased Damage with Axes
Axe Rage on HitMain TreeMain TreeSmall
  • Gain 2 Rage on Melee Axe Hit
Axe Rage on Hit (2)Main TreeMain TreeSmall
  • Gain 1 Rage on Melee Axe Hit
Ballista Attack SpeedMain TreeMain TreeSmall
  • Attacks used by Ballistas have 4% increased Attack Speed
Ballista Critical DamageMain TreeMain TreeSmall
  • 10% increased Ballista Critical Damage Bonus
Ballista Critical StrikeMain TreeMain TreeSmall
  • 10% increased Ballista Critical Hit Chance
Ballista Critical Strike and DamageMain TreeMain TreeSmall
  • 6% increased Ballista Critical Damage Bonus
  • 10% increased Ballista Critical Hit Chance
Ballista Damage (5)Main TreeMain TreeSmall
  • 15% increased Ballista damage
Ballista Immobilisation Buildup (2)Main TreeMain TreeSmall
  • 20% increased Ballista Immobilisation buildup
Banner Area (4)Main TreeMain TreeSmall
  • Banner Skills have 12% increased Area of Effect
Banner Aura Effect (2)Main TreeMain TreeSmall
  • Banner Skills have 12% increased Aura Magnitudes
Banner Duration (4)Main TreeMain TreeSmall
  • Banner Skills have 20% increased Duration
Banner Glory Gained (6)Main TreeMain TreeSmall
  • 20% increased Glory generation for Banner Skills
Bleed Chance (14)Main TreeMain TreeSmall
  • 5% chance to inflict Bleeding on Hit
Bleeding Chance on Critical (2)Main TreeMain TreeSmall
  • 10% chance to inflict Bleeding on Critical Hit with Attacks
Bleeding Damage (4)Main TreeMain TreeSmall
  • 15% increased Magnitude of Bleeding you inflict against Enemies affected by Incision
Bleeding Damage (7)Main TreeMain TreeSmall
  • 10% increased Magnitude of Bleeding you inflict
Bleeding Duration (2)Main TreeMain TreeSmall
  • 10% increased Bleeding Duration
Blind Chance (2)Main TreeMain TreeSmall
  • 8% chance to Blind Enemies on Hit with Attacks
Blind Chance (4)Main TreeMain TreeSmall
  • 5% chance to Blind Enemies on Hit
Blind Effect (3)Main TreeMain TreeSmall
  • 10% increased Blind Effect
Blinded Enemies Critical (2)Main TreeMain TreeSmall
  • Enemies Blinded by you have 15% reduced Critical Hit Chance
BlockMain TreeMain TreeSmall
  • Recover 5 Life when you Block
Block and Movement Penalty with Raised ShieldMain TreeMain TreeSmall
  • 4% increased Block chance
  • 5% reduced Movement Speed Penalty while Actively Blocking
Block and Shield Defences (2)Main TreeMain TreeSmall
  • 4% increased Block chance
  • 15% increased Armour, Evasion and Energy Shield from Equipped Shield
Block and Stun Threshold (2)Main TreeMain TreeSmall
  • 4% increased Block chance
  • 5% increased Stun Threshold
Block RecoveryMain TreeMain TreeSmall
  • 25% increased Block Recovery
Bolt Speed (2)Main TreeMain TreeSmall
  • 8% increased Bolt Speed
Bow Accuracy Rating (2)Main TreeMain TreeSmall
  • 10% increased Accuracy Rating with Bows
Bow Critical Damage (2)Main TreeMain TreeSmall
  • 16% increased Critical Damage Bonus with Bows
Bow DamageMain TreeMain TreeSmall
  • 10% increased Damage with Bows
Bow Damage (3)Main TreeMain TreeSmall
  • 12% increased Damage with Bows
Bow Speed (3)Main TreeMain TreeSmall
  • 3% increased Attack Speed with Bows
Cast Speed (19)Main TreeMain TreeSmall
  • 3% increased Cast Speed
Cast Speed with Cold Skills (2)Main TreeMain TreeSmall
  • 3% increased Cast Speed with Cold Skills
Chaining Projectiles (3)Main TreeMain TreeSmall
  • Projectiles have 5% chance to Chain an additional time from terrain
Channelling Damage (4)Main TreeMain TreeSmall
  • Channelling Skills deal 12% increased Damage
Channelling Damage and DefencesMain TreeMain TreeSmall
  • Channelling Skills deal 6% increased Damage
  • 4% increased Armour, Evasion and Energy Shield while Channelling
Channelling Damage and SpeedMain TreeMain TreeSmall
  • Channelling Skills deal 8% increased Damage
  • 2% increased Skill Speed with Channelling Skills
Channelling Defences (2)Main TreeMain TreeSmall
  • 8% increased Armour, Evasion and Energy Shield while Channelling
Channelling Speed (2)Main TreeMain TreeSmall
  • 3% increased Skill Speed with Channelling Skills
Chaos DamageMain TreeMain TreeSmall
  • 10% increased Chaos Damage
Chaos Damage (16)Main TreeMain TreeSmall
  • 7% increased Chaos Damage
Chaos Damage (4)Main TreeMain TreeSmall
  • 11% increased Chaos Damage
Chaos Damage and Duration (3)Main TreeMain TreeSmall
  • 5% increased Chaos Damage
  • 5% increased Skill Effect Duration
Chaos Damage and Resistance (2)Main TreeMain TreeSmall
  • 5% increased Chaos Damage
  • +3% to Chaos Resistance
Chaos ResistanceMain TreeMain TreeSmall
  • +5% to Chaos Resistance
Charge Duration (2)Main TreeMain TreeSmall
  • 15% increased Endurance, Frenzy and Power Charge Duration
Charge Duration and DexterityMain TreeMain TreeSmall
  • 10% increased Endurance, Frenzy and Power Charge Duration
  • +5 to Dexterity
Charm Activation Chance (2)Main TreeMain TreeSmall
  • 10% chance when a Charm is used to use another Charm without consuming Charges
Charm Charges (6)Main TreeMain TreeSmall
  • 10% increased Charm Charges gained
Charm Charges Used (3)Main TreeMain TreeSmall
  • 6% reduced Charm Charges used
Charm Duration (2)Main TreeMain TreeSmall
  • 10% increased Charm Effect Duration
Charm Effect (3)Main TreeMain TreeSmall
  • Charms applied to you have 10% increased Effect
Chill Effect on YouMain TreeMain TreeSmall
  • 10% reduced Effect of Chill on you
Chill Magnitude (2)Main TreeMain TreeSmall
  • 12% increased Magnitude of Chill you inflict
Chill Magnitude (2)Main TreeMain TreeSmall
  • 15% increased Magnitude of Chill you inflict
Chill Magnitude and DurationMain TreeMain TreeSmall
  • 10% increased Chill Duration on Enemies
  • 10% increased Magnitude of Chill you inflict
Cold and Lightning DamageMain TreeMain TreeSmall
  • 10% increased Cold Damage
  • 10% increased Lightning Damage
Cold Damage (17)Main TreeMain TreeSmall
  • 12% increased Cold Damage
Cold Damage (7)Main TreeMain TreeSmall
  • 10% increased Cold Damage
Cold PenetrationMain TreeMain TreeSmall
  • 10% increased Magnitude of Chill you inflict
Cold Penetration (12)Main TreeMain TreeSmall
  • Damage Penetrates 6% Cold Resistance
Cold Resistance (3)Main TreeMain TreeSmall
  • +5% to Cold Resistance
Combo Gain (2)Main TreeMain TreeSmall
  • 10% Chance to build an additional Combo on Hit
Command Skill Cooldown (2)Main TreeMain TreeSmall
  • Minions have 20% increased Cooldown Recovery Rate for Command Skills
Command Skill DamageMain TreeMain TreeSmall
  • Minions deal 15% increased Damage with Command Skills
Command Skill Damage (2)Main TreeMain TreeSmall
  • Minions deal 20% increased Damage with Command Skills
Companion Attack SpeedMain TreeMain TreeSmall
  • Companions have 10% increased Attack Speed
Companion Damage (4)Main TreeMain TreeSmall
  • Companions deal 12% increased Damage
Companion Damage and Companion Life (2)Main TreeMain TreeSmall
  • Companions deal 12% increased Damage
  • Companions have 12% increased maximum Life
Companion Reservation (2)Main TreeMain TreeSmall
  • 8% increased Reservation Efficiency of Companion Skills
Companion Resistance and LifeMain TreeMain TreeSmall
  • Companions have +12% to all Elemental Resistances
  • Companions have 12% increased maximum Life
Cooldown Recovery Rate (8)Main TreeMain TreeSmall
  • 5% increased Cooldown Recovery Rate
Corpses (2)Main TreeMain TreeSmall
  • 15% increased Damage if you have Consumed a Corpse Recently
Corpses (2)Main TreeMain TreeSmall
  • 5% chance to not destroy Corpses when Consuming Corpses
Critical Bleeding Effect (3)Main TreeMain TreeSmall
  • 15% increased Magnitude of Bleeding you inflict with Critical Hits
Critical ChanceMain TreeMain TreeSmall
  • 10% increased Critical Hit Chance against Humanoids
Critical Chance (2)Main TreeMain TreeSmall
  • 12% increased Critical Hit Chance against Enemies that have entered your Presence Recently
Critical Chance (2)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance if you have Killed Recently
Critical Chance (2)Main TreeMain TreeSmall
  • 16% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
Critical Chance (28)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance
Critical Chance and DamageMain TreeMain TreeSmall
  • 8% increased Critical Damage Bonus
  • 5% increased Critical Hit Chance
Critical Damage (2)Main TreeMain TreeSmall
  • 20% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently
Critical Damage (23)Main TreeMain TreeSmall
  • 15% increased Critical Damage Bonus
Critical Damage vs Full Life (2)Main TreeMain TreeSmall
  • 40% increased Critical Damage Bonus against Enemies that are on Full Life
Critical Damage when consuming a Power Charge (3)Main TreeMain TreeSmall
  • 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
Critical vs Blinded (2)Main TreeMain TreeSmall
  • 12% increased Critical Hit Chance against Blinded Enemies
Criticals vs Dazed EnemiesMain TreeMain TreeSmall
  • 12% increased Critical Hit Chance against Dazed Enemies
Crossbow Critical Chance (3)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance with Crossbows
Crossbow Damage (3)Main TreeMain TreeSmall
  • 12% increased Damage with Crossbows
Crossbow Reload Speed (6)Main TreeMain TreeSmall
  • 15% increased Crossbow Reload Speed
Culling Strike Threshold (3)Main TreeMain TreeSmall
  • 5% increased Culling Strike Threshold
Curse Activation Speed and Effect (3)Main TreeMain TreeSmall
  • 3% increased Curse Magnitudes
  • 10% faster Curse Activation
Curse Area (3)Main TreeMain TreeSmall
  • 10% increased Area of Effect of Curses
Curse Duration (6)Main TreeMain TreeSmall
  • 20% increased Curse Duration
Curse Effect (6)Main TreeMain TreeSmall
  • 6% increased Curse Magnitudes
Curse Effect on Self (4)Main TreeMain TreeSmall
  • 15% reduced effect of Curses on you
Curse Effect on you (2)Main TreeMain TreeSmall
  • 10% reduced effect of Curses on you
Curse Effect on you and Life Regeneration RateMain TreeMain TreeSmall
  • 5% increased Life Regeneration rate
  • 5% reduced effect of Curses on you
Dagger Critical Chance (3)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance with Daggers
Dagger Critical Damage (2)Main TreeMain TreeSmall
  • 10% increased Critical Damage Bonus with Daggers
Dagger DamageMain TreeMain TreeSmall
  • 10% increased Damage with Daggers
Dagger Speed (3)Main TreeMain TreeSmall
  • 3% increased Attack Speed with Daggers
DamageMain TreeMain TreeSmall
  • 10% increased Damage against Demons
Damage (4)Main TreeMain TreeSmall
  • 10% increased Damage
Damage against Ailments (5)Main TreeMain TreeSmall
  • 12% increased Damage with Hits against Enemies affected by Elemental Ailments
Damage against Burning Enemies (2)Main TreeMain TreeSmall
  • 14% increased Damage with Hits against Burning Enemies
Damage against Enemies on Low Life (10)Main TreeMain TreeSmall
  • 30% increased Damage with Hits against Enemies that are on Low Life
Damage and Companion Damage (7)Main TreeMain TreeSmall
  • Companions deal 12% increased Damage
  • 10% increased Damage while your Companion is in your Presence
Damage from Mana (6)Main TreeMain TreeSmall
  • 4% of Damage is taken from Mana before Life
Damage on CriticalMain TreeMain TreeSmall
  • 10% increased Damage if you've dealt a Critical Hit Recently
Damage vs Armour Broken Enemies (3)Main TreeMain TreeSmall
  • 20% increased Damage against Enemies with Fully Broken Armour
Damage vs Blinded (5)Main TreeMain TreeSmall
  • 15% increased Damage with Hits against Blinded Enemies
Damage vs Dazed EnemiesMain TreeMain TreeSmall
  • 15% increased Damage against Dazed Enemies
Damage vs Full Life (2)Main TreeMain TreeSmall
  • 20% increased Damage with Hits against Enemies that are on Full Life
Damage vs Immobilised (2)Main TreeMain TreeSmall
  • 20% increased Damage against Immobilised Enemies
Damage vs Immobilised and BuildupMain TreeMain TreeSmall
  • 10% increased Damage against Immobilised Enemies
  • 8% increased Immobilisation buildup
Damage with Companion in Presence (4)Main TreeMain TreeSmall
  • 12% increased Damage while your Companion is in your Presence
Daze Magnitude (2)Main TreeMain TreeSmall
  • 15% increased Magnitude of Daze
Daze on Hit (6)Main TreeMain TreeSmall
  • 5% chance to Daze on Hit
Debuff Expiry Rate (5)Main TreeMain TreeSmall
  • Debuffs on you expire 10% faster
Defenses and Companion Life (9)Main TreeMain TreeSmall
  • Companions have 12% increased maximum Life
  • 10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Deflection (22)Main TreeMain TreeSmall
  • Gain Deflection Rating equal to 8% of Evasion Rating
Deflection (3)Main TreeMain TreeSmall
  • 10% increased Armour
  • Gain Deflection Rating equal to 5% of Evasion Rating
Deflection and Energy Shield Delay (11)Main TreeMain TreeSmall
  • Gain Deflection Rating equal to 5% of Evasion Rating
  • 4% faster start of Energy Shield Recharge
Deflection and Evasion (4)Main TreeMain TreeSmall
  • 8% increased Evasion Rating
  • Gain Deflection Rating equal to 4% of Evasion Rating
Deflection RatingMain TreeMain TreeSmall
  • 4% increased Deflection Rating
Detonator Area (2)Main TreeMain TreeSmall
  • Detonator skills have 8% increased Area of Effect
Dexterity (11)Main TreeMain TreeSmall
  • +8 to Dexterity
Dual Wielding AccuracyMain TreeMain TreeSmall
  • 10% increased Accuracy Rating while Dual Wielding
Dual Wielding Damage (3)Main TreeMain TreeSmall
  • 12% increased Attack Damage while Dual Wielding
Dual Wielding Speed (3)Main TreeMain TreeSmall
  • 3% increased Attack Speed while Dual Wielding
Duration (10)Main TreeMain TreeSmall
  • 10% increased Skill Effect Duration
Electrocute Buildup (6)Main TreeMain TreeSmall
  • 15% increased Electrocute Buildup
Elemental (2)Main TreeMain TreeSmall
  • 10% increased Magnitude of Chill you inflict
  • 10% increased Magnitude of Shock you inflict
Elemental (3)Main TreeMain TreeSmall
  • 3% increased Attack and Cast Speed with Elemental Skills
Elemental Ailment Chance (2)Main TreeMain TreeSmall
  • 24% increased Flammability Magnitude
  • 12% increased Freeze Buildup
  • 12% increased chance to Shock
Elemental Ailment Chance (2)Main TreeMain TreeSmall
  • 20% increased Flammability Magnitude
  • 10% increased Freeze Buildup
  • 10% increased chance to Shock
Elemental Ailment Duration (2)Main TreeMain TreeSmall
  • 10% increased Duration of Ignite, Shock and Chill on Enemies
Elemental Attack Damage (12)Main TreeMain TreeSmall
  • 12% increased Elemental Damage with Attacks
Elemental Damage (2)Main TreeMain TreeSmall
  • 8% increased Elemental Damage
Elemental Damage (22)Main TreeMain TreeSmall
  • 10% increased Elemental Damage
Elemental Damage and Energy Shield Delay (4)Main TreeMain TreeSmall
  • 4% faster start of Energy Shield Recharge
  • 8% increased Elemental Damage
Elemental Damage and Flammability Magnitude (3)Main TreeMain TreeSmall
  • 20% increased Flammability Magnitude
  • 8% increased Elemental Damage
Elemental Damage and Freeze Buildup (3)Main TreeMain TreeSmall
  • 10% increased Freeze Buildup
  • 8% increased Elemental Damage
Elemental Damage and Mana Regeneration (4)Main TreeMain TreeSmall
  • 8% increased Mana Regeneration Rate
  • 8% increased Elemental Damage
Elemental Damage and Shock Chance (3)Main TreeMain TreeSmall
  • 10% increased chance to Shock
  • 8% increased Elemental Damage
Elemental PenetrationMain TreeMain TreeSmall
  • Damage Penetrates 3% of Enemy Elemental Resistances
Elemental Penetration (3)Main TreeMain TreeSmall
  • Damage Penetrates 4% of Enemy Elemental Resistances
Empowered Attack Damage (8)Main TreeMain TreeSmall
  • Empowered Attacks deal 16% increased Damage
Empowered Attack Damage and Bleeding Chance (2)Main TreeMain TreeSmall
  • 5% chance to inflict Bleeding on Hit
  • Empowered Attacks deal 10% increased Damage
Empowered Attack Damage and Power Counted (2)Main TreeMain TreeSmall
  • Empowered Attacks deal 8% increased Damage
  • 5% increased total Power counted by Warcries
Empowered Attack Freeze Buildup (2)Main TreeMain TreeSmall
  • 20% increased Freeze Buildup with Empowered Attacks
Endurance Charge Duration (3)Main TreeMain TreeSmall
  • 20% increased Endurance Charge Duration
Endurance Charge Duration and Armour (2)Main TreeMain TreeSmall
  • 10% increased Endurance Charge Duration
  • 10% increased Armour if you've consumed an Endurance Charge Recently
Energy (9)Main TreeMain TreeSmall
  • Meta Skills gain 8% increased Energy
Energy and Critical Chance (2)Main TreeMain TreeSmall
  • Meta Skills gain 4% increased Energy
  • 5% increased Critical Hit Chance
Energy Shield (14)Main TreeMain TreeSmall
  • 15% increased maximum Energy Shield
Energy Shield (2)Main TreeMain TreeSmall
  • +10 to maximum Energy Shield
Energy Shield and Armour applies to Elemental Damage Hits (2)Main TreeMain TreeSmall
  • 12% increased maximum Energy Shield
  • +5% of Armour also applies to Elemental Damage
Energy Shield and Mana Regeneration (2)Main TreeMain TreeSmall
  • 10% increased maximum Energy Shield
  • 6% increased Mana Regeneration Rate
Energy Shield as Freeze Threshold (3)Main TreeMain TreeSmall
  • Gain 15% of maximum Energy Shield as additional Freeze Threshold
Energy Shield DelayMain TreeMain TreeSmall
  • Gain Deflection Rating equal to 4% of Evasion Rating
  • 4% faster start of Energy Shield Recharge
  • 5% increased Mana Cost Efficiency
Energy Shield Delay (23)Main TreeMain TreeSmall
  • 6% faster start of Energy Shield Recharge
Energy Shield Delay and Armour Applies to Elemental Damage (2)Main TreeMain TreeSmall
  • +3% of Armour also applies to Elemental Damage
  • 5% faster start of Energy Shield Recharge
Energy Shield if Consumed Power Charge (3)Main TreeMain TreeSmall
  • 20% increased maximum Energy Shield if you've consumed a Power Charge Recently
Energy Shield Recoup (3)Main TreeMain TreeSmall
  • 3% of Elemental Damage taken Recouped as Energy Shield
Evasion (2)Main TreeMain TreeSmall
  • +16 to Evasion Rating
Evasion (28)Main TreeMain TreeSmall
  • 15% increased Evasion Rating
Evasion and Companion Movement Speed (2)Main TreeMain TreeSmall
  • 10% increased Evasion Rating
  • Companions have 8% increased Movement Speed
Evasion and Energy ShieldMain TreeMain TreeSmall
  • +30 to Evasion Rating
  • +15 to maximum Energy Shield
Evasion and Energy Shield (19)Main TreeMain TreeSmall
  • 12% increased Evasion Rating
  • 12% increased maximum Energy Shield
Evasion and Energy Shield (2)Main TreeMain TreeSmall
  • +8 to Evasion Rating
  • +5 to maximum Energy Shield
Evasion and Energy Shield Delay (4)Main TreeMain TreeSmall
  • 12% increased Evasion Rating
  • 4% faster start of Energy Shield Recharge
Evasion and Movement SpeedMain TreeMain TreeSmall
  • 1% increased Movement Speed
  • 8% increased Evasion Rating
Evasion and Movement Speed while SprintingMain TreeMain TreeSmall
  • 15% increased Evasion Rating while Sprinting
  • 2% increased Movement Speed while Sprinting
Evasion and Reduced Movement Penalty (3)Main TreeMain TreeSmall
  • 10% increased Evasion Rating
  • 2% reduced Movement Speed Penalty from using Skills while moving
Evasion during ParryMain TreeMain TreeSmall
  • 25% increased Evasion Rating while Parrying
Evasion if Consumed Frenzy Charge (3)Main TreeMain TreeSmall
  • 20% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Evasion Rating on Hit RecentlyMain TreeMain TreeSmall
  • 20% increased Evasion Rating if you have Hit an Enemy Recently
Evasion while Moving (3)Main TreeMain TreeSmall
  • 20% increased Evasion Rating while moving
Evasion while Sprinting (2)Main TreeMain TreeSmall
  • 25% increased Evasion Rating while Sprinting
Evasion while Surrounded (2)Main TreeMain TreeSmall
  • 30% increased Evasion Rating while Surrounded
Exposure Effect (4)Main TreeMain TreeSmall
  • 10% increased Exposure Effect
Exposure Effect and Slow Effect (2)Main TreeMain TreeSmall
  • Debuffs you inflict have 7% increased Slow Magnitude
  • 7% increased Exposure Effect
Faster Ailments (2)Main TreeMain TreeSmall
  • Damaging Ailments deal damage 5% faster
Faster Ignites and Flammability Magnitude (2)Main TreeMain TreeSmall
  • 15% increased Flammability Magnitude
  • Ignites you inflict deal Damage 4% faster
Fire and Cold Damage (3)Main TreeMain TreeSmall
  • 10% increased Fire Damage
  • 10% increased Cold Damage
Fire Damage (22)Main TreeMain TreeSmall
  • 12% increased Fire Damage
Fire Damage (6)Main TreeMain TreeSmall
  • 10% increased Fire Damage
Fire Damage and Area (2)Main TreeMain TreeSmall
  • 6% increased Fire Damage
  • 5% increased Area of Effect
Fire Damage and Armour (2)Main TreeMain TreeSmall
  • 6% increased Fire Damage
  • 10% increased Armour
Fire Damage and Attack Damage (2)Main TreeMain TreeSmall
  • 8% increased Fire Damage
  • 8% increased Attack Damage
Fire Damage when consuming an Endurance Charge (3)Main TreeMain TreeSmall
  • 3% increased Fire Damage per Endurance Charge consumed Recently
Fire Penetration (11)Main TreeMain TreeSmall
  • Damage Penetrates 6% Fire Resistance
Fire Penetration (2)Main TreeMain TreeSmall
  • Damage Penetrates 8% Fire Resistance
Fire Penetration and Stun BuildupMain TreeMain TreeSmall
  • 10% increased Stun Buildup
  • Damage Penetrates 5% Fire Resistance
Fire Resistance (3)Main TreeMain TreeSmall
  • +5% to Fire Resistance
Flail Critical ChanceMain TreeMain TreeSmall
  • 15% increased Critical Hit Chance with Flails
Flail Critical Chance (2)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance with Flails
Flail Damage (3)Main TreeMain TreeSmall
  • 10% increased Damage with Flails
Flammability and Ignite Magnitude (3)Main TreeMain TreeSmall
  • 15% increased Flammability Magnitude
  • 8% increased Ignite Magnitude
Flammability MagnitudeMain TreeMain TreeSmall
  • 20% increased Flammability Magnitude
Flammability Magnitude (14)Main TreeMain TreeSmall
  • 30% increased Flammability Magnitude
Flammability Magnitude and Fire DamageMain TreeMain TreeSmall
  • 8% increased Fire Damage
  • 15% increased Flammability Magnitude
Flask and Charm Charges Gained (2)Main TreeMain TreeSmall
  • 8% increased Flask and Charm Charges gained
Flask Charges Gained (2)Main TreeMain TreeSmall
  • 15% increased Flask Charges gained
Flask Charges Gained (4)Main TreeMain TreeSmall
  • 10% increased Flask Charges gained
Flask Charges UsedMain TreeMain TreeSmall
  • 5% reduced Flask Charges used
Flask DurationMain TreeMain TreeSmall
  • 10% increased Flask Effect Duration
Focus Energy Shield (4)Main TreeMain TreeSmall
  • 40% increased Energy Shield from Equipped Focus
Forking ProjectilesMain TreeMain TreeSmall
  • Projectiles have 25% chance for an additional Projectile when Forking
Freeze and Chill Resistance (3)Main TreeMain TreeSmall
  • 5% reduced Effect of Chill on you
  • 10% increased Freeze Threshold
Freeze BuildupMain TreeMain TreeSmall
  • 20% increased Freeze Buildup
Freeze Buildup (17)Main TreeMain TreeSmall
  • 15% increased Freeze Buildup
Freeze Buildup and Cold Damage (2)Main TreeMain TreeSmall
  • 8% increased Cold Damage
  • 8% increased Freeze Buildup
Freeze Buildup and Skill Effect DurationMain TreeMain TreeSmall
  • 10% increased Freeze Buildup
  • 6% increased Skill Effect Duration
Freeze Threshold (2)Main TreeMain TreeSmall
  • 15% increased Freeze Threshold
Frenzy Charge Duration (8)Main TreeMain TreeSmall
  • 20% increased Frenzy Charge Duration
Glory Generation (6)Main TreeMain TreeSmall
  • 15% increased Glory generation
Glory Generation and Attack Damage (4)Main TreeMain TreeSmall
  • 5% increased Attack Damage
  • 8% increased Glory generation
Grenade Area (2)Main TreeMain TreeSmall
  • 10% increased Grenade Area of Effect
Grenade Cooldown Recovery Rate (4)Main TreeMain TreeSmall
  • 15% increased Cooldown Recovery Rate for Grenade Skills
Grenade Damage (7)Main TreeMain TreeSmall
  • 12% increased Grenade Damage
Grenade Fuse DurationMain TreeMain TreeSmall
  • 15% reduced Grenade Detonation Time
Hazard Area (2)Main TreeMain TreeSmall
  • 10% increased Hazard Area of Effect
Hazard Damage (7)Main TreeMain TreeSmall
  • 16% increased Hazard Damage
Hazard Duration (2)Main TreeMain TreeSmall
  • 20% increased Hazard Duration
Hazard Immobilisation BuildupMain TreeMain TreeSmall
  • 20% increased Hazard Immobilisation buildup
Hazard Rearm ChanceMain TreeMain TreeSmall
  • Hazards have 5% chance to rearm after they are triggered
Herald Damage (2)Main TreeMain TreeSmall
  • 12% increased Damage while affected by a Herald
Herald Damage (4)Main TreeMain TreeSmall
  • Herald Skills deal 20% increased Damage
Herald Reservation (3)Main TreeMain TreeSmall
  • 8% increased Reservation Efficiency of Herald Skills
Herald Reservation (4)Main TreeMain TreeSmall
  • 6% increased Reservation Efficiency of Herald Skills
Ignite Duration (3)Main TreeMain TreeSmall
  • 8% increased Ignite Duration on Enemies
Ignite Effect on YouMain TreeMain TreeSmall
  • 10% reduced Magnitude of Ignite on you
Ignite Magnitude (3)Main TreeMain TreeSmall
  • 12% increased Ignite Magnitude
Ignite Magnitude (6)Main TreeMain TreeSmall
  • 10% increased Ignite Magnitude
Ignite Magnitude and Poison MagnitudeMain TreeMain TreeSmall
  • 6% increased Ignite Magnitude
  • 6% increased Magnitude of Poison you inflict
Ignite Magnitude on You (2)Main TreeMain TreeSmall
  • 15% reduced Magnitude of Ignite on you
Immobilisation BuildupMain TreeMain TreeSmall
  • 10% increased Immobilisation buildup against Constructs
Immobilisation Buildup (4)Main TreeMain TreeSmall
  • 15% increased Immobilisation buildup
Impale Chance (2)Main TreeMain TreeSmall
  • 15% chance to Impale on Spell Hit
Incision Chance (6)Main TreeMain TreeSmall
  • 20% chance for Attack Hits to apply Incision
Increased Duration and Stun Threshold (2)Main TreeMain TreeSmall
  • 8% increased Skill Effect Duration
  • 8% increased Stun Threshold
Infused Spell Damage (5)Main TreeMain TreeSmall
  • 15% increased Spell Damage if you have consumed an Elemental Infusion Recently
Infusion and Power Charge DurationMain TreeMain TreeSmall
  • 8% increased Power Charge Duration
  • 8% increased Elemental Infusion duration
Infusion and Power Charge Duration (2)Main TreeMain TreeSmall
  • 6% increased Power Charge Duration
  • 6% increased Elemental Infusion duration
Infusion Chance (2)Main TreeMain TreeSmall
  • 5% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Infusion Consumption Chance (2)Main TreeMain TreeSmall
  • Skills have 5% chance to not remove Elemental Infusions but still count as consuming them
Infusion Duration (4)Main TreeMain TreeSmall
  • 10% increased Elemental Infusion duration
IntelligenceMain TreeMain TreeSmall
  • +10 to Intelligence
Intelligence (10)Main TreeMain TreeSmall
  • +8 to Intelligence
Invocation Critical DamageMain TreeMain TreeSmall
  • Invocation Spells have 20% increased Critical Damage Bonus
Invocation Critical HitsMain TreeMain TreeSmall
  • Invocated Spells have 12% increased Critical Hit Chance
Invocation Spell Damage (4)Main TreeMain TreeSmall
  • Invocated Spells deal 15% increased Damage
Jagged Ground Effect (3)Main TreeMain TreeSmall
  • 15% increased Magnitude of Jagged Ground you create
Knockback (3)Main TreeMain TreeSmall
  • 8% increased Knockback Distance
Knockback and Stun Buildup (2)Main TreeMain TreeSmall
  • 10% increased Stun Buildup
  • 10% increased Knockback Distance
Later Rage Loss Start (5)Main TreeMain TreeSmall
  • Inherent Rage loss starts 1 second later
Life and Mana Flask Recovery (4)Main TreeMain TreeSmall
  • 10% increased Life and Mana Recovery from Flasks
Life and Mana on KillMain TreeMain TreeSmall
  • Recover 1% of maximum Life on Kill
  • Recover 1% of maximum Mana on Kill
Life and Mana Regeneration Rate (2)Main TreeMain TreeSmall
  • 10% increased Life Regeneration rate
  • 10% increased Mana Regeneration Rate
Life Costs (3)Main TreeMain TreeSmall
  • 6% of Skill Mana Costs Converted to Life Costs
Life Flask Charges (5)Main TreeMain TreeSmall
  • 15% increased Life Flask Charges gained
Life Flasks (19)Main TreeMain TreeSmall
  • 10% increased Life Recovery from Flasks
Life Flasks (2)Main TreeMain TreeSmall
  • 15% increased Life Recovery from Flasks
Life Flasks (2)Main TreeMain TreeSmall
  • 25% increased Life Recovery from Flasks used when on Low Life
Life LeechMain TreeMain TreeSmall
  • 10% increased amount of Life Leeched
Life LeechMain TreeMain TreeSmall
  • Leech Life 8% slower
Life LeechMain TreeMain TreeSmall
  • Leech Life 8% faster
Life Leech (7)Main TreeMain TreeSmall
  • 8% increased amount of Life Leeched
Life Leech and Companion DamageMain TreeMain TreeSmall
  • 8% increased amount of Life Leeched
  • Companions deal 12% increased Damage
Life Leech and Physical DamageMain TreeMain TreeSmall
  • 1% increased maximum Life
  • 8% increased amount of Life Leeched
Life Leech and Slower Leech (3)Main TreeMain TreeSmall
  • 12% increased amount of Life Leeched
  • Leech Life 5% slower
Life Leech SpeedMain TreeMain TreeSmall
  • Leech Life 15% faster
Life Leech. Armour and Evasion while Leeching (2)Main TreeMain TreeSmall
  • 6% increased amount of Life Leeched
  • 8% increased Armour and Evasion Rating while Leeching
Life on Kill (2)Main TreeMain TreeSmall
  • Gain 5 Life per enemy killed
Life on Kill (2)Main TreeMain TreeSmall
  • Gain 3 Life per enemy killed
Life on Kill (2)Main TreeMain TreeSmall
  • Recover 1% of maximum Life on Kill
Life Recoup (18)Main TreeMain TreeSmall
  • 3% of Damage taken Recouped as Life
Life Recoup Speed (6)Main TreeMain TreeSmall
  • 8% increased speed of Recoup Effects
Life Regeneration (17)Main TreeMain TreeSmall
  • 10% increased Life Regeneration rate
Life Regeneration (5)Main TreeMain TreeSmall
  • Regenerate 0.2% of maximum Life per second
Life Regeneration and Damage (2)Main TreeMain TreeSmall
  • 5% increased Damage
  • Regenerate 0.1% of maximum Life per second
Life Regeneration on Low Life (3)Main TreeMain TreeSmall
  • 15% increased Life Regeneration Rate while on Low Life
Life Regeneration Rate and Presence (2)Main TreeMain TreeSmall
  • 5% increased Life Regeneration rate
  • 10% increased Presence Area of Effect
Life Regeneration while Stationary (3)Main TreeMain TreeSmall
  • 15% increased Life Regeneration Rate while stationary
Life Spell CostsMain TreeMain TreeSmall
  • 15% of Spell Mana Cost Converted to Life Cost
Life Spell DamageMain TreeMain TreeSmall
  • 12% increased Spell Damage with Spells that cost Life
Life Spell Damage and CostsMain TreeMain TreeSmall
  • 6% increased Spell Damage with Spells that cost Life
  • 8% of Spell Mana Cost Converted to Life Cost
Lightning and Cold Damage (3)Main TreeMain TreeSmall
  • 8% increased Cold Damage
  • 8% increased Lightning Damage
Lightning Damage (10)Main TreeMain TreeSmall
  • 10% increased Lightning Damage
Lightning Damage (21)Main TreeMain TreeSmall
  • 12% increased Lightning Damage
Lightning Damage and Electrocute Buildup (2)Main TreeMain TreeSmall
  • 8% increased Lightning Damage
  • 10% increased Electrocute Buildup
Lightning Damage and Resistance (2)Main TreeMain TreeSmall
  • 5% increased Lightning Damage
  • +3% to Lightning Resistance
Lightning Penetration (18)Main TreeMain TreeSmall
  • Damage Penetrates 6% Lightning Resistance
Lightning Resistance (4)Main TreeMain TreeSmall
  • +5% to Lightning Resistance
Lightning Skill Chain Chance (2)Main TreeMain TreeSmall
  • 20% chance for Lightning Skills to Chain an additional time
Lightning Skill Speed (4)Main TreeMain TreeSmall
  • 3% increased Attack and Cast Speed with Lightning Skills
Mace Aftershock ChanceMain TreeMain TreeSmall
  • 8% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Mace DamageMain TreeMain TreeSmall
  • 15% increased Damage with Maces
Mace Damage (2)Main TreeMain TreeSmall
  • 14% increased Damage with Maces
Mace Damage and Stun BuildupMain TreeMain TreeSmall
  • 12% increased Stun Buildup
  • 10% increased Damage with Maces
Mace Stun Buildup (2)Main TreeMain TreeSmall
  • 18% increased Stun Buildup with Maces
Mana Cost Efficiency (4)Main TreeMain TreeSmall
  • 8% increased Mana Cost Efficiency
Mana Flask ChargesMain TreeMain TreeSmall
  • 15% increased Mana Flask Charges gained
Mana Flask Charges Used (4)Main TreeMain TreeSmall
  • 4% reduced Flask Charges used from Mana Flasks
Mana Flasks (8)Main TreeMain TreeSmall
  • 10% increased Mana Recovery from Flasks
Mana Leech (8)Main TreeMain TreeSmall
  • 10% increased amount of Mana Leeched
Mana Leech and Cold Resistance (2)Main TreeMain TreeSmall
  • +5% to Cold Resistance
  • 10% increased amount of Mana Leeched
Mana on Kill (2)Main TreeMain TreeSmall
  • Recover 1% of maximum Mana on Kill
Mana Recoup (3)Main TreeMain TreeSmall
  • 3% of Damage taken Recouped as Mana
Mana Regeneration (3)Main TreeMain TreeSmall
  • 16% increased Mana Regeneration Rate while stationary
Mana Regeneration (37)Main TreeMain TreeSmall
  • 10% increased Mana Regeneration Rate
Mana Regeneration and Attack Speed (2)Main TreeMain TreeSmall
  • 2% increased Attack Speed
  • 5% increased Mana Regeneration Rate
Mana Regeneration and Critical Chance (2)Main TreeMain TreeSmall
  • 8% increased Mana Regeneration Rate
  • 8% increased Critical Hit Chance
Mana Regeneration and Skill Speed (2)Main TreeMain TreeSmall
  • 2% increased Skill Speed
  • 5% increased Mana Regeneration Rate
Mana Regeneration while not on Low Mana (2)Main TreeMain TreeSmall
  • 16% increased Mana Regeneration Rate while not on Low Mana
Mark Duration (2)Main TreeMain TreeSmall
  • Mark Skills have 25% increased Skill Effect Duration
Mark Effect (2)Main TreeMain TreeSmall
  • 10% increased Effect of your Mark Skills
Mark Effect and Blind ChanceMain TreeMain TreeSmall
  • 8% increased Effect of your Mark Skills
  • 5% chance to Blind Enemies on Hit with Attacks
Mark Effect and Blind EffectMain TreeMain TreeSmall
  • 8% increased Effect of your Mark Skills
  • 10% increased Blind Effect
Mark Use Speed (4)Main TreeMain TreeSmall
  • Mark Skills have 10% increased Use Speed
Maximum BlockMain TreeMain TreeSmall
  • +1% to maximum Block chance
Maximum Rage (5)Main TreeMain TreeSmall
  • +2 to Maximum Rage
Maximum Rage while Shapeshifted (2)Main TreeMain TreeSmall
  • +3 to maximum Rage while Shapeshifted
Melee and StunMain TreeMain TreeSmall
  • 10% increased Stun Buildup
  • 10% increased Melee Damage
Melee Attack Speed (2)Main TreeMain TreeSmall
  • 3% increased Melee Attack Speed
Melee Critical ChanceMain TreeMain TreeSmall
  • 10% increased Melee Critical Hit Chance
Melee DamageMain TreeMain TreeSmall
  • 8% increased Accuracy Rating with One Handed Melee Weapons
  • 8% increased Accuracy Rating with Two Handed Melee Weapons
Melee DamageMain TreeMain TreeSmall
  • 12% increased Melee Damage
Melee Damage (16)Main TreeMain TreeSmall
  • 10% increased Melee Damage
Melee Damage (2)Main TreeMain TreeSmall
  • 15% increased Melee Damage with Hits at Close Range
Melee Damage (6)Main TreeMain TreeSmall
  • 8% increased Melee Damage
Melee Damage against Immobilised (2)Main TreeMain TreeSmall
  • 20% increased Melee Damage against Immobilised Enemies
Melee Damage if Projectile Hit (2)Main TreeMain TreeSmall
  • 15% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Melee Stun BuildupMain TreeMain TreeSmall
  • 18% increased Stun Buildup with Melee Damage
Minion Area (3)Main TreeMain TreeSmall
  • Minions have 8% increased Area of Effect
Minion Attack and Cast Speed (2)Main TreeMain TreeSmall
  • Minions have 5% increased Attack and Cast Speed
Minion Attack and Cast Speed (3)Main TreeMain TreeSmall
  • Minions have 3% increased Attack and Cast Speed
Minion Cold ResistanceMain TreeMain TreeSmall
  • Minions have +20% to Cold Resistance
Minion Cold Resistance (2)Main TreeMain TreeSmall
  • Minions have +20% to Cold Resistance
  • Minions have +3% to Maximum Cold Resistances
Minion Critical Chance (3)Main TreeMain TreeSmall
  • Minions have 20% increased Critical Hit Chance
Minion Critical Damage (2)Main TreeMain TreeSmall
  • Minions have 15% increased Critical Damage Bonus
Minion DamageMain TreeMain TreeSmall
  • Minions deal 16% increased Damage
Minion Damage (15)Main TreeMain TreeSmall
  • Minions deal 10% increased Damage
Minion Damage (5)Main TreeMain TreeSmall
  • Minions deal 12% increased Damage
Minion Damage and Command Speed (4)Main TreeMain TreeSmall
  • Minions deal 6% increased Damage
  • Minions have 8% increased Cooldown Recovery Rate for Command Skills
Minion Damage and DurationMain TreeMain TreeSmall
  • Minions deal 6% increased Damage
  • 6% increased Minion Duration
Minion Damage and DurationMain TreeMain TreeSmall
  • Minions deal 8% increased Damage
  • 8% increased Minion Duration
Minion Damage and Life (4)Main TreeMain TreeSmall
  • Minions have 6% increased maximum Life
  • Minions deal 6% increased Damage
Minion DurationMain TreeMain TreeSmall
  • 16% increased Minion Duration
Minion DurationMain TreeMain TreeSmall
  • 12% increased Minion Duration
Minion Fire ResistanceMain TreeMain TreeSmall
  • Minions have +20% to Fire Resistance
Minion Fire Resistance (2)Main TreeMain TreeSmall
  • Minions have +3% to Maximum Fire Resistances
  • Minions have +20% to Fire Resistance
Minion Life (10)Main TreeMain TreeSmall
  • Minions have 10% increased maximum Life
Minion Life (3)Main TreeMain TreeSmall
  • Minions have 12% increased maximum Life
Minion Life and Chaos Resistance (4)Main TreeMain TreeSmall
  • Minions have 8% increased maximum Life
  • Minions have +7% to Chaos Resistance
Minion Life and Minion Revive SpeedMain TreeMain TreeSmall
  • Minions have 10% increased maximum Life
  • Minions Revive 8% faster
Minion Life and Physical Damage ReductionMain TreeMain TreeSmall
  • Minions have 8% increased maximum Life
  • Minions have 8% additional Physical Damage Reduction
Minion Lightning ResistanceMain TreeMain TreeSmall
  • Minions have +20% to Lightning Resistance
Minion Lightning Resistance (2)Main TreeMain TreeSmall
  • Minions have +20% to Lightning Resistance
  • Minions have +3% to Maximum Lightning Resistances
Minion Physical Damage ReductionMain TreeMain TreeSmall
  • Minions have 12% additional Physical Damage Reduction
  • Minions have 25% increased Evasion Rating
Minion Physical Damage ReductionMain TreeMain TreeSmall
  • Minions have 12% additional Physical Damage Reduction
Minion Resistances (3)Main TreeMain TreeSmall
  • Minions have +8% to all Elemental Resistances
Minion Revive Speed (2)Main TreeMain TreeSmall
  • Minions Revive 5% faster
Minion Stun Buildup (2)Main TreeMain TreeSmall
  • Minions cause 15% increased Stun Buildup
Movement Penalty with Raised Shield (2)Main TreeMain TreeSmall
  • 10% reduced Movement Speed Penalty while Actively Blocking
Movement Speed (2)Main TreeMain TreeSmall
  • 3% increased Movement Speed if you've Killed Recently
Movement Speed (6)Main TreeMain TreeSmall
  • 2% increased Movement Speed
Movement Speed and Slow Effect on YouMain TreeMain TreeSmall
  • 1% increased Movement Speed
  • 4% reduced Slowing Potency of Debuffs on You
Non-Damaging Ailment Magnitude (2)Main TreeMain TreeSmall
  • 10% increased Magnitude of Non-Damaging Ailments you inflict
Offering Area (2)Main TreeMain TreeSmall
  • Offering Skills have 20% increased Area of Effect
Offering DurationMain TreeMain TreeSmall
  • Offering Skills have 30% increased Duration
Offering DurationMain TreeMain TreeSmall
  • Offering Skills have 30% reduced Duration
Offering DurationMain TreeMain TreeSmall
  • Offering Skills have 20% increased Duration
Offering Effect (2)Main TreeMain TreeSmall
  • Offering Skills have 15% increased Buff effect
Offering LifeMain TreeMain TreeSmall
  • Offerings have 30% increased Maximum Life
Offering LifeMain TreeMain TreeSmall
  • Offerings have 30% reduced Maximum Life
Offering Life (3)Main TreeMain TreeSmall
  • Offerings have 15% increased Maximum Life
One Handed Accuracy (2)Main TreeMain TreeSmall
  • 12% increased Accuracy Rating with One Handed Melee Weapons
One Handed Ailment Chance (2)Main TreeMain TreeSmall
  • Attacks with One-Handed Weapons have 15% increased Chance to inflict Ailments
One Handed Attack Speed (4)Main TreeMain TreeSmall
  • 3% increased Attack Speed with One Handed Melee Weapons
One Handed Critical Chance (2)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance with One Handed Melee Weapons
One Handed Damage (9)Main TreeMain TreeSmall
  • 10% increased Damage with One Handed Weapons
Parried Debuff Magnitude (4)Main TreeMain TreeSmall
  • 10% increased Parried Debuff Magnitude
Parried Debuff Magnitude and DurationMain TreeMain TreeSmall
  • 6% increased Parried Debuff Magnitude
  • 8% increased Parried Debuff Duration
Parried Duration (2)Main TreeMain TreeSmall
  • 15% increased Parried Debuff Duration
Parry AreaMain TreeMain TreeSmall
  • 20% increased Parry Hit Area of Effect
Parry Area (2)Main TreeMain TreeSmall
  • 15% increased Parry Hit Area of Effect
Parry Area and Debuff MagnitudeMain TreeMain TreeSmall
  • 6% increased Parried Debuff Magnitude
  • 8% increased Parry Hit Area of Effect
Parry Damage (3)Main TreeMain TreeSmall
  • 20% increased Parry Damage
Parry Stun BuildupMain TreeMain TreeSmall
  • Parry has 25% increased Stun Buildup
Parry Stun BuildupMain TreeMain TreeSmall
  • Parry has 20% increased Stun Buildup
Physical as Extra Chaos Damage (2)Main TreeMain TreeSmall
  • Gain 3% of Physical Damage as extra Chaos Damage
Physical Attack Damage (2)Main TreeMain TreeSmall
  • 12% increased Attack Physical Damage
Physical Damage (16)Main TreeMain TreeSmall
  • 10% increased Physical Damage
Physical Damage (4)Main TreeMain TreeSmall
  • 12% increased Physical Damage
Physical Damage and Ailment ChanceMain TreeMain TreeSmall
  • 8% increased chance to inflict Ailments
  • 8% increased Physical Damage
Physical Damage and Critical Chance (2)Main TreeMain TreeSmall
  • 5% increased Critical Hit Chance
  • 8% increased Physical Damage
Physical Damage and Increased Duration (2)Main TreeMain TreeSmall
  • 4% increased Skill Effect Duration
  • 8% increased Physical Damage
Physical Damage and Life RecoupMain TreeMain TreeSmall
  • 3% of Physical Damage taken Recouped as Life
  • 5% increased Physical Damage
Physical Damage and Reduced Duration (2)Main TreeMain TreeSmall
  • 4% reduced Skill Effect Duration
  • 8% increased Physical Damage
Physical Life RecoupMain TreeMain TreeSmall
  • 6% of Physical Damage taken Recouped as Life
Pierce Chance (3)Main TreeMain TreeSmall
  • 15% chance to Pierce an Enemy
Pin Buildup (8)Main TreeMain TreeSmall
  • 15% increased Pin Buildup
Pin DurationMain TreeMain TreeSmall
  • 15% increased Pin duration
Pin Duration (2)Main TreeMain TreeSmall
  • 10% increased Pin duration
Plant Skill Damage (8)Main TreeMain TreeSmall
  • 12% increased Damage with Plant Skills
Poison Chance (8)Main TreeMain TreeSmall
  • 8% chance to Poison on Hit
Poison Damage (12)Main TreeMain TreeSmall
  • 10% increased Magnitude of Poison you inflict
Poison Duration (7)Main TreeMain TreeSmall
  • 10% increased Poison Duration
Poison Duration on YouMain TreeMain TreeSmall
  • 10% reduced Poison Duration on you
Power Charge Duration (3)Main TreeMain TreeSmall
  • 20% increased Power Charge Duration
Power Charge Duration and Energy Shield (2)Main TreeMain TreeSmall
  • 10% increased Power Charge Duration
  • 10% increased maximum Energy Shield if you've consumed a Power Charge Recently
Presence AreaMain TreeMain TreeSmall
  • 25% reduced Presence Area of Effect
Presence AreaMain TreeMain TreeSmall
  • 25% increased Presence Area of Effect
Presence Area (10)Main TreeMain TreeSmall
  • 20% increased Presence Area of Effect
Presence Area (2)Main TreeMain TreeSmall
  • 15% increased Presence Area of Effect
Presence Area and Companion AreaMain TreeMain TreeSmall
  • 10% increased Presence Area of Effect
  • Companions have 10% increased Area of Effect
Projectile Ailment ChanceMain TreeMain TreeSmall
  • 20% increased chance to inflict Ailments with Projectiles
Projectile Critical Chance (2)Main TreeMain TreeSmall
  • Projectiles have 12% increased Critical Hit Chance against Enemies further than 6m
Projectile Damage (2)Main TreeMain TreeSmall
  • Projectiles deal 15% increased Damage with Hits against Enemies within 2m
Projectile Damage (26)Main TreeMain TreeSmall
  • 10% increased Projectile Damage
Projectile Damage (4)Main TreeMain TreeSmall
  • 8% increased Projectile Damage
Projectile Damage (5)Main TreeMain TreeSmall
  • Projectiles deal 15% increased Damage with Hits against Enemies further than 6m
Projectile Damage if Melee Hit (2)Main TreeMain TreeSmall
  • 15% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Projectile Parry RangeMain TreeMain TreeSmall
  • 20% increased Parry Range
Projectile Pierce (2)Main TreeMain TreeSmall
  • 25% chance for Projectiles to Pierce Enemies within 3m distance of you
Projectile Speed (2)Main TreeMain TreeSmall
  • 10% increased Projectile Speed
Projectile Speed (4)Main TreeMain TreeSmall
  • 8% increased Projectile Speed
Projectile Speed and Physical Damage (3)Main TreeMain TreeSmall
  • 5% increased Projectile Speed
  • 8% increased Physical Damage
Projectile Stun BuildupMain TreeMain TreeSmall
  • 20% increased Projectile Stun Buildup
Projectile Stun BuildupMain TreeMain TreeSmall
  • 18% increased Projectile Stun Buildup
Puppet Master chanceMain TreeMain TreeSmall
  • 20% increased Effect of Puppet Master
Puppet Master chanceMain TreeMain TreeSmall
  • 25% increased Duration of each Puppet Master stack
Puppet Master chance (2)Main TreeMain TreeSmall
  • 15% increased Effect of Puppet Master
Puppet Master chance (5)Main TreeMain TreeSmall
  • 15% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Quarterstaff Critical Chance (2)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance with Quarterstaves
Quarterstaff Critical Damage (2)Main TreeMain TreeSmall
  • 18% increased Critical Damage Bonus with Quarterstaves
Quarterstaff Freeze and Daze Buildup (2)Main TreeMain TreeSmall
  • 5% chance to Daze on Hit
  • 20% increased Freeze Buildup with Quarterstaves
Quarterstaff Speed (3)Main TreeMain TreeSmall
  • 3% increased Attack Speed with Quarterstaves
Quarterstaff Stun and Knockback (2)Main TreeMain TreeSmall
  • 20% increased Knockback Distance
  • 20% increased Stun Buildup with Quarterstaves
Quiver Effect (4)Main TreeMain TreeSmall
  • 6% increased bonuses gained from Equipped Quiver
Rage Decay (2)Main TreeMain TreeSmall
  • Inherent loss of Rage is 15% slower
Rage on Ignite (2)Main TreeMain TreeSmall
  • Gain 1 Rage when your Hit Ignites a target
Rage on Melee Hit (13)Main TreeMain TreeSmall
  • Gain 1 Rage on Melee Hit
Rage when Hit (7)Main TreeMain TreeSmall
  • Gain 2 Rage when Hit by an Enemy
Recover Life on consuming Endurance Charge (3)Main TreeMain TreeSmall
  • Recover 2% of maximum Life for each Endurance Charge consumed
Recover Mana on consuming Power Charge (3)Main TreeMain TreeSmall
  • Recover 2% of maximum Mana when you consume a Power Charge
Reduced Attribute Requirements (3)Main TreeMain TreeSmall
  • Equipment and Skill Gems have 4% reduced Attribute Requirements
Reduced Duration (4)Main TreeMain TreeSmall
  • 8% reduced Skill Effect Duration
Reduced Movement Penalty (2)Main TreeMain TreeSmall
  • 3% reduced Movement Speed Penalty from using Skills while moving
Reduced Movement Penalty and Attack Damage while Moving (2)Main TreeMain TreeSmall
  • 8% increased Attack Damage while moving
  • 2% reduced Movement Speed Penalty from using Skills while moving
Reduced Projectile Speed (2)Main TreeMain TreeSmall
  • 6% reduced Projectile Speed
Remnant Effect (2)Main TreeMain TreeSmall
  • Remnants you create have 10% increased effect
Remnant Pickup Range (6)Main TreeMain TreeSmall
  • Remnants can be collected from 20% further away
Seal Generation Frequency (2)Main TreeMain TreeSmall
  • Sealed Skills have 10% increased Seal gain frequency
Sentinels (5)Main TreeMain TreeSmall
  • 10% increased Damage
  • Minions deal 10% increased Damage
ShamanMain TreeMain TreeSmall
  • +3% to all Elemental Resistances
Shapeshifted Accuracy Rating (2)Main TreeMain TreeSmall
  • 10% increased Accuracy Rating while Shapeshifted
Shapeshifted Armour (3)Main TreeMain TreeSmall
  • 10% increased Armour while Shapeshifted
  • +5% of Armour also applies to Elemental Damage while Shapeshifted
Shapeshifted Critical Chance (2)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance while Shapeshifted
Shapeshifted DamageMain TreeMain TreeSmall
  • 10% increased Damage while Shapeshifted
Shapeshifted Damage (7)Main TreeMain TreeSmall
  • 12% increased Damage while Shapeshifted
Shapeshifted Damage against Immobilised (3)Main TreeMain TreeSmall
  • 20% increased Damage against Immobilised Enemies while Shapeshifted
Shapeshifted Elemental Damage (2)Main TreeMain TreeSmall
  • 12% increased Elemental Damage while Shapeshifted
Shapeshifted Elemental PenetrationMain TreeMain TreeSmall
  • Damage Penetrates 6% of Enemy Elemental Resistances while Shapeshifted
Shapeshifted Energy Shield Delay (3)Main TreeMain TreeSmall
  • 10% faster start of Energy Shield Recharge while Shapeshifted
Shapeshifted Energy Shield Recharge (2)Main TreeMain TreeSmall
  • 15% increased Energy Shield Recharge Rate while Shapeshifted
Shapeshifted Life Leech (2)Main TreeMain TreeSmall
  • 10% increased amount of Life Leeched while Shapeshifted
Shapeshifted Life Regeneration (2)Main TreeMain TreeSmall
  • 15% increased Life Regeneration rate while Shapeshifted
Shapeshifted Physical DamageMain TreeMain TreeSmall
  • 12% increased Physical Damage while Shapeshifted
Shapeshifted Skill Speed (3)Main TreeMain TreeSmall
  • 3% increased Skill Speed while Shapeshifted
Shapeshifting Armour applies to Elemental Damage HitsMain TreeMain TreeSmall
  • +8% of Armour also applies to Elemental Damage while Shapeshifted
Shapeshifting Attack Damage (2)Main TreeMain TreeSmall
  • 15% increased Attack Damage if you have Shapeshifted to an Animal form Recently
Shapeshifting Critical Hit ChanceMain TreeMain TreeSmall
  • 15% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
Shapeshifting Elemental Ailment ChanceMain TreeMain TreeSmall
  • 20% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
Shapeshifting Spell Damage (2)Main TreeMain TreeSmall
  • 12% increased Spell Damage if you have Shapeshifted to Human form Recently
Shapeshifting Stun BuildupMain TreeMain TreeSmall
  • 20% increased Stun buildup if you have Shapeshifted to an Animal form Recently
Shield Attack SpeedMain TreeMain TreeSmall
  • 3% increased Attack Speed while holding a Shield
Shield Block (27)Main TreeMain TreeSmall
  • 5% increased Block chance
Shield Damage (5)Main TreeMain TreeSmall
  • Attack Skills deal 10% increased Damage while holding a Shield
Shield Defences (5)Main TreeMain TreeSmall
  • 25% increased Armour, Evasion and Energy Shield from Equipped Shield
Shock Chance (11)Main TreeMain TreeSmall
  • 15% increased chance to Shock
Shock Chance and Lightning Damage (2)Main TreeMain TreeSmall
  • 8% increased Lightning Damage
  • 8% increased chance to Shock
Shock Duration (2)Main TreeMain TreeSmall
  • 20% increased Shock Duration
Shock Effect (5)Main TreeMain TreeSmall
  • 15% increased Magnitude of Shock you inflict
Shock Effect and Mana Regeneration (3)Main TreeMain TreeSmall
  • 6% increased Mana Regeneration Rate
  • 10% increased Magnitude of Shock you inflict
Shock Effect on YouMain TreeMain TreeSmall
  • 10% reduced effect of Shock on you
Skill Speed (2)Main TreeMain TreeSmall
  • 4% increased Skill Speed
Skill Speed (7)Main TreeMain TreeSmall
  • 3% increased Skill Speed
Slow Effect (3)Main TreeMain TreeSmall
  • Debuffs you inflict have 5% increased Slow Magnitude
Slow Effect and Hinder Duration (2)Main TreeMain TreeSmall
  • Debuffs you inflict have 4% increased Slow Magnitude
  • 20% increased Hinder Duration
Slow Effect on You (13)Main TreeMain TreeSmall
  • 8% reduced Slowing Potency of Debuffs on You
Slow Effect on You and Attack SpeedMain TreeMain TreeSmall
  • 2% increased Attack Speed
  • 4% reduced Slowing Potency of Debuffs on You
Slow Effect on You and Debuff Expiry RateMain TreeMain TreeSmall
  • 4% reduced Slowing Potency of Debuffs on You
  • Debuffs on you expire 3% faster
Spear AccuracyMain TreeMain TreeSmall
  • 10% increased Accuracy Rating with Spears
Spear Attack Speed (3)Main TreeMain TreeSmall
  • 3% increased Attack Speed with Spears
Spear Critical Chance (2)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance with Spears
Spear Damage (3)Main TreeMain TreeSmall
  • 10% increased Damage with Spears
Spell and Attack DamageMain TreeMain TreeSmall
  • 10% increased Spell Damage
  • 10% increased Attack Damage
Spell and Minion Damage (3)Main TreeMain TreeSmall
  • 10% increased Spell Damage
  • Minions deal 10% increased Damage
Spell Area Damage (5)Main TreeMain TreeSmall
  • 10% increased Spell Area Damage
Spell Area of Effect (7)Main TreeMain TreeSmall
  • Spell Skills have 6% increased Area of Effect
Spell Critical Chance (9)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance for Spells
Spell Critical Chance and Critical Ailment EffectMain TreeMain TreeSmall
  • 10% increased Critical Hit Chance for Spells
  • 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Spell Critical Damage (10)Main TreeMain TreeSmall
  • 15% increased Critical Spell Damage Bonus
Spell DamageMain TreeMain TreeSmall
  • 12% increased Spell Damage
Spell Damage (2)Main TreeMain TreeSmall
  • 12% increased Spell Damage while wielding a Melee Weapon
Spell Damage (3)Main TreeMain TreeSmall
  • 8% increased Spell Damage
Spell Damage (9)Main TreeMain TreeSmall
  • 10% increased Spell Damage
Spell Damage and Cast Speed (3)Main TreeMain TreeSmall
  • 6% increased Spell Damage
  • 2% increased Cast Speed
Spell Damage and Projectile SpeedMain TreeMain TreeSmall
  • 8% increased Spell Damage
  • 8% increased Projectile Speed for Spell Skills
Spell Damage and Projectile SpeedMain TreeMain TreeSmall
  • 8% increased Spell Damage
  • 5% reduced Projectile Speed for Spell Skills
Spell Damage on full Energy ShieldMain TreeMain TreeSmall
  • 12% increased Spell Damage while on Full Energy Shield
Spell HinderMain TreeMain TreeSmall
  • 10% chance to Hinder Enemies on Hit with Spells
Sprint Movement Speed (2)Main TreeMain TreeSmall
  • 3% increased Movement Speed while Sprinting
Strength (3)Main TreeMain TreeSmall
  • +12 to Strength
Strength (8)Main TreeMain TreeSmall
  • +8 to Strength
Strength and Critical Damage Bonus on You (3)Main TreeMain TreeSmall
  • Hits against you have 5% reduced Critical Damage Bonus
  • +5 to Strength
Strength and Dexterity (2)Main TreeMain TreeSmall
  • +4 to Strength
  • +4 to Dexterity
Stun and Ailment Threshold from Energy Shield (9)Main TreeMain TreeSmall
  • Gain additional Ailment Threshold equal to 8% of maximum Energy Shield
  • Gain additional Stun Threshold equal to 8% of maximum Energy Shield
Stun and Freeze Buildup (5)Main TreeMain TreeSmall
  • 15% increased Stun Buildup
  • 15% increased Freeze Buildup
Stun Buildup (19)Main TreeMain TreeSmall
  • 15% increased Stun Buildup
Stun Recovery (4)Main TreeMain TreeSmall
  • 20% increased Stun Recovery
Stun Threshold (19)Main TreeMain TreeSmall
  • 12% increased Stun Threshold
Stun Threshold (3)Main TreeMain TreeSmall
  • 15% increased Stun Threshold
Stun Threshold and Evasion RatingMain TreeMain TreeSmall
  • 8% increased Evasion Rating
  • 12% increased Stun Threshold if you haven't been Stunned Recently
Stun Threshold and Strength (4)Main TreeMain TreeSmall
  • 10% increased Stun Threshold
  • +5 to Strength
Stun Threshold during Parry (5)Main TreeMain TreeSmall
  • 20% increased Stun Threshold while Parrying
Stun Threshold from Energy Shield (4)Main TreeMain TreeSmall
  • Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Stun Threshold if not Stunned recently (5)Main TreeMain TreeSmall
  • 25% increased Stun Threshold if you haven't been Stunned Recently
Surpassing Arrow Chance (2)Main TreeMain TreeSmall
  • +10% Surpassing chance to fire an additional Arrow
Surpassing Arrow Chance (2)Main TreeMain TreeSmall
  • +8% Surpassing chance to fire an additional Arrow
Surpassing Projectile Chance (2)Main TreeMain TreeSmall
  • +8% Surpassing chance to fire an additional Projectile
Sword Damage (7)Main TreeMain TreeSmall
  • 10% increased Damage with Swords
Sword Speed (2)Main TreeMain TreeSmall
  • 3% increased Attack Speed with Swords
Thorn Critical Damage (2)Main TreeMain TreeSmall
  • 30% increased Thorns Critical Damage Bonus
Thorns (5)Main TreeMain TreeSmall
  • 16% increased Thorns damage
Thorns and Block (2)Main TreeMain TreeSmall
  • 4% increased Block chance
  • 10% increased Thorns damage
Thorns and Leech (2)Main TreeMain TreeSmall
  • 8% increased amount of Life Leeched
  • 12% increased Thorns damage
Thorns Ignore Armour (2)Main TreeMain TreeSmall
  • Thorns Damage has 25% chance to ignore Enemy Armour
Totem Attack Speed (2)Main TreeMain TreeSmall
  • Attacks used by Totems have 4% increased Attack Speed
Totem Cast and Attack Speed (2)Main TreeMain TreeSmall
  • Spells Cast by Totems have 4% increased Cast Speed
  • Attacks used by Totems have 4% increased Attack Speed
Totem Cast Speed (2)Main TreeMain TreeSmall
  • Spells Cast by Totems have 4% increased Cast Speed
Totem Damage (16)Main TreeMain TreeSmall
  • 15% increased Totem Damage
Totem Elemental ResistanceMain TreeMain TreeSmall
  • Totems gain +12% to all Elemental Resistances
Totem Life (8)Main TreeMain TreeSmall
  • 16% increased Totem Life
Totem Physical Damage ReductionMain TreeMain TreeSmall
  • Totems have 12% additional Physical Damage Reduction
Totem Placement Speed (9)Main TreeMain TreeSmall
  • 20% increased Totem Placement speed
Trap Critical Chance (4)Main TreeMain TreeSmall
  • 10% increased Critical Hit Chance with Traps
Trap Damage (3)Main TreeMain TreeSmall
  • 10% increased Trap Damage
Trap Throw Speed (2)Main TreeMain TreeSmall
  • 6% increased Trap Throwing Speed
Triggered Spell Damage (2)Main TreeMain TreeSmall
  • Triggered Spells deal 16% increased Spell Damage
Triggered Spell Damage (5)Main TreeMain TreeSmall
  • Triggered Spells deal 14% increased Spell Damage
Two Handed Damage (11)Main TreeMain TreeSmall
  • 10% increased Damage with Two Handed Weapons
Two Handed Damage and Stun (2)Main TreeMain TreeSmall
  • 10% increased Stun Buildup
  • 10% increased Damage with Two Handed Weapons
Volatility Detonation Time (2)Main TreeMain TreeSmall
  • 15% increased Volatility Explosion delay
Volatility Detonation Time (2)Main TreeMain TreeSmall
  • 15% reduced Volatility Explosion delay
Volatility on KillMain TreeMain TreeSmall
  • 5% chance to gain Volatility on Kill
Volatility on Kill (5)Main TreeMain TreeSmall
  • 3% chance to gain Volatility on Kill
Volatility when Stunned (2)Main TreeMain TreeSmall
  • 50% chance to gain Volatility when you are Stunned
Warcry Cooldown (8)Main TreeMain TreeSmall
  • 10% increased Warcry Cooldown Recovery Rate
Warcry Cooldown and SpeedMain TreeMain TreeSmall
  • 8% increased Warcry Speed
  • 6% increased Warcry Cooldown Recovery Rate
Warcry Damage (2)Main TreeMain TreeSmall
  • 16% increased Damage with Warcries
Warcry Power Counted (2)Main TreeMain TreeSmall
  • 10% increased total Power counted by Warcries
Warcry Speed (8)Main TreeMain TreeSmall
  • 16% increased Warcry Speed
Withered Effect (2)Main TreeMain TreeSmall
  • 10% increased Withered Magnitude
Anger ManagementUnseen PathOracleNotable
  • +15 to Maximum Rage
  • 200% faster start of inherent Rage loss
Calculated HunterUnseen PathOracleNotable
  • 5% reduced Skill Speed
  • 50% increased Critical Hit Chance
Call Upon the DeepUnseen PathOracleNotable
  • Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds
ComraderyUnseen PathOracleNotable
  • 30% increased Damage
  • Minions deal 30% increased Damage
Corruption EnduresUnseen PathOracleNotable
  • 7% chance to Avoid Death from Hits
Cower Before the First OnesUnseen PathOracleNotable
  • 30% increased Fire Damage
  • 30% increased Cold Damage
  • 30% increased Lightning Damage
  • 30% increased Chaos Damage
  • 30% increased Physical Damage
Deadly ThornsUnseen PathOracleNotable
  • 35% increased Physical Damage
Echoes of FerocityUnseen PathOracleNotable
  • 15% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock
Endlessly SoaringUnseen PathOracleNotable
  • Shapeshift Skills have 30% increased Skill Effect Duration
Everlasting BloomUnseen PathOracleNotable
  • 30% increased Skill Effect Duration
Exhaust All PowerUnseen PathOracleNotable
  • Archon recovery period expires 30% slower
  • Archon Buffs also grant 50% increased Critical Damage Bonus
  • Archon Buffs also grant 30% increased Critical Hit Chance
First StingUnseen PathOracleNotable
  • 30% chance to Poison on Hit against Enemies that are not Poisoned
  • 80% increased Magnitude of Poison you inflict on targets that are not Poisoned
Flesh WithstandsUnseen PathOracleNotable
  • 30% increased Mana Regeneration Rate while Shocked
  • +500 to Armour while Frozen
  • 21% increased Stun Threshold
  • 21% increased Elemental Ailment Threshold
  • 30% increased Life Regeneration rate while Ignited
Forbidden PathUnseen PathOracleNotable
  • 5% reduced maximum Life
  • -10% to all Elemental Resistances
  • Minions Recoup 30% of Damage taken as Life
  • Minions Gain 20% of Elemental Damage as Extra Chaos Damage
Friend to ManyUnseen PathOracleNotable
  • Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Gift of the PlainsUnseen PathOracleNotable
  • 2% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
  • +1 to Maximum Power Charges
Give Up Your EssenceUnseen PathOracleNotable
  • Allies in your Presence Regenerate 2% of your Maximum Life per second
  • 30% increased Life Cost of Skills
Her Final BiteUnseen PathOracleNotable
  • 20% increased Physical Damage with Bows
  • Bow Attacks have Culling Strike
Hidden FormsUnseen PathOracleNotable
  • Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted
Innate RuneUnseen PathOracleNotable
  • Adds 1 to 37 Lightning damage to Attacks
Known by AllUnseen PathOracleNotable
  • Temporary Minion Skills have +2 to Limit of Minions summoned
Limitless PursuitUnseen PathOracleNotable
  • 4% increased Movement Speed
  • 14% increased Cooldown Recovery Rate
Lunar BoonUnseen PathOracleNotable
  • 40% increased Mana Regeneration Rate while Shapeshifted
Meditative FocusUnseen PathOracleNotable
  • 60% increased Stun Threshold while Channelling
  • 30% of Damage taken Recouped as Life while Channelling
MentorshipUnseen PathOracleNotable
  • Minions have 15% reduced Attack Speed
  • Minions have 15% reduced Cast Speed
  • Minions deal 100% increased Damage with Command Skills
Mighty TrunkUnseen PathOracleNotable
  • Totems gain +3% to all Maximum Elemental Resistances
  • 20% increased Area of Effect for Skills used by Totems
Night's BiteUnseen PathOracleNotable
  • Spells Gain 12% of Damage as extra Chaos Damage
Nurturing NatureUnseen PathOracleNotable
  • 40% increased Mana Regeneration Rate while on Full Life
Power of the StormUnseen PathOracleNotable
  • 50% increased Damage if you've Triggered a Skill Recently
Powerful CastingUnseen PathOracleNotable
  • 2% increased Spell Damage per 10 Strength
Prize of the HuntUnseen PathOracleNotable
  • 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
  • +1 to Maximum Frenzy Charges
Relinquish Your LifeUnseen PathOracleNotable
  • 53% increased Life Cost of Skills
  • Gain 21% of Damage as Extra Chaos Damage
Rough CarapaceUnseen PathOracleNotable
  • Gain Physical Thorns damage equal to 8% of maximum Life while Shapeshifted
Rustle of the LeavesUnseen PathOracleNotable
  • 40% increased Totem Placement speed
  • Spells Cast by Totems have 6% increased Cast Speed
  • Attacks used by Totems have 6% increased Attack Speed
Scent of BloodUnseen PathOracleNotable
  • 3% increased Movement Speed
  • 20% increased Bleeding Duration
  • 40% chance for Attack Hits to apply Incision
Self SacrificingUnseen PathOracleNotable
  • 20% reduced Spirit Reservation Efficiency of Skills
  • 40% increased Reservation Efficiency of Minion Skills
Shelter from the RainUnseen PathOracleNotable
  • 20% faster start of Energy Shield Recharge
  • 15% increased Block chance
Strength of the DeepUnseen PathOracleNotable
  • 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
  • +1 to Maximum Endurance Charges
Trusted PartnerUnseen PathOracleNotable
  • Companions have 20% increased maximum Life
  • 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Unmoving CraiceannUnseen PathOracleNotable
  • 30% increased Armour while stationary
  • 30% increased Life Regeneration Rate while stationary
Unquenchable IronUnseen PathOracleNotable
  • Gain 18% of Physical Damage as Extra Lightning Damage
Vale DwellerUnseen PathOracleNotable
  • 50% increased Armour while Bleeding
  • 50% reduced Magnitude of Bleeding on You
Ally Attack and Cast Speed (2)Unseen PathOracleSmall
  • 3% reduced Skill Speed
  • Allies in your Presence have 6% increased Attack Speed
  • Allies in your Presence have 6% increased Cast Speed
Ally Damage (2)Unseen PathOracleSmall
  • Allies in your Presence deal 20% increased Damage
  • 10% reduced Damage
Archon Duration and Critical Damage (3)Unseen PathOracleSmall
  • 15% increased Critical Damage Bonus
  • 10% increased Archon Buff duration
Armour (3)Unseen PathOracleSmall
  • 30% increased Armour while stationary
Armour and Block ChanceUnseen PathOracleSmall
  • 5% increased Block chance
  • 15% increased Armour while stationary
Armour while Bleeding (3)Unseen PathOracleSmall
  • 30% increased Armour while Bleeding
Attack Added Lighting Damage (2)Unseen PathOracleSmall
  • Adds 1 to 7 Lightning damage to Attacks
Bleed Duration (2)Unseen PathOracleSmall
  • 10% increased Bleeding Duration
  • 20% chance for Attack Hits to apply Incision
Block Chance (3)Unseen PathOracleSmall
  • 8% increased Block chance
Bow Attack Speed (3)Unseen PathOracleSmall
  • 5% increased Attack Speed with Bows
Bow Damage (3)Unseen PathOracleSmall
  • 16% increased Damage with Bows
Chance to Poison and Spell Damage (3)Unseen PathOracleSmall
  • 12% increased Spell Damage
  • 8% chance to Poison on Hit
Channelling Life Recoup (2)Unseen PathOracleSmall
  • 10% of Damage taken Recouped as Life while Channelling
Channelling Stun Threshold (2)Unseen PathOracleSmall
  • 25% increased Stun Threshold while Channelling
Chaos DamageUnseen PathOracleSmall
  • 20% increased Chaos Damage
Cold DamageUnseen PathOracleSmall
  • 20% increased Cold Damage
Command Skill Cooldown (2)Unseen PathOracleSmall
  • Minions have 25% increased Cooldown Recovery Rate for Command Skills
Companion Damage (2)Unseen PathOracleSmall
  • Companions deal 15% increased Damage
Cooldown Recovery Rate (2)Unseen PathOracleSmall
  • 6% increased Cooldown Recovery Rate
Critical Damage (3)Unseen PathOracleSmall
  • 20% increased Critical Damage Bonus
DamageUnseen PathOracleSmall
  • 12% increased Damage
Damage and Minion Damage (3)Unseen PathOracleSmall
  • 15% increased Damage
  • Minions deal 15% increased Damage
Elemental Damage (2)Unseen PathOracleSmall
  • 16% increased Elemental Damage
Elemental Threshold (2)Unseen PathOracleSmall
  • 17% increased Elemental Ailment Threshold
Energy (2)Unseen PathOracleSmall
  • Meta Skills gain 20% increased Energy
Fire DamageUnseen PathOracleSmall
  • 20% increased Fire Damage
Gain Maximum Endurance Charges on Gaining Endurance Charge (3)Unseen PathOracleSmall
  • 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain Maximum Frenzy Charges on Gaining Frenzy Charge (3)Unseen PathOracleSmall
  • 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Gain Maximum Power Charges on Gaining Power Charge (3)Unseen PathOracleSmall
  • 2% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
Glory Generation (2)Unseen PathOracleSmall
  • 20% increased Glory generation
Impale ChanceUnseen PathOracleSmall
  • 30% chance to Impale on Spell Hit
Increased DurationUnseen PathOracleSmall
  • 15% increased Skill Effect Duration
Life Costs (2)Unseen PathOracleSmall
  • 8% of Skill Mana Costs Converted to Life Costs
Life Costs and Chaos Damage (6)Unseen PathOracleSmall
  • 21% increased Chaos Damage
  • 11% increased Life Cost of Skills
  • 3% of Skill Mana Costs Converted to Life Costs
Life Costs and RegenerationUnseen PathOracleSmall
  • 15% increased Life Regeneration rate
  • 6% of Skill Mana Costs Converted to Life Costs
Life Regeneration Rate (2)Unseen PathOracleSmall
  • 25% increased Life Regeneration rate
Lightning DamageUnseen PathOracleSmall
  • 20% increased Lightning Damage
Lightning Damage (3)Unseen PathOracleSmall
  • 15% increased Lightning Damage
Maximum Rage (2)Unseen PathOracleSmall
  • +3 to Maximum Rage
Minion DamageUnseen PathOracleSmall
  • Minions deal 12% increased Damage
Minion Damage (4)Unseen PathOracleSmall
  • Minions deal 15% increased Damage
Minion Duration (2)Unseen PathOracleSmall
  • 25% increased Minion Duration
Minion Life (2)Unseen PathOracleSmall
  • Minions have 12% increased maximum Life
Movement Speed (2)Unseen PathOracleSmall
  • 3% increased Movement Speed
Physical and Lightning DamageUnseen PathOracleSmall
  • 12% increased Lightning Damage
  • 12% increased Physical Damage
Physical DamageUnseen PathOracleSmall
  • 20% increased Physical Damage
Physical DamageUnseen PathOracleSmall
  • 16% increased Physical Damage
Physical Damage (3)Unseen PathOracleSmall
  • 15% increased Physical Damage
Physical Damage and Increased Duration (4)Unseen PathOracleSmall
  • 5% increased Skill Effect Duration
  • 12% increased Physical Damage
Poison Chance (2)Unseen PathOracleSmall
  • 10% chance to Poison on Hit
Poison Damage (2)Unseen PathOracleSmall
  • 12% increased Magnitude of Poison you inflict
Reduced Movement Penalty (2)Unseen PathOracleSmall
  • 6% reduced Movement Speed Penalty from using Skills while moving
Shapeshifted Aftershock ChanceUnseen PathOracleSmall
  • 10% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock
Shapeshifted Elemental Damage (2)Unseen PathOracleSmall
  • 12% increased Elemental Damage while Shapeshifted
Shapeshifted Mana RegenerationUnseen PathOracleSmall
  • 20% increased Mana Regeneration Rate while Shapeshifted
Shapeshifted Skill Effect DurationUnseen PathOracleSmall
  • Shapeshift Skills have 15% increased Skill Effect Duration
Strength and Spell Damage (3)Unseen PathOracleSmall
  • 10% increased Spell Damage
  • +10 to Strength
Stun and Elemental ThresholdUnseen PathOracleSmall
  • 11% increased Stun Threshold
  • 11% increased Elemental Ailment Threshold
Stun Threshold (3)Unseen PathOracleSmall
  • 17% increased Stun Threshold
Thorns (2)Unseen PathOracleSmall
  • 20% increased Thorns damage
Totem Area of EffectUnseen PathOracleSmall
  • 10% increased Area of Effect for Skills used by Totems
Totem Cast and Attack Speed (2)Unseen PathOracleSmall
  • Spells Cast by Totems have 4% increased Cast Speed
  • Attacks used by Totems have 4% increased Attack Speed
Totem Cast and Attack Speed and Elemental ResistanceUnseen PathOracleSmall
  • Totems gain +1% to all Maximum Elemental Resistances
  • Spells Cast by Totems have 2% increased Cast Speed
  • Attacks used by Totems have 2% increased Attack Speed
Totem Elemental Resistance (2)Unseen PathOracleSmall
  • Totems gain +2% to all Maximum Elemental Resistances
Totem Placement SpeedUnseen PathOracleSmall
  • 30% increased Totem Placement speed
Transcendent Limb12 rows
TypeEffect
Arm
  • (8-12)% increased Block chance
  • Arm
  • (6-10)% increased Attack Speed
  • Arm
  • (6-10)% increased Cast Speed
  • Arm
  • (12-16)% increased Curse Magnitudes
  • Arm
  • (6-10)% increased Deflection Rating
  • Arm
  • (15-25)% increased Presence Area of Effect
  • Leg
  • (20-30)% increased Evasion Rating
  • Leg
  • (6-10)% increased Movement Speed while Sprinting
  • Leg
  • (15-25)% increased Stun Threshold
  • Leg
  • (10-5)% reduced Movement Speed Penalty from using Skills while moving
  • Leg
  • (20-30)% increased Mana Regeneration Rate while moving
  • Leg
  • (6-10)% of Damage taken Recouped as Life
  • Other7 rows
    CategoryWhatEffects
    Attribute BonusDexterity
    • Every 1 Dexterity grants +8 to Accuracy rating.
    Attribute BonusIntelligence
    • Every 1 Intelligence grants +2 to maximum Mana
    Attribute BonusStrength
    • Every 1 Strength grants +2 to maximum Life
    Movement Speed PenaltyShields
    • Movement Speed is reduced by up to 3% depending on shield type
    Movement Speed PenaltyBody Armour (Str)
    • Movement Speed is reduced by 5%
    Movement Speed PenaltyBody Armour (Str/Dex, Str/Int)
    • Movement Speed is reduced by 4%
    Movement Speed PenaltyBody Armour (Int, Dex)
    • Movement Speed is reduced by 3%
    Gems955 rows
    TypeNameColorTagsEffect
    ActiveArcBlueSpellProjectileLightningChainingRepeatable
    • An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
    • Deals (1–20) to (13–386) Lightning Damage
    • Chains (5–9) times
    • Chains 6 additional times when Lightning Infused
    • 200% more damage when Lightning Infused
    • 50% increased Magnitude of Shock inflicted
    • Additional effects from quality:
      • Chains +(0–2) times
      • Gemling: Projectiles deal (0–3)% more Damage with Hits for each remaining Chain
    ActiveArchmageBlueBuffPersistentLightning
    • While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
    • Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
    • Non-Channelling Spells cost an additional (6.1–8)% of your maximum Mana
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: Non-Channelling Spells Gain (0–1)% of Damage as extra Lightning damage for each 100 maximum Mana you have
        Non-Channelling Spells cost an additional (0–2)% of your maximum Mana
    ActiveArctic ArmourBlueBuffSpellPersistentSustainedColdStaged
    • While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
    • Deals (3–101) to (5–152) Cold Damage per Stage
    • 100% more Magnitude of Chill inflicted
    • 100% more Freeze Buildup
    • Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
    • Additional effects from quality:
      • Gains a Stage every seconds, up to a maximum of (0–1) Stages
      • Gemling: Buff grants (0–20)% increased Armour per Stage
    ActiveBall LightningBlueSpellAoEProjectileSustainedLightningDurationChainingRepeatable
    • Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
    • Deals (1–6) to (4–105) Lightning Damage
    • Hits enemies in range every 0.2 seconds
    • 375% more chance to Shock
    • Bolts target enemies within 1.8 metres
    • Additional effects from quality:
      • Bolts target enemies within +(0–0.4) metres
      • Gemling: (-30–0)% more Projectile Speed
    • Fire-Infused explosion radius is 2.6 metres
    • Creates Ignited Ground every 0.35 seconds
    • Fire-Infused explosion deals (19–570) to (29–856) Fire damage
    • Ignited Ground radius is 0.9 metres
    • Ignited Ground duration is 4 seconds
    • Ignites as though dealing (22–744) to (33–1116) Fire damage
    ActiveBind SpectreBlueMinionPersistent
    • Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
    • Additional effects from quality:
      • Minions deal (0–20)% more damage
      • Gemling: (0–20)% increased Reservation Efficiency
    ActiveBlasphemyBlueBuffPersistentAoEAuraMeta
    • Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
    • Socketed Curse Skills apply in an Aura around you
    • Reserves 60 Spirit per socketed Curse
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
    • Supported Curses have (41–50)% less Magnitudes
    • Socketed Skills have +1 metres to base radius
    • Additional effects from quality:
      • Gemling: Socketed Curses have (0–20)% increased Magnitudes
    ActiveBlinkBlueBuffSpellPersistentTravel
    • While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
    • Must be active in both Weapon Sets
    • While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
    • Teleports (4–4.9) metres
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
      • Gemling: Teleports +(0–2.5) metres
    ActiveBone BlastBlueSpellAoEPhysicalDurationRepeatable
    • Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    • Deals (5–226) to (8–339) Physical Damage
    • 40% chance to inflict Bleeding on Hit
    • Ritual radius is 1 metre
    • Ritual duration is 1 second
    • Additional effects from quality:
      • Ritual radius is (0–0.4) metres
    ActiveBone CageBlueSpellAoEPhysicalDurationNovaRepeatable
    • Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
    • Deals (10–347) to (15–521) Physical Damage
    • Hits are Pinning
    • Pins Enemies as though dealing 50% more Damage
    • Cage radius is 1.8 metres
    • Explosion radius is 1 metre
    • Cage duration is 1.6 seconds
    • Additional effects from quality:
      • Pins Enemies as though dealing +(0–50)% more Damage
      • Gemling: (0–40)% more Magnitude of Bleeding inflicted
    ActiveBone OfferingBlueMinionBuffAoEPhysicalDuration
    • Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
    • Limit 1 Bone Offering Spikes
    • Spike duration is 8 seconds
    • Minions take (15–25)% reduced damage from Hits while shielded
    • Absorbs first Hit dealing over 25% of Minion's maximum life
    • Additional effects from quality:
      • Shielded Minions take (0–30)% less Damage for 1 second after Shield is lost
      • Gemling: (0–30)% more Skill Effect Duration
    ActiveBonestormBlueSpellAoEProjectilePhysicalChannelling
    • Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
    • Deals (4–116) to (7–175) Physical Damage
    • 200% more Impale Magnitude
    • Impale on Spell Hit
    • Fires +1 Projectiles
    • Modifiers to cast speed also affect this skill's cost
    • Can fire up to 20 Projectiles
    • Additional effects from quality:
      • (0–10)% more Cast Speed
      • Gemling: (0–20)% chance to not remove Charges on use
    • Deals (3–89) to (5–134) Physical Damage
    • 200% more Impale Magnitude
    • Impale on Spell Hit
    • Modifiers to cast speed also affect this skill's cost
    • Explosion radius is 0.5 metres
    • 40% more Area of Effect per Power Charge Consumed
    • +0.7 metres to explosion radius if a
      Power Charge was Consumed
    ActiveCast on CriticalBlueBuffPersistentTriggerMeta
    • While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
    • Gains 1 Energy per Power of enemies you
      Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: Buff grants (0–20)% increased Critical Hit chance
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    • Socketed Skills deal 20% less Damage
    ActiveCast on Elemental AilmentBlueBuffPersistentTriggerLightningColdFireMeta
    • While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
    • Gains 10 Energy per Power of enemies you Freeze with
      Hits from Skills
    • Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    • Gains 1 Energy per Power of enemies you Shock with
      Hits from Skills
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–15)% increased Energy gained
      • Gemling: (0–40)% increased Reservation Efficiency
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveCast on FreezeBlueBuffPersistentTriggerColdMeta
    • While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
    • Gains 10 Energy per Power of enemies you Freeze with
      Hits from Skills
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–15)% increased Energy gained
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveCast on IgniteBlueBuffPersistentTriggerFireMeta
    • While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
    • Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–15)% increased Energy gained
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveCast on Minion DeathBlueBuffMinionPersistentTriggerMeta
    • While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
    • Gains 50 base Energy when a Minion is killed, modified by the Minion's Power
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–20)% increased Energy gained
      • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveCast on ShockBlueBuffPersistentTriggerLightningMeta
    • While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
    • Gains 1 Energy per Power of enemies you Shock with
      Hits from Skills
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–15)% increased Energy gained
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveChaos BoltBlueSpellProjectileChaosRepeatable
    • Fire a burst of Chaos energy at the target.
    • Deals (5–200) to (9–371) Chaos Damage
    • Inflicts (1–3) Withered Debuffs on Hit
    • Withered lasts 4 seconds
    • Additional effects from quality:
      • (0–40)% increased Projectile Speed
    ActiveCoiling BoltsBlueSpellProjectileChaosRepeatable
    • Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
    • Deals (9–279) to (14–418) Physical Damage
    • Modifiers to number of Projectiles instead apply to
      the number of targets Projectile Splits towards
    • Projectiles Split towards 2 targets
    • Can Chain from any number of Cursed targets
    • 50% increased Chaining range
    • Additional effects from quality:
      • Projectiles Split towards +(0–2) targets
    • Deals (8–244) to (15–453) Chaos Damage
    • Modifiers to number of Projectiles instead apply to
      the number of targets Projectile Splits towards
    • Projectiles Split towards 2 targets
    • Can Chain from any number of Cursed targets
    • 50% increased Chaining range
    ActiveCometBlueSpellAoEColdRepeatable
    • Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
    • Deals (23–787) to (35–1181) Cold Damage
    • +1 second to Total Cast Time
    • Impact radius is 2.8 metres
    • Additional effects from quality:
      • (0–10)% chance to Echo
      • Gemling: (0–40)% increased Damage with Hits against Frozen Enemies
    • Deals (23–787) to (35–1181) Fire Damage
    • Deals (23–787) to (35–1181) Cold Damage
    • +1 second to Total Cast Time
    • Impact radius is 3.4 metres
    ActiveConductivityBlueSpellAoELightningDurationCurseRepeatable
    • Curse all targets in an area after a short delay, lowering their Lightning Resistance.
    • Curse applies after 1.5 seconds delay
    • Curse radius is (1.5–3.1) metres
    • Curse inflicts (-29–-23)% to Lightning Resistance
    • Curse duration is (6–7.4) seconds
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% faster Curse Activation
    ActiveContagionBlueSpellAoEChaosDurationRepeatable
    • Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
    • Deals (2–93.9) Chaos damage per second
    • Modifiers to Spell Damage apply to Debuff's Damage over Time
    • Debuff deals 100% more Damage for each
      time it has spread, up to 300%
    • Spread radius is 1.7 metres
    • Debuff duration is 5 seconds
    • Additional effects from quality:
      • Contagion targets (0–2) additional Enemies when Cast
      • Gemling: (0–50)% more Area of Effect
    ActiveConvalescenceBlueSpellBuffPersistentDuration
    • While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
    • Must be active in both Weapon Sets
    • Cooldown does not recover during Buff effect
    • Cooldown is 30 seconds
    • Buff duration is (3–3.95) seconds
    • Additional effects from quality:
      • +(0–0.5) seconds to Buff duration
      • Gemling: (0–30)% increased Cooldown Recovery Rate
    ActiveDark EffigyBlueTotemSpellAoEProjectileChaosDuration
    • Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
    • Totem duration is 8 seconds
    • Limit 1 Totems
    • Totem gains +(0–75)% to all Elemental Resistances
    • Totem gains +(0–35)% to Chaos Resistance
    • Additional effects from quality:
      • Gemling: Limit (0–1) Totems
    • Fire a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
    • Deals (2–69) to (4–128) Chaos Damage
    • Impact radius is 1.2 metres
    • Additional effects from quality:
      • +(0–0.2) metres to Impact radius
    ActiveDark PactBlueSpellMinionAoEChaosNovaRepeatable
    • Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
    • Deals (1–52) to (3–97) Chaos Damage
    • Sacrifices 13% of Minion's life to deal that much Chaos damage
    • Uses your life if no Minion in range
    • 100% more damage with Hits if using your life
    • Additional effects from quality:
      • Sacrifices (0–2.5)% of Minion's life to deal that much Chaos damage
    ActiveDecomposeBlueSpellAoEFireChaosDuration
    • Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    • Limit 6 Poison Clouds
    • Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
    • Gains +20% more Radius per second, up to a maximum of +80%
    • Cloud radius is 1.6 metres
    • Cloud duration is 4 seconds
    • Additional effects from quality:
      • +(0–1) second to Cloud duration
        base secondary skill effect duration [0,1000]
    • Deals (9–398) to (14–598) Fire Damage
    • Cloud radius is 1.6 metres
    • Cloud duration is 4 seconds
    ActiveDespairBlueSpellAoEChaosDurationCurseRepeatable
    • Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    • Curse applies after 1.5 seconds delay
    • Curse does not apply to enemies above level (0–20)
    • Curse inflicts (-49–-35)% to Chaos Resistance
    • Curse radius is (1.5–3.1) metres
    • Curse duration is (6–7.4) seconds
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% reduced Mana Cost
    ActiveDetonate DeadBlueSpellAoEPhysicalFireDetonatorRepeatable
    • Cause a Corpse to violently explode, damaging surrounding enemies.
    • Deals (19–145) to (28–218) Fire Damage
    • Deals Physical damage equal to (5–10.7)% of
      Corpse's maximum Life
    • Explosion radius is 2.6 metres
    • Additional effects from quality:
      • +(0–0.4) metres to explosion radius
      • Gemling: Converts (0–60)% of Physical damage to Fire damage
    ActiveDisciplineBlueBuffPersistentAura
    • Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
    • Aura grants +(18–328) to Total Maximum Energy Shield
    • Additional effects from quality:
      • Aura grants (0–20)% increased Energy Shield Recharge Rate
    ActiveElemental ConfluxBlueBuffPersistentLightningColdFireDuration
    • Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
    • 8 second duration between Element randomisations
    • Buff grants (40–59)% more damage with the affected Element
    • Additional effects from quality:
      • Buff grants (0–10)% more damage with the affected Element
      • Gemling: (0–4) second duration between Element randomisations
    ActiveElemental WeaknessBlueSpellAoELightningColdFireDurationCurseRepeatable
    • Curse all targets in an area after a short delay, lowering their Elemental Resistances.
    • Curse applies after 1.5 seconds delay
    • Curse does not apply to enemies above level (0–20)
    • Curse radius is (1.5–3.1) metres
    • Curse inflicts (-59–-40)% to Elemental Resistances
    • Curse duration is (6–7.4) seconds
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% faster Curse Activation
    ActiveEmber FusilladeBlueSpellAoEProjectileFireDurationRepeatable
    • Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    • Hover duration is 1.3 seconds
    • Can accumulate up to (6–10) Embers
      Modifiers to number of Projectiles instead
      apply to number of Embers accumulated
    • 5% more Damage for each previous Ember fired in sequence
    • Explosion radius is 0.9 metres
    • Additional effects from quality:
      • +(0–2)% more Damage for each previous Ember fired in sequence
      • Gemling: (0–40)% reduced Skill Effect Duration
        (0–20)% less Cast Speed
    • Deals (1–16) to (10–309) Lightning Damage
    • Chains 4 times
    • Additional effects from quality:
      • ember fusillade damage +% final per ember fired [0,2]
      • Gemling: (0–40)% reduced Skill Effect Duration
        (0–20)% less Cast Speed
    ActiveEnervating NovaBlueSpellAoELightningDurationNovaRepeatable
    • Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
    • Deals (1–14) to (7–265) Lightning Damage
    • (100–157)% more Electrocution buildup
    • Lightning damage from this skill Contributes to
      Electrocution Buildup
    • Ring outer radius is 2.6 metres
    • Ring inner radius is 1 metre
    • Enemies Hit receive Electrocution buildup from
      Lightning damage for 4 second duration
    • Deals more damage to enemies based on distance from
      you, up to 100% to enemies on the far edge of the ring
    • Additional effects from quality:
      • (0–40)% more Electrocution buildup
    ActiveEnfeebleBlueSpellAoEDurationCurseRepeatable
    • Curse all targets in an area after a short delay, making them deal less damage.
    • Curse applies after 1.5 seconds delay
    • Curse does not apply to enemies above level (0–20)
    • Curse radius is (1.5–3.1) metres
    • Curse makes targets deal (20–29)% less Damage
    • Curse duration is (6–7.4) seconds
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% reduced Mana Cost
    ActiveEssence DrainBlueSpellProjectileChaosDurationRepeatable
    • Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    • Deals (5–138) to (9–257) Chaos Damage
    • Deals (9.2–443.5) Chaos damage per second
    • Modifiers to Spell Damage apply to Debuff's Damage over Time
    • Debuff duration is 4 seconds
    • Additional effects from quality:
      • +(0–1) second to Debuff duration
      • Gemling: Chains +(0–4) times
    ActiveExsanguinateBlueSpellPhysicalDurationChainingRepeatable
    • Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
    • Deals (2–84) to (3–125) Physical Damage
    • Chains 2 times
    • Fires tendrils at up to 3 Targets
    • Inflicts Bleeding on Hit
    • Additional effects from quality:
      • Fires tendrils at up to +(0–1) Target
    ActiveEye of WinterBlueSpellProjectileCold
    • Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    • Deals (1–40) to (2–59) Cold Damage
    • Fires 30 Shard Projectiles per second
    • Gains 100% of damage as damage of the corresponding
      Type when passing over an Elemental Ground Effect or Orb
    • Each use of this Skill deals 900% more damage with its
      first Hit against each enemy
    • Additional effects from quality:
      • (0–30)% increased Projectile Speed
      • Gemling: Projectiles have (0–50)% chance to Return to you
    ActiveFeast of FleshBlueSpellBuffAoENovaRepeatable
    • Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
    • Corpse Consumption radius is 4 metres
    • Consumes up to 5 Corpses
    • Recover (21–211) Life and (21–211) Mana over 3 seconds per Corpse Consumed
    • Additional effects from quality:
      • Consumes +(0–3) Corpses
    ActiveFireballBlueSpellAoEProjectileFireRepeatable
    • Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
    • Deals (8–224) to (12–336) Fire Damage
    • Additional effects from quality:
      • +(0–10)% chance to fire 2 additional Projectiles
      • Gemling: +(0–10)% chance to fire 8 additional Projectiles in a circle
    • Explosion radius is 1.7 metres
    • Deals (8–224) to (12–336) Fire Damage
    • Number of Projectiles cannot be modified
    • Inflicts 100% more Flammability Magnitude
    • Fires 12 Projectiles
    ActiveFireboltBlueSpellAoEProjectileFireRepeatable
    • Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    • Deals (7–290) to (10–435) Fire Damage
    • Additional effects from quality:
      • Inflicts (0–20)% more Flammability Magnitude
    • Explosion radius is 0.7 metres
    ActiveFirestormBlueSpellAoESustainedFireDurationRepeatableStorm
    • Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
    • Deals (3–111) to (5–167) Fire Damage
    • Can Hit each enemy only once every 0.15 seconds
    • Impact radius is 1 metre
    • Storm radius is 3 metres
    • Storm duration is 6 seconds
    • One impact every 0.2 seconds
    • Fire Infusion grants 100% increased bolt frequency
    • Fire Infusion grants 100% increased Damage
    • Fire Infusion grants +1.5 metres to storm radius
    • Limit 1 Firestorms
    • Additional effects from quality:
      • +(0–0.2) metres to impact radius
      • Gemling: (0–20)% chance to not remove an Infusion but still count as consuming them
    • Deals (3–95) to (4–143) Cold Damage
    • Can Hit each enemy only once every 0.15 seconds
    • Impact radius is 1.5 metres
    • One impact every 0.2 seconds
    • Deals (1–16) to (9–302) Lightning Damage
    • Can Hit each enemy only once every 0.15 seconds
    • Impact radius is 0.7 metres
    • One impact every 0.2 seconds
    ActiveFlame WallBlueSpellAoEFireDurationRepeatable
    • Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    • Wall deals (1.8–59.6) Fire Damage per second
    • Wall duration is (4.5–6.4) seconds
    • Ignites as though dealing (5–181) to (8–271) Fire damage
    • Wall length is (5–6.9) metres
    • Additional effects from quality:
      • Inflicts (0–20)% more Flammability Magnitude
      • Gemling: Deals (0–40)% more Fire Damage
    • Projectiles which pass through the wall deal (2–27) to (3–41) Added Fire Damage
    • Projectiles which pass through the Infused wall deal (1–3) to (4–65) Added Lightning Damage
    ActiveFlameblastBlueSpellAoEFireChannellingNovaStaged
    • Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
    • Deals (7–244) to (11–367) Fire Damage
    • 75% more damage per Stage
    • Modifiers to cast speed also affect this skill's cost
    • 10 maximum Stages
    • Explosion radius is 0.6 metres per Stage
    • Additional effects from quality:
      • (0–20)% more Cast Speed
      • Gemling: (0–40)% more Magnitude of Damaging Ailments per Stage
    ActiveFlammabilityBlueSpellAoEFireDurationCurseRepeatable
    • Curse all targets in an area after a short delay, lowering their Fire Resistance.
    • Curse applies after 1.5 seconds delay
    • Curse radius is (1.5–3.1) metres
    • Curse inflicts (-29–-23)% to Fire Resistance
    • Curse duration is (6–7.4) seconds
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% faster Curse Activation
    ActiveFreezing ShardsBlueSpellProjectileColdRepeatable
    • Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    • Deals (2–64) to (3–96) Cold Damage
    • 100% more Freeze Buildup
    • Fires 5 Projectiles
    • Additional effects from quality:
      • Fires +(0–1) Projectiles
    ActiveFrost BombBlueSpellAoEColdDurationOrbRemnant
    • Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
    • Deals (7–238) to (11–358) Cold Damage
    • Detonation Time is 4 seconds
    • Chills Enemies as though dealing 300% more damage
    • Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
    • Pulse and explosion radius are (2.4–3.1) metres
    • Limit 1 Frost Bomb
    • Exposure duration is 8 seconds
    • Cannot apply Exposure to enemies of level higher than (20–100)
    • Additional effects from quality:
      • +(0–10)% maximum Elemental Exposure applied
      • Gemling: Limit (0–3) Frost Bomb
    ActiveFrost DartsBlueSpellAoEProjectileColdPayoffRepeatable
    • Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
    • Deals (2–45) to (3–68) Cold Damage
    • Cannot cause Freeze buildup or inflict Chill
    • Fires 3 Projectiles
    • Additional effects from quality:
      • +(0–10)% chance to fire 2 additional Projectiles
      • Gemling: Forks (0–2) additional Times
    • Deals (2–66) to (4–98) Cold Damage
    • Cannot cause Freeze buildup or inflict Chill
    • Explosion radius is 1.8 metres
    • Each explosion creates 3 Ice Chunks
    • Deals (2–53) to (3–80) Cold Damage
    • Cannot cause Freeze buildup or inflict Chill
    • Number of Projectiles cannot be modified
    • Impact radius is 0.8 metres
    • Each dart creates 2 ice chunks
    ActiveFrost WallBlueSpellAoEColdDuration
    • Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
    • Deals (7–187) to (11–280) Cold Damage
    • 50% more Magnitude of Chill inflicted
    • 50% more Freeze Buildup
    • % more area of effect if Shattered
    • % more damage if Shattered
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • Explosion radius is 2 metres
    • Ice Crystal duration is 8 seconds
    • Ice Crystals have (36–12714) maximum Life
    • Wall is (2.8–5.6) metres long
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: (0–400)% increased Ice Crystal Life
    • Deals (1–23) to (17–444) Lightning Damage
    • 50% more Magnitude of Chill inflicted
    • % more area of effect if Shattered
    • % more damage if Shattered
    • Explosion radius is 2.8 metres
    ActiveFrostboltBlueSpellAoEProjectileColdRepeatable
    • Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
    • Deals (5–144) to (8–216) Cold Damage
    • (100–195)% more Magnitude of Chill inflicted
    • Pierces all Targets
    • Additional effects from quality:
      • (0–20)% more Projectile Damage after Piercing an Enemy
      • Gemling: (0–40)% more Projectile Speed
    • Deals (9–230) to (13–344) Cold Damage
    • Explosion radius is 2.4 metres
    ActiveFulminationBlueBuffPersistentAuraLightning
    • While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
    • Cannot inflict Shock
    • Hits up to 8 enemies
    • Additional Hits deal (71–90)% less damage
      Additional Hits convert 100% of Physical and
      Elemental damage to Lightning
    • Additional effects from quality:
      • Additional Hits deal (0–5)% more damage
    ActiveGalvanic FieldBlueBuffSpellAoESustainedLightningDurationChainingOrb
    • Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
    • Buff grants 30% more Chance to Shock
    • Deals (1–7) to (3–139) Lightning Damage
    • Chains 3 times
    • Cannot Shock
    • Field radius is 1.9 metres
    • Fires a bolt every 0.6 seconds
    • Orb duration is 6 seconds
    • Limit 1 Galvanic Fields
    • Additional effects from quality:
      • Chains +(0–2) times
    ActiveGrim FeastBlueBuffSpellMinionPersistentRemnant
    • While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
    • Remnants last for 8 seconds
    • Remnants store 35% of Minion maximum Life
    • You can store up to (47–66124) collected Minion Life
    • Additional effects from quality:
      • Remnants store (0–5)% of Minion maximum Life
      • Gemling: Remnants created by Supported Skills can be collected from (0–40)% further away
    • Consume stored Minion Life to Revive your Minions. Revives as many Minions as possible with total maximum Life equal to or less than the Life stored by Grim Feast, prioritising those with higher maximum Life.
    ActiveHeart of IceBlueSpellBuffPersistentAuraCold
    • Chills all enemies in your Presence.
    • Chills enemies in your Presence as though dealing (26–888) to (39–1332) Cold damage
    • Additional effects from quality:
      • (0–20)% more Magnitude of Chill inflicted
    ActiveHexblastBlueSpellAoEChaosPayoffRepeatable
    • Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
    • Deals (21–725) to (39–1347) Chaos Damage
    • Explosion radius is 2 metres
    • Explodes a Curse on enemies in a 2.8 metre radius
    • Maximum 10 Explosions per cast
    • Additional effects from quality:
      • (0–10)% more Damage per 1 second of remaining duration on removed Curse
      • Gemling: (0–40)% more Critical Hit Chance
    ActiveHypothermiaBlueSpellAoEColdDurationCurseRepeatable
    • Curse all targets in an area after a short delay, lowering their Cold Resistance.
    • Curse applies after 1.5 seconds delay
    • Curse radius is (1.5–3.1) metres
    • Curse inflicts (-29–-23)% to Cold Resistance
    • Curse duration is (6–7.4) seconds
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% faster Curse Activation
    ActiveIce NovaBlueSpellAoEColdDurationNovaRepeatable
    • Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
    • Deals (6–131) to (8–196) Cold Damage
    • (100–157)% more Magnitude of Chill inflicted
    • (100–157)% more Freeze Buildup
    • Knocks Back Enemies
    • Nova radius is 3.2 metres
    • Additional effects from quality:
      • (0–20)% more Damage with Hits against Enemies that are Chilled
      • Gemling: (0–40)% chance to not remove an Infusion but still count as consuming them
    • Knocks Back Enemies
    • Nova radius is 3.2 metres
    • Deals (15–448) to (22–672) Cold Damage
    • Knocks Back Enemies
    • Explosion and Chilled Ground radius are 4.8 metres
    • Chilled Ground duration is 8 seconds
    ActiveIcestormBlueSpellAoESustainedColdDurationPayoffRepeatableStorm
    • Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
    • Deals (3–93) to (5–139) Cold Damage
    • Can Hit each enemy only once every 0.15 seconds
    • Impact radius is 0.9 metres
    • Storm radius is 2.6 metres
    • Storm duration is 6 seconds
    • One impact every 0.15 seconds
    • Improves 1 Bolts per Chill Consumed
    • Improves 1 Bolts per Power of enemies from
      which Freeze is Consumed
    • Limit 3 Icestorms
    • Additional effects from quality:
      • +(0–0.2) metres to impact radius
    • Deals (19–564) to (28–847) Cold Damage
    • Can Hit each enemy only once every 0.15 seconds
    • Impact radius is 1.8 metres
    • Limit 3 Icestorms
    ActiveImpurityBlueBuffPersistentAuraChaos
    • Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
    • Aura grants +(10–29)% to Chaos Resistance
    • Additional effects from quality:
      • Aura grants +(0–6)% to Chaos Resistance
    ActiveIncinerateBlueSpellAoESustainedFireDurationChannelling
    • Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
    • Cone length is 5.8 metres
    • Ignites from a single use of this Skill Compound if not
      from Ignited Ground
    • Deals (1.7–57.6) Fire Damage per second
    • Gains (2–7) milliseconds of fuel per Mana spent
    • Can store up to 5 seconds of fuel
    • Ignites as though dealing (2–83) to (4–124) Fire damage, every 0.075 seconds
    • Additional effects from quality:
      • (0–20)% more Ignite duration
      • Gemling: +(0–2) seconds of Maximum fuel
    • Ignited Ground duration is 8 seconds
    • Ignites as though dealing (24–829) to (36–1243) Fire damage
    ActiveLightning BoltBlueSpellAoELightningRepeatable
    • Call down a Shocking bolt of Lightning to strike enemies in a small area.
    • Deals (3–30) to (13–565) Lightning Damage
    • 200% more chance to Shock
    • Impact radius is 0.8 metres
    • Additional effects from quality:
      • (0–40)% more chance to Shock
    ActiveLightning ConduitBlueSpellAoELightning
    • Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
    • Deals (6–189) to (17–568) Lightning Damage
    • +1 second to Total Cast Time
    • 10% more damage with Hits per 5% Shock Effect on Enemy
    • Cone length is 10 metres
    • (1–2) additional bolts if a Shocked enemy is in the target area
    • Additional effects from quality:
      • (0–20)% more Lightning Damage
      • Gemling: (0–4) additional bolts if a Shocked enemy is in the target area
    ActiveLightning WarpBlueSpellAoELightningDurationRemnantRepeatable
    • Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
    • Deals (2–54) to (30–1032) Lightning Damage
    • Explosion and Shocked Ground radius are 3 metres
    • Shocked Ground duration is 8 seconds
    • Debuff duration is 4 seconds
    • Additional effects from quality:
      • (0–10)% increased Magnitude of Shock inflicted
      • Gemling: (0–40)% more Cast Speed
    ActiveLiving BombBlueSpellAoEFireDurationRemnant
    • Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
    • Deals (10–481) to (15–721) Fire Damage
    • Explosion radius is 2.5 metres
    • Seed duration is 15 seconds
    • Limit 1 active Seeds
    • Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold
    • Additional effects from quality:
      • Inflicts (0–20)% more Flammability Magnitude
      • Gemling: Deals (0–50)% more Fire Damage
        Explodes after enemy is dealt damage equal to (0–200)% of its Ailment Threshold
    ActiveMaliceBlueBuffPersistentAuraDuration
    • While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
    • Critical Weakness duration is 4 seconds
    • Applies Critical Weakness to enemies every (0.51–0.7) seconds
    • Additional effects from quality:
      • Critical Weakness duration is (0–1) second
    ActiveMana DrainBlueSpell
    • Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
    • Leeches Mana 70% slower
    • Leeches (30–408) Mana
    • Additional effects from quality:
      • Leeches (0–90) Mana
    ActiveMana RemnantsBlueBuffPersistentRemnant
    • Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
    • Remnants last for 8 seconds
    • 25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
    • Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
    • Each Remnant grants (28–281) Mana
    • Additional effects from quality:
      • Each Remnant grants (0–40) Mana
      • Gemling: Buff grants (0–40)% increased Mana Regeneration Rate
    ActiveMana TempestBlueSpellBuffLightningStorm
    • Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    • Cooldown does not recover during Buff effect
    • Effects of Mana Tempest linger for 2 seconds after leaving the Tempest
    • Empowered Spells Gain (40–78)% of damage as Lightning Damage
    • Empowered Spells Split to (1–3) additional targets
    • 30% of Mana and Life spent while in the storm is
      added to this Skill's Mana Cost per Second
    • Additional effects from quality:
      • Effects of Mana Tempest linger for (0–2) seconds after leaving the Tempest
      • Gemling: (-8–0)% of Mana and Life spent while in the storm is
        added to this Skill's Mana Cost per Second
    ActiveMirror of RefractionBlueBuffPersistentDuration
    • Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
    • A Mirror appears in your Presence every (2–3.9) seconds
    • Limit 4 Mirrors of Refraction
    • Projectiles which shatter Mirrors are copied 7 times
    • Mirrors persist for 8 second duration
    • Modifiers to Cooldown Recovery Rate also apply to
      Mirror appearance frequency
    • Additional effects from quality:
      • Projectiles which shatter Mirrors are copied +(0–2) times
    ActiveOrb of StormsBlueSpellAoESustainedLightningDurationChainingOrbRemnantRepeatable
    • Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
    • Deals (1–14) to (8–260) Lightning Damage
    • Chains (3–5) times
    • Fires a bolt every 4 seconds, and when you
      cast a Spell near the Orb
    • Orb expires after firing 6 bolts
    • Orb radius is 3.6 metres
    • Orb duration is 12 seconds
    • Limit 1 Orb of Storms
    • Additional effects from quality:
      • Chains +(0–3) times
      • Gemling: Orb expires after firing (0–6) bolts
    ActivePain OfferingBlueMinionBuffAoEDuration
    • Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
    • Limit 1 Pain Offering Spikes
    • Minion Aura radius is 6 metres
    • Spike duration is 6 seconds
    • Aura grants Minions (20–29)% increased Attack and Cast Speed
    • Aura grants Minions (20–58)% increased damage
    • Additional effects from quality:
      • +(0–2.4) metres to Minion Aura radius
      • Gemling: Aura grants Minions (0–20)% increased Attack and Cast Speed
    ActivePower SiphonBlueSpellPhysical
    • Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
    • Deals (3–109) to (5–202) Physical Damage
    • (0–76)% chance to grant an additional Power Charge on Cull
    • Additional effects from quality:
      • (0–10)% chance to grant an additional Power Charge on Cull
    ActiveProfane RitualBlueSpellAoEChaosDurationRepeatable
    • Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    • Deals (13.5–652.2) Chaos damage per second
    • Limit 5 active rituals
    • Modifiers to Spell Damage apply to Debuff's Damage over Time
    • Ritual radius is 2.2 metres
    • Ritual duration is 2 seconds
    • Additional effects from quality:
      • (0–10)% chance to not destroy Consumed Corpse
      • Gemling: (0–100)% more Skill Effect Duration
    ActivePurity of FireBlueBuffPersistentAuraFire
    • Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
    • Aura grants +(22–41)% to Fire Resistance
    • Additional effects from quality:
      • Aura grants +(0–8)% to Fire Resistance
    ActivePurity of IceBlueBuffPersistentAuraCold
    • Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
    • Aura grants +(22–41)% to Cold Resistance
    • Additional effects from quality:
      • Aura grants +(0–8)% to Cold Resistance
    ActivePurity of LightningBlueBuffPersistentAuraLightning
    • Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
    • Aura grants +(22–41)% to Lightning Resistance
    • Additional effects from quality:
      • Aura grants +(0–8)% to Lightning Resistance
    ActiveRaging SpiritsBlueBuffMinionPersistentFireDuration
    • While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
    • Minions from this skill convert 70% of Physical Damage to Fire Damage
    • Limit 10 Summoned Raging Spirits
    • Fire Area Spells summon a Spirit per 1.5 metres of radius
      Projectiles from Fire Spells summon a Spirit on hit
    • Maximum 2 Spirits summoned per Spell cast
    • Spirit duration is 5 seconds
    • Additional effects from quality:
      • Limit (0–2) Summoned Raging Spirits
      • Gemling: Minions deal (0–50)% more damage
    ActiveRaise ZombieBlueMinionPhysicalDuration
    • Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
    • Limit 10 Raised Zombies
    • Zombie duration is 20 seconds
    • Empowered Zombies take 30% less damage
    • Empowered Zombies deal (100–253)% more damage with Hits
    • Empowered Zombies have 25% more movement speed
    • Additional effects from quality:
      • (0–25)% increased effect of Empowerment on Raised Zombies
      • Gemling: Limit (0–4) Raised Zombies
    ActiveRavenous SwarmBlueBuffMinionPersistentPhysicalChaosDuration
    • While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
    • Swarms Attack enemies within 4 metre radius of you
    • Spawn a new Swarm once every 6 seconds
    • Swarm duration is (6–9.8) seconds
    • Modifiers to Cooldown Recovery Rate also apply to
      Swarm spawning frequency
    • Additional effects from quality:
      • +(0–1) metres to swarm Attack radius
      • Gemling: Spawn a new Swarm once every (-2–0) seconds
    ActiveReapBlueSpellAoEPhysicalDuration
    • Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
    • Deals (11–400) to (16–599) Physical Damage
    • Gain (5–188) Life on Culling Strike
    • Culling Strike
    • Critical Weakness duration is 6 seconds
    • Additional effects from quality:
      • Critical Weakness duration is +(0–2) seconds
    ActiveSacrificeBlueBuffMinionPersistent
    • While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
    • Must be active in both Weapon Sets
    • Skills can use your undead Reviving Minions in
      place of Corpses
      Minions Revive (40–59)% more slowly
    • Additional effects from quality:
      • Minions Revive +(0–5)% more quickly
      • Gemling: Minions have (0–40)% increased maximum Life
    ActiveSigil of PowerBlueSpellAoEDurationStaged
    • Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    • Minimum 1 second between gaining Stages
    • Sigil radius is 3 metres
    • Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area
    • Sigil duration is (10–11.9) seconds
    • Maximum 4 Stages
    • Buff grants (10–14)% more Spell damage per Stage
    • Additional effects from quality:
      • Sigil radius is (0–0.8) metres
    ActiveSiphon ElementsBlueBuffPersistentLightningColdFireRemnant
    • While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
    • Remnants created by Supported Skills can be collected from (0–38)% further away
    • 5% chance per Power to spawn a Cold Remnant on
      Freezing a target
    • 5% chance to spawn a Fire Remnant on
      Igniting a non-Ignited target
    • 5% chance to spawn a Lightning Remnant on
      Shocking a non-Shocked target
    • Additional effects from quality:
      • +(0–2)% chance per Power to spawn a Cold Remnant on
        Freezing a target
        +(0–2)% chance to spawn a Fire Remnant on
        Igniting a non-Ignited target
        +(0–2)% chance to spawn a Lightning Remnant on
        Shocking a non-Shocked target
      • Gemling: Remnants created by Supported Skills can be collected from (0–30)% further away
    ActiveSkeletal ArsonistBlueMinionPersistentFireDetonator
    • Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
    • Additional effects from quality:
      • Gemling: Fires +(0–2) Projectiles
    • Can target Minions with (29–1379) Life or less
    • Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
    • Converts 100% of Physical damage to Fire damage
    • Deals additional Fire damage equal to 8% of Minion's maximum Life
    • Can target Minions with (30–1096) Life or less
    • Explosion radius is 2.4 metres
    • Additional effects from quality:
      • Deals additional Fire damage equal to +(0–4)% of Minion's maximum Life
    ActiveSkeletal BruteBlueMinionWarcryPersistentPhysicalPayoff
    • Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
    • Additional effects from quality:
      • Minions cause (0–40)% more Stun buildup
      • Gemling: Minions have (0–30)% more Maximum Life
    • A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
    • +0.2 metres to Melee Strike Range
    • +0.2 metres to Melee Strike Range
    ActiveSkeletal ClericBlueMinionPersistent
    • Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
    • Additional effects from quality:
      • Revived Skeletons are immune to Damage for (0–3) seconds after being Revived
      • Gemling: Minions take (0–40)% reduced Damage
    • Revive a fallen Skeleton
    • Life Regeneration granted@12.93
    ActiveSkeletal Frost MageBlueMinionPersistentCold
    • Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
    • Additional effects from quality:
      • Minions deal (0–20)% more damage
      • Gemling: (0–20)% increased Spirit Reservation Efficiency
    • Crystallises the air into icy shards that explode outwards when they hit the ground.
    • Deals 16 to 23 Cold Damage
    • 100% more Magnitude of Chill inflicted
    • Explosion radius is 2.6 metres
    ActiveSkeletal ReaverBlueMinionPersistentPhysical
    • Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
    • Additional effects from quality:
      • Minions have (0–20)% increased effect of Rage
      • Gemling: Break Armour equal to (0–30)% of Physical damage dealt
    • Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit.
    • Lose 1% of maximum Life per second
      20% more Life loss each second
    • Gain 2 Rage on Hit
    ActiveSkeletal SniperBlueMinionPersistentPhysicalFireChaos
    • Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
    • Additional effects from quality:
      • Minions deal (0–20)% more damage
    • Rain an arrow down from above, creating a cloud of flammable poisonous gas where it lands. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    • Impact radius is 1.4 metres
    • Additional effects from quality:
      • Gemling: Deals (0–50)% more Fire Damage
    • Does not Hit, but Poisons enemies as though Hitting them
    • Gains 20% more Radius per second, up to a maximum of 80%
    • Cloud radius is 1.4 metres
    • Cloud duration is 8 seconds
    • Converts 100% of Physical damage to Fire damage
    • Impact radius is 1.4 metres
    ActiveSkeletal Storm MageBlueMinionPersistentLightning
    • Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
    • Additional effects from quality:
      • Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
      • Gemling: (0–30)% increased Minion Cast Speed
    • Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
    • Deals 10 to 59 Lightning Damage
    • Bolt explosion radius is 2 metres
    • Shocked Ground radius is 2 metres
    • Shocked Ground duration is 6 seconds
    ActiveSkeletal WarriorBlueMinionPersistentPhysical
    • Activate to summon Reviving Skeletal Warriors.
    • First 2 minions summoned have no base spirit reservation
    • Additional effects from quality:
      • Minions have (0–20)% more Maximum Life
    ActiveSnapBlueSpellAoELightningColdFirePayoffRemnantRepeatable
    • Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
    • Deals (14–473) to (21–709) Cold Damage
    • Enemy explosion radius is 1.6 metres
    • Frostbolt explosion radius is 3.2 metres
    • 50% more damage with Hits for blasts originating
      from a Unique enemy
    • Additional effects from quality:
      • (0–10)% chance to spawn an additional Infusion Remnant
      • Gemling: (0–100)% increased Cooldown Recovery Rate
    • Deals (1–27) to (15–512) Lightning Damage
    • Enemy explosion radius is 1.6 metres
    • Deals (6–192) to (8–288) Fire Damage
    • Enemy explosion radius is 1.6 metres
    ActiveSolar OrbBlueSpellAoESustainedFireDurationOrbRepeatable
    • Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
    • Deals (4–181) to (5–271) Fire Damage
    • Pulses every 1.4 seconds
    • Explosion radius is 2.5 metres
    • Orb duration is 10 seconds
    • Limit 1 Solar Orbs
    • Additional effects from quality:
      • (0–20)% more Damage with Hits against Burning Enemies
    • Ignite radius is 1 metre
    • Ignites as though dealing (6–287) to (8–430) Fire damage
    ActiveSoul OfferingBlueMinionBuffDuration
    • Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
    • Limit 1 Soul Offering Spikes
    • Spike duration is 6 seconds
    • Buff grants you (20–77)% increased Spell damage
    • Additional effects from quality:
      • +(0–1) second to Spike duration
      • Gemling: Buff grants you (0–20)% increased Spell damage
    ActiveSoulrendBlueSpellProjectileChaosDurationRepeatable
    • Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    • Deals (3–130) to (6–242) Chaos Damage
    • Pierces all Targets
    • Deals (10.1–430.9) Chaos damage per second
    • Modifiers to Spell Damage apply to Debuff's Damage over Time
    • Debuff duration is 0.6 seconds
    • Additional effects from quality:
      • Debuff duration is (0–0.1) seconds
    ActiveSparkBlueSpellProjectileLightningDurationRepeatable
    • Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    • Deals (1–11) to (10–216) Lightning Damage
    • Fires (4–9) Projectiles
    • Projectile duration is 2 seconds
    • Projectiles fired at the same time can Hit the same
      target no more than once every 0.66 seconds
    • Additional effects from quality:
      • (0–30)% increased Projectile Speed
      • Gemling: Fires +(0–4) Projectiles
    • Deals (7–207) to (11–310) Cold Damage
    • Deals (1–13) to (10–245) Lightning Damage
    • Fires (12–16) Projectiles in a circle
    • Projectile duration is 2 seconds
    • +0.5 seconds to Cast Time
    • Projectiles fired at the same time can Hit the same
      target no more than once every 0.66 seconds
    ActiveSpellslingerBlueBuffPersistentTriggerInvocationMeta
    • While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    • (0–57)% increased Energy gained
    • Maximum Energy is 500
    • Gains 2 Energy per 0.1 seconds of base
      cast time of Spells you cast
    • Additional effects from quality:
      • (0–15)% increased Energy gained
    • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
    ActiveSpiraling ConspiracyBlueMinionPersistentAoEPhysicalChaosDuration
    • A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
    • A Raven joins the Flock every (1.05–2) seconds while a Rare or Unique enemy is in your Presence
    • A Raven joins the Flock for every 1 total Power of enemies slain by you or your Minions
    • Additional effects from quality:
      • Raven Flock's Skills have (0–20)% increased Area of Effect
    ActiveTemporal ChainsBlueSpellAoEDurationCurseRepeatable
    • Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
    • Curse applies after 1.5 seconds delay
    • Curse does not apply to enemies above level (0–20)
    • Curse radius is (1.5–3.1) metres
    • Curse Slows targets by (40–59)%
    • Curse duration is (6–7.4) seconds
    • Curse makes other effects on targets expire 25% slower
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% faster Curse Activation
    ActiveUnearthBlueSpellMinionAoEPhysicalDurationRepeatable
    • Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
    • Deals (4–117) to (6–176) Physical Damage
    • Limit (8–20) Bone Constructs
    • Cone length is 6 metres
    • Bone Construct duration is 15 seconds
    • Reviving Minions can only create
      one Bone Construct per death
    • Additional effects from quality:
      • +(0–5) seconds to Bone Construct duration
        Minions have (0–50)% increased Movement Speed
      • Gemling: (0–50)% more Minion Attack Speed
    ActiveVolatile DeadBlueSpellAoEFireRepeatable
    • Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
    • Consumes up to 1 Corpse
    • Core duration is 5 seconds
    • Additional effects from quality:
      • (0–10)% chance to not destroy Consumed Corpse
    • Deals (3–20) to (4–29) Fire Damage
    • Volatile Dead Consumes up to 1 additional corpses
    • Explosion radius is 2.2 metres
    • Volatile Dead Consumes up to 1 additional corpses
    • Ignites as though dealing (4–146) to (6–218) Fire damage
    • Ignites enemies within 1.5 metre radius
    ActiveVulnerabilityBlueSpellAoEPhysicalDurationCurseRepeatable
    • Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    • Curse applies after 1.5 seconds delay
    • Curse does not apply to enemies above level (0–20)
    • Curse radius is (1.5–3.1) metres
    • Curse inflicts -(16–19210) to Total Armour
    • Curse duration is (6–7.4) seconds
    • Additional effects from quality:
      • (0–10)% increased Curse Magnitudes
      • Gemling: (0–50)% reduced Mana Cost
    ActiveWitherBlueSpellAoEChaosDurationChannelling
    • Channel a debilitating hex that Withers enemies in the area.
    • Withered lasts (2–2.95) seconds
    • 6% increased Chaos Damage taken
    ActiveWithering PresenceBlueBuffPersistentAuraChaosDuration
    • While active, emits an Aura that periodically Withers enemies in your Presence.
    • Withered duration is 6 seconds
    • Withers enemies in your Presence every (1.42–1.8) seconds
    • Additional effects from quality:
      • Withered duration is (0–1) second
      • Gemling: Withers enemies in your Presence every (-0.5–0) seconds
    ActiveAlchemist's BoonGreenBuffPersistentAura
    • While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
    • (15–34)% of recovery from your Flasks is also
      granted to Allies in your Presence
    • Grants you (0.17–0.23) Flask charges per second
    • Additional effects from quality:
      • Grants you (0–0.03) Flask charges per second
      • Gemling: Grants (0–20)% increased Attack speed during any Life Flask Effect
        Grants (0–20)% increased cast speed during any Mana Flask Effect
    ActiveBarrageGreenSpellBuffDuration
    • Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
    • Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
    • Repeats deal 50% less Damage
    • (410–600)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
    • Maximum Buff duration is 5 seconds
    • Additional effects from quality:
      • Repeats deal +(0–5)% more Damage
      • Gemling: (0–20)% chance to not remove Charges on use
    ActiveBlood HuntGreenAttackAoEMeleeStrikePhysicalPayoff
    • Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
    • +0.15 seconds to Total Attack Time
    • Explosion radius is 1.3 metres
    • Enemies lose Life equal to 25% of Consumed Blood Loss
    • 10% more area of effect per (1–381) Blood Loss Consumed, up to 500%
    • Additional effects from quality:
      • +(0–0.4) metres to explosion radius
      • Gemling: Enemies lose Life equal to +(0–4)% of Consumed Blood Loss
    ActiveBloodhound's MarkGreenMarkAttackAoETriggerPhysicalDurationPayoff
    • Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
    • Limit 1 Marked targets
    • Mark duration is 8 seconds
    • Marked target receives Heavy Stun buildup equal to
      300% of Blood Loss
    • Activates when Marked enemy is Heavy Stunned
      Activates when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss
      Triggers blood explosion when Activated
    • Additional effects from quality:
      • Marked target receives Heavy Stun buildup equal to
        (0–50)% of Blood Loss
    • A violent explosion of blood that deals Physical Attack damage which is not based on your Weapon's damage.
    • (7–196) to (11–294) base Physical Damage
    • Cannot cause Bleeding
    • Explosion radius is 2.6 metres
    • Gains up to 100% more damage and 100% more area of
      effect based on the percentage of target's
      Heavy Stun buildup caused by Blood Loss
    • Additional effects from quality:
      • Gemling: Deals (0–20)% more Physical damage
    ActiveCombat FrenzyGreenBuffPersistent
    • While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
    • Gain a Frenzy Charge when you FreezeElectrocute or Pin an enemy, no more than once every (6.1–8) seconds
    • Additional effects from quality:
      • (0–10)% chance to gain an additional Charge
      • Gemling: (-1–0) seconds to delay on gaining a Frenzy Charge
    ActiveCompanion: {0}GreenMinionCompanionPersistent
    • Summon a Reviving Beast Companion to aid you in combat.
    • Minions deal (8–84)% more damage
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: (0–20)% more Minion Attack Speed
    ActiveCull The WeakGreenAttackAoEMeleeStrike
    • Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    • Culling Strike
    • Can't be Evaded
    • Normal and Magic monsters grant 1 Frenzy Charge
      Rare monsters grant 2 Frenzy Charges
      Unique monsters grant 3 Frenzy Charges
    • Additional effects from quality:
      • (0–20)% chance to gain an additional Charge
      • Gemling: (0–20)% chance to gain an additional random Charge when you gain a Charge
    ActiveDetonating ArrowGreenAttackAoEProjectileFireChannellingDetonatorStagedRepeatable
    • Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
    • Modifers to Attack speed also affect this skill's cost
    • Gain 120% of Damage as extra Fire Damage per Stage
      Maximum 4 Stages
    • Additional effects from quality:
      • +(0–1) to number of Maximum Stages
      • Gemling: (0–40)% more Ignite Magnitude
    • Modifers to Attack speed also affect this skill's cost
    • Explosion radius is 2.4 metres
    ActiveDisengageGreenAttackAoEMeleeStrikeTravel
    • Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
    • +0.2 seconds to Total Attack Time
    • +2.5 metres to Melee Strike Range
    • Grants (1–3) Frenzy Charges on Parried Consumption
    • Additional effects from quality:
      • (0–20)% chance for an additional Shockwave
      • Gemling: +(0–1) metres to Melee Strike Range
    • Shockwave radius is 2 metres
    ActiveElectrocuting ArrowGreenAttackAoEProjectileLightningDurationRepeatable
    • Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
    • Converts 80% of Physical damage to Lightning damage
    • Cannot Chain
    • Cannot Pierce
    • Arrow duration is 25 seconds
    • Additional effects from quality:
      • Hits against targets with attached Rods gain (0–10)% of Damage as extra Lightning Damage
      • Gemling: Targets with attached Rods take (0–20)% increased damage
    ActiveElemental SunderingGreenAttackAoEMeleeLightningColdFireNovaPayoff
    • Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
    • Pulse radius is 5 metres
    • Consumes up to 20 Ailments
    • Additional effects from quality:
      • +(0–0.2) metres to Pulse radius
      • Gemling: (0–20)% more Critical Hit Chance
    • Converts 100% of Physical damage to Cold damage
    • Cannot inflict FreezeShock or Ignite
    • Explosion radius is 1.6 metres
    • 50% more damage with Hits for pulses originating
      from a Unique enemy
    • Converts 100% of Physical damage to Fire damage
    • Cannot inflict FreezeShock or Ignite
    • Explosion radius is 1.6 metres
    • Converts 100% of Physical damage to Lightning damage
    • Cannot inflict FreezeShock or Ignite
    • Explosion radius is 1.6 metres
    ActiveEscape ShotGreenAttackAoEProjectileTriggerCold
    • Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
    • Converts 80% of Physical damage to Cold damage
    • Number of Projectiles cannot be modified
    • +0.7 seconds to Total Attack Time
    • (300–585)% more Magnitude of Chill inflicted
    • (300–585)% more Freeze Buildup
    • Impact radius is 2.4 metres
    • Additional effects from quality:
      • (0–120)% more Freeze Buildup
      • Gemling: (0–40)% increased Damage with Hits against Frozen Enemies
    • Detonation Time is 2.5 seconds
    • 80% more Projectile Speed
    • Converts 100% of Physical damage to Cold damage
    • Fires (7–11) Projectiles
    • Explosion radius is 2 metres
    ActiveExplosive SpearGreenAttackAoEProjectileFireDurationDetonatorRepeatable
    • Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    • Detonation Time is 2.5 seconds
    • Converts 60% of Physical damage to Fire damage
    • Number of Projectiles cannot be modified
    • Pierces all Targets
    • Limit (1–3) lodged Spears
    • Converts 100% of Physical damage to Fire damage
    • Explosion radius is 2.8 metres
    • Additional effects from quality:
      • +(0–0.4) metres to Explosion radius
      • Gemling: (0–20)% chance to not remove Charges on use
    • Converts 100% of Physical damage to Fire damage
    • 100% increased Ignite Magnitude
    • Explosion length is (4–5.9) metres
    • Explosion width is 1.5 metres
    • Ignited Ground radius is 2 metres
    • Ignited Ground duration is 8 seconds
    • Ignited Ground Ignites enemies as though dealing the explosion's damage
    • Additional effects from quality:
      • +(0–0.4) metres to Explosion length
      • Gemling: (0–20)% chance to not remove Charges on use
    ActiveFangs of FrostGreenAttackAoEMeleeStrikeCold
    • Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
    • Converts 80% of Physical damage to Cold damage
    • (100–157)% more Magnitude of Chill inflicted
    • +0.4 metres to Melee Strike Range
    • (100–157)% more Freeze Buildup
    • Additional effects from quality:
      • (0–15)% chance to not consume Parried Debuff
      • Gemling: +(0–1) metres to Melee Strike Range
    • Converts 100% of Physical damage to Cold damage
    • (100–157)% more Magnitude of Chill inflicted
    • (100–157)% more Freeze Buildup
    • Explosion and Chilled Ground radius are 2.2 metres
    ActiveFreezing SalvoGreenAttackAoEProjectileColdRepeatable
    • Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
    • Supported Skills Repeat 1 time per Seal broken
    • Converts 80% of Physical damage to Cold damage
    • Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
    • (30–68)% more Magnitude of Chill inflicted
    • (30–68)% more Freeze Buildup
    • Maximum 10 Seals
    • Gains a Seal every 0.75 seconds
    • Impact radius is 1.2 metres
    • Additional effects from quality:
      • (0–40)% more Freeze Buildup
      • Gemling: Maximum (0–4) Seals
    ActiveGas ArrowGreenAttackAoEProjectileFireChaosDurationRepeatable
    • Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    • Impact radius is 1.8 metres
    • Additional effects from quality:
      • +(0–0.4) metres to impact radius
      • Gemling: Deals (0–20)% more Fire Damage
    • Limit 6 Poison Clouds
    • Does not Hit, but Poisons enemies as though Hitting them
    • Gains +20% more Radius per second, up to a maximum of +80%
    • Cloud radius is 1.8 metres
    • Cloud duration is 4 seconds
    • Additional effects from quality:
      • +(0–0.4) metres to cloud radius
      • Gemling: Deals (0–20)% more Fire Damage
    • Converts 100% of Physical damage to Fire damage
    • Impact radius is 1.8 metres
    ActiveGlacial LanceGreenAttackAoEProjectileColdDurationRepeatable
    • Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
    • Converts 80% of Physical damage to Cold damage
    • Number of Projectiles cannot be modified
    • (100–157)% more Magnitude of Chill inflicted
    • (100–157)% more Freeze Buildup
    • Pierces all Targets
    • Projectiles cannot Fork
    • Projectiles cannot Split
    • Chilling radius is 1.2 metres
    • Frenzy-Charged fragment duration is 1 second
    • Fragment duration is 6 seconds
    • Additional effects from quality:
      • +(0–0.4) metres to Chilling radius
      • Gemling: (0–20)% chance to not remove Charges on use
    • Converts 100% of Physical damage to Cold damage
    • 50% more Magnitude of Chill inflicted
    • 50% more Freeze Buildup
    • Explosion length is 2.6 metres
    ActiveHerald of PlagueGreenBuffPersistentChaosHerald
    • While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
    • Spreads the most Damaging Poison on enemies you kill in a (1.5–1.8) metre radius
    • (10–29)% chance to Hinder enemies on spreading Poison to them
    • Additional effects from quality:
      • (0–20)% chance to Hinder enemies on spreading Poison to them
      • Gemling: (0–30)% more Area of Effect
    ActiveHerald of ThunderGreenBuffAttackPersistentAoELightningHeraldPayoff
    • While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
    • Lightning Bolts strike the targets of your next (2–3) Attack Hits
      after killing a Shocked enemy with Attack damage
    • Additional effects from quality:
      • Lightning Bolts strike the targets of your next (0–2) Attack Hits
        after killing a Shocked enemy with Attack damage
      • Gemling: Buff grants (0–20)% increased Lightning damage
    • Can't be Evaded
    • Bolt impact radius is 1 metre
    • 100% of Bolt Physical Damage
      Converted to Lightning Damage
    ActiveIce ShotGreenAttackProjectileColdRepeatable
    • Fire an icy arrow that sprays a cone of ice shards when it hits a target.
    • Converts 80% of Physical damage to Cold damage
    • 50% more Magnitude of Chill inflicted
    • 25% more Freeze Buildup
    • Additional effects from quality:
      • active skill chill effect +% final [0,30]
      • Gemling: (0–40)% reduced Movement Speed Penalty from using Skills while moving
    ActiveIce-Tipped ArrowsGreenSpellAttackBuffAoEProjectileTriggerColdDuration
    • Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
    • Maximum Buff duration is 20 seconds
    • Empowers 4 Attacks
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
      • Gemling: Empowers +(0–2) Attacks
    • Detonation Time is 2.5 seconds
    • 50% more Projectile Speed
    • Converts 100% of Physical damage to Cold damage
    • Fires 5 Projectiles
    • Explosion radius is 1.8 metres
    ActiveLightning ArrowGreenAttackAoEProjectileLightningChainingRepeatable
    • Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
    • Converts 80% of Physical damage to Lightning damage
    • Cannot Chain
    • Beam targeting radius is 3.2 metres
    • Fires beams at up to (2–4) additional Enemies near the target
    • Additional effects from quality:
      • (0–40)% more chance to Shock
      • Gemling: (0–30)% chance for Lightning Damage with Hits to be Lucky
    • Converts 100% of Physical damage to Lightning damage
    • Chains 2 times
    • Beam targeting radius is 3.2 metres
    • Fires beams at up to additional Enemies near the target
    ActiveLightning RodGreenAttackAoEProjectileSustainedLightningDurationRepeatable
    • Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
    • Converts 100% of Physical damage to Lightning damage
    • Burst radius is 2 metres
    • Maximum Arrow duration is 20 seconds
    • Arrow disappears after being Chained to 8 times
    • Maximum 10 active Arrows
    • Additional effects from quality:
      • (0–20)% chance to cause an additional Burst on impact
      • Gemling: (0–20)% more Attack Speed
    ActiveLightning SpearGreenAttackAoEProjectileLightningRepeatable
    • Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
    • Converts 80% of Physical damage to Lightning damage
    • 100% more chance to Shock
    • Fires Projectiles
    • Projectiles can Split from hitting terrain
    • Projectiles cannot Fork
    • Spear cannot PierceForkChain or Return
      Modifiers to the number of Projectiles fired only affect
      the maximum number of lightning bolt Projectiles
    • Splits towards 3 targets when Consuming a Frenzy Charge
    • Converts 100% of Physical damage to Lightning damage
    • 200% more chance to Shock
    • Fires 5 Projectiles
    • Fires lightning bolts at targets within 5 metre radius
    • Additional effects from quality:
      • Fires +(0–2) bolts
      • Gemling: Benefits from consuming Charges have (0–20)% chance to be doubled
    ActiveMagnetic SalvoGreenAttackAoEProjectileLightning
    • Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
    • Converts 80% of Physical damage to Lightning damage
    • Impact radius is 1 metre
    • Fires up to 8 missiles
    • Additional effects from quality:
      • Fires up to +(0–4) missiles
      • Gemling: (0–20)% more Lightning Damage
    • Converts 100% of Physical damage to Lightning damage
    • Explosion radius is 2.4 metres
    ActiveMirage ArcherGreenBuffPersistentTriggerDurationMeta
    • While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
    • Additional effects from quality:
      • Gemling: (0–40)% increased Reservation Efficiency of Skills
    • Mirages deal 30% less Damage
    • Socketed Skills cannot consume Charges
    • Mirage duration is (5.05–6) seconds
    • Additional effects from quality:
      • +(0–1) seconds to Mirage duration
      • Gemling: (0–40)% increased Reservation Efficiency
    ActivePlague BearerGreenBuffPersistentAoEPhysicalChaosNova
    • While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
    • Stores 4% of Expected Poison damage, up to (43–15257)
      Deals Physical damage equal to the stored Poison
    • Additional effects from quality:
      • Stores (0–2)% of Expected Poison damage, up to
        Deals Physical damage equal to the stored Poison
      • Gemling: (0–50)% increased Magnitude of Poison on targets that are not Poisoned
    • Always Poisons on Hit
    • 80% less Stun buildup
    • Nova radius is 1.8 metres
    • Stored Poison grants up to 600% more Area of Effect
    ActivePoisonburst ArrowGreenAttackAoEProjectileChaosDurationRepeatable
    • Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
    • Additional effects from quality:
      • (0–10)% more Magnitude of Poison inflicted
      • Gemling: Break Armour equal to (0–20)% of Poison damage
    • Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
    • Does not Hit, but Poisons enemies as though Hitting them
    • Burst radius is (1.5–2.4) metres
    • Poison duration is 3 seconds
    ActivePrimal StrikesGreenAttackAoEMeleeStrikeLightningPayoff
    • Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
    • Converts 40% of Physical damage to Lightning damage
    • +0.5 metres to Melee Strike Range
    • Additional effects from quality:
      • (0–20)% increased Attack Speed
      • Gemling: (0–20)% more Critical Hit Chance
    • Converts 40% of Physical damage to Lightning damage
    • +1.5 metres to Melee Strike Range
    • Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
    • 35% less Attack Speed
    • Converts 60% of Physical damage to Lightning damage
    • +(1–1.5) metres to Melee Strike Range
    • Consume Shock on Hit
    • Converts 100% of Physical damage to Lightning damage
    • Charge length is 8.6 metres
    • Charge width is 1.8 metres
    ActiveRain of ArrowsGreenAttackAoEProjectileSustained
    • Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
    • Fires (30–39) Arrows
    • Can Hit each enemy only once every 0.12 seconds
    • Rain radius is 3.6 metres
    • Arrow impact radius is 0.7 metres
    • Maximum 1 arrow rains
    • One arrow lands every 0.08 seconds
    • Fires 150% more Arrows if a Frenzy Charge was consumed
    • Modifiers to Projectile speed apply to arrow landing frequency
    • Additional effects from quality:
      • Arrows fall (0–20)% faster
      • Gemling: Deals (0–20)% more damage
    ActiveRakeGreenAttackAoEMeleeStrikePhysical
    • Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
    • +0.4 seconds to Total Attack Time
    • +0.2 metres to Melee Strike Range
    • 100% more Magnitude of Bleeding inflicted
    • Deals up to 100% more Damage, based on the distance travelled
    • Inflicts Bleeding on Hit
    • Additional effects from quality:
      • base additional damage from distance +% final [0,30]
      • Gemling: (0–20)% chance to Aggravate Bleeding on targets you Hit with Attacks
    ActiveRapid AssaultGreenAttackAoEMeleeStrikePhysicalDuration
    • Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
    • +0.6 metres to Melee Strike Range
    • Limit 5 Spearheads stuck in each Target
    • +1.2 metres to Melee Strike Range
    • Inflicts Bleeding on Hit
    • Knocks Back Enemies
    • Spearhead duration is 30 seconds
    • Additional effects from quality:
      • (0–20)% chance to leave an additional spearhead in the target
      • Gemling: (0–40)% more Magnitude of Bleeding inflicted
    • Inflicts Bleeding on Hit
    • Explosion radius is 2.4 metres
    ActiveRhoa MountGreenMinionBuffCompanionPersistent
    • Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
    • 100% reduced Movement Speed Penalty from
      using Skills while mounted
    • Additional effects from quality:
      • Minions have (0–20)% more Maximum Life
      • Gemling: (0–30)% increased Reservation Efficiency
    ActiveShockchain ArrowGreenAttackAoEProjectileLightningChainingPayoffRepeatable
    • Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
    • Converts 80% of Physical damage to Lightning damage
    • Cannot Shock
    • Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
    • Arrow duration is 20 seconds
    • Arrow disappears after being Chained to 8 times
    • Maximum 10 active Arrows
    • Additional effects from quality:
      • (0–20)% more Lightning Damage
      • Gemling: (0–20)% more Attack Speed
    • Converts 100% of Physical damage to Lightning damage
    • Cannot Shock
    • Shockwave radius is 2.5 metres
    ActiveSnipeGreenAttackAoEProjectileColdChannellingPayoffRepeatable
    • Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
    • Modifers to Attack speed also affect this skill's cost
    • Explosion radius is 2.5 metres
    • Additional effects from quality:
      • Explosion radius is (0–0.4) metres
      • Gemling: (0–20)% longer Perfect Timing window
        (0–20)% more Attack Speed
    • (31–50)% more damage with Hits for explosions originating from a Unique enemy
    • Converts 100% of Physical damage to Cold damage
    • Explosion radius is 3 metres
    • Additional effects from quality:
      • Explosion radius is (0–0.4) metres
      • Gemling: (0–20)% longer Perfect Timing window
        (0–20)% more Attack Speed
    ActiveSniper's MarkGreenMarkDuration
    • Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
    • Limit 1 Marked targets
    • Maximum Mark duration is 8 seconds
    • Next Critical Hit against Marked Enemy has (20–77)% increased Critical Damage Bonus
    • Additional effects from quality:
      • Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
      • Gemling: Marked enemy deals (0–10)% less damage
    ActiveSpear of SolarisGreenAttackAoEProjectileSustainedFireConditional
    • Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    • Converts 75% of Physical damage to Fire damage
    • +1.4 seconds to Total Attack Time
    • Requires 20 Glory to use
    • Can't be Evaded
    • Impact radius is 2 metres
    • Additional effects from quality:
      • (0–25)% chance to retain 40% of Glory on use
      • Gemling: Deals (0–20)% more Fire Damage
    • Ground spear pulses every 0.2 seconds, up to 20 times
    • Converts 75% of Physical damage to Fire damage
    • Pulse radius is 2 metres
    • Converts 100% of Physical damage to Fire damage
    • Ignited Ground radius is 2 metres
    • Gains Radius over the Ground Spear's lifetime, up to 100% more at the end of the Spear's lifetime
    ActiveSpearfieldGreenAttackAoEMeleeSustainedDurationHazard
    • Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
    • Creates 1 Spear per 0.2 metres of Radius
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • Spears emerge within a (4–6.9) metre length cone
    • Spear duration is 10 seconds
    • Maximum 70 active spears
    • Additional effects from quality:
      • Hazards created by this Skill have (0–10)% chance to rearm after they are triggered
      • Gemling: (0–20)% more Attack Speed
    • Maim on Hit
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • Maims from this Skill Slow an additional 10%
    • Explosion radius is 0.6 metres
    ActiveSpiral VolleyGreenAttackProjectileSustained
    • Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
    • +0.4 seconds to Total Attack Time
    • Fires 25 Arrows
    • Chains 1 times per Frenzy Charge Consumed
    • 30% more Damage per Frenzy Charge Consumed
    • 100% more Damage if a Frenzy Charge was Consumed
    • Additional effects from quality:
      • Fires +(0–4) Projectiles
      • Gemling: Benefits from consuming Charges have (0–30)% chance to be doubled
    ActiveStorm LanceGreenAttackAoEProjectileSustainedLightningDurationRepeatable
    • Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
    • Converts 30% of Physical damage to Lightning damage
    • Pierces all Targets
    • Fires +1 Projectiles
    • Converts 100% of Physical damage to Lightning damage
    • Fires +1 Projectiles
    • Fires bolts at enemies within a 3 metre radius
    • Shocked Ground duration is 8 seconds
    • Lodged spear duration is 1.5 seconds
    • Fires a bolt every 0.2 seconds
    • Additional effects from quality:
      • base number of overcharged spears allowed [0,1]
      • Gemling: Fires +(0–2) Projectiles
    • Converts 100% of Physical damage to Lightning damage
    • Fires +1 Projectiles
    • Fires bolts at enemies within a 2 metre radius
    • Limit 3 lodged spears
    • Lodged spear duration is 6 seconds
    • Bolts Chain to (4–6) enemies
    • Fires a bolt every 0.8 seconds
    • Additional effects from quality:
      • Limit (0–1) lodged spears
      • Gemling: Fires +(0–2) Projectiles
    • Converts 100% of Physical damage to Lightning damage
    • Fires +1 Projectiles
    • Fires bolts at enemies within a 3 metre radius
    • Fires 16 bolts
    ActiveStormcaller ArrowGreenAttackAoEProjectileLightningDurationRepeatable
    • Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
    • Converts 80% of Physical damage to Lightning damage
    • Arrow duration is 1.5 seconds
    • Additional effects from quality:
      • (0–30)% increased Shock Duration
      • Gemling: Fires +(0–2) Projectiles
    • Converts 100% of Physical damage to Lightning damage
    • Shocks Enemies as though dealing 50% more Damage
    • 500% more chance to Shock
    • Impact radius is (1.5–2.4) metres
    • If any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5–3) metre radius
    • Arrow duration is 1.5 seconds
    ActiveTame BeastGreenMinionCompanionPersistentDuration
    • Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
    • While this Gem is Socketed you can view Monster Categories on Enemies
    • Wisp duration is (8–11.8) seconds
    • Tamed Beast retains up to four monster modifiers when summoned
    • Additional effects from quality:
      • +(0–1.6) seconds to Wisp duration
      • Gemling: (0–50)% reduced Mana Cost
    ActiveThunderous LeapGreenAttackAoEMeleeSlamLightningDetonatorTravel
    • Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
    • Converts 70% of Physical damage to Lightning damage
    • +1.1 seconds to Total Attack Time
    • 100% more chance to Shock
    • Shockwave radius is 2.5 metres
    • Additional effects from quality:
      • (0–30)% chance to leave Shocked Ground when Detonating Spears
      • Gemling: (0–40)% chance to cause an additional Aftershock
    ActiveTornado ShotGreenAttackAoEProjectilePhysicalDurationRepeatableWind
    • Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
    • Impact radius is 1 metre
    • Deals (4.3–208.7) Physical damage per second
    • Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    • Tornado spits out 3 copies of Projectiles fired into it
    • Limit 1 Tornado
    • Maximum Tornado duration is 15 seconds
    • Copied Projectiles deal (41–60)% less damage
    • Copied Projectiles have a maximum travel distance of 6 metres
    • Additional effects from quality:
      • Copied Projectiles deal +(0–15)% more damage
      • Gemling: +(0–2) to Limit of Tornadoes
    ActiveToxic DomainGreenBuffAttackAoEPhysicalChaosDurationPlant
    • Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    • Toxic Bloom Radius is 3 metres
    • Toxic Bloom duration is 8 seconds
    • Each enemy can have up to 1 Pustule attached
    • Regenerate (5.67–41.67) life per second
    • Skill costs are increased by 25%
    • Projectile Hits attach a Pustule
    • Additional effects from quality:
      • +(0–0.3) metres to Toxic Bloom radius
      • Gemling: Effects of Toxic Bloom Linger on you for (0–2) seconds
    • Always Poisons on Hit
    • Overgrown Pustules grow as though dealt (0.4–194.2) Poison damage per second
    • Pustule Detonation radius is 1.6 metres
    • Pustule Detonates after 15 seconds
    • Pustules store expected damage of Poisons inflicted on them
    • Stored Poison grants up to 300% more explosion Damage
    • Stored Poison adds up to 1.5 metres to base explosion radius
    ActiveToxic GrowthGreenAttackAoEProjectileChaosRepeatablePlant
    • Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
    • Detonation Time is 15 seconds
    • Fires 5 Pustules
    • Limit 5 pustules
    • Additional effects from quality:
      • Fires +(0–1) Pustule
        Limit +(0–1) pustule
      • Gemling: (0–40)% increased Poison Duration
    • Always Poisons on Hit
    • Explosion radius is 0.8 metres
    • Pustules store expected damage of Poisons inflicted on them
    ActiveTrail of CaltropsGreenAttackBuffPersistentAoEProjectileTriggerPhysicalDurationHazard
    • While active, scatters caltrops in your wake when you dodge.
    • Scatters 3 caltrops when you dodge
    • Maims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
    • (6–159) to (9–238) base Physical Damage
    • Increases and reductions to Thorns Damage apply to Hit Damage with this skill
    • Maim on Hit
    • Caltrop radius is 0.5 metres
    • Caltrop duration is 8 seconds
    • Additional effects from quality:
      • +(0–5) to maximum number of Caltrops allowed
      • Gemling: Deals (0–20)% more Physical damage
    ActiveTwisterGreenAttackAoEProjectileDurationRepeatableWind
    • Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
    • Blinds Enemies
    • Pierces all Targets
    • Twister radius is 0.5 metres
    • Twister duration is 3 seconds
    • Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
    • Elemental twisters Gain 50% of damage as damage of the corresponding Type
    • Twisters fired at the same time can Hit the same
      target no more than once every 0.66 seconds
    • Additional effects from quality:
      • (0–20)% chance for an additional twister
      • Gemling: (0–20)% more Projectile Speed
    ActiveVine ArrowGreenAttackAoEProjectileChaosDurationRepeatablePlant
    • Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
    • Limit (1–3) Plants
    • Impact radius is 0.8 metres
    • Deals (5.6–271.3) Chaos damage per second
    • 50% more damage when Overgrown
    • Vines attach to enemies within a 2.4 metre radius
    • Vines Slow enemy movement speed by 40%
    • Plant duration is 8 seconds
    • Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
    • 50% more area of effect when Overgrown
    • Additional effects from quality:
      • Plant deals additional Chaos Damage per second equal to (0–10)% of Poison Damage per second
      • Gemling: (0–40)% more Skill Effect Duration
    ActiveVoltaic MarkGreenMarkBuffLightningDuration
    • Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
    • Limit 1 Marked targets
    • Marked enemy becomes Electrocuted when
      Hit while Primed for Electrocution
    • Buff duration is 10 seconds
    • Mark duration is 8 seconds
    • Buff grants 30% of damage Gained as Lightning damage
    • Hits against Marked enemy cause (25–35)% increased Electrocute buildup
    • Additional effects from quality:
      • Hits against Marked enemy cause +(0–20)% increased Electrocute buildup
      • Gemling: (0–50)% reduced Mana Cost
    ActiveWhirling SlashGreenAttackAoEMeleeStrikeStagedWind
    • Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
    • Knocks Back Enemies
    • Knocks Back Enemies
    • Slows enemy movement speed by 30%
    • Maximum 3 stages
    • Collapse deals 150% more damage per additional stage
    • 10% more Knockback distance per stage
    • Whirlwind radius is 1.8 metres
    • +0.3m to Radius per additional stage
    • Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
    • Additional effects from quality:
      • Collapse deals +(0–40)% more damage per additional stage
      • Gemling: (0–10)% more Attack Speed
    ActiveWhirlwind LanceGreenAttackAoEProjectileDurationRepeatableWind
    • Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    • Knocks Back Enemies
    • Slows enemy movement speed by 30%
    • Maximum 3 stages
    • Collapse deals 150% more damage per additional stage
    • 10% more Knockback distance per stage
    • Collapse deals Melee damage
    • Whirlwind radius is 1.8 metres
    • Whirlwind duration is 15 seconds
    • +0.3m to Radius per additional stage
    • Limit 6 Whirlwinds
    • Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
    • Additional effects from quality:
      • Collapse deals +(0–40)% more damage per additional stage
      • Gemling: Elemental Whirlwinds Gain +(0–50)% of damage as damage of the corresponding Type
    ActiveWind DancerGreenBuffAttackPersistentAoEMeleeTriggerStaged
    • While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
    • 3 maximum stages
    • Gain a stage every (1.12–1.5) seconds
    • 10% more Evasion Rating per stage
      On being Hit by an Enemy, consume all
      stages to trigger Gale Force
    • Knocks Back Enemies
    • Explosion radius is 1.6 metres
    • 100% more area of effect per stage
    • 50% more damage per stage
    • 25% more Knockback distance per stage
    • Additional effects from quality:
      • +(0–0.4) metres to explosion radius
      • Gemling: (0–50)% more damage per stage
    ActiveWind Serpent's FuryGreenAttackAoEMeleeSustainedConditionalWind
    • Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
    • 200% more Knockback Distance against Unique Enemies
    • Knocks Back Enemies
    • Thrust length is 10 metres
    • Thrust width is 1.7 metres
    • Requires 1 Frenzy Charges to use
    • Additional effects from quality:
      • (0–30)% more Knockback Distance
      • Gemling: Gains (0–20)% of Damage as Extra Chaos Damage
    • 200% more Knockback Distance against Unique Enemies
    • Knocks Back Enemies
    • Serpent length is 10 metres
    • Serpent width is 1.7 metres
    • Additional effects from quality:
      • (0–30)% more Knockback Distance
      • Gemling: Gains (0–20)% of Damage as Extra Chaos Damage
    ActiveAcidic ConcoctionNeutralAttackAoEProjectilePhysical
    • Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
    • (7–196) to (11–294) base Physical Damage
    • Fires +1 Projectiles
    • Consumes 5 Charges from your Mana Flask
    • Explosion radius is 1.8 metres
    • Cannot Poison
    • Additional effects from quality:
      • Explosion radius is (0–0.4) metres
    • Fires +1 Projectiles
    • Burst radius is 1.5 metres
    • Cannot Poison
    • Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
    • 30% more Area of Effect per Poison affecting the Enemy
    ActiveAlign FateNeutralBuffPersistent
    • While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
    • (9.15–12) second delay between Visages
    • Modifiers to Cooldown Recovery Rate also apply to
      Visage appearance frequency
    • 25% more Visage frequency per Spell Visages could cast
    • Casting the matching Spell before the next
      Visage appears Empowers that Spell
      Empowered Spells deal 30% more damage
    • Additional effects from quality:
      • (0–20)% more Visage frequency
    ActiveAncestral SpiritsNeutralMinionTriggerDuration
    • This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
    • Minions from this skill have 1% increased Attack Speed
      per 3 of your Dexterity
    • Modifiers to Totem Life also affects Minions from this Skill
    • Minions from this skill have 1% increased Damage
      per 1 of your Strength
    • Additional effects from quality:
      • Minions have (0–20)% more Maximum Life
    ActiveAnimus ExchangeNeutralSpell
    • Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
    • Sacrifices up to (25–800) Life
    • Gain Runic Ward equal to 70% of Sacrificed Life
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: Gain Runic Ward equal to (0–5)% of Sacrificed Life
    ActiveAnimus SplintersNeutralMeta
    • Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions.
    • This Skill's base cost is equal to (153–200)% of the base
      costs of Socketed Skills
    • Gains 100% of Life and Mana Cost as Extra Runic Ward Cost
    • Additional effects from quality:
      • (0–20)% increased Cost Efficiency
      • Gemling: (0–20)% increased Skill Effect Duration
    ActiveApocalypseNeutralBuffSpellAoETriggerLightningColdFireDurationConditionalStorm
    • Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
    • Requires 100 Glory to use
    • Duration of the Apocalypse is 12 seconds
    • Triggers one of three disasters every 0.75 seconds
    • Additional effects from quality:
      • (0–15)% increased frequency of Triggers
    • Targets an area or an enemy, causing a series of icy hailstones to rain down in an area over a duration.
    • Deals (3–128) to (4–192) Cold Damage
    • Hailstorm radius is 2 metres
    • Hail impact radius is 0.8 metres
    • Hailstorm creates 9 chunks of ice
    • Targets an area or an enemy, calling down a massive meteor to strike an area, dealing Fire damage and contributing to your enemies' extinction.
    • Deals (19–902) to (28–1352) Fire Damage
    • Explosion radius is 1.6 metres
    • Meteor lands after 2 seconds
    • Targets an area or an enemy, causing a rapid buildup of pulsing Lightning damage in an area that culminates in a powerful final Lightning strike.
    • Deals (1–59) to (7–335) Lightning Damage
    • Crash Lightning radius is 1.6 metres
    • Pulses 3 times before final strike
    • Final strike occurs after 3 seconds
    • Deals (3–169) to (20–958) Lightning Damage
    • Crash Lightning radius is 1.6 metres
    ActiveArchon of ChayulaNeutralBuffAttackAoETriggerPhysicalChaosDurationConditionalStorm
    • Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
    • Requires 100 Glory to use
    • Generates 100% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy
    • Grants 20% more Physical and Chaos damage
    • Grants 25% chance to Wither enemies for 4 seconds on Hit
    • Trigger Chayula's Will every 3 seconds
    • Additional effects from quality:
      • Grants (0–5)% more Physical and Chaos damage
    • Conjure a Chaos tornado that chases down and Slows enemies.
    • Converts 70% of Physical damage to Chaos damage
    • Tornado radius is 2.8 metres
    • Tornado duration is 8 seconds
    ActiveArctic HowlNeutralWarcryShapeshiftBuffWerewolfAoEColdDurationNova
    • Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    • Deals (5–186) to (8–279) Cold Damage
    • Cannot cause Freeze Buildup
    • Knocks Back Enemies
    • Freeze enemies that are Primed for Freeze
    • Empowers one Attack per 5 enemy Power in
      range, counting up to 50 Power
    • Warcry radius is 5.5 metres
    • Buff duration is 8 seconds
    • Buff grants Allies (1–37) to (2–56) added Cold damage to Attacks
    • Empowered Attacks deal (4–121) to (5–186) additional Cold damage
    • Additional effects from quality:
      • Buff grants Allies (0–20)% increased Freeze buildup
      • Gemling: (0–20)% chance to not count Empowered Attacks
    ActiveArmour Piercing RoundsNeutralAttackAmmunitionProjectilePhysical
    • Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
    • +(12–21) Bolts loaded per clip
    • Rapidly fire bolts that Break enemy Armour. Can fire a limited number of bolts before needing to reload.
    • Hits Break (1–845) Armour
    • Additional effects from quality:
      • Break (0–20)% increased Armour
      • Gemling: (0–20)% more Attack Speed
    ActiveArtillery BallistaNeutralAttackTotemAoEProjectileSustainedDuration
    • Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
    • Totem duration is 12 seconds
    • Limit 1 Totems
    • Totem gains +(0–75)% to all Elemental Resistances
    • Totem gains +(0–35)% to Chaos Resistance
    • Additional effects from quality:
      • Gemling: Limit (0–1) Totems
    • Hits are Pinning
    • Pins Enemies as though dealing 600% more Damage
    • Maim on Hit
    • Bolt impact radius is 2.5 metres
    • Hits 4 times per salvo
      Modifiers to number of Projectiles fired instead apply
      to number of Hits per salvo
    • Additional effects from quality:
      • Pins Enemies as though dealing +(0–200)% more Damage
    ActiveAttritionNeutralBuffPersistent
    • While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
    • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds
    • You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%
    • Additional effects from quality:
      • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
      • Gemling: (0–40)% increased Presence Area of Effect
    ActiveAxe SlashNeutralAttackAoEMeleeStrike
    • Strike with your Axe.
    ActiveAzmerian SwarmsNeutralBuffMinionPersistentPhysicalLightningColdFireDuration
    • While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
    • Summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment
    • 10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental Ailment
    • Maximum 8 Azmerian Swarms
    • Swarms have 100% chance to inflict 1 Faerie Fire on Hit
    • Swarms Convert 100% of Physical Damage to a random Element
    • Swarm duration is 10 seconds
    • Swarms have 1% increased Attack Speed
      per 5 of your Dexterity
    • Swarms deal (12–30)% more Damage with Hits for each type of Elemental Ailment on target
    • Additional effects from quality:
      • Maximum +(0–2) Azmerian Swarms
    ActiveAzmerian WolfNeutralMinionCompanionPersistentPhysical
    • Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
    • Additional effects from quality:
      • Minions have (0–20)% more Maximum Life
    ActiveBarkskinNeutralBuffPersistentDuration
    • While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
    • When Hit by an enemy, gain Armour equal to (43–62)% of
      Energy Shield lost
    • Buff duration is 6 seconds
    • Additional effects from quality:
      • When Hit by an enemy, gain Armour equal to (0–5)% of
        Energy Shield lost
      • Gemling: (0–20)% more Skill Effect Duration
    ActiveBarrier InvocationNeutralBuffPersistentTriggerInvocationMeta
    • While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    • When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
    • (0–57)% increased Energy gained
    • Maximum Energy is 500
    • Additional effects from quality:
      • (0–15)% increased Energy gained
      • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
    • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
    ActiveBitter DeadNeutralSpellAoEColdRepeatable
    • Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
    • Transformation radius is 3.5 metres
    • Transforms up to (1–7) Corpse
    • Core duration is 5 seconds
    • Additional effects from quality:
      • Transforms +(0–1) Corpse
      • Gemling: (0–10)% chance to not destroy Consumed Corpse
    • Deals (9–319) to (14–478) Cold damage
    • Explosion radius is 2 metres
    • Chills enemies as though dealing (26–888) to (39–1332) Cold damage
    • Chills enemies within 1.5 metre radius
    • Modifiers to Spell Damage apply to Debuff's Damage over Time
    • Deals (6.5–221.4) Cold damage per second
    • Rune radius is 1.5 metres
    • Rune duration is 10 seconds
    ActiveBlack Powder BlitzNeutralBuffPersistentAoEPhysicalFireDetonatorTravel
    • Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
    • Deals (15–521) to (28–967) Physical Damage
    • Converts 60% of Physical damage to Fire damage
    • Blind enemies on Hit
    • 100% increased Stun Threshold while using Skill
    • Always Ignites
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
    ActiveBleeding ConcoctionNeutralAttackAoEProjectilePhysical
    • Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
    • (11–314) to (21–582) base Physical Damage
    • Inflicts Bleeding on Hit
    • Fires +1 Projectiles
    • Consumes 5 Charges from your Mana Flask
    • Explosion radius is 1.8 metres
    • Aggravate Bleeding on Hit
    • Additional effects from quality:
      • Explosion radius is (0–0.4) metres
    ActiveBlood BoilNeutralBuffPersistentAoEPhysicalDuration
    • Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
    • Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
    • Blood Boil applies to non-Unique enemies
      in your Presence every (1.53–2) seconds
    • 20% more Corrupted Blood infliction Area of Effect
      per Blood Boil on slain Enemy
    • Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
    • Corrupted Blood duration is 5 seconds
    • Additional effects from quality:
      • +(0–1.5) seconds to Corrupted Blood duration
    ActiveBow ShotNeutralAttackProjectileRepeatable
    • Fire an arrow with your Bow.
    ActiveBriarpatchNeutralBuffSpellPersistentAoESustainedPhysicalDurationPlant
    • While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
    • Modifiers to Thorns damage apply to this Skill's Spell damage
    • Stores 1% of Physical Attack damage dealt, up to (9–256)
    • Thorny Ground radius is 3 metres
    • Limit 1 patch of Thorny Ground
    • Thorny Ground duration is 6 seconds
    • Cannot create more than one patch of
      Thorny Ground every 8 seconds
    • Overgrown Thorny Ground deals damage 50% more
      frequently and expires 50% slower
    • Additional effects from quality:
      • (0–5)% chance to Hinder enemies on Hit
      • Gemling: Thorny Ground radius is (0–0.6) metres
    ActiveBursting Fen ToadNeutralAttackAoETriggerPhysicalChaos
    • This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
    • 25% chance to Trigger this Skill on Kill
    • Toad Explosion radius is 2.5 metres
    • 100% chance to Poison on Hit
    • (6–171) to (9–256) Base Physical Damage
    • Additional effects from quality:
      • (0–10)% chance to Trigger this Skill on Kill
    ActiveCackling CompanionsNeutralMinionCompanionPersistentPhysical
    • Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
    • Summons (6–9) Hyenas
    • Additional effects from quality:
      • Minions have (0–20)% more Maximum Life
    ActiveCalled ShotsNeutralBuffPersistentAoEMeta
    • Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
    • Applies a socketed Mark to 1 Enemies every five seconds
    • Applies socketed Marks to Enemies within 10 metres
    • Additional effects from quality:
      • Applies socketed Marks to Enemies within (0–0.4) metres
    • Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
    ActiveCast on BlockNeutralBuffPersistentTriggerMeta
    • While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
    • Gains 25 Energy when you Block
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • Gains (0–0.05) Energy when you Block
    • Supported Skills Cost nothing
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveCast on Charm UseNeutralBuffPersistentTriggerMeta
    • While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
    • When a Charm is used gains 2 Energy per Charge used
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–15)% increased Energy gained
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveCast on DodgeNeutralBuffPersistentTriggerMeta
    • While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
    • Gain 2 Energy per metre travelled while dodge rolling
    • (0–57)% increased Energy gained
    • Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: Buff grants +(0–1) metre to Dodge Roll distance
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveChaotic SurgeNeutralAttackAoETriggerChaos
    • Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    • Converts 100% of Physical damage to Chaos damage
    • Cannot Consume Charges
    • Explosion radius is 1.8 metres
    ActiveCharge RegulationNeutralBuffPersistent
    • While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
    • (20–26)% more Critical Hit Chance while
      you have a Power Charge
    • (15–20)% more ArmourEvasion and Energy Shield while you have an Endurance Charge
    • (20–25)% increased Skill Speed while you have a Frenzy Charge
    • Consumes one of each Charge every 10 seconds
    • Additional effects from quality:
      • Consumes one of each Charge every (0–2.4) seconds
      • Gemling: Buff grants (0–2)% increased damage per Charge
    ActiveCharged StaffNeutralSpellAttackBuffAoELightningDurationConditional
    • Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
    • Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
    • Buff duration is 6 seconds per Power Charge Consumed
    • Additional effects from quality:
      • (0–20)% increased Skill Effect Duration
      • Gemling: (0–20)% chance to not remove Charges on use
    • Converts 80% of Physical damage to Lightning damage
    • Wave length is 5 metres
    ActiveClaw StabNeutralAttackAoEMeleeStrike
    • Strike with your Claw.
    ActiveCluster GrenadeNeutralAttackAoEProjectileGrenadeFire
    • Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
    • Detonation Time is 2 seconds
    • Converts 20% of Physical damage to Fire damage
    • Consumes 15 Heat if possible to
      Gain 50% of damage as Fire damage
    • Projectiles cannot Fork
    • Explosion radius is 2.5 metres
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: (0–40)% reduced Detonation Time
    • Detonation Time is 3 seconds
    • Converts 40% of Physical damage to Fire damage
    • Number of Projectiles cannot be modified
    • Fires 18 Projectiles
    • Consumes 15 Heat if possible to
      Gain 50% of damage as Fire damage
    • Projectiles cannot Fork
    • Explosion radius is 1.4 metres
    ActiveConductive RunesNeutralAttackAoELightningDurationHazard
    • Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
    • Runes emerge within a 8.5 metre length cone
    • Rune duration is 10 seconds
    • Runes arm after 0.4 seconds
    • Limit 20 active Runes
    • Runes detonate 0.3 seconds after activation
    • Creates 10 Runes
    • Additional effects from quality:
      • (-0.1–0) seconds to arming time
        (-0.1–0) seconds to activation time
      • Gemling: Runes emerge within a (0–0.6) metre length cone
    • Converts 100% of Physical damage to Lightning damage
    • (1–16) to (11–304) base Lightning Damage
    • Lightning damage from this skill Contributes to
      Electrocution Buildup
    • 50% more Electrocution buildup from Hits with this skill
    • Rune explosion radius is 1.4 metres
    ActiveConsecrateNeutralSpellAoEDurationNova
    • Create an area of Consecrated Ground around you.
    • (0–38)% increased Effect of Consecrated Ground
    • Consecrated Ground radius is 2.2 metres
    • Consecrated Ground duration is 8 seconds
    • Additional effects from quality:
      • (0–10)% increased Cast Speed
    ActiveCrackling PalmNeutralBuffAttackPersistentAoELightning
    • When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
    • Additional effects from quality:
      • active skill base area of effect radius [0,2]
    • (1–28) to (20–539) Added Lightning damage
    • Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than 5 times every 0.5 seconds
    • Bolt impact radius is 1.4 metres
    ActiveCross SlashNeutralAttackShapeshiftWerewolfAoEMelee
    • Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
    • Gouge length is 4.7 metres
    • Gouge width is 1.6 metres
    • Flings Ice Fragments within 7 metres
    • Additional effects from quality:
      • +(0–0.4) metres to gouge width
      • Gemling: Converts (0–40)% of Physical damage to Cold damage
    • Gouge length is 2.4 metres
    • Gouge width is 1.6 metres
    • Flings Ice Fragments within 7 metres
    ActiveCrossbow ShotNeutralAttackAoEAmmunitionProjectile
    • Fire a bolt from your crossbow.
    • Clear your active Bolt and reload any ammunition.
    • +7 Bolts loaded per clip
    ActiveCrushing FearNeutralAttackAoEMeleeStrikePhysicalChaos
    • Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
    • Converts 50% of Physical damage to Chaos damage
    • Culling Strike
    • Can't be Evaded
    • Additional effects from quality:
      • (0–10)% more Area of Effect
    • Converts 80% of Physical damage to Chaos damage
    • Culling Strike
    • Can't be Evaded
    • 5% more Area of Effect per Power of killed target
    • 10% more Damage per Power of killed target
    ActiveDagger StabNeutralAttackAoEMeleeStrike
    • Strike with your Dagger.
    ActiveDefiance BannerNeutralBannerBuffPersistentAoEAuraDurationConditional
    • While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: (0–30)% more Area of Effect
    • Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
    • Requires 200 Glory to use
    • Banner Aura radius is 6 metres
    • Aura grants 30% more Armour and Evasion Rating
    • Aura grants 30% increased movement speed
    • Banner duration is (6–9.8) seconds
    ActiveDemon FormNeutralShapeshiftBuff
    • Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
    • (12–25)% increased Cast Speed while in Demon Form
    • (0.8–18.5) Life Loss per second per Demonflame
    • Deal 3% more Spell damage per Demonflame
    • Additional effects from quality:
      • (0–10)% increased Cast Speed while in Demon Form
    ActiveDetonate LivingNeutralSpellAoEPhysicalRepeatable
    • Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
    • Deals (1–30) to (2–46) Physical Damage
    • Culling Strike
    • Deals (28–177) to (42–265) Physical Damage
    • Deals Physical damage equal to (6.6–14.2)% of
      Corpse's maximum Life
    • Explosion radius is 2.6 metres
    • Additional effects from quality:
      • Deals Physical damage equal to (0–2)% of
        Corpse's maximum Life
      • Gemling: +(0–0.4) metres to explosion radius
    ActiveDevourNeutralAttackShapeshiftWyvernAoEMeleeSlam
    • Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
    • Up to +0.5 seconds to Total
      Attack Time based on distance travelled
    • Impact radius is 1.8 metres
    • Regenerates (10–337) life per enemy or
      Corpse consumed over 1 second
    • Consumes up to 2 additional Corpses near the target
    • Additional effects from quality:
      • (0–50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
      • Gemling: (0–20)% chance to gain an additional Charge
    ActiveDread BannerNeutralBannerBuffPersistentAoEAuraDurationConditional
    • While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: (0–30)% more Area of Effect
    • Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
    • Requires 200 Glory to use
    • Banner Aura radius is 6 metres
    • Aura grants +4% to all Maximum Elemental Resistances
    • Aura grants 60% more Elemental Ailment Threshold
    • Aura grants 0.5 Flask charges per second
    • Banner duration is (6–9.8) seconds
    ActiveElemental ExpressionNeutralSpellAoEProjectileTriggerLightningColdFireChaining
    • Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
    • Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
    • Deals (8–244) to (12–366) Fire Damage
    • Explosion radius is 3.6 metres
    • Deals (7–200) to (10–300) Cold Damage
    • Pierces all Targets
    • Fires 3 Projectiles
    • Deals (3–84) to (16–477) Lightning Damage
    • Chains 7 times
    ActiveElemental InvocationNeutralBuffPersistentTriggerLightningColdFireInvocationMeta
    • While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    • Gains 10 Energy per Power of enemies you Freeze with
      Hits from Skills
    • Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
    • Gains 1 Energy per Power of enemies you Shock with
      Hits from Skills
    • (0–68)% increased Energy gained
    • Maximum Energy is 500
    • Additional effects from quality:
      • Maximum Energy is (0–100)
      • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
    • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
    ActiveElemental StormNeutralSpellAoETriggerLightningColdFireDurationOrb
    • Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
    • Cannot deal Critical Hits
    • Deals Damage every 0.25 seconds
    • Storm radius is 1.8 metres
    • Storm duration is 5 seconds
    • Enemies inside the storm are Hindered
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
    • Deals (2–58) to (3–88) Fire Damage
    • Cannot deal Critical Hits
    • Deals Damage every 0.25 seconds
    • Storm radius is 1.8 metres
    • Storm duration is 5 seconds
    • Enemies inside the storm are Hindered
    • Deals (1–17) to (3–95) Lightning Damage
    • Cannot deal Critical Hits
    • Deals Damage every 0.25 seconds
    • Storm radius is 1.8 metres
    • Storm duration is 5 seconds
    • Enemies inside the storm are Hindered
    • Deals (1–45) to (2–67) Cold Damage
    • Cannot deal Critical Hits
    • Deals Damage every 0.25 seconds
    • Storm radius is 1.8 metres
    • Storm duration is 5 seconds
    • Enemies inside the storm are Hindered
    ActiveElemental SurgeNeutralAttackAoETriggerLightningColdFire
    • Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    • Converts 100% of Physical damage to Cold damage
    • Cannot Consume Charges
    • Explosion radius is 1.8 metres
    • Additional effects from quality:
      • Explosion radius is (0–0.3) metres
    • Converts 100% of Physical damage to Fire damage
    • Cannot Consume Charges
    • Explosion radius is 1.8 metres
    • Converts 100% of Physical damage to Lightning damage
    • Cannot Consume Charges
    • Explosion radius is 1.8 metres
    ActiveEmergency ReloadNeutralBuffDuration
    • Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
    • Buff duration is 6 seconds or until your Empowered bolts are expended
    • Buff Empowers bolts with (12–31)% more damage
    • Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
      • Gemling: Buff Empowers bolts with (0–10)% more damage
    ActiveEncase in JadeNeutralSpellBuffPhysicalDuration
    • Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
    • Gain Guard equal to 6% of your maximum life per Jade consumed
    • Guard duration is (4–4.95) seconds
    • Additional effects from quality:
      • Gain Guard equal to (0–1)% of your maximum life per Jade consumed
    ActiveEntangleNeutralSpellAoESustainedPhysicalDurationRepeatablePlant
    • Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
    • Deals (4–111) to (6–167) Physical Damage
    • Fissure length is 8 metres
    • Attaches Vines to enemies within 1.5 metres
    • Limit (4–8) Fissures
    • Fissure duration is 8 seconds
    • Attaches a Vine every 0.1 seconds
    • Overgrown fissures expire 25% slower
    • Additional effects from quality:
      • (0–20)% chance to create an additional Fissure
      • Gemling: +(0–4) to Fissure Limit
    • Deals (1–29) to (1–43) Physical Damage
    • Vines can stretch to a 2 metre length before breaking
    • Each attached Vine Slows enemy by 15%
    • Vines remain attached for up to 1 second
    • Can attach up to 3 Vines to each enemy
    • Overgrown fissures can attach up to 3 additional Vines
    ActiveEternal MarchNeutralSpellMinion
    • Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.
    • Spends up to (19–853) Runic Ward to Revive Minions with total maximum Life equal to (3–20) times the Runic Ward spent
    • Additional effects from quality:
      • Spends up to (0–200) additional Runic Ward
      • Gemling: (0–40)% increased Cooldown Recovery Rate
    ActiveExplosive ConcoctionNeutralAttackAoEProjectileFire
    • Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
    • (14–384) to (21–576) base Fire Damage
    • Inflicts 100% more Flammability Magnitude
    • Fires +1 Projectiles
    • Consumes 5 Charges from your Mana Flask
    • Explosion radius is 1.8 metres
    • Fires +1 Projectiles
    • Explosion radius is 1.2 metres
    • Throw additional Projectiles at up to 4 Ignited Enemies
    • Cannot Ignite
    • Additional effects from quality:
      • Throw additional Projectiles at up to (0–2) Ignited Enemies
    ActiveExplosive GrenadeNeutralAttackAoEProjectileGrenadeFireDetonator
    • Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
    • Detonation Time is 3 seconds
    • Converts 80% of Physical damage to Fire damage
    • Fires +1 Projectiles
    • Consumes 15 Heat if possible to
      Gain 50% of damage as Fire damage
    • Projectiles cannot Fork
    • Explosion radius is (2–2.4) metres
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: Fires +(0–2) Projectiles
    ActiveExplosive ShotNeutralAttackAoEAmmunitionProjectileFireDetonator
    • Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
    • 30% less reload speed
    • +1 Bolt loaded per clip
    • Additional effects from quality:
      • Gemling: +(0–2) Bolts loaded per clip
    • Fire a flaming bolt that explodes on impact. The explosion will cause any Grenades in its area of effect to also explode.
    • Converts 30% of Physical damage to Fire damage
    • Additional effects from quality:
      • (0–30)% more Ignite Magnitude
    • Converts 80% of Physical damage to Fire damage
    • Explosion radius is (2.4–3) metres
    ActiveExplosive TransmutationNeutralBuffSpellPersistentAoETriggerPhysicalLightningColdFireChaos
    • While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
    • Trigger Transmutation Explosion on picking up a Remnant
    • Deals (4–149) to (7–223) Physical Damage
    • Explosion radius is 1.8 metres
    • Additional effects from quality:
      • +(0–0.2) metres to Explosion radius
      • Gemling: (0–30)% increased Runic Ward Cost Efficiency
    • Deals (4–103) to (6–155) Cold Damage
    • Explosion radius is 1.8 metres
    • Deals (4–116) to (6–174) Fire Damage
    • Explosion radius is 1.8 metres
    • Deals (1–16) to (9–295) Lightning Damage
    • Explosion radius is 1.8 metres
    • Deals (4–139) to (8–259) Chaos Damage
    • Explosion radius is 1.8 metres
    ActiveFalling ThunderNeutralAttackAoEMeleeSlamProjectileLightning
    • Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
    • Converts 60% of Physical damage to Lightning damage
    • Cone length is 4 metres
    • Converts 100% of Physical damage to Lightning damage
    • Pierces all Targets
    • 50% more Damage per Power Charge Consumed
    • 100% more Damage if a Power Charge was Consumed
    • Fires 3 Projectiles per Power Charge Consumed
    • Additional effects from quality:
      • (0–20)% more Damage per Power Charge Consumed
      • Gemling: (0–20)% chance to not remove Charges on use
    ActiveFeral InvocationNeutralBuffPersistentInvocationMeta
    • While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
    • (0–57)% increased Energy gained
    • Gains 1 Energy per 20 Mana spent
    • Maximum Energy is 500
    • Additional effects from quality:
      • (0–20)% increased Energy gained
      • Gemling: (0–40)% increased Reservation Efficiency
    • Socketed Attacks consume 10 Energy per 0.1 seconds of Base Skill Attack Time to create a visage
    ActiveFerocious RoarNeutralWarcryShapeshiftBearAoENovaMeta
    • Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    • Empowers one Attack per 8 enemy Power in
      range, counting up to 64 Power
    • Warcry radius is 7 metres
    • Gain 2 Rage per enemy Power in range
    • Empowered Attacks Break (5–6147) Armour on Hit
    • Additional effects from quality:
      • Gain (0–1) Rage per enemy Power in range
    • Triggers Socketed Warcry instead of Ferocious Roar's effects
    • Socketed Skills have 50% increased Area of Effect
    • Socketed Skills deal (30–58)% increased damage
    • Attacks Empowered by Socketed
      Skills deal (30–58)% increased damage
    • Additional effects from quality:
      • Attacks Empowered by Socketed
        Skills deal (0–30)% increased damage
      • Gemling: Socketed Skills have (0–40)% increased Cooldown Recovery Rate
    ActiveFire Spell on HitNeutralBuffPersistentTriggerFireMeta
    • While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
    • Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
    • (0–57)% increased Energy gained
    • Additional effects from quality:
      • (0–15)% increased Energy gained
    • Supported Skills Cost nothing
    • Socketed Skills deal (10–200)% increased damage
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveFlail StrikeNeutralAttackAoEMeleeStrike
    • Strike with your Flail.
    ActiveFlame BreathNeutralAttackShapeshiftWyvernAoESustainedFireDurationChannellingDetonator
    • Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    • Converts 100% of Physical damage to Fire damage
    • Ignites from a single use of this Skill Compound
    • Inflicts 200% more Flammability Magnitude
    • 60% less Ignite Magnitude
    • Rage cost is ignored for first 4 seconds of Channelling
    • Cannot gain Rage while using this Skill
    • Immolation radius is 2 metres
    • Empowered Flame Breath Gains 50% of
      damage as Lightning damage
    • Empowered Flame Breath costs 50% less Rage per second
    • Additional effects from quality:
      • Rage cost is ignored for an additional (0–1) second
      • Gemling: (0–20)% more Area of Effect
    ActiveFlash GrenadeNeutralAttackAoEProjectileGrenade
    • Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
    • Detonation Time is 0.85 seconds
    • Blinds Enemies
    • 500% more Stun buildup
    • Projectiles cannot Fork
    • Explosion radius is (2.6–3.3) metres
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: Gain (0–10)% damage as Extra Lightning Damage
        active skill base all damage % to gain as cold [0,10]
    ActiveFlicker StrikeNeutralAttackAoEMeleeStrike
    • Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
    • Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
    • You cannot gain Power Charges while using this Skill
    • Additional effects from quality:
      • (0–20)% more Critical Hit Chance
      • Gemling: (0–20)% chance to not remove Charges on use
    ActiveFragmentation RoundsNeutralAttackAoEAmmunitionProjectilePayoffMerging
    • Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
    • +1 Bolt loaded per clip
    • Additional effects from quality:
      • Gemling: (0–100)% more reload speed
    • Fire Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of ice shards. These fragments can Merge.
    • Consume Freeze on Hit
    • Overwhelm % Physical Damage Reduction
    • Fires 10 fragments per shot
    • Bolts Pierce (2–4) Targets
    • Additional effects from quality:
      • Fires (0–2) fragments per shot
    • Converts 100% of Physical damage to Cold damage
    • Overwhelm % Physical Damage Reduction
    • Explosion radius is 2 metres
    • 50% more damage with Hits for explosions originating
      from a Unique enemy
    • Consumes Freeze on enemies Hit to
      trigger a secondary explosion at their location
      Secondary explosions cannot Consume Freeze
    ActiveFreezing MarkNeutralMarkBuffColdDuration
    • Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
    • Limit 1 Marked targets
    • Hits against Marked enemy cause (25–35)% more Freeze buildup
    • Marked enemy becomes Frozen when
      Hit while Primed for Freeze
    • Mark duration is 8 seconds
    • Buff grants 30% of damage Gained as Cold damage
    • Buff duration is 10 seconds
    • Additional effects from quality:
      • Hits against Marked enemy cause +(0–20)% more Freeze buildup
      • Gemling: (0–50)% reduced Mana Cost
    ActiveFrostflame NovaNeutralSpellAoEColdFireNovaRepeatable
    • Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
    • Wave radius is 3.5 metres
    • Additional effects from quality:
      • +(0–1) metre to wave radius
      • Gemling: (0–20)% increased Damage with Hits against Frozen Enemies
    • Deals (2–81) to (3–122) Cold Damage
    • 10% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per second
    • Hits enemies every 0.5 seconds until affected Ignite expires
    ActiveFrozen LocusNeutralAttackAoEMeleeColdDuration
    • Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
    • Limit 1 Ice Crystals
    • Ice Crystal duration is 10 seconds
    • Ice Crystal has (27–9536) maximum Life
    • Converts 100% of Physical damage to Cold damage
    • 50% more Freeze Buildup
    • Explosion radius is 3.4 metres
    • Additional effects from quality:
      • (0–20)% more Magnitude of Chill inflicted
      • Gemling: base number of frozen locus allowed [0,1]
    ActiveFulminating ConcoctionNeutralAttackAoEProjectileLightning
    • Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
    • (8–224) to (24–672) base Lightning Damage
    • 200% more chance to Shock
    • 50% more Magnitude of Shock inflicted
    • Fires +1 Projectiles
    • Consumes 5 Charges from your Mana Flask
    • Explosion radius is 1.8 metres
    • Additional effects from quality:
      • (0–40)% more chance to Shock
    ActiveFurious SlamNeutralAttackShapeshiftBearAoEMeleeSlam
    • Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
    • 60% more Stun buildup
    • +0.4 seconds to base attack time if not standing
    • +0.4 seconds to base use time when Shapeshifting
    • Shockwave radius is 2 metres
    • Spends 10 Rage to perform enraged slam if possible
    • Additional effects from quality:
      • (0–40)% increased Stun Threshold while using Skill
      • Gemling: (0–20)% more Area of Effect
    • 60% more Stun buildup
    • +0.4 seconds to base attack time if not standing
    • +0.4 seconds to base use time when Shapeshifting
    • Shockwave radius is 3 metres
    • Jagged Ground duration is 4 seconds
    ActiveFury of the MountainNeutralAttackShapeshiftBearAoEMeleeSlamSustainedDurationChannelling
    • Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
    • Converts 80% of Physical damage to Fire damage
    • Modifers to Attack speed also affect this skill's cost
    • Gain 3 Rage on Hit
    • Fissure duration is 12 seconds
    • Limit 12 Fissures
    • Additional effects from quality:
      • Gain (0–2) Rage on Hit
      • Gemling: (0–20)% more Attack Speed
    ActiveFuture-PastNeutralBuffPersistentDuration
    • Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
    • Grants each of Hindsight, Foresight, and
      Sight Beyond Sight, in sequence
      Hindsight lasts for a 20 second duration
    • Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
      Sight Beyond Sight makes you unable to die and lasts for a (4–5.9) second duration
      Fully recover Life when you gain Sight Beyond Sight
    • Additional effects from quality:
      • +(0–0.3) seconds to Beyond Sight duration
    ActiveGalvanic ShardsNeutralAttackAmmunitionProjectileLightningChainingMerging
    • Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
    • 1 Bolt loaded per clip
    • Additional effects from quality:
      • Gemling: +(0–2) Bolts loaded per clip
    • Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. These fragments can Merge.
    • Converts 60% of Physical damage to Lightning damage
    • Fires 8 fragments per shot
    • Additional effects from quality:
      • Fires (0–2) fragments per shot
    • Converts 100% of Physical damage to Lightning damage
    • Beam Chains to 1 enemies
    ActiveGas GrenadeNeutralAttackAoEProjectileGrenadeFireChaosDuration
    • Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
    • Detonation Time is 2 seconds
    • Projectiles cannot Fork
    • Impact radius is (1.4–2) metres
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: Deals (0–20)% more Fire Damage
    • Limit 6 Poison Clouds
    • Does not Hit, but Poisons enemies as though Hitting them
    • Gains 20% more Radius per second, up to a maximum of 80%
    • Projectiles cannot Fork
    • Cloud Duration is 6 seconds
    • Converts 100% of Physical damage to Fire damage
    • Projectiles cannot Fork
    ActiveGathering StormNeutralAttackAoEMeleeLightningDurationChannellingTravel
    • Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
    • Converts 20% of Physical damage to Lightning damage
    • +0.8 seconds to Total Attack Time
    • +1 metres to Melee Strike Range
    • +1 metres to Melee Strike Range
    • Additional effects from quality:
      • Skills have a (0–20)% longer Perfect Timing window
      • Gemling: (0–30)% chance for Lightning Damage with Hits to be Lucky
    • Converts 100% of Physical damage to Lightning damage
    • Shockwave radius is 2.2 metres
    • Converts 100% of Physical damage to Lightning damage
    • Shockwave radius is 3.2 metres
      Shocked Ground radius is 3.2 metres
    ActiveGemini SurgeNeutralAttackAoETriggerColdFire
    • Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    • Converts 100% of Physical damage to Cold damage
    • Cannot Consume Charges
    • Explosion radius is 1.6 metres
    • No more than once per Skill use
    • Additional effects from quality:
      • Explosion radius is (0–0.3) metres
    • Converts 100% of Physical damage to Fire damage
    • Cannot Consume Charges
    • Explosion radius is 1.6 metres
    • No more than once per Skill use
    ActiveGhost DanceNeutralBuffPersistent
    • While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    • Gain a Ghost Shroud every (10.1–12) seconds
    • Modifiers to Cooldown Recovery Rate also apply to
      Ghost Shroud gain frequency
    • Maximum 3 Ghost Shrouds
    • When Hit, lose a Ghost Shroud
      Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently
    • Additional effects from quality:
      • (0–20)% increased Reservation Efficiency
      • Gemling: Maximum (0–1) Ghost Shrouds
    ActiveGlacial BoltNeutralAttackAoEAmmunitionProjectileColdDuration
    • Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
    • +1 Bolt loaded per clip
    • Additional effects from quality:
      • +(0–2) Bolts loaded per clip
    • Fire an icy bolt that creates two walls of Ice Crystals at the end of its flight.
    • Converts 60% of Physical damage to Cold damage
    • Additional effects from quality:
      • Gemling: Explosion radius is (0–1) metre
    • Converts 100% of Physical damage to Cold damage
    • 50% more area of effect if Shattered
    • % more damage if Shattered
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • Explosion radius is 1.8 metres
    • Wall lasts 8 seconds
    • Ice Crystals have (36–12714) maximum Life
    ActiveGlacial CascadeNeutralAttackAoEMeleeColdPayoff
    • Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
    • Converts 80% of Physical damage to Cold damage
    • Burst radius is 0.6 metres
    • Wave length is 4.8 metres
    • Causes 8 Bursts
    • Additional effects from quality:
      • Gains (0–15)% of Physical damage as Cold damage
      • Gemling: (0–20)% more Attack Speed
    • Converts 100% of Physical damage to Cold damage
    • Consumes Freeze on Non-Unique enemies to deal 250% more Damage
    • Consumes Freeze on Unique enemies to deal 425% more Damage
    • Cannot Knock Enemies Back
    • Burst radius is 0.9 metres
    ActiveGrim PillarsNeutralSpellAoEColdDurationNova
    • Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
    • Deals (3–99) to (5–149) Cold Damage
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • Creation radius is 4 metres
    • Creates 8 Grim Pillars
    • Eruption radius is 1.2 metres
    • Grim Pillar duration is 10 seconds
    • Grim Pillars have (27–9536) maximum Life
    • Limit 20 Grim Pillars
    • Additional effects from quality:
      • Creates +(0–2) Grim Pillars
      • Gemling: +(0–0.4) metres to eruption radius
    • Deals (5–159) to (7–239) Cold Damage
    • 50% more Freeze Buildup
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • Explosion radius is 2 metres
    ActiveHailstorm RoundsNeutralAttackAoEAmmunitionProjectileSustainedCold
    • Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
    • 150% more reload speed
    • Can store up to (32–50) Bolts
    • Additional effects from quality:
      • Can store +(0–5) Bolts
    • Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.
    • Converts 80% of Physical damage to Cold damage
    • (100–157)% more Magnitude of Chill inflicted
    • (100–157)% more Freeze Buildup
    • Fires +1 Projectiles
    • Can Hit each enemy only once every 0.2 seconds
    • Impact radius is 1 metre
    • Rain radius is 4 metres
    • Additional effects from quality:
      • Gemling: Penetrates (0–60)% Cold Resistance
    ActiveHand of ChayulaNeutralAttackAoEMeleeStrikeChaosMeta
    • Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
    • Converts 73% of Physical damage to Chaos damage
    • +0.35 seconds to Total Attack Time
    • Can't be Evaded
    • 100% increased duration of socketed Curses
    • (20–29)% increased Effect of Socketed Marks
    • Additional effects from quality:
      • +(0–20)% increased duration of socketed Curses
        +(0–10)% increased Effect of Socketed Marks
      • Gemling: (0–50)% reduced Mana Cost
    ActiveHarbinger of MadnessNeutralBuffPersistentAoEPhysical
    • Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
    • Deals (9–319) to (14–478) Physical Damage
    • Explosion radius is 2 metres
    • Unstable Apparitions spawned from slain enemies deal 8% of that enemy's Life as added unscalable Physical damage
    • Unstable Apparitions deal 5% more damage per Power of the enemy they're drawn from
    • Draws out an Unstable Apparition from Rare or Unique enemies you Hit
    • Draws out an Unstable Apparition from enemies you kill with Melee Hits, no more than once every 0.05 seconds
    ActiveHerald of BloodNeutralBuffAttackPersistentAoEPhysicalHeraldPayoff
    • While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
    • Enemies with Blood Loss you kill explode
    • (4–107) to (6–160) base Physical Damage
    • Can't be Evaded
    • Explosion radius is 1.5 metres
    • Deals 15% of exploded enemy's Blood Loss
      as unscalable Physical Attack Damage
    • (40–59)% chance to Aggravate Bleeding on Hit
    • Additional effects from quality:
      • Deals +(0–4)% of exploded enemy's Blood Loss
        as unscalable Physical Attack Damage
      • Gemling: Buff grants (0–15)% increased Physical damage
    ActiveHerald of IceNeutralBuffAttackPersistentAoEColdHeraldPayoff
    • While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    • Enemies you Shatter explode
    • Can't be Evaded
    • Explosion radius is 1.6 metres
    • 100% of Explosion Physical Damage
      Converted to Cold Damage
    • Additional effects from quality:
      • Explosion radius is (0–0.4) metres
      • Gemling: Buff grants (0–20)% increased Cold damage
    ActiveHerald of the Royal QueenNeutralBuffAttackPersistentAoEPhysicalHeraldPayoff
    • Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
    • Enemies with Blood Loss you kill explode
    • Additional effects from quality:
      • Deals (0–10)% more damage
    • Can't be Evaded
    • Explosion radius is 1.5 metres
    • Deals (6–25)% of exploded enemy's Blood Loss
      as unscalable Physical Attack Damage
    ActiveHigh Velocity RoundsNeutralAttackAmmunitionProjectilePhysicalDurationPayoff
    • Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
    • +1 Bolt loaded per clip
    • Fire a powerful Piercing bolt that applies Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
    • Overwhelm % Physical Damage Reduction
    • Bolts Pierce 6 Targets
    • Additional effects from quality:
      • (0–20)% more Projectile Damage after Piercing an Enemy
      • Gemling: Deals (0–20)% more Physical damage
    • Overwhelm % Physical Damage Reduction
    • Bolts Pierce 6 Targets
    • Applies Riven Armour on Hit
      Riven Armour has 5 second duration, or until Fully
      Broken Armour is removed
    ActiveHollow FocusNeutralAttackBuffPersistentAoEDuration
    • While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
    • Tempest Bells are destroyed after an additional 1 Hits
    • Bells appear within 3 metre radius of you
    • A bell appears every (2.05–3) seconds
    • Bell duration is 21 seconds
    • Modifiers to Cooldown Recovery Rate also apply to
      bell appearance frequency
    • Limit 3 active Bells
    • Additional effects from quality:
      • (-0.4–0) metres to bell appearance radius
    • Tempest Bells are destroyed after an additional 1 Hits
    • Cannot cause Stun buildup
    • Shockwave radius is 2.3 metres
    ActiveHollow FormNeutralAttackMeleeSustainedChannellingMeta
    • Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
    • Images can be created within 6 metre radius of you
    • Creating an Image spends 80% of Socketed Skill's Cost
    • Consumes a Power Charge to create 2 additional Images
    • Additional effects from quality:
      • (0–10)% chance to not remove a Power Charge but still count as consuming it
    • Socketed Skills cannot consume Charges
    • Socketed Skills have 30% less Attack speed
    • Socketed Skills deal 15% less damage
    ActiveHollow ResonanceNeutralAttackAoETrigger
    • Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
    • 150% more Stun buildup
    • Shockwave radius is 2 metres
    • Additional effects from quality:
      • (0–30)% more Stun buildup
    ActiveHollow ShellNeutralSpellBuffAoENova
    • Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
    • Pulse spends 100% of your Runic Ward to grant Allies
      Guard equal to (45–64)% of Runic Ward spent
    • Pulse radius is (3–4) metres
    • Guard duration is 6 seconds
    • Cannot affect the same target more than once every 6 seconds
    • Additional effects from quality:
      • Pulse grants Guard equal to an additional (0–5)% of Runic Ward spent
      • Gemling: +(0–2) seconds to Guard duration
    ActiveIce ShardsNeutralAttackAoEAmmunitionProjectileSustainedColdHazard
    • Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
    • +16 Bolts loaded per clip
    • Rapidly fire icy bolts at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Can fire a limited number of bolts before needing to reload.
    • Converts 60% of Physical damage to Cold damage
    • Cannot Chain
    • Converts 100% of Physical damage to Cold damage
    • Chills Enemies as though dealing (200–390)% more damage
    • Explosion radius is 2.5 metres
    • Shards arm after 1.5 seconds
    • Shards deal up to 400% more damage 2 seconds after arming
    • Maximum 16 active shards
    • Additional effects from quality:
      • Chills Enemies as though dealing (0–100)% more damage
      • Gemling: (0–200)% more Freeze Buildup
    ActiveIce StrikeNeutralAttackAoEMeleeStrikeCold
    • Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
    • Converts 80% of Physical damage to Cold damage
    • Additional effects from quality:
      • (0–20)% increased Attack Speed
      • Gemling: (0–20)% more Critical Hit Chance
    • 50% less Attack Speed
    • Converts 80% of Physical damage to Cold damage
    • +0.7 metres to Melee Strike Range
    ActiveIncendiary ShotNeutralAttackAoEAmmunitionProjectileFireMerging
    • Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
    • +1 Bolt loaded per clip
    • Fire flaming bolts that fragment in flight, damaging and Igniting enemies on hit, and in a small cone behind their final target. These fragments can Merge.
    • Converts 80% of Physical damage to Fire damage
    • Ignites you inflict with this skill deal Damage 200% faster
    • Inflicts 300% more Flammability Magnitude
    • Consumes 15 Heat if possible to
      gain 100% more Ignite Magnitude
    • Bolts shatter on impact, dealing Damage in a 1.9 metre cone
    • Fires 10 fragments per shot
    • 30% increased Ignite duration for each Fragment in a single hit
    • Additional effects from quality:
      • +(0–15)% increased Ignite duration for each Fragment in a single hit
      • Gemling: Fires (0–4) fragments per shot
    • Converts 80% of Physical damage to Fire damage
    • Ignites you inflict with this skill deal Damage 200% faster
    • Inflicts 300% more Flammability Magnitude
    • Consumes 15 Heat if possible to
      gain 100% more Ignite Magnitude
    • Bolts shatter on impact, dealing Damage in a 1.9 metre cone
    • Fires 10 fragments per shot
    • 30% increased Ignite duration for each Fragment in a single hit
    ActiveInevitable AgonyNeutralSpellAoEDurationRepeatable
    • Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
    • Initial cast radius is (1.5–3.1) metres
    • Debuff duration is 12 seconds
    • Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed when Debuff expires
      Culls enemies if Debuff reaches Culling Strike Threshold
    • Additional effects from quality:
      • +(0–0.5) Metres to initial cast radius
    ActiveInto the BreachNeutralBuffPersistentRemnant
    • Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
    • A Flame of Chayula manifests within 8.5m of
      you every (1.21–1.4) seconds
    • Flames of Chayula fade after 25 seconds if not picked up
    • Flame of Chayula within 5m of you are revealed
    • Flames of Chayula have (0–50)% increased effect
    • Additional effects from quality:
      • Flames of Chayula have (0–15)% increased effect
    ActiveKelari, the Tainted SandsNeutralMinionPersistentCommandPhysical
    • Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
    • Inflicts Critical Weakness on Hit
    • 50% increased Critical Damage Bonus
    ActiveKelari's DeceptionNeutralCommandAoEPhysicalDuration
    • Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
    • Deals 16 to 23 Physical Damage
    • Explosion radius is 2.5 metres
    • 50% more damage for each previous time this Skill has been used consecutively, up to 300%
    • Additional effects from quality:
      • (0–10)% more damage for each previous time this Skill has been used consecutively, up to 300%
    • Deals (–3) to (–5) Physical Damage
    • Explosion radius is 2.5 metres
    • Clone explosions inflict 2 additional Critical Weakness on Hit
    • 50% more damage for each previous time this Skill has been used consecutively, up to 300%
    ActiveKelari's JudgmentNeutralCommandAoEPhysicalChannelling
    • Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
    • Deals 15 to 23 Physical Damage
    • 100% more Stun buildup
    • Shockwave length is 3.5 metres
    • Inflicts 4 additional Critical Weakness on Hit
    • 25% more area of effect per stage
    • 125% more Damage with Hits for each stage
    • 4 maximum stages
    • Additional effects from quality:
      • Inflicts (0–2) additional Critical Weakness on Hit
    ActiveKelari's MaledictionNeutralMinionPersistentCommandDuration
    • Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
    • (0.9–1.5) second duration between Corpse consumptions
    • Maximum (4–8) Corpse Beetles
    • Summons 2 Beetles per Corpse consumed
    • Additional effects from quality:
      • +(0–4) maximum Corpse Beetles
    ActiveKilling PalmNeutralAttackAoEMeleeStrikePhysical
    • Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
    • Culling Strike
    • Can't be Evaded
    • Dashes and Strikes additional valid targets
    • Normal and Magic monsters grant 1 Power Charge
      Rare monsters grant 2 Power Charges
      Unique monsters grant 3 Power Charges
    • Additional effects from quality:
      • Recover (0–4)% of maximum Mana over four seconds on Culling an Enemy
      • Gemling: Recover (0–10)% of maximum Life over four seconds on Culling an Enemy
    ActiveLeylinesNeutralBuffPersistentAoEDuration
    • While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
    • Deal (10–29)% more Spell damage while on a Leyline
    • Lose (3.43–93.03) Runic Ward per second while on a Leyline
      Cannot Recover Runic Ward while on a Leyline
    • Leyline radius is 1.6 metres
    • Leylines reappear 8 seconds after dissipating
    • Additional effects from quality:
      • Deal (0–10)% more Spell damage while on a Leyline
      • Gemling: Leyline radius is (0–1) metre
    ActiveLife RemnantsNeutralBuffPersistentRemnant
    • Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
    • Remnants last for 8 seconds
    • 25% chance to spawn a Remnant on killing an enemy
    • Spawn a Remnant on Hitting a target, no more than once every 3 seconds
    • Each Remnant grants (11–410) Life
    • Additional effects from quality:
      • (0–10)% chance to spawn a Remnant on killing an enemy
    ActiveLingering IllusionNeutralBuffPersistentDurationRemnant
    • While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
    • Additional effects from quality:
      • Gemling: (0–40)% increased Spirit Reservation Efficiency
    • Illusions have 1% of your maximum Life
    • Remnants last for 5 seconds
    • Illusion duration is 3 seconds
    • (0–76)% chance to create an additional Remnant
    • Additional effects from quality:
      • +(0–20)% chance to create an additional Remnant
    ActiveLunar AssaultNeutralAttackShapeshiftWerewolfAoEMeleeStrikeCold
    • Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
    • Converts 80% of Physical damage to Cold damage
    • (240–506)% more Magnitude of Chill inflicted
    • (240–506)% more Freeze Buildup
    • Additional effects from quality:
      • Gains (0–10)% of Physical damage as Cold damage
      • Gemling: Penetrates (0–20)% Cold Resistance
    ActiveLunar BlessingNeutralWarcryAttackShapeshiftBuffWerewolfAoETriggerColdDuration
    • Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
    • Can Hit each enemy only once every seconds
    • Knocks back enemies in a 4 metre radius
    • Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
    • Buff grants (40–59)% of damage Gained as Cold damage
    • Additional effects from quality:
      • Buff grants +(0–10)% of damage Gained as Cold damage
      • Gemling: (0–40)% increased Cooldown Recovery Rate
    • Converts 100% of Physical damage to Cold damage
    • Impact radius is 1.6 metres
    • Calls down a Moonbeam on the target Hit and up to (4–5) other targets within 6 metres
    ActiveMace StrikeNeutralAttackAoEMeleeStrike
    • Strike with your Mace.
    ActiveManifest WeaponNeutralMinionCompanionPersistent
    • Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
    • Minions from this skill have 1% increased Attack Speed
      per 3 of your Dexterity
    • Minions from this skill have 1% increased Damage
      per 1 of your Strength
    • Additional effects from quality:
      • (0–20)% increased Minion Attack Speed
    ActiveMantra of DestructionNeutralBuffChaosDurationConditional
    • Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
    • Requires 8 Combo to use
    • This Skill loses Combo if it generates no Combo for 8 seconds
    • Empowered Attack gains (50–69)% of Damage as Chaos
    • Buff duration is up to 8 seconds, or until your next Attack
    • Purple Flames of Chayula Duration is 20 seconds
    • Additional effects from quality:
      • Requires (0–1) fewer Combo to use
      • Gemling: Purple Flames of Chayula Duration is (0–0.05) seconds
    ActiveMaulNeutralAttackShapeshiftBearAoEMeleeStrike
    • Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
    • Gain 5 Rage on Hit
    • +0.3 seconds to base use time when Shapeshifting
    • Additional effects from quality:
      • Gain (0–2) Rage on Hit
    ActiveMeditateNeutralSpellChannelling
    • Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
    • (24–100)% more Energy Shield Recharge Rate
    • Additional effects from quality:
      • (0–10)% more Energy Shield Recharge Rate
    ActiveMidnight ZenithNeutralBuffPersistentAoEColdDuration
    • While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
    • This Skill cannot cause Meta Skills to generate Energy
    • You cannot gain Arctic Petals from this Skill's Critical Hits
    • +1 Arctic Petal per Power of targets Killed with Critical Hits
    • +(2–4) Arctic Petals on Critically Hitting Rare or Unique targets
    • Consumes 10 Arctic Petals to create 5 Ice Crystals when able
    • Additional effects from quality:
      • midnight star max ice crystals [0,2]
    • Deals (2–47) to (3–70) Cold Damage
    • Explosion radius is 2.2 metres
    • Ice Crystal duration is 10 seconds
    • Ice Crystals have (14–4768) maximum Life
    • Limit 10 Ice Crystals
    ActiveMirage DeadeyeNeutralBuffPersistentTriggerDurationMeta
    • While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
    • Mirages deal 50% less Damage
    • Socketed Skills cannot consume Charges
    • Mirage duration is (4.05–5) seconds
    • Additional effects from quality:
      • +(0–1) seconds to Mirage duration
    ActiveMist RavenNeutralMinionCompanionPersistentPhysicalChaos
    • Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
    • Culling Strike
    • This Minion uses your Culling Strike threshold
    • Additional effects from quality:
      • (0–20)% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
    ActiveMolten CrashNeutralAttackShapeshiftBearAoEMeleeSlamTravel
    • Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
    • +0.55 seconds to Total Attack Time, plus up to
      +0.3 seconds based on distance travelled
    • Impact radius is 2 metres
    • Consumes 10 Rage on Landing to create 1 additional Fissure
    • Additional effects from quality:
      • base skill effect duration [0,2000]
    • Converts 100% of Physical damage to Fire damage
    • Fissures branch 2 times
    • Fissure duration is 8 seconds
    • Limit 8 Fissures
    ActiveMolten ShowerNeutralAttackAoEProjectileTriggerFire
    • Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
    • Converts 80% of Physical damage to Fire damage
    • Fires 4 Projectiles
    • Explosion radius is 1 metre
    • This Attack is Triggered by Brutus' Lead Sprinkler
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
    ActiveMoment of VulnerabilityNeutralSpellAoENova
    • Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
    • Deals (1–30) to (2–46) Physical Damage
    • Nova radius is 4 metres
    • 10 second delay before enemy can be affected again
    • (60–98)% of damage dealt to temporal visages is also dealt to the original targets
    • Additional effects from quality:
      • +(0–20)% of damage dealt to temporal visages is also dealt to the original targets
    ActiveMortar CannonNeutralTotemGrenadeDurationMeta
    • Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
    • Totem duration is 8 seconds
    • Limit 1 Totems
    • Totem gains +(0–75)% to all Elemental Resistances
    • Totem gains +(0–35)% to Chaos Resistance
    • Additional effects from quality:
      • (0–20)% increased Area of Effect for Skills used by Totems
      • Gemling: Limit (0–1) Totems
    • Supported Grenade Skills have 100% increased Cooldown Recovery Rate
    • Supported Skills have 50% less Attack speed
    • Supported Grenade Skills deal 50% less Damage
    ActiveNavira, the Last MirageNeutralMinionPersistentCommandCold
    • Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
    • Triggers Navira's Calming when Commanded to
      use a Skill, granting nearby Allies (10–67)% increased
      Mana Regeneration for 4 seconds
    ActiveNavira's FracturingNeutralCommandAoECold
    • Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
    • Deals 44 to 66 Cold Damage
    • Chills Enemies as though dealing 200% more damage
    • 200% more Freeze Buildup
    • Fractures Chilled Ground within 6 metres
    • Additional effects from quality:
      • Chills Enemies as though dealing (0–40)% more damage
        (0–40)% more Freeze Buildup
    ActiveNavira's OasisNeutralCommandAoEDuration
    • Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.
    • Converts Chilled Ground within 8 metres
    • Oasis duration is 15 seconds
    • Oasis grants (30–80)% of damage taken Recouped as Life
    • Oasis grants (20–50)% of damage taken Recouped as Mana
    • Oasis grants 0.5 Flask charges per second
    • Additional effects from quality:
      • Oasis grants (0–0.2) Flask charges per second
    ActiveNavira's WellNeutralCommandDuration
    • Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.
    • Buff duration is 6 seconds
    • Buff grants (10–109)% Increased Energy Shield Recharge Rate
    • Additional effects from quality:
      • Buff grants (0–20)% Increased Energy Shield Recharge Rate
    ActiveOil BarrageNeutralAttackShapeshiftWyvernAoEProjectileSustainedChannelling
    • Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
    • Fires 3 Projectiles
    • Oil Slows enemy movement speed by 20%
    • Oil applies Exposure, lowering Total
      Elemental Resistances by 20%
    • Oil spray radius is 2.1 metres
    • Oil Duration is 6 seconds
    • Channelling ends after one group of Projectiles
    • Additional effects from quality:
      • Exposure lowers Total Elemental
        Resistances by an additional (0–5)%
      • Gemling: (0–20)% chance to not remove Charges on use
    • Converts 100% of Physical damage to Fire damage
    • Once IgnitedOil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
    • Oil Slows enemy movement speed by 20%
    • Oil applies Exposure, lowering Total
      Elemental Resistances by 20%
    • Oil Ground radius is 2.1 metres
    • Oil Ground Duration is 6 seconds
    • Converts 40% of Physical damage to Lightning damage
    • Fires 3 Projectiles
    • Oil Slows enemy movement speed by 20%
    • Oil applies Exposure, lowering Total
      Elemental Resistances by 20%
    • Impact radius is 2.1 metres
    • Oil duration is 6 seconds
    • Consumes a Power Charge every 1.5 seconds to
      continue Channelling
    ActiveOil GrenadeNeutralAttackAoEProjectileGrenadeFireDuration
    • Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
    • Detonation Time is 1.6 seconds
    • Projectiles cannot Fork
    • Oil Slows enemy movement speed by 40%
    • Oil applies Exposure, lowering Total
      Elemental Resistances by 20%
    • Damage and Oil spray radius is (2–2.6) metres
    • Oil Duration is 6 seconds
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: Exposure lowers Total Elemental
        Resistances by an additional (0–10)%
    • Detonation Time is 1.6 seconds
    • Converts 100% of Physical damage to Fire damage
    • Once IgnitedOil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the Ignite
    • Projectiles cannot Fork
    • Oil Slows enemy movement speed by 40%
    • Oil applies Exposure, lowering Total
      Elemental Resistances by 20%
    • Oil Ground Duration is 6 seconds
    ActiveParryNeutralAttackMeleePhysicalDurationChannelling
    • Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    • Can't be Evaded
    • 400% more Stun buildup
    • Can Block Damage from enemies within 1 metre
    • Can Block Projectile Damage from enemies within 1.5 metres
    • Parried Debuff makes targets take 50% more Attack Damage
    • Parried Debuff duration is 2 seconds
    • 3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
    ActivePermafrost BoltsNeutralAttackAoEAmmunitionProjectileColdMerging
    • Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
    • +1 Bolt loaded per clip
    • Additional effects from quality:
      • Gemling: (0–100)% more reload speed
    • Fire icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
    • Converts 80% of Physical damage to Cold damage
    • Pierces (2–4) targets
    • (200–504)% more Magnitude of Chill inflicted
    • (200–504)% more Freeze Buildup
    • Bolts shatter on impact, dealing Damage in a 2.7 metre cone
    • Fires 10 fragments per shot
    • Additional effects from quality:
      • Fires (0–2) fragments per shot
    • Converts 80% of Physical damage to Cold damage
    • Bolts shatter on impact, dealing Damage in a 2.7 metre cone
    • Fires 10 fragments per shot
    ActivePhantasmal ArrowNeutralAttackAoEProjectileFireDurationRepeatable
    • Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
    • Converts 20% of Physical damage to Fire damage
    • Arrow duration is 1.5 seconds
    • Additional effects from quality:
      • Inflicts (0–100)% more Flammability Magnitude
    • Converts 100% of Physical damage to Fire damage
    • Inflicts 200% more Flammability Magnitude
    • Ignites inflicted by this Skill Spread to other
      enemies that stay within 1.8 metres for 1 second
    • Explosion radius is (1.5–2.4) metres
    • Arrow duration is 1.5 seconds
    ActivePinnacle of PowerNeutralSpellBuffLightningColdFireDurationConditional
    • Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
    • Buff duration is 5 seconds per Power Charge Consumed
    • 15% more Elemental Damage per Power Charge Consumed
      Buff causes all Elemental Damage to Contribute to Flammability and Ignite MagnitudesShock chance, and Freeze buildup
    • Additional effects from quality:
      • +(0–2)% more Elemental Damage per Power Charge Consumed
    ActivePlasma BlastNeutralAttackAoEAmmunitionProjectileLightningChannelling
    • Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
    • 1 Bolt loaded per clip
    • Channel to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
    • Converts 80% of Physical damage to Lightning damage
    • +2 seconds to Total Attack Time
    • Pierces all Targets
    • Fires +1 Projectiles
    • 50% increased Magnitude of Shock inflicted
    • Additional effects from quality:
      • (0–30)% more Shock duration
      • Gemling: Fires +(0–2) Projectiles
    • Converts 100% of Physical damage to Lightning damage
    • Fires +1 Projectiles
    • 50% increased Magnitude of Shock inflicted
    • Explosion radius is 3.2 metres
    ActivePounceNeutralAttackMinionShapeshiftWerewolfAoEMeleeSlamTriggerMarkDurationTravelMeta
    • Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
    • +0.2 seconds to Total Attack Time
    • Impact radius is 2 metres
    • Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.
    • Limit 1 Marked targets
    • Mark duration is 8 seconds
    • Marked target takes 3% increased damage for each of its enemies within 6 metres of it, up to 45%
    • Additional effects from quality:
      • Marked target takes (0–1)% increased damage for each of its enemies within 6 metres of it, up to (0–15)%
    • This skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives.
    • Limit (4–6) Summoned Wolves
    • Summons -1 Wolves if Marked target is Unique
    • Additional effects from quality:
      • Gemling: Limit (0–4) Summoned Wolves
    ActivePowered by VerisiumNeutralSpellRepeatable
    • Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
    • Generates (1–4) Verisium Infusions
    • Additional effects from quality:
      • (0–50)% increased Verisium Infusion duration
      • Gemling: (0–20)% chance to gain an additional Infusion
    ActivePrimal BountyNeutralBuffTrigger
    • Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
    • Empowered Skills fire 2 additional Projectiles
      Empowered Skills have (30–68)% increased Projectile speed
    • This Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll
    • Additional effects from quality:
      • Empowered Skills have (0–30)% increased Projectile speed
    ActivePunchNeutralAttackAoEMeleeStrike
    • Perform an Unarmed Strike.
    ActiveQuarterstaff StrikeNeutralAttackAoEMeleeStrike
    • Strike with your Quarterstaff.
    ActiveRain of BladesNeutralAttackBuffAoETriggerDuration
    • Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
    • Buff duration is 5 seconds
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
    • Hits are Pinning
    • Impact radius is 1.2 metres
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: (0–30)% increased Immobilisation buildup
    ActiveRaise ShieldNeutralAttackAoEMeleePhysicalChannelling
    • Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    • Shield Bash causes 600% more Heavy Stun buildup
    • Shield Bash always Light Stuns
      Shield Bash Dazes if holding a Tower Shield
    • Shield Bash can't be Evaded
    • Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
    ActiveRampageNeutralAttackShapeshiftBearAoEMeleeSlamSustainedChannellingTravel
    • Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
    • +0.5 seconds to base attack time if not standing
    • Rage cost is ignored for first 2.5 seconds of Channelling
    • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
    • Cannot gain Rage while using this Skill
    • Impact radius is 2.2 metres
    • Additional effects from quality:
      • Rage cost is ignored for an additional (0–1) second
      • Gemling: (0–20)% more Area of Effect
    ActiveRapid ShotNeutralAttackAmmunitionProjectileFire
    • Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
    • 100 Bolts loaded per clip
    • Fire a stream of heated bolts. Heat builds up on your Crossbow as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume Heat for extra benefits.
    • Converts 60% of Physical damage to Fire damage
    • Maximum (26–45) Heat
    • Cannot fire or reload for 10 seconds on
      reaching maximum Heat
    • Additional effects from quality:
      • +(0–15) to Maximum Heat
      • Gemling: +(0–30) to Maximum Heat
    ActiveReaper's InvocationNeutralBuffPersistentTriggerInvocationMeta
    • While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
    • (0–57)% increased Energy gained
    • Maximum Energy is 500
    • Gains 30 Energy per Power of enemies you
      kill with Melee Attacks
    • Additional effects from quality:
      • (0–20)% increased Energy gained
      • Gemling: Socketed Spells deal (0–20)% increased Damage when triggered
    • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
    ActiveRefutationNeutralBuffSpellDurationRepeatable
    • Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
    • Cooldown does not recover during Buff effect
    • While the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemies
    • Buff duration is 4 seconds
    • 50% less Stun Threshold while Buff is active
    • 5% more Stun Threshold while Buff is active per 10 Runic Ward spent
    • Parried Debuff makes targets take 50% more Attack Damage
    • Parried Debuff duration is (2–3.9) seconds
    • Additional effects from quality:
      • +(0–20)% more Stun Threshold while Buff is active
      • Gemling: Buff duration is (0–1) second
    ActiveRemnants of KalguurNeutralBuffPersistentRemnant
    • While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
    • Remnants last for 8 seconds
    • 50% chance to spawn a Remnant on Stunning an Enemy, no more than once every 3 seconds
    • 25% chance to spawn a Remnant on killing an enemy
    • Each Remnant grants (5–205) Runic Ward
    • Additional effects from quality:
      • +(0–5)% chance to spawn a Remnant on Stunning an Enemy
        +(0–5)% chance to spawn a Remnant on killing an enemy
      • Gemling: % chance to spawn a Remnant on Stunning an Enemy
    ActiveRendNeutralAttackShapeshiftWyvernAoEMeleeStrikeDuration
    • Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
    • Buff duration is 10 seconds
    • Buff grants 50% of damage Gained as Lightning
    • Additional effects from quality:
      • Buff grants (0–10)% of damage Gained as Lightning
    • 20% less Attack Speed
    • 150% more Area of Effect
    ActiveRepulsionNeutralSpellAttackAoETriggerPhysicalDurationCurseRepeatable
    • Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
    • Curse applies after 1.5 seconds delay
    • Curse does not apply to enemies above level (0–20)
    • Curse duration is (6–7.4) seconds
    • Curse applies 20 Fragility
    • Deals Physical Attack damage in an area around the Cursed target that is not based on your Weapon's damage. Other targets are Knocked back and take more Stun buildup based on the Fragility they have.
    • (5–128) to (7–192) base Physical Damage
    • 200% increased Knockback Distance
    • Knocks Back Enemies
    • Explosion radius is 1.5 metres
    • 10% more Stun buildup on Hit
      per Fragility on the target
    • Additional effects from quality:
      • (0–40)% more Stun buildup
      • Gemling: +(0–20)% more damage against Immobilised enemies
    ActiveRequiemNeutralAttackAoEAmmunitionProjectileColdConditional
    • Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
    • Requiem lasts for 12 seconds
    • Requires 100 anguish to use
    • Accumulates 3.33 anguish per second
    • Unleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use Ammunition and can be fired freely until the Requiem ends.
    • Converts 60% of Physical damage to Cold damage
    • Impact radius is 1.6 metres
    • Anguish impacts within a 2.4 metre radius of the target
    • Additional effects from quality:
      • +(0–0.2) metres to impact radius
    ActiveRighteous DescentNeutralAttackAoEMeleeSlamPhysicalLightningTravel
    • Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
    • Converts 40% of Physical damage to Lightning damage
    • +2 seconds to Total Attack Time
    • Impact radius is 2.5 metres
    • Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
    • Additional effects from quality:
      • Impact radius is (0–0.2) metres
    • Converts 80% of Physical damage to Lightning damage
    • Impact radius is 4 metres
    • Does not consume a Cooldown Use
    • Recover 10% of maximum Life over 2 seconds
    • Recover 10% of maximum Mana over 2 seconds
    ActiveRite of RestorationNeutralSpellAoEDurationStaged
    • Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
    • Minimum 1 second between gaining Stages
    • Sigil radius is 4.5 metres
    • Gains a Stage when you Spend a total of 35% of your Maximum Mana while in Area
    • Sigil duration is (10–11.9) seconds
    • Maximum 4 Stages
    • Buff grants (10–14)% more ArmourEvasion and Energy Shield per Stage
    • Buff grants (1.1–21.7) Life Regenerated per second per Stage
    • Additional effects from quality:
      • Sigil radius is (0–0.8) metres
    ActiveRitual SacrificeNeutralBuffDuration
    • Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
    • Modifier duration is (82–120) seconds
    • When used on yourself, removes 20% of maximum Life to grant a random Monster Modifier, replacing any previous
      Modifier gained this way
    • Additional effects from quality:
      • +(0–20) seconds to Modifier duration
    ActiveRolling MagmaNeutralAttackShapeshiftWyvernAoEProjectileFireDetonator
    • Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
    • Converts 100% of Physical damage to Fire damage
    • Chains (3–5) times
    • Inflicts 100% more Flammability Magnitude
    • 100% more Ignite Magnitude
    • Impact radius is (1.4–1.8) metres
    • Additional effects from quality:
      • (0–10)% more Damage with Hits for each time this Skill has Chained
      • Gemling: Chains +(0–4) times
    ActiveRunic ReprieveNeutralSpellChannelling
    • Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
    • (5–100)% increased Stun Threshold while using Skill
    • You take (21–25)% of damage from Blocked Hits
    • Lose Runic Ward on Block equal to the damage you took from that Hit
    • Requires at least 20% of maximum Runic Ward to be able to use this Skill
    • Additional effects from quality:
      • (0–40)% increased Stun Threshold while using Skill
      • Gemling: You take (0–10)% of damage from Blocked Hits
    ActiveRunic TemperingNeutralChannelling
    • Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.
    • Backlash radius is 1.9 metres
    • Can backlash once every 0.4 seconds
    • You take 10% less Damage from Hits while you have Runic Plates
    • A Runic Plate is lost for every 5 backlashes
    • Maximum 4 Runic Plates
    ActiveRuzhan, the Blazing SwordNeutralMinionPersistentCommandFire
    • Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
    • Ruzhan deals 10% more damage for each damaging Skill you've used Recently
    • Attacks with Ruzhan's Zealotry when you use a
      damaging Skill with a 4 second cooldown, inflicting
      enemies Struck with Exposure
    ActiveRuzhan's FuryNeutralCommandAoEProjectileFire
    • Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.
    • Deals 3 to 4 Fire Damage
    • 60% more damage against Immobilised enemies
    • Fires 20 Projectiles
    • Additional effects from quality:
      • Fires +(0–4) Projectiles
    • 60% more damage against Immobilised enemies
    • Ember Explosion Radius is 0.9 metres
    ActiveRuzhan's ReckoningNeutralCommandAoEFire
    • Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
    • Deals 8 to 13 Fire Damage
    • Damage radius is 1.5 metres
    • Additional effects from quality:
      • +(0–0.4) metres to damage radius
    • Deals (–29) to (–44) Fire Damage
    • 100% more Ignite Magnitude
    • Wave length is 4 metres
    ActiveRuzhan's TrapNeutralCommandAoEProjectileFireDurationHazard
    • Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.
    • Deals 4 to 6 Fire Damage
    • Pierces all Targets
    • Creates runes within a 5 metre radius
    • Limit 21 Runes
    • Creates 8 Runes
    • Rune trigger radius is 0.8 metres
    • Rune duration is 6 seconds
    • Additional effects from quality:
      • +(0–2) seconds to rune duration
    • Deals (–5) to (–7) Fire Damage
    • Inflicts 400% more Flammability Magnitude
    • Tornado radius is 1.2 metres
    • Tornado duration is 4 seconds
    • Tornadoes Hit enemies every (0–0.7) seconds
    • Additional effects from quality:
      • +(0–2) seconds to tornado duration
    ActiveSanguine RevelryNeutralBuffPersistentRemnant
    • Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant, and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.
    • Remnants last for 8 seconds
    • Spawn a Remnant on Hitting a Bleeding enemy, no more than once every 2 seconds
    • Spawn a Remnant on killing a Bleeding enemy
    • Each Remnant grants (5–9) Rage
    • Each Remnant causes you to recover (1–1.5)% of maximum Life per 5 Current Rage
    • Additional effects from quality:
      • Each Remnant grants (0–2) Rage
    ActiveSavage FuryNeutralBuffPersistentDuration
    • While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
    • Gain 1 Fury on Attack Hit, no
      more than once per Skill use
    • 20 maximum Fury
    • Buff duration is 0.5 seconds per Fury
    • Buff grants Onslaught and (20–29)% more damage
    • Buff causes you to lose 3% of maximum Life per second
    • Additional effects from quality:
      • Buff grants (0–5)% more damage
      • Gemling: Gain (0–1) additional Fury on Attack Hit
    ActiveShard ScavengerNeutralBuffPersistentPhysicalLightningColdFireDuration
    • While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
    • Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
      FreezeShockIgnite, or Fully Broken Armour
      Minimum duration between consumptions is (6.05–7) seconds
    • Buff duration is 3 seconds
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: (0–20)% more Skill Effect Duration
    ActiveShattering ConcoctionNeutralAttackAoEProjectileCold
    • Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
    • (12–333) to (18–499) base Cold Damage
    • Fires +1 Projectiles
    • Consumes 5 Charges from your Mana Flask
    • Freeze enemies that are Primed for Freeze
    • Inflicts Exposure on Hit
    • Explosion radius is 1.8 metres
    • Additional effects from quality:
      • (0–20)% increased Freeze Duration on enemies
    ActiveShattering PalmNeutralAttackAoEMeleeStrikeTriggerCold
    • Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
    • Converts 60% of Physical damage to Cold damage
    • Can't be Evaded
    • Attaches Shards to enemies within a 3.8 metre radius
    • Additional effects from quality:
      • (0–20)% more Critical Hit Chance
      • Gemling: (0–20)% more Area of Effect
    • Converts 100% of Physical damage to Cold damage
    • Explosion radius is 1.6 metres
    • Additional effects from quality:
      • (0–20)% more Critical Hit Chance
      • Gemling: (0–20)% more Area of Effect
    ActiveShattering SpiteNeutralAttackAoEPhysicalLightningFire
    • Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
    • Converts 40% of Physical damage to Fire damage
    • Converts 40% of Physical damage to Lightning damage
    • +0.35 seconds to Total Attack Time
    • 50% less Magnitude of Damaging Ailments inflicted
    • Cannot inflict Bloodstone Lances
    • Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
    • Explosion radius is 1.5 metres
    • Explosions deal 20% more Damage per Bloodstone Lance
    • Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
    • Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
    • Bloodstone Lances are shattered based on 200% of your Presence area
    • Additional effects from quality:
      • Explosion radius is (0–0.2) metres
    ActiveShockburst RoundsNeutralAttackAoEAmmunitionProjectileLightningPayoff
    • Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
    • 20% less reload speed
    • (10–19) Bolts loaded per clip
    • Additional effects from quality:
      • +(0–4) Bolts loaded per clip
    • Rapidly fire charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Can fire a limited number of bolts before needing to reload.
    • Converts 40% of Physical damage to Lightning damage
    • Additional effects from quality:
      • Gemling: (0–30)% more Area of Effect
    • Converts 100% of Physical damage to Lightning damage
    • Pulse radius is 1.8 metres
    ActiveShredNeutralAttackShapeshiftWerewolfAoEMeleeStrikeProjectileTriggerColdPayoff
    • Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
    • Triggers Ice Fragments on Hit against
      Frozen enemies, no more than once per use
    • Additional effects from quality:
      • (0–20)% increased Attack Speed
    • 35% more Attack Speed
    • Triggers Ice Fragments on Hit against
      Frozen enemies, no more than once per use
    • 55% less Attack Speed
    • +0.6 metres to Melee Strike Range
    • Triggers Ice Fragments on Hit against
      Frozen enemies, no more than once per use
    • Detonation Time is 2.5 seconds
    • 60% more Projectile Speed
    • Converts 100% of Physical damage to Cold damage
    • Fires 3 Projectiles
    • Explosion radius is 1.8 metres
    ActiveSiege BallistaNeutralAttackTotemAoEProjectileSustainedFireDurationRepeatable
    • Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
    • Totem duration is 8 seconds
    • Limit 1 Totems
    • Totem gains +(0–75)% to all Elemental Resistances
    • Totem gains +(0–35)% to Chaos Resistance
    • Additional effects from quality:
      • Gemling: Limit (0–1) Totems
    • Converts 60% of Physical damage to Fire damage
    • Fires 3 Projectiles
    • Bolt explosion radius is 0.5 metres
    • Converts 100% of Physical damage to Fire damage
    • Fires 3 Projectiles
    • Bolt explosion radius is 1.4 metres
    • Additional effects from quality:
      • (0–20)% more Area of Effect
    ActiveSiege CascadeNeutralAttackAoEAmmunitionProjectileSustained
    • Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
    • 30% less reload speed
    • +1 Bolt loaded per clip
    • Additional effects from quality:
      • Gemling: +(0–3) Bolts loaded per clip
    • Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
    • 100% more damage against Immobilised enemies
    • Fires +1 Projectiles
    • Fires Bolts at every Enemy within a 4 metre radius
    • Bolt explosion radius is 0.4 metres
    • Additional effects from quality:
      • +(0–40)% more damage against Immobilised enemies
    • 100% more damage against Immobilised enemies
    • Fires +1 Projectiles
    • Fires Bolts at every Enemy within a 4 metre radius
    • Bolt explosion radius is 0.8 metres
    ActiveSiphoning StrikeNeutralAttackAoEMeleeStrikeLightningPayoff
    • Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
    • +0.6 metres to Melee Strike Range
    • 50% more Stun buildup
    • Knocks Back Enemies
    • Additional effects from quality:
      • (0–50)% chance to Daze on Hit
      • Gemling: (0–50)% chance to gain an additional Charge
    • Converts 100% of Physical damage to Lightning damage
    • 50% more Stun buildup
    • Shockwave radius is 3 metres
    • Additional effects from quality:
      • (0–50)% chance to Daze on Hit
      • Gemling: (0–50)% chance to gain an additional Charge
    ActiveSkyfallNeutralSpellMinionAoEPhysicalColdConditionalRepeatable
    • Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
    • Deals (16–553) to (24–829) Physical Damage
    • Deals (16–553) to (24–829) Cold Damage
    • +1 second to Total Cast Time
    • Requires (50–270) Glory to use
    • Generates 100% of Runic Ward spent as Glory for this Skill
    • Creates 3 Temporary Minions
    • Limit 12 Temporary Minions
    • Impact radius is 3 metres
    • Additional effects from quality:
      • (0–10)% chance to Echo
      • Gemling: (0–20)% increased Damage with Hits against Frozen Enemies
    • Deals (16–553) to (24–829) Physical Damage
    • Deals (16–553) to (24–829) Cold Damage
    • +1 second to Total Cast Time
    • Generates 100% of Runic Ward spent as Glory for this Skill
    • Creates 6 Temporary Minions
    • Limit 12 Temporary Minions
    • Impact radius is 3 metres
    ActiveSoaring MidnightNeutralAttackAoEMeleeSlamProjectilePhysicalColdTravel
    • Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
    • (2–64) to (5–149) Base Off Hand Physical Damage
    • Converts 50% of Physical damage to Cold damage
    • Modifiers to number of Projectiles instead apply to number of targets Pierced
    • (6–7) to (10–11) Added Physical Damage per 15 Armour on Shield
    • Pierces 3 targets
    • Projectiles Return to you
    • Returning Projectiles Pierce all Targets
    • Projectiles cannot Fork
    • Projectiles cannot Split
    • Additional effects from quality:
      • Pierces (0–2) targets
    • Teleport to your thrown Shield, appearing in the air and Slamming it into the ground to deal damage in an area. Destroying an Ice Crystal with this skill skips the cooldown of Soaring Midnight.
    • (6–171) to (9–256) Base Off Hand Physical Damage
    • Converts 80% of Physical damage to Cold damage
    • (12–14) to (20–22) Added Physical Damage per 15 Armour on Shield
    • +0.6 seconds to Total Attack Time
    • Impact radius is 3.7 metres
    • Hits destroy Ice Crystals
    ActiveSorcery WardNeutralSpellBuffPersistentLightningColdFire
    • Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    • Barrier recharges after (6.1–8) seconds
    • Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
      Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
    • Additional effects from quality:
      • Barrier can take Elemental Damage equal to +(0–5)% of your Armour and Evasion Rating
    ActiveSpear StabNeutralAttackAoEMeleeStrike
    • Strike with your Spear.
    • +0.4 metres to Melee Strike Range
    ActiveSpear ThrowNeutralAttackAoEProjectileRepeatable
    • Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
    • Explosion radius is 2 metres
    ActiveSpell TotemNeutralTotemSpellDurationConditionalMeta
    • Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
    • Totem duration is 8 seconds
    • Limit (1–2) Totems
    • Totem gains +(0–75)% to all Elemental Resistances
    • Totem gains +(0–35)% to Chaos Resistance
    • Socketed Skills deal 10% more
      damage per Power Charge Consumed
    • 20% more Totem life per Endurance Charge Consumed
    • 20% more Totem duration per Endurance Charge Consumed
    • Additional effects from quality:
      • +(0–4) seconds to Totem duration
    • Socketed Skills have 25% less Cast Speed
    • Additional effects from quality:
      • Gemling: Spells Cast by Totems have (0–10)% increased Cast Speed per Summoned Totem
    ActiveSpirit VesselNeutralMinionCompanionPersistentMeta
    • Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.
    • Spirit Vessel deals 20% more Damage per different socketed Skill
    • Additional effects from quality:
      • Minions have (0–20)% more Maximum Life
    ActiveStaggering PalmNeutralAttackBuffAoEMeleeStrikeProjectilePhysicalDurationWind
    • Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
    • Can't be Evaded
    • Dashes and Strikes additional valid targets
    • Buff duration is 7.5 seconds
    • Maximum Buff duration is 30 seconds
    • Pierces all Targets
    • Fires +1 Projectiles
    • Additional effects from quality:
      • (0–40)% chance to Blind Enemies
      • Gemling: Fires +(0–2) Projectiles
    ActiveStarborn OnslaughtNeutralAttackAoEMeleeSlamPhysicalColdDuration
    • Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
    • Converts 70% of Physical damage to Cold damage
    • Creates 3 fissures
    • +1.2 seconds to Total Attack Time
    • Requires 20 Glory to use
    • Fissures branch 2 times
    • Impact radius is 2.5 metres
    • +8 seconds to Fissure duration
    • Calls down 20 Stars
    • Limit 8 Fissures
    • Additional effects from quality:
      • Calls down (0–4) Stars
    • Converts 100% of Physical damage to Cold damage
    • Impact radius is 2 metres
    ActiveStorm WaveNeutralAttackAoEMeleeLightning
    • Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
    • Converts 80% of Physical damage to Lightning damage
    • 100% more chance to Shock
    • Wave length is 8 metres
    • Wave width is 1 metre
    • Additional effects from quality:
      • Wave width is +(0–1) metre
      • Gemling: Wave length is +(0–4) metres
    ActiveStormblast BoltsNeutralAttackAoEAmmunitionProjectileLightningDuration
    • Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
    • 5 Bolts loaded per clip
    • Additional effects from quality:
      • Gemling: +(0–2) Bolts loaded per clip
    • Aims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload.
    • Converts 60% of Physical damage to Lightning damage
    • Maximum of 30 active Bolts
    • Impact radius is 0.8 metres
    • Fires 3 Bolts
    • Charged Bolt duration is 10 seconds
    • Additional effects from quality:
      • Penetrates (0–20)% Lightning Resistance
    • Converts 100% of Physical damage to Lightning damage
    • Maximum of 30 active Bolts
    • Explosion radius is 1.6 metres
    ActiveSummon Infernal HoundNeutralMinionCompanionPersistentFire
    • Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
    • Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
    • Additional effects from quality:
      • Minions have (0–20)% more Maximum Life
    ActiveSupporting FireNeutralMinionPersistent
    • Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
    • Minions from this skill have 1% increased Area of Effect
      per 3 of your Dexterity
    • Minions from this skill have 1% increased Damage
      per 1 of your Strength
    • Additional effects from quality:
      • Minions deal (0–20)% more damage
    ActiveSword SlashNeutralAttackAoEMeleeStrike
    • Strike with your Sword.
    ActiveTemper WeaponNeutralAttackBuffAoEMeleeTriggerFireChannelling
    • Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
    • Maximum of 12 Empowered Attacks
    • Supported Skills Cost nothing
    • While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
      Empowered Attacks Trigger Combust on Hit
    • Additional effects from quality:
      • (0–20)% increased Skill Speed
    • Explode, dealing Fire damage in an area.
    • Converts 100% of Physical damage to Fire damage
    • Can't be Evaded
    • Explosion radius is 3 metres
    ActiveTempest BellNeutralAttackAoEMeleeSustainedDurationConditional
    • Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
    • Requires 4 Combo to use
    • This Skill loses Combo if it generates no Combo for 8 seconds
    • Limit (1–3) Bells
    • Bell duration is 6 seconds
    • Bell is destroyed after 10 Hits
    • Can be Ancestrally Boosted as though a Strike
    • Impact radius is 2.1 metres
    • 30% more Area of Effect per 0.1 metres of
      Knockback the triggering Hit would have caused
    • Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
    • Shockwave radius is 2.6 metres
    • Shockwave can be triggered once every 0.3 seconds
    • Additional effects from quality:
      • Shockwave deals (0–3)% more Damage per Hit taken by Bell
      • Gemling: bell hit limit [0,10]
    ActiveTempest FlurryNeutralAttackAoEMeleeStrikeLightning
    • Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
    • Converts 60% of Physical damage to Lightning damage
    • +0.4 metres to Melee Strike Range
    • Additional effects from quality:
      • +(0–0.4) metres to Melee Strike Range
      • Gemling: Final Strike targets (0–2) additional nearby enemies
    • 35% less Attack Speed
    • Converts 60% of Physical damage to Lightning damage
    • +0.4 metres to Melee Strike Range
    • 45% less Attack Speed
    • Converts 100% of Physical damage to Lightning damage
    • +0.6 metres to Melee Strike Range
    • 100% more chance to Shock
    • 100% increased Magnitude of Shock inflicted
    ActiveTemporal RiftNeutralSpellBuffPersistent
    • While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
    • This Spell's Cast Speed cannot be modified
    • Removes damage delayed by Phased Form
    • Maximum 16 afterimages
    • Creates an afterimage every 0.25 seconds
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
    ActiveThe Stars AnswerNeutralSpellBuffAoETriggerPhysicalColdDuration
    • Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
    • Cannot be cast if you have less than 10000 Mana
      Cannot be cast if already active
    • Targeting radius is 8 metres
    • Triggers Starfall every 0.3 seconds, targeting enemies if able
    • 50% increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of 200%
    • Starfall creates a large star every 15 times Triggered
    • Starfall cannot cannot target the same enemy with large stars more than once every 2 seconds
    • A star falls at a targeted location, dealing area damage on impact. Larger stars leave Chilled Ground for a short duration.
    • Deals (5–240) to (7–361) Physical Damage
    • Deals (5–240) to (7–361) Cold Damage
    • Impact radius is 0.8 metres
    • Additional effects from quality:
      • (0–20)% increased Area of Effect
    • Deals (7–361) to (11–541) Physical Damage
    • Deals (7–361) to (11–541) Cold Damage
    • Impact radius is 1.4 metres
    • Chilled Ground duration is 5 seconds
    ActiveThrashing VinesNeutralSpellAoESustainedPhysicalDurationPlant
    • Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
    • Deals (5–151) to (8–226) Physical Damage
    • Vine length is 2.5 metres
    • Vine growth area radius is 4 metres
    • Overgrown vines are 50% larger
    • Time between vine growths is 50% of this Skill's Cast Time
    • Limit 1 vine growth areas
    • Vines grow for 8 second duration
    • Overgrown vines deal 50% more damage
    • Vines grow facing nearby targets, no more than once per
      0.5 seconds for each target
    • Additional effects from quality:
      • +(0–0.5) metres to vine length
      • Gemling: (0–30)% chance to Impale Enemies on Hit
    ActiveThundergod's WrathNeutralBuffPersistentTriggerLightningMeta
    • While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
    • Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
    • (0–57)% increased Energy gained
    • Additional effects from quality:
      • (0–15)% increased Energy gained
    • Supported Skills Cost nothing
    • Socketed Skills deal (10–200)% increased damage
    • Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
    ActiveThunderstormNeutralSpellAoESustainedLightningDurationStorm
    • Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
    • Deals (1–5) to (5–179) Lightning Damage
    • Storm radius is 2.3 metres
    • Impact radius is 0.8 metres
    • Storm duration is 12 seconds
    • Hits one target every 0.35 seconds
    • Can Hit each enemy only once every 0.5 seconds
    • Cannot Drench enemies above level (0–20)
    • Drenched enemies receive 25% more Freeze buildup
    • Drenched enemies have 50% more chance to be Shocked
    • Drenched lingers for 2 second duration
    • Limit 1 Thunderstorms
    • Additional effects from quality:
      • Drenched enemies receive (0–5)% more Freeze buildup
        Drenched enemies have (0–10)% more chance to be Shocked
      • Gemling: (0–20)% more Area of Effect
    ActiveTime FreezeNeutralSpellAoEDuration
    • Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
    • Wave radius is 10 metres
    • Time Freeze duration is 3 seconds
    • Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 seconds
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
    ActiveTime SnapNeutralSpell
    • Manipulate time, resetting the cooldowns of your other Skills.
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
    ActiveTornadoNeutralSpellAoEPhysicalDurationWindStorm
    • Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
    • Deals (3–146.1) Physical damage per second
    • Modifiers to Spell Damage apply to Debuff's Damage over Time
    • Tornado radius is 3 metres
    • Deals (6.1–292.2) damage per second of each absorbed
      Elemental Damage type
    • Tornado duration is 8 seconds
    • Limit 1 Tornado
    • Additional effects from quality:
      • +(0–2) seconds to Tornado duration
      • Gemling: +(0–2) to Limit of Tornadoes
    ActiveTrinityNeutralBuffPersistentLightningColdFire
    • Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
    • (1–6)% more Elemental Damage per 30 Affinity of any type
    • On dealing Elemental Damage with a Hit, gain (5–13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types
    • Additional effects from quality:
      • (0–15)% increased Skill Speed while total Affinity is over 250
      • Gemling: (0–20)% of Physical damage Converted to a random Element
    ActiveTriskelion CascadeNeutralSpellBuffDuration
    • Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
    • Maximum Buff duration is 4 seconds
    • (300–800)% of Empowered Skill's cast time is added to this Skill's cooldown
    • Empowered Skill has (31–40)% less area of effect
    • Empowered Skill deals (11–30)% less damage
    • Additional effects from quality:
      • Empowered Skill deals (0–10)% more damage
      • Gemling: Empowered Skill has (0–5)% more area of effect
    ActiveUnbound AvatarNeutralBuffLightningColdFireDurationConditional
    • Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
    • Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy
      Maximum 100 Unbound Fury
      Cannot gain Unbound Fury while Unbound
    • 40% more Elemental Damage while Unbound
    • 80% more chance to inflict Elemental Ailments while Unbound
    • 40% more Elemental Ailment Buildup while Unbound
    • Unbound duration is (8–9.9) seconds
    • Additional effects from quality:
      • Unbound duration is (0–1) second
    ActiveValako's ChargeNeutralSpellAoETriggerLightningChaining
    • While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
    • Can target Enemies within 3 metres
    • Deals (3–102) to (65–1942) Lightning Damage
    • Chains (4–5) times
    • Lightning damage from this skill Contributes to
      Electrocution Buildup
    • Cannot Shock
    • Additional effects from quality:
      • Chains +(0–2) times
    ActiveVaulting ImpactNeutralAttackAoEMeleeSlamPhysicalDurationTravelPayoff
    • Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
    • +1 second to Total Attack Time
    • Cannot inflict Daze
    • Impact radius is 2.4 metres
    • Applies Broken Stance on Hit against Dazed enemies
    • Broken Stance has 60 second duration, or until Daze is removed
    • Broken Stance is removed after the affected enemy takes 10 Hits
    • Additional effects from quality:
      • Broken Stance is removed after the affected enemy takes +(0–2) Hits
      • Gemling: (0–50)% more Damage against Heavy Stunned Enemies
    ActiveVerisium ManifestationsNeutralBuffMinionPersistentDuration
    • While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
    • Trigger Manifest Rune on Hitting with an Attack
    • Summon a short-lived Verisium Manifestation that launches Projectile Attacks at enemies.
    • Limit 10 Summoned Verisium Manifestations
    • Manifestation duration is 8 seconds
    • Additional effects from quality:
      • +(0–2)s to Manifestation duration
      • Gemling: +(0–2) to Verisium Manifestation Limit
    ActiveVirtuous BarrierNeutralBuffPersistent
    • While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
    • Gains a random Mote every (1.53–2) seconds
    • Maximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute
      Single-Attribute Skills grant twice as many maximum Motes
    • 2% increased maximum Life per Strength Mote
    • 5% increased ArmourEvasion and
      Energy Shield per Dexterity Mote
    • 5% increased Life Regeneration rate per Intelligence Mote
    • 5% increased Mana Regeneration rate per Intelligence Mote
    • Additional effects from quality:
      • (0–2.5)% increased Life Regeneration rate per Intelligence Mote
        (0–2.5)% increased Mana Regeneration rate per Intelligence Mote
    ActiveVivid StampedeNeutralAttackAoETriggerLightningDuration
    • Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
    • Converts 60% of Physical damage to Lightning damage
    • Triggered when you Attack, creating one Stag per Vivid Wisp
    • 50% more chance to Shock
    • Shockwave radius is 2 metres
    • Stags leap 4 times
    • Shocked Ground duration is 4 seconds
    • Additional effects from quality:
      • +(0–0.5) metres to Shockwave radius
    ActiveVoid IllusionNeutralAttackBuffPersistentAoETriggerDuration
    • While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
    • Explosion radius is 3 metres
    • Illusion duration is 2 seconds
    • Additional effects from quality:
      • +(0–0.4) metre to explosion radius
    ActiveVolcanoNeutralSpellAoEProjectileSustainedFireDurationChannelling
    • Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
    • Deals (4–121) to (6–181) Fire Damage
    • Modifiers to cast speed also affect this skill's cost
    • Fires Projectiles every 0.5 seconds
    • Channelling ends when reaching 4 Stages
    • Eruption radius is 1.2 metres
    • Volcano duration is 8 seconds
    • Limit 1 Volcanoes
    • 150% more Eruption damage per additional Stage
    • Additional effects from quality:
      • +(0–0.2) metres to eruption radius
      • Gemling: (0–20)% more Skill Effect Duration
    • Deals (3–92) to (5–138) Fire Damage
    • Fires (3–5) Projectiles
    • Impact radius is 0.6 metres
    • Fires Projectiles every 0.5 seconds, or when Slammed
    • Initial eruption fires 4 additional
      Projectiles per additional Stage
    • Volcano is destroyed after 10 Slams
    • Deals (3–92) to (5–138) Fire Damage
    • Fires (3–5) Projectiles
    • Fires Projectiles every 0.5 seconds
    • Eruption radius is 0.8 metres
    • Volcano duration is 8 seconds
    • 150% more Eruption damage per additional Stage
    ActiveVoltaic BarrierNeutralAttackAoETriggerLightningChaining
    • Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
    • Converts 100% of Physical damage to Lightning damage
    • 300% more Electrocution buildup
    • Lightning damage from this skill Contributes to
      Electrocution Buildup
    • Cannot Shock
    • Wall length is 6 metres
    • Wall duration is 6 seconds
    • Wall Hits enemies every 0.25 seconds
    • Additional effects from quality:
      • (0–40)% increased Skill Effect Duration
    • Converts 100% of Physical damage to Lightning damage
    • Chains 3 times
    • Beam targeting radius is 2 metres
    • Fires beams at up to 3 additional Enemies near the target
    • Additional effects from quality:
      • Gemling: Chains +(0–2) times
    ActiveVoltaic GrenadeNeutralAttackAoEProjectileGrenadeLightningDuration
    • Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
    • Detonation Time is 2.5 seconds
    • Projectiles cannot Fork
    • Explosion radius is (2–2.4) metres
    • Converts 80% of Physical Damage to Lightning Damage
    • Lightning damage from Hits with this skill Contributes to Electrocution Buildup
    • (150–340)% more Electrocution buildup from Hits with this skill
    • Electrocution buildup Debuff duration is 6 seconds
    • Additional effects from quality:
      • (0–20)% increased Cooldown Recovery Rate
      • Gemling: (0–20)% more Lightning Damage
    ActiveWalking CalamityNeutralAttackShapeshiftBuffBearAoETriggerFireDurationConditional
    • Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
    • Requires 50 Glory to use
    • +0.3 seconds to base attack time if not standing
    • Trigger a Meteor every 0.15 seconds
    • A large Meteor falls every 15 Meteors
    • Meteors fall in 8 metre radius
    • Meteors Trigger 50% more frequently for each
      additional enemy in radius, up to 200%
    • Large meteors can target a single enemy only
      once every 2 seconds
    • Buff duration is 10 seconds
    • Buff grants 5 Rage regenerated per second
    • Buff grants 30% of damage Gained as Fire damage
    • Additional effects from quality:
      • Buff grants +(0–10)% of damage Gained as Fire damage
      • Gemling: (0–50)% chance to not consume Glory
    • Converts 100% of Physical damage to Fire damage
    • Impact radius is 0.8 metres
    • Converts 100% of Physical damage to Fire damage
    • Impact radius is 1.4 metres
    • Ignited Ground duration is 5 seconds
    ActiveWar BannerNeutralBannerBuffPersistentAoEAuraDurationConditional
    • While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
    • Additional effects from quality:
      • (0–10)% increased Reservation Efficiency
      • Gemling: (0–30)% more Area of Effect
    • Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
    • Requires 200 Glory to use
    • Banner Aura radius is 6 metres
    • Aura grants 25% more Attack damage
    • Aura grants 50% increased Accuracy Rating
    • Aura grants 25% increased Attack Speed
    • Banner duration is (6–9.8) seconds
    ActiveWardbound MinionsNeutralSpellMinionDurationRepeatable
    • Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
    • Limit (15–24) Summoned Wardbound Minions
    • Minion duration is 15 seconds
    • Minions disperse after casting 6 Spells
    • Summon one Wardbound Minion on Skill use and an additional Minion for each additional (11–59) Runic Ward spent
    • Additional effects from quality:
      • +(0–2) Spell casts before dispersing
      • Gemling: +(0–5)s to Minion duration
    ActiveWave of FrostNeutralAttackAoEMeleeCold
    • Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
    • Converts 80% of Physical damage to Cold damage
    • (300–585)% more Magnitude of Chill inflicted
    • (300–585)% more Freeze Buildup
    • Wave length is 6 metres
    • Additional effects from quality:
      • Penetrates (0–20)% Cold Resistance
      • Gemling: Enemies Frozen by this Skill take (0–40)% increased damage
    ActiveWhirling AssaultNeutralAttackAoEMeleeStrike
    • Advance while hitting enemies around you with a series of spinning Strikes.
    • +1 second to Total Attack Time
    • +1.4 metres to Melee Strike Range
    • (1–20)% more Area of Effect
    • Additional effects from quality:
      • (0–20)% increased Attack Speed
      • Gemling: Deals (0–20)% more Physical damage
    ActiveWild ProtectorNeutralMinionCompanionPersistentPhysical
    • Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
    • Additional effects from quality:
      • Minions deal (0–20)% more damage
        Minions have (0–20)% more Maximum Life
    ActiveWildwood's GiftsNeutralBuffPersistentRemnant
    • You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
    • Ancient Blooms fade after 25 seconds if not picked up
    • Ancient Blooms within 5m of you are revealed
    • An Ancient Bloom manifests within 8.5m of
      you every (1.21–1.4) seconds
    • Ancient Blooms have (5–100)% increased effect
    • Additional effects from quality:
      • Ancient Blooms have (0–15)% increased effect
    ActiveWind BlastNeutralAttackAoEMeleeWind
    • Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
    • 150% more Stun buildup
    • Knocks Back Enemies
    • Cone length is 6 metres
    • Dazes on Hit
    • Additional effects from quality:
      • (0–20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
      • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
    ActiveWing BlastNeutralAttackShapeshiftWyvernAoEMeleeWind
    • Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
    • +0.3 seconds to Total Attack Time
    • Cannot cause Stun buildup
    • Knocks Back Enemies
    • Blast length is 6 metres
    • 15% Surpassing chance to grant a Power Charge on
      Heavy Stun, modified by Monster Power
    • Additional effects from quality:
      • +(0–5)% Surpassing chance to grant a Power Charge on
        Heavy Stun, modified by Monster Power
      • Gemling: Deals (0–20)% more Physical damage
    • Shockwave radius is 2 metres
    • 50% more damage with Hits for Shockwaves originating
      from a Unique enemy
    ActiveWolf PackNeutralMinionCompanionPersistentPhysical
    • Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
    • Summons (3–6) Wolves
    • Additional effects from quality:
      • Summons (0–1) Wolves
      • Gemling: (0–20)% more Minion Attack Speed
    ActiveAncestral CryRedWarcryAttackBuffAoEMeleeSlamProjectileTriggerFireDurationNovaConditional
    • Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
    • Generates 100% of Monster Power as Glory for
      this Skill on Igniting an enemy
    • Requires 100 Glory to use
    • Warcry radius is 4 metres
    • Knocks back and interrupts enemies in a smaller area
    • Warcry duration is 8 seconds
    • Consumes all Endurance Charges to increase Warcry duration by 50% per charge
    • Converts 100% of Physical Damage to Fire damage with Boosted Attacks
    • Trigger Volcanic Steps every 1.2 metres travelled
    • Additional effects from quality:
      • +(0–20)% increased Warcry duration per Endurance Charge consumed
      • Gemling: Grants (0–10)% more Fire damage
    • Slam the ground around you, dealing damage to nearby enemies.
    • Slam radius is 1.2 metres
    • Converts 100% of Physical damage to Fire damage
    • Fire molten Projectiles from the struck enemy, which will land nearby dealing Attack damage in an area.
    • Converts 100% of Physical damage to Fire damage
    • Impact Radius is 0.8 metres
    • Fires 3 Molten Projectiles
    ActiveAncestral Warrior TotemRedTotemAttackAoEMeleeDurationConditionalMeta
    • Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
    • Totem duration is 8 seconds
    • Conjures a spirit warrior every 150% of socketed Attack time
    • Totem gains +(0–75)% to all Elemental Resistances
    • Totem gains +(0–35)% to Chaos Resistance
    • Cannot have more than 10 Ancestral Warrior Totems active
    • Additional effects from quality:
      • +(0–2) seconds to Totem duration
      • Gemling: (0–50)% increased totem life
    ActiveArmour BreakerRedAttackAoEMeleeStrikePhysical
    • Strike with a forceful blow, knocking enemies back and weakening their Armour.
    • Hits Break (3–4918) Armour
    • +0.2 metres to Melee Strike Range
    • Knocks Back Enemies
    • 40% more attack speed while Dual Wielding
    • Additional effects from quality:
      • Break (0–20)% increased Armour
      • Gemling: Deals (0–20)% more Physical damage
    ActiveBerserkRedBuffPersistent
    • While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
    • Lose 0.1% of maximum Life per Rage per second while not losing Rage
    • Grants (40–59)% increased Rage effect
    • Additional effects from quality:
      • Grants (0–10)% increased Rage effect
      • Gemling: Buff grants +(0–8) to maximum Rage
    ActiveBoneshatterRedAttackAoEMeleeStrike
    • Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
    • +0.2 metres to Melee Strike Range
    • While Dual Wielding, both weapons hit with 30% less damage
    • Cannot cause Stun buildup
    • Additional effects from quality:
      • (0–20)% increased Attack Speed
      • Gemling: Shockwave radius is (0–2) metres
    • While Dual Wielding, both weapons hit with 30% less damage
    • Shockwave radius is 2 metres
    • 50% more damage with Hits for Shockwaves originating
      from a Unique enemy
    ActiveEarthquakeRedAttackAoEMeleeSlamDuration
    • Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
    • 100% increased Magnitude of Jagged Ground you create
    • While Dual Wielding, both weapons hit with 30% less damage
    • Impact radius is 1.8 metres
    • Jagged Ground radius is 1.8 metres
    • Limit (2–4) Jagged Ground patches
    • Jagged Ground duration is 4 seconds
    • Additional effects from quality:
      • +(0–2) to Jagged Ground patch Limit
      • Gemling: (0–40)% more Magnitude of Damaging Ailments inflicted
    • 100% increased Magnitude of Jagged Ground you create
    • While Dual Wielding, both weapons hit with 30% less damage
    • Aftershock radius is (0.6–1.2) metres
    ActiveEarthshatterRedAttackAoEMeleeSlamDuration
    • Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
    • While Dual Wielding, both weapons hit with
      30% less attack speed
    • Deals damage along the fissure's path and in a
      1 metre radius around the emerging spike
    • Spike duration is 6 seconds
    • Limit 6 Spikes
    • Additional effects from quality:
      • (0–6)% more Damage with Hits for each Spike
      • Gemling: (0–20)% chance to cause an additional Aftershock
    • While Dual Wielding, both weapons hit with
      30% less attack speed
    • Explosion radius is 2 metres
    ActiveEternal RageRedBuffPersistent
    • While active, you constantly regenerate Rage.
    • Must be active in both Weapon Sets
    • Regenerate (0.25–5) Rage per second
    • Additional effects from quality:
      • Regenerate (0–0.5) Rage per second
      • Gemling: (0–15)% increased Spirit Reservation Efficiency
    ActiveForge HammerRedAttackAoEMeleeSlamFireDuration
    • Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
    • Converts 30% of Physical damage to Fire damage
    • Creates 5 fissures
    • While Dual Wielding, both weapons hit with 30% less damage
    • Impact radius is 1.8 metres
    • Hammer duration is 12 seconds
    • Cooldown does not recover while the hammer is lodged
    • Additional effects from quality:
      • (0–10)% increased Cooldown Recovery Rate
      • Gemling: Gain (0–20)% damage as Extra Fire Damage
    • Converts 100% of Physical damage to Fire damage
    • Creates 5 fissures
    • While Dual Wielding, both weapons hit with 30% less damage
    • Cooldown does not recover during Buff effect
    • Fissure duration is 8 seconds
    • Limit 10 Fissures
    • 70% more Attack Speed
    • Converts 30% of Physical damage to Fire damage
    • Creates 5 fissures
    • While Dual Wielding, both weapons hit with 30% less damage
    • Impact radius is 1.8 metres
    • Hammer duration is 12 seconds
    • Cooldown does not recover while the hammer is lodged
    ActiveFortifying CryRedWarcryAttackAoEMeleeTriggerPhysicalDurationNova
    • Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    • Warcry radius is 4 metres
    • Guard duration is 4 seconds
    • Can Trigger Shield Wave once per 5 enemy Power in
      range, counting up to 50 Power
    • Grants (2–92) Guard for every 5 enemy Power in
      range, counting up to 20 Power
    • Additional effects from quality:
      • Gemling: (0–20)% more Guard gained
    • (3–85) to (5–128) Base Off Hand Physical Damage
    • 5 to 7 Added Physical Damage per 15 Armour on Shield
    • This Attack is Triggered by Fortifying Cry and counts as Empowered by it
    • Shockwave radius is 2 metres
    • Modifiers to Damage with Warcries affect this Skill
    • Additional effects from quality:
      • Shockwave radius is (0–0.4) metres
      • Gemling: base secondary skill effect duration [0,40]
    ActiveHammer of the GodsRedAttackAoEMeleeSlamDurationConditional
    • Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    • Generates 100% of Monster Power as Glory for
      this Skill on Heavy Stunning an enemy
    • Requires 20 Glory to use
    • Can't be Evaded
    • While Dual Wielding, both weapons hit with 30% less damage
    • Impact radius is 2.4 metres
    • Hammerfall duration is 2.5 seconds
    • Additional effects from quality:
      • +(0–0.4) metres to impact radius
      • Gemling: (0–50)% chance to not consume Glory
    ActiveHerald of AshRedBuffPersistentAoEFireDurationHerald
    • While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    • Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
    • Explosion radius is 1.2 metres
    • Ignite duration is 3 seconds
    • Base Ignite damage is (16.67–23)% of Overkill damage
    • Additional effects from quality:
      • An additional +(0–5)% of Overkill damage contributes to base Ignite damage
      • Gemling: Buff grants (0–20)% increased Fire damage
    ActiveInfernal CryRedWarcryAoETriggerFireDurationNova
    • Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    • Empowers one Attack per 10 enemy Power in
      range, counting up to 50 Power
    • Empowered Attacks Gain (30–49)% of damage as extra Fire damage
    • Warcry radius is 4 metres
    • Destabilises Enemies for 8 seconds
    • Additional effects from quality:
      • Empowered Attacks Gain (0–10)% of damage as extra Fire damage
      • Gemling: Warcry radius is (0–3) metres
    • The enemy's Corpse violently explodes, dealing Fire damage in an area around it.
    • Deals (3–112) to (5–167) Fire Damage
    • Deals 10% more Fire Damage per 1 Power of exploding Corpse
    • Explosion radius is 1.6 metres
    ActiveIron WardRedBuffPersistentAoEPhysicalNova
    • While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
    • Stores (100–480)% of mitigated Physical damage, up to (65–22886)
    • 200% more Stun buildup
    • Nova radius is 6 metres
    • Stored damage grants up to 200% more Area of Effect
    • Additional effects from quality:
      • (0–50)% more Stun buildup
      • Gemling: Deals (0–20)% more Physical damage
    ActiveLeap SlamRedAttackAoEMeleeSlamTravelPayoff
    • Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    • +0.65 seconds to Total Attack Time, plus up to
      +0.5 seconds based on distance travelled
    • While Dual Wielding, both weapons hit with 30% less damage
    • (50–88)% more Stun buildup
    • Impact radius is 2.5 metres
    • Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
    • Additional effects from quality:
      • (0–20)% more Damage with Hits against Enemies with Fully Broken Armour
      • Gemling: (0–20)% more Area of Effect
    ActiveMagma BarrierRedBuffAttackPersistentAoEMeleeTriggerFire
    • While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
    • Fully imbues Shield in 8 seconds
    • % reduced Imbuement time
    • Grants 25% increased Block chance
    • Additional effects from quality:
      • +(0–5)% increased Block chance
      • Gemling: Buff grants +(0–5)% to maximum Block Chance
    • 5 to 7 Added Fire damage per 15 Armour on Shield
    • 5 to 7 Added Fire damage per 15 Evasion on Shield
    • (4–103) to (6–155) Base Off Hand Fire Damage
    • Magma Spray radius is 2.8 metres
    ActiveMolten BlastRedAttackAoEProjectileFire
    • Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    • Converts 60% of Physical damage to Fire damage
    • Inflicts 200% more Flammability Magnitude
    • 100% more Ignite duration
    • Fires +1 Projectiles
    • While Dual Wielding, fires twice as many Projectiles with 15% less attack speed
    • Explosion radius is 1.6 metres
    • Additional effects from quality:
      • (0–30)% chance to inflict Exposure on Hit
      • Gemling: Fires +(0–2) Projectiles
    • Converts 100% of Physical damage to Fire damage
    • Number of Projectiles cannot be modified
    • Inflicts 200% more Flammability Magnitude
    • 100% more Ignite duration
    • Fires 8 Projectiles
    ActiveOverwhelming PresenceRedBuffPersistentAura
    • While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
    • Enemies in your Presence have (15–24)% reduced
      Elemental Ailment Threshold
    • Enemies in your Presence have (15–25)% reduced Stun Threshold
    • Additional effects from quality:
      • (0–15)% increased Aura Magnitudes
    ActivePerfect StrikeRedAttackAoEMeleeStrikeFireChannelling
    • Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
    • Converts 40% of Physical damage to Fire damage
    • While Dual Wielding, both weapons hit with 30% less damage
    • Additional effects from quality:
      • Inflicts (0–20)% more Flammability Magnitude
      • Gemling: (0–40)% more Attack Speed
    • Converts 80% of Physical damage to Fire damage
    • +3.5 metres to Melee Strike Range
    • While Dual Wielding, both weapons hit with 30% less damage
    ActiveResonating ShieldRedAttackAoEMeleeSustainedPhysicalChannelling
    • Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    • Hits Break (2–1537) Armour
    • (4–103) to (6–155) Base Off Hand Physical Damage
    • 5 to 7 Added Physical Damage per 15 Armour on Shield
    • Modifers to Attack speed also affect this skill's cost
    • Cannot be Empowered by Warcries
    • Shockwave radius is 2.3 metres
    • Additional effects from quality:
      • Break (0–20)% increased Armour
      • Gemling: (0–100)% increased Stun Threshold while Channelling
    ActiveRolling SlamRedAttackAoEMeleeSlam
    • Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
    • +1 second to Total Attack Time
    • While Dual Wielding, both weapons hit with 30% less damage
    • Additional effects from quality:
      • (0–100)% increased Stun Threshold while using Skill
      • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
    • +1 second to Total Attack Time
    • While Dual Wielding, both weapons hit with 30% less damage
    • 50% more Stun buildup
    • Impact radius is 1.4 metres
    • Additional effects from quality:
      • (0–100)% increased Stun Threshold while using Skill
      • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
    • +1 second to Total Attack Time
    • 50% more Damage against Heavy Stunned Enemies
    • While Dual Wielding, both weapons hit with 30% less damage
    • Impact radius is 1.8 metres
    • Additional effects from quality:
      • (0–100)% increased Stun Threshold while using Skill
      • Gemling: Break Armour equal to (0–40)% of Physical damage dealt
    ActiveScavenged PlatingRedBuffPersistentPhysicalDuration
    • While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    • Scavenged Plating duration is 8 seconds
    • 4% more Armour per Scavenged Plating
    • Maximum 10 Scavenged Plating
    • (2–43) to (2–64) Thorns per Scavenged Plating
    • Additional effects from quality:
      • +(0–2) seconds to Scavenged Plating duration
      • Gemling: (0–1)% more Armour per Scavenged Plating
    ActiveSeismic CryRedWarcryAoEPhysicalNova
    • Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    • Deals (7–223) to (10–335) Physical Damage
    • Knocks Back Enemies
    • Warcry radius is 4 metres
    • Empowers one Slam per 10 enemy Power in
      range, counting up to 50 Power
    • Additional effects from quality:
      • Empowered Attack Aftershocks deal (0–10)% more damage
      • Gemling: Gains (0–20)% of Physical damage as Fire damage
    ActiveShield ChargeRedAttackAoEMeleePhysicalChannellingTravel
    • Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    • (3–85) to (5–128) Base Off Hand Physical Damage
    • 3 to 5 Added Physical Damage per 15 Armour on Shield
    • Deals up to an additional +100% more Damage, based on the distance travelled
    • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
    • Impact radius is 2.4 metres
    • 80% increased maximum travel distance
    • Additional effects from quality:
      • Deals up to an additional +(0–40)% more Damage, based on the distance travelled
      • Gemling: (0–30)% increased maximum travel distance
    • Knocks Back Enemies
    • 6 to 8 Added Physical Damage per 15 Armour on Shield
    • 50% more Stun buildup
    • Deals up to an additional +100% more Damage, based on the distance travelled
    • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
    • Impact radius is 2.4 metres
    • 80% increased maximum travel distance
    ActiveShield WallRedAttackAoEMeleePhysicalDuration
    • Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    • (4–103) to (6–155) Base Off Hand Physical Damage
    • 5 to 7 Added Physical Damage per 15 Armour on Shield
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • 100% more Damage if destroyed by your Skills
    • Explosion length is 4 metres
    • Limit 2 active Shield Walls
    • Wall duration is 6 seconds
    • Wall Segments have (36–12714) maximum Life
    • Additional effects from quality:
      • (0–40)% more Damage if destroyed by your Skills
      • Gemling: Gains (0–20)% of Physical damage as Fire damage
    ActiveShockwave TotemRedAttackTotemAoEMeleeSlamDurationNova
    • Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
    • Totem duration is 12 seconds
    • Limit 1 Totems
    • Totem gains +(0–75)% to all Elemental Resistances
    • Totem gains +(0–35)% to Chaos Resistance
    • Additional effects from quality:
      • +(0–4) seconds to Totem duration
      • Gemling: Limit (0–1) Totems
    • Shockwave radius is 3 metres
    • Shockwave radius is 3 metres
    ActiveStampedeRedAttackAoEMeleeSlamDurationTravel
    • Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
    • While Dual Wielding, both weapons hit with 30% less damage
    • Run speed is affected by movement speed modifiers instead of Attack speed modifiers
    • Jagged Ground duration is 6 seconds
    • Impact and Jagged Ground radius are 1.2 metres
    • Additional effects from quality:
      • (0–20)% chance to cause an additional Aftershock
      • Gemling: (0–20)% more Area of Effect
    • While Dual Wielding, both weapons hit with 30% less damage
    • Impact radius is 3.2 metres
    • While Dual Wielding, both weapons hit with 30% less damage
    • Explodes Jagged Ground within 3.2 metre radius of Slam and each patch of Jagged Ground exploded
    ActiveSunderRedAttackAoEMeleeSlamDurationPayoff
    • Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
    • +0.2 metres to wave length for each wave in the Sequence
    • While Dual Wielding, both weapons hit with 30% less damage
    • Wave length is 0.9 metres
    • Wave causes Shockwaves from up to 7 Enemies in each Area
    • Inflicts Sundered Armour on hitting
      Fully Armour Broken targets, causing 20% additional
      increased Physical damage taken
    • Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
    • Additional effects from quality:
      • (0–50)% reduced Accuracy penalty based on distance
      • Gemling: (0–20)% more Attack Speed
    • While Dual Wielding, both weapons hit with 30% less damage
    • Shockwave radius is 1.2 metres
    ActiveSupercharged SlamRedAttackAoEMeleeSlamChannellingStaged
    • Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
    • Impact radius is 1.6 metres
    • 40% more Damage with Hits for each stage
    • Maximum 3 Stages
      Channelling ends 1 second after reaching maximum Stages
      Releases 1 Aftershock per Stage
    • Additional effects from quality:
      • +(0–1) maximum Stage
      • Gemling: (0–300)% more Stun buildup
    • Aftershock radius is 2.8 metres
    • Each successive aftershock gains +0.4 metres to radius, up to 3 metres
    • 40% more damage with Hits for each stage
    ActiveTime of NeedRedBuffPersistent
    • While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
    • (8.1–10) seconds between Blessings
    • Modifiers to Cooldown Recovery Rate also apply to
      Blessing frequency
    • Blessing recovers (17–628) Life and removes Curses and Elemental Ailments
    • Additional effects from quality:
      • Blessing recovers (0–40) Life and removes Curses and Elemental Ailments
      • Gemling: Buff grants (0–20)% increased Life Regeneration Rate
    ActiveVolcanic FissureRedAttackAoEMeleeSlamSustainedFireDuration
    • Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
    • Converts 80% of Physical damage to Fire damage
    • While Dual Wielding, both weapons hit with
      30% less attack speed
    • Fissures branch 2 times
    • Fissure duration is 12 seconds
    • Limit 8 Fissures
    • Additional effects from quality:
      • (0–20)% chance to cause an additional Aftershock
      • Gemling: Deals (0–20)% more Fire Damage
    SupportAbiding HexBlueSupportCurse
    • Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do. Cannot Support Skills which consume Power Charges.
    • Supported Skills consume a Power Charge on use
      Supported Skills have 80% more duration when consuming a Power Charge
    SupportAccelerated GrowthBlueSupportSpellAoETriggerPlant
    • Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
    • Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills
    • Spawn a verdant flower that grows and explodes.
    • Deals (4–111) to (6–167) Physical Damage
    • Explosion radius is 1.8 metres
    • Explosion occurs after 1.2 seconds
    SupportAccelerated Growth IIBlueSupportSpellAoETriggerPlant
    • Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
    • Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills
    • Spawn a verdant flower that grows and explodes.
    • Deals (4–111) to (6–167) Physical Damage
    • Blind enemies on Hit
    • Explosion radius is 1.8 metres
    • Explosion occurs after 1.2 seconds
    SupportAcrimonyBlueSupport
    • Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
    • Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration rate
    SupportAdvancing StormBlueSupportStorm
    • Supports Storm skills, causing them to appear at the user's location and move towards the target location.
    • Supported Skills originate from the player and move towards the target location
    SupportAhn's CitadelBlueSupportLineage
    • Supports skills that create walls in a line, causing them to instead be created along a fissure.
    • Walls from Supported Skills are created along a Fissure instead
    SupportAmbrosiaBlueSupport
    • Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    • Supported Skills consume 14% of your maximum Mana Flask charges on use
      Supported Skills Gain 2% of Damage as extra Lightning Damage per Mana Flask charge consumed
    SupportAmbrosia IIBlueSupport
    • Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    • Supported Skills consume 35% of your maximum Mana Flask charges on use
      Supported Skills Gain 1% of Damage as extra Lightning Damage per Mana Flask charge consumed
    SupportAmbushBlueSupport
    • Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    • Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life
    SupportArbiter's IgnitionBlueSupportLineageSpellFire
    • Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
    • Gain Elemental Archon when you Ignite an Enemy
    SupportArcane SurgeBlueSupportSpellDuration
    • Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    • Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills
    SupportAstral ProjectionBlueSupport
    • Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
    • Supported Skills Cast at the targeted location instead of around you
    • Supported Skills have 25% less Area of Effect
    SupportAtziri's AllureBlueSupportLineageCurse
    • Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
    • Curses inflicted by Supported Skills ignore Curse limit
    • Curses inflicted by Supported Skills are reflected back to you
    • Supported Skills have 20% less Curse Effect
    SupportAtziri's CommunionBlueSupportLineagePersistent
    • Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
    • Supported Skills Reserve a percentage of your maximum
      Life equal to 66% of base Spirit Reservation
    SupportBhatair's VengeanceBlueSupportAttackWarcryColdDuration
    • Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    • When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 15 seconds
    SupportBidding IBlueSupportMinionCommand
    • Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
    • Supported Minions have 20% increased Cooldown Recovery Rate for Command Skills
    • Supported Minions' Command Skills deal 20% more Damage
    SupportBidding IIBlueSupportMinionCommand
    • Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
    • Supported Minions have 30% increased Cooldown Recovery Rate for Command Skills
    • Supported Minions' Command Skills deal 30% more Damage
    SupportBidding IIIBlueSupportMinionCommand
    • Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
    • Supported Minions have 80% increased Cooldown Recovery Rate for Command Skills
    SupportBiting Frost IBlueSupportColdPayoff
    • Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    • Supported Skills cannot cause Freeze buildup
    • Supported Skills deal 20% more damage to Frozen Unique enemies
    • Supported Skills Consume Freeze on enemies to deal 40% more Damage
    SupportBiting Frost IIBlueSupportColdPayoff
    • Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
    • Supported Skills cannot cause Freeze buildup
    • Supported Skills deal 20% more damage to Frozen Unique enemies
    • Supported Skills Consume Freeze on enemies to deal 40% more Damage
    • Freezes Consumed by Supported Skills Chill the target
    SupportBlazing CriticalBlueSupportAttackFireDuration
    • Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
    • Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported Skills
    SupportBone ShrapnelBlueSupportAoETriggerPhysical
    • Supported Skills cannot cause Pin buildup
    • Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies
    • Deal Physical Area Damage based off of the maximum Life of the Pinned target slain.
    • Deals 25% of Pinned target's Maximum Life as Physical Damage
    • Cannot cause Pin buildup
    • Explosion radius is 2 metres
    SupportBoundless Energy IBlueSupport
    • Supports Meta Skills. Supported Skills generate Energy significantly faster.
    • Supported Skills gain 35% increased Energy
    SupportBoundless Energy IIBlueSupport
    • Supports Meta Skills. Supported Skills generate Energy significantly faster.
    • Supported Skills gain 45% increased Energy
    SupportBrittle ArmourBlueSupportPhysicalCold
    • Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    • Hits against targets Frozen by Supported Skills Break Armour equal to 100% of Physical damage dealt
    SupportBurgeon IBlueSupportChannelling
    • Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
    • Supported Skills deal 10% more Damage per second spent Channelling, up to 40%
    SupportBurgeon IIBlueSupportChannelling
    • Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
    • Supported Skills deal 20% more Damage per second spent Channelling, up to 40%
    SupportBurning InscriptionBlueSupportAoETriggerFire
    • Supported Skills trigger Burning Inscription after their Runic Inscriptions expire
    • Create Ignited Ground Igniting Enemies based on a percentage of your Maximum Mana.
    • Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to 20% of your Maximum Mana
    • Ignited Ground radius is 2 metres
    • Ignited Ground duration is 4 seconds
    SupportCatalysing ElementsBlueSupportSpellAoETriggerLightningColdFire
    • Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
    • Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground Surface
    • Triggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element.
    • Discharge radius is 2 metres
    • Deals (7–209) to (10–313) Fire Damage
    • Discharge radius is 2 metres
    • Deals (1–26) to (16–496) Lightning Damage
    • Discharge radius is 2 metres
    • Deals (6–186) to (9–279) Cold Damage
    • Discharge radius is 2 metres
    SupportCatharsisBlueSupportPhysicalChaosConditional
    • Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
    • Supported Skill requires 20 Volatility on you to use
    • Using Supported Skills will explode a random amount of Volatility on you
    SupportChaos AttunementBlueSupportChaos
    • Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
    • Supported Skills Gain 25% of Damage as extra Chaos Damage
    • Supported Skills deal 50% less non-Chaos Damage
    SupportChaos MasteryBlueSupportChaos
    • Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
    • +1 to Level of Supported Chaos Skills
    SupportChaotic FreezeBlueSupportSpellChaos
    • Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
    • Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills
    SupportClarity IBlueSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    • 30% Increased Mana Regeneration Rate while a Supported Skill is active
    SupportClarity IIBlueSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    • 50% Increased Mana Regeneration Rate while a Supported Skill is active
    SupportCold AttunementBlueSupportCold
    • Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    • Gain 25% of Damage as Extra Cold Damage
    • Supported Skills deal 50% less Fire and Lightning Damage
    SupportCold ExposureBlueSupportColdDuration
    • Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    • Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold Damage
    SupportCold MasteryBlueSupportCold
    • Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
    • +1 to Level of Supported Cold Skills
    SupportCold PenetrationBlueSupportCold
    • Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    • Supported Skills Penetrate 30% Cold Resistance
    SupportCommandmentBlueSupportMinionCommand
    • Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
    • Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills
    • Supported Minions deal 100% less Damage with non-command Skills
    SupportConcentrated AreaBlueSupportAoE
    • Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    • Supported Skills deal 30% more Area Damage
    • Supported Skills have 50% less Area of Effect
    SupportConcussive SpellsBlueSupportSpellPhysical
    • Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
    • Supported Skills Daze on Critically Hitting enemies with Physical damage
    SupportConsidered CastingBlueSupportSpell
    • Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    • Supported Spell Skills have 15% less Cast Speed
    • Supported Spells deal 35% more Damage
    SupportControlled DestructionBlueSupportSpell
    • Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
    • Supported Spells deal 25% more Hit Damage
    • Supported Skills cannot deal Critical Hits
    SupportCorpse ConservationBlueSupport
    • Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
    • Corpses consumed by Supported Skills have 25% chance to not be destroyed
    SupportCoursing CurrentBlueSupportSpellProjectileTriggerLightningChaining
    • Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
    • Trigger Coursing Current when a Hit from Supported Skills Shocks
    • Sends a Chaining Lightning Projectile from the Shocked enemy towards a nearby Drenched enemy, dealing Spell damage.
    • Deals (1–8) to (11–294) Lightning Damage
    • Chains 6 times
    • Projectiles can only collide with Drenched targets
    SupportCrackling BarrierBlueSupportLightningChannelling
    • Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
    • Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported Skills
    SupportCrazed MinionsBlueSupportMinionPersistent
    • Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
    • Supported Minions deal 30% more Damage if they have Revived Recently
    SupportCreeping ChillBlueSupportAoETriggerCold
    • Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
    • Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills
    • Creates spreading Chilled Ground around Ice Crystals created by Supported Skills.
    • Gains +50% more Radius per second, up to a maximum of +300%
    • Chilled Ground radius is 1.2 metres
    • Created Chilled Ground Chills as though dealing damage equal to 100% of the Ice Crystal's maximum Life
    SupportCrescendo IBlueSupportAttackMeleeStrike
    • Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
    • Final Strike of Supported Skills can
      be performed twice in succession
    SupportCrescendo IIBlueSupportAttackMeleeStrike
    • Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
    • Final Strike of Supported Skills can
      be performed twice in succession
    • Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed
    SupportCrescendo IIIBlueSupportAttackMeleeStrike
    • Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
    • Final Strike of Supported Skill is Ancestrally Boosted
    SupportCrystalline ShardsBlueSupport
    • Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
    • Supported Skills cannot Extract Impale
    • Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical
    • Ice Crystals created by Supported Skills have 100% chance to Impale
    SupportCursed GroundBlueSupportCurse
    • Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
    • Supported Skills create Cursed Ground
      Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
    • Limit 2 areas of Cursed Ground
    SupportDanse MacabreBlueSupport
    • Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
    • Supported Offering Skills have 30% increased Buff effect
    • Supported Offering Skills target an additional skeletal Minion
      Support Effects are only applied if an additional skeletal Minion is targeted
    • Supported Offering Skills deal 30% more Damage
    SupportDeathmarchBlueSupportMinionPersistent
    • Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
    • Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions
    SupportDecaying HexBlueSupportSpellTriggerChaosDurationCurse
    • Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.
    • Supported Skills trigger Profane Decay on each target Cursed
    • Inflicts Decay on the target, dealing Chaos Damage over time.
    • Decay deals (5.9–287) Chaos damage per second
    • Decay duration is 8 seconds
    SupportDeep FreezeBlueSupportCold
    • Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    • Supported Skills have 50% increased Freeze Duration on Enemies
    SupportDerangeBlueSupport
    • Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    • Supported Skills gain an Energy Shield cost
      equal to your Intelligence
    • Supported Skills deal 8% more
      non-Ailment Damage over time per 100 Intelligence
    SupportDialla's DesireBlueSupportLineage
    • Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
    • +5% to Quality of Supported Skills
    • +1 to Level of Supported Skill Gems
    SupportDoedre's UndoingBlueSupportLineageSpellAoETriggerChaosCurse
    • Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
    • Supported Skills create Cursed Ground
      Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
    • Each Cursed Ground area from Supported Skills spawns a Witchtoad every 0.25 seconds, up to a Limit of 4
    • Limit 2 areas of Cursed Ground
    • Explodes a Witchtoad to deal spell damage in an area.
    • Deals (5–186) to (10–345) Chaos Damage
    • Explosion radius is 1.6 metres
    • This skill is Triggered when Witchtoads leap at enemies
    SupportDrain AilmentsBlueSupportSpell
    • Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
    • Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumed
    SupportElectromagnetismBlueSupportSpellAoETriggerSustainedLightningPayoff
    • Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
    • On Shocking an enemy where there are at least 3
      Shocked enemies within 4 metres that are not already
      in a Shocking Rift, Supported Skills Consume Shock of
      all enemies within 4 metres to trigger Shocking Rift
    • Pull enemies in and pulse Lightning damage, Hindering enemies Hit. Each pulse increases in damage, with the final pulse dealing additional damage.
    • Deals (1–8) to (6–153) Lightning Damage
    • Cannot Shock
    • Shocking Rift radius is 2 metres
    • Shocking Rift pull radius is 2.5 metres
    • Limit 3 Shocking Rifts
    • 20% more Damage per pulse performed
    • Pulses apply Hinder for 0.9 seconds
    • Shocking Rift pulses every 0.85 seconds, up to 5 times
    • 25% increased pulse speed for each Shock Consumed by the rift
    • Deals (1–16) to (11–307) Lightning Damage
    • Cannot Shock
    • Shocking Rift radius is 2 metres
    • 20% more Damage per pulse performed
    • Pulses apply Hinder for 0.9 seconds
    SupportElemental ArmyBlueSupportMinion
    • Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
    • Minions from Supported Skills have +30% to all Elemental Resistances
    SupportElemental DischargeBlueSupportSpellAoETriggerLightningColdFirePayoff
    • Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
    • Supported Skills Cannot inflict FreezeShock or Ignite
    • Supported Skills Consume FreezeShock and Ignite on hit to trigger Elemental Discharge
    • Triggered when supported skill Consumes Ignite, Shock, or Freeze, to deal damage of Types matching the Consumed Ailments.
    • Only deals Damage of Elements matching Consumed Ailments
      Deals no Damage of other Damage Types
    • 40% to 60% of your Intelligence as Fire Damage
    • 80% to 120% of your Intelligence as Cold Damage
    • 1% to 120% of your Intelligence as Lightning Damage
    • Discharge radius is 2 metres
    SupportElemental FocusBlueSupport
    • Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    • Supported Skills deal 25% more Elemental Damage
    • Supported Skills cannot inflict Elemental Ailments
    SupportEmbitterBlueSupportCold
    • Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    • If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
    SupportEmpowered Sparks IBlueSupportProjectileTriggerLightningDuration
    • Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
    • Generating a Power Charge with supported Skills Empowers 3 Attacks
    • Deals (1–8) to (7–144) Lightning Damage
    • Fires (4–9) Projectiles
    • Projectile duration is 2 seconds
    • Projectiles fired at the same time can Hit the same
      target no more than once every 0.66 seconds
    • Deals (5–122) to (7–182) Cold Damage
    • Deals (1–8) to (7–144) Lightning Damage
    • Fires (12–16) Projectiles in a circle
    • Projectile duration is 2 seconds
    • Projectiles fired at the same time can Hit the same
      target no more than once every 0.66 seconds
    SupportEmpowered Sparks IIBlueSupportProjectileTriggerLightningDuration
    • Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
    • Generating a Power Charge with supported Skills Empowers 3 Attacks
    • Deals (1–8) to (7–144) Lightning Damage
    • Fires (6–11) Projectiles
    • Projectile duration is 2 seconds
    • Projectiles fired at the same time can Hit the same
      target no more than once every 0.66 seconds
    • Deals (5–122) to (7–182) Cold Damage
    • Deals (1–8) to (7–144) Lightning Damage
    • Fires (14–18) Projectiles in a circle
    • Projectile duration is 2 seconds
    • Projectiles fired at the same time can Hit the same
      target no more than once every 0.66 seconds
    SupportEncroaching GroundBlueSupportAoE
    • Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
    • Ground Surfaces created by Supported Skills gain 20% increased Area of Effect per second, up to a maximum of 100%
    SupportEnergy CapacitorBlueSupport
    • Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
    • Supported Meta Gems have 80% increased Maximum Energy
    SupportEnergy RetentionBlueSupportTrigger
    • Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
    • Skills Triggered by Supported Meta Skills
      have 35% chance to refund half of their Energy cost
    SupportEsh's RadianceBlueSupportLineageLightningChaos
    • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    • Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
    • Supported Skills Gain 40% of Lightning Damage as Extra Chaos Damage
    SupportEssence HarvestBlueSupportMinionPersistent
    • Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
    • Recoup 8% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies
    SupportEternal MarkBlueSupportMark
    • Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
    • Marks from Supported Skills are not Consumed the
      first time they Activate
    SupportExciseBlueSupport
    • Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    • Supported Skills have 40% more chance to Critically Hit
    • Supported Skills have a Cooldown of 8 seconds
    SupportExecrateBlueSupport
    • Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    • Supported Skills have 100% more chance to inflict Ailments
    • Supported Skills have a Cooldown of 8 seconds
    SupportExpandBlueSupportSpellAoE
    • Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
    • Supported Skills have a maximum of 3 Seals
    • Supported Skills get 30% increased area of effect per Seal broken
    • Supported Spells gain a Seal every 200% of cast time
    SupportExpanseBlueSupportAoE
    • Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    • Supported Skills have 50% increased Area of Effect
    • Supported Skills have a Cooldown of 8 seconds
    SupportExtractionBlueSupportSpellChaos
    • Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
    • Supported Skills Gain 35% of Damage as extra Chaos Damage
    • Supported Skills Sacrifice 10% of Life on use
    SupportFeeding Frenzy IBlueSupportMinion
    • Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
    • Minions from Supported Skills deal 30% more Damage
    • Minions from Supported Skills take 20% more Damage
    SupportFeeding Frenzy IIBlueSupportMinion
    • Minions from Supported Skills deal 30% more Damage
    • Minions from Supported Skills take 15% more Damage
    SupportFiery DeathBlueSupportSpellAoETriggerFire
    • Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    • Enemies Ignited by Supported Skills have 60% chance to
      explode on death
    • Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life
    • Explosion radius is 2 metres
    SupportFire MasteryBlueSupportFire
    • Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    • +1 to Level of Supported Fire Skills
    SupportFlukeBlueSupportTrigger
    • Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    • Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
    • Skills Triggered by Supported Skills recover between % and 20% of cost on use
    SupportFocused CurseBlueSupportCurse
    • Supports Curse skills, causing them to Curse enemies more quickly after being cast.
    • Curse zones from Supported
      Skills erupt after 50% less delay
    SupportFont of ManaBlueSupportTotem
    • Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
    • Totems created by Supported Skills create a Mana Font with a radius of 4 metres
      Allies in Mana Fonts Leech Mana equal to 12% of Physical Damage dealt by Supported Totem
    SupportFortress IBlueSupport
    • Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
    • Supported Skills deal 40% less damage with Hits
    • Walls from Supported Skills are created in a Circle instead
    SupportFortress IIBlueSupport
    • Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
    • Supported Skills have 20% less Area of Effect
    • Supported Skills deal 30% less damage with Hits
    • Walls from Supported Skills are created in a Circle instead
    SupportFreezeBlueSupportCold
    • Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    • Supported Skills cause 50% more Freeze Buildup
    SupportFreezeforkBlueSupportProjectileCold
    • Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    • Supported Skills Fork when hitting Frozen Enemies
    • Supported Skills cannot cause Freeze buildup
    SupportFrost NexusBlueSupportAoECold
    • Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    • Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
    SupportFrostfireBlueSupportColdFirePayoff
    • Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
    • 50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
    • Supported Skills cannot cause Freeze buildup
    • Supported Skills Consume Freeze from Enemies they Ignite
    • 25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
    SupportGambleshotBlueSupportProjectile
    • Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    • Projectiles fired by Supported Skills ForkChain an additional time, or Pierce an additional time at random
    • Projectiles from Supported Skills deal 15% less Damage
    SupportGlacierBlueSupport
    • Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
    • Ice Crystals created by Supported Skills have 100% more Life
    SupportGorgeBlueSupport
    • Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
    • Supported Skills grant 10 Life Flask Charges for each Corpse Consumed
    • Supported Skills grant 10 Mana Flask Charges for each Corpse Consumed
    SupportGuatelitzi's AblationBlueSupportLineage
    • Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
    • When an Offering from Supported Skills dies, Regenerate 5% of your Life and Mana per second, for as long as that Offering was alive
    • Supported Skills Sacrifice 25% of Life on use
    • Offerings from Supported Skills grant you a Power Charge every 4 seconds
    SupportHarmonic Remnants IBlueSupportRemnant
    • Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
    • Remnants created by Supported Skills can be collected from 35% further away
    SupportHarmonic Remnants IIBlueSupportRemnant
    • Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
    • 20% chance for Supported Skills to create an additional Remnant
    • Remnants created by Supported Skills can be collected from 35% further away
    SupportHayoxi's FulminationBlueSupportLineageSpellAoETriggerPhysicalLightningColdFireChaosCurse
    • Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
    • Supported Skills create Cursed Ground
      Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
    • Limit 2 areas of Cursed Ground
    • Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds
    • Deals (25–850) to (37–1275) Physical Damage
    • Impact radius is 1.7 metres
    • Hits a total of 6 times over 2 seconds
    • 100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags
    SupportHeightened CurseBlueSupportCurse
    • Supports Curse Skills, magnifying their power.
    • Supported Curses have 25% increased Magnitudes
    SupportHex BloomBlueSupportAoECurse
    • Supports Curses, spreading their effects when a Cursed enemy dies.
    • Curses from Supported Skills spread to enemies within 3 metres when a Cursed enemy dies
    SupportHourglassBlueSupport
    • Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    • Supported Skills deal 30% more Damage
    • Supported Skills have a Cooldown of 10 seconds
    SupportHulking MinionsBlueSupportMinionPersistent
    • Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
    • Minions from Supported Skills are Gigantic
    SupportIce Bite IBlueSupportWarcryColdDuration
    • Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
    • Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported Skills
    SupportIce Bite IIBlueSupportWarcryColdDuration
    • Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
    • Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an enemy with Supported Skills
    SupportIcicleBlueSupport
    • Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
    • Ice Crystals created by Supported Skills have 50% less Life
    SupportImpending DoomBlueSupportSpellAoETriggerChaos
    • Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
    • Trigger Doom Blast when Curses from Supported Skills expire
    • Deal Chaos damage in an area around the previously Cursed enemy.
    • Deals (10–304) to (18–565) Chaos Damage
    • Blast radius is 2 metres
    SupportInexorable Critical IBlueSupport
    • Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    • Supported Skills gain 10% increased Critical Hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits
    SupportInexorable Critical IIBlueSupport
    • Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
    • Supported Skills gain 40% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits
    • Supported Skills gain 10% less Critical Damage Bonus each second, up to 50%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits
    SupportIntense AgonyBlueSupportSpellDuration
    • Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
    • Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage
    • Supported Skills have 25% less Skill Effect Duration
    SupportIxchel's TormentBlueSupportLineageTrigger
    • Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    • Skills Triggered by Supported Skills have between 40% less and 50% more Area of Effect
    • Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
    • Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
    • Skills Triggered by Supported Skills recover between % and 20% of cost on use
    SupportKalisa's CrescendoBlueSupportLineage
    • Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
    • Enemies affected by Curses from Supported Skills are Pacified for the final 30% of Supported Curse's duration
    • Enemies Pacified this way cannot be Pacified again for 8 seconds
    SupportKhatal's RejuvenationBlueSupportLineageRemnant
    • Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
    • Remnants created by Supported Skills grant Khatal's Rejuvenation when collected
    SupportKulemak's DominionBlueSupportLineage
    • Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.
    • Spells you cast which affect an area around you or a targeted location also affect an area around Supported Offerings
      Spells deal 50% less damage when affecting areas around Offerings this way
    SupportKurgal's LeashBlueSupportLineageMinionChaos
    • Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
    • Gain Unholy Might for 15 seconds on Commanding Minions from Supported Skills
    • Minions from Supported Skills gain Unholy Might for 15 seconds when Commanded
    SupportLast GaspBlueSupportMinionPersistentDuration
    • Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
    • Minions from Supported Skills die 4 seconds after their Life is reduced to 0
    SupportLightning MasteryBlueSupportLightning
    • Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
    • +1 to Level of Supported Lightning Skills
    SupportLiving LightningBlueSupportMinionTriggerLightningDuration
    • Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    • Trigger Living Lightning on dealing Lightning Damage with Supported Skill
    • Chains 3 times
    • This Skill is Triggered on dealing Lightning Damage with Supported Skill
    • Creates 1 Minion
      Level of Minions is based on Level of Triggering Skill
    • Minion duration is 30 seconds
    • Limit 5 Minions
    • Minions convert 100% of Physical damage to Lightning damage
    • Minions Attack every 0.14 seconds
    • Minions disperse after 3 Attacks
    SupportLiving Lightning IIBlueSupportMinionTriggerLightningDuration
    • Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    • Trigger Living Lightning on dealing Lightning Damage with Supported Skill
    • Minions from this skill have 1% increased Attack Speed
      per 10 of your Dexterity
    • Minions from this skill have 1% increased Damage
      per 5 of your Strength
    • Chains 3 times
    • This Skill is Triggered on dealing Lightning Damage with Supported Skill
    • Creates 1 Minion
      Level of Minions is based on Level of Triggering Skill
    • Minion duration is 30 seconds
    • Limit 8 Minions
    • Minions convert 100% of Physical damage to Lightning damage
    • Minions Attack every 0.14 seconds
    • Minions disperse after 3 Attacks
    SupportLoyaltyBlueSupportMinion
    • Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
    • 10% of Damage from Hits is taken from Supported Companion's Life before you
    • Minions from Supported Skills have 30% less maximum Life
    SupportMagnified Area IBlueSupportAoE
    • Supports any skill with an area of effect, making it larger.
    • Supported Skills have 35% increased Area of Effect
    SupportMagnified Area IIBlueSupportAoE
    • Supports any skill with an area of effect, making it larger.
    • Supported Skills have 45% increased Area of Effect
    SupportMana FlareBlueSupportSpellAoETriggerFire
    • Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
    • Supported Skills trigger Mana Flare on Critical Hit
    • Consumes 25% of current Mana to deal that much Fire damage
    • Flare radius is 2 metres
    SupportMana LeechBlueSupportAttackPhysical
    • Supports Attacks, causing their Physical damage to Leech Mana.
    • Leech 8% of Physical Attack Damage from Supported Skills as Mana
    SupportMark of SiphoningBlueSupportMark
    • Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
    • Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
    SupportMark of Siphoning IIBlueSupportMark
    • Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
    • Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
    • Enemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits
    SupportMinion InstabilityBlueSupportMinionFire
    • Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    • Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding Enemies
    SupportMinion MasteryBlueSupportMinion
    • Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
    • +1 to Level of Supported Minion Skills
    SupportMinion Pact IBlueSupportMinion
    • Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    • Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage
    SupportMinion Pact IIBlueSupportMinion
    • Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    • Supported Skills remove 150% of your maximum Life from a nearby Minion on use to deal 35% more damage
    SupportMorgana's TempestBlueSupportLineageStorm
    • Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.
    • Supported Storm Skills have +1 to Limit
    • Supported Skills have 25% less area of effect
    • Supported Skills have 35% less damage
    • Supported Skills have 60% more Storm travel speed
    • Supported Skills originate from the player and move towards the target location
    SupportMusterBlueSupportMinion
    • Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
    • Supported Minions deal 7% more damage for each different type of Reviving Minion you have summoned
    SupportMysticism IBlueSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    • Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active
    SupportMysticism IIBlueSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    • Deal 40% increased Spell Damage while on full Energy Shield while a Supported Skill is active
    SupportOisín's OathBlueSupportLineageSpell
    • Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    • Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage
    SupportPerpetual ChargeBlueSupport
    • Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    • Supported Skills have 25% chance to not remove Charges but still count as consuming them
    SupportPhysical MasteryBlueSupportPhysical
    • Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    • +1 to Level of Supported Physical Skills
    SupportPinpoint CriticalBlueSupport
    • Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    • Supported Skills have 60% more Critical Hit Chance
    • Supported Skills have 30% less Critical Damage Bonus
    SupportPotent ExposureBlueSupportSpell
    • Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    • Exposure applied by Supported Skills has 20% increased effect
    SupportPractical Magic IBlueSupportSpellDuration
    • Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    • Gain 30% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
    SupportPractical Magic IIBlueSupportSpellDuration
    • Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    • Gain 40% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
    SupportProfanity IBlueSupportChaos
    • Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
    • Supported Skills consume a Corpse within 5 metres
      on use, if possible
    • Supported Skills deal 30% more
      Chaos Damage if consuming a Corpse
    SupportProfanity IIBlueSupportChaos
    • Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
    • Supported Skills consume up to 10 Corpses within 5 metres
      on use, if possible
    • Supported Skills deal 5% more
      Chaos Damage for each Corpse consumed this way
    SupportRapid Casting IBlueSupportSpell
    • Supports Spells, causing them to cast faster.
    • Supported Skills have 15% increased Cast Speed
    SupportRapid Casting IIBlueSupportSpell
    • Supports Spells, causing them to cast faster.
    • Supported Skills have 20% increased Cast Speed
    SupportRapid Casting IIIBlueSupportSpell
    • Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.
    • Supported Skills have 10% increased Cast Speed for each different Spell you've Cast in the last eight seconds
    SupportRising TempestBlueSupport
    • Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    • Supported Skills deal 12% more Elemental Damage for each
      Skill used Recently of a different Elemental type
    SupportRitualistic CurseBlueSupportAoECurse
    • Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
    • Supported Skills have 50% increased Area of Effect
    • Curse zones from Supported
      Skills erupt after 30% more delay
    SupportRomira's RequitalBlueSupportLineageMinion
    • Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
    • 10% of Damage from Hits is taken from Supported Companion's Life before you
    • You Recoup 200% of Damage taken from Supported Minion's Life this way as Life
    • Minions from Supported Skills have 30% less maximum Life
    SupportSacrificial Lamb IBlueSupportMinion
    • Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.
    • Your Skills target Minions from Supported Skills within
      6 metres if possible
    SupportSacrificial Lamb IIBlueSupportMinion
    • Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.
    • Minions created by Supported Skills are always considered to be Detonatable
    • Your Skills target Minions from Supported Skills within
      6 metres if possible
    SupportSacrificial OfferingBlueSupport
    • Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
    • Supported Offering Skills have 30% increased Buff effect
    • Supported Skills Sacrifice 15% of Life on use
    • Supported Offering Skills deal 30% more Damage
    SupportShock ConductionBlueSupportAoELightning
    • Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    • Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
    SupportShock Conduction IIBlueSupportAoELightning
    • Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
    • Hits from Supported Skills always Shock Drenched targets
    • Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
    SupportShock SiphonBlueSupportLightning
    • Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    • Recover 4% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked enemy
    SupportSione's TemperBlueSupportLineageSpellProjectile
    • Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
    • Gain 1 Wildshards on casting Supported Spells
    • Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle per Wildshard
      All Wildshards are lost when Supported Skills fire Projectiles in a circle
    SupportSpell CascadeBlueSupportAoE
    • Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
    • Supported Skills have 20% less Area of Effect
    • Cascades from Supported Skills have 20% less Area of Effect
    • Supported Skills deal 30% less Damage
    • Supported Skills Cascade to either side of the targeted Area along a random axis
    SupportSpell EchoBlueSupportSpellAoE
    • Supports Cascadable Spells you use yourself. Supported Spells Echo.
    • Supported Spells Echo 1 times
    • Supported Skills have 30% less Cast Speed
    • Echoes from Supported Spells have 40% increased Area of Effect
    SupportStatic ShocksBlueSupportSpellAoETriggerSustainedLightningDuration
    • Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
    • Supported Skills Trigger Static Shocks when Shocking an enemy
    • Attaches a Static Shock to a target that pulses Lightning damage to the attached target and nearby enemies. Targets can have a maximum of one Static Shock attached to them.
    • Deals (1–7) to (4–142) Lightning Damage
    • Cannot Shock
    • Static Shocks target enemies within 3 metres of affected target
    • Static Shocks duration is 4 seconds
    • Static Shocks pulses towards up to 6 enemies
    • Static Shocks pulse every 0.65 seconds
    • Maximum 5 attached Static Shocks
    SupportStormfireBlueSupportLightningFire
    • Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
    • Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damage
    SupportStrong HeartedBlueSupportBuffPersistent
    • Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    • 50% less Shock duration on you while a Supported Skill is active
    SupportSupercriticalBlueSupport
    • Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    • Supported Skills have 100% increased Critical Damage Bonus
    • Supported Skills have 20% less Critical Hit chance
    SupportTecrod's RevengeBlueSupportLineageMinionPersistentDuration
    • Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
    • Minions from Supported Skills die 20 seconds after their Life is reduced to 0
    • Minions from Supported Skills gain Soul Eater when their Life is reduced to 0
    • Minions from Supported Skills gain 40% increased Attack and Cast Speed when their Life is reduced to 0
    SupportThrill of the KillBlueSupportAttackLightningDuration
    • Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
    • Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
    SupportThrill of the Kill IIBlueSupportAttackLightningDuration
    • Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
    • Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
    • Thrill of the Kill Buff also grants 40% increased Shock chance
    SupportUnleashBlueSupportSpell
    • Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.
    • Supported Skills have a maximum of 2 Seals
    • Supported Skills Repeat 1 time per Seal broken
    • Supported Spells gain a Seal every 200% of cast time
    • Supported Skills deal 50% less Damage when Repeating
    SupportUpwelling IBlueSupportBuffPersistent
    • Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    • Your Minions deal 30% increased Damage while you are not on full Mana while a Supported Skill is active
    SupportUpwelling IIBlueSupportBuffPersistent
    • Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    • Your Minions deal 50% increased Damage while you are not on full Mana while a Supported Skill is active
    SupportVarashta's BlessingBlueSupportLineage
    • Supports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions.
    • Supported Skills deal 10% more Damage for each different Command Skill you have used in the last 15 seconds
    SupportVerglasBlueSupportCold
    • Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    • Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice Crystal
    SupportVilenta's PropulsionBlueSupportLineageSpellProjectile
    • Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
    • 75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills
    SupportVolatilityBlueSupportPhysicalChaos
    • Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    • Supported Skills grant Volatility on Critical Hit
    SupportWildfireBlueSupportAoEFire
    • Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    • Ignites inflicted by Supported Skills Spread to other
      enemies that stay within 1.5 metres for 1 second
    SupportWildshards IBlueSupportSpellProjectile
    • Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    • Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle
    SupportWildshards IIBlueSupportSpellProjectile
    • Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    • Supported Skills have a 25% chance to fire 8 additional Projectiles in a circle
    SupportWithering TouchBlueSupportChaosDuration
    • Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    • Withered lasts 4 seconds
    • Supported Skills deal 25% less Damage
    • Chance to inflict Withered on Hit with Supported
      Skills can Surpass 100%
    • Supported Skills have 1% chance to inflict
      Withered on Hit for every 0.57142857142857% of enemy
      Ailment Threshold dealt as Chaos damage
    SupportXibaqua's RendingBlueSupportLineageAoETriggerFire
    • Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
    • Supported Skills trigger Fiery Reclamation on landing
    • Deals Fire damage in an area around the exploding Corpse based on its maximum Life.
    • Explosion deals base Fire Damage equal to 6% of the Corpse's Maximum Life
    • Explosion radius is 1.5 metres
    • Detonates Corpses in a radius of 3.5 metres
    SupportZarokh's RefrainBlueSupportLineageSpellAoE
    • Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.
    • Supported Spells Echo 3 times
    • Echoes from Supported Spells have 40% increased Area of Effect
    SupportZarokh's RevoltBlueSupportSpell
    • Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals.
    • Supported Skills have a maximum of 5 Seals
    • Supported Skills Repeat 1 time per Seal broken
    • Supported Spells gain a Seal every 50% of cast time
    • Supported Skills deal 20% less Damage when Repeating
    SupportZenith IBlueSupportSpell
    • Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
    • Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
    SupportZenith IIBlueSupportSpell
    • Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
    • Supported Skills have 25% increased Mana Cost Efficiency
    • Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
    SupportAdhesive Grenades IGreenSupportGrenade
    • Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
    • Supported Grenade Skills stop where they initially land
    • Supported Grenade Skills deal 10% less Damage
    SupportAdhesive Grenades IIGreenSupportGrenade
    • Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
    • Supported Grenade Skills stop where they initially land
    SupportAdmixtureGreenSupportPhysicalChaos
    • Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
    • 20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies
    • 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
    SupportAilith's ChimesGreenSupportLineage
    • Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
    • 25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
    SupportAlignment IGreenSupportAttackProjectile
    • Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    • Supported Skills indicate one of four directions
      Indicated direction changes when an Attack with Supported Skill matches indicated direction
    • Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
    SupportAlignment IIGreenSupportAttackProjectile
    • Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    • Supported Skills indicate one of four directions
      Indicated direction changes when an Attack with Supported Skill matches indicated direction
    • Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction
    SupportAlignment IIIGreenSupportAttackProjectile
    • Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
    • Supported Skills indicate one of four directions
      Indicated direction changes when an Attack with Supported Skill matches indicated direction
    • Supported Skills fire 4 additional Projectiles when Attacking in indicated direction
    SupportAmmo Conservation IGreenSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
    • Bolts fired by Supported Crossbow Attacks have 20% chance to not expend Ammunition
    SupportAmmo Conservation IIGreenSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
    • Bolts fired by Supported Crossbow Attacks have 25% chance to not expend Ammunition
    SupportAmmo Conservation IIIGreenSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
    • Bolts fired by Supported Crossbow Attacks have 30% chance to not expend Ammunition
    • Supported Skills have 20% less Reload speed
    SupportArakaali's LustGreenSupportLineage
    • Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
    • Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40%
    SupportArjun's MedalGreenSupportLineageAmmunitionProjectile
    • Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
    • 25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill
    SupportAtziri's ImpatienceGreenSupportLineage
    • Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
    • Lose 25% of maximum Life, Mana, and Energy Shield when you use Supported Skills
    • Supported Skills have 100% increased cooldown recovery rate
    SupportBlind IGreenSupport
    • Supports any skill that Hits enemies, causing them to Blind on Hit.
    • Supported Skills Blind Enemies on Hit
    SupportBlind IIGreenSupport
    • Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
    • Supported Skills Blind Enemies on Hit
    • Blind inflicted with Supported Skills has 20% increased Effect
    SupportBlindsideGreenSupport
    • Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    • Supported Skills cannot inflict Blind
    • Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies
    • Supported Skills have 15% more chance to Critically Hit Blinded Enemies
    SupportBounty IGreenSupport
    • Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    • Enemies killed by Hits from Supported Skills grant 50% more Charm charges
    • Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges
    • Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges
    SupportBounty IIGreenSupport
    • Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    • Enemies killed by Hits from Supported Skills grant 100% more Charm charges
    • Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
    • Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
    SupportBursting PlagueGreenSupportAoETriggerPhysicalChaos
    • Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    • Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life
    • Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
    • +5% to Critical Hit Chance
    • Deals Physical Damage equal to 100% of Plague on Triggering Enemy
    • Has up to 100% more Area of Effect at maximum Plague
    • This Skill is Triggered when an Enemy Dies with Plague on it
    • Burst radius is 1.8 metres
    SupportCadenceGreenSupportAttack
    • Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
    • Supported Skills have 8% more Attack speed for each time they've been used Recently
    • Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
    SupportCaltropsGreenSupportAttackAoEProjectileTriggerDurationHazard
    • Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
    • Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight
    • Maims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
    • Attack Damage of this skill is 75% of Default Attack Damage
    • Increases and reductions to Thorns Damage apply to Hit Damage with this skill
    • Maim on Hit
    • Caltrop radius is 0.5 metres
    • Caltrops land within a 3 metre radius of Projectile impact
    • Creates 1 Caltrop
    • Caltrop duration is 8 seconds
    SupportChain IGreenSupportProjectileChaining
    • Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    • Supported Skills Chain +1 times
    • Supported Skills deal 30% less Damage with Hits
    SupportChain IIGreenSupportProjectileChaining
    • Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    • Supported Skills Chain +2 times
    • Supported Skills deal 50% less Damage with Hits
    SupportChain IIIGreenSupportProjectileChaining
    • Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    • Supported Skills Chain +2 times
    • Supported Skills deal 40% less Damage with Hits
    SupportCharge Profusion IGreenSupport
    • Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
    • Supported Skills have 30% chance to
      grant an additional Charge
    SupportCharge Profusion IIGreenSupport
    • Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
    • Supported Skills have 30% chance to
      grant an additional Charge
    • Supported Skills have 15% chance to
      grant an additional random Charge
    SupportCharged MarkGreenSupportSpellAoETriggerMarkDuration
    • Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
    • Supported Mark Skills Trigger Charged Mark when they are Activated
    • Shocked Ground radius is (1.4–2.3) metres
    • Creates Shocked Ground with a 6 second duration
    SupportCharged Shots IGreenSupportAttackProjectile
    • Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
    • One in every 3 shots with Supported Skills is a Charged Shot
    • Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
    • Charged Shots with Supported Skills recover 100% of their Mana cost when used
    SupportCharged Shots IIGreenSupportAttackProjectile
    • Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
    • One in every 3 shots with Supported Skills is a Charged Shot
    • Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
    SupportClose Combat IGreenSupportAttack
    • Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    • Supported Skills deal 20% more Attack Damage to
      enemies within 1 metre of you, scaling down to
      no bonus at 3.5 metres or further
    SupportClose Combat IIGreenSupportAttack
    • Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    • Supported Skills deal 30% more Attack Damage to
      enemies within 1 metre of you, scaling down to
      no bonus at 3.5 metres or further
    SupportCombo Finisher IGreenSupportAttackMeleeStrikeConditional
    • Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
    • Supported Skills lose Combo if they
      generate no Combo for 4 seconds
    • Supported Skills deal 25% more Damage
    • Supported Skills require 3 Combo to use
    SupportCombo Finisher IIGreenSupportAttackMeleeStrikeConditional
    • Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
    • Supported Skills lose Combo if they
      generate no Combo for 4 seconds
    • Supported Skills deal 40% more Damage
    • Supported Skills require 5 Combo to use
    SupportCommiserateGreenSupport
    • Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    • Ailments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting it
    • When inflicting an Ailment with Supported Skill, remove that Ailment from yourself
    SupportControlled HazardGreenSupportHazard
    • Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
    • Hazards cannot be triggered for 3 seconds after being created
    SupportCooldown Recovery IGreenSupport
    • Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    • Supported Skills have 25% increased cooldown recovery rate
    SupportCooldown Recovery IIGreenSupport
    • Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    • Supported Skills have 30% increased cooldown recovery rate
    SupportCorrosionGreenSupportPhysicalChaos
    • Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    • Poison applied by supported Skills also
      Breaks Armour equal to 80% of Poison damage
    SupportCulling Strike IGreenSupportAttack
    • Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    • Supported Skills have Culling Strike against Rare or Unique Enemies
    SupportCulling Strike IIGreenSupportAttack
    • Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    • Supported Skills have Culling Strike against Rare or Unique Enemies
    • Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
    SupportCulmination IGreenSupportAttackMeleeConditional
    • Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
    • Supported Skills can gain up to 10 Combo
      Supported Skills expend all Combo on use
    • Supported Skills lose Combo if they
      generate no Combo for 4 seconds
    • Supported Skills deal 3% more Damage per Combo expended
    SupportCulmination IIGreenSupportAttackMeleeConditional
    • Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
    • Supported Skills can gain up to 10 Combo
      Supported Skills expend all Combo on use
    • Supported Skills lose Combo if they
      generate no Combo for 6 seconds
    • Supported Skills deal 4% more Damage per Combo expended
    SupportDeadly HeraldGreenSupportHerald
    • Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
    • Supported Skills deal 30% more Damage
    SupportDeadly Poison IGreenSupportChaos
    • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    • Supported Skills deal 25% less Damage with Hits
    • 75% more Magnitude of Poison inflicted with Supported Skills
    SupportDeadly Poison IIGreenSupportChaos
    • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    • Supported Skills deal 30% less Damage with Hits
    • 100% more Magnitude of Poison inflicted with Supported Skills
    SupportDelayed GratificationGreenSupport
    • Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
    • Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements
    • Conditional requirements of Supported Skills are 150% harder to meet
    SupportDelayed ReactionGreenSupportHazard
    • Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
    • Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation
      Hazards created by Supported Skills trigger at
      the end of their duration
    • Hazards created by Supported Skills deal 15% more Damage
    • Hazards created by Supported Skills have 70% less duration
    SupportDeliberationGreenSupport
    • Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    • Supported Skills deal 20% more Damage
    • 30% more Movement Speed penalty while
      using Supported Skills
    SupportDominus' GraspGreenSupportLineageProjectileChaining
    • Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
    • Supported Skills Chain 100% more times
    SupportDurabilityGreenSupport
    • Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
    • Objects created by Supported Skills can be Hit +2 times
    SupportElectrocuteGreenSupportLightning
    • Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    • Supported Skills Cannot inflict Shock
    • Lightning Damage from Supported Skills Contributes to Electrocution Buildup
    SupportEonyr's ThunderGreenSupportLineageSpellAoETriggerLightning
    • Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
    • Supported Skills Cannot inflict Shock
    • Lightning Damage from Supported Skills Contributes to Electrocution Buildup
    • Supported Skills Trigger Voltaic Fulmination on killing Electrocuted enemies
    • Explosion radius is (1.5–2.1) metres
    • Deals Lightning damage equal to (5–14)% of Corpse's maximum Life
    SupportEscalating PoisonGreenSupportChaos
    • Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    • Targets can be affected by +1 Poisons from Supported Skills at the same time
    • Supported Skills have 20% less Poison Duration
    SupportFerocityGreenSupport
    • Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
    • Supported Skills cannot generate Frenzy Charges
    • Supported Skills will consume a Frenzy Charge on use if possible
      Supported Skills have 40% more Skill Speed when consuming Frenzy Charges
    SupportForkGreenSupportProjectile
    • Supports Projectile skills, making their Projectiles Fork.
    • Projectiles from Supported Skills Fork
    • Projectiles from Supported Skills deal
      30% less Damage after Forking
    SupportFrenzied RiposteGreenSupportAttack
    • Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    • Supported Skills Consume Parried Debuff on Hit to grant 1 Frenzy Charges
    SupportFrozen SpiteGreenSupportAoEProjectileTriggerCold
    • Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
    • Supported Skills trigger Ice Fragments on killing Frozen Enemies
    • Explodes to deal Cold Damage in an area after a short delay, based on the life of the slain frozen Enemy.
    • Detonation Time is 1.5 seconds
    • Deals 10% of Frozen target's Maximum Life as Cold Damage
    • Cannot Freeze
    • Fires 3 Projectiles
    • Explosion radius is 1.5 metres
    SupportGarukhan's ResolveGreenSupportLineageAttackConditional
    • Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
    • Maximum Critical Hit chance with Supported Skills is 50%
    • Attack Critical Hit Chance with Supported Skills Bifurcates
    SupportHeightened Accuracy IGreenSupportAttack
    • Supports Attacks, causing them to gain Accuracy.
    • Supported Skills have 50% more Accuracy Rating
    SupportHeightened Accuracy IIGreenSupportAttack
    • Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
    • Supported Skills Always Hit Enemies on full Life
    • Supported Skills have 50% more Accuracy Rating
    SupportHeightened ChargesGreenSupport
    • Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
    • Benefits from consuming Charges for Supported Skill have 20% chance to be doubled
    SupportHit and RunGreenSupportAttackConditional
    • Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
    • Supported Skills become usable after you have moved 10 metres
      Supported Skills become unusable again after use
    • Supported Skills have 40% more Skill Speed
    SupportImpaleGreenSupportAttackPhysical
    • Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    • Supported Skills cannot Extract Impale
    • Supported Skills Impale Enemies on Hit
    SupportInhibitorGreenSupportSpell
    • Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    • Supported Skills cannot consume Infusions
    • Supported Skills cannot consume Charges
    • Supported Skills deal 4% more Damage per different type of Charge or Infusion on you
    SupportInnervateGreenSupportLightningDuration
    • Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
    • Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
    SupportLasting ShockGreenSupportLightning
    • Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    • Supported Skills have 100% increased Shock Duration
    • Supported Skills have 30% less chance to Shock
    SupportLife BountyGreenSupport
    • Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    • Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
    SupportLife DrainGreenSupport
    • Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    • Recover 12% of maximum Life over four seconds when Supported Skills Cull an Enemy
    SupportLightning AttunementGreenSupportLightning
    • Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    • Gain 25% of Damage as Extra Lightning Damage
    • Supported Skills deal 50% less Cold and Fire Damage
    SupportLightning ExposureGreenSupportLightningDuration
    • Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
    • Supported Skills inflict Exposure for 8 seconds on Shocking a target
    SupportLightning PenetrationGreenSupportLightning
    • Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    • Supported Skills Penetrate 30% Lightning Resistance
    SupportLockdownGreenSupport
    • Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    • Supported Skills have 120% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metres
    SupportLongshot IGreenSupportAttack
    • Supports Attacks, causing them to deal more damage from farther away.
    • Supported Skills deal 25% more Attack Damage to
      enemies further than 7 metres from you, scaling down to
      no bonus at 3.5 metres or closer
    SupportLongshot IIGreenSupportAttack
    • Supports Attacks, causing them to deal more damage from farther away.
    • Supported Skills deal 35% more Attack Damage to
      enemies further than 7 metres from you, scaling down to
      no bonus at 3.5 metres or closer
    SupportMaimGreenSupportAttack
    • Supports Attacks, causing them to Maim enemies.
    • Supported Attacks always Maim on Hit
    SupportMaladyGreenSupport
    • Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
    • Chance to inflict Bleeding with Supported Skills is calculated from their base chance to Poison instead
    • Chance to Poison with Supported Skills is calculated from their base chance to inflict Bleeding instead
    SupportMana BountyGreenSupport
    • Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    • Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
    SupportMobilityGreenSupport
    • Supports skills that can be used while moving, allowing you to move faster while using them.
    • 25% less Movement Speed penalty while
      using Supported Skills
    SupportMomentumGreenSupport
    • Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    • After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more Damage
    SupportMultishot IGreenSupportProjectile
    • Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    • Supported Skills deal 35% less Damage
    • Supported Skills fire 2 additional Projectiles
    • Supported Skills have 20% less Skill Speed
    SupportMultishot IIGreenSupportProjectile
    • Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    • Supported Skills deal 25% less Damage
    • Supported Skills fire 2 additional Projectiles
    • Supported Skills have 20% less Skill Speed
    SupportMurderous IntentGreenSupport
    • Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
    • Skills Empowered by Supported Skills have Culling Strike
    SupportNeural OverloadGreenSupportLightning
    • Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    • Supported Skills Electrocute Primed enemies on Hit
    SupportNimble ReloadGreenSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
    • Supported Skills have 60% increased Crossbow Reload Speed
    SupportNova Projectiles IGreenSupportProjectile
    • Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
    • Supported Skills fire Projectiles in a circle
    SupportNova Projectiles IIGreenSupportProjectile
    • Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
    • Supported Skills fire 6 additional Projectiles
    • Supported Skills fire Projectiles in a circle
    • Supported Skills deal 50% less Damage
    SupportOverabundance IGreenSupport
    • Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    • Supported Skills have +1 to Limit
    • Supported Skills have 50% less Skill Effect Duration
    SupportOverabundance IIGreenSupport
    • Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    • Supported Skills have +1 to Limit
    • Supported Skills have 40% less Skill Effect Duration
    SupportOverabundance IIIGreenSupportCurse
    • Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
    • Inflicts a random Curse on you when you use Supported Skills, ignoring Curse limit
    • Limits of Supported Skills are doubled
    SupportOverchargeGreenSupportLightning
    • Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    • 50% increased Magnitude of Shocks inflicted with Supported Skills
    • Shocks caused by Supported Skills are reflected back to you
    SupportOverextendGreenSupportAttack
    • Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    • You are Dazed for 5 seconds on Critically Striking with Supported Skill
    • Supported Skills have 30% more Critical Damage Bonus
    SupportOverreachGreenSupportAttackAoE
    • Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
    • Supported Skills have 40% increased Area of Effect
    • Supported Skills have 80% less Accuracy Rating against Enemies within two metres
    SupportPayloadGreenSupportGrenade
    • Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
    • Supported Skills have 70% reduced Cooldown Recovery Rate
    • Grenades fired by Supported Skills have 50% chance to activate a second time
    SupportPerfected EnduranceGreenSupportChannelling
    • Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
    • Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed
    SupportPerfectionGreenSupport
    • Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
    • Successfully executing Perfect Timing with Supported Skills grants Perfection
      All Perfection is lost on failing to execute any Perfect Timing
    SupportPierce IGreenSupportProjectile
    • Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    • Projectiles from Supported Skills Pierce an Enemy
    • Projectiles from Supported Skills deal 20% less Damage if they've Pierced an enemy
    SupportPierce IIGreenSupportProjectile
    • Supports Projectile skills, making their Projectiles Pierce an enemy.
    • Projectiles from Supported Skills Pierce an Enemy
    SupportPierce IIIGreenSupportProjectile
    • Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    • Projectiles from Supported Skills Pierce all Targets
    • Projectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce
    SupportPin IGreenSupportPhysical
    • Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    • Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
      Supported Skills cannot cause Stun Buildup
    • Physical Damage from Supported Skill is Pinning
    SupportPin IIGreenSupportPhysical
    • Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    • Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
    • Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
      Supported Skills cannot cause Stun Buildup
    • Physical Damage from Supported Skill is Pinning
    SupportPin IIIGreenSupportPhysical
    • Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    • Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
      Supported Skills cannot cause Stun Buildup
    • Physical Damage from Supported Skill is Pinning
    • Hits with Supported Skills cause 60% less Pin buildup
    • Pin caused by Supported Skills has 30% more duration
    SupportPoison IGreenSupportChaos
    • Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    • Supported Skills have 40% chance to Poison on Hit
    SupportPoison IIGreenSupportChaos
    • Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    • Supported Skills have 60% chance to Poison on Hit
    SupportPoison IIIGreenSupportChaos
    • Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
    • Supported Skills have 60% chance to Poison on Hit
    • 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
    SupportPoison SporesGreenSupportAttackBuffAoETriggerPhysicalChaosDurationPlant
    • Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
    • Supported Skills Trigger Toxic Pustule on Hitting an enemy
    • Attach a Toxic Pustule to the enemy, which Detonates after a delay, dealing Attack damage. They can also be Poisoned, causing them to Detonate faster and more violently.
    • Overgrown Pustules grow as though dealt (0.4–194.2) Poison damage per second
    • Each enemy can have up to 1 Pustule attached
    • Detonation Time is 15 seconds
    • Always Poisons on Hit
    • Stored Poison grants up to 300% more explosion Damage
    • Explosion radius is 1 metre
    • Pustules store expected damage of Poisons inflicted on them
    • Stored Poison adds up to 1.5 metres to base explosion radius
    SupportPracticed ComboGreenSupportAttackMeleeStrike
    • Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
    • Supported Strike Skills have a 40% chance to build an additional Combo on Hit
    SupportPrecision IGreenSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    • 30% Increased Accuracy Rating while a Supported Skill is active
    SupportPrecision IIGreenSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    • 50% Increased Accuracy Rating while a Supported Skill is active
    SupportProjectile Acceleration IGreenSupportProjectile
    • Supports Projectile skills, making those Projectiles travel faster.
    • Supported Skills have 40% more Projectile Speed
    SupportProjectile Acceleration IIGreenSupportProjectile
    • Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    • Projectiles from Supported Skills have 40% chance to Pierce an Enemy
    • Supported Skills have 40% more Projectile Speed
    SupportProjectile Acceleration IIIGreenSupportProjectile
    • Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    • Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
    • Supported Skills have 40% more Projectile Speed
    SupportProjectile Deceleration IGreenSupportProjectile
    • Supports Projectile skills, making those Projectiles travel more slowly.
    • Supported Skills have 25% less Projectile Speed
    SupportProjectile Deceleration IIGreenSupportProjectile
    • Supports Projectile skills, making those Projectiles travel more slowly.
    • Supported Skills have 30% less Projectile Speed
    SupportPunch ThroughGreenSupportAttackMelee
    • Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
    • Supported Skills apply Easy Target on Knockback
      Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
    SupportPursuit IGreenSupportAttackMelee
    • Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    • Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
    • Supported Skills deal no Projectile damage
    SupportPursuit IIGreenSupportAttackMelee
    • Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    • Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
    • Supported Skills deal no Projectile damage
    SupportPursuit IIIGreenSupportAttackMelee
    • Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
    • Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds
    • Supported Skills deal no Projectile damage
    SupportRakiata's FlowGreenSupportLineage
    • Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    • Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted
    SupportRapid Attacks IGreenSupportAttack
    • Supports Attacks, causing them to Attack faster.
    • Supported Skills have 15% increased Attack Speed
    SupportRapid Attacks IIGreenSupportAttack
    • Supports Attacks, causing them to Attack faster.
    • Supported Skills have 25% increased Attack Speed
    SupportRapid Attacks IIIGreenSupportAttack
    • Supports Attacks, causing them to Attack faster at the cost of Damage.
    • Supported Skills have 35% increased Attack Speed
    • Supported Skills deal 50% less Damage
    SupportRatha's AssaultGreenSupportLineageAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
    • Supported Crossbow Ammunition Skills cannot reload
    • Supported Skills have 10% increased Attack Speed
    • Supported Skills load 4 bolts when you Dodge
    • Supported Skills load 3 additional bolts
    SupportRearm IGreenSupportHazard
    • Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
    • Hazards created by Supported Skills have 20% chance to rearm after they are triggered
    SupportRearm IIGreenSupportHazard
    • Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
    • Hazards created by Supported Skills have 30% chance to rearm after they are triggered
    SupportRetreat IGreenSupportProjectile
    • Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    • Supported Skills deal no Melee damage
    • Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
    SupportRetreat IIGreenSupportProjectile
    • Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    • Supported Skills deal no Melee damage
    • Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
    SupportRetreat IIIGreenSupportProjectile
    • Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    • Supported Skills deal no Melee damage
    • Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds
    SupportRicochet IGreenSupportProjectile
    • Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    • Projectiles from Supported Skills have 40% chance to Chain an additional time from terrain
    SupportRicochet IIGreenSupportProjectile
    • Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    • Projectiles from Supported Skills have 50% chance to Chain an additional time from terrain
    SupportRicochet IIIGreenSupportProjectile
    • Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    • Projectiles from Supported Skills Pierce all Targets
    • Modifiers to number of Projectiles instead apply to the number times Projectiles from Supported Skills Chain from terrain
    SupportRigwald's FerocityGreenSupportLineageAttack
    • Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
    • Supported Skills have 30% increased Attack Speed if
      used in Weapon Set I
    • Supported Skills deal 15% less Damage if
      used in Weapon Set I
    • Supported Skills have 10% reduced Attack Speed if
      used in Weapon Set II
    • Supported Skills deal 30% more Damage if
      used in Weapon Set II
    SupportSalvoGreenSupportAttackProjectile
    • Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
    • Supported Skills have a maximum of 6 Seals
    • Supported Skills gain a Seal every 1 second
    • Projectiles from Supported Skills are
      fired in random directions
    • Supported Skills fire 1 additional Projectiles per Seal broken
    SupportSecond Wind IGreenSupport
    • Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    • Supported Skills have 50% less Cooldown Recovery Rate
    • Supported Skills have twice as many Cooldown Uses
    SupportSecond Wind IIGreenSupport
    • Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    • Supported Skills have 40% less Cooldown Recovery Rate
    • Supported Skills have twice as many Cooldown Uses
    SupportSecond Wind IIIGreenSupport
    • Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    • Supported Skills have 40% less Cooldown Recovery Rate
    • When a Supported Skill is used and goes on cooldown, recover 1% of maximum Life per second of cooldown
    • Supported Skills have twice as many Cooldown Uses
    SupportShockGreenSupportLightning
    • Supports any skill that Hits enemies, making it more likely to Shock.
    • Supported Skills have 100% more chance to Shock
    SupportShocking LeapGreenSupportAoEDuration
    • Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
    • Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
      Shocked Ground created this way has a radius of 2 metres
    SupportSlow PotencyGreenSupportSpell
    • Supports any skill, causing inflicted Slows to be more powerful.
    • Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude
    SupportSoul DrainGreenSupport
    • Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    • Recover 12% of maximum Mana over four seconds when Supported Skills Cull an Enemy
    SupportSpectral VolleyGreenSupportAttackProjectile
    • Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
    • Attacks with Supported Skills create a Spectral Projectile
    • Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds
    • Supported Skills deal 60% less Damage when not fired from Spectral Projectiles
    • Supported Skills deal 20% more Damage when fired from Spectral Projectiles
    • Maximum 5 Spectral Projectiles
    SupportStormchainGreenSupportProjectileLightningChaining
    • Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    • Supported Skills Cannot inflict Shock
    SupportStreamlined RoundsGreenSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
    • Supported Skills have 50% more Attack speed
    • Supported Skills deal 60% less Damage
    • Supported Skills have 50% less reload speed
    • Supported Skills load 5 additional bolts
    SupportSwift Affliction IGreenSupportDuration
    • Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    • Supported Skills deal 30% more non-Ailment Damage over Time
    • 20% less Duration of Supported Skills and Damaging Ailments they inflict
    SupportSwift Affliction IIGreenSupportDuration
    • Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    • Supported Skills deal 30% more non-Ailment Damage over Time
    • 10% less Duration of Supported Skills and Damaging Ailments they inflict
    SupportSwift Affliction IIIGreenSupportDuration
    • Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    • Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second
    • 30% less Duration of Supported Skills and Damaging Ailments they inflict
    SupportTacati's IreGreenSupportLineageChaos
    • Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    • Poisons from Supported Skills deal Damage 2% faster per Rage
    SupportTasalio's RhythmGreenSupportLineage
    • Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
    • Successfully executing Perfect Timing with Supported Skills grants a stack of Tasalio's Rhythm
      All Tasalio's Rhythm is lost on failing to execute any Perfect Timing
      Supported Skills deal 10% more Damage for each stack of Tasalio's Rhythm
      Supported Skills have a 30% shorter Perfect Timing window for each stack of Tasalio's Rhythm
      Tasalio's Rhythm stacks up to 5 times
    • Supported Skills have a 100% longer Perfect Timing window
    SupportTul's StillnessGreenSupportLineageColdChaos
    • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    • Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup
    • Supported Skills Gain 40% of Cold Damage as Extra Chaos Damage
    SupportVoltGreenSupportAttackProjectileLightning
    • Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
    • Supported Skills gain 2 Voltaic Charge per Metre travelled
    • Supported Skills have 30 maximum Voltaic Charge
      Supported Skills consume all Voltaic Charge on use
    • Supported Skills gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed
    SupportWarm BloodedGreenSupportBuffPersistent
    • Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    • 50% less Freeze duration on you while a Supported Skill is active
    SupportWindow of Opportunity IGreenSupportChannelling
    • Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
    • Supported Skills have a 35% shorter Perfect Timing window
    • Supported Skills deal 35% more Damage when released with Perfect Timing
    SupportWindow of Opportunity IIGreenSupportChannelling
    • Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
    • Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to 15% of Evasion Rating for 8 seconds
    • Supported Skills have a 35% shorter Perfect Timing window
    • Supported Skills deal 35% more Damage when released with Perfect Timing
    SupportArbiter's ReachNeutralSupportLineageBuffPersistentDuration
    • Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
    • Allies in your Presence gain Guard equal to 10% of your maximum Life for 4 seconds, every 6 seconds while
      a Supported Skill is active
    SupportBreachlord's AmalgamNeutralSupportLineageProjectileLightningCold
    • Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
    • Projectiles from Supported Skills Return to you
    • Returning Projectiles from Supported Skills Pierce all targets
    SupportCatha's BrillianceNeutralSupportLineageMinionAoEFire
    • Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
    • Minions from Supported Skills Blind Enemies within a 2 metre radius
    • Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
    SupportConcussive RunesNeutralSupportAttackAoEMeleeSlamTrigger
    • Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
    • Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy
    • Cannot cause Stun buildup
    • Shockwave radius is 2 metres
    SupportEsh's ProwessNeutralSupportLineageLightning
    • Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
    • +1 to Level of Supported Lightning Skills
    • Supported Skills only roll the minimum or maximum Damage value for Lightning Damage
    SupportHealing RunesNeutralSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
    • Lose up to 10% of your maximum Runic Ward every 5 seconds to heal nearby allies for a total of 200% of the amount of Ward lost
    SupportHer DeclarationNeutralSupportLineageBuffPersistent
    • Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
    • Enemies entering your Presence while a Supported Skill is active are Intimidated for 4 seconds
    SupportMedved's FellingNeutralSupportLineageAttackMelee
    • Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
    • Lose 1% of Maximum Life per 5 Rage when
      you use Supported Skills
    • Supported Skills grant 10% of Maximum Rage on Melee hit
    • Supported Skills have 5% increased Attack Speed per 5 Rage
    SupportMórrigan's InsightNeutralSupportLineageTriggerColdDurationPayoff
    • Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
    • Supported Skills trigger Nature's Exchange when Consuming Freeze
    • Supported Skills cannot cause Freeze buildup
    • Supported Skills Consume Freeze on enemies to deal 50% more Damage
    • Buff duration is 8 seconds
    • Grants (16–531) Guard
    • Grants (3–106) to (5–159) Cold Thorns damage
    SupportOlroth's ConvictionNeutralSupportLineage
    • Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.
    • Supported Skills Gain 100% of Life and Mana Cost as Extra Runic Ward Cost
    • Supported Skills Empower 2 additional Skill uses
    SupportOlroth's HubrisNeutralSupportLineage
    • Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
    • Physical Damage from Hits also Contributes to Freeze Buildup
    • Supported Skills cost an additional 20% of
      maximum Runic Ward
    • Supported Skills deal added Cold damage equal
      to 15% of Runic Ward cost
    • Supported Skills deal added Physical damage equal
      to 15% of Runic Ward cost
    SupportPrototype SeventeenNeutralSupportLineage
    • Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
    • Supported Skills get 20% increased Critical Hit chance per 5 Rage
    • Lose all Rage when you deal a Critical Hit with Supported Skills
    SupportRuneforged BladesNeutralSupportAttackProjectileTriggerPayoff
    • Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
    • Supported Skills cannot Break Armour
    • Fires 7 Projectiles
    • Cannot Break Armour
    • Fires Projectiles in a circle
    SupportRunic ExtractionNeutralSupportRemnant
    • Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
    • Remnants created by Supported Skills last for 8 seconds
    • Supported Skills Gain 20% of Life and Mana Cost as Extra Runic Ward Cost
    • Supported Skills have 35% chance create a Verisium Infusion Remnant on kill
    SupportRunic InfusionNeutralSupportAttackPhysical
    • Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
    • Supported Skills cost an additional 20% of
      maximum Runic Ward
    • Supported Skills deal added Physical damage equal
      to 25% of Runic Ward cost
    SupportScouring FlameNeutralSupportFire
    • Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
    • Supported Skills Gain 25% of Life and Mana Cost as Extra Runic Ward Cost
    • 50% more Magnitude of Ignite inflicted with Supported Skills
    SupportSeraph's HeartNeutralSupportLineageBuffPersistent
    • Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
    • Enemy Hits have 20% chance to treat all your Resistances as being 90% while a Supported Skill is active
    SupportStyrn's FerocityNeutralSupportLineagePhysical
    • Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
    • Supported Skills Crush targets they Hit for 8 seconds
    • Hits against targets Crushed by Supported Skills Break Armour equal to 10% of Physical damage dealt
    SupportStyrn's MountainNeutralSupportLineage
    • Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
    • Melee Skills that don't raise a Shield deal 20% more Damage if you've Blocked while using Supported Skills Recently
    • 50% more Stun Threshold for Heavy Stuns while using Supported Skills
    SupportTangmazu's ThuribleNeutralSupportLineageMinionPersistent
    • Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.
    • Companions from Supported Skills are Gigantic
    • Companions from Supported Skills have +4 to Evasion Rating per 10 Evasion Rating you have
    • Companions from Supported Skills have +4 to Deflection Rating per 10 Deflection Rating you have
    SupportTrickster's ShardNeutralSupportLineageSpellAoETriggerDuration
    • Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
    • Supported Spells Trigger Fragment Self
    • Supported Spells deal 50% less Damage when
      cast by Fractured Mimics
    • Creates a Fractured Mimic of yourself, suspended in time at the point of casting the Triggering Spell. If you reach the Limit of Fractured Mimics, they will all finish casting their Spells and disappear.
    • Fractured Mimics are created within 1.5 metres
    • Fractured Mimic duration is 5 seconds
    • Limit 4 Fractured Mimics
    SupportTul's AvalancheNeutralSupportLineageSpellAoE
    • Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals.
    • Supported Skills have a maximum of 4 Seals
    • Supported Spells Echo 1 times per Seal broken
    • Supported Skills gain a Seal every 2 times you Block
    SupportUhtred's ConstellationNeutralSupportLineage
    • Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.
    • Supported Skills have 50% less Cooldown Recovery Rate
    • Supported Non-Instant Skills have +2 Cooldown Uses
    • Supported Skills deal 8% more Damage for each different Skill with a Cooldown you have used in the last 8 seconds
    SupportUhtred's RiteNeutralSupportLineageDuration
    • Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
    • Supported Skills grant Overflowing Chalice when used, for 1 second per 1 second of their cooldown
    • Supported Skills deal 20% more damage during
      effect of any Life Flask
    • Supported Skills have 20% increased Mana
      Cost Efficiency during effect of any Mana Flask
    SupportVorana's SiegeNeutralSupportLineageAoE
    • Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.
    • Supported Skills have 35% increased Area of Effect
    • Supported Skills deal 20% more Damage with Hits against Isolated targets
    SupportVruun's AftermathNeutralSupportLineageWarcry
    • Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
    • Supported Warcries cause Ice Crystals to explode
    • Supported Warcries Detonate your Ice Fragments
    • Supported Warcries Empower 3 additional Attacks if they destroy at least 5 total Ice Crystals and Ice Fragments
    SupportAftershock IRedSupportAttackMeleeSlam
    • Supports Slams you use yourself, giving them a chance to create an Aftershock.
    • Supported skills have 25% chance to cause an additional Aftershock
    SupportAftershock IIRedSupportAttackMeleeSlam
    • Supports Slams you use yourself, giving them a chance to create an Aftershock.
    • Supported skills have 35% chance to cause an additional Aftershock
    SupportAmanamu's TitheRedSupportLineageMinionPersistent
    • Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
    • 50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills dies
      Maximum 3 Abyssal Monster Modifiers gained this way
    SupportAncestral Call IRedSupportAttackMeleeStrike
    • Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
    • Supported Skills are Ancestrally Boosted
      once every 5 seconds
    SupportAncestral Call IIRedSupportAttackMeleeStrike
    • Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
    • Supported Skills are Ancestrally Boosted
      once every 3 seconds
    SupportArmour Break IRedSupportPhysical
    • Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    • Break Armour equal to 15% of Physical Damage dealt by Supported Skill
    SupportArmour Break IIRedSupportPhysical
    • Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    • Break Armour equal to 15% of Physical Damage dealt by Supported Skill
    • 15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
    SupportArmour Break IIIRedSupportPhysical
    • Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    • Break Armour equal to 20% of Physical Damage dealt by Supported Skill
    • 20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
    SupportArmour Demolisher IRedSupport
    • Supports any skill, causing Armour Break it inflicts to be stronger.
    • Supported Skills Break 50% more Armour
    SupportArmour Demolisher IIRedSupport
    • Supports any skill, causing Armour Break it inflicts to be stronger.
    • Supported Skills Break 70% more Armour
    SupportArmour ExplosionRedSupportAttackWarcryAoETriggerFirePayoff
    • Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    • Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
    • Converts 100% of Physical damage to Fire damage
    • Attack Damage of this skill is 30% of Default Attack Damage
    • Cannot Break Armour
    • Explosion radius is 1.4 metres
    SupportAtalui's BloodlettingRedSupportLineagePhysical
    • Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    • Supported Skills have Mana Costs Converted to Life Costs
    • Supported Skills Gain 2% of Damage as extra Physical Damage per 20 Life cost, up to 40%
    SupportAuto ReloadRedSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
    • Supported Skills reload automatically when Heavy Stunning an enemy with them
    SupportBarbs IRedSupportAttackMeleeStrike
    • Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
    • Deal your Thorns damage to the next 4 enemies Hit by Supported Skills after you Retaliate with Thorns
    SupportBarbs IIRedSupportAttackMeleeStrike
    • Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
    • Deal your Thorns damage to the next 6 enemies Hit by Supported Skills after you Retaliate with Thorns
    SupportBarbs IIIRedSupportAttackMeleeStrike
    • Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
    • Deal your Thorns damage twice to the next 1 enemies Hit by Supported Skills after you Retaliate with Thorns
    SupportBattershoutRedSupportWarcryAoETriggerPhysicalPayoff
    • Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
    • Supported Skills cannot Break Armour
    • Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout
    • Deal Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.
    • +5% to Critical Hit Chance
    • 50% more damage against Unique enemies
    • Cannot Break Armour
    • Explosion radius is 2 metres
    • Deals Physical Damage equal to 40% Broken Armour of the target Triggered from
      Does not take into account Overbroken Armour
    SupportBehead IRedSupportAttackMeleeStrike
    • Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
    • Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 seconds
    SupportBehead IIRedSupportAttackMeleeStrike
    • Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
    • Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 seconds
    SupportBleed IRedSupportPhysical
    • Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    • Supported Skills have 50% chance to inflict Bleeding
    SupportBleed IIRedSupportPhysical
    • Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    • Supported Skills have 75% chance to inflict Bleeding
    SupportBleed IIIRedSupportPhysical
    • Supports any skill that Hits enemies, causing it to inflict Bleeding.
    • Supported Skills have 100% chance to inflict Bleeding
    SupportBleed IVRedSupportPhysical
    • Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
    • Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
    • Hits from Supported Skills inflict 1 Incision
    • Supported Attacks cannot cause Bleeding
    SupportBloodlustRedSupportAttackMeleePhysical
    • Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
    • Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
    • Supported Attacks cannot cause Bleeding
    SupportBrambleslamRedSupportAttackAoEMeleeSlamTriggerPhysicalHazardPlant
    • Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
    • Supported Slams create 3 Brambles
    • Hazardous thorns damage and Maim enemies with which they come in contact.
    • Attack Damage of this skill is 35% of Default Attack Damage
    • Increases and reductions to Thorns Damage apply to Hit Damage with this skill
    • Maim on Hit
    • 80% less damage if destroyed within 0.5 seconds by something other than you
    • 50% more damage when Overgrown
    • Bramble radius is 1 metre
    • Bramble duration is 8 seconds
    SupportBranching Fissures IRedSupport
    • Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
    • Supported Skills' Fissures branch 2 times
    • Supported Skills' Branched Fissures deal 40% less damage
    • Supported Skills' Branched Fissures have 35% less area of effect
    SupportBranching Fissures IIRedSupport
    • Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
    • Supported Skills' Fissures branch 2 times
    • Supported Skills' Branched Fissures deal 30% less damage
    • Supported Skills' Branched Fissures have 35% less area of effect
    SupportBrink IRedSupportAttackMelee
    • Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
    • Stun buildup caused by Supported Skills cannot reach 100%
    • Hits with Supported Skills cause 30% more Stun buildup
    SupportBrink IIRedSupportAttackMelee
    • Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
    • Stun buildup caused by Supported Skills cannot reach 100%
    • Hits with Supported Skills cause 50% more Stun buildup
    SupportBrutality IRedSupportPhysical
    • Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    • Supported Skills deal 25% more Physical Damage
    • Supported Skills deal no Chaos Damage
    • Supported Skills deal no Elemental Damage
    SupportBrutality IIRedSupportPhysical
    • Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    • Supported Skills deal 30% more Physical Damage
    • Supported Skills deal no Chaos Damage
    • Supported Skills deal no Elemental Damage
    SupportBrutality IIIRedSupportPhysical
    • Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    • Supported Skills deal 30% more Physical Damage
    • Supported Skills deal no Chaos Damage
    • Supported Skills deal no Elemental Damage
    • Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
    SupportBrutus' BrainRedSupportLineageMinion
    • Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    • Minions from Supported Skills cannot be Damaged
    • Minions from Supported Skills deal no Damage
    SupportCannibalism IRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    • 2% of maximum Life recovered on kill while a Supported Skill is active
    SupportCannibalism IIRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    • 3% of maximum Life recovered on kill while a Supported Skill is active
    SupportCirel's CultivationRedSupportLineageTotem
    • Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
    • Supported Skills can only have one active Totem
    • Totems created by Supported Skills have 5% increased area of effect per allied Totem in effect radius
    • Totems created by Supported Skills deal 10% more damage per allied Totem in effect radius
    • Totems created by supported Skills regenerate 1% of maximum Life per second per allied Totem in effect radius
    • Supported Totems can gain benefits for having up
      to 5 Totems in effect radius
    • Counts allied Totems in radius of 4 metres
    SupportClashRedSupportAttackMelee
    • Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
    • Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than you
    SupportCompressed Duration IRedSupportDuration
    • Supports any skill that has a duration making that duration shorter.
    • Supported Skills have 30% less Skill Effect Duration
    SupportCompressed Duration IIRedSupportDuration
    • Supports any skill that has a duration making that duration shorter.
    • Supported Skills have 35% less Skill Effect Duration
    SupportConcoct IRedSupport
    • Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    • Supported Skills consume 20% of your maximum Life Flask charges on use
      Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
    SupportConcoct IIRedSupport
    • Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    • Supported Skills consume 30% of your maximum Life Flask charges on use
      Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
    SupportCool HeadedRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    • 50% less Ignite duration on you while a Supported Skill is active
    SupportCorrupting Cry IRedSupportWarcryTriggerPhysicalDuration
    • Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
    • Supported Warcries have 30% less Area of Effect
    • Supported Skills Trigger Corrupted Cry for each enemy in range
    • Covers the target in Corrupted Blood which damages them.
    • Corrupted Blood deals (5.9–287) Physical damage per second
    • Corrupted Blood duration is 5 seconds
    SupportCorrupting Cry IIRedSupportWarcryTriggerPhysicalDuration
    • Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
    • Supported Skills Trigger Corrupted Cry for each enemy in range
    • Covers the target in Corrupted Blood which damages them.
    • Corrupted Blood deals (5.9–287) Physical damage per second
    • Corrupted Blood duration is 5 seconds
    SupportCraterRedSupportAttackAoEMeleeTriggerFireDuration
    • Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
    • Supported Skills create 3 Fissures on landing
    • Creates multiple Fissures when landing with Supported Skill.
    • Converts 80% of Physical damage to Fire damage
    • Attack Damage of this skill is 35% of Default Attack Damage
    • Fissure length is 1.5 metres
    • Fissure duration is 6 seconds
    • Limit 9 Fissures allowed
    SupportDaresso's PassionRedSupportBannerLineage
    • Supports Banner Skills, causing them to require significantly less Glory to use.
    • Supported Skills require 50% less Glory to use
    SupportDauntlessRedSupportConditional
    • Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
    • Supported Skills cannot be used unless you have been stationary for 1.5 seconds
      This timer resets when you move
    • Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45%
      This Damage bonus resets when you move
    SupportDeadly ResolveRedSupportAttackAoETriggerPhysicalChannellingStaged
    • Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
    • Can Trigger Deadly Resolve once every 0.3 seconds
    • Stage duration is 10 seconds
    • Gain a stage every 1 second
    • 3 maximum stages
    • Creates a deadly slash towards the target, dealing Attack damage which is not based on your Weapon
    • 1% more damage per (5–108) of your Armour, up to 200%
    • (7–196) to (11–294) base Physical Damage
    • Slash radius is 3 metres
    SupportDeep Cuts IRedSupportPhysical
    • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    • 75% more Magnitude of Bleeding inflicted with Supported Skills
    • Supported Skills deal 25% less Damage with Hits
    SupportDeep Cuts IIRedSupportPhysical
    • Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    • 100% more Magnitude of Bleeding inflicted with Supported Skills
    • Supported Skills deal 30% less Damage with Hits
    SupportDefy IRedSupportAttack
    • Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    • Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
    SupportDefy IIRedSupportAttack
    • Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
    • Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
    • Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
    SupportDirestrike IRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    • Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active
    SupportDirestrike IIRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    • Deal 70% increased Attack Damage while on Low Life while a Supported Skill is active
    SupportDouble Barrel IRedSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
    • Supported Skills have 30% less Reload Speed
    • Supported Skills load 1 additional bolts
    SupportDouble Barrel IIRedSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
    • Supported Skills have 20% less Reload Speed
    • Supported Skills load 1 additional bolts
    SupportDouble Barrel IIIRedSupportAmmunitionProjectile
    • Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
    • Supported Skills reload automatically when Heavy Stunning an enemy with them
    • Supported Skills have 20% less Reload Speed
    • Supported Skills load 1 additional bolts
    SupportEchoing CryRedSupportWarcryAoEConditional
    • Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
    • Supported Skills become usable after you have moved 10 metres
      Supported Skills become unusable again after use
    • Supported Skills have 50% less Area of Effect
    • Supported Skills deal 40% less Damage
    • Supported Skills count enemies as having 50% less Power
    • Supported Skills Echo 2 times, with a 1.3 second delay
    • Supported Skills have 100% more area of effect per time they have Echoed
    SupportEfficiency IRedSupport
    • Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    • Supported Skills have 30% less Cost
    SupportEfficiency IIRedSupport
    • Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    • Supported Skills have 40% less Cost
    SupportEinhar's BeastriteRedSupportLineageAttackMeleeStrike
    • Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
    • Supported Skills can only Damage Low Life Enemies
    • Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 300 seconds
    SupportElemental Armament IRedSupportAttack
    • Supports Attacks, causing them to deal more Elemental damage.
    • Supported Skills deal 20% more Elemental Attack damage
    SupportElemental Armament IIRedSupportAttack
    • Supports Attacks, causing them to deal more Elemental damage.
    • Supported Skills deal 25% more Elemental Attack damage
    SupportElemental Armament IIIRedSupportAttack
    • Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    • Supported Skills cannot inflict Elemental Ailments
    • Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
    SupportEnduring Impact IRedSupport
    • Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    • 30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
    • Gain 1 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
    SupportEnduring Impact IIRedSupport
    • Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    • 30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
    • Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
    SupportEnraged Warcry IRedSupportWarcry
    • Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
    • Supported Warcries spend 20 Rage to bypass their Cooldown, instead of an Endurance Charge
    SupportEnraged Warcry IIRedSupportWarcry
    • Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
    • Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge
    SupportEternal Flame IRedSupportFire
    • Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    • Supported Skills have 100% increased Ignite Duration on Enemies
    • Supported Skills have 25% less Flammability Magnitude
    SupportEternal Flame IIRedSupportFire
    • Supports any skill that Hits enemies, causing its Ignites to last longer.
    • Supported Skills have 100% increased Ignite Duration on Enemies
    SupportEternal Flame IIIRedSupportFire
    • Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
    • Supported Skills have 20% chance to refresh Ignite duration on Critical Hit
    SupportExecute IRedSupport
    • Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    • Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life
    SupportExecute IIRedSupport
    • Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    • Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life
    SupportExecute IIIRedSupport
    • Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    • Supported Skills deal 30% more Damage with Hits while you are on Low Life
    • Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life
    SupportExploit WeaknessRedSupportPayoff
    • Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    • Supported Skills cannot Break Armour
    • Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
    SupportExposing CryRedSupportWarcryDuration
    • Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
    • Supported Skills apply Exposure on Hit for 5 seconds
    SupportFan The FlamesRedSupportAttackAoETriggerFire
    • Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
    • Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
    • Causes a fiery explosion in a cone behind the target, dealing Attack damage which is not based on your Weapon
    • (7–196) to (11–294) base Fire Damage
    • Explosion radius is 3.5 metres
    • Cannot Ignite
    SupportFan The Flames IIRedSupportAttackAoETriggerFire
    • Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
    • Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
    • Causes a fiery explosion in a cone behind the target, dealing Attack damage which is not based on your Weapon
    • Hitting an enemy with Fan the Flames Spreads that enemy's Ignite to all enemies Hit
    • (7–196) to (11–294) base Fire Damage
    • Explosion radius is 3.5 metres
    • Cannot Ignite
    SupportFire AttunementRedSupportFire
    • Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    • Gain 25% of Damage as Extra Fire Damage
    • Supported Skills deal 50% less Cold and Lightning Damage
    SupportFire ExposureRedSupportFireDuration
    • Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
    • Supported Skills inflict Exposure for 8 seconds on Igniting a target
    SupportFire Penetration IRedSupportFire
    • Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    • Supported Skills Penetrate 30% Fire Resistance
    SupportFire Penetration IIRedSupportFire
    • Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    • Hits from Supported Skills ignore enemy Fire Resistance
    SupportFist of War IRedSupportAttackMeleeSlam
    • Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
    • Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
    SupportFist of War IIRedSupportAttackMeleeSlam
    • Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
    • Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
    SupportFist of War IIIRedSupportAttackMeleeSlam
    • Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
    • Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
    • Ancestral Boost has double effect on Supported Skills
    SupportFlamepierceRedSupportProjectileFire
    • Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    • Supported Skills cannot Ignite
    • Projectiles from Supported Skills Pierce Ignited Enemies
    SupportFont of BloodRedSupportTotem
    • Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
    • Totems created by Supported Skills create a Blood Font with a radius of 4 metres
      Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
    SupportFresh Clip IRedSupport
    • Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
    • Supported Crossbow Skills deal 1% more Damage for
      each bolt Reloaded by that skill in the past 6 seconds
    SupportFresh Clip IIRedSupport
    • Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
    • Supported Crossbow Skills deal 1% more Damage for
      each bolt Reloaded by that skill in the past 8 seconds
    SupportHaemocrystalsRedSupportAttackAoETriggerPhysical
    • Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
    • Supported Attacks cannot cause Bleeding
    • Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystals
    • Supported Skills create 2 additional Haemocrystals when Consuming Aggravated Bleeding
    • Maximum 20 active Haemocrystals
    • Deal Physical Damage in an Area based on a percentage of the expected Damage of the Consumed Bleeding.
    • Cannot cause Bleeding
    • Haemocrystal radius is 1 metre
    • Haemocrystals explode after 1.5 seconds
    • Haemocrystals are randomly created within 2.5 metres of the Consumed Bleeding
    • Haemocrystals deal Damage equal to 8% of the highest expected remaining Damage of the Consumed Bleeding
    SupportHardy Totems IRedSupportTotem
    • Supports Skills which create Totems, causing those Totems to have more Life.
    • Totems created by Supported
      Skills have 40% more maximum Life
    SupportHardy Totems IIRedSupportTotem
    • Supports Skills which create Totems, causing those Totems to have more Life.
    • Totems created by Supported
      Skills have 50% more maximum Life
    SupportHeavy SwingRedSupportAttackMeleePhysical
    • Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
    • Supported Skills deal 35% more Melee Physical Damage
    • Supported Skills have 10% less Attack Speed
    SupportHeftRedSupportPhysical
    • Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    • Supported Skills deal 30% more Maximum Physical Hit Damage
    SupportHelbrym's HideRedSupportLineageShapeshiftBuff
    • Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
    • Gain Helbrym's Composure for 2 seconds when Supported Skills cause you to Shapeshift
    SupportHerbalism IRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    • 30% Increased Recovery from Life Flasks while a Supported Skill is active
    SupportHerbalism IIRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    • 50% Increased Recovery from Life Flasks while a Supported Skill is active
    SupportHoly DescentRedSupportAoEDuration
    • Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
    • Supported Skills create Consecrated Ground for 4 seconds on landing
    • Supported Skills create Consecrated Ground in an area of 2.2 metres
    SupportIgnite IRedSupportFire
    • Supports any skill that Hits enemies, making it more likely to Ignite.
    • Supported Skills have 100% more Flammability Magnitude
    SupportIgnite IIRedSupportFire
    • Supports any skill that Hits enemies, making it more likely to Ignite.
    • Supported Skills have 150% more Flammability Magnitude
    SupportIgnite IIIRedSupportFire
    • Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    • Ignites from Supported Skills deal Damage 15% faster
    • Supported Skills have 200% more Flammability Magnitude
    SupportImmolateRedSupportFirePayoff
    • Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    • Supported Skills cannot Ignite
    • Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
    SupportImpact ShockwaveRedSupportAttackAoEMeleeStrike
    • Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
    • Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres
      Aftershocks caused this way cannot Stun
    SupportIncisionRedSupportAttackPhysical
    • Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    • Hits from Supported Skills inflict 1 Incision
    • 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
    SupportInfernal Legion IRedSupportMinionAoEFire
    • Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    • Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
    • Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
    SupportInfernal Legion IIRedSupportMinionAoEFire
    • Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    • Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
    • Minions from Supported Skills have +20% to Fire Resistance
    • Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
    SupportInfernal Legion IIIRedSupportMinionAoEFire
    • Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    • Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second
    • Minions from Supported Skills have +20% to Fire Resistance
    • Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
    SupportJagged Ground IRedSupportAttackAoEMeleeSlamDuration
    • Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges.
    • Supported Skills consume 1 Endurance Charges on Use
    • Supported Skills create Jagged Ground when consuming an Endurance Charge
    • Jagged Ground lasts 4 seconds
    SupportJagged Ground IIRedSupportAttackAoEMeleeSlamDuration
    • Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
    • Aftershocks caused by Supported Skills create Jagged Ground
    • Jagged Ground lasts 4 seconds
    SupportKaom's MadnessRedSupportLineageAttackMelee
    • Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
    • Supported Skills create 3 additional fissures
    • Supported Skills deal 20% less Damage
    • Supported Skills have 20% less Skill Speed
    • Supported Skills have 30% less Area of Effect
    SupportKnockbackRedSupport
    • Supports any skill that Hits enemies, causing it to Knock Back enemies.
    • Supported Skills Knock Enemies Back on Hit
    • Supported Skills have 40% more Knockback Distance
    SupportLife Leech IRedSupportAttackPhysical
    • Supports Attacks, causing their Physical damage to Leech Life.
    • Leech 12% of Physical Attack Damage from Supported Skills as Life
    SupportLife Leech IIRedSupportAttackPhysical
    • Supports Attacks, causing their Physical damage to Leech Life.
    • Leech 16% of Physical Attack Damage from Supported Skills as Life
    SupportLife Leech IIIRedSupportAttackPhysical
    • Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    • Leech 16% of Physical Attack Damage from Supported Skills as Life
    • Life Leeched by Supported Skills is not removed at full Life
    SupportLifetapRedSupport
    • Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    • Supported Skills have Mana Costs Converted to Life Costs
    SupportLong Fuse IRedSupport
    • Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
    • Supported Skills have 50% increased Detonation Time
    • Grenades from Supported Skills cannot explode before the end of their Detonation Time
    • Detonations from supported Skills deal 30% more Damage
    SupportLong Fuse IIRedSupport
    • Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
    • Supported Skills have 70% increased Detonation Time
    • Grenades from Supported Skills cannot explode before the end of their Detonation Time
    • Detonations from supported Skills deal 35% more Damage
    SupportMark for DeathRedSupportMarkPhysical
    • Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    • Hits against targets Marked by Supported Skills Break Armour equal to 10% of Physical damage dealt
    SupportMark for Death IIRedSupportMarkPhysical
    • Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    • Hits against targets Marked by Supported Skills Break Armour equal to 15% of Physical damage dealt
    SupportMeat Shield IRedSupportMinion
    • Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
    • Minions from Supported Skills deal 35% less Damage
    • Minions from Supported Skills take 35% less Damage
    SupportMeat Shield IIRedSupportMinion
    • Supports skills which create Minions, granting them less damage taken but making them deal less damage.
    • Minions from Supported Skills deal 40% less Damage
    • Minions from Supported Skills take 40% less Damage
    SupportMinion Splash IRedSupportAttackMinionMeleeStrike
    • Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
    • Supported Minions' Strikes have Melee Splash
    SupportMinion Splash IIRedSupportAttackMinionMeleeStrike
    • Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
    • Minions have 20% increased Area of Effect
    • Supported Minions' Strikes have Melee Splash
    SupportOpening MoveRedSupport
    • Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
    • Supported Skills Daze when Hitting enemies that are on full life
    SupportPaquate's PactRedSupportLineageWarcryTriggerPhysicalDuration
    • Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
    • Supported Skills Cost 10% of maximum Life for each time they have been used or Triggered Recently, up to a maximum of 30%
    • Supported Skills Trigger Twisted Pact for each enemy in range
    • Covers the target in large quantities of Corrupted Blood which severly damages them.
    • Inflicts 5 Corrupted Blood Debuffs
    • Corrupted Blood deals (7–339.1) Physical damage per second
    • Corrupted Blood duration is 5 seconds
    SupportPersistent Ground IRedSupport
    • Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
    • 50% increased duration of Ground Surfaces created by Supported Skills
    SupportPersistent Ground IIRedSupport
    • Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
    • 50% increased duration of Ground Surfaces created by Supported Skills
    • Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
    SupportPersistent Ground IIIRedSupport
    • Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
    • 50% increased duration of Ground Surfaces created by Supported Skills
    • Ground Surfaces from Supported Skills apply Suppressive Ground
      Suppressive Ground inflicts 30% less Cooldown Recovery Rate
    • Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
    SupportProlonged Duration IRedSupportDuration
    • Supports any skill that has a duration, making that duration longer.
    • Supported Skills have 30% more Skill Effect Duration
    SupportProlonged Duration IIRedSupportDuration
    • Supports any skill that has a duration, making that duration longer.
    • Supported Skills have 35% more Skill Effect Duration
    SupportQuill BurstRedSupportAttackAoEMeleeTriggerPhysical
    • Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
    • Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with Thorns
    • Deal your Thorns Damage in an Area. Cannot Hit the target this was Triggered from.
    • Explosion radius is 1.5 metres
    • Deals Thorns Damage to other targets in an area around the Triggering target
    SupportRage IRedSupportAttackMelee
    • Supports Melee Attacks, causing them to grant Rage on Hit.
    • Supported Skills grant 3 Rage on Melee Hit
    SupportRage IIRedSupportAttackMelee
    • Supports Melee Attacks, causing them to grant Rage on Hit.
    • Supported Skills grant 5 Rage on Melee Hit
    SupportRage IIIRedSupportAttackMelee
    • Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
    • Supported Skills grant 5 Rage on Melee Hit
    • Supported Skills have 15% increased Attack speed while you are not at maximum Rage
    SupportRageforged IRedSupport
    • Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
    • Supported Skills spend 10 Rage if possible to
      deal 35% more Damage
    SupportRageforged IIRedSupport
    • Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
    • Supported Skills have 30% chance to gain the benefits of this Support without spending additional Rage
    • Supported Skills spend 10 Rage if possible to
      deal 35% more Damage
    SupportRaging CryRedSupportWarcry
    • Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
    • Supported Skills grant 4 Rage per 5 Power of counted Enemies in range
    SupportRefraction IRedSupportBuffPersistent
    • Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
    • Refractive Plating grants Deflection Rating equal to 15% of Evasion Rating
    • Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
    SupportRefraction IIRedSupportBuffPersistent
    • Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
    • Refractive Plating grants Deflection Rating equal to 20% of Evasion Rating
    • Refractive Plating causes 30% of Armour to apply to Elemental Hit Damage taken
    SupportRefraction IIIRedSupportBuffPersistent
    • Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
    • Supported Banners apply Refractive Dissolution to Enemies in their radius
      Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80%
    SupportReinforced Totems IRedSupportTotem
    • Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    • Totems summoned by Supported Skills have +40% to all Elemental Resistances
    SupportReinforced Totems IIRedSupportTotem
    • Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    • Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances
    • Totems summoned by Supported Skills have +40% to all Elemental Resistances
    SupportRemnant Potency IRedSupportRemnant
    • Supports Skills which create Remnants, making those Remnants more powerful.
    • Remnants from Supported Skills have
      20% increased effect
    SupportRemnant Potency IIRedSupportRemnant
    • Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
    • Effects of Remnants generated by Supported Skills occur 4 seconds after being collected
    • Remnants from Supported Skills have
      30% increased effect
    SupportRemnant Potency IIIRedSupportRemnant
    • Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
    • Effects of Remnants generated by Supported Skills occur 3 seconds after being collected
    • Remnants from Supported Skills have
      40% increased effect
    SupportRending ApexRedSupportAttackMeleeStrike
    • Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
    • Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealt
    SupportRetaliate IRedSupportAttackMelee
    • Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
    • Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
    SupportRetaliate IIRedSupportAttackMelee
    • Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
    • Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
      current percentage of your Stun Bar
    • Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
    SupportRipRedSupportAttackMeleePhysicalDurationRemnant
    • Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
    • Remnants created by Supported Skills last for 8 seconds
    • Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy
      Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
    • Remnants are created within a 1.5 metre radius of the slain Enemy
    SupportRuptureRedSupportPhysical
    • Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    • Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies
    SupportRusted SpikesRedSupport
    • Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    • Supported Skills Aggravate Bleeding on Enemies when Pinning them
    SupportSearing Flame IRedSupportFire
    • Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    • Supported Skills deal 25% less Damage with Hits
    • 75% more Magnitude of Ignite inflicted with Supported Skills
    SupportSearing Flame IIRedSupportFire
    • Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    • Supported Skills deal 30% less Damage with Hits
    • 100% more Magnitude of Ignite inflicted with Supported Skills
    SupportSelfless RemnantsRedSupportRemnant
    • Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
    • Remnants from Supported Skills affect Allies in your Presence instead of you when collected
    SupportShort Fuse IRedSupport
    • Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
    • Supported Skills have 40% less Detonation Time
    SupportShort Fuse IIRedSupport
    • Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
    • Supported Skills have 80% less Detonation Time
    • Supported Skills deal 30% less Damage
    SupportSkittering Stone IRedSupportMinionTriggerPhysicalDuration
    • Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
    • After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
    • Creates Skittering Stone Minions from shattered objects created by Supported Skill.
    • Minions from this skill have 1% increased Damage
      per 1 of your Strength
    • Creates 1 Skittering Stones
    • Level of Minions is based on Level of Triggering Skill
    • Minion duration is 10 seconds
    • Limit 8 Skittering Stones
    SupportSkittering Stone IIRedSupportMinionTriggerPhysicalDuration
    • Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
    • After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
    • Creates Skittering Stone Minions from shattered objects created by Supported Skill.
    • Minions from this skill have 1% increased Damage
      per 1 of your Strength
    • Creates 2 Skittering Stones
    • Level of Minions is based on Level of Triggering Skill
    • Minion duration is 20 seconds
    • Limit 12 Skittering Stones
    SupportSparRedSupportAttackMelee
    • Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
    • Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
      current percentage of your Stun Bar
    SupportSplinter Totem IRedSupportTotem
    • Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
    • Supported Skills can only have one active Totem
    • Totems created by Supported Skills can splinter up to 2 times
    • Totems created by Supported Skills have 20% less
      area of effect for each time they have splintered
    • Totems created by Supported Skills deal 20% less damage for each time they have splintered
    • Totems created by Supported Skills have 20% less maximum
      Life for each time they have splintered
    • Totems created by Supported Skills have 10% less Skill Speed for each time they have splintered
    • Totems created by Supported Skills splinter after
      performing 1 action
    SupportSplinter Totem IIRedSupportTotem
    • Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
    • Supported Skills can only have one active Totem
    • Totems created by Supported Skills can splinter up to 2 times
    • Totems created by Supported Skills have 15% less
      area of effect for each time they have splintered
    • Totems created by Supported Skills deal 15% less damage for each time they have splintered
    • Totems created by Supported Skills have 15% less maximum
      Life for each time they have splintered
    • Totems created by Supported Skills have 7% less Skill Speed for each time they have splintered
    • Totems created by Supported Skills splinter after
      performing 1 action
    SupportSteadfast IRedSupportChannelling
    • Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
    • You have 50% more Stun Threshold while Channelling Supported Skills
    SupportSteadfast IIRedSupportChannelling
    • Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
    • You have 100% more Ailment Threshold while Channelling Supported Skills
    • You have 50% more Stun Threshold while Channelling Supported Skills
    SupportStoicism IRedSupport
    • Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    • Supported Skills gain 1% more Damage
      every second, up to 20%
      This Damage Bonus resets if you
      Dodge Roll or use a Travel Skill
    SupportStoicism IIRedSupport
    • Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    • Supported Skills gain 2% more Damage
      every second, up to 20%
      This Damage Bonus resets if you
      Dodge Roll or use a Travel Skill
    SupportStomping GroundRedSupportAttackAoETrigger
    • Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
    • Triggers a Shockwave when you take a step while using Supported Skills
    • Attack Damage of this skill is 50% of Default Attack Damage
    • Shockwave radius is 2 metres
    SupportStun IRedSupport
    • Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    • Hits with Supported Skills cause 50% more Stun buildup
    SupportStun IIRedSupport
    • Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    • Hits with Supported Skills cause 70% more Stun buildup
    SupportStun IIIRedSupport
    • Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    • Supported Skills deal 50% less Damage
    • Hits with Supported Skills cause 300% more Stun buildup
    SupportSyzygyRedSupportAttackMeleeSlamFire
    • Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
    • Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies
    • Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them
    SupportTawhoa's TendingRedSupportLineageTotemAoETriggerPhysical
    • Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
    • Totems created by Supported
      Skills have 25% more maximum Life
    • Totems created by Supported Skills trigger Tawhoa's Vengeance on death
    • Deals Physical Damage in an area, based on Totem Life.
    • Explosion radius is 3 metres
    • Explosion deals base Physical Damage equal to 20% of Totem's maximum Life
    SupportTearRedSupportAttackMeleePhysical
    • Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
    • 50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice
    SupportTectonic SlamsRedSupportAttackMeleeSlam
    • Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
    • Supported Skills have 30% less Aftershock area of effect
    • Supported Skills deal 45% less damage with Aftershocks
    • Supported Skills cause 1 additional Aftershocks ahead and to each side of the initial area
    • Supported Skills have 15% less Attack Speed
    SupportThornskin IRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    • Deal 40% increased Thorns Damage while a Supported Skill is active
    SupportThornskin IIRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    • Deal 70% increased Thorns Damage while a Supported Skill is active
    SupportTirelessRedSupportWarcry
    • Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
    • Supported Skills have 25% chance to not count Attacks they Empower
    SupportUhtred's AuguryRedSupportLineage
    • Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    • +2 to level of Supported Skills if exactly two other Supports are modifying them
    SupportUhtred's ExodusRedSupportLineage
    • Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    • +3 to level of Supported Skills if no other Supports are modifying them
    SupportUhtred's OmenRedSupportLineage
    • Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    • +2 to level of Supported Skills if exactly one other Support is modifying them
    SupportUpheaval IRedSupport
    • Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
    • Supported Skills create 1 additional fissures
    • Supported Skills deal 20% less Damage
    • Supported Skills have 20% less Skill Speed
    SupportUpheaval IIRedSupport
    • Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
    • Supported Skills create 2 additional fissures
    • Supported Skills deal 40% less Damage
    • Supported Skills have 20% less Skill Speed
    SupportUrgent Totems IRedSupportTotem
    • Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    • Supported Skills have 80% increased Totem Placement speed
    SupportUrgent Totems IIRedSupportTotem
    • Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    • Supported Skills have 100% increased Totem Placement speed
    SupportUrgent Totems IIIRedSupportTotem
    • Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
    • Spells Cast by Totems created by Supported Skills have 20% increased Cast Speed
    • Attacks used by Totems created by Supported Skills have 20% increased Attack Speed
    • Supported Skills have 100% increased Totem Placement speed
    SupportUruk's SmeltingRedSupportLineagePhysical
    • Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    • Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%
    • Supported Skills Break 70% more Armour
    SupportUul-Netol's EmbraceRedSupportLineagePhysicalChaos
    • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    • Break Armour equal to 20% of Chaos Damage dealt by Supported Skills
    • Supported Skills Gain 40% of Physical Damage as Extra Chaos Damage
    SupportVanguard IRedSupport
    • Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
    • Gain 2 Guard per ten Strength when you Stun an Enemy
      Gain an additional 4 Guard per ten Strength if Heavily Stunning
      Guard duration is 4 seconds
    SupportVanguard IIRedSupport
    • Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
    • Gain 2 Guard per ten Strength when you Stun an Enemy
      Gain an additional 6 Guard per ten Strength if Heavily Stunning
      Guard duration is 4 seconds
    SupportVitality IRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    • Regenerate 1% of maximum Life per second while a Supported Skill is active
    SupportVitality IIRedSupportBuffPersistent
    • Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    • Regenerate 2% of maximum Life per second while a Supported Skill is active
    SupportVolcanic EruptionRedSupportAttackAoEMeleeStrikeProjectileTriggerFire
    • Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
    • Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies
    • Fire molten Projectiles from the struck target, which will land nearby dealing Attack damage in an area.
    • Converts 80% of Physical damage to Fire damage
    • Attack Damage of this skill is 20% of Default Attack Damage
    • Impact radius is 1 metre
    • Fires 4 Molten Projectiles
    SupportVruun's InevitabilityRedSupportLineageAttackMeleeConditional
    • Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
    • Supported Skills can gain up to 10 Combo
      Supported Skills expend all Combo on use
    • Supported Skills have 6% increased area
      of effect per Combo expended
    • Supported Skills lose Combo if they
      generate no Combo for 6 seconds
    SupportXoph's PyreRedSupportLineageFireChaos
    • Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    • Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
    • Supported Skills Gain 40% of Fire Damage as Extra Chaos Damage
    SupportZerphi's InfamyRedSupportLineageWarcry
    • Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
    • Supported Skills requires 50 Glory to use
    • Supported Skills gain Glory equal to 5% of
      Life spent on other Skills
    • Supported Skills have 50% increased Area of Effect
    • Supported Skills deal 50% more Damage